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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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Real time symmetry modeling

In maya there a way to move vertices or whatever in symmetry without using a modifier. That is usefull in making changes after a model with its uvs for example are already made and you want to tweek ...
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How to make a thruster flame in blender?

I made an Iron Man Model but I want to make thruster for his palm and foot. His palm has a 5cm circle while his foot has a 7cm one for the thruster. Palm Foot I tried from this video: https://youtu....
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Boolean Difference failed - Give me an alternative

I often model separate pieces and modify them with boolean operations to get to a final result. I'm stuck with a quarter of a cone intersecting with a hollowed cube (think of an inverted tray). My ...
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How to model a ridged cone (using modifiers)?

See the picture at the bottom for what I want to model. I’m using Blender 2.8 Beta. I was thinking an open cone (that is, bottom face removed) with some modifiers applied, and a creative texture, ...
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Remove Parts of a Flat Plane

I'm trying to start my model with a basic flat plane to represent a floor. It isn't a square room, there are alcoves and other things that make the room irregular. I've been trying to work out how ...
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How is a mesh Plane locked to two dimensions? (version 2.8)

I thought a (mesh) plane was nothing different than one quad. But, it appears to have a constraint that everything about it can only be in the object’s 2D plane. For example, the skin modifier will ...
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Engraving went Wrong

I dont know what happened the rest worked well but the main one didnt and its has done this weird glitch sort of thing.
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Arrays: Different image texture

I've been looking around a little but could not find a definitive answer for this: Can I setup my nodes in a way that allows for randomly selecting one out of multiple image textures using an array? ...
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Blender Crashing

So, as I was going through some of my Blender files changing the render time Subsurface values from 4 to 3 and enabling the 'Use OpenSubdiv' to speed up viewport animations, Blender would just freeze ...
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Problem with Boolean-difference modifier – or – How to model a cuboid with two cylindric holes

Simplified: I want to generate a cuboid with cylinders as holes in Blender. When I add with a difference-modifier, I come to pretty common problems/limitations. There are lots of tips or advice ...
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23 views

Boolean modifier not working for simple objects

I am trying to make a floor plan which I can 3D print. I started by using a base cuboid, and then added rooms of specific dimensions with the hope of using the Boolean difference to remove the volume ...
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1answer
28 views

SVG file with curve modifier possible with curves?

I would like to edit my imported SVG file with a Curve Modifier. However, the bottom line of my g does not match the rounding of the circle and on closer inspection this problem occurs with every ...
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adding a boolean modifier to a rig/bone character

so I was doing animation and wanted to add boolean to a character but I can't find the modifier tab is there any way I could add a boolean modifier? I've searched the web but couldn't find anything ...
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Array modifier not duplicating around an empty

I am very new to Blender but I have spent at least eight hours trying to solve my problem using You tube tutorials with no luck I am trying to use the array modifier to put treads around a torus. In ...
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1answer
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How to show (only) portions of Wireframe modifier? (Version 2.8)

I’ve modeled a group of rays emerging from a single point by using the Wireframe modifier, then cutting off the ring on the bottom via a Boolean Difference. But how can I show just some of the rays, ...
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33 views

How can I use Mesh as a Tile on Geometry?

I am currently developing a scene and some assets to work with. I'm not using any UV mapping or texturing as I'm going for an old polygonal 90's look. I have a 'Grass' mesh that I want to use as a ...
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Boolean Difference not working as expected

I'm three days into Blender (and loving it!) so please don't be too harsh. For my small project I decided to create a lightbulb and I'm struggling with the base. My goal was to model a screw thread ...
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54 views

Blender 2.8 Array Circle along plane

I still have no good solution on how to create an array modifier for an object to 1) Rotate in a circle (I know it can be done with an empty that is rotated) but... (see 2) 2) The objects should ...
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F-curve modifier animation - whole values only

Is there a method to have the graph editor only use whole values between key frames? I've tried linear interpolation as to remove any ease in/out. For example: I have key frames at frame 1 and 100 ...
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Separating Mirrored object; mirroring all of selected

I'm trying to mirror the ball and chain object across the vertical plane there. Everytime I do so it only mirrors part of it (the ball part as seen below). I would like to know how to make it so the ...
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1answer
17 views

How do you edit an f curve modifier?

I added a noise f-curve modifier to a graph, but it's too jittery. How can I lower the amplitude and frequency of the noise?
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1answer
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Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
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Array of planes with different static textures

I'm designing and rendering a deck of cards. Right now, I have a fan that looks like this: So my main goal is to do the same thing, but have it show the individual faces of the cards. I have tried ...
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Build modifier - Bake object or Halt animation

Is there a method of baking an object so it holds it's current state? For example at frame 60 (60% built) on the time line the object is what I would like to hold for re-animating. The actual build ...
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How do I change the render order in the blender 2.8 2D animation tool

I started experimenting with the 2D animation tool yesterday but while using the array modifier to make a crowd I had the problem that all objects that overlapped overlapped the exact opposite way you'...
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hair explosion in blender 2.79

Following some advice from other forums when i searched for a solution i have been able to reduce the amount that the hair has exploded, which was terrible, the entire frame was filled with hair, but ...
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Join text to object

I'm new to Blender and 3d and I have a question. I have followed a tutorial about chipping wood to a text animation. I.e it's a block of wood that gets chipped and then reveals a text in it. This ...
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1answer
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Deformations when using subdivision surface

I'm really happy with this model because its simple and low poly, but when i try to use a subdivision surface modifier, some places where i kinda cheated the result, like merging vertices or whatever, ...
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1answer
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How to access Fracture Cells / Fracture Modifier in Blender 2.80?

I recently switched to Blender 2.80 and while trying to do some modelling using old online tutorials, I found that Blender 2.80 doesn't seem to have Fracture Cells / Fracture Modifier feature at where ...
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3answers
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How to combine faces of an array (roof)?

The goal is to combine the faces, instead of having them overlap. That overlap of faces actually is very chaotic and difficult to combine if I make the object that I'm arraying (a spherical fragment) ...
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1answer
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Can a Mesh Deform modifier be successfully used with a fluid simulation?

At the bind event of the Mesh Deform modifier there is no warning yet When the frame is changed a warning is issued in the Mesh Deform modifier ... verts changed from 8888 to 8800 ... two different ...
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1answer
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How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
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Modeling the grooves of a key

I am trying to recreate the usual grooves you'd see in a common machined key at the area shown in the image: So far, I have tried both beveling an area and extruding down and even resorted to a ...
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2answers
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See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
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Generate Mesh Using Boolean Modifier Over Time

I want to create a mesh that is the "union" of an object at it's various locations in the timeline. For more clarification, here is a simple example. If I were to start with a UV Sphere, and animate ...
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1answer
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How to reverse normals of thick box

I am trying to create a box or room that has a slight thickness to the walls, with normals reversed on everything so you can always view the inside from the outside(with backface culling checked) I ...
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2answers
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Bake to an object with Solidify?

I am working on some clothing that will be using cloth sim. For this reason, it's best to keep it as a flat mesh without any thickness for the simulation. I then add a solidify modifier after the ...
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Getting missing holes when cutting holes into a cylinder [duplicate]

I'm trying to cut a bunch of holes (created using two Array Modifiers and an empty) into a cylinder using a boolean modifier. It looks legit in the wireframe. However, when I turn on the shading mode, ...
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facing problem while differentiate object and the union for 3d printing slic3r #union #bollean

i have made a hollow cylinder then adda cube , differentiate the circular part of the cylinder from the cube. then deleted the in side area then union. 3d printing stl file is showing error in slic3r
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Boolean problem…Help

I want a made circle hole in my mesh and this is happend
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3answers
49 views

Unmerge Vertex with Mirror Modifier On (Make Two Vertices from One at the Center?)

I'm trying to model a collar on a shirt, and I'm using the Mirror modifier. I have one vertex at the center; is there any way to "unmerge" it and create two vertices (for the points on the collar)? ...
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Boolean union fails to delete internal geometry

I fairly frequently run into problems with boolean unions not deleting the internal geometry. I often resort to going through and cleaning it up by hand, but I feel like there should be a better way, ...
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2answers
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How to rotate/duplicate a curve around another curve object in 2.8?

I'm trying to rotate and duplicate the spokes around the axle in the center. This is supposedly possible with the array modifier, but I can't get it to work correctly for me. When I select the axle ...
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1answer
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Last element deformed when using Array Modifer and Bezier Curve

I'm trying to make tank tracks in Blender 2.8 but whenever I use the bezier curve the last element seems deformed. I tried to close the bezier curve with F but ...
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How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
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1answer
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Which tool can best extrude two angles from the same face?

I've been teaching myself to model for a few months now, and recently a friend asked me if I would be able to create this hair pin for her. At first I thought I thought I could make a simple moon ...
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1answer
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Must bevel be used in every situation?

My question is simple: Should I use bevel on everything to make it look more realistic? On what circumstances should bevel be used? I have been experiencing artifact problems when I bake normals from ...
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Can you assign an object to a remesh modifier? (might be a discussion question)

So, I've been messing around with the remesh modifier in Blender 2.8 beta, and I was wondering if you can assign an object to the remesh modifier (kinda like a particle system). Is there a python ...
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1answer
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Is there a better method to add uniform thickness to a curve pattern that has been converted into a mesh?

I have the following mesh with no thickness or faces: I wish to be able to apply a uniform thickness along with clean geometry without creating too many vertices. The solidify modifier isn't getting ...
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1answer
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Solidify non manifold (non contiguos)

I tried to solidify a poligon extrusion, but it seems to be more complex than expected. After solidification some edges seems to cross each others, but I believe this should be a real common result ...