Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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10 views

How to assign a material to all strokes of a layer?

I'm trying to assign a material to all strokes in a particular gpencil layer. I add the grease pencil object as: ...
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How can I export models along with its materials in order to sell them? [duplicate]

I have a doubt that I'm killing myself. Well, in Blender 2.81 I'm creating 3D models for asset stores, unreal market etc. When I try to export my models, all the materials created in the blender ...
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Black artifacts appearing on smooth shaded mesh at extreme angles [Cycles 2.8]

Black marks appear on my mesh at extreme angles, even on rendered view. Smooth shading is on and so is Auto Smooth at just over 31°. Will this appear in the final render? How could I avoid this? Or is ...
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Fill in object with procedural shader, like vessels in human body [duplicate]

I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation. For example, if I have a model of a hand, I want to fill with vessels inside ...
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1answer
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how can i add emission (glow light) on logo

I am a new in blender and I have made this mobile device that have blue texture. And logo above it.But i cannot figure out that how to add light glow (emission) on logo.. Please guyz help me, this is ...
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1answer
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Giving smoke no shadow

I've been trying to use smoke as a way to show simple steam for some hot coffee, generally looks good except the steam has a huge shadow, not something I really see in real life, so I'm trying to ...
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1answer
28 views

How to set fire render colors to be the same as the fire viewport preview?

I am modeling a candle in Blender, and I want the flame to have the same shading look as it does in rendered view. This is in the viewport (wireframe): This is rendered: See how there is a slight ...
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Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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Is there a way to edit unassigned materials in the shader editor? [duplicate]

I have a material, that is not assigned to any object. I use it as a material override in a pass (View Layer) only. Do someone knows a way to edit (see) materials in the shader editor, that are not ...
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1answer
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Images as emitters constantly come out dull. White emission not actually white. What am I doing wrong?

I have been using Blender for a while but keep hitting this problem that I don't understand. First of all, I don't understand why I white emission shader set to pure white is not actually white ...
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How to create an enamelled cast iron shader in Blender?

I am trying to create a round cocotte as in the image below. This cocotte is enamelled cast iron. And my question is about how to recreate the enamelled cast iron in blender. Traditional ...
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Problem with particle object with changing colors depending on location or age, but particle generator doesn't change

I'm trying to use the color ramp to change the particle colors over time, but i realize that even if the object I assigned as a particle changes its color the particle has a fixed gradient that is not ...
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1answer
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How does the fac on Mix Shader work?

So if I plug in a black and white image to the fac of the mix shader node, what is happening? What's the difference between when A and B is connected to each socket and when A and B is switched to the ...
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2answers
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How do I get this bright colored yet plastic like reflective material

I have this object I want to make but when I try to mimic this texture with a shader in cycles , it just looks darker, no shine or reflectiveness, and does not have the same kind of almost plastic ...
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Cycles: Switch shader node in viewport vs. render

When I'm working on my object, I want to see it fully rendered. When I render it, it needs to be almost zero alpha (fully transparent). Can I tell in a shader whether I'm rendering or in viewport?
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Weight Paint to Vertex Color OR as Shader input

Is there a way to use weight paint to influence vertex color or to use it as a attribute value for a shader?
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On the viewport shading, how do I put texture? (blender 2.8) [duplicate]

I'm trying to add texture to this barrel. I'm following a brackeys tutorial, and it
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26 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
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The secret behind Super Smash Bros Ultimate artworks renders? [closed]

Ever since i've started practicing blender, learning about textures, modeling, rigging... all this stuff.. I've found myself completely clueless about how achieving renders that could ever match smash ...
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2answers
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AO node black artifacts

There are black tris all over the mesh with the Ambuient Occlusion node connected. Changing distance or samples does not help. The subsurface modifier reduces black tris a litte but they are still ...
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1answer
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How to make phosphorescent material

I was wondering if it's possible to make a phosphorescent material that stores the light-energy. I don't mean like fluorescent just by putting a emmision shader. I mean if light shines on it and ...
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Any idea of how to achieve this material?

Lately I've been taking some references from the Pokemon TCG and I want to achieve this kind of scratchy/dry skin of Gyarados. I tryed with some musgrave + voronoi + noise but my pc cant handle it. ...
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1answer
29 views

How to create a nice ceramic shader? [duplicate]

How can I make ceramic material like this?
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Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
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1answer
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Cannot get shadows working with shader graph nodes

I have a custom shader that is basicly just rendering a object with vertex colors. I am trying to get shadows working by using LightPath node, but everything renders black when I apply that node. ...
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How to create a velvet fabric material

I have been looking at this painting for a while trying to recreate the red fabric material on his hat and poncho (not sure what the name is, but it looks like a poncho) from what i can tell it is ...
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1answer
27 views

Dark Emission when using MixRGB with Colour and Image

I am trying to overlay an image over an object so that the background colour does not change, but the image is overlayed on top. My Image was created on Inkscape and exported with no transparency so I ...
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problem when using multiple mixRGB nodes fed into base color of principled BSDF

I'm having a problem using the combined (mixed) outputs from multiple mix RGB nodes as an input to the base color of Principled BSDF shader. (Eevee/Cycles alike) When I route the color output from ...
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2.81 Smooth shading not working with normal map

I am just testing this out with a regular UV sphere and a noise texture. I'm seeing hard cornered of the mesh (like flat shading)what am I doing wrong? .
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Problem with shaders making hair on blender 2.81

im having problems trying to set the nodes and maps of a test hair im doing...i have some time working with blender and always focused on the metalness workflow.. only working with the base color, ...
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how can I use images as transparent textures/ removing artefacts? [duplicate]

I have attached a photo of a black background with a leaf on top, I was wondering how to get rid of a few artefacts that are quite big? I have tried attaching the alpha to the principled shader also, ...
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Why cant I zoom in [duplicate]

I can not zoom in at all in the shading workspace when I scroll my scroll wheel nothing happens. The whole Blender window is stuck but I can still select things and go into edit mode I don't know why....
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1answer
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What is wrong with my cursor in the shading work space

There is something wrong with my cursor in the shading workspace it is a white hole and I can't select anything it only selects things when you hold the right-click button on your mouse and I don't ...
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Blender Object Glowing in Dark with no Emission Shader?

For some reason an object in my scene glows in the dark no matter what I do (including removing all its materials) any suggestions? [EDIT] Here's what happens when the materials are removed:
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1answer
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My glass material isn't transparent in Eevee

When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque. See for instance the ...
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1answer
36 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
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Transparent Shader causes glitchy results with UV map in Alpha Blend

I made a mech of which I want only the cockpit window to be transparent. I UV mapped the thing and I made a transparent texture image where everything is white except the cockpit window UVs. A ...
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My render doesn't look like my shading tab

I want to render this scene (white walls, white reflective floor, wooden table, HDRI background) but it doesn't want to render like I made it. Can anyone help please?
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0answers
29 views

Feathering a shader at the edges of the seams

I am trying to make a dark rim around the uv-seams of a mesh i.e. making the seams of a cusion a little darker. Is there a way in Blender to use the uv layout and blur it a little to use it as a mask ...
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1answer
40 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
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Applying Digital Make up - vertex paint workflow

How does one apply "digital makeup" to a model? I have a model that I've sculpted, and I have created a material using vertex colors as layers, but I'm unsure of how to do make up on top, what ...
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ShaderCustomNodeGroup lighting calculations

I want to know if its possible to write a ShaderCustomNodeGroup that can do lighting calculations. Until now, I have been using subclasses of ShaderCustomNodeGroup to perform some basic numerical/...
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1answer
15 views

Making masks with shading nodes that accounts camera ray

I have a problem that I want to solve if possible. I have 2 objects (Boxes), Obj2 is above Obj1 (almost touching each other on Obj1's Z+ face). I want to draw Obj2 only in where Obj1 is visible to ...
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1answer
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Blender Materials (Shader) into Unity [duplicate]

I would like to have that Materials in unity as well, but they are grayed out in there, what should I do?
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1answer
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How to properly apply all this image textures? Cycles

Even though I do feel like this may be a duplicate I am unsure on few on how to use them. I downloaded a fbx from online, a free one which came with textures but I am unaware on how to use it ...
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2answers
47 views

How to make glass clear at overlapping point

Is there a way that I can make the overlapping points of these three glass objects clear, or would there be a way that I can control the colors of the overlapping points? I don't want to change the ...
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1answer
36 views

How do I get gloss/matte control through an image texture?

First ever material I'm trying to make and can't find what I need online. I created a black and white specular map, and a normal map in photoshop.I found out how to invert the normal using the invert ...
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How to get the same preview viewport smoke in Eevee render?

I don't like the rendered smoke with volumetrics.The preview smoke is good enough.Is there a way that the smoke is rendered out the same as it was in the preview(solid shading mode) I want the same ...
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1answer
26 views

Reflection of a light object in Cycles

i'm trying to recreate the same lightning condition from that shot (see screenshot), but i'm having troubles to give a little reflection to the light object (ceiling). Any tips on how to achieve this ...
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1answer
9 views

Vertex Group affected by noise generated in shader?

Is it possible to have a Noise input in a shader than could modify a vertex group attribute for generating particles in that place??