I used an array aswell as curve modifier in blender 2.8 to create a room out of an object, applied all the modifiers (no more active modifiers now), removed all doubles and activated the smooth shading option, but there are still artifacts present when rendering.
Adding a simple UV Sphere and setting it to smooth shading, there are no artifacts present whatsoever.
Anyone know what is the diffrence?
Edit: Solved it. Simply use "shade smooth" before using the array modifier. Afterwards it will not update.