Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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How to make 3d rigged character quickly in blender?

I want a 3d rigged character. But it takes too much time to make it. I need it as soon as possible. So, is there any way to get 3d rigged character either from a site or way to create it fast.
Rahul's user avatar
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Rivet bone over surface for Cloth rigging

I have found an interesting solution for rigging a cloth https://youtu.be/WOa0q8MZKyg?si=fNic7sMQgzryiOf3&t=247 https://www.youtube.com/watch?v=gLak2NIwKqM Is there something similar in blender ...
Michael Lebedev's user avatar
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12 views

Dress / Skirt weight between thighs major clipping

I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
WhoopCDaisy Yootz's user avatar
1 vote
1 answer
12 views

Model Deforms when i Try To Pose It

I linked the bones to the model and when i tried to pose it the model turns bigger and wider (normal model) (deformed model) I tried to change weights manually but that don't work. Please Help, im ...
Mateo Calvetti's user avatar
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33 views

Meta rig generates rig incorrectly [duplicate]

Hi, I have an issue where rigify's generated rig on the legs faces the wrong way (those red arrows), it should be in front and in the back of the knees. I tried to redo the rig, rotate the bones but ...
user178076's user avatar
1 vote
1 answer
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I'm having weird rigging problems with this model i was trying to rig

im currently very new to modeling and rigging and i've been struggling to fix these weird problems with the model where other parts of the model move when i move something like the arms or legs. I ...
greif99999's user avatar
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Do you know addon can export gltf aniamtion by selected NLA strips?

My working company is building a Aframe web game. I built an animated character and placed in NLA editor in blender and export gltf to aframe by NLA actions. However, I would like to select servals ...
kk cc's user avatar
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2 votes
1 answer
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why can't I paint wheight paint when i show the verticies?

I have been trying to rig the blender human base mesh hand for a personal project. It has been working fine, but when I reached painting the tip of the ring finger (bone ring_3), I can't paint anymore....
Felix Groves's user avatar
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6 views

Disappearing texture after automatic rig in maximo

I made a rig using maximo software for a figure I built in blender. But when I returned the figure to blender after building the rig all the texture disappeared from the figure. How can you easily ...
yair biton's user avatar
1 vote
1 answer
113 views

UV Map / Rig problem

I'm new at it at all. So I just want to know how to remove these vertices safely, I need just edges, but not inside grid. About Armature. Why it's position is not like object position on my screen? ...
dx000user's user avatar
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1 answer
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object has no attribute pose bone

hey all so I m Trying to actually rig a car with the addon rig a car, I watched many videos on youtube and I FIGURED it out , after I parent the wheels , named them etc , When I try to generate it ...
Games nr's user avatar
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how can I fix a rig/bones whose appearance changed

honestly, I would not know what I did but now I cannot see the pose mode as it was before with colored lines, which concerns me. did I ruin my bones? and if so...how? I was practicing with the shader ...
Estravius Lothar's user avatar
1 vote
2 answers
38 views

How to have duplicated meshes with different vertex groups in 3.0+

I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
Komissar's user avatar
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1 answer
17 views

FK/IK Switch doesn't fully deform mesh when FK has full influence

So I've been using tutorials to set up an FK/IK switch for my rig. After completing it and looking at the deform bones, they are working as expected when switching between FK/IK, but the mesh itself ...
ikillpxls's user avatar
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My won't move after adding Rigacar add-ons [closed]

After adding my downloaded rigacar add-ons to my car. And hit play the car stays still whiles the camera alone moves.
Lil Fairy's user avatar
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Rigacar Not generating rig and showing an error [closed]

I made a custom car in blender and want to rig it using Rigacar addon but at the time of generating the rig, the addon is giving some errors(attached Below) and is not generating the rig. I am using ...
SR-MA's user avatar
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how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
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CAD Rigging Best Practices - parenting, joining mesh objects, etc

I'm working on a couple vizualization projects with CAD models and was wondering about best practices for rigging gantries. The model has around 4k individual parts, mostly fasteners. QOL select same ...
Erik's user avatar
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Mesh won't move with Metarig

I got a used model of a remixed baby from Sketchfab remolded it figured out it was an STL made it an FBX, and after doing that I made the rig go into the shape of the model, after doing all that, when ...
SunnyDKnight's user avatar
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mesh with weights, but some vertices not work correctly

the model from DotA2 that i extract the game source file
irakuy17's user avatar
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Shape key looks different in between edit mode and object mode

I want to know the cause of this problem and stop this happen. I applied shape key to object from armature modifier with corrective shape keys. When I enable the applied shape key in object mode, the ...
Black Cat's user avatar
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Is there a way to rename a bunch of bones at once?

I have a rig with a lot of bones, most of them are improperly named because I copy and pasted sections of the rig. Is there an addon or something that will make it easier to rename a group of bones, ...
DED's user avatar
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25 views

How to resize ''Last Operation Window'' [closed]

new here and on Blender. I was rigging a character and came across this weird UI bug (see attached pic). The window is minuscule and I searched everywhere and only one other person had this problem ...
Felix Pageau's user avatar
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1 answer
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Use bones of face rig instead of shape keys (rigify)

With the new blender pose library, I would like to add my armature with facial expressions. However, I have created a character in Character Creator 4. When importing this character in blender, the ...
Tim Garstman's user avatar
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Rigging Problems with vertex groups

I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
Mitchell Bradley's user avatar
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1 answer
15 views

I want to have a mesh fully automatically weight painted by a select number of bones in my armature

So I have this low poly block out character I want to attach some animations to. For most of the limbs, they are seperate meshes, which means I parent the mesh directly to a bone. But for other meshes,...
ZerotheHero.TakeaSip's user avatar
0 votes
2 answers
45 views

How do I attach a model to another model like this?

I have a plugin that has an option to "attach model" when importing one model that is related to another. In this case I have two models: hands, and weapon. I first import the hands, select ...
Denis Delinger's user avatar
0 votes
1 answer
30 views

ChildOf constraint not updating transforms properly on influence change

I've noticed a very weird problem regarding the transform update of ChildOf when I change it's influence. I have a specific setup for an arm that looks like this: ...
arahfx's user avatar
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Issue with Follow Path

I was working on a car animation, initially object wasn't following path so I realised it had something to do with location. Now, after trying everything, Alt + G etc, my object is following a part ...
Whatisadesign's user avatar
1 vote
1 answer
21 views

rig with automatic weights to visible bones only

I have an object and a rig with many bones. Now i wanna use "parent with automatic weights", but just to some bones. I hoped i could do that with selecting bones in pose mode, hide them and ...
Chris's user avatar
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How to straighten out curved fingers in blender?

For these Call of duty models the fingers are bent or curved and I need them to be straight. I've tried to do it manually, pose it etc but they deform in every possible way and its not looking good. ...
Lorence Jordi's user avatar
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1 answer
72 views

how to make piston with offset pivot point (angled damped track)

I want to make a piston with offset pivot point. The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
Evgeniy Pupkin's user avatar
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0 answers
38 views

Render not work like in the 3d viewport

So everything is working fine in viewport, the wheel attach with the car rigging in the viewport. But when i render animation by png single frame. The wheel come off the car start moving on it own but ...
Huy Tom's user avatar
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15 views

When using Rigacar addon my car flies up when i set the ground

As you can see, my car flies up when i set the plane as ground in the addon menu. Did anyone have similar experience?
Mihailo Milovanović's user avatar
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23 views

align instance rotation to curve rotation/normals

i am struggling to get the correct rotation of my instances. I am trying to create an animatable rail road track like this: but i don't get these bars underneath the track to align with the curve. ...
Jonas B.'s user avatar
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0 answers
6 views

How to re-scale a gltf model so that the transformation scaling is 1?

I want to edit a gltf asset that is rigged such that the geometry is never scaled, i.e. apply the scaling modifier directly to the other 2 transformations and change the scaling of the vertices ...
Makogan's user avatar
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1 vote
1 answer
28 views

how to avoid collision while paper folding

how to avoid collision while paper folding
abdagir's user avatar
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0 votes
1 answer
24 views

Using external (Snow/Rain) Rigs on own characters

I want to animate my own characters using the Snow or Rain Rig provided by Blender. Are those Rigs bound to the Snow and Rain Characters, or can I use them for my own characters? If it's not possible, ...
imhenning's user avatar
0 votes
1 answer
32 views

Why does my knee behave unexpectedly when manipulating the foot control in Rigify Blender rig?

The first image shows the problem I'm encountering, while the second one depicts the desired result which I achieved through manual adjustment of the knee control. How can I achieve this?
Animimo's user avatar
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3 votes
1 answer
45 views

Need help to rig this over-the-top flipper lid

I'm trying to rig a flipping lid for my delivery robot project. As you can see on the pictures above there are two pivoting arms, and two guiding elements that make the lid slide along them on a set ...
Johan K's user avatar
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0 answers
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is there a way to generate a rig without controllers using rigify or delete the rigify controllers?

I need to rig a character to use with live mocap (rokoko) and the only thing i need is the weighted skeleton, i already tryed using rigify to create the rig and delete the controlers but it didnt went ...
Jeanne Jolyne Domínguez's user avatar
0 votes
1 answer
18 views

"Hair" as cloth, cant move how I want it to. How to handle?

So I want to animate my character, and I'm having trouble figuring out how to handle the hair. At the moment, it looks like this in T-pose: But when I rotate the head, for example, this happens: ...
Aletheia -'s user avatar
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0 answers
14 views

Can't seem to access the Add Constraints (With Targets) menu

I'm sure this must be a very basic mistake I've made, but I really can't seem to find the "Add Constraints (With Targets)" menu. I'm in Pose Mode with my armature, and I'm using armature ...
Magic Man's user avatar
1 vote
1 answer
15 views

how to fix a mesh shattering when bending bones slighly?

why is the hand sniff like this, although that i am not moving the bones unnaturally: i used weighting but it doesn't work: How to fix this mesh, and thanks in advance <3
Ghosx's user avatar
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0 answers
24 views

Mesh shrink problem

I checked weight paints and other things but I'm noob in Blender.
serdar doğusoy's user avatar
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0 answers
16 views

New to Blender. Why can't I interact with my rigging bones, Bones don't influence mesh and I can't to see where they are influencing the weight paint

Thank you in advance to anyone that helps me!!! I've been working on this for a while now and about to start ripping my hair from my own rig. I think I have joined the rig correctly to the mesh with ...
Jason Neptune's user avatar
1 vote
0 answers
17 views

Weird texture scrolling while making shape keys

I was in the middle of making shape keys for this model when I noticed that if I had the "Basis" selected and moved some faces the textures wouldn't move, they would stay in place, as you ...
Expandular's user avatar
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0 answers
28 views

Rigging and weight painting problem

How to make sure that the hands do not fall through the body and how to correct the stretching and strange shape of the model during animation Blender project: https://drive.google.com/drive/folders/...
Михаил Байраков's user avatar
1 vote
1 answer
22 views

How Can I Parent A Cloth To A Rig Or A Mesh?

I'm creating these flowy pants for my model, which required me to create a vertex group and pin it so the pants don't fall off. Now that I want to attach these pants to my model, I haven't been able ...
milkinfusedtea's user avatar
0 votes
1 answer
24 views

Finger elongates when rotating. Why and how do I fix it?

I'm new to Blender and I've been following some hand rigging tutorials. However when I rotate the fingers they elongate. Why does this happen and how can I fix it so that they have more realistic ...
Nick Burden's user avatar

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