Questions tagged [particles]

Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

Filter by
Sorted by
Tagged with
1 vote
1 answer
11 views

Blender Particle System Convert to Mesh Button not visible

I have added cylider as object particle to cube, then I tried to convert particle to mesh but the convert button in modifiers tab is not visible
user avatar
3 votes
1 answer
23 views

How can i slow down and make a colision with this Particle System (smoke)?

so im working on a personal project and im trying to do a chimney that emmits smoke. I manage to get the particle system right but the animation of the particles going up is way too fast. The other ...
user avatar
0 votes
0 answers
7 views

Variable colour mapping and radii of static points in pointcloud

First post! I'm trying to create an animation of voxelwise brain activity collected via fMRI in Blender, where the size and colour of static voxels vary with brain activity over time. I've got as far ...
user avatar
1 vote
0 answers
16 views

Having trouble with alpha hashed setting

(I'm very new to blender, so sorry if I'm not explaining this with the proper terms) I'm following this tutorial to create stylized hair in blender, but have found myself stuck. Below is how my shader ...
user avatar
  • 11
2 votes
1 answer
22 views

Animated Particles Loop Pausing Issue

Setup a animated particles loop found a few videos on YouTube. Plane > Particles > No Gravity Particle Properties 1 Frame Start -50 End 50 Particle Properties 2 Frame Start 50 End 150 but it ...
user avatar
2 votes
0 answers
18 views

If my particles are rendered as objects, how can I convert them into objects?

As I said in the title, I am trying to to convert a particle system its own individual mesh. I looked up online and saw there was supposed to be a “convert” option in the modifier’s tab. At first, I ...
user avatar
1 vote
1 answer
33 views

Make my smoke less fake

My smoke looks like coming from an electronic cigarette... I used the particles system to create this smoke. I tried to play with the density using shader nodes but it's been unefficient. On which ...
user avatar
  • 13
1 vote
1 answer
27 views

Why does my collection not emit?

I try to render some gras objects as hair particle. Under Render I selected "Render As: Collection". And its all fine. But as soon as I check "Whole collection" all particles ...
user avatar
  • 31
0 votes
1 answer
23 views

Appending hair object to file messes up another hair object

whenever I append a princess hair from another file to my current blend file, all object within the current file with particle system is messing up. I am really new to the particle system and I can't ...
user avatar
  • 1
1 vote
1 answer
26 views

Reproduce particle system settings in geometry nodes

I have a tree generated with m-tree add on, which is based on a particle system. I would like to use it as an instance in another particle system. As far as I understand, such nested particle system ...
user avatar
  • 384
1 vote
0 answers
17 views

particle system: why the hair is not getting the thickness?

I want to make a fluffy carpet with long and cute fur like those selling in nordstrom... Here are my settings.. It's not getting any kind of thickness not matter what number I type in under the hair ...
user avatar
1 vote
0 answers
19 views

Hair dynamics doesn't work after subdivide

I was created clothes, and wanted to create hair. Now, hair dynamics work fine before I subdivided. I used F3 to search for select the roots and then Ctrl + Numpad Plus to select other vertices, right ...
user avatar
2 votes
0 answers
12 views

Particle hair behaving strangely and falling through skull mesh. General mayhem

I'm new to blender. Really, the only thing I'm using it for is hair creation, so I can import the hair into Unreal Engine for animations. I figured I'd start with a super simple slicked back hair ...
user avatar
  • 21
1 vote
1 answer
44 views

How to make slow motion for Particles hair?

I want to make quick turn of character's head with slow motion. I'm making animation at 24 fps & I don't want to remake it at 60 fps. Is there any way to do slow motion for Particles hair while ...
user avatar
  • 323
0 votes
0 answers
11 views

export hair particles with animation to unity

I have created a character and attached hair particles to it. The animation runs smooth but when i converted these hair particles to mesh (to import these hair particles to the unity), the new created ...
user avatar
0 votes
0 answers
13 views

Choppiness of using wind on hair particles

I have a hair particles setting, where I use grass and flowers as "hairs". I would like to add wind, so that the grass gently moves with the wind. I tried 2 settings: with hair dynamics ...
user avatar
  • 384
0 votes
1 answer
18 views

Why will hair not render in cycles?

My hair particle system (beads of water) renders as it should in the viewport, but not in the render, even though the effect is enabled for rendering. Can anyone help? BLEND FILE
user avatar
0 votes
0 answers
9 views

does object particle hair with collision kills emitter particle?

for example i have a plane, with trees on it, and i put the rain emitter particle and set it to die on hit on the ground object. does the particle from the ground(trees) will kill the emitter particle?...
user avatar
  • 125
0 votes
0 answers
23 views

How to keep hair particles from moving

I don't know much about hair dynamics and using particles to create hair. I tried it once but my computer couldn't take it. Every time I hit play I would see the hair particles fall and move ...
user avatar
  • 219
1 vote
1 answer
25 views

How to create realistic animal hair and fur?

I am trying to make hair in blender for 15 days, but can't get a better result. i,m beginner not more know about blender. I wanna to create every type of animal hair and fur. Here is my blend file
user avatar
  • 11
2 votes
1 answer
20 views

Hierarchical particle system for a forest

I have two tree objects, each consisting of a trunk, and a particle system with leaves: I would like to instance them as a forest on a mountain (a separate object). When adding a particle system ...
user avatar
  • 384
0 votes
0 answers
14 views

Decimate particle instances

I am trying to make a pine tree. I used a sapling tree generator to create the trunk, created a needle model, and used particle instances to populate the needles. As the needles are relatively small, ...
user avatar
  • 384
0 votes
1 answer
14 views

Will Framerate effect particle emitter during render?

i made a snow particle on my scene, and i've set up everything to appear on the right time. in solid view, its moving exactly the way i want, but unfortunately when i switch to render preview mode, it ...
user avatar
  • 125
0 votes
0 answers
5 views

Looping particles while using time stretch

I'm trying to create a particle loop using the duplicate particle system with offset timing on the second a la this tutorial https://www.youtube.com/watch?v=UUPFE99Ou3E&t=84s Unfortunately, the ...
user avatar
  • 1
0 votes
1 answer
21 views

How to "lock" Location in Object Info for shading particles?

I made some particle simulations and want to add a pattern to the particles. The only way I've found to project a texture properly onto the particles is via Location in Oject Info. The problem is, ...
user avatar
0 votes
1 answer
16 views

material not showing under render, and particle not showing the way in preview

I'm truely stuck with this. First the material shows up fine on preview, but when i render it, it doesnt shows up. And also, the particle is showing differently than the one in preview. PLS HALP! this ...
user avatar
  • 125
0 votes
1 answer
55 views

Particle System and generated Vertex Weights

If i create a particle system and tell it to use vertex group with hand-painted weights as density, for example, it works correctly. But if i tell the particle system to use vertex group with ...
user avatar
1 vote
1 answer
52 views

Why is my hair dynamics going crazy?

Here is my model, with a baked walking animation. As you can see the hair is doing some wild things, is the scale of my model the problem? I am using vertex groups for the hair particle systems, ...
user avatar
  • 13
1 vote
1 answer
20 views

how to make instances of particle system spin around only one axis?

I want to make a particle system with maple seeds falling on the ground. The seeds should be spinning only around the z-axis and react to force fields like wind or turbulence. Is it possible to lock ...
user avatar
  • 805
0 votes
1 answer
16 views

particle systems - change direction of objects

I created an animation of a dress and added flying butterflies with the particle systems. Is there a way to change the direction of the flying butterflies? Thank you for the help! https://drive.google....
user avatar
3 votes
1 answer
45 views

Submerging An Object From Ground

I'm trying to submerge a logo piece from out of ground. Image the earth cracks and soil particles move and logo itself slowly reveals under the soil. I created a plane object, added soil texture and ...
user avatar
1 vote
0 answers
22 views

Advice for a spaceship landing special effects?

So, I am decent at modeling and animation but NEVER done special effects before, but am working on a spaceship animation and want it to land, but have it kicking up dust as it is landing, similar to a ...
user avatar
1 vote
0 answers
19 views

Mantaflow liquid domain with animation nodes: do particles change index?

Ok, I wanted to answer how to make an object flow along with a mantaflow simulation and I thought hey, cool idea: just use animation nodes. So I created this animation node setup: but the result was: ...
user avatar
  • 36.3k
1 vote
1 answer
12 views

Blender join mesh curve a

I have made a fury coat which consists of several objects and some furry sections using particle system modifier. I have to join them to a single object. When I click join, the hair particles are ...
user avatar
0 votes
0 answers
14 views

Unexpected gradient behavior with the Particle Info Node (index and age) and fluid/liquid simulation

My goal is to get a gradient from a baked fluid/liquid simulation, ideally with a baked mesh. Below is a rough example of that idea. But when I use a Particle Info node Index, the gradient has this ...
user avatar
0 votes
0 answers
9 views

Gscatter Addon Interfering with Geometry Nodes in Blender

i'm using Gscatter to scatter grass for my forest scene in blender, however for the trees I used geometry nodes to randomly scatter the tree collection of objects on my scene. But the trees geometry ...
user avatar
0 votes
1 answer
15 views

How do you make explode particles be exempt from forces

I am trying to make the particles come together again but the forces i added for the other particles are interfering with this
user avatar
1 vote
1 answer
24 views

Particle System (Collection) Rotation Direction

I've been struggling to understand how to make my particle system objects face the direction that I want. In the example, below I am attempting to make all of the "pillar" objects to face ...
user avatar
  • 367
0 votes
1 answer
7 views

Can't figure out how to make edits within a particle system using scripting in Blender

I cannot figure out how to get the particles settings to display on the side tab like the "preview_samples" has (shown below). I'm trying specifically to change the number of particles using ...
user avatar
1 vote
0 answers
39 views

Hair particles/fur goes through mesh and is behaving weird randomly on moving object/armature

I have a low poly figure with three separate particle systems of hair that is combed and modified with Particle Edit. I´m playing around with making the hair move and react. I have baked all three of ...
user avatar
0 votes
1 answer
41 views

Colouring a particle system based on the emitter (Blender 3.1.2)

I am quite new to blender but i have to get a task done and i am learning a ton of stuff as i go. So here is my problem: i want to have a particle system on a plane thats devided x times on the Y and ...
user avatar
0 votes
0 answers
18 views

Object with a hair particle system on it loses the particles when refrenced in an emitter particle system

I have some candy gummies I made that have a hair particle system for the sugar on it. They are in a collection that I put into a particle emitter. When I create a particle emitter, and use the ...
user avatar
0 votes
1 answer
27 views

How can I make a moving object kick up dirt?

I am rendering out an animation of an x-wing and a tie fighter having a dogfight close to the ground in a desert and I need them to kick up dirt behind them. I don't need it to actually make the ships ...
user avatar
0 votes
0 answers
14 views

Hair particles going through object, even with collision modifier

I have an issue with my hair particles going through another object. I added a collision modifier to the highlighted object, but it cannot stop the particles from the object around it. Does someone ...
user avatar
  • 1
1 vote
1 answer
36 views

The "wind" force field and the "turbulence" force field do not work on the particle system. why? [closed]

The object has grass on it, and I want to make it flow, but when I add a wind force field it does not show any effect, or I want to make realistic grass that flows like real grass, but nothing was ...
user avatar
0 votes
0 answers
9 views

Video texture doesn't work for emitted particles

I want to set Video texture for particles so I created this material: Emitted particles looks like that: Meanwhile Metaball (which is render instance object in particle system) looks like that: Is ...
user avatar
0 votes
0 answers
17 views

How to animate particles flow with distortion on the surface of the object?

My first post here. I have problem to solve - generate particle animation like in this photo (using Animation Nodes): but on the surface of this 3d car shell: Does anyone know how to achieve such ...
user avatar
0 votes
0 answers
16 views

How to paint weight an object created by geomety node [duplicate]

I am trying to create a doctor strange portal by geometry node and use weight painting to control the density of the particle system. However, it is no effect when I paint the object. How can I fix it?...
user avatar
  • 81
0 votes
0 answers
13 views

Рrojection of the texture from the plane onto the hair (hair-objects)

I want the color of the hair to match the color of the texture on the plane below it. problem! I want the color of the hair to match the color of the texture on the plane below it. The problem is that ...
user avatar
0 votes
1 answer
19 views

Any shortcut to making same change to different independent particle systems at the same time?

I have a Scalp with ~20 different independent particle systems on it to allow for some different parameterisations. However there are some parameters that will all be the same - e.g I want to change ...
user avatar
  • 1

1
2 3 4 5
58