Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Can I convert a modifier modified object to a simple object?

I am desperately trying to use a hair modifier around a sphere to grow hairs that are based on a specified object. I would like this to be a pre-generated 3D curve that I have hair modified BUT this ...
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Why is part of my model wireframe when the rest is in material preview/rendered? [duplicate]

I'm still a bit new to blender so sorry if this is something I should already know, but I'm making a car model and the front wheels show up as wireframe in the viewport and don't show up in renders. ...
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Blender crashes when trying to use the hair particle system tab [closed]

I'm having trouble using the hair particle system, I'm using it for adding leaves to my tree in blender. Every time I try to add a particle system, blender keeps crashing. I've tried other resources ...
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Particle System scattering in the entire scene when parented in object with path animation

I've parented the particle emitter to the UFO, so far its good it follows the object with path animation. But unfortunately there are few particles that is scattering from the entire scene. Also when ...
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Particle system import from Blender to Unity work?

I am trying to import a Blender particle system animation into Unity and it is not working. I've tried abc and fbx files and the object in Unity still remains static with no animation. Is there ...
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hair balding when i render it

first time try to make hair, i watch from tutor in youtube is kinda simple so i tried. when look in viewport is looks good for me but when i render. it looks balding viewport shading sample render ...
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Transparent objects not truly transparent in viewport in versions >=2.83

I've noticed that in Blender 2.83 (and newer) transparent objects in the viewport are not fully transparent in a sense that they: Obscure particle objects inside and behind them Wireframe of objects ...
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Why does my blender particle render moves so jittery?

My animation was rendered using Cycles renderer at 24 fps and FFmpeg video output. It's like it renders most of the particles then stops and then starts again, creating this jittery effect in the ...
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how to reverse quick explode

How can I reverse the quick explode effect? meaning, after the object turns into particles how can I create an animation to reconstruct this particle system to its original object?
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How do I crate a plane(or object) that is invisible but can catch light(cycles)?

So I have went through alot of Answers and Questions about this, but could not really find a desired solution. I currently have a Particle Emitter creating Light on a plane in my scene. However, I ...
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best way of dealing with O(100K) exact positions

I need to render a particle system comprised of a few hundred thousand particles - but with X, Y, Z positions as given by a table (imported from outside blender in some way via the API). My question ...
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Deleting a few particles (flowers in a field)

I want to delete a few flowers from a certain area on a flower field. Besides the flower particles there is also grass and when I attempt to select only the flowers and go into edit mode to delete ...
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Why won't my Boids follow the Target?

Got some boids, have them following a target in the rules. However, they are going in the opposite direction and I have no idea why. PROJECT FILE This is the first frame (boids circled, arrow pointing ...
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Make particles longer without changing the amount

I have a particle system where I have it at a certain speed, I have it at 250, but when I bring it up to for example, 1000, the amount of particles decrease by a lot, and it doesn't look right. How do ...
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Making an Army with variations

My goal is to create an army that marches through a landscape. if possible with one character. This character has various armor, fabrics, materials, etc. How can I scatter this character, but with ...
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How to simulate a seamless loop of floating particles?

I'm trying to make a scene where we have a few particles moving around a goal. The physics type is Boids so they don't fall and they have a nice randomness (The motion looks exactly like this video), ...
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How do I make particles belong to the same UV map image coordinates?

How do I make an effect of an emitter with this image as its UV map. It would emit particles that have the same UV map but it looks like it's a piece that came from the same UV map where it originated....
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Object doesn't follow path in a perfect curve

I want to make an object that follows a circle and emits a light streak using a particle system. The problem is that the object does not seem to follow the circle perfectly. It seems to follow a low ...
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What do I type in to bind Delta Transforms to my keyboard or mouse

I have been trying to figure this our forever now and it's just making me angry. I just want the Delta transforms bound to a key, scroll wheel, SOMETHING. No I don't want regular transforms. No I don'...
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Cannot Keyframe Randomize Rotation Value in Particle System

In the advanced settings of hair particles, I checked the "Rotation" box and in its menu and was messing with the Randomize value. It worked fine and so I decided to animate it. I clicked ...
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Why hair particles ignores color attribute in Blender 3.2.2?

I am using Blender 3.2.2. I am trying to modify hair color using color attribute (called as vertex color in previous versions). But hair particles simply ignores the color attribute. I just plugged in ...
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Smoke based on particles ejects smoke everywhere

I have an issue when I'm baking my smoke with the emitter set to particle system, the smoke follows the particles but strange lines also appear everywhere, and I don't know where this problem comes ...
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Why is cycles not rendering the particle system?

In this scene i wanted to render that object as particle system and in the rendered viewport it works but int the final render not here is the file:
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How can I create an animation of many ants spawning from a central point and fanning outward?

I have a single animation of an ant walking across a plane and I'd like to use that as the base for a larger animation with hundreds of them spawning from a central point and walking outward in ...
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Does anyone know how to make an atmospheric re-entry smoke that looks like air trail?

I want to make an atmospheric reentry scene but I don't know how to make smoke looks like trail : This image comes from this video (21:50) : https://www.youtube.com/watch?v=XsuLEjWlp0E I tried many ...
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1 answer
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How to keep the color of hair particles after converting to a mesh

On the cube is a multi-colored texture. When adding hair particles, they are colored in the color of the texture, but after being converted to a mesh, they become black. How to keep the color of the ...
2 votes
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Making a shaking leaf ball character

Currently I am making a character which is a leaf ball. Everything looks great until I try to rotate it with armature. I use hair particles to create leaves and cover it on a sphere. When the sphere ...
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How do I fix that liquid particles not rendering?

When I try to final render my particles they don't render. Preview Render
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Cycles makes weird stripes artifacts when Volume is instanced

I wanted to make a smoke trail like in this video So basically I made a Particle System and chose as the particle Object a Volume cloud. In the Render Viewport Everything looks nice, but if I render ...
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How can I freeze a hair sim in place, and remove simulation?

I used Hair Dynamics to get hair to fall naturally. Now I want to freeze that result in place, so that I can scrub to another part of the timeline, without the hair dynamics trying to update the ...
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Incorrect Particle colors in viewport

I can't see the real colors of the particles in the viewport. But I can see the real colors of the particles after rendering. The colors are the same in material and render preview mode. I think I ...
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1 answer
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Inverting particles direction from emitter

I want to invert the flow direction of emitter particles. Instead of the emission going outwards, I want it go inwards. How do I do this?
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Bake generated particle colors for export

I know how to generate particles with a random color from a set with ColorRamp and particle info. The question now is how to export this effect to a glb file. I can bake the particle animation no ...
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I want moving particles

Hello I want to make particles move with mesh then animation is playing like in hair system hair moves with mesh. So is it possible to move particles same way?
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Selecting NurbsPath as hair particle render object is not showing on the plane in viewport

Can anyone help me with it as converted into mesh creating multiple points/vertices than less vertices geometry path which will make my old system less laggy I selected a plane, added a particle ...
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Particles restarting throughout rendered animation

I have a short animation which uses a particle emitter to replicate fire. If i play the animation through the viewport, all seems fine, and the particles continues until it dissipates. However, in the ...
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Particles hit a surface then become more

Assume the particles are fish. The fish swim through a plane one by one. When the fish swim through the plane, one fish becomes two fish, and other fish do the same thing one by one. How do you ...
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Fur which appears in place of cube are parallel to emitter plane instead of perpendicular

I don't know the Blender terminology I will try to explain what i did in this and what i want. First by watching a YouTube a created a plane of fur in one file Later by watching another video i ...
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3 votes
1 answer
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Boid Particles wont climb

I am trying to have a swarm of insects climb a wall.However the climb checkbox doesnt have an effect when it comes to climbing objects like walls that have a 90 degree angle. Is there a way to have ...
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How do you make hair card color copy the texture of character?

I made a bear model and added hair cards, but the hair cards are all using base color to determine their color because I only have an alpha map. Is there a way to make each card have their color ...
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when I enable hair dynamics hair explodes

whenever I try to enable hair dynamics the hair explodes, I tried to mess with hair dynamics options, but it doesn't really make any difference, I also baked the hair but it didn't matter, I want to ...
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Noob Alert! Particle system Orientation

I'm very new to Blender and couldn't figure this one out for the life of me! I can't get the seed to follow the shape of the bun... I tried all possible rotations and found nothing online about it. It'...
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How to make objects as particles face object normals? [duplicate]

I have a collection of objects (2 thorns) They are used as particles (hair) on a mesh object (thorn crown) It would be better to have it as a curve, but as far as I know, particle systems don't work ...
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Why do particles don't react with physics once the hit the "floor"

I'm trying to make some circular-shaped confetti fall onto the ground using particles, but the "confetti" just lands with the same orientation as how it was dropped and does not react with ...
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Export Hair particle system to ThreeJS

I am having trouble exporting a feather made with a hair particle system to ThreeJS. I have followed a lot of tutorials and looked all over but none of the methods I have found have been successful in ...
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Make multiple stars randomnly all over the sky?

So I have a star here and want to put many all over the sky randomly, what would be the easiest way to do this?
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Geometry nodes, How to offset points on face along normal direction by random value?

Im trying to scatter Swords along of a giant monster and i had a rather good first time working with geometry nodes. My question is: How do i offset the different points on my mesh that where ...
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as of blender 3.2 what is best way to go from slow rug particles to Realtime texture?

I rendered this: which up close looks like: But it is intended for indoor house in game engine. Specifically isaac sim as it's for robotics, but think of it as Eevee, Unity, Unreal, etc game PBR ...
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Particles rotation animation

Do you have any idea why can't I animate the particle orientation? ) Well, it's a distant forest. I need those trees to sway a little, but chaotically. When i change "Random orientation" by ...
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Baked particle system - Can it be parented to object for moving with the object?

I have baked 4 particle systems for this sort of portal I made which I am quite happy with. I planned it so I can select the portal and move it where I want with all the rest following it. All except ...
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