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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Is it there any way to view armatures in blender 2.8?

I have characters with armatures in blender 2.8 and I would like to view the armatures and change the pose. Is it possible with blender 2.8? If yes, how?
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Is there a way to move the armature back to the character mesh?

I accidentally separated them and I can't just press control z to fix it...
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Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
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How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
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parenting object to an object deformed by armature

I have a cat figure rigged by an armature. Also, I have created some details as separate objects (teeth, eyes) primarily for texturing purposes. Is it possible to parent these details to the cat so ...
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Armature Symmetrizing Problems

One of my bones is simple not symmetrizing with the rest of its compatriots. I have tried symmetrizing it by itself to no avail. It simply refuses to cooperate. Anyone had this problem &/^ found ...
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1answer
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Mesh Not Moving Properly With Armature

I've struggled so much to figure out why my dragon mesh moves with the armature, except the wings, which just get stuck in place and don't move with the rest of the mesh (it's all as one object and ...
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How do you import an animation for a custom skeleton with model?

I have a pokemon mesh and I want to rig a skeleton inside of it. I have the animation for the pokemon, but I'm not sure how to go about making a skeleton that looks similar to it so it can work. I've ...
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How do I speed certain objects? [closed]

I've been doing blender for a little over 3 years now. I've been wondering how to make a rig to go at a fast pace. I'm working on a superhero movie and the character has super speed (as well as others)...
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Why do my Rigs mirror each other 2.8

Whenever I move one side of my ik part of my rig it mirrors on the other side only in 2.8. (https://www.youtube.com/watch?v=tiWQMPnaT80&feature=youtu.be) <--- video of what is going on.
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Why doesnt my mesh follow my bones the way i want? (Video)

I am new to Blender and in the video below you will see a simple water creature mesh with an armature connected to it. The bones of the armature are placed inside the arms and body of the creature. ...
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Can't parent the mesh with automatic weights

I just started out blender its been a month, trying out all sorts of things so here i was doing some rigging following tutorials on youtube. i came across a problem which i haven't been able to solve ...
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Mirror Armature problem [duplicate]

So, I'm trying to make a model for a Minecraft mod. When I try to move the legs, they both move at the same time. It has something to do with the mirror. How do I fix this? I tried looking it up, but ...
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Ni Mate Rig for Kinect 360?

I'm trying to follow this tutorial: DIY Kinect Motion Capture Studio | Blender But the rig that he shows in the video doesn't work very well with my Kinect 360, it kinda moves, but it has lots of ...
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Using a cloth simulation for film backing being peeled / scrunching material

I am trying to figure out how to use a cloth simulation to model a film backing being peeled. The final render would be something similar to the first image minus the person. Main goal: Create a ...
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Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects?
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Armature display can't be set in solid or textured mode : is this a bug of blender 2.8?

I'm trying to display the armature in solid or textured mode by activating the option that's under the Object/Viewport display/display as,but it does not work. Infact the armature is visibile only in ...
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Copying keyframes from one project/rig to another

How do you go about copying the keyframes from one project/rig/object to another. Baring in mind, that my rigs are in totally different saved files. The character I'm working on is basically the same ...
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1answer
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How to limit the rotation of a bone in an FK chain?

Im using metarig to rig a model of a robot and the arms and legs have brackets connecting the joints where rotation in a certain axis would cause part of the model to twist into the mesh of the ...
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Exporting a rigged and textured character

guys! In need of help and I can't seem to find the answer I'm looking for and it's driving me crazy. What I want: To rig and texture my characters and export them in a format that makes it easy to ...
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How to rotate a bone with serial input using python

How do i rotate a bone having a serial input. I figured out how to do it with an object but i want to rotate a single bone in an armature. thanks for the help in advance.
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Armature Bones Shrink the Mesh

I've tried rigging my model up, and when i move the bones, whatever influence that bone has on shrinks. lets say for the head bone, when i rotate it, the head begins to shrink in size rather than turn....
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1answer
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How can I close the neck gap between two seperate meshes for my detachable head objects?

I want to have separate detachable models for each head on this body as if it were a hat so that I can swap between them and not have to need a completely new model and texture for each character (so ...
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Nurbs curve linking to armature [duplicate]

Hi I have made a stick man that looks like wiring using nurbs curve and a cirlce to bevel the wire frame man (Extruding using a face in most programmes). I have made an armature but now notice to ...
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2answers
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Sniper bolt warping when rotated in pose mode

I'm trying to rig a bolt action sniper. I made sure the bone root was in the dead center of the bolt's selected vertices. However when I go to rotate the bolt's bone in pose mode, the bolt warps and ...
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1answer
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Parent to bone (by only rotation), or snap head to origin of other object

I'm creating a model with many separate moving parts. As shown in the image my bone rotates the part according to the bones axis. Is there any way to snap the bones head to the position of said ...
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1answer
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Reverse armature deformation on vertex in python

I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
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1answer
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Newbie Question: in Blender 2.8 Adding Armature options missing?

I did try searching for this but didn't find anything. I've been following some tutorials for Rigging and have seen a lot of videos showing Armature Templates available from the Armature sub option ...
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1answer
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Armature: Align and rotate bones at the same time around center point

I try to make an armature where the bones are aligned in a circle around a MasterBone. In Pose Mode I would like to be able to e.g.: Bring all tails of the LowerBones towards the center (so they all ...
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import c3d onto armature?

I saw a YouTube on how to export a MakeHuman model with a carnegie mellon rigging. Then you export it from MH and then import it into Blender. Next you push A and select the entire armature. next you ...
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Amrature Character Rigging: Skirt bones rotate when Root Bone is rotated as well. Any way to prevent this?

In the example shown above, I have an armature of a character. In said armature is the set of bones referenced in this question. The skirt bones have a, "Child of" bone constraint on them that follow ...
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1answer
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Lattice not working when I move bones

I have made a cartoon eye using a lattice. When moving the eye individually, it works with the lattice fine. When I use a bone to move it (here is the tutorial I used https://www.youtube.com/watch?v=...
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Rigging creature

I have asked this question before, but I'm still struggling with uploading my blender file. Could the file size be responsible for that? I followed the instructions I got from you, but I still can't ...
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Pull target rotates leg wrong direction

I followed a tutorial to rig my character, but the pull target for the leg makes it bend the wrong direction.
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Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
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1answer
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Mesh and armature not connected

I created a a blender figure, with mesh and armature, and I followed the instructions to connect the mesh with the armature: Select the mesh Shift+Select the armature Ctrl + P Set parent to armature ...
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Mesh deforming when weight paint is at zero

When I rotate the neck bone, some of the buttons on my character's dress rotate too . . . even though the weight paint is blue. I have gone over the buttons several times to make sure that there is no ...
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Bone weight X-Ray?

Is there a way to see the hidden part of an object when I'm painting weight for my bones? The "Z" button (X-Ray, in weight mode) only display vertices in front of the camera but doesn't show the ...
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1answer
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Eyes don't move with Rig

So I'm modeling a character but the original model I used didn't have eyes, so I had to import those eyes. I then joined the eyes with the model. The only problem is, when I pose my character, the ...
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1answer
23 views

Blendshape the armature

I’m doing a blendshape that shrinks a character and I need to shrink the armature too. Is it possible to do this in blender? How is it done?
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Armature for many different objects

1.I have a character, the part of this character (head, body, arms, hand, leg, etc) are all separated, and I have a question if there's a method to use an armature for multiple objects. I already ...
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rigging - foot IK affects torso/upper body

I have modeled a school girl uniform for a game and rigged it. The arms and spine are doing fine, but the feet that has an IK applied causes alot of problems. This is what it looks like when its in ...
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1answer
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Keyframe being ignored?

I'm probably missing something obvious, but it seems whenever I try to move the root bone of my character after frame 35, and add a keyframe, it's being ignored. I'll scrub along the timeline to the ...
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0answers
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Mesh Moving Farther Than Armature

I'm new to blender and couldn't find anything that helped me in related things. My mesh is rigged and moves but the entire mesh moves farther than the armature by a fair amount. The center bone by ...
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Apply interpolated weights to the model on export

When skinning a model, you can do a weight painting and then add a subsurf modifier to smoothly interpolate the vertices. To do this I have the subsurface modifier below the armature modifier on the ...
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Pose Animations get corrupted on applying Mirror Modifier

I have a rigged model with mirror modifier which I have to export to glTF format. On export the model shows only one half because of the use of mirror modifier. If I apply the modifier all the ...
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1answer
23 views

IK rig breaks when I add a pole target

I've been trying to do rigging recently, and when I add a pole target to my IK rig, my character's foot just slides up and down the leg, which remains stiff. I've had this problem for a while and I ...
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Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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1answer
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Workflow: Cloth simulation without disabling armature

The typical workflow for cloth is to have areas that are attached to the body be Pinned, and influenced by an armature limited to the Pinned group. The rest of the garment would not be influenced by ...
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How can I align bones position with mesh when using shapekeys?

I have mesh that bends to left with shapekey and I also have an armature attached to the mesh. I need that armature to somehow follow the mesh position, it this possible to do?