Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

Filter by
Sorted by
Tagged with
0
votes
0answers
6 views

Skeleton problem importing smd animation

Im a blender noob and Im trying to import smd animation to Blender. Im using Valve's Blender Source Tools add-on. I import all of my smd animations with the following options Import Animations Bone ...
0
votes
1answer
17 views

Body won't follow rig properly [duplicate]

My rig breaks body geometry near the shoulder and I have no idea why. Maybe you know?
0
votes
1answer
21 views

Object not appearing in object fields? [SOLVED]

I've modeled a Revolver and I'm adding an armature modifier to it. But in the Object selection area it isn't there so I can't do anything
0
votes
0answers
18 views

Adding a root bone and parenting after animating, weird glitch effect

I'll explain the problem and process briefly. Blend file at the bottom if anyone wishes to have a go themselves. I created a mesh with lots of tails/arms (See image below), created an armature with ...
1
vote
1answer
14 views

Rig - Custom Properties - how to create a switch between 2 custom properties

I am trying to create a switch between 2 custom properties. Context, I would like to create a switch or limitation where, if one custom properties is in the value of 1, the others properties will ...
0
votes
1answer
26 views

How to make that neat UI for my rig like Rain from Blender Cloud

I made rig on my own. Didn't use rigify or any other addon, just did it myself. Now when my rig is finished, I wonder, can I make that rig control like for example Rain from blender cloud rig control -...
0
votes
1answer
15 views

Generated Rig is small and distant from Armatures

I know i can scale it and reposition it. What i want to know is what is causing this problem, why i am not getting exact scale and position of my rig as of armature. Here is SC
1
vote
0answers
13 views

assigning existing bones to vertex groups [duplicate]

I have one model and it was separated by foot, head, hands, so on.. they had their own armature, I want to unite them under one armature, so I parented them under one armature and removed their own, ...
0
votes
0answers
17 views

Mapping skeleton and animations to model it wasn't intended for?

I made a model of a dog and I'm trying to map the skeleton of Spyro from the Reignited Trilogy to the mesh for a mod. There are a lot of animations and such that I am hoping to get working, but this ...
0
votes
0answers
13 views

Animation Follow Path Constraint Distorted

I am creating a car animation and i want it to go along a path using follow path. When I rig the empty to the path the car gets distorted. UPDATE: The distortion of the car was because the car was ...
0
votes
0answers
22 views

Rotating leg bones twists the leg

when I rotate the legs, it twists in a really weird way and I want to fix it. I don't know if this is an IK problem as I am not an expert with Inverse Kinematics, but if anyone of you know how to fix ...
1
vote
1answer
22 views

Stretch/Shrink an object according to two other vertex groups

Consider this cube between the character's hands: I'd like to make it automatically stretch when the arms move: These hands are a part of a rigged character, so they don't have their own origins. ...
0
votes
1answer
13 views

Rigify rig overwrites my other rigify rig from a separate skeleton

Potentially helpful info: I copied the bones of a metarig and separated them in edit mode. Then, I renamed them the same as the original rig. The original rig has 'ORG.' before every bone name unlike ...
1
vote
1answer
81 views
+100

How to make clothes rig follow original body mesh and deform

I rigged my dog model, and he is pretty ok for now. But I have jersey on him which has to follow and deform as well. I tried those simple solutions with data transfer, or weights transfer but it doesn'...
0
votes
0answers
14 views

Bone heat weighting failed, But it's a low Poly character that is made with one object

So, I modeled a low poly character with one cube. And I made the armature, and did ctrl + p --> with autometic weights, but it just told me the error of Bone Heat Weighting Failed. I've searched ...
1
vote
1answer
22 views

Keyframes not visible on timeline when selecting a bone in Pose Mode? — v2.83.1

Every time I select a bone in Pose Mode, none of my keyframes show up but my animation still plays. So far I've tried changing/clicking in the "View" menu of the "Timeline" editor.....
1
vote
1answer
18 views

Renaming a Properties with Drivers

So I have an issue with renaming Custom properties that are being used in a driver. As an example, I made a custom property for some drivers. But when I renamed the properties, the drivers associated ...
0
votes
0answers
25 views

Good recourses for learning topology theory? [closed]

So, I know the basic topology for base meshes. I know where all the loops go, were the poles go, and how edges should flow around the body. But I don't know why the loops go where they go or how to ...
0
votes
0answers
28 views

Adding Image texture filepath & ColorRamp into a Python Rig UI

So I have a rig in Blender, and the rig has a python UI. I have a plan on improving the python UI. In the rig, there's a material with an image texture node that is connected to a Principled BSDF. ...
0
votes
0answers
23 views

2.8 - Duplicating in Edit mode isn't working

I'm trying to duplicate and move part of an armature in Edit mode, but it isn't duplicating. Go to Edit mode Click on the part of the armature that I want to duplicate Press ⇧ Shift + D And nothing ...
0
votes
0answers
7 views

Rigged mesh rendering differently to viewport (AFTER EDIT)

I have a rigged character with a sort of "belt strap" across his body. This has been rigged and weighted so it moves correctly with his poses. In the pose I'm wanting to render his belt ...
0
votes
2answers
23 views

Do i need to apply Boolean before animating it

So I'm very new at rigging and animating, i made a model with alot of booleans. now i want to rig and animate it, i'm confused wether i need to apply the boolean and make every changes destructive or ...
0
votes
0answers
27 views

copy and paste object ID to one drive to another

so i'm working on a rig that has a lot of drivers and every driver needs a object ID to function the problem is that i need to asign my rig to every driver manually there is a easiest way to do this? ...
1
vote
1answer
29 views

when i try to move the ik bone in the x axis the leg bone rotates suddenly

my problem is when i try to move the feet.ik in the x axis the leg bone rotates suddenly. i dont want to rotate the leg bone the way it is bending right now in the photo. Can someone help?
0
votes
2answers
22 views

How to prevent random movement in-between keyframes

I'm sure this question has been asked before, but I have literally no idea how to describe it (or I'm simply the first to ask; I really don't know). I was trying to animate the "Rain" ...
0
votes
0answers
7 views

Weird Offset when Using a parenting bone script(more clear)

before i use(un comment) the script (the cubes has copies at the same place of the original cube) After i use the script the script (names might be different) ...
0
votes
0answers
35 views

Weird Offset when Using a parenting bone script

there are two cubes on the same spot but When I use this(similar might not work if you try) ...
0
votes
0answers
23 views

data transfer for clothes

why this happen to my leather jaket when IM trying to rig clothes to character via data transfer?
0
votes
0answers
12 views

Rigify Fingers shrunk inside themselves

The fingers went inside themselves for no reason, i can drag the finger detail bones and get them to how they were before, but i cant scale to close them anymore i've also noticed that whenever i ...
0
votes
1answer
25 views

Exporting to GLTF2 breaks character skinning

I am setting up a pipeline between Blender and Godot, and I've opted to use GLTF2 in order to do this. My plan is to create multiple animations in a single blender file (run, idle, attack) along with ...
1
vote
1answer
23 views

Ik moving a leg in the wrong direction

i am trying to rig a leg, but while it works ok-ish when moving forward, it bends in a way that it is not supposed to backwards In both times i tried using shift+X to not move in the x axis, but the ...
1
vote
2answers
38 views

Trying to weight paint a shoulder so that the arm doesn't clip into itself. Any tips?

So I purchased a model and rigify refuses to work when parenting the mesh to the meta rig. I think it's because the arm clips into the armpit creating a vertex hell. So I made a quick arm rig to ...
0
votes
1answer
16 views

how to find error why blender crashes? Eevee material mode

I have an i7 7th Gen aorus 370M board with 1050ti 1TB SSD 32GB ddr4. When I open my scene and switch to the material. That load shader compilation and then not responding. After some time it's closed. ...
0
votes
1answer
19 views

How to fix pants/legs “ripping in half” after rigging

i'm currently learning rigging using riggify so far everything is working great except one issue that I really don't know how to fix. When I pull the leg up the pants seemingly break in half leaving a ...
1
vote
0answers
16 views

How to move a joint in a rig using Parenting to anything? See Image

Please help. This is to cleanup fk legs
0
votes
1answer
11 views

Hair Particle orientation on rigged object

So I made a brush object with some hair particles on the tip. The object is fully rigged and functional. The issue I get is when I try to rotate the object side to side. It seems the hair particles ...
1
vote
1answer
27 views

How to read a specific pose from a pose library via Python API?

I'm writing a python script that needs to read the pose library associated with a particular armature object. I've figured how to query the pose names (via ...
0
votes
0answers
10 views

How do I refresh model positions between scenes

When I switch between scenes, my models are often in the wrong position. The only way to fix this for me is to select the model and enter pose mode, this updates the character. It's inconsistant and I ...
0
votes
0answers
12 views

Combining separate body and facial motion capture

Hoping someone can help with this, i have a human generator rig which has a rigify - meta human rig for both body and face. I have a FBX Mocap file for the body and a TXT and WAV file for the face ...
0
votes
1answer
22 views

Leg glitching after adding IK constraint

I figured out the problem to my last question with the help of someone else and I successfully changed the bones from FK to IK. But now that it’s working, the leg glitches at some parts when I ...
0
votes
0answers
18 views

Weight painting problem, smooth weights not working, the deformation is not smooth

I have a big problem with weight painting in blender. I think the solution may be more simple than i imagine but i couldn't find a solution by myself nor on the internet. The deformation in the model ...
1
vote
1answer
28 views

Automatic weights doesn't affect my mesh

Hi, I have an Automatic Weights failure problems, the Armature settings is already on my modifier settings. i already symmetrize with .L and .R and Did an Automatic weights on my Armature too. But the ...
0
votes
1answer
18 views

Is it possible to animate collection of objects that form a whole object that parts of are already animated with armature?

In this particular case i have a gun (collection of meshes) that parts of are rigged like trigger, shell ejector and top part shifting back. I want to add a recoil and tried selecting all the objects ...
1
vote
0answers
28 views

Is it possible to merge two or more shape keys together?

I want to create a facial rig using shape keys since it will allow for more precision and would be far easier to make than an actual facial rig (with bones). I have yet to plan it out, but I know that ...
0
votes
1answer
26 views

help with posing or rigging

I downloaded a meeseeks model from cgtrader. I am so confused how to model the figure to any pose I want. There are these gray triangles which I believe are bones and then there are all these color ...
0
votes
1answer
30 views

Automatic weighting of bones of multiple meshes is very off

I'm trying to rig a human model like this (seperate meshes for arms, body, hands, etc.): But when I parent the bones using "Armature deform with automatic weights", it really doesn't work ...
0
votes
0answers
22 views

Rigging a model with hinge and loose part

Here is the model with hinge and loose part such as bolt for decoration And here is the hinge close up. There are 2 parts that is connected with a bolt and motor at the middle. I have tried rigging ...
0
votes
0answers
34 views

Wiggle Bones Addon, Bones assigned as wiggle are not physics simulated

So as I work through my hair rigging, the latest bones i added and assigned wiggling to didn't get simulated. They just move as they would without the addon. The previous ones, though work fine. Here ...
0
votes
1answer
24 views

How to rig unconnected vertices

i downloaded a .obj from the internet, and some parts of it are unconnected, and when i try to rig it to animate, i can't move that unconnected parts with the armatures, moving only a part of the mesh ...
2
votes
1answer
18 views

Rotating bone of rig created using automatic weights moves other areas of mesh

I have a similar problem as this question. I'm trying to learn blender, and am attempting to rig a low poly dog model, but when I rotate one of the legs in pose mode, the opposite side leg follows, ...

1
2 3 4 5
74