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Questions tagged [subdivision-surface]

questions involving Blender's Subdivision Surface modifier

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1answer
37 views

How to apply the bending effect to objects that are already beveled

I'm going to make a shape that looks like speed bumps. Make sure that the edges of the object are rounded as shown in the following picture: However, in order to bend an object using Simple deform, ...
0
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1answer
19 views

Adaptive subsurface not spherical

I have a basic cube with the adaptive subsurface modifier attached. I am getting this in my render: I was expecting the displacement to be more uniform over the cube. Here is my material and other ...
0
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0answers
33 views

Blender 2.80 Subdivision Surface Modifier has no effect

The Subdivion Surface Modifier in Blender 2.80 on Ubuntu is not working for me. I create a cylinder, grid, cube or UV sphere, then apply the modifier, nothing happens. When I press "apply" the rror ...
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0answers
28 views

How can I fix this glitch in the mesh in a corner?

So I'm making a cylinder with a side cut out of it. All the mesh seems to align properly. The outside corners don't seem to be beveling right though. I normally fix such problems by just beveling one ...
0
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0answers
30 views

Boolean creates open mesh / hollow

I have been trying to modify a STL file from thingiverse to hold a boat I modeled up. However, when I use the boolean difference operator it creates a hole in the mesh rather than forming around the ...
1
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0answers
42 views

Is it possible to make inset not behave as edge support for subdivision surface modifier?

I would like to use inset, bevel or extrude tool with subdivision modifier, but when I make more loops they bring out cube attributes- as edge support, I would like that they follow curvature. Is that ...
1
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0answers
25 views

Subdivide all edges without creating new faces before applying wireframe modifier

I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid. My current attempt is to triangulate, wireframe and then subdivide the object: Unfortunately,...
1
vote
1answer
53 views

How to get rid of sharp edges when using subsurf modifier? [duplicate]

I am currently playing around with the Catmull-Clark part of the subdivision modifier and I'm starting to get the hang of it. However, I have one edge that does just weird things: I want to have a ...
0
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0answers
34 views

Why does this happen, and how to prevent it?

8 and i started modeling a creature using mirror and subdivision modifier. Certain parts of the mesh act weird (see the picture) and i don'tknow what to do. When i apply the modifieres and start ...
0
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1answer
41 views

Joining a hexagon mesh with a circle mesh with faces: is there an easier way than what I'm currently doing?

I hope all is well. I have a quick question regarding joining a hexagon and a circle with faces. First, here's how I've been doing it: Either subdividing the hexagon sides to produce enough vertices ...
0
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1answer
29 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
0
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1answer
13 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
0
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1answer
65 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
0
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1answer
28 views

What are the differences between mark sharp & edge bevel weight?

When to use "mark sharp" instead of "edge bevel weight" and vice versa ? When to use "auto smooth" instead of "shadow smooth" and vice versa ?
0
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0answers
21 views

Subdivision Surface Error

I am trying to make a base mesh using the skin modifier in Blender 2.8, but every time I get to the Subdivision Surface Modifier,the top is left flat. How do I fix that?
0
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1answer
28 views

Object floating on heavy sea - how to make shocking rotation less sensitive?

So I have an object floating on a heavy sea. How to make it a bit less sensitive to sudden rotation and location changes, and make it look more fluid instead? I used the technique such as described ...
0
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0answers
20 views

Blender 2.8 Wireframe and Subdivision overlaps when seaming

I'm seaming the edges for UVing. It's a mesh with subdivision modifier in effect(not applied). The wireframe mesh disappears inside the subdivision as expected, but this blocks my view from actually ...
0
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2answers
49 views

How to fix model after subdivision surface mod?

1) How do i fix those 4 holes after subdivision mod / loop cuts, edge split and bevel mod doesnt help either 2) And also how to fix whole model after this mod so it will look smooth and clean without ...
0
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2answers
40 views

Sub Surf looking weird how do I invert the curve direction

Weird inverted curve from what I want How I want it to curve Why is my subsurf "cage" curved in the opposite direction of what I want? How can I flip the curve the other way to create the edge of ...
0
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0answers
24 views

Subdivision modifier giving strange results with height map

I modelled a street in Rhino, and the path of the automobiles consists of a plane only. I tried to apply a subdivision surface modifier to the plane, but it results in unwanted artifacts when I apply ...
0
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0answers
27 views

Objects Unselectable and Invisible in Solid View

This file uses displacements and adaptive subdivision, (experimental mode on). In this scene certain simple objects seem to disappear in anything but the rendered views, and they are un-manipulable (...
0
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1answer
47 views

displacement detail problem

I'm trying to set up some greeble panels and I keep getting these undulating faces when I use a displacement map. I am using a pretty high res 6000x6000 PNG to generate the displacement but I can't ...
0
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1answer
63 views

Cant get Fine, crisp displacements using displace modifier in 2.8

I am trying everything in my power to get super sharp displacement maps without having my subdivision modifier at a crazy computer locking up level like subdivision level 8,9. My mesh comes out very ...
0
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0answers
51 views

Can we extract just the outside surface of a 3D model?

I am new to using Blender and wanted to know if this software can serve my purpose before jumping into using it. I have CT(Computed Tomography)-scanned an object and exported the mesh into a PLY file....
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0answers
29 views

Apply array modifier on multiple objects that have modifiers themselves

I have a scene with a movie theatre and I modeled a chair. The chair is composed of different parts (meshes) that have subdivision modifier applied to them. I want to apply an array modifier on the ...
1
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0answers
31 views

Problems with extrusion and subdivision modifier

i'am fairly new to Blender. I am trying to model a simple piano and i think i did a good job so far, however, when i added the subdivision modifier, i've got some weard shapes and i don't know how to ...
0
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0answers
21 views

subdivision surface acting strange

so i'm working on a model and it comes time to clean up the head and when i use sub-surf it works in some places but in others it seems bound to the vertices making it difficult to get a smooth ...
0
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1answer
56 views

problems with subdivision surface

right now im modelling some glasses, and im having a problem with the "subdivision surface" modifier, basically it connects points i don't want to connect... without subdivision surface: and with ...
0
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0answers
23 views

Subdivison proxy preview?

dear Blender community. Is there a way to preview subdivided model without actually adding subd modifier? For example: press a hotkey and get a preview of the model with subdivision levels added. (...
0
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1answer
146 views

New Blender 2.8 Subdivision Surface UV Smooth isnt working

UV Smooth option isnt working for me in new blender. I checked "Smooth,keep corners" My mesh does not have creased edges
0
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2answers
44 views

Why is blender treating vertices differently when applying subdivision surface modifier?

I applied subdivision surface modifier to my model and afterwards, I found some annoying burrs on the surface. Taking a closer look revealed that these burrs are caused by vertices - the surface is ...
1
vote
1answer
102 views

Mesh sticking to edges when using subdivision surface

Amateur with Blender here, using 2.8, having an issue with the Subdivision surface modifier. I have a very simple shape here and I'm trying to extrude while using the modifier, I have this one part of ...
6
votes
1answer
574 views

Visible gaps in mesh when using adaptive subdiv and multiple materials

No matter what I try, I can't close a visible displacement gap between materials when I'm using Adaptive Subdivision. Enabling Auto-Smooth in the normal options fixes gaps on the corners of objects ...
0
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0answers
35 views

Random sharp edges when adding the Subdivision Surface "it's made 100% out of faces with 4 vertices and there are no double faces, edges or vertices

I have this problem when adding the Subdivision Surface to my figure, it doesn't seem to smooth certain edges and I made sure that the figure was made completely out of 4 vertice faces and I also made ...
2
votes
1answer
49 views

Shading Issues with the Array Modifier

I'm working on a model of a car wheel. However, before I continue, I want to fix some shading issues I am having. My model has Subdivision surface, Mirror, and Array modifiers, which make up the 10 ...
0
votes
1answer
26 views

Merging vertices and other tools ignoring SubSurf in 2.80

I'm trying to connect two shapes in blender but whenever I try to connect the vertices, whether it's through merging them individually (alt + m), using the bridge tool, or through Remove Doubles (now ...
0
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2answers
42 views

Subdivision Modifier Inconsistency (2.8 stable)

I'm trying to create coving/cornices and some skirting boards for a room I'm making. I've created the initial mesh by making a 2D profile and using the extrude and shear tools to follow the edge of ...
0
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0answers
39 views

Does the wierd shading from subdivision surface matter for 3d printing?

Does the wierd shading when using the subdivision surface modifier on a somewhat pointy object matter for 3D printing? Will the print have these "lines" aswell? It will be polished after printing. I ...
0
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0answers
28 views

Subdivision modifier working on part of mesh in Cycles, but not the rest

In this Blend file of a fire extinguisher I am making, the subdivision modifier is working like expected on the tank, and the top of the tank, but when I tried to add the handle, in Cycles it seems ...
0
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0answers
59 views

Subdivision while keeping Volume for Level of Detail

Is there a way to use the Subdivision Surface modifier on my mesh while keeping the silhouette more or less intact? The Catmull-Clark algorithm reduces the volume and the form of the mesh a lot. I ...
0
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0answers
30 views

Why subdivision surface modifier bridges unrealted and distant vertices

I have already elimintated doubles and revised all the vertices and faces, moved them around and back in place to ensure there are not hidden unwanted elements in my mesh and it seems clean to me ...
0
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0answers
23 views

How can I fix this subsurf modifier issue to make a clean hole in the centre of the shape?

I am trying to make a guitar for my friend right now it's pretty terrible but I can't get the subsurf modifier to behave with the hole in the middle of the guitar, i've tried adding edge loop cuts to ...
0
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0answers
10 views

Subsurface Modifier Error, flat planes around my mesh while following anvil tutorial [duplicate]

After completing the second video of blender guru's anvil tutorial, my subsurface modifier placed flat planes, almost like a second wrap that is surrounding the smooth mesh that is the usual result of ...
0
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0answers
30 views

how to fix subsurf modifier deformity

I'm making a gun and one of the parts to it is not subsurf dividing correctly and creates this atrocity is there any way i can fix this? yes, i have tried loopcuts
1
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1answer
44 views

subdivision surface display

when enable my subdivision surface looks like that: I have seen a video with this display for the subdivision surface on edit mode (the edges are no longer straight and we don't see them with ...
0
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0answers
44 views

How do I avoid this UV Stretching with Shrink-wrap and Subdivision?

I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see ...
0
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3answers
59 views

Weird Faces when using SubSurf

I am modeling a car wheel in Blender 2.79 right now. I am combining the outer edge of the wheel with the spokes. I did this by: 1.) Joining both objects. 2.) Making edge loops on the outer edge ...
0
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1answer
52 views

Why is my cloth not subdivided correctly in the rendered image?

Just trying to render some physics cloth / rubber. All modifiers are set to visible, with Sudivision as the first modifier in the stack, followed by Solidify and finally Cloth. Have baked up to and ...
0
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2answers
54 views

Anvil tutorial. Subdivisions Surfice modifier creates a face where it should be a hole [duplicate]

I wanted to make an anvil with a tutorial. But as I added the subsurf Modifier it started looking weird. I wanted to make a"Hole" but it fills it up. How can i get it right?
0
votes
1answer
46 views

How do you cut a clean hole into an object that has been subdivided?

I can't get it to work using any of the existing answers to this question. I have a box that has been subdivided. I want to cut a square hole into it. I've tried using Knife Project and the Boolean ...