Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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How to hide parts of a object without boolean?

Doing a concept of a feature for a game and need to make the map only appear in a little zone, but it should move and everytime it moves or a change something the boolean cut half of my processor and ...
Dystoa's user avatar
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1 vote
1 answer
40 views

Why do I get a wedge instead of a loop when using the simple deform bend modifier?

I am trying to bend shape a few degrees using Modifiers -> Simple Deform -> Bend. However, instead of bending my shape into a semi-circle, this modifier keeps bending my shape into a wedge. I ...
PetSven's user avatar
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4 votes
2 answers
88 views

Creating a parabolic-shaped arch more automatically

I'm trying to create an arch in the shape of a parabola, like the arch in JK Bridge (Brasília-Brazil). I managed to "model" it manually, using some reference images, but it didn't turn out ...
Thomas's user avatar
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1 answer
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Boolean object shows up in render

my boolean object which is used by a bunch of objects, shows up in the final render. The collection which it belongs to, is set to invisible in the render. When I move the boolean object away so that ...
Piet's user avatar
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Shape key looks different in between edit mode and object mode

I want to know the cause of this problem and stop this happen. I applied shape key to object from armature modifier with corrective shape keys. When I enable the applied shape key in object mode, the ...
Black Cat's user avatar
1 vote
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42 views

How to bevel this impossible looking junction of edges with multiple bevel width?

I have just started to learn hard surface modelling and I came around a very tricky corner with junction of 3 edges which I have to bevel. In the following image I want to create two bevel with ...
Waste2Arts's user avatar
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18 views

Difference between mirror modifier and creating collection instance

I was wondering about the difference between using the mirror modifier to mirror an object around the main object, and creating a collection instance then rotating the duplicates around the main ...
Muhanad.H's user avatar
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"Exception Access Violation" error keeps occurring when rendering a final blender project [closed]

So we have been working on this animation project for a while now. After everything was said and done, we moved to the rendering process. We left a render overnight but when we arrived the next ...
DFault's user avatar
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2 votes
1 answer
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Non-Destructive Deformation of a Collection Instance in Blender with Lattice

In my current project, I'm attempting to deform a collection instance in Blender. I believe using a lattice would be the ideal approach for my needs, but I've been unable to make it work effectively. ...
Tai Alt's user avatar
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13 views

Intersection boolen shader

How can I make a shader that will change if two objects intersect? (More precisely, I need to understand how to calculate the factor for a mix shader using vector maths)
Дима Сидоренко's user avatar
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23 views

Applying specific Geometry Nodes modifier to an object with python [duplicate]

I am very new to python and writing blender addons. I am currently trying to make an addon that takes the selected object, makes a new cube at that location, and then applies a set of custom geo nodes ...
michael warneke's user avatar
2 votes
1 answer
111 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
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1 answer
24 views

Follow path of curve while the curve is drawn

I have a complicated curve, where the spline length is not aligned with the resolution of sample points. I animate the curve with the bevel_factor_end value. I ...
p6majo's user avatar
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1 vote
1 answer
31 views

Boolean raise ValueError

A boolean modifier that was working is now throwing an error in Blender 4.0.1 raise ValueError("1-2 args execution context is supported") ...
Increality's user avatar
0 votes
1 answer
35 views

How to solve problem with render with boolean modifier?

I just use modifier boolean and it brake my render, idk why. Link to file https://mega.nz/file/UiN3mIiI#2amb61yz-1j7d43prSwPikVC_aZ4DHoFfJAlVLNaPrk
LeCras's user avatar
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Object modifiers in python, is it possible?

Is there a way to create object modifiers coding in python, similarly to what can be done for addons, or the only way is writing C/C++ modules and rebuild Blender from source code?
Antonio's user avatar
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What does 'pose.bones' mean in driver path?

I saw the corrective smooth modifier applied to the pants part while looking at the Ellie demo file. The monitor had drivers on it. There, in the path section, it was written as pose.bones["...
supermoon1234's user avatar
5 votes
2 answers
402 views

Maya Bending in Blender, is it possible?

current iam following a enviroment Tutorial, but the Teacher is using Maya. He bends a floor part with 15 degrees, when iam doing the same in Blender with the simpl deform Modifier, i dont get the ...
Harning's user avatar
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0 answers
22 views

how to fill big holes in blender

I have big holes in the mesh of human skull. I want to topologically fill holes. Like in the picture you can see holes. I can close them with face>fill option but not grid fill. It gives the error ...
Fatih Hamırcu's user avatar
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0 answers
15 views

Is it possible to change first object's place in array modifier with script?

In blender i have a curve and a cylinder that i want to go along the curve, and i use array and curve modifiers for that. But i want to change the place where my first cylinder is placed, it is placed ...
Dan's user avatar
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2 votes
1 answer
44 views

How to smooth such a boundary?

When I use a Boolean modifier to deviate from a plane, I get this section of the object. I want to make this interface smoother, but the bevel operation doesn't work and it creates a lot of extra ...
fage's user avatar
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1 vote
2 answers
74 views

Why bevel modifier is not working?

I'm trying to cut the edges/corners of the pillar that I built by using bevel modifier (pic. 1). Selected one vertex and tried with several edges (to cut a straight line of corners). It does not work ...
Ghoste's user avatar
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0 votes
1 answer
143 views

Accelerator keys in Blender 4.0

Does anybody know how to make accelerator keys to work in Blender 4.0 ? Can it be fixed by an add-on? They 'replaced' accelerator keys with a search bar. I read UI dev discussion and I think their ...
MikeTS's user avatar
  • 3
2 votes
2 answers
146 views

Need Help Creating Arches Around Main Structure - Array Usage?

everyone, I created a building shaped like a bowl, inspired by the Brasília Cathedral (though with some different measurements). https://en.wikipedia.org/wiki/Cathedral_of_Bras%C3%ADlia Similar to the ...
Thomas's user avatar
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1 answer
23 views

Union boolean object keeping substraction

I want to upload my model to Blenderkit but it seems like it's required to be a single model, not a collection. There's a lot of boolean substraction (I used Bool tool). However when using union or ...
Maksiks's user avatar
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26 views

Help! Is this object rotation on a displaced surface a bug? I can't figure it out

I'm not sure if this is a bug or if I'm doing something unknowingly to cause the issue, and at this point I'm feeling pretty stumped: My render is not matching my viewport. I've checked all modifiers ...
Smashed_Pumpkin's user avatar
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0 answers
21 views

Use Mirror modifier but keep the UVs

During my project I discovered that something was not mirrored properly, the problem is that I had already done texture and UVs for everything, so if I cut in half and put a mirror modifier it puts ...
Golden Dragon's user avatar
-1 votes
0 answers
27 views

Boolean not cooperating with ridges [duplicate]

I'm trying to cut some holes in my trailer for the storage and windows. I try to use a boolean modifier and it doesn't really work. When I try to cut holes in the trailer without the ridges it works ...
Dikianify's user avatar
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0 answers
27 views

Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar
2 votes
1 answer
268 views

Why can't I add a modifier like Bevel to object?

This modifier doesn't work to me Blend file My problem in image
Mirik's user avatar
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2 votes
1 answer
27 views

Making variations of a cyclic modified loop walk cycle

I am wondering how I could make a walk cycle with variations after using a cyclic modifier to repeat the cycle infinitely. My cycle runs for 30 frames for a cycle which then repeats. However, I'd love ...
Lawrence  Wong's user avatar
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3 answers
73 views

Blender Geometry Node : Mesh Boolean isn't working on instances

When I try if I use individual ico-spheres (individually transformed) as inputs for the the boolean works just fine, however if I use instances on points the output disappears! Trying to resolve this ...
saicode's user avatar
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0 votes
1 answer
69 views

Boolean acting funky with ridges

I'm trying to cut some holes in my trailer for the storage and windows. I try to use a boolean modifier and it doesn't really work. When I try to cut holes in the trailer without the ridges it works ...
Dikianify's user avatar
1 vote
1 answer
31 views

accidently applied mirror modifier

hi all so I have been working on a character here , I used mirror modifier , after a while I accidently applied the mirror modifier on the character , I did not want to apply it , because I Also Want ...
Games nr's user avatar
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0 votes
1 answer
27 views

How to join two objects in blender where one of them has an array modifier?

I have an object that has no array modifier with it but other has an array modifier added to it. Now since I select them both using Shift key, I don't find that array modifier working anymore. I know ...
M.Riyan's user avatar
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0 answers
23 views

why does my parent to 3 vertices object jump on my chain animation?

I have made a chain animation with array + curve modifier. I applied the array modifier and i am moving the chain by the y-value via drivers (a custom scene property). I parented the object to the ...
Chris's user avatar
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1 vote
0 answers
25 views

Detail transfer from high poly to low poly mesh

I saw that people in different tutorials transfer details from a high poly to a low poly mesh by overlapping them and adding a multires and a shrinkwrap modifier to the lowpoly mesh. Why do they do ...
villager's user avatar
1 vote
1 answer
51 views

My Array doesn't follow the curve

I know this is questioned a lot. I have been tried many ways but my stitch array doesn't follow the curve well. I have set curve & object origin to cursor. But still it apply very weirdly. with ...
UNSENT's user avatar
  • 31
0 votes
1 answer
54 views

Are there any way to get mirror modifier for camera with geometry node now that everything node have started to land?

I wish to generate synthetic data for analysis of structure from motion scene reconstruction for a rig of cameras that look like that: As you can see, my two cameras should act like if there were a ...
softyoda yoann's user avatar
0 votes
0 answers
34 views

Why when i use interpolate hair curves modifier the original guide curve float away from the mesh

I'm new in hair system. I've using blender 3.6 to create my avatar. The hair curve always fly away when I add the interpolate hair curves or Duplicate hair curves (maybe there are others but I don't ...
Tchi HU's user avatar
  • 13
2 votes
1 answer
45 views

How to project the outline of an object when viewed from a particular angle onto another object and use that outline to cut through the object

is there any way to generate a cut throw an object (target) so that the whole projection of another object (template) fits ? For example something like in the image: I have some 3d models (templates - ...
Iván's user avatar
  • 149
0 votes
1 answer
24 views

Why does the shape and size of an array part deforming when using curve modifier

So basically im trying to make a tiled roof top thats curved. Simple deform doesnt do what i want so i want to use a curve modifier however whenever i add the curve modifier to the array the size of ...
Pizza Slice's user avatar
1 vote
1 answer
36 views

Why does the bounced part with the mirror modifier go through the mesh

At first, I added a circle with 10 vertices, then I extruded it, removed two vertices and turned on the mirror modifier, and that's how I got this error. I would like to know what I have to do to make ...
Racer Ghost's user avatar
3 votes
1 answer
32 views

Bevel modifier issues?

I've got a part of a model that has some issues, I think due to the combination of subsurf and bevel modifier. I thought there could be a face orientation issue, or duplicate vertices but seems not. ...
StewD's user avatar
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0 votes
1 answer
58 views

Mesh boolean in Geometry Nodes is slow, any alternatives or workarounds available?

I wanted some basic boolean operations for a few title animations. Here's one where I use a pie animation to reveal the text underneath But using Mesh boolean makes the scene lag so much. Is there a ...
jugaadanimation's user avatar
0 votes
0 answers
28 views

Fitting a piece of steet around a corner / path

I have a bit of a problem here. I've got a piece of street (Here called Street_Raw) that I want to fit along a path (NurbsCurve). Now, I've watched some tutorials on how to do it, though it doesn't ...
Marco Naumann's user avatar
0 votes
0 answers
20 views

"What is the 'allow overlapping types' option used for in line art modifiers?

As I understand it, this option allows for the independent representation of multiple features that overlap on a single edge, allowing for separate lines to be drawn for each feature. However, I haven'...
loejua2332's user avatar
0 votes
0 answers
15 views

Why won't this GP lineart modifier show up?

File I'm working with here. I'm trying to use a Grease Pencil lineart modifier on an object in a scene. This should be pretty straightforward, and indeed if I append the object (Mug) into another file ...
Michael Weston's user avatar
0 votes
0 answers
15 views

Entering Subdivision option and increasing the number of cuts on a plane

How can I enter the subdivision option? I have tried right clicking and it only moves the object around. I want to use the subdivision options to increase the number of cuts on a plane.
Olweh Zun's user avatar
0 votes
1 answer
30 views

How to see how all objects with Decimate modifier will look like?

I want to add Decimate modifier to all objects, but I need for one project to have all objects separate from each other, so I can't merge them with Ctrl+J, is there any way other than adding Decimate ...
SmartGerber 's user avatar

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