Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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After i rig my model with automatic weights, the collar stretches when i turn the shoulders

The collar has a stretched and morphed problem when i turn the shoulders. Is there anyway to fix it? Did anyone else have this problem with the automatic weights?
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Can't move in pose mode, only rotate

I followed Royal Skies' rigging/weight painting tutorial to get this far but when I try to move the bones in pose mode only the ones that aren't directly connected to the tail of another bone are able ...
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My armature is twisting my mesh and not sure why this happens when automatic weights is applied?

this happens when i apply automatic weights and have tried many things but still no luck and any solution to this would be very much appreciated. The image here shows a before and after of whats ...
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How to align bones so their rotations are the same?

I'm fairly new to Blender and am having some problems with skeletons/armatures, specifically aligning fingers on a hand so they are rotated facing the same way. I can't find an option to do it in edit ...
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Blender learning guides [duplicate]

Where can I find guides to learn particular parts of Blender? By guides I mean collections of tutorials within a certain topic, like Autodesk has done with their Fusion 360. For me personally, the ...
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How do I stop the body passing through the clothes when rigging?

I am trying to rig a character wearing a T-shirt,but the problem is that when I move the arm to a certain degree the arm comes out of the T-shirt as the photo attached shows. Does anyone have an idea ...
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Why does my human mesh mess up when I move my rig?

I recently rigged my mesh, but when I move it in pose mode, it seems to be breaking up or the pieces move. Some pieces which are meant to be stuck on the mesh move away as I move the rig.. Have a look ...
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Rigged model seperates torso from the legs when moving the bones

So when I try moving the legs for example, this happens: I understand this is because the model is seperated into different objects. But is there any way to make them share the weight without joining ...
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how do I bend this mesh with weight paint mode or animation mode

My pants won't fold properly. It folds strangely. I tried weight paint, but it looked impossible. Is this the part that should be dealt with in animation? I'd like to bend this part using rigging. an ...
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Why is my character mesh sticking [closed]

Why when I move my bones does my mesh stick????
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Finger bones not moving in line with hand?

I've been rigging away at a model of mine and can't seem to get the hand and fingers to line up out of all the bones so far. I've tinkered with the weights on the hand and fingers but can never get ...
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How to Join two Armatures without losing constraints in Blender 2.8?

I want to join two separate armature objects, But when I join two armatures using "Ctrl + J" then the bones with constraints not working properly.Also I renamed all the bones differently. Is ...
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Bone Heat Weighting: failed to find solution for one or more bones (automatic weight painting error) [duplicate]

I was attempting to make an animatable 'humanoid' rig with rigfy. However I have ran into a problem that I am unable to find any solutions to. Bone Heat Weighting: failed to find solution for one or ...
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How to prevent Parent bone rotates the child bone in pose mode in Blender 2.8?

As you can see in the figure 1 , I have one child bone connected to the parent , Although I locked all the rotation axis(fig 1) and applied limit rotation constraint to the child bone; when I move ...
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Automatic weight paint failure on only one side of rig

Automatic weight paint failure on only one side of rig. Video: https://app.box.com/s/q7r3yryvmtecm9ljo38f8xst3rjpwk4g Blend file: https://app.box.com/s/rb1wdvzrdh8qkfu7b2ggv7sjm7xfqc6w
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How to Get Object's Coordinates to Display as 0,0,0 when Parented, and Update Transform Values as if Parent was at World Space Origin?

When child object transforms are zeroed out, I want the child object to return to the current world space location of its parent, and report 0,0,0 in the child's location transform fields. In addition,...
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Does anyone know of a tutorial series that walks you through adding clothing to a rigged character? [closed]

Basically I have a modular item system that acts similar to the BOTW system, with swappable items for pants, torso, and head. I've spent a crap ton of time weight painting and doing every trick I ...
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After downloading my models rigged from Mixamo they no longer have any materials, is there a way to fix it?

Mixamo does a decent job when I need to rig something fast but the fact that all material are gone "compensates" the saved time, forcing me to do it again
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Custom bone shapes missing after using the symmetrize operator

I encounter an issue when symmetrizing the Edit bones through the operator bpy.ops.armature.symmetrize(direction='POSITIVE_X') The operator copies the widgets from ...
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1answer
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Rigged model arm deforming body

So I've been reading about riggin in blender, just started doing it, and I wanted to rig a simple model. The problem is that when I move the arms down, the body deforms pretty badlt, and the model ...
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I have a rigged object that I want to cut in half and be able to move around, but the armature deforms it

I made this elephant and rigged it, and now I want to cut it in half and be able to drag the two halves away from each other. However, whenever I do this, the armature distorts and deforms the object, ...
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How to avoid bone roll on “Rotation Constrained” IK bone?

For 2d cutout animation sidefacing rig (XZ plane), movement and rotation in Y axis is restricted with constraints.However even after applying IK constraints to the IK chain and location constraints to ...
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Where is the At field for custom shaped bones

In Blender 2.79 used to be an At field for placing custom shaped bones at different bones. In the manual of 2.83 there is still a reference to it - see below copied text of the manual Workflow To ...
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Binding Removes Particle System Vertex Weight Map

I am using Auto-Rig Pro and have stumbled into an issue I can’t seem to resolve. I have a model with a beard created with a particle system and utilizing a vertex weight map for placement. When I set ...
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How to add keyframes to a rig?

I have modeled and rigged this dragon with riggify. All seems to be working fine with the rig parented to the dragon with automatic weights and when I try it in pose mode the mesh reacts according to ...
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The bending direction of IK constraints

I modeled the octopus and I am working on rigging. I applied IK constraints to the legs and the direction in which they bend is as shown in the GIF. This is generally good. However, my octopus ...
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Rigify issue - poorly distributed weights

Ive used rigify once before, to rig a bird. I had some issues which were fixed by scaling the mesh up by a factor of 10. Now I'm rigging a human. I've tried scaling up the mesh, to get a good weight ...
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1answer
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grease pencil rig+ stroke getting messed up

I am trying to rig a grease pencil drawing , everything is working as the set weights except the arm it is getting weirdly distorted when I am trying to move it. Any help is greatly appreciated.
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Strange deformation on arm - Rigging

Whenever I try to move the arm forwards or backwards this deformation occurs. I've already tried weight painting but the problem still remains. What could it be? Thank you!
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How to make one bone “push” another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
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Blender 2.79 crashes whenever I try to open a rig

I am trying to open a rig in Blender 2.79, but whenever I click "open Blender file," Blender instantly crashes, and brings me to my home screen. (I am using Blender on my Macbook) Does ...
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Spine bone influencing model incorrectly

All other bones move correctly. The spine is supposed to bend the body, but it instead does this: Video of how it moves Is there something I did wrong here?
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How to copy an armature between two scenes without linking the armature to itself?

Title might be vague -- When I make a "Full Copy" of a scene, it's not really a full copy apparently. I re-rigged a duplicated armature and edited the duplicated mesh it was a parent of - it ...
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Names convention as default using Auto rig Pro to unity?

Hey there I was wondering if this name convention is ok? to start with my project. I am using Auto Rig pro . My 3D character is very low poly, 1K and not fingers bone, very simple. and all my ...
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Is there any way to clean up/optimize mess of bones on imported model?

I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
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1answer
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Why am I getting these folding glitches when rigging my model?

This might be a really dumb question but I am trying rigging out and I keep getting this weird folding glitches. I am trying to fix it with weight painting? But is there something else I should be ...
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1answer
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Why don't bones appear when I add them?

I have a problem applying bones to my models. When I select the option to add a bone or armature, it does not appear in any of the models in the working screen of the program. I've already activated ...
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1answer
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Resolving a Dependency Cycle

I've been having a lot of fun rigging, but I've run into a problem. I have knowingly created a Dependency cycle, thinking it wouldn't be problem. It kinda works, but weird bugs appear sometimes, and ...
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Transfer animation from low-poly to hi-poly model [closed]

I am asking a series of questions concerning character animation, and I need to create a high poy model of my character, as he is not looking realistic enough. My model is already animated and posed. ...
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Blender 2.8 which processes fastest, skinning or bone constraint?

Just out of curiosity so as not to slow down Blender needlessly: When rigging solid parts of a character like a robot, which will run fastest: Mesh that is bone constrained to the bone ? Mesh that is ...
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Why do I get a 'Failed to set value' error when trying to add a 'Copy Location' constraint to my rig?

I'm trying add a Copy Location constraint but it doesn't work. I am making a metarig like in the video but if I press enter its cast nothing happens. I tried picker thing I get this error: Blend file ...
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How do i parent to my mesh in blender [duplicate]

Good day i have another question. I'm making a good progress in rigging. thanks too the this community but i encountered a problem When i move the character the collar doesn't follow. The character ...
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1answer
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Copying pose of one leg to another withouot using x- axis mirroring

I have a 3 legged character and I want to copy the pose of one leg to another. Shift Ctrl V doesn't work tho because that only works when I want to mirror along the x-axis but my character has 3 legs ...
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1answer
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Mesh acting wierd compared to bones movement

I'm working on a robot for a video game, and some of the bones act different than the rest. Some move different parts of the mesh with unequal force even though the weight is 1.0 on all affected parts....
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Error generate rig in (rigify) after removing tongue and bottom teeth bone

when editing the human metarig, I delete bottom teeth bone and tongue bone. Because I don't need them. When I generate rig, I get error message. So I recreate the with "basic.super_copy", ...
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Help with Rigging Poncho-Style Cloth

I've recently found this piece of artwork by Janice Chu (https://www.artstation.com/klangoda): The character is wearing a kind of poncho that's draped over both shoulders. Now, the rig I'm making is ...
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How do i apply subdivision surface modifier while keeping deforms?

i got a rigged mesh with a subdivision modifier thats after the armature modifier, that gave me deforms that look like this is there a way i can preserve these deformations after applying the ...
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Mouse Rotation doesn't work when I want it to

Just when I was rigging a character in Blender 2.8 with Auto-Rig Pro, I noticed this problem: some of the bones don't rotate/move when I use the mouse (indicated in red), even though it works when I ...
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Why won't the arms move with my bones?

I am learning rigging in blender so I made this: The bones work fine with everything except for the upper arm on both arms. Take a look here: Here is my rig:

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