Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Split faces of a mesh in two

Question following my previous one (here) I have a model that I retrieved from a game (Kingdom Hearts 2, if you want to know everything), that I'd like to create as a papercraft model. However, in ...
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How to quickly convert planks to stones in blender?

I have these planks I want to convert them to bricks. These planks are split into multiple segments, and I want each segment or two segments to be a stone, like the first two. I did two bricks ...
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1 vote
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Applying Subdivision surface modifier destroys mesh topology [closed]

So I made this simple pike fish model and Smart UV unwrapped it (and yes i applied scale) while having the subsurface modifier assigned to the model, not applied. I did merge verts (did nothing) and ...
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-3 votes
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A box thingy appeared around my object. A few objects in it disappeared, how do I bring them back? [closed]

A box thingy appearing around my object. Few objects in it disappeared too how do I bring them back?
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-2 votes
1 answer
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how to fix when i zoom in to model parts disappear [duplicate]

there is an issue with my blender file. when i zoom into the model parts disappear from view so its really hard to add detail and fix topology. how do i fix? it is probably a small issue however i ...
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1 vote
0 answers
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Can i convert a textured mesh to a pointcloud for rendering purpose?

I was wondering if there is any way of converting a 3d mesh model with textures into a point cloud that could be rendered as a png? Im a blender begginer so I have been trying it with geometry nodes ( ...
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Variable colour mapping and radii of static points in pointcloud

First post! I'm trying to create an animation of voxelwise brain activity collected via fMRI in Blender, where the size and colour of static voxels vary with brain activity over time. I've got as far ...
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16 views

Fill / Extrude complex concave shape with irregular contour (car body part)

I would like to fill the body of a car (actually half of it) and prepare it for 3D printing. So far I have tried with Solidify and with Grid Fill, but I seem to have some problems with the fact that ...
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Why does my bone make the wrong part of the mesh move? [duplicate]

I have a robot character and I have put a skeleton in it, it works except for the bones of the left arm, that is, they move the left arm but they also move a part of the left leg. This is my character:...
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Problem with Boolean in blender [duplicate]

I am trying to give Boolean to the object, but the object is deleted. What should I do I have video about it enter link description here
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1 vote
1 answer
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Non-destructive method to subdivide cylinder lengthwise (i.e. replacement for loop cuts)

I'm currently using a non-destructive workflow to build models for product photography. Here is my hollow cylinder/tube, constructed from a subdivided 2D mesh, with a boolean to remove the center ...
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-2 votes
0 answers
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Object disappears when Boolean modifier is added [closed]

I am trying to give Boolean to the object, but the object is deleted. What should I do? The objects: With the Boolean modifier active: I have video about it.
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Can I transfer an already seam object to another object? [duplicate]

Can I transfer an already seam object to another object?
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-1 votes
0 answers
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blender not giving the option to add an image [duplicate]

I have looked through about 10 other questions and a dozen searches and I have found nothing I'll put an image in to show you what is happening
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2 votes
1 answer
26 views

How to make Shoe move w/ Human Model?

I have two separate models, one of a person and the other of a pair of shoes. The human model is fully rigged but I don't know how to make the shoe move with the model's foot. Anyone know how to fix ...
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-1 votes
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Mesh tears apart when I try to move or rotate the armatures

I think it's because I didn't fix my weight painting or that I forgot to do something, but I don't really know. I just started on rigging a mesh object for the first time. https://www.mediafire.com/...
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2 votes
2 answers
27 views

Fill outline and inline without center

I created a 2D crown outline in blender which looks like this: I want to fill the outline and "inline" in this mesh object, without filling the center: How do I achieve that?
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2 answers
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Mesh not following rig

I have tried parenting my armature to my model but it wont move the mesh, I have tried scaling it up then down, restarting and recreatiing the bones
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-1 votes
0 answers
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How to convert bone to a mesh/model [closed]

Can anyone please help me in converting the bones to a mesh? By mesh, I mean a sculptable mesh.
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2 votes
1 answer
39 views

How do I morph two complex objects? Is it possible for them to end up with the same Vertex and Polygon count?

I'm new to blender and I wanted to understand how I can morph two different complex objects. Mainly I would like to find a way to make the vertices and polygons match so I can morph them in Unreal ...
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5 votes
4 answers
853 views

How would you make a sphere hole in a bigger sphere?

I've been trying for some time to make a sphere hole in a bigger one, just like the death star, but I can't seem to make it without having shading issues. It seems like it has to do with the fact ...
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3 votes
2 answers
151 views

How to move mesh symmetrical within geometry with each other

I have selected mesh which I want to be able to move closer and apart from each simultaneously if its possible without selecting the left side first, then the ride side. I tried individual origins but ...
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-2 votes
0 answers
32 views

Mesh rendering problems

When rendered my mesh it looks dark grey and all puffy and bulgy, but the mesh itself looks fine as far as I can see. Is there any way I can fix this or must I start again from scratch? I've been ...
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1 vote
0 answers
46 views

When I use proportional editing the vertices tend to raise without the mesh itself

I have this visual problem that always occurs when I use proportional editing. The vertices tend to raise without the mesh itself. This creates a wireframe effect without being in wireframe mode that'...
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2 votes
0 answers
18 views

If my particles are rendered as objects, how can I convert them into objects?

As I said in the title, I am trying to to convert a particle system its own individual mesh. I looked up online and saw there was supposed to be a “convert” option in the modifier’s tab. At first, I ...
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10 votes
3 answers
2k views

How to make photo-realistic lettuce in Blender?

Arguably the most crucial thing to make a burger look realistic? (Actually no.) Well, you probably know how hard it is to make realistic lettuce, and despite my unlimited attempts, I haven't even come ...
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2 votes
1 answer
32 views

Why do bones distort/squish my mesh?

I have been fooling around with Blender and created a mesh along with an armature. To my eyes everything looks normal but when I rotate the arms/legs, the torso of my mesh becomes distorted. Here are ...
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2 votes
3 answers
180 views

How making only small hills flatter in landscape?

I have a landscape where I only want to make the small hills and bumps much smaller. However, the basic shape and larger rocks should be preserved. Is there any tool etc. with which you can only make ...
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1 vote
0 answers
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apply scale while keeping the height

I'm trying to parent the bones to my mesh, but it gives me the Bone heat weighting error, I figured it out that I need to make my character's scale 10 for some reason to fix that, but I want it to ...
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-2 votes
0 answers
15 views

I am trying to create a box of block and knock it down with a pendulum [closed]

I am creating this after seeing a tutorial on youtube but I dont know why when I am using array modifier my created array is not in sync with the outlines.
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25 views

documentation for Math Function -> XYZ Math Surface

I struggled to find any documentation on the definition of math functions for the module XYZ math Surface. For example how is the "Tan inverse" written? Thanks!
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0 votes
0 answers
20 views

Why does my vertex moving cause my object to move? [duplicate]

Im trying to add imperfections to my donut and i have snapping off but everytime i select a vertex and hit g to move it the entire object snaps to my cursor and i dont know how to fix it
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3 votes
2 answers
143 views

bevel outer edge from curve

I have a curve shape converted to mesh and extruded, and now I want to bevel the perimeter. However, the bevel ends up messing up at certain places and I do not know why. Why one bunny ear and not the ...
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0 answers
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My UV sphere wont curve the meshes around the bedpost like this tutorial I'm following

I'm pretty new so if there are any blender gods, please hear me out. I'm following this online video (https://www.youtube.com/watch?v=yCHT23A6aJA&t=389s) on 3d modeling a small room and at 6:32 (...
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5 votes
2 answers
903 views

Is there a way to put this bent leg straigt?

So I have this little fox leg as a mesh, and I want it to put it straight. I tried using bone or curve modifier, but the result was not very satisfying. The bones simply split a big curve into two ...
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11 votes
3 answers
1k views

How can I make these sharp, pressed in parts of a burger?

I have tried using the Draw Sharp tool to achieve this, but unfortunately, as it is visible, it's really hard to achieve this "peel" sort of look, where it looks really sharp. How can I ...
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1 vote
1 answer
27 views

Does Blender have mechanism for saving and toggling mesh states?

I'm aware of keyshapes, keyframes and armature poses library, but it's not the same thing. The closest I can think of is having multiple vertex groups of the same mesh, but in different time only one ...
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3 votes
3 answers
141 views

How to connect visibility of object with visibility of bone?

I have an armature with multiple bones and a different object connected to each bone when I hide my bone I want the object that is connected to it to hide as well How do I achieve this? maybe via ...
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  • 253
0 votes
1 answer
36 views

Scene in Material Preview, Rendered + Shading tab is completely black

First week on blender, sorry i'm being stupid I was practicing re-creating a scene, and wanted to mess around with some colors, but I couldn't even in Material Properties and the Shading tab. Meshes ...
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0 votes
1 answer
19 views

New user, rig will not attach to mesh

New user here, here is what I know: Once a mesh is done and a rig is created, use CTRL + P and select the armature LAST, choose automatic weights, and the mesh SHOULD move and deform with the rig. I ...
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2 votes
1 answer
21 views

How to deform/curve a mesh without getting sharp edges?

I am having an issue. I want to curve a concrete plinth mesh that I made for a project of mine. However, whenever I use the curve tool on the plinth two edges show up perpendicular to the curve. I've ...
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2 votes
1 answer
22 views

For sculpting, any alternative way to quickly mask any complicated mesh?

In Sculpt mode, it is tedious to completely mask any complicated geometry. For example, let's mask the ears on the following model: There are lots of areas which are not covered by the mask, for ...
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0 votes
0 answers
23 views

Why does the Default Cube's Mesh have a Reversed Vertex Index Position?

The new cubes that are added to the scene via (Add -> Cube) have a reversed index position. I would have to apply a negative one (-1) scale to all the new cubes so they are consistent with the ...
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2 votes
0 answers
25 views

How to make an object transparent but give it color to its edges using nodes?

I'm pretty new here and I have little experience with Blender, and I'm still struggling to understand how nodes work. However, I like Blender a lot and I'd like to ask for help to achieve the effect ...
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1 vote
0 answers
26 views

How to hide mesh associated with bone?

I have a singular object and it is rigged with an armature: but when I hide the forearm bone it doesn't hide the object mesh with it like it should: where as this should what it look like after ...
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1 vote
1 answer
33 views

UV Editing problem when select all my character

I'm new to blender and I am trying to do the owl tutorial on youtube. Unfortunately I have some problems with the UV Editing part. When I select every part individually it's look good in the UV editor....
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0 votes
1 answer
24 views

rain rig not rendering eyebrows

I'm currently trying to render scenes with animations I made on Blender's rain rig. I stumbled across the problem where the eyebrows are not making it into the final render (Ctrl + F12). I have ...
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1 vote
0 answers
15 views

Keep mesh name after Grease Pencil convert

Is there a way to retain a mesh's name after converting it to a Grease Pencil object? For example, when a mesh object named 'cube' is converted into a Grease Pencil object, the mesh object's name '...
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3 votes
1 answer
41 views

How to make the transition between two cylinders with different angles smoother?

I'm new to Blender and I want to make this transition smoother. I've already tried looking on Youtube, but nothing work's (including Boolean. I don't know why). The transition in question:
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2 votes
1 answer
37 views

"Merge by Distance" is destroying information about double-sided polygons

I have a mesh in which I want all of the faces to display as double-sided (after exporting to a game engine), so I duplicated the mesh with Ctrl+D and flipped the normals. Then I figured I'd optimize ...
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