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2 votes
0 answers
83 views

How can I make shiny fish scales like these in blender?

I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
István Laurencsik's user avatar
0 votes
0 answers
38 views

use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
user123511's user avatar
  • 1,259
0 votes
0 answers
37 views

Shading works for mirrored object only

I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen. I thought i ...
andreeeatrying's user avatar
0 votes
0 answers
21 views

Shading issue only occurs on a single frame in Cycles?

I have rendered a video with a red wave (plane with wave modifier), which moves around the earth. The shading is set so it gets darker (alpha decreased) with increasing distance from the earth's ...
QuantumCoder's user avatar
1 vote
1 answer
416 views

Accelerator keys in Blender 4.0

Does anybody know how to make accelerator keys to work in Blender 4.0 ? Can it be fixed by an add-on? They 'replaced' accelerator keys with a search bar. I read UI dev discussion and I think their ...
MikeTS's user avatar
  • 13
3 votes
2 answers
442 views

Bevel modifier causes incorrect normals

I'm trying to apply the modifier to the closet and the window you see in the screenshot (I'm actually following a tutorial so he might have different settings, but I didn't manage to solve my issue). ...
Alex Krugeri's user avatar
1 vote
1 answer
105 views

single mesh with multiple colors per part in array

I've been wanting to make a model so when I make a single mesh into an array, each part of that array has a different color. The image below is some kind of example. For example, the first ribbon ...
AlexWillis21's user avatar
2 votes
1 answer
565 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
Sedoxus's user avatar
  • 21
1 vote
1 answer
446 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
Gab's user avatar
  • 11
1 vote
1 answer
607 views

How to assign emission material to Line Art modifier?

I'm using the Line Art modifier on a grease pencil stroke assigned to a mesh. However the materials that are available to paint the stroke with are only diffuse shaders. Is there a way to make the ...
Mehdi Belhous's user avatar
0 votes
1 answer
2k views

Data transfer Custom normals Not working/responding to proxy being moved

I was following this tutorial https://www.youtube.com/watch?v=7KzhNYyp63A&list=PLZpDYt0cyiusDdsgdb9FgfT7onV7th8mJ&index=11 In order to make a model that shaded in a similar manner however for ...
A guest's user avatar
  • 474
7 votes
2 answers
699 views

How to boolean cut without losing shader effect?

I followed this video to make a plank with wood effect shader. However, when cutting the plank at the end, I'm getting this result: I'm losing the shader effect on the cut part. I may have missed ...
DevonDahon's user avatar
1 vote
0 answers
29 views

Workaround massive bool operation

I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...
Alec's user avatar
  • 151
1 vote
0 answers
90 views

Hide Character When It Leaves Room

Wondering how I could prevent a character from being rendered on the other side of a wall as they leave an room. Viewing from above the room and character goes out a door and the character is ...
Dug S's user avatar
  • 45
1 vote
3 answers
114 views

Embedding text in curved surface

I've been trying to create a keycap, with a slightly translucent letter embedded and lit up by an emmision texture. I've mostly been succesful but i've hit a brick wall, I used the boolean operation ...
Chronos 138's user avatar
2 votes
1 answer
227 views

Why do these "Black Blobs" appear within very tiny spaces in blender?

I have a shader which uses a massive array of planes mixed with a transparent BSDF to render 3D / Procedural textures, such as this marble fractal.. However, cycles appears to render these odd "...
Mister SirCode's user avatar
0 votes
0 answers
23 views

I am trying to do a Boolean cut here; but there are some weird shading issue going on. How to fix that?

Here, I am trying to make a Boolean cut, but their are some shading issues going on.
user136650's user avatar
0 votes
0 answers
173 views

How to get ocean displacement waves?

I'm working on a scene where a ship moves in the ocean. But I'm not getting bow displacement waves. Minor rendering errors are present. Here are the settings for dynamic paint waves (brush): I've ...
Aman Kumar's user avatar
1 vote
1 answer
224 views

How would I Replicate this binary black hole simulation in eevee?

https://www.universetoday.com/116500/new-simulation-offers-stunning-images-of-black-hole-merger/ I've got a good feel for creating a material in eevee that bends light around the black center of a ...
Jay C. Besch's user avatar
0 votes
0 answers
32 views

Shading after making hole/boolean

so I've been working on my gun project for a little bit now, and I am having some trouble with the shading. As you can see here I've made a hole and joined another object using union in boolean ...
DeAndre's user avatar
  • 63
0 votes
1 answer
650 views

Toon Outline Not Following Armature

I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
GorillaFunk's user avatar
0 votes
1 answer
61 views

Shading or bevels are not aligned

I am not sure if this is a bevel or shading issue, but I have been trying to move arround the vertices to fix it but it seems not to be working. Disolving the edges doesn't seem to work to. Any idea ...
Blendmoth's user avatar
1 vote
0 answers
103 views

Shading Issue with Array

I have created a simple mesh that I would like to array. However, when I use an array there is visible distortion in the shading where the array meets (highlighted in red here, I'm viewing it using ...
Jontiemcv's user avatar
2 votes
1 answer
490 views

How to increase ocean foam?

I created an ocean simulation in which a ship passes and displaces the ocean but the problem here is that the foam is not visible or less visible in camera view. How do I increase the foam cover area? ...
Aman Kumar's user avatar
0 votes
0 answers
105 views

Can't get particles to shade smooth

I'm instancing 2 particle systems on one object. I'm also using the data transfer modifier to get custom normals on the same object. But to use that modifier I have to enable autosmooth. That's where ...
Poppi's user avatar
  • 137
1 vote
1 answer
63 views

Radially-symmetric array doesn't work with volume shaders

I'm modelling a vase with 10-fold symmetry. I created a single side by Model the profile with a Bezier curve Turn the curve into an edge loop Duplicate, offset and ...
Jatentaki's user avatar
  • 125
1 vote
1 answer
63 views

Shadows not Showing up? Also help with color variation in shaders

Here is a link to the blend file Click here to download I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
Marmariyis's user avatar
7 votes
2 answers
3k views

How do I make a pulsating light effect material?

I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions. https://www.youtube.com/watch?v=...
Martin Marino's user avatar
40 votes
6 answers
7k views

What's the fastest / most fun way to create a fork in Blender?

Related challenge: What's the fastest and / or craziest way to model an arrow in Blender? I tried to make a fork in Blender, but it was so boring I fell asleep. Is there a faster / more fun way to ...
jachym michal's user avatar
0 votes
0 answers
34 views

Issue with the bool tool

This has been driving me crazy! The included picture explains more.
JacksonBotTestr's user avatar
5 votes
2 answers
2k views

how to "randomize the color "of arrayed object

I was making the tutorial of the "easy environment design " of Ducky 3D. I wanted to try to randomize the color of the arrayed cylinders' emission part. by info object node and color ramp. ...
Medes Artist's user avatar
3 votes
1 answer
963 views

Why is this blue color appearing

I have a wave modifier on on object which has a couple of array modifier. i object , then an array to make it 10 , then an array to make total 100(multiply) .Then these 100 peices (one single) have a ...
SHikha Mittal's user avatar
1 vote
3 answers
710 views

Boolean on curved face with smooth shader

I've started modelling my first car ever just for practice on Blender. I modelled the rims (maybe not the best topology but for now I think it's almost good.) Now I need to model the flat circled ...
GGKMNTN's user avatar
  • 91
0 votes
1 answer
439 views

“Real” water puddles with “real” edges

Working with 2.9 and Cycles, I have created a wet asphalt road. In order to create water puddles on this asphalt, I have duplicated the road object and given it a water material. Then I played with ...
CGPrince's user avatar
  • 115
0 votes
0 answers
198 views

smooth shading issues after booleaning cylinder

i was trying to make a hole in cylinder part of my object, but then i faced a problem. after adding a modifier, shading issues became visible (like on a picture). what am i supposed to do?
galaver4ik's user avatar
1 vote
1 answer
53 views

Adding more cuts not creating more round object when using curve modifier on specific object

I needed more detail in this barrel that I made from flat plane and using curve modifier to bend it, but when I add more cutts they are ignored when bending and the shape stays the same as if they ...
Michael's user avatar
  • 99
0 votes
1 answer
37 views

Need advice to cleanup and rectify shading issues caused by boolean

Need advice. I used union boolean to make this object, now need help to cleanup and rectify shading issues. Thank you
I_AM_ASKUSI's user avatar
4 votes
0 answers
428 views

Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
panimicipanka's user avatar
0 votes
1 answer
1k views

Boolean issues with subdivision surface [duplicate]

I have a problem with the Boolean and subsurface division: it created shading issues. Herewith I attach the image with my modifiers. Need help to solve this problem ]1
Naveen Thikshana's user avatar
0 votes
1 answer
65 views

How to smooth the face after boolean modifier applied? [duplicate]

The face is not smooth out after I applied boolean modifier and after shade smooth.
Hazraad Zulkeflle's user avatar
0 votes
0 answers
16 views

Shading issue with parametric modelling and booleans [duplicate]

I'm new to Blender and I started to learn by modeling an old camera lens with the help of this excellent tutorial on parametric non-destructive modeling: https://www.youtube.com/watch?v=v9CXeprYW1M&...
funky_vertex's user avatar
0 votes
1 answer
487 views

Smooth shading not working for curve elements

I used an array aswell as curve modifier in blender 2.8 to create a room out of an object, applied all the modifiers (no more active modifiers now), removed all doubles and activated the smooth ...
Jonas 10080's user avatar
0 votes
0 answers
734 views

Weird shading on mesh after using boolean? [duplicate]

As you can see below, there's some strange, slightly visible shading issues on my mesh. I looked at the normals and they're facing the right way, and I tried using an edge split modifier as well. This ...
MmmChezBurgerz's user avatar
2 votes
2 answers
2k views

Ocean plane shader with transparency

I've made this ocean scene following a tutorial. I want the shader to be transparent so I can see sharks or whatever though the water. But adding transmission doesn't seem to work. And since it's a ...
Ferwous's user avatar
  • 185
0 votes
0 answers
58 views

Invisibility Effect (Dual-Video Overlay)

gif: https://i.sstatic.net/frSde.jpg (excerpt from https://vimeo.com/101172118) Wondering if this is possible in Blender. Is it masking and chromakeying? Not really sure what to call it: two moving ...
mig's user avatar
  • 315
0 votes
1 answer
107 views

Shader node link connector invisible blender 2.82

I downloaded Blender 2.82 its good, but my problem is that the shader node link is invisible while dragging to connect another node. Any solution?
Nwabuisi Cyprian's user avatar
2 votes
0 answers
116 views

Fill in object with procedural shader, like vessels in human body [duplicate]

I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation. For example, if I have a model of a hand, I want to fill with vessels inside ...
c4b4d4's user avatar
  • 161
6 votes
1 answer
705 views

Access array modifier index in shader

Is it possible to get the array index of an array modifier in the shading editor? I need to shift the UV of every array segment by a certain amount. I can't apply them because the number of segments ...
Slemgrim's user avatar
  • 193
0 votes
1 answer
945 views

Array not looking smooth in render along a path

I have an array modifier attached to a curve with a curve modifier. I want to make the crease in between each cube smooth but it's not working. I've applied the array modifier and smoothed the faces, ...
altheconda's user avatar
0 votes
1 answer
1k views

Shading after Boolean

How do i fix this kind of shading after using boolean mod? EDIT: I can make the shading better by applying the modifiers and fixing the topology this way.
Skullfaceguy's user avatar