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Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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How to rig a cartoon-style hose limb?

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
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Vertices not following the weight paint

I have this problem were I tried automatic weight paintto rig a character, but when I tried to edit some weights from certain vertices, they kept in the same place. Now I tried to create empty groups ...
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1answer
16 views

IK Constraints Swinging Around Wildly

My IK's are out of control. I've set up enough simple IK's to know how to do it correctly and I have not idea what's going on here. I've tried redoing the IK's, recreating the bones completely, but ...
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1answer
18 views

In Blender 2.7 or 2.8 how can you slice off parts of a 2D grease pencil drawing and move it to its own layer?

Basically, I am trying to create something like this https://youtu.be/nEM_oY-RZjg. I have downloaded that file and noticed that each body part is on a separate layer. The issue is when I draw a face I ...
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I made a rig for a model i found, however whenever i export it it misses bones

I made the rig (Picture) http://prntscr.com/khoz6w http://prntscr.com/khozdj like shown, attached it correctly and stuff, weightpainting is also done (almost), however in Unity my Rig looks like this:...
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14 views

Problems with Armatures Weighting

This is my first post and it is on a topic that has been puzzling me for hours. Essentially I imported an OBJ that I cannot split to objects. It has to stay one object even though the character has ...
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1answer
12 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
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19 views

Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
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16 views

Is rigging a hip too complicated?

I been searching for a way to properly rig a hip with a leg and with that journey i went to try to find tutorials for topology and rigging but sadly they didnt help. My problem is that i want to have ...
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1answer
46 views

Eye rig for a creature

I'm trying to build this eye rig as seen in this video: https://www.youtube.com/watch?v=T8mgzIgz2Bs&t=392s Onto a creature that has it's eyes on the side of it's head but not entirely. Because ...
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2answers
47 views

How to rig an IK leg with 2 knee joints

I'm trying to rig a leg with two joints and have been struggling for ages trying to add IK. The chain is 4 bones long so forms 2 knees (Fig 1). Ideally I can imagine having 2 pole targets (Fig 2) but ...
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14 views

Adding bone weights deforms mesh

So yeah if anyone can help me that would be awesome (i have already applied rotation location and scale)
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23 views

Data Transfer / Parenting Issue

I've been creating armor for a game I've been working on. Created over 10 items with no issues, modeled, textured, rigged etc and working great inside Unity, very pleased with the results so far. ...
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1answer
26 views

How do I properly fit this tail with IK?

I have this tail rig that I'm using IK to animate with. I'm fairly new to rigging and IK, however, I've come this far: The problem is I want to have more control over the curve that the IK Target ...
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1answer
14 views

Bone Constraint Copy Scale on multiple bones in chain bug?

I'm trying to make a chain of 8 parented bones stretch on the y axis using the copy scale constraint and a separate controller bone, but using it with more than two bones causes all the parented bones ...
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1answer
13 views

My armature is not connected with bones

I follow every Step which given in tutorial, but my armature is not connected with bone. After creating armature and bone, I tried to move my bone and armature in pose mode, but it's not working.
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1answer
269 views

What am I doing wrong with my rigged body?

I just started "playing" with blender after realising that I have to be able to design my own objects to make my own game without keep on using someone else's work/Unity Asset store prefabs. I never ...
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20 views

How to do teeth and mouth rigging correctly?

I thought I did the rigging correctly, however when I move mouth, the teeth are all separated.....Appreciate the help in advance.
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2answers
21 views

Problem with rest position and pose mode

I have purchased the rigged skeleton from http://www.jan-hamernik.com/. however I am unable to pose it as the model totally goes weird in pose mode. I have know idea what todo. Heeeeelp
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11 views

Weight Painting Dragging pieces of mesh with value of 0

so I am trying to put a bone on a rope on the well that I made so that I can make it swing back and forth, but I cant seem to get my weight painting to work. My rope has a value of 0 all out except ...
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6 views

Getting hair/bones to collide with objects

I've got a couple of bones that serve to control hair on my model, and I'd like to have those bones react properly to gravity and collisions with solid objects. I've managed to get them reacting to ...
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9 views

Help with rigging alien dragon concept

I need help animating the stomach. I want it to be able to jiggle a bit during a run/fly cycle, and to be able to fill up visibly (as with food, etc.) Any animating advise is welcomed. I'm including ...
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11 views

How to make two bones rigid

Hello, I have rigged two reciprocating motion actuators just using bones. I would like to connect two actuators together with two bones and add IK constraint and have the connecting piece lean certain ...
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1answer
18 views

What should i do with cloth if i want to rig my character

I have the eyes parented to the character and the cloth are separate objects, i want to start ringing an i'm not sure what should i do with the cloth, if i should join it parent it or what, the same ...
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1answer
25 views

Incorrect IK behaviours

I am rigging a robot for some personal training, and I got into a very weird issue while rigging the legs. Here are my two foots, both are parented to the right bones, rigged to their respective ...
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17 views

How to get this Facial Rigging? see attached image

I saw this youtube video on facial rigging that did such a wonderful job. However I don't know if it's based on an add-on or some advanced amature rigging. Please let me know either way. Thanks in ...
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8 views

How can i make a cloth animation follow the deformations of the mesh it is coliding with (the mesh is deformed due to a rigged animation)

I want ta make a simulation of a dress on a character that moves around but i can't seem to be able to make the cloth recognise the changes in the mesh it is coliding with (the body of the character) ...
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10 views

Copying bone names from other Armature

There's a way to copy the names from other similar Armature? I have a custom model rigged by myself and every bone has a custom name, but that skeleton is identical to the ones used in Mixamo (Same ...
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12 views

How to work (generate rig)

How to work (generate rig) Hello everyone who knows whether the work is working on the basis of the output rig http://static2.keep4u.ru/2018/08/01/dsfef71c6d62792a0783.jpg As the creators of rigs, it ...
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1answer
20 views

Armature shifts between Pose mode and Edit mode

I'm using s Spline IK system to create the spine for a creature I'm making, but when I activated the Spline IK, some parts of the same seem to shrink or shift a bit. Which slitghly deforms my mesh a ...
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18 views

Simulating and animating multiple pieces of clothing (from Marvelous Designer)

This may be a simple question but I'm pretty new to 3D modeling and couldn't find a straight answer online. I modeled a character in ZBrush and just finished making their clothing - underwear, pants ...
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1answer
10 views

Rig with sticky feet and hands, how do I create arm swings? (ex: playing tennis)

I've been using this tutorial ( https://www.youtube.com/watch?v=Q9f-WVs3ghI ) to create sticky feet and hands for my character rig. Sticky feet I've noticed is pretty standard for character rigging ...
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1answer
24 views

Symmetrize bones not working as expected

I feel like an idiot for not being able to follow this tutorial, but it seems things have changed. https://youtu.be/Q9f-WVs3ghI?t=1013 I dont want to follow the tutorial exactly because the FlipNames ...
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19 views

How to rig a Rubik's Cube [duplicate]

I'm trying to rig a Rubik's Cube. I have all smaller cubes as separate objects. I tried adding an empty for each side of the cube to which I parented the corresponding cubes, so that I could rotate ...
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1answer
30 views

What are the advantages to animating eyes directly as objects as opposed to via an armature?

I've been in the habit of using armatures to deform my eyes, due to other engines that I use. Generally just solidly weighted to a single bone. But I notice that this isn't popular, that many ...
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23 views

How to make a dynamic tail rig?

How can I create a dynamic rig? I want to make a dynamic tail rig in Blender (2.79). Are there any methods or any tutorials I could use to learn how to do this?
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1answer
30 views

How to Download Blender Pose Library ? As well as like in Maya Studio Library (Facial Expression)

Just learning about posing characters and found I have a library (vers. 2.79) but see that it is empty. Is there a repository out there somewhere of free poses I can install in my Blender library?
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16 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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3answers
35 views

Why does the elbow turn the wrong way?

I'm doing a character for a (very) low poly game. Since I already had a very basic IK rig laying around, I figured I'd adapt its armature to the recently created character. However, even after ...
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8 views

Head / Hair swapping on rigged models?

So in my experience rigging a model takes forever. I need my rigs to have the right bones and labeling for Unity and it just takes a long time to get everything sorted. I hired someone to do a few for ...
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1answer
10 views

Made the leg IK bone, tried to attach the upper leg bone to the pelvis but after attaching it, the body rotates a little bit

I'm relatively new at rigging in Blender, and I tried to rig a humanoid model that I made. Everything went fine, but after finishing the leg IK bone, I tried to attach the upper leg bone to the lower ...
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30 views

Is it necessary to create custom shapes which connected to bones? Can I just animate with bones?

I have followed this tutorial recently: https://www.youtube.com/watch?v=miphUq4uwNM&index=9&list=PLyelx0TsmSpcgsINPt6fOh3yWjTjk2Nz9 But I can't edit the orient custom shape like he did in 11:...
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My model is becoming transparent after using Mixamo?

Here is an image of what it looks like: Basically, after entering my .obj into the mixamo editor, it pushes out an .fbx that, after importing back into blender, is entirely white before texturing (...
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1answer
7 views

Is it possible to update link to a renamed armature?

I was curious to know if it's possible to update a link to an armature after you renamed it in the original .blend file. I had to change its name for the sake of organization, but I haven't been able ...
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1answer
63 views

Simple Inverse Kinematics for a slider?

I tried recreating something like this: https://www.instagram.com/p/Bk1tq1DgMRV/?taken-by=flvio.cc The head can move on the x and y axis. The model itself is done, but I just want to move the head ...
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How can i apply proxy animation to original rig file

I Just Group the rig character and save the file.then i open new scene file.open the link option and selected the group folder and open the Character file.my doubt how to apply proxy animation to ...
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24 views

Trying to learn how to render a character in blender that can have facial rigging

I wanted to learn a little bit more about some resources I could look at when trying to create a human character model that has the capability for facial expressions/rigging. It seems like every ...
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About Rigify: join parts without height, and how IK works

I have a couple of questions: I have a model which I rigified, but I don't know how to make IK and movement don't go further or lower than it has to. This, for example: [ Also, I don't know how to ...
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55 views

How do I add auto rigging from a basic rigged character?

I would simply like to add auto rigging to a already made bones basics and properly weight painted model. All auto rigging add-ons make you start from scratch or am I wrong about that?
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1answer
27 views

How to merge vertices of a ripped model?

After I spent like 2 hours rigging a model with riggify I've realized the model I've ripped the other day has the articulations unmerged (shoulders, knees, etc), after moving one arm. Is it possible ...