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Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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13 views

How can I create hair using particle system as if it is modelled? [duplicate]

I'm creating a very simple character. I don't want to model hair to save time. I can do realistic hair using the particle system but it doesn't match the cartoonish style of my character. The hair ...
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Set weight = 1 for the first 10 segments of hair particle system. Blender 2.81 beta

I ve got a sphere, with a hair particle system. I set 24 segments. I want to the first 10 segments has weight = 1 of every hair in this particle system.
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Explosion particles turn sideways

I added a particle system to my sub divided plane and a explosion modifier then my particles turned sideways?
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How to map vertex to particle (hair); or color particles with specific colors

I am trying to render CFD data in blender, where the CFD code generates output files that consist of particle positions and scalars. I have successfully loaded the data into blender and used a ...
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how to make children hair particles not intersect emitter when combing?

I cant see children particles in particle edit. Also i cant change some particles settings after using particles edit?
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Hair Dynamics throwing hair all over the place in Blender 2.8

Hair particles are bouncing all over the place with Hair Dynamics turned on. I have seen other forums where they all had different solutions. Such as turning up the quality steps and others that I ...
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Particle Edit (Comb) goes trough mesh like x-ray was enabled (beginner question)

im new to blender When i comb the hair on the head of my model, the combing goes "trough" the mesh and also combes the hair of the beard. It behaves like x ray was enabled but it isnt. SO is there a ...
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Can smoke b coloured by a UV image?

In blender, I am trying make an object emit smoke in different colours at the same time based on where on the object it is emitting from. Is it in any way possible to use a uv map on an object to ...
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1answer
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Modify Boid collision distance with hard boundary - v2.80

Hello hello Blender community! This is the first question I'm posting, similar ones have been asked before but I was unable to get something working from the answers/comments on the questions most ...
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How To Make Particle Object Align According To Emitter' Surface Normal?

So yeh, I am modeling a rock climbing wall and need climbing holds to be spread out using particles for random distribution and weight painting for control, but at the moment I can not find a way to ...
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1answer
20 views

Fur is growing out too thick on retopologized emitter

Can anyone tell me why my hair particles are growing out so thick? I am using a mesh that I retopologized for the purposes of easy animation and brought the number to 22,000 polys. This particular ...
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Missing object in blender 2.80

but, after rendering it become like this i already check all the cameras on ray visiblity
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Mantaflow Timeline [closed]

Everyone is talking about mantaflow and incorporating it into blender master, but I still don't see any progress with it actually being included. Do we have a timeline for that? Of you could also ...
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Animation Nodes extra nodes Morph between two objects with particles

What would the setup look like to morph or get particles to form the shape of a mesh from another. Is it possible with the extra nodes that 3D Singh VFX has created.
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Can particle object instances act as obstacles in a fluid simulation?

I'm trying to use a particle emitter in a fluid simulation, where the particles (based on an object instance I've linked the emitter to) cause splashes each time they hit the fluid they hit. I've ...
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How to convert hair particles in 2.8

i have been reading this (How to convert hair particles) but the shortcuts were outdated. can someone please help me figuring out the new keybind for "Alt C" in v 2.80
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Is it possible to scale individual particles in x, y OR z dimension using python?

I have a particle system made of a lot of objects, and i need a way to scale each particle of a variable extent in ONE dimension only (x,y or z). Is it possible in blender 2.8?
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Mantaflow - Particles

I use mantaflow to simulate fluid, then this the results. 100 frames, default settings baked data, ok baked mesh, ok baked particles, 0 particles generated question : why no particles? what and how ...
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Particle animation is not constant

In one rendering session, sometimes, the particles in one frame and next frame are not constant. Is this a bug? How to avoid it?
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How can I synchronize a collison particle with a shockwave

I am working on a spaceship shield project. I have created the shield, and am using particles to simulate the laser fire. I have added a collision modifier to the shield so the laser effect dies on ...
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How to simulate falling small pieces of paper to the ground?

It's like when someone wins a prize at a party on TV. Small colored pieces of paper fall from the ceiling. That's what I'm trying to simulate. I managed to do everything using a particle system except ...
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Straight strands of hair when I change up the display amount

I'm currently following a CGCookie tutorial series on how to create realistic hair and I encountered this problem: The children will follow the parent strand of hair correctly if the display amount ...
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Changing the shape of particles

I want to create a shock wave simulating an impact on a space ship shield. I have created a mesh circle and using it as a particle emitter. I have added a turbulence. The particles themselves are a ...
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1answer
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Why are hair particle endpoints inhibited from getting close the the emitting object?

So my issue is that I'm unable to get these hair particle endpoints to sit flush with the object they're emitting from. There seems to be a forcefield limiting how close they can get to the surface. ...
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blender Hair particles jerk

In cycle render, hair particles are scaled and jerked. please anyone find the quick solution. here my output video - http://owncloud.kosoft.co/index.php/s/9vG5sc84XDLO3Sf
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Emissive particles don't show up in reflections

I set up a plane, that emmits particles, that emmit orange light. I made another object, that has a metallic 0 material. I want the particles to reflect in the shiny object, but they don't. Does ...
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What is the best way to export particles (obj, fbx, collada etc) with materials?

I'm trying to export a plane with thousands of particles (grass system) to another program. Is there a way to merge everything at one piece including materials? It sounds weird but I need to that... ...
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Particle system not rendering in freestyle

I'm relatively new to blender so I'm sorry if the answer is obvious. I've been trying to make a simple, non-photorealistic nature scene inside of Blender. I would like to add a hand-drawn style ...
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Can't render after time remapping

I'm using the particle info node to animate sparks in blender, but when I time remap with even a 1:2 ratio, the render just blacks out. How do I create a slow motion clip of sparks then?
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Particles hit mesh in rendered static frame but go through same frame when rendered as animation

I have particles falling down from an emitter; they are supposed to hit the floor (plane mesh) and pile up there. This works perfectly in the viewport and when I render just a single frame but when I ...
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Smoke Domain obsures particles

I have an issue with my smoke/fire simulation where the domain is obscuring the particles on the ground, which act as my shockwave effect. Once they leave the domain, they're visible again. I've tried ...
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Object hair render hides in particle edit

I'm trying to use a hair particle system to manually place slats on a roof, but as soon as I add a particle with particle edit the existing particles that are using object render for the slats ...
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Getting Particles (Hair/fur) and Bump Maps to a 3D Printed Object

I've just started with Blender, and created a character that I want to use as a mini in my D&D game. I used a bump map to create a scale texture on his dragonscale armor, and hair emitters for his ...
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How to make a Dr Strange portal

How would I be able to make the the sling ring portal. The best I have been able to to looks quite bad and I don't know what else to do. The file
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Leaves particle system won't show inside tree particle system

So I've made a landscape filled with trees that have been put in a particle system. The trees are in a collection. I also have leaves on the trees inside the collection, but the leaves are created ...
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Particle Window Never Opens

I have tried all I could but nothing works. I see it in tutorials how they use particle stuff and the window on the sidebar open. But mine never does. This happens in all types. Layout Modeling ...
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1answer
32 views

How to get objects to show up as one of 3 colors or more

So if I were to have a particle system and I had it emitting a object that has emission shader on it how would I get the emitted particles to be one of 3 colors with out having to create 3 particle ...
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1answer
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Convert particle system to animated meshes Blender 2.8

We know the code below works in 2.79. But trying it in 2.8x it will not take effect and no error will be displayed. Anyone knows how what could be missing there? ...
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1answer
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Hair Render looks totally different in RenderViewport and the actual Render

Can anyone help me with the Hair rendering ? Somehow the Hair Render that i have set-up looks totally different in RenderViewport and in the actual Render. I have attached the Images and the blend ...
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Tapered hair particles to mesh

I am fooling around since quite some time with this and I am kinda at a loss. What I want to do is something like this, but as hair mesh(es): https://imgur.com/7ndJIci This is just hair particles ...
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2answers
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How can I get particles (confettis) to fall on a sphere, follow its surface without penetrating it and fall off when reaching the “equator”?

I've set up the sphere as Collision with Stickiness 10 and Friction 1.0. When falling on the sphere the confettis follow its surface but stay horizontal, which means they penetrate the surface of the ...
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1answer
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How can I Make Sure No Hair Is In The Mesh?

I am making a leopard. I have modelled the mesh, and it is sitting in the file. I am trying to add hair to the leopard, and when adding the hair to its body, it is inside the body. How do I make sure ...
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How to make a proxy (low poly object just for display) in blender 2.8?

i'm wondering how to make proxies in blender. in all other software, a proxy object is a low poly object displayed only in the viewport, for replacing a too demanding asset just in the viewport. in ...
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I can not render a animation after apply object in particle

I am a starter of blender, I just learning using particle to create some snow effect in a animation with camera moving. before i apply a object into the particle( the snow ball) by mistake, i can ...
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Blender 2.8 Eevee Depth of field with particles

Depth of field with my particle system is showing a halo of shallow depth of field around my particles with the actual particle in sharp focus. Like it's rendering both the depth of field and the ...
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Can I add an individual hair particle with Python?

Basically like the title; I'm working on a terrain generator in DLang and have been using Blender for rendering. It's been working great so far, but I'm now attempting to line up trees and grasses on ...
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58 views

How to spawn object thats spawn objects

How to create some kind of program in blender that spawn object capable of spawning other objects? Only thing i need is spawning random object from some collection, and the object which is spawned ...
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Fluid simulation and Particles final render are totally different

I just created a wave simulation using fluid physics. I also added some fluid particles on it. It looks like this in the live render with Eevee: but when I render it looks like this:
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Vertices floating off hair strands (particles)

Hello, I'm following this hair tutorial for Blender 2.8 (https://flippednormals.com/downloads/real-time-game-ready-hair-creation/) and I can't work out why the vertices/points on my hair particles ...
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the particle emitter missing or not enabled

I do not have particle emitter in my version of blender. is there some button to enable it? If I need to re-install how do I save what I have done