Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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How to transform my custom bones to the correct transformation?

How do I assign my custom bones to correct transformation? I wanted the star object at the base of the ball to be the root bone. The circular arrows to be rotation and the circle at the top to be ...
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Remove all custom properties from bones

I have an armature that has some bones with custom properties that I don't need. The fact that the armature has a lot of bones and that there a separate properties for edit and pose mode, it would be ...
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Blender: How to modify an action without affecting other actions

Im noob at Blender and trying to fix some bones without affecting other actions or animations This needs to be fixed: But when I do for example this: This happens to other animations:
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Why is one side of the armature affecting every bone?

I am using the skin modifier for the first time and have seem to run into an issue... When making the armature, the right side bones when rotated affected every bone. The left side however is ...
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Why is parenting armature with automatic weight not behaving as expected?

While applying parenting "with automatic weight" to my object, it does work as expected in some places where we can see the mesh bend: But in some other cases it doesn't bend and breaks: I ...
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How to create a bone that move but constrained by 2 bones

I’m trying to animate the movement of the back door of a Lego star war gunship with bones. I captured what movement I want in the following video. Lego Star Wars - Blender Rigging Problem In the first ...
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Best way to organise multiple objects in a Scene with same Armature?

I am creating variations of a guinea pig that use the same armature and animations and was wondering what is a good way to organise this? At the moment there are two variations of the model with a ...
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Replicate Blender's weighted rotatins in Pycharm

I need find a way how to replicate Blender's calculation of vertex positions after the pose changed. I'm working on app where 3D model of human is moving depending on users input. I've exported my ...
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controlling controllers [closed]

I'm a newbie and have been struggling with the controllers - I want to make just a very subtle breathing animation but when I scale the chest controller a bit, all the other upper body part expands ...
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How to link a character to an animated armature?

I have an animated armature I took from Mixamo, and I would like to add it to a character I created which include hair particles, eyes and mouth, so I adjusted the armature to fit my character but ...
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Unreal Engine cinematic problem

I am nodding an F1 Manager game and i ran into this problem: I have a modular character (car) with some bones attached to various parts (nose etc) the model imports just fine into the game The ...
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Rigging tutorial recommendations? [closed]

I want to rig my character but I don't know the proper way to do so, I tried on my own but to no avail. Any good tutorial recommendations? This is my character
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My rig is suddently invisible

My rig is invisible, I know the bones are there but I just can't see them. I turned on X-ray, I tried to unhide it and I tried switching different skeleton layers but nothing happened. What else can I ...
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"child of" constraint does not rig properly

I'm new here and to all of this, so I'm following a tutorial on YouTube, and I'm stuck on one part which seems simple in the video, but I've done something wrong and can't figure it out. I have set up ...
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Bone "drags" away from mesh in pose mode rather than having identical movement, how to fix/ [closed]

https://streamable.com/rnhvgi The video shows my problem clearly. I want the bone to move 1:1 with the part of the mesh it's attached to. But instead it has a drifting effect that I dislike and makes ...
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Creating an IK rig on an armature with disconnected bones

I have a skeleton imported as FBX from a video game, and to make modifying animations easier, I want to make an IK rig for it. However, it imports with all bones disconnected from one another. I know ...
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Set parent to automatic weights leading to mesh not following armature

I'm trying to build a rig for a Cthulu picture frame. I am following this youtube tutorial https://www.youtube.com/watch?v=jw30S-Oepyo I get to the part where they set automatic weights, but when I ...
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UV warp modifier seems dependent on object origin; posing a rigged model with a UV warp eye setup is thus problematic

As the title says. Origin for the "From" object carrying the modifier and relevant eye textures is set to center of mass (surface), and the origin of the "To" controller bone is ...
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Why can't I connect my head/face armature to my body armature using parent, bone constraints, or anything!

I have a perfectly working body rig, everything is parented and works fine. I have a face rig that does everything that I want it to do. The eyes and teeth follow the head and the bones for the lips ...
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Blender adds an end joint to any child joint automatically

I am facing an issue with blender armature, I have created a skeleton that consists of a parent joint and a number of child joints, when I export it with fbx file and then reimport it to blender I see ...
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Extra layer on skin modifier

While following Joey Carlino's Fast Character Modeling I am stuck at the armature. I have not had parenting issues previously, as I select the object/mesh then the armature and parent with automatic ...
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I want to link the back pack with spine

My model data. The back belt is oddly detached from the body. I added bone is it needed to connect these bones? How to connect? I tried to parent. But those can connect the lonely bone head to the ...
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Why does inserting a keyframe with bones not do anything?

I am trying to animate bones of an armature (my goal is to export an FBX with my animation with just 2 frames). I have a Rest Position of a t-pose and a Pose Position of laying on the ground. In the ...
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How can I do a split?

If my character needs to do a split, how should I place the bones? Obviously I know that the arm also needs to be moved but it was a test.
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Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport?

I used a link or streaming plugin or addon like Link Live or Blender to Unreal plugin to import from Blender to Unreal Engine 4. I need this character, as how it is in the Blender 3d Viewport, ...
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How improve armature in blender in a character

I was trying to move the mesh using armature but the result is terrible, I think I create an armature wrong but I don't know how to make changes. Have you some ideas? I think the food's bones are ...
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Armature Weight Paint - Not Easing, not smooth, 1 to 100, not stretching, deform not smooth, deform not easing

I have applied armature to a mesh and modified the weight paint. When I pose the armature, it doesn't deform the mesh smoothly. If the weight is greater than 0.001 then it seems to deform it 100%. How ...
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Bones assigned to vertex groups are rotating and moving in unexpected ways

I'm working on a rig for a robot and i dont want the rig looking "natural", so I created vertex groups with the same names as the bones to assign the bones to the vertex groups instead of ...
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I want a backpack on my back and waist

My model data. The back belt is oddly detached from the body. How do I fix this? I uploaded my data. It doesn't use auto weight yet. I want to relate collect with born. The first picture one is just ...
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Animating with linked armature and separate armature breaks constraints

I have a file with one linked armature (let's call this A) and another armature (let's call this B) that is part of the file itself. I have a child-of constraint from B to A, however when switching ...
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Moving Bones in X-Mirror Mode not working (Bones jump to other side)

As can be seen in the pictures below, I created a simple Blender rig and moved the bones using X-Mirror mode (Top right). It worked fine until I reopened the project today. As soon as I move a bone, ...
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How can I assign multiple bones to one vertex group?

Although having almost a year of experience, I still suck at Blender. I recently figured out that you can assign a bone to a vertex group by naming it the same name as the vertex group. How could I ...
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Multiple roots to single root

I wanted to import my animation to unreal engine but in that case I Just encountered a problem ==> multiple roots . can anyone help me with this problem and tell me how to fix it??
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Can not export armature and mesh from blender

I have exported my model with its armature as FBX , but in result , there was not anything on my exported file , then I tried exporting only the model . With that model , I do not have any problem but ...
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Detecting when a bone has been added to a new bone layer

I'm trying to capture an event when a bone is assigned to a new bone layer in an Armature. This code works, but not initially. No updates happen until another bone layer is created or the bone is ...
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Quickly & continuously generate images without rendering?

I know the title is a little ambiguous but bear with me for a minute On one hand I have blender with a 3D model and a server script ...
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How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
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How can I get this curved piston to pivot properly on this mechanical hand?

In the process of making this mechanical hand I am trying to add a small piston that pivots on the fingers. The issue I'm having is that the part of the piston that joins to the finger is curved and ...
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When I retarget to my rig it bends and contorts in odd ways

I have used this exact rig on another project with no issue. Now for some reason is doesn't want to retarget properly. Maybe I have toggled something on or off, I am open to all suggestions. I used ...
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Bones mesh up the mesh on my character

I'm making a character with an armature, but when i go to pose mode and try to change the orientation of my arm the mesh goes weird. Here are 2 images of what is happening: (Front on view, top view) ...
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Fix bone symmetry

I'm having an issue where some bones on my armature aren't perfectly symmetrical with the corresponding bones on the other side. Is there a way to fix this without having to delete the bones? To ...
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Unable to weight paint the "knee" area of my character?

So I have 'Add' selected on the weight paint and when I try adding weight to the knee on my characters legs it wont add anything no matter how many times I click or how I adjust the strength. It will ...
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Can a hook be a parent of a bone?

I have a curve with a hook and want the vertex of the curve to follow the rotation and movement of the bone. I can snap a mesh using Ctrl+P and "Snap with empty groups" and then assign a ...
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Transfering One Weight Paint Armature To Another Armature

I keep seeing how to transfer two meshes onto one armature, but I can't find anything to help on two armatures on the same mesh. I have a humanoid model I want to transfer the old armature weight ...
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Meta rig knee rotates the wrong way

I'm trying to use a generated control metarig but when I move the foot of my character, the knee flexes the wrong way. I want to get the right flexion (forward). Download .blend
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Copy Bone Positions Between Armatures

Is there a way or a simple script to copy all bone properties (head position, tail position and roll etc) from one Armature to another Armature with corresponding names? Not copying poses from one ...
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I've weight painted bones before generating a rig in rigify and the generated rig controls doesnt move the character

ive manually weight painted every bone before generating a rig with rigify and every tutorial generates rig before doing that and i was wondering if theres a way to have a moving generated rig without ...
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How do I change the name of a custom property that already has been assigned to Armature object?

How do I change the name of a custom property that already has been assigned to Armature object? As an example, I know that I can assign a new property in the selected armature in edit or pose mode by ...
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Armature Symmetrize not working

My armature does not Symmetrize even though I think my naming convention is correct. I'm not sure why it's not working.
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Blender Armature Movement Distortion Misshapen Mesh Issue

I'm new to Blender and I'm sorry if this is a noob question. I have tried all sorts of things including manual Weight Painting. I have a giant blob mesh. I need to open and close the mouths with ...
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