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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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1answer
9 views

Teeth always broken when I rig every character with auto-rig pro

Someone here uses Auto-Rig pro ? Sometime I use it,sometime I use Rigify. The problem is that as soon as I rig every humanoid mesh with Auto-Rig pro I have a situation like that you can see below. I ...
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0answers
13 views

Bone Heat Weighting: failed to find solution for one or more bones can't fix

I was trying to rig an iron man model from blend swap and when I tried to rig it I got the error message Bone Heat Weighting failed to find a solution for one or more bones So I looked it up but ...
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0answers
20 views

How to rig both hands of a character?

I modeled a game character. I started with the rigging and accordingly connected the bones with the character so to speak. It all worked perfectly except the Left Hand didn't take it over. I tried it ...
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0answers
11 views

IK leg acts as FK when Torso is transformed on the z axis

I found the following rig the Blend file on sketchfab and tweaked while following DanPro advanced rigging tutorials. Then I noted that I have a strange issue with the rig, and I'm curious as for ...
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1answer
15 views

Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
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0answers
8 views

Mesh moving to wrong position after exporting to fbx

I copied my mesh to make another character, modified it and everything was ok. However, when I did that I also copied the rig, so both characters were on different rigs, and I wanted to move all of ...
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1answer
29 views

Blender 2.8, Simple Rigging - What am I doing wrong?

Another confused noob here. I have a basic model of a paper crane that I'm trying to rig to make the wings flap. It seems like a simple task, but for the life of me can't figure out why its not ...
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2answers
21 views

Mesh rigged to skeleton deformed in pose

I have a human body mesh and a skeleton which I got from modding kit for a computer game. I am trying to mod a backpack into the game. I followed a tutorial and parented a plain cube (my backpack ...
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2answers
34 views

Automatic Weights not recalculating after moving Bone

I am working with a fairly simple rig, as I'm pretty new to rigging/animation in general. I created my bones, and later parented my mesh to the armature with automatic weights. Later, I wasn't happy ...
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0answers
22 views

Face glitch with black plasma rig

I am building a Minecraft animation in blender with the black plasma rig, which is made by Pixel Frosty. The problem is that the face is behind the mesh/skin. If I look at all the other rigs on ...
-4
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1answer
32 views

Ninetailed fox not rigging right [closed]

https://drive.google.com/file/d/0BzRIzqThNP6TcWs0WnlIdmw0Z0V5Z1Y4LXlrYVRHbEc5blVF/view?usp=drivesdk Please let me know what's going on with it.
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0answers
23 views

How to create Character Models with interchangeable Gear?

I am creating a character model for a game in blender and I'm just wondering if Blender could be used to make "bodygroups"? The models will be about the same as their base form, but with extra ...
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1answer
17 views

Issue with certain mesh vertecies stretching away from bone physics chain

So i have these two loops that attach to the head of my low poly model but i found out that when I rotated the head certain vertices on the head mesh would stretch away from the bones. I thought ...
4
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2answers
76 views

Custom Rotation for a tilted aircraft flap

I've been modeling an F-15, but when I rotate the flaps on Y-Axis the Flaps offset from the wing and they look like they are about to fall out, so I end up correcting it by rotating in the X and Z-...
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1answer
10 views

Armature Symmetrizing Problems

One of my bones is simple not symmetrizing with the rest of its compatriots. I have tried symmetrizing it by itself to no avail. It simply refuses to cooperate. Anyone had this problem &/^ found ...
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1answer
35 views

How to set weights for a mesh to bend smoothly?

I'm trying to make this bend smooth but I'm not sure how If i'm weight painting correctly help would be greatly appreciated : )
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1answer
32 views

Rotation problem with Action Constraint

I would like to trigger an action that I created earlier on a bone (Drumhit on the upper arm bone of a drummer). The action would be triggered by another bone of another armature (snare on Drumcontrol)...
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0answers
9 views

How do I use shape keys and bones for a Facial Rig? [duplicate]

I want to try my hand at a more advanced facial rig but I'm nout sure how to go about it
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1answer
42 views

How do I use shape keys and bones for a Facial Rig? [closed]

I want to try my hand at a more professional style facial rig but I am not sure how to go about it.
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0answers
26 views

How do I speed certain objects? [closed]

I've been doing blender for a little over 3 years now. I've been wondering how to make a rig to go at a fast pace. I'm working on a superhero movie and the character has super speed (as well as others)...
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0answers
12 views

How to add inverse kinematics onto rigify rig add-on?

So I know how to make a human meta rig using the rigify add-on (the one that comes included in 2.79). I also know how to add additional bones onto the rig, I can do all that stuff successfully, ...
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0answers
13 views

How do you make a seamless IK > FK > IK switch using drivers?

Is there a way to have a seamless IK, to FK, to IK, to FK, etc... kind of slider? I have seen it to be done in riggify but it uses a python script that only works with that armature and doesnt look ...
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0answers
10 views

Can a bone be not keyframable?

is there a way to have bones that cant be keyframed? for example: a slider that hides/un-hides parts of the armature, it would make no sense to have that enabled for keyframing, or it could be ...
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0answers
21 views

Recommendations on buying a rigged horse model [closed]

I need to purchase a semi-realistic horse model that I can pose. My intent is to composite still renders of it into several photos. I also need to re-texture it and would prefer a model that comes ...
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0answers
11 views

Mirror Armature problem [duplicate]

So, I'm trying to make a model for a Minecraft mod. When I try to move the legs, they both move at the same time. It has something to do with the mirror. How do I fix this? I tried looking it up, but ...
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0answers
17 views

Posed mesh > remove armature > keep posed mesh (can pay) [duplicate]

I have a rigged mesh with an existing non-rest pose at the first keyframe of a timeline - what you see when you open my blend file. I just want you to save off the posed mesh without the rig in OBJ ...
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0answers
14 views

Ni Mate Rig for Kinect 360?

I'm trying to follow this tutorial: DIY Kinect Motion Capture Studio | Blender But the rig that he shows in the video doesn't work very well with my Kinect 360, it kinda moves, but it has lots of ...
1
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1answer
52 views

Why does the right leg's bone in my rig move when I move the left?

For some reason, when I moved the left leg's bone, the right leg has also moved and the bone of the right leg doesn't control anything at all. I think this is because I used Mirror to make the model, ...
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1answer
17 views

Issue with arm bones

I'm having a problem with the bones in my arms, in that the connection between the upper arm and forearm does not deform the mesh properly when I manipulate it, as if the joint never existed. Can ...
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0answers
16 views

Copying keyframes from one project/rig to another

How do you go about copying the keyframes from one project/rig/object to another. Baring in mind, that my rigs are in totally different saved files. The character I'm working on is basically the same ...
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0answers
12 views

bones of my character are not saving

I have a character with their respective bones and I am trying to put it in a pose to render, but when I make a change and then save my progress and I open the file again the bones are in their ...
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0answers
8 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
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0answers
29 views

The mesh of my model is distorting when I try to pose it. Help!

I'm a major beginner at blender, but I tried following a few tutorials and ended up being able to make a low-poly base model and rig it, or so I thought. When I tried to pose the model it got super ...
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0answers
9 views

2D Rigging Question: Can you link or copy the rigging from the line to a fill within a grease pencil object?

I've just been getting into some basic 2D Animation with rigging, and I succesfully rigged the grease pencil "line" layer via vertex groups and weight painting and made a basic animation, however I ...
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0answers
6 views

How do you rig a model in blenrig without using the mesh deform

I've seen models using blenrig without a mesh deform, is there an alternative to using mesh deform and use auto weight painting or something similar?
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0answers
11 views

Can we change the size/shape/proportion of the limbs of an already rigged character by moving a bone joint?

My situation is that I have a character already rigged (a Frogman with big long flippers) and I would like to make his feet a bit shorter and more narrow to make it more natural with motion capture ...
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0answers
8 views

Missing root position data?

Hello im trying to export animations to unity, but when i do they dont have the positions right. they just align to the center of the model, instead of using the same position that they use in blender....
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0answers
11 views

How to weight paint correctly the teeth of my character modifying the values on the vertex group panel

I'm trying to weight paint correctly some teeth on my character,previously rigged with auto-rig-pro. Someone told me what to do,but I don't understand how to do that. He told me : "My suggestion is, ...
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0answers
10 views

Auto Rig-Pro , Model Controls doesn´t move when Rigging

I know this question has already been asked and the answer was something like: Vertex groups don't correspond to the rig bones. along the lines. How should i rename them then ?
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1answer
22 views

Joining seperate objects in armature?

Hey everyone! I'm new to Blender and finishing up my teddy bear model/rig - however, when I turn the head of the bear, the seperate nose layer turns and distorts differently to the mesh. (The bear ...
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2answers
19 views

Sniper bolt warping when rotated in pose mode

I'm trying to rig a bolt action sniper. I made sure the bone root was in the dead center of the bolt's selected vertices. However when I go to rotate the bolt's bone in pose mode, the bolt warps and ...
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0answers
13 views

How to make the Master Bone not fall behind

So I have a basic IK rig with the controller bones, and hip bone parented to a master bone that moves the entire rig. But how can I make it so that when I use the hip bone and the IK controller bones ...
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0answers
11 views

Move leg [rig/lattice]

like you see on the picture, the astronaut currently is influenced by a lattice modifier (which i dont want to apply for later alterings) Could you provide me a solution how to move leg like ...
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1answer
11 views

Parent to bone (by only rotation), or snap head to origin of other object

I'm creating a model with many separate moving parts. As shown in the image my bone rotates the part according to the bones axis. Is there any way to snap the bones head to the position of said ...
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1answer
18 views

Action Constraint is being animated for some reason

Something strange is happening to my rig. I'm using Blender 2.8 and I began rigging with an Action Constraint and for some reason it's playing the Action that I made and stored. I've double checked ...
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1answer
35 views

Animation - game object not staying in place

I'm trying to animate a simple attack animation for my 3D character, but I can't seem to get the weapon to stay where I put it. I've tried saving the location, rotation and scale using Ctrl + A, ...
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1answer
35 views

Attach a two handed weapon to UE4 character

I want to make a animation set of a two handed sword, but i don't know how to attach both hands to the weapon, and i dont know how to retarget it to Unreal Engine if necessary need to use more bones, ...
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1answer
18 views

Bones rotate instead of moving

I have a human rig with an IK on the leg. When I try to move the knee separately in pose mode the leg doesn't move. The knee has the cursor as if it was going to rotate and the text at the bottom says ...
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0answers
24 views

Soft body control rope

Making a whip, I've used the soft body, collision and various other options. Rigged the body and the hilt of the whip to the hand. As the hand moves, the soft body rope moves, but it does not move ...
2
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1answer
91 views

How to create a Eye rig with cornea deformation

I'm trying to create a realistic Eye rig that uses bones instead of shapekeys to achieve more realistic results. I want the eyelids to deform around the cornea when the eye is moved around. And while ...