Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Dust vortex under helicopter

I have a helicopter model and I have it flying above a desert. It is stationary but with the blades moving over a desert with an ocean mod. How do I create a realistic dust and wind vortex on the ...
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Cut hair particles using boolean modifier

I've sculpted a head and added some hair particles to half a sphere positioned on top of the head. This all works fine. I now modeled a hat and placed it on top of the hair. Obviously the hair goes ...
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Hair particles causing cycles render to hang on 2.9

I don't know if anyone else is having this issue but for some reason a hair particle system is causing cycles renderer to hang at the initializing stage and I have to force quit blender. If I turn off ...
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How to stop my plane object from disappearing?

I have been creating an underwater scene, so I have the sand (plane) and the stones (particles). I am trying to now animate a fish swimming along, however, my plane (sand) keeps disappearing from ...
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How to move particles along a plane without moving the plane?

I'm attempting to make an animation which is going down a road in first person view. I'd like to do this without having to make just a very long plane of grass on the sides of the road. My question is,...
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Particles turn off on the output

I have an odd problem. On my animation I have a moving object and to that I have attached few particle systems. But when I playing my rendered animation, I noticed on several times the particles are ...
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Particle object cutting through mesh on which I am currently weight painting

I am weight painting particles on mesh, and instead of them be on surface, they are cutting through. How can I make it to be just on surface
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Is it possible to emit hair particles from vertices as objects without overlap?

I'm trying to construct a low-poly deathstar-type surface using a collection of square panels randomly placed along a surface. I'm using a hair particle system, render as collection, emitting from ...
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The rendered image has black dots [closed]

When making a cup i pressed something that make render with a lot of black dots,and i can't redo it
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How do I automatically (programmatically?) select any particles created with the Particle Add tool?

Any time I'm in Particle Edit mode and use the Add tool to add particles... ...I want to have those newly-created particles automatically selected. (Blender's default behavior is to NOT have the ...
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1answer
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Particle hair does not follow rigged mesh

I have got a rigged character (and I can't share therefore) to which I have to add particle hair to its head. I did this by creating two vertex groups (left/right) on the head and added two particle ...
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A way to convert curves into particles?

Is there a fast way to convert around 100k curves that represent hair into blenders particle system? I have tried Hairnet and hair guides addons but I think the amount of curves is too much for them.
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Particle system to make smoke simulation (ERROR)

I am making tornado VFX in blender 2.65, there are two separate particle systems. One at the top, and one at the bottom. I have completed the top part of the tornado using the same method as im trying ...
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Hair particles flicker in and out on length influence animation

I made a grassy patch with hair particles, I then made a cloud texture to control the length of the hair. I thought it would look cool keyframing the texture brightness to make the grass grow. But ...
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Hair particle system wheat shrinks as it bounces

all! I am making a wheat field, using hair particle systems. I have cloth physics on the original stalks of wheat, and I was hoping these physics would be visible in the hair emitted on the wheat ...
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Animated particle texture linked to particle age

Is it possible to create a particle system emitting objects onto which there is a video clip as its texture, with the video clip starting from the beginning of the clip, on each particle when the ...
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Particle instance modifier ignoring particle rotation

I need to use the particle instance modifier to make an object be emitted that bends with the hair of the particle system. Think leaves being emitted and bending along the hair curve. Only thing that ...
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1answer
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Cloud Effect In Blender to Unity

Hi I'm trying to create 3D clouds in Blender to be used in Unity. Imagine the bubbly-like fx of the flying nimbus in Dragon Ball. Not really sure what the best approach is. I've tried using ...
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mtree as a particle effect

I've been using Mtree, and I would like to use my output tree as an instance in a particle effect. Normally I would take the leaf particles on the tree, convert them, apply them to the trunk and then ...
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Particles too fast for dynamic painting

I am trying to run a rain simulation where the rain drops (particles) dynamically paint the floor based on this tutorial https://www.youtube.com/watch?v=35bbyAJodEQ (for reference). Setting all that ...
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1answer
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anime slashes and hard impact effects in blender 2.9 eevee

In blender 2.91 I'm using the eevee render engine. I want to know if it's possible to make anime style slashes, not sword trails, and impact like effects. What I mean by slash, is when they typically ...
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Is it possible to have particles update at half the framerate? [duplicate]

I'm trying to make an animated fire that plays at a 12fps but still have the camera move at 24fps. For the fire itself, i used the stepped interpolation modifier and that worked fine, but now I'm ...
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1answer
34 views

When using turbulance to create a grass animation, the effect of the turbulance eventually fades out

I used a turbulence force field to create a grass animation for 300 frames. At the start the turbulence is affecting the grass very much but about at 100 frames it starts to slow down and eventually ...
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1answer
36 views

Why does Eevee render hairs wrong in Blender 2.9?

I am currently trying to make fur/ grass for a fantasy character using Eevee as the renderer (because Cycles really does not provide that much of a visual upgrade in this specific case). The problem I ...
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How to hide particle system original object? [duplicate]

I am working on a very complex scene, including areas that have particle systems (grass, flowers, etc.), mostly created with the Botaniq and Graswald addons. Because the scene is so heavy, I have ...
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Blender (2.91) blue noise particle addon, particles disappear in animation after frame 50

I am making a forest scene in blender and I am using the blue noise particles addon to scatter the trees around the scene. My problem is that when I start the animation, all my trees just disappear ...
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How can I make a ponytail?

I am trying to make a ponytail, particularly one that is fastened high up on the back of the head. I want it to look realistic, but attempting to animate a "hairbob" sliding over it and ...
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2answers
43 views

Adding a particle onto the cube

EDIT suppose that I have two blue keys as in the snippet added in the top right corner at both, plane and sphere. So now which one is used if different numbers (say 100 and 1000) are entered for each ...
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Hair Particles Disappearing into Mesh

I am trying to comb the hair on a bust I made however the hair particles keep disappearing into the mesh. I added a large amount of hairs to show the issue in the images below. Before combing: After ...
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Blender Crashing While Baking Multiple Particle Systems

I have a scene with quite a bit of complexity with 24 particle systems running in it and ranging from around 4000 - 23000 particles each. Blender crashes while baking the dynamics. It stops responding ...
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(hair particles) Is there a way to make a baked simulation the new default position for hair particles?

Title might be unclear so I'll try to explain this better : I made a simulation of hair particles then I baked it, now what I would want to do is applying the last frame of the simulation as the new ...
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26 views

How to make objects attract/stick to a single object

I'm kinda new to blender been using it for a little while now,but was wondering how I could make objects attract/stick to an object (one single object) i have that will be the center of a giant ball ...
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41 views

Using Multiple Collections as Particle in a Particle System

Is it possible to use multiple collections as Instance Collection inside a Particle System? I have a few flower collections, each flower is its own collection. Each collection contains several mesh ...
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1answer
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how to create a mesh whose faces reduces to zero as approaching towards center?

hello blender community .. please assist me making this pattern. I tried all the ways but failed to achive the similar one shown in image. I have idea that particle system might be used at vertices ...
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1answer
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Particles Emit from Collection instead of particle emitter

Here's a short video describing the problem: https://youtu.be/qrjjohJGhfg I have set up a particle system where a face emits a couple of particles (this is actually a laser gun.) As long as I have it ...
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Evee/Cycles Particles emission resets/blinks for no apparent reason

I have a glass tetrahedron with a particle emiter inside and a few forcefields to direct particles. Can anyone explain why the emission of particles seems to be blinking or to reset randomly ? This ...
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2answers
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How to add BOID brain settings to a particle system via python script?

I am trying to use a script to add some rules to the boid brain of a particle system and the operators on website here, https://docs.blender.org/api/current/bpy.ops.boid.html, don't seem to be doing ...
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Hair count per face overridden by Number

I wanted to instance an object onto each face of my geo. To do so I relied on the Particle System, as hair, which gives me the setup options I desire. The only issue I face is the Hair Particles ...
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How does the Roughness Curve work?

When you go into a particle setting and check Children -> Roughness -> Use Roughness Curve, you get the curve widget instead of roughness parameters: In fact, that's pretty much all Blender's ...
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Can you split a group of particules between different forcefields?

I have a cube that emits particles surrounded by 4 cubes, each have a negative force fields (i.e. attractive). I want my population of particules to be equaly split between theses force fields to ...
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2answers
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Make white molecular particles on the outside and red on the inside?

I have been struggling to try to make the inside of my molecular mannequin red (to sort of representing blood) and the outside white. For a reference ... I have now aimed for a collection of white/...
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1answer
208 views

Blender (2.91) modular tree addon, with particle system the leaves do not show up

I used the modular tree add-on to make trees for a forest scene. I want to scatter all the trees that I made around my scene via a hair particle system, but whenever I make the particle system, it ...
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31 views

Weird default hair particles growth direction

I'm trying to create my first model in blender and I've decided to start with a relatively simple low-poly spider model. When I started to make fur on its legs and added hair particles, I noticed that ...
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Eevee crashes when trying to render two animated particle systems

I need to render 200 frames during which two particle systems are animated (the Scale setting in Particle system's render tab, and the rendering visibility for the most part). Everything is fine in ...
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How to combine cloth simulation with particles

Is there a way to combine cloth simulation with particle system? I want to create many cloth pieces flying around some force field etc? I tried for couple of hours but it doesn't work.
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62 views

Mtree addon blender 2.83.10: Leaves and Tree branches separated in Particle System

I have an addon Mtree which I make trees and leaves the addon itself is working fine. The problem is, when I want to scatter the tree with particle system I only get the trunk and not the leaves, I ...
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1answer
34 views

Particles floating above procedural surface

I am trying to add particles to a surface over which I have added a texture and they look like they are floating in the air. I know this is because they are sitting on the actual model but is there a ...
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20 views

Per particle displacement with displacment node

I am trying to make a displacement for each particle, using a displacement node (so not a displacement modifier!). But they all share the displacement. Is there anyway to make the displacement ...
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Is it possible to generate hair particles from a mesh base (like in xGen) / a good alternative?

i've been doing research on how more professional, but cartoony hair is done. for example, in the overwatch animated shorts, or in frozen it seems that the general workflow for it is blocking it out ...
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Hair particle guides remain the same after simulation

This is the hair guide I begin with.After simulation,it looks like this in object mode. But when I switch back to particle edit mode,it is still picture one.Then I go to object mode,it become real ...

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