Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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12 views

Some parts of clothing looks odd

I've tried doing weight painting, parenting, removing and re-inputting vertices, lines and faces, but somehow only one part of the clothing moves with my armature severely and I can't seem to find out ...
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Been trying to fold flaps into a box carton (dieline) as a obj. file [duplicate]

I'm pretty new to Blender just leaving Fusion 360 after knowing how powerful this software really is but still importing obj. files into Blender from Fusion. Anyways my goal is to become a package ...
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37 views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
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Complete Armature disappears when switching to “pose mode” /nothing is hidden, alt+h has no effect

they show normal in "edit mode" but when i switch to "pose mode" or "object mode" they disappear and there is no "eye symbol" in outliner besides green Armature/Bone symbols. But there is a orange ...
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Armature with multiple objects issue

I am currently working on a project to create different animations for an anatomical head. This head consists of a skin model and underneath a muscle model. I have currently put all these models ...
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Skeleton invisible in Blender 2.8. Bugged Outliner

First of all the skeleton exists it used to be visible, selectable and editable, it's still working in the exported model. Now I cant see it at all in any view mode X-Ray or not, edit mode, pose mode,...
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18 views

How to set quaternion rotations for bones in Blender Python

I'm working on an import script and I am getting stuck on doing armatures properly. So far I have been creating edit bones and I have it mostly looking correct, but while the directions that the ...
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1answer
16 views

How to get all of the meshes that are attached to an armature via Python?

I know that I can get all of the meshes in a scene by doing this: for obj in bpy.data.objects: if obj.type == 'MESH': # Do stuff But let’s say I ...
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Armature hidden

in the past I made armature for a character and after doing something else, the armature disappeared and now I am left with this blue "armature" and bones under Vertex Groups but I can't see Pose tab ...
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1answer
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Weight painting doesn't work properly if bones are moved

I am following the RPG graphics tutorial to learn how to rig and animate a body(Although I am following on blender 2.8). Everything has been going fine up until the weight painting. Now, the weight ...
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Doubts about the addon for OpenPose

I've just installed OpenPose and pyOpenPose and the Blender addon for OpenPose on Windows 10,that you can find here : https://gitlab.com/sat-metalab/blender-addon-openpose On the webpage,they say : ...
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why can't i apply armature on mesh?

![in pose mode with armature selected ]1i'm trying to make many version of the same figure by, having a armature and setting it in different positions, and then making a new copy of both armature and ...
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Can't bend the arm properly

i am new to blender and it might be so simple for you but for my is so time consuming, please can someone help me to bend the arm right. Thank you!
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Adding already animated armature to a model

I made a Manuel Bastioni model. I wanna add a downloaded animation to it. But the animation armature's rest pose is a T-pose while my model is an A-pose. so I can't add that armature to my model. What ...
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How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
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21 views

Is there a way to hide bones that don't have vertex groups

I need to hide bones that don't have any associated vertex groups, so I can select the bones that only have weight painted.
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Exporting animations for mutliple armatures not working as exptected

I'm trying to export an FBX file with 2 armatures and corresponding animations but the export file does not contain all animations from both armatures. I have rigged some fps arms and and a gun. The ...
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'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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Model's forearms won't fully extend

I am trying to rig this model as best I can, but no matter what, the "elbows" seem to refuse to bend forward. Is this because of the Limit Rotation Bone Constraint? Did I make too small of min and max ...
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Hair Stretching When Rotating Rig

I'm modelling a pony and tried posing it, but the hair stretches like crazy whenever I rotate the root of the rig. Also, it seems that the hair doesn't scale with the rest of the model if I scale the ...
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1answer
21 views

Absolute rigging fails as my mesh is distorted

Really new to Blender and 3D modelling as a whole but as it's part of my college module I really need to learn it quickly. Anyway, I was following a tutorial on rigging and I believe I followed the ...
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Bones and animation on model do not transfer to Unity?

Im very new to blender and am trying to edit a model I downloaded. I want to create the bones for this model so that I can rig it for animations and apply downloaded animations from mixamo.com. The ...
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Armature doesn't want to spin around intended origin

The origin is at the feet squarely below the torso. If I sit the character down in for example a spinning chair and try to spin him, he becomes offset from it because his torso is behind the spinning ...
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Get the active object and the active bone with python

I'm trying to select an object and then select a bone and output the name of the object and a bone in the console. This is my script: ...
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Weight Paint not working with some objects

Just finished armature of a hand and posing is glitching a bit so I needed to weight paint parts of the object that I wanted to "move" with the main object (hand). The paint is refusing to be on the ...
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Eyeslashes blinking addon for blender 2.8

someone knows if someone created an addon for blender 2.8 for making the random movement (open and close) of the eyelashes ? I’m talking about an addon that can be used with a lot of armatures that ...
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1answer
28 views

Rigify-armature won't attach to mesh

I am a new Blender user. I have a Genesis 3 character I created in DAZ. I exported him as an fbx into Blender. I followed a few tutorials and using rigify, I fit my bones onto my G3 character. I ...
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37 views

What is wrong with bones?

I'm just start using bones in Blender and this problem appears where bone divides in two parts and has very strange behaviour. Is it a bug or did I miss something?
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32 views

Using python, how do you get the “roll” of a pose_bone?

The system I'm making reads from pose bones for guidance, but doesn't use blender's built-in rigging system. I can get the head and tail coordinates, but I also need to know if the bone has been ...
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18 views

Problem with removing doubles

So I want connect my skeleton with objects but when I try to do it blender showing me "Bone Heat Weighting: failed to find solution for one or more bones", I decided to remove doubles but shortcut "W" ...
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1answer
17 views

Is it possible to save pose to model

I am trying to position these arms for an FPS game, but every time I export it, delete the armature, or go into edit mode, it just switches back to this: Is it possible to save the pose to the model ...
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How do I duplicate bones 90° and copy rotation?

I have a set of bones with an Inverse Kinematic constraint. I need to be able to duplicate this set up so that I have four sets in total, each rotated 90° about the center. I'm not sure if this is ...
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Mesh in pose mode deformed but in edit mode okay

The tail fin of my whale looks right in edit mode but in pose mode it's completely deformed during the animation :( I reset the rotation of the armature at the first keyframe and it helped but at all ...
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Weird problem with my mesh collapsing in on itself when posed at certain angles

I'm a bit new when it comes to Blender, so I'm hoping this an easy fix. I was applying the skin weights to my character, when I noticed this problem where my character's mesh will collapse in on ...
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How do I get rigidbody physics + constraints to interact with a mesh animated with an armature?

In my scene I have 4 "cards" and 1 "stick". The cards are connected to the eachother and the stick with point constraints: https://streamable.com/jtglq They are interacting correctly on their own. I ...
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21 views

Rigify Error on Generate rig

I am having an error when I am trying to generate a rig for my character the error is: Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I think this error is ...
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How to have rigged skirt not go through rigged character?

Thank you for taking the time to check out my question. I've been struggling with having a rigged skirt not go through a rigged character to the point where I don't know what I'm doing or looking for ...
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Why does my character armature and Mesh Deform create strange warping on its rotation?

this is my first time using the mesh deformer for my character rigging and I’ve run into this technical issue. As soon as I rotate the character the mesh deformer starts to warp the objects. I thought ...
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How do I make an bones in an armature move the other bones when I press g, and not just rotate?

So I’ve been doing some. Rigging recently and I have been watching some tutorials. In all the tutorials, the person can press G, and the bones are able to move, and pull other bones with it. Whenever ...
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How to add shape key driver in 8.1

This topic keeps getting more challenging. I have made a shape key where I moved some vertices in a model so the character goes from frowning to raising his brow. I also created a new bone in an ...
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How to remove armature in NLA editor?

How can i remove those 2 armatures in my NLA editor?
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1answer
22 views

How to parent eye armature to head bone in body armature

I'm following this tutorial on Youtube. At 4:22, he somehow parents the eye armature to the head bone in the body armature. He doesn't actually show how to do it but uses an analogue by copying a ...
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Armature Problem: Why does “ Bone heat weighting” error message pop out?

Some armatures and meshes work perfectly fine together, but some refuse to move with the error 'Bone heat weighting'? More details in the video below that shows the problem in blender. https://youtu....
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My character is broken in pose mode

Hat and other objects are joined to the main body. After adding armature deform with automatic weights my model gets broken. Head runs away from hat and some parts of model are left behind when I move ...
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2.81 Render an armature like OpenGL in 2.79

Is it possible to render armature bones in 2.81, like it was in 2.79 with OpenGL?
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1answer
19 views

python - How to get armature from bone?

In my python addon, I'm able to get the user's selected posebone and for reasons I need the armature it belongs to. How would I achieve this?
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1answer
21 views

How can I connect multiple bones to one?

As seen in the image below, I'd like to connect the tails of bones 1-5 to the head of the target bone, in a way that allows the connected bones to rotate accordingly when moving the target bone. Is ...
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2answers
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Cannot join armatures without mesh detaching

I am trying to join two armatures and cannot get the meshes to stay in place. I've tried applying transformations and made sure there weren't any bones with the same name, but the meshes still detach. ...
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How to find duplicate named vertex groups quickly

I am trying to merge to rigged armatures but apparently there are some vertex groups that have the same name. I unfortunately have no idea which ones have the same name. Is there a quick way to find ...
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Automatic weight paint failed [duplicate]

I have a problem when applying automatic weight paint, saying failed to find solution for one or more bones. I'm using a fuse character, which has separate objects. I follow a guide on how to manually ...

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