Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

Filter by
Sorted by
Tagged with
0
votes
0answers
8 views

Armature with multiple objects issue

I am currently working on a project to create different animations for an anatomical head. This head consists of a skin model and underneath a muscle model. I have currently put all these models ...
0
votes
0answers
13 views

Constraints not working in render

I have a fairly simple car rig that I made using this tutorial. Basically the wheels are children of the car body, with the car's X position acting as drivers for the wheel's rotation. Everything ...
0
votes
0answers
37 views

Doubts about the addon for OpenPose

I've just installed OpenPose and pyOpenPose and the Blender addon for OpenPose on Windows 10,that you can find here : https://gitlab.com/sat-metalab/blender-addon-openpose On the webpage,they say : ...
0
votes
1answer
17 views

Copy and Paste Poses not working [duplicate]

I'm trying to copy the pose of the right arm to the left arm, but when I try copy and pasting it does this, does anyone know what is going on? I'm new to rigging so if you have any other tips they ...
0
votes
0answers
19 views

Blender fbx export messing up mesh?

i've been trying to export an animation i made , however , i've found that upon exporting , parts of the mesh become terribly deformed and stretched, I assume it has to do with the export as the ...
0
votes
0answers
14 views

Question about Weight painting

I wanted to animate the breasts so made bones wanted to apply it into the other one(breast.R) I copied changed the name clicked the MVG but it says it failed I clicked the MVG(topo) it says it ...
0
votes
1answer
15 views

Adding already animated armature to a model

I made a Manuel Bastioni model. I wanna add a downloaded animation to it. But the animation armature's rest pose is a T-pose while my model is an A-pose. so I can't add that armature to my model. What ...
0
votes
1answer
24 views

Trying to rig a character but the rig won't work

I downloaded and textured this astronaut character, however, when I try to rig it, it just simply won't work. I generate a rig from the base human rig and parent it to my character, but the rig does ...
0
votes
0answers
20 views

My IK rig won't flip properly

i'm having problems with my IK rig. I'm working on a generic character model rig with multiple animations. One of these animations is a walk cycle and a practice that a lot of people implement is the ...
0
votes
0answers
7 views

Is it possible to export just the keyframes of an animated model into COLLADA in Blender 2.8 (unbaked animation)?

I'm trying to export a rigged model into a COLLADA file. However, it seems to bake (bake may not be the right word - I'm new to Blender) the animation in the sense that it exports every frame's joint ...
1
vote
0answers
13 views

Edit Rigify Rig after Generation

This is my first time using blender and rigify for animation. I thought it was a good idea to use the wolf rig as base for a dragon. im almost happy with it but i have some troubles with the neck. My ...
0
votes
0answers
8 views

Rigify: How to remove tweak bones from arms?

The title is self-explanatory. I am using the basic human meta-rig to generate a rig. The problem is I don't want any tweak bones. I tried playing with the number of segments and b-bones, but in the ...
0
votes
0answers
26 views

Why do Blender objects have one ShapeKey each?

I am using Maya and Maya has BlendShape. Maya's BlendShape is almost the same as Blender's ShapeKey. And, Maya's BlendShape can transform multiple objects with one node. However, Blender's ShapeKey ...
0
votes
0answers
8 views

Model's forearms won't fully extend

I am trying to rig this model as best I can, but no matter what, the "elbows" seem to refuse to bend forward. Is this because of the Limit Rotation Bone Constraint? Did I make too small of min and max ...
0
votes
0answers
15 views

Hair Stretching When Rotating Rig

I'm modelling a pony and tried posing it, but the hair stretches like crazy whenever I rotate the root of the rig. Also, it seems that the hair doesn't scale with the rest of the model if I scale the ...
0
votes
0answers
20 views

Armature deform with empty groups is sending mesh to the world's center

I'm not an expert when the subject is Blender, and I'm trying to make a first "professional" rig here. I'm following the Dikko's tutorials on YouTube, btw, and I have created my mesh in the VoxEdit ...
0
votes
0answers
8 views

Mesh deforms after parenting with automatic weights

I am rigging for class and I downloaded a free model from internet for this. After rigging I was going to parent the mesh with the bones with automatic weights but the mesh in the shoes of the model ...
0
votes
0answers
14 views

How to make child object follow a parent armature?

I'm trying to do a bit of character modelling for my little game and after following a number of tutorials I reached a point where I could start animating my character, if not this strange problem. ...
0
votes
0answers
15 views

Absolute rigging fails as my mesh is distorted

Really new to Blender and 3D modelling as a whole but as it's part of my college module I really need to learn it quickly. Anyway, I was following a tutorial on rigging and I believe I followed the ...
0
votes
0answers
5 views

IK Foot moving after enabling rotation

I'm trying to give my rig an IK for the foot, but whenever I enable the rotation tickbox on the IK bone options, the foot snaps to a complete different place. Is there anyway to prevent the foot ...
0
votes
0answers
14 views

Bones and animation on model do not transfer to Unity?

Im very new to blender and am trying to edit a model I downloaded. I want to create the bones for this model so that I can rig it for animations and apply downloaded animations from mixamo.com. The ...
0
votes
1answer
9 views

How to prevent specific bones in an ik rig to bend?

So, i created an ik rig for my arm model and it looks good except for the forearm part. As seen in the picture below, the forearm consists out of three bones. But when i move the hand, the forearm ...
0
votes
0answers
15 views

Is it possible to “chain” action constraints on the same bones?

I asked this question yesterday > Animating tentacles And one of the comments pointed me to using action constraints to achieve the effect I want. I followed the linked tutorials, and I was able to ...
0
votes
1answer
9 views

Body Deformates In Weird Ways When Bone is Rotated

I have made a human model for my game, i have rigged it but now when I move any of the bones the player starts to deform in a really weird way, I have been searching for how t ofix it but i couldn't ...
0
votes
1answer
12 views

Mirrored bones and IKs, ends up doing opposite rotations for no reason

When I mirror my bones, IKs, etc.. (even when reseting rotation beforehand) they end-up rotating oppositely (cf. gif). (https://gfycat.com/equalmaleamericancrocodile) And nowhere can I find anything ...
2
votes
0answers
29 views

Animating tentacles

I'm doing some tests for a character for a videogame I'm making. The body is straight from MakeHumans, I imported it with the rig because it would save me the pain of rigging the character myself (...
0
votes
1answer
30 views

When posing a rigged mesh I get really weird results

So I am new to blender and I followed this tutorial to rig my arms model: https://www.youtube.com/watch?v=R0xkPLAhFrY&list=PLKklF7YNi0lOM0C8r_L3JN3oTC6AY9iFE After I parent my mesh with automatic ...
0
votes
0answers
12 views

Automatic weights apply weight to bones with 'deform' unchecked

Having an issue here, I have several IK target bones to control my armature that I do not want to influence the deformation of the mesh directly. I went ahead and double checked that all of these ...
0
votes
0answers
12 views

Grease Pencil Rig of Overlapping Strokes

I'm attempting to design a rigged mouth using the grease pencil. The mouth consists of two rigged strokes, in the same layer, that overlap each other. I would like to use these strokes as the outline ...
0
votes
1answer
27 views

Rigify-armature won't attach to mesh

I am a new Blender user. I have a Genesis 3 character I created in DAZ. I exported him as an fbx into Blender. I followed a few tutorials and using rigify, I fit my bones onto my G3 character. I ...
0
votes
0answers
13 views

Switch from IK to FK on the fly

I'm looking to consistently switch between IK and FK on the fly. For example: Use IK to keep the foot placed on the floor in the same position Switch to FK when flying so that all limbs follow the ...
-1
votes
0answers
18 views

The character deforms really weird

I'm working with linked characters and this start to happen. https://youtu.be/hBk5I695II8 It really difficult the animation process. I don't want to loose all the animation made until now when ...
0
votes
0answers
16 views

Another rigging nightmare : vertices refusing to stick to bones, attempt at fixing it made things worse

Sorry guys, I know this topic lacks originality.. But I browsed dozens of similar articles, and following some of the trouble shooting actually made the mesh worse. I had some terrible automatic ...
1
vote
1answer
24 views

Body and Armature A-Pose / Clothes T-Pose

I am new in Blender and I downloaded fully rigged body meshes and this was A-Pose. Since I had some troubles when I reset A-Pose to T-Pose, All Rigging were broken, so I just changed through Pose ...
-1
votes
0answers
11 views

Using a Lattice to warp a object “ cornea deformation” [duplicate]

Im trying to recreate something like this https://www.youtube.com/watch?v=udtp0Lvo-2I https://www.youtube.com/watch?v=TAZIvyAJfeM So what i have is a lattice with a shrinkwrap modifier on it, ...
0
votes
0answers
13 views

Lower bones wont connect to main bone. how can I change that?

I've got following problem: When I extrude a new bone from the thicker part of a bone and then go into pose mode, I can just pull the new bone away as if it was not connected. how can I connect the ...
0
votes
0answers
30 views

Blender 2.8 Face animation not rendering

So I followed a tutorial on how to rig and animate a face. I did all the steps but when I try to render it I get a video of the face sitting still with no animation. I have tried using Eevee, Cycles,...
1
vote
1answer
17 views

Installed addon doesnt show up

i downloaded and installed an addon but when i check it in the preferences it doesn't show up in the panels. Can you help me with that please?
0
votes
0answers
23 views

how can I make and animate projectiles with strings attached to them?

I want to create an animation for taser darts firing but I can't quite figure out how to create the wires attached to the darts. I've tried using cloth and soft bodies on both paths and mesh edges ...
0
votes
1answer
31 views

Leg won't bend right

I want the backside of the knee to bend smoother. Watch the backside of the knee
0
votes
1answer
12 views

Upper leg bends inside lower leg

I have a problem with the knee, it doesn't bend smoothly, it's just getting inside each other, please help, I was struggling with it the whole day, I managed to do the hand but the leg is a lot harder....
0
votes
0answers
26 views

How to have rigged skirt not go through rigged character?

Thank you for taking the time to check out my question. I've been struggling with having a rigged skirt not go through a rigged character to the point where I don't know what I'm doing or looking for ...
0
votes
0answers
8 views

Rigging bones pose mode reverts back to edit mode position when i tab out than back in

so when i move the bones in pose mode they will move to the desired area. However when i tab into edit mode than back into pose mode, i have one bone that reverts back to where it was in edit mode.
0
votes
0answers
11 views

Weight painting not being painted on

I am new to blender and I've been following a tutorial on how to rig a mesh and weight paint it. After setting the armature to automatically weight paint onto the mesh, I realised I needed to adjust ...
1
vote
0answers
49 views

“Use self” doesn't work?

I'm currently working with drivers in Blender 2.81 and want to use self but it doesn't work. For example drive the rotation by the location, I'm adding a driver ...
0
votes
0answers
12 views

Why does my character armature and Mesh Deform create strange warping on its rotation?

this is my first time using the mesh deformer for my character rigging and I’ve run into this technical issue. As soon as I rotate the character the mesh deformer starts to warp the objects. I thought ...
0
votes
0answers
22 views

Rig / Skin Issue

First time rigging on blender. I rigged my dragonfly, and made the skin, but when I move my object on the z axis, I have big deformations. It especially affects one leg, but I don't see any issues on ...
0
votes
1answer
32 views

Why does my model become distorted when adding bones with Automatic Weights?

After adding bones to the model, the whole model breaks down horribly. Here are screenshots: Before: https://ibb.co/Ycm9QVL After adding bones to the model With Automatic Weights: https://ibb.co/...
0
votes
1answer
26 views

Animating parts of an object

Hi is it possible to rotate part of a mesh but without any stretching (I understand weight painting a little) For instance I want to be able to animate just the radar dish around the z axis. Is this ...
0
votes
0answers
8 views

I think I have a dependency cycle in my rig but I can't actually figure out how to find it

What/where do you enter the commands to locate one? The thumbs in the rig I've modified are moving themselves until I click the rig but there are many bones controlling them and I've got no idea what ...

1 2 3 4 5 53