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Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Where shading “smooth” and “flat” are located inside Blender 2.80?

I would like to know where the realtime rendering options for faces "smooth" and "Flat" are located inside Blender 2.80.
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How can I make transparent background of volume scatter shader to render just volumetric light?

Hello. I have a cube with volume scatter shader applied on it and a spot light, but I only need to render volumetric light and remove black background. I suppose I need to get resulting alpha somehow ...
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73 views

How to create an underwater scene in cycles?

I have been trying to create an underwater scene in blender, but havent been getting any good results. How to setup the ocean bed and the volumetrics underneath so it looks believable. If anyone can ...
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Knife project on smooth cylinder resulting in streaks

I've been having this problem where, when I Knife Project an ellipse shape onto a smooth cylinder, I have streaks on it like so: I have tried Edge Split and that ...
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3answers
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2.8 Principled glass shader doesn't show any thickness?

I've got a principled glass shader and I've got the “screen space refractions” turned on. The glass has a thick base but you wouldn't know it to look at it? It's transparent ok and refracting the ...
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19 views

Applying an image with an alpha mask to a plane [duplicate]

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
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20 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
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24 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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1answer
20 views

Opacity of Textured objects

I have 2 objects in the scene red cylinder and blue cube. They both have a basic colour in the Principal Shader. How can I lower the opacity of the red cylinder so I can see the blue cube behind it?
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The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer it worked but half of the game was all black with a huge shadow please tell me a way to fix this. This is ...
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1answer
36 views

Bump map causes strange shading [duplicate]

What is causing this strange shading when adding bump/normal maps? This happens in the viewport and the final render. See image below were the sun transitions into shadow. It should be more smooth. ...
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47 views

See-through jelly like substance shader

I'm trying to recreate the little red balls on top of the gunkan sushi. So far I have this. Just a glass shader with a translucent shader added on top. I don't know if this makes any sense but if it ...
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Change Viewport Shading with Python Button

I've found the following script from this question ...
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Keyframes unintentionally shared between shaders (Blender 2.8)

I'm trying to animate multiple materials by keyframing the Color properties; however, for some reason the keyframes end up being shared between some materials, even though the material Name is ...
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1answer
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Rendering Options Missing

In the rendering tab, I am missing numerous options such as anti-aliasing and shading. Is there a toggle in user preferences for expanded rendering options?
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1answer
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How can you access/open principled BSDF editor?

Blender Version:2.79b Cycles Render enabled I have looked everywhere and I can't seem to figure out how to get the shader mixing editor (principled BSDF) to open. I would really like to use it. ...
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1answer
31 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
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1answer
47 views

how to render visible armature

IN BLENDER 2.79b how can I render a render where the armature is visible and the mesh is hidden Armature
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1answer
37 views

Using shadows as texture masks?

I am attempting to make an environment that has hand-painted shadows in the base color texture. This would give me more artistic control over how the shadows are cast. However, I would also like ...
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1answer
37 views

Anistropic shader: mine doesn't converge at centre

When I used Anistropic shader, my highlights do not converge at the centre as opposed to Blender Guru's example. Why is that so? Thank you. link to tutorial
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1answer
48 views

How to create reflective puddles from noise texture?

i have a problem with creating reflective puddles from noise texture. So i have a large plane where i wanted to add reflective puddles made from noise texture, and make it look something like this i ...
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1answer
30 views

Add a transparent image on top of a material [duplicate 2]

Add a transparent image on top of a material I am not yet allowed to add a comment (or question) to the mentioned thread. Therefore I have to create a new question. I read the fantastic tutorial of ...
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0answers
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2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
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2answers
29 views

Having issues with blended shader

I was killing time making a lowpoly version of a trashcan that a kitbash with online parts but I wanted to make around the handles transparent using a alpha texture but, my issue is that or a blend ...
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2answers
57 views

Correct glass shader

i am trying to make a glass shader for a photorealistic scene that im making but i have an issue with a glass of water. My glass in real life has some edge loops in the inner part of it. I modelled ...
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142 views

Eevee vs Cycles on tinted glass

I made a test scene with a windowframe with glass, glass without a frame and a solid cube. Sun is the main light source with a little bit of HDRI lighting in the world settings. In cycles the tinted ...
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2answers
47 views

How to change mesh to Flat or Smooth shading while in sculpt mode?

I am learning sculpt mode and the best way to see the results is by switching from flat to smooth shading in object mode, but the best way to see geometry of what i am doing is best viewed with flat ...
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1answer
31 views

How to Make Glow Effect to Fade?

I'm trying to make a glow stick. Current result (it's just a stick with emission shader) looks like this: Problem is that, it looks really boring. So to make it more interesting and better, I want to ...
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140 views

Create grainy/nosy shadows

How can I accomplish this kind of noisy shadows in Blender?
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65 views

How do I keep the pupils black? [closed]

I'm still trying to understand nodes. But I have looked everywhere for explanations on proper eye gloss/transparency and have followed all instructions to the letter, always to the same effect. I have ...
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1answer
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Exported Model and Shader Not Displaying as Intended

I used Blender 2.79 to create this model and shader in cycles render I exported it as a .obj & then attempted to display it in a-frame and I get the following result I would like to know how I ...
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1answer
32 views

Array not looking smooth in render along a path

I have an array modifier attached to a curve with a curve modifier. I want to make the crease in between each cube smooth but it's not working. I've applied the array modifier and smoothed the faces, ...
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1answer
16 views

polygon shading when editing [duplicate]

Just starting out, wondering exactly what the darker shading means: Is it simply shadowing based on the current dimensions? Is it also an indicator that front and side rigging are somehow not ...
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1answer
49 views

Shading after Boolean

How do i fix this kind of shading after using boolean mod? EDIT: I can make the shading better by applying the modifiers and fixing the topology this way.
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SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
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2answers
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Faces shading looks strangely segmented after extrusions

I extruded something from this Obj model and the shading looks segmented as if there were distinct models. I have already checked that my normals are not inside out. Normals look ok:
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Why does my model's eyes have artifacts?

the scene is lit up using three spots placed 120º apart
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1answer
48 views

How to disable this shadow? [duplicate]

the shadow is allways to the right and I dont know why it is there.
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2answers
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Is MixRGB ALWAYS RGB calculated?

Hey guys I'm writing a Quizlet flashcard pack to help people learn and memorize how the various blending modes work within the mixRGB node. My question is, does mixRGB always handle color inputs as ...
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1answer
265 views

eevee has support for animated texture?

I can not use an animated texture (image in sequence) for objects in eevee (blender 2.8) Can someone use it? If so, what am I doing wrong?
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2answers
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Help replicating a material

I'm trying to replicate this material in Cycles (the outer shell of the cell) I think it's a principled shader with 0.94 transmission and 1.0 IOR, and a bump map, but when I use this parameters in ...
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1answer
27 views

Modeling, sculpting, and shadeing help

I have been using blender for about two years. And i am still lagging in molding, sculpting and shading knowledge would any one have some good wholesome and helpful tutorials?
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1answer
64 views

Change of color after I join meshes with Ctrl+J

I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes. But as I join all in ...
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OpenGL shading with normal maps, nodes

Is it possible to render a Blender Internal scene with OpenGL shading and attributes like nodes, normal maps, texture mirroring and so on fourth? OpenGL Render: (notice the shading compared to second ...
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1answer
39 views

How to change the pattern of a texture for each tile in a shader?

I'm having trouble making the direction of the textures seperate in each tile so now it looks like one giant texture slapped on these set of tiles. Is there a way to make the texture inconsistant with ...
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0answers
24 views

Dynamic paint waves: How do I change color of

I'm new to blender and love the dynamic paint waves function. I'm wondering if anyone knows how to change the color of a material based on movement of the ripples simulated on the canvas layer. sort ...
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1answer
39 views

Dotted mesh render

How can I create a special shader/render effect where geometry gets rendered - not in wireframe - but in 80's computer-like dots.
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1answer
21 views

Shade Smooth - Increase shading emit

When I increase Shading > Emit on an object, I'm increasing his brightness? If yes, when I increase Emit, what diferences occur on the object (and his polygons)? If not, how can I do it?
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1answer
78 views

Black reflections in cloudy glossy acrylic floor material

Okay so I'm building out my scene and before I know it there's these strange reflections in my floor. So the way my scene is setup is I have three walls, all of them are the same semi-transparent ...
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1answer
113 views

How to get diffuse color of a material via Python?

Since I am used to code with Python in Maya I have trouble getting things to work in Blender. I want to do something specific based on the name of its material that is applied. But I am really ...