Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Having issues making a blob-like, abstract procedural texture

I'm trying to recreate this similar to the camouflage look texture procedurally. It's just a sketch. Obviously, the handmade mistakes of my mouse aren't something I want on the texture. I thought I ...
desperrrr's user avatar
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3 votes
2 answers
290 views

Anisotropic effect doesn't work (blender 4.0)

I faced with the problem that anisotropic effect doesn't applies neither using eevee renderer, nor cycles. Could you help me? File is attached
mlichlundia's user avatar
1 vote
1 answer
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How to select geometry and remove it with slope mask?

Program: Blender 2.9.2-4.0 Geometry and mask created in Gaea I'm facing a problem, I don't understand how I can select vertices for further deletion, ONLY those in the white area? My goal, by any ...
ui3es's user avatar
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2 answers
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My plate has some parts half black and half-white when its supposed to be only white

So my plate has a white ceramic texture attached to it (color, roughness and normal map) but when I enter rendered mode (only in Cycles) there are some parts half black, I already tried checking the ...
cxrxzxnxdx's user avatar
1 vote
1 answer
37 views

How can I get rid of these wrinkles/baggy skin and lines on the model's skin?

There are some lines and wrinkles on the model's skin which only seem to appear on a randered view, and I have no idea how to get rid of them. I hope this description makes somebody understand what ...
Enver Revne's user avatar
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1 answer
15 views

Slope mask for texturing

I found this way for masking textures using a slope. https://blender.stackexchange.com/a/265439/105723 If it's just a basic shading it works fine Mask But I noticed it takes account of displacement ...
Víctor GV's user avatar
1 vote
2 answers
33 views

Is it possibile to change and randomize the shape of voronoi texture generated dots so the they doesn`t look so even and perfect round?

In the image you can see a simple voronoi texture generated texture. The problem I have is that I don`t want that even look und the perfect circle shapes. Does somebody has an idea if it possible to ...
falk's user avatar
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1 answer
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Use positions of geometry nodes instances in procedural shader

I have a geometry nodes sphere with several objects instanced on its surface in a spiral. I want to shade a circle on the surface of the sphere at the location of each instance. How can I get the ...
stonks3141's user avatar
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22 views

Blender file from 2018 renders no shading in Blender 4.0.2

I've opened a blender file, I made in 2018 in Blender 4.0.2. It is some 3D text. But when I render it, there are not materials and no lighting apparently. Maybe it is just transparent background. I've ...
isgoed's user avatar
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Queue Baking Multiple Materials with Multiple UVs into Multiple Textures with the Same UV

can anyone recommend how I can bake: A model with multiple UV sets That has one texture reapplied across the whole mesh by each of those UVs Baked down to a single UV, but a unique output texture ...
Rury Nelson's user avatar
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How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
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Why splitting material is breaking shading?

I can't understand, I have a character where hair's mesh have one material for haircut, eyelashes and eyebrows: I'm trying to split this material (by assigning verticies of eyebrows to a new material ...
Сергей's user avatar
1 vote
1 answer
40 views

Hatching shader that conforms to terrain elevation

Hey everyone and thank you for checking this question out :) I'm trying to come up with a stylized shader for a mountainous landscape. Basically, it's kind of like an elevation line shader, but the ...
inx's user avatar
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What settings should I use to replicate this "lava" effect using flip fluids?

https://www.youtube.com/shorts/p3OhspLdgdU I want to replicate the emission strength fading according to speed like in the video. Additionally, I am trying to figure out how to go about having the ...
yanke555's user avatar
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25 views

Cycles and Eevee faceting material in render previews?

I'm trying to render some materials but when i turn up the metal while the objects have normal information the faces of the objects facet and act as though they have flat normals? I've smooth the ...
SentinelForce's user avatar
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27 views

The material does not apply to all object polygons

I encounter this problem on some models. The material does not apply to all object polygons. When merging (Ctrl+J) this object with another, the "unregistered" polygons will be assigned to ...
solo_GRV's user avatar
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Is it possible to make mesh with dissolve shader not mask geometry behind it?

I have a dissolve shader in one of my projects, but I have a problem that when the mesh turns invisible from the shader effect, the mesh still mask some geometry behind it. Is it possible to make it ...
SCCCCC's user avatar
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Exporting .glb loose material color

I'm new in 3d modeling and Blender. I made a simple design with 2 materials, one of them is a mix of an image and a color. My problem is that when I export it, the mixed material is broken, I only see ...
Juan MP's user avatar
1 vote
1 answer
33 views

Can't See Color in Shading Viewport

When I go to the shading viewport, my objects are 2D grey (not white) even though the 'material viewport' tab is auto selected. Downloading the same Blender file, to another computer it works fine. My ...
Graeme Stewart's user avatar
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30 views

Node wrangler is stacking menus on top of each other?

Why is node wrangler stacking the menus on top of each other when it comes into the shading window. Here's a pic.
Bob's user avatar
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Bevel Node does not work in 4.0.2

The Bevel Node in Blender 4.0.2 just doesn't work and I can't figure out why. I tried it on the Default Cube in 2.83.18 and it works just fine. But in Version 4.0.2 it just doesn't work. Thanks in ...
Mungam's user avatar
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1 answer
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I want to compine these two bsdf perfectly the first one including diffuse of the orange text, the second one is for metal wear

as you can see I want to merge these too perfectly
Blenderabi's user avatar
0 votes
0 answers
29 views

Retopo shading layer issue

I'm new to sculpting and retopology and just completed the retopo of the original sculpt, however there are unusual shading layer sections that appear to almost be an additional thin layer which I'm ...
Zulfeous's user avatar
3 votes
1 answer
159 views

Plastic bottle, how to get neck exaggerated/magnified shadows, model included

I am modeling a PET bottle, and when I look at my reference, I feel like the material at the plastic neck has exaggerated/magnified shadows. Initially, I thought it must be because the plastic is ...
N03's user avatar
  • 149
1 vote
0 answers
17 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
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1 vote
0 answers
29 views

how to render hair flat 2d style

I have found an addon (https://github.com/sentharn/encode-normals) that bakes the normals to vertex color map and that can be used in shader node editor to make hair strands appear flat basically ...
Michael Lebedev's user avatar
1 vote
0 answers
43 views

Geometry nodes Directional Map from curves

I'm trying to make a directional map out of curves based on their direction. I thought of using the curve tangent node, but the result is not quite the same and the baked result doesn't work as ...
Alex's user avatar
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0 votes
2 answers
33 views

Rectangular to cylindrical coordinates with volume material

I'm trying to create a volume material which consists of several rings that pulse outwards. I have a solution with a cylinder. It consists of a wave texture of rings along the x axis, where the phase ...
Erik's user avatar
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0 answers
21 views

My text looks metallic and reflective on Material preview mode, but not on render view mode [duplicate]

So I'm trying to make a simple animation for the "Avengers" text logo. I'm trying to make the border of the letters metallic and silvery and the center of the letters Red. In Material view ...
Yonatan Vizel's user avatar
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0 answers
19 views

show object in specific area of other object

I'm trying to get a specific result like one object should be only visible in front of other object or in area of that other object I want to show that first object with image texture should be only ...
Mr simulation's user avatar
2 votes
2 answers
200 views

Shader Node Color Ramp POS gradient depending on axid?

I would like to achieve this in the Shader node editor : I go with a wave texture and a color ramp nodes. In the color ramp node, I can adjust the POS of the gradient but this change the thickness of ...
FlogFR's user avatar
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0 votes
1 answer
36 views

how to make a texture that reflect the change of a mesh in a shapekey

I would like to make a texture that could reflect that change of every vertex of the mesh making red values = X-axis, Green values = Y-axis, blue values = Z-axis so the changes only will be when ...
Animepro266's user avatar
0 votes
0 answers
23 views

I have Nishita Sky Texture in my scene, but is not working properly

I have a problem with Nishita. It seems to work fine on my viewport, but when I try it on sneak peek (Verge3D) the scene is completely back. I notice that if I use a HDRi's it works fine, it seems to ...
Nock's user avatar
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0 votes
0 answers
17 views

Is it better to have one large VDB or a bunch of small ones?

While making a cloudscape I was wondering which would be the better way to go about it. Is better to have 1 large VDB with a bunch of dense spots for clouds but mostly empty space, or an individual ...
Hank The Tank's user avatar
0 votes
1 answer
34 views

Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot

Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot.
Pyae's user avatar
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3 votes
1 answer
62 views

Why is my image sequence material node only uploading one image, even with properly named files?

This is my first time asking a question here, so if there is any more information that you need from me please tell me. If it matters as it pertains to this question, I use Blender on a 2023 iMac with ...
Danyelle's user avatar
2 votes
1 answer
57 views

It is possible to create a texture that records the vertex movement of a shape key?

Good afternoon I want to know if I can create a texture that shows the vertex movements of a specific shape key in my model. Red channel movements of vertex in X axis Green Channel movements of vertex ...
souleater's user avatar
3 votes
1 answer
217 views

Why are wave and checker pattern misaligned

I am trying to overlap a wave pattern (for bump/height) and align it with a checkered pattern. I have divided the wave UV's by PI, which should bring it into phase with the checker texture, but as can ...
JeanMarc's user avatar
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0 votes
0 answers
28 views

How could I shade a pixelated texture?

okay so you know in minecraft when you turn of smooth lighting and every block gets shaded a color each? I'm trying to do something similar with shader nodes. This is as close as I've been able to ...
Madeline's user avatar
3 votes
2 answers
442 views

How do I emit light from within an object using a point light (Chinese Lantern)

I scaled up an Icosphere and want to create the effect of a very big Chinese lantern, but irrespective of the material. I can't seem to get the light to emit from within the object. It just keeps ...
anitahanns's user avatar
0 votes
0 answers
21 views

What is "AoMeGl" texture used for?

I found some models that along with the standard color texture has a "AoMeGl" texture. My guess is that each color channel is used for different things, but I'm not sure what as I'm not very ...
SCCCCC's user avatar
  • 27
3 votes
1 answer
85 views

Shade smooth not uniform problem

the shade smooth isn't uniform i mean that isn't the same on all parts the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
Letz Pro's user avatar
  • 129
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0 answers
150 views

Is there a way to open a blender file from 4.0 into 3.4?

I am trying to open a file I made in Blender 4.0 into version 3.4. I find the shaders tab easier to understand but it won't let me open the file in 3.4. When I go into the open file, it just closes ...
BigBoy's user avatar
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0 answers
12 views

How to darken an object face in a node group and make this optional

I am currently working on some virtual remotes for my home automation system. This will involve images of remote buttons before and after pressing. To make it clear, I would like the face of the ...
stain's user avatar
  • 153
7 votes
1 answer
377 views

Make a projected image from the camera follow the object orthographically

I have an object, and I would like to project an image onto it within its material, using the camera view. I want the projected image to remain centered on the object even when I move either the ...
Valentin LARRAS's user avatar
0 votes
0 answers
14 views

How do I make the texture paint value match the colour ramp values

I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
sleepy's user avatar
  • 63
0 votes
0 answers
31 views

Regular outline but for a transparent material

I am trying to have my mesh with an Outline but at the same time being transparent inside. The outline has to be only on the parts that would be viewable as if the mash was not transparent (I don't ...
emablender's user avatar
0 votes
1 answer
33 views

Implementing Raymarching via Shader Nodes

Recently I've been doing a experiment on implementing raymarching in Blender's shader editor. The result is way out of my expectation. A strange moiré-pattern-like noise artifact is being generated. I ...
Kolaa's user avatar
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0 votes
0 answers
37 views

Is there a way to lock Shader node In blender?

After completing the work, to customize all the nodes, we use the Tab key. Now, I'm wondering how to lock or restrict access to this shader. In other words, I want to ensure that other users can't see ...
Alireza Taherpour's user avatar
0 votes
0 answers
54 views

How to change the color of the material depending on the camera view angle?

The wings of an insect produces a rainbow of colors at certain viewing angle. How do we replicate this kind of effect in a game character? I know how to bring that effect within blender but if I want ...
RameshRaju's user avatar

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