Questions tagged [modifiers]
Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.
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Curve Modifier problem whill making a Rolling banner for VFX Video
I was trying to create a VFX video have a rolling banner on a building and now I have a problem regarding the Curve modifier ..I already subdivided the plane and set origin to geometry , applied all ,...
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Strange Faces in high poly modeling
I have an issue. I'm working on a high-poly vantage calculator, and when I exit edit mode, a strange face appears in the model (). I've attached the project file for your reference.{(google drive ...
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Multiple solidify modifiers influencing each other when they shouldn't
I noticed while I was modeling an object with two solidify modifiers(to give different thicknesses to different parts) that the area under the influence of the second modifier was behaving strangely. ...
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Weight Painting CPU utilization is low
Does anyone have an idea why my CPU is only being used <40% for weight painting?
I have confirmed in the resource monitor that Blender is using all of my cores equally (good), but under 40% for ...
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Can the Mesh Deform modifier do something that the Surface Deform Modifier can't?
While the mesh deform modifier seems to give slightly better deformations, I can't find a situation where I wouldn't just use the surface deform. Can somebody enlighten me please?
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I applied an array modifier, joined the parts together, but the pieces are not connected
I feel like I've done everything to try to fix this issue (merge vertices by distance, change origin, I've tried to remesh but it ruins topology...
I made the belt using an array modifier (which I ...
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Collapsed Main Menu (Hamburger Menu) - What setting, addon or modifier is this from?
It's Blender 4.2 / Mac:
Blender's main menu is displayed as a hamburger menu at the top left of the screen and the menu items are located in a submenu. I did it quite some time ago and find it quite ...
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How can I give alternate numbered distance in a 2D array in Geometry Nodes?
So it's basically a 2D array. 3 rows 9 columns as shown in photo attached. Each column has fixed width e.g., N millimeters (marked by yellow arrows).
However, what I want is, each gap between the ...
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28
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Creating a single instance to a deformed mesh
I have a surface that I intend to use as a (non-planar) portal
Is it possible to instance the portal surface, with deformations coming from armature and modifiers, at the place of the empty? I need ...
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How can I make this roof in Blender?
I have used the Array and Shrinkwrap modifiers but I don’t like the result, how could I do it better?
The Result:
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Intersecting cylinders
I need a single stl surface mesh for a cylinder tube intersecting another cylinder tube(+sphere) at 90 degrees. I managed to use the boolean modifier to get the difference, however, it is not 'cut' ...
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Remesh Text FPS Low (0.16)
I'm trying to animate a text with a wave modifier so I have to remesh the text for the animation to work properly. But everytime I try to play the animation my FPS go to 0.16 or less. If I try to hide ...
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How to create a 3D array of items based a matrix with Z-coordinates?
I'm new to Blender
I want to create an X-Y-Z matrix with identical glass spheres. This is the model for building a very nice lamp in my hallway. In the X-direction I have 27 available positions, in ...
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30
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High poly modelling problem
I'm having some trouble with my vintage calculator model. I started by modelling it in low poly and UV unwrapping, and then I moved on to high poly modelling. While doing high poly modelling, I ...
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Boolean union, dyntopo and remesh. Object is partially shaded flat
I have an object that ended up becoming partially shaded flat again, by using, I think, the boolean union tool. I also remeshed certain areas and then used dyntopo for decreasing the topology. So I’m ...
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Array modifier separates objects
I modeled a Domino dice on my own as a Beginner I wanted to learn and understand.
After my design was completed I applied Ctrl + J and even Ctrl + P Keep Transforms, but the problem was after applying ...
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How would I seamlessly connect parts of the same object? [duplicate]
So I have a model I'm working on that primarily uses the 'skin modifier' to give it shape.
How would I go about seamlessly connecting the neck to the body? (they both are part of the same object btw)
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Exporting an object with modifiers
I have an animation of an anchor dropping that I want to export to unity, but 2 of the objects have modifiers on them which unity does not support. I created the animation by applying an array and ...
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I have objects without UVs that I have created from modifiers and they do not appear
I created an object by using the Skin modifier from an SVG file. When I try to edit the UVs and select the entire object, the UVs do not appear.
Here is a screenshot of how I created the object with ...
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How to model a soft, realistic ribbon
I'm trying to model a realistic, soft ribbon in Blender (see reference image). What steps should I take to achieve such a result? Should i use the cloth modifier?
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How to fix model after boolean?
I've added a boolean to my circle and these extra lines appeared.. Face Orientation is OK, no problems with vertices Merge.
I guess, my problem with bevel but no ideas how to fix it, could somebody ...
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Why can't I deform a cylinder to a curve I created?
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As you can see, I have a curve and a cylinder. When I add enough loop cuts to the cylinder and apply a Curve modifier, it takes a very strange form and no matter what deform axis I choose, it ...
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Collision control between balloon strings
I’m trying to avoid the strings of the balloons glitching into the balloons. The balloons themselves have an active rigid body modifier and are attached to a cube with a passive rigid body modifier. ...
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Trouble with disappearing/transparent mesh objects
I’m pretty new to Blender. Currently I’m having an issue where I’m trying to create a domed cylinder that sits above the plane of my main object. So I had to extrude it up a little before adding the ...
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How to create connections and forks in streets
Hope you are all well. Newbie here.
I'm trying to create a little "neighborhood" and for better organization I started with the streets. For context, I researched several tutorials on the ...
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How to fix edges "radiating" when adding a subsurface modifier
I am creating these button models and they look ok as a base model, and they are easy to manipulate this way. But I want to add a subsurface modifier before exporting them, to make them look more ...
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Smooth tilt a curve between two points
I am making a racetrack. The tilt radius in the middle of the curve should be 43 degrees.
The tilt on the straight is 12 degrees. Ive made a bezier curve that describes the shape that I require for ...
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Scatter instances within plane borders and avoid overlapping
as the title says, I was wondering if there's a way to scatter instances randomly along the face of a plan BUT without trepassing the border of the same emitter. Together with this, I would like to ...
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How to make a fluid with Geometry Nodes particles?
EDIT:
Hi friends.
How can I make a fluid with Geometry Nodes? Is there a tutorial available?
I found this free resource/blender file of particle fluids with Geometry Nodes, and I want to learn how to ...
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Mesh Deform dependency cycle and collision for blender 4.2+
i need ideas hot to fix mesh deform dependency cycle that dont works with collision.
What we want to achieve: character with jiggle physics and character's cloth being sim on top of that.
The Setup:
...
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Why does my modifier deform the object in an unusual way?
I want to deform my cylinder using a modifier Simple Deform. Everything worked well in the video, but in my case, the modifier deformed my cylinder in a strange way and I don't understand why. I've ...
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Rigid body not working properly with curve modifier collision
I was making a conveyor belt for a little explainer video and stuck with a problem. I made belt using simple mesh with array and curve modifier. So when I move mesh, belt moves along curve. Everything ...
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Fill in exmpty spaces along screw threads
So I am trying to make screw threads for a pen. I would like to solidify the inner part of the screw threads, as I am planning to make 3D prints out of my model.
Does anyone have a simple way how to ...
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Guidance on creating a rotating string of cylinders
I'm new to Blender and already trying to achieve super technical stuff! lol! Take a look at the DNA looking strand of rods in the hero image of this website. https://www.neoculturalcouture.com/ I'm ...
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51
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Beziér Curve to determine diameter of curve circle or torus arrays
I'm experimenting with a node based approach to build an object.
I want to create a beziér curve and mirror it (by modifier or geo nodes, main reason to be able to edit the curve later and the ...
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Blend Mean Radius for Skin modifier
I'm working with the skin modifier. I have a line were the mean radius is 2 on one end and 0.3 on the other. Is there an easy way to make the points in between have a progression from one radius to ...
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Problems with real snow - The texture is too big
I've been having this problem where my real snow is absolutely huge, but it's actually fine on my other objects. For example, I have no idea why it's huge and have tried to scale it down to no avail.
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How do I convert keyframe animations to a fbx file?
I'm an absolute beginner to Blender and I'm working on animating this horse's skeletal foot with all its ligaments. To animate the foot itself, I've put an armature on it and put in keyframes for ...
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How to stop bevel modifier weight without duplicated vertices?
I'm using the bevel modifier with the weight limit method in order to have more control about which edge will have bevels, but it has an influence on the connected edges that sometimes I want a hard ...
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I want to make all these petals face outward consistently
I am following the geometry node tutorial part of the donut tutorial and I thought it would be useful for flower petals but I ran into a problem because the petals face in random directions. I used ...
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replace disconnected texture with another texture (like illustrator)
as written in the title, I would need to disconnect textures from a scene, to then reconnect other textures named differently, quickly.
(not opening each individual model by hand)
Do you know when you ...
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Geo node duplication issues in Blender 4.2
In Blender 4.2.0/4.2.1, when using a geo nodes tree from the Asset Browser for the second time as modifier on a given object, selecting the node tree from its original location (usually inside a group ...
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How to get one face of 3D shape to match the surface of another
I have an STL file of a complex geometry (shoe-like object) and I am trying to create a separate object to fill the inside of that geometry (simulated leg).
I have tried to use the shrinkwrap modifier ...
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make corners in wireframe like the picture
After using Wireframe modifier, I want to make the corners like the second image, how can I do that?
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Python: Adding F-curve Modifier to Simple Deform Modifier's angle parameter and Adding Random Values in offset parameter of Noise Fmodifier
I have been trying to figure out how to add the Noise fcurve modifier to a Simple Deform's angle parameter. When I attempt to do that, I get an error saying that the context is wrong.
I have also been ...
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Geometry Node not working
So, I've recently installed Blender 4.2 and geometry nodes aren't working. I don't know much in geometry nodes or how to use them so maybe if someone can help me add water droplets on my can.
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Is there a way to change the modifier orientation?
Well, in this case the modifier is the "Array" and I would like the measurement of the "Constant Offset" of the Y axis to correspond to the Y axis of the "Transform ...
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Greasepencil Lineart accumulating strokes opacity (Greasepencil uniform opacity <100%)
Objective:
Achieve uniform lineart opacity below 100%.
(without overlapping strokes - creating accumulated higher opacity)
Non working methods tried:
Lineart opacity
Opacity modifier after Lineart ...
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Geometry Nodes: How to get new geometry to face away from the geometry it is spawning on?
I'm super new to geometry nodes and Blender in general. I'm making the forest scene using geometry nodes and was hoping there's a way to calculate the leaves rotation such that they always face away ...
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Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...