Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. This is on Blender 2.91. Does anyone know ...
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9 views

Blender 2.9 weight-painting only selecting vertices rather than bones?

I am desperately clawing at this file that suddenly stopped letting me select the bones while weight painting and now only selects the vertices on the mesh. I can not change any weight value on the ...
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model and armatures seemed to be rotated in colleada export

I am trying to export blender models as colleada files for use in assimp + opengl. I have been having a lot of problems as whenever I seem to export my model. The orientation sees almost completely ...
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Armature bone glitches after 180 rotation with copy rotation constraint

Setting a copy rotation constraints influence to a number like 0.200 starts snapping the bone weirdly after passing 180 degrees of rotation. How can I fix this so that it keeps adding rotation?
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What is wrong with my rigging here?

For those who monitored questions in this site, I read this one: Rigging character, mesh not following bones I doesnt solve my problem. Many similar question posted on the internet doesnt solve the ...
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1answer
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How to switch between fk and ik when they are separate armatures?

I have a model that I want to be able to switch between IK and FK. The ik and fk bones are two separate armatures but connected through bone constraints. How would I be able to switch between FK and ...
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1answer
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when i turn on b-bones i don't get the blocks

I am following this tutorial on how to rig and am trying to do a very basic rig for arms. Now in this tutorial he says that for the hand controller i copy the bone, scale it up and turn on b-bones. ...
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Used DazToBlender, moved some verts around. Now retargetted animations broken

I have a Daz model that I've brought into blender using the Daztoblender addon, which was quite painless. It's fully rigged and ready for animation, including shapekeys. I wasn't too happy with the ...
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35 views

Why does auto weight paint do a poor job?

I am having an issue where the auto generated weight paint does not match the bones of the model. I have looked up why this may be the case and tried a few things such as applying transformations, ...
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Bones scaling is wrong when exporting to FBX

This is very annoying, like so annoying that I literally started to cry because I cannot find absolutely any answer on the internet. Literally none. So the thing is, I have been following this video ...
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Rigged figure in one Blender file - when append to another Blender file, it shows Armature but cannot animate

First off, I have appended a number of other rigged objects via 'Collections' to Blender files before and they worked as expected. I fact, this human figure was appended before. But, during the course ...
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Non-destructive Rig

I recently watched a video by Pierrik Picaut, and he mentions the creation of a Non-destructive rig. It uses Deform bones, Target bones and Control bones all in one to create the Non-destructive rig ...
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Cloned armature animation exports to.glb with unwanted translation

I have an object with 3 animations. First: jump up animation Second: exact copy of first animation. I need this cloned animation, because in my game I will run it with different speed than first ...
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Can't Rotate Rigify Armature

I'm having trouble rotating my bones around. I'm fairly certain that this is an issue with IK controlling the rotation instead of FK, but I don't know how to change these settings in 2.8. Can anyone ...
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31 views

Export glTF with armature

I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
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mocap, bone(s) rotation re-target with python

I have two armatures, source and target, for each bone I want mapped from source I add an empty parented as bone (tail), for each bone in target I want mapped I add a copy-rotation (global) constraint ...
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22 views

Weight painting / vertex groups questions

I have a bear mesh that is the combination of meshes from different files/different “versions” of this bear. Some parts of the mesh are disconnected/overlapping. I have tried different armatures on ...
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14 views

Control Bone Has No Fixed Position

I have this rig set up with a IK constraint that has one bone that acts as the control for the leg armature (Labeled in Screenshot). I have been following a tutorial, and it shows me how to rig it, ...
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Import FBX and Apply Armature

When I import a FBX model with a pose, the model is in rest pose, and I can't seem to apply the pose supplied. I tried selecting the pose and the meshes and Ctrl + P. I even tried all options in the ...
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1answer
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Rigging a pencil case

So I have this pencil case: And I would like to open it like this: Note : I'm not trying to open the zipper, just to deform the pencil case in a realistic way. I figured the best way to do this ...
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1answer
26 views

Mesh Changes Shape when Parenting Armature

My low poly character's chest and arms changes shape when parenting armature with automatic weights. I don't know what is going on and here is the file. Just simply parent armature to cube(modified ...
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1answer
15 views

Bone dissapears in edit mode, but seen in pose mode?

There are no constraints on it. Once I go into edit mode, it's gone! I can't find it and I can't delete it, it just come back when I go back to pose mode. Thanks for the help.
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Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: Is ...
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Importing FBX from UE - Armature Scale and pose problem

I need to change some animal meshes from UE 4.25 and put them back in there. The problem I have is that Armature gets deformed and scaled when importing (see screenshots) I figured out for to fix the ...
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28 views

Why is my limb flipping when trying at constain to armature?

edit: I don't know what exactly I did but I fixed it... I renamed my bones as for some reason all my bones had "L" on the end of them, I must have forgot to change the names after mirroring, ...
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Blender to UE4 animation import is fine but it appears on its back and I get the error “import bone transform different from the original”

This is driving me insane. Ive been researching this animation technique since I was a child and last night something clicked in my head where I thought to myself I'd finally have it but then this ...
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Latch/lid opening maneuver (videos in comments)

A brilliant fellow gave me a VERY thorough answer on how to animate my latch/lid opening ( https://imgur.com/qG054j9 ) although it's too complex for a rookie like me to set up myself. "The main ...
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18 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
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how to array objects along mesh in blender and make it deform along mesh normals?

does any one know how to array objects along mesh in blender and make it deform along mesh normals same as this picture ??
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1answer
41 views

Arms scrunch and lose volume when armature moves

I have a simple humanoid armature: no IK rigging yet and it worked fine until the arms started messing up when I try to move them. As far as I can tell there is nothing wrong with the weight painting,...
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12 views

Face Mesh Disappears when I bind it to a Facial Rig

I am trying to create a facial rig with the FaceIt Plugin from Blender Market. I'm trying to bind the facial mesh to the rig it created. I'm finding that the face mesh disappears whenever I try and ...
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18 views

Problems with rigging and bones

Trying to rig a hat so the tail of the hat moves a little but the base does not. Followed a few rigging tutorials and it worked on a simple baton shape but not on this hat. I modelled the hat from ...
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Rigging Glitch?

I followed a tutorial on YouTube for modeling the character, but I followed a forum for the rigging. When I try to pose the right side, the left side moves with it, oppositely. When I try to pose the ...
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Parenting spine bones with an IK inside - dependency loop issue

TL;DR How can I get around the dependency loop between parented bones with an IK in between, without having to delete the IK element? The rig should be switched between IK and FK by changing the ...
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Why Blender 2.9 crashes after adding a Basic meta rig?

I am using Blender 2.9.0 to create a character. I was successful in creating the character and shading done with substance painter. But when I add a basic human meta rig for doing some animation , ...
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Blender import has armature without bones [duplicate]

I'm new to blender and imported this mesh of a monitor and wall mount. The monitor appears to have an armature attached to it but bone as far as I can tell no bones. It does have these blue lines ...
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How should I fix these Armature and Compositing glitches (White flashes)

I made This cartoon water by mixing different view layers in the compositing section. Each of the view layers is rendered properly; however, if there is an animation of the armature; in the water, the ...
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1answer
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How do I reparent an entire model (and accompanying objects) to another armature?

I have a model composed of several objects: the main one is a body parented to the armature using vertex groups; there is head parented directly to the head bone, and there are also supporting objects ...
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1answer
33 views

Armature not following path for animation

I'm very new to blender - i've basically made "the doughnut" and a bunch of apples. I'm doing first solo lego project and blagging my way through. I've created an armature and mesh and ...
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17 views

Armature Export to FBX with strange Rotation Values in Unity

I am having troubles with a fairly simple armature. It is basically a Cylinder that has an armature that allows to move the top and bottom plus aim them and I also have a center bone that can keep the ...
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Trouble Setting Up Rig for Mech Character

First time poster and as the title says, I'm trying to rig this mech character(which was made up of different meshes then combined into one mesh)for a client who want to use it for pose reference rig. ...
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Why is this code not capturing the mesh of the armature transformed object

I am trying to capture the mesh of an object modified by an armature. Below is an image of the object before being modified by the armature. The object is parented to the armature using "Armature ...
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1answer
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Need help with rigging leg of animal

I've tried moving the bones around and weight painting, but no matter what I cannot get this dog leg to shape right. I don't understand what's wrong. Could somebody please look at the blend file and ...
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19 views

Bones: Connect moving spheres with strechable pipe [duplicate]

I want to connect some of the spheres below with pipes/lines. These spheres should move around a center with varying distance. How can i add bones to them and the pipes so that: the spheres can be ...
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17 views

Object vertices position don't change when manipulated by armature using Armature Deform with Automatic Weights

If I put a bone or a series of bones in an object and pose them I have noticed that the object mesh's vertex properties with the bones in it don't change when I parent the object to bone using ...
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1answer
28 views

It is posible to obtain a armature from a Rig?

I just installed rokoko. I am trying to retarget a Rig which armature has been already deleted but it seems that Rokoko only uses armature as a source. Is there a way to convert the rig that I have to ...
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1answer
36 views

How Can I Link My Bones With Mesh?

I am 15 years old and I am a beginner in blender and I know how to link armature with mesh. I downloaded some bones to animate the character, but when I try to link the bones with the character it ...
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My character is rigged and armature works well except its unstable

Some bones occasionally move in directions (basically middle spine bone out of three spine bones(pelvis included) which has IK applied) and it is different or not happening every time I view it, it ...
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1answer
18 views

Why is blender not rendering my object to scale?

When I render my object, it is not producing the object at the same scale as in the camera viewport. I imported this object as FBX and scaled it up in the viewport. I then applied scale to be safe. ...
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How to use Ni Mate in blender 2.91

I want to retarget the Ni Mate armature to my own armature to record a motion capture animation live. According to the instructions of this tutorial https://www.youtube.com/watch?v=-nN0neRp444 the ...

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