Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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How to create an arch with bridge edge loops consistently

I am trying to create an arch. I followed the instructions from 2:49 time at How to use Array to build an arch - Blender 2.8 Tutorial and got it to work, but then after that, it failed to work again ...
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Fast way of creating a total union of two objects

I want to make a `clean' union of two objects, which loses all trace of these objects being previously separate and makes the bevel modifier work on the unified object. In this specific case, the two ...
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Boolean effects just a piece of my object (2.82)

i wanted to cut the whole object but the boolean doesnt work as i thought. what i'm doing wrong here?
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How can i recreate this type of displacement

I've recently become interested in artists like Jesse Kanda and Chris Cunningham, especially their way in which they distort and displace figures. i'm wondering if anyone has a method of recreating ...
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set positions for particles (particule systems) with python

I'm learning to make 3D model in Blender with python scripts, and I have 3 questions for particle systems : 1) I have a cube with some dimension (lx,ly,lz) and I want to add (n) particles inside the ...
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Make a hole in sculpt mode NO BOOLEAN

I would like to simply subtract materiel from the mesh and dig a hole though. I need to make a lot of random organic holes and can't stand the idea of making each hole as an object and using a boolean....
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What causes penetrations in Surface Deform modifier?

I modelled a long T-shirt and gave it "fake" cloth appearance using the surface deform modifier. When the character lifts his legs (during running), the thigh penetrates the lower part of the T-shirt. ...
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Procedural stairs driven by a curve

The idea is to create procedural stairs that are driven by a 2 point curve (or just 2 empties if possible). The curve/distance between empties controls the amount/length of stairs and the angle. I ...
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1answer
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Button with Multiple Operations/Functionality

I would like to code multiple functions (operations?) to a single button that is on a Display panel within the 3D viewport, and which will have toggle functionality. This is what I have so far. I'd ...
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How can I fix the black parts after I apply subsurf?

As you can see in this picture I was trying to create a face, but when I apply a subsurfaces modifier you get these black spots. Does anybody know how to fix this. thanks in advance.
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Boolean modifier behaving strangely

I'm trying to make a grappling hook. I have two objects in my scene, one for the "stick" and the other for the four claws, as shown below in the pictures. Each claw intersects the stick along its ...
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Procedural Generation of object with random transformation

I am new to blender, so what I am asking may be a very simple thing to do. I am trying to procedurally generate multiples of an object and apply random transformations to it. I have a simple curve and ...
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When I joined 2 meshes to 1 by anyway, it appears black spots shading [duplicate]

I tried to use edge loop bridge, fill, merge vertices, it is all the same. I had the same modifier for the 2 meshes, but I did not applied it. I tried to use blender 2.8.2 and 2.8, the same. Please ...
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The volume of an object resulted from a boolean operation is “sometimes” a negative number. Why is this happening?

The volume of an object resulted from a boolean operation is "sometimes" a negative number. Why is this happening? If I export this object as an STL file and import it back, the volume of the imported ...
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how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
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Trouble with getting correct context

I am brand new to both blender and python, so i apologize in advance if i'm missing something simple, but i'm having trouble with my script. The purpose of my script is to hopefully delete the default ...
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1answer
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Adding thickness to 3d printed topographic map

I am trying to 3d print a topographic map. I have followed a tutorial I found here: https://digitalcommons.cedarville.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&...
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Generating wireframes gives deformities

I am trying to convert a .stl model into a wireframe, but it always gives me annoying long lines coming out the side.
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How to connect two walls as as T or as a corner

I put all these walls together, snapped their ends to the other faces and merged by distance but I have all these overlapping faces. I tried to use a boolean tool to remove them or to merge edges but ...
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How can i wrap an array grid onto a different object without the objects “collapsing”?

I was interested in how to get geometrical bumps on this grip and thought it would be easy to do, but the problem with the shrinkwrap modifier is that it collapses all the faces onto the shape also, ....
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Certain faces will not line up with vertices when using subdivision modifier

So I am creating a body, and I have applied the mirror and subdivision modifier, However, the lower faces meet the vertices whereas the upper faces do not, Why is this happening? This is an image of ...
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1answer
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Blender weight can only painted on face

Blender 2.8's weight painting behavior is really different than 2.79 and it's bugging me for few month One of the biggest problem is I can't paint vertex weight by clicking empty space. For example, ...
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28 views

Need help with subdivision surface

I was trying to add the subdivision surface to this object so I can later add a displacement modifier, but when I add it, even on Simple it creates some weird geometry bugs, can someone help? https://...
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Why do creases appear when I turn on subdivision divider? [duplicate]

So I'm mid-way through modelling a head, and so I decided to turn on subdivision surface modifier to see what it would look like with smoother geometry, but it created some weird creasing effects (not ...
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63 views

Spiral array but with fibonacci sequence

I am trying to make a sunflower. The seeds in a flower grow in a spiral. Whenever I add an array spiral and make it follow the curve, it doesn't seem to look quite right. This is because it doesn't ...
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How to make a mugler mask?

I am trying to make a Mugler mask as shown in the image below but I have no clue how to go about doing this!I'm quite the beginner in Blender and I'd really appreciate some help on how to make this. ...
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Boolean Union Operation to cut overlapping object for 3d printing preparations

I am currently working on a project where I want to perform a boolean union operation to join two objects and at the same time cut the second object with the first in order to prevent overlapping for ...
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How to use pin boundaries in corrective smooth modifier?

How to use pin boundaries in corrective smooth modifier such that the boundary vertices don't get translated? Blender manual doesn't mention how to use this tho. For example, I want to use ...
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Projection Cut around a complex Shape

i´m currently modeling a PS4 Controller. I nearly finished my work on the model, but theres just one last step, which im stuck with: I want to create a cut around the controller, that later will ...
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Using Boolean Union and Exporting to STL resulted in unintended hollow parts

I am about to 3D Print this file. I have attempted to join 2 different models together using the boolean union modifier. One model is a knob, the other is the Cat's head. It looks normal on Blender, ...
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1answer
27 views

Curve hook to mesh

I am trying to make sails for ship. But I stuck on problem. At first I should mention that I am doing it according to: How to simulate a rope? How do I attach rope to a mesh I succesfully hook curve ...
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How to make the mirror modifier's vertex groups option work?

So I was experimenting with seeing how far I could go making a functionally rigged model but hand make only half of it, letting the computer generate the other half completely automatically. Mirror ...
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1answer
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Can the sequence of objects created by the Array modifier be scaled down linearly?

If I add an array modifier to an object, it adds similar objects to the scene as per the input relative distance. Can we scale down each object linearly in that sequence, is there any method to do ...
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I got to deform a mesh to another mesh

I' m an architect and I start to use Blender 3 months ago. I' have to make a urban floor, and attaching the mesh of the floor joints on the floor mesh, and using Shrinkwrap on the joints, with the ...
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How to animate rotation of an object in circular array, without the rotation affecting direction of the array itself?

The array modifier uses empty, which is parented to another empty in the centre of the circle. Is it possible to animate all the object rotating inwards/outwards the circle without it affecting the ...
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how to get rid of these blue lines and are these seams?

How to get rid of these blue lines and are these seams?
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How to scale the top of a mesh w/o distorting the structure

How can I make the top I need the top of my build narrower than the bottom? On the right, you can see the effect I am trying to achieve. I needed to add windows to the original downloaded build so I ...
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When using warp modifier, is there a way to keep the warping speed constant?

Context: You can see below what effect I'm achieving using the warp modifier: What's essentially being done here is the radius of the warp modifier is keyframed to gradually increase. You can check ...
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Why does Boolean intersection result in a flat surface instead of a volume?

I’m intersecting two extruded silhouettes in hopes of getting a volume approximately equal to the object that casts these silhouettes. https://youtu.be/l-m8Ts3rYUI Why do I get a flat surface ...
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2answers
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How to make this texture use displacement modifier?

The result came out just bad, and I can not make it a round shape with a noise texture, it shows as squares instead of circles. Please advice. Thanks a lot!
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1answer
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Text doesn't show up in zoomed section

I've made a zoomed still frame in my sequence, but I want to display text at the exact same relative position as in the unzoomed sequence. This isn't working. At first I thought that I must change the ...
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1answer
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Where did the 'adaptive' check go in the subsurface modifier from 2.80, in 2.81?

Where did the 'adaptive' check go in the subsurface modifier from 2.80, in 2.81?
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1answer
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How to set skin_root_mark on selected vertices of a skinned mesh generated in Python?

I'm writing a procedural tree generator that creates a mesh consisting of a network of nodes joined by edges, then adds a Skin Modifier. Here is a simple example with just one trunk and one branch: ...
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Why isn't the boolean modifier working?

When I use boolean on objects I've reshaped, it gets like this. If the object that has the modifier is a normal object that isn't changed, it just gets a hole in the top, like if the object is hollow. ...
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2answers
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Boolean Cutting is not Working

I have been working on this for like 5 hours but still can't figure it out. I want to use the plane and the Boolean Modifier to remove the end of the nose from the elephant, but it doesn't seem to ...
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Help with Blender regarding how to do forward or any movement which has deform modifier [duplicate]

T I have actually modeled a fish in blender and i had added surface deform modifier on the fish with the help of youtube video( Link : https://www.youtube.com/watch?v=EJLIaNhoSSs). I want the motion ...
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1answer
99 views

How to control inner and outer edge of curve modifier separately?

I am working on a project where I need to create circular roof where the inner edge is always in the same position (has always the same radius), but the outer edge can be adjusted (adjustable radius ...
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1answer
42 views

How to move forward or any movement which has surface deform modifier

I have actually modeled a fish in blender and I had made surface deform modifier on the fish with the help of a youtube video. I wanted your help in moving the fish forward or in circular motion but ...
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Making shapes on a face or sify helmet

I am creating a helmet with rectangle eyes. I'm using the knife tool to cut the shape,also using the mirror and subdivision modifiers. However, the shape itself and the helmet becomes very twisted. ...
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What is the best workflow for dealing with modifiers and complex objects?

I'm coming from Cinema 4D and a new user. I'm trying to figure out the Blender version of this kind of workflow: Download car (for example) model from Turbosquid (made of hundreds of objects in a ...

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