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Unanswered Questions

14,575 questions with no upvoted or accepted answers
32
votes
0answers
1k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
13
votes
0answers
492 views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
12
votes
0answers
294 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
12
votes
1answer
908 views

How can I remove a linked library with Python?

Load and add linked object I'm working on an add-on. The purpose is to link and un-link groups from another blend file. Thanks to stack exchange and the Blender documentation this works pretty well. ...
11
votes
1answer
758 views

2D morphing video images

I'm trying to morph from one video to another. I've seen some tutorial of how to morph images subdividing the plane and moving vertices, but what I really want is to morph from 2D moving images (video)...
9
votes
0answers
2k views

How to create macro/record actions while modeling

I'd like to record my actions and create a macro. I've tried allready two things: 1) copying actions from Info panel and pasting them to text aditor. Then adding the lines: ...
9
votes
1answer
997 views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
8
votes
0answers
83 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
8
votes
0answers
190 views

Blender on Windows is skipping python script. (brenda on windows)

We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
8
votes
2answers
2k views

How to bake high to low poly normals for multiple objects on one normal map?

Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to ...
8
votes
1answer
951 views

Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
8
votes
1answer
218 views

What do different execution contexts mean?

The documentation says that I can invoke an operator with a different execution context, either invoking or executing it. What I know is that invoke will most often ...
8
votes
1answer
2k views

File format changes from MPEG to .DVD

I have an issue with rendering an animation. I set the file format to mpeg but when it finishes rendering the output file that it gives me is '.dvd'. How do I solve this problem?
8
votes
1answer
445 views

Multiple character instances with BlenRig workflow?

I'm working on a project that requires using many instances of the same character and rig in a scene, which I've created using BlenRig 5 (working great). How do I go about instancing the character ...
8
votes
2answers
738 views

Particles as smoke

I'm trying to perform a simulation of an object moving through a cloud of smoke. Ideally I'd achieve an effect like the ones in this video. The problem is that when you set particles to have smoke->...

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