Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

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"Exception Access Violation" error keeps occurring when rendering a final blender project [closed]

So we have been working on this animation project for a while now. After everything was said and done, we moved to the rendering process. We left a render overnight but when we arrived the next ...
DFault's user avatar
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1 vote
1 answer
80 views

Topology Problem. Surface not smooth

I tried reducing the number of lines with this method, but the result was that the surface became jagged. I want the surface to remain smooth. I did another experiment, but the results were still not ...
Opar Yusuf's user avatar
1 vote
3 answers
53 views

Two questions about the operation of the Subdivision Surface Modifier

In the Donut Tutorial, v4, Part 2, at t=4:34 to 5:37, we use the Subdivision Surface Modifier to smooth the edge of the donut. It makes sense that subdividing the surface would have a smoothing effect....
NewSites's user avatar
  • 221
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18 views

Edge crease not working with subdivision surface

I'm getting holes and rounded corners on a straight bumpout on the inner surface of a cylinder. I've creased all the sharp angles but something isn't working correctly.
bigbucky's user avatar
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0 answers
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Does adaptive subdivison have limitations when originating from a linked file?

I have a file with an object which uses adaptive subdivision and a displacement texture. I then want to link this first file into a second one where I add the context etc. However, when moved away ...
ASa's user avatar
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18 views

trouble connecting vertices

Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
Berislab's user avatar
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1 answer
32 views

how to remove this artifact (screenshot) when adjusting mean crease

Mesh with subdiv: how to remove this artifact when adjusting mean crease but keep the existing mesh shape? .blend file
blenduser's user avatar
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0 answers
27 views

Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar
1 vote
1 answer
15 views

Getting completely different results on manual editing vs script

I have a mesh that I am importing and need to edit very simply as: Apply 10 levels of smoothing Apply one level of catmull-clark subdivision When I do this by hand I see this: Which is correct. ...
Makogan's user avatar
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1 answer
37 views

How can I remove this crease/fix the topology of this subdivided mesh?

I am modeling a Z GT500 rear fender but I can't fix specific shading problems on it due to bad topology, one of them being this corner having an ugly crease with subdivision surface applied: No ...
TheNuvolari's user avatar
0 votes
1 answer
21 views

Object dimensions not changing with subsurf modifier

I'm writing an addon that checks anytime the active objects dimensions change and updates some properties, I'm doing this with depsgraph_update_pre and ...
Psyonic's user avatar
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1 vote
0 answers
56 views

How to achieve crease subdivision

I have been fighting this thing all day. How would one make a sharp corner (1) and still keep the smooth curve when looking from the right (2)? Original shape: The curve I want, but it lacks the ...
JBs's user avatar
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Entering Subdivision option and increasing the number of cuts on a plane

How can I enter the subdivision option? I have tried right clicking and it only moves the object around. I want to use the subdivision options to increase the number of cuts on a plane.
Olweh Zun's user avatar
1 vote
1 answer
54 views

Best way to create smooth archway?

I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
Ryan Nyberg's user avatar
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0 answers
22 views

Geometry Nodes into Animation

My goal: I want a smooth interpolation of the vertices to the new location due to subdivision-surface modifier and export it to unity. I created a Geometry Node with just a Subdivision Surface in it ...
Kat A's user avatar
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1 answer
28 views

Artifacts appearing after subdividing

After subdividing my model, artifacts are appearing in what should be sharp corners. Tried using supporting loops, marking sharp and bevel modifiers, but the artifacts remain. This seems to be an ...
Michael Peiffer's user avatar
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17 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
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Sculpting issues - doesn't smoothen

I have a couple of issues in blender. Sculpting When I sculpt, it isn't smoothened at all. E.g. in the following images, I tried to draw but it just ends up emphasizing all the edges/faces of the ...
okok's user avatar
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1 vote
1 answer
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Boolean+surface subdivision=trashed model

I have made a simple pumpkin, I want to cut out a face from it, first off I spent all day fighting with this(crash after crash), removing doubles merging verts etc., I have searched and read a lot of ...
M1D's user avatar
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1 vote
1 answer
16 views

Subdivision surfaces

I am working with subdivision surfaces. I removed some faces from object. Then it created weird vertices like this image. How can i fix that. This is my blender file.
Shukurullox Komiljonov's user avatar
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0 answers
22 views

How to get Subdivision Surface Modifier to high levels without Blender crashing?

Recently gotten into 3D printing and I've been getting models from games that have no official figure merchandise so I can make them a reality. The problem is that, as is with most games, a lot of ...
Creak-Side's user avatar
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0 answers
48 views

Unable to sculpt object with Subdivision Surface modifier

I have used a Subdivision Surface modifier and a Mirror modifier to create my object. I was able to create a body of the object, make a robe and boots, but I wasn't able to sculpt the face. I have ...
William Shaoy's user avatar
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1 answer
23 views

The subdivision modifier destroyed the flat surface

This part of my sub should be flat but after the subdivision modifier, it became strange and far from flat.
Ivan's user avatar
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How can I apply the subdivision without breaking the models weight deforms?

I'm trying to apply the subdivision for a rigged and weighted model and I can't figure out how to do it without breaking the weight deforms, I'm trying to figure this out because I plan on exporting ...
Rae_of_light's user avatar
0 votes
1 answer
27 views

When subdividing holes appeared, how do you prevent this/ is there a way to fill them all at once?

Holes in Mesh, when using Subdivision Surface Modifier tried options in this but they haven't worked, could this be because we have polygons not quads
Adam M's user avatar
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1 answer
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Problem with subdividing an octagon

I found a weird problem - when applying a subdivision (in this case level 2, but it happens with any level) on the octagon, there is a strange pinching happening in two opposite corners. Before: And ...
YRSHKHN's user avatar
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1 answer
29 views

Eevee contact shadows VS model complexity

I have contact shadows and ambient occlusion working well to represent position and height of buildings model on top of a terrain object, in a top-down, orthographic view. The terrain object has a ...
Emy's user avatar
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1 vote
0 answers
17 views

Displacement map changes when resizing model

I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
user123511's user avatar
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4 votes
3 answers
296 views

Shading issues on the edges when using bevel and subdivision surface modifier

Using Blender 3.5. I am modelling this rook chess piece and having some weird shading issues. Here, in the image, the place where the rook's top wall and window meet, I have the shading problem. I ...
Bora Semiz's user avatar
3 votes
1 answer
245 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
0 votes
1 answer
22 views

Subdivision modifier difficulties [duplicate]

I'm trying to smoothen the rough edges of my model using the subdivision modifier but it's being very difficult. Some places it goes all wonky and I don't seem to have any control over it. What am I ...
Bangcoaches's user avatar
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0 answers
22 views

issue with subdivision surface modifier in cube

I have noticed that the subdivision surface modifier does not work when it's not applied.I would appreceate any given answer.[
georgeproas's user avatar
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1 answer
14 views

Subdivision on mirrored mesh not connected

I'm following Blender Guru's chair tutorial and have arrived at a state where upon extruding, the mirroring of the mesh "disconnects". I've been working left-to-right here. I was mirroring ...
Cristobal Sciutto's user avatar
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0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
3 votes
1 answer
162 views

My subdiv modifier seems to be capped at 2

I'm adding a cube to my scene and then hitting CTRL+4 to subdivide it 4 times. However, it only subdivides it 2 times (blender 3.5 and 3.6). After some experimentation, I have discovered that using ...
Kaptkaos's user avatar
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0 answers
52 views

Subdivide mesh WITHOUT creating new faces?

Is there a way to subdivide a mesh without creating new faces? To clarify, I want to somehow "subdivide" all edges of a mesh, but keep the face count the same as before. Example: A quad ...
M Qwadezo's user avatar
3 votes
1 answer
88 views

Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1

Title: Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1 Hello Blender community, I'm relatively new to Blender and I'm currently working on creating a model ...
Max Benen's user avatar
1 vote
1 answer
20 views

Vertices do not follow the shape of the object after subdivision surface and changed to edit mode

Why don't the vertices follow the shape of the mesh item itself when I added subdivision surface.
Muhammad Hafiz's user avatar
0 votes
1 answer
30 views

Object got unwanted lines

After joining the ear to the head by using bridge edge loops the structure got these unwanted lines. Please help to solve this issue. Blender stack exchange:
Mahesh Dahake's user avatar
0 votes
1 answer
45 views

Weird bug with subdivision surface

Hey i tried to put the subdivision surface on my obejct and this bug appears Someone knows why? liek this one
Letz Pro's user avatar
5 votes
1 answer
248 views

How can I blend these two meshes perfectly together without wrinkles?

I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve. I want the "ducktail" part of the car to blend in the main body panels ...
TheNuvolari's user avatar
2 votes
0 answers
215 views

Is it possible to replicate adaptive subdivision in geometry nodes?

I want to replicate the Adaptive Subdivision inside geometry nodes in order to save memory while rendering. Now I know that I can just enable adaptive subdivision while rendering, but 2 things stop me ...
The Kalaakaar's user avatar
0 votes
0 answers
22 views

Holes being covered by Subdivision Surface [duplicate]

I created an object that consists of a cylinder with holes in it, however when I try to use a subdivision surface modifier, the hole gets partially covered. I think this has to do with the circular ...
jakub's user avatar
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0 votes
0 answers
20 views

Methods to use materials with displacement other than adaptive subdivision?

Are there any other ways to use displacement textures without using adaptive subdivision? Because it devours my entire VRAM each time I use it. Oftentimes it works when i turn up the dicing scale to ...
Arceus's user avatar
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0 votes
0 answers
29 views

Problem with displacement map when creating collection instances

I am trying to create collections of instances from an object with a material, which includes a displacement map. When rendering, for some reason the displacement of the instance collection does not ...
María's user avatar
  • 1
1 vote
2 answers
27 views

Vertex crease creates unwanted stretching

I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching. I'm trying to get something like this, ...
Deggial Nox's user avatar
2 votes
2 answers
59 views

Extrude cylindrical shape with subdiv & bevel?

I am stuck at modelling the enter button of a keyboard. The main shape is not a problem - rectangle with subdiv + loopcuts + mean bevel weight. But how do I set this up the correct way to extrude a ...
anothertrauma1's user avatar
4 votes
2 answers
181 views

Applied Subdivision Modifier, but subdivided plane only appears in Wireframe view?

I've applied the 'Subdivision Surface' modifier to my plane, but the subdivisions only appear when I'm in Wireframe View? I also cannot seem to select individual faces in Edit mode either. I've ...
June's user avatar
  • 41
0 votes
1 answer
23 views

Why does adding a subsurf modifier cause top face to stay flat?

My very new to blender not sure what is going on. I'm yet to round of the corners as it doesn't seem to affect the main edge. Here's my current model Screen shot of the other side But once I add the ...
Luca Mitchell's user avatar
0 votes
0 answers
41 views

Blender 3.5 file crash after increasing subdivisions

I cranked up the subdivisions on a mesh in my scene and the file totally froze up - now any attempt at opening it will crash Blender. Is that scene just not workable anymore or is there a way to solve ...
graphic's user avatar

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