Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh.

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Copying linked objects along with animation

I am new to Blender and I managed to educate myself on how to animate objects. I have animated how the module below gets deployed. Using the same deployment strategy, the module needs to be ...
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53 views

How to rig a plate so that it points to a target, with off-centre tilt, and constraints on elongation and tilt

a question from someone who has never done rigging before. I need to make a plate (in my example: a cylinder) follow a target (a empty). But with some constraints: There are three degrees of freedom:...
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Armature Rig: Copy y-location while x-location is on circle

I'm pretty new to rigging and blender in generell, so bare with me. What i want to do is move the green bone at the courser on the y-axis. Then the 2 yellow bones beneath should move the same y-...
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Armature Issues

I'm fairly new to blender and I'm trying to learn how to set up a rig. When adding an armature, I get an odd effect that blocks my few of my object. This effect only shows in edit mode and not in ...
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How to get fist to clench in one bone

I want to get my armatures fist to clench to a certain point (1) and unclench (0) with one bone, similar to an IK but with less variety, I think it's called a driver. As in 1 is clenched fully and 0 ...
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Armature moves when being exported

I'm trying to figure out why my armature keeps resetting to this position: https://gyazo.com/5a8b1eaa253b0b73464847b94f37adc6 instead of it's normal t pose, especially when exporting. This causes ...
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Can't see the Armature in Object Mode and in Weight Painting Mode in blender 2.8

For whatever reason, If I'm seeing the model in Object Mode the Armature hides, same in Weight Painting Mode, I can select it but the Armature doesn't show, the only thing that shows representing the ...
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How to headhack/swap heads [on hold]

I see people using the heads of models that other people created and attaching them to different bodies. How do I do this?
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How do I transfer a mesh deform modifier to vertex groups

I have a mesh (Mesh A) that is deformed by a Mesh Deform Modifier that is controlled by a different mesh (Mesh B) that is deformed by an armature rig. I want to export Mesh A with a complete rig to a ...
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28 views

Apply armature changes to mesh so that both the mesh and armature look the same in pose and edit mode

I have a Base Mesh of a human male that I've purchased. Using the Armature that it came with, I've made some changes to it, such as making the model a bit taller, thinner chest, thicker legs etc... So ...
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28 views

Bone position affects mesh but its scale does not

I've purchased a human basemesh which I intend to use to create various characters and I'm trying to learn how it works first. The mesh has one particular bone that when moved it affects the mesh but ...
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Keying two armatures at the same time

I'd like to select and put keyframes on two armatures at the same time. In maya I'd drag select, and hit S to keyframe on both rigs. In blender I'm currently having to exit one armature, enter the ...
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How can I add meshes to pre-rigged armatures?

Ok, so i downloaded a 3d model of a photoscanned human with some VERY nice rigging pre-build (along with some face expressions). I seperated the head vertices into another object, then replaced it ...
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Linking files with using proxies looking strange

I want to reuse a simple model to arrange complex scenes with it. My plan is to link it multiple times while every change on this “asset” would change all occurrences in the new scenes (like making a ...
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1answer
17 views

How to make weight painting faster

I've set up my bones, but my weight panting is slow. Every stroke takes almost forever to show up. I don't know if it's my computer itself or something else. What could be going on?
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Blender FPS problem. Right arms mesh doesnt follow/stick to bone

I have a mesh called "arms" which involves a right and a left arm. I have a armature for both arms. The armature has the complete same properties - so i think the problem lays in the mesh. The left ...
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Blender bones are confusing. How do they work?

. Coming from 3DS max, blender's bones are kind of confusing In green i rigged like i usually would, creating "transition" bones that serve no other purpose than to connect more important bones ...
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Mixamo animation sharing between meshes

how to associate a mixamo animation to another mesh in blender 2.8? Both meshes have the same mixamo skeleton, thanks.
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20 views

Armature Detaches When Joining Objects

I am trying to headhack a model, where both the head and body have armature. When I press ctrl J, the armature are joined, but the head moves away and detaches itself from the armature. How do I avoid ...
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My armatures from blender 2.7 was damaged on blender 2.8

After a hard work, I did a good armature's standard with all IK rules , constraints and restrictions for rotation, etc... When I open my models on Blender 2.8 I 'have' more bones than 2.7 (like ik....
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Blender keeps adding “limit location” bone constraint to an entire armature?

Just move to 2.8. I am unable to add bone constraint: limit location to a bone in an armature. Everytime I try, the constraint is applied to the entire armature. What gives? Thx
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How to make this hair not pass through the arms/shoulder on rigging character

I want to animated this character and i'm using wiggle plugin to make hair auto animated but the hair is passing through the arm, and i want to make the hair not to pass trough the arm.
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Rig is moving other parts of my mesh for no reason!

I've been following this tutorial to rig my blender character https://www.youtube.com/watch?v=mhQY2_gVoVg and no matter what I do, my rig moves other random parts of my model. If I move one leg, the ...
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Determine/Find any usage of a bone in a rig…how?

Suppose there is a highly advanced rig (human "skeleton") with many functions like a face rig etc... And there is no documentation at all. How can I find/list/explore the function of certain "entity" (...
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1answer
65 views

How to parent one vertex group to a specific bone in Blender 2.8

I made a bunch of vertices (in this case in the grease pencil mode but it doesn't matter how in practice) and I want to parent them to a specific bone. To add the vertices to the individual vertex ...
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Blender 2.8: Using `parent_type` = `ARMATURE` (instead of the modifier) seems to not deform the mesh in the viewport

We have a blocking issue preventing us from upgrading to Blender 2.8: Using parent_type = ARMATURE (instead of the modifier) ...
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35 views

Can't Select Bones or Bone Tips in Edit Mode

I recently downloaded Blender 2.8 and began working on a new model in this new version of Blender. I'm creating a skeleton for the mesh, but I'm unable to select the bones, or bone tips, in edit mode (...
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Mesh won't respond to rigged armature with automatic weights

This is my first wire mesh/blender project and I've hit a real road block trying to rig my model. Any help would be greatly appreciated. I've followed this tutorial series on rigging: https://www....
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Facial motion capture - animate armatures

I've been doing a little motion capture of my face using the technique outlined in this tutorial https://youtube.com/watch?v=uNK8S19OSmA It's worked pretty well and the mesh of the face is moving in ...
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How can i do this?? (vertex tracking)

Guys i have really headbang thinking about how to make vertices group tracking another vertices group (I don't know if bone tracking constraints will work, because i will import my model into Unity ...
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1answer
22 views

Bone “Mirror names” function makes bones parented

I wanted to ask if this is a normal behavior. SO the problem is I am creating a simple right leg rig with three bones and parent them to the pelvis. Then I mirror it to the left leg. And I have ...
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How to reflect individual bone axis?

I don't want to change the bone roll, that doesn't accomplish anything. When I have a bone, I want the Y and Z axis to stay the same, but I want the X axis to reflect across the local Y axis. If I ...
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How to Rig This

I have this Bone Rig that I don't know how to rig. Think of it like a dog ear. Here's a picture. I'm trying to figure out how to rig it so that the bones on the right side are the control bones. ...
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Cannot select tail or head of a bone

I cannot select any bone other than the parent bone.I can only select the tail and head of the parent bone after multiple random clicks. I can manage to select a child bone by using the scene list(...
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Apply vertex weight interpolation

When rigging I weight paint a low poly mesh and then apply subsurface modifier on top. If you put subsurf under the armature modifier, it will interpolate the vertex weights nicely. If I then apply ...
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1answer
20 views

Wacky IK arm Movement

I have an arm rig shown below. C stands for control, and D stands for deform. I'm having a problem where when I try to move C_Hand in order to move the forearm, it does move, but it spins around ...
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75 views

Cant Seem To Move Into Adding Weights when in Object Mode

I'm just starting and would like to animate it for a game I'm working on. Can anyone help? Thanks!
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Bone moves whole mesh instead of designated area

I have a simple stick figure, all bones work perfectly except the left leg. It moves the whole entire mesh as displayed below.[ and when I rotate just the bone, this happens. I need Immediate help as ...
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Rotate bones around local axis using RX by default

If I select a bone in pose mode, press R and X the bone rotates around the global X axis. To rotate the bone around the local axis I need to press X two times. However this is very inconvenient (...
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29 views

Applying motion capture data on rigify rig

I have a character with a rigify rig that has been weightpainted and all. Is it possible to import bvh files on to that existing meta rig?
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1answer
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Armature breaks apart my objects which are Ctr-J'd to form a solar panel array deploying?

How do I prevent the bendiness? I tried rigid body constraints with no luck. Should I go back to that approach?
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19 views

Display bone axis on the head instead of the tail

I don't understand why the developers have chosen to display bone axis at bone's tail instead of its head. I mean the bone is rotating along it's head, that's the pivot point. This makes it harder to ...
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How To Show Armatures in Viewport [duplicate]

I recently upgraded to Blender 2.8 from 2.79b. and in 2.79b the armatures were on seperate layers. now when i go to find them, they are there but remain invisible to 2.8. what do i do to fix this?
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Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure?

Why does blender 2.8 twist the thumbs the wrong way around in my Poser 11.1 Pro FBX figure when it imports. How can I maintain the integrity of A Poser figure when I import it into blender
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Blender 2.8 - When I rotate a bone, the entire mesh deforms

I just made the switch to Blender 2.8, but I have encountered a problem. I followed CG Geek's tutorial on how to make a low poly human mesh, but I encounter a problem when I rig the mesh. But when I ...
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How Do I Make a Character teleport In Game?

My question is about moving my character instantly to a specific area. I've been trying to do this for about 3 hours now and i'm still stuck, what i have is that my characters mesh, armature and the ...
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IK working with object constraints

I am making a robot, and I want its movement to be mechanical and stiff according to its hinges. I rigged the robot according to that and set constraints on the bones to limit their rotation, but when ...
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Was quick switch between mesh and armature removed in Blender 2.8?

In Blender 2.79 I was able to quickly switch between mesh and armature in Pose Mode with right click on them. Same thing worked for switching between 2 different armatures. But I can't do that in ...
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orienting bone in edit mode to custom transform widget

I'm working on a project to animate origami. This requires aligning bones perpendicular to edge normals. My workflow is to create a custom widget from the edge normal and use that to orient a new bone....
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How is the local bone orientation calculated based on head and tail position

I went through the Blender's source code, but wasn't able to find how the local orientation of each bone is calculated based on its the head and tail (I thought I should specify that I'm talking about ...