Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Join us in building a kind, collaborative learning community via our updated Code of Conduct.

Modifiers are automatic operations that affect an object in a non-destructive way.

0
votes
1answer
21 views

How to add a embossed/debossed logo to a curved surface?

I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle. I already asked something similar ...
3
votes
1answer
28 views

Making a six-part mould- Cutting by planes

I'm new to blender and hope someone can help. I want to make a six-part-Mould. Therefore I created three planes exactly shaped as I need them to be. Now I have problems creating the Mould-parts using ...
0
votes
0answers
16 views

Displace Modifier Bug and Workaround

I never encountered this with previous versions of Blender, so I think this is a bug in the new version (2.79b). To see the bug, follow these steps: BUG STEPS: Open new scene, delete default cube. ...
1
vote
0answers
27 views

How to efficiently flip and copy a part?

I'm trying to make a tank and after I finish one of the catapillar treads, complete with all the wheels, I need to mirror it for the other side. What I'm planning to do is set the origin to the middle ...
2
votes
0answers
35 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
1
vote
1answer
38 views

Modifiers array and curve

I have curve and plane with modifiers array and curve. I can not get the exact plane guide on the curve, sharp verticles. Anyone help?
1
vote
1answer
72 views

How do I make various objects point at/follow a path?

I'm trying to create a city street on a slope. I haven't found any methods that allow for several different objects to follow the same path, so maybe a path isn't the right method (still quite new to ...
1
vote
1answer
17 views

Apply a Material just to the part of an object that was edited by a boolean modifier

I am want to apply a material just to the faces of an object that were edited by a boolean modifier set to subtract. A would be one material and B would be another. I am also doing this in a ...
1
vote
0answers
20 views

Union acts like difference

I stuck on this problem for a while and I have tried some solutions like remove doubles, check normal and i'm sure all the normals are facing outside... but after I done these, it still cannot union. ...
1
vote
0answers
21 views

How to apply multiple modifiers as one shape key?

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
0
votes
0answers
8 views

Arrays objects duplicated and positioned at different rates

I use a sphere and a cylinder, both relative offset of 3. But they both are moving at different rates. And yes, both of them are scaled at 1.0. How do I get them to both be duplicated at the same rate?...
3
votes
1answer
25 views

Setting up a rooftile system with controllers

I'd like to make a reusable rooftile system very similar to the one below, but I don't know how you can make those kind of controllers which affect modifiers and rotation (well, I assume that's what ...
7
votes
1answer
811 views

Rolling shutter effect

Is it possible to create an artificial shutter effect in blender to render something like this?
-3
votes
0answers
43 views

why the mesh is in air

With the help of shrinkwrap modifier i have used and tried all the option yet the mesh do not stick to base mesh. Any suggestion or help why its in air. I want to make a curve shape like this
1
vote
0answers
22 views

Double face curve when using profile and bevel

I have a curve which I want to use as a profile. I also created a mesh object (not closed) similar to an open cylinder. When I draw a new curve and apply the curve to taper object, and then apply the ...
0
votes
0answers
23 views

Data Transfer / Parenting Issue

I've been creating armor for a game I've been working on. Created over 10 items with no issues, modeled, textured, rigged etc and working great inside Unity, very pleased with the results so far. ...
0
votes
0answers
14 views

Problem during simulation (hooking)

Ok so I was trying to make Naruto themed short simulation/animation I completed the models and the textures and everything is going on fine. So, one of my models was the headband worn by naruto and ...
0
votes
0answers
15 views

different result in render - can't see the modifier “vertexWeightProximity”

i'm new to blender.. no idea why, in finall render can't see the effect - modifier "vertexWeightProximity" i'v applyed on my sphere... it's affected by a box as it shows in this tutorial: https://www....
1
vote
1answer
25 views

How to make this object child of another object, and conform to a curve at once?

I have an Asteroid object. It's following a path with the Follow Path constraint. Now I have a Tail object. I need it to stick to the Asteroid object, and at once conform to a curve, the same path ...
1
vote
0answers
28 views

How to Get a Smooth Curve?

I have created a long cylinder with lots of loop cuts: When I apply this to a curve, the result is still very 'chunky': My curve modifier is like this: Is there a way to get a smoother curve?
0
votes
0answers
9 views

Data Transfer to Adjust Normals

I have two sheet meshes, with identical curvature (extruded from the same edge-loop) .. and one has a staircase cut top edge. The cut alters the vertex normals, so they are no longer aligned down Z ...
5
votes
2answers
61 views

Stairs along bezier path [duplicate]

I'm trying to figure out how to make a stair case along a complicated bezier curve. The stairs are just made of wooden planks, so it's simple model, I'm just having trouble keeping them all level and ...
0
votes
0answers
6 views

Getting hair/bones to collide with objects

I've got a couple of bones that serve to control hair on my model, and I'd like to have those bones react properly to gravity and collisions with solid objects. I've managed to get them reacting to ...
1
vote
0answers
20 views

how to use simultaneously one modifier to 2 objects

I want to smooth 2 different objects which are made from one bigger therefore they have some touching points. When I use the modifier one by one, they both change shapes that are not touching ...
0
votes
0answers
15 views

How do i make a spring using the screw modifier without too many tris?

I need it for a game, not a render. So i dont want 5000 tris for one spring alone. Having the steps at 4 doesnt even help.
0
votes
0answers
21 views

Joining objects in an array for animation with Boolean stumping me a bit

I'm relatively new to Blender, though rapidly getting comfortable (my background came from CAD/CAM systems). I have a relatively simple architectural project I'm working on where I am creating posts ...
0
votes
0answers
14 views

Object boolean threthhold

Noob here :) I'm learning Blender for 3D printing purposes. I'm trying to create 2 parts that are very close together but not touching. I've been trying to use the Boolean modifier to subtract one ...
0
votes
0answers
11 views

How to make brick house building modifier animation with brick unit

I made brick house with many rigid bodies, and use build modifier to make building animation. but in the animation, brick house not be made by brick unit. How brick house can be made with brick unit? ...
1
vote
0answers
26 views

How to make arrayed objects have independent rotation

How should I go about making an array (Modifier) of objects have independent rotation? The base has a "Locked Track" constraint to an empty, but if I move the empty (to move rotate the base) it only ...
1
vote
0answers
20 views

How do I remove these edges connected to the center? [duplicate]

After using a boolean to create a hole in my mesh these edges started to connect to it. How can I remove the edges without also getting rid of the face?
1
vote
0answers
29 views

Reduce/Remove Sub-edges in Skin Modifier

When using Skin Modifier it will create sub-edges/intermediate edges (Marked Green on the picture) between two control vertices (Red dots on the picture). As far as the shape of the object goes, it ...
0
votes
1answer
46 views

Creating Detail From An Image

I've been creating some Helmets for my game, I wanted to add a little bit of character to the helmets, I'm going to try and design some of my own symbols / designs but I don't have any clue what the ...
1
vote
1answer
57 views

Boolean modifier [duplicate]

I am using boolean through modifier.also use subdivision modifier on both objects. But why this shadow as shown on picture show up.i tried to simplefy sub modifier but no the result i wanted to.Mesh ...
0
votes
1answer
22 views

How to separate array objects?

I made 5 array objects, apply array modifier and then got 1 object. How to separate this 1 object into 5 individual pieces in one step?
0
votes
0answers
25 views

How to recover unsaved file or abort endless operation?

I accidentally and essentially crashed Blender during a build I was doing for a friend. I added a Subsurface modifier to an object I was creating so I could see where to add extra loops. However, ...
1
vote
0answers
11 views

Decimation works more in certain areas of mesh that others

I have recently started using decimation for a project quite frequently and suddenly the results I am getting are strange at best. It is almost as if the decimation is relying on weight for its ...
0
votes
0answers
23 views

Boolean doesn't work after making several on one object

I am designing a first aid kit in blender, and I have a foam insert that has booleans/holes in it for items inside the kit so it fits snugly. I have made 6 out of 8 boolean operations successfully, ...
13
votes
2answers
2k views

How to create twisted wires in Blender

This object was created in Cinema 4D. How can you recreate it in Blender?
0
votes
0answers
22 views

Trying to create morphing tail light fixture for a game, lots of detail in post, not sure exactly what question to ask

OK, so I'm modding some tail lamps for a game called "Automation: The Car Company Tycoon Game". The gist is, you can mount fixtures to car bodies, and they cut in and morph to the shape of the body. ...
0
votes
0answers
31 views

Using Boolean modifier to make screw hole creates phantom face

I'm modelling a bluetooth speaker enclosure for 3d printing, and have been using boolean modifiers to add screw holes for the various electronics inside. Most of it has turned out fine, but one screw ...
0
votes
1answer
44 views

I have a bug with the remesh modifier

I used the remesh modifier to turn an ocean modifier blocky, and this happened, whats going on? The model shown below should just look like normal terrain, but it isnt... there is a big wall thing ...
1
vote
2answers
35 views

Curve modifier, deformation only on Z axis

Hi I want to model a staircase rail. But when I try my curve modifier the ramp don't deform along the curve like a real staircase rail should do, only on the z axis... Is there a way to tell blender ...
0
votes
1answer
23 views

boolean union having problem when combining cubes with same height

I tried to union 2 cubes , this supposed to be very easy task, but fail at some point. (cross object on the left) So i create union of two identical box/cube , i reposition the second cube so it cross ...
0
votes
1answer
19 views

Contain mesh within another mesh boundaries?

I'm trying to limit a mesh within certain boundaries so that I can then scale it really big and the mesh never goes out of boundaries of a box. I've tried using boolean but I get a plethora of ...
0
votes
0answers
42 views

Weight Paint Brush Not Working on clothes mesh with weight data transfered from Main rigged body mesh

Hey anyone that reads this, hopefully you can help me. I am a amateur blender user as I've only been on it for a week now. I recently followed a tutorial on youtube to learn how to put clothes on a ...
1
vote
0answers
13 views

Why doesn't my union Boolean modifier work using Python script?

I am new to Blender. I tried to do a union operation on all beams using the python script. As shown in the following image, the model looks like: However, after the union operation, one of the beams ...
1
vote
1answer
26 views

Displace does not work on images as planes

I was following this tutorial on how to make a cliff, but what works for him doesn't work for me. He makes an image as a plane and is able to loop cut and subdivide it, use a subdivision surface ...
0
votes
1answer
10 views

Boolean Modifier difference operation not working

I am trying to create a room using blender. I am following this tutorial: https://www.youtube.com/watch?v=Or9bMxAuICc I am trying to make this image: https://www.artstation.com/artwork/AdEr5 Ok, so ...
0
votes
1answer
32 views

Array along a 3d curve with rotation lock on certain axis

i want to do an array of my instance , its a steet lamp that need to follow a road that go up and down ... so i need an array of my instances and a curve modifier? but the problem is that my Z ...
-1
votes
1answer
61 views

Wtf is going on here?

I am creating a model of the nurburgring from an image using bezzier curves, I outlined the track, and used the array and curve modifiers to follow the path of the curve. I ended up with a result that ...