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A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Overlay, dirt with principled BSDF

I've got a very clean aluminum metal texture with It's own roughness, metalness, normal etc-texture on a principled shader. It's nice but I want it dirtier. So I've downloaded some dirt overlays and ...
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19 views

Name of the shading that this game's characters use?

Animal Crossing Pocket Camp by Nintendo Does the shading have a name? The bottom part of the characters face and hands goes from lighter to darker in tones
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29 views

Tips for creating a realistic procedural dirt/ground texture?

I've been messing around with ground textures, dirt, specifically, and I'm not really getting anything super realistic. Basically, I'm just combining a bunch of noise textures with a MixRGB set to ...
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1answer
20 views

How to make coplanar diagonals invisible for render in “wireframe look”?

I'm following these settings: Can Blender be used to render 80s style wireframe graphics and animations? ...to Cycles-render wireframe volumes in 80s look. But I don't wanna see the diagonals of each ...
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2answers
39 views

How would you go about making a polarizing camera filter in Cycles?

I know that since Cycles is not a spectral raytracer, it cannot simulate dispersion and other wave properties like polarization. How could you fake a controllable polarizing filter that can be ...
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1answer
22 views

Ploblem tiling a displacement map

So i created this displacement map based on a mesh of windows i made. The map works fine but when i try to tile it there is those separating lines on the z axis. It does that whether i use the ...
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1answer
81 views

Any way to simulate a material to look like the viewport?

I was wondering if there was anyway to get a material that looks like the matcap in eevee's viewport. That kind of gradient look that catches shadows really well
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17 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
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1answer
48 views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
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1answer
36 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
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53 views

Light-reacting toon shading in Cycles

I've got a question for anyone who understands nodes better than me. I'm trying to recreate a toon shading with 5 color tones, with sharp borders between colors. In my google researches I only found ...
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1answer
28 views

Slimy translucent material help?

I want to create a material that is transparent but also has a "wet" or slimy look, like the bug in MiB 1 or the demogorgon from Stranger Things. I don't know if you could achieve this with a ...
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1answer
47 views

How to make acrylic/plastic effect with shader?

I am studying texturization and found this reference image. I would like to know if anyone could help me replicate the material shown on this "rabbit-astronaut". I already tried to map using images ...
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41 views

First attempts with SSS - where is the nose?

I am trying to make the skin for my female mesh and watched some tutorials on Skin Shaders. I tried to rebuild YanSculpts Tutorial https://www.youtube.com/watch?v=ktsyL2Kp5bQ&t=388s and the result ...
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1answer
47 views

Glass shader has black parts

i'm trying to render this glass material but i have these black parts all over the model. Any idea what could be the cause of this ?
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28 views

How to add the same animation node tree to multiple meshes (meshes need to have different image textures)

In short, I have a plane, with an image texture on it, which will act as a flower. My question is, since I need 21 different flowers, can I duplicate that first plane (flower), on which I already ...
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15 views

Is there a way to create a colour input based on another shader colour? [duplicate]

So I have a light source that reflects onto another object - simple. But is there a way to take the colour(s) of the lamp, and use it as an input for another shader? I'm wanting to link the objects ...
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1answer
121 views

How would you approach a shader for a glittery eyeshadow

Something like this. Probably some kind of noise mask with some metallic, low roughness?
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56 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...
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1answer
31 views

How to hide the reflection of an object in blender

I have a transparent sphere encasing a diffuse inner core with a cut out from one of its sides (shown in the attached photo). Is it possible to keep the outer material semi glossy to show reflections ...
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1answer
67 views

Ultra realistic excrement material needed

Hey I need a very realistic poop material for cycles, I already have the cracks and shape, but I need a material with the correct look. I'm looking for something like this: Any help is appreciated, ...
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25 views

Occlusion material (holdout) in Cycles

I am looking for a way to occlude one cycle´s material against another like when we setup the render passes from the passes property for the scene in a "holdout" mode. Think 2 spheres over a plane. ...
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4answers
125 views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
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11 views

How to fix Saturation scale in Color Correction Filter2D shader?

There's a Color Correction shader to use in Blender Game Engine, done by Andreas Esau. It works really good... but Saturation has a weird scale. As the code says, range is 0-30. But the notorious ...
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7 views

How can I link an object from another .blend file with a material that uses “Lamp Data” in its Shader Node?

I tried Linking an object that uses "Lamp Data" into another blend file but the value for "Lamp" has been greyed out. I understand that this property is linked to an external library but is there a ...
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0answers
25 views

Is it worth swapping to a faster shader for non-camera rays?

The old trick of using 'Light Path > Is Camera Ray' as the factor for a mix between the shader seen by the camera and a simpler 'fake' shader that is never directly seen (except maybe in reflections). ...
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How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
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1answer
58 views

How to make the ocean become increasingly dark?

I aldready have a ocean shader and it looks like that: but how can i make the ocean become increasingly dark like that "without" ocean modifier? : sorry for my english, and thanks for advice :)
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1answer
17 views

Screen one shader onto another?

I have two shaders. One with highlights and one without. Is there any way to make the highlight layer pure black and white, then screen (blending mode) that onto the other shader so that I only get ...
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1answer
41 views

bevel shader not appearing in 2.79 on Mac [duplicate]

I have seen tutorials showing the bevel shader in Blender 2.79b. I cannot get it to show up in the shader menu even after doing a fresh install of Blender. I wonder if it is a Mac issue. I am running ...
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1answer
120 views

Alpha Channel in Eevee?

Apologies in advance for the Eevee question... but!...now that the releases are getting more stable, I'm messing around with it and wondering if anyone has gotten an alpha channel/transparency mix ...
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26 views

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?
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1answer
29 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
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1answer
21 views

OSL Script from External Source?

Sorry if this is a "duh" question, but I'd like to use a custom OSL shader, but I'd like it to be sourced from an objective location on my hard drive. How exactly would I go about this in the most ...
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26 views

Shading On Mesh Looks Poor

New to blender. Joined three meshes together. Shading looks awkward on the face. Is there any way to make the shading more consistent with the entire entity?
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1answer
122 views

How do you make an SSS texture (Using Principled BSDF) only affect part of a mesh? (Image/gif inside)

(Albedo texture on left and SSS texture on right just for reference) https://i.stack.imgur.com/veTGy.png I've been trying to figure out how to have an SSS shader apply only to certain parts of the ...
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91 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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84 views

How to make a procedural brick texture(not wall just one piece of brick)?

So i tried to make this texture and failed miserably. Idont know but it never really looked realistic. i deleted what i have in anger, so cant post it now, but can anyone help me in making this thing ...
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3answers
149 views

How to restrict certain lights from shining through specific materials?

I'm trying to create an effect where a material/object will block out a specific lamp, but not any others
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0answers
41 views

Real World Roughness Samples in Blender

TLDR: We've developed a method to measure a surface's microfacet distribution, and are looking for a way to integrate this in a Cycles shader. For more info, see this paper. Hi all, Together with a ...
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88 views

Cycles nodes: is it possible to get distance to nearest edge?

I want to create a procedural texture that will be based on the geometry of an object. How can I get distance to the nearest edge for the current pixel of an object in Cycles nodes? I hope it is ...
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2answers
54 views

Cycles nodes: is there a way to find coordinates change, derivative, direction?

I want to get a unique random value for every face using direction of mesh coordinates. Like a derivative, position change, a unit vector based on current face's vertices. (I guess, something similar ...
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1answer
218 views

how to produce a Silk/Satin material

I have two lamps, a plane with an emission shader and even world lighting turned on, why does my scene appear so grainy? I have turned up render samples, clamp indirect is now at 3. What can I do to ...
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87 views

Transparency Shader has Grey Tint?

I'm using this outline shader method with a solidfy modifier, to get these outlines on my waves. I want to composite them over my render, but the transparency shader is yielding grey results. Here is ...
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1answer
94 views

Part of my object is black [duplicate]

I don't know how I did this. Can someone explain. Is this lighting? shading? why the extreme black and how do I fix this? Thank you. Cheers!
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1answer
137 views

Pebble shader in cycles

I need to make some pebbles for my scene. How do I get the realistic looking pebble shader in Cycles? This is what I am going for: And I have got this:
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1answer
92 views

Stretching Polar Coordinates

So I added a sphere grabbed the object coordinates and converted them into polar coordinates. Because I don't need a perfectly round circle on the outside of the sphere, I scaled the X coordinates up ...
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0answers
65 views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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91 views

Vetex Color Overlay on top of Material

I would like to display some mesh/object regions with vertex color to help my users in their design. This needs to happen in the 3DView while modelling, not during rendering. 1) How can I overlay ...
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1answer
103 views

How to bake using Principled + cycles under reasonable time? GPU + CPU = Instant crash

Here is the deal, I'm using principled shader to bake a simple object, it works is great but I've waited 36 Hours and it was at 70%. The object is a car with only 13K polys and I've separated the ...