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Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

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Particle system to add boils

Hello blender stack exchange. I'm trying to make a character look progressively more sick by having boils pop up on the skin. They dont shrink, or grow, they just pop up. However, i see that in the ...
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How to assign force field to particle system

I have a particle system using a dupli group as the particles and the volume of a UV sphere as the emitter. I would like to place an object in the center of the emitter and make it look as if the ...
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Blender 2.8: Restrict influence of Force Field to its Collection

How do I restrict the influence of a Force Field to the Collection it's in? I'm trying to simulate falling leaves in Blender 2.8. I have a Collection with the Leafs_Emitter particle system and a ...
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1answer
20 views

Random rotation on child particles?

Is there a way to have a random rotation on child hair particles? I know you can have random size, but if there's a way to randomize rotation as well that would be great.
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How to move more objects in a coordinated manner with the particle system

Hello to every blender user. I'm trying to configure the particle system because I want that it generates a certain number of cars that should follow a curve. I have different types of cars. Here's ...
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23 views

Making a particle system more “fluffy”

I currently have a rug using hair particles that looks something like this. What can I tweak to get it look more like the rug shown below?
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1answer
26 views

Hair particles clumping in Cycles render

First time posting :) I'm relatively new to Blender, and I'm having trouble with hair particles rendering correctly. This is my viewport render preview, which is the appearance I'm looking for: And ...
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13 views

How to set a centered origin for particles

I want to let the objects of a particle system start from the center to achieve a coral like this one. How can I achieve this?
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1answer
22 views

Fire Domain color ramp affects whole scene

If I have a simple node setup like the following: Then when I render it looks like this: Whereas if I disconnect the bottom node path (with the color ramp), it looks normal again, but the flames don'...
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24 views

Separating particles

How can I separate an object’s particles from each other, by loose parts, after I applied on it a quick explode? The usual way of P while in edit mode does not work. Thank you for your help.
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1answer
16 views

Display color of particles

I am trying out Particles systems within Blender 2.79. When I have an object emitting particles I can easily see them but when adding a second force and playing with the scene the particles are black ...
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1answer
18 views

Weight-painting hair particles

I'm sure there's something simple I'm missing here. I'm new to Blender and I am following a short tutorial on Youtube regarding vertex groups and hair particles. (https://www.youtube.com/watch?v=...
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Colouring Particles from imported mesh

I would like to use blender to create a simple fly though animation a point cloud generated from a robot I made. Here is one I made in blender earlier. https://www.youtube.com/watch?v=VCXxmrBiPQQ ...
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Particle Instance Modifier “Amount” and “Offset”

hopefully a quick question. I am looking at Particle Instance Modifiers as I want to have a particle system that emits particles, however I want the particle system to have different particle ...
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1answer
16 views

Hair particle system moves position when loading

I am using Blender 2.79b in cycles render trying to create a character model with realistic hair and eyebrows. I have set up my hair using a vertex group for the scalp, and the eyebrows were placed ...
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Collision Object for particle system

The hair you see in the picture is created with a particle system on a vertex group. The hat is a separate object. Is there any way to make the hat a collision object so that the hair stops when it ...
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1answer
59 views

Why is my cloud explosion white?

Please find the blend file attached. I've been looking at tutorials for making cloud explosions (regular explosions are something I'm also using in the project, but I want the specific look of the ...
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1answer
43 views

Particles don't follow curve

I'm trying to create a traffic simulation with the particle system. I want to create a lot of cars that walk along a path...I'm just following this tutorial : The problem is that when I setup the ...
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37 views

Molecule raster like particle movement?

Is is possible to make particles stay kind of in place but move around like molecules do in a solid state? kinda like vibrate a bit? couldn't find anything about this, found a force that I think does ...
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Accurate modeling of a sessile drops (like dew droplets)

Is there some relatively easy way to generate drops, like dew, on a given object/scene? I'm interested in some kind of real simulation of fluid-surface interaction (would like to specify surface ...
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1answer
31 views

How to add floating particles to a fluid simulation?

I am trying to make a simple fluid simulation in Blender with floating particles in the fluid. I was able to create the fluid simulation, with materials and shadings to works. But I am having problems ...
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29 views

Black spots on Z-Buffer (Depth Pass)

To begin, I'm using a MacBook Air 13" early 2005 model. I cannot render high-quality images with ease. I can only render on the iMacs my school has allowed me to use. If samples/quality is a part of ...
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25 views

Particle objects deformed along curve guide not following path correctly

I am trying to create arrows into my animation so that the arrow objects are emitted as particles and they follow a curve which also deforms the arrows. I used this file and concept to build on: How ...
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15 views

Get location of keyed particles

I would like to know if its possible to get particle location, scale, rotation of particles used in keyed physics settings. I've tried using location, but I believe this is only the location of the ...
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1answer
10 views

Boid Particle System Collison Objects

I'm looking for my boid particles to not intersect with my collison objects. I already changed the mesh to collision, and there are tiny areas where the dragonflies still pass through the mesh, as you ...
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1answer
28 views

Plasma Flare effect

Is there a way to achieve a plasma effect as found in Halo? I want to create the blue plasma/flame effect not as an animation but just an image.
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155 views

How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
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1answer
39 views

Particles Emitting only a “Circle”

I'm trying to create a "Arc" of sparks that generate from a small point and expand into a bigger area (not like each particle physically getting bigger but the area the particles are taking up gets ...
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Not all particle instances rendering

I have a tree mesh with the following structure: • a base mesh ("tree.002") for the trunk and largest branches, with a hair particle system • a twig mesh ("branchmesh") instanced to the above particle ...
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Rendering particles only inside an object?

So Im trying to render a ship inside a bottle with ocean and foam. The particles in this project are supposed to be foam on the ocean. To only render the fluid inside the bottle I used an boolean ...
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1answer
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Turbulence particles not working?

Ok, Im trying to mimic the "firefly" particle systems available in unity, where the particles "glint" but more so move around in a swarming way: https://www.youtube.com/watch?v=9O5XU_jshBU Ive just ...
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1answer
33 views

Motion blur still showing after particles hit a sticky plane

Here is a simple particle system hitting a plane with the collision on and also with a high stickiness. The objects marked with red have already landed and still have motion blur. The orange has just ...
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21 views

Problem in particles cache link

We made a car animation in blender - dust animation using blender’s smoke and baked the simulation in our network folder. We can open the file from any computer, render it locally. Every thing is ...
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73 views

Is is possible to get boids data to animation nodes signalling when they are 'attacking'?

I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
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1answer
45 views

Animation node get particle system points around a radius

I'm trying to recreate an effect similar to this one: As far my result: My workflow is to create a spline using a particle system. The problem is that I want to use just points inside a radius i.e. ...
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1answer
29 views

How do i make an object emit an object that is emitting objects? [duplicate]

How do i get an object to shoot out an object that is shooting out objects with the particle system.
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Emitting particles in pulses [duplicate]

I have a plane set up as particle emitter starting at frame 1 and ending at frame 1. Number of particles is 100. Is it possible to make the emitter emit particles again for example after 50 frames? ...
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Hair particles on a moving and deforming mesh sequence

I have a .ply sequence of 10 frames (from a fluid simulation) imported with Stop-motion-OBJ which looks like this: The mesh is constantly having a change in the number of vertices/faces as it is ...
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Additional particles not being rendered

Hello, don't mind the bad render quality, but I would like to know, why don't all of my particles (twigs with leaves) render?
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How to make particle systems of particle systems?

I have a sphere with a particle system that adds petals to turn it into a flower. I want to then create a particle system to distribute flowers across a plane. However, when I try to use the sphere as ...
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Deforming object particles along curve [duplicate]

I'm trying to create a set of arrows that follow a complex path. I'm setting up a particle emitter that emits these arrows and I have a curve acting as curve guide so is it possible to also deform ...
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1answer
42 views

Particle Edit pushing hair into mesh

When I comb hair on the scalp, the hair gets pushed into the mesh leaving "bald spots". STEPS TO CORRECT: I used puff to bring hair above the mesh and stand straight up but issue repeats whenever I ...
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hair particle system not responding to wind force field properly

I have created a hair particle system that i am trying to get to react to a wind force field and flow fluidly. as i play the animation, the hair begins to move as if its falling from gravity but then ...
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Control Particles with animated weight paint

I am animating a displacement modifier using the VertexWeightEdit modifier and it works as expected. I am trying to use the weights produced by this method to drive the location of particle emissions. ...
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unsure why my particles are still going through the wall

as you can see the particles are completely ignoring the wall to the left and they all go straight through the floor also is a collision object but it has no problems as the particles hit the floor ...
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Is there way to use objects with children as particles to place them in same spots?

I have made some objects (trees, cars, buildings...). Each object has different versions for level of detail. Let's say high, medium and low. Is there any way to get the blender particle system to ...
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1answer
58 views

Get Location of Particle Keys with real unit size

I get my location of all particles with this script. ...
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49 views

how can i create this floating blob look with metaballs? [duplicate]

primarily using metaballs, how do i get this floating rippling & blinking affect?
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13 views

Particles Object Dupli from 1 single object

Trying to experiment here, and I was wondering if anyone knows how to render object particles from 1 object. The following is an example of what I have tried which doesn’t work: if I only had 1 cube, ...
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13 views

Hair particle settings constantly need to be clicked through

I'm new to blender and have run into the problem where whenever I change a setting in any of my hair particle system the hair tightens up and becomes rendered more angularly. To fix this I have to ...