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Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How can I create a quantum fluctuation simulation?

I'm trying to replicate this real quantum fluctuations observation using Blender. So far, I have used Principled Volume and Voronoi texture to create clouds. However, I can't get my head around how ...
Hacker man's user avatar
0 votes
0 answers
18 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
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1 vote
1 answer
25 views

Even if "Backface Culling" is not checked, the mesh will still be incomplete

Just like the gif shows. Even when I disable shaders, some meshes still don't show up. But those meshes definitely exist when I check in Edit Mode. The normal direction is correct, and Backface ...
DZ Naught's user avatar
0 votes
0 answers
24 views

Make beach waves with shading

I have the following scene: I would like to add a white outline to the water to simulate the foam from the waves clashing into the shore. I was wondering if there was an easier way than needing to ...
LD Furlán's user avatar
0 votes
0 answers
10 views

My 3D model in .glb is not being exported same as seen in blender view [duplicate]

I created a 3D scan from an external App. I imported the .glb file in blender and added a hue/saturation node to fix colours. When I export the edited model in .GLB, it does not come out same as seen ...
Rumshaa Yunus's user avatar
0 votes
0 answers
25 views

Cycles shader is grayscale in render [closed]

so I made a very complex shader that is mostly gray but involves some colors. It looks accurate with viewport shading but when in the rendered view (and also the render itself) the entire shader is a ...
Cloud_In_A_Bottle's user avatar
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0 answers
13 views

i want to mix a texture with noise texture and only want it to be shown where noise exists

i have a grunge texture mask and noise texture, i want grunge to only be visible where it is white in noise. i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
lost protonbender's user avatar
0 votes
0 answers
16 views

Emulate Substance Painter edge wear in Blender material?

I'm trying to emulate the following edge wear map (generated in Substance Painter) in Blender: One of the key aspects of this map that I am trying to recreate is the relatively low amount of high ...
Rossilaz's user avatar
3 votes
0 answers
18 views

Cycles and OSL : how to implement a custom closure

I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example). I ...
feellemon's user avatar
0 votes
0 answers
23 views

How to disable anti-aliasing?

Side Note: I think I've solved the problem, so only respond if you really want to. This is a picture of my profile picture. Basically a dithering effect; and posterization effect with two values per ...
sojobee's user avatar
0 votes
1 answer
24 views

Emission Shader Issue in Blender 4.1: Strength Above 1 or 2 Turns White

Whenever I'm using the emission shader in Blender 4.1 and increase the strength above 1 or 2, it turns white. I understand that putting high strength values should automatically dilute the selected ...
Jabson Nusayr Sarhan's user avatar
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0 answers
26 views

Template to drag/drop an image to overlay a shader?

How to Automate Mixing Image Alpha with a Shader? In this case, using materialiq (a procedural shader) and mixing an image over it. With multiple shaders, this process is tedious. How can I automate ...
CountQuadula's user avatar
0 votes
1 answer
31 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
SkyeBD's user avatar
  • 1
0 votes
0 answers
27 views

How to color a particle system with shader nodes

In my setup I color the particles by their Z value as shown in the image. Is it possible to color them based on whether they are inside or outside a reference sphere, as in the second image, or on the ...
Takuya Komeda 's user avatar
0 votes
1 answer
41 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
lil guy's user avatar
2 votes
1 answer
70 views

The Transmission weight = 1 in Blender 4.1 BSDF Node doesn't allow see through the object

In blender 4.1 when I use BSDF Node with Transmission weight = 1 the light doesn't pass through the object.
Nader Chinichian's user avatar
2 votes
1 answer
205 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
prestonferry's user avatar
0 votes
1 answer
22 views

Get Transparent BSDF to work in Cycles as it is working in Eevee

I'm unable to make the Transparent BSDF work in Cycles the way it it working in Eevee. I have the same node setup for both and in case of Cycles it is rendering the parts that should be transparent as ...
Broly's user avatar
  • 113
1 vote
2 answers
45 views

Proximity colors between instances of a same pack

I'm trying to do a little effect where instances (any kind) on points would change their color based on the proximity of another instance. Thanks to some tutorials and questions here, I've ...
Zazou Z's user avatar
  • 13
0 votes
0 answers
11 views

Can't see my smooth shading button in Dyntopo

Can't see my smooth shading button like everyone does in Dyntopo
Harsh Jain's user avatar
2 votes
0 answers
35 views

Geometry Nodes Impact on Shading Nodes

I created several parallel instances of a wooden beam object using the following Geometry Node Tree: And with the following Shader Node Tree: As expected, each instance of the beam has the same ...
Andrew's user avatar
  • 51
0 votes
0 answers
29 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
darksun's user avatar
  • 111
0 votes
0 answers
39 views

Flat mesh to alpha clip texture [closed]

I made a flat mesh of a curve and a hole using Geometry Nodes. For performance reasons, I want to convert it to a texture with alpha clipping and apply simple quad. I tried the baking method, but it ...
arian's user avatar
  • 1
0 votes
0 answers
26 views

How to use transparent shader so mist pass won't show on crow feathers

I am rendering a scene in Blender with mist pass enabled. The scene has two crow characters that have feathers with a semi transparent shader. But since I have the mist pass on, the feather end up ...
Ali Al-Amri's user avatar
0 votes
0 answers
32 views

How to re-achieve the effect made by negative math nodes

Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
A guest's user avatar
  • 464
0 votes
0 answers
22 views

Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?

I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
Ivory Bird's user avatar
-1 votes
1 answer
57 views

Can someone please help me make this metal material?

Hello, Is someone able to help me make this material please. I am modeling screws and I can't seem to achieve that material with its imperfections Thanks
Chuckles's user avatar
1 vote
0 answers
28 views

How to prevent Blender from renaming appended objects' shared data blocks

I'm running into an issue with appending objects in Blender. I have a file (File A) with several objects that share the same Geometry Nodes modifiers, Node Groups, and materials. When I append these ...
Pieter Léon's user avatar
0 votes
0 answers
29 views

Glass Dispersion Shader with blurred sides

I'm wondering how I could create that kind of shader (screenshot) in which only the sides are "blurred" or "rough", but the front and back are kind of clear. My node setup for ...
adrian.blender's user avatar
1 vote
1 answer
12 views

Image in UV Editing workspace lookings faded in the viewport

I added an image to my object in the UV Editing workspace, unwrapped it, and rotated it to be right side and in the middle, but on the other side of the head, the image is almost faded and not vibrant?...
Nyny's user avatar
  • 11
4 votes
1 answer
483 views

How can I create Meteoric Metal in blender?

so I saw this post on reddit recently but the post is 7 years old so I don't know if the OP will respond but basically I want to create meteoric metal in blender for some projects here is the link to ...
Omer Hayat's user avatar
0 votes
0 answers
14 views

Geo Node Sample Average Material

With Geo Nodes I am generating spheres along a mesh with multiple materials, I would like to have the spheres inherit the materials they are closest to and when along a border to average the shaders ...
SawyerM's user avatar
4 votes
0 answers
25 views

translucent white resin with embeddings - material

I need to make a volumetric translucent material, possibly working in EEVEE. It is a white semi-translucent resin with objects embedded. The embedded objects are more visible near to the surface of ...
stmaccarelli's user avatar
0 votes
0 answers
34 views

Light Path: Is Shadow Ray Not working

The way I usually approach it isn't working. I've followed numerous tutorials and read forums and the way I have it set up should work. How to resolve this issue?
Cameron Moorcroft's user avatar
3 votes
1 answer
55 views

How do I get the Transparent Background to appear transparent, not black using emission shaders?

I am attempting to use a png but I want it to light up. I've accomplished this however the transparent background is showing up black. How do I correct this?
Zippa's user avatar
  • 55
0 votes
0 answers
28 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
1 vote
1 answer
22 views

No lights, ambient occlusion, or emmision but object still lighted

I'm doing testing with geometry nodes and textures and when i go into rendered, cycles, the objects are illuminated even though the light object is disabled and there isnt an ambient occlusion option ...
Chirping Wolf's user avatar
0 votes
0 answers
18 views

How to create scatter shader? [duplicate]

I am trying to make a scatter shader that will scatter an image. The problem I am facing is that the images are clipping at the border. I want this kind of result. I found a similar solution but the ...
Karan's user avatar
  • 2,399
0 votes
0 answers
41 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
user18074777's user avatar
1 vote
1 answer
26 views

Why Won't My Gradient Work on SVG graphic?

I'm trying to make a gradient on this svg graphic but is not working. In the material preview I can see that I made this in the right way.
Tabaseq's user avatar
  • 13
1 vote
0 answers
23 views

Blender OSL to HLSL

Is there an addon to convert blenders shaders into shaderes usable by unreal engine/unity? A code converter/optimizer? I know about the bake textures and height maps from shaders then just plug into ...
Lahearle's user avatar
0 votes
0 answers
23 views

Transparent BSDF makes object and shadow invisible, but not through Mix Shader

this is my first post here, I'm new to Blender and I'm having an issue trying to achieve a certain effect. I'm trying to make an object become invisible when you look at it from certain angles. I'm ...
ernespa's user avatar
0 votes
0 answers
13 views

Strange shading of faces [duplicate]

I'm really new into this - manipulating OBJ or STL files for printing, I've noticed if i transform faces too much or add manually new faces (two edges or 3 vertices) - those gets "strange" ...
Bri.H.'s user avatar
  • 101
1 vote
2 answers
34 views

Using independently two values of two object that share the same material

I have two different objects that share exactly the same material, so same nodes. I have let's say one emission node, is it possible to get different values for both objects while still keeping the ...
infinitynoobie's user avatar
1 vote
1 answer
40 views

Attribute shading doesn't work in Cycles

I have this scene where I fracture the earth and assign a distance to each piece called heat I then scale it to between 0-1 and pass that to a color ramp and color ...
TheJeran's user avatar
  • 2,678
0 votes
1 answer
22 views

How to smooth between colored faces

To start with, I have vertex color and color the faces between them based on vertex color. But as you can see in the images clearly that triangles are obvious. I want to find a way to smooth the color ...
Kerei's user avatar
  • 43
3 votes
0 answers
74 views

How can I optimize this Minecraft-style flood fill voxel lighting system I made in geometry nodes?

I made this flood fill/breadth-first search style voxel lighting system using geometry nodes. However, due to the wonky set-up I have in the repeat zone, it lags quite a lot when the light is moved. I ...
LuigiTKO's user avatar
0 votes
0 answers
15 views

Struggling with transparent image textures and Shaders

I'm attempting to create low-poly playstation style models and I've encountered a rough patch in my process.I'd appreciate any assistance as I can't find any resources to assist with the issue. for ...
Zayda The Forward Thinker's user avatar
1 vote
1 answer
16 views

how to add print to existing texture without fade/half opacity

I'm having trouble adding this printed texture over the top of the pre-existing metal texture. When I add a mix shader, it makes both the textures merge into half of their opacity. How can I fix this? ...
Danyul's user avatar
  • 79
1 vote
1 answer
17 views

Image Texture only work on Texture Paint

I was trying to make a model for the game VRChat, but when I try to export it to Blender I saw that the material didn't work and when I check it in Blender it's looks like the UV was right and in ...
Jacky's user avatar
  • 11

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