Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Animation lost on applying Displace Modifier on plane with Plane Axis as coordinate

Created a plane added a displace modifier and on texture I have set type as cloud and size(2.3) and depth(0) then I have set coordinate as object and selected Plane axis, so when we try to rotate the ...
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Boolean cut not working

As you can see from the image I would like to cut the excess part of the green mesh which is in the green mesh of the head. Both head and hair mesh is 2 separate objects with all scale rotation and ...
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How to cut out an extra Face/extension

👋 I created a window space using a Bool Tool modifier. Along the line, I realised there is a plane/face obstructing the entrance of the window. The plane looks like it's a face or extension from the ...
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2 votes
2 answers
50 views

Why doesn't a boolean modifier work with this prism?

I am taking a Bezier curve, turning it into a mesh, then mirroring it on the X axis and joining the two meshes, then I mirror it on the Y axis and join them. I merge the vertices where the joints were ...
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How can I use a boolean modifier on 2 objects at once?

I'm making dies for extruders used for pottery work, so I'm cutting shapes into multiple dies at a time. For now, I only have two dies to modify at a time. Here's the two dies with a prism going ...
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How to re-align objects with the array modifier

👋 I'm following a tutorial on YouTube(https://youtu.be/3cjrRLbEtXo) where I'm supposed to create a gear-like structure on a castle. In following the tutorial, I'm supposed to apply an Empty, and then ...
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1 answer
25 views

weird artifacts when doing Boolean operation

As shown at picture above I have some problems when doing Boolean operation. The cube bound box is where the operation is happening but somehow Boolean is affecting totally different parts of mesh and ...
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Workaround massive bool operation

I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...
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Fill / Extrude complex concave shape with irregular contour (car body part)

I would like to fill the body of a car (actually half of it) and prepare it for 3D printing. So far I have tried with Solidify and with Grid Fill, but I seem to have some problems with the fact that ...
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Problem with Boolean in blender [duplicate]

I am trying to give Boolean to the object, but the object is deleted. What should I do I have video about it enter link description here
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Curve Modifier distorting object I want to curve

I am trying to create a gothic tracery window, and I've been trying to work from this tutorial https://youtu.be/vXAYt2h_Tto (skipping over anything to do with unwrapping/texturing as I do not need ...
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Non-destructive method to subdivide cylinder lengthwise (i.e. replacement for loop cuts)

I'm currently using a non-destructive workflow to build models for product photography. Here is my hollow cylinder/tube, constructed from a subdivided 2D mesh, with a boolean to remove the center ...
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Object disappears when Boolean modifier is added [closed]

I am trying to give Boolean to the object, but the object is deleted. What should I do? The objects: With the Boolean modifier active: I have video about it.
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How to array a rope with a texture without a line between each array object?

I'm still beginner in blender, I make a rope and I unwrap it but when I imported a texture to that rope and added an array modifier to make it more longer to use it in a ship then I discovered that ...
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5 votes
4 answers
859 views

How would you make a sphere hole in a bigger sphere?

I've been trying for some time to make a sphere hole in a bigger one, just like the death star, but I can't seem to make it without having shading issues. It seems like it has to do with the fact ...
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How can I disable modifiers applyment when clicking on an object?

Thank you for trying to help :) I don't know why but everytime I click on an object it applies "Cast" modifier to the object. Actually, this might help solve the problem: I'm a beginner, I ...
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Why modifier in the source object is not working for the main system of particle system?

I have created a cube system containing lots of spheres with particle-system and emitter option. But now I am trying to give some shakiness to all of the individual spheres. That is why I gave the ...
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Why checker deselect doesn't work on object created by array

In Blender 3.2 - I have created 10 cubes using an array modifier having a relative offset the same as the side of the cube. After I apply the array modifier; when I select its faces, I don't see any ...
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How to bend a straight strip into a complete circle?

i'm strying to bend this detailed ornamentation into a complete circle, like in this chandelier What's the best way to achieve this? Thanks!
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1 answer
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Where is named attribute blender 3.1.2?

Sorry for this real nonsense question of mine but can someone tell me where is (or how to accomplish ) named attribute in blender 3.1.2 ? the reference question is here where it has been used : How to ...
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2 votes
3 answers
181 views

How making only small hills flatter in landscape?

I have a landscape where I only want to make the small hills and bumps much smaller. However, the basic shape and larger rocks should be preserved. Is there any tool etc. with which you can only make ...
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I am trying to create a box of block and knock it down with a pendulum [closed]

I am creating this after seeing a tutorial on youtube but I dont know why when I am using array modifier my created array is not in sync with the outlines.
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Create/simulate repeating bevel on walls of room geometry

I'm super new to using blender, and i'm enjoying the experience thus far! I'm looking to create a very simple room that has a sort of beveled texture/geometry along its walls, floor, ceiling, etc. My ...
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1 vote
1 answer
28 views

Merging two objects to make a corner

I'm making a hill/elevated surface, and I wanted to add in self-intersection corners, which would allow for me to have corner peices. I already tried to make both walls objects, and boolean them, but ...
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1 answer
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Blender bevel curves

I am trying to bevel a curve by selecting it in orange, but only one section will apply the bevel modifier, I am using Blender 3.0 Any help would be greatly appreciated. Thanks, UPDATE Here's the ...
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Blender 3.1.2 joined (internal) objects rotate at different rates when animation applied to whole

I have a gear assembly made up of a joined gear wheel, hub, and spokes. The gear assembly is parented to a timing belt gear which rotates 12 times over 360 frames i.e. the belt gear goes from 0 to ...
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Do you have to apply modifiers before baking a normal map?

I am about to bake a really high poly model onto a low poly object and I was wondering if I had to apply my subsurface and displacement modifiers before doing that?
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3 answers
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How to unlink Object Texture (material) in blender

[![Hello. I'm trying to create a wood texture on fence plank in Blender(3.1.2). I'd put the texture on one plank, and then linked the rest of the plant to the one with the texture to copy it's ...
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3 votes
1 answer
80 views

Flatten mesh along curve

Say that I have a mesh and a curve. Then I can shrink-wrap the curve so it follows the mesh. Is it possible to flatten the mesh in the perpendicular direction to the curve to make space for a road ...
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2 answers
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How to apply all geometric transformations given by modifier but without modifier itself?

I now watching tutorial on the low poly airplane creation from PolygonRunway: https://www.youtube.com/watch?v=FkaVtOkLJoI I stuck with creating the stone. He firstly created the cube on ...
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3 votes
2 answers
69 views

Modeling an organoid

I am trying to model an organoid as shown in the attached image with the label "normal tissue organoids". I have started with a cube arrayed along a curve as in the attached .blend. But I ...
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1 vote
1 answer
27 views

Adjust (crop) object on plane

I'm still a beginner. Is there a way to use the sand surface as a boolean cutter to cut an object so that you pull the plane down onto the object and the plane doesn't just go through, but pushes/cuts ...
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3 votes
1 answer
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How to solidify a model/tube without overlapping/passing through itself?

I want to remodel blood vessels and have uploaded the thin-walled model in blender. To 3D print it, I need to increase the wall thickness to 0.5-1mm. I managed this well with the solidify tool. It ...
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3 votes
1 answer
88 views

How to morph two objects using geometry nodes?

H i , we do have two meshes with same exact topology and we want to morph them together ( exactly like what happens with shapekeys ) with geometry nodes by a simple vertex weight control how we can do ...
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0 votes
1 answer
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How to match modifier visibility in render and viewport?

How can I match the visibility of everything (specially modifiers) in viewport and render? I do want to do this in a huge scene all at once. Imagine that we have a big architectural scene that we want ...
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1 vote
1 answer
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is it possible to use shrinkwrap or something similar this way?

So here I have a Sphere inside which is a tree but I've detached it's branches so it's only leaves, now what I wanna do is trace the block so that I can use it for LOD in distance I've done same ...
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2 votes
2 answers
140 views

Having trouble with complex Boolean Modifier

I'm modelling my first car in Blender, a Porsche 911, and am starting detail work on my base model. I am trying to boolean out a hole so that my tail lights can sit just behind the mesh, just like the ...
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2 votes
1 answer
58 views

vibrating each atom in a structure?

I am trying to make a structure containing lots of vibrating atoms. I already created the structures by first creating a cube and a small sphere. And, then choosing the particle properties of the cube ...
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19 views

Issue with Cloth Modifier on Plane when Rotating

I made a tube (that’s linked to the plane shown below through the SurfaceDeform. Modifier) that’s attached to two objects, each with a hook that’s a parent to it’s vertices. When I rotate the objects ...
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2 votes
1 answer
31 views

Decimate removes faces, but not edges/vertices

The model I'm working with is a very high-poly .ply file with over 5.6 million faces. Obviously, that's far too high, so I imported it into Blender and attempted to reduce the face count using the ...
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1 vote
0 answers
38 views

Mirror Modifier and spacing

This is my first stab at using the mirror mod and I am have a weird issue. The eye in this case is mirrored but it's not in the correct place according to my ref image. I have done the red loop and it ...
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-1 votes
0 answers
33 views

"Applying modifiers failed for cube" error

I am beginning in Blender, and today I tried to add a mirror modifier but it didn't work. It's showing a error Applying modifiers failed for cube.
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1 vote
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29 views

How can I instance this array along the curve?

I have created a ball chain to wrap around my object and to do this i added one uv sphere and then added a nurbs circle, array and curve modifier. The problem is that naturally each sphere add more to ...
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0 votes
1 answer
14 views

Is Curve Modifier Axis Alignment working properly?

Can someone help me understand if there's something wrong with the curve modifier axis alignment or if I'm just missing something? Here are some before/after screenshots: Could someone please check ...
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1 vote
1 answer
35 views

How do I make my conveyor belt object carry an object straight and then slightly shift up at an angle and back to straight?

Blender Version 3.2.0 (3.2.0 2022-06-08) I have created a conveyor belt for a piece of complex machinery that I am animating. I am using this tutorial as my base concept. It is partially working as my ...
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1 vote
1 answer
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Graph Editor F-curve noise modifier for cameras is completely flat in 3.2 - doesn't show bezier handles - how do I show them?

I just updated from blender 3.1 to blender 3.2. In blender 3.2, I added a keyframe to a camera, then added an f-curve modifier. Normally, it looks like the picture on the bottom once I change the ...
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Boolean modifier not cutting when set to difference

I'm trying to use a mesh to cut into the terrain below. Applying the boolean modifier seems to just join the meshes and use the terrain texture on them instead of cutting a hole in the shape of the ...
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1 vote
1 answer
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Array along curve only arrays to a certain distance

I want to array along a curve, but the array modifier only works to a certain distance (really short). I've played with different modifiers, but it doesn't seem to work. Also I changed the location ...
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1 vote
1 answer
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How to correct weird geometry after boolean?

I have created a mesh with boolean operations (bool tool) and I need to have it ready for 3d print. Now I've noticed some weird geometry happening but I cannot determine what it is. You can see in the ...
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1 vote
0 answers
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Subdivision surface problem and jagged object

I have just started learning Blender. I need help with subdivision surface. I added a Torus and smoothed it and further tried to use the Subdivision surface tool to make it smoother, but instead of ...
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