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Modifiers are automatic operations that affect an object in a non-destructive way.

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Unsmooth connection when adding skin to a skeleton, any reasons and solutions?

what I am trying to do is to: 1) read in a list of connectivity; 2) created skeleton in Blender, here I connected all the edges based on the connectivity ; 3) wrapped the skeleton with a layer of skin ...
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11 views

How to bake/apply F-curve noise modifier

Is there way to apply Noise Modifier? Like turning it into keyframes on peaks so f-curve will be easily editable.
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2answers
37 views

Making Tiny Detail

I'm making a larger model that requires a lot of tiny detail. is there any modifier or technique to randomly generate tiny detail onto a large mesh rather than the alternative "Subdivide and extrude ...
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7 views

Part of the Mesh Disappears When using rigify Option After Importing a makehuman model to Blender

I'm facing a problem when Importing from make human (mhx.formate) to Blender .. Every time I choose Rigfy Option it makes the mesh disappear ..
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1answer
28 views

Blender Guru Anvil Tutorial Base Problem

Ok, so I followed the tutorial pretty much to the letter. I was near the end of video 2. I deleted the bottom face and extruded it together with Clipping and Merge like he showed, then proceeded to ...
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0answers
19 views

Lattice won't show in blender

When I try to add a lattice, blender acts like the latice is there but I can not see it at all!! I'm sure it's a setting or whatever I've done while making the model but I have not the slightest clue ...
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21 views

Bending Metal with soft body

I am trying to follow this tutorial. crushing-metal-tutorial I'm wanting to simulating two metal doors being smashed in. Following along the tutorial, I make a low poly cage mesh for each door and ...
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1answer
42 views

Create Topography map lines

I'm curious if there is a better way to draw topography than what I'm currently doing. My process seems really convoluted and long as seen below. is there a better / easier way to achieve this? as ...
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1answer
44 views

Novice - How cut littles holes symmetrically on a cube

novice here. I want to make 3D mattress, and I want to simulate the mattress cover like on this picture: I want to add this little holes symmetrically around my cube. What is the easiest method to do ...
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2answers
66 views

How can I create a boolean mesh to replicate the movement of a milling bit?

I'm trying to model a part that has a (helical) milled groove using the boolean modifier and can't find a good way to model the cutting path of the bit. I have tried using the screw modifier but this ...
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0answers
31 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
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1answer
29 views

How to remove connected intersecting geometry?

I'm using the Skin modifier to make the base mesh for a creature, to sculpt on later. But I have some self-intersections, and would like to remove all the internal geometry -- kind of like a boolean ...
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23 views

Apply Simple Deform modifier as Shape key

I am having the same issue as this unanswered question: Bug with Apply Modifier ( Simple Deform) as Shape Key? I have been able to animate the transition from plane to sphere, but I want to apply the ...
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1answer
35 views

Cannot smooth without trouble on my mesh [duplicate]

I'm working on my mesh which looks like this : As you can see the surface is not smoothed. Then I apply the smooth option and it gives me this result : It is the third times I start again this ...
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43 views

Problem creating holes with Boolean modifier

For the creation of a dice, I made a cube and cut out round cavities with the Boolean modifier and spheres. I attach the sphere and choose difference. However at one spot it makes a hole instead of a ...
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0answers
18 views

can't get properties to display on right side [duplicate]

Somehow it disappeared. Can't find it anywhere unless I start over, but when I load the file I'm working on properties goes away. I can get it to display on top but can's see the selections. How ...
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1answer
32 views

Weird vertices on subsurf modifier

I used edge loops, and then while cleaning up, I had to delete some vertices (dissolved) and then joined them again using faces. Now when i use subsurf modifier, when mesh looks weird. Fairly new and ...
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1answer
33 views

Solidify modifier distorted

I'm working on the legs of a garden fireplace, but when I use the solidify modifier to give thickness to the legs, they become very distorted. I hope the image will clarify this bad explanation. Can ...
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32 views

Does sculpting add polygons?

i'm trying to morph between a regular sphere and a 'head', but i want to ask, when i sculpt the sphere there are added polygons? i'm trying to use the modifiers Shrinkwrap but it does seems to not ...
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1answer
30 views

Use skinning and cloth simulation at the same time

I created a skinned animation, but I have no idea how to make use physic simulation and skinning for the cloth at the same time. When I use skinning, physics doesn't work, when I use physics, ...
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1answer
38 views

Creating a curved cutter to cut into a sphere - Making a Jack-o-lantern

I want to create a jack-o-lantern with a mouth that stretches almost 90 degrees around the jack-o-lantern. My previous strategy was to create a SVG image, make it solid, and subtract it from the ...
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1answer
32 views

Why do all the faces in my mesh turn into circles when adding a Subsurf modifier?

i'm trying to use subdivision surfice modifier on models that i import from Sketchup. but they look like this: before applying the modifier: This happens with all models from Sketchup, even the ...
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0answers
18 views

Exporting Displacement Modifier with Video Texture

I've imported an mp4 and applied it to a plane as a displacement modifier, and this animates the displacement of the plane. I'm wondering how I can export this animation for use in other programs?
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1answer
24 views

Fill the volume area of a bounding box with a grouping of individual meshes

I asked how to fill a volumn area with a hexagon. over here: Fill the volume area of one mesh with another mesh This was marked as a duplicate, and pointed to a solution. https://blender....
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9 views

Can't get array offset animation/action to work with Action Constraint

I have animated and set an action for the constant offset z of the array set to expand when I move an empty object, but the Action is not working. Any ideas what I'm missing?
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26 views

Repeating objects along a path without altering geometry

I'm trying to line up duplications of one and the same object using an Array Modifier and a path/curve. You can think of a line of dominos: They are repeatedly lined up behind each other with some ...
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1answer
41 views

How to make a race track join to terrain

I'm making a racing game. I am able to make a track with kerbs easily: I can create this road with an array and curve modifer, however I'm struggling to join it flush with/add surrounding terrain ...
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20 views

animation two boxes - newbie

During animation two boxes are moving. I want to be visible only mesh of object 1 when they meet each other. And only the "common" mesh. Something like boolean "and" "or" modifier but it must be ...
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1answer
37 views

SubSurface-Mirror Problem [duplicate]

I am beginner, I am trying to made a car bumper and problem appears when I want to mirror my model (I modeled a right side half of bumper because is symmetric). When I use only mirror modifier all is ...
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0answers
47 views

how can i create this floating blob look with metaballs? [duplicate]

primarily using metaballs, how do i get this floating rippling & blinking affect?
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0answers
25 views

can't select,move,rotate the mesh in edit mode

I wanted to select the circle in edit mode but I can't,please help me!!
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1answer
22 views

3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose

I would like to know why,even if I have removed all the keyframes added by a BVH file AND after resetting the pose with ALT + R ; ALT + S ; ALT + G,in object mode and in pose mode the 3d character is ...
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1answer
35 views

Boolean Modifier Mesh Geometry

I'm trying to make a shower drain and am using a Boolean modifier into a very flat cylinder. I was able to get the circles where I wanted them, but the geometry is weird. When I add a subdivision ...
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2answers
89 views

How to create a floating blob?

I was wondering how would i get a UV Sphere to act like the floating blob in the image? As well as
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1answer
28 views

“Cannot Execute Boolean Operation” on a subdivided mesh [duplicate]

So, I'm sure alot of people have asked this but I'm not sure if any answer applies to this problem, so I'm just going to go ahead and ask. I editied a cube and subdivided it, then imported an SVG ...
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38 views

A quick way to convert 3D models into 2D

I'm trying to convert the 3D model of a humanoid mesh a 2D flat model,because I've thought : since I want to do the projection painting of an hand drawn image that's 2D,that you can see below : if I ...
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1answer
27 views

Boolean cut-out renders in viewport but not output

I have an animated boolean cut-out that renders perfectly in the viewport 3D View, but doesn't show up in the output render. Can anyone put me right here? Many thanks!
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1answer
27 views

How to remove ridges from mesh?

There seems to be some ridges protruding from the corners that I beveled when subdividing. The beveled edge is at an angle so I not sure if that's the problem with the mesh.I know this is a simple fix ...
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16 views

Boolean Operation on Extruded Edge

I need to clean up a mesh and thought of using boolean operation to remove the unwanted part. But the 'hanging' edges don't seem to be affected by the boolean operation. For example: if I have a cube ...
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30 views

is it possible to get low and high poly models out of ocean modifire?

I'm using ocean modifier with resolution of 20, before applying the modifier and decimating the mesh I want to ask if there's a better way to get a low poly model out of it? lowering the resolution ...
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1answer
35 views

Skin Modifier 'Skin Resize, Ctrl-A' Not Working!

Just started learning about the skin modifier and immediately came across this issue. The shortcut to scaling is Ctrl A, but this error messages pops up. Does anyone have a solution for me? Thank you!...
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19 views

Textured STL Export

I am using blender for 3D printing, and was hoping there was an easy way to export a mesh with a cycles/node texture displacement. Right now, I’m either confined to Blender’s original (limited) ...
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1answer
107 views

Cylinder cutouts

How can I make such cutouts in the cylinder in blender? Boolean operations? Or there is an easier way to do this? Thank you!
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1answer
26 views

Missing properties in properties window

Hi guys, I don't know how it happened, it might be some shortcut that I don't know about. Everything is okay when I open up a new project but when I load my previous file it looks like that. Also, I ...
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2answers
82 views

Extrude object along curve not working

I'm trying to create a series of arches based on a single molding profile. I've created each arch as a curve and the plan was to then take the profile (a single face at the moment) and extrude it ...
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0answers
38 views

Adaptive Subdivision option in the Subsurf panel missing

I've worked with microdisplacements a few times, but I must've messed something up this time. Essentially, I was createing a scene, using wieght painting, multiple displacement layers, all of that ...
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1answer
32 views

How can I manipulate shapes in order to have similar results as in this 3D max scene?

What I mean by this is, after applying an array, or adding cuts to one mesh, being able to modify the hole thing by one vertex, continuosly and as easy as that
2
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1answer
34 views

Blender boolean modifier difference make distorsion

I'm trying to create a difference between two objects. Let's see my object below : As you can see, I get a really bad result. I would like to show you my shape before applying the boolean modifier. ...
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32 views

Double swirling ring

I am creating a ring that has a base structure with a swirl around the main diamond. More generally - I am having trouble creating a ring structure, with the top portion of the ring swirling around ...
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1answer
44 views

Starring and messy edges when smoothing or using sub surf modifier [duplicate]

I have a problem that when I apply a SubSurf modifier to my project, it has some starring and messy edges around the connection of my spheres. My goal is to have a string of "bubbles" which are smooth....