I wanna make a material or animation that can do something similar to this video on multiple different points on a surface. But with different speeds and distortions.
At first I tried selecting an area of faces, create a vertex group, select a wider area of faces, create a new vertex group and repeat that a few times. Then I tried to plug in the vertex group into the vertex group field of the wireframe modifer and animate it. With all the vertex groups animated together, I was hoping to get a pulsating effect. But when I keyframe a new vertex group, the last one always gets overwritten for some reason.
I also tried to see if I could do something with the mapping node in the video below, but can't get anything that I'm imagining. https://youtu.be/5_4lNC0JXW4
Can anyone help with this?