Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

2
votes
1answer
50 views

How to stretch or compress a spiral cylinder

I have a cylinder-like spiral object as a .STL file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?
1
vote
0answers
14 views

Object physics not working when moved with armature?

I'm a complete novice when it comes to doing anything other then making basic models in blender so if there's a simple solution to this i'm sorry I didn't figure it out already. I've been working on ...
0
votes
2answers
26 views

How can I stretch a bone's tail to another bone or empty with a constraint?

A want the second bone's tail to stretch to the third's head. I have tried to use the Stretch To constraint but then I would need the target to be at the tail at start. Is there a way to force the ...
0
votes
0answers
6 views

Why does bone's radius resets when trying to move the bone?

I'm working with envelope weights for skinning, and wish to move some bones around, but if I do that I lose my work on the bones radius and envelope values. Might be because it calculates the radius ...
0
votes
0answers
6 views

Trying to parent a bone but it moves when i offset it

so i have 4 bones following tracks and when i try to parent the bone to it or offset it does that and im not sure why wondering if anyone knew? thanks
0
votes
0answers
12 views

bone not spinning on axis properly while the other one does

I need some help. so I was about to start animating. I was moving the hands of my character around and the joint is spinning at an odd angle. I don't know whats wrong heres a download link if that ...
0
votes
1answer
52 views

How to use bones to fold a model like cardboard?

I am a Blender novice and wondering if someone could take a look at the model I've created and some bones I'm trying to use to pose it. I was hoping to just make these folds at 90º but the bones are ...
0
votes
1answer
20 views

Combine separate armatures

On the right side under scene I have a couple different armatures like armature.001 and armature.002 and bone. I was wondering how I make these all one object I'm trying to parent bone 4 to the neck ...
0
votes
1answer
8 views

“Keep offset” connecting the wrong ends of the bones

I am having trouble with the "keep offset" function that keeps on connecting the wrong ends of the bones together ! As on this picture here, where the dotted line should link the two closest ends of ...
0
votes
1answer
28 views

Why does my mesh enlarge upon applying automatic weights?

New to Blender and trying to rerig the original player model from the Unreal Engine 4. I apply automatic weights while selecting both my rig and the mesh, and after it applies, it enlarges. Files will ...
0
votes
0answers
18 views

Armature animation game engine

In my engineering project I need to add a pre-recorded motion tracking annimation to a blender game engine . The annimation on a blend file works fine but once I launch the game engine there is no ...
0
votes
0answers
14 views

how can i get the armatures to connect?

How do i get the two armatures to crisscross like that they move as if there connected?
0
votes
0answers
19 views

When I parent mesh to bone, model will completly break

Whenever I parent the mesh to bone, or bone to mesh whatever, the mesh will become way bigger, and will go sideways, i dont know why, and nobody else seems to have this problem.
0
votes
1answer
11 views

Tiny Parts of my Character are not moving when i move my whole armature. there are not even a vertices there either

This is my first post here so tell me if I'm doing something wrong My character When I move the central bone
0
votes
1answer
14 views

Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
0
votes
0answers
9 views

How to link armature to empty tracks and insert animation to the animation?

I have a set of empties with animations which act as bone joint positions. I want to link an armature to it and I want it to receive the animation by following the bone joint positions. I tried copy ...
0
votes
0answers
9 views

Issue with bone movement changing meshes

when I move a bone the mesh it is paired with will change size to be either to large or too small and overall just look wrongs it also only happens when i move a bone or rotate a bone vertically but ...
0
votes
1answer
20 views

Problem flipping/duplicating keyframes

I seem to be having issues with flipping and duplicating some keyframes. I've tried using Ctrl + C, Shift + Ctrl + V and duplicating keyframes in the Dope Sheet, but I can't get copied frames to work ...
0
votes
0answers
11 views

Moving bone moves wrong part of body

This is weird, ive done this stick several times today and it worked well last time i did it, i think so But now it moves body when i drag the upper body bone (just below head and invisible neck). ...
0
votes
0answers
14 views

Bones flip out when posed using inverse kinematics

Okay so I have rigged many armatures in my time in blender, and this problem happens from time to time but its usually slight enough to ignore, but not this time. So I have a rig made for a human, ...
0
votes
1answer
20 views

Added IK bone messing up excisting animation

I have downloaded and imported a model from Mixamo. It doens't import right, but after some experimenting I managed to get the existing bones right. The problem is that I want to add IK to the ...
0
votes
1answer
27 views

Why is symmetry not working in Texture Paint with my posed character?

I have a model that I am using texture paint on and I have it posed with an armature. I turned on Texture Paint and have been painting along and realized that some things are not lining up, so I ...
0
votes
1answer
22 views

Issues with combining meshes

So I have been joining meshes and for some reason when I join a mesh and a hand mesh. The hand mesh gets all messes up as you can see in the second picture. But when I combined other meshes together ...
0
votes
0answers
11 views

Combining meshes issues with armature!

So I was combining a two meshes into one and for some reason when I combine certain meshes with armature it messes up the mesh completely. As you can see from the picture I pressed Ctrl + J like you ...
1
vote
0answers
19 views

Armature mirroring other side in pose mode of a mesh with mirror modifier

So I have this mesh that has a mirror modifier and I selected automatic weights for the bones and whenever I move the right side of the bones it does the same thing for the left side and I move the ...
0
votes
0answers
13 views

Is there a non-destructive way to split parts of an armature?

I noticed when i seperate a bone branch (consisting of bbones), the bones of the new seperated armature all lose their predifined start-and end handles. Is there a way do seperate armatures in a non-...
0
votes
0answers
33 views

can anyone help me with me carving a ring

hi i need help to carve a ring, i got the ring down to the proportion i needed but i would like to engrave it with celtic runes. my original idea was to create two seperate object here's the ring: ,...
0
votes
0answers
12 views

bake and export animations using a armature and object animation to unreal from blender

For the last couple of days ive had trouble getting my animation from blender into unreal. Im making a robotic arm with a big eye at the end, inside of this eye is a camera style aperture. I rigged ...
0
votes
1answer
20 views

Paste X-flipped Pose half working

I am working on a climbing cycle and i tried to Paste X-flipped pose and it seems that my lower body of the mesh worked not the top part? I done this before for my walk cycle and it has no problem. Is ...
0
votes
0answers
23 views

How to export multiple NLAtracks to a single .fbx file in blender 2.80?

Ive been trying to export an object that has 2 animations to the .fbx format, but when I export it back into blender instead of showing both animations playing, I just see one. On top of that in the ...
0
votes
0answers
39 views

Computer crashes on armature set automatic weights

Not sure why it does this. Scoured the internet trying to figure out what's wrong with my mesh if someone could help that'd be awesome I'm still at amateur level. Specs ...
0
votes
1answer
35 views

Can someone help me understand how this was done with the armature?

I'm trying to replicate the walk animation in the save file I've uploaded, and I've noticed that none of the deform (red) or helper (blue) bones have been keyframed, only the controller (green) bones. ...
0
votes
1answer
23 views

Blender Not Responding When I Try To Move My Character

When I go to start setting poses and such, it keeps saying not responding and freezes. This started when I used the particle system for the hair and it got much worse while I tried starting to move ...
0
votes
1answer
29 views

How do I get particles to follow an animated path or armature?

I'm doing this wormhole tutorial https://www.youtube.com/watch?v=K2WTH016rfk and I'm trying to get particles to also follow through the animated tunnel. Emitting from the far end and coming toward the ...
0
votes
0answers
14 views

Problem mirroring bones to the opposite side

I seem to having an issue mirroring my finger bones to the opposite side. From frame 8 to 10, I want the fingers on the left hand to begin clenching like on the other (right) side. However, when I ...
0
votes
1answer
33 views

RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives?

I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles. ...
0
votes
0answers
16 views

How do I bend the elbow inwards?

I've made a similar post before but deleted it. Where the elbow is and how stretched the arm is depends only on the forearm bone and maybe the upper arm bone. No control or pole bone is a deformation ...
0
votes
1answer
35 views

What is the differences between Object AXES and Edit Mode AXES

What is the differences between Object AXES and Edit Mode AXES Image Reference
0
votes
0answers
7 views

Stuff not snapping in numbpad 5 mode

I want to make a rig, but when I put the bones in numbpad 5 mode, the bone head/tails, dont snap tho the grid tiles. When I don snap-selection to grid, it goes somewhere else. Please help. Thanks!
0
votes
0answers
15 views

Copying pose to mirrored side of character results in asymmetry

My character is symmetrical when in rest pose, but when I move one arm into a pose and then copy the pose to the other arm with ShiftCtrlV, it comes out somewhat different. There were a few pose ...
1
vote
1answer
69 views

setting and getting bone transformations

I am having some problems with blender bones. In short this is my issue: In python I am creating some bones. I transform them in edit mode using a specific matrix. Now I need to read back the ...
1
vote
1answer
27 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
0
votes
0answers
31 views

Difference between rig and armature ? (and a few other beginner questions)

I'm just getting my feet wet in Blender, but ran into a couple of things I can't get my head around. Following the tutorials and my own tryouts, it's possible to create a "skeleton" for the purpose of ...
0
votes
1answer
25 views

is there anyway to automatically create a mesh for an armature

i have some animation files that needs to be modified, when i import them in blender, the animation file doesn't have a mesh attached to it and that makes modifying super hard. is there anyway to ...
0
votes
1answer
22 views

Auto weight painting error [duplicate]

Hi very new to rigging a model and have no idea whats causing the error. I've tried recalculating normals and removing doubles but nothing has worked here's a link to file https://www.dropbox.com/s/...
0
votes
1answer
39 views

How to have the head of a bone move freely?

I've set most of the important control and pole bones and they worked, but the head of the chest bone is locked. The tail can move freely. The file:
0
votes
1answer
44 views

How to make armature edit mode match object mode?

I've been trying to make Source model in blender completely animatable by using and modifying Source armature. I've Successfully imported it into Blender. Right from the beginning I noticed that ...
0
votes
0answers
14 views

How to share actions between 2 seperate armatures

I have 1 character armature animated with a few actions, walk, jump, punch. I want to create a set of actions that incorporate a 2nd character armature. This is for a project that uses wrestling or ...
0
votes
1answer
17 views

When I parent my head armature to my body armature it moves

I want to parent my hat armature to one of the bones in the neck, but when I do it messes up the location. The armature has no previous parent like most articles seem to suggest, and the rotation, ...
0
votes
1answer
23 views

Armature doesn't move part of the Mesh

I have modeled the Darth Vader, I've made the rig that matches exactly the mesh, but the problem is that part of the mesh (his shoulders and front panels ) are not rotating or moving at all. I joined ...