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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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12 views

Moving armature-bone moves the whole character

I just set up a character rig and am trying to animate it now. However, when I move this one armature it simply moves the whole character but the mesh itself doesn't move. When I try to rotate this ...
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Cloth simulation drive rig rendering issues

Goal: Create rig with springy bones for i.e. auto belly fat simulation. Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
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Can anybody answer my question on blenrig 5? [duplicate]

Im using blenrig 5. Only this bone of finger is rotating wired. This is deformation bone and it is not staying with its parent. Also need help how to reposition the this deformation bones. When ...
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How to correct the rotation of Deformation bone of finger in blenrig 5?

Im using blenrig 5. Only this bone of finger is rotating wired. This is deformation bone and it is not staying with its parent. Also need help how to reposition the this deformation bones. When ...
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How to reposition bones after binding in blenrig 5

I have binded the mesh at 7 level in blenrig but now I want reposition the deformation bones. Is it possible to do this without unbind.
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Bones rotate outside of mesh

So when i rotate the bones sometimes it leaves the mesh instead of staying inside. any suggestions?
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Symmetrize Weight Painting Effectively

Working on an armature with two feet. I did some weight painting on the left foot bones which for whatever reason did not mirror perfectly to the right foot bones. So naturally I want to fix those ...
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13 views

Can't separate background for 3d image

I'm trying to rigg a 3d model of a Human Skeleton (PNG file) which I downloaded into my picture folder (from online) and imported it into Blender 2.8. However, I can't separate the background from the ...
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1answer
34 views

Rig Cable connected to head and body

I need your help. I have a model that has a cable attached to the back of the head and body. I want the bottom part of the cable attached to the body to follow the body bone and the top part attached ...
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Rig & Weight Paint Bent or Curved Model

I have a mesh with bent geometry, and I would like to make a proper rig and weight paint that straightens the model when the bones are straight. I would like to know if there is a technique in ...
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Best way to rig a cartoon mouth [duplicate]

so i have been experimenting A LOT with blender but this has got me stumped. I'm trying to make this character open his mouth very far (to his legs) and im wondering what the best way to go about this ...
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Efficient process to apply motion capture data to different rigs

I'm trying to make use of CMU's motion capture database and apply them to a MakeHuman character and its pre-existing rig. But there are quite a few ??? left and since I have 0 animation background ...
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1answer
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I can't select “Armature” when adding a Track To constraint

So, after adding a track to constraint to the bone that will follow the eye bone, I try to select "Armature" but when I click it, it wont add it to the "Target:" field. Furthermore, I noticed that it ...
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Blender 2.81 riggify to Unity 2019

I've seen very old videos (and .py scripts) to port the riggify rig from Blender to Unity. Thing is that the most "recent" .py works for Blender 2.78 and previous versions. I´m working with PBR so you´...
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Is there such a thing as free standard standalone character armatures?

I would like to start building an animation library using the widest, most generic, most flexible armature possible. I know nothing about character rigging best practices at all. I just want to take a ...
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Export multiple simulated falling coins as single rigged object

I'm dropping a bunch of coins onto the floor. I want to export a single object consisting of one mesh and and one armature with one keyframed action for use in Unity. I have successfully converted a ...
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How to fix issues with rigging in Blender 2.79

Hi there all, been tooling around with this for two days... Honestly went through dozens of videos, forums posts, and document/articles about rigging in Blender 2.79. So far I have: Deleted my ...
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1answer
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Align Eye rig to Head rig

I found some similar questions but no answers to my problem. So I am creating a little player character for a game engine and I want to be able to move the eyes on their own, so I must use bones to ...
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2answers
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cannot get rigify rig to bind to mesh

I am trying to animate a pony. I have a bunch of weight groups for fur. I am trying to bind the rigify rig to the mesh just to make sure that everything is working before I move on into more advanced ...
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1answer
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Exporting from blender2.8 to unity has problem

I'm working blender2.8 with unity3d but when I export my model from blender to unity My Bone plays animation so weird see this First picture in on unity. second one is on blender2.8 Two legs have ...
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Problem - Mesh won't move with armature

I'm new to blender. I am creating this batman sculpture, and wanted to pose him before going further with the sculpt. I created the armature, then selected the mesh, shift selected the armature, ...
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Blender 2.8 Rigging stuff

I was working the past months on some character rigging with animations on blender 2.79. I managed to get rid of all "ugly" edges in the model so that the animations look beautiful. I've worked with ...
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How to force IK chain bend direction?

So, after tons of misadventures in the world of Blender I decided to rig my first model. So far I made good progress, the base armature works quite well and I started to do some IK rig stuff. Legs/...
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1answer
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Why does the X rotation on my shape key driver go negative when I'm rotating on the Z axis?

As the title says, when I rotate the bone on the Z axis, there is a certain point where the X rotation in my driver for said bone goes from a 100 degrees to -79 degrees. This is a very strange issue ...
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How to apply ShapeKey at once by group selection

In Maya of Autodesk, if I select a group of objects and execute BlendShape (ShapeKey), BlendShape is applied to all objects at once. When I select a group of objects whose eyebrows, skin, teeth, and ...
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Rigging train wheels

I'm creating an animation with a steam train and I need to make the front wheels selected to turn and slide from side to side. I plan to use path follow to make the main thing move but I need to make ...
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Help! I do not know what to do!

I need to get out of animating mode, and I can't! This must be simple. I just do not know what to do.
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Why is my armature only showing in Edit mode

I am new to blender and i created a player with armature and some animations, but now they are not visible for some reason in any mode only in edit mode, my keyframes are not showing either, but the ...
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1answer
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Replace Bones with existing bones from other models | 1 animation for 2 differnt models

i think there is a easy way to fix but i cant find it(Beginner). So i have two different models; 1 Character and 1 weapon both of them have their own pose/bones but I can see that the bones/pose from ...
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HELP - armature problem, wrong rotation & Scale problem

im trying to make simple engine from olva3D tutorial in youtube. but when i parenting armature with mesh and test to rotate the engine, the mesh size will be scaling bigger and small Please help me ...
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Rigged character mesh disappears when I move in pose mode

Anyone know why my character's mesh disappears when I move it in pose mode attempting to animate my character. I mostly have an issue with the legs. Yet, when I attempt to animate it it has this issue ...
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When i animate after rigged my character, some faces of character are separated and broke

In Above picture, ankle are broken and some details of leg mesh transfer weights to hand armature
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1answer
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Parenting armature to mesh with automatic weights

I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of ...
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Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
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Problems animating rigged model interacting with un-rigged solid object for Unity

I just want to make a player animation consisting of two legs and a skateboard that I can import to Unity. I don’t mind if I have to pose positions on every keyframe of the trick. I just want a jump ...
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0answers
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Advanced method to create a rig for a realistic metal chain? (don't need physic)

I want to create a chain rig, and the Array+Curve modifier usual method is not ideal for my project since it deforms the geometry of the chain on sharp corners. Ideally I'd like a solution similar to ...
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1answer
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How to generate smooth vertex weights from edge/face selection?

I am rigging a character for animation and am sick of manually "painting" the vertex weight corrections because I always get bad results. Is there a way to auto-generate weights based on a selected ...
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Weight painting deforms parts of mt mesh blender 2.8

I have been trying to weight paint for a character I created but for some reason when I paint the leg area it deforms the mesh. As shown below This does not happen when I weight pain any other part. ...
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Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
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“generate rig” results in a misaligned rig, what am I doing wrong?

http://pasteall.org/blend/index.php?id=52405 I followed the 2.8 official tutorial on rigging, made my own mesh, adjusted the meta rig to fit my mesh, clicked on "generate rig", but the rig is not ...
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How to rig a BB-8 Model?

I want to make a rig for this BB-8 unit so that when it moves on X or Y axis it can rotate automatically even if it moves on both axis (on diagonal direction) most of tutrorials i saw works in case it ...
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Astronaut I made has a physics reactive armature, how do I make the hose collide when it hits the astronaut

So, I made this astronaut in blender, I named her Myrtle. And I followed this really good YouTube tutorial for making an armature that deforms in reaction to physics like gravity as well as deforming ...
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How can I make this astronaut's oxygen tube collide with the astronaut?

Okay, so I got these two rigs I made in blender. One is a rig hooked up to empties and a set of vertices so that the rig will react to gravity. The other is a rig for the character herself, I named ...
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1answer
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Animating Curves for Arms and Legs

Here's a design by a man named James Curran. Now James uses After Effects (you can watch how he does animations here and here, which is the long way in After Effects by animating and manipulating ...
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Does the function “copy to selected” for value of a custom property to all selected bones no longer work in Blender 2.8?

I've created a custom property on multiple bones of the same rig to drive constraint influences, for example: I have the bone "eye.r" with the custom property "auto eyelid" to control the influence of ...
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1answer
25 views

Can multiple characters share a base rig but still use custom bones?

I'm currently rigging a feline-humanoid character for a UE4 game project using the Rigify add-on. However, this character has some extra features than that of a standard humanoid, including a tail, ...
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1answer
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Why isn't my model moving with my rig?

I'm very new to Blender and I have a rigging question. I imported my model from Zbrush, and built a rig for the character. I select the rig, then the model, and pair them. Now when I move my rig, the ...
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strang jutting mesh glitch upon camera/rig movement

im not quite sure how to describe this but after using rigify and tweaking the weight paint on this model i've been getting flashes of geometry jutting far out. its difficult to stop the movement in a ...
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Rotation changes armature in rest pose

The character has been keyframed enough to restart the animation and I realized recently that the rotation (about 10 on the y axis) of the whole armature has been altered during those keyframes, ...
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0answers
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Animation & Rigging - Re-orienting bones in an IK rig for a different proportion characters

Probably half this question isn't entirely blender specific. But if I make a rig for a squat biped and create a set of animations, and then create another character that is tall and narrow when I re-...