Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Rigging a character made of multiple objects

I created this simple character out of multiple objects, and then rigged it with a basic skeleton (just normal bones, no IK or constraints or anything yet). I made it using multiple parts because I'...
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4 votes
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Glove won't move with additional bones

I created a rig for my character and everything worked fine. While trying to ball my character's fist, I decided I wanted an extra bone in the fingers. After I created the extra bones, (thumb 3.l)(...
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rigging in combination with GN

I want to control my IK target (cube) with GN. Unfortunately if i move my cube by GN the rig won't move with it. If i move the cube manually, it works, the rig moves with it. Looks like i am still too ...
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Keep mesh volume during deformation based on rotation

I'm working on a project which includes a book opening and turning pages. Right now I'm trying to rig the book. Since I can't animate every page individually, I've thought about having a few more ...
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How to apply scaling to all keyframes?

I'm currently retargeting an animated rig to another rig. I'm having a problem scaling the animated rig to the size of the other. The rescaling only applies to the 0th keyframe. Does anyone know how ...
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1 answer
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Why are my bones deforming incorrectly?

I just don't understand why the armature on the left is deforming correctly, but the one of the left isn't. Why is this happening? What can I do to fix it? Here's the blend file: https://pasteall.org/...
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2 votes
3 answers
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Crossbow rig doesn't bend properly

I am trying to create a rig for the limbs of a crossbow in blender. Here is what I have so far: Each of the limbs is controlled by an an IK constraint. The targets of the IK constrain have a limit ...
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How do you replace an object's mesh and armature with the same object that has the updated mesh and armature?

I have a model of a firearm without the magazine and connected it to my arms armature (using Ctrl + P in Pose Mode and choosing Bone) for animations and it works fine. However, when it came to ...
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Rigging and weight paint issue

I am not seeing mirror x checkbox. Which should be under the weight paint option. I have even download the latest blender and no changes. Could someone help me to identify where this option is ...
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How can I make the robe act like a robe?

So I'm Making a robe for a character pose that involves a robe. From the angle in the image, the robe somewhat looks okay. But when you look at it from the other side, it tells a different story. I'...
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1 vote
1 answer
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Is it possible to drive a procedural texture eye from a shape key?

I used 'FaceIt' to create some shape keys that also control eye movement. Since my eyes are procedural, I used dummy spheres for the eyes to bind the rig. The dummy eyes move fine with the shape keys,...
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Rig not moving my model/mesh

I am new to blender but I know to parent the rig, and none of the armature deform options are working. Blend/Blend1 File https://pasteall.org/blend/51a4e2b9ca1c447da2b100b7ffaf5318 https://pasteall....
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2 answers
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Mixed axes in Pose Mode and Graph Editor

For some reason, the X and Y axes are mixed up in Pose Mode. When I move the bone along the X axis, the values Y change, when I change along Y, they change along X. In the Grapth Editor, the axes are ...
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Some Mesh won't follow the rig and weight painting and rig is lagging

I'm new to blender and i'm making a human 3D model and somehow some part of my mesh won't follow the rig,first i modeled each of the meshes separately and then join all of them into 1 mesh and then ...
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Importing .obj files and rig info file with script

I have .obj files(mesh) and corresponding rig info .txt files. rig info files have information of joint, root, skinning, and hierarchy of joint. I want to import mesh and rig info to a Armature and ...
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Pose Mode Becomes Laggy When Attaching Weapon "Bone" to Arm Rig

Twirling Donut Blend Hey Folks! I've recently been progressing through my Blender journey and I'd like to create an animation using some assets I've built. I've created an Arm, with an Armature inside ...
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Object in my Characer Rig is not getting animated during render

Can anyone help me to solve the issue where the 'Body' Object will not show the animation in the rendered view? You can see the entire animation here https://streamable.com/dwjxg7 Edit: The ...
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Rigging cloth to follow only part of a mesh

I'm trying to create a character that has a blanket over its legs. I want to be able to move the feet underneath the blanket to make the blanket move, however I'm having a hard time achieving this. I'...
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3 votes
1 answer
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Bones not flipping correctly on Symmetrize

I am following a tutorial to rig my character and I've correctly named all my bones but they aren't flipping correctly Before Symmetrize: https://i.stack.imgur.com/tifzI.jpg After Symmetrize(bones ...
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How do I rig my 3d model properly? Parenting isn't working for me

Im new to rigging in blender, I want to pose this model I made but i cant, even after watching multiple videos after making the armature posing it doesnt work after parenting. This problem may have ...
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1 vote
2 answers
41 views

EDITED: Is there a better rig for splitting/spreading bones?

I'm trying to create a rig that'll spread out when a controller bone is moved down, while keeping the tails of the main bones at a certain height. The current rig I've made has the tails go down a ...
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Unable to pose model rigged with automatic weights [duplicate]

I've created an armature, parented the model with automatic weights to it, everything seems fine in processing, but when I try to pose individual bones in pose mode, the model is static. I've uploaded ...
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Why does my pose position differ from my rest position?

I'm rigging a face! After doing some weight painting, I adjusted the bones so that their placement aligns better with the mesh. Unfortunately, the pose position now differs from the rest position, ...
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How to Solve rigging problem? [closed]

I am using Blender 3.0.1. I created a humanoid model. I have done the rigging towards my model. But in pose mode, I tried to move the bone but the mesh just stood that. It did not move. How can I ...
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2 votes
1 answer
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Spline IK with control of both ends

Hiyo! I'm trying really hard to come up with a way to take a bone chain, for example of 5 bones, and use a Spline IK to match this bone chain to a curve WHILE controlling the exact position of both ...
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Bone roll different in Pose and Rest Positions

Nice to meet you, blender community! I know this question was already more or less asked, but I can't quite understand how to fix my issue. So I followed a YouTube tutorial in which I created an arms ...
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From Control-Rig to Standard Bones

To solve the problem described in the article "Fixing Descending Stairs Walk from Mixamo", I used the Mixamo Control-Rig addon. Everything is well fixed. In the next step, I am trying to ...
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-1 votes
2 answers
31 views

Refresh object mode from edit mode

How I can solve this problem? The mesh looks fine in Edit Mode and when the rig is in Rest Position: But when the rig is in Pose Position the right hand has bad deformation even if the model is still ...
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1 answer
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why is one side of my parented object deformed on animation but the other one is fine?

i'm new to rigging and animation and encountered this problem but i dont really know what to search/ the keyword for this type of error test animation.blend
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1 answer
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Can't get mesh to deform properly with rig

I am rigging my model I made and I can't seem to get the part of the leg that connects to the butt to deform with the rig properly when bending the legs backwards or sideways. The rig deforms fairly ...
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1 answer
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Inexplicable Mesh Deformation

I built an armature from scratch today, and I'm running into a very strange deformation problem. The mesh is doing only what I can refer to as "crunching" rather than rotating like a soft ...
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2 votes
1 answer
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Problem when trying to shrink part of model (with armature) - IK

I have problem with armature and bones and due to my lack of knowledge about all this stuff I'll try to explain as good as possible. This is simple model I have a problem with. Course, all work is ...
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2 votes
1 answer
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Rigging model with fur

I'm trying to rig the model with hair particles on Blender 3.0, but the hair won't stick to the rigged model while animating, is there any solution for me to fix the problem? ([]
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1 vote
1 answer
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Is there a way to join the roots of bones?

I'm learning armatures and trying to rig a model with a basic rig by extruding bones. I think I made a mistake however as the legs are separate from the body. Is there a way to join the roots back ...
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Snow v02. Broken mesh when linking

I link "snow v02" character into my new file. when i save and reopen it, the mesh in the brow or cheek is broken. I have been redownloaded "snow v02" character and these problems ...
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Import legacy DAZ figures (M4, V4) into Blender with rigging?

I figure this is a long shot, but is there a method for importing DAZ legacy figures Michael 4 and Victoria 4 (M4 & V4) into Blender that would allow me to animate in Blender using the figures' ...
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Can one bone follow another bone from different armature in animation?

I'm creating a dragon animation for my school game design work. But I made two seperate objects. A body and wings. The wings had cloth simulator which would dissapear when I tried Ctrl+J it with the ...
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0 answers
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Mixamo Action/Animation messes up my rig

So I want to apply an action to an already existing Mixamo rig (All bone names are correct). But every time I do so it messes up the orientation of some bones. Sadly I can not use Micamos auto rigging ...
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Blender 2.90.1 - edit mode tool bar disapears

I am creating a rigged body mesh in blender but in edit mode the side tool bar disapears. This kept happening on the latest version of blender (3.1.2) so I went to an older version, but the problem ...
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0 votes
1 answer
32 views

How do you rig an armature with automatic weights without it getting deformed?

I am trying to rig my armature with automatic weights to a download of a 3d facemodel. I already uploaded the tracking data and when I parent the rig to the mesh, it becomes badly deformed. Yet the ...
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Every time I go into weight paint mode it only shows the weight of one bone

No matter what bone I select beforehand it only shows the weight map on the model for the same bone every time.
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My dragon's leg twist when moving foot Ik

The problem is when I move my foot IK the leg twist when reaching a certain position. I used the rigfiy addon to generate the rig. Here are the photos that show the problem: The blender file
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1 vote
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Blender 3: rigging a trailer

I've been searching for a way to get a trailer rig, but the solutions I found are bullet physics method I can't find and a way using IK that's not clear at all. Anybody has a clearest solution (please,...
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3 votes
2 answers
40 views

Map a Shape Key to Be from 0 to 1?

I'm trying to make shape keys for a mesh. I had them set so that there were negative values (less than 0 for min range) and positive values greater than 1 (greater than one for max range). For example....
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Moving a bone causes other bones to move

I'm trying to get a rig to work for a tail, but the pole target bone for it seems to start moving slowly whenever I move other bones. The more I move other bones, the more the pole target bone shifts ...
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2 votes
1 answer
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Best way to rig so leg movements doesn't affect the body mesh [closed]

I'm making a cartoon character I'd like to animate. The body is spheroid with two legs coming out of the bottom half. When the legs move, I don't want the sphere portion to deform. My model currently ...
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1 answer
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How do I make the rig on the right deform the mesh like the rig on the left?

Can anyone tell me what is causing this problem and how to fix it? BLEND FILE
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1 answer
46 views

How to connect Bones

Tried Parenting, Rigify, and outright making my own rig from scratch but I can't seem to get this bot to move fluently, Would very much appreciate a point in the right direction! Got the model from ...
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1 answer
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Origin point of Metarig acting as root bone during root motion

Recently I've modelled and rigged a character using the included Human Meta-rig, and after editing out the bones I didn't need, I parented everything to a new single bone at the base of the character ...
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IK local/world coordinates for bones in Blender Studio/Cloudrig

I'm looking make my own rig trying to follow some align standards with the rigs from Blender Studio ( blender cloud ). For that I was using for my IK location bones aligned with the world coordinates, ...
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