Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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how to fix a hole in a photoscanned rock?

i'd like to fix the hole in this photoscanned model so it look complete
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My imported .obj model is appearing as a tiny dot [duplicate]

I wanted to extract some models from ps2 games to blender. I followed this tutorial here: https://www.youtube.com/watch?v=iHlJ3qO4lys and got through all the steps, extracted my model exactly as shown ...
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Why can I add a horizontal loop cut, but I can't add a vertical loop cut [duplicate]

In the images I'm trying to add a loop cut vertically through the rectangles, however, it only allows me to add a horizontal loop cut. The mesh is only a plane and I am using the mirror modifier. I'...
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How can I adapt my topology around beveled corners?

I'm trying to model an arcade cabinet but my topology is horrible and I feel like there must be a better way of doing this. How can I improve my topology on this cabinet? I don't know what I'm doing ...
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How do I reduce mesh complexity?

I'm still new to blender and started modelling a star ship. its basic form is a sphere with a vertically cut torus around its equator. On that torus it has 24 plasma engine exhausts facing north, 24 ...
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Can blender combine two or more meshes of same object and make new mesh?

I have bought Agisoft Photoscan , it makes a mesh from many photos taken of an object, and applies the photos as texture so it looks like the object, but they have taken the marker tool that one uses ...
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Question on creating a spiral

I saw that using the Add Curve: Extra Objects add-on, it's easy to make a spiral curve, but I also wanted to try to make one "from scratch." I tried using the ...
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How to draw an edge

I saw an answer to a question in "How to make a spiral out of a circle" (Create spiral out of circle), in which the person with the answer starts by drawing a single edge from the origin to a point ...
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1answer
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boat structure modeling - shape to curve along a surface

I'm trying to model a boat structure using blender. I'm using curves or a subdivided mesh for the hull (outside shape) to define the outside. For the bulkheads (cross sections) I'm using planes and ...
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1answer
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Exported fbx and obj files getting hidden faces in substance painter

I keep getting these "missing faces" when I export from blender to substance painter. Is this caused because I exported the object in the wrong way or is this an option in substance painter that I've ...
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1answer
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How to leave identical ammount of space between each CTRL+R Cut? AND why can I only do 1 cut? [duplicate]

When you've cut something with ctrl + r, but not every cut leaves the same ammount of room inbetween each of the cuts, how do you fix that? (see picture with half assed arrow drawings) And Why am I ...
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Eyes won't show correctly (Overlapping?) (Transparency Issue?)

I have these eyes & there are eyeballs & eyes. The eyeballs are meant to be transparent, & there are until I add the eye? So the black eyes themselves are transparent but once I add the ...
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1answer
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How to unwrap a tree trunk?

I've attached a blend file for anyone who knows about uv unwrapping and baking. I appreciate whoever takes a look and gives me some help. https://drive.google.com/open?id=...
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How to add a seamless texture (tileable) to an object that is already UV mapped?

I've got some shorts that I'm trying to add a seamless texture to it, so that I can tile it across the entire mesh. The only issue is that when I apply the texture it applies it as a standard UV map ...
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1answer
27 views

Symmetry and Alignment

I'm creating a snowman while watching a tutorial so I got these 2 eyeballs on him how do I make sure that they are on symetrical spots on the huge snowball of the head, and how do I make sure that all ...
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2answers
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When an object is added, why does it fall through the grid?

I thought the grid is the surface of where everything takes place and stands on.
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Vertex at curve/circle intersect

I haven't found out how do things in Blender that can be done i Geogebra for ex., Lets say I want to make a circle and then make more circles that have centers somewhere on the circumference, or a ...
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How to select a specific area in the Object?

In this video at 21:02 he does the same thing which he did on the top. I could do it with the top pressing the Alt button and clicking on the edge, but I can't select the area at the bottom like he ...
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Nest complementary objects quick, without having to deform,distort?

These are just simple placeholders for any two complementary objects which would have many vertices placed in the same location. To get this picture I had to distort the tetrahedron and pull each of ...
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Punch a face on a model to the first backface of the model and make a hole [duplicate]

I have a model where i need to make a lot of holes. The kind of the problem is in all of them the same. The position and size of the hole(s) is already set by a face and they should not change. So ...
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2answers
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How can i create a seamless blend between two objects and give the illusion of rubber stretching?

I'm trying to recreate this seamless, stretchy illusion between the character and environment as seen here: but have no idea how to do it? I've tried extruding particular faces of the floor plain ...
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4answers
500 views

How to create a Tetrix/Sierpinski Tetrahedron fractal radiating from 0,0,0 ? Python or nodes

Mesh. I want to create it not by dissection of edges, but instead by splitting 1 into 4, or should I say, add 3 more to the original location before moving all 4 away from Local 0,0,0 , and then doing ...
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2answers
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Symmetrize from +X to -X

I'm using Blender 2.8 and want to symmetrize my sculpted model. I've tried Modeling -> Mesh -> Symmetrize but this only offers to symmetrize from -X to +X. How can I symmetrize from +X to -X instead? ...
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I have a problem duplicating a Mesh and again applying curve modifiers to the copy correctly?

I have a cube (A1) and a nurbs curve (N1) I use an array modifier and a curve modifier so that cube (A1) follows the curve (N1) and fills exactly. But I do not apply the modifiers. I then use SHIFT+D ...
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Tracing a light ray with paths

I'm trying to simulate optical rays within blender and am not really advanced within coding for blender or using BGE, so I figured I'd come here for help. The setup I'm making involves animated ...
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1answer
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Apply scale to armature works on rest position but breaks poses

I have an animated model (link: https://www.dropbox.com/s/v9ked8yl2opl2or/robotERS_channelcleaning.blend?dl=0) that I am trying to rescale. Right now the armature and the mesh are not parented (yet). ...
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Can anyone help me get my blender file ready to 3D print? [closed]

I have used the 3D printing tool bar but I'm not sure what else to do. I feel like I'm just not doing something simple. I've watched countless videos on youtube but nothing seems to be helping. I ...
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How do I attach 2 objects if one has been appended from another scene?

I am working on a character and I made the hands for it in another file. I appended it to the file containing the character. I am trying to attach the two together, but they are 2 separate objects in ...
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Copy Decimate to other selected objects in v2.79

I am writing a script to automate the decimation process for multiple objects at once and can't seem to pull it off. The decimation process occurs on one (active) object, but I'm unable to transfer it ...
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Cannot move vertices

Cannot move vertices up or down in z axis?
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1answer
13 views

Is there a way to prevent mesh editing when importing via the API?

When appending models to a scene via the API, is there a way to prevent the end users from editing the mesh? The use would only have access to the translation and material setting properties ideally. ...
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Armature with vertex painting cause hand to deform when rotating

So all the bones work except the hand. Attached are a few pics of what I mean: https://imgur.com/a/IZO3hFF Only part of the hand rotates, and I've tried weight painting the entire hand, but it still ...
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Can Blender do this type of object wraping like Wrap3

So basically is there a way in blender to wrap 1 body mesh to another body mesh. in which way that would put the UV of mesh 1 into mesh 2. The video link is about how WrapX|R3DS manage to do such ...
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Merging overlapping duplicate geometry

I have a simple plane, to which I applied the 'cell fracture' add-on. The add-on created separate layers for each fracture, so I selected everything and used 'ctrl+j' to join all of the layers into ...
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1answer
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How to apply a displacement texture consistently across a mesh?

I jumped in off the deep end into blender a few days ago, and it's been an interesting ride. Right now I'm trying to apply a displacement to a mesh, but the displacement looks like it is only applying ...
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Figuring out FOV and Angle for a Reference? How to use a Reference Image?

I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...
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1answer
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why is part of my mesh clear in solid view port even though in the render view it is white diffuse?

how do i make the clear part opaque again?
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how to get 3d scan mesh to low poly but keep detail? cannot retopo [duplicate]

i cant retopo due to my object being just a mesh from meshroom. ive tried the decimate modifier but cannot get past 20,000 verts with it being deformed.any ideas?
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1answer
27 views

Shrink Wrap odd distortion

When using the shrink wrap modifier it seems to be squashing the mesh as it goes round the corner of the object I'm trying to fit it to. Is there any way to deform the mesh evenly without this '...
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2answers
31 views

Problem using Loop Cut and Slide [duplicate]

I'm following a tutorial for beginners and I can't figure out what I'm doing wrong despite a lot of time trying to figure it out. When using the Loop Cut and Slide tool it is behaving differently for ...
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Armature appearing on the floor and out of mesh. How and Why?

So I am very new to Blender and 3D programs in general. One of the models I'm using to help me with learning how models work and how to rig them came with a bone rig already setup. However... this is ...
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T-Shirt Physics

Again, newbie here, so please be understanding. So, I've got a T-shirt mesh and I've added the solidify modifier to it. However, when I apply the cloth physics to it and the collision modifier to the ...
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1answer
30 views

Logo on Mesh is Mirroring

I've used a free human model to create a T-shirt. I feel great about the shirt, but I'm at the point where I need to put a logo in the center of the chest. I've looked up a few other threads and I'm ...
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31 views

The mesh is twisted by rigging

I'm a begginer with Blender : this is the 4th rime I'm doing something on this software! I've been modeling this mesh. Everything went okay, I did a simple rigging. And this happen... It seems like ...
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15 views

What is the fastest way to model the 5 platonic solids? [duplicate]

A platonic solid must be a 3 dimensional watertight object that conforms to having: Every face must be the same regular polygon Every vertex or corner must have the same number of faces connected to ...
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13 views

Combine or fix a lots of .anim (or .fbx if combine) files

I have one mesh .fbx model with a lot (like 124) .anim animations, which I want to use in Unity. Originally, the mesh was (it's actually rigged) -90 degrees on x-axis, so the animations are. Now, when ...
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24 views

UV Warp moving entire texture on character

So I am trying to use a UV warp to animate 2D eyes on my character mesh from this tutorial here. https://www.youtube.com/watch?v=5NlvgMYZgaY Once I start moving the bone the eyes are working fine, ...
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1answer
30 views

Eyes not following body

I've rigged a character and added the facial rig later, however when I move it the eyes won't follow the rig nor the mesh. The eye is a mesh and the rig is functional and the rig itself follows the ...
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1answer
53 views

How to model a pitched roof?

I need help modeling the roof part: I'm trying to make that cube a wedge. I've tried the knife tool (both with Z and E) And I'...
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sculpt lag problem

After a while i model my mesh, increasing vertices and the faces, my pc starts to lag a lot and i would like to know if anyone knows a method to prevent this problem (that is not buying another pc lol)...