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Set position in geometry nodes makes object disappear

I have a simple object whose position I would like to link to another object. I append a Geometry Node to that simple object, use the Set Position field and plug a vector to the Input position (later ...
Laurent Crivello's user avatar
0 votes
0 answers
8 views

Why isn't there a set rotation in geometry node?

Here is a potential useful use case I wish for set rotation node.(just like set position node in geometry node, but for rotation). In this picture, I'm using the snapping feature to face, with align ...
softyoda yoann's user avatar
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0 answers
3 views

Textures are blury after bake multiple materials in to one texture

after baking multiple materials into one texture set, the textures look blurry, before combining the materials when taken individually it has high res. what am I missing here,
aishan's user avatar
  • 1
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0 answers
6 views

problem with the origin when exporting the object

I am working with .glb files. Within blender if I change the origin of the object, export it and re-open it in blender everything seems to go as it should and this is retained. However, if I open the ...
wisepino's user avatar
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0 answers
12 views

Has limit selection to visible changed?

Since updating to Blender 4.1, I am suddenly plagued by selecting things I didn't want to select: edges/vertices I can't see, that are on the other side of a mesh, or past another object. I do not ...
Jen Quinn's user avatar
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0 answers
13 views

Edges sometimes not visible while in solid mode

If I stay in wireframe mode the edges are visible at all times, instead, if I go in solid mode and observe the object with a certain view (in the image: parallel to the y axis) the edges disappear. I ...
Davide Zamblera's user avatar
0 votes
0 answers
9 views

Can vertex groups be passed to subsequent modifiers in Geometry Nodes?

Can the vertex group attributes be passed to subsequent modifiers in Geometry Nodes? For me, the vertex groups are lost when I instantiate the instance meshes (cubes in my example).
Christoph Werner's user avatar
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0 answers
9 views

Flickering Black Rectangles in Viewport

I suddenly have these weird black artifacts in my viewport and they won't go away. They flicker whenever I zoom in/out or resize the window. I was wondering if anyone else has ever encountered this ...
Natalius's user avatar
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0 answers
6 views

How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
Etienne Sommer's user avatar
0 votes
1 answer
17 views

Weird squared reflection on metal material

I want to make a good render of this tube and i use an STL file for the model. As you can see the reflections on the metal material look weird and very squared. Currently i use the EdgeSplit and ...
Jasper Wannet's user avatar
1 vote
1 answer
7 views

How to use drivers to control animation of an object from a starting position to a final position

I'm trying to animate the translates and rotates of an object from rest position to final position and control this with a 0-1 slider in a similar way to using driven keys in Maya. In a test case, I ...
mdivjak's user avatar
  • 11
1 vote
1 answer
13 views

What is the fastest way to texture all of these keys?

For an school project I have to make 5 products full textured and detailed. Since it doesn't have to be game optimized I choose for individual keys on the laptop. Having to texture them all 1 by 1 ...
QuickLoyd's user avatar
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0 answers
10 views

Export / Apply Animation from Geometry Nodes

Is it possible to either: export the result of a Geometry Nodes Animation (preferrably to .glb), apply a change made in Geometry Nodes as Shape Key at least ‚bake‘ the Animation to Keyframes Re. 1. ...
Todes Digga's user avatar
1 vote
1 answer
16 views

Is there a way to have a shared document with someone else?

When I shared my project with a friend who wanted to contribute, he could make changes, but they did not appear in my version. For example, if you share a Word document, any changes made by the ...
DaGreatestGreg's user avatar
0 votes
0 answers
6 views

I have multiple instances on a surface, and wanted to use the points to inform the texture

Specifically, because the instances clip into the surface(craters instanced onto the ground), I was hoping I could put a transparent dot right there to allow the clipping issue to not show up in ...
Elbert Ho's user avatar
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0 answers
15 views

Array won't generate geometry

I'm working on an animation that needs a lot of one asset repeating itself. The array modifier is going to be key for this, but when I thought about the computational stress it would put on my PC, I ...
Default_dx's user avatar
2 votes
1 answer
10 views

Print out list of Asset Browser Items including their tags

I have a giant asset browser with over 2000 items. Some of the items have tags (product numbers), but not many. I would now like to output all the names of the items and their stored tags so that I ...
Erdorano's user avatar
  • 115
2 votes
1 answer
14 views

How to make a sphere from many small spheres

I'm trying to make this (picture found on internet): So I added 2 spheres. One big and one small. For the big one I added : Particules > Emitter > Render > object > I selected the small ...
Anna_N's user avatar
  • 21
0 votes
0 answers
11 views

Why do I get these ugly breaks in my model? In the tutorial I'm following the edges do look smooth

I'm experiencing these breaks in my model. I have a bevel modifier on it and when I turn the edges down the problem gets less noticeable but does not disappear.
Boudewijn Vis's user avatar
0 votes
2 answers
13 views

Alt-H Not unhiding anything at all

I hid most of my 11k objects scene using shift-H, then alt-H didn't work. I could unhide them manually in the outliner but that's not really smooth if they are so many. Apparently you also cannot ...
Usukenshin's user avatar
0 votes
0 answers
8 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
1 vote
1 answer
23 views

UV Projection from view, how can i flatten only the UV to create a skinnable UV layout template for Photoshop?

I am trying to create a template for a truck to skin in photoshop. My workflow is as shown/explained below. I use orthographic view to "project from view" to create the left and right sides ...
M0L0T0V's user avatar
  • 81
1 vote
1 answer
29 views

Why does shirt keeps moving in simulation? It should be stable

I wanted the shirt I downloaded as an obj. file to be hanging but this keeps happening to me no matter what I do. Why? Video: https://www.youtube.com/watch?v=7LbaEZ9nB0A
Josef Harásek's user avatar
0 votes
0 answers
5 views

Blender OSL to HLSL

Is there an addon to convert blenders shaders into shaderes usable by unreal engine/unity? A code converter/optimizer? I know about the bake textures and height maps from shaders then just plug into ...
Lahearle's user avatar
0 votes
0 answers
7 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
0 votes
1 answer
18 views

Rigging Pistons Mounted to Rotating Bases

Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
cantStop45's user avatar
1 vote
1 answer
13 views

Python way to setup the Menu Switch default value when exposed to the modifiers input

I need to setup the default value in the geometry modifiers which is from a Menu Switch node. I tried two ways, neither worked. ...
baby boss's user avatar
  • 115
0 votes
0 answers
16 views

How do I delete these verts that were extruded instead being connected with the rest of the model?

The problem is the verts sticking out and they aren't possible to delete for whatever reasons.
End's user avatar
  • 1
1 vote
0 answers
8 views

Array Modifier Constant Offset (x) changes when I render

I've created an array of 7 planes with a constant offset of 1.5 inches. When I render with the F12 button, the offset changes so that objects are in the wrong position. Is there a workaround?
smorgan's user avatar
  • 11
-1 votes
0 answers
9 views

Blender baking so I can export object with material to unity showing up black no matter what I do

I am trying to bake a texture that should look something like this into unity: However, no matter what I try, the bake always shows up looking complete black with no color whatsoever. I have used ...
Pizza war's user avatar
0 votes
1 answer
13 views

Can Blender's Freestyle outline have a line boil that happens on 3's?

I'm trying to figure out a way to adjust frame rate of the freestyle line boil in Blender. Currently, I can only seem to have it boil on 1's. Meaning every frame of footage, the outline moves a bit. I ...
Brock's user avatar
  • 1
2 votes
1 answer
120 views

Mix shader is not working with an emission node

I want to be able to animate a change in material using a mix shader node and keyframing the factor. I am mixing a glass BSDF and an emissions node to create a screen. I want to be able to lead an ...
Mooly's user avatar
  • 21
0 votes
0 answers
10 views

Weight paint blur and smear can only draw at full strength. How do I fix it?

I am trying to weight paint my model but when I go to blur and smear the brush just continues to add weight like it is drawing with full strength/turning everything red. Turning down the strength ...
Paku Thao's user avatar
0 votes
1 answer
14 views

Can't bake second material to one face of object

Blender version 4.0: I have a simple hangar structure and I've used an environment map. All the faces use the "Hangar Interior" material except for the sandy floor which should use the "...
Mr.Coder's user avatar
  • 101
0 votes
0 answers
12 views

How do I get hair particles to lay flat on an object?

I'm trying to create a procedural material for a sort of fibre based particle board, but I don't have the physical object so I need to create a material for it from scratch. The picture below (side ...
pezzatron's user avatar
  • 598
0 votes
0 answers
8 views

Exporting from Grease pencil to SVG with Holes does not work properly?

I am trying to export a shape that I made in blender to an SVG. I've converted the curve to SVG, but all the holes get filled in the process. The work around to that was to assign the inner curves to ...
Shane Notabong's user avatar
1 vote
0 answers
17 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
0 answers
19 views

How to model buttons for a calculator

I'm not sure whether to model the buttons all from one object, or to create one and then duplicate it? Would it be better to make them solid meshes, or from a plane mesh?
user20427's user avatar
0 votes
1 answer
16 views

Vector Math (Multiply) chosen axes x 1.0 vs Combine XYZ node?

I have a Geo Node housekeeping question today that I can't quite answer with what I've read/found. Disregarding specific use cases, which method is more expensive to isolate a one or two axes along a ...
sevens's user avatar
  • 126
0 votes
0 answers
10 views

Why is the hair not rendered in an animation?

Can anyone check my file? The hair is visible in the viewport, it's also visible when I render only 1 frame but it's not rendered when rendering the animation... I'm Using Blender 4.1. https://drive....
Steven Dobbelaere's user avatar
0 votes
1 answer
24 views

Python way to change Menu Switch node menu list?

My question is as follows and with the example working code. I'm trying to change the Menu Switch node lists label in my python code, seems couldn't find a way to do it. The way to do it on the ...
baby boss's user avatar
  • 115
0 votes
1 answer
18 views

Export a Video with Transparency (Video Editor)

I'm trying to render a video with transparency in the video editor. The video renders with transparency using my output settings, but the video is super choppy. It almost appears like its playing at ...
Ryan King Art's user avatar
1 vote
1 answer
17 views

How To Fill Holes In A Sculpture?

While sculpting a 3D character, i've accidentally created several holes in it. I am struggling to fill these holes. I've tried to remesh the object after adding clay, after using the grab tool, and ...
Scrappy_Bogart's user avatar
0 votes
0 answers
11 views

Blender 4.1.1 compositor file output node is not working

I have a problem with the compositor's file out put node: When i render out an image sequence in Multilayer exr with agx log transform set in the file out put the file comes out in linear rec 709 ...
Benedek Gergely Taubel's user avatar
1 vote
0 answers
18 views

What is Geometry Nodes shortcut for Search node?

When I press F3 in Geonodes you can see more than just nodes. For example I type Capture it shows Motion Capture which is not a Geonode: Right now I do Shift+A then click the Search option so it only ...
Macky's Printing Services's user avatar
0 votes
0 answers
8 views

Create a Custom Keying Set

I would like to create my own custom keying set that only has specific channels for bones of my choosing plus custom properties like ik/fk switches. I want to use this to create key poses and for auto-...
Trevor's user avatar
  • 1
1 vote
1 answer
20 views

Why did my edge disappear here?

The edge seems to disappear with the bottom edge when it is rotated to a specific angle. Is there a way to solve this? I think it's the lighting problem and I wishes to render this with Eevee but I'm ...
Codeblues6's user avatar
1 vote
2 answers
47 views

When I duplicate the shape in edit mode, it projects all faces onto the other face. How do i turn this off? I wan't it to look like the other one

When I duplicate the shape in edit mode, it projects all faces onto the other face. How do i turn this off? I wan't it to look like the other one.
Boudewijn Vis's user avatar
0 votes
0 answers
8 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
1 vote
1 answer
21 views

My 3D model is only hiding with alt+H and not with the hide button in the "explorer" tab

I am a noobie in Blender and I am trying to make a simple animation. I am using this 3D model however when I try to hide it with the eye button it wont hide. If I use Alt + H it hides but I don't know ...
wvzack's user avatar
  • 13

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