Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How do I make a stylized cartoon shader for my bark and leaf models in cycles engine?

I added my own texture, and it looks horrible trying to create a realistic branch is "WAY" too much memory, so I'm going for a low budget look inspired by legend of Zelda breath of the wild. ...
Stephen's user avatar
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1 answer
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How to import blender object with shaders into javascript project? [duplicate]

Have really cool-looking soap bubble in Blender, would like to use it in javascript project, but when I import it to javascript it's just gray ball. Is it possible to export glsl code that would be ...
Jan's user avatar
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Hair texture looks different in Render Preview than Material Preview in Cycle [duplicate]

This texture based hair, looks different in render preview than in material preview in cycle. I would like the final rendering to look the same as in the material preview. I have tried different ...
mar567's user avatar
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1 vote
1 answer
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Whenever I select anything it just shows the shader thing at the bottom of the screen

Whenever I select anything it just shows the shader thing at the bottom of the screen. I am in object mode in layout and I can't do anything or move anything! not sure what to do. Here is the scene I ...
VikingAshby's user avatar
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1 answer
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Best way to fix this bad shading after applying boolean?

I applied a boolean on a cylinder to try and make a screw and got this weird shading. First I tried deleting all the faces on the ngon and adding helper edges on the inner hexagon and filling it all ...
Rob's user avatar
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Complementary Colors using the Color wheel

In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180). Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
David Schulz's user avatar
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GN writes an attribute that intervenes in the normal direction and provides it to the shader,

I want to use gn to achieve the effect like Susan's below. How can I use gn to create an attribute that interferes with the normal direction and pass it into the shader? thank you very much
capozio's user avatar
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Shading issues when exporting

My model looks fine in Blender and there are no problems, however when I export it (to the Substance Painter for instance) there are artifacts all over the surface. It could be the issue with ...
Woof's user avatar
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How can I independently adjust alpha clip with duplicate textures?

I have an imported object with 2 .png textures. Under material>settings I can adjust the clip threshold and one texture will gradually appear over the other. If I duplicate the object, I cannot do ...
Trace Taylor's user avatar
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7 views

exporting textures to godot and getting the file texture out of blender [duplicate]

I was playing around with textures for the first time and tried to export whole model with textures to Godot, all of my textures are non existent so I researched some ground and it seems I need folder ...
Stefan's user avatar
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What is the simplest way to achieve viewport-like shading in python?

My final goal is to make a script that can render a collection of meshes, one at a time, from various angles. This problem has been discussed multiple times, such as Blender script import model and ...
Paul92's user avatar
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Procedural Textures with a Gradient and Constant Colors

I am trying to create a procedural material with the musgrave node that is very dense (black) on the bottom of my plane and then fades into white. However, using the gradient node I can only create a ...
tskn's user avatar
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2 answers
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Shade auto smooth not working, turning objects black

I'm a beginner and I'm trying the Polygon runway tutorial with a cafe. After I finished the modeling when I clicked to auto shade smooth at angle 180 some objects turned black. Also if I change the ...
Alesia 's user avatar
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PBR texture showing fine in Shading Viewport but then as black in the render

I have imported these OBJ and FBX files into a New > General blend file(3.4.1). I gave them their PBR textures and they show black in render but not in Shading Viewport. Shading Viewport, Material &...
Spencer Hooe's user avatar
2 votes
2 answers
210 views

How to achieve Geospatial Voronoi pattern?

I would like to achieve a voronoi pattern like this: What I want to do is place a curve and control the size of the voronoi cells using proximity. Since there is no way to control the size of the ...
The Kalaakaar's user avatar
2 votes
1 answer
57 views

Pixel Lighting Shader

I'm making a material that is meant to pixelate only the lighting on an object while leaving the texture and geometry intact. I'm currently having a problem where, when I plug in the node groups to ...
Squiggle's user avatar
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UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
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How to export 3d model while preserving materials? [duplicate]

I want to export a 3d model to different file formats (.fbx, .obj, .stl, .dae) yet I when I import them again in blender the materials are different. Glass BSDF gets turned into Prncipled BSDF and ...
Alex Dan's user avatar
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How to apply custom graph to image?

In shader editor, I want to add a specific value to a specific color value of an image. For example, you have a BW image and the BW value at pixel (x/y) is 0.5 and WHEN the value is 0.5, I want to add ...
Knampf's user avatar
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Light Projection mapping on Cycles

I'm making a 3d projection mapping on a building but first wanted to visualize how would the projection look like on blender and decided to give it a try with spot light projecting my animation on to ...
getitundone's user avatar
1 vote
1 answer
27 views

How do I put a face on top of this halftone shader?

As the title says, I've been trying to put a simple black line on this half-tone shader using mix shader, mix, diffuse, etc. I've been using blender for a few months so I'm at a loss. Linked is what I ...
stormjara's user avatar
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Mesh displacement and normal map artifacts in Eevee

In my project, I'm using Geometry Nodes to displace a mesh and then, in a shader, adding additional texture via a combo of Noise Texture, various mapping nodes and then Bump. I'm seeing all sorts of ...
Mantissa's user avatar
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0 answers
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Assign material to face hotkey doesnt work

How to make make a hotkey for "Assign" button? (Edit mesh mode)It is under all material slots in properties\material properties\Assign. What a button does - it applies selected material slot ...
Umbrella Trick's user avatar
4 votes
1 answer
141 views

why is my project from view distorted?

Looks like a total beginner question and i apologize for being a shader beginner... but i thought, if i do a project from view, i would get a non distorted result, but i didn't get it. Why is that and ...
Chris's user avatar
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Denoising makes fabric texture smooth [duplicate]

I am tying to render out a gift box with a canvas/fabric texture. Renders with Denoise turned off appear fine, albeit with plenty of noise... whilst rendering with denoise turned on will correct the ...
Celer Studios's user avatar
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Im trying to turn this black hole project to a obj with texture. But when i do it just has the circle and squares not what i have view port shading [duplicate]

I'm trying add my black hole to element 3d but the textures are not carrying over when I make it an obj
Thirst God's user avatar
-1 votes
0 answers
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Blender Export Confusings Transparency [duplicate]

I'm facing an issue where I'm trying to create a "holo-projector" that shines light from the bottom up (pictures to follow). However, when exporting, the transparency of the model doesn't ...
EinfachKvn's user avatar
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I have a question about the power node

when connected like this, I understand that based on the origin, negative and positive values are assigned. I connected the power node like that and set the exponent value to 5. I got this result. ...
loejua2332's user avatar
1 vote
1 answer
36 views

How can I reduce the intensity of metallic/specular/roughness materials?

I have 3d models from an external source that have metallic, specular, and roughness maps included. I've applied them all, and here's what I get: They're applied properly, but the metal textures are ...
Jack Harris's user avatar
3 votes
1 answer
44 views

Preventing Blender from automatically changing Texture Color Space: A Design Flaw?

I've just discovered that Blender automatically changes the Color Space for newly loaded or replaced textures. For example, I wanted to replace a Normal Map with another one and realized way too late ...
Kunemann's user avatar
3 votes
1 answer
243 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
1 vote
1 answer
26 views

Blender Refraction BSDF not working

I am trying to use a Refraction Shader for one of my projects. However, the object I am attempting to use a Refraction BSDF with is showing up as it would with no material applied. Steps to recreate: ...
Swap's user avatar
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0 answers
28 views

shade auto-smooth ceates holes in mesh

when I shade my object auto smooth I get holes along the edges, shade smooth does not create this problem but an edge-split with auto smooth does. The normals are facing the correct way and there is ...
Indus's user avatar
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0 votes
1 answer
20 views

How to make an object in the animation influencing visibility of another object

This is my first post and I was searching for my answer on the forum but could not come up with a solution. I have an animation where I show how the biopsy probe penetrates the brain to reach a tumor ...
CharlesW's user avatar
0 votes
1 answer
25 views

Pre-displacement normals

The "Geometry" shader node provides normal information for the geometry being shaded. This can be useful, for example, to mix a snow shader with a rock shader depending on how "flat&...
John's user avatar
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0 answers
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How do i render black light effects on the object?

No matter what I tried to make the object render for the black light it just goes wrong. Like if you want the object to glow florescent under the ultraviolet light, not the shadows or the darker shade ...
phillip borders's user avatar
5 votes
1 answer
165 views

How to achieve this shader parallax effect on any shaped object?

This current example is made from a composited scene. I want to try to replicate this in shader nodes, what's a shader vector mapping system to get this effect?
Andy drew's user avatar
2 votes
2 answers
225 views

Use shader's texture in displacement modifier

Is this possible? In my shader in cycles, I have a noise texture hooked up to a displacement node. In Eevee, I would use displacements by using the displacement modifier. There, it lets me select a ...
reign's user avatar
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0 answers
17 views

Shading Problems with model [duplicate]

For some reason, my model doesn't shade properly. Why is this happening.
Alasdair Bird's user avatar
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0 answers
23 views

Why is my glass object purple in Viewport Shading mode?

I created 3 framed artworks with a glass object. The images behind the glass object is not the problem, they are connected. It's the glass object in front of the 'artworks' that come up as purple/...
stephan rheeder's user avatar
-1 votes
1 answer
67 views

Ctrl+Shift+T not working in shading tab

I am trying to follow a youtuber's tutorial on how to add textures to the asset folder, but only get the directory window which is shown on the left. I did it once, but something went wrong (basically ...
Richie's user avatar
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0 votes
2 answers
54 views

Material shading nodes: Different shaders for flat vs. curved faces

I have a cylinder and I want the curved outside to have one simple diffuse shader, and the two flat sides to have a different diffuse shader. How would I do that? I was stuck on believing that this is ...
RichardM90's user avatar
0 votes
1 answer
21 views

Rotate Texture Based on Normal

Currently, I'm seeking a technique to adjust the rotation of a wave texture connected to a normal input. However, my attempt to rotate it using a mapping node results in the wave texture merely ...
Dickhead_Jones's user avatar
0 votes
1 answer
23 views

How to collect the normal vectors and the vector of another object at one point to evaluate Dot product?

It is necessary to collect the normal vectors and the position vector of the third-party object at one point and perform the operation Dot product. How can I do that?
White Raven's user avatar
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1 vote
1 answer
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how to rotate the normal map so that it always looks at one of the axes on the controller object?

Like this. It should work like this in the end.
White Raven's user avatar
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0 votes
1 answer
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Illustrator type shader?

How do I make this shader (illustrator type artstyle but 3D) HOW DO I IMPROVE THE SHADOW? MAKE IT COMPLETELY SMOOTH AND CRISP LIKE AN ILLUSTRATION?
NewBlenderer's user avatar
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0 answers
25 views

How to achieve a silhouette mask in the shader editor?

I'd like to take the silhouette of my object and use it as a mask in the shader editor. Meaning I need a white gradient going inwards from the silhouette my object. All ways I have found online use ...
Poppi's user avatar
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1 vote
1 answer
36 views

How to create a fake light of this type when the normals that are directed to the light object?

I'm looking for roughly the same result. ( in the example I'm spinning the big sphere along with the small sphere ( which represents the fake light ) around the big sphere's origin. ) I think the ...
White Raven's user avatar
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0 votes
0 answers
23 views

Shaders look bad when importing meshes into blender. How to go about fixing the issue?

I am trying to import a model that I designed in Autodesk Fusion 360 into blender to do UVs before exporting to UE5. The meshes have basic beveled arches and the shading looks awful once I import them ...
Jacob Scanlon's user avatar
2 votes
1 answer
35 views

How to make a shader that shows the direction of the normals relative to another object?

We need a shader so that normals that look towards a third-party object color the mesh in white or its gradation.
White Raven's user avatar
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