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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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How Do I Keep These Pants From Acting Like A Dress?

Im trying to figure out how to make pants, I dont want them to be skin tight but kinda poofy like this, but when I added the texture and material and added the rigging it formed like a dress.
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Why does mesh not follow bone perfectly?

My mesh is parented to an armature. But when I rotate the armature upperarm, the mesh's upper arm does not follow the armature fully. What are the likely causes and how to fix this? Thank you very ...
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How do I create a riggable muscle and skin structure for a model I plan to animate?

So I'm kinda new to Blender. I know the basics, and am currently working on a model, but I'm unsure about how to go about the muscle rigging. I know there's other softwares that have settings for ...
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How do I parent these two bones in the hip the same way they are at the shoulder? Can I?

How can I make it so the lowest circle thing (armature?) on the bones in the spine is the parent of the highest armature in the leg? Is that even something I can do? When I try to parent it in the ...
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Problem with finger rig

I seem to be having problems getting my finger/hand rig fixed. I'm not sure what's happened along the way, but whenever I try and move my helper bone/IK, the thumb spins around uncontrollably. Even if ...
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Drivers / Constraints resourses usage

I'm trying to optimize the rig of a cartoon creature, and this rig has really large amount of bones (more than 400) to have all the abilities according to the plot. I have IK/FK chains, Stretch To ...
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Bendy Bones Won't Rig

I've tried every solution I could find in here and I cannot get this thing to rig. I'm trying to get the Bendy Bones to rig stream but it does not want to move the stream no matter what I do. Help? ...
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1answer
99 views

Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
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What is this orange line? it is messing with my posing

Started armature 3 days ago. There seems to be a relationship between my various bones with my hip bone. The relationship line only appears when I use G to move my bone. Why is this happening and ...
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1answer
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“Linking” Armatures together

I have created kind of a.. Robot in blender, a legged boat, complete with bones and all. I have also created, in the same project a character, rigged and ready to go. In my animation I would like for ...
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1answer
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How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
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First time using 3D modeling software [on hold]

I started learning Blender a short time ago and I want to achieve something like this: But after many tries I still don’t like my result at all.How could I improve my skill, and get the desired ...
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Blender To UE4 Armature Issue | Missing Bones, Root Bones

So after tirelessly working on this low poly model, I finally finished rigging, and I thought everything was ready to export. When I tried importing it along with the skeleton & materials, I get ...
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Blender 2.79 to 2.80 shapekeys broken?

I know that Blender 2.80 is still in development and not ready for serious use etc. but i just want to clearifiy wether it is a bug or another issue with Blender. The issue: As shown in the Picture ...
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1answer
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Looping a walk animation

If I were to animate a few steps of a walk going forward and using IK to keep the feet in place as the body moves overtop, is there any way you can loop this animation so the character keeps walking ...
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1answer
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What is the “proper way” to make a walk cycle [on hold]

I’ve seen many different walk cycle tutorials on YouTube, a lot of them using different techniques, eg. walking on the spot then using NLA editor to repeat and make the root bone follow a path, or ...
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rigs that worked before 2.8 beta, dont work correctly in 2.8 beta

I just want to make sure its not just me, but some rigs that worked in blender before 2.8 beta release, don't work correctly with the current 2.8 beta release, right?
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IK bones do not rotate up and down, stays horizontal constantly

The IK bone of a foot cannot be rotated up and down, meaning the foot cannot move to be vertical when walking. How can i change this?
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Rigify bone key error

I'm still new to blender, and I was following a tutorial on model making (which helped a lot). But once I got to the rig portion of it. I have the "Rigify" addon enabled, and it's sub-addon "Rigify ...
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1answer
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Bones don't appear in vertex groups

I have this model with bone what are already weighted. but now I need to add the tail model so I went to edit mode and extruded more from the but bone to the end of the tail. for some reason the ...
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0answers
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Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
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1answer
22 views

How to fix a rotation with bones

I want to know how to fix rotation to simulate a (kind of) robotic arm, this way: I have this mesh I try to use bones to move using the cylinders as pivots to move it like this Where "PIVOT" ...
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1answer
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Bone heat weighting error still present

I have made a rig for a model, however the main torso piece does not attach to the rig due to this error. I have sought out various solutions but none seem to work. Does anyone know the issue? My ...
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1answer
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heat-weighting-failed-to-find-solution-for-one-or-more-bones

I have the model of a man formed by jacket, trousers, shoes, hands and head, all joined with CTRL J. When I go to create the armor he gives me "heat-weighting-failed-to-find-solution-for-one-or-more-...
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Can't connect arms to bones and seperated leg-bones

i just started with Blender and i tried to create a basic character to experiment with. I watched some tutorials about modelling and rigging and everything went fine, but when i tried to parent the ...
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Rigify missing elbow and knew ball controllers?

I checked all the bone layer, cant find them anywhere , how can i get them back?like this one
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Catapult animation

Hi guys I'm totally new to game design, I managed to make a very simple catapult and it shoots and moves fine, the problem is when I turn the catapult to face another direction and tell it to fire it ...
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Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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1answer
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Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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Curve modifier circle

I recently had a similar problem like this, whenever I add the curve modifier and bind it to the circle curve, then my circle gets deformed here is the blend file link: https://www.blendswap.com/...
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How to correctly export gltf/glb with armature applied?

I am having a persistent issue when exporting glb and gltf models from blender (2.79) that have armature applied. I am using this exporter. Exporting the model with an armature NOT applied gives me ...
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1answer
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looking for help with base rigging a game model

i am looking for help trying to set up a custom made skeleton for a game unit (For xcom 2) that i have made the concept sculpt for, but my skills with setting up something like that are more or less ...
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1answer
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Rig deforms my mesh

Hey so i rigged this robot here and weight painted its arm. The joints are right i think because the other arm moves fine, but when i rotate this one the mesh becomes deformed. I don't know what the ...
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3answers
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Bone transformations of one keyframe of one animation being applied to ALL frames of animations

The title sums it up. I've been putting together animations for one of my projects over the past week. I have all different kinds of animations in this file, running, attacking, jumping, crawling, etc....
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bone heat weighting failed causes part of mesh to be weighted

I followed the other solutions to this issue by separating, recalculating normal, checking if there are shape keys then re-joining them after the parent but these don't seem to work. Any ideas on a ...
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1answer
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Rig has disconnected from mesh when editing animated action

I have copied a walk cycle action from one rig to another - from a male to a female. When the timeline is scrubbed the new action works fine. But, when I try to edit the bone's positions at a ...
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2answers
190 views

Best strategy for rigging and modelling tongue in face

We are working on a cute monster with a big tongue: We want the tongue to have a different material and texture than the rest of the body. We also want to rig the tongue so it elastically stretch ...
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How to make an IK/FK switch?

I've made an IK rig but I don't know how to make an FK? Help? Here's my rig
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Trying to parent a part of an object's mesh to an armature bone after I parented the mesh to armature

When I went to move the neck of a unicorn model I made in blender and parented to an armature, after adding and removing bones and adding bones following some tutorials on bendy bones to make the ...
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Why does Copy/Flip Paste bone pose collapse my deform cage mesh?

I'm trying to follow a BlenRig5 tutorial, and all was going well until it asked me to mirror the deform cage mesh, at which point it pastes collapsed on the legs (arms are fine). Any help? I've tried ...
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1answer
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Rigging doesn't work: Bone heat weighting: failed to find solution for one or more bones

First: i have searched and read all the threads, tried the solutions! I just can't get the rigging to work. I have a model and a rig, when i try to apply the parenting-part (With automatic weights) i ...
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Blender crushes when importing animation (.fbx) file

Blender always crushes on me when I import the .fbx file (please see the link, I've attached the file) Tell me what's wrong? I tried to use blender on other PC too but same issue... as long as I click ...
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Skinned Mesh Looks Weird in Unity?

I'm fairly new to using blender and I think am having trouble with importing my file to Unity. Here is what my model looks like in blender: This is what it looks like in Unity without the skin mesh: ...
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BlendRig Character deforming and not portable to other blend file

I am having multiple issues trying to get the first foot in the door of rigging. I downloaded the Vincent Model from the blender cloud and finally made him sit down on my chair. But either, if I move ...
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Apply armature transform through Python

I'm trying to autom the applying of several objects armature transformation. Nevertheless, I cannot achieve it with the code below. On tests, it seems that the problem lies in the last but one line. <...
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1answer
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Ball joint on robot

so i did this robot moddel in blender and i wanted to give it ball joints to move around, but ran into a problem when rigging. The mesh moves with the bone and makes it being out of place so i wonder ...
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Moving All Verts Equal Distances

I'm creating some clothing for my game for my NPCs. When working inside blender everything is perfect and shows no character mesh showing through until I get into Unity and start animating the NPC. I'...
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1answer
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When apply the mirror modifier when rigging a character

I'm trying to make a character, rigged it, and now i'm adding shape-keys. question: When is generally the appropriate time to apply the mirror modifier when making a character? Thanks!
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Unity cant find any bones from my rig?

I'm new to Blender and have been watching lots of tutorials on how to rig characters because iv'e been wanting to make a avatar for Vrchat, I rigged the bones like how the tutorial said and it was ...
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Bone Constraints do not appear in the bone constraints tab

I imported an XPS model into Blender with the XPS addon. Then I found that its IK doesn't work properly. So I decided to clear the constraints and fix it myself. But I found nothing in the bone ...