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Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to see the shader preview?

In shader editor , how can i see the preview of the shader or any nodes without it's being applied to objects ? something like 'viewer' node in compositing editor. Right now if i have lot of 'image ...
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1answer
33 views

Is there a way to make a one way mirror? (Cycles) [duplicate]

I'm trying to create a reflection that will repeat an object so it looks like there are infinite but it is only reflecting. Just using white glossy shader doesn't work because it reflects outside. I'...
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how to add the BFDS Principal shader to a node tree in Blender 2.79b?

I am trying to add textures to a UDIM model and the video tutorials seem to be a bit confusing as most are a different version than I'm using , to further complicate matters I also have for instance ...
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1answer
15 views

Normals Disable Smooth Shading?

I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render. Any idea ...
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1answer
42 views

Can someone explain the math/rationale behind this behavior?

so I have this node network that gives me straight lines from the wave texture, using the X-vector component: I was thinking if I used the Y vector component for the Scale of the wave texture, I'd ...
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17 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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48 views

why is shade flat imporant?

i'd like to know why low poly is important because i find subdivision surface much better to work with , without the shade flat and shade smooth! i realised that when someone is creating a character , ...
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2answers
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What is the difference between “Shader” and “Material”?

I know that Shader is a type of computer program that used for shading. And it looks like Material also define how model looks like. That means for me, that in Blender "Material" equal "Shader" (or ...
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1answer
59 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
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2answers
28 views

Make Part Of Material Transparent

I want to make the blue part transparent and the non-blue part not transparent, there are no vertices where the grey part is so I can't just make a new material.
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30 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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how do I print the value that ObjectInfo.random node generates using python

One of my shaders uses this node https://docs.blender.org/manual/en/latest/render/cycles/nodes/types/input/object_info.html. Is there A way I could log this this is psuedo code for what I want ...
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Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
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1answer
87 views

Can't find the Shader/UVs tab

I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in ...
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1answer
33 views

How to get black outlines in Blender 2.8 Workbench Render? Currently all my outline lines are white!

I am trying to render out a cartoon version of the model shown in the image, but as you can see, I am getting white outlines when rendering using blender 2.8 workbench engine. I have set the outline ...
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22 views

how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
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1answer
37 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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1answer
30 views

Bad Shading on Imported Mesh [duplicate]

I have imported a mesh (AutoCad DXF) and I'm experiencing strange shading behavior. I've done the following to try and address the problem with no luck: Recalculate Normals Remove Doubles Delete ...
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Tinted glass for a helmet

I have this character with a helmet. I want to see his face clearly through the glass and see clear reflections from the environment I also want it to have an orange tint. something like this: ...
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How to keep texture influence details on .fbx exports? [duplicate]

I made a model with ~10 different materials in Blender, which I need as an .fbx file. While I figured out how to get the textures and materials working in my following process step after Blender, ...
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15 views

How do I put a drawing or image above the texture of my material in blender cycles 2.8

Basically if I have this texture and I want to add the blender logo. How do I do it?
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1answer
52 views

How to generate an animated tie dye-like gradient as a texture?

I'm trying to generate an animated texture that looks something like the "LUMP CANDY" text in the logo of this image: I've found some animated gradient solutions here, but I haven't been able to ...
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0answers
29 views

Realistic cocoa cream!

Hey guys I hope you can help me out, I am struggling on a cream. Right now I am doing it with particle but I don't like the result, maybe you have an idea. And maybe u have also an Idea for the ...
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how can i fix this : i can see through faces with no x ray or other see through settings enabled

I don't know what happened but whenever I'm outside of orthographic mode faces start to go crazy seeing through the mesh with no x-ray, no wireframe or no limit selection turned on. It's both in ...
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1answer
22 views

Why is there different shading on the same material

I’ve been learning blender and am currently modeling my phone for practice. I have two problems, which I suspect both have to do with shading, and have thus placed them in one post. One of the ...
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I have some weird shading issues

I'm kinda new in blender so I'm trying to improove by making some low poly characters. But as you can see, I've got some weird shading issues. I have no clue how to fix this. And before you suggest me ...
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1answer
52 views

how to texturize correctly an interior using ONLY the reference image with which it has been created

This interior : is a 3D representation of this reference image : I would like to learn how to texturize it also exactly. It means that I would like to know what's the workflow that should I use if ...
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1answer
78 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
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41 views

Parent a shader node

It there an example of setting the parent of one shaderNode with another? Here I am trying to make the Bsdf Principled Node the parent of the Material Output node. ...
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0answers
32 views

Mix two Shader together

Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the ...
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1answer
123 views

Pointiness not working in 2.8

I faced a weird issue: geometry->pointiness node on my subdivided cube shows up a constant value all over the mesh. Is it a bug or me doing something wrong? Here's the topology of the cube: Also ...
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0answers
23 views

In rendered view changing shader settings doens't do anything (2.8)

However when I go to render image materials dysplay as I set them. Same issue with cycles and eevee. Changing between materials that were made before changes them, however if you edit themthey also ...
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42 views

Blender 2.8 Shader not applying to live render

Hi every time I make changes to any attributes on nodes, no changes are seen unless i press Cmd + z or Ctrl + z. Why ?
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2answers
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noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
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0answers
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Is it possible to get node data from a different object, than the one being rendered?

More specifically, if I have a curve that a specific object is following, and I want rendering to change based on a property of how far along this track that specific object is, can I pull the exact ...
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1answer
47 views

See image through object [closed]

I am trying to do something like this https://twitter.com/i/status/1094431182891159553
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1answer
24 views

How can I add emission node to volume scatter to create cloud light using point density texture node?

How can I add emission node to volume scatter to create like this using point density texture node? I tried a lot of way but I have not found any solution. I know this node may be looks very complex....
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23 views

Rendering without any filters [duplicate]

Ill preface this with I am really new to Blender. I am trying to render a model with pixel art texture without any texture filtering or shading. So far the best results have been from OpenGL ...
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Principled Shader and Fresnel - Geometry or Normals?

The Principled Shader (PS) correctly applies Fresnel all the time. Brilliant! But is it based on geometry or on normals? If I have a high-poly figure with many facets smoothly curving away from the ...
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0answers
19 views

Blender - Black edges in exported animation

So, I downloaded a blender file off of BlendSwap and ported over an animation I made in Source Filmmaker over to Blender. I'm pretty new to Blender so I don't know what could be causing this, but I ...
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26 views

Weird shading thing

Can anyone tell me why my renders are producing this weird shading near the top of this ‘pill’ shape?? (Also random black squares...)
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1answer
37 views

Using opacity map with principle shader and another color map

I am trying to mix a color map and an opacity map for a flower to a principled shader, but can't seem to figure it out. I have tried various ways, but doesn't work, will appreciate any help here.
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Spiderverse Shader/ Seperate Highlights, Midtones, Shadows

Has anyone figured out a way to make a Spiderverse shader in blender? Mainly, I am wondering if there is a way in Cycles to separate light channels cast on a sharer as highlights, midtones and ...
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1answer
29 views

Object renders without proper shading

just signed up to write this question. So I recently downloaded an .obj file to animate around in Blender. Now in textured view, whenever I move around my lighting, it shades just fine like this: ...
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0answers
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Is possible to render different objects to different color channels with Cycles shader (w/o compositor)?

I have three texture mapped objects in a scene. The rendering of each needs to effect just one color channel of the final image. I’m currently able to accomplish this by assigning each to a separate ...
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0answers
21 views

Converting Vertex color to Material with BDSF Shader

My initial question is that when I hit shift+a to add a node, shaders don't come up as an option. How do I add a BSDF shader if none of them are appearing at all/am I in the wrong viewport? Second, ...
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0answers
28 views

Looping function in node editor?

I want to be able to loop a certain math function (in the node editor) x amount of times. I want to do this without scripting (unless it could be done so while still being able to run on GPU). For ...
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0answers
27 views

Principled shader is not appearing for me. Where is it?

I'm trying to create a text based fire animation but principled is not in my shader options and I'm already in cycles render. I'm using v2.76 (Best my pc will allow). Is it located elsewhere or do i ...
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0answers
37 views

Highlighting the edges of an emission mesh

Take a look at this render It's a cube with an emission shader. As you can see the edges of this mesh have become completely invisible. What should I do if I want the edges of this mesh to be a bit ...
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1answer
42 views

Where shading “smooth” and “flat” are located inside Blender 2.80?

I would like to know where the realtime rendering options for faces "smooth" and "Flat" are located inside Blender 2.80.