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Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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select all visible objects?

I have a model of a vehicle that contains a ton of objects. seats, seat belts, etc down to individual screws and such. All I want is the "skin" really but not sure how to do it. Is there a way to ...
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3 small holes on a sphere

I've been trying for many days to make 3 small holes on a sphere without distorting it with a Subsurf modifier, i tried with shrinkwrap projecting, with hexagons, triangles, ngongs, booleans, to-...
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How to move edge loops made with knife using only vertexes?

So the image below is what I am dealing with. I want to move the cuts I made on this mesh ("mouth area") by using vertexes. However, when I do so it moves the entire mesh with it. Even tho I only grab ...
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What's the workflow for creating close-up scenes of terrain/dirt?

I am creating a very close-up scene of some mossy dirt and am having difficulty achieving a good-looking result. The focus of the scene is a 5-6 inch snail, and the whole scene is pictured here. ...
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How to “Chamfer” or Bevel Outer Edges of a Plane like in 3DS Max?

I've been following Grant Warwick's hardsurface modeling essentials video on Vimeo, using Blender 2.80. Following the tutorial, I've made a basic hill-type shape by extruding a plane multiple times in ...
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Make a mesh solid, extrude, thicken

I have a pretty pitted, messy mesh that resulted from scaling a edge loop of a model. I need to solidify this, thicken it a bit and then 3d print it. Whenever I use the solidify modifier (second ...
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Smoothing Surface of Object('s) that were imported as an SVG

So for my work i've been trying to make a 3D model as a preview of a display stand for one of our customers. Since we do pretty much most of our work in Adobe Illustrator, i exported the cutting lines ...
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Apply “backface culling” if the surface is not visible from the given point

Given the point (x,y,z) and meshes scattered around this point in the space, where each triangle on the mesh has its normal known, I want to be able to detect which triangles are not visible to the ...
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Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
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Distorted texture

Not sure what the reason of this distorted texture is. UVs are projected using Smart UV Project, and Subsurf modifier is used then. Tried subdividing the plane, but nothing changed. How can I ...
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How to make arc with many faces looks smooth with subdivision modifier?

I'm newbie. How to make this looks normal? This is arc I tried to make smooth using subdivision modifier. I also tried this trick but it didn't work.
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Help with a 3d wall

Wanna modelling wall panels, i have 2 samples but i dont have any skills, mb can someone share the technique of execution, i try use displacement with dragons skin on second picture, but I did not ...
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Converting hair to mesh in python script

I'm working on my own renderer for learning purposes. I'm currently using Blender as a UI host for my renderer. My renderer can export mesh by using my plugin in Blender. However, it doesn't convert ...
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Can I cut out the texture part of an object?

Hello to all members of this forum 👋 Project: I am currently working on the clothes of my character model. The cloth object is just a duplication of the body object with a transparent material (...
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How can I spin and morph a curve(mesh) to another curve(mesh) together

I have done a 180°Spin around one axis of a transformed curve I got from a svg file eg. a square. But when I want to spin the square and morph it into a semicircle I got stuck. I can spin the circle ...
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Importing animation distorts mesh object

I am importing the .vmesh_c for Dota 2 into blender. However, when I import the .dmx animation file to animate/pose the model, it gets distorted. I believe it has something to do with the some of ...
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Mesh Face Count Different in Edit and Object Mode

I'm new to Blender so go easy! I've modelled a bottle in Blender and I have a label on it. The label is really blocky so I increased the number of faces with the subdivide tool. Problem is this only ...
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First time using 3D modeling software [on hold]

I started learning Blender a short time ago and I want to achieve something like this: But after many tries I still don’t like my result at all.How could I improve my skill, and get the desired ...
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how to turn a square into a circle in 2.8

The problem I am having is, I can't find the ability to create a circle from a group of faces. Is the ability to create a circle still a part of blender, or do I have to go in and do it manually? I ...
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Applying join to mesh

I'm little bit lost. I did all of those steps in this tutorial but if I'm trying to join sphere with mesh it outputs weird shapes: I want to join them to create animation later.
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Hotkey to go DIRECTLY to vertex, edge, face edit mode?

As a long time user of other prominent 3d software, I'm used to being able to be in object mode and press 1 hotkey to go directly to vertex, edge, or face mode. I'm using 2.8 and love it, but for ...
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It¡s possible to make mesh collide on another mesh without the “collision” physics?

I have made clothes for a character, i've already attached them to the armature and im able to move it, but the body mesh overlaps with the clothes mesh. I know that with a little of hard work, i can ...
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I was working with fluid in blender and part of the fluid was sticking up?

I was working with fluid in blender and part of the fluid was sticking up? Can anyone help?
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What happened to my straight lines in 2.8?

I modeled these letters in 2.7 no problem. I just brought them into 2.80 and the straight lines have this "back forth" look along the geometry. The normals are all outside, I tried to re-do the ...
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2answers
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Need help with hardsurface modeling

Please excuse me for this is my first time on stack exchange and also my second time asking for help on any type of forum, so please bear with me. In the picture below (Sorry got this image a while ...
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Bevel mess over UV Sphere

Liam trying to achieve a vibe over this uv sphere and a cylinder as I did over a cube but when I apply the bevel it messes up the mesh. suggestions welcomed! thanks!
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Multiple objects sharing the same name in Blender

I need to have multiple objects sharing the same name in Blender. But Blender is adding a series of number in the name of my duplicates ( object.001 ). Is there a way to delete those numbers at ...
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Make the edge of a model smoother

I have a mesh that resulted out of a photogrametrie and that I'm editing in blender. I'm trying to remove the scattered part of the edge at the end of the mesh so that the mesh has a smooth end (as ...
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How select Material Slot with one active face in python

hello guys i have a problem by selecting the material slot. when selecting the material slot, has no active Face... how can i make him select an active Face under the selected Faces ?
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1answer
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How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
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How can I make this airfoil/wing with the help of a Bezier curve without having to turn it into a mesh in Blender 2.79b?

Is there a way I can turn this airfoil here, into a wing? I made the wing by converting the curve into a mesh, and then extruding it, but of course I lost the very useful handes of the curve. How ...
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match two mesh curves

I've got a situation where two objects meet and they both have curves. I need to make the white portion on the left side match the curve of the gray portion on the left side. The inside the white ...
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Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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How do I get more control with Displace modifier mesh and subdivision surface?

I want to create 3d wall panel with deformer displacement modifier smooth with subdivision modifier but when i use it all my mesh is broken like porridge. I need a flat bottom and the upper part ...
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Mixamo character in Blender - changing the position of the body

I'm totally new to Blender. I managed to download and add two Mixamo animations in Blender to create smooth transition between them (yay!). I would like to change also a character a little bit - ...
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1answer
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Eyes as second mesh not following head as first mesh

My problem is this: I made a fox and rigged the head which moves perfectly. I made a second mesh for the eyes which are rigged perfectly. BUT I can't manage to 'glue' the eyes to the head so that ...
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2answers
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How to unwrap a cube into a LINEAR Cubemap (all sides next to each other)?

Ok, I have a cube that I need to unwrap into a linear cube map like the one in bottom left: All tutorials reference the T shape. I tried unwrap by cube projection, and then tried arranging the UVs by ...
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1answer
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My model has a strange line on it and the mesh seems seperated

I've started learning blender, and I'm trying to make a mug, but it has a line on the object mode view. It seems to be because part of the mesh is seperated, but I don't remember doing that. Help?
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(Extremely frustrating) N-gons all over my model, bad topology, T-splines - how may I fix them?

I'm making models in Blender and, fortunately, for most of the time, I could solve the problems that I've stumbled upon. But there truly is one particular problem that is haunting me for quite a long ...
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1answer
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I'm trying to scale only one loop in edit mode but when i select that loop and try to scale, it scales the entire mesh. What should i do?

I am a beginner in blender and I made a cylinder mesh then I went into the edit mode to scale only the base loop but everytime I try, it scales the entire mesh. I tried selecting only vertices or ...
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bone heat weighting failed causes part of mesh to be weighted

I followed the other solutions to this issue by separating, recalculating normal, checking if there are shape keys then re-joining them after the parent but these don't seem to work. Any ideas on a ...
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1answer
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Arm joint Mesh not moving with Chest mesh when animating

Im currently animating a run cycle for my mech and it seems that the arm joint mesh doesn't want to move with the Chest mesh. I had the mesh joined to the chest mesh. Is there something im missing? ...
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How to strip off a final object(mesh) into many separate segments

I have a final mesh and whant strip off it to many separate objects, wanna create parametric furniture. I find video only for 3d max, they used Splines section, how to achieve the same result. Plz ...
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3answers
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How can I check face selection in edit mode

How can I check if the mesh in edit mode has polygons (Faces) selected or not via Python? I use Blender v2.79. I am working on a face selection check for a tool. If no polygons are selected in the ...
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1answer
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Weird Floral pattern on mesh [duplicate]

I get these weird floral patterns on cylinders, I try to Inset the flat part of face on the top of the cylinder to create some sort of geometry to work with. Any Ideas on how I can fix this??? ...
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Quads acting like triangles? [duplicate]

I'm a complete beginner so I really don't know what is happening.
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My normal map isn't working

I've been having troubles with baking some high-rez meshes and it seems that the problem is not my baking, but something else. I've added some topology to a "brick", retopo-ed it and then baked it, ...
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T POSE CLOTHING PROBLEM

I am trying to apply a T posed mesh Top to a somewhat different T posed static mesh. It is a mesh for Sims 3 and I am saying that because even though I have managed to make the cloth hug the model ...
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Some objects appear transparent in BGE?

Hi there :) I can't figure out why some surfaces of objects won't show up in blender game engine. It's not just the planes, even some 3D objects. For example, I just took a circle, inset a smaller ...
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Mesh Smoothing leaving lines

I am getting these lines in my mesh when smoothing and I cannot for the life of me figure out why. Surely it is something simple, but I am still fairly new to Blender. I have tried fixing normals as ...