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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

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2 votes
2 answers
303 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
1 answer
20 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
0 answers
24 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
2 votes
2 answers
24 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
2 votes
1 answer
109 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
Patryk 's user avatar
  • 149
0 votes
0 answers
15 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
MX Peacekeeper's user avatar
3 votes
1 answer
81 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
Patryk 's user avatar
  • 149
2 votes
1 answer
31 views

subdivision/bevel problem

How to fix this jagged edge that appears after I apply modifiers?
Patryk 's user avatar
  • 149
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
Sokrates's user avatar
0 votes
1 answer
49 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
Pascal Meger's user avatar
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
Np_cxz's user avatar
  • 11
0 votes
1 answer
40 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
Sokrates's user avatar
1 vote
1 answer
17 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
0 votes
1 answer
16 views

subdivision modifier not working properly when rendering [closed]

I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
Someo one's user avatar
1 vote
1 answer
26 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
Cedric Martens's user avatar
2 votes
1 answer
39 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
SnoreBin's user avatar
1 vote
1 answer
18 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar
1 vote
1 answer
35 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
Sokrates's user avatar
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
LaPepega's user avatar
2 votes
0 answers
22 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
Macky's Printing Services's user avatar
1 vote
1 answer
38 views

how to remove creases on circle mesh while using subdivision modifier

I'm using subdivision modifier on my mesh but there are some creases on it. if I use inset or loop cut, it'll lose its circularity. how to remove these creases?
KMD's user avatar
  • 13
1 vote
2 answers
54 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
Blender Lake's user avatar
0 votes
1 answer
25 views

How to select single vertex rather than an area of vertices?

I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
Sunil Rathod's user avatar
0 votes
0 answers
12 views

How do I avoid curving / pinching when using subdivision surface? [duplicate]

When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
karizake's user avatar
4 votes
2 answers
158 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
Atharva Deodhar's user avatar
0 votes
0 answers
29 views

beginner in blender, having trouble with face filling

g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
taset's user avatar
  • 1
3 votes
1 answer
238 views

Subdivision not working as expected

I have subdivided my mesh and in two spots it seems to be sticking to the original vertices: I tried deleting the surfaces surrounding that area and remaking them with no success. How can I make this ...
Don's user avatar
  • 71
0 votes
0 answers
16 views

Weird Creases after I subdivision

Hi guys, I am new to blender and now working on my character. weird creases appear on my character after using the Subdivision modifier. Anyone know how to fix it?
Anthony Jaya's user avatar
0 votes
0 answers
15 views

Subdivision problem or other? [duplicate]

Why around the mouth's edges are collapsed when I used subdivision? How to solve it?
Terrell Wong's user avatar
0 votes
1 answer
29 views

Mirror + Subdivision Surface just breaks after i merge 2 objects

Well.. I was just modeling and ran into a problem that I couldn’t find a solution to on the Internet. I have one object for a body and one for a hand. When i join them using Ctrl+J everything seems ...
ChalkTraveler's user avatar
0 votes
1 answer
47 views

Trying to work on my topology skills, would appreciate some guidance!

So this will be a slightly beefy post since I've got several things I'd appreciate some help with and I want to be nice and clear. Essentially, I want to try and work on my topology skills, and in ...
Welshie's user avatar
0 votes
1 answer
25 views

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles. My first solution was clunky and problematic. ...
spraff's user avatar
  • 127
0 votes
1 answer
20 views

what happened to my normals and texture coordinates after separate-join-weld?

I started with a UV sphere and wanted to subdivide it to different levels at different latitudes. I selected the caps in Edit mode and hit P to separate, then ...
spraff's user avatar
  • 127
0 votes
0 answers
30 views

Decimate A Mesh To An Explicit Number of Vertices and Faces

I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which ...
Jack Rolph's user avatar
0 votes
0 answers
41 views

Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?

I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth This is related to my question here: Capture Top and Side Boolean from ...
Todes Digga's user avatar
1 vote
1 answer
32 views

how can i fix this subdivision modifier problem?

i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement
vakho's user avatar
  • 13
0 votes
1 answer
56 views

problem: subdivision surface modifier fails on non-convex faces

Is it a known issue (in blender 3.4.1), that subdivision surface modifier fails on non-convex geometries? It results in invalid geometries. Look at the example of a cube cut out from a cube. It works, ...
eichhofener's user avatar
0 votes
1 answer
55 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
  • 3
3 votes
2 answers
216 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
1 vote
1 answer
64 views

cloth simulation with wind

so I have been working on cloth simulator added with wind , I m trying to play with the setting , basically I wanted the coat object to interact with the wind but whenever I do this the coat just ...
Games nr's user avatar
  • 405
1 vote
1 answer
59 views

Subdivision surface makes holes in mesh

I use Subdivision Surface modifier. Some edges I want to leave sharp. As you can see on the screenshot, this action adds holes to the mesh. What is wrong here and how to avoid this?
Artem's user avatar
  • 123
1 vote
1 answer
21 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
  • 13
1 vote
0 answers
55 views

How to deal with 5-spoked pole that is not E-pole?

Hey folks! I'm still a beginner in topology but already know how to treat standard E-pole (the vertice where three planes intersect after extrusion). But what would you do in such situation when 5-...
Judgene's user avatar
  • 11
0 votes
2 answers
63 views

How to smooth (subdivide) a Bézier curve without converting to Mesh

I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
Wy Bert's user avatar
  • 71
3 votes
1 answer
123 views

How to keep a smooth surface with sharp edges when subdiv applied?

I'm trying to make the following object: Here's a block out of the object for reference. I also shared my blender file below if you want a closer look. When I applied the subdiv modifier to the ...
LearningSponge's user avatar
3 votes
2 answers
154 views

Force subdivision surface to pass through control vertices

When creating a subdivision surface from a low poly quad mesh, I get a very smooth and rounded surface all over on the subdivision limit surface. However, the limit surface does not pass on the quad ...
José António Ferreira Calvário's user avatar
0 votes
0 answers
56 views

How to move edge loops with geometry nodes

I am fairly new to blender and I am starting to use the geometry nodes. Currently I am asking myself if there is a way to subdivide the surface of a cube unevenly. What I mean by that is more easily ...
knoeterich's user avatar
1 vote
2 answers
42 views

How to make crenel from a cube?

Here is the base structure. Using subdivide I could achieve something below, but it's not what I want. How could I subdivide the hollow rectangle from the inner side? I need the the surface between ...
Fantasy_RQG's user avatar
0 votes
1 answer
96 views

How to remove a crease to keep a smooth surface?

I want to remove the crease shown on the surface below. I did ask this question before and while I thought I got the solution, the situation has changed a bit. The previous suggestion was to use the ...
LearningSponge's user avatar

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