Unanswered Questions

24,112 questions with no upvoted or accepted answers
37
votes
1answer
2k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
16
votes
0answers
774 views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
14
votes
1answer
1k views

How can I remove a linked library with Python?

Load and add linked object I'm working on an add-on. The purpose is to link and un-link groups from another blend file. Thanks to stack exchange and the Blender documentation this works pretty well. ...
13
votes
0answers
488 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
12
votes
0answers
214 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
11
votes
1answer
1k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
9
votes
2answers
784 views

Make path move like snake in snake game

In my game I have a Nurbs curve in the XY plane. I have a rigged car, that has a follow path constraint, so that it follows this curve. I would like to make the ...
8
votes
2answers
694 views

Visible gaps in mesh when using adaptive subdiv and multiple materials

No matter what I try, I can't close a visible displacement gap between materials when I'm using Adaptive Subdivision. Enabling Auto-Smooth in the normal options fixes gaps on the corners of objects ...
8
votes
1answer
206 views

How do you avoid dependency cycle between two soft bodies?

How do you setup two softbodies with collisions without getting a dependency cycle ? A depends on B through Softbody Collision B depends on A through Softbody Collision Those two objects interact ...
8
votes
1answer
235 views

Branching and swirling mesh on a ring

I need help constructing this ring. I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than ...
8
votes
1answer
2k views

Toon Shader Cycles- Change Color of Shadows

I made a character for a mobile game in Blender, Cycles, and i used a toon material as shader. Now, for each toon material i create, i used an 'Image Texture' as a color gradient. I like the result, ...
8
votes
0answers
241 views

Problem with sculpting, using graphics monitor

So I have this graphics drawing monitor Huion Kamvas, that I'm trying to use with the blender sculpting, and I am getting this weird issue. Whenever I try to put the first stroke on my object, ...
8
votes
1answer
1k views

Apply force along normals of cloth mesh

I'm trying to simulate an inflatable mesh by applying a force field to a cloth. As air pressure always acts perpendicular to a surface it might be a close enough approximation when pushing all ...
8
votes
1answer
274 views

Why can't I smash these 2 fractured objects together?

I have 2 objects that have been fractured, but for some reason I can't apply keyframes. I tried testing animating a cube to see if there were larger problems with settings but that worked fine. ...
8
votes
0answers
2k views

How does blender calculate poseBone.matrix?

How does blender calculate a poseBone.matrix through the hierarchy chain? A bone's final matrix is a transformation matrix which defines the bone in armature-space in the current pose (M1). I want to ...

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