Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Armature Invisible?

So, in my project, I have a rigged model that I'm attempting to animate. However whenever I make a new 3d viewport (like when switching from default to animation mode), that viewport won't show the ...
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How to set the weight of an entire mesh?

I am creating a simple lever in blender for an animation. I have connected it to a single bone for rotation. When I weight paint the mesh to the bone, however, I cannot paint the entire mesh. The ...
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Add Rigify Widgets to Weight Painted Figure

Working in Blender 2.79 using the Rigify Cat(Meta_Rig) I discovered problems with the front feet when trying to apply Automatic Weight Painting. After much tweeking and retopoing of the area Blender ...
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How do I find the final pose matrix for every bone to send to the shader?

Hello any advice would really be appreciated. I know there are lots of threads on this already but I have read many of them and I am still having trouble. I want to export a simple skeletal ...
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How are deformation animations represented?

This question is prompted by this video. You only need to watch the first few seconds to get the idea: Essentially This guy is using some tracked points/armatures to deform a facial mesh to get some ...
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Bone display as Stick change in Blender 2.8?

I've run Blender 2.8 official version on Mac from the day them release. When I noticed Stick bone seems different from previous. Then I try to make them look as same as 2.79 but I found nothing. Is ...
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How can I parent multiple meshes to one bone?

I have a very many objects in my object tree. How can I select them all and parent them to my Root bone? They are children of the armature, but they're not connected to the root bone. I've tried to:...
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Assigning Mesh into Pose Bone position not Rest Bone

I have this situation where I got BVH mocap animation that looks fine throughout the animation. Start pose bone is actually correct, but the Rest Bone is stupid as all the limbs etc are simply all ...
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Can't select (Most) of my armature

So I have an interesting situation I have been unable to find an answer for anywhere. I recently started working on a character for an animation. I am ready to start animating, but for some strange ...
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Is there a way to get the global rotation of an object in blender? (python) [duplicate]

i created a character in blender that has some pose bones. Moved some of the bones using to create a different pose. I was then able to calculate the world position that corresponds to this ...
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My mesh doesnt follow my bone

I have this model of a truck and I'm setting up the bone structure for a UE4 vehicle project. The armature consists of six "wheel bones" and one root bone for all other parts. I've manage to connect ...
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Unable to adjust weight paints

So I'm working on a character I want to animate, and the eyes and hair are being manipulated by my arm bones. I have gone into weight paint mode and tried to erase the weights on the eyes. This did ...
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Can't get the model weighted, all faces are red painted

I've been following this tutorial: Blender 3D Wolf Rigging tutorial. The difference is that I used a custom model, when I'm about to do the mesh to armature link the resulting weight are wrong, can't ...
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Creating a ragdoll in Blender to use in Garry's Mod

Not sure if this is the greatest place to ask this but I have a quick and not so simple question, how could I possibly export a blender model into gmod as a ragdoll. Not talking about making a ...
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Automatic weighting on my model is all over the place

I am a beginner/hobbyist who has some very basic experience with modelling and armatures/posing. I have been scouring the forums for a while here and there, and I see people with similar issues to ...
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How can i change an animated mesh, with pose

I have an animation, but it is imported from ms3d file, the mesh is animated but the armature is not linked to the mesh How can i change the animated mesh, is needed to link animated mesh with the ...
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How do you exchange an object/mesh between two separate rigged armatures

I have a two people walking down a path. One is carrying a bag (guy1) and passes it to the other person (guy2) I can easily attached the bag to guy1 but I can seem get the exchange right! Im using ...
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Cannot select individual bones of armature appeneded from 2.80 into 2.79

for some strange reason I can't select bones in pose mode on an armature I've appended from 2.80 into 2.79. It looks like all of the bones are selected, however I can still rotate and move bones if ...
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Cant get armature to move mesh!

I am really new using blender and i am trying to get an armature to move a 3d model of a chicken that i bought. This model has some actions that i want to use to animate the chicken but i cant get ...
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How to make a floor with collisions, so my character can walk on it

I have made a funky T-rex and am trying to better my animations (fifth week on Blender) but I'm having trouble with the walk cycle and I think it would look better if I could make it so that the T-rex'...
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Unable to select bones in pose mode (Blender 2.8)

This question has been asked a few times in various forms here, but none of the solutions work for me. I have included a short video showing the issue, where I highlight everything. https://youtu.be/...
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Objects are 2 different sizes but scale says they're the same

While trying to make my dude I had to scale him up so he would align with the reference image I'm using. But the little box that shows his size and position says hes 2.202 (on all axes) , while the ...
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Floor constraint makes armature move floor

I have a model with an armature, with IK legs, that I want to animate. Before I begin animating, I would first like to constrain it to a rooms boundaries, specifically the floor. When I set up the "...
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how to understand what happens when you duplicate frames

how to understand what happens when you duplicate frames for example I have this animation and select everything in the 3d view, then press copy and then move on the timeline to the place I want to ...
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Mesh deformation while posing

When i moving bone, jaw strangely deforms. I checked all bones that can be accidentally merged with jaw vertices, but only jaw bone attached to the jaw vertices
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Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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Rigging:: is it possible to duplicate animation settings in Blender?

so i've created some feathered angel wings and im struggling to figure out how to mirror the wings and the armature that already hold animations(Prety much ive modeled,rigged and animated one wing, ...
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Animator Glitching when skipping from one key frame to another

So I'm making a walk animation, and when I move directly from one key frame to another the mesh and armature glitch. Like when I press the button to skip forwards to the next frame from frame one to ...
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How can I convert 3dsMax rig to Blender rig?

I imported a rig from 3DS Max to blender. Is there a way to use this as a rig or convert it to bones?
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1answer
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How to weight paint character whose mesh is in several [joined] pieces?

Hello all you beautiful Blender-people! I am trying to finalize a character but am having trouble pinning down the bone weights. My character mesh is technically "one mesh" but that mesh has multiple ...
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My walking cycle animations get messed up when i try to do some animation in beetween them

It's a bit difficult to explain, but i have this carachter who's going from A to B, but he's going to pick up something in beetween. So when he reaches that middle section i stop him and i also stop ...
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How do I rig toes?

I'm working on a rig and would like to know how to rig individual toes. I do not need the whole foot, just the toes. I cannot find anything online about this.
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Bones are not right when importing fbx

I have a bought rigged model in 3ds max file format that I want to use in Blender. So I selected the mesh and bip rig and exported to fbx. When I imported the fbx to blender 2.8, the bones were out of ...
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Moving parallel

How to make the bones move so that they dont go into the x axis, while I'm moving the foot IK Bone. To explain it better, the picture shows, how I dont want to have it, because the upper bone off the ...
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Joined mesh doesn't respond correctly to armature

I created a character and joined all the different mesh into one object. I then created bones and parented the character to the bones. When I go to pose mode and adjust the bones it only effects the ...
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Adapt Limit Location Constraint to Bounds of Mesh Object

I recently asked a question here looking for advice on constraining a bone to within the internal space of a custom mesh object, using the default bone constraints available in Blender. I've been ...
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Limit Possible Bone Location Within Custom Object

I would like to be able to constrain the possible X,Y and Z locations of an armature bone to within the 3D space inside a specified mesh object, such as a cube or sphere (and eventually a custom shape)...
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Is there an option for ghosting in armature in blender 2.8?

There is no ghost settings in armature properties in blender 2.8. Is there any other way to access it?
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Animation advice please (sliding pipes with handles)

Hi this is my first post. I've been learning Blender 2.8 for about a month with the aim of creating some simple, stylized animations for a medical device. The device (see picture) consists of two ...
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Animation Disortion after animation has been exported to fbx file and imported to unreal engine

I recently finished a animation and when i exported it to FBX and imported to unreal it was distorting the legs. What could be the problem?
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rigging a spine to move with a torso

I'm trying to get this spine looking thing to move along with the rest of the model, but what I've tried so far hasn't worked, and it always doesn't move along with the torso. I don't know if its the ...
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Apply scale to armature works on rest position but breaks poses

I have an animated model (link: https://www.dropbox.com/s/v9ked8yl2opl2or/robotERS_channelcleaning.blend?dl=0) that I am trying to rescale. Right now the armature and the mesh are not parented (yet). ...
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Blender(part of Model) weirdly stretch out when imported to unity

I have made a simple tank model in blender and I was trying to rig the tracks by placing armature and bones then assign vertex groups /weight paint to them, and import the model to unity, the idea is ...
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Bone does not move together as they are supposed to

I am trying to animate my mesh. The bones are not catching up with each other during animation. In this case, the ankle bones are not moving together as intended (ref pic 1). I simply hit R or G on ...
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How to copy object animation with bones with Python script?

I have an animated object, which is animated by bones (armature). I want to make multipel copies of this object (with its animation) by Python script. When I copy the object directly, the bones are ...
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Exporting to collada and reimporting the collada removes all bone movements and rotates around 90°

I have this rigged character in Blender. Exporting to collada and reimporting the collada removes all bone movements and rotates around 90°. How to export to Collada properly? I tried the "Better ...
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1answer
38 views

How can I roll a cube (around its edges) with armatures?

I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides. When I add bones to the cube, only the parent bone seems to make the whole cube ...
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Armature with vertex painting cause hand to deform when rotating

So all the bones work except the hand. Attached are a few pics of what I mean: https://imgur.com/a/IZO3hFF Only part of the hand rotates, and I've tried weight painting the entire hand, but it still ...
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1answer
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Bone Heat Weighting Error - Spikes

I haven't come across an issue quite like this. I spent a bunch of time googling around to see why I was having this bone weight error, and I found the following solutions, which I tried and didn't ...
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Armature appearing on the floor and out of mesh. How and Why?

So I am very new to Blender and 3D programs in general. One of the models I'm using to help me with learning how models work and how to rig them came with a bone rig already setup. However... this is ...