Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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What will happen if you use a armature on a merging mesh?

If my mecha mesh arm's don't work on my model using armature because I merged to cylinder and a cube and some of the mesh are not merged there separated parts. Is it possible to animate a merged mesh ...
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Mesh is Not Moving with the Armature [duplicate]

I imported an OBJ file to use as a mesh and followed the most-viewed YouTube videos on creating bones for models, as well as the instructions found in this link and I believe I'm doing everything ...
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Complete noob wants to rig a 2 piece armature

I'm completely new to Blender and I'd like to learn the very basics of rigging. My final goal is to rig a 6 axis industrial robot and then export it to UE4, the problem is that I have knowledge in 3d ...
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Get local child bone rotation using Python

I'm looking to get the local rotations of bones using Python, in other words given a parent and a child bone, the child bone's rotation off of the parent bone. I saw this post:Get bone rotation in ...
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Upbge 0.31 low fps problem (can't spam question)

I work a project on UpBGE 0.31 Alpha, and it has a problem. When I parent the armature to player object, UpBGE gives me low fps. Blender file (0.31 UpBGE) Video
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How do i rotate a rabbit leg without it looking funky?

I modelled a rabbit and now i want it to be able to lie down. However right now the leg verticies twist crazily because of how the hindlegs are made up. Does anyone know how to properly model rabbit ...
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Smoke Domain only rotates but not changing location [closed]

I've made a simple torch and used quick smoke effect but when I used "Child of Constraint" in the smoke domain, the domain only rotates instead of following the armature. I've tried ...
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Why wont my mesh follow the armature when creating a crowd simulation? [closed]

I'm trying to create a crowd of people walking along a path. I'm emitting them from a plane as a hair particle. This plane then follows a curve.
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Apply All Transforms To An Already-Animated Rig:

Circumstances: Say you want to export your Mesh and Armature to another program like Unreal Engine. The issue is that the Location/Rotation/Scale for your Armature are not applied. You try to export ...
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2answers
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How does blender rotate parented bones?

I am trying to understand how exactly parented bones are rotated in blender. Consider the following hierarchy: Bone1 -> Bone2 -> Bone3 -> Bone4 -> Bone5 If i were to rotate Bone2, how will ...
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How to change active animation action for all selected objects using python?

Currently my script uses this below to change the active animation action on the active object. ...
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1answer
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Rigify jaw controller deforming throat

I've recently picked up Blender and gotten started with character rigging, i currently have an issue where once the rig is generated and weighted with automatic weights (using rigify), when i move the ...
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How do I "pull up" the root bone one level?

I have a lot of meshes that have an extra bone at the root level: Unfortunately, this makes it impossible for them to share an Avatar in Unity since they'll all have that extra randomly named ...
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Block IK bone rotation

I have a problem, I want the hip bone (the upper one) not to rotate in the y axis. I only want the Shin bone to rotate when I move the small IK bone. I already tried with Limit Rotation and Inverse ...
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1answer
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Making a chain of bones without bpy.ops

While making mesh objects with Python, I felt encouraged by the community to avoid using bpy.ops, as it is less efficient. I am now making armature objects. I am making a kind of snake where the body ...
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1answer
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Converting animations from a custom format to blender

I am almost certain that what im about to explain is simply not possible using parented bones, im asking just to be fully sure. Assume that i have a leg animated in my custom format, it consists of 3 ...
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1answer
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Question about Bone rotation origins

I'm sorry if the title is not descriptive enough(but i didn't know what else to use) The rotation origin of each bone is defined by the location of the bone(if this is not the case please correct me) ...
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Parenting armature to mesh results in unexpected behaviour

everybody. I have spent almost 6 hours trying to fix this. I am probably missing something really stupid here. I have a simple Spine -> Neck type armature. I am parenting the Armature to the Mesh ...
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How to Change Custom Properties from Object to Bone?

So I have a rig, and this rig has a bunch of custom properties used to control many of the rig's features, like the IK/FK switch. But the thing is that there were so many custom properties that it ...
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Blender running slow when editing rig, changing poses, and during animation

I've posted a similar question in the recent past, and have gotten some good advice, but it didn't solve the problem. Currently, I'm working on an anime-styled female character. I've completed the ...
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1answer
22 views

Why does my model heavily deform when applying an armature rig?

I'm trying to make a low poly character model just for fun and I was using this tutorial to do it. Everything was working great, the rig works mostly as intended by itself - but when I apply it to the ...
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Bone Heat cant be solved for 1 or more bones [duplicate]

I attempted to animate my meshes with an armature but I receive this Error message, "Bone Heating Failed for 1 or More bones." I have isolated the mesh responsible to the gun but I have no ...
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I can't export one single animation with my Armature

I have 5 actions, 2 of them are named as "Run" and "Run with item". But It feels like I have 4 actions, but ...
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1answer
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How to subdivide a bone already linked to a mesh?

I'm a beginner in Blender but I will try to describe my problem as proper as possible: I downloaded a blender file. It contains a mesh and a complex armature system with bone groups and many bones. I ...
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1answer
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After joining meshes armature ignores new (second) mesh

First question for this beginner. Slowly kinda understanding some of it but I have a long way to go. I may be using the wrong terms so your patience is appreciated. I am using blender to create things ...
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grease pencil rig not working despite filled vertex groups

so I've been having this issue with rigging these grease pencil eyes using vertex groups. The irises and eyebrows will not parent to the bones despite their vertices being in the vertex groups for ...
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1answer
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How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
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Flipping Right-Side and Left-Side Animation of a Humanoid Character

I have an animation that I want to flip with respect to the spine i.e. the right limbs should take the animation of the left limbs and the left limbs acquire the animation of the right limbs (as shown ...
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upbge 0.31 alpha character parent armature problem

While working on the UPBGE game engine, I naturally wanted to have a character. I imported my model in .fbx format. I changed the physics values ​​to 'No Collision'. I added this character to my ...
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1answer
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Mesh wont move with the rig

I Ripped a model from a game, Risk of Rain 2, and rigged it, perfectly following the instructions of this youtube video Yet it will not move in pose mode with the rig. Rigged model: https://we.tl/t-...
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Paste Pose Flipped is working incorrectly and I can't figure out why

I am having some trouble with flipping a walking pose, when I paste in the pose using the paste pose flipped button all it does is spin the model around 180 degrees so it's facing backwards, it doesn'...
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glb file imported without armature

I am working with Amazon AWS avatars and I have been successful in importing/exporting them in blender fo use in my web project, however I've only worked with the female so far. On delving into the ...
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Armature Bone Rotation. 3D View is different than rendered view a small portion of frames. What is a solution to this problem?

An armature controls a mesh. Armature has rotation constraints and drivers. Events that are successful 3D Viewport frame change 3D Viewport playback Single frame render Problem More than one frame ...
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1answer
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What's wrong with weight paint?

When I added automatic weight paint on the thumb bones it looked ok but when I bend the joints the mesh seems like its being pulled apart by two opposing forces. This never happened before when I ...
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1answer
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How to ensure that line thickness is kept consistent in a Grease Pencil object when scaling it up using a lattice

I've noticed that, when a GreasePencil object is attached to a Lattice via the "Lattice" modifier, and the Lattice is scaled up by using the "Armature" attached to a bone that is ...
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How to IK rig a nested hard surface mechanism arm with attached vehicle?

the setup is to create an armature for a hard surface mechanism. It consists of a three step radial joint arm, and a lateral moving vehicle, moving on rails, that is controlled by that arm. The arm is ...
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Rigging and assigning weights to a round mouth

I'm trying to rig an object (a sink, actually) to make it "speak"; using the overflow of the sink for the mouth : I managed to rig a round mouth with bendy bones : But I'm quite new to ...
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1answer
28 views

why does my object keep stretching when i rotate it

I was doing some project from my school and i neeed to make a 3d model of an infinity mirror. So im still very new to blender. While i was following the tutorials i need to rotate my object, and its ...
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1answer
32 views

why won't my character with the rig move?

I made a basic TABS model for my first model and wanted to rig it. I followed many tutorials but no matter what I do the character won't move with the rig. Where only 2 instances where it did work (...
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1answer
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2.9 Model Not Attaching to Rig, Object Uses Mirror Modifier

I've been at this all day and can't figure out the solution. I've cleared the parent alt + p, cleared the scale, removed doubles, and on and on. Nothing works. My ...
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X-Axis Mirror not working for certain parts

I'm trying to make my character pose in a way where both left and right sides are identical. I've found that adjusting the pose while X-Axis Mirror is checked is very useful, but unfortunately it ...
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1answer
23 views

Armature Mesh is behaving weirdly

I have been trying to rig my character in blender and did pretty good so far with it, but not sure what exactly is causing this. I am not very experienced, direction for what to do will be really ...
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1answer
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My character rig is not functioning properly

So I've been trying to fix this problem with my dinosaur rig since yesterday but to no avail. I put the bones in the right places and I added extra bones for the IK controls. Then when I was done, I ...
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1answer
18 views

Merge separate object onto model & armature

I've recently been attempting to learn how to animate and I can't quite get this object to move where I want it to. On this specific model I use an addon called XNALara to import the armature and no ...
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How do i connect the mesh to the rig?

I am trying to make my mesh move with a rig but it doesn't work properly and I am not sure how to fully connect the rig to the model. I am quite new to Blender https://www.dropbox.com/sh/...
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Joining new mesh and armature to existing avatar?

I've been having trouble trying to figure out how to join a new mesh and its custom armature to an existing avatar that has its own armature. I created two ring-like meshes around the avatar that must ...
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How do i make these all stay together?

I seem to have an issue where everytime I add bones to this or everyone tells me to weight paint it makes it worse or does not solve the problem. I have been trying to fix this for almost 4-5 days now ...
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1answer
108 views

Armature deform, animate a box

I'm very new to Blender and I'm play around with the armature deform. I'm try to animate the opening of a box. The animation look properly working in pose mode. The issue is when I export the project ...
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56 views

Cannot Navigate Object with Constraints

I'm trying to connect the camera to follow a character movement, and I was also trying to figure out how to follow it with a constraint while in navigation mode/Walk mode, but it gives me an error ...
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1answer
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Vertex Motion Trail Add-On? [duplicate]

Does an Add-On exist for Blender that allows the use to create a motion trail for a vertex (particularly after it has been deformed)? Here is such a script in Maya: I see that it is possible in ...

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