A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.
an object-oriented programming language. In Blender, it is used as a general purpose scripting language and to create add-ons to extend Blender's functionality.
a ray tracing render engine that can be used to achieve photo realistic results in Blender. It was introduced officially in 2.61. Use this tag for any Cycles related posts.
The action of turning a scene into an end product such as an image or movie. If your question is specific to one render engine, please use its respective tag (cycles, blender-internal, etc).
for questions or issues pertaining to animation and Blender's animation system.
a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.
Questions relating to Blenders texturing tools and texturing techniques.
Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.
Questions concerning scripting in Blender using the Python programming language. Also use this tag for questions about scripting in OSL (Open Shading Language).
the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D …
automatic operations that affect an object in a non-destructive way.
the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions abou…
The Blender Game Engine (BGE) allows you to create interactive 3D applications, game prototypes and simulations.
used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.
Questions related to any kind of object. (mesh, text, curve, etc.)
only for questions related to the render engine; don't use it for questions about Blender's internal code or Python API. Blender Internal (also known as Blender Render, Blende…
where the user interacts with most 3D elements of the scene.
Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.
a system of bones used for animating or deforming a mesh.
Questions pertaining to Blender's user interface, such as theming, scripting and operating the interface.
Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in …
the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
a python script or plugin created to expand Blender's functionality. There are many add-ons in the official builds of Blender, and with every new version comes new add-ons.
an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
Questions pertaining to the usage of Blender's editing tools and methods
Questions pertaining to Blender's internal physics or the Game Engine physics.
an object that is expressed in terms of mathematical functions, rather than as a series of points such as vertices. Use this tag for any questions pertaining to the "Curve" Object type in b…
blender's NLEs (non-linear editing system). The VSE is a timeline-based video editor in blender.
Questions pertaining to Blenders internal image compositor. The compositor is used for manipulating the final result after rendering.
Questions about light, lamps, lighting and lighting issues.
Questions involving import-compatibility with other graphics software. Importing involves converting an external file type into a Blender file, for the purpose of editing or otherwise manipulating tha…
Questions about any workflow in Blender, or just ways to go about doing something.
the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
Transforms modify the scale, translation, rotation, and shear of a mesh or object
a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders …