Questions tagged [subdivision-surface]

questions involving Blender's Subdivision Surface modifier

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Subdivision Surface mesh weird vertex behaviour

I'm modeling a character and I've noticed some weird vextex behaviour that is deforming the mesh with the subdivision surface on it. The vertex causing this deformity seems to bem "stacked" on the ...
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2answers
42 views

Subdivision Surface modifier deforms mesh on 2.80

I'm learning Blender for a university course, although I already have a few years of experience on 3DS Max. I'm having a problem with the subdivision surface modifier.I have this low poly mesh: I ...
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18 views

Black lines appaear on edges of mesh when turning on smooth shading

Kindly need help as I'm getting random specks or lines of black on the edges of my mesh. This only shows up when selecting "smooth" shading. Also I have subsurf modfier enabled. More over, adding more ...
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8 views

Adaptive sub-d settings disappear when using array modifier on object - 2.8

I'm using adaptive subdivision on an object, and when I add an array modifier to the stack my adaptive subdivision settings disappear, preventing me from editing them. Also, the subdivision settings ...
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1answer
35 views

Why does this happen when using subdivision modifier?

As you can see on the picture the mesh is pinched on the right side, I cannot understand why, can anybody help?
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16 views

Having smooth shape and edge (without loosing the circle shape) [duplicate]

I'm trying to model quarter cylinder shape intersecting with the cylinder and then by adding the bend and subdivision modifier I want in the end to have perfect shape (without loosing the circle shape)...
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1answer
35 views

How to apply a displacement texture consistently across a mesh?

I jumped in off the deep end into blender a few days ago, and it's been an interesting ride. Right now I'm trying to apply a displacement to a mesh, but the displacement looks like it is only applying ...
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1answer
23 views

Make an Object not reflected by a Surface?

I want to make an Object which cant be seen on Reflective Surfaces, for example: Metal. I want to make it so that if I Place the Object over a Reflective Material, it should not be seen on there. How ...
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31 views

subdivision surface modifier question

noob here. I come from maya, it's been just a couple of days since I started using blender 2.8 Now I was practicing hard surface modeling, really basic things, and I ran into the issue you can see in ...
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1answer
43 views

When I add a subdivision modifier and smooth my model I get artifacts. Modeling a human head. Blender 2.80

I'm new to the Blender forum and 3D modeling in general. I am using Blender 2.80 (2019-05-03). I have followed a tutorial in order to model a head. When I add a subdivision modifier and smoothing I ...
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24 views

How can I prevent sculpt deformation?

This is my first sculpt and I want to ask 2 question, how i can prevent the formation of these deformations? Is there an option to set for fix that problem? https://imgur.com/j2efIah
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1answer
41 views

Subdivision problem during modeling [duplicate]

I'm a beginner at Blender. I'm trying to model a wrench, which looks like this without applying the subdivision modifier: And like this after using the subdivision modifier: A closer look of the end:...
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1answer
33 views

Problem with sharp edges after subdivision surface modifier

everybody. I I'm newbie in Blender(obviously=) ) I still got sharp edges after subdivision surface modifier. New "smooth" surface (2) kinda attached to some vertices (1) of the mesh, creating ugly ...
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1answer
26 views

Reflection in sphere becomes more distorted as subsurf increases?

I was baking normals from hi poly to low poly meshes. With this specific example of a hi poly icosphere the reflections are distorted, whereas the low poly sphere is less so. so i was just wondering;...
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1answer
26 views

How To fix this weird shading issue? [duplicate]

]2 Weird Shading which also effects the sub d in a weird way. Maybe it's a bug but I have a feeling I screwed up somewhere :)
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2answers
46 views

Blender 2.8 display a subdivided view of the mesh, but without applying subdivision to the object

When I press 3 on Maya it shows me a subdivided version of the mesh without subdividing the mesh, how can I achieve the same result in Blender 2.8? also, I should mention I'm emulating Keyboard Numpad ...
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0answers
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Smooth car but leting edged areas stay [duplicate]

Here is an image of my current model: Now I must smooth everything a little bit...But I don't want to use subdivision surface. Then I get this result: If you need to see how it should look like, ...
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0answers
24 views

Anvil Random face that messes with subsurf on the base [duplicate]

Hi so I am a beginner and im modeling an anvil. When I go to face selection mode there's this random dot (shown in picture 1) and when i use subsurf it connects to that dot (shown in picture 2). ...
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30 views

How can i rig the character after retopology with shrinkwrap function?

I got stuck in blender. I made a character with sclupting and then finished the retopology and textured the character, then I wanted to make the character be ready to animation but I don't know how ...
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8 views

Edge Split and Subdivision Surface creates hollow edges [duplicate]

I am currently experimenting with blender and hit a wall with my google foo. I am trying to model an object and try to smooth it with an EdgeSplit Modifier followed by an Subdivide Surface Modifier ...
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2answers
29 views

subdivision problem glitch [duplicate]

When I'm adding subdivision modifier my object freaks out. I'm new to blender and don understand why :o if somebody knows why, it would be greatly appreciated. here is with subdiv modifier here is ...
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2answers
44 views

High Poly modeling pinching in corner

I'm working on a high poly Lancia Fulvia but struggling with some pinching in certain places of the model and I'm not sure how I'm able to get rid of this. I'm guessing there's a better way for me to ...
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2answers
59 views

Random edges that don't exist?

The seemingly random edges that are crisscrossing everywhere do not exist and can't be clicked on. If I click on the connecting vertices, the "edge" disappears. Any fix other than just ignoring them? ...
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1answer
54 views

How to add extra loop cuts without affecting subsurf

I'm trying to model an iPhone. I have made the base shape for the phone by using a cube with subsurf modifier. Im now trying to make a button on the side but I cant do this without adding loop cuts ...
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2answers
43 views

Boolean Modifier results in artifacts

I am decided to design a simple car wheel today. It is not meant to be realistic or anything like that; I am just making it for fun. At the center of the wheel, there are supposed to be 5 indentations ...
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23 views

Not applying subdivide modifier increases render time

I'm using blender 2.8 and I've noticed that my render time on animations is drastically increased if I don't apply the Subdivision Surface modifiers before rendering. It's as if it's having to apply ...
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1answer
42 views

Why does my object become so rounded when adding a Subsurf modifier? [duplicate]

So, I've got about... 2 hours of Blender Experience as of right now. I did try searching for the answer to my issue in a few different places, but I'm not totally sure I know what to look for. This ...
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25 views

High Res Texture Baking has holes

I am currently trying to bake a high res texture to a low poly model. But everytime i add a subsurf modifier to the model and then add loop cuts to get it's original dimensions, i get wholes/seems in ...
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1answer
78 views

Subdivision and solidify sharp corners

I've made clothing for a character. I want the clothes as simple as possible. I use a Solidify modifier and a Subdivision modifier after it. There is one problem. I can't get the corners sharp. Edge ...
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0answers
20 views

Sub-d stuck to some edges

I've got a weird problem, made a circular shape to create a sub-d surface. First drew half the edge ring, mirrored and then extruded the edges to make faces. Making sure to either Merge or Remove ...
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29 views

its possible to use surface subdivision with vertex groups?

there isnt a feature yet in the surfsub modifier to make its funtion in a vertex group instead of all the hole mesh. that would be very usefull for modelling a small part of a mesh that you want to ...
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0answers
20 views

Apply interpolated weights to the model on export

When skinning a model, you can do a weight painting and then add a subsurf modifier to smoothly interpolate the vertices. To do this I have the subsurface modifier below the armature modifier on the ...
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18 views

Vertex coordinates of shape key with subsurf modifier

For mesh objects with shape keys, you can access the vertex coordinates of the shape key using: ...
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1answer
52 views

Unwanted hard edges with subdivision modifier

This happens everytime I merge some vertices and then apply the subdivision modifier. I've tried removing double vertices and even if I delete the edge that seems to be causing the problem this ...
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41 views

Only one side can not smooth

I used skin, mirror and subdivision modifiers in my blender, but I'm having trouble not being subdivision on only one side. I want you to help
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1answer
200 views

Unable to find “Subdivide Smooth” option in blender 2.8

This question is exactly the question I'm asking: Model appears to have visible polygons rather than being smooth? I've read it but I can't find the subdivide smooth option even after doing the ...
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22 views

Loop Cut Problem

For some reason with this particular mesh on this particular project, I can't seem to flatten out these faces with loop cuts. I've done it for some other parts in this file and when I start a new one ...
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1answer
43 views

How do I fix my models subsurf deformity?

I have no idea what is wrong with my model after beveling the edges and using the subsurf modifier (not applied). For some reason the subsurf creates an odd deformity. I've located the source to a ...
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2answers
141 views

Beveled cylinder cutout

Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a ...
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2answers
57 views

Sharp vertices in model

I'm having a problem with my model, the edge highlighted with red goes around smoothly as the vertices are rounded off, but the vertices highlighted inside the green circle and all the vertices along ...
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2answers
26 views

subdivide all faces whose area is bigger than 1mm until each face area is smaller than 1mm

I have a mesh as follows. I would like to subdivide all faces, where the area of each face is bigger than 1mm, until each of those faces has an area of no more than 1mm. Is there a way to do that in ...
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1answer
28 views

The difference of subdivision surface modifier between 2.7x & 2.80?

This is a plane with 1 level subdivision surface modifier, it seems that version 2.80 using a new method to subdivide and smooth the mesh. This is almostly different from the version 2.7x and other 3D ...
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0answers
33 views

Blender Crashing

So, as I was going through some of my Blender files changing the render time Subsurface values from 4 to 3 and enabling the 'Use OpenSubdiv' to speed up viewport animations, Blender would just freeze ...
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0answers
20 views

Shadow problem on curved surface [duplicate]

I was working on a tutorial and made this model: I don't know how to fix those creases in the curved part. I want the shadow to be as smooth as in the rest of the model. I tried using the Auto Smooth ...
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28 views

How to Subdivide into equal squares on a “Triangular” face

I'm making this model and I want to subdivide one of my faces into equal squares on a triangular shape. When I try to subdivide it, it gets subdivided according to how many faces there are (in this ...
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2answers
32 views

See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
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3answers
110 views

Subdivision surface modifier creates pinching at corners

mesh1.blend I've only been 3D modelling for a few days now, so this may just be a newbie mistake: However, because this model is for use in a game I am trying to stay away from proximity loops for ...
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31 views

When I bridged the edges of two meshes, they looked bumpy(for lack of a better word). How do I fix this?

If it’s possible, I’d like to make the edges look normal without removing the subdivision surface modifier. If not, is there any way to apply a modifier to only a certain part of an object? (Thank you ...
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14 views

Getting vertex data (for creating a vertex group) after subdivision surface modifier, without applying it

I have a plane, with simple subdivision on it. I want to create vertex groups on the way. Is there a way to do that without applying the modifier first?
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31 views

Subdivision surface creating face where it shouldn't

So the thing is i'm modelling or trying to model a toilet, but when I'm going to use the subdivision surface modifier it kind of tries to close up the toilet, well, entrance, openning, whole... How ...