Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Multiple root bones found error

I have a question about rigging. I try to make a player character in blender to export to FBX (to use in the Unreal Engine). However every time I try to import it in Unreal Engine I get an error that ...
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Cannot connect armature to mesh

I have tried everything that I can find to bind my armature to the mesh. I select the mesh first in object mode, then I select the armature. Parent it with automatic weights. I get no error yet when I ...
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Teeth popping out of gums when mouth mesh parented to armature

I’m having a weird problem where a single mesh made of several manifolds (ie, gums and teeth) is having the teeth transform differently after I parent it to my armature and enter pose mode. The ...
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parent grease pencil to object

I am trying to rig a simple puppet to facilitate some 2D drawing in perspective. So I would like du draw some shapes on this puppet that would follow the movement and position in 3D space. But I have ...
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How can correctly scale a rigged model along with its armature?

I downloaded this rigged model (from this 3D artist). How can I scale the model? When I shrink the model in pose mode the ears and face deformation goes weird. When I scale as an object, the eyes don'...
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How to rig an object for first person animation

I recreated the Game Boy and my plan is to make first person animations for playing it as well as reloading the batteries and plugging it in, i'm wondering how is the best way to rig the Game Boy so ...
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Low poly hair animation with hair bones

So I've been trying to get the hair bones to work with the whole body. I got bones to deform some parts of the polygonal hair and these bones belong to the same body armature. However the problem is ...
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Issues Rigging A Character With A Boolean For A Mouth

I've finally rigged this avocado with an armature. However when I rotate the body his mouth (which is a boolean) doesn't rotate with the body properly. It seems to travel away and cuts the shape ...
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Bone Limit Rotation constraint not fully working

So I'm using a Damped Track constraint and over that a Limit Rotation constraint as I only want the bone to rotate in X axis. This is the only setup I get it "working" but it has one tiny mistake, it ...
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Is it bad that one side of my armature has a different pole angle degree then the other?

I don't think it's causing too much of an issue at the moment, I'm just not sure if the pole angle should be asymmetrical. On the left side of the armature, the pole angle is 9.1 degree's and the ...
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Should I use bones or shape keys to control the movements of a cat models ear?

I'm not sure if this is where you ask questions like this, but I'm trying to rig a cat and am wondering if it would be better to use shape keys to control its ear movements or bones? Any thoughts? ...
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Rig not showing in view port [closed]

I tried to link a rig into my scene but it's not showing anything in the view port neither is any data in the outliner. I use blender 2.79 I don't really know what to do at this moment
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Rigify “ORG-Nose” not found" error

I have created a anthropomorphic character and I joined a human metarig and a Wolf metarig together (face and tail of the wolf and Body of the human) and it worked on previous projects but this time ...
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Blender Bones don't effect mesh

It's my first time rigging something and it just won't work. I made the mesh, joined all objects together and cleaned the mesh up. I made a standard human rig and parented it via automatic weights to ...
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How to animate two seperate files with armatures?

I need help with animating. I have two seperate files bow with its own rig and chracter with its own rig. I want to create animations like walking,idling,running,shooting with the bow. I don't know ...
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Refining a telescoping rig

Extremely novice user, apologize beforehand. User @aliasguru had a great response with an example file that more or less does exactly what I need. That can be found here How can I rig telescopic ...
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why when I move the head rig the head deforms?

I only put 1 bone in the head, from the top of the head to the neck, and I painted the head red in weight paint, but when I test the rig in pose mode, the head got deformed as the rig moves.
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weight painting soft body human lips for a more natural experience

Okay so from my understanding, the "soft body goal" is pinning the object if set to 1 and the weight paint is the degree to which it can move The problem is that the lips stay pinned while the head ...
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MMD (PMX to Blender) - Armament/Bones: Different Deformation after Import

I found a model in .pmx format that I want to use in blender, so I used the mmd_tools plugin to import it. The model is already perfectly rigged, but in blender the model deforms different than it ...
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Projecting UVs from a rigged object?

I have a rigged and posed character. I wish to project its UVs from camera to fit the current scene camera. However, when I do this, it projects them as if it was not posed. In order to get a ...
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why the nee bend backward after ik bone set up

I set up ik bone for the leg but the nee ben backward. I have unchecked the "deform" of the bone, and cleared the parent relation of the bone.
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After set up ik bone, the armature and mesh moved

So I set up ik bone for the arm, and the rig moved itself, how can I reset the rig to where it's originally at? Press a and then alt+R is not working.
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Finger mesh do not move with finger rig, bone relation is parented

I've already parent the whole rig with the mesh, but when I add some fingers the the hand, the finger rig doesn't work. I click on the mesh and the mesh relation says parent to the armature, why the ...
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mesh becomes streched and twisted when testing rigs

After parent the mesh to the rigs, I go to pose mode to test how it works, but area between shoulders and arms got streched and twisted when I move the rigs, I go to weight paint, but no matter I ...
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some parts of the mesh do not move with the rigs after parenting procesure

I checked the object property of these parts of mesh and they are partented to the whole skelenton, but they don't move with the skelenton in pose mode.?????
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when i insert a keyframe with a single bone selected to a ik chain does not animate properly

when i insert at least 2 keyframes with a single bone selected with auto ik activated to control a 5 ik chain does not animate properly, i press g to move this one single bone (head bone there) and ...
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Mesh goes wild when Transform

I have a big Problem, I have linked a Character in my Scene and animate it normally, after a few days I want to animate it further but now my mesh goes wild when I try to transform any bones
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How to animate a character throwing their hat on the ground?

I have a snowman with a hat. Link here: https://www.dropbox.com/s/jji57qkhwe3yhhp/robotHat3_childOf.blend?dl=0 I want to animate the snow mans hand grabbing the hat and throwing it on the ground in ...
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Weightpainting a character made of multiple objects

so I have built a skeleton character in Blender and rigged it with armature, but the problem now comes in with the weightpainting. Because each of the skeleton's bones is a seperate object, I have to ...
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1answer
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When dragging a mesh onto a rig, the rigging menu with “with automatic weights” option won't appear

I'm using the basic meta rig produced by using the Rigging plugin. I aligned the rig's bones to my model and when i parent the go to rig it the menu with options like "with automatic weights won't ...
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By rotating rig, the scale changes

I don't know, if this question was already answered but I have following problem. I am trying to rotate a wheel at my bike and while changing the bone rotation the wheel changes the scaling, too. But ...
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19 views

Loop in Parents error even move mesh and rig to world origin

I want to parent the bones to the mesh so I can move the mesh the way I want. I 1st went to object mode and select the mesh and then shift select the rig, and then I click on parent, then armature ...
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Custom squash and stretch without spline length ratio

When I add a hook, calc_length() is calculated without modifiers. I don't fully understand the purpose of calc_length() now, ...
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How i can merge a Character from Character Creator correctly?

I work at the moment with Character Creator and rigging etc But the exported Character comes with loose eyes and other face parts and when i rig it without face, what i want then the eyes and all are ...
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How can I align verts from different sides. (Don't really know exactly how to say it)

I ripped a model from a PS2 game and some of the Vertices are off from the other side of the model. I want to have it that way none of the verts look off while looking in wireframe mode and have it be ...
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1answer
32 views

Why is my mesh not fully taking the location constraint serious?

I animated the ROOT bone, and added a 'Limit Location' on the BottomRR set to be fixed on Z=0. But somehow the ROOT bone forces the mesh to dip under Z=0 during the rotation (while the bone BottomRR ...
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Generate rig from mesh

Is it possible to generate a rig based on a mesh? I'm thinking something simple like having one bone per edge. I'm going to look into scripting it I guess but if someone did something similar already ...
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Switching to different animations does not work

For some weird reason I am in my walk pose. But when I am in my running post, as you can see it has changed. But for some reason he is still doing the walking animation, he is not running, nor ...
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About driver rotation Degree and Radian [duplicate]

I tried to add driver to Sphere's RotateX and link it with Cube's LocationX. However, as shown in the image below, the driver value is 4.651, but the Sphere RotateY is 266. The value of the driver ...
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76 views

Generate Rig error: key “ORG-nose” not found'

In order to generate a bone rig I have created the metarig and adjusted it to my model/character. As I am trying to create something simple (to use it in Unity), I removed the face and ears. Then I ...
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24 views

How to change the driver's Expression to “var * 3 + var * 2”?

I want to make a driver that combines the value of ShapeKey1 multiplied by 3 and the value of ShapeKey2 multiplied by 2. I set the DriverSettings Type to Sum Values as shown in the image below. And,...
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Complex 2D animation rigging

I want to animate a few custom characters. They need to be 2D. I have all body parts individually (PNG files) parented to the 3D meta rig at the corresponding angles. I have front, quarter-turn, and ...
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Weight paint color code leaves after select a bone

In Object mode I select Armature first and mesh second. Change to Weight Paint and the mesh has the color code (green). After I select a Bone with Shift + LMB the color code for the mesh is away (grey)...
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Problem with the Bones

I'm working at making an attack animation for Unreal Engine 4. I set Bones and parent them each other to the Main Bone( the one behind the mesh on the Y axys), I animated it and then export it to ...
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1answer
32 views

Armature with no deformation?

I'm looking to create a simple animation. Where sphere are moving and rotate but when I'm parenting them to the bone I get deformation on them. I tried to weight paint in blue but same result. I ...
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1answer
25 views

How to make “Weight Paint” affect all vertices, even those with zero weight?

There is something that I can't understand about the "Weight Paint". I was testing some stuff with a few Models, I need to decimate and fix this one for VRchat, but how does the original model ...
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1answer
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Freely move and rotate tip of bendy bone?

I have an object that i'd like to be able to translate and rotate freely, while the bendy bone below stays attached and curves and stretches accordingly. This works in edit mode but not when i switch ...
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Model disappears when rigging

I am Korean so please understand my lack of English. When you select the copy in the rigging operation, the model disappears, but in the window it looks normal, not just in the Mac. Anyone in the Mac ...
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why do the legs rotate automatically during a walking animation?

When i put the legs forward, they rotate around their own axis at a certain distance. Does anyone know a solution to get a straight movement? Thank you]1
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Trying to make a working spring for a car, however the bones and linear weight gradient aren't working as intended

I've been trying to make a working spring that expands and detracts depending on the bone position. Following a tutorial on youtube, I attached a linear weight gradient to the spring, but when I move ...