Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Unable to draw motion paths of controllers

I am learning how to animate in Blender 2.83 and have been trying to get motion paths to work with not success. If I select the hand controller of the rig and click on "Motion paths > ...
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Can't move in pose mode, only rotate

I followed Royal Skies' rigging/weight painting tutorial to get this far but when I try to move the bones in pose mode only the ones that aren't directly connected to the tail of another bone are able ...
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Armature won't deform mesh after applying the modifier

I'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it wouldn't move in Unity, I poked ...
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Exporting auto-rig-pro into unity?

If I'm exporting from auto rig into unity with the intention of animating "within" unity, how should I go about it? Exporting just results in a million bones because of all the hidden ones.
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Can't add 2D Rig parent to layer's relations

I've drawn a 2D character with all the limbs in separate layers and created the bones associated with each layers. But one of the layers won't allow me to Relations > Parent > Armature, as in I'...
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Issue with IK armature messing up when I try to shrink my model

Hi there I'm starting out and just finished making my first model that has a IK to FK switch, but I only realized afterwords it was way bigger than I'd have liked, so I went to scale it and this ...
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Parts of object drag when rotating

I'm new to blender and have been fooling around with weight paint and armatures. Now when i rotate my character, the arms drag while rotating. Not sure how these specific pieces got stuck nor can I ...
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Finger bones not moving in line with hand?

I've been rigging away at a model of mine and can't seem to get the hand and fingers to line up out of all the bones so far. I've tinkered with the weights on the hand and fingers but can never get ...
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How to Join two Armatures without losing constraints in Blender 2.8?

I want to join two separate armature objects, But when I join two armatures using "Ctrl + J" then the bones with constraints not working properly.Also I renamed all the bones differently. Is ...
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How can I animate a linked armature?

I am currently setting up a workflow in Blender where I want to use reference / linking instead of importing assets, so everybody working on the project will always have the latest assets and so on ...
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1answer
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Bones are not bending as intended

First of all, I am pretty new to all of this but wanted to try it, so I followed a tutorial from Youtube by Sabastian Lague. Although it was posted in 2016 and pretty much was changed, I tried to ...
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Object breaks while using armature

Ok so first of I am new to blender but have the very basics figured out. I have a yoga mat that I am trying to have follow a bone structure but when bending the object it breaks apart - I would like ...
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Custom bone shapes missing after using the symmetrize operator

I encounter an issue when symmetrizing the Edit bones through the operator bpy.ops.armature.symmetrize(direction='POSITIVE_X') The operator copies the widgets from ...
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Moving arms of Fuse model

I have a model imported to Blender from Fuse and want to adjust the angle of the arms. I'm not sure how to connect the armature to the model so I can move the arms. I installed Rigify and created a ...
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How should I weight paint for shoulder Region?

I was trying to make my character do wave in air but the mesh seems to fall off everytime. I cannot identify the problem. See the images.
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Where is the At field for custom shaped bones

In Blender 2.79 used to be an At field for placing custom shaped bones at different bones. In the manual of 2.83 there is still a reference to it - see below copied text of the manual Workflow To ...
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How to animate a kite tail?

I would like to animate a kite kind of character for a little animation. Unfortunately i'm running into a couple of issues when it comes to (easily) animating the tail. Now, i want the tail to "...
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How to move layers around?

Probably a dumb question, but I can only find solutions on how to move bones from layer to layer, not how to, for example, move a whole layer from slot 1 to slot 2.
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grease pencil rig+ stroke getting messed up

I am trying to rig a grease pencil drawing , everything is working as the set weights except the arm it is getting weirdly distorted when I am trying to move it. Any help is greatly appreciated.
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How do I export multipleanimations as one .fbx or .blend file?

I'm busy designing a game and I've made an animation for my first person character to light a cigarette. However the cigarette box, single cigarette and lighter and first person arms are separate ...
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Applying scale on the armature messes up whole animation, How to apply scale on Armature correctly? [duplicate]

I imported a mixamo character in blender 2.83. Its armature scale is set to 0.01.I want to apply this scale (Ctrl+A). But whenever I apply the scale, the armature and mesh changes it location and the ...
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How to make one bone “push” another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
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FBX importing and armatures

Hello i was wondering if there is a way to fix the armatures for FBX files As you can see, the armatures is a mess, but i can still move it correctly. Is there a way to fix this problem? Thanks.
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Can the Measureit Addon measure an animated armature?

https://ephmedia.giphy.com/dbe8121d-4453-4ae0-9569-97093c12948b.gif I am using the Measureit Addon to measure the angle of these 3 vertices. When I parent or hook one of the vertices to an empty and ...
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How to copy an armature between two scenes without linking the armature to itself?

Title might be vague -- When I make a "Full Copy" of a scene, it's not really a full copy apparently. I re-rigged a duplicated armature and edited the duplicated mesh it was a parent of - it ...
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1answer
28 views

Why don't bones appear when I add them?

I have a problem applying bones to my models. When I select the option to add a bone or armature, it does not appear in any of the models in the working screen of the program. I've already activated ...
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1answer
29 views

Resolving a Dependency Cycle

I've been having a lot of fun rigging, but I've run into a problem. I have knowingly created a Dependency cycle, thinking it wouldn't be problem. It kinda works, but weird bugs appear sometimes, and ...
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Detecting mesh self intersection

How can I detect self intersections in a mesh given a pose deformation? I've managed to visualize them, but how can I access them? Is there another way to detect these self intersections?
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1answer
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Mesh acting wierd compared to bones movement

I'm working on a robot for a video game, and some of the bones act different than the rest. Some move different parts of the mesh with unequal force even though the weight is 1.0 on all affected parts....
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How to squat or crouch armature(Human metarig)?

i want to squat or crouch posing the rig. in pose mode Selected spine but its a root and only move rotate scale all. How to do this pose? example1 exmaple2 example3 example4 to this rig.
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How do I parent a bone to another bone for an imported model?

I have an imported character model where the sword is floating near the ground and I'm trying to get it to be in the correct place near the hand. There is already a bone on the handle of the sword ...
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Flip the orientation of all keyframed bones in an animation

i have skeleton A, which i made animations for to use in a game engine. now, i'm trying to import the same character that i made with the same skeleton to another game engine the other game engine ...
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Bones/Armature do not show up once I change the view

I am very new to Blender and I am attempting to create a humanoid for a gaming program. Currently, I am trying to animate my character and I have my armature set up on the front of my humanoid. ...
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Mesh does not deform the right way

(Sorry for my bad language) Hello there, I am working on a 3D character in Blender and I am still getting used to it, but there is a big problem every time I try this task. The mesh is not deforming ...
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Why don't particles move with my armature?

Hey I'm new to Blender and I tried rigging a lion with rigify with a tutorial but somehow it moves really weird. The mesh of the lion in Pose Mode moves with the armature but somehow the particles/the ...
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31 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
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Rig pose of proxy armature isn't saved

I've linked a (collection with armature) of an animatable character from blender cloud. I have made a proxy of the rig and am able to pose the character, but when I save it and reload the .blend-file ...
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Mesh deform-glitch on pose

So, I'm working on a kinda "complex" anthro-character for a 3D Gam im making. The character itself is finished - but I'm tweaking it a bit to make it look more real in different poses. So ...
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Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
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1answer
27 views

How do I turn off this line in weight painting?

I was editing the weights and I guess I accidentally pressed a hotkey or something. Now whenever I try and remove some weight, the brush changes to this weird delayed brush that removes weights after ...
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Blender animation not exporting correctly to FBX

I am trying to export a model of an airplane to FBX, and I'm running into trouble with an animation that shows the landing gear extending/retracting. The landing gear is controlled by an armature and ...
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If I try to make an armature for my model and I extrude the bones and then deselect the extruded bone, I can’t select it again,what should I do?

I have been making a character and I want to give it an armature (I did do it once) but if I extrude the first bone, and then deselect the second bone, I can’t select the second bone again. The only ...
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Need help with this mechanism

I’m trying to animate an umbrella designed by me, whose opening is based on a system of pulling wires. The bone called “Molletta_F_SX” has an IK constraint and, during the entire animation, it should ...
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How to transfer weights of some bones from one armature to another one?

I have such question. Let's say I have 2 models. First armature it's hands, and second one it's jacket. I want to tie hands to jacket. I already tried to join these 2 armatures, but when I create IK ...
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Bone moves weird

When trying to move bones in pose mode some of the bones are moving in a sort of robotic motion where they are snapping to locations where I cannot move to the exact location I want. I can't really ...
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Mocap Data to Pose Animation

StackExchange Blender Mocap Data to pose animation Hey there! I’m having a CSV mocap file as my input to blender. The file line consists of frame number and 17 keypoints XYZ relative to the center of ...
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1answer
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Bodies missing from bones?

I have a model that has an armature but the bodies of the bones are missing and there are just these points in space where the tails and heads are supposed to be and these dotted lines between them. ...
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Blender to unity fix armature deform super problem

I have a super problem trying to port a created mod in blender to unity, the mod was done using a game template (cityskilines citizen armature template). I bind my model to armature, transfer and ...
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How Do I Weigh a mesh inside empties?

I have a client who asked me to weigh their avatar. Business as Usual I create the armature and then place the mesh model into the armature with empty groups. I am able to weigh the outermost layer of ...
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Generated rig controls dont control the bones

Iam not sure if something has changed, but when I create human (meta-rig) and use Generate Rig the controls does not move the bones. I think in previous version it was just as simple as that to create ...

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