Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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15 views

How do i triangulate Ngons properly?

i´ve this mesh that is triangulated with the triangulate modifier, but it looks really ugly. What should i do in this case? Should i add more verts to avoid small angles?
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Mesh rig does not match with Clothing

i have tried to rig my model and i've seemed to fail to do so. everytime i move my rig the mesh goes all wonky. does anyone have a solution for this? i have tried joining (ctrl+J) the rig itself with ...
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Hard/blur shade lines around newly added faces

Im very much a beginner so the things ive tried are: Pushing individual vertices deeper into the head this resulted in a decrease but not a fix: Ive tried to use "Smooth Vertices" but this ...
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I have a hole in my mesh when i move the armature

i have a hole in a mesh and i trie fill holes and still nothing. this only happends when i move around the armature. it is not visible when i don't move it. i have tried to search on the internet but ...
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Help connecting armature and mesh not working

I started watching the following tutorial Blender Video it was pretty good and easy... or so I thought. For some reason, my computer loses it when it comes to making the armature connect with the mesh....
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Remesh destroys separation between fingers

I would like to do a final Remesh for my model after sculpting out the hands but using Remesh even with a Voxel size as small as 0.005 merges the gaps between the fingers. How can I avoid this? Hand ...
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How to flip all the normals properly on this model? [duplicate]

this is my first time here on StackExchange. I'm pretty new to Blender but I have successfully created some simplistic models so far. So I just modeled a roof rack made for Euro Truck Simulator 2. ...
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Eye white disappearing while looking up at an angle

Any Unity users here? I have this issue where the white part of the eye partially disappears while looking up at an angle while in the Unity Edit. This never happened on this model until recently. The ...
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Edit mode vertices getting dragged?

Blender 2.79: I have this problem in edit mode, when I try to move this vertice, it keeps getting dragged away for some reason. I'm trying to create a corrective shape key for this area, the mesh ...
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Filling Car Frame

I made the frame to a sports car but when I use the fill function it does not fill all of the panels properly. What would be the best way to go about filling the top and sides of my car frame? Thanks ...
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How to slim down a cuboid? [duplicate]

I would like to slim a cuboid with the base of the heart. I want to slim it down only in relation to the X and Y axes by exactly 0.4 mm. I would like the edges of the new and old hearts to be 0.4mm ...
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Smooth mesh with armature is flat after export (blender 2.83.13)

I have a problem with blender. I have a mesh created on blender and smooth that I then blindskin on maya (at that time my mesh is still smooth), then I take it back on blender (without changing ...
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Facial Features not following the mesh?

I have joined the body together, but the facial features still don't follow the mesh when testing the rig. If there is any solution, please share Thanks Link to File: https://pasteall.org/blend/...
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Weird faces after i solidify

Hi, I imported a svg into blender and wanted the extude/solidify the image. However when I tried to solidify the white part shown in the image, theres a werid mesh or face. Do anyone know how to fix ...
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Problem coloring mesh obtained from particles(Particles converted to mesh) and weight painting this mesh

hi i made hair using particles, i assigned color to these particles as well but when i convert these particles into the mesh the color is gone, i selected mesh and went to shader and assigned material ...
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Instantiating object of a certain type [duplicate]

Complete beginner to Blender here so here goes an amateur question. I am a bit confused by the syntax of Blender and why you can't just create an instance of a mesh class and assign it a name. Anyway, ...
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How to extrude the Grease Pencil draw like in sketchup?

I drew some curves with the Grease Pencil, and I want to transform it into a 3d wall. I tried researching a lot of how to do it, but i was really not able to found nothing. In the object mode, with ...
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Blender Basic Bevel is Flat - Not Curved [closed]

Basic scene with mesh cube. 4 parallel outer edges are selected to round the cube. A bevel is applied but here is no curve to the bevel. Why? And what tiny settings do I need to correct? And where ...
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How to manipulate a individual edge

How can I lower the edge indicated with red arrow to the edge indicated with the green arrow.
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I cannot pose my humanoid, even though it is rigged and parented

I have a mesh based humanoid with texture. I added and adjusted the metarig. I click body, then shift-click metarig. I right click and do parent -> Armature Deform -> With Automatic Weights. I ...
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Select object by dimension

I'm trying to select objects that meets certain criteria in this case their dimension (not the scale) but I'm unable to figure out the proper way to make it work. I have a over simplistic script which ...
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Automatic Weights in Armature only linking joints

I rigged my armature fairly normally. I'm using Rigify with the human armature. Everything is going smoothly but once I enter pose mode it shows that the armature is incorrectly rigged. This is where ...
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A shape I haven't included keeps appearing, don't know how to fix it

The issue I've been having is: this shape (the half-empty green "pyramid") wasn't meant to be there. I was using proportional editing to lower pieces of land (grid object) to make it look ...
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How can I change locations of left bones to be as right bones?

I want to change the directions of the axis of the bones on the left side to the bones on the right side?
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How can i copy poses to other bones?

I want to copy some poses to other bones such as copy movements of the right hand to left hand? I have tried Ctrl+C and Ctrl+shift+V but don't work.
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Can blender press 1, 2, and 3 to directly enter the point, line, and surface modes respectively [duplicate]

Can blender press 1, 2, and 3 to directly enter the point, line, and surface modes, and press tab to enter only the object mode? It feels a bit troublesome to press a tab and then press 123 every time....
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removing head from character mesh using another head mesh

I have a mesh of a character body with a head. I also have another mesh with just the head (and part of the neck): I would like to "cut off" the head of the character body (bottom mesh) so ...
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How to shatter/fracture mesh

I'm doing a video game-type project and there are explosions and destruction. Until now, I had to create two meshes for the destruction : One that is entire and one that is destroyed/shattered/...
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Replace Mesh into Spot Light

can I turn meshes into light object? Like 10 cones into 10 spot lights I use SketchUp as my main modelling software & cycles as my main renderer. The idea are... I place a cone (mesh) on every ...
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2answers
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Blender-Python: Select and iterate vertices after each other from left to rigth, top to bottom

I want to build a blender python loop around all my vertices of one plane which is subdivided and so has many vertices. It should select one vertice (do something else with it which is not the ...
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1answer
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How do I fix mirror errors for <->Mirror Shape Key, without splitting and mirroring?

X vertices mirrored X failed This usually happens if there's a mesh fix needed that takes away vertex or vertex is replaced or added. Is there a way to recalibrate the mesh without having to split the ...
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1answer
58 views

Bake mesh not clickable

I'm trying to make a fountain and I have finished the fluid baking...Now I want to bake the mesh it doesn't allow me to bake it. I have to bake it in the domain
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When I try to dissolve a border with B while insetting, nothing happens [duplicate]

I'm doing blender gurus tutorial and in his tutorial, he says to click b during an inset in order to dissolve a border, but when I click b nothing happens can anyone help with this?
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How do i destroy a specific boundary when inseting [duplicate]

I'm following Blender Gurus tutorial where he instructs to click B during an Inset in order to dissolve a border, but when I click B nothing happens.
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1answer
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Get angle of a face relative to object origin?

So, I was hoping there was a way to get very specific information but I seem unable to find it. I'm planning on assembling various parts of an object (a tree) generated in Blender using code. To ...
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How do I get the triangle count in Blender the same as the ones in my FBX file?

I am trying to make a game skin to enter a competition. But the maximum triangle count is 9400, and I have 8782 in my model. The problem is, when I export it to an FBX file, it turns into 5 million ...
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Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
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Scaling Edge Loop edges uniformily

New blender user here working on a sword tutorial and I'm stuck trying to scale this handle. I created an edge loop on the top of the handle, however when I try to scale the edge loop down, the scale ...
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1answer
85 views

Is there any difference in mesh generated by Bool Tool addon vs default Boolean modifier?

Let's imaging that I have two meshes and I want union/diff/intersect them. Probably the default way to do that is to apply a Boolean modifier. The other way is to use the Bool Tool addon. Will these ...
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Dynamic Hair not colliding with mesh

I have been working on simulating hair and cloth on this model. The Headscarf in the image is a cloth with collision physics and works perfectly. The hair have dynamics enabled but they pass through ...
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1answer
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It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
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1answer
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Mesh wont move with rig

This is my first time trying to rig an avatar, but the end results are that my mesh wont move with my rig like they are still sep. entities even after parenting. I've followed several video tutorials ...
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1answer
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Joined Object to Mesh Separates when Moved

So for this mesh, I decided to add a little rose to the shirt. The rose is made from grease pencil and turned into a mesh. So I joined the two objects first and then added an armature modifier and ...
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1answer
32 views

Mesh object gets destroyed after move in edit mode

I have a mesh object that behaves fine when I move it in object mode. But if I go to edit mode, select all faces and move them just a bit, the mesh gets destroyed - some faces disappear. What is wrong ...
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Mesh Crumples at Elbow When Arm is Rotated

When I rotate my characters arm so that both the upper and lower arm are facing down, the mesh at the arm moves around like it is crumpled. I do not believe this is a problem with the weight paint, ...
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1answer
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How can i align the vertex to a surface?

first time writing here in stackexchange since most of the time i find the answer on other people's posts I have a mesh made of a lot of vertex, i had do manualy remove and add some vertex after the ...
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How to speed up cycles render times for animation

I'm quite new to blender and 3D in general. I made this character for an academic project. I made the materials using mostly the nodes in the shader editor. lava: object: this project is supposed ...
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1answer
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Editing shape after parenting armatures

After parenting the body with bones I tried to modify the shape and add more loop cuts in edit mode but, when I am trying to move the hand in pose mode I got this shape? so, what is the issue?
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1answer
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How do you create a simple single vertex mesh with no actual faces whatsoever?

In link How to edit Parameters for an Object after it is created?, it is suggested in one of the answers to begin a workaround by "Create(ing) a simple single vertex mesh with no actual faces ...
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Mesh from .svg won't form correctly

So when I make a mesh it will not make enough vertices around the edge and I'm left with a fragmented face. It has done this on every single .svg file I have tried.

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