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Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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How would I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 1
-2 votes
1 answer
11 views

I can't select a single bone in weight paint mode [duplicate]

Ok so, whenever I got select the armature first, and then the arm mesh, put it into weight paint and I try to click on the bone, the armature turns gray and the armature goes into object mode or any ...
Olivia gamble's user avatar
0 votes
2 answers
23 views

I can't select bones in edit mode [closed]

Ok so, whenever I got select the armature first, and then the arm mesh, put it into weight paint and I try to click on the bone, the armature turns gray and the armature goes into object mode or any ...
Olivia gamble's user avatar
0 votes
1 answer
25 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
1 vote
1 answer
9 views

How to select a bone and pose the armature in weight paint mode

I'm a beginner and I tried to weight paint with a tutorial. I found that the teacher can select the bone and change the pose when weight painting using "Ctrl+LMB" so that she don't need to ...
Star_Cried's user avatar
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0 answers
8 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
1 vote
1 answer
26 views

Attaching Clothing to Character Mesh

I'm having an issue where this big jacket won't work with the character rig. I've tried many tutorials on data transferring or attaching clothing (usually for more skin tight clothing) but the mesh ...
rafael's user avatar
  • 21
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0 answers
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IK Legs: Pole Rotate in Circle [duplicate]

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar
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0 answers
11 views

mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
0 votes
0 answers
6 views

Baking an armature with all of its attached mesh accessories....successfuly?

Blender 4./ Rigify I have been kicked out of Bing coz it cant resolve this issue. (it got tired of the conversation) Baking an animated character for .gtLF. Follow instructions to the letter.......
Andy Middleton's user avatar
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1 answer
16 views

Texture / UV not following mesh armature deformation animation

Background I have a simple tree mesh. This mesh has been UV unwrapped. An armature deformation with automatic weights has been applied to the mesh. That armature has then been animated within Blender. ...
Jordan's user avatar
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1 answer
19 views

Can't generate rig with Rigify after deleting some bones

I removed toes, ears and teeth since my model doesn't need them, but Rigify doesn't generate the rig without them. I added these back in and altered the parents but I'm stuck with this error now: <...
eg0's user avatar
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0 votes
0 answers
19 views

MPFB2 Rig Helpers Transform Differently for Left and Right Side of Armature

I try to translate an animated armature and found in Graph Editor that right side rig helpers translate correctly but left side's do inversely. What I do is, everything with default properties: In ...
lxndr's user avatar
  • 1
0 votes
0 answers
14 views

Multiple Shape Key Driver

Im just new to drivers I figure out how to do it with bones but when it comes to multiple shape keys Im bit confused and need help.. For example I have 1 shape key that works with bone it makes skin ...
Furkan Can Kaya's user avatar
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0 answers
13 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
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1 vote
1 answer
13 views

Mesh distorts while posing despite weight paint

The head mesh of this model distorts every time i move the left upper arm of the model. However, i also can't figure out why it is doing this. i checked the weightpaint of every single bone in ...
doomguyhimself's user avatar
1 vote
0 answers
17 views

Is it possible to make a cylinder (snake) move along a path using its rig system?

I have created a worm-like mesh from a cylinder and some bendy bones. Is it possible for me to define a path that the cylinder should travel? It's traveling through the path would be possible because ...
curiousCprogrammer1231's user avatar
1 vote
1 answer
117 views

How to rotate an stick object on its center while its ends fixed on paralel lines using kinematics

There are three sticks. When we move black stick on the right to left stick (using bone on it in pose mode). Left black stick also starts to move towards to right black stick. To do that I used copy ...
Hope's user avatar
  • 192
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0 answers
22 views

Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?

I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot. I constantly have ...
Sjun's user avatar
  • 1
1 vote
1 answer
129 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar
1 vote
1 answer
24 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
0 votes
1 answer
38 views

Rigging the Strap Skirt

I'm trying to rig the gladiator's strap skirt. The idea is to make selected objects follow the belt deformation like it is its stem but also I want to make adjustments afterward and move them ...
Sergei Khudiakov's user avatar
0 votes
1 answer
28 views

How do I snap together bones from different armatures?

I’ve been wondering How do I snap together bones from different armatures. I saw this guy modsomefun, do it so smooth and I can’t find a tutorial anywhere on how to do it.
SILICIUM XSEZ's user avatar
1 vote
1 answer
49 views

How Do I transfer Weight without Double transformation?

I cannot find anything on google or elsewhere that addresses the issues I'm looking for but what I want to achieve is to project both of the armature characters by moving the bone control and changing ...
Wissam Seaifan's user avatar
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0 answers
9 views

Writing importer, can't tie bones to either actions (no animation_data) or NLA track

I need help with blender python import connecting vertex groups (bones) to animation. Instead of animating the bones, 3d crosses are being animated (from the channels in my timeline). My vertex ...
John Carlson's user avatar
0 votes
0 answers
15 views

Blender 4.1 Vertex Group Name Collision after Data Transfer

In Blender 4.1, doing a data transfer on a character's clothes to make it move with the character armature results in nname collision warning in the vertex groups. The clothes move fine with the ...
Henaoji3's user avatar
0 votes
1 answer
26 views

Swapping Created Pose and Rest Pose?

I have a character I brought into blender from Unreal Engine in order to create custom clothing. The character's rest pose is the standard A pose used by Unreal Engine. I used "pose" mode ...
Greg Steiner's user avatar
1 vote
1 answer
32 views

Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved

I have IK constraints all over this thing, but the knees are broken. They were fine when I first made them, and now they're doing this: Crazy Knees Being Obnoxious via Imgur I've tried replacing the ...
Sunnny Fay's user avatar
0 votes
0 answers
15 views

Model shows up as dots and lines

I first downloaded these files from the Steam Website here: https://steamcommunity.com/sharedfiles/filedetails/?id=3066409360 Next, I went ahead and downloaded the 4.1 version of Blender. I've watched ...
ib00mu's user avatar
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1 vote
1 answer
48 views

How to make rigged clothing react to collisions or gravity?

I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
noyou's user avatar
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2 votes
3 answers
70 views

Rigging armature and parts

I am trying to make an animation with a custom skeleton. I initially have a model sculpted in 3 different parts. I joined all the parts, cleaned them up, and added the bones. Then I did an automatic ...
lostsf's user avatar
  • 23
0 votes
0 answers
35 views

Disable Icosphere

I had two meshes imported into Blender. I corrected their vertex groups and weights, exported and imported them into the game. I launched the game and everything was ok, but I needed one more minor ...
Amakesh's user avatar
0 votes
1 answer
18 views

Selecting Animation Actions for Multiple Armatures

Bit of a straight forward question. I can competently animate multiple different armatures at the same time, but my issue is the tedium of having to select each armature from the Outliner and choose ...
Derek Fix's user avatar
0 votes
1 answer
15 views

How does weight painting a small area on the top allow the rig to move the whole head?

Clearly I don't understand how blender's weight painting works at all. I was under the impression that if I wanted to move the whole head, I had to paint the whole head red. But doing this quick test ...
user avatar
1 vote
2 answers
15 views

Why is my mesh squashing when rotating the head bone?

Used automatic weights, the neck deforms fine but for some reason the head is squashing. I'm using the Meta-Rig if that helps. Looked at countless posts today, tried it all, still nothin. Any help ...
user avatar
0 votes
1 answer
24 views

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain'

Report Error - RIGIFY ERROR: Bone 'brow.B.L.004': Input to rig type must be a chain of 2 or more Incorrect armature for type 'stretchy_chain' I'm really new to blender and character rigging. I was ...
Abbey 's user avatar
1 vote
1 answer
20 views

Blender crashes when Partenting rig with my model

I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
da boiii's user avatar
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
3 votes
2 answers
158 views

Why is my Stretch-To update button looking for Grease Pencil in Blender 4?

I've been trying to make a button to reset all the stretch-tos in my custom armature as per this question, but my previous menu work has all been in a new menu section in the sidebar of the 3D view. ...
MisterLBlends's user avatar
1 vote
1 answer
21 views

How to freeze the hand movement

Hi, I'm new to blender rigging. I copied a movement from Mixamo to my own rig, now I want to freeze the hand movements (only) and also want it to rest it's hand (as I can not make it grip, no finger ...
pnm's user avatar
  • 11
0 votes
0 answers
25 views

Using a Maya FBX rigged character to generate new characters and rigs in Blender

Good evening! This is the first time I'm approaching the stackexchange, I really hope this question doesn't sound too complex or messed up. TL;DR: How do I create Blender armatures that work this Maya ...
Jomomu's user avatar
  • 1
1 vote
1 answer
21 views

Character's leg/armor touch during posing for walk cycle

Posing my character doing a walk cycle is causing his leg to touch. File: https://we.tl/t-4aF7llTR5x I suspect it's because these vertices are connected but I'm not sure how to disconnect them ...
EverBlazen's user avatar
3 votes
1 answer
295 views

Shoe deforms in pose mode

My character's shoe deforms when trying to pose my character. The sole of the shoe comes through the shoes and the top of the shoe deforms also. Any advice on how to correct this? Thanks File: https://...
EverBlazen's user avatar
0 votes
1 answer
10 views

how can I find what objects reference a custom property?

I am animating a figure. The rig has over 200 "drivers" which point to custom properties on the armature. I cannot figure out how to trace the custom properties into the armature itself. ...
user1071914's user avatar
0 votes
0 answers
16 views

How to attach several rigs to an armature without it slowing down

A model I'm working with has several accessories that can be added to the model. Each accessory has its own rig and needs to be attached to the main rig to work properly. I thought simply using a &...
Ethan's user avatar
  • 140
0 votes
1 answer
15 views

bones auto wieght painting randomly on opposite side

auto weight painting randomly selects finger on opposite side ive tried geting rid of all the weight info and bone modifiers on all the objects (every limb is a diferent object) and and re shuffled ...
Rable's user avatar
  • 1
0 votes
0 answers
25 views

How to select all unused bones?

Good day. I have armature and hair mesh. But armature contains a lot of unused bones (I mean without any weight paint). How can I select and delete all these bones?
Сергей's user avatar
0 votes
0 answers
16 views

Making parts of a 3D model move with attached element

I am new to blender having made the change from 3D StudioMax. I trying to find a solution for what appears to be a relatively simple problem.The left hand part of the model is fixed, the top bar is ...
DavidDynimics's user avatar
1 vote
1 answer
19 views

How to delete armature layer?

How can I delete/clear only one armature layer? I've tried to use "Remove from keying set" function, but it doesn't helped.
Сергей's user avatar
0 votes
0 answers
25 views

Using shape keys change height and torse of human body

I have created rigged avatar(.glb) along with multiple meshes like shirt, trousers etc need to change the avatar Height by which body shape should change accordingly. Using Shape keys, by selecting ...
user1577494's user avatar

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