Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Changes in object-mode are not carried over to the slicer

I thought I solved my problem by adding Triangulate modifier. It only worked on one object. I have made a round base plate using a cylinder. I have pushed a smaller cylinder through and created a hole ...
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i cant seem to render slow motion

i have this splash animation i went to splash and put a rigid body so i can slow mo the splash real time i believe that im doing something wrong here , i have used this slow motion animation before ...
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Most effective technique to detect changes in mesh-data's?

What would be the most effective way to track changes in the user mesh-data's? I would like to receive a notification signal if a user mesh data has changed. I see a few (fast) approaches possible: ...
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Add new mesh issue 3.4 [duplicate]

Has never happened before and prob easy solution, but when I add any new mesh, it is facing the camera, not xyz orientation, have been searching web for 3 hours, but nothing of relevance.
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automatically assigning materials to random parts of the mesh

I am working on this low poly guy and created vertex groups to make it easier to assign materials. For some reason when I add new materials they are automatically assigned to the whole character then ...
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My ALT+C button isn't working

So I am in Blender 3.1 and I am trying to learn how to make a transformational text animation in Blender The creator of this text animation is from tutor4u. This is the link: https://www.youtube.com/...
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How can I fill these vertices?

I'm trying to fill these vertices here: When I try to fill it with these vertices selected, this happens: If I only fill with the 4 corner vertices, this happens: How can I fill the vertices with ...
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Only part of the mesh is moving when attached to a amature

The only mesh selected is this one. The problem is that it dosent move with the animation. I have tried to make a different mesh and attach it together with ctrl + j but with little succsess.
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Wireframe not showing in edit mode

Hello, I am currently starting Blender by watching Blender Guru youtube videos. I was wondering how to solve this
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Blender and FBX file. Different results

I have different results in FBX, I thinks this is because stretch bones, while bones without stretch are working fine. Also I'm using "Better FBX Exporter" is there any solution to that? ...
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How to clean up crazy mesh?

I'm a novice at Blender. I started using a program called 3d Slicer for medical images. It takes a medical scan (CT, MRI etc) and allows you to turn it into a 3d image (in this case .obj file for ...
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Why is my face mesh completely flat unlike the tutorial guys?

I moved the vertices in the front view in the X axis only using g like he said in the video at 15:25-15:37 (https://youtu.be/bx953Hl6Eu8?t=745) However mine is flat like the picture and his is in the ...
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Fill a plane with circles in it

I am currently trying to make this wall with these roundles in it ]but when I try to fill the plane it fills the circles as well. How to only fill the space between the circles and plane?
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How do I get rid of these jagged edges?

I have made a mesh of gloves that are now rigged to the armature. Attached are screenshots of the edges of the gloves which as you can see are not at all smooth. How do I fix this problem? I have used ...
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the back head looks weird

I'm trying to make a model but the head is kinda weird looking like a square on the back. Am I doing something wrong, or should I just complete the head to see the real result?
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I don't know why collision works this way

Every time I try to collide object that is edited or object which modifier is applied to, this happens. How can I solve this problem?
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What is the best method to "glue" a mesh on top of a face?

I'm making a super simple club as a study and I've modeled a stud that I'd like to add to the model. I'd like to know how can I "glue" this stud in the faces of the club in a way that it ...
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Problem cutting object - results in polygon

[Translated]: I can't cut the object normally, instead I have a polygon. How can I fix this so that it no longer exists?
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How can I make my procedurally generated texture follow a curve in Blender?

I want to texture a blade in Blender. For this, I use a generated Texture that creates this brushed look. Now I want to change the direction of the brushed metal to follow the direction of the curve. ...
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How do I merge multiple meshes into one for a softbody animation? [closed]

I have tried multiple ways already which just dont want to work. I have tried to use BoolTool and i have tried doing it with the knife intersect option.
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Blender skeleton won't attach to mesh

I've imported an FBX mesh in Blender and made an armature for it. However, when I try to connect the armature to the figure (Ctrl+P, with automatic weights), the figure doesn't follow the armature in ...
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Cant Join Meshes ("Visible Mesh" with "Non-Visible" Mesh)

What I have done: -I Have turned a SVG file into a Mesh hence the "First 5 Engraved Commands" -I Added a boolean to the "Stone Tablet" Mesh to get the "engraved" look you ...
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Why does my mesh deform when i apply automatic weights?

I have a 3D model of a character I want to rig. I already created the rig and it matches the model pose, but whenever I press the automatic weights option it deforms drastically.
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Mesh Not Moving With Rigify Rig

Brought figure in from MakeHuman added a few bits then joined the mesh. Used Rigify and rigged the mesh. All seem to go to plan but as you see from the pics I have missed something. Workupload File ...
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How can I cut this mesh into the object while it retains it's shape?

I've been modeling this Daihatsu Midget for a while now and I got to this part but I don't know how to "cut through and paste" these objects into the rear panel. What I have: What I would ...
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How do I get More Consistent Control Over Mesh of Solidified Curves

I'm working with a curve that has a solidify modifier on it. There's also a shrinkwrap modifier to project it onto the surface but I don't think that matters. I have two questions relating to wanting ...
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How to place a mesh on segmented plane from an image using Blender python?

So I have a segmented mask of a tabletop, and I need to place an object on that tabletop. The position and orientation of the object have to be randomly sampled, but the object should always lie on ...
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Smoothing out the edges of Shrinkwrapped and tilted cylinder

I have a cylinder that I want to wrap around the handle, but the edges have these huge steps to them, is there any way I can smooth them out? I tried subdividing it further, but it didn't help
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How to calculate hausdroff distance between two meshes?

Actually I have decimated (ie., reduced the meshes)in the given object using planar option. Now, I need to check the hausdroff distance between original mesh and decimated mesh.
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Geo Nodes curve to mesh node input multiple profile curves and multiple axis curves

I have a sequence of nodes generating something similar to natural animal scaly skin like curves. I want these curves to serve as profile curves on a curve to mesh node or some other node that can ...
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Unable to open a POV-Ray file in Blender

I'm looking to open Pov files in Blender. Which according to what I understand on this page Manual Blender 3.4, is possible. When I take an example file that comes with Pov, it doesn't open in ...
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Vertex Transfer not working as intended

I'm having issues with properly applying vertex groups and weights from one mesh to another. Usually I make clothes and accessories by masking my model, extracting the mask, scaling it and sculpting ...
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Extruded faces from cylinder not being treated properly in Boolean

The setup is pretty simple. I start with 1 cube, two cylinders: Create a thick rectangle (Shift+A > Mesh > Cube > size to fit) Create a cylinder (Shift+A > Mesh> Cylinder > size to ...
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How can I tell if two meshes touch each other?

This question seems to have been asked before without an answer here and with a pointer to this answer, which, however, refers to intersections. What would be the solution for meshes that just touch (...
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Two materials in one mesh

I don't want two materials in one mesh. But when joining two meshes with Ctrl+j, it happened. How can I make the object just one material?
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Why is the topology so bad on this mesh with quads?

I am trying to model a Daihatsu Midget II for a video game as I found this car to be iconic and have a relatively simple shape without any complex lines. Despite using quad-gons the model with Shade ...
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Rigged Mesh, deform one of its part after export

I'm trying to fix this problem occured after FBX export my mesh. I think the rig is correct but when I export, It seems like a part of the mesh (referred to the heel bone), deform itself like the bone ...
1 vote
1 answer
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'Selected' polygons are not selected?

I am struggling to learn Blender, so bear with me... Simple idea: select one (or more) vertices. Run the code, and all polygons connected to the vertex/vertices should be selected. The code appears to ...
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Adding a mesh adds duplicates of it onto my donut!

I'm trying to follow Blender Guru's video - Part 12. I was trying to add in a new plane mesh. I was able to get a plane. However, I also generated multiple planes on top of each other, and they all ...
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Why do I get lines rendering a curved mesh surface?

Maybe I'm going about this the wrong way, but I'm trying to model a huge area (up to 200 km or more) mainly as background to an area about 3 km long and 2 km wide, supposedly on the surface of an ...
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Is there an easier way to cut out holes in this object to match the image I'm referencing?

I am trying to cut wholes in my object, but I've noticed it's very time consuming and I would like to get the computer to do it so that it's easier, faster, and more accurate... The screenshots below ...
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Particle system converted to objects keeps multiplying when i try to join them using ctrl j

i made a hair particle system and then made real instances of it. Then when i try to join them using ctrl j the whole thing changes and the same objects gets multiplied many times. pls help I'm using ...
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Trying to make tessellated vase

I made this tessellated vase, but now I want to create an inner body for it but so it connects with the outside, but I don't now how.
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How to "Grab" in "Edit" mode?

Just began learning. Saw in the tutorial video how, the "grab circle" was used in "edit" mode while the "move" was selected. Can't find any info how to do that ? Can only ...
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Question related to Blender measure tool

Newbie question, I'm afraid ... When enabling vertex snapping, in Solid Display, the Measure tool works ok. I can LMB snap to a start vertex and drag to an end vertex, release mouse button and the ...
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Applying displacement map to STL imported files (for 3d print)

My end goal is to apply a wood-like displacement to an item for a 3d print. I was able to apply it correctly to flat faces. I am struggling to do this on a face that has holes in it: The problem is ...
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Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
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2 votes
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How To Add Text to Side of Object/Mesh?

This seems like a simple thing to do, but I can't quite figure out how to do it. I want to add a label (text) onto the sides of my object like in this picture: What is the best way to go about this? ...
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sculpting breaks symmetry

For some reason when I sculpt a model in blender, the x symmetry is broken when in edit mode. I have the x mirror turned on when I sculpt, so I'm not sure what the issue is.
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Is there such a thing as a checkerboard subdivision?

Im looking for a way to subdivide any flat polygon in a grid pattern like this, in order to get more geometry for a cloth simulation: Is there a way to do this?

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