Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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13 views

How to split an object/mesh via independent grid

having trouble taking a 5 sided object and splitting into separate blocks components that can fit back together via snapping whilst also keeping a relative grid structure. So far I have only really ...
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How would you cut out these table legs?

Sorry if this is a dumb question to ask, I did try to search on here and on google to get my answer but I could only find cutting out circles, mostly. I did watch some youtube vids on cutting out ...
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Easy mesh curves? (Eyelashes)

I'm trying to do mesh eyelashes at the moment and can't get an easy outward curve for them in any fashion. Right now, they're straight stiff and need to be curved as seen in the second image: ...
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Why is my exported fbx not importing with textures?

I made an image mesh on my terrain model. I export this work in fbx format, but when I import it again, only the model comes on and the picture I dress it on does not come. The situation is like the ...
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Scripting a propeller or gear ; the info window python code fails to match success of GUI duplicate and rotate applied to master gear or blade

Given the master propeller blade or gear already drawn at the desired radius from the rotation axis, the Blender GUI approach to duplicate the original and x-rotate the copy 15-deg is to type shift+D ...
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How do we duplicate and rotate multiple copies, as when modeling an aircraft propeller, given the template blade [duplicate]

I tried this, given the template propeller blade mesh already drawn, but see no copies: ...
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This part of the rig doesn't stay the same scale

The Part shown here is Not the Same Scale In Blender Then In Unity Here it is Is Not the Same Scale as This Is it Blender Or Unity If So any Fixes?
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How to only move the body and head in pose mode

How do I do this? So I was watching a tutorial and I would like to pose it but not move the whole mesh. I want to fix this So it does this I already know how to fix the eye problem
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How do I stop using select? [closed]

So I am new to blender and when watching a tutorial the guy used left click to move his camera while mine just uses select[
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Torus name keeps changing - keeps on adding index suffix

When I add say two planes together the planes get the names Plane, Plane.001 and so on. But when I add one, delete it and add the second plane, it gets the name as Plane. But for Torus, I am getting ...
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Getting constant Unreal crashes when porting a blender model to it

I keep getting the error: LoginId:1978d23c4c338d46283e3c999ce73661 EpicAccountId:4036e797f1d047eba2e8cc9c84c55e1e Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\...
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Sculpting Issue: Mesh disappears into another one

I was doing the Andrew Price tutorial (doughnut) and i am stuck in the sculpting phase. I was doing just fine but I think I messed up in the modifier section of the icing. For some reason, when I get ...
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Morph one object into another and then use same morph on another object to change it into a different shape

I know morphing between shapes has been discussed in other posts, however, I have a particular set of requirements that I'm not able to address based on the information I have found elsewhere and ...
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When i bake the mesh on domain, i want to see the waters mesh NOT the shape of the domain mesh, how can i fix this?

So I want to color my fluids on the eevee engine and when I click "bake mesh" when having only the domain selected, instead of giving me a fluid mesh so i can chose the material for the ...
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Lock to cursor not working

I am having an issue with rotating objects to the 3D cursor. The lock to 3D cursor is selected, but when I set my 3D cursor on any object it seems as if the 3D cursor is snapped to an object but when ...
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How do I close a mesh without losing the hole I made>

I had to make a cutout in my mesh for 4 holes that I wanted to introduce. I want to make the mesh watertight, but because I had to cut through surfaces, it is showing the 'inside' of my mesh. How can ...
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Hair mesh doesn't move with rig

My character’s hair doesn’t move with the body (only a part of it). I merged the hair mesh with the body. I also tried parenting it to the head bone as a separate object, it didn’t work either. What ...
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Filling emtpy mesh after applying boolean intersect

I have a mesh that I applied a Boolean modifier to cut it at a certain size. The mesh is made up of lots of cylinders at different angles. At the edge of the now cut mesh there are open meshes that I ...
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How to export a file as .msh using the io_orbiter addon?

I tried the solution I found here (blender 2.6 is used here, I use blender 2.82) Mesh file in Blender to export a file as .msh. However I get the following error when I try to use this addon to export ...
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export file as .msh in blender 2.8

I want to know how to create a .msh file in blender. What is the best solution to do that in blender 2.8?
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1answer
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“wings” appear when I add a subsurface modifier to some simple geometry

I've got some very simple geometry (a cube with some extruded subdivisions). When I add a subsurf modifier to it these "wings" appear. They seem to be edges that connect vertices that weren'...
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How to fix obvious connection line between meshes?

I'm experiencing very strange lines on my model. How can I fix this? First, I take the head object from another model when I combine it appears strange lines do not blend with the face model. Here's ...
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1answer
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Meshes aren't visible anymore in Solid Mode, only in Material Preview Mode. Can't select any of them

Screen capture of what's happening. I can't select anything except a weird shape on the right side, inside that house. If I move the select box across the screen, that shape is the only thing that ...
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Part of Mesh staying in the same spot, when moving bones

For some reason part of the mesh is not moving with the rest of the mesh when I move one of the bones. Is there a solution? (Using 2.83)
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Problem with Boolean and combination from two objects

first I created a basemesh (I used the skin mod) next a separate head then append it and used boolean to glue them together discovered a problem Both parts doesn't fit together well. I guess the ...
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Remove Unwanted Edge Loops [duplicate]

I'm modelling a helmet and one of the pieces needs sharp edges. The problem is that the edge loop continues onto a part of the mesh that needs to stay smooth/curved. I'm unsure of how to edit the mesh ...
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Decrease the number of vertices on the mesh boundary

I have a mesh converted from filled curve. Left image is filled curve, and the right is a mesh converted from left in edit mode As you see the right image arm part, there are a lot of vertices. ...
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1answer
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Blender model deformation when moving with bone

I am a noob at Blender and I am beginning to learn the basics... I am attempting to rig a halo spartan for animation, and when I try and pair the helmet to the rig (rig I got online), and when I go to ...
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1answer
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Bone Heat Weighting Failed, no solution works [duplicate]

I've been trying to get the headband connected to the bone. The selected piece I used Vertex Cleanup but it did nothing and deformed my mesh so I'm trying to find some solutions
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how to turn 3d object into 2d template

how do i turn a shape for example this monkey, into a template like this. (ps im not making a monkey)
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I can't make my armature affect any mesh deformation

I am having an impossible time setting my armature to auto-deform the mesh like I've seen a dozen times in YT tutorials. Every time I attempt to do so, I fail. Here is the workflow: Select the mesh ...
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Changing Elevations on a Slab [closed]

I am new in using blender 2.83. I have created a slab. (I used a Cube and subdivided it). It is 10x20x1'. I know i can edit each vertex (elevation Z) separate (1'). However it takes a lot of time to ...
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Adding a vertex to a model [closed]

I have a car model with many vertices already however some parts of the car which need to be separated as a separate mesh don't have vertices. I tried using extrude, but that doesn't help in moving ...
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1answer
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Retopology feedback/last steps

First try on sculpting a skull + doing retopology, and I'm a bit lost at this point. I'd like to use the skull in a simple animation, but multiplied manifold (over a 100 times), so in order to do that ...
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1answer
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I want to make the head and arms as different objects which are as single mesh now with the bone structure intact

I am a new and novice in blender. I want to use the head and arms as separate objects than the body. But I have them attached together and the bones are also created and set as if they are together. ...
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Exporting Animations via blend files - Common Asset Duplication

Thanks for reading. I want to export to unity with a flow that retains my previously imported assets and connections etc. I already have my unity project and have imported by .blend file. Now when I ...
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Trying to connect inside and outside of cylinder

I am trying to connect the outside of a cylinder with the inside with edges so I can subdivide it to make a vertex group of the outside only but at the moment I have no edges so when I select the ...
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Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
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1answer
37 views

How to add playing videos to the 3d viewport?

Is it possible to add videos to the 3d viewport? I want to add multiple ones playing in a loop.
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How do I use collision models on my exported meshes?

I have a project that I'm working on using the Hammer Engine (a remake of a map which requires specific external models). For this project I have exported many psk meshes from a specific game's files ...
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314 views

Transform cylinder to flat plane - cylinder maze map

I have object like this: I want to cut it in half and flatten it to something like plane. In other words I want create flat map of this maze - all simple ways are welcome. file:
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Attaching OSM road data to google maps 3D mesh from RenderDoc

I am trying to attach Open Street Map(OSM) road data to a mesh of the terrain generated using Google Maps + RenderDoc, in order to create 1 single mesh eventually. I have generated the OSM road data ...
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1answer
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Changes made to mesh does not appear in final render but appers in viewport render

I did some detailing on a mesh with the knife tool, the details appear in the rendered viewport but when I render it out, either in cycles or eevee the details dont show, it renders the mesh how it ...
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Mesh text individual letters change colors

Is it possible once you change a single text object to mesh, change each word a different colors within the key frames. I thought you could just select the word change the colors within the key frame. ...
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How to Bend a Body to a Curved Surface

Sorry for the newbie question. I've been working in/learning Fusion 360 for a couple of months, with moderate success. I posted this question in the F360 forum and was told it can't be done, in ...
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Why does my human mesh mess up when I move my rig?

I recently rigged my mesh, but when I move it in pose mode, it seems to be breaking up or the pieces move. Some pieces which are meant to be stuck on the mesh move away as I move the rig.. Have a look ...
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Objects/body parts aren't connected

I made a simple character with a rig, but when I move it in pose mode some objects aren't conected with the others. So my first question is how I can combine them (like that the arm is a part from the ...
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1answer
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Parts of object drag when rotating

I'm new to blender and have been fooling around with weight paint and armatures. Now when i rotate my character, the arms drag while rotating. Not sure how these specific pieces got stuck nor can I ...
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Rigged model seperates torso from the legs when moving the bones

So when I try moving the legs for example, this happens: I understand this is because the model is seperated into different objects. But is there any way to make them share the weight without joining ...
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Does bpy.ops.mesh.primitive_xyz_function_surface() modify an existing mesh or create a new one?

Does the Blender add-on script for bpy.ops.mesh.primitive_xyz_function_surface() modify an existing mesh or create a new one? This did not work. What's missing? <...

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