Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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How to move specific vertices/edges after extrusion with Geometry Nodes?

I'm trying to find the proper logic to access and move specific vertices/edges of a mesh generated with Geometry Nodes. The basic setup is a curve which has been converted to a mesh with another ...
iclemens's user avatar
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Is there any way to fix models appearing as just verts?

I have had three models import this way. The mesh isn't visible on any mode, and I cant seem to find any solutions via searching it. Is there anyway to fix them?
Soul's Stars's user avatar
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Flaws in my donut mesh

I'm in the Donut tutorial, v 4, Part 4. Andrew starts with a technical check and the warning that we'd better fix any problems in the mesh now, or they could mess things up later. One of the problems ...
NewSites's user avatar
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How to bevel this impossible looking junction of edges with multiple bevel width?

I have just started to learn hard surface modelling and I came around a very tricky corner with junction of 3 edges which I have to bevel. In the following image I want to create two bevel with ...
Waste2Arts's user avatar
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Breast mesh not moving in pose mode

I was learning this video to know how to make the jiggle of breasts, everything was alright until I tried to move the model in pose mode to see breasts jiggling with the body. However, when I move the ...
pumpkin chicken's user avatar
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How Do You Delete Vertices That Aren't Seen By Camera Using Geometry Nodes?

I've been trying to recreate the Grease Pencil Line Art Modifier using Geometry Nodes. I'm pretty close, but I'm wondering: How do you delete vertices that aren't seen by the camera? I've been trying ...
NawaNotNoah's user avatar
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6 views

Mesh exporting warped in .glb format

I am relatively new to Blender, but managed to tutorial my way into making my first model. For the export I am using .glb format, but running into an issue of the mesh stretching/warping when doing a ...
Pencil Umbrella's user avatar
1 vote
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33 views

Why is this edge loop disappearing when I zoom in?

I'm in Part 3 of the Donut Tutorial. We have used a deformed torus as the body of the donut, then superimposed a copy of that as the icing. We used the Solidify Modifier to give the icing thickness, ...
NewSites's user avatar
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Edge crease not working with subdivision surface

I'm getting holes and rounded corners on a straight bumpout on the inner surface of a cylinder. I've creased all the sharp angles but something isn't working correctly.
bigbucky's user avatar
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Split an object into multiple parts within specific vert/face amount

Currently porting a map to a game. The game has a limit of 254 vertices, or 254 faces (whichever comes first), per collision surface mesh. Broken topology doesn't matter as this mesh is used only for ...
Zion Gonzales's user avatar
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How do I set a variable to the location of an object [duplicate]

I want to do a little idea I thought of, but I don't know how to record the location of a cube or mesh as a variable, which I need to do this idea. Please help, I doubt I'm going to get this done any ...
Oscar Cornwell's user avatar
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Cycles - Object instancing

I am trying to create a scene with instanced object. So far I found a way to do it like this: ...
OscarDev's user avatar
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I can't select any objects in Blender despite being on "select circle" (Blender version 4.0)

I opened Blender and for some reason it suddenly just wouldn't let me select anything. Not only that; I couldn't group select. I'm like 100% sure I'm not on 3D cursor as you can see in the image ...
guh 's user avatar
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Making one simple face

I made this model and for some reason this face is made up of multiple faces is there some way I could merge them into one or get rid of the edges?
CowToesies's user avatar
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trouble connecting vertices

Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
Berislab's user avatar
1 vote
1 answer
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How to have multiple objects work as one object with rigid body physics

I have 6 objects that I want to behave as one with rigid body simulation
INeedHelpWithThisProblemIHave's user avatar
2 votes
1 answer
111 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
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29 views

Problem with cutting the model using a rectangular mesh

I used this tutorial: https://youtu.be/moPDPB4MY2U?si=fjNLYkZXMqlG3JUD to separate a 3D model into two parts. I did everything as in the tutorial, but when I got to using ⇧ Shift + Ctrl + -, something ...
Weronika Budzyńska's user avatar
2 votes
1 answer
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Best approach to make this odd shape?

I've had a few cracks at making this mesh but it comes out as a mess, not a neat mesh. I've got the circlet section done fine, but these wings on the sides are a bit of a pain for me. If someone has ...
CynicalKiwi's user avatar
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Mesh Object property menu minimized. How can I reset it's window size? [closed]

I recently encountered a problem after adding some plugins from makertales gumroad. I am using blender debian installed via snap. Every time I add an object or change something that might open the ...
Michael's user avatar
1 vote
1 answer
33 views

Hair particles goes through another object

I have a scene with grass that placed inside a room with 2 walls. I added the wind and the turbulence force to make an animation but now my grass (hair particle) goes through the walls of the room. I ...
To Abandon's user avatar
2 votes
1 answer
40 views

simple terrain mesh into vectors for illustrator

Im new to Blender (3D all together) and im looking to create a simple terrain mesh (as depicted in attached image) that i can export as vector lines to Adobe Illustrator and manipulate into an art ...
Jan Havelka's user avatar
2 votes
2 answers
141 views

Align from normal

I wanted to know how can I align my A vertex to my B vertex while keeping a straight and vertex normal's based line. Thanks !
Marilux Fiorenzani's user avatar
1 vote
1 answer
26 views

Why my entire edge selection suddenly stop?

When I select the entire edge suddenly the selection stop in that point as show in the picture. Cant figure why!!! What I can do? There's no ngon, no double faces, no double vertex...... Thanks for ...
Lovera's user avatar
  • 13
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0 answers
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Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
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1 answer
20 views

Work in Small Field or Resize?

I'm trying to make small figures (9.4mm height) to print (resin) and place on my model sailboats. Is it better to design characters in a meter field and resize it down to millimeters, or would it be ...
Pete Simchuk's user avatar
1 vote
1 answer
31 views

Corrected road model to conform to earth curvature

I have a 3D road model created in Blender, with a total length of less than 30km. I want to place this model into a 3D Earth system for presentation. However, I noticed that after placing it into the ...
BOAN's user avatar
  • 23
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Wrap curve around spherical object. Also in two heights

i´m trying to make spherical shifter to my E30 like guy I found. I have tried sort of bezier curves projected on but i kinda don´t work. Bending around is also not posibble because it is not perfect ...
Mashtak's user avatar
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1 answer
34 views

using x-plane resources in blender

Can I import or directly use resources (scenery, meshes) from x-plane12 in blender 3.6? X-plane, world editor, and ac3d use resources such as object, meshes, scenery files to build realistic items ...
GaryM's user avatar
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How can I set a different vertex parent for different pieces of mesh

I have a dragon with teeth in its mouth. I would like to define for each tooth a parent vertex from the mouth so that they stay in place when the mouth moves. The thing is that all the teeth are in ...
Golden Dragon's user avatar
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How to remove this bumpy/bad shading while not making the fender mesh more dent?

I am modeling a Z GT500 but at the joining corner at this mesh I get nasty shading that can be visible even in the game I am making it for: The topology: What I would like to avoid: The rest of the ...
TheNuvolari's user avatar
1 vote
1 answer
54 views

Animated Gift Unwrapping

I've been struggling for some time to make a christmas animation with an unwrapping gift ribbon, but I cannot get it to work. I am trying to achieve the effect that is showcased in the beginning of ...
Richard Costache's user avatar
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0 answers
18 views

Blender pattern query [duplicate]

I am looking to create a zig zag pattern across the surface of a sphere with horizontal lines going across the thicker zigzag like the attached picture in blender on a sphere. Can anyone tell me what ...
Oli Sard's user avatar
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0 answers
29 views

Why keep Doubling these number instaces?

(Not english speaker, Sorry for clumsiness) Trying to make dice. (reference from this video https://youtu.be/qhZWQDDKB_Y?si=3-jKHpYAqSnjX1MY) When I make instancing texts as a real instance, It makes ...
DazedbulL얼빠진소's user avatar
-2 votes
0 answers
39 views

Differences between the automatic calculation of the mesh thickness and its direct measurement with scale applied - Part 2 [duplicate]

I have noticed a difference between the calculation of the thickness of a solid using the related Mesh Analysis tool and the thickness value of the same solid measured with the digital ruler, as you ...
user176704's user avatar
1 vote
2 answers
48 views

Rounded inside corner at the intersection of two planes

I'm trying unsuccesfully to reproduce a detail at the inside corner of two planes that meet are perpedicular with one having a bevel. Any suggestions would be appreciated. Example of inside rounded ...
Martin Delisle's user avatar
2 votes
1 answer
46 views

How do I elegantly build this sort of mesh?

Good day fellow blenderers. Not so much a question of ' how do I do exactly this thing?' but more of a ' is there a best practice approach' type of question. When you have an irregular shape that you ...
pezzatron's user avatar
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0 votes
1 answer
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Differences between the automatic calculation of the mesh thickness and its direct measurement with scale applied

I have noticed a difference between the calculation of the thickness of a solid using the related Mesh Analysis tool and the thickness value of the same solid measured with the digital ruler, as you ...
user176704's user avatar
0 votes
1 answer
35 views

Design won't show in blender

I created some things on Marvelous Designer and did the step by step to export the documents for blender, now when I import the obj content it will not show. The name and everything appears but I can'...
Wetto's user avatar
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0 answers
49 views

how to flatten a mesh?

i was making a hand, and then i realized that it looks low-poly, so i subdivided it by 2, and this was the result: i searched google but i only found loopTools add-...
Ghosx's user avatar
  • 13
1 vote
1 answer
51 views

How to create a line that would follow the outline of the mesh?

I would like to create an interior line that would follow the outline of the front surface of my mesh, but I don't even know if it's possible (It's a complex shape). I would like to have the yellow ...
Nathan's user avatar
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1 vote
1 answer
15 views

how to fix a mesh shattering when bending bones slighly?

why is the hand sniff like this, although that i am not moving the bones unnaturally: i used weighting but it doesn't work: How to fix this mesh, and thanks in advance <3
Ghosx's user avatar
  • 13
1 vote
1 answer
15 views

Getting completely different results on manual editing vs script

I have a mesh that I am importing and need to edit very simply as: Apply 10 levels of smoothing Apply one level of catmull-clark subdivision When I do this by hand I see this: Which is correct. ...
Makogan's user avatar
  • 219
1 vote
0 answers
17 views

Weird texture scrolling while making shape keys

I was in the middle of making shape keys for this model when I noticed that if I had the "Basis" selected and moved some faces the textures wouldn't move, they would stay in place, as you ...
Expandular's user avatar
0 votes
0 answers
19 views

Symmetrize mesh without changing vertex id or vertex order

How to Symmetrize vertices in a mesh without changing vertex id or vertex order. Similar to transfer vertex order in Maya? Thank you.
Amir HM's user avatar
0 votes
0 answers
36 views

Is Extrude or Boolean the better method?

When trying to create a game-ready-asset with a handle like an axe or a hammer, is it better to extrude the handle from the object so that it remains as a whole, or is it better to create the handle ...
jcmode's user avatar
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0 votes
0 answers
21 views

Rigging - Unwanted "Stepped on chewing gum" effect?

I'm still learning, so please be patient. And I'm sure this has been answered on this site before, but I'm not sure what to search for. I have imported a Genesis 9 Daz character into Blender using ...
meineananas's user avatar
1 vote
1 answer
40 views

How to blend meshes that intertwined each other?

I'm trying to make a pretzel chip but I ran into an issue where meshes are intertwined (see red circles). Below is my model (made it using Bezier Curve): A pretzel chip has the intertwined part ...
LearningSponge's user avatar
1 vote
1 answer
31 views

accidently applied mirror modifier

hi all so I have been working on a character here , I used mirror modifier , after a while I accidently applied the mirror modifier on the character , I did not want to apply it , because I Also Want ...
Games nr's user avatar
  • 299
1 vote
1 answer
39 views

How can I remove this crease/fix the topology of this subdivided mesh?

I am modeling a Z GT500 rear fender but I can't fix specific shading problems on it due to bad topology, one of them being this corner having an ugly crease with subdivision surface applied: No ...
TheNuvolari's user avatar

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