Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

questions involving Blender's Subdivision Surface modifier

0
votes
0answers
32 views

Subdivision Surface Modifier

I'm trying to do a very simple plate. When I try to "smooth" the object, the center of the top of the plate looks funky. My guess is it has to be the subdivision modifier but I don't quite figure out ...
0
votes
0answers
14 views

Blender is creating weird artefacts when using a subdivision surface modifier [duplicate]

I was working on a helmet model in Blender. I applied a subdivision surface modifier and I get weird spaces. What can I do to get rid of those spaces without deleting the subdivision surface modifier? ...
0
votes
1answer
29 views

Blender Guru Anvil Tutorial Base Problem

Ok, so I followed the tutorial pretty much to the letter. I was near the end of video 2. I deleted the bottom face and extruded it together with Clipping and Merge like he showed, then proceeded to ...
1
vote
2answers
30 views

When I subdivide a face, how do I get each face from the result in Python?

For example, if I subdivided a square face so there were now 4 faces, how I do iterate through those 4 faces in a Blender add-on?
2
votes
1answer
54 views

Are weird shading artifacts normal with the subdivision modifier in edit mode?

TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode) I've been trying to create a character that ...
2
votes
0answers
31 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
0
votes
1answer
20 views

Make head if my figure smoother [duplicate]

I need to make this head smoother. I am already using subdivion surface 3 on whole object. I found here and try select head and use shade smooth. Head stil had that visible lines and just not look ...
2
votes
2answers
296 views

Trying to figure out how to model this shape

I'm working on creating 3d text for a custom wordmark that isn't a part of any text library. Getting kind of stuck on how to best make the "M" in it. I feel like it should be relatively easy, but I'...
1
vote
1answer
32 views

Weird vertices on subsurf modifier

I used edge loops, and then while cleaning up, I had to delete some vertices (dissolved) and then joined them again using faces. Now when i use subsurf modifier, when mesh looks weird. Fairly new and ...
1
vote
1answer
38 views

Water flow looks like drops

Im a beginner to blender, so some settings are a bit confusing to me, please be kind enough to guide me to sort out this issue. In this animation, I cannot generate a water flow which looks realistic....
0
votes
1answer
32 views

Why do all the faces in my mesh turn into circles when adding a Subsurf modifier?

i'm trying to use subdivision surfice modifier on models that i import from Sketchup. but they look like this: before applying the modifier: This happens with all models from Sketchup, even the ...
0
votes
0answers
25 views

Subdivision Mod

Im really new to Blender and often do really dumb stuff ,today I spent much time on creating an object (a piece of my main object) separately and intended to copy and paste it (+merge via ctrl+J) ...
0
votes
0answers
18 views

Weird subdivision modifier [duplicate]

This happens when I put the subdivision modifier.
0
votes
2answers
40 views

How do I bevel this object if subdivision surface modiefier is already applied?

I have made this shape in blender, as you can see I have used subdivision surface modifier. I want to bevel the right corners of this model. But when I try to apply this bevel to my model bevel doesn'...
0
votes
1answer
37 views

SubSurface-Mirror Problem [duplicate]

I am beginner, I am trying to made a car bumper and problem appears when I want to mirror my model (I modeled a right side half of bumper because is symmetric). When I use only mirror modifier all is ...
0
votes
1answer
44 views

Achieving both manifold and good sub-div: how is it done?

I have a line of small extruded circles on a surface, representing rivets. I'd like to sub-div the result to make it as presentable as possible, then it will be 3D-printed and so it has to be ...
0
votes
1answer
27 views

How to remove ridges from mesh?

There seems to be some ridges protruding from the corners that I beveled when subdividing. The beveled edge is at an angle so I not sure if that's the problem with the mesh.I know this is a simple fix ...
1
vote
0answers
38 views

Adaptive Subdivision option in the Subsurf panel missing

I've worked with microdisplacements a few times, but I must've messed something up this time. Essentially, I was createing a scene, using wieght painting, multiple displacement layers, all of that ...
1
vote
1answer
27 views

The Subsurf Modifier Did Something Weird to a Part of My Mesh

I'm modeling a Master Ball from Pokemon that I'm going to 3D Print, but when I applied the subsurf modifier to the M it did something weird to a couple of the corners. I did some research, and I found ...
0
votes
1answer
44 views

Starring and messy edges when smoothing or using sub surf modifier [duplicate]

I have a problem that when I apply a SubSurf modifier to my project, it has some starring and messy edges around the connection of my spheres. My goal is to have a string of "bubbles" which are smooth....
2
votes
3answers
590 views

How to fix ugly lines in my mesh? [duplicate]

I would like my mesh to achieve similar shape (helmet) like this: The mesh: I know my mesh is far away from look like what I want, but I'm kinda newbie so I'm trying the best with what I got. ...
0
votes
0answers
21 views

Outer bevel/Solidify bevel/Bevel on a high poly surface

i'm trying to find a quick non destructive workflow for hard surface pieces, I've gotten to the point where I have a high poly solidified mesh by subsurfing-shrinkwrapping-subsurfing and solidifying, ...
0
votes
0answers
17 views

Possibility to add shortcut or button for “Show In Edit Mode” And “Show On Cage” on Subdivision Surface Modifier?

i used to use Shortcuts a lot, (or maybe adding extra button in my 'quick tools addon' menu), for smooth and fast workflow when modeling. In recent times, i used 'Show In Edit Mode' And 'Show On Cage' ...
0
votes
0answers
27 views

Problems with boolean + subdivision surface [duplicate]

I’m new to blender and and I have this issue when using subdivision surface modifier on an object I previously used boolean on to cut a shape out of it As you can see, I created a sphere, and then ...
0
votes
1answer
47 views

How to remove webbing from curved mesh?

How do I remove the webbing/ starlacc pit from the mesh after subdividing..
0
votes
1answer
44 views

Possible to stop Subdivision Surface modifier from deforming my mesh?

I use a subdivision surface modifier which makes my character look great. I have to apply this modifier and this is where problem begins. It looks good before I apply it. I have no idea why, but ...
0
votes
1answer
17 views

More detiles in displacement of texture

I want to displace a a symbol on this cube but in order to make it look good I need to add a lot of subdivison. I want this symbol to be a part of geometry since it will be used for 3d printing. Do ...
0
votes
1answer
18 views

mesh faces permanently highlighted?

Very new to blender, trying to touch up a file for eventual 3d printing of a helmet. I was selectively blending areas of the obj file, and then for some reason the selection of faces I was currently ...
0
votes
0answers
10 views

UV unwrap multiple selections in one sheet?

How do I do that? This is for modding on fallout 4. Creating a weapon. I need multiple selections as I don't want my spring to have more subdivision applied as it's very intensive on my computer and ...
-1
votes
2answers
43 views

Why is this happening to my subdivided holes in my cylinder? [duplicate]

I've used Shift-E but i still get glitches. I need subdivision surface for my whole other part of the mesh and it works fine there. It's a weapon so I need detail.
0
votes
2answers
36 views

How to prevent Subdivision Surface from changing the size of a loop

I modelled this hole but when I turn SS on, it becomes too small. Adding geometry around it isnt an option, since I want everything to be as smooth as possible. Scaling it up doesnt work, because this ...
0
votes
0answers
10 views

Merging disconnected low-poly surface to one sculpt object

I downloaded a low-poly .stl-file from the internet, and it has a lot of disconnected surfaces (imagine a lot of blocks stacked next to each other forming the figure). When I try to sculpt on top of ...
0
votes
0answers
33 views

Cycles Subsurface Modifier

I am following this Blender Guru tutorial for micro-displacements I follow every step. However, when I apply the Subdivision Modifier, the geometry does not change. The plane remains flat, whereas ...
0
votes
0answers
18 views

subdivide move the vertices

i used subdivide on two edges and it did weird thing. Both created verteces go out of each other, even on X axis. I can fix it I only want to know why it did it, to avoid it in future. Before: ...
0
votes
0answers
33 views

Why if i subdivide a “piramid” it will be distorted?

I have make a cylinder and i have reduced the mount of vertices to 4 and i have tried to subdivide it but the problem is that it distorts.
0
votes
2answers
44 views

How do I access the faces of the Subsurf modifier?

Changing the cube into a subdivision surface thingy is what I need to do for the model I am making. However when I try to use edit mode, graphing and faces on the subdivided cube it doesn't register ...
4
votes
1answer
128 views

Billions of loop cuts

Been modeling for 1.5 month now, and realized that my biggest struggle in every model are proximity loops cuts. Particularily in this model when I wanted to "cut-out" sound pickups (green) I had to ...
1
vote
1answer
25 views

Problems with subdivision modifier on cylinders

I have a Problem, where on details at a Cylinder plus subdivision surface, edges of those details get a bit deformed as seen here and here I only have found a solution by adding crease to the ...
1
vote
2answers
50 views

Non-destructive beveling by different amounts on different edges?

I'm new to Blender and have struck a brick wall, and would greatly appreciate it if any one of you can help me assess what's going on here. I'm trying to reproduce what I created using SketchUp, but ...
1
vote
0answers
58 views

When I render the model it appears without the subdivision surface modifier

When I apply subdivision surface modifier for a model I set render and view to 3 then I apply it but when I render the model it appears without the subdivision surface modifier as if it is set to 1 ...
1
vote
3answers
259 views

Subdivision Surface modifier is not visible in rendered shading mode

Subdivision Surface modifier is not worked in render view when render is set to 6 and view is set to 0. What is meant by the 'view' and 'render' options here?
1
vote
1answer
31 views

How do you solve the issue with an object with subdivision and multiple materials on it?

I was making a charger and I have given it some subdivision as usual. Now one side of the charger has a bit different texture (less glossier to be specific) so I tried that in blender, but that ...
10
votes
2answers
686 views

When and when not to use subdivsion surfaces?

I am new to 3D modelling and wondering if someone could break down when and when not to use subdivision surface modelling. I am thinking more in terms of hard surface stuff. Why wouldn't you always ...
1
vote
1answer
78 views

Adding Subsurface Modifier to Cylinder Not Smooth [duplicate]

I'm trying to get a nice rounded end to a cylinder. When I add a subsurface modifier plus an edge loop, the edge looks 'choppy': Is there a way I can get this smooth? I've done this previously, but ...
1
vote
1answer
37 views

Subdivison surface awkward when extruding

Okay, I'll keep this question plain and simple. Whenever I have cube use a subdivision surface and attempt to extrude vertices with that cube I get really awkward results because whenever it adds a ...
1
vote
0answers
49 views

Normal map issue with subdivision surface

My mesh uses a subsurf modifier, but when I apply a material with a normal map to the mesh, Cycles seems to be using the low-poly version's normals, rather than the smooth, subdivided version's ...
0
votes
1answer
28 views

How to Remove these small box(edge) structure from face in blender?

I want to remove this small box structure from the face and want the face as sown in second image
0
votes
1answer
33 views

Shrinkwrap Modifier Doesn't Conform After Having Geometry Follow Profile

I'm trying to retopologize a flower stem that I sculpted. I am applying a shrinkwrap modifier to a circle where I close follow the geometry and then as I understand it, the shrinkwrap modifier should ...
0
votes
0answers
34 views

subdivision surface modifier very weird behaviour

so this happens when I use the subdivision modifier. any explanation? mesh without any other modifier: after subdivision surface modifier:
1
vote
1answer
742 views

Alpha 2.8 - Mirror in edit mode

I'm currently discovering the reworked UI of Blender 2.8. I have some kind of cube, cut in half, mirrored to a full cube again using the mirror modifier. In edit mode, I've noticed some changes that I ...