All Questions
62 questions
2
votes
0
answers
83
views
How can I make shiny fish scales like these in blender?
I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
0
votes
0
answers
38
views
use textures with displacement map on large scale terrains
I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
0
votes
0
answers
37
views
Shading works for mirrored object only
I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen.
I thought i ...
0
votes
0
answers
21
views
Shading issue only occurs on a single frame in Cycles?
I have rendered a video with a red wave (plane with wave modifier), which moves around the earth. The shading is set so it gets darker (alpha decreased) with increasing distance from the earth's ...
1
vote
1
answer
416
views
Accelerator keys in Blender 4.0
Does anybody know how to make accelerator keys to work in Blender 4.0 ?
Can it be fixed by an add-on?
They 'replaced' accelerator keys with a search bar.
I read UI dev discussion and I think their ...
3
votes
2
answers
442
views
Bevel modifier causes incorrect normals
I'm trying to apply the modifier to the closet and the window you see in the screenshot (I'm actually following a tutorial so he might have different settings, but I didn't manage to solve my issue). ...
1
vote
1
answer
105
views
single mesh with multiple colors per part in array
I've been wanting to make a model so when I make a single mesh into an array, each part of that array has a different color. The image below is some kind of example. For example, the first ribbon ...
2
votes
1
answer
565
views
How do I make a smooth shaded mesh not look weird?
I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
1
vote
1
answer
446
views
UV project on object without the projection on the back of it
I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object.
Do you ...
1
vote
1
answer
607
views
How to assign emission material to Line Art modifier?
I'm using the Line Art modifier on a grease pencil stroke assigned to a mesh. However the materials that are available to paint the stroke with are only diffuse shaders.
Is there a way to make the ...
0
votes
1
answer
2k
views
Data transfer Custom normals Not working/responding to proxy being moved
I was following this tutorial
https://www.youtube.com/watch?v=7KzhNYyp63A&list=PLZpDYt0cyiusDdsgdb9FgfT7onV7th8mJ&index=11
In order to make a model that shaded in a similar manner however for ...
7
votes
2
answers
699
views
How to boolean cut without losing shader effect?
I followed this video to make a plank with wood effect shader.
However, when cutting the plank at the end, I'm getting this result:
I'm losing the shader effect on the cut part. I may have missed ...
1
vote
0
answers
29
views
Workaround massive bool operation
I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...
1
vote
0
answers
90
views
Hide Character When It Leaves Room
Wondering how I could prevent a character from being rendered on the other side of a wall as they leave an room. Viewing from above the room and character goes out a door and the character is ...
1
vote
3
answers
114
views
Embedding text in curved surface
I've been trying to create a keycap, with a slightly translucent letter embedded and lit up by an emmision texture. I've mostly been succesful but i've hit a brick wall, I used the boolean operation ...
2
votes
1
answer
227
views
Why do these "Black Blobs" appear within very tiny spaces in blender?
I have a shader which uses a massive array of planes mixed with a transparent BSDF to render 3D / Procedural textures, such as this marble fractal..
However, cycles appears to render these odd "...
0
votes
0
answers
23
views
I am trying to do a Boolean cut here; but there are some weird shading issue going on. How to fix that?
Here, I am trying to make a Boolean cut, but their are some shading issues going on.
0
votes
0
answers
173
views
How to get ocean displacement waves?
I'm working on a scene where a ship moves in the ocean. But I'm not getting bow displacement waves.
Minor rendering errors are present.
Here are the settings for dynamic paint waves (brush):
I've ...
1
vote
1
answer
224
views
How would I Replicate this binary black hole simulation in eevee?
https://www.universetoday.com/116500/new-simulation-offers-stunning-images-of-black-hole-merger/
I've got a good feel for creating a material in eevee that bends light around the black center of a ...
0
votes
0
answers
32
views
Shading after making hole/boolean
so I've been working on my gun project for a little bit now, and I am having some trouble with the shading. As you can see here I've made a hole and joined another object using union in boolean ...
0
votes
1
answer
650
views
Toon Outline Not Following Armature
I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
0
votes
1
answer
61
views
Shading or bevels are not aligned
I am not sure if this is a bevel or shading issue, but I have been trying to move arround the vertices to fix it but it seems not to be working. Disolving the edges doesn't seem to work to. Any idea ...
1
vote
0
answers
103
views
Shading Issue with Array
I have created a simple mesh that I would like to array. However, when I use an array there is visible distortion in the shading where the array meets (highlighted in red here, I'm viewing it using ...
2
votes
1
answer
490
views
How to increase ocean foam?
I created an ocean simulation in which a ship passes and displaces the ocean but the problem here is that the foam is not visible or less visible in camera view. How do I increase the foam cover area? ...
0
votes
0
answers
105
views
Can't get particles to shade smooth
I'm instancing 2 particle systems on one object. I'm also using the data transfer modifier to get custom normals on the same object. But to use that modifier I have to enable autosmooth.
That's where ...
1
vote
1
answer
63
views
Radially-symmetric array doesn't work with volume shaders
I'm modelling a vase with 10-fold symmetry. I created a single side by
Model the profile with a Bezier curve
Turn the curve into an edge loop
Duplicate, offset and ...
1
vote
1
answer
63
views
Shadows not Showing up? Also help with color variation in shaders
Here is a link to the blend file
Click here to download
I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
7
votes
2
answers
3k
views
How do I make a pulsating light effect material?
I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions.
https://www.youtube.com/watch?v=...
40
votes
6
answers
7k
views
What's the fastest / most fun way to create a fork in Blender?
Related challenge: What's the fastest and / or craziest way to
model an arrow in Blender?
I tried to make a fork in Blender, but it was so boring I fell asleep.
Is there a faster / more fun way to ...
0
votes
0
answers
34
views
Issue with the bool tool
This has been driving me crazy! The included picture explains more.
5
votes
2
answers
2k
views
how to "randomize the color "of arrayed object
I was making the tutorial of the "easy environment design " of Ducky 3D.
I wanted to try to randomize the color of the arrayed cylinders' emission part.
by info object node and color ramp.
...
3
votes
1
answer
963
views
Why is this blue color appearing
I have a wave modifier on on object which has a couple of array modifier. i object , then an array to make it 10 , then an array to make total 100(multiply) .Then these 100 peices (one single) have a ...
1
vote
3
answers
710
views
Boolean on curved face with smooth shader
I've started modelling my first car ever just for practice on Blender. I modelled the rims (maybe not the best topology but for now I think it's almost good.)
Now I need to model the flat circled ...
0
votes
1
answer
439
views
“Real” water puddles with “real” edges
Working with 2.9 and Cycles, I have created a wet asphalt road. In order to create water puddles on this asphalt, I have duplicated the road object and given it a water material. Then I played with ...
0
votes
0
answers
198
views
smooth shading issues after booleaning cylinder
i was trying to make a hole in cylinder part of my object, but then i faced a problem. after adding a modifier, shading issues became visible (like on a picture). what am i supposed to do?
1
vote
1
answer
53
views
Adding more cuts not creating more round object when using curve modifier on specific object
I needed more detail in this barrel that I made from flat plane and using curve modifier to bend it,
but when I add more cutts they are ignored when bending and the shape stays the same as if they ...
0
votes
1
answer
37
views
Need advice to cleanup and rectify shading issues caused by boolean
Need advice. I used union boolean to make this object, now need help to cleanup and rectify shading issues. Thank you
4
votes
0
answers
428
views
Is it possible to apply ocean modifier for only one face of geometry?
I was trying to recreate this illustration with my limited knowledge.
And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
0
votes
1
answer
1k
views
Boolean issues with subdivision surface [duplicate]
I have a problem with the Boolean and subsurface division: it created shading issues.
Herewith I attach the image with my modifiers.
Need help to solve this problem
]1
0
votes
1
answer
65
views
How to smooth the face after boolean modifier applied? [duplicate]
The face is not smooth out after I applied boolean modifier and after shade smooth.
0
votes
0
answers
16
views
Shading issue with parametric modelling and booleans [duplicate]
I'm new to Blender and I started to learn by modeling an old camera lens with the help of this excellent tutorial on parametric non-destructive modeling:
https://www.youtube.com/watch?v=v9CXeprYW1M&...
0
votes
1
answer
487
views
Smooth shading not working for curve elements
I used an array aswell as curve modifier in blender 2.8 to create a room out of an object, applied all the modifiers (no more active modifiers now), removed all doubles and activated the smooth ...
0
votes
0
answers
734
views
Weird shading on mesh after using boolean? [duplicate]
As you can see below, there's some strange, slightly visible shading issues on my mesh. I looked at the normals and they're facing the right way, and I tried using an edge split modifier as well. This ...
2
votes
2
answers
2k
views
Ocean plane shader with transparency
I've made this ocean scene following a tutorial.
I want the shader to be transparent so I can see sharks or whatever though the water.
But adding transmission doesn't seem to work. And since it's a ...
0
votes
0
answers
58
views
Invisibility Effect (Dual-Video Overlay)
gif: https://i.sstatic.net/frSde.jpg (excerpt from https://vimeo.com/101172118)
Wondering if this is possible in Blender. Is it masking and chromakeying? Not really sure what to call it: two moving ...
0
votes
1
answer
107
views
Shader node link connector invisible blender 2.82
I downloaded Blender 2.82 its good, but my problem is that the shader node link is invisible while dragging to connect another node. Any solution?
2
votes
0
answers
116
views
Fill in object with procedural shader, like vessels in human body [duplicate]
I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation.
For example, if I have a model of a hand, I want to fill with vessels inside ...
6
votes
1
answer
705
views
Access array modifier index in shader
Is it possible to get the array index of an array modifier in the shading editor?
I need to shift the UV of every array segment by a certain amount. I can't apply them because the number of segments ...
0
votes
1
answer
945
views
Array not looking smooth in render along a path
I have an array modifier attached to a curve with a curve modifier. I want to make the crease in between each cube smooth but it's not working. I've applied the array modifier and smoothed the faces, ...
0
votes
1
answer
1k
views
Shading after Boolean
How do i fix this kind of shading after using boolean mod?
EDIT:
I can make the shading better by applying the modifiers and fixing the topology this way.