Questions tagged [subdivision-surface]
Use this tag for questions involving Blender's Subdivision Surface modifier
1,061
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How to smooth cylinder with triangles
I have a 3d model imported from another software that I am trying to smooth. I only want to smooth the cylindrical part so that it does not cast a polygonal shadow as shown in the second image. The ...
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9
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Dyntopo is sharpening edges
I'm using blender 4.2.0 (Windows), and Dyntopo is showing a very unpleasant behavior.
Whenever I click to sculpt (any brush), dyntopo subdivides the mesh, but it's doing it without considering any ...
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30
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How to fix Stretched faces caused by subdivision surface and shrinkwrap modifier?
I'm using Blender 4.2. i was trying to project my high resolution mesh on my retopolgized mesh using the method in this video: https://youtu.be/1CiQxc1QvRM?si=OPYpn4-RrJvG_UZq
But when i add a ...
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2
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61
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Using Subdivisions and Sculpting Together
I watched a video (had to slow it down) and really liked how by doing some box modeling and then using subdivisions you can still have the good topology underneath. The thing is, it looks like in the ...
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Edges Not Smooth with Displacement Modifier Despite Smooth Shading and Auto Smooth
I have a texture that I use with the Displacement Modifier, applied after a Subdivision Modifier with 5 levels on a grid. There's a zoomed-in version of the lower-left corner of this texture on the ...
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2
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171
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How to fix edges "radiating" when adding a subsurface modifier
I am creating these button models and they look ok as a base model, and they are easy to manipulate this way. But I want to add a subsurface modifier before exporting them, to make them look more ...
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13
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How can i smooth out this sphere but maintaining the hole i cut? [duplicate]
i want to create a smooth sphere but with a hole in it. Every time i apply the subsurface modifier the hole lookes really messy. I already tried different ways, but cant get my head around it. If ...
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1
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11
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Artifacts appear when using the subsurface modifier with a hole
An artifact appears when Iusing subsurf
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17
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how to model small outdents in cylindrical pattern? [duplicate]
How do you model small outdents seen on the bottom part and the lid? its subdivision surface modeling
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20
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Why does subdivided cube frame look messed up?
I add a cube, duplicate it and scale the second down by 0.8. I then extrude all the faces of the second cube out by 1. Then I subtract the second from the first. All looks good until I subdivide. ...
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Shrinkwrap and subdividion creates issues on mirrored side
Learning Blender and having some trouble. I've sculpted a character and then applied mirror, shrinkwrap and subdivision modifiers to create a lower resolution retopologized mesh. The issues comes up ...
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31
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Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
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How to smooth it out?
I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
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1
answer
158
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How can I Subdivide a Mesh into Even Square Faces?
Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object?
In this example, I have two images: one is ...
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How much do sub-surf impact real-time rendering or is there alternative solutions?
This is a Blender newbie speaking.
I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity.
I do have made a looking good ...
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1
answer
21
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Creating an extruded circle at the center line of a mirror modifier
I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
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1
answer
31
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Subdivision Modifier causing material overlap/leaking
I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
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2
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62
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merge vertices and create flat surface instead of roundness like this
I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape.
I noted sometimes it is generating flat ...
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1
answer
56
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Making Subsurface Modifier Keep Shape With Less Topology
I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology:
Lowering the amount of subdivisions changes the ...
2
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0
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38
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How to make topology after adding a notch to the cylinder?
I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette.
Below you can see the unedited ...
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27
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How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?
I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial
I have questions:
When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
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26
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How do you apply the hair asset modifiers when using a subdivision surface modifier?
Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
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Subdivision modifier doesn't apply with face creation
I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
2
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2
answers
321
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Cylinder shape has pinching edges
I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
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26
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Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...
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27
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Retopologizing Hard Surface Model - Subdivision
I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
2
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2
answers
28
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How to model Cubic shape on Circular shape (with SubD-modifier)
I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
2
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1
answer
114
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Assigned texture leaking out of the area after aplying subdivision modifier
How to prevent assigned texture leaking from the area after applying subdivision modifier.
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26
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Subdiv on odd numbers instead of even numbers?
Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
3
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1
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96
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shading artifacts after subdivision
got these strange "indentations" on a flat surface with a "subdivide surface" modifier
2
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1
answer
37
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subdivision/bevel problem
How to fix this jagged edge that appears after I apply modifiers?
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2
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43
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N-gon shading issue using Extrude
If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
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62
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How to subdivide many complex meshes?
I created a globe. Each country has its own mesh, because I need it like this for an app development.
Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
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30
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How can fix hole in model when add Subdivision
I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
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42
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Subdivision glitches topology
I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something?
Edges are made with ...
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1
answer
46
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Problem with Sculpting Remesh
I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
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1
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17
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subdivision modifier not working properly when rendering [closed]
I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
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41
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Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)
I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
2
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1
answer
73
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How do I fix blue, hard lines appearing with subdivision modifier?
Before subdivision surface modifier:
After subdivision surface modifier:
Going back to modeling after subdivision surface modifier:
Also, when I add smooth shading, very dark lines appear:
Also, ...
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1
answer
31
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Create faces (fill) between multiple vertices
I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side.
Does anybody have an idea?
My goal is to make the ...
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1
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58
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Clean Subdivision Topology using Inset
Good evening!
I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys.
My issue is with the control loops after making the inset. The control loops go around ...
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23
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Is there an easier way to smoothly attach one mesh to another?
I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins":
These are 2 separate objects that I would like to smoothly flow into ...
2
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0
answers
41
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Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?
I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
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52
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how to remove creases on circle mesh while using subdivision modifier
I'm using subdivision modifier on my mesh but there are some creases on it.
if I use inset or loop cut, it'll lose its circularity.
how to remove these creases?
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2
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64
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How to fix shading issue on the topology of the modified cylinder?
The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please?
The following screenshots are what ...
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1
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29
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How to select single vertex rather than an area of vertices?
I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
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12
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How do I avoid curving / pinching when using subdivision surface? [duplicate]
When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
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2
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How to subdivide keeping the form of the curve_
I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
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How do I flatten a mesh with rounded corners and beveled sides
Hey Guys!,
So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
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29
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beginner in blender, having trouble with face filling
g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...