Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

Filter by
Sorted by
Tagged with
1
vote
0answers
8 views

How to uv texture with mirror modifier

I have mirror mesh, i want to apply a logo on it. why its repeating i dont want to apply mirror modifier. Any suggestion or help. Thanks
0
votes
0answers
11 views

Scripting a propeller or gear ; the info window python code fails to match success of GUI duplicate and rotate applied to master gear or blade

Given the master propeller blade or gear already drawn at the desired radius from the rotation axis, the Blender GUI approach to duplicate the original and x-rotate the copy 15-deg is to type shift+D ...
0
votes
0answers
21 views

Sculpting Issue: Mesh disappears into another one

I was doing the Andrew Price tutorial (doughnut) and i am stuck in the sculpting phase. I was doing just fine but I think I messed up in the modifier section of the icing. For some reason, when I get ...
0
votes
0answers
12 views

Filling emtpy mesh after applying boolean intersect

I have a mesh that I applied a Boolean modifier to cut it at a certain size. The mesh is made up of lots of cylinders at different angles. At the edge of the now cut mesh there are open meshes that I ...
0
votes
1answer
33 views

Modelling a twist like this procedurally

I'm trying to achieve more or less this kind of twist on a model, but I want to do it procedurally rather than by hand. How would I go about this? Picture for reference: Thank you in advance!
0
votes
0answers
8 views

How do the bone to be follow-up transformed by changes in the mesh?

In the Armature,the bones are skinned, but not attached. I try to use the Surface Deform, but it will cover the Armature add together, I want “Offset” but didn't work.The parent constraint was used, ...
0
votes
0answers
12 views

Is there any way to blur/smooth the edges of a mask modified object?

I'm using a combination of the 'Subsurface', 'UV Project', 'Vertex weight edit' and 'Mask' modifiers on basically some subdivided planes, using 'holdout' visibility in Cycles, to create some hold outs ...
1
vote
0answers
11 views

How to add a Build modifier Object from Blender 2.82 into Unity 2017.12?

I have trouble in exporting to Unity I wanted to use Build modifier to showing up in Unity animation The object I use is a truss from "archipack" First I try exporting FBX into unity as ...
2
votes
2answers
59 views

Scripting: Displacement modifier visual update required

started using blender recently (>2.8), and in particular I'm trying to do a lot of work via scripting and the use of modifiers. In particular, I'm generating a circle via modifiers, with a ...
0
votes
1answer
15 views

Problems Boolean Modifier Blender 2.8

I have some problems with booleam modifier. I have a cube and a mesh (two cylinders unified) and I want to apply a difference. The result I hope is to maintain the cube but with a hole with the ...
1
vote
0answers
14 views

How to make Boolean ignore Mask?

What it looks like without Mask: What it looks like with Mask: What it's supposed to look like (the reason I don't just use this is because I had to actually create a separate object and hide the ...
0
votes
0answers
12 views

Realizing Ornaments With More Than One Curve Modifier

This ornament (1) was made by one single piece and a curve modifier and then an array modifier. Thanks to u/Avereniect who helped me so far. I want to put now, I call them fins (2), into the gaps in ...
0
votes
0answers
24 views

Problem with Boolean and combination from two objects

first I created a basemesh (I used the skin mod) next a separate head then append it and used boolean to glue them together discovered a problem Both parts doesn't fit together well. I guess the ...
2
votes
1answer
91 views

How do I get a simple deform modifier to twist from the bottom of the object instead of the middle?

I'm trying to copy this animation I found online (first image) using blender 2.83. I'm using a combination of a shape key (to squash the cube), a simple deform modifier (to twist), and finally ...
2
votes
1answer
22 views

Non-Manifold after boolean modifier (difference)… Why?

I've made a simply (big) knob for potentiometer. After applying boolean modifier (difference) for create a starred hole (starting from a starred cilynder), the object come with "Non-Manifold"...
1
vote
4answers
38 views

Split primitive in two

I am trying to split a cylinder in two parts with a plane being the cutting object but for some reason it doesn't work. Intersect works, and applying Difference on the plane works too but applying ...
2
votes
0answers
38 views

How can I accomplish, that the surface of the Ocean modifier isn't shown on the inside of a drifting transparent bottle?

I'm trying to make an animation that shows multiple transparent bottles(which I used the solidify modifier on), that are swimming in the Sea(a normal ocean modifier surface). On the inside of the ...
0
votes
0answers
22 views

Array modifier apply. Keep objects and origin point

Is there any way to apply array modifier but with making each object separated and with right origin straight away? Here is the problem. Each my object (flower) contains different parts (petals, stem ...
1
vote
1answer
23 views

Retopology feedback/last steps

First try on sculpting a skull + doing retopology, and I'm a bit lost at this point. I'd like to use the skull in a simple animation, but multiplied manifold (over a 100 times), so in order to do that ...
-1
votes
0answers
18 views

How do you fix distortions after a boolean? Subdivision Surface causes my computer to crash. I need help!

I need help after a boolean. There is some distortion and I want to make it smooth as if it was a clean difference. Can someone please help me?
2
votes
1answer
385 views

Creating an irregular array for these rooftop tiles

I'm trying to create this pattern of rooftop tiles I saw while travelling, I'm pretty new to Blender so I'm trying to work this out using two arrays but I'm not quite getting there. This is what I got ...
2
votes
0answers
21 views

Why does my computer freeze when I add a subsurf modifier? [duplicate]

I have an object with over a million vertices. When I select subdivision surface, my Mac starts the rainbow circle and sits still. How do I fix this issue?
1
vote
1answer
31 views

How do I use the Curve Profile > Helix (3D)

I'm trying to use a Curve which is under the submenu Curve Profiles > Helix (3D). Is anyone familiar with how to use this? I can't find much about it. I am trying to create a spiralling helix curve ...
0
votes
0answers
9 views

Set Default Properties of Object manipulated by F-curve

I'm quite new to blender and need help. I am trying to make a music visualizer by scaling the ring of a planet to the music. (I am using this tutorial for the planet and its most inner ring: https://...
7
votes
3answers
314 views

Transform cylinder to flat plane - cylinder maze map

I have object like this: I want to cut it in half and flatten it to something like plane. In other words I want create flat map of this maze - all simple ways are welcome. file:
0
votes
0answers
9 views

Brush Boolean makes faces flicker in and out

For my current project, I'm looking for a way to make the walls of this building partially disappear, to give a clearer view on the interior (think The Sims). I thought the Bool Tool would be suited ...
1
vote
1answer
33 views

Offset mirrored geometry

I'm trying to offset the mirrored geometry procedurally. For example, here I have some beams with two simple deforms and a mirror modifier: But I wish to have the beams interlace and look like this: ...
3
votes
2answers
163 views

How to calculate movement of a radius of one sphere to intersect another sphere and create a specified distance for the intersection

Attached is a diagram and a picture of my current model and a GIF image what I'm trying to achieve. Sketch: Screenshot: Details: The inner circle is a perfect sphere with a radius of 6.63 The outer ...
0
votes
1answer
22 views

How to smooth the face after boolean modifier applied? [duplicate]

The face is not smooth out after I applied boolean modifier and after shade smooth.
0
votes
0answers
11 views

Boolean Intersect modifier treating manifold object as if not solid

I've got a complex object that I've verified is manifold. I am attempting to take a cylindrical "core" of the object using the Boolean Intersect modifier. Whenever I do this, the modifier ...
0
votes
0answers
13 views

Shading issue with parametric modelling and booleans [duplicate]

I'm new to Blender and I started to learn by modeling an old camera lens with the help of this excellent tutorial on parametric non-destructive modeling: https://www.youtube.com/watch?v=v9CXeprYW1M&...
1
vote
0answers
30 views

Joint with defect

I need continue direct construction from sample around half circle. Sample width = 1 Circle radius = 5.5 Half circle lenght = 17,27825(3.1415*5.5) I scale axis on 1,016367647058824(17,27825/17) and ...
0
votes
0answers
16 views

How to deform a rectangular object on a angled shape?

My problem is simple to describe. I need to deform a rectangular shape on a "base shape" which is basically an ellipse that is decreasing it's size while getting height. I use to do it with ...
0
votes
0answers
16 views

A cuboid appears in the final render instead of window blinds [duplicate]

THE window blinds in my scene appear with a large cuboid covering it. This is only showing up in the render output. I tried making the window hole with a boolean modifier and without- but this cube ...
0
votes
2answers
43 views

blender's mirror modifier not working how I want it to

Hi I am having a problem with blender mirror modifier,because every time I try to mirror my object, it just not directly mirror the object from the middle, I had also got the same problem with the ...
0
votes
0answers
25 views

How to curve an array correctly

I am having huge issues curbing an object. I have a tube that has been made out of an array of objects to create a ribbed effect. But when I go to curve it using a bezier curve the it distorts some ...
0
votes
0answers
19 views

Trying to make a donut [duplicate]

I have been making a donut (with blender guru on YouTube) and something happened and I have no idea what it is. I think it has something to do with the subdivision surface modifier because when I ...
0
votes
0answers
18 views

Balloon Soft Body - How to stop inside faces clipping outer faces?

I'm trying to animate a balloon dog but whenever i run the simulation the inside faces of the balloon keep clipping through the outer. I'm kind of new to this and have tried all i can think of and no ...
6
votes
3answers
791 views

Create arches to form dome on ring shape

I am trying to take this shape: and have it with a dome (of a slightly different width) over the ring shape. (refer to my sketch) How do create a dome over this ring? Attached is a side view of what ...
0
votes
1answer
25 views

Boolean Difference on Hollow Object

I'm building a submarine that I want to 3d print. I built the hull and now I want to cut a hole in the top so that I can put in the electronics/motors inside and then close it with a lid. I took a ...
1
vote
2answers
35 views

Is there a kerf or shave-off modifier?

Is there a modifier which "shaves" off 0.1m of every face equally? As if it were to go over every face and move it 0.1m in the negative normal direction, and clipping it properly. ...
2
votes
0answers
27 views

How to create a hook modifier on every point of a curve using python

I made a script to add a hook modifier on every point of a curve using a for loop but I get an error in 2nd iteration. Below is the code: ...
4
votes
1answer
179 views

bevel modifier not working on mesh

I'm running Blender Version 2.83.0 (2.83.0 2020-06-03) on mac 10.15.5. I've been tinkering with modeling items and I can't make mesh modifier operations work for me. I draw a path in Adobe ...
0
votes
0answers
23 views

Using Boolean difference and a cube in cutting a plane

Due to (possibly) a misjudgement in using Archimesh to create a number of rooms in a house, given that the non-solid topology is pretty unfriendly if you want to work on the rooms created, I have ...
2
votes
1answer
127 views

How to fix face orientation when using screw modifier

I'm trying to model a camera lens using vertexes and screw modifier like spline modelling. But face orientation is fully red and that becomes a problem when I try to use a boolean. Recalculating ...
-1
votes
1answer
62 views

How can i Support edges with Subsurf Modifier on a Concave shape?

I have tried everything, from Supporting edge loops to creasing and Baveling. Shrinkwrapping. and even creating the Object flat and then bend it with Lattice. But no metter what i tried its alawys ...
2
votes
1answer
42 views

Subdivision Surface modifier above level 1 subdivide causes boolean modifier to break

I am trying to cut out ridges on an object using another object. When I apply subdivision on it, level 1 is alright, but level 2 onwards weird stuff is happening. Images below illustrate my issues ...
0
votes
0answers
19 views

How can I easily detect rectangular quads vs square quads?

From my understanding of topology having square quads instead of rectangular quads often gives superior results when using modifiers, most commonly: subdivision surface as it takes fewer subdivisions ...
1
vote
2answers
38 views

Complex mesh deform with array for baking (necklace around the neck)

My problem may be (unnecesarily) complex as i tried alot of things mostly unsuccesfully. If you have any better solution than mine, please tell me ! I'm trying to make a collar for a character, my ...
0
votes
0answers
28 views

Blender suddenly stop working when I want to render

am new to blender, I start a simple project on blender but suddenly it will stop working and closed the software program most of the part which happens is when rendering, opening a new file of 2d ...

1
2 3 4 5
68