Unanswered Questions

18,076 questions with no upvoted or accepted answers
33
votes
1answer
2k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
15
votes
0answers
679 views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
14
votes
1answer
1k views

How can I remove a linked library with Python?

Load and add linked object I'm working on an add-on. The purpose is to link and un-link groups from another blend file. Thanks to stack exchange and the Blender documentation this works pretty well. ...
13
votes
0answers
395 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
12
votes
0answers
291 views

How does anti-aliasing work in cycles?

As far as I understand, cycles anti-aliasing in cycles (per default), works by sampling around a specific arc/vector determined by the camera position/rotation. This explanation and my experience ...
10
votes
0answers
126 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
10
votes
1answer
1k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
9
votes
1answer
584 views

Multiple character instances with BlenRig workflow?

I'm working on a project that requires using many instances of the same character and rig in a scene, which I've created using BlenRig 5 (working great). How do I go about instancing the character ...
8
votes
0answers
128 views

how to configure facility wide configuration files

We'd like to integrate Blender into our pipeline. With other software packages, we usually have cascading configurations: facility (eg configuring temp folders and common plugins) project (eg project ...
8
votes
1answer
438 views

Fluid Domain disappears in cycles viewport render

I'm experiencing this weird behavior with a fluid domain. It looks like something is occluding the object whilst there's nothing else in the scene. Even if I apply the FluidSim modifier, I still ...
8
votes
3answers
2k views

How to bake high to low poly normals for multiple objects on one normal map?

Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to ...
8
votes
0answers
740 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
8
votes
1answer
271 views

What do different execution contexts mean?

The documentation says that I can invoke an operator with a different execution context, either invoking or executing it. What I know is that invoke will most often ...
7
votes
0answers
245 views

How to get Blender 2.80 to render through an ssh connection? [Minimal working example provided]

I am using Blender 2.80 on my local machine and the machines I am connecting to via ssh. My local machine is Ubuntu 18.04. I hope to use Blender to programmatically generate images as part of my code ...
7
votes
0answers
110 views

How do you avoid dependency cycle between two soft bodies?

How do you setup two softbodies with collisions without getting a dependency cycle ? A depends on B through Softbody Collision B depends on A through Softbody Collision Those two objects interact ...

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