Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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My Armature rig slows Blender down

When selecting small groups of bones in Edit Mode it runs fine, but using Pose Mode and trying to move a part of my character or trying to move the rig or character in Object Mode it lags the program ...
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Messed up armature deformation on a mesh part

Okay so I was rigging a mesh as practice for a few days and finished today. It had a face and body rig in complete. I applied automatic weights and it was fine. Up until this happenned on this part ...
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Creating keyframes and dealing with bone constraints in Python script for export to fbx?

Working with blender 2.8 : I'm using constraints on my bones (COPY_LOCATION and STRETCH_TO) in order to parent the heads and tails of the bones to animated empty objects. Every time I export to an ...
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When I move Parent Bone another bone thats a child of that parent bone's object moves another direction

When I move Parent Bone another bone thats a child of that parent bone's object(the eyebrow) moves another direction. Im not the best explainer so heres a GIF
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Weird Copy rotation constraint behavior

I have made simple armature and a cube. When I try to add Copy rotation constraint to final bone from the cube it's direction is inverted. Whats wrong? Thanks.enter
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Mesh can't “keep up” with bone movement

I have an issue with my model. My mesh can't "keep up" with my bone movement. Whenever I rotate my bone, part of my mesh (window) moves along with the door, but quite "delayed". My windows are set up ...
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Transfer armatures keeping vertex weights

I want to know if there's a way to transfer between two exact same armatures while keeping the weights, because I've already páinted the weights but there are some corrections that I want to make in ...
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How to join 2 objects together?

I can't join two skeletons/objects together. Ctrl+J is not working. Any help? The yellow object and the red object are what I want to join together
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No weight paint on object attached to bone

I have a character with sandals as shoes and I used the human meta rig as an armature. I added the armature to the character and everything is working fine. Then, I added the foot bone of my armature ...
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How to make constraint permanent once disabled?

I have got a beautiful bone constraint: I would like to be able to enable and disable this constraint without the bone reverting to the original position. By default, the bone appears to return to ...
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how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
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No human armature [duplicate]

I am just learning Blender 2.82. In the tutorial, it lists 4 different choices when you add - Armature. I don't get any choices I can only place a single bone. No human armature is available to me. ...
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Made a mistake weight painting now i cant reset weight values of bones to the automatic ones

Im new in blender and i was tryign to rig arms for my 3d project but they would deform a lot. I tried a lot of things, one of them changing weight painting from the automatic one. But now i realized i ...
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Bone roll wrong orientation

So I have this rig, not done by me, and I need to fix the orientation of the bones so that X is forward and Z pointing up. I've tried symmetrize, same result, and I tried every option in the ...
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Bones and weighted mesh parts disappear in object and pose mode

The bones in my project disappear when in pose and object mode, along with part of the mesh weighted to their respective bones. They aren't marked as hidden, and I couldn't find them in any other ...
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How to make the bone or armeture not pass trough the mesh or object?

I want to animated this bone with mesh and i'm using jiggle plugin, i want my bone have Collision and to make it not pass trough the cube and the sphere.. how to make it? thank you
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Blender weight can only painted on face

Blender 2.8's weight painting behavior is really different than 2.79 and it's bugging me for few month One of the biggest problem is I can't paint vertex weight by clicking empty space. For example, ...
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can't select armature bones in weight paint mode?

so for some reason, i can't select individual bones in weight paint mode (i'm on Blender 2.82 currently). I created my armature myself and pretty much left the default bone settings as is, aside from ...
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Combining multiple armatures

I recently started animating a character wearing armor and I decided the best way to handle the deformations of the various armor pieces would be to create separate armatures for them, for several ...
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My character keep some of vertex stretching

Here's a video of my issue. https://youtu.be/xFZSXf1QfcA when I pose mode and move the body of the character it would stretch vertex and polygons in one location didn't move with the pose. I used grab ...
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Weight paint not working with singular bones

Weight Paint is already finicky to use. When I try to use the method of selecting the armature and the model, it only shows Object, Edit and Pose modes. Weight Paint only shows up when I select just ...
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Use a custom mesh as a lattice?

I have a very high resolution sculpted mesh that I want to deform with an armature(bones). Weight painting is very slow given the vertex count. I want to drastically decimate the mesh and weight-paint ...
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Blender 2.8 - Set constraints to move and rotate

I have a very specific way I need to move multiple objects and bones are the only way I can think to do it. Starting Position. Bones stay the same from Z=0 to Z=1. When the Armature reaches 1, the ...
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How can you copy a weight paint from a Bone in one object to a bone in another object

So I have two objects that are identical except for the weight painting. I want to get the properties of the weight paint from one bone onto another bone on the other object. Does anyone know how to ...
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Rigid Body Constraints. Parent to another object

Is it possible to have active simulation while our setup is parented to an object? And it needs to take that object movement into the simulation. Imagine a part of an armor of Samurai, I like to ...
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Nonlinear Animation Blending Problem

I used two animation clips on the same bone. Among them, the flip motion in the middle caused the bone's parent to rotate 360 degrees, and then the animation of the action used, the bone started from ...
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Interaction between a UIList and the bones of a scene?

Hy everyone, I have in my addon UIList which records the bones of an armature. I would like that when you change the name of a good in the scene, they are also changed in the list and when you change ...
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Rigging a regulator

I'm trying to rig a regulator and the way it works is as you move it down the selected part rotates to allow the bolt to slide through the hole. (The selected part is the part that rotates on the ...
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I copied and pasted a vertex group to a duplicate of the same model, yet it deforms differently

Right now im going through the process of turning a Gmod ragdoll into a playermodel. During the process I had to delete the ragdoll's armature and replace it with a playermodel armature and I was ...
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Some faces left behind in pose mode

I have rigged my character with automatic weights, and everything seems OK except for a few faces which are left behind when I rotate the head. They are the faces that make up the iris and pupil in ...
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Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
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How to convert pose_bone.matrix and set to pose_bone.local_transform (localtion / rotation / scale)?

My character animation flow needs to be keyframed when the "child of 01" value is 1 and the "child of 02" value is 0, and then curve optimization is performed when the "child of 01" value is 0 and the ...
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How to attach an animated object to a rig?

I have an animated emergency light that should stick to the head of a little robot. Is this possible without rigging it? The robot is rigged with bones.
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How to edit a shapekeys lerp?

Made a shape key to make my character get taller, it has a negative value (so they can be shorter as well). The animations look fine when the shape key causes the body to get taller but not when they ...
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Rigging a complex character with clothes

My workflow is as follows: I created a low poly character. Each part of the body is a separate object. I also created joints. Then I created underwear so that it could hide the joints and so that it ...
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How to make rigged objects collide

I am creating an animation and it includes two zebra foals playing. One is on top of the other. what I would like to know is how to make sure the foal on top doesn't go through the zebra on the ...
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Flame remains stuck at armature-animated emitter's original location within domain

I've been working on an animation of sorts, and have ran into a bit of an issue with flame physics. Namely, animating thereof. While I did find help in getting the domain to follow the model and not ...
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How to automatically merge disconnected bones' heads and tails

Let's say I've imported a model and the importer has created an armature with some disconnected bones that shouldn't actually be disconnected. Specifically, this: The first descendants of the wrist ...
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Parts of mesh go invisible when parenting with automatic weights

I'm having an issue parenting a mesh to the armature with automatic weights, where upon my attempts of doing so causes parts of the mesh to go completely invisible despite there being bones at those ...
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How to import the keyframes stored in a the Brekel pro hands BVH armature to my armature

I've just bought the Brekel Pro Hands tool and I've used it to detect and track the movements of my right hand using the Leap Motion device. This tool produces two kind of file format,the first is a ...
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Could not auto-detect armature when I try to retarget my armature with the BVH retargeter for blender 2.8

I would like to retarget my armature with the addon "Retarget BVH 2.0" by Thomas Larsson,that u can find here : https://diffeomorphic.blogspot.com/p/bvh-retargeter.html with the armature produced by ...
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Copying and Pasting the (renamed) keyframes of the bones of the Armature A to Armature B breaks the mesh of the character

I'm trying to add (copy and paste) a little bit of keyframes from the armature A to the armature B. The first armature is on the blender session A and the second one is on the blender session B. The ...
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“Bonemerging” one armature to another

I have two armatures, A and B. A and B share some bones. What I want to do is, for the bones that A and B share, for all matching bones in B to be automatically set to the position of the ...
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Pose mode wont let me move armature v2.82.7

So here is whats happening. I got a model all rigged up and I am testing the rig before attaching it to the model. I'm fairly new to applying armature so i'm fallowing a tutorial about 3 years old, ...
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How to remove empties without messing up the model?

I downloaded a model that has empties in it. I am not a fan of using empties and wnt to delte them but it messes up the armature. How do I successfully delete the empties without messing up the ...
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I cant get the armature to move/ parent to the mesh [duplicate]

I have a model of a skeleton and a full armature but when it parents to the mesh with automatic weights , it says "Bone Heat Weighting: failed to find solution for one or more bones".
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Linked armature explodes problem

I've had this problem a couple of times already. I build an armature, but when I link it to another scene, and start adding keys, it sometimes explodes the mesh, as if the bones suddenly explode. It ...
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Get position of joints in armature using Python

First of all, I'm using : MakeHuman 1.2.0a3 Blender 2.7 MH Community Plugin I've created a pretty generic model in MakeHuman with a "Game Engine" rig and I've imported it in Blender using the ...
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Linking a Hi-Res & Low Res Version of a character, and controlling both with a single armature

Consider a character that has a hi-res & low-res version. How does one go about LINKING both of these versions of the character into a project, and have both controlled by a single armature. The ...
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Parenting an object to a bone not working

I am making a sword attack animation for my character and I want to parent the sword to his right index finger. I read that you have to create an empty, parent the empty to the bone and then parent ...

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