Questions tagged [subdivision-surface]

questions involving Blender's Subdivision Surface modifier

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18 views

Problem with unwanted sharp edges using edge crease and subsurf

I made a object that uses subsurf modifier and i want a sharp edge (like part of image that marked) And i made sharp edges using edge crease. But, unfortunately an unwanted sharp edges appear like ...
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1answer
20 views

An edge turned pinkish but it's not seam after putting subdivision surface modifier

I am making the Blender Guru donuts. I noticed this edge of this reddish color after putting subdivision surface on the donuts icing. It's not seam cause I can't remove it with U -> Clear seam. ...
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39 views

Creating a subdivided plane using projected threads

How can I create a subdivided plane using projected threads. (Part 02 of Converting bottle threads from diagram to 3D model) I'm trying to model the threads of a polar springs 500ml bottle in Blender ...
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17 views

Shrinkwrapping on creases problem

I want to ask why my shrink wrap object can't wrap along the depression area? Thank you guys! Blender file provided below.
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13 views

How do I smoothen this corner whee multiple edges end and a new face starts

I am making a mattress. First I rounded the corner in a circular manner. After the rounding ends, a new face is starting. Then, when I am trying to use Subdivision-surface to smooth the upper region, ...
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1answer
16 views

Mirror and Subdivision Surface is causing a problem [duplicate]

I added Mirror modifier to my Archway and everything is fine untill I add Subdivision Surface. Without Subdivision Surface modifier: What Am I doing wrong? Here's Blender file:
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1answer
25 views

Problem when merging two elements with subdivision surface modifier

I'm having a problem merging two elements with a subdivision surface modifier. The vertices are pretty well aligned, I think it has something to do with the subdivision surface modifier but I can't ...
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1answer
36 views

What does simple sub-surf do?

I recently modeled a cupboard in blender to be sold in turbosquid . I read somewhere that a simple sub-surf modifier would make my normal model to a high poly model. So I added a simple sub-surf ...
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15 views

Subdivision sharpening random edges

Transitioning from Maya to Blender, I'm working on a mesh in Blender 2.8 and when I apply a subdivision modifier all goes well except for one section, which seems to have frustratingly weird, ...
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1answer
44 views

Adaptive Subdivision not working

I've been trying to get adaptive subdivision to work, but I haven't seen any difference. What am I doing wrong?
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21 views

When I press F I'm getting sharp corners, they should be smooth like the others

When I'm pressing f to fill the empty place I'm getting those two sharp corners and I don't know what to do ... I'm a beginner and honestly, I don't know how to google my problem cause I don't know...
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1answer
67 views

How to make a smooth object look less 'lumpy'

I'm editing an object. Here's how it looks when editing: and here's how it looks when rendered, with a subdivision surface modifier: That outer surface just doesn't look as smooth as I'd like. You ...
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1answer
21 views

Boolean issues with subdivision surface [duplicate]

I have a problem with the Boolean and subsurface division: it created shading issues. Herewith I attach the image with my modifiers. Need help to solve this problem ]1
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26 views

Strange deforming Hand with Subdivision Surface Modifier

i followed a Tutorial for a female Hand and everything worked well so far and helped me lot with Topology. But now i try to make the third finger. Sadly no they deform in a way i dont expect. I tried ...
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1answer
30 views

(2.8) Do you need to apply subdivision surface mod before UV unwrapping for texture painting?

I am relatively new to Blender, using 2.8, and just made a model using the subdivision surface modifier. I'm onto the texture painting phase, but whenever I select all geometry in edit mode and unwrap,...
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1answer
46 views

Displacement node adds unwanted spikes

When I add a displacement node, regardless of whether the input is noise / image, every time I subdivide the surface to get more geometry (whether through direct subdivide or the subdivide surface ...
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18 views

How to animate the number of vertices / splits of an object?

I want to animate a plane from the topview. It starts simple and flat but I want the number of splits / vertices to increase during the animation, so that it becomes some kind of low poly area with ...
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25 views

Sculpting Issue: Mesh disappears into another one

I was doing the Andrew Price tutorial (doughnut) and i am stuck in the sculpting phase. I was doing just fine but I think I messed up in the modifier section of the icing. For some reason, when I get ...
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28 views

Should I apply the subsurf modifier before rigging so I have enough loops for deformation?

I've been modeling quite a lot this past month, and started making my humanoid models in 'T' pose so I can rig them and pose them. But I've been wondering what the workflow is when you are modeling ...
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1answer
18 views

“wings” appear when I add a subsurface modifier to some simple geometry

I've got some very simple geometry (a cube with some extruded subdivisions). When I add a subsurf modifier to it these "wings" appear. They seem to be edges that connect vertices that weren'...
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1answer
10 views

Subsurf doesn't use creases outside of edit mode

I couldn't find anything on google, but as soon as I tab out of edit mode, subsurf ignores the creases I set. I just use the standard settings, and I never had problems like that before. Is there ...
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19 views

Why do my extruded faces look curved and disconnected when using a subsurf modifier? [duplicate]

I haven't used blender for 2 years and I forgot almost everything. I would like to ask why the faces looks like this? I extruded them from the cylinder's face (the main body) and then the result looks ...
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22 views

Why does my computer freeze when I add a subsurf modifier? [duplicate]

I have an object with over a million vertices. When I select subdivision surface, my Mac starts the rainbow circle and sits still. How do I fix this issue?
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19 views

Increasing Amount of UV surfaces after sphere creation [duplicate]

In Blender 2.79 when you create a UV sphere the Add UV sphere menu pops up. As soon as you interact with the object in any way your ability to change the amount of segments and rings disappears. My ...
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1answer
16 views

How to add edge which follows geometry

I have created a rough head model and added a subdivision surface modifier then set the mesh to follow geometry with the 'adjust edit cage to modifier'. See below: I want to add a couple of edges ...
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1answer
29 views

How can I add sharp edges at the end of semicircle's vertices?

blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
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1answer
45 views

Subdivision Surface modifier above level 1 subdivide causes boolean modifier to break

I am trying to cut out ridges on an object using another object. When I apply subdivision on it, level 1 is alright, but level 2 onwards weird stuff is happening. Images below illustrate my issues ...
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2answers
49 views

I'm new to blender and having a lot of trouble simulating because of bad subdivisions (importing my objects from rhino as OBJs)

TLDR: I want the subdivides on this to look like this so that it simulates properly I'm planning to do a thick cloth simulation using mesh deform in a couple of days, and I've been practicing with ...
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1answer
17 views

3d cursor on position of vertex of subdivision modifier mesh with 'adjust cage' on

I have a mesh with a subdivision modifier and 'adjust edit cage' on. Now I want to move the 3D cursor to one of the points on the mesh so that I can insert a new object at the location of that vertex. ...
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1answer
167 views

Why does this plane's UVs distort when there is exactly one Subsurf subdivision level set?

Why does the texture skew when you subdivide the plane once?
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21 views

How do i apply subdivision surface modifier while keeping deforms?

i got a rigged mesh with a subdivision modifier thats after the armature modifier, that gave me deforms that look like this is there a way i can preserve these deformations after applying the ...
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3answers
61 views

Subdivision surface modifier displays strange results

I'm trying to model the 2nd generation Apple Pencil which has a flat section along the top. I was able to model a low poly version of the device, but when i added the subdivision surface modifier, it ...
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1answer
31 views

Subdivision surface smoothing only some edges

I am applying the Subdivision Surface modifier on the model of a queen chess piece. Does anyone know why some of the crown's horns are modified like in the second picture? The topology seems to be ...
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33 views

Blender mesh not smooth

I'm quite new to blender so I can imagine that this problem might be easy to solve but I've been searching for a few days without any result.. I'm modeling this car in blender and see tried out the ...
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3answers
130 views

Corner gets skewed by subdivision surface

First of all I'd like to specify that I'm new to Blender and I can do only very basic stuff. That said, I'm trying to model a sink and I need it to have corners with a given radius. I started by ...
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25 views

How to solve 3D Printing Artifacts?

I'm having a trouble with 3D printing. I do not own a printer and I'm sending to someone for printing. So, the problem is, when they open the model to print, it appears like in the image, with lots of ...
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19 views

Is there a solution to combining bevel with subdiv?

The scenario is I have an object that needs beveled edges, but simultaneously I want to use micropolygon displacement, which requires adaptive subdiv. The problem is that bevels and subdiv surfaces do ...
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1answer
21 views

Problem with an UV map (doubled mesh) and texture painting

I sculpted this head myself, I did retopology of it and I marked seams to make a nice and readable UV map. Then I subdivided it, because I want to keep it detailed. When I unwrap the mesh, I get a UV ...
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1answer
42 views

Apply subdivision surface modifier to one axis only (round edges)

I have a mesh in Blender cut such that when I apply subdivision surface modifier, it will become round in the places I want it to. Here's the mesh created by using loop cuts on a basic cube: Here's ...
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1answer
47 views

How to see the mesh with subdivisions in wireframe mode in blender 2.83?

Hi I can't see how to see the mesh with all subdivisions in blender 2.83. Does anyone know how it can be activated? in past versions I think it was by default
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19 views

How to extrude plane and subdivide at once

Halo.. im new in blender.. and i found sclupting tutorial video,there he made a plane, mirror it, scale, rotate. But then he made an object from a plane very quickly, and i don't get it how he do that....
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1answer
38 views

Export FBX to Unreal

I have created a couple of models (with materials applied to them) that I have applied subdivision surface in adaptive mode. Some of them in Catmull-Clark mode and some other to Simple mode. I want to ...
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1answer
30 views

Hard surface modeling - Knife

So what to do. I have a problem with topology. I'm still getting used to a 3D way of thinking. I was fixing topology on the other side of the knife, dissolving edges to keep the shape smooth (deleting ...
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2answers
38 views

How can I add a subdivision surface modifier to smooth the rounding of an object?

I have a simple object with two rounded corners. The following screenshot shows the magnification of one of these corners. The corners were created with the bevel function. Adding a subdivision ...
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1answer
36 views

Need HELP with topology - Subdivision

I'm modeling knife handle. I'm using the "Subdivide modifier" on my mesh. Everybody is telling me don't use or make triangles. I did make a triangle but, somehow I changed it to the quad. Is this ok? ...
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2answers
57 views

Topology question (square hole in cylinder)

I have a cylindric shaped mesh with two faces that has been extruded into the cylinder. I am using subsurf and the extruded part is naturally curved due to the subsurf. I need the extruded part to be ...
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1answer
30 views

Unwanted bump on a mesh after Boolean and Subdivision Surface

I did a hole in my mesh in Blender 2.82 with boolean modifier, and I made some changes about topology so that the subdivision surface modifier can work properly. I removed all the doubles, and I ...
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34 views

Boolean makes pixelated edges

Problem: I'm making a brake-caliper, and I wanted to cut out these engraved shapes from the brake surface using boolean modifier. It first crossed my topology, which I thought creating the mistake, so ...
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2answers
49 views

Creating a cone that has depth with spherical dimples that are on the inside mesh only

How can a create a cone with recessed spherical dimples on the inside mesh only (dimples similar to a golf ball). I can create a cone with depth using the solidify modifier but how can I create ...
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1answer
44 views

Merge vertices while inseting ver. 2.82

I have issue with inset feature, works fine on regular shapes, but when the faces has odd shapes, there is a lot of faces overlapping. I have read that there is an option that allows to auto merge ...

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