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A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Vertices not following the weight paint

I have this problem were I tried automatic weight paintto rig a character, but when I tried to edit some weights from certain vertices, they kept in the same place. Now I tried to create empty groups ...
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1answer
24 views

How to add a embossed/debossed logo to a curved surface?

I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle. I already asked something similar ...
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Trouble using Sprytile

After creating a flat 'landscape' surface using textures in Sprytile I find that, after selecting some of the surfaces and pushing and pulling them, when they move some are not connected to ...
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12 views

Intersecting Curves with meshes

Is there a way to create a vertex at the intersection between a curve and a mesh? I have a 3D model of an object that I want to detect in the real world using a point cloud. Since the point cloud is ...
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1answer
26 views

Multiple objects or multiple meshes per object

I don't think this particular question has been asked / answered as I have been unable to find it. After following both the beginner and intermediate tutorials from BlenderGuru, I decided I'd try a ...
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18 views

How to completely reset blender or find missing files

Something is wrong with blender and it's preventing me from extruding so I reinstalled blender twice but it still won't fix. I'd their any other way you can reset blender?
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1answer
11 views

Hair mesh to hair particles

Is there a way to "convert" a hair mesh to hair particles? I have a few hair meshes and their textures are really low quality. So I would like to keep the hair shape and change it to particles, if it'...
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7 views

How do you import IMVU meshes into blender?

I've read some answers here for similar questions that end up not helping me. People usually ask about XML files, but IMVU doesn't have XML, it has XRF and XMF. I've searched YouTube, gone through ...
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36 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
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21 views

How do I add a secondary layer to a concave model

I have a low-poly model of a purple crystal and I want to add a thin transparent layer on-top of it, I've tried: Fattening a copy of the model. Scaling a copy of the model. Extruding along normals. ...
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1answer
38 views

Modifiers array and curve

I have curve and plane with modifiers array and curve. I can not get the exact plane guide on the curve, sharp verticles. Anyone help?
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1answer
17 views

Apply a Material just to the part of an object that was edited by a boolean modifier

I am want to apply a material just to the faces of an object that were edited by a boolean modifier set to subtract. A would be one material and B would be another. I am also doing this in a ...
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2answers
43 views

Algorithm for turning Voxels into Triangle Mesh

I have a model of a human body as a bunch of voxel locations (ie. one point could be x=2, y=3, z=-5 or (2,3,-5) ). As a technical note, this model in numpy. Is ...
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1answer
56 views

New objects “attached” to each other

just started using bleder two weeks ago, I did a few tutorials and it went OK. today I started a new one, but when I tried to add a primitive it kind of related to my first object. it doesn't have an ...
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1answer
20 views

Object set to solid but some parts are still showing up as wireframe

I recently decided to try my hand at making a mask. I was able to follow along with a video but once it came to the proportional part, I realized I could no long follow considering my object(mask) was ...
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applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
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1answer
30 views

UV map for hemisphere and other primitives

completly newb here. I need to construct some primitives for my ParticleSystems in Unity3D, but i have issues with UV maps. There is some mesh like a hemisphere I need to put textures on this sphere, ...
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How would I force a maximum angle between planes?

I'm creating a mesh made up of multiple intersecting curves for use in a Unity game. Due to the way the physics engine works with small rolling spheres, all transitions between faces need to be less ...
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41 views

How to cut plane with other object

I would like to close of a model that I cut down using a boolean modifier so it is watertight, which is important for a different programm. Although the images don't show it, the entire car is ...
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0answers
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Adding bone weights deforms mesh

So yeah if anyone can help me that would be awesome (i have already applied rotation location and scale)
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0answers
25 views

Problem with flat mesh, lines may ruin light?

I have this problem that i don't the name, but i think it may get me problems with lighting later or but i'm no sure, should find a way to solve it or is nothing?
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0answers
17 views

Align particle to object normals?

Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...
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1answer
22 views

I've imported a .svg file into blender. How do i select all the curves in order to alt+c them into a mesh?

I have designed a spider gear for a project, however i now need to represent it as a 2d orthographic drawing. I have created 2 .svg files one with the hidden lines and the second with the visible ...
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1answer
21 views

Automatic welding in blender

I'm a newbie here trying to rig a character that was made with a3d scanner- the rigging went relatively well but it seems that once I test my character using the rig it breaks in certain places, ...
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1answer
16 views

Map Multiple Objects and then Join into One Object with One UV Map?

I hope I can explain this right. I've spent the last couple hours trying to search my issue but I don't see anything with the same requirement. Basically my model is for a game so there's restrictions....
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1answer
43 views

Empty mesh after “Mesh from Curve” (Alt+C)

Solution Thanks to moonboots for pointing out my mistake. I forgot to fill the curve before converting it to a mesh. You can see the solution in the screenshot below: Problem I have created a (...
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1answer
27 views

Extrude in python

As in title, I'm trying to extrude mesh via python as I have ~1.5k objects to extrude and when I do it in editor it works perfectly but when I run it via python it always go wrong. It just move face ...
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1answer
18 views

What should i do with cloth if i want to rig my character

I have the eyes parented to the character and the cloth are separate objects, i want to start ringing an i'm not sure what should i do with the cloth, if i should join it parent it or what, the same ...
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13 views

Hair particles makes tiny black dots around the whole mesh

The title says it at, i know its the hair because when i hide it they disappear. I don't know if this will affect something but i know for sure this is not normal
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image deformation by UV mapping it on an object

I have an image of a person, and 2 .obj files of that person. The first object file depicts the person, and the second object is a deformation of that person (e.g. the same person but with a different ...
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1answer
23 views

Should i parent the eyes to the mesh or join them?

I want to rigg and animate my character and my question is if i should parent the eyes to the body or join it, which way is better? Does parenting things work in games?
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0answers
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Colliding Mesh Geometry and Import to Game Engine

This is a question regarding best practices for 3D modeling and import into a Game Engine (Unity). This is probably best demonstrated with pictures (please see simple example demonstrated below in ...
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0answers
11 views

How join a mesh to an animated armature?

I'm a beginner, looked all related anwsers/tutorials, but no solution: I want to join a horse-mesh (without rig) with an animated rig I bought as a .bip-file and a .fbx-file. I think this already ...
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1answer
18 views

Round edges on low poly object

I want to make the outline of my glasses frame more rounded without any subdivision modifiers (I want to make this object game ready!) but I can't seem to figure out a way to do so. Bevelling the edge ...
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1answer
53 views

How to wrap on the sphere like ornamental design [duplicate]

I have a default sphere and created ornamental design. I want to coil or wrap on the sphere. I tried shrinkwrap modifier but it did not work. Is there any other i can coil or wrap the design on the ...
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0answers
46 views

How to draw a graph tree?

I am simulating some abstract trees (not plants) and would like to render them on blender. My original thought was to draw a path using the API and then somehow give it a volume. Unfortunately I ...
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21 views

What should I do with the cloth of my character?

I've been reading and the best thing is to delete the body that is under the cloth for clipping and all that. My question is: what should I do when I delete it? Ctrl+J and that's it? Should I join ...
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2answers
35 views

How am i doing so far with this character? Topology [closed]

Any suggestion? do you see something that will be a problem later on? i will rigg this model, i need an opinion, my is that i use too many polys in the face and when i realize it was too late
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0answers
20 views

How do I remove these edges connected to the center? [duplicate]

After using a boolean to create a hole in my mesh these edges started to connect to it. How can I remove the edges without also getting rid of the face?
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1answer
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2 questions: 1 - what is wrong with the tip of my mesh? 2 - Why does the bevel modifier have 2 different effects?

About the first(I have mirror, bevel and subdivide on it) About the second(same as the first one, just bevel doesn't work the same for 2 meshes and I want them both to look like the left blade) EDIT:...
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14 views

Mesh becomes semi-transparent when exporting to unity

I've been trying to export my model from Blender to Unity, however a problem is puzzling me. -The problem is that the skull can be seen through the hair and that part of the body can be seen through ...
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1answer
24 views

Any good way to fix this particulat tri problem?

I have a tri problem with my mesh and I wanna find out if it can be fixed in any way EDIT: file--->
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1answer
44 views

Should I restart my character mesh?

I've been working on my first character mesh that I am taking seriously and want to be high quality. I plan to use it in Unreal Engine 4 and I think it looks okay (Definitely needs to be improved ...
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0answers
12 views

Vertices in UV Unwrap Dragged

Whenever I try to unwrap my mesh it works out pretty well except for these vertices. They're being dragged across the screen, but my model doesn't have anything like that. Does anyone know why this is ...
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1answer
39 views

Blender Retopo Nightmare

This is driving me crazy. I've been doing retopology for a model but anything near this bottom pinch turns all jagged and rough. I can't figure out how to fix this issue. I've tried changing the ...
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1answer
8 views

obj.closest_point_on_mesh ValueError: too many values to unpack

I am trying to check if an imported obj file is colliding with others by trying tu use the closest_point_on_mesh function. Here is the loop: ...
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0answers
12 views

My model is becoming transparent after using Mixamo?

Here is an image of what it looks like: Basically, after entering my .obj into the mixamo editor, it pushes out an .fbx that, after importing back into blender, is entirely white before texturing (...
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1answer
32 views

Are odd shaped quads ok? [closed]

Is this okay, wrong, what? I started 3d this year, and I didn't see anybody taking about this, but I think that later on when that mouth moves that vert will make the deform weird but I'm not 100% ...
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0answers
13 views

How to join sword with pre-existing mesh and armature?

I want to say first that I've tried to find the answer to this 4-5 different times in different places, and I'm pretty desperate at this point because once I solve this I can move forward with a game ...
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0answers
15 views

Dynamic Paint sharp edges

I would like the edges painted by Dynamic Paint to have sharp edges and not be smoothed, but I do not know where to set such a parameter. Blender Cycles.