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0
votes
1answer
6 views

How do you show and hide the grid? Viewport overlays dimmed out

I imagine if I close and reopen blender it fix it.. But I'm curious to what I might have done.
0
votes
0answers
5 views

Boolean affect UV

I use substance painter to paint textures and apply it into blender. Everything was good until I use boolean modifier to punch a hole. The punching hole process is an animation, so I cannot use ...
0
votes
0answers
8 views

Hiding Entire Panels and Other Elements from the UI

I'd like to hide the vast majority of the user interface. The users of my addon are biologists who are often quite intimidated by computers, so I'd like to limit the confusion on the screen to just ...
0
votes
1answer
10 views

Need help with lighting the scene

I'm a beginner to Blender and as my first Non-tutorial model, i tried making a Wine Bottle & a Wine Glass. Well, the modelling went fine but the lighting part is still troubling me. Can someone ...
0
votes
0answers
10 views

I installed blender 2.92 (new user) when I launched it it showed a blank screen with not responding at the top [closed]

I'm a new user Installed blender version 2.92 this morning It launches the shows a blank screen with an header at the top like this Blender (Not responding)
0
votes
0answers
4 views

Shortcut to select “next” choice in a drop-down menu?

When working in the Shader Editor with nodes, I often want to try each of the choices in a drop-down menu one after another - for example trying all of F1 F2 Smooth F1 Distance to Edge N-Sphere ...
0
votes
0answers
6 views

Porting Python scripts for an automated animation pipeline to Unreal Engine

I am using a Python script consisting of various sub-scripts to implement a cluster-based face animation pipeline. After importing cleaned motion capture markers into Blender, which all have uniformly ...
0
votes
0answers
11 views

Not able to apply the most simple screw modifier possible

Add curve Rotate as displayed in picture below Add screw modifier Tried other axis, got a dome instead of a ring I want the result on the left but got the one on the right instead. https://youtu.be/...
0
votes
0answers
5 views

Background Image Setting Equirectangular is missing

For some reason, a previous saved blender project managed to give me the Background image option called 'Equirectangular' to successfully show the image. However, having recently started another ...
1
vote
1answer
18 views

Moving textured pipe along path

i need to animate a cable being moved trough a machine, ive tested ways to do this with the curve/bevel and playing with the start/stop of this, problem comes when i have a texture on it as this ends ...
0
votes
0answers
9 views

'Join Geometry' node does not work with uv maps

I'm just playing around with the new geometry nodes and noticed that whenever I use 'Join Geometry' it kills the uv map. (No Uvmap present anymore after appliying the modifier.) If I use 'Boolean' on ...
0
votes
1answer
22 views

How to give my armature skeleton a body?

i have done a armature skeleton but now i have to give it a mesh, is there any option to do it automatically ?
0
votes
2answers
24 views

How to make a car door hinge upwards?

I have arrived in Blender animation hell and I need help. I'm trying to make a car door open by hinging it upwards - the problem I have is that the edge where the car door and bodywork meet is not ...
0
votes
0answers
6 views

Geometry Nodes instancing faces

How to make Instancing Faces and aligned to face normal in Geometry Nodes?
0
votes
0answers
9 views

Datastructures for 3d Retopology

I would like to create a C++ application with OpenGL (something like Topogun) in which I can do retopology. I am using Assimp to load meshes (this would be the highpoly mesh then). My question is, ...
0
votes
0answers
6 views

How to do advanced bone roll? (limit break angle method)

I’m trying to recreate this type of bone roll that I saw in a Maya tutorial Instead of using two bones where you have to manually control when the middle part of the foot leaves the floor you can ...
1
vote
0answers
7 views

Control Instance Color with Geometry Nodes

I'm excitedly playing with the new Geometry Nodes system, but I've run into a limitation. I would like to control the color of object instances created with the ...
0
votes
0answers
9 views

Unity model into blender

I'm trying to import a model that I have in Unity but for some reason the fbx file doesn't work when I'm importing it in Blender. I selected the fbx in import
0
votes
0answers
6 views

object leaves dark parts after animating diffuse to transparent material

i have an object that starts out with a diffuse shader and then changes to transparent(I animated the mix shader to do it). However when it goes transparent theres dark bits leftover like theyre from ...
0
votes
1answer
12 views

Multiple material copies merger

I'm looking for a way to merge same materials. I have archviz projects and I'm importing stuff from 3ds max. Problem is that materials are mess. After Import hundreds of objects to blender I got ...
1
vote
1answer
16 views

Pointiness for edge mask doesn't work at all

I'm trying to use the pointiness techniques to find the edges of my models, but I can't get it to work. I've tried googling, watching tutorials, but nothing has worked. I'm on 2.91, using Cycles with ...
0
votes
0answers
9 views

Color from HDR texture affecting the color of meshes [duplicate]

I'm using an HDR in my scene, but it seems that my meshes are affected by the colors that the HDR contain. More specifically the grass on my HDR creates the "Greenish" light on the walls. Is ...
0
votes
0answers
8 views

Animate particle Rotation

I just wanted to ask if there is a way to animate the rotation of a particle system with keyframes. When I use the randomize bar in the rotation tab of the particle system everything works fine, but ...
0
votes
0answers
7 views

How to recalculate bone transforms/constraints to originate from armature origin point?

I'm trying to make an export script, and I need all the exported bones to be positioned at the armature's origin point. The trouble is that I would like to be able to position the bones anywhere in ...
0
votes
0answers
9 views

Particle dulpicate option not available in 2.78

I want to duplicate a particle system but I don't have an option in 2.78. I clearly show a picture only two options are available in it. 1 copy active to the selected object 2 copy all to select an ...
0
votes
2answers
24 views

How to hide the alpha of image planes? (Images as Particles)

I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
0
votes
0answers
10 views

Broken UV mapping when importing Onshape model

has anyone tried bringing in models from Onshape into blender? I have made a chair and need to UV map it but when I put the Seam as shown in tutorials, the UV map is distorted on top and bottom of the ...
0
votes
1answer
10 views

Model distort while scaling bone in pose mode

I would like to resize the model by using bone so I apply weight paint 1 to entire model. I got some problems when I scale bone in the pose mode. First, the model is distorted. Second, the tip of the ...
1
vote
2answers
32 views

How to pass a soft object through a narrow channel?

I found an excelent Q/A about Some examples of shape key sculpting vs lattice?. @moonboots suggests in his answer to use a Lattice in order to deform an cylinder object: How does that work? How can I ...
0
votes
0answers
13 views

Why do I get this weird glitch when I open Blender? [closed]

When I try and add a reference image to blender the window that pops up looks like this: This also happens when I load into blender some times but restoring the window fixes the problem but it doesn'...
0
votes
0answers
23 views

how to put image on normal?

I'm trying to put the JBL logo on stereo normal, I've tried using texture paint but it doesn't work how to make PNG image blending with the normal
0
votes
0answers
15 views

How can remove certain parts from an object?

I imported an STL file of an half-open AT-AT head from Star Wars into Blender to modify it. Specifically, I want the two seats inside the head to be removed. After that, the model shall be exported to ...
0
votes
1answer
24 views

Cycles left some squares in final render

does anybody know why I get this final render in CUDA Cycles. I get this results when I try to render with CPU and GPU together, like they have set different number of samples or CPU try to catch up ...
1
vote
1answer
17 views

I need to simulate the interference of two sinewaves

My ultimate goal is to simulate the interference of two sinewaves. They do not have to follow at the moment any specific physical requirement (the wave modifier could be OK). I thought to proceed by ...
0
votes
1answer
18 views

Volumetric lighting in Eevee goes through mesh

I created a fog in my scene to get the beam of my light in Eevee. I deactivated the shadow produced by the lustre mesh so as not to break my lighting. This option active or not, my light passes ...
0
votes
1answer
18 views

Composite cryptomatte video

I’m working on a small animation/film, I will render the frames out as PNG then sequence them together. How do I use the cryptomatte/render passes feature on this animation because when I add an ...
0
votes
1answer
32 views

My renders are showing these distortions and I can't see why

I'm using the cycles renderer on blender 2.92 and I always find this problem on the wall, I tried setting up different materials and no materials at all but the problem remains. And the distortions ...
2
votes
0answers
12 views

Creating a noise distortion along the edges of an object only (for a hologram effect)

I'm trying to make a distortion/glitch effect driven by noise along the edges of my object. I'll cut the mesh in half to just have the front face, and then I want to push back the outlining vertexes ...
0
votes
0answers
15 views

Freestyle line thickness based on lighting?

Is it possible to have a freestyle line render thin where the underlying geometry gets a lot of direct light and thick where it's not getting any direct light? I'm using a single light source in the ...
0
votes
0answers
10 views

View jumps around when clicking with 'lock to 3D cursor' enabled

Does anyone know what the intended behavior of this is? When I set 'Lock To 3D Cursor' enabled in the 'View' tab and I middle click to pan the viewport camera it jumps to a new location based on the ...
2
votes
1answer
37 views

Is glass in Cycles just broken or am I doing something wrong

OK So I've been trying to make a simple scene of my room as a bit of practice but I've run into trouble while doing the windows. Whenever I place glass in them it just doesn't act right, to the point ...
0
votes
0answers
8 views

F-Curve Modifier editor not showing

I'm trying to use an f-curve noise modifier, but it was a bit too harsh for me. I was going to turn it down a bit, but the noise modifier was not showing up in the compositing modifier menu panel. (...
0
votes
0answers
13 views

I put a building image onto a plane to use as the background. However the camera doesnt seem to see it. Even though when out of the camera it is there

I will attach an image from the camera view. I am very new to blender (only a couple weeks) and I have not done this before until today. So clearly I have a setting wrong but I have no idea how to ...
0
votes
1answer
19 views

Blender destroys sculpt whenever saving

I've been working on this sculpt for over two hours now and all I am doing right now is I have disabled DynTopo to move the mouth a bit more inwards. It works like a charm. After that I hit ctrl+S to ...
1
vote
1answer
12 views

mesh collision rigid bodies acting very strange. (bouncing, shaking, etc…)

I am currently using blender version 2.92.2, and I am making a simple rube Goldberg physics simulation, however, for some of my objects I will need to use rigid bodies that have mesh collision instead ...
1
vote
1answer
14 views

Blender Texrures streaching

I downloaded a texture and put it on my anvil. As expected, the texture stretched out acrost the whole anvil and looked ugly. Is there a way to repeat the texture on every vertex face or repeat a few ...
2
votes
0answers
19 views

How can I add color to the hair particle system considering I have a vertex group that it's dedicated on the right side of his head?

So, I thought I could assign my vertex group to that material and therefore my particle hair system will react to that behavior. Can someone enlighten me about how to this correctly? My hair is ...
1
vote
1answer
16 views

How do I include depth when selecting vertices in a specific area?

I just did a bunch of loop cuts. Now i want to select only the vertices in a specific area, but it only selects the vertices I can "see", like it's 2D. Do I have to rotate the image and ...
3
votes
2answers
32 views

Knife tool perpendicular cut

While working in maya for a long time, i'am slowly start to explore blender and adore it tools, but when i start using knife tool i couldn't find an option that been used all the time in work, and it'...
3
votes
1answer
23 views

How to skew precisely a specific part of a mesh

I'm trying to bend a object containing patterns at a specific locations. I need the bend to progressively skew the mesh and the patterns. I've tried different things like using a curve or a lattice, ...

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