Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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18 views

Is it possible to merge multiple meshes into one object without ruining its textures?

I'm new to blender and I'm trying to make some custom content for TS4. I'm using blender 2.7 and I've run into an issue where I've got 200+ meshes for the individual hair strands, ~20 different ...
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Topology of a sphere meeting the corner of a surface?

I need help with the topology of this object. It's a sphere merged into an angled surface. It's not quite a 45 degree angle, either, technically it's 41.99 degrees (10mm up, 9mm across) Aaand, I ...
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1answer
15 views

3D cursor not moving

I don't know quite what happened. I was modeling and I suppose accidentally clicked on something, and now the 3D cursor (The thing in the middle with the red ring around it) stays in the middle. I've ...
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1answer
36 views

Weird texture flickering in Blender

I a modelling an airplane model for FlightGear in Blender. I have a problem with the UV mapping and / or the texture of the LeftElevator. The lower side of that object keeps flickering: Deleting the ...
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1answer
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Volume Not Visible Against World Background

I can see the volume and distant haze in the viewport, but the render the volume is not visible against the black background, and nothing visible against the objects which look in constant haze. ...
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1answer
31 views

Getting rigidbodies to react to force-fields

I am new to Blender, and am trying to make a physics sandbox. My approach is to use rigidbodies that are attracted by force fields to form materials and structures. My original approach to achieving ...
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16 views

Cube with a circle in the middle of it [duplicate]

does anyone know how to make a cube with a circle in the middle of it? Like if you shot a bullet into a cube and it went straight through... Thanks! :D
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1answer
21 views

How do you get rid of overlapping faces? Mesh made in tilt brush

I am trying to add some soft body dynamics to this mesh but first I want to get rid of all of the overlapping/facing edges (I am not sure if that is even the right description). Basically I made this ...
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1answer
29 views

How to recover rotation angle?

I have a rotated mesh and original mesh knowing the correspondence of vertices.Then how can I recover the rotation angles ?
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How do I clean up my mesh

I have created a glass and now I wanna add liquid but it is difficult for me. But the mesh is too complicate, how can I clean it? I already applyed the subsurfer and subdivison. Thanks for your help ...
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Separate by Loose parts doesn't work [closed]

I am using 2.93.3 just created a bunch of vertices but when pressing the P key (in edit mode) and choosing separate by loose parts nothing happens. Is there a hidden option somewhere that can block ...
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Rate my first project in blender from 0-10 [closed]

I don't have any problem, I just want to know your opinion about my first project in Blender ever. I started to learn Blender last night. Regards and thank you.
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Transformation rig (legs)

I’m trying to make a character that transforms from a human form to a more feral from, I started by making a human leg mesh that can swap between 2 states, Human and Digitigrade, to accomplish this ...
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Is there a way to transfer armature weights from one model to another?

Just a quick question. I am assigning weights as they are all wrong. But that means I have to fix 50+ of the weights. So I have a model with good weights and is it possible to transfer the weights ...
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Why is my mesh deforming like this?

Okay, I have a downloaded model here. I’ve decided to let the model wear a suit (like almost full body one). So, I decided to edit the model’s clothes. However, the original model was wearing long ...
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1answer
48 views

I need to find out how to add an UV map to a newly made face via a script

This code creates a simple mesh (with two polygons instead of just one), but I am unable to find out how to give each vertex in the mesh a proper and precise place within the UV map. The idea is to ...
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28 views

How would I fill these shapes so there's no gaps

I just wanted to ask how to fill this so there are no gaps. I've tried the fill option but it doesn't work because of its shape and I tried to sink the waves down and use the bool tool to cut off the ...
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How do I make my mesh at joints bend smoothly?

I am trying to rig a model here. I have a ripped model from a game here that I've downloaded from the Internet. All the bones deform the mesh smoothly. Here is an example of the shoulder joint here: ...
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1answer
20 views

Mesh requirements for Mantaflow effector?

I'm having trouble being able to make a mesh to use as an effector with a fluid simulation. No matter the shape I make (cylinder, cube or sphere with the top off and a solidify modifier applied to it),...
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1answer
32 views

How to avoid overlapping geometry around corners when using Solidify?

Let's imagine this is folded cloth: I'd like to add some thickness to it, so I apply a Solidify modifier: But the geometry comes across each other. I'd like to make it something like this: This ...
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1answer
39 views

Creating gap in bottle like object

I am thinking of creating the gap first and then creating a separate object for the round blue plastic like hole or ring. But I can't seem to use a simple Boolean because when I add a subsurface ...
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1answer
18 views

Replace animated object (mesh plus material) with new one [duplicate]

I have animated an object which also has a material on it. Now I want to replace this object with a more detailed version without having to set all the animation keyframes (location + rotation) again. ...
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1answer
15 views

How to scale an object so that all it's faces are moved 2 centimeters towards the median from their original position?

I have modelled the outside of an airplane's fuselage in Blender, and now I want to model the inside and doors. For that, I need to make the fuselage skin a 2 centimeter's wide "wall". Below ...
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1answer
64 views

How to create skydome model in Blender?

How do you make a skydome as used in this Sketchfab object. A skydome is an alternative to an HDRI for providing sky-like lighting. It's an actual dome that you place your scene inside, the way a ...
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26 views

Object mode vs edit mode shows diferent size UV map while render or material view

i comed to this problem and nothing helped... i aplied scale of this object, i reunwraped that block again multiple times... i moved with points, recalculated normals, edge bevel, edge crease... shade ...
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How do I smoothe Vertices of a mesh

is there a way to edit vertices in a Mesh like I can edit them in a Curve. In this case I need to smoothe the folds or creases as if the Vertices had bezier handles.In the End the folds should be ...
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Extruding rounded shape from face instead of angular

I am currently following the famous donut tutorial while learning not only 3D modelling but Blender as well. I am currently on this video https://www.youtube.com/watch?v=SBtDix7xGOg&t=172s and ...
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Boolean works on one side of my model, but not the other [duplicate]

I have a case i am trying to cut out sections with a reference cylinder, but on the right side of the left axis the model cuts out from the reference, but on the left side nothing happens at all, ...
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1answer
58 views

stuck on a quilted bed top mesh

Trying to create a bed pillow-top, or quilted-top mesh. I'm just beating my head against the wall on this one. It's so close, but for some reason i just can't get it to work. Essentially, I modeled ...
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1answer
23 views

Terrain Chunking Logic, bpy

I'm just getting into scripting in blender, and I'm trying to write a script that will split a terrain mesh into equal chunks. This is what I have so far ...
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25 views

How do I Stretch ring of vertices?

I'm trying to fatten up the vertices outward that are in a circle, but I want to maintain its position and angle how do I do it?
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1answer
20 views

how to sculpt precisely in detail

i have a model and i would like to sculpt detail on top of it, the goal is these lines that i would sculpt like tubing all around the model, so since that's the case i want to make the lines straight ...
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1answer
236 views

Default cube: Moving vertices up from the top face produces different geometry when translated in the same way

I must be missing something obvious here. Why do these two operations result in different geometry? Brand new project, simply grabbing a vertex and moving it straight up. Vertices on the diagonal ...
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1answer
27 views

Extrude curve into 'shell', evenly thicken shell

I am entirely new to blender. I am trying to create the cover of a closed book, to that end, I have made a mesh that consists of edges and vertices (it is currently only shaped properly on the left of ...
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1answer
30 views

How to import numerical fluid particle data to Blender?

I have numerical files output from a c++ program for fluid simulation by solving Navier Stokes equation using particles, the file looks like this ...
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26 views

How do I learn hard surface character modeling as a beginner? [closed]

I'm a beginner modeler in Blender, and I like to set complicated goals to myself, so I can see my improvement more clearly. Now, I've been fascinated with hard surface character modelling, but there ...
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18 views

how to parent a seprated piece of cloth with the character clothes

after I added a separate piece of cloth to my dress I tried to parent it to my rig using empty weights but when I move my rig my separated cloth looks weird so how do I make it better ?
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2answers
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How to cut the same geometry into two similar meshes?

I am modelling an airplane, and I want to cut windows into both it's front doors. Every door is a separate object. What I tried: I selected both doors in Object mode I went into Edit mode I pressed <...
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1answer
31 views

How to duplicate mesh along edge

To begin with im kinda new to blender, so, i found a wheel that i wanted to place in my project, but it had broken lip. In order to fix the rim i wanna to fill the edge with that mesh that is selected,...
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31 views

Create topography from vertices

I'm very new to Blender and recently I have been trying to model topography I have gathered from USGS lidar surveys. From the data that I have gathered, I have created a series of vertices that ...
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3answers
56 views

Extracting surface from mesh with interior geometry [duplicate]

I'm importing a voxelized mesh in Blender from another software and it comes with separate geometry for every cube in it, insides included. I would like to only select the surface of it (faces ...
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28 views

How to add more faces to triangular mesh

I need to add more faces to this selected part. I have tried adding edge loops but that won't work. I have tried the knife tool but that will take too much time to make, any suggestions?
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1answer
51 views

How do I make vertices straight?

As you can see the vertices are crooked and at an awkward 3D angle, how do I straighten them regardless what position each vertices are at? Is there a shortcut?
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2answers
654 views

How do I round this shape without serious clipping issues?

So I'm trying to create flintlock pistol, using this as a reference: And I've gotten to this point here: I'm happy with the overall shape of it, but I have no idea how to round it out like in the ...
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31 views

Error: Invalid Python expression

So I need help again. I am new to blender and am trying to follow a simple tutorial to add drivers to my model. So the guy in the video just put in the expressions and it worked. (And apparently there ...
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2answers
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The objects I've merged/joined are showing (at least in sculpt mode) in different colors. How do I make them monochrome?

I've been struggling for while now with how to disable the "color-coding" of new objects. Ideally they'd all be white. Now I've gone ahead and joined the head and two spheres hoping they'd ...
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0answers
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3d printing - How to push out internal face so as to reduce infill material

I am attempting to print a head sculpture but discovered that there is too much "wall thickness" which would result in needless internal infill during 3d printing. I have been using various ...
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1answer
14 views

How to apply all edits to two meshes, but mirrored along an axis?

I am modelling an airplane. I need to e.g. rotate some faces of both wings (they are separate meshes that are exactly symmetrical along the X axis) around their local center. I tried to simply select ...
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1answer
18 views

Closing holes in solid mesh (not surface)

I have a mesh with a lot of holes. However the mesh is not just a surface, it has 2 sides and I would like to preserve the volume. Right now I would probably for each hole just delete one loop and ...
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Compressing concentric cylinders with relative position unchanged

I would like to use softbody physics to compress concentric cylinders. However, the inner cylinder deformed out of place. I would like to keep the relative positions between inner cylinder unchanged, ...

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