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Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Armature dissconnecting from mesh on export

My problem is simple (I hope). when I try to export as FBX, I get no errors or warning, however when I import the FBX into blender, UE4, or anything else, the armature is disconnected from the Mesh. ...
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12 views

Blender - Bone heat weighting: failed to find solution for one or more bones

I am using Blender 2.78 and as it seems I am facing the most common problem that can be. I am receiving an error: Bone heat weighting: failed to find solution for one or more bones when i try to ...
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23 views

Folding a box with bones

Can anyone help me with this simple rigging animation. I want to fold a piece, but my bones would not stick to the edges, what do I wrong? I am very new to blender. I'll explain the problem from the ...
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8 views

How to copy weights from one object to another without copying bone attachments?

Good day. For a character, I am transferring weights for different pieces of clothing (shirt, pants, etc. that are separate objects) and it's all well and good; Transfer Weights works as intended. ...
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rigging question : character made with multiple objects

I've tried rigging many times with a character(made up of several objects), but after all, I can not find a solution and after selecting all the objects, press Control+J to combine them into one ...
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8 views

Issues weight painting shirt to IK bones?

Ok, im having an issue with weight painting a shirt onto a body where the shoulder bones/biceps are rotated to compensate for IK bones that have pole targets at -180 degrees. The model is rigged this ...
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12 views

No Generate Button for Meta Rig in Object Mode

I am trying to pose this model with the Human Meta Rig, but I cant' find the "generate" Button. I have searched the internet for hours, but couldn't find anything.
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7 views

Spline IK gets disabled on random frames (new depsgraph) / bone drivers get updated too late

I’m trying to get my Spline IK working. It’s behaving the way I want to, except for random frames where it looks like the Spline IK doesn’t get applied to the bone chain and the bones go back to their ...
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1answer
12 views

Blenrig retargeting BVH motion

I want to apply a BVH MOCAP to a Blenrig 5 rig. I have tried re-targeting the BVH to the Blenrig using Mocap Tools, but can't select the performer rig to retarget. Does Mocap Tools work with Blenrig?...
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1answer
28 views

Adding the ball of foot to a rig

I'm following a tutorial: link, using Blender 2.79, but in my rig I don't have the ball of foot. Since my purpose is to move the body delicately, I wonder if adding a bone for the ball of foot is ...
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1answer
12 views

What should the Roll of each bone be?

I was about to animate a humanoid character after rigging it but encountered an issue when copy and pasting flipped pose in Pose View. When I paste the flipped pose the leg and arm bones basically are ...
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21 views

How to flip or mirror pose animation

With the small animation my character bending to the right side and stand straight. I want after he stand straight should bend in the left side same as it was in the right hand as if its walking on ...
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1answer
9 views

Strange rigging problem

I am modelling a gun, and used an armature to manipulate the bullet chain with an IK target at the very end. I used this to manipulate the chain into the desired position, but for some reason a single ...
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8 views

Proper way to animate a car for Unity?

I am trying to animate a car for a Unity game and I was wondering what the best way to go about it would be? Do I animate in Blender and then import animation actions in Unity or does the whole thing ...
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1answer
11 views

free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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15 views

Can I copy some vertices location to paste on Shape Keys?

I'm not very experienced with Blender but I've been learning a lot in the past few weeks. Right now I'm working on making an animation with a model rigged by someone else. I adjusted the shape of the ...
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1answer
26 views

Keeping the knee grounded

I need to create an animation where my character sits on his knees. How would you set up the leg IK to achieve this? It looks to me that the best approach is to create the hierarchy of LOWER LEG(...
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21 views

What is a bone on most basic level

Is a bone basically just a modified empty object, consisting of two points? How would you define it? Edit: I'm not talking about its extended list of functionality, but just how the object itself is ...
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I have a problem when applying automatic weights

Everytime I apply the automatic Weights the leg of the model deforms when the right arm is moved. I tried changing the Rig but it's the same as before. How I can stop the deforming of the leg? I tried ...
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15 views

Parent child relationship recreated with location/rotation constraint

So basically in a parent child relationship, the child copies the global rotation of the parent bone and the global location of parent's tail. However trying to recreate this behaviour with constrains,...
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1answer
14 views

Shortcut to select next bone in chain

I can select all bones in a bone chain in sequence by using "ctrl+" shortcut. However if I just want to move to the next bone (in the chain), highlighting it and unselecting the previous one. Is there ...
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1answer
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Does 'Inverse Kinematics' override other bone constraints?

Rig is for a quadruped, I have IK applied at second bone, but I want to place a limit on the to the toes, so that they can't go below 0 on the Z axis. Selecting the Limit Location bone constraint ...
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8 views

Objects (fingernails) won't parent properly to bones? Objects move?

Ok Im having some issues with separate objects (fingernails) that are moving around despite being weight painted and parented to the correct bone. See, they'll be in the right position when the larger ...
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I cannot configure the rig made on blender in unity

I made a simple model with a simple rig. I needed to attach a weapon on the rig so I tried to set my model's 'animation type' from Generic to humanoid, but unity is showing me an error like this, How ...
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Switchable behaviour for knee bending in IK setup

Making a knee bend in a desired way in IK setup, is as simple as just changing that bend in edit mode. But what if I want the knee to be able to bend both ways, depending on situation. A switchable ...
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77 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
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Should I include shoulders in arm IK?

When doing inverse kinematics on arms, is it a bad idea to have the shoulder bone be a part of the reverse chain? I find it very hard to constrain the rotation of shoulders when I include them. I ...
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20 views

Several problems regarding rigging

I downloaded a mesh from a website and started rigging it, but I'm having a lot of trouble making it work. The first issue is that in Pose Mode I can't reset the pose to the Rest Position. After ALT+...
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Custom boneshape alters the position of armature

I created a custom boneshape for the main bone on the ground. Because of that I needed to reattach the hip bone to the main bone by using keep offset. However when I do that in pose mode the position ...
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2answers
205 views

How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?

I have a default Blender cylinder positioned upright atop a ground plane: How can I rig the cylinder so that can be animated to wiggle/jitter (perhaps procedurally with noise f-curve modifiers on two ...
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16 views

Is drivers + empties a good way to rig a car model for Unity?

I am trying to rig a car model so I can import it into Unity and watched a tutorial where drivers and empties were used so that when the car body moved the wheels would turn accordingly (in Blender). ...
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16 views

Rig object between two points

I'm building a quick rig for a rover vehicle and I'm looking for a way to move the middle object between the body and the wheel. Does anyone know how to approach this? Thanks!
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Why is my Blender Game Engine character's collision box size stuck; and how can I fix this?

I'm having a problem with physics in the Blender Game Engine; I have a character whose default pose in game is simply standing up with its arms at its sides but its collision box works as if it was in ...
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Can I “mute” all f-curve drivers in a single click?

I often need to review the results of my face-rig's expression animation transitions. However while drivers are connected to the bones the animation data does not change the bone's transform when the ...
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Part of the armature is not copied and pasted correctly

I would like to copy and paste mesh and (rigify) armature from a blender session to another blender session of even in the same blender 3D window,but part of the armature is not copied and pasted ...
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Why do parts of the mesh seem to stick to center?

I’m in weight paint mode and skinning a body. When I move the foot IK bone at a certain point the mesh goes bananas … I checked the rotation of the bones an it is correct. Has anyone an idea what ...
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1answer
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Is it possible to add a Child Of modifier without changing position of the child?

Currently, when I add a child-of modifier, the child jumps to the parent's head and rotates. Why is that? And more importantly, can I have blender not do that and keep the bone where and how it was, ...
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how to set up IK bone copying y rotation of target bone

I am setting up wrist IK and trying to get the forearm to copy the y rotation of the hand/ik target. I put a copy y rotation constraint on the forearm directed at its IK target and it works for y only ...
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37 views

What's causing this mesh error?

I've tried a few different things like weight painting but it doesn't seem to do anything helpful unless I'm weight painting it incorrectly. I was doing a quick rig of this model port when I came ...
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2answers
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Can't Copy Paste Mirrored Pose

I am following this tutorial but when I reach this part part at 19:38 I press Ctrl + C it copies but when I press Ctrl + Shift + V nothing happens. A little menu appears on the side with Flipped on X-...
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Character rigging: Blender keep offset is not working

I am new to Blender.Actually I have done my body part rigging and now I am trying to do facial rigging. When I try to keep offset the facial bone to head.bone.I have clicked it. But it's does not work....
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22 views

click armature deform. but, body mesh goes up!

At the end of the rigging process. I select body and slelect all of rigging. and ctrl+P - click armature deform. But, body mesh goes up. This is my problem. What is the solution solve this. (Please ...
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1answer
30 views

Basic rigging doesn't work!

i'm having a big problem here!, i'm just pretty much new on this, as well, basically i followed this tutorial from youtube (Which is basically create bone by bone, then select mesh + bones , then ...
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1answer
28 views

How to add driver to Action?

I'm learning to use Blenrig 5 Add-on and i've found some feature that i really like it but I don't know how to make one. That's about how to add driver to Action. As you see, by scale hand_close_L ...
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26 views

Bundled Python disrupting Blender exports

I have recently taken notice of a ripping tool for Metroid Prime called HECL. I executed it, and it extracted all the assets from the game into .BLEND files, which I need to convert into .FBX files ...
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1answer
14 views

Convert rigged armature into static object

For 3d printing purposes, can I turn a rigged armature into a static object? If so, how?
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1answer
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What are the advantages of separating FK and deform bones in an IK/FK rig?

In an IK/FK rig is there any advantage to having a set of deform bones (DEF bones) that are separate from the FK bones? This is opposed to a setup where you have one set of bones you make FK ...
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Mirrored pose problem (IK goes crazy)

I have a problem when I try to mirror my run animation, the IK bones on the foot go completely out of control on the mirrored portion of my animation. The white keyframes are what I copied, and the ...
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19 views

Base mesh is rendered differently between viewport and final render with animation

The "body" mesh stays in edit mode when it's supposed to be animation along the mesh, like in the viewport. Rigging is properly done and i don't know why the results are different. Here is the ...
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How to maintain pose bone's rotation after Copy Rotation Constraint?

There is tow pose bone in the scene, child bone is child of parent bone, and child bone is use inherit_rotation. So how to maintain child bone's rotation after add Copy parent bone's Rotation ...