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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Armature animated mesh interaction with simulation

I'm trying to animate a crocodile in water, but the water ignores the armature deform. Is there some way to "apply" the armature animation so it would interact how it should? Thanks a lot
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How to stop mesh cutting through another mesh

I want to fold a plain mesh with two folds. The first fold is good, but when I make the second fold the edge of the first fold cuts through the mesh next to it. I have added print-screen of the ...
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My mesh no longer follows my armature

I'm new to blender. I'm working on a simple swimming animation for a fish model. I had everything working fine until I was getting ready to export. After applying the modifiers to my model, I later ...
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1answer
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Bones getting left behind in mesh transform

enter link description hereI have just taken the plunge into bones animation and having all sorts of problems. I want to animate 3 seperate folds on each side of a sheet, without using a mirror ...
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1answer
20 views

Character's Underlying Mesh is showing through top mesh of Jeans

I downloaded a character model/rig and have been experiencing problems with the mesh of the jeans. When the character is facing forward, the jeans look fine. Once you rotate the character or move the ...
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1answer
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I can go back to modify my Character after I put the Armature

So I put an armature on my complex character that I did in as part of a course. but I want to export it and I need to smooth the Normals. You can't do that with Armature Mode on, so how do I turn it ...
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Attaching Glasses to Model Rig

I've attempted to parent the glasses specifically to the head bone by going into object mode, selecting first the glasses, then the armature, and then switching into pose mode and only selecting the ...
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Can't playback at 60 FPS [closed]

I have AMD Rayzen 5, Zotac RTX 2060, 2X8 GB DDR4 - 3200 and 500GB SSD. How do I optimize it to run the playback at 60FPS? Or is the system not powerful enough?
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How to fix Malfunctioning bone when adding armature [duplicate]

https://streamable.com/iev8l in the video, you can see that once the armature is added as how you'd normally do it, it doesn't function as it normally should. Tried reinstalling, and resetting the ...
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Armatures are BROKEN after adding. Is it a weird bug?

I just upgraded to 2.80 from 2.79 and found out whenever i imported an armature, the bone is broken. When scaled or moved, the bone breaks more. I have na Intel HD Graphics and Windows 10. https://...
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Rigging problem with a Telescope

I have modeled a telescope and I want to rig it to rotate and pan it as needed in the final scene. I have grouped the parts that I want to rotate and pan seperately, added two bones for both the ...
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How do you keep your mesh posed in sculpt mode?

In most of my models I'm able to keep my armature posed when I enter sculpt mode, except for one that just resets to T posing with the bones left posed. I was wondering if there was a setting I messed ...
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How do I rig a complex humanoid model for animation?

Okay, I'll admit it: I am in over my head here, but I've put too much time into this to turn back now, and I'm hellbent on getting it done. I have at most a very limited understanding of making ...
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1answer
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How to move the Armature Original Point without moving bones?

I am a newcomer. I made an Armature and when I have to use X-Axis Mirror I found my Armature Original Point was not in the middle. It's like this. So how can I move it to the middle without moving ...
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Bone locations that control shape keys with drivers

I have a rather complex rig with 292 bones total. I am at a point now where I would like to work on shape keys to add detail to mesh deformations such as muscle contractions etc… The question I have ...
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Parenting mesh to armature. Why is part of the mesh not moving?

I have modeled a very simple Lego figure with a tutorial from Udemy. So far everything worked great, but now when I want to animate the character I have problems with parenting the armature to the ...
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1answer
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Animal model Bone Heat Weighting Problem

i've modeled a rat and i'm trying to get it parented to an armature through automatic weighting, since i dont have any experience with weight painting. The problem is anytime i try to parent them, ...
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1answer
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Mysterious offset when alter armature's edit bones?

I copy the locations for each bone in my armature (left) by using a Template armature (right) to copy from. But I see that all parented object get moved after I have applied the changes: You can see ...
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1answer
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Automatic Weights Deforms The Whole Thing

I have a body mesh, added a simple bone setup accordingly and used automatic weights, but it always deforms the whole thing in a weird way. I left all the settings default in 2.8, is there something I'...
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Addon for animation library pose

Blender 2.79 can do a lot. But not all. I need help with the poses library. I am trying to find a way to make the value of position which is can be animated and can work with drivers. I tried to do ...
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Help, the entire hand moves with i move a finger bone in pose mode

i have a model and armature parented(auto weight). i duplicated the right hand mesh(just the wrist) to left and when i animate in pose mode, the right finger behave properly while the left hand when i ...
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Offset Bone Rotation and Inverse Kinematics Wheel Steering (Rigging Setup)

I am trying to rig an armature with 2 links and a wheel. The wheel can rotate. The two links need to help lift the wheel (1 DOF) and steer the wheel (1 DOF). I followed a rigging tutorial online and ...
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Import animations to current armature?

So I used mixxamo to download animations for my character, but I had to delete bones to accomplish this. Is it possible import the animation onto my armature in blender if some of the bones are ...
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RIGGING - How to make a “correct” arm twist

I try to make a 100% custom rig system based on stretching bones, and I kind of manage to do everything correctly, BUT, and that's a problem I've met for years on Blender, I can't find a way to make a ...
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1answer
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Weight Painting

I'm using 2.8, and wondering if someone could point me in the right direction as to solving whatever causes this:
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Merge two armatures [duplicate]

I have a scene with a lot of armatures and I want them to be only one rigged big model but merging them with Ctrl+J break all the animations do you have any idea how to fix this? EDIT: I'm not sure ...
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How to animate character with Curve Force Field Effector on Hair Particles

I have a character that uses a bezier curve to shape the hair particles via Curve Force Field. I got the idea from this short tutorial: https://youtu.be/vu6MQC6qdRY Now I am trying to animate my ...
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Auto normalize does not work with the gradient weight tool

Auto normalize does not work with the gradient weight tool. I have flagged it in the gradient tool options. Auto normalize with other weighting tools works correctly. Any suggestions? Maybe it's a bug....
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1answer
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need help with armature and weight painting

I recently tried to play around making human, but i couldn't figure out the good weight ratio for hip and thigh. it ends up like this my weight paint is like this here's the blend file Thank you in ...
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1answer
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Moving armature-bone moves the whole character

I just set up a character rig and am trying to animate it now. However, when I move this one armature it simply moves the whole character but the mesh itself doesn't move. When I try to rotate this ...
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Symmetrize Weight Painting Effectively

Working on an armature with two feet. I did some weight painting on the left foot bones which for whatever reason did not mirror perfectly to the right foot bones. So naturally I want to fix those ...
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1answer
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Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...
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2answers
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Why is the shoulder moving when I move the left forearm bone?

I am trying to assign the weights of my armature to the mesh figure so I can create an animation. I'm not completely done yet but I noticed that when I'm in pose mode, once I move the left forearm, ...
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1answer
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Joining additional objects breaks armature

I'm very new to Blender and am working with a simple collection of cylinders and a three-bone armature. Suppose I go into Pose Mode to check rotation and find that a cylinder's accidentally been left ...
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1answer
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Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
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“Bone Relative” child objects are being moved after export to .fbx?

I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity. But after I press ctr+p to select parent as "Bone ...
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Is there such a thing as free standard standalone character armatures?

I would like to start building an animation library using the widest, most generic, most flexible armature possible. I know nothing about character rigging best practices at all. I just want to take a ...
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Export multiple simulated falling coins as single rigged object

I'm dropping a bunch of coins onto the floor. I want to export a single object consisting of one mesh and and one armature with one keyframed action for use in Unity. I have successfully converted a ...
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How to fix issues with rigging in Blender 2.79

Hi there all, been tooling around with this for two days... Honestly went through dozens of videos, forums posts, and document/articles about rigging in Blender 2.79. So far I have: Deleted my ...
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Why Blender is always deforming bones while importing a fbx file?

I tried every method for importing fbx files correctly in blender 2.8 but no luck
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Problem - Mesh won't move with armature

I'm new to blender. I am creating this batman sculpture, and wanted to pose him before going further with the sculpt. I created the armature, then selected the mesh, shift selected the armature, ...
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Blender 2.8 Rigging stuff

I was working the past months on some character rigging with animations on blender 2.79. I managed to get rid of all "ugly" edges in the model so that the animations look beautiful. I've worked with ...
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My bone keeps on rotating. Need a little help with constraints

I'm trying to figure out how to rotate a rectangle box, and rotate all the parent bones along with the box so it can rotate a second time around another edge, and a third, and so on. I tried to ...
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Applying CMU BVH armature to a custom human model

I am having a problem while applying custom armature from CMU MoCap database (the ported version on it from here BVH Conversion Release of CMU's Motion Capture Database). I am using an OBJ model of a ...
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Why is my armature only showing in Edit mode

I am new to blender and i created a player with armature and some animations, but now they are not visible for some reason in any mode only in edit mode, my keyframes are not showing either, but the ...
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Bug in blenrig?

I was following the official blenrig tutorial in youtube, and also read the pdf documentation. After going through the work of positioning all bones in reproportion mode, Juan Pablo says that the ...
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1answer
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scale bone to negative didn't work?

I've tried looking almost everywhere , but no one seems to actually ask this question . I've created a 2D character in blender and rigged it . My question is , why can't I scale non-root bones to ...
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HELP - armature problem, wrong rotation & Scale problem

im trying to make simple engine from olva3D tutorial in youtube. but when i parenting armature with mesh and test to rotate the engine, the mesh size will be scaling bigger and small Please help me ...
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1answer
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Parenting armature to mesh with automatic weights

I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of ...
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How to color armatures

I made an armature out of bones but whenever I select it the color option disappears. They are all parented together. How do I add color to my armature?