Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
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Scaling metarig model causes neck deformation
I am trying to scale my model in another file and when I do, the neck becomes skinny,tall and the shoulders are all weird when I scale the model. I've already tried clearing the transformations and ...
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Alt + Left click doesn't do roll on selected bones
I've been struggling with a problem. I Have a windows PC, and I've experimented on Blender 3.6 and 4.0. and for some reason when I've got two bones selected and I want to roll on the transform menu ...
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How can I enable individual bone xray instead of full armature xray?
is it possible to somehow make bones have individual x-ray / in front properties? I understand that this property is being held in it's parent data block for the Armature object but why can't it also ...
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How to symmetrize weight paint?
I need guidance on how to make the weight the same on both sides, two meshes that are symmetrical to each other and an armature.
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UV Map / Rig problem
I'm new at it at all.
So I just want to know how to remove these vertices safely, I need just edges, but not inside grid.
About Armature. Why it's position is not like object position on my screen?
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child of constraint only from child direction, fixed pivot point on parent side
I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005).
If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
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Camera Distorts Mesh
Seeking help on below.
I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh.
I have tried to:
Delete the camera and added a new one
I ...
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Part of a Mesh Not Being Included in Bones
beginner here. Seeking help on below.
I'm having issue on the top part of my mesh not being included in the armature/bone.
This is the view when I'm not doing any movement:
But when I try to rotate ...
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Trouble Applying Animations Sequentially using Action Editor - T-Pose Not Responding as Expected
I am currently experiencing a strange problem with the Action Editor in Blender 4.0.2.
I have a skinned T-Pose character and two skinless animations: Idle, and Walk, all Mixamo downloads; I want to ...
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Model a 5-Bar Manipulator with Armatures
I'd like to model a 5-bar manipulator with armatures which should work like this:
For my understanding this would imply two bone tails which are connected to each others (at the connection to the red ...
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Can't export armature as GLTF with leaf bone
The option to add leaf bone appear if it were to export as FBX. However, exporting as GLTF doesn't have anything related to that. I needed to export as GLTF because GoDot does not support FBX. What ...
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How to export a model and armature into another blender project?
I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
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Armature on character missing from viewport, when WGTS_rig collection set to Enable In Viewports, the armature shows but isn't posable
The armature doesn't show on the character, I've tried to unhide using alt+h to no av
The armature is greyed out in the outliner
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Character all wrong in armature
I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
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How to straighten out curved fingers in blender?
For these Call of duty models the fingers are bent or curved and I need them to be straight. I've tried to do it manually, pose it etc but they deform in every possible way and its not looking good. ...
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how to make piston with offset pivot point (angled damped track)
I want to make a piston with offset pivot point.
The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
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Using external (Snow/Rain) Rigs on own characters
I want to animate my own characters using the Snow or Rain Rig provided by Blender. Are those Rigs bound to the Snow and Rain Characters, or can I use them for my own characters?
If it's not possible, ...
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rigify causing my character mesh to become smaller and out of place
I'm trying to learn how to use rigify on blender and every time I generate a rig, it causes the mesh to become smaller and rotated. I applied the transformations for both the rig and mesh, but it ...
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Change root bone position in animation
I need to correct a root bone in someone else's model so that it is at zero (height) during animation.
Initially it looks like in the first image. I have set the position to zero using the edit mode (...
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How to switch left and right skeleton position?
I just started using blender. For some unknown reason, the skeleton become mirrored where all the left bone was placed to right,, like their were all switch places, rotating "arm_upper_R" ...
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The Asset Browser and Posable Assets
I can't seem to figure out a good workflow here so I wonder if someone with more experience could help.
I use Blender for product images. So I make extensive use of the asset browser because the ...
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How do I trigger a checkbox with Armature? Is there a way?
I have a cube, I want this cube to generate smoke at a certain key frame, but I want an armature to trigger it. The problem is blender keeps crashing when I render so there is something I'm doing ...
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how to make a bone move (slide) on one axis while following another bone?
i want to make the lower piston slides along the larger cylinder. maybe there are other ways to achieve this?
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When i set obj parent as bone, it's just jumping away from last position
Before:
After:
Code:
...
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How Can I Parent A Cloth To A Rig Or A Mesh?
I'm creating these flowy pants for my model, which required me to create a vertex group and pin it so the pants don't fall off.
Now that I want to attach these pants to my model, I haven't been able ...
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Finger elongates when rotating. Why and how do I fix it?
I'm new to Blender and I've been following some hand rigging tutorials. However when I rotate the fingers they elongate. Why does this happen and how can I fix it so that they have more realistic ...
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How can I generate vertex groups for this mesh?
I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups.
In this 231-frame animation, the model should start out as ...
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rig armature not working properly
I had a recent same project I was doing here , but I'm gonna get to the point here , I tried To rig my character as everything works fine , when I move the head , the does not move with the head , it ...
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Best way to rig poly hair?
I have made a model of which I plan to use automatic weights for the body, and parent objects that dont need to move dynamically like the eyes, teeth and such to the armature by selecting the object, ...
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correcting aiming animation
First, sorry if question is quite noob, but I am myself.
I have an character with some pistol shooting animations but when attaching a gun, aiming is moving far from desired target.
Scene is the ...
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I am trying to make an addon that enables the user to animate the influence of the armature modifier
I am wondering wether it is possible since the armature modifier struct doesn't have an influence float input. Neither do any of the other modifiers. It is my goal to have an influence slider just ...
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State color for bone properties does not respond (i.e. turn orange) to changes from keyframed value
Essentially, the state color does not change to orange when a transformation is made to bones in my armature, which makes it difficult for me to keep track of which transforms have had a keyframe ...
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How to copy one model pose to another?
I would like to change the position of the bottom model to look like the one on the top.
Is there anyway to do this automatically? Without manually adjusting the bones? They are completely different ...
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Armature not moving Object- on any projects!
Whenever I follow the basic steps of making and parenting an armature, it doesn’t have any effect. The bones still don’t affect the mesh despite being visibly parented. I have the wiggle bones add-on ...
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How to unlink a vertex group from Armature?
So, I have a mesh, and I only want some of the vertices not affected by the armature. I know I can weight paint, but I constantly do automatic weight since I do a lot of changes. Is there a way to ...
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How can I fix the offset on this object so it lines up with the animation?
I have this character:
He has an armature and an animation, and his sword, shown at the bottom, has to be loaded in separately. I tried to parent the sword to the armature. There's a bone and a ...
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How can I have one rig that translates between male and female bodies?
I'm thinking of how souls games have a male and female body type with slightly different proportions and heights and yet are able to have the same animations between the two.
I don't think they have ...
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Problem with auto IK, some bones turned stiff (Auto IK doesn't work)
First time working with armatures and IK, I had a rig working and somehow I did something that broke it. I'm using the Auto IK option for it.
It's a 2D spider (don't mind the leg count) and each leg ...
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Why is my neck bone influencing more than it should?
I am trying to get my armature (basic human rig) into position so I can pose my character. But when I get to the neck bone and fix the influence on this, it doesn't actually seem to be changing much. ...
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Is there a way to copy an entire NLA sequence from one armature to another, without using python scripts?
I have a character/armature with an NLA tracks sequence, and I want to copy the whole NLA sequence to another character that uses a similar armature.
I can add the same actions to the second character'...
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How to edit position of bones after they're assigned within the mesh
I don't know how to phrase this question, I just set up the bones on a low poly model and I'm trying to adjust the position of where the joints are, the head moves too far off of it's axis as it ...
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How to make to make a corner fold in a curved way with an armature bone?
Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well.
1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
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Rigged Object does not effect the floor in physics simulation Rigid Body
Here you can see my scene. The skeleton is rigged with an armature. on the left side i created a spehere to demonstrate that the simulation is working. When i animated the skeleton i choose mesh ...
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How can I ensure that my 'rig_ui.py' file is loaded when the armature is linked and overridden in Blender 3.6?
I managed to delete rig_ui.py the script of my rigify armature after renaming things somehow (at least i think that is the problem), and i don't know what to do to restore its original functionality, ...
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What's an IK Setup that Allows Hands to Stay Planted?
After some months of learning Blender, I've reached another roadblock. I looked up an IK setup for feet and legs, which works great with no complaints. I then started work on an animation involving ...
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Objects Breaking Apart When Rigged
I am trying to rig a conveyor belt in Blender for importing into a game engine. For this, I am using the tutorial here as a guideline, as I am new to rigging.
The basic idea of the method is as ...
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How to efficiently get an armature's object data?
I'm trying to programmatically create an armature and I've run into an issue. While creating a new armature is straight-forward enough (bpy.ops.object.armature_add()...
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Why does my armature keep moving?
This is really frustrating. I have tried every possible setting and it will not stop the armature from shifting position in pose mode compared to edit mode. I have not added weights and I have checked ...
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How do I get this separated mesh to function properly with the included animation?
I have this figure:
His right arm is included as a separate mesh. The armature is designed for this arm to function together with the rest of the mesh in an animation, but the arm has come detached ...
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Make meshes with armature (converted from B-Bones) fall onto plane in a pile
I'm new to blender so please bear with me–
I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...