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Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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2.80 - Assign different materials to different parts of a mesh or different Geometries? [duplicate]

this question is about Blender 2.80. The answer from 5 years ago was has to be done in "Edit Mode", is this still true? is there no way to simply drag/drop a shader onto a geometry? thanks!
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Drag n drop multiple files into shader editor blender?

Is there any way to drag and drop all texture maps into shader editor at one go rather than go one by one ? Thank you
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What is the substitute for gpu.export_shader in Blender 2.80?

I am trying to export GLSL from Blender materials in a scene. This call appears to have been removed from module "gpu" in Blender's Python API as of 2.80. Is there any substitute? How should I proceed?...
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Shader can be exported?

The only way to export shaders is by creating different maps ?(normal,roughness, mmetalic etc.)I want to sell a 3d model and i want to sell also the materials.Is possible?
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2answers
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How can a vertex have a normal?

I understand a normal to indicate the following information: normals are intersections which are perpendicular to the plane of your face I understand this to be a vector. And that a shader uses ...
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1answer
49 views

Is there a Cycles equivalent to Eevee's Bloom Option?

Is there any equivalent option or process to get results equal, similar or better than Eevee's Bloom? If yes, how could I do it? I have an object with Emission Surface on Material in that case it is ...
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1answer
44 views

Why are my render results not coming out the same as viewport?

When I render my scene, it renders the solid view shading instead rendered view shading. How do I fix this?
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1answer
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Texture vs. Material vs. Shader

I'm working my way through a Blender online course. Sometimes the word material is used, other times it is a texture or a shader. I feel like all three of these words, while related, have a ...
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Using a different normal for shadows and shading

I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
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In Blender 2.8, 3D Viewport shading render mode is missing. How do I get it back?

I've gotten to a state where my render option in the 3D Viewport is missing. I can render just fine using EEVEE. The screenshot is missing the camera and light, but I've added those and it makes no ...
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2answers
47 views

Combining two different material in to one in node editor [duplicate]

I liked to combine two different materials in to one material in nodes, so that I could create mountain like structures. I try to use the noise as the base of the mountain structure, and add a ...
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How can I make a transperancy map? [duplicate]

Is there a way I can create a texture to map out areas of a mesh that I want transparent or semi-transparent? I've tried using a mix shader with diffuse and transparent shaders and a musgrave texture ...
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31 views

Blender Renderman - Transparent plastic

I have an object, where I wanted to have specific parts that looks like a transparent plastic. So I have used the primitive variables to adjust the part that I want to be transparent, and the others ...
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0answers
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Snakes with transparent scales and black borders turns black, if put in alpha channel the border turns white [closed]

I have a snake skin texture that has transparent scales and black colored borders, but when I use the image it first shows black. Then I use the image as Alpha and the black colored borders turn white....
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46 views

Smooth shading not so smooth? [duplicate]

I don't understand why I see these edges when rendering my model. They don't appear in object mode, but when I render. And the topology seems dense enough to not produce these edges? Here are some ...
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46 views

How to create a material with fading edges effect?

I am trying to make a fresnel kind of effect that only is visible on the edges of an object. Kind of like a fading outline. So I tried to take the angle between the camera normal and object normal and ...
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World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
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1answer
22 views

Shading problems,tris mesh with black marks

in Blender I tried to do this low poly beretta that I triangulated and applied normal, roughness albedo and specular maps but in some points I get those black shades. may it be because of an unclean ...
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23 views

Is it possible to vary material colour depending upon thickness of the underlying mesh? [duplicate]

Is there are way to create a material that will colour according to the thickness of the mesh it covers, based, perhaps, on length of edges at right angles to the mesh surface? For example, white for ...
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1answer
43 views

Blender 2.8. Export material [duplicate]

I made this water material and I was wondering how to export this material to use in other projects. Haven't find a concrete answer to this for some reason.
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26 views

Help with lines/noise in Evee

i'm getting noise in my evee renders, i'm not very familar with evee so I have no idea how to fix it, here's a screenshot to show what the noise i'm getting looks like here: The red mark is caused by ...
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how i can get a good shading of this carved object? [duplicate]

so here you can see that i triagulate the mesh but it doesnt change anything at all, and the other pic i keeped the ngons (that i dont wont in my mesh by the way so i need the mesh in those parts ...
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1answer
18 views

How to have a color transition material on a mesh?

Basically, I have a simple sphere and I want the the most inner part of the sphere, so the center of it, to be once color and to gradually transition to another color and it approaches the most outer ...
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Strange Shading Problems In Render

When I render my project I get this weird black shading at the back side of the model; the event only occurs in render. Using the loop cut tool does reduce this effect but not entirely and still ...
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0answers
25 views

Eevee & Glass : how can I avoid that kind of distance clipping?

I'm trying to setup an interior scene in a building : The problem I have is that I would like now to add windows (glass) to get some light (and objects) reflections. I did enable transparency but ...
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0answers
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How to create spline mask in Shader editor?

I want to create multi texture shader and i need to create a custom mask (spline mask) so i can mix foreground texture with the background texture where i can pipe that spline mask into the mix input ...
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2answers
32 views

Translucency amount control

I have created a plant with leaves. I have used a leaf texture to with a translucent shader . But I want to be able to control the amount of translucency . Which node can I use to achieve control of ...
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2answers
88 views

Need Bar Animation Gradient Fixed

I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far. The project I'm working on is a Bar Chart. In the scene the bars are ...
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0answers
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How to visually disable (“hide”) Smooth Shading in Edit Mode only?

In Blender 2.8, is it possible to visually disable Smooth Shading ONLY in Edit Mode? I want the surface of my model to soften in Object Mode or render preview, but at the same time, when I enter Edit ...
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0answers
21 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
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0answers
15 views

How to make a mosaic blur in the render viewport

Is it posible to render a mosaic blur in the viewport instead of using the compositor? How to make pixelated censor effect? I was thinking of a glass like shader with high rougness and a checker ...
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0answers
25 views

refraction of arrow through glass of water

so i have been trying to simulate arrow refraction through a glass full of water where the arrow's direction is reversed. i have applied refraction BSDF to both the glass and the fluid mesh with IOR 1....
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0answers
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Unable to use any of the shaders [duplicate]

Only one material node is shown and when I try to add a shader or something, "shaders" is gone. My material panel is also messed up, it used to look different but something happened.
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Swutching smooth shader

I need to know how can I do this kind of switch exactly from hologramm to a normal shader. like here https://youtu.be/xp5v6zps8lA?t=4
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0answers
31 views

Use Textures Panel Textures in Shader Editor

I have a texture created in the textures panel to dictate the density of a particle system. I want to use it in the shader editor as well. Is there a node that will access the texture? Do I have to ...
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1answer
38 views

Shading artifacts / Tricky modelling situation

I hope someone can help me out with this. I'm modelling a moka pot, similar to this one: This is what my mesh looks like in the snout area: As shown in Fig. 3, I marked the planes around the ...
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2answers
83 views

Colourful Play-Doh like Material

How can I create a clay (in a Play-Doh style) material like the one in the image below?
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29 views

Blender Eevee shaders look 2D

I have recently switched from blender 2.79 to blender 2.8 and i am witnessing some problems with eevee. The shaders in rendered view almost look 2D. When I look at my mesh in material view, i can see ...
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1answer
27 views

Principled BSDF node not shading right

I'm trying to texture and shade this archway I have but its not rendering correctly. I added a basic cube mesh and set up BSDF nodes exactly how I have them on my archway and it comes out perfect. ...
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0answers
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Blender (2.8) Beginner needs help with making 4 Shaders/Materials & which Render Engine

I’m should this has been asked before but I’m not sure which/when Render Engine to use for what rendering. I’m working on my very 1st blender project, it’s a simple sealed beam tail light however I ...
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0answers
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Making node-based B&W CRT scanline shader, having trouble rounding off non-connected pixels

I am making a node based CRT shader with the Cycles engine, and so far, it looks good. However, when there is a pixel that is not next to another pixel, it looks unnatural. To fix this, I need to keep ...
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1answer
25 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
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1answer
46 views

No shadows on transparent object ( Blender 2.8 )

EDIT: I've found a solution that works in my case, i've posted that solution below. EDIT 2: Fixed "Eevee settings" to "Material settings in Eevee" So I've got a couple bushes in a scene and I ...
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1answer
27 views

How to unfold mesh with a principled BSDF material onto a flat object in 2.8?

I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph: Is there a way to include the material I've applied to my icosphere in the UV ...
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0answers
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Unfold animation with a Shader change

I really need ur help. My Idea is that I want unfold leaves on a Tree. The animation is not the Problem there for I have this unfold add-on but I want to switch the leaf shader when every single leaf ...
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1answer
44 views

How can i create the shader of the virus? [duplicate]

I've been trying, but my result is not convincing at all here it is: (Note that the model is missing a subsurf) here the node setup Thank you
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2answers
56 views

How can I get a more realistic looking Tomato?

I just modelled this tomato in blender 2.80 : and was wondering how could I get it to look more life like, after fiddling around with nodes I got this: I used this node setup: How can I ...
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0answers
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Linking SSS radius to the local scale

In Cycles, the depth of Sub-surface Scattering (whether the scale function of the SSS node or the Radius control in the principled Disney shader) is linked to the global scale of the scene. This ...
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0answers
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exporting half an unwrapped icosphere to create geodesic map projection

I'm trying to create a map projection of the northern hemisphere of the night sky on a geodesic dome. I naturally thought, "I can just project it as a material on an icosphere in Blender and then ...
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1answer
37 views

Principled BDSF shader is not showing up in shader list in node editor

Principled BDSF not showing up in my 2.8, when I go into node editor to start a node tree.