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An armature is a system of bones used for animating or deforming a mesh.

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why does bendy bones doesnot work the same way in blender 2.8 alpha2 as blender 2.79b?

I was trying to create a rig using b-bones in blender 2.8 alpha2 using this tutorial: https://www.youtube.com/watch?v=JS8V4_Ncn0w&feature=youtu.be When I create the rig same way it works well in ...
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How to combine two armatures weighted to two meshes without losing weights?

The title says it all. I have 2 armatures, each one has a mesh that was manually weight-painted. Trouble is, when I try combining the armatures with Ctrl+J, the ...
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1answer
32 views

Everything looks fine in edit mode, but distorted in object mode

Disabling modifier in viewport does the thing, but I want to animate it, which isn't possible with the armature disabled (see this clip). I look to some posts with the same issue: https://...
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1answer
18 views

Rigify addon does not do its job properly for my character

I am new to the Rigify Addon. I have used it with my character, and it's not working well in some parts such as the face. Link to the blend file Just give me some tips to improve my rig. You can ...
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1answer
46 views

How to make an interactive two-finger robot gripper and grab things with it?

I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to grab it and move it. I also want to take ...
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1answer
14 views

Rigging Automatic Weight not working right

Hello everybody I have sculpted a Frog an already rigged him and posed him into a position, then I dumbly deleted the armeture becuase I thought its done. Now I had to resculpt the left arm and now ...
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4 views

Armature dissconnecting from mesh on export

My problem is simple (I hope). when I try to export as FBX, I get no errors or warning, however when I import the FBX into blender, UE4, or anything else, the armature is disconnected from the Mesh. ...
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13 views

Blender - Bone heat weighting: failed to find solution for one or more bones

I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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1answer
12 views

How to extrude a bone using Blender's Python API?

Assuming that I have selected a bone in the scene, how can I extrude it either from either tail or head and position the new bone somewhere in the space using Blender's Python API? In Edit Mode, I ...
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1answer
18 views

Using weight paint

I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose ...
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1answer
7 views

Too Many rig layers (Rigify)

I have two characters and two rigs. One character has already been generated with a rigify armature and the other is not yet generated. if I generate another rigify armature from the different rig, ...
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1answer
28 views

Adding the ball of foot to a rig

I'm following a tutorial: link, using Blender 2.79, but in my rig I don't have the ball of foot. Since my purpose is to move the body delicately, I wonder if adding a bone for the ball of foot is ...
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1answer
11 views

free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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15 views

Can I copy some vertices location to paste on Shape Keys?

I'm not very experienced with Blender but I've been learning a lot in the past few weeks. Right now I'm working on making an animation with a model rigged by someone else. I adjusted the shape of the ...
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8 views

Objects (fingernails) won't parent properly to bones? Objects move?

Ok Im having some issues with separate objects (fingernails) that are moving around despite being weight painted and parented to the correct bone. See, they'll be in the right position when the larger ...
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1answer
21 views

Positioning unconnected bones in pose mode using cursor

I'm still learning and I am currently having problems positioning unconnected bones accurately in pose mode when using the 3d cursor. I have one bone positioned correctly and I then need to add a new ...
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1answer
23 views

What are “Leaf” bones? (Collada import question)

I was wondering - there is an option called "Fix Leaf Bones" when importing Collada format. Do you know, what exactly these Leaf bones are? Also, if there is some expert able to tell me what the ...
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14 views

Why is my Blender Game Engine character's collision box size stuck; and how can I fix this?

I'm having a problem with physics in the Blender Game Engine; I have a character whose default pose in game is simply standing up with its arms at its sides but its collision box works as if it was in ...
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9 views

Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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1answer
86 views

How to [dynamically] pin soft body objects to another mesh?

My goal is to use the Armory addon to move the two soft body meshes to interact some rigid bodies in the scene. For example, I want to apply forces the soft body objects to bring them closer to each ...
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16 views

Copy pose to another keyframe [on hold]

As you saw in the title, I want to have a pose copied to another keyframe in the same armature.
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9 views

Mesh falls away from armature

So I tried making a LEGO minifig with moveable joints (more of a rubbery texture than plastic.) I created an armature and parented with automatic weights. The first arm worked great. I did the exact ...
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1answer
20 views

Base mesh is rendered differently between viewport and final render with animation

The "body" mesh stays in edit mode when it's supposed to be animation along the mesh, like in the viewport. Rigging is properly done and i don't know why the results are different. Here is the ...
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Mechanical Rigging w/ physics

I'm rigging a jet drone (jets on the end of mechanical legs that are attached to a cube) and I would like for it to actually have physics. Below is the model and rigging: I'd like for it to be that ...
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16 views

Cannot bind mesh to armature?

So I was going to create an MWE for my other question, only to find that I can't seem to get what worked in the larger example to work here. :P So I set up the bendy bones Now to bind the girl to ...
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22 views

How do I get the finger to follow the fingertip movements

I'm new to blender, and tried to rig a hand. I followed this tutorial: https://www.youtube.com/watch?v=PlL9Ez9SyS0 As you can see in the pic, there's something wrong with my rig (the fingers wont ...
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1answer
33 views

Why are two of the teeth stuck in space away from my dinosaur?

I'm sure there are a lot of other issues with my file, because this is basically my first actual animated rig in Blender, but the only issue I'm really concerned with right now is the two bottom teeth ...
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54 views

How to maintain Pose Bone Transforms in this particular situation?

There is three pose bone in the scene: "Stretch Bone" "Parent Bone" "Control Bone"; Stretch Bone is Stretch To Control Bone; Parent Bone is Copy Transforms of Stretch Bone; Three bone are independent;...
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1answer
13 views

Shape Keys plus Armature

I have already rigged a character in blender. I am trying to create viseme's using Shape Keys. The shape of the mouth is dependent on the jaw position. Most of the viseme's happen with my characters ...
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1answer
14 views

Bone envelope changes without reparenting

When a set of bones are parented to a mesh (Ctrl+P > Automatic > With Envelope Weights), you can then change the Bone>Deform envelope settings. These settings, however, seem to have no effect until ...
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1answer
19 views

Bone won't bend in quadruped leg

So I am rigging a fox mesh, and the method I used of inverse kinematics isn't working like it has on numerous quadrupeds I have rigged. So the leg has four bones in it. Now I put the IK on the second ...
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12 views

Import FBX animation, but comes only Armature

I have a lot of animations and one model in diferent folders like the pictures bellow shows: I have to connect the movements of these animations to the armature of my model to import in the game that ...
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1answer
42 views

Random pose generator addon ? How can it be done

Does anyone have an idea how I might be able to generate a lot of random poses of a human armature in blender,such as the head or the finger movements ? I would like to create and save several ...
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18 views

Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
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how to join bones from 2 different armatures

im trying to join some bones from armature 1 to my basic armature (lets name it armature 2). I've already tried the shortcut CTRL+J, in object mode both, but since i used this, the bones from the ...
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1answer
36 views

How do I make an armature skeleton?

I am very new to Blender, so please forgive how simple this sounds and is. I am working on a spoof of VeggieTales, and I have a character who is pretty much a capsule, and I want to be able to bend ...
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1answer
32 views

How to update/overwrite an existing rig with Rigify

I have rigged a character with Rigify. I would like to adjust some bone positions (edit the armature). The documentation states I can adjust the metarig and then again press Generate Rig. The default ...
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12 views

Static value on graph editor?

There's this value on my graph editor that doesn't move. I'm making a running animation, so I grabbed all my points with A and scaled them closer together with S, but for some reason the one sticking ...
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29 views

Bezier curve does not always follow hooks

I've imported a Source model (smd and vta) which includes a skinned armature and Shape Keys data. I then want a curve to run along the face and follow the facial expressions from the Shape Keys. I ...
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1answer
15 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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2answers
21 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
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2answers
17 views

Armature not working after linking new mesh data

So I created a character and an armature that worked very well. I decided to change the legs and feet of my character using a mesh from another character I created (almost identical mesh, with minor ...
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15 views

Why Do Envelope Bones Shrink?

It's been a while,but I'm back. I recently got the Sculpt Toolkit add-on for Blender and I like it so far. I was experimenting with the "Human Envelope" skeleton and every time I press G or click the ...
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12 views

How does this armature actually work with the physics engine?

In the .blend file below, why does the small sphere controlled by the armature, with the smallest allowed mass (0.010) manage to move the cube which has a much larger mass (1000.0)? Thanks in advance ...
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1answer
30 views

Armature deforms my mesh when I parent them

I do ctrl P, with automatic weights as usual but the mesh is deformed. I tried to apply rotation and scale, rotations applies fine but when I try to apply scale the bone gets really messed up. I also ...
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1answer
60 views

How to apply list of rotations to multiple bones using animation nodes

Currently I am using Expression node to apply rotation to a single bone, is there a way to apply a list of rotations to multiple bones using a single Expression node? I have tried everything, but ...
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1answer
37 views

Automation for baked rigid body dynamics baking, creating armatures, and transferring to armatures

I would like to streamline the process of creating game ready baked rigid body simulations, and I am wondering if there already exists function, add-on, or script which does this. This would expand ...
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35 views

How do I solve the 5000 triangle mesh import limit issue with an armature?

I have Blender. And I have a weird looking model. I decided to experiment with the ROBLOX game by adding a human figure that looks more like a human, less like a pair of blocks. By importing the fbx ...
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1answer
44 views

Possible to stop Subdivision Surface modifier from deforming my mesh?

I use a subdivision surface modifier which makes my character look great. I have to apply this modifier and this is where problem begins. It looks good before I apply it. I have no idea why, but ...
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1answer
30 views

How to change pose without deforming my mesh?

Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily. Before: After: How can I prevent it? The place where legs connect is ...