Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
3,042
questions
0
votes
0
answers
5
views
Add a new mesh to an existing mesh with armature
I select the glasses and then the Armature and ctrl+P and select bones.
But the glasses are not affected by the animation:
What am I missing here?
0
votes
1
answer
15
views
How to fix blender armature distorting my model?
This might be insanely easy or not possible, but does anyone know how to stop armatures from distorting certain axis' scales when I use rotate? For example, (which is why I'm making this) my player's ...
0
votes
0
answers
9
views
Creating interactive grass with wiggle bones and geonodes?
I thought I would try making interactive grass with wiggle bones. I can scatter the grass with the bones using geonodes but is it possible to apply the geonodes with the armatures so each bone can act ...
0
votes
0
answers
20
views
Color shader driver help
I want to make a driver that changes the color in a mix color node from one color to another color using a custom property on a rig. What is the best way to go about this?
0
votes
0
answers
11
views
Weird forearm twist when using rigify
Recently used rigify to setup a rig for my mesh and it all works well besides the forearm. The forearm seems to twist in an unnatural way that makes it look dislocated. Is there a way I can get it to ...
0
votes
0
answers
18
views
is it possible to customize "Weight Paint Sample Group" menu?
I would like to customize this menu, Weight Paint Sample Group pop-up.
Is there anyway to customize this pop-up menu? I always use this menu but my mesh has lots of vertex groups and some vertex ...
0
votes
1
answer
17
views
How come my Rigify rig is bending my characters elbows and knees thew wrong way?
I am rigging a character by modifying the 'Human (Meta Rig)' armature that comes with Blender, then generating the rig using 'Rigify' section in the armatures object data properties. When I generate ...
0
votes
0
answers
10
views
Rigged Mesh, deform one of its part after export
I'm trying to fix this problem occured after FBX export my mesh. I think the rig is correct but when I export, It seems like a part of the mesh (referred to the heel bone), deform itself like the bone ...
1
vote
1
answer
20
views
Inverse Kinematics for tail rig not working
I was following tutorial on Youtube https://www.youtube.com/watch?v=5-qVNEKEDJs&t=702s At the part when they added the Inverse Kinematic, i couldn't make it work like the tutorial. I can't make ...
1
vote
2
answers
38
views
Moving along the path - strange rotations
I would like to make an opening gate composed of segments. All segments except the lowest one work fine. The lowest, unfortunately, performs strange rotations when moving along the path. I tried ...
2
votes
1
answer
66
views
One arm bends incorrectly but the other is fine
I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
0
votes
0
answers
20
views
Using Pose Library for NLA (non-linear animations) causing distortions
I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can'...
1
vote
0
answers
20
views
shrink wrap not move well when rotating the rigging bone
How do I fix the shrink wrap on an object that does not follow the object when I rotate the rigging bone, the object (ball) and the shrink wrap already parent together with the bone. bone.
-1
votes
0
answers
13
views
How can I animate multiple cubes with one rig without having them pull apart?
So I'm trying to make a blockman character to smoothly bend in directions without having blocks move apart, make them move like rubber. How do I make this happen?
0
votes
0
answers
22
views
How can I duplicate complex collections such that they remain linked and editable but can be independently posed?
The specific use case is designing a mech: I would like to design one limb and have a mirrored copy for the opposite side such that I can continually tweak the design and have it reflected in the copy,...
0
votes
1
answer
15
views
Simple armature creation script results in a crash when attempting to set bone parenting
My full script is more complex than this, but the issue I'm having can be reproduced with these 9 lines of Python code that create an armature with a single bone:
...
0
votes
1
answer
20
views
Change driver target
I have mesh with shapekeys and drivers on said shapekeys which are controlled with armature bones. All shapekeys are set to scripted expression and single prop which is set to said armature.
I'm ...
0
votes
0
answers
26
views
Rigging is not working properly on this character - how to fix it?
I am trying to rig this character I made, but several different courses of action are all ending up with their own problems. I have rigged characters a few times before (not many, but it's not ...
0
votes
0
answers
12
views
Rig/Armature separated mesh from main body. How do I IK rig without separating body parts/mesh?
I tried to IK rig a dancing model as depicted here, but unfortunately, the rigging ripped the thigh mesh away from the hip:
How do I IK rig without tearing away body parts from the main body? ...
2
votes
1
answer
57
views
how to fix object creating a duplicate of itself during animation?
so, i've worked on making an animation for a game i'm making. however, when i move the player in the animation (for my diving animation) the player's eyes make a static duplicate of themself and the ...
0
votes
0
answers
9
views
Armature goes off place whenever i play the frame after i add some rotation or location
I followed First Person model animation from this video, but I faced some problem when it come to animating the "arm-rig", my armature goes off place when I change the location and rotation ...
0
votes
1
answer
17
views
Armature animation and geometry nodes raycasting glitches?
I have an armature (robotic paw) which have some wires in it. I wanted to animate the paw and use geometry nodes with raycasting to find out when the wire gets inside of the paw to move it to the ...
0
votes
1
answer
23
views
My armature does not appear
So, I a trying to make a snowman's arms and body move, but suddenly, my armature does not appear anymore, it happened randonly, and I cant discover what caused the problem...
All armatures are ...
0
votes
0
answers
13
views
Shape key driven by bone rotation doesn't transition smoothly
Here's a link to a reddit post I made explaining this in greater detail, with pictures: https://www.reddit.com/r/blenderhelp/comments/11dvt12/keep_certain_faces_of_mesh_from_stretching_when/
The good ...
1
vote
1
answer
26
views
Armature not parenting to mesh
I'm trying to rig an armature to a mesh but it's not moving with it in pose mode. I followed the official blender tutorial with no luck. I'm new at Blender, so I'm sure I'm missing something.
Tutorial:...
0
votes
0
answers
19
views
Limiting the effect of Copy Rotation constraints on a single axis. Having issues with axis flipping
As part of a larger rig, I'm trying to achieve the effect where a deformation bone copies the location of a root bone, and the rotation in the Y&Z axis, but when rotated on the X axis only copies ...
0
votes
0
answers
11
views
Can I animate multiple armatures in a single action
I have a gun armature and arms armature. The hands on the arms armature have a child of constraint connected to the gun armature. When I create animation of the gun reload, I need to create separate ...
0
votes
1
answer
18
views
Add World Rotations to Bone's Local Rotations
It's pretty easy to combine local rotations from another bone onto the active bone's rotations using "add, local space, local space" when the other bone is using a similar orientation. But ...
0
votes
0
answers
12
views
Copy Rotation Constraint 50% Without Popping
I have a bone that acts as a container for two other bones along its primary axis for limb twisting. The top bone does an inverted twist rotation of 50% of its container/parent to make it work (the ...
0
votes
1
answer
10
views
Background is sticking to a bone action
I have just managed to get a simple armature to work. I've done all the weight painting. However, when I activate the image, some of the image on the layers below are activated also. All the layers ...
0
votes
1
answer
19
views
How to fix the tail of a bone, while the head moves?
I've set up a piston-type of arrangement following a tutorial on YouTube, but now want to expand on it a little. I have added a bone that moves upwards as the piston moves through it's motion, but ...
1
vote
2
answers
23
views
bone constraint : I don't understand how to "copy rotation" correctly
I'm trying to copy the rotation of the target bone of a leg chain to the foot, like in this tutorial.
Thing is, Blender has changed and the constraint has not the same options than before.
I don't ...
0
votes
0
answers
19
views
Blender real-time animation based on the sensor data
How can i animate the model in the image below based on sensor data? I need to make it real-time(like when person moves his arm, model in the blender should move too.) I tried keyframe_insert method ...
2
votes
1
answer
39
views
how to fix armature not symmetrizing on the right axis? [duplicate]
so, im a new blender user and wanted to start making animations for the player i just made. i was trying to hit symmetrize like the video i was following told me but when i pressed it my armature ...
0
votes
0
answers
20
views
Exporting and reimporting object breaks armature (resets bones?)
I scaled down the skeleton of the base Elden Ring female template but it seems any time I do this it results in the image below once I get in game:
Here is what it looks like in Blender at first:
...
1
vote
1
answer
54
views
How to rig a spine?
Friends, I have been pulling my hair out for two days over this, even though it seems so simple. I just want a string of nondeforming objects, that follow a curve, and bend along with the armature. If ...
1
vote
1
answer
21
views
A new armature is created every time I add a bone
Every time I try to add another bone in blender 3.4 to the armature it just creates another armature, am I missing something? It's a very frustrating problem and none of the tutorials or posts I have ...
0
votes
0
answers
6
views
Strange geometry flickering on a rigged character in Cycles
I'm having a problem with an animation rendering. I have a character on a motorcycle, and almost all of the frames are fine, but every so often I'll get a frame in which something strange is happening ...
1
vote
0
answers
21
views
Parent Armature not triggering constraint between Child Bones
Pretty new to animation and armatures, I was following along with this video to rig my wheel up to be used as the player character in a Unity game. The video was made with a much earlier version of ...
1
vote
0
answers
19
views
I'm trying to symmetrize an armature but its working weirdly
(Ignore the weird bones connected to the head) I'm following this https://youtu.be/XkiWBSSuxLw tutorial and I need to symmetrize the armature but it's symmetrizing on the same side the armatures are ...
1
vote
1
answer
14
views
armature breaking mesh/pose and rest mode are different despite no changes made
I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
0
votes
0
answers
17
views
rig animation actions for large number of copies but with time offset between copies in blender 3.x
Helo, Is there a way to create an army (for ex. 100) of RIG animated objects from the same mesh+armature and run a same action on the time line with time offset between all of the copies so they dont ...
0
votes
0
answers
18
views
How do I fix this armature?
Hi brand Newbie to Blender
After I match the bone list and clicked retarget animation, the target armature's right leg got stretched out. How do I bring this back?
0
votes
0
answers
33
views
How do I symmetrize vertex weights between bones on Blender 3.4?
I've already weighted half a character, but I need to rig the other half. I've only been able to find the option for symmetric painting, which mirrors all weighting on a single vertex group after the ...
0
votes
1
answer
34
views
Retargeting twists my mesh
I am really stuck. I used Plask, an AI mocap tool to capture some movement from video, and I managed to apply that movement to a character that I made in Blender. When I download the animation out of ...
0
votes
1
answer
27
views
Rigging scissor-mechanism
Good afternoon,
I recently ran into this issue where I want to rig a scissor-like construction. I have tried different rigging constructions based on this, this and this video. Although none of these ...
0
votes
0
answers
28
views
What's the differences between posebone's vector and bone's vector?
I want to get a certain bone's head/tail coords in world space in pose mode. I've seen some answers about Bones.vector and PoseBone.vector.
When I set different frame of the armature, the PoseBone....
1
vote
1
answer
32
views
IK rig bending incorrectly
Specifically, the knees seem to be bending... Inwards? This is a basic, custom IK rig, based on this tutorial from Ryan King Art. You can see the issue below. Blend file is there too.
0
votes
1
answer
14
views
Modal operator updating an armature is very slow
I have a modal operator that gets executed only by the 'TIMER' event 30x per second. There is one armature in the scene and nothing else. As soon as I tag the armature for update
...
0
votes
1
answer
31
views
When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?
(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.)
I'm new to Blender, and I've been struggling with this for a while. ...