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An armature is a system of bones used for animating or deforming a mesh.

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Each bone is deformind the entire mesh and not just a part of it

I am still an amateur to blender and I usually use automatic weights for my Character's armatures, but this time I have encountered a problem in which the automatic weights makes so a bone has a way ...
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1answer
16 views

Bones don't respond to rigid body

I made a character with ragdoll physics, in which I made boxes with active rigid bodies, and parented them to the bones. Most bones react well, except for the right leg, which pulls away from the body ...
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1answer
15 views

Armature pose position is different orientation from initial layout in edit mode, and automatic weighting problem

So I've been trying to fix my bone axes so that my arms are bending correctly and I've been running into a lot of pitfalls. This is my third rig for this mesh so far so I'm hoping that somebody can ...
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10 views

Export (.FBX) the animation of multiple armature

I'm using blender to create a game with unity. I have a character modeled and rigged with his own armature, and his clothe has its own armatures too. The problem is that I have one animation wich ...
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1answer
24 views

Motion capture animations to IK rig

I have .bvh (sometimes even .fbx) files with motion capture data that I want to retarget onto my own custom IK rig (or even a rigify one would be better). The question is: How do I go about it? The ...
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1answer
17 views

IK Constraints Swinging Around Wildly

My IK's are out of control. I've set up enough simple IK's to know how to do it correctly and I have not idea what's going on here. I've tried redoing the IK's, recreating the bones completely, but ...
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1answer
9 views

How to Fix Axis of Armature Without Wrecking Mesh?

I'm trying to rotate parts of an armature with code and finding that pieces of the armature have their axis oriented differently for some reason which makes looping through the pieces and doing the ...
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14 views

Problems with Armatures Weighting

This is my first post and it is on a topic that has been puzzling me for hours. Essentially I imported an OBJ that I cannot split to objects. It has to stay one object even though the character has ...
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0answers
12 views

How to use spline ik with curve with modifer applied? (How to use splike ik, for snake movement animation ?)

I try to use Spline IK Constraint to make "Snake move". I have armature with 4 bones, and I apply Spline IK Constraint to it. Its don't want to work with curve after modification, it uses curve ...
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0answers
21 views

Merge two armatures into one

I want to merge two similar armatures, that have same named bones in them And when I merge armatures with Ctrl+J, bones don't merge, the same named bones were like that: "head" and "head.001", "head....
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1answer
14 views

How to limit movement of a IK-chain (armature) to one plane?

I build a Zig-Zag-mechanic from a bone chain and enabled Inverse Kinematics for the first bone and the whole chain. When contracted it should look like this: VVVVVVV Currently it is a straight line of ...
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Copy rotation constraint adjusting influence doesn't work

In the gif below, I applied a copy rotation constraint to the lower bone of the upper arm. It is copying the rotation of the larger bone directly on top of it. While the influence is set to 1.00, it ...
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6 views

How to match an armature to a .fbx file?

I created a cartoon character in Blender, and I would like to rig it and import FBX moves from Mixamo to apply to this character. Obviously, the character I created is unique in shape and size (...
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1answer
47 views

Eye rig for a creature

I'm trying to build this eye rig as seen in this video: https://www.youtube.com/watch?v=T8mgzIgz2Bs&t=392s Onto a creature that has it's eyes on the side of it's head but not entirely. Because ...
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1answer
32 views

How to join two parts of an armature

How can I connect those two parts of my little monster? I came extruding the bones down and now when I grab the torso it does not bring along the legs! Can you help me, please? All the rest is working ...
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16 views

Adding bone weights deforms mesh

So yeah if anyone can help me that would be awesome (i have already applied rotation location and scale)
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1answer
14 views

My armature is not connected with bones

I follow every Step which given in tutorial, but my armature is not connected with bone. After creating armature and bone, I tried to move my bone and armature in pose mode, but it's not working.
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1answer
269 views

What am I doing wrong with my rigged body?

I just started "playing" with blender after realising that I have to be able to design my own objects to make my own game without keep on using someone else's work/Unity Asset store prefabs. I never ...
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0answers
4 views

Combining/Baking multiple object animation NLA strip into single strip

I have two different animation strip of different objects. I need to export these two animation as a single strip in order to play it unity. Is it possible to bake it as a single strip.
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0answers
27 views

Applying Transforms

I appended the object you can see in the picture. I don't seem to be able to rotate part of the object in the direction I wish, despite having applied the rotation transform. Any idea why this is ...
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0answers
10 views

Copying bone names from other Armature

There's a way to copy the names from other similar Armature? I have a custom model rigged by myself and every bone has a custom name, but that skeleton is identical to the ones used in Mixamo (Same ...
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0answers
9 views

How to set the F-curve that defines the bone’s Y position to a reasonable range

I'm trying to drive the control bones of the armature through the shapekeys using the method explained here,that's basically something like this : Add a driver to the bone’s rotation in Pose Mode (...
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1answer
20 views

Armature shifts between Pose mode and Edit mode

I'm using s Spline IK system to create the spine for a creature I'm making, but when I activated the Spline IK, some parts of the same seem to shrink or shift a bit. Which slitghly deforms my mesh a ...
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0answers
8 views

Bendy bones not cooperating

just why!!? I was trying to make bendy bones on my model, and first of all when I tried to set it with automatic weights, it said it had failed. I have no idea why. So I had to do it manually. After ...
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1answer
20 views

Need help with basic armature stuff

I´m a newbie with blender and this is probably very basic stuff I´m asking, but I really can´t get my head around this. I have a snakelike mesh I would like to slither in place like a wave but having ...
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16 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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3answers
37 views

Why does the elbow turn the wrong way?

I'm doing a character for a (very) low poly game. Since I already had a very basic IK rig laying around, I figured I'd adapt its armature to the recently created character. However, even after ...
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1answer
10 views

Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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1answer
28 views

How to have skeleton/armature change with shape keys?

I want to have it so when I change the value of a shapekey, it also moves a bone according to the value. So for example, when I change my character meshes eye width or height, the eye bones move with ...
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0answers
13 views

Softbody self collision problem (something like FEM)?

I just want to ask you, im trying make something like this (physics): https://vimeo.com/88144952 I have a mesh model of hand, but it makes me a lot of problems, because i dont know how to make it ...
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0answers
13 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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0answers
8 views

Motion tracking empty track, armature

I would like to ask if I can rotate only one edge of a bone by parenting it to an empty track exported from a motion tacking video. Is this possible? Thank you very much
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1answer
7 views

Is it possible to update link to a renamed armature?

I was curious to know if it's possible to update a link to an armature after you renamed it in the original .blend file. I had to change its name for the sake of organization, but I haven't been able ...
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47 views

Motion tracking to perfect overlay people in a video with 3D characters

Let's say that I have a lot of small scenes that I have extraced from a long video and I want to overlay the actors who are shown on the video with as many 3D characters created by me. I want to ...
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0answers
52 views

AttributeError: 'NoneType' object has no attribute 'data'

I'm using a plugin to export my model to a special format, however, upon exporting, I get the error AttributeError: 'NoneType' object has no attribute 'data'. ...
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1answer
45 views

Attach swords to mesh/skeleton for exporting as FBX

Is it possible to join a separate sword like the one in the picture to a preexisting humanoid mesh. Then have that sword be linked to the wrist bone with a bone in the handle and have the sword be ...
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1answer
20 views

Rigging and Bone Weighting: Ignore Y Rotation (Twisting), Only Follow X & Z Rotation (Bending)

Is there a way to rig/weight bones such that the mesh doesn't twist along with the bone when rotating it on its Y-axis, and only deforms when the bone rotates on its X and Z axes? In other words, the ...
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1answer
42 views

Restrict Armature only for Pose Mode

Is there a way to restrict the mode of armature object only for pose mode? Because once you created bones on Edit Bone and finished tweaking setting on Object Mode, It's unnecessary to go into those ...
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0answers
9 views

Display rotation of certain bones in a kinematic study model

I'm creating industrial robot inverse kinematic rig. Is a way to display rotation of a bones after placing IK bone? The best would be a kind of chart thet shows rotation for any of 4 motors like this: ...
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1answer
16 views

Bones moving some vertex groups wrong

I have a rigged character as you can see below It seems ok in T-Pose, but when I try to move his feet, I get into something odd: All of the vertexes are in the same object, the shoes and the ropes ...
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0answers
8 views

How to stop bones from distorting parts of mesh

Sorry if this a stupid, often asked question, but I've consulted numerous tutorials and guides and forum posts and such and such on this particular problem and they've at best only partly worked, so I ...
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0answers
8 views

Character mesh unbinds during Cycles Render - *Using group link with armature proxy*

this is my first question here, and this is a really odd problem I'm having: My character's mesh unbinds during Cycles Render for whatever reason. My animation file is linked externally to a rig file....
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0answers
6 views

how to reassign (key) bones used by Rigify when adding more bones

I've got the how to add bones figured out, but the tail end of the bone on the tail has a specific purpose and I do not know how to reassign it to the new spot where it needs to be after adding the ...
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1answer
32 views

Armature: Bones deforming mesh objects in GLTF viewer

Hello fellow BlendMasters! I am trying to make a simple sliding door animation for my GLTF viewer and keep running into this problem: When i parent my objects (doors) with the separate bones (ctrl + ...
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2answers
41 views

Parent object to a bone and object becomes offsets! How do I prevent object from moving?

I have just spent the better part of my day trying many different examples in an attempt to simply parent an object to a bone without the object moving (aka keep_transform). But no matter what I try ...
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2answers
35 views

armature deforms horribly

I've been working for a bit on my 3d character in blender and have finished making a Mesh and The Character itself. But once I apply my armature to my character with automatic weights it get's messed ...
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0answers
26 views

Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
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1answer
31 views

Random vertices attached to mesh?

I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
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1answer
11 views

pole targ it does not work as I would like

I'm working ik, and I try to put them a pole targ but this one does not work like I want. I'm using the pole targ to simulate the elbow but as you can see in the picture this nose bends like a piece ...
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1answer
14 views

How to make a bone extremity automaticly reach another bone extremity

I'm looking for an automated way to make the edge of a bone going at the location of the edge of the bone connected to it. I can do it manually but it's a process I have to repeat a lot. I want to ...