Unanswered Questions

15,492 questions with no upvoted or accepted answers
32
votes
1answer
1k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
13
votes
4answers
844 views

Text objects look slightly differently in viewport and game engine

I have text objects in my scene that I'd like to use in the HUD for a game. When they exist as text objects, I get a different result in a viewport and in game engine once I start playing the game. I ...
13
votes
0answers
536 views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
12
votes
0answers
352 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
12
votes
1answer
1k views

How can I remove a linked library with Python?

Load and add linked object I'm working on an add-on. The purpose is to link and un-link groups from another blend file. Thanks to stack exchange and the Blender documentation this works pretty well. ...
11
votes
2answers
853 views

Why do similar UV islands rotate differently when unwrapped?

I have a simple model that is symmetrical on the Y axis. When I unwrap it, with the entire model selected the two identical sides do not share the same rotation: If I de-select the middle UV island (...
10
votes
0answers
2k views

How to create macro/record actions while modeling

I'd like to record my actions and create a macro. I've tried allready two things: 1) copying actions from Info panel and pasting them to text aditor. Then adding the lines: ...
10
votes
2answers
857 views

Particles as smoke

I'm trying to perform a simulation of an object moving through a cloud of smoke. Ideally I'd achieve an effect like the ones in this video. The problem is that when you set particles to have smoke->...
9
votes
0answers
105 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
9
votes
1answer
998 views

Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
9
votes
1answer
1k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
9
votes
1answer
519 views

Multiple character instances with BlenRig workflow?

I'm working on a project that requires using many instances of the same character and rig in a scene, which I've created using BlenRig 5 (working great). How do I go about instancing the character ...
8
votes
0answers
197 views

How does anti-aliasing work in cycles?

As far as I understand, cycles anti-aliasing in cycles (per default), works by sampling around a specific arc/vector determined by the camera position/rotation. This explanation and my experience ...
8
votes
0answers
110 views

how to configure facility wide configuration files

We'd like to integrate Blender into our pipeline. With other software packages, we usually have cascading configurations: facility (eg configuring temp folders and common plugins) project (eg project ...
8
votes
1answer
407 views

Fluid Domain disappears in cycles viewport render

I'm experiencing this weird behavior with a fluid domain. It looks like something is occluding the object whilst there's nothing else in the scene. Even if I apply the FluidSim modifier, I still ...

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