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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Why does mesh not follow bone perfectly?

My mesh is parented to an armature. But when I rotate the armature upperarm, the mesh's upper arm does not follow the armature fully. What are the likely causes and how to fix this? Thank you very ...
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Keyframes deleted but model still 'floats'

I'm trying to redo my walking animation. I've deleted all the keyframes under the Dope Sheet/NLA Editor etc., but my model still 'floats' along when I hit play. Prior to removing everything I could ...
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Blender armature deform with automatic weight

I'm trying to set armature to human body object. But I have a problem, can't apply armature deform with automatic weight. I was removed doubles, but any time has this problem. how solve this problem.
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Problem with finger rig

I seem to be having problems getting my finger/hand rig fixed. I'm not sure what's happened along the way, but whenever I try and move my helper bone/IK, the thumb spins around uncontrollably. Even if ...
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Problem with linked duplicates and bone weights

So I am making some eyes for a model and thought it would be great if they could be Linked Duplicates so I could make small changes to both at the same time. However, in linking the Mesh Data the ...
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99 views

Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
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“Linking” Armatures together

I have created kind of a.. Robot in blender, a legged boat, complete with bones and all. I have also created, in the same project a character, rigged and ready to go. In my animation I would like for ...
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Importing animation distorts mesh object

I am importing the .vmesh_c for Dota 2 into blender. However, when I import the .dmx animation file to animate/pose the model, it gets distorted. I believe it has something to do with the some of ...
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23 views

Using Python loop to attach empty to each bone in Armature

I'm stuck at the part of my loop where the empty gets constrained to the bone. I don't know how to refer to the bones and empties I want to constrain since their names vary as the loop runs. Here's ...
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15 views

Looping a walk animation

If I were to animate a few steps of a walk going forward and using IK to keep the feet in place as the body moves overtop, is there any way you can loop this animation so the character keeps walking ...
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27 views

What is the “proper way” to make a walk cycle [on hold]

I’ve seen many different walk cycle tutorials on YouTube, a lot of them using different techniques, eg. walking on the spot then using NLA editor to repeat and make the root bone follow a path, or ...
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Can't connect arms to bones and seperated leg-bones

i just started with Blender and i tried to create a basic character to experiment with. I watched some tutorials about modelling and rigging and everything went fine, but when i tried to parent the ...
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Child object moves and rotates upon parenting to bone

I am currently stuck with blender 2.8 (I know that is a beta right now but I remember having the same problem with 2.79 and I finally want to solve this). I am trying to make an object a child of a ...
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12 views

Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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How to correctly export gltf/glb with armature applied?

I am having a persistent issue when exporting glb and gltf models from blender (2.79) that have armature applied. I am using this exporter. Exporting the model with an armature NOT applied gives me ...
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9 views

Bone Constraint/ Location rotation issue

Trying to get my model to clench his fist with the location rotation bone constraint however when applied the bone barely rotates at all. Is there something i left out? Blend file
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How can I import a rigged model(Facial controls included) from SFM to blender?

Decompiling from Crowbar and using Source Tools, I got a the model into blender, and using nodes assigned the textures, but no matter what I try I get one of two outcomes, -the model is imported ...
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Arm joint Mesh not moving with Chest mesh when animating

Im currently animating a run cycle for my mech and it seems that the arm joint mesh doesn't want to move with the Chest mesh. I had the mesh joined to the chest mesh. Is there something im missing? ...
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Limit bone animation velocity

I'm currently animating a robot arm. For this purpose, I created an armature with IK solver. I've constraint the bone (aka robot joint) transform to match the motion possible with the robot. However, ...
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1answer
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Copy drivers from one Armature to another of the same kind

I have a mesh/armature combo, which I developed in a good amount of steps. The first iteration has drivers for bones which drive other bones of the armature. While developing the neither the armature ...
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How do you make your model skeleton to look like this?

I downloaded few 3d models from a recent pokemon game, then I found this. It doesn't look like a regular skeleton, and I don't think anybody has told me how to do this. Yes, I'm relatively new to this ...
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Paste x flipped pose has no difference when flipped

I'm having issues where the pose I want to mirror does zero to bare minimal change, as in the arms may move slightly but nothing is mirrored it stays the same. My old pose was scrapped and remade ...
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1answer
19 views

Connect tail to fix position

How can I fix the following problem? The second bone most move from left to right and v.s. wen the first bone changed in angle. The tail of the third bone most be a fix position. Best regards Jean ...
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1answer
50 views

Paste x flipped pose does not change

I'm having issues where the pose I want to mirror does zero to bare minimal change, as in the arms may move slightly but nothing is mirrored it stays the same. My old pose was scrapped and remade ...
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0answers
8 views

Apply armature transform through Python

I'm trying to autom the applying of several objects armature transformation. Nevertheless, I cannot achieve it with the code below. On tests, it seems that the problem lies in the last but one line. <...
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1answer
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posing armature after camera cut

I'm trying to pose my armature in a scene directly after a jump-cut. Its mostly static until the cut and i want its location and armature pose to be completely different. Unfortunately, every time I ...
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1answer
21 views

Apply Shape Key to Armature

I have a model with an armature rig to pose in different poses. I then have various items/clothing which can be equipped and they follow the mesh using an armature modifier/weight paints. I am ...
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How do you add the Jiggly Armature code to Blender as an add-on?

So pardon the ignorance of a newbie, however I stumbled across the add-on called Jiggly Armature and upon further investigation it is in raw code so my next thought was, where do I enter this code and ...
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1answer
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Is it possible to isolate parts of an armature so the mesh will never deform?

I'm attempting to create a turtle character. I'm new to rigging & animation, so apologies if this doesn't make sense. Everything has been pretty straightforward thus far, but I'm having problems ...
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Two armatures sharing action - Animations desynced

I'm creating an action for an armature in which a single bone from another armature is required. I was playing with some F-curves when the single bone stopped moving. I tried to assign the action back ...
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1answer
26 views

Opposite of Cage Deform

Is there something like cage mesh deform, but instead of the cage being larger, it is smaller than the mesh to deform? The only similar effect I know is the envelope deform that armatures can have, ...
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16 views

Solidify modifier distorts upon applying modifier

I am attempting to apply a solidify modifier to some shorts that has an armature modifier applied to follow a human model. In one of the poses the solidifier modifier looks as expected: When i hit ...
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1answer
34 views

Problem with linking Objects to Bone

So I tried weight painting first then just simply straight "Assigning" bones but either method results in the below picture. As you can see, when I move the model in pose mode the face objects ...
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Why does my sculpted edits disappear when I parent an armature?

I have been trying to get these teeth to deform properly and I think I am close but now whenever I parent the armature to start weight mapping, my sculpted geometry reverses. Why does this happen and ...
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Mesh exporting inconsistent with blender

I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type). My mesh looks like this and have a number of poses in each animation frame: ...
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1answer
45 views

Why does my armature deform incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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1answer
23 views

Armature vanished, Alt-H not working, etc

I have a model rigged and animated but the armature is completely invisible and uninteractive. It still seems to be operating as the model animates normally and I can look at all the bone and armature ...
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1answer
26 views

Why does my Armature deform so incorrectly?

I have been trying to create a rig for my model of a dragon (it is a school project). I have restaraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly ...
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0answers
12 views

Moving an armature over [-pi,+pi] radians

I am working with robots, ROS and MORSE simulator. And I have a problem when I tried to control a robot simulated in MORSE using ROS. As MORSE is based on BGE, I am asking here my question. My robot ...
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Automate setup of bone constraints with script? [duplicate]

I have a few hundred bones in an armature that I want to add some constraints in pose mode to make the bones follow anther armature with the same bone structure. To do it all by hand is tedious and I ...
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1answer
62 views

Beginner in Blender [closed]

So, I just got blender and I don't know what I'm doing. How to get started with blender? Tutorials to watch and whatnot, somebody help me please I don't want to be groping about in the dark I need ...
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1answer
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Switch from Armature Weight Paint to Hair Weight Paint?

In Weight Paint mode, how do I switch from painting the armature to hair? I am stuck on armature, and want to paint emission instead.
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How to set armature default settings, so that X-Ray is checked when an armature is created?

I always want X-Ray to be checked when I create armatures. Is there a way to set this as default?
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Issue selecting armature controls in 3D View

I'm using blender 2.79b and trying to do some work on a file I was sent. I cannot select any of the armature controls to animate the characters in the 3D view without blender not responding and/or ...
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1answer
45 views

Why my bone moves with the whole mesh

When I move a single bone in pose mode, the whole mesh is moving, not only the eye-lid, as I wish. What am I doing wrong? I set the parent: mesh to bone (armature deform, with autom. weights). How ...
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Armature - Blind Angles, Dead Areas, Pole Control

I want to make a simple robot arm with a light attached. With "Forward Kinematik" everything works just fine. Version A: When I add bones and Inverse Kinematik there are "dead areas" the robot arm ...
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48 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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How to get a Bone id (that is shared with the vertex group)?

I'm making an exporter for a 3D renderer of mine and am implementing a simple static armature exporter. Currently all of the bone IDs are the value of group in ...
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1answer
32 views

What's the correct way of putting these objects together to form a game-ready asset?

I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and ...
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Problem Appending Armature Animation

So I am animating different exercises for multiple characters and my workflow is to append the armature into the mesh, weight it, then also append the action that I had previously animated resulting ...