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Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Need helping turning points into path curves in a particle system for wind simulations

i'm doing quick wind simulations and as of now my only way of doing it in Blender is using a particle system shown in the screenshots. I'm trying to figure out how to turn these points into curves ...
Drawlistics's user avatar
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0 answers
15 views

How do I get hair particles to lay flat on an object?

I'm trying to create a procedural material for a sort of fibre based particle board, but I don't have the physical object so I need to create a material for it from scratch. The picture below (side ...
pezzatron's user avatar
  • 598
0 votes
1 answer
16 views

Falling leaves animation

quite new to Blender and i am doing a falling leaves simulation by using a particle system, everything is fine beside when the particles hit a surface plane with collision enabled, i have set the ...
Delis's user avatar
  • 1
1 vote
0 answers
15 views

Fix Particles not intersect with each other Non overlapping

I have to create a scene with some particles, but I encounter difficulties... The particles are intersecting each other. I have attached here the .blend file: https://drive.google.com/file/d/...
diniulian's user avatar
  • 930
1 vote
0 answers
18 views

Can you use regular curve objects as guide hairs for a hair system?

I am looking to create a hair system - either using the new geometry nodes style hair or a particle system, I don't mind that, but I was wondering if it's possible to use curves as guide hairs? Like I ...
Jen Quinn's user avatar
1 vote
1 answer
10 views

Particles not showing

I have a small animation that uses particles, in my case I want the part of the animation that is between 540-700 frames. I can render it normally and it comes out fine with the particles and all, but ...
Silver Saber's user avatar
0 votes
0 answers
20 views

Polymer Brownian motion - fixed distance between particles

I would like to simulate the brownian motion of a polymer chain with Blender. I would like to model the polymer as a series of N segments of equal lengths L. So there would be N+1 vertices and each ...
Jona's user avatar
  • 1
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0 answers
6 views

Hair particles overlap in collection

I've been working on making a 3D image in blender based off of an old Miniature set I made in Sculpty years ago. I sculpted a rough looking hand as a mesh in Blender, but when I added particles to it,...
Wacky's user avatar
  • 1
1 vote
1 answer
32 views

Can Particle System caches be accessed directly by Geometry Nodes?

My goal is to instantiate objects on the points of a particle system. Right now, my workflow is: tweak the parameters of the particle system export it as an Alembic cache (point cloud?) import it ...
andycepi's user avatar
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0 answers
17 views

Make Particles while building object

I want to make an object build with particles streaming off the built part. The only way I know how, though, is in 2D animation, and it's long and tedious. It needs to work with 3D objects, using a ...
Kid With Glasses's user avatar
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0 answers
22 views

hair particle make instances real question

As far as I know, this function is to make what is made of a particle system into a separate object enter link description here When I merge an object made of make instruments real like the video with ...
hohomono's user avatar
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0 answers
13 views

how stop water pass through a cup when i throw ice cubes in it?

I want to create an animation of ice cubes being thrown into a cup, but the water molecules pass through the walls of the cup.
Miku Oli's user avatar
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0 answers
53 views

Render liquid fluid simulation scene with low disk space

I have a fluid simulation with particles enabled Each frame of fluid simulation takes about 3 GB of disk space at a low domain resolution, with the majority caused by ...
xgjxcxzk's user avatar
  • 173
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0 answers
25 views

Hair curves looks weird

I've watched the some tutorials about new hair system and tried to make same way. But i failed. They switch curve display to strip in the render settings before adding hair, but it looks different on ...
Owen McKenzie's user avatar
2 votes
2 answers
80 views

How to calculate "inherit velocity" with simulation nodes particles

I want to calculate the velocity of each point on an object's surface in world coordinates and store that in a named attribute so that particles emitted from this surface can inherit the velocity of ...
David M's user avatar
  • 190
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0 answers
19 views

Creating a Particle System based off a Probability Distribution Function

I am working on a project that involves setting up a particle system whose density is dependent on the density from the origin. The project involves using a probability distribution function (PDF) to ...
Pixel Pirate's user avatar
1 vote
1 answer
74 views

Is it possible to solve overlapping objects using particle system (hair)

I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm ...
N03's user avatar
  • 383
2 votes
1 answer
43 views

Scattered objects using partcile system, ends up outside the plane, possible keep it within the plane?

I'm working on a project where I'm trying to position various objects on a plane using a particle system. (see pictures) The problem is that the object ends up outside the shape, and I'm wondering if ...
N03's user avatar
  • 383
1 vote
0 answers
20 views

Why can I brush particles with density brush on the subdivided cube i made, but not this model I imported from Daz?

My apologies for not posting gifs of the issue directly on the post here, my gifs are unfortunately bigger than 2mb and wont post. You can view the gifs of my issue here, and my blend file can be ...
Matthew Park's user avatar
0 votes
0 answers
22 views

Particles not using animated rotation

I've been trying to make turrets in blender that emit particles and use locked track for easy aiming, but when an object emitting particles uses locked track to aim, the particles will emit using the ...
hello2's user avatar
  • 19
0 votes
1 answer
18 views

Random Scale of UV Spheres radius using "Instances on points" Origins are off!

I have a a whole bunch of spheres generated on a curve, I want to randomise the radius of the spheres as well as their positions in order to get a galaxy effect. The issue I am running into is that ...
Meestar P's user avatar
2 votes
1 answer
40 views

How to rig Anime Hair on a Dragon

Hi, can anyone tell me how I can create a kind of hair texture and then rig it onto my dragon so that I can animate the hair in a flying animation? I've already tried with a particle system, but it ...
manu000's user avatar
  • 41
0 votes
1 answer
42 views

fluid particles do not fill boundaries of the mesh

i'm trying to fill "pools" with water particles ( fluid ) to make a splash simulation with fluid. My problem is that the mesh i use is not filled entirely resulting in empty borders between ...
ant0's user avatar
  • 15
0 votes
0 answers
14 views

Trying to animate cutting hair particles as if animating a haircut

I am trying to animate a haircut using hair particles with hair dynamics over a human head model. I can make objects cut the hair particles using dynamic canvas and brushes, but I only seem to be able ...
Jason's user avatar
  • 1
0 votes
0 answers
17 views

My new particles are moving in the wrong direction

I have been working with the particles, I created the first ones and everything worked normally, but now, when I create a new system of particles, it seems that the new ones follow the old ones, but ...
Oscar Andrés Ortíz Vanegas's user avatar
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0 answers
20 views

How could I make a thick sketchy outline around metaballs used in a particle effect?

I am trying to recreate the cursed energy effect from Jujutsu Kaisen. I have the shape of the energy down by using metaballs as the particle. I also almost have the material down but I'm still trying ...
Archie King's user avatar
0 votes
0 answers
21 views

My lights stop working when I use the hair particle system to make grass

(I'm quite new to blender) This happened in 3 separate blend files. At first, I was playing around with the particle system, and when I went into the rendered viewport I realized my light wasn't ...
Roz's user avatar
  • 11
0 votes
0 answers
15 views

Baking hair on to a normal map

How can i bake the hair particles to a normal map? If i try to convert hair to mesh, and do it normally, blender doesn’t do it, since the mesh does not have any faces. I tried using the skin modifier ...
Leha2's user avatar
  • 1
2 votes
1 answer
36 views

How to render particles from a FLIP fluid sim

I've created these FLIP particles: Instead of meshing them, I'd like to simply render them as halo particles (or instance geo on them if necessary). How can I go about that? Now when I hit render, ...
Anson Savage's user avatar
  • 3,412
8 votes
1 answer
622 views

How to animate a bee swarm?

I wish to simulate a swarm of bees where the bees are all gathered on their hive at first, then a rock is thrown at their hive, making the whole swarm agitated and chaotic all of a sudden. The rock is ...
videoofarmer's user avatar
0 votes
0 answers
18 views

Why are particles barely visible when rendering transparent background?

When I render a particle system with a black background it looks great. When I render that exact same animation with transparent background to composite it later in Premiere, it is barely visible and ...
Julius's user avatar
  • 36
0 votes
0 answers
20 views

How could one have particles emitted when two objects meet?

In blender I want to be able to have a splash effect when a boat is in the water (a cube intersecting a plane essentially). I was thinking for this effect it could be that when these objects touch, ...
3Dd.ie's user avatar
  • 23
0 votes
0 answers
45 views

How to export a 3d model's hairs as gltf or fbx

I have made a 3d model's hair using hair particles system. First I selected the faces of my model where I need to place the hair such as the skull , eyebrows and beard and then I added hair curves by ...
Joy Mukherjee's user avatar
3 votes
1 answer
71 views

How can I create a static "particle cloud" within a fixed volume?

The task Ok, so, the title of this question is relatively abstract, but what I would actually like to do is pretty specific. Yesterday, I asked in a post over at graphic design, how I could recreate ...
mapf's user avatar
  • 135
0 votes
0 answers
21 views

Particle System Hair Rotation not working

I want to apply hair to a curved face and have the hair all pointing straight up. I get no change when changing rotation settings in Particle System - Hair - Advanced - Rotation. Is there something ...
Fred_was_here's user avatar
0 votes
1 answer
50 views

How to draw grass to be 3D printed (resin)?

I am drawing up a small scale island about 30mm in diameter which will be 3D printed in resin as part of a diarama scene. The island needs to be covered in grass. I am struggling to get achieve grass, ...
Fred_was_here's user avatar
1 vote
0 answers
20 views

Scaling Emitter Without Affecting Particle System Appearance

I have created a stylized fire according to this tutorial using metaballs and a particle system: https://www.youtube.com/watch?v=6qaC9vUUvrE Now my problem is that I would like to scale down the fire ...
Mortal Disguise's user avatar
0 votes
0 answers
25 views

Can I make a particle system with fluid physics influence a dynamic rigidbody?

I am currently trying to make a simulation of a hydroelectric dam for a school project. I can currently get the particle system to populate the particles, and make them behave in a fluid-like manner ...
Sundayz's user avatar
  • 19
0 votes
0 answers
23 views

Particle system on render showing ugly white volumes, How do I fix it? Happens for all Engines

I'm trying to spread flowers on the walking path on the right, but while rendering this converts into a weird white bubble. Why is this happening, it comes up in all engines.
Jaskaran Singh Puri's user avatar
3 votes
2 answers
199 views

Gravity on Instances

I am trying to add gravity to instances and it went pretty well until I realized it looked like it was glued to it's base surface, so I made a normal particle system to compare and it definetely feels ...
infinitynoobie's user avatar
0 votes
0 answers
11 views

Keyed Particle System with Force Fields

I have one object that needs to explode into cubes and then form a second object. I saw that one way of doing that is by using keyed physics type, but it looks to boring and static. I need the ...
Caio's user avatar
  • 1
0 votes
1 answer
42 views

How to apply Object Space transforms in simulation nodes

I have a node setup applied on a cube and referenced another object in scattered some points and with sim nodes gave them an upward initial velocity and a downward constant force (gravity) ㅤㅤ ㅤ i ...
AAA's user avatar
  • 25
1 vote
0 answers
23 views

I want to have particles gather instead of die on contact

I am creating a blood flow animation where the artery is pinched off, restricting blood flow. Right now I have a plane with a collision modifier keyframed to open and close with the artery. I also ...
Stengy02's user avatar
0 votes
0 answers
16 views

I am having trouble combing the hair downwards. Is there a reason why it won't let me? Using the Empty Hair curve system on blender 4.0.2

You can see where the strands are placed, yet I am having trouble combing them down. I tried fixing the weight paint but still left with the same result.
kf9019's user avatar
  • 11
0 votes
1 answer
41 views

How do you create curly hair with curves using the hair asset pack?

I'm designing a character with hair like this. He pretty much has little curls going in every direction. I would just like to know if there's a more efficient way to generate a bunch of hair curls ...
noob97's user avatar
  • 361
0 votes
1 answer
28 views

Particles not dying when colliding with geometry that has "kill particles" activated

I have particles following a curve guide and a collision physics modifier added to a cube with "kill particles" activated. I have the permeability of the cube keyframed so that when the ...
Stengy02's user avatar
0 votes
0 answers
13 views

How to animate particles to collide with geometry but stay within the boundaries of the path they follow?

I am trying to make an animation of blood flow being pinched off and stopping at the point of the compression within an artery. Here is a link to a video of what I have so far... https://www.youtube....
Stengy02's user avatar
0 votes
0 answers
23 views

Blender hair particles keep changing during Cycles render

I have an animal model that uses Blender's built-in hair particle as fur, then I noticed if I didn't have persistent data turned on then the particles would just keep changing positions on the model's ...
Patrick Gasbjerg's user avatar
0 votes
0 answers
27 views

How to loop the Rain Animation for 10 minute video?

I have searched for many hours, and found some videos using Geometry Node for the Infinite Animation of Rain, but is there a way for Particle System ? For example: I created a rain with a start frame ...
Iampoor's user avatar
  • 49
2 votes
1 answer
57 views

How to create a particle with animation on birth and death of particles

I want to create an emitter that emits particles that they have animation on birth, and they die when animation ends, or their life ends after their death animation or smth like that! Is there a way ...
Roozy's user avatar
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