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Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Chunky Fluid in Fluid simulation?

Is it possible to have "chunky" fluid in a simulation? I have been playing with adding particles, with a fluid simulation as the emitter, and not getting results I am looking for. The fluid simulation ...
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1answer
10 views

Coordinates of the segments of the hair particle

All Hair Particles are based on Vertices. I activated the option in ParticleSystem "Advanced" and switched to Verts. A hair has 4 segments. I would like to read these segments per hair as coordinates. ...
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9 views

Cant change color of particle system?

Ok, I downloaded a model with particle emitter that changes the color of the particle depending on size (they get smaller until death). The emitter came colored with a Material that has a color ramp -...
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1answer
19 views

How to project picture onto hair particles?

Here I have a basic plane with hair particles (just for example) And here is something i want ,this black line, it should be visible when looking from angle in case when there is more particles on ...
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7 views

Getting Active Particle System

Is there a command like "context.active_object" but instead get active particle system? I made various presets for particles and my goal is to easily click through my templates so they update on the ...
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1answer
48 views

Eevee & particles: hide mesh emitter at render

It was simple to hide the object that emits particles in Cycles by unchecking emitter in PropertiesEditor-->Particles-->Render. But there is no such option with Eevee. How could I do ?
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1answer
30 views

Snapping vertices in a particle system

The idea is to snap the four (selected) polar vertices to each other while scaling the particle (meeting snap point, in this case, is the coordinate center). Eventually I'd like to make the sphere ...
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1answer
7 views

Hair Particles - Can I recalculate the initial rotation every frame?

So i have an animated ocean, Shrinkwrapped a hexagon grid over it and spawning a buoy on every vertex. I used hair particles en set the initial rotation to Normal-Tangent which works great. The issue ...
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28 views

select specific area for the particle system to work [duplicate]

I have a a grass field and I want to make a path without grass. Is there a way to select the specific area for the particle system so i can make in the path with a different particle? I'm trying to ...
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15 views

Python Scripting: Creating a script that adds a particle system with your own custom settings?

Hi Blender Users/Python scripters! I am trying to create a script(Eventually it will be a button operator) that adds a particle system with specific preset settings. Is it possible to create a ...
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17 views

Adding another roughness to hair

I have been using yeti and xgen for hair and fur and they allow users to add multiple scraggle or roughness to the hair.For example a less frequency scraggle to generate some randomness in the hair ...
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1answer
23 views

How do I randomize the start of animation when in use with particle system

I have animated an object which I'm emitting as a particle from a plane, however the animation start is shared among every particle and I would like to randomize the start frame to create an ...
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1answer
36 views

LOD in particle systems

I've already checked this two questions but neither solve this problem: Level of Detail of Particles System? How to access data related to individual particles? Both posts derive to use animation ...
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28 views

How to fix blender particle hair explosion

Hi I'm not that good with hair particles. Somehow it explodes, flies off the head and grows into a huge electrostatic ball of wool. https://blend-exchange.giantcowfilms.com/b/5263/
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10 views

How Do I Fix Hair particles After Mesh Edit?

I have a hair particle system that I had combed, but I edited the emitter in mesh edit and didn't realize I had messed it up until afterwards. (at least I think mesh editing caused it) Is there a way ...
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0answers
12 views

Isolate particles from fixed bed CT scan

this is my first post, but as a silent reader I learned a lot, so first of all: Thank you, you are awesome! I now have a problem, which I don't know if it belongs here, but I'll give it a shot: For ...
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1answer
34 views

blender running so slow i can take a nap when clicking a menu

I have a big problem. It's been happening for a long time and it's really urgent as this is payed work. For some reason my project is running so slow I can't even click on the menus. I literally ...
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1answer
41 views

2.79: Only some grass(Hair) particles showing up in render?

I am making a sword in stone thing and when I got to the grass, everything looked fine. However, when I clicked render, only some of the grass would show up Any help would be appreciated
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1answer
66 views

Deformation of particle objects

When an object is added to particle system, it remains in original form. Is it possible to make so that these objects deform & wrap around mesh?
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13 views

Hair Particles with Forcefield not rendering as expected

As you can see in the image below, to style some hair on my character I used a Turbulence force field. This is my first time using force fields on hair, however I have done it many times before with ...
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1answer
14 views

How do I align particles to the center of the object?

I’ll keep it short, I found myself playing with particles on Blender and I am unable to align them with the center of the object that emits them (which happens to be a cube). This is what I get (...
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18 views

Create smoke like affect using hair particles

I'm trying to see if this effect can be achieved the same effect from the film mama(2013) the same way her hair moves in the film I tried experimenting with force field but I'm not really seeing the ...
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26 views

How to make Collision physics grass? [duplicate]

Is it possible to have a character walk cycle interact with an object(s) like grass or foliage in blender? Example from unreal engine: https://video.xx.fbcdn.net/v/t42.9040-2/...
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1answer
36 views

How to repeat an emitter 'burst'

I have a plane acting as a simple emitter. It emits 10 particles from frame 1 to 4. And again from frame 11-14. And again from 21-24. Then there's a pause for 40 frames, and the entire sequence ...
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2answers
90 views

Having issues moduling zootopia style fur

Ive heard that Blender was capable of producing Zootopia style fur on characters using the participial system. Well sadly there doesn't seem to be many guides on fur. The few ive found use a ball or a ...
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1answer
29 views

Flickering particles when rendering animation

As I am fairly new to Blender, I made a donut (surprisingly). It has sprinkles as particles. Today I tried to make an animation of it with a moving camera, but there are three frames (3, 14 and ...
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1answer
16 views

unusual rotation of particle

I was following Andrew Price's tutorial on making dynamic rain. I followed the tutorial till a point where I found that there's something wrong with my particle settings.... This is what Andrew did ...
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8 views

Hair particles modelling

I have a hair mesh and I want to to have that with hair particles (the shape looks like a long cone, it's not complicated). So I'm trying to model it with particle edit but it's so hard. I'm trying ...
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1answer
81 views

How to remove children rotation?

I have a grass particle system on an open field and the grass is animated to look like it's swaying in the wind. So I want the grass to face the same direction, but when I try to use children (both ...
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20 views

How to stop particles from overlapping?

I'm having an overlap problem when emitting particles. With this answer I tried the face and grid options in the particle settings. Yet I get the same result. How can I have separate meshes or no ...
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16 views

Array not duplicating a ParticleSystem

I have a ParticleSystem so that I can make grass on a plane that I have created. I need the grassy area to be bigger so I tried to use the Array modifier to make it larger. The ParticleSystem is ...
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8 views

How do I add weights to a mesh (to be used for a particle system) corresponding to an image?

It is difficult to recreate weights that exactly look like the image I have. This picture shows what I currently have. I want to add a particle system using weights. The black values should ...
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11 views

Distance to mesh with forcefield/dynamic hair

The hair is pretty far away from the force field mesh, as you can see. Is there a way to reduce that distance? Edit: Oh well, I guess it is scale dependent. Kinda hard to figure out the "correct" ...
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1answer
12 views

Forcefield as collider with dynamic hair

Having a separate collision object works, but with fast movement I still get a lot penetration through the mesh. Apparently it can be done better with a forcefield but I cannot get it to work like ...
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1answer
25 views

Static particles freak out after certain amount of time?

Ok, I have been trying to maintain "static" particles, meaning they stay the same count and just vibrate in place (like atoms) - like this https://dribbble.com/shots/4936693-VR-Birds I have achieved ...
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0answers
55 views

Realistic rug with blender? [closed]

Can I have some guidance or tutorials how to make phototrealistic rug like this with the particle system? Here's the kind of result I want to achieve, really realistic, long hair, and a sort of ...
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23 views

How make particle objects follow z axis while also following the ground?

I am using the particle system to spawn thousands of grass objects which are just planes (imagine 10cm tall, 2m wide) with texture mapped on them. How do I get the planes to follow the ground (rest on ...
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20 views

Fill the volume area of one mesh with another mesh [duplicate]

I would like to know if it is possible to fill a mesh, using it as a bounds area to then fill it entirely with a polygon(the shape) mesh. The idea is I’ve blocked out a level design. But i want my ...
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30 views

Hair particle children still here after using cut brush

So basically I wanted to get rid of some hair particles to make the hair line appear more natural(i didn't know i could just delete particles with "none" brush when I did this) After using the cut ...
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21 views

Limit to particle emitter size?

Is there a limit to how small a particle (fluid) emitter can be and still work? I have a character that I want to have a nosebleed with a particle fluid emitter. This means I have to make the emitter ...
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1answer
17 views

Scatter Particles after the have been created

How do I move Particles in random directions (explosion) after they have been created? I trace letters with a particle system without any movement. Once I have particles all around my edges I want ...
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25 views

Hair dynamics problem - please help!

I have a really annoying problem with some particle hair, that I want to use Hair Dynamics on. It broke from one save to the next and have no idea why (see pic). If anyone can get the Hair dynamics to ...
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2answers
87 views

Particles with motion trails

I am trying to recreate the following kind of static picture (particles positioned in a circle, with some kind of "motion trail" behind them to indicate a velocity) using Blender v2.79 and the Cycles ...
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24 views

How to render hair like this?

Ok, just learning hair here and Im following this tutorial on sculpting/shading- https://www.youtube.com/watch?v=KpVyTc_72z0 I am trying to achieve this in the end - human like hair but anime - ish, ...
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1answer
14 views

Why are more particles showing in the render than in the viewport?

There is quite a difference between the 3D View and the render. In the viewport there are a few palm trees but when I hit 'Render' I can see a huge amount of trees that looks like a forest. I have no ...
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15 views

Strange hair result

I have worked on a character for some time now but I'm still having trouble with the hair particle system. When rendered it looks like this: I will attach the .blend file in a moment via an update so ...
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7 views

Flipping mesh with particles not working

I have plane and added particles on it. I duplicate the plane Shift+D. I want to flip the particles on Y axis. If i rotate the plane 180 degree the particles do not rotate and its same on -Y axis. Its ...
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11 views

Can I run hair dynamics and then keep one frame as the starting position?

I thought I just start with the bottom hair, run dynamics, add another hair layer, run dynamics again. But obviously the hair resets on frame one and starts all over again. Can I somehow apply a ...
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1answer
17 views

Combing hair extends it

OK so I'm trying to make a feather by using scaled cube as a base, and i use 2 edges as a vertex group for particles, now when i try to comb it it either rises towards me or on the very top when I try ...
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1answer
13 views

Is there anyway to make particles have an influence area around them that will let them collide, without having to turn them into rigid bodies?

I want to make a particle simulation, however, is there any way to set a sphere as a child and then set an "influence radius" around each particle as like a collision box? I know you can set them to ...