Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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I made an armature for a dinosaur, however it keeps giving me "Bone heat weighting" and I have no clue how to make this work, please help

SO, I made a spinosaurus, and its pretty cool if I do say so myself, but I made an armature for it so I can pose it, but when I parent with automatic weights, It says "bone heat weighting failed ...
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Cannot edit any armature

I don';t know what happened, have been using blender for about a year now. and just recently I found I can't edit an armature. I was able to a week ago but now I can't. Whenever I select an armature, ...
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How to find a length of a single bone (Drivers)?

I'm trying to get a length of a single bone but having no luck to do it when it's last bone in chain. Need that value for custom property (which I need for drivers). So far, I've figured out how to ...
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Bone roll different in Pose and Rest Positions

Nice to meet you, blender community! I know this question was already more or less asked, but I can't quite understand how to fix my issue. So I followed a YouTube tutorial in which I created an arms ...
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Inexplicable Mesh Deformation

I built an armature from scratch today, and I'm running into a very strange deformation problem. The mesh is doing only what I can refer to as "crunching" rather than rotating like a soft ...
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Blender Rig with only one finger

this topic has already been discussed but unfortunately the answers doesnt solve my problem. One of the recommandations is to spread the fingers a little bit more before uploading the body mash to ...
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2 votes
1 answer
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Problem when trying to shrink part of model (with armature) - IK

I have problem with armature and bones and due to my lack of knowledge about all this stuff I'll try to explain as good as possible. This is simple model I have a problem with. Course, all work is ...
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Is there a way to join the roots of bones?

I'm learning armatures and trying to rig a model with a basic rig by extruding bones. I think I made a mistake however as the legs are separate from the body. Is there a way to join the roots back ...
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How to Have Blender play "Animation 2"

I'm trying to import an FBX to Blender and when I do, it stays in it's Idle position. I opened the animation with Windows' 3D Viewer, and on the bottom it said it was playing "Animation 1," ...
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change a word in armature bones names with a script

I have an armature with some of it's bones names has a prefix like "_cloth_bone-name" . i want to change it to "[cloth]bone-name" , I can do a simple rename but there is a lot of ...
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Can one bone follow another bone from different armature in animation?

I'm creating a dragon animation for my school game design work. But I made two seperate objects. A body and wings. The wings had cloth simulator which would dissapear when I tried Ctrl+J it with the ...
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How do you rig an armature with automatic weights without it getting deformed?

I am trying to rig my armature with automatic weights to a download of a 3d facemodel. I already uploaded the tracking data and when I parent the rig to the mesh, it becomes badly deformed. Yet the ...
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Moving a bone causes other bones to move

I'm trying to get a rig to work for a tail, but the pole target bone for it seems to start moving slowly whenever I move other bones. The more I move other bones, the more the pole target bone shifts ...
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Changing length of armature/mesh withouth changing other proportions

I have made an opening door which is opened using wires going over supports and attached to the middle of the door. The opening works fine, but the wires are reduced in diameter when they are ...
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(CLOSED) Generation has thrown an exception: list index out of range problem

So tried to generate rig for my model, and I encounter this problem ...
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How to make clothes follow character along a path

I'm trying to get this character to follow a path. I used the method of selecting the armature, then the curve, hitting ctrl-p and hitting follow path. However, when I hit play, the character's ...
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how to copy UV Maps?

So I have a UV map on one mesh and want it to be the exact same as the other, how would I do this?
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Object does not move properly with Armature

I created an Armature for this Elephant where I put at the tail of every active bone a nondeformer Controler. Now I got the problem that the Armature seems to look good but does in Pose mode strange ...
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Armature Moves Mesh in Object Mode, but in Pose Mode Body Doesn't Move?

So I had this basic cube mesh design that I created and joined everything together using ctrl + j. When I symmetrize my bones and add automatic weights, all the bones rotate fine, but for some reason ...
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3 votes
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How to batch rename vertex groups

I am working on a rigify rig, but made the mistake of setting up the weights before generating the rig, so all the vertex group names correspond to bones on the metarig. Is there an easy way to ...
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Hair not moving correctly with armature

This is what I mean: The character's body and the "gloves" move fine with the armature, but not the hair. I have converted the hair curves into mesh objects and parented them with automatic ...
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How to merge overlapping identical bones armatures?

I have two separate identical Armatures that I want to merge together. I have no problem joining them or the meshes, but in pose mode I have to move each armature bone separately, is there a way to ...
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eyes will not parent to armature and animation

Trying to add eye but they will not stay on character any advice?
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when i parent body and clothes to armature they broke when i move bone to create animation

i parented armature with body mesh and parenting was successful, the body moves with the armor without problems. But just i change pose position the body mesh and the clothes mesh broke themselves. ...
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3 votes
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Using Rigid Body to push something out of a flapped box

I have a flapped box, and I want to lift an object out of it, forcing the flaps to open as it pushes against them. Here's my sphere failing to open the flaps: I have seen an answer here, but building ...
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Problem with simple armature opening a box

I'm following this tutorial, trying to rig a simple armature to open the flaps of a box. In the section at 5m38, he rotates the armature to bend a flap. All of my flaps work fine, except for the front ...
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How do you rest the origen for my armature

I've started animating and just noticed the my rigs origen is in the wrong place what I'd like to do is move the oregen back to my rig and not the rig to the origen.
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How do I reverse Engineer Vertex groups controlled by armature?

So I am making a Sonic Rig as my first model/ Rig. Typically when you're making a face, you have it be part of the same mesh as the rest of the head, mine is different in that the I have a sphere ...
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Merged meshes, need to reapply the armature

Blender newbie here. So here's what's going on. I had an existing mesh and armature, I had to decimate it, which actually messed up the hands, no big deal, I just reimported another model, deleted ...
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2 votes
1 answer
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Mesh moves when applying rig

My Name is Cem, I'm a beginner at Blender and I have a question. I've made an arm in blender, and I've placed the bones. But, when I apply the armature to my mesh (ctrl+p, with automatic weights), the ...
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A couple weird rigging questions

Im new to almost everything in Blender except modeling so I wasn't quite sure how to get the skirt on my model to move in relation to the legs. I want it to be kind of in a way where if i moved a leg ...
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Reset armature scale but keep bone sizes

I thought I was being smart by making the bones larger in order to manipulate them, so my armature has a scale of approximately (4.0, 4.0, 8.5). The problem is, as you can probably guess, whenever I ...
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amature bone issue

Blend file: https://pasteall.org/blend/71bce00a56eb4703afa318be6672f20e Here is the tutorial. https://www.youtube.com/watch?v=07e1NUjYY_8&t=243s&ab_channel=BlenderFun I am following a tutorial,...
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How to script animation with the given 3D joints(XYZ relative to pelvis) of a human body(SMPLX) for each frame of a video?

I have 3D joints location for each frame of video for a SMPL-X human body. These joints location are relative to pelvis joint. I want to write a python script to avoid the manual animation. Since I ...
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how to find broken vertices on an armature

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones. when i go into pose mode some of these new or edited vertices remain ...
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Why does my model export with no mesh when I export as an fbx?

I am trying to export a 3d model of a character as an fbx with the included armature, but when I export it the mesh does not get exported with the armature. I know this because whenever I open up the ...
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3 votes
1 answer
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Anchoring first bone in an armature

I am getting close to understanding how bones work. Subsequent bones that I add to an armature (and to which I parent objects) will rotate, etc. around where the base of that bone is stuck to the head ...
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2 votes
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Rigging with Automatic Weights consistently fails on high poly models

My rig with automatic weights is failing on my high poly model (400k TRI's). I do not know why. I have successfully rigged the model on a low poly model of the same human (5k TRI's). I have also ...
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Wiggle Bone not Baking in Latest Blender

How would i fix the problem with the latest wiggle bones on blender 3.1 it happened when i try to bake them and this error comes up after a while. it was working before and this bug comes up
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Adding an independent constraint to one bone in an armature

I've been trying to use a copy location constraint on individual bones to have them follow face trackers I generated from some footage. Unfortunately every time I apply a constraint to one bone, it ...
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1 vote
1 answer
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when I join my clothing mesh to my armature, the mesh deforms

I'm new to blender and I'm making a simple rigged character but whenever I try to join my clothing mesh to the armature, the mesh becomes deformed. The armature still moves the mesh in pose mode, but ...
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2 votes
2 answers
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"Snow" character rig - How to use FK arms and legs controls?

So as you all might know, Blender recently released an official free character rig "Snow" that can help you gain animation skills. And everything seems good except for the FK arm rigs and ...
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Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
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Armature Not moving with object correctly

So, when I move my armature in pose mode, its leg and parts aren't moving in unison with bone. I set deform and automatic weights, I also tried weight paint for separate vertex groups on the bones. ...
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Hi! Is it possible to animate the same 3D model multiple times and to export it as one model to fbx with the animations embedded?

This source has the same problem. Here is a short video (1:35) of my problem on Youtube. In my case I want to give this robot multiple animations involving the same parts: My current approach was to ...
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2 votes
1 answer
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Why one of my finger bones refuses to follow IK constraint

I recently added a question about how to make my finger bones follow a rotating crank handle. That was solved. But of course this was not a full solution as I now have a problem that has no logical ...
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Blender breakdown tool not affecting rotation

I've got an armature in my document where the bone's rotation is not affected when I use the breakdown tool in pose mode. The position of the bones between two keyframes is being affected by the ...
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Wrong animation after collada export

I have a problem with Blender when exporting my model to Collada. I created a simple chest after following a tutorial on Youtube. I order to animate the opening of the top-part, I've added a single ...
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2 votes
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How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
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1 vote
1 answer
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How to make rigged fingers follow a rotating crank handle's bone

So I have a simple musical box rigged and animated rotating its crank handle. I have also a rigged hand posed to hold the crank handle of the box. I want the rigged hand to follow the rotating crank ...
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