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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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weight paint is deforming my mesh?

so im trying to build a face rig and using only the bottom lip bones i assign weight paint and im wondering why its deforming the mesh like that and what a possible solution would be thanks
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Object physics not working when moved with armature?

I'm a complete novice when it comes to doing anything other then making basic models in blender so if there's a simple solution to this i'm sorry I didn't figure it out already. I've been working on ...
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1answer
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Is there a way to delete bones that don't have any weight assigned to them?

I'm trying to rig a model, but the model has upwards of 500 bones and many don't have any weight to them. I was wondering if there was a way to delete bones that aren't weighted to the mesh.
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CMU bvh animations and rigging

I am wondering if i could get some tips from the wonderful people of this group. Does anybody have any experience working with CMU Mocap animation? I am currently working with bvh files. I have a rig ...
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The pupils of my rigged model don't move with the Eyes

I have been 3D modeling a character for a VR game. But after I made it and then imported it to Unreal I realized that the rigging dosen't work as expected and the pupils weren't moving even though I ...
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Trying to parent a bone but it moves when i offset it

so i have 4 bones following tracks and when i try to parent the bone to it or offset it does that and im not sure why wondering if anyone knew? thanks
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amature modifers copy transformations

i need the 4 bones on the left to copy the movements on the bones on the right. the bones on the right are copying the location of empties/tracks. My question is there a modifier i can you use to ...
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bone not spinning on axis properly while the other one does

I need some help. so I was about to start animating. I was moving the hands of my character around and the joint is spinning at an odd angle. I don't know whats wrong heres a download link if that ...
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MOCAP armatures are not tracking correctly face rigging

so have armatures and i duplicated them from my facerig there 2 on the top lip 2 on the bottom 2 on the sides, than i gave them follow track and asigned them the correct track but yet they dont look ...
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1answer
22 views

Bone is lost in pose mode

In Object mode, all of finger rigs are visible, but in pose mode, I can not see a single finger rig. Even if I press ALT + H, I can not see bone. If you do not have an easy solution, is there a ...
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1answer
20 views

Combine separate armatures

On the right side under scene I have a couple different armatures like armature.001 and armature.002 and bone. I was wondering how I make these all one object I'm trying to parent bone 4 to the neck ...
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1answer
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“Keep offset” connecting the wrong ends of the bones

I am having trouble with the "keep offset" function that keeps on connecting the wrong ends of the bones together ! As on this picture here, where the dotted line should link the two closest ends of ...
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1answer
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Why does my mesh enlarge upon applying automatic weights?

New to Blender and trying to rerig the original player model from the Unreal Engine 4. I apply automatic weights while selecting both my rig and the mesh, and after it applies, it enlarges. Files will ...
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parenting bones to each other FaceRig

I need the blue line to be parented to the pink but for whatever reason its there own object and im not sure why the armatures are divided like that? Is there a way to connect all these bones together ...
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Model's “spine bone” doesn't deform correctly

First off, this is kinda how I want the selected spine bone to rotate the mesh… But after weight painting over and over again, adding more faces, and moving bones around, it always turns out ...
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Vertex Paint wont paint

Hi I have problem with Vertex Paint. I turn it on, select colors and everything, but when I go to my object to paint it wont paint.
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How do you fix the Spline IK dependency issue in 2.8?

I’ve tried making an Spline IK rig in 2.8 but I don’t think the dependency issues on that matter hasn’t been fixed. In 2.79 Relations Extras options where present as a work around for this but I can’...
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1answer
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rigging problem connecting two bones at the tail

how can I connect the tail of a bone to another tail of a bone?
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child of constraint is giving me a headache

so ,I am building a rig right now for a character, it has retractable nails in the toes, to get them to slide in and out, I figured I would use the "child of" constraint. this is what it is doing. so,...
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1answer
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Tiny Parts of my Character are not moving when i move my whole armature. there are not even a vertices there either

This is my first post here so tell me if I'm doing something wrong My character When I move the central bone
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1answer
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Blender can't add armature anymore

So I recently encountered an error where I cannot add an armature to my mesh, so I reinstalled Blender and the issue still persists, I've tried looking up other answers, there's no vertex weight ...
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2answers
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How do I rig this so the wings are symmetrical?

How do I rig my flying machine so the wings can be flapped symmetrically? I'd like to have it so that when I move one side, the other moves as well. Video
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How to link armature to empty tracks and insert animation to the animation?

I have a set of empties with animations which act as bone joint positions. I want to link an armature to it and I want it to receive the animation by following the bone joint positions. I tried copy ...
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Why does weight paint color undesired vertices?

When I Paint weights on mouth bone it take randomly weights Where I don't like to paint on the other vertices.How to fix it? Like the image below ;
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1answer
15 views

SKINNING - How to remove specific vertex relation to bone

I've create a model and a rig by myself to understand how it's working but i'm stuck with one thing : some vertex are related to a bone and I don't want it. Obviously to avoid that kind of result : (...
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1answer
20 views

Riggin - BlenRig - Is it possible to swap out similar characters?

I have a fully rigged Blenrig character. I have another almost identical character - not rigged. Is it possible to just swap out the characters so I don't have to go through the process of rigging ...
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1answer
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Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
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Bone rotation not following shortest path

I use quaternion rotation mode to animate the bones. However I get weird rotation results, when trying to do a roll animation. The hip bone goes in the middle of the animation in the opposite ...
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1answer
34 views

I made a model but when rigged it doesn't move correctly

So I made a model with a mirror modifier but realized that when I rigged it the arms would move in sync. So I remove the mirror modifier and copied the left side of the model to make the right side. ...
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1answer
31 views

Changing Multiple Influences Simultaneously

I'm a new Blender 2.8 user, and I am creating my rig for the first time. Is it possible to select and change the rotation constraint influence of multiple bones at the same time? My rig goes back and ...
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1answer
16 views

How to make more then one character from one rigged mesh

Is it possible to create one mesh character (all rigged with rigify) then change the mesh to look like a new character and adjust the rig? I'm making a comic book and that would save me a lot of time ...
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13 views

Error message "Bone heat weighting failed to find the solution for one or more bones

I'm new to Blender and this is my first time trying to skin a model. I'm getting the error message "Bone heat weighting failed to find the solution for one or more bones" when I select the mesh and ...
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1answer
20 views

Problem flipping/duplicating keyframes

I seem to be having issues with flipping and duplicating some keyframes. I've tried using Ctrl + C, Shift + Ctrl + V and duplicating keyframes in the Dope Sheet, but I can't get copied frames to work ...
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1answer
17 views

Cannot Apply Vertex Groups To Bones

im Francisco and i have a problem with vertex Groups. Recently i modeled a star wars spaceship witch is called millenium falcon and after i model everything i started rigging , while i was rigging i ...
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1answer
56 views

Limited bone doesn't rotate on a plane

(check this video for better visualization of problem) A bone with a limit rotation constraint doesn't rotate on a plane. Why?
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How can I add shapekey to keyframe in timeline in 2.8?

recently I've added some shapekeys to one of my objects and I want to make some animation out of this. Yet, I can't find any possibilities to apply this to timeline. Any idea how to achieve this?
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proper link left/right assets for rigging (2.8)

Can you help me understand the error of my ways? In 2.8 have a standard character with nicely detailed & mirrored left/right sides. The character is rigged with vertex groups. Arm.L and Arm.R ...
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1answer
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BGE: Getting rigged door mesh to update for collisions

I set off to create a rigged door, thinking a single mesh object with moving parts should be easier to manage than having each part as a separate object - especially once there are a large number of ...
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2answers
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Rigging and auto weight painting not working

I have no doubles, my normals are outward, rig is lined up, but the rig isn't actually deforming the model at all and auto weight painting isn't doing anything. Can someone take a look at my file ...
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Limit selection to visible not working?

Limit selection to visible not working? No matter if i tick it or not, I can't paint through my mesh. http://prntscr.com/muinpy As you can see in this pic, I have it ticked, and the same thing happens ...
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How would one go by making an armature importing script?

See title. I've been experimenting with a custom version of the .obj format that has armature data. Problem is that there's no importer script, and I wanted to make one. Blender already imports the ...
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1answer
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Armature Deform With Automated Weights only on selected bones

:) How can i use Armature Deform With Automated Weights while Blender only considers some bones of the armature and not all of them? In my case i only want to use the two selected bones while the ...
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Duplicated vertex groups in separate object don't deform like the originals

I made a character in MakeHuman and imported it into blender using the MHX2 import script. Quite impressive! I am trying to model a pair of trousers, but for some reason I can't get them to move (...
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I'm having trouble with rigid body simulation

I made a living room and made the floor and walls passive. Then I put rigged characters in it and made them active. The characters still go through the floor. As they fall the mesh gets all distorted ...
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Why is automatic weights missing from ctrl+p?

I tried it on a fresh project and there I was able to successfully apply automatic weights. Here if I try to do it with empty weights I can't select bones in weight paint mode, so that's not an option....
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1answer
25 views

My bone is affecting vertices not assigned to it?

I've got a lego rig going and it's almost complete, but I've encountered the problem where the head bones are affecting the chest area, despite no verticies in the chest being assigned to the head ...
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22 views

Armature is moving weird on Unity made in Blender

I'm developing a game making in Unity. I made a character on Blender include meshes, armature, etc. I exported each animation separately from my rig to fbx files and I combinate on Unity as setting ...
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Animation scales part of the skeleton down

a few days ago I ripped some of the pokemon models from their games, and the majority of them work fine. However, there are such exceptions that are currently giving me a lot of trouble. Bulbasaur is ...
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1answer
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What Would be My Best Option for Connecting the Parts of this Mesh?

I recently bought a mesh from the unity asset store of some really high quality FPS game arms. The mesh is awesome but doesn't come rigged. I was able to rig it up easily enough however due to the ...
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1answer
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Eyebrow not moving with head

I made a simple character , rigged it . But the problem is that when i move the head in object mode . Eyebrow moves along with it . But when i do the same when using pose mode ( using bone to move ...