Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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There is a phantom colored shape at the bottom of my render, when rendering 360 VR

I'm new to Blender, and I'm working on incorporating a basic snow flurry particle system into some pre-existing video. When rendering my scene I have a strange light blue object that appears at the ...
J B_00's user avatar
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Divide any high poly object into cubes

I’m trying to figure out how to divide any organic high poly object into cube shards. Like an island. I've tried the solution in this post "Destroying any high poly object into cubes" but I ...
Nelson's user avatar
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smoke simulation is extremely low res [closed]

hey I am trying to make a smoke simulation on blender but doesn't matter how high I put the resolution divisions/noise upres it's still very pixelated. thanks
Elay's user avatar
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how to achieve high detailed particles like pixie dust

I was trying to work with particles to make them look like in these photos, but I only got them to look like the 4th photo this is what I made: I am quite a beginner with complex particles. Thanks!
Elay's user avatar
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Terrain ploughing simulation

I am trying to model something moving through a terrain and disrupting it (think Star Wars Imperial Destroyer size thing crash landing on a planet) What I want to do: model terrain being displaced by ...
Emperor Penguin's user avatar
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Interpolated and simple particles do not respect weight painting

I'm using Blender 3.6.2 (Specifically the EEVEE SSGI build) and I'm trying to create an eyebrow. I need to limit the hair particles within the plane I use, using a weight painted area. The problem is ...
Nishen Samuel's user avatar
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How to render water particles animation (and reconstruct a surface from particles)?

I have an Alembic file(.abc) containing animation of fluid particles. When I import it to Blender, the animation works fine but it just does not have any visual effects, as shown in the following ...
f1shel's user avatar
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1 answer
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Cycles doesn't Render Particle Scale Changes... Is this a Bug?

When I create a particle system in Cycles, It looks fine in the viewport and in Eevee, but the second I render it in Cycles, it's like it forgets its scaling Texture ramp. Below is the texure Ramp Im ...
NotUnintelligent's user avatar
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While trying to render a particle animation with a transparent background, render shows a black background

When I click the transparency under film render properties it shows transparent in the viewport, but when I render an image it shows a black background instead of transparent. Particles render fine ...
Gerardo Miranda's user avatar
1 vote
1 answer
27 views

Simulation Nodes: Particles with normal-aligned velocity

This is driving me nuts. I'm trying to generate a particle system with Simulation Nodes in which the particles spray out in the direction of the face normal from where they spawn. I got it to work ...
scatterbrain's user avatar
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Export particle hair system as alembic with using nurbs path as instance object

Good evening. I want to create stylized hair and export it as alembic file and I've got a cool idea: what if I speed up the process using technique from this tutorial, then I'll create particle system ...
Сергей's user avatar
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2 answers
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How to change the colour of a particle system

I have a particle system moving around creating abstract shapes in Blender. I need the material to slowly change over time. For example: frame 30, all particles are red frame 31, 95% of particles are ...
Lachlan Jack's user avatar
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1 answer
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Need help with prepping a 3d model for printing

I am very new to blender and I am trying to print some models using creality ender 5 plus. The model looks like the picture on the left, and when exported to STL, it looks like a block of cheese. The ...
Tommy's user avatar
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Create a water flow simulation with Geometry Node [closed]

I would like to create a flow simulation that mimics water pouring into a container using geometry node simulation zone. I’ve tried to follow a tutorial but creator wasn’t revealing all his steps and ...
Onyeka Amamchukwu's user avatar
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I turned show emitter off and it is shown in the render [closed]

i was making eyebrows, and for fun i rendered an image, and noticed that my eyebrow emitter was showing even though i turned the emitter off. And other than that, my other eyebrow, wich is not ...
edijTV's user avatar
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Help! Is this object rotation on a displaced surface a bug? I can't figure it out

I'm not sure if this is a bug or if I'm doing something unknowingly to cause the issue, and at this point I'm feeling pretty stumped: My render is not matching my viewport. I've checked all modifiers ...
Smashed_Pumpkin's user avatar
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Low fps fireball animation

I tried to make a fireball animation in blender by adding a sphere->quick smoke->change settings in the domain.Then I added a cloud texture and baked the data.I can't solve the low fps problem.I ...
Ale2006's user avatar
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How can I detect even terrain in geometry nodes?

I'm trying to scatter an object on terrain using geometry nodes. The only problem is I want to only scatter if the surrounding terrain is even. I'm not talking about the angle of the normal; I want ...
Jack Jamison's user avatar
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Having a weird problem with particle system!

So, I've encountered a rather unusual problem with the Blender particle system. I've been using Blender for several years now, and working with particles is not new to me. I've attached some pictures ...
MD RAFI's user avatar
1 vote
1 answer
33 views

i lost my grass plane?

Okay so i was modeling some other stuff so undo has no use anymore but i somehow lost my grass plane? It is still there but it is just invisable? alt + h doesn't do anything? please help
Sanne's user avatar
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grease pencil freeze and crash blender when I add it [particule / instancing problem ?]

I wanted to add a line art modifier to the chara. When I add the line art, the moment when you put the default material into the Material box, it freeze indefinitely and then crash. The problem being ...
клеменсь's user avatar
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Creating particle system emitting nurbs sphere

I'm new to blender, and using it for science visualisation. I'm working with a large number of points and would like to use nurbs sphere as particles to make everything run more smoothly. However when ...
Clément DUFOUR's user avatar
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1 answer
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Incorrect display of grass in Particle Systems

I'm new to blender and I often run into difficulties, one of them is that the grass on the stage is somehow displayed in red. I made grass from the particle system - hair, made a texture and ...
Annaa22's user avatar
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1 answer
66 views

Hair texture is one big block vs being singular strands

running into a problem with this model (it's by pvrple serot0nin). I'll try my best to explain my dilemma here. The hair, eyelashes, facial hair and eyebrows are all very blocky instead of them being ...
maji100love's user avatar
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Saving texture including particle system

I made a glass material with bubbles in the thickness. I created it by making a clear glass material to which I added a hair particle system for the bubbles. I would like to save this material, ...
Gilbert Fortin's user avatar
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When I convert my Hair system into mesh, It has no tris only curves. How can I turn curves into tris?

I am beginner. And I designed a character in Blender using new Hair system but When I export it as Fbx/Obj, Its hair doesnt show up in unreal or in Mixamo. And I cant see it on 3d viewer apps. I tried ...
Sinan Cagrı Kurt's user avatar
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1 answer
26 views

Final render image looking distorted with weird wave patterns all around

I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
Guilherme Lima's user avatar
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18 views

Can particles change once they reach the end of their life?

I created a simple particle effect using a red block, some turbulence and a white circle. I was wondering if there was some way to have the circles pop when they reach the end of their lifetime? The ...
Confused_User's user avatar
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Edit particle system at frame

I'd like to let hair in a particle system fall by gravity, then cut the hair. Before gravity, I can't get the correct lengths. An incomplete work-around is to convert the particle system to mesh, then ...
Knampf's user avatar
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Hair particles look different in object mode than in particle edit more

I added a plane to the scene, then added a new particle system for hair and this is how the particles look: They should be straight lines but aren't for some reason, but when I go into particle edit ...
Askerman's user avatar
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1 vote
1 answer
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Particle fade out by time still working?

I watched some tutorials about the particle texture fading thing, and every one of them doing the same thing. Dividing the particles age by lifetime with a color ramp to control the fading out between ...
Riky35800's user avatar
1 vote
2 answers
67 views

How to make "fuzzy" snow particle material in Eevee?

I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way. I followed this tutorial: ...
Krillinslosingstreak's user avatar
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0 answers
16 views

problem with particles not coliding

I'm making a animation with balls rolling on a plane. I cant figure out how to get the balls to collide. Thanks, sincerely TC
T C's user avatar
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1 answer
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Selection in edit mode not highlighted yellow

In edit mode, when I select vertices, edges or faces, I can move and edit the selection as usual, but it isn't highlighted yellow. The problem apparently occured after implementing "empty hair&...
Knampf's user avatar
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1 vote
1 answer
31 views

Do particles fly uphill because of physics, not momentum?

How do I set up the particle system so that they fly upwards in Blender 3D? I don't want the particles to fly upwards due to the Wind Force or just the momentum in the normal direction. I need the ...
Андрій Левченко's user avatar
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0 answers
14 views

Selection paint brush does not highlight the selected hair

Can't solve this problem no matter I do. The brush works fine but does not highlight the selected hair strands. I already tried to change selection oppacity, but still no effect.
Pierre Rambal-Cochet's user avatar
1 vote
2 answers
117 views

Geometry Nodes - Scale each instance over the time it appears

I'm making a system that generates rain splashes using Geometry nodes. I have the splashes randomly appearing just fine, but I'd like to be able to have the splashes scale from small to large as they ...
AxiomDes's user avatar
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Hair Particles move on their own

I want to create a Pinata effect on pants. I created hair particles for each color but here's the problem - when i animate movement of the pants, the particles kinda move on their own No matter what ...
Alan Tandelov's user avatar
0 votes
1 answer
28 views

Converting particle hair to flat strips

I have a particle hair system (specifically for a horse model) that I need to convert to faces for export to another program. For resource use, I would like this to be one-polygon wide strips that sit ...
RagnarokEOTW's user avatar
1 vote
0 answers
23 views

How to create disordered arrays with differently sized cubes

I am struggling a little bit with this one. I came back to blender after 3 or 4 months without almost ouching it, and I justdon't know if I am super rusty or getting dumber. I am trying to create some ...
Frodo1910's user avatar
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15 views

Particle Alembic File Export not working as intended

I made A Particle System, which I want to export as an Alembic. But when I import it back in or into another software to check if it is working, I'ts completely different. I made it looping, but ...
Alex S.'s user avatar
0 votes
1 answer
18 views

Fluid simulation Question about the min/max of the velocity

With the fluid sism, I want to bake a simulation where i swap them out with particles. The simulation however does not have a lot of intense and high velocity movement. This causes my particle shader, ...
Tom Hogenberg's user avatar
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0 answers
36 views

Hide hairs below a hat

how can I hide the hairs of a character wearing a hat? I tried to convert them to mesh and then applying a boolean, but the boolean modifier often returns weird results, and this is one of them. I ...
user2959923's user avatar
0 votes
1 answer
18 views

Unknown force applied to particles

Brief overview I'm currently working with a research project which is simulating particles (using Molecular+) within a hollow structure. Due to confidentiality, there are some aspects of the project ...
Iroh's user avatar
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39 views

Why Particles Look Noise in Fluid Simulation

Why do particles move like glitter every frame? I hope it doesn't sparkle like noise, but it's still rolling. It's not a material problem, it's a fluid area problem. Resizing a domain or resizing a ...
beepbu's user avatar
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1 vote
2 answers
145 views

How to remove mesh from fluid

I want it to be seen completely as a particle, but there's even a white mesh. How to get rid of that white wave from the setup?
beepbu's user avatar
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How do I match object material in ParticleSystem to material it's parented to? [duplicate]

I was following this youtuber's video on how to make an anime style shader for my tree stem model but there're "three" different branch objects, "all" of which are part of the &...
Stephen's user avatar
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Hair diameter remains infinitesimal even if I change values

Even if I set very high root values, the hair diameter in the rendering remains infinitesimal. What am I doing wrong?
Marcello Camedda's user avatar
0 votes
1 answer
55 views

Why are the objects in ParticleSystems clipping through mesh?

I recalculate the normels on "All" the objects to make sure they were facing outwards on the meshes, while that fixed the scattering effect it causes another issue. The three branch objects ...
Stephen's user avatar
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0 answers
49 views

Create thickness on Hair on a material

I have been struggling with making GeoNodes that will distrubute hair on a mesh/material/colour. This worked however the hair stay very thin, I am trying to find a way within GeoNodes how to alter ...
Rh2's user avatar
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