Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Help, How do i make my mesh bend joints with my bones?

I'm pretty new to blender, I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything,(as shown in the photos below) I have the same problems with the ...
Haylei Wright's user avatar
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11 views

How to merge 2 weighted objects so they don't split during movement

I am relatively new to this. I am working on a clothing piece that consists of 2 meshes that I need to merge together. However, they both have weights and when moved they split. How can I merge them ...
MarieAnton's user avatar
2 votes
1 answer
23 views

How does Blender decide which face orientation to set for faces created from edges?

I thought that face orientation depends on face index, but my last test showed that I was wrong. Here you can see a mesh with 0 faces, extrudes by GN (regular Extrude acts similarly, GN is used for ...
Crantisz's user avatar
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1 answer
49 views

How to mirror selection without adding new polygons/vertices

Let's say I want to select some vertices on the left arm of a model, I want it to also select the same vertices on the right side, the model already has both sides but without the mirror modifier I ...
INeedHelpWithThisProblemIHave's user avatar
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13 views

How can I split the faces of the mesh to be proportional?

I'm a complete beginner, so please bear with me! I'm wanting to apply a repeated pattern onto a shape (say a sphere) and I want the pattern to be as uniform as possible - this would require me to make ...
BanterBanter's user avatar
2 votes
1 answer
54 views

How can I fill a complex face with good topology?

As shown below, I've got a complex shape/loop (340 verts) which I'm using as the base shape of some scaly hide/skin. I need to fill this with a dense mesh so it can be deformed with a lattice (to ...
Aethon's user avatar
  • 53
1 vote
1 answer
36 views

combine several surfaces to a single closed mesh

I used Paraview to take different slices and contours of a 3D data set. So each step produces one surface mesh. In my case, three surfaces together enclose a volume (just like 6 surfaces make a cube). ...
John Smith's user avatar
-4 votes
0 answers
19 views

Why is this Happening to My Mesh? [closed]

When I use the shader editor only part of the mesh gets the output while others it is deformed.
Andrew's user avatar
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1 answer
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How to fix this objects mesh?

I have this 3d model and whenever I go into edit mode, it has some weird mesh as shown on the image, it looks like the mesh is cut or it has some messed up mesh or weird geometry. Anyone knows how to ...
annie62's user avatar
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1 answer
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How can I model the curvy side of a motorcycle body cover?

I have to model this bike, any tips for those curves on the side?
Pedro Freitas's user avatar
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10 views

How to effectively use particle emitters on an animated mesh?

When baking my particle simulation to the animated mesh, it only emits the particles from the first frame of the animation and continues to emit from that point, while the mesh continues its animation....
1SEC's user avatar
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rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
  • 253
2 votes
1 answer
168 views

How to make objects follow the location of bones without rotation

I want to make the lights move with the bones so when I animate they follow, I tried using copy location but it doesn't work with bones (at least for me), I tried parenting the lights to the bones, ...
INeedHelpWithThisProblemIHave's user avatar
3 votes
1 answer
138 views

How can I convert a complex point cloud to mesh?

I come from this question where I have generated a Point Cloud from a simple script which I want to convert into a mesh. I see there is this question and this question, which was unfortunately marked ...
Harry McKenzie's user avatar
1 vote
0 answers
16 views

Create a rug mesh and apply a picture on it [duplicate]

I'm coming from the software engineering world and I'm noob with anything related to graphics. I have a project where I want to be able to create a mesh that defines a rug/carpet, and then be able to ...
saman's user avatar
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1 answer
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Make all points on a plane turn towards a specific mesh in animation

I have seen several videos (like this one) where the points are made to all point towards a mesh, but none are using animation. My goal is to have a lot of randomly rotated points on a plane (I have ...
Please help's user avatar
-1 votes
0 answers
36 views

How to slim nose using 3D face mesh [closed]

I'm interested in implementing nose slimming beauty effect. I was seeing the YouCam app, and they do it in a perfect way. How can we achieve that in code? Are there any techniques or free libraries to ...
Tina J's user avatar
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51 views

How do I transform a mesh to have exact angles between two faces?

I am a brand new user to Blender and am having difficulty finding a way to "set" angles between faces for a mesh I am transforming. Currently, the angles are off very slightly, and I have ...
Kazutadashi's user avatar
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0 answers
21 views

Some faces are not reacting as expected to shading

I'm new to Blender and I've started learning how to create clothes for GTA V by converting Sims 4 CC into GTA V. I sometimes have this problem where some faces don't react appropriately to the texture ...
Mhysah's user avatar
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1 vote
1 answer
180 views

Inset > Extrude > Bevel > Subdiv = Weird? [duplicate]

On Default Cube, select face, Inset it, Extrude it 'inside' the cube, add Bevel and Subdivision. This is the result. I recently switched to the latest Blender version, and I could be wrong, but I don'...
vertexed's user avatar
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0 answers
44 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
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How do i stop the crown from falling straight through the K

I'm trying to make an animation where the crown falls onto a K and lands in the extended part of the K, The top right hand portion. I got a nicely meshed K made, And the crown is ready to fall but ...
Dark Eye's user avatar
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0 answers
32 views

How to obtain vertex position and rotation data from a mesh made from geometry nodes?

I'm attempting to obtain location and rotation data on each vertex in a curve mesh that I draw on top of a shape, but I cannot find a way to export this information. For my project, I need the ...
JoshuaENGR's user avatar
3 votes
5 answers
63 views

Extrude flat surface to curved surface for 3D printing

I'm still new to Blender so I don't know all of the terminology and can't seem to phrase my question properly. But I am learning every day to model for 3D printing. Mainly custom PVC fittings to build ...
JoeFletch's user avatar
  • 133
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1 answer
21 views

'Fill caps' not working in Geometry of Mesh Curve

I tried to make a coral but was unable to fill the caps. As you can see, the option is not clickable. I also can't see options like 'Round', 'Object', or 'Profile' and I don't understand why. I made ...
Akshata Murdeshwar's user avatar
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0 answers
21 views

Assign material to face hotkey doesnt work

How to make make a hotkey for "Assign" button? (Edit mesh mode)It is under all material slots in properties\material properties\Assign. What a button does - it applies selected material slot ...
Umbrella Trick's user avatar
0 votes
1 answer
28 views

Mesh not parenting to rig

I did an armature myself and tried to get it to move in sync with the mesh but it didn't work. I used rigfy, it didn't still work. I checked up youtube and saw the concept of merging by distance ...
Ugodiuko's user avatar
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0 answers
22 views

How do I create a triangular mesh from a series of Bezier curves that form a closed loop?

I am trying to mesh a 3D curve on a 2D plane (important that it's 3D) using Blender's Python interface. All of the parts of the object are Bezier curves. Here are the things I have tried: Skin ...
Frances's user avatar
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0 answers
39 views

How can I seamlessly blend these two objects?

How can I blend these two objects (the two arched objects) so that the edges are smooth rather than having a crevice between them?
Cdubs's user avatar
  • 1
1 vote
1 answer
47 views

Why does filling a circle of vertices result in non-manifold?

I'm having an issue where a shape is non-manifold, but I don't know why, or how to fix it. I've taken this below shape from inside another design by copying the vertices and making a new part (it's ...
Steve B's user avatar
  • 113
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0 answers
17 views

Boolean not working and I've tried every fix I could find online

so I've been using Blender recently, but every single model I try to work on, I get this weird issue where the bool tools and the modifier just doesn't do what it's supposed to, sometimes it just ...
Ham's user avatar
  • 1
1 vote
1 answer
20 views

Part of Object Distorts Switching from Edit to Object Mode

I'm working on my mesh in edit mode. When I switched to object mode part of my object suddenly shifted. I'm using version 3.6. Any suggestions why this is happening. The change when I tabbed to ...
bella 's user avatar
  • 39
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0 answers
14 views

Texture paint dog for Skyrim

I am a complete newb at this and am trying to change the coloring on this dog (with permission from the original creator) to match mine and mod it into Skyrim, but when I try to paint it in texture ...
Noah Gaston's user avatar
0 votes
0 answers
31 views

Can a mesh be morphed into a fluid simulation?

I'm trying to create a melting animation using fluid simulation. However, I need the simulation to have the same topology as the original mesh. I tried using the method in this answer, but my object's ...
VANN Universal's user avatar
0 votes
0 answers
12 views

Hand Mesh Stretching When I Bend Armatures

I'm not really use to blender or 3D modeling. I created a hand rig (First Time) and when I bend armatures the hand mesh bends in ways I don't want it too. Before: After: Could somebody help me fix ...
CowToesies's user avatar
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0 answers
18 views

Clothes shrinking inside my character

I've been doing a character for the last days and I'm currently trying to make some clothes, I had some prototypes done and after finishing some corrections to my characters mesh I applied the ...
Enlor's user avatar
  • 1
0 votes
0 answers
21 views

Unable to convert the image outfit into separate meshes

In the below attachment , I want only the outfit(image) as separate meshes i.e jacket, bottoms, shoe etc. I tried using the plugin Image2Mesh [keI2M] plugin, it is able to convert complete image into ...
user1577494's user avatar
-3 votes
0 answers
24 views

automated creation of 3d models from images in blender 3d tutorial [duplicate]

How to turn a single 2d car image and automatically generate it into a 3d vehicle mesh in an automated fashion that i can later, if i need to, touch it up/ finalize into a game ready model for a ...
Sean Kerber's user avatar
0 votes
0 answers
40 views

How to create good mesh topology for a complex shape

I have been searching for an answer to no end, but maybe I am wording it incorrectly. I have this dieline that I need to bring into Blender and create a mesh. See attached. How can I create a clean ...
gab's user avatar
  • 1
0 votes
0 answers
17 views

How do I get to move my Light and Camera away from the object

I'm having problem moving my light and camera in the scene. Whenever I move them, they keep coming back around the object I created. i've used the gizmo, I've used the G shortcut. I've searched online,...
Ugodiuko's user avatar
0 votes
0 answers
22 views

can't access the context mesh menu

Every time i click with the RBM just appear the vertex context menu or the edge or the face context menu but never the mesh context menu and i can't resolve that problem. I try to change the keymap to ...
Breno Amorim's user avatar
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0 answers
16 views

Most efficient way of creating a mirrored set of limbs/details?

So I'm creating some limbs on a model as seen in the image below. I'm creating the left side and then using a mirror modifier across the body. When it comes time to animate/export I apply the mirror ...
Nerevar9's user avatar
0 votes
0 answers
15 views

Strange hair-looking thing appears in object mode

I was sculpting a model and when I was done I noticed that there's something strange looking like a hair. At first, I thought it was just an edge and switched to edit mode to erase it. But it ...
tsiis's user avatar
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1 vote
0 answers
24 views

Reshaping a mesh so its perimeter matches a closed curve

I have a surface mesh (an stl file, grey region in the figure) and a curve (an obj file, orange curve in the figure) imported in Blender from Rhino. What I'm trying to do is, I want to reshape the ...
i.yildiran's user avatar
0 votes
1 answer
59 views

2 same rigs, different poses, but animation acts weird when trying to merge all into 1 rig

This may be hard to explain, but I've had this problem for quite a long time now. I have 2 rigs, and what do they have in common? They're the same exact rig, but here is where the problem lies. When I ...
TheOrcaYT's user avatar
0 votes
1 answer
24 views

the results of world_to_camera_view( ) are not correct

I want to get the 2D coordinates of some vertices and bones' head on my 3D mesh model. Here is my code related to this process. ...
555 xxw's user avatar
0 votes
0 answers
18 views

Topology Clipping in Camera View

Sorry if this looks like a duplicate but my question was not solved. I am reposting this question because it was wrongfully closed. they linked this post: Shadows along edges of mesh in 3D View and it ...
Joey N's user avatar
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2 votes
0 answers
34 views

Pinning Vertex group in cloth physics removes wrinkles

I created a bag of chips, added a cloth physics to it, and added pressure so it inflates. I had created a Vertex group at the top and bottom of the bag so I can pin it in the cloth physics properties. ...
Ogunlesi Taiwo's user avatar
0 votes
2 answers
36 views

Currently trying to turn this garment into one unified mesh but this empty is preventing that. How can I fix this?

I have this garment I've created and imported as an FBX into Blender. I am currently trying to join all of the meshes together but I also have this empty and I cannot figure out how to detach it ...
Paris Holland's user avatar
0 votes
0 answers
18 views

Fix a mishapen curved edge so that it is uniform

I created a curvy shape that ended up with really ugly geometry. When I tried cleaning it up, I ended up warping the curve in places and now I am really unclear on how I can fix it. I thought about ...
Dyb's user avatar
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