Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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My Mesh gets big after I apply automatic weights

So in Blender I am trying to rig a Panda Bear. I rigged the Panda Bear and then I tried to press Ctrl+P and select with automatic weights. When I did that the Panda Bear mesh got gigantic. I know that ...
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How to create a chain of bones ( not b-bone ) that we can contrl like a curve?

We have 3 Ctrl bones. The Def bones chain consists of regular bones. Why can't we use B-Bone? Because we must leave the possibility to control each segment of the Def bone chain separately. The chain ...
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Trouble Installing Rigify

first time using Blender and have been going through a Blender Intro course on LinkedIn Learning. I'm at the part regarding learning how to animate models. But when trying to install Rigify through ...
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How to control the position of an IK bone using another object

I have a character who needs to open a cupboard. The simplest way to do that seems to be to add a ChildOf constraint to his hand controller, link it to an Empty which is parented to the cupboard and ...
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1 answer
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Eyes stay stationary while posing rest of the mesh

Essentially, I'm faced with the same issue as here: Eyes won't stay on character when I move the rig with the exception, that the suggested answer isn't working for me. I created a mesh of a ...
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why is my aimation drifting away?

I have a mixamo animation that I am retargetting to another rig. however when I try, the models start to drift randomly in a direction after retargetting. how can I fix this?
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rigging mesh to bones

newB here so, i am probably getting everything all wrong so please bear with me. I am working on a model of Jesus with intent of 3D printing my pose but I am getting no results in the parenting of ...
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Why does the mesh move when there is no weights to it?

strong textWhen I move one bone, another part that has 0 weights towards that bone moves. I checked the zero weights and it shows that there is no weight towards it.[![Not rotated[ https://1drv.ms/u/s!...
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In Blender, my character doesnt come with bones in fbx format

In Blender, I am currently using a panda bear from the link https://3docean.net/item/cartoon-panda-rigged/21749155. I inserted the Panda Bear model in Blender as an FBX and I added the texture in. But ...
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How to populate scene with randomly posed characters with armatures?

I have a collection with differently posed characters, I want to populate the scene with a lot of these characters. Is there a way to do this without placing them by hand on the floor? I know you can ...
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I struggle with rigging

I struggle with rigging. I need two pivot points on a model, the problem is, the bones doesn't follow each other. If i put the second bone as parent for the first bone, it's okay, the first bone will ...
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Introduction to rigging and animating

Hopefully a very simple question. I'm setting myself a blender challenge a month. This month I'm trying to model and animate a toy dog my children have as seen below It's very simple with one bone for ...
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Help with animation Minecraft rig

There was a problem with the texture of the character when moving it. The fact is that when you try to move the character along the Z coordinate, the texture of the character changes, and his head ...
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1 answer
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Robot Rigging: Join + Parent Bone or Parent to Empty Group

For robot/mecha rigging, is it better to rig by: Join objects, and parent bone to the armature? OR Parent with Empty group, and assign each bone to armature? If both methods are viable, then what is ...
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1 answer
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mesh shrink too much when i move a bone

hi I'm trying to rig my character but i am having this annoying issue when i rig the shoulders and arms! when i move the arm up the mesh shirnks way too much. i tried to wheight paint but if i add ...
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1 vote
1 answer
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Heat Weighting: Failed to find solution for one or more bones - Already Tried Merging

Already tried Merge by Distance and it didn't work. I had it working at some point but deleted armature and restarted due to some errors. Can someone help me find my issue, I don't want to recreate ...
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How to parent shutter lens rig to object

So I created a shutter lens rig for an eyeball that works fine, but when I try to parent it to an eyeball on my character it doesn't keep transform and I'm not sure why. No matter how I try to parent ...
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Lego character hand doesn't move with the arm?

I am trying make my Lego character move the left arm in pose mode but when the arm moves part of the left hand stretches. I've been trying to fix the weight paint of the vertex group but have no luck. ...
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Im using the mirrored modifier for my clothes, I move parts of my armature so she could sit up and the clothes splits how to make it stay with skin?

So this is a woman i'm making in her bed I move the bone in her buttocks to make her sit up but the clothes splits so how do we make the clothes have a still shape?
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How to find out the source of connection of constraints [closed]

I would like to find out from which node the Constraints attached to the eyeball.R is connected. How can I do this?
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The collection of the armeture and model has an error

When I make the collection of my rigged model invisible, only the armature goes invisible and the model is still visible. the collection has the icon of the armeture. But since the model is now in the ...
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How to fix error "Bone Heat Weighting: failed to find solution for one or more bones" in low-poly mesh [duplicate]

I'm currently working on rigging my first character mesh for a simple project. However, I'm receiving the aforementioned error every time I try to parent with automatic weights. I've checked various ...
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1 answer
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issues with a bone and weight paint not changing mesh

so ive been trying to rig this bow and ive ran into an issue currently and ive tried lots of stuff to sort it out and im still struggling. The string of the bow when pulled back pulls a block of the ...
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Why doesn't my .svg file render correctly and why are its groups not separated in the Scene Collection?

I imported a .svg file of my character into Blender but it is not positioned correctly (positioned correctly only on its Z axis), some parts are missing and the body parts are not separated (they had ...
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How do I set all bone rotations to zero when exporting to FBX or GLB?

I am working on a project in ThreeJs where I want to use a third party avatar model that is rigged. In the avatar model, all the rigs are rotated to $0$ when it is in T-pose. I want my custom 3D ...
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I'm trying to rig my character but for some reason it acts weirdly

So I have created my first character and now I want to rig it, I have tried doing it with the rigify addon and without it as well but both times it acts weirdly. I even try to manually weight paint it ...
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Empty as parent for armature

I need to change the height of the game character and to avoid deformation, I am trying to do it according to this post, but it is a little unclear to me. So could I please ask for clarification: 1....
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How do I make a driver that follows the arm when raised, but has a minimum rotation value when lowered?

Hi! I want to make a driver for the shoulder pad in this rig, however, I don't know how to write scripts so I would love if someone could help me figure out how to achive the desired behaviour. I want ...
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1 answer
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Model gets pulled apart when Rigify rig is moved

I have been modeling a poly character. I made the wings separately from the model's body. Then I joined them using Ctrl+J as a union modifier making the wings disappear. The wings have their own ...
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1 answer
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Cloth sim shirt gets stuck and unstable on characters under arms

My cloth sim shirt keeps getting stuck under my character's arm pit like this: https://imgur.com/QF51yjT Since the cloth is constantly stuck there it won't settle and the shirt won't stop vibrating. ...
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Is there a way to make individual bones of a rig follow separate tracks?

I've been trying to learn some basic Blender skills in order to experiment with motion capture. I made a homemade tracking suit with some polystyrene balls, and used two cameras to create depth of ...
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Increase height of game character model

I am trying to increase the hight of a game character model. I do it as described here and it looks ok in Blender, but in the game the character's hands are deformed. What am I doing wrong?
2 votes
1 answer
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Rigify says "RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'"

I saw a video about this issue and followed through with it and made sure the bones are connected and have a parent/child relationship, however even though they are connected and marked as connected ...
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Certain characters make blender constantly hang briefly

I have a number of different rigged characters that are all made with the same method, and I am using them linked via library override, but two specific ones make blender constantly min-hang. Actions ...
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2 answers
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some bones don't follow a rig controller

hi I put rigfy on this chicken and for some reason feet bones doesn't follow the rig controller... what causes you can think about?
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Is there a way to zero out Bones from a Blender Rig?

Is there a way to zero out the transform and angles of a Bone? I´m trying to rig a human to use it in Unity. You can see the current situation in the picture below. After the export to fbx the ...
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copy rotation not working properly after joining two armatures together

So I created a robot hand and I rigged the fingers with separate armatures using limit rotation and copy rotation constraints and it worked. After the fact I created the rest of the robot and started ...
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How do I fix this Lego character Rig in Blender 2.8?

I'm making a lego character but the rigging of the leg is messed up. I tried my best to fix it but so far no luck. Is there any way to fix this?
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Is it possible to show a double sided reversible skirt through animation?

I have been trying to animate a skirt using Blender. The skirt is worn by a character and is it double sided which means it can be reversed inside out to reveal the other side with a different design. ...
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Why do certain parts not move with the bones when rigging?

So I'm a beginner who is stuck. When I move a bone, some parts of the mesh remain in the same old position, particularly those faces that I formed with a knife (e.g. eyebrows, lips) I'm using the ...
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Is there a way to use Shape Keys as a rig, and if not, is there an equivalent?

So, my goals with my rigged characters doesn't require an overly complicated and professional looking rig. They're purely personal, as in I'm the only one who will be using them and learning to use ...
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3 votes
1 answer
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Is it possible to make a text follow an object assign to an avatar's rig?

I'm making an ID card that moves with an avatar's rig/armature. It's assigned to the avatar spine. But I need an editable text name that can be changed by the client, and I'm out of ideas to make the ...
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Hand rig not rotating with IK bone

Rotating the hand IK only rotates the base hand bone, not any of the parented finger bones. Below is my best attempt at showing what I mean. It may be worth noting that I parented the IK bone to the ...
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How best to create animations for a "character creator" model and rig?

I created a character in "character creator", then I transferred it to a blender, then I need to add animation to it. Of course, rearranging the bones is very expensive, need something like ...
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Rigging issue with arm

Using Blender 2.79 You can have a look right here to see what I did wrong I'm not exactly sure what I'm doing incorrectly here. I manually weightpainted it and its not linked to anything else, I made ...
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How can I move part of my armature and change the origin of the bones

This is my first time posting here. I ran into a problem with my armature, im sure it's an easy fix. I've done modification to my character, now i want to realign my armature to my new character. I ...
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How to parent a bendy bone?

I am using Blender 3.3.0. I am creating a rig. I have created a facial rig using bendy bones. I also have main body rig made with regular bones in the same armature as the facial bendy bone one. When ...
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How to make sphere peeling animation?

I need to make an animation of peeling off the shells of an egg shaped object. https://www.youtube.com/watch?v=rJaVsMutjdQ&t=15s I need to do the animation in this sample video, but I couldn't ...
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Unwanted bones/invisible bones. Don't know how to delete them

There are more than 25 bones that I believe I don't need as my rig only has ~20 bones. There's no way I have more than that. and when I select the bones some of them affect the weight paint, Some of ...
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Dependency cycle with shoulder and arm

The collar bone uses constraints (the ones pictured) on the upper arm bone. The upper arm bone is parented to the collar bone. I need the tail of the collar and head of the arm to move in the same ...

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