Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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9 views

Boolean modifier doesnt render correctly

Blender 2.80 I have two meshes (curves extruded along paths) that I have combined with ⌃ Ctrl + J union. Now I am trying to subtract a third mesh using a Boolean Modifier. When I select difference, I ...
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Relationship between PBR texture and mesh normals

I'm using the cloth filter to create a padded wall shape and I've fixed it so that I have mirrored it and formed an array using a square mesh. However, the PBR texture applied has some anomalies at ...
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Edges looks sharp in smooth mesh

Why do I see edges in my object? It is smooth, has enough vertices , has Edge Split Modifier.And shading is set to "Smooth" Any idea please? enter image description here
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Make dashed (or dotted) circle appear like powerpoint wheel animation

I am very new to blender, so I am still learning some features. I would like to make an animation like the one below. My question is: how to make a dashed or dotted cirle appear like a powerpoint ...
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Multiprocessing module for generating mesh objects

Im relatively new to multiprocessing and blender and am trying to create several 100,000 mesh objects at once (all are randomized, so I cant use a particle system (I dont think). These objects are ...
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subdivision surface modifier wrinkles mesh

I'm using quads for an object, but when I use the subdivision surface modifier or even select "shade smooth" it gives these weird stripes. I have no clue how to make my object smooth now. I'...
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3answers
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Why dissolve edge acts differently

I want to understand how the dissolve edge works, so I tried the following ways, but they act different from one to another: 1.Remove single edge, end vertices remains still. 2.Remove connected edge, ...
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- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
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Seamless connection of meshes with different density

Can anyone advise how i should seamlessly connect to meshes of different density. This is the best that i have managed to get so far. The lower part of the image is a mesh from Flipfluids and it is ...
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Cut holes using Box cutter results wired edge compared to Boolean tool

I am cutting holes using box cutter, while the ending result is different to understand. You can see from this comparison, top is by using Box cutter, the bottom is using built-in boolean tool, the ...
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Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...
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I have 3d mesh data of a mouse brain in XML format. How can I import it into blender?

I have 3d mesh data of a mouse brain in XML format. How can I import it into blender ? File Link
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how to separate objects? [duplicate]

How to separate objects in Blender. Look photo. But not only to what arrows point, but all objects. Because this all objects are named, as buildings and move together.
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how to cleanly add transparent image planes, or overlay material, ontop of another mesh in 2.9

To add extra decal to my meshes that will only show up when I need them to, how do I add planes with an image to another mesh. Simple snap to face doesn't curve it and sticks out and shrink wrap ...
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1answer
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Meshes appear traslucent/white when they are not

I was using blender when I accidentally switched to cycles instead of eevee, and the program crashed. After restarting blender and seeing that the engine already switched back to eevee, I noticed that ...
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re-enabling “Selectable” or “show in Viewports” for multiple objects

I have a series of showerhead nozzels (imported via FBX) that I was able to disable "show in viewports" via either of three ways: Copy Attributes Alt-Click RMB over disable attribute: copy ...
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2answers
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How to avoid gap after merging two objects

I tried to merge two objects A and B, before merging, I use the snap tool to snap each other perfectly along the edges as shown in the screen shot, After merging, the A and B become one object, then I ...
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Where to find the copy and paste feature for rig in blender 2.8/2.9?

Where to find the copy and paste feature for rig in blender 2.8/2.9? The picture below is from Blender 2.79.
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19 views

How do I add a solid material inside edges?

I want to add a solid kind of mesh inside the chosen edges. I dont know much about modeling so if someone could help me it would be great. Outer lines will be used for different kind of material that ...
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1answer
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Export FBX with full collection hierarchy

I’m trying to export to FBX, but it's only exporting the mesh and not the full heirarchy. Is this possible? Thank you…
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1answer
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After importing model from a different file I cannot change it

I created a model in an alternate file and I am unable to edit anything (modes and materials) if I change modes it says: This applies for any mode. I went to edit> lock object modes OFF and that ...
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Adding a facial rig to a mixamo rig

I have a question about facial rigging. Is it possible to add a facial rig to a customized character that was rigged in mixamo?? when I upload my character into blender from mixamo, he has no weight ...
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19 views

Trouble aligning the object in render view

I was moving objects in Edit mode when I should have been moving them in object mode but now I cannot seem to correct the positions. I've tried setting the origin, but it hasn't worked for me. How ...
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1answer
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Making fluffy tail

I am currently working on a Pokemon model. Got almost all the model done but I have problems making the tail. I want the tail based on the top image like a giant ball with fluff around like a fur ...
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1answer
184 views

Loop cut maintaining circular profile

Adding a loop cut to an object with a circular profile renders the object non-circular. This is true for any object with a circular frame e.g. plain circles, UV-spheres, cylinders, cones, etc. Top-...
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16 views

Low roughness shows weird outlines in cycles

So basically, I am making a model with about 0.3 roughness. I noticed though when rendering, that this weird pyramid thing appeared I played with the values and discovered the only way to make it ...
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1answer
38 views

How to fix clipping knee joint with ik bones?

I created a quadruped character, and added ik bones to the legs, but the problem is the knees start clipping when it bends. i tried to see if changing the weight paint would help, but it just got ...
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2answers
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how to fix pupils (nodes)

ive tried to make a black and white 2d mesh (the 2d mesh does have a curve however) i have used nodes to make a black, shiny mesh texture with glowing white pupils, however for some reason on my eye ...
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42 views

is there a quick exact way to connect two cylinders with different size?

I have this two cylinders and I want to connect them to one part. So I want a plane to lay down on their surface (or just connect them) so that they touch only the surface/tangent of the cylinder like ...
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Why is my mesh transparent in viewport shading? [duplicate]

So i'm a newbie, just started watching Blender Guru's "donut tutorial" and i'm on part 6 level 1, when you try to render the thing that you've made. i made a donut, and when i pressed "...
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1answer
21 views

Newbie: how to remove tangled vertices?

Been racking my brain and google trying to figure out how to delete the vertices highlighted without putting a hole in it or messing up the mesh. Any ideas? Thanks
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34 views

Split a Mesh with a curve (knife project tool)

I'm developing an add-on in Blender and I need to manipulate in Blender before developing the tool. My goal : I want to split a mesh in two different meshes with the Knife Project tool in Blender. I ...
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2answers
224 views

Gradually flatten overlapping vertices on XY-Plane

I would like to connect plane with ocean modifier to a flat plane. I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
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20 views

Bevel a standard Cylinder of quads and produce a Cylinder of quads?

The goal: Bevel a standard Cylinder of quads and result is a Cylinder of quads How can I achieve that goal? Perhaps I have mystery click or keystroke. In the image on the left side is a plane. I ...
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Invisible meshes, even after reinstallation [duplicate]

I'm at my wit's end. I've searched up this problem a dozen times and found no good solutions. My drivers are up to date, and my GPU should still be plenty capable (Radeon RX 580). I've tried repairing ...
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1answer
31 views

Smooth transition across mesh

I would like to learn a method for creating smooth transitions between components of an object while keeping the geometric integrity of the two pieces. I would not like to alter the general shape of ...
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27 views

How do i rotate my character head without deforming the neck like that?

I'm using Blender 2.79 and I've been trying to fix this, and i can't get my character head to rotate without messing up the neck. I tried with one bone, two bones and three, i've tried adding some ...
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even out weird wrinkles close to the center [duplicate]

I am not sure how to describe it or how to search for it in other questions but modeling a glass, I have this kind of wrinkles close to the center point where the edges come together: It seems to be ...
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Strange issue with lighting/shading on imported obj, umbral/strip of light

I imported this .obj to Blender, and it looks perfectly fine until I turn on Scene Lights/Scene World, or move to the Cycles or Eevee viewport It then only receives light in a strange umbral-like ...
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18 views

Getting color from a face/polygon via python to select the corresponding face/polygon

Okay, I need help again. I've got a model with colored vertices. So far, there are only two colors applyed (red and white. It's a reference model which I use to define the script for automation). I ...
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2answers
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One face is bigger than the others

Making the donut and one of the faces is bigger than the other. Tried goolging the problem but I don't know all the terms to really search effectively. Is there any way to fix this?
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Error when trying to export fbx (v2.91) [closed]

I don't know how to solve the problem. I only know the basics. Can you give me some advice?
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1answer
15 views

Join Overlapping Terrain Surfaces

I am trying to create a terrain surface for laser slicing. I have several publicly available terrain surfaces. The surfaces have some overlapping, but the overlapped faces are not same on both ...
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1answer
25 views

Sculpting not working

I haven't found any solutions to this after searching everywhere. The sculpting just doesn't happen. The brush is showing. But when I try to sculpt, nothing is happening (I have selected the mesh and ...
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is there a way to make anime style procedural bruises, scratches, dust marking, and so on in blender 2.9?

I can't find any answer to this, even simple pngs. It would be better if there procedural but any way to make them would be fine to. Is there an add-on, produce, trick or something that can do this. ...
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Meshlab import to Blender [duplicate]

I'm trying to export 3D scans from Meshlab to Blender but when importing to Blender the scans lose their colour. I have tried to export as .ply file but still no colour. How do I fix this?
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Is there Way to Cover Surface this Ways not Working Very well { Fill/Grid Fill/Beautify Faces } take match more time to solve

My Problem is Fill Around holes and used all ways but not Working as I wish , manual Editing take More time
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Strange edges on my object [duplicate]

I'm new to blender, and following along with an anvil tutorial. Everything was going fine, but some edges of my geometry look weird. Any idea on how to fix it? Thanks!
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1answer
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Apply a given number of extrusions randomly on a rectangular mesh keeping the same area size

I have the following rectangular mesh which kind of simulates the structure of a room (no window or doors at the moment), so I have four objects a floor, a ceiling, walls and a light. This has a ...
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how to make realtime motion blur or motion blur like effect/smear effect, for anime style animations in eevee on selected objects

I need help making real time motion blur like effects for my anime style animations. It also has to be on selected objects and on specific parts of a mesh, like the hands and feet. Is there a trick or ...

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