Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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23 views

Wierd Face after Loop cut

I am new to blender. I searched the forums for an answer to my question. I couldnt find any. I loop cut a cube (vertical center) I Pushed the loopcut on the Y Axis so the whole shape became like >>. ...
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Odd artifact in mesh only when rendering in cycles, starts at third frame

Fairly new to Blender, having a confusing problem. Have added some embossings to this book which was causing me some problems to get to not deform the initial book mesh. Eventually got there with ...
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How do i extrude multiple vertices without creating faces?

Im trying to sew together a quilt in Blender but filling vertices one at a time is tedious and im trying to find a better way to get something like this but when i fill more than two at a time i get ...
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Is there a “Clone Stencil” for Sculpting a Surface from a Target Area Onto a Destination Area?

As you can see in the screenshot there is a rough surface on the left side. My goal is to apply a similar surface to the right side, where the mesh is smooth. How can this be achieved? Is it possible ...
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Lip Sync between two characters dialogue conversation using F-Curve

I am making an animation where i want to do an auto lip syncing between two characters having dialogue conversation, using F-Curve.I am not able to do when it comes to conversation between two ...
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How to make these holes the same size?

I'm trying to replicate a speaker mesh from a timelapse video. How can I make these holes equal in size? The images below are from the video.Is there an alternative way to do it?
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how to make vertices align in a circle [duplicate]

I am completely new to blender and I was practicing how to make clothing out of a base mesh. I am using a technique where you duplicate a portion of the base mesh and expand out on it, but the ...
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1answer
100 views

Creating mesh between edges

What is the cleanest way of creating mesh between the edges of two different objects, as shown? The closest tool I can think of is the Bridge Edge Loops tool but I am not trying to connect the whole ...
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How can i create this type of waves?

I've been trying to recreate this wave rig that was made for the first time during the making of the movie Surf's Up from 2007. I have found a video of a guy explaning but it was in maya not in ...
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Hair isn't able to be combed

I'm trying to use different colours of hair on a single mesh, and I am using vertex groups to achieve this. When I set the hair to the 'beige' vertex group I am unable to comb it, even though I did ...
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Some parts of clothing looks odd

I've tried doing weight painting, parenting, removing and re-inputting vertices, lines and faces, but somehow only one part of the clothing moves with my armature severely and I can't seem to find out ...
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Why can't I move this face without it extruding?

I don't know how else to explain it. I just want to move the face back, pulling the existing faces next to it back a little bit with it. Instead, it creates new faces like I'm extruding, even though I'...
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How to Attach an Object to a Posable Model?

My goal is to have hair move with the head. I tried parenting them together and that allowed both the player and hair piece to move together in Object Mode, but Pose Mode still doesn't work with the ...
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How to t-pose a static object with merged limbs?

I am new in Blender and I've been trying to animate a static object. I want to edit it to a t-pose and attach a rig after. Here is the thing: my object is a statue-alike animal. Therefore, it's feet ...
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How do I get 2 meshes to join without joining the texture, along with another question

So I'm making the tree, I used the skin modifier to make the base of the tree. When I join the leaf mesh and tree mesh together they lose the skin modifier and the leaf mesh goes all crazy like only ...
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1answer
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Import Rhino into Blender - problem sculpting

(I'm new to the sculpting and Blender world, and need a bit of help) I'm currently working in Rhino and hoping to import some Rhino models into Blender for additional sculpting, then put back into ...
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Unwrapping Blender Model results in a deformed uv map

I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
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36 views

Performance issues after making new topology

When I finished sculpting my mesh, it ended up with around 2milion faces containing mostly triangles because of dyntopo constant detail 50px at some places and 5-20px at others. I decided to make a ...
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1answer
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Can I have two separate meshes in the same object?

I have a head object that did not come with a set of teeth. I added a mouth object into my collection, but now I want the mouth mesh to be incorporated into the head object, while still retaining the ...
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Help!! 3d mesh with black lines. Retopology

I was practicing 3D doing retopology when I went to smooth the mesh, I ended up finding this black line. How do I solve this?
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1answer
21 views

Spin Tool Cursor Not Showing/Snapping to 3D cursor

I am trying to use the spin tool on my mesh but the tool is not appearing in my window. I have the cursor snapped to the face of the object itself but I do not see the spin tool when I have it turned ...
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1answer
41 views

Weird Mesh/UV problem cant seem to fix it

I have a model of a Opel Blitz: Maultier and im facing a problem, the meshes or something seem to be duplicated or somehow bugging in a weird way. Quick clip: Video Same problem in 3ds Max 2020, if ...
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Mesh lagging problems

So I've made my first character that contains 2.2 milion polygons or whatever it's called and I reduced that number to about 1.2 milion polygons and it still lags the same way it did before.
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How do I create faces between curves?

(I'm on the far side of 50 so please forgive me if this is blatantly apparent to the younger generations!) Hopefully simple question. I am trying my hand at modeling in Blender for the first time and ...
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After Joining meshes lost uv map , how do I get the other to return?

I'm experiencing an issue simiilar to this one UV mapping lost when joining mesh Problem after joining meshes though I have not been able to solve my exact issue. I had two seperate meshes, a head ...
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Is there a low level alternative for bpy.ops.mesh.separate()?

I am dealing with a great model, I have a problem, I want to divide it by parts, but bpy.ops.mesh.separate(type = 'LOOSE') seems to have a big problem, that is not ...
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How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
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1answer
36 views

Why am I getting different shading on different faces when I merge the vertices?

I started with a bowl shaped geometry with no top and no bottom. I wanted to add geometry to the top of this semi-sphere, so that I can use sculpting to mould it to a desired state. Does Sculpting ...
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1answer
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My mesh is a black wireframe but only on layout mode

My mesh is black and transparent, only on layout mode and I do not know how to change it. How can i change it back to the default look (gray)? Saving and reopening does not work
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Should I avoid modelling clothes out of a reference image?

I wanted to recreate my jacket, so I decided to use an image to create a mesh of it, however I want to eventually fit it onto a human body so should I have not done it this way?
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1answer
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How to get all of the meshes that are attached to an armature via Python?

I know that I can get all of the meshes in a scene by doing this: for obj in bpy.data.objects: if obj.type == 'MESH': # Do stuff But let’s say I ...
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Why make high poly mesh and low poly mesh of a same character, and how to use visuals of high poly mesh and performance of a low poly mesh?

Hey so after watching several tutorials about retopology, I still don't understand, why make a low poly mesh of a character to animate if I want to animate mesh with higher resolution?
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How to make a mesh move due to its own force field interacting with a movable or an immovable one?

For some reason this appears to be difficult. There have been similar questions posed before. With World Gravity turned OFF. Let's say there are two spheres in the scene and both have their own ...
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2answers
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How do i add faces back into my model

I accidentally deleted all of the faces at some point and i can't bring them back, it looks like wire-frame mode but is not
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1answer
77 views

Remesh a selected surface

Is there any modifier that allows me to remesh let's say a one selected surface (triangulation)? I'm working on complex boolean objects. The problem when I apply boolean operations the mesh gets nasty ...
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2answers
35 views

Connecting two surfaces in Blender

I am trying to connect 1 with2, I deleted some faces as it was overlapping with other faces " this is a knitted structure). I tried to select vertices and fill as you can see the resulting figure ...
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2answers
84 views

Why are some of these vertices being ignored by edge loop selection?

I have a mesh which has quad vertices but when I try to click to select the edges of the mesh, it stops where the red circles are. But as you can see around the edge of the mesh, the rest is selected. ...
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1answer
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Experimental sub surface modifier making the mesh look layered, seemingly not due to ngons?

I'm new to this 3D animating so I need a bit of help when there's troubleshooting in the air! I have an issue when I apply experimental subsurface modifier, where the mesh seems to be doubled or ...
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Making Modular Assets. (Dimensions) [closed]

so quick question. I am trying my hand at level design and the creation of a game, i am thinking of doing all of this in Unity, the idea i was going for was starting with a large Throne Room type ...
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1answer
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Adding already animated armature to a model

I made a Manuel Bastioni model. I wanna add a downloaded animation to it. But the animation armature's rest pose is a T-pose while my model is an A-pose. so I can't add that armature to my model. What ...
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I can't handle the textures for roblox

in roblox I can use only one texture per object, but I don't know how to do this because I make my objects with more textures than one
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1answer
41 views

Modeling rockers (Rocker rail's) for a chair

I'm trying to figure out how to make the edges on the rockers (Rocker rail's) round without affecting anything else as shown in the reference photo
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3answers
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Is there a hot key that automatically makes a group of vertices into a circle?

I know that SZ0 makes vertices straightened on the z-axis, but I'm wondering if there's a way to make vertices into a complete circle on the z-axis with a hotkey?
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How to auto align the Roof and walls

Good evening Gurus in the house. I am modeling a house with Blender ArchiPack. The building wall is okay but the roof is not aligning on top of the wall. I need any assistant or video tutorial on auto ...
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22 views

How to plot XYZ dataset? [duplicate]

I have a text file with a set of 3D points. How can I plot it and generate a Mesh surface like in the given image? enter image description here
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1answer
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Beginner: How to make a mirrored "recesses'' in a shape of a spheres into an object mesh?

I am complete beginner and since I dont know how to properly ask the question, I am not having luck with googling it. I can show you what I mean with pictures. I am trying to make an egg shape with ...
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2answers
542 views

Use image to make circuit board

I'm trying to give a mesh a Circuit board texture with an image as the refrence. I need the green lines to extrude out of a mesh. Here's my setup and here's what i got: As you can see, the lines ...
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1answer
18 views

Mesh bisect with fill doesn't place triangles for the cut surface

My task is to import a closed mesh into Blender, apply Bisect with the fill option, with the desired result being that the new body would also be a complete mesh. However, the result I get has the ...
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update every frame with different pydata

I'm constructing a line in python which connects points. A few things happen over time : the points change positions extra points are added inbetween each other at irregular intervals To make ...
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Is it possible to transfer multiple materials in one go between 2 meshes?

new to Blender, will try to explain my complex problem quickly. So, I extracted a low poly character from a game, just to be able to improve it and render it with cycles. The extract is in .obj, ...

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