Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Cannot go into weight paint mode while in pose mode

So im posing my rig and I can select bones to transform but when hitting the drop down menu the "weight paint" option does not show up while I'm in pose mode.
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Vertices will Not Snap With "On Cage" and "Edit Mode" Enabled

I am editing a mesh to add shape keys, using the Edit Mode and On Cage options in the Armature modifier. The problem is vertices will not snap correctly while these options are enabled. Blender is ...
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Why is my mesh deforming like this?

Okay, I have a downloaded model here. I’ve decided to let the model wear a suit (like almost full body one). So, I decided to edit the model’s clothes. However, the original model was wearing long ...
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How do I select all the bones in the middle?

I have a biped armature. And I want Blender to ignore the Right and Left bones. I want to select the bones that their names don't end with either R or L (want to select in Edit mode).
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How do I make my mesh at joints bend smoothly?

I am trying to rig a model here. I have a ripped model from a game here that I've downloaded from the Internet. All the bones deform the mesh smoothly. Here is an example of the shoulder joint here: ...
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Is it possible to add spring bones on 2 different armatures?

I have an animation with 2 models, which means that they have 2 different armatures. I wanna use spring bones for hair, and breast physics. But it seems like when I stop the interactive mode so that ...
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blender doubts regarding transfering the file from blender to unity [closed]

I tried to transfer my blender file to unity 3D but there is no object in the unity once after I transferred. That's my Initial problem, In order to overcome it, I found that I have to unwrap my obj ...
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1answer
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Adding eyes later to a rig

I made and rigged a medium poly game creature. Now the game dev has asked me that he would rather not have static eyes, but rotating eyes. And although I can create a whole new armature for eyes and ...
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1answer
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Sticking GP Strokes to Mesh Surface with Bendy Bones

I have a mesh parented to bendy bones. I have created some grease pencil strokes on the surface of the mesh. The problem is, when the mesh is deformed by bbones, the GP strokes get detached from the ...
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How to make shoulder bend properly?

I'm trying to make my shoulder bend properly and so far it looks like this: but when I try to move my hand it looks like this: I was wondering if there was a way I could limit the rotation around ...
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Why is my armature not moving my mesh after parenting? [closed]

I have a character with an armature, but when I parent it to the character, the rig doesn't move the person. Help me
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Keyframes transformations [duplicate]

how can edit the transformations of an armature that has a lot of keyFrames because when i try to change the location/rotation of the armature it only apply to the active KeyFrame
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How I Can Attach Object Into Mixamo Animation & Model

I have question, i downloaded an a animation and model from mixamo But i cannot attach my gun & object into the animation can anybody help? I tried to "track to" modifier but its brokes ...
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Any way to select all linked bones DOWN (or UP) the chain? Or select shortest path of bones between two bones?

EDIT: I realize now that these shortcuts actually work in EDIT mode, but I want to know about POSE mode. I'm trying to find shortcuts to make selecting bones in pose mode faster. Sometimes I want to ...
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How to join 2 armatures (with existing animation) into 1 keeping the proper offset

I created animation with 2 armatures. In the screenshot below it is visible that animations (and armatures) are: pistol, hands. Pistol root is parent of wrist bones (so pistol root can control hands ...
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1answer
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Bevel modifier breaking at large angles

I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
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How do i make this minecraft eyebrow with bendy bones?

I want to make a rectangle eyebrow for my character with specific controls, but I'm new to bendy bones and cant figure it out. I want it to be a rectangle with 2 bones on each side that move each side ...
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1answer
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Weight Paint not working on one character

I've assigned armatures and weight painted several characters in this file and now it's not working for this one character. Everytime i try to weight paint it i see the verticies like in edit mode and ...
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How do I hide parts of the mesh while weight painting? [closed]

https://youtu.be/6LCPkH8XiBc So I'm trying to do weight paints in Blender for my character that has quite a bit of overlapping mesh on the head. From what I've read you go into edit mode, select the ...
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When trying to 'blend in' one action to another, the second action keeps flipping! How do you fix this (New to Blender)

For example, my action is from a left turn to a standard walk. (The animations are from Mixamo) Everything seems to be working just fine until the turn and walk. Because I don't want the animation to ...
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Rigid body with an armature on a complex model

I am trying to make a human character which would behave like a rigid body, ie. fall down to the ground and deform. I tried to follow this process which involves creating empties and parenting them to ...
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2answers
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Why is my character deformed when moving or rotating a bone?

[When I was testing the movement of the bones of the whole body I moved the head bone, I rotated it on the X axis to be exact, and when I rotated it the head of the character looked as if it had ...
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1answer
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Armature bone rotated 180

In edit mode, I assign my figure's right thigh piece (selected in first picture) to it's respective vertex group that goes by the same name as the thigh bone. Once I assign, the thigh rotates 180 ...
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How can I rig hips area garment correctly?

My last post got down-voted and got no answers. Maybe I should have included more information. So this will be the second and last attempt I ask this again. (Don't wanna spam) So, I've made a body ...
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Two issues with pose mode - Can't apply pose as rest pose - IK Bone doesn't keep its connection to the controller

I am having a rather unusual issue with pose-mode in blender. Everytime I apply the pose as rest pose, the armature moves out of its position. Also - edit mode does not "accept" that new ...
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I want to join two meshes but it won't rig?

I need help with this rig. The face is a material and I want that on top of the head. But I know it doesn't rig when there are double faces on there. What to do?
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Fur mesh not animating with armature

I'm working in Blender 2.93 as a fairly new user. I have a wooly mammoth model which I purchased. It had some poses but not NLA animations so I bought an elephant model that had animations and ...
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1answer
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Rigid body chain with armature breaks

I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
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1answer
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I cant find denoising but I have blender 2.90.1

So I made a roblox gfx and it has denoising, but I made a new one, and it doesnt. I have no idea why- and the difference is very clear. You can also see that the second one is kinda transparent. And ...
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1answer
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How to mirror entire armature?

I have a rigged model of a human right arm - https://drive.google.com/file/d/11F8P9zs4Fdkb_hYBB_QHxgYF3PR_LqPa/view?usp=sharing Loaded into my three.js application: I'm not looking to symmetrize ...
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Issues with copy rotation bone constraints

I am running into an issue and was hoping someone could help! In photo 1 you see an armature I am working on of a wing. In photo 2 the wing is spread, and in photo 3 it shows one of the other feathers ...
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Reassigning Automatic weights on single bone not working properly

I'm new to blender and I'm trying to make my character move properly let me explain my problem image by image:- let's say this is the default armature assigned weight when making parent now let's ...
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1answer
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Saving NLA-Strip Configurations for Multiple Actions for further Animation

Is there a way to save NLA-Strip Configurations like this? Here is whats going on in the scene: walkcycle from left to right look around with the head and other acting tail wave jump over obstacle ...
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FBX with rigging not importing correctly

This is only my second time importing a rigged FBX and I have no idea what is going on, but I am pretty sure it isn't supposed to be this way. The model itself did import correctly but the armature ...
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1answer
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Specifically control IK behaviour

I tryed to rig the landing legs of a spaceship. So I can animate them retracting. But when I try to retract them the IK bends the objects into the spaceship, instead of bending them up. Is there a way ...
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2answers
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How do I fix this bad bending in my Minecraft arm?

I am making a Minecraft character following BorncCG's tutorial, and this is my result for the arms movement: As you can see, the outside of the arm bends nicely, but the inside has this ugly crease. ...
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Applying scale to armature moves objects with bone relationship

I created a simple armature with a couple of bones. I then scaled my armature (I understand it's better not to do so, but this is something I need for other purposes) I added 'Arrows' object and ...
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A bit of joined mesh remains unaffected by the Armature!

I have a character that I'm importing into Unity. The Hair and Head are separate meshes that I joined into one mesh, and are part of an Armature. The Head enters the "Pose Position" when I ...
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1answer
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Grease Pencil Frame-By-Frame + bones?

newbie here. I'm trying to figure out a workflow for cut-out animation that allows you to swap drawings via grease pencil. So the question is: Is it possible to combine grease pencil's frame by frame ...
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2.82 bone selection is acting wierd

I’ve used armatures before in older versions, but in 2.82 now every-time I to select the whole bone it only selects the joint, and it cycles through them too. I’m not sure what to do?
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1answer
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Blender Bone deforming mesh when rotated

I'm new on Blender and i wanted to make a 3D model and animate it, but when i put the armature and linked it to the model, and then tried to move the head in pose mode, it makes this weird thing and ...
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1answer
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Parts of Rig only showing up in Render, and not viewport?

Why are only some parts of the Rig showing up in the viewport?
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Why is my mesh disconnecting from my armature?

I have a simple human rig set up that used to work perfectly fine but now things seem to not work correctly. In this case, my forearm mesh disconnects from my armature even though the entire bone has ...
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Armature copy rotation apply when the operation is canceled

I can work around this problem, but I wish to know why... I press (R) or (G) to rotate or move the bone (neck) or related bones, then cancel the operation (right mouse buton), but there is still a ...
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2answers
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How do you Symmetrize an Armature?

I've been working on a tutorial in Blender, and the tutorial says for me to press "F3" to symmetrize it, but when I do that, it instead changes the computer's brightness. Are there any other ...
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Armature Root Bone Rotation Offset with regard to Node in Urhosharp

I've got a Rigify Meta Rig on a human character. In Blender (v2.93) the global rotation of the character is (-90,0,0) (x,y,z), and the rotation of the root bone is (0,0,0). When exporting via the ...
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Can you copy rest bone positions of one armature to another armature as non-rest pose

I have 2 models: A and B. Both have armatures. Model A has straight hands, model B has bent hands. I'm trying to make model A fit model B's armature, is there a way I can copy the positions of B's ...
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Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
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Merge Armatures and keep Painted Weights

I need to merge 3 armatures into 1 and keep the drawn weights the same. The armatures are literally the same and 1 should be left. How do I do that. Please help!

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