Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

0
votes
1answer
28 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
0
votes
0answers
7 views

Problem Appending Armature Animation

So I am animating different exercises for multiple characters and my workflow is to append the armature into the mesh, weight it, then also append the action that I had previously animated resulting ...
0
votes
0answers
8 views

Collada import has bones in wrong places

I've generated a .dae file with a skeleton, but the bones seem to be misplaced when importing into Blender. It looks like if "find bone chains" and "auto connect" are off, then only leaf bones are ...
0
votes
0answers
8 views

ShiftA>Armature>Single Bone not adding Armature on 2.79b (Mac OS)

Doing this tutorial: https://www.youtube.com/watch?v=lF6ryktrht0 Modelled perfectly. But, whilst it is possible to do the above commands, the armature does not add the bone into the model right from ...
1
vote
1answer
19 views

How can I fix my rotation issues of an object following a path?

I have a project with an animated bird following a path. Everything was working pretty smoothly, but now when I get to a certain point on the path the rotation of the bird is messed up, and when I try ...
0
votes
1answer
15 views

Armature going crazy

Today i was doing some texture painting, and when i saved and closed blender everything seemed fine, but when i opened the blend file later, the body mesh was completely off. The body was in a ...
0
votes
0answers
14 views

Blender 2.8 rig not fully updating on render

I know 2.8 is still in beta mode so I was just wondering if anyone else is having this same issue and if it will be fixed at some point. My rig has lots of drivers attached to it. For some reason the ...
0
votes
1answer
23 views

bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
0
votes
1answer
16 views

animation not working

I followed this tutorial https://www.youtube.com/watch?v=DuUWxUitJos and I made two poses and locked those pose and played the animation but I couldnot see the animation.
0
votes
1answer
8 views

Rendering resetting bones?

I'm trying to pose a set of bones for a character, but whenever I go to render the scene, all the bones reset. Once I exit out of render mode, the bones are still reset. I thought this had something ...
0
votes
0answers
10 views

Make Armature follow mesh

I have animated mesh via single shapekey (one pose to another). Armature of this mesh is not animated and I am in search of a way to match its pose to final state of a shapekey. In other words is it ...
0
votes
1answer
17 views

Weird Leg Problem

For some reason the legs of my model act weird whenever I move the hips or root bone downwards. My character's legs cross over each other as though he needs to the loo lol. I don't understand what's ...
0
votes
0answers
10 views

creating an adjustable center of rotation for a bone

I want to create an adjustable center of rotation for a rig i have so i created an intermediate control bone between the Root bone and the rig, and a pivot point target bone for it to rotate around. I ...
1
vote
1answer
18 views

Don't know how to return to pose mode

I don't know how to return to Pose Mode. I went to Edit mode and know the Pose Mode don't appear. I've made Ctrl + Tab but it doesn't work.
0
votes
0answers
23 views

Mesh changes its position when adding armature modifier [duplicate]

I have a rigged body and I want to put some clothes on it. I fit it to the body mesh, then transfer weights from the body to the clothing item. But when I add the armature modifier to it and choose ...
0
votes
1answer
38 views

Weight Paint and deforming issue

I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the ...
1
vote
0answers
21 views

Transfer animation between two armatures that have the same structure and naming conventions but differing rest poses?

I have a skinned armature in a T-pose as its rest pose that is not animated and a second separate armature that has an animation I would like to transfer to the first skinned mesh. The only problem is ...
0
votes
1answer
18 views

Armature duplication causing problems

I'm currently learning about rigging, skinning and animating, but I've run into a problem with a part of my armature. The scale, rotation and position of my mesh and armature on right side has been ...
1
vote
1answer
18 views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
0
votes
1answer
26 views

Armature Uneven deforming with Modifiers?

I've had a very vexing issue for some time now and I can't seem to find a fix. I have an armature set up with a mesh (mostly done) but some parts of the mesh deform entirely out of sync, and this ...
0
votes
0answers
11 views

Make solidifed mesh follow the mesh in front of it

So basically I did a cloak for a character I'm working on. I solidifed them, so that they don't look like planes. But when rigging it is creating weird deforms, sticking through itself and is totally ...
0
votes
0answers
19 views

Blender Skin Modifier Armature

I seem to have an ongoing issue with rigging the armature with the skin modifier. Once I am finished setting up the model I apply the mirror, skin and what not, the usual on setting up the skin ...
0
votes
0answers
18 views

x-ray enabled but bones not showing

I've browsed posts where people have been experiencing this issue which led me to trying the following: Disabling all x-rays on other objects excluding the armature x-ray (didn't disclose whether on ...
0
votes
1answer
13 views

Mesh Part deforms without Weight painting being applied to it

After parenting an armature with my mesh (using automatic weight), a part of it deforms when an unrelated bone moves even though that part of the mesh is not weight painted (its completely blue). ...
1
vote
1answer
44 views

How to rig this character?

I have a model that I have been trying to rig for hours now. I kept getting errors in unity when I used a rig in Blender, so I ran the model through Mixamo. This also had bad results, as the model's ...
0
votes
0answers
12 views

Move single bone without moving mesh

I can't find the answer to it, hence the making making of this new topic. The problem is that I want to move a bone without the mesh that is a child of the armature. The reason I want to do this is ...
1
vote
2answers
19 views

B-Bone not displaying as box but instead displaying as sticks

I'm having a bit of difficulty with armature displays. I've selected B-Bone as the display which I know is supposed to make bones look like boxes but instead they're appearing very thin like the ...
0
votes
0answers
19 views

Python Create bone at the same direction position

I have a question about the bone position and direction. I use those to determine the head position, but the tail I don't know how to make it like the image below mainly about the length of the bone ...
0
votes
0answers
18 views

Symmetric Armature does not act symmetrical after Copy->Mirrored Paste

I have a symmetric built armature. I copy the pose of Bone_L into the pose buffer (see attached icons) and paste it mirrored to position the Bone_R mirrored like Bone_L. Now both bones are no longer ...
0
votes
0answers
16 views

Head of model warps when I have it nod in pose mode

So I've sculpted this creature and rigged it. It works pretty well. But the head (which is a third its body) tends to warp when I have him nod his head up and down. It seems like his skull is ...
0
votes
2answers
34 views

How to let mirrored half move independently

I created a model using RPG Graphics tutorials, and was about to begin weight painting. However, when I move one side of the armature, the other side mirrors its actions (model shown in tutorial does ...
0
votes
0answers
8 views

Merge meshes which use the same bones

I have a body (mesh and the "whole" armature) and a part of the body, torso (mesh and armature that consists of the bones from the body armature, but only part of them). I can simply delete torso ...
0
votes
0answers
26 views

Improper model rotation and location when exporting into three.js

I have a model that I am trying to pose with various item- such as clothing, shoes, hand items, etc. I want to be able select and change what items are attached to my model in any pose. The base ...
0
votes
0answers
26 views

How to get vertex position from only armature information

I want to know how to get to coordinates of a vertex using only bone information, such as location/rot/scale of individuals bones, their relationships in the hierarchy, weights etc. However I don't ...
0
votes
0answers
21 views

Is there a way to fix mesh not deforming correctly?

I'm very close to scratching my head bald with this. Blender vertex groups is very inconsistent, I get random selected vertex when it was never selected, the mesh painting doesn't help either. I used ...
0
votes
1answer
45 views

Cloth physics for poly hair and armature

I have an armature for the body and then modelled the hair. By following this tutorial (https://youtu.be/c11l2o5uCQs) on how to add cloth physics by using verts and ik modifier, the hair bangs are ...
-1
votes
1answer
40 views

Riggning issue: The arms of my character do not move properly

I have a problem with rigging with a model of a nazi soldier. I set the weights properly. If I drag the bone up, the problems begin to happen, it's like some red zones aren't calculated by Blender, ...
1
vote
1answer
26 views

Pressing 'Tab' will move certain bones slightly

I know that pressing Tab does not change the position of the skeleton in edit mode and pose mode. When I press Tab, the skeleton of hand are moves a little strangely.Other bones do not move. What ...
0
votes
1answer
27 views

Mesh not following Armature

I created a basic human model, then copied the vertices and used a shrinkwrap modifier to make spandex-type clothing. I then connected the clothes to the body using Boolean union modifier. However, ...
0
votes
0answers
14 views

Rotating leg using bone doesn't rotate leg armor (Merge static mesh with skeletal) [duplicate]

The character consists of 1 big mesh (I joined armor with the body using CTRL+J), but rotating bone doesn't rotate armor. How can I fix it?
0
votes
0answers
16 views

Mesh not attached to Armature? Not sure what's wrong

I have a mesh that I'm trying to rig up, and I thought I parented the mesh to the armature with automatic weights to generate vertex groups, but after meticulously weight painting the whole thing, I ...
0
votes
1answer
32 views

How to temporarily hide armature for other mesh?

I'm trying to make a fight animation between this two. But I'm having hard time positioning their body because the armature of the other one is being mixed to the armature of the other. How do I ...
0
votes
0answers
11 views

what are DEF or deformation bones? why and how they are created?

In some rigs, I see that few bones are prefixed with 'DEF_'. And, those bones are parented to another bone in the following way (for example): I am unable to understand that what purpose did these ...
0
votes
0answers
20 views

Retarget FBX file get wrong

Error i got maybe very popular if you rigging in blender to retarget action in Unity. My friend give me 2 file. A Eagle model need to rig to retarget A Raven rigged model have animation I copy the ...
0
votes
1answer
43 views

Using Armatures with Grease pencil object

Are there any tutorial or help regarding using armatures with grease pencil object? I found this video on Vimeo by Daniel M. Lara, its great but it does not explain how to go about with armatures.: ...
0
votes
0answers
16 views

How to combine two armatures weighted to two meshes without losing weights?

The title says it all. I have 2 armatures, each one has a mesh that was manually weight-painted. Trouble is, when I try combining the armatures with Ctrl+J, the ...
0
votes
1answer
44 views

Everything looks fine in edit mode, but distorted in object mode

Disabling modifier in viewport does the thing, but I want to animate it, which isn't possible with the armature disabled (see this clip). I look to some posts with the same issue: https://...
0
votes
1answer
29 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
1
vote
1answer
120 views

How to make an interactive two-finger robot gripper and grab things with it?

I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
0
votes
1answer
32 views

Rigging Automatic Weight not working right

Hello everybody I have sculpted a Frog an already rigged him and posed him into a position, then I dumbly deleted the armeture becuase I thought its done. Now I had to resculpt the left arm and now ...