Unanswered Questions

32,021 questions with no upvoted or accepted answers
45 votes
1 answer
2k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
25 votes
0 answers
1k views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
20 votes
0 answers
851 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
16 votes
1 answer
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
13 votes
0 answers
451 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
13 votes
2 answers
2k views

Linking object data without changing rotation?

I have multiple objects that I would like to all use the same mesh but maintain their individual rotation positions. As it is, when I link their object data, all the objects rotate to the same ...
12 votes
1 answer
515 views

Creating a painterly effect using Geo Nodes

In short, I want to give a painterly look to my objects. A pretty big issue I've been hit with so far is how to assign the instanced objects to essentially show the material of the object they're on ...
12 votes
0 answers
298 views

When is the depsgraph_update handler triggered? (and how does the depsgraph work? )

I've been looking at the depsgraph changes in the documentation here, but I don't know if I understood it right: the dependency graph is a sort of diagram that links data blocks to each other so that ...
11 votes
1 answer
422 views

Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
11 votes
0 answers
788 views

How to bring the context "back" after running read_homefile()?

When I run import bpy bpy.ops.wm.read_homefile() and then I replace the above with this (in the same text data block) ...
11 votes
0 answers
875 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when I try to zoom into the image to paint the details...it appears as if it was very low res... Is there any way ...
9 votes
0 answers
187 views

Floating point precision problem with transparency?

I guess this is a question of understanding, but perhaps I'm overlooking something which might solve my hassle with rendering of objects with transparency in cycles. I'm working on a project with ...
9 votes
1 answer
827 views

Change multiple custom properties simultaneously

When I ⌥ Alt LMB on a transformations property, I can change multiple the property for multiple object with once input action. The property turns blue for the duration of the operation. Is ...
9 votes
0 answers
2k views

Does a model exporter embedding materials as GLSL scripts exist?

as described in Blender Shader in OpenGL/GLSL, it is possible to export the (unoptimized) GLSL code generated by Blender for a given material. Since the viewport can use such GLSL for real-time ...
9 votes
0 answers
495 views

Save screenshot (bge) without writing to disk

This is a little odd but I need to save a screen-shot as an array (numpy array for eg) without writing to disk. The idea here is to create and then call the array once per frame in an external script ...

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