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Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Problems when attempting to make a irregular design hollow with solidify modifier

I'm trying to hollow out an irregular object I made in Blender, using mostly sculpting and other techniques. The idea is to manufacture this with some injection molding technique, so the engineers ...
iron_potato's user avatar
0 votes
1 answer
17 views

Why Mesh Keeps Deforming with Bones that do not Deform?

I Parented the mesh to the rig and remove weight paint from the parts I don't want to be affect by the bones, but still something is still deforming the mesh. This guy's butt cheeks are supposed to be ...
CoreRage Entertainment's user avatar
1 vote
1 answer
14 views

Symmetrizing an armature not working

I'm trying to rig a model for animating but I can't finish the Armature as it refuses to Symmetrize. I've applied rotation, scale and location, also tried putting the mesh on a different axis, but ...
prox-ee's user avatar
  • 35
1 vote
1 answer
27 views

Even if "Backface Culling" is not checked, the mesh will still be incomplete

Just like the gif shows. Even when I disable shaders, some meshes still don't show up. But those meshes definitely exist when I check in Edit Mode. The normal direction is correct, and Backface ...
DZ Naught's user avatar
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0 answers
13 views

gaps in mesh in render view? not in viewport shaded view [duplicate]

gaps in mesh assembly in render view in viewport
Vermean's user avatar
1 vote
0 answers
45 views

Black spots appearing on the surface of my 3d Model after importing it from blender to Roblox Studio [closed]

I am new to 3d models, recently I created a model using a cylinder and modified it to my liking and after checking the normals to see if there are any inverted faces, I imported it to Roblox Studio in ...
Tere_incipit's user avatar
0 votes
2 answers
55 views

How can I fill the outline of a quarter ellipsoid with faces?

How can I fill in the shape by following these edges?
Mason Heilman's user avatar
2 votes
3 answers
195 views

Bic Lighter - Solving subdivision warping issues while cutting holes

I have been a little stuck with this model and I can't seem to figure out how to ground these cuts in the proper way so that my mesh does not warp. In my mind the way it is modelled now should be very ...
MASTER_2E's user avatar
  • 541
1 vote
1 answer
45 views

Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
0 answers
17 views

Image not Rendering [duplicate]

I am new to blender, and I am trying to render a photorealistic soda can using cycles but when I hit the render image button unlike my other projects it just stays blank. Here are my cycles settings
Quantum Gamer's user avatar
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0 answers
24 views

When I right click, the selected object disappears

I am pretty new to blender, so I don't know if this is intended or not. Lately, whenever I press right click, the object selected disappears or unlinks. This is pretty annoying since I want to box ...
Anonymous's user avatar
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0 answers
18 views

How do I smooth out a Geometry Nodes spline that has a profile? [closed]

I'm working on making hair for a character and need a gradient color ramp which I could only find to be used with Geometry Nodes. While both strands of hair in the picture use the same spline, the ...
EdwinFrog's user avatar
2 votes
1 answer
190 views

How to smooth the demarcation between two materials?

I want to have a different material on this part of the mesh. Since assigning a material to it creates a sharp and jagged demarcation between materials, I thought to use a vertex group, and smooth it ...
Don Cheadle's user avatar
1 vote
1 answer
26 views

Deleted faces of an object appear in render [closed]

I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...
River Carson's user avatar
2 votes
1 answer
28 views

Mesh appears in renders but is not visible in object mode/viewport render (Blender 4.1)

It seems many problems people have with Blender are objects appearing in object mode and not in their renders, in my case it's the total opposite. My mesh in made visible in the side bar and in object ...
bluntforcecreature's user avatar
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0 answers
33 views

Fluid Simulation only shows particles, but no mesh. Mesh option was enabled. Can I bake the mesh around it somehow?

I am trying around with Blender Fluid Simulations and have successfully simulated this specific level numerous times. However, now that I increased some of the settings, it seems that the domain is ...
shacolate's user avatar
1 vote
1 answer
24 views

Body contorting when I try to pose it

I'm trying to manually rig a model but when I turn the head, the head starts to contort and shift to become smaller/skinnier. How can I fix this??
Elizabeth Lee's user avatar
4 votes
1 answer
102 views

Is there a way to mix splitting faces and edges?

I've got this Demogorgon-like creature I want to split the head to create the petal-like flaps of its face. I'm wanting to effectively peel this single mesh into a fan-like, or petal-like mesh. I ...
Canamla's user avatar
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1 answer
43 views

Extrude symmetrically along an axis

I want to extrude the following two faces symmetrically along the X axis (one to the right and the other to the left): When selecting only one of the faces and clicking E and then X I get the desired ...
Eule's user avatar
  • 359
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0 answers
12 views

Imported sculpt brushes bulging and / or distorting mesh

As shown in the picture the imported / appended sculpt brush bulges the mesh outwards or erratically distorts it, sometimes both! As shown in the picture the brush is just supposed to stamp a bolt on ...
Tejas's user avatar
  • 945
4 votes
1 answer
331 views

Weird Shadows, don't know how to fix it

I found some similar questions but all the solutions didnt work in my case I flipped normals, tried Autosmooth, also tried to remesh my Object (I would need too small amounts and my blender already ...
w1pe0ut's user avatar
  • 73
0 votes
1 answer
57 views

Ways to merge/join vertices?

I've got to models I'm trying to merge. I've got almost all of it connected, the problem is I have three vertices that I need to join to one and still keep quad topology : I also have a similar issue ...
CowToesies's user avatar
0 votes
1 answer
20 views

Problem export Auto Smooth .glb/.gltf

I have a problem with the display of smooth/auto smooth when I export my object in .glb/.gltf, this is not taken into consideration. I tried everything... putting the modifier "smooth by angle&...
Romain H's user avatar
2 votes
0 answers
24 views

Copying mesh modifications to other faces of a composite platonic solid

I've made a hollow dodecahedron model containing five inscribed cubes, it looks like this: The next thing I want to do with this model is "braid" the star shapes formed by the cubes on each ...
dihedral's user avatar
1 vote
0 answers
23 views

Liquid Sim in a Closed Container Not Working

I'm trying to simulate an oil drum getting knocked over and liquid spilling out of it. Right now, my sim is not behaving as intended. When I move the sim out of the hollow drum model, it behaves as ...
Phil Franjo's user avatar
0 votes
1 answer
34 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
2 votes
1 answer
62 views

Converting a 3d model into a square-dominant mesh with same sized faces

I need to create a quad-dominant mesh for a 3d model such that all quads are approximately squares and all non-quads are triangles. An additional requirement is that all square faces have to be close ...
Sophia Carney's user avatar
0 votes
0 answers
13 views

Getting Bone Heat Weighting: Failed to find solution for one or more bones [duplicate]

Since I wanted to replace the Assetto Corsa driver with other models, I unpacked the rider files in them and deleted the driver models, keeping only the skeletons. But it keeps reporting errors, and I'...
lin's user avatar
  • 1
0 votes
0 answers
22 views

Issue with vertices creating a triangular area on a mesh

I need help with a particular area on my model. The issue here is that I don't know how to fix it. Do I make loop cuts on both of the sides of the model, risking cluttering it, or do I simply go on ...
prox-ee's user avatar
  • 35
0 votes
1 answer
46 views

How to bevel/fatten a complex object to make it sloped?

I want to turn a mesh of an extruded 2d image into a pattern for a mooncake which would require it to have a slope towards the top. I have tried using bevel tool/modifier and that didn't work. Shrink/...
DingBong's user avatar
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0 answers
18 views

Change collision mask of object

In many game engines, objects have a collision mask. I believe it is defined by the vertices shown in edit mode. Does blender offer a way to give the objects a collision mask or change vertices and ...
cutting paper's user avatar
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0 answers
32 views

How can I modify a model in blender with hairs as a mesh, so that it rigs and animates properly on mixamo?

I want to rig this model below in mixamo and then animate it using mixamo, i as you can see below image I have 2 parts in the model hair and body. when I export it in fbx format it wont load in mixamo,...
Harsh Joshi's user avatar
3 votes
2 answers
139 views

Is it possible to animate a transition between two XYZ Math Surfaces?

Using the Add Mesh: Extra Objects add-on, I have set up a group of XYZ Math Surfaces Add > Mesh > Math Function > XYZ Math Surface which generate various parts of a single mesh object, with ...
Lawton's user avatar
  • 275
0 votes
0 answers
26 views

How to force selected faces of an object to point toward one direction

I obtained a mesh by RealityCapture photogrammetry and the edges of my object have faces pointing everywhere (a very rough surface). This object is a hood for my drone body. At that time the only way ...
Franck's user avatar
  • 1
1 vote
1 answer
33 views

How to extrude so text comes out smoothly

When I am trying to extrude, the text RIP is coming out along with the backstone behind. I want the backstone to stay there and the text to come out smoothly
Harsh Jain's user avatar
0 votes
0 answers
20 views

Blender 2.93 DupliVerts v Blender 3+ & 4+ DupliVerts Behavior

Does anyone know why the behavior of DupliVerts within the "Sapling Tree Gen" addon has changed in Blender 3 all the way to 4.2? The DupliVerts work as expected when adding a custom leaf or ...
IvanB's user avatar
  • 41
1 vote
1 answer
59 views

How to squeeze a cube without rigging

I want to make cubes like the one in the picture. Are there built in functions that allow me to make a much more symertical squeeze? I am trying to squeeze the sides of the cube.
cutting paper's user avatar
1 vote
1 answer
21 views

I need a simple way to cut the face back off the rest of the mesh

When I first imported the model to start porting it for SFM, I made the mistake of joining all the separate mesh pieces together. This wouldn't have been a problem, if I didn't need the face to be ...
Iscariot_SFM's user avatar
1 vote
1 answer
18 views

bpy.Mesh.from_pydata create bad faces

I am new to blender scripting so this might be a stupid question. I used scipy to create a spherical voronoi and I want to turn it into a mesh with ...
John Cheung's user avatar
1 vote
1 answer
22 views

Weird "dents" in mesh [duplicate]

A model I'm working with has these weird dark spots in certain places. I've tried methods from recalcuting normals to sculpting with the smooth brush, but nothing makes it go away. Here's an image of ...
Ethan's user avatar
  • 152
1 vote
1 answer
34 views

Armature Mesh drags when posing bones

I've been trying to get a functioning human-like mesh working for a while now and tried making a fairly rough and simplified version with the body being segmented so I don't get any deformation that ...
Blender_Noob's user avatar
5 votes
2 answers
199 views

Cylinder spacer with rhombus cross-linked bracing

I would like to make a spacer for 3D printing that is not solid but braced with a rhombus shape to reduce material requirements. My problem is that I don't know how to cut the parts marked in yellow. ...
Tibor Somogyi's user avatar
0 votes
0 answers
41 views

How to merge UV maps of a single mesh?

I have a single mesh with multiple UV maps that I need to combine. Can I do this without separating the mesh? I'm trying to find a good way out of having to manually sort through 100 vertex groups. I ...
spamzilla's user avatar
7 votes
2 answers
572 views

Seamless cliff mesh with array

I'm attempting to create a cliff mesh that I can seamlessly array. Pictured here is a non symmetrical mesh, with the array modifier. I understand that to do so, the edges need to be symmetrical, ...
Grumbledook's user avatar
0 votes
1 answer
26 views

How can I get closer enough to the mesh?

I have this problem: I cannot zoom in close enough to work on a details on the mesh before the mesh dissapears. I think it is something related to focal distance or something like that, but the tutos ...
Ana's user avatar
  • 81
0 votes
2 answers
37 views

How can I move (attach) one object to another exactly without doing it manually?

I have two hexagons, I want the side of one to exactly coincide with the side of the second. Doing it with your hands is crooked and inconvenient. Is it possible to somehow move one to the other in a ...
Windy's user avatar
  • 1
0 votes
2 answers
34 views

How can I join two objects together?

I am trying to edit an STL file to make it slightly wider at three different points on the object. In the following image, you can see where I added three bisections and moved each piece the correct ...
Joe Dunn's user avatar
2 votes
1 answer
17 views

Is there a way to re-link a mesh after applying transformations?

Is there a way to re-link a mesh after applying transformations? I have a set of wheels that I Duplicate Linked ⎇ AltD so that they share a mesh, but now that I'm at the unwrap stage I realize I hadn'...
robocough's user avatar
1 vote
1 answer
36 views

How to make this chess piece's necklace?

Hi, I'm trying to model this chess piece following this concept art to practice modeling. I have modeled the body of the King. This is what I have done so far: I tried to make this "necklace&...
QDinh's user avatar
  • 161
2 votes
1 answer
155 views

strange face colors in edit mode

I'm repairing a 3d scan of a cat, to 3d print it eventually. But since cats don't sit still there is a lot of repair work to do on the mesh. While in edit mode I get these strange colors in the face, ...
Peter's user avatar
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