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Questions tagged [subdivision-surface]

questions involving Blender's Subdivision Surface modifier

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Sub-d stuck to some edges

I've got a weird problem, made a circular shape to create a sub-d surface. First drew half the edge ring, mirrored and then extruded the edges to make faces. Making sure to either Merge or Remove ...
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0answers
16 views

its possible to use surface subdivision with vertex groups?

there isnt a feature yet in the surfsub modifier to make its funtion in a vertex group instead of all the hole mesh. that would be very usefull for modelling a small part of a mesh that you want to ...
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14 views

Apply interpolated weights to the model on export

When skinning a model, you can do a weight painting and then add a subsurf modifier to smoothly interpolate the vertices. To do this I have the subsurface modifier below the armature modifier on the ...
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13 views

Vertex coordinates of shape key with subsurf modifier

For mesh objects with shape keys, you can access the vertex coordinates of the shape key using: ...
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1answer
40 views

Unwanted hard edges with subdivision modifier

This happens everytime I merge some vertices and then apply the subdivision modifier. I've tried removing double vertices and even if I delete the edge that seems to be causing the problem this ...
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0answers
35 views

Only one side can not smooth

I used skin, mirror and subdivision modifiers in my blender, but I'm having trouble not being subdivision on only one side. I want you to help
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1answer
44 views

Unable to find “Subdivide Smooth” option in blender 2.8

This question is exactly the question I'm asking: Model appears to have visible polygons rather than being smooth? I've read it but I can't find the subdivide smooth option even after doing the ...
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21 views

Loop Cut Problem

For some reason with this particular mesh on this particular project, I can't seem to flatten out these faces with loop cuts. I've done it for some other parts in this file and when I start a new one ...
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1answer
36 views

How do I fix my models subsurf deformity?

I have no idea what is wrong with my model after beveling the edges and using the subsurf modifier (not applied). For some reason the subsurf creates an odd deformity. I've located the source to a ...
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2answers
131 views

Beveled cylinder cutout

Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a ...
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2answers
49 views

Sharp vertices in model

I'm having a problem with my model, the edge highlighted with red goes around smoothly as the vertices are rounded off, but the vertices highlighted inside the green circle and all the vertices along ...
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2answers
25 views

subdivide all faces whose area is bigger than 1mm until each face area is smaller than 1mm

I have a mesh as follows. I would like to subdivide all faces, where the area of each face is bigger than 1mm, until each of those faces has an area of no more than 1mm. Is there a way to do that in ...
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1answer
24 views

The difference of subdivision surface modifier between 2.7x & 2.80?

This is a plane with 1 level subdivision surface modifier, it seems that version 2.80 using a new method to subdivide and smooth the mesh. This is almostly different from the version 2.7x and other 3D ...
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26 views

Blender Crashing

So, as I was going through some of my Blender files changing the render time Subsurface values from 4 to 3 and enabling the 'Use OpenSubdiv' to speed up viewport animations, Blender would just freeze ...
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16 views

Shadow problem on curved surface [duplicate]

I was working on a tutorial and made this model: I don't know how to fix those creases in the curved part. I want the shadow to be as smooth as in the rest of the model. I tried using the Auto Smooth ...
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24 views

How to Subdivide into equal squares on a “Triangular” face

I'm making this model and I want to subdivide one of my faces into equal squares on a triangular shape. When I try to subdivide it, it gets subdivided according to how many faces there are (in this ...
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2answers
25 views

See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
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3answers
78 views

Subdivision surface modifier creates pinching at corners

mesh1.blend I've only been 3D modelling for a few days now, so this may just be a newbie mistake: However, because this model is for use in a game I am trying to stay away from proximity loops for ...
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30 views

When I bridged the edges of two meshes, they looked bumpy(for lack of a better word). How do I fix this?

If it’s possible, I’d like to make the edges look normal without removing the subdivision surface modifier. If not, is there any way to apply a modifier to only a certain part of an object? (Thank you ...
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12 views

Getting vertex data (for creating a vertex group) after subdivision surface modifier, without applying it

I have a plane, with simple subdivision on it. I want to create vertex groups on the way. Is there a way to do that without applying the modifier first?
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30 views

Subdivision surface creating face where it shouldn't

So the thing is i'm modelling or trying to model a toilet, but when I'm going to use the subdivision surface modifier it kind of tries to close up the toilet, well, entrance, openning, whole... How ...
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0answers
43 views

Bevel and Subsurface makes concave corners weird

In hard-surface modeling there are often sharp edges and smooth, flat areas side by side. To get smooth areas, subdivision surface modifier is used. Edges that need to stay sharp, must be surrounded ...
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0answers
30 views

Not able to sculpt details

I recently started blender and I made the basic shape of my model in edit mode and I want to start sculpting. I'm trying to sculpt details like folds in the skin, but I'm not able to add really small ...
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1answer
101 views

Why avoid creases?

In Subsurf on a crown. How can I smooth some edges and keep others sharp?, there's an answer suggesting to use crease, which I agree is a good way to solve the problem. But then, there's a comment ...
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5answers
1k views

Subsurf on a crown. How can I smooth some edges and keep others sharp?

How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
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0answers
23 views

Materials not lining up properly with an edge [duplicate]

I'm trying here to put two materials on one mesh, but the material doesn't line up the way i want it to be: I want the line between red and white to line up with the blue line. How to I do that? ...
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1answer
37 views

How to stop smooth shading/sub surface distorting render

Im using blender 2.8 and modelling a Pokeball, however, whenever I try to smother out the flat edges with a subsurf or smooth shader it creates weird artefacts. Any suggestions would be greatly ...
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1answer
39 views

Subdivision tears and cleaning up edges

I would really appreciate some advice about cleaning up edges. I feel that when you start adding more complexity to a model and use edge loops it can get really complicated so I want to be able to ...
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2answers
71 views

How to combine circular two shapes and subdivision surface properly and curved cylinder cap?

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads. Subsurf a curved ...
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1answer
32 views

How to exclude vertices from subdivison modifier?

I'd like to have the subdivision modifier connect those 3 points and not interpolate between them. This question is the opposite of this question: How to include vertices to subdivision modifier?
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2answers
45 views

Sub-D problem with edges

I want this edge to be hard, but when I try to use the bevel modifier or edge crease, this problem occurs. Also when I tried to add support edges, it still looks bad and creates other unwanted ...
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1answer
31 views

Subdivision failed on boolean-subtracted object [duplicate]

I'm working on this project including a cylinder with holes in it. I've made the holes using the boolean modifier by subtracting smaller cylinders from the main cylinder. Here's an image of the entire ...
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1answer
39 views

how can I make more sharp line?

I tried to make more sharp.. but it looks like that picture. I put some subdivision surface.
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1answer
40 views

Bevel Glitch with Subdivision Surface (Modifiers)

I'm editing some models from an LDraw library (Lego) and I've run into some sort of glitch when I have a bevel modifier and a subsurface modifier active on the object. Here's what it looks like: I ...
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1answer
41 views

How to get a straight edge on subdivided object

Hi is possible to get straight edges on a plane that has been subdivided without doubling up on the edges? I understand how creases work etc.
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1answer
50 views

How to include vertices to subdivision modifier?

I created all the 3 faces attached to the extruded cube with shift+F. I tested some variations and the results were prettym uch the same. It uses some edges to make a nice smooth subdivision and it ...
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1answer
33 views

Need a solution for a solution (Subsurf Pinching)

So I've recently viewed this video to solve my pinching issues with a car bumper: https://www.youtube.com/watch?v=3rlMzsBWtPY However, how would one get the bumper lights and stuff back on the bumper ...
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1answer
47 views

How to have round edges when I subdivide with a subsurface modifier?

In the image you can see sharp edges, this problem was originated because I subdivided (Key "W" then Subdivide) the selected faces with a subsurface modifier of 4 subdivisions. How do I make these ...
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1answer
37 views

What causes this glitch in this mesh? How do I remove it?

There seems to be a weird glitch in subdividing the mesh at the vertex along the mirror axis. Although, only in this one place. Any idea on what caused this, and how to fix it? Thanks! Edit. ...
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2answers
30 views

Incorrect Smooth object

On flat shading it looks good, but on smooth displays incorrectly. With subdivision surface, it looks terrible!! How to fix it. There is my blender file: https://ufile.io/5qja2
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1answer
492 views

How do I subdivide smooth in blender 2.8?

Previously I could that in specials menu, but it seems that there is no such option in 2.8 version.
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2answers
23 views

adding surface (F) adds vertices, massing up subdivision surface

I am totally new to blender, so please forgive me if it is a dumb question. When I add a face by pressing 'F', I found out it adds an vertices to where it seems to be middle position of selected ...
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0answers
9 views

How to transfer SDS edge weights to Houdini

Is there a way to transfer a mesh with Catmull-Clark subdivision edge weights to Houdini? I tried glTF but Houdini can't see that particular attribute on import so I'm not sure it's there. When ...
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1answer
2k views

Subdivide Button in Blender 2.8

In Blender 2.8 i have been unable to find the location of the subdivide button in any menu in edit mode and have only been able to get it using the search key. The lack of any keybind is also making ...
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1answer
58 views

Edges not following the mesh in edit mode?

Maya user moving to blender, not sure why my edges are being overlapped by the surfaces instead of following them. Object mode displays the edges the way I would prefer to edit them.
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0answers
10 views

Strange results from sub surf modifier [duplicate]

I have applied a subsurf to an object, which is a table however it appears to be affecting the tabletop sides different to expected (curving each face individually, see image below) I'd suspect it's ...
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0answers
15 views

Why is a hole being filled when subdivision surface is applied?

I'm trying to model a lego man's hand, as shown here however if I add a subdivision surface modifier this happens How can I fix this? What went wrong?
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1answer
152 views

Blender 2.8 Subdivision Surface on planes not sharp with creases

In Blender 2.79, creasing the corner of a subdivided plane generates the expected sharp corner: When using Blender 2.8, I can't replicate this behavior without triangulating the face and creasing the ...
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0answers
44 views

What's with the triangles in wireframe emissions?

So, I've been trying to follow this youtube tutorial https://www.youtube.com/watch?v=FTdEtf1YTTI&t=155s And I get to the step at 3:50, attaching a wireframe input to a mix shader factor. ...
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1answer
221 views

How to make arc with many faces looks smooth with subdivision modifier?

I'm newbie. How to make this looks normal? This is arc I tried to make smooth using subdivision modifier. I also tried this trick but it didn't work.