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Questions tagged [objects]

Questions related to any kind of object. (mesh, text, curve, etc.)

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Joining two objects generates sharp edge

Hello guys, My problem here is that when I join 2 objects together - the small one below - and do so precisely, there is a sharp edge between the interface (see picture). Merging and ShadeSmooth did ...
Philipp's user avatar
1 vote
0 answers
39 views

Black spots appearing on the surface of my 3d Model after importing it from blender to Roblox Studio

I am new to 3d models, recently I created a model using a cylinder and modified it to my liking and after checking the normals to see if there are any inverted faces, I imported it to Roblox Studio in ...
Tere_incipit's user avatar
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0 answers
10 views

How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
Rakesh Karki's user avatar
0 votes
1 answer
32 views

How to make the roof level after separating with CTRL+ R

The box on the right is an extrusion of the polygon. I have separated the extrusion with the polygon through CTRL + R. How do I make the roof of the extrusion and the polygon level again?
522ConnectionTimedOut's user avatar
5 votes
1 answer
395 views

How to create a galvanized pipe with a twist?

How to create a twisted pipe like in the picture below? I've tried using curves, bezier, point and circle but no luck. Perhaps I am just doing it incorrectly.
AjBlender's user avatar
1 vote
1 answer
26 views

Deleted faces of an object appear in render [closed]

I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...
River Carson's user avatar
0 votes
1 answer
17 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
2 votes
1 answer
27 views

Mesh appears in renders but is not visible in object mode/viewport render (Blender 4.1)

It seems many problems people have with Blender are objects appearing in object mode and not in their renders, in my case it's the total opposite. My mesh in made visible in the side bar and in object ...
bluntforcecreature's user avatar
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0 answers
13 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
notgrilbi's user avatar
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0 answers
14 views

How to get correct rotation of bones with copy constraints on a Curve deformed Mesh?

I am trying to make a plane with a few loopcuts, for correct deformation, to move along a Curve deform that I want to use as its animation path. however I want to implement it into a game with a set ...
Mac Versteeg's user avatar
2 votes
1 answer
27 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
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2 votes
1 answer
194 views

Need help in creating this chain link

The first picture is my attempt at creating the shape in blender by using these measurements x70,-70/ y70,-70
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14 views

Continue baking after changing modifier and adding a new object

blenderers! I want to write a Python script to simulate two clothes being dropped on top of a cube. Here are the steps that I want to take: I want to drop the first cloth and simulate the physics for ...
Aslan Noorghasemi's user avatar
2 votes
1 answer
62 views

Converting a 3d model into a square-dominant mesh with same sized faces

I need to create a quad-dominant mesh for a 3d model such that all quads are approximately squares and all non-quads are triangles. An additional requirement is that all square faces have to be close ...
Sophia Carney's user avatar
0 votes
1 answer
33 views

My character legs keeps getting stuck in a location

walking Cube project I'm trying to create a walking creature with 4 legs but any time I try to make it move from a location it always seems it's locked or linked in place. I cleared the location and ...
Great Cyrus's user avatar
0 votes
1 answer
20 views

Driving an Objects animation from a Physics Simulation on another Object

I am a Blender beginner but very familiar with 3d workflow with a background in After Effects. I have a very high poly/face count mesh Ball that I am trying to animate using simple physics simulation ...
Tom Akerman's user avatar
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0 answers
21 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
1 vote
0 answers
36 views

How to render distortion around an object

I was trying to make a distortion effect around a moving object like this one I'm not sure if there is a way to achieve this in blender or simply I have to use some editing software. Will appreciate ...
Mohamed Obeid's user avatar
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0 answers
22 views

Generate equation from surface

Does Blender have already a way to generate equations from simple surfaces? In my case, I have a bowl and I want to find out the inner surface xyz equation of it. I've seen that you can do the other ...
ioanau's user avatar
  • 1
1 vote
1 answer
21 views

Weird "dents" in mesh [duplicate]

A model I'm working with has these weird dark spots in certain places. I've tried methods from recalcuting normals to sculpting with the smooth brush, but nothing makes it go away. Here's an image of ...
Ethan's user avatar
  • 152
5 votes
2 answers
199 views

Cylinder spacer with rhombus cross-linked bracing

I would like to make a spacer for 3D printing that is not solid but braced with a rhombus shape to reduce material requirements. My problem is that I don't know how to cut the parts marked in yellow. ...
Tibor Somogyi's user avatar
0 votes
1 answer
19 views

Join multiple objects that all use the same material, which has a randomized input

I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect ...
Veggieto's user avatar
5 votes
3 answers
681 views

How can I fill this without filling the holes?

I'm trying to convert an image to a 3D object, I wanted to make it solid but I can't figure out how to fill it without filling the holes with it. Any help is appreciated. This is the geometry I want ...
Herp's user avatar
  • 61
0 votes
0 answers
15 views

Object not showing on render view

My object is not showing in render view and a all the videos on Youtube that I could find are not helping. what is the problem? I am a beginner in Blender.
Smadar's user avatar
  • 1
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0 answers
20 views

How to smoothen edges of a part of one object with triangular faces

i'm trying to make a pillar where the triangular parts joining the cylinder and cube together are curved (like an arch shape), but I can't figure out how. I've tried bevelling, subdividing and using g ...
Ess.a.ha101's user avatar
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0 answers
18 views

How do I make the model/bones in this scene work correctly on this curve so I can export the model and animation as FBX?

I have been trying to make a model of a roller chain meant to animate along a curve so it goes from 0 degrees X-axis horizontally over the 90-degree curve to 0 degrees vertically on the z-axis. I have ...
Flamesofshadow's user avatar
0 votes
2 answers
37 views

How can I move (attach) one object to another exactly without doing it manually?

I have two hexagons, I want the side of one to exactly coincide with the side of the second. Doing it with your hands is crooked and inconvenient. Is it possible to somehow move one to the other in a ...
Windy's user avatar
  • 1
0 votes
2 answers
34 views

How can I join two objects together?

I am trying to edit an STL file to make it slightly wider at three different points on the object. In the following image, you can see where I added three bisections and moved each piece the correct ...
Joe Dunn's user avatar
1 vote
1 answer
35 views

How to make this chess piece's necklace?

Hi, I'm trying to model this chess piece following this concept art to practice modeling. I have modeled the body of the King. This is what I have done so far: I tried to make this "necklace&...
QDinh's user avatar
  • 161
0 votes
2 answers
28 views

Alt-H Not unhiding anything at all

I hid most of my 11k objects scene using shift-H, then alt-H didn't work. I could unhide them manually in the outliner but that's not really smooth if they are so many. Apparently you also cannot ...
Usukenshin's user avatar
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0 answers
24 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 403
2 votes
1 answer
46 views

How do I pause an object along a path and then have it continue?

I have looked at many YouTube videos and still can’t get my object to pause. I have a top down view of a simple cube, created a path, gave the cube a follow path constraint, put a key frame at 1 for ...
Pawnee's user avatar
  • 21
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
0 votes
1 answer
20 views

Parent object and vertex

I have a problem with parent. How do I insert parent object and parent vertex without conflicting them?
ale_bbb's user avatar
0 votes
1 answer
28 views

How do I separate parts of a mesh but keep them as one parented object?

I'm guessing the answer to my question is somewhere but I can't find it because I probably don't know the correct terms... I am trying to learn how to keep separated constituent meshes/parts of a ...
rmutt2117's user avatar
0 votes
1 answer
94 views

A Cylinder with too many verts

I have a model that I need to simplify. The issue is that some of the cylinders/tubes that make the model have over 1000 vertices and 3000 edges. (like the one in the image bellow) This wasn't ...
Matheus Fontes Botelho's user avatar
0 votes
0 answers
32 views

Replacing Objects Fails to Preserve Transformation

I'm trying to replace objects by Linking Object Data. This would be a great example if I could get it to work: Is there a way to replace an object in my scene with a different one? My problem is that ...
Dev's user avatar
  • 1
0 votes
0 answers
33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
0 votes
0 answers
27 views

Why is my model behaving like different objects?

I want to animate this character. When working with it, I noticed that even though I used Boolean join, the different objects are still "separate". In the side menu on the right, I can see ...
Leena A's user avatar
  • 13
0 votes
1 answer
55 views

Adding a new object mid-animation

I don't seem to be able to find a way to add new objects mid-animation. I need my animation to show a gradually growing building, with bricks being added to it one by one. For some reason this simple ...
EleneY's user avatar
  • 11
0 votes
0 answers
16 views

create an object from scratch by using numpy

I'm trying to create one object from scratch using numpy (in the example, in order to make it very simple, only two vertices and one edge). The code below works (Hurray!) but ... Could anyone give me ...
Certes's user avatar
  • 1
1 vote
1 answer
33 views

How do I stop the cloth from moving too much upward and deforming so much that it tears apart?

I been messing with cloth simulations for a few months now and I just can't get it to do much of what I actually want it to do. I tried experimenting with the stiffness while keeping the damping low ...
William's user avatar
  • 19
1 vote
0 answers
29 views

How to make a mesh thinner?

I'm making a neon sign. My idea is that I have some extruded text, but inside that text is the neon light. I converted the mesh to a curve, but I don't want it to be an outline of that extruded text. ...
ENunn's user avatar
  • 21
1 vote
1 answer
48 views

How to wrap one object around another?

I've been trying a couple of different ways to get an object that has depth to wrap around a boot as a sort of strap. I've tried shrink wrapping a plane then adding depth, tried to shrink wrap ...
HephMiner's user avatar
3 votes
1 answer
99 views

Objects are falling outside instead of inside when using rigid body

I have a text converted into a mesh. I want a bunch of cones to fall into the hole in the text. When I use rigid body, all the cones end up outside the text instead of inside. How can I get them to ...
N03's user avatar
  • 403
1 vote
1 answer
26 views

How do I fix the faces of a bevel looking pinched when smooth shading?

When I try to bevel the edges of a corner, the faces of the bevel end up looking pinched when I turn on smooth shading. I've tried a weighted normals modifier and shade smooth by angle but nothing ...
InTheBlender's user avatar
1 vote
1 answer
81 views

Is it possible to solve overlapping objects using particle system (hair)

I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm ...
N03's user avatar
  • 403
2 votes
1 answer
45 views

Scattered objects using partcile system, ends up outside the plane, possible keep it within the plane?

I'm working on a project where I'm trying to position various objects on a plane using a particle system. (see pictures) The problem is that the object ends up outside the shape, and I'm wondering if ...
N03's user avatar
  • 403
0 votes
0 answers
18 views

Model shows up as dots and lines

I first downloaded these files from the Steam Website here: https://steamcommunity.com/sharedfiles/filedetails/?id=3066409360 Next, I went ahead and downloaded the 4.1 version of Blender. I've watched ...
ib00mu's user avatar
  • 1
0 votes
1 answer
34 views

Make new objects smaller by default

I am working on a smaller milimeter scale in blender. If I add new objects, then they are extremly big. Why are they not scaled to the unit you work with? Is there a way to make them initially smaller?...
Black's user avatar
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