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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

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Modeling twisted object correctly

I'm trying to model an object to create chainmail to 3D print I'm having some issues with the twist. How can I model the object normally or using geometry nodes so it's 3D printable while. Making ...
Rick T's user avatar
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0 votes
0 answers
17 views

Array won't generate geometry [closed]

I'm working on an animation that needs a lot of one asset repeating itself. The array modifier is going to be key for this, but when I thought about the computational stress it would put on my PC, I ...
Default_dx's user avatar
1 vote
0 answers
14 views

Array Modifier Constant Offset (x) changes when I render

I've created an array of 7 planes with a constant offset of 1.5 inches. When I render with the F12 button, the offset changes so that objects are in the wrong position. Is there a workaround?
smorgan's user avatar
  • 11
0 votes
3 answers
53 views

How can I keep space between geometry node instances made on curve whose control points are moved by empties?

I need to do "Array" and "Curve" modifier type thing by geometry node. Curve needs to be moved by empties. And the result is the 1st picture and problem is when I move empties ...
Yokomizo's user avatar
  • 405
1 vote
1 answer
55 views

How can I make my lego tiles on a grid without resizing them?

I've been making an animation using Legos, and the last part I have to do is make a Lego pond. I've looked into a few tutorials and other posts, but they all resize the lego tiles to make them fit ...
MagicalMCBoss's user avatar
2 votes
1 answer
42 views

Mesh objects in array modifier not evenly spaced when adding a curve modifier?

I'm trying to make an ammo belt using an array on a curve. When the belt is in a straight path, it looks good to me, but when it curves on top, the distance between the bullets is longer than it ...
Davi Escorsin's user avatar
0 votes
0 answers
21 views

Boolean problem?

I haven’t used Blender for a long time and, based on possibly incorrect memories (about how to use this modifier correctly), I remade the mesh that resulted from using the Boolean modifier, but ...
myanbow's user avatar
0 votes
0 answers
19 views

My Screw Modifier in Object doesnt show in after render image [closed]

I make an object using screw modifier. It shows in shading viewport (solid and rendered). But after i render it to image the screwed modifier object doesnt show. Anyone knows how to fix this?
Niko Dennis Hutabarat's user avatar
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0 answers
13 views

Combination of geometry nodes to produce chaos terrain

Chaos terrain, in the astronomical sense, is terrain which has been chopped up by tectonic forces, forming what's best described as "a mess". From orbit, it looks like a assortment of lines ...
KEY_ABRADE's user avatar
0 votes
1 answer
24 views

Difficult on doing simple Bevel (Bevel modifier) + Subdivision Modificer | Hardsurface Modelling

I got to 3D model a simple box product, but I'm stuck on doing the corner bevel. I almost got the result I was expecting, except for this normal issue there, as you can see. I tried to edit the Shade ...
Herbert Lausmann's user avatar
0 votes
0 answers
17 views

Allowance modifier or technique?

Is there a modifier or a technique to add customizable allowance to selected geometry? I can use the Shrink/Fatten modifier on selected faces, but this is a destructive operation. The possibility to ...
telephone's user avatar
1 vote
1 answer
16 views

Place different objects on curve with exponential space between

Hello everyone, how can i place all these different(!) objects to the curve, with using empty as a space, rotation and location controller between them, but exponential increments or decrements. As it ...
Duar Rat's user avatar
1 vote
1 answer
27 views

Why is my cube disappearing when I add a difference boolean with a mesh created from text?

I've been following this tutorial. While it is old, I'm working on the assumption that boolean operations are a pretty fundemental feature and won't have changed much. I'm using Blender 4.1. I have a ...
Quentin's user avatar
  • 125
1 vote
0 answers
41 views

How can I make shiny fish scales like these in blender?

I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
István Laurencsik's user avatar
1 vote
1 answer
27 views

AttributeError: 'NoneType' object has no attribute 'modifiers'

So I've been trying to add Geo Nodes modifier to a created cube through custom UI panel, even though it works as intended, Blender shows me AttributeError. How can I fix this? (I'm new to coding so ...
Veeran's user avatar
  • 33
2 votes
1 answer
35 views

Applying subdivision surface modifier failed

I have been using blender for about 15 years now and never had this problem. I'm using blender 4.1.1, the latest blender version on steam. I really just added a normal icosphere, added a subdivision ...
user140193's user avatar
1 vote
1 answer
19 views

Bevel modifier causes shading issue

I was using a Boolean modifier with a cube as a cutter for a cylinder. When The bevel modifier causes a shading problem coming from the beveled corners. I've already tried adding loopcuts to isolate ...
user123511's user avatar
  • 1,259
0 votes
1 answer
33 views

How to randomize geometry for array objects?

I'm trying to make wooden structures, like walls, floor, etc. I'm using simple method with Array and Boolean modifiers: I also want to add more unique geometry to every plank. How can I do it (except ...
Сергей's user avatar
0 votes
0 answers
21 views

Seams not seaming

Nooob alert, as I am tired and exhausted of this project that im making, and the deadline aproaches quick. Does anyone know why the subdiv mod doesnt register inner edges as sharp? Means a lot!
Samanuel's user avatar
0 votes
1 answer
16 views

Removing a sphere from an arrayed body

I hope that somebody can help, I am trying to remove a sphere from a body that is created from an array along a curve. When I try and run a boolean modifier to remove the sphere, the array body doesn'...
Cubes's user avatar
  • 3
1 vote
0 answers
26 views

Geometry Nodes Editor Panels default behaviour (4.1)

Is it possible to set the default behaviour for Blender's (4.1) Geometry Nodes editor so that panels stay closed in the editor, under the "Group" tab? Every time I edit a custom node group ...
MrOfnoctonod's user avatar
0 votes
0 answers
30 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
1 vote
2 answers
56 views

Random walk on animation channel

I want to add a random walk noise to the motion of an object. By random walk, I'm talking about the mathematical term. What it would mean is that for each frame the value of the channel is offset from ...
stib's user avatar
  • 885
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
Np_cxz's user avatar
  • 11
1 vote
1 answer
28 views

After using union join, I can't sculpt

Screenshot for clarity: I used union join to smoothen the way the different parts were joined (neck to head, head to muzzle, etc. etc.) and these squares appeared. I was following a YT tutorial and ...
Leena A's user avatar
  • 13
5 votes
1 answer
58 views

Unable to Access exposed Material Input in Addon from Geometry Nodes Modifier

I'm exposing the input to a Set Material geometry nodes modifier property in my Addon UI through layout.prop(), similar to what was done in this thread. All the ...
baby boss's user avatar
  • 125
1 vote
1 answer
17 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
0 votes
0 answers
20 views

What modifier would bend this cylinder to the same shape as the top shape

The shape is so confusing, how can I make this cylinder conform to the same shape as the top model.
Danyul's user avatar
  • 79
0 votes
0 answers
29 views

Cutting dynamic holes into objects with an animated object

What I'm trying to do is making parts of a house transparent to see inside. However, simply deleting the geometry for every "window" i want to make is not viable. The transparent area should ...
TheUnknownWombat's user avatar
0 votes
1 answer
25 views

There are some weird edges and shadows in final render Cycles

I'm using boolean modifier to create some holes and it works fine in eevee render and everything is smooth but in cycles I get some weird edges and shadows.
KMD's user avatar
  • 13
0 votes
0 answers
17 views

Importing height map - scale and dimensions

New blender user here. I'm amazed at what this software is capable of. My main interest is taking real world terrain data. I did try BlenderGIS, but I had some problems with it. In addition, I do ...
andand's user avatar
  • 1
1 vote
1 answer
38 views

Array Objects Around Ellipse

I want to evenly array some squares around an ellipse so that the squares are facing inwards. I followed the thread here How to make objects follow a ellipse? (Duplication around ellipse) This is ...
Bedson's user avatar
  • 73
2 votes
1 answer
39 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
SnoreBin's user avatar
0 votes
0 answers
24 views

Import Blender curve simulation into Maya

I made a simulation in Blender. My end result are moving curves. I would like to export them to Maya. I tried all the formats (.abc, .fbx, etc.) and each time I got nothing once I import them into ...
Just phil's user avatar
0 votes
1 answer
48 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
2 votes
1 answer
45 views

Wrap an array around an object without a curve

I have an array of cones I am trying to wrap around another object like in the reference photo: When I am trying to use the array modifier's "Object Offset" all cones are thrown randomly ...
Eule's user avatar
  • 349
0 votes
1 answer
49 views

How do I make a 3D model appear like this?

I apologize for the vague title. Are there specific steps or modifiers to hide interior edges of a 3D model, similar to these pictures? My goal is for the interior of the left object to look visually ...
fate's user avatar
  • 11
0 votes
1 answer
102 views

Wrap an earth map back to a sphere (Robinson projection)

I have a problem. I would like to wrap the map around a sphere. My current iteration is a Robinson projection. I found some similar problems in the forum, but unfortunately, they do not fit my problem ...
Pascal Meger's user avatar
2 votes
1 answer
225 views

Why didn't the full logo appear?

I'm trying to add a logo to an object. The tutorials I watched instructed to export an Illustrator file as SVG. Then import it into Blender and shrink-wrap it to an object. I followed instructions (I ...
Philadelphia_Collins83's user avatar
1 vote
1 answer
19 views

(Radial Topology) How to join object instances on the edges of the circular shape?

I want to create something resembling a gear, to do that I start with a plane that represents a shape of a single gear tooth, add array modifier then either Simple Deform or Curve modifier to create a ...
J. A.'s user avatar
  • 175
2 votes
1 answer
61 views

Need Help Modeling Chef’s Hat with Folds in Blender

I hope you’re all doing well. I’m currently working on a project where I need to model a chef’s hat with intricate folds, but I’m facing some challenges in figuring out the best approach. I have a ...
Tanishq Gupta's user avatar
0 votes
1 answer
35 views

Multiresolution for vertex group (blender 4.1)

Is it possible to generate (or simulate) multiresolution for only one vertex group (or mask)? The point is I need more geometry in a small part of the mesh (human model, subdividing the entire ...
Ann Aleshkina's user avatar
0 votes
0 answers
16 views

issue with edges bevel weight messing up my mesh

i am pretty new to blender (been learning for a couple months) but i am having an issue with the edges bevel weight messing up my mesh. i am watching a video guide for making a car so the modifiers i ...
rory's user avatar
  • 1
2 votes
2 answers
164 views

How do I make an arrayed object fit a 3D curve?

I'm trying to add stitching to a shoe, and I started by making a single stitch, then using the array and curve modifiers to try and get it to conform to the 3-dimensional bezier curve I created. It ...
blenderbeginner's user avatar
1 vote
1 answer
75 views

How to design deformed text in sphere shape using Blender geometry nodes

I tried to achieve a similar effect using Blender's Sverchok nodes but couldn't get satisfactory results. The letters deform too much. How can I achieve this using geometry nodes instead? Thanks in ...
blend-ipos's user avatar
0 votes
1 answer
12 views

Is it possible to use a heightmap to create displacement and use the object as a modular asset with the edges alligned with each other?

I'm trying to make my wall a little more interesting by using a heightmap on a subdivided face, which I then want to decimate to make it a little more manageable. But this method doesn't create ...
Interested's user avatar
0 votes
0 answers
16 views

Freestyle lines are not fully shown / not visible

Does anyone know why all the outline options I try in blender have this same effect. When I look at the object from the front view some lines are not shown. I actually need the lines in front to be ...
Ilona Rietdijk's user avatar
0 votes
1 answer
43 views

How to make an object cut out which follows the general outline of this array?

I have this array of bars, which is created by using an array modifier and then a curve modifier. Note that each bar is tilted backwards by 10 degrees. I would now like to add a few new pieces at ...
teeeeee's user avatar
  • 444
0 votes
0 answers
9 views

shrinkwrap modifier - snap mode : project. Need to make a shoe box that has the interior shaped like the shoe to fit in?

I added shrinkwrap to a plane which would then project on to the bottom of the shoe, added another plane just before the top end of the shoe. Auxiliary targeted the plane2. Doing this should create a ...
roshen angelo's user avatar
0 votes
0 answers
11 views

How to duplicate a procedural path with array and curve modifier?

I've created this chain following a tutorial using a path. If I extrude or elongated the path the chain will form which is cool. My problem is that I cannot duplicate this chain so I can have a second ...
Enrico Buffa's user avatar

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