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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Boob physics does not work when rigged

Warning: this post is basically NSFW. I'm new to Blender. I'm trying to simulate jiggle physics on a rigged character, but the clothing simulation isn't properly interacting with the rig. I have ...
B Z's user avatar
  • 1
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0 answers
9 views

Problems with character with "Stretch to" when exported as FBX

I'm working on a humanoid slime character, then his animations are super soft and stretched, then I use the "Stretch to" Constraint, but when I export it as FBX, the entire mesh distorts, ...
Gabriel Marques's user avatar
0 votes
0 answers
15 views

What's the best Blender Forum or Blender Studio course for lip-synched animated characters? [closed]

What's the best Blender Forum or Blender Studio course for lip-synched animated characters? I am looking for a pipeline to develop lip-synched animated characters. I got exited about The Amazon ...
Ivan Farkas's user avatar
1 vote
1 answer
45 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13
0 votes
1 answer
9 views

rig joint outside of skeleton

I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
fashion rigger's user avatar
0 votes
0 answers
10 views

How to connect Props to Main Rig (parented, but still can be animated manually)

I am rigging horse for race, which has saddle which should obviously be connected to horse and follow horse movement, but still should have separate options for stirrup for jockey to move it. Saddle ...
Radoon's user avatar
  • 557
0 votes
1 answer
16 views

Keyframes suddenly not interpolating or being read on specific bone/rig

I have situation where I am trying to animate an IK rig and the animation is not being interpolated and sometimes not being read from the key frame. Other parts of the rig work fine. In fact I have an ...
DrIgnatiusCole's user avatar
0 votes
2 answers
27 views

I can't select bones in edit mode [closed]

Ok so, whenever I got select the armature first, and then the arm mesh, put it into weight paint and I try to click on the bone, the armature turns gray and the armature goes into object mode or any ...
Olivia gamble's user avatar
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0 answers
17 views

How do I make the model/bones in this scene work correctly on this curve so I can export the model and animation as FBX?

I have been trying to make a model of a roller chain meant to animate along a curve so it goes from 0 degrees X-axis horizontally over the 90-degree curve to 0 degrees vertically on the z-axis. I have ...
Flamesofshadow's user avatar
3 votes
2 answers
188 views

How to change the same bone contraint value for multiple bones simultaneously?

I have many bones with Damped Track constraint. Is there a way to simultaneously change the influence value for all of them?
Rumata's user avatar
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18 views

Move a rig in a ragdoll way?

I want to move a rig of one of my characters in a physical way, a rag doll way. I don't want to have a simulation like that it falls to the floor, I want to move the arms and legs as an example in a ...
user140193's user avatar
0 votes
1 answer
27 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
29 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
0 answers
13 views

IK LOCK doesn‘t work when I have a pole target?

I'm rigging an robot arm,when I didn't use a pole target,the IK lock stuff works smoothly,while I add a pole target it break my lock specifically the ik root,is that a bug?and I tried other constrain ...
Gian Gian's user avatar
0 votes
0 answers
22 views

Cloth keeps sliding off of rigged character

Honestly I dont know what to do now, am trying to make clothing for my rigged character but for some reason the cloth keeps sliding to the X axis for no reason, now at first I just thought its a left ...
Heya123's user avatar
0 votes
1 answer
16 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
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0 votes
1 answer
33 views

Rigging Pistons Mounted to Rotating Bases

Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
cantStop45's user avatar
0 votes
0 answers
13 views

Weight paint blur and smear can only draw at full strength. How do I fix it?

I am trying to weight paint my model but when I go to blur and smear the brush just continues to add weight like it is drawing with full strength/turning everything red. Turning down the strength ...
Paku Thao's user avatar
0 votes
0 answers
8 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
1 vote
1 answer
27 views

Attaching Clothing to Character Mesh

I'm having an issue where this big jacket won't work with the character rig. I've tried many tutorials on data transferring or attaching clothing (usually for more skin tight clothing) but the mesh ...
rafael's user avatar
  • 21
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0 answers
11 views

What rigify bones should I map a mocap .bvh armature onto for retargeting?

I am trying to write a script that retargets a mocap .bvh file onto my rigify armature. Ideally I would just rename the bones in the .bvh armature to match my rig and change the action in the action ...
James's user avatar
  • 101
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0 answers
8 views

IK Legs: Pole Rotate in Circle [duplicate]

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar
0 votes
0 answers
16 views

parent rig deletes after save

I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
Mugen Animations's user avatar
2 votes
1 answer
78 views

Why Bone not Moving With Mesh Even When weight painted?

So i just parent the character to the bone with Automatic weights, then the body starts moving with the bone, then all of a sudden i find out that the fingers are not moving with the bones properly ...
CoreRage Entertainment's user avatar
0 votes
0 answers
11 views

mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
1 vote
1 answer
21 views

Is it possible to place Rigify's IK poles manually?

I've been rigging a simple human model with Rigify and I've encountered an issue where the limbs bend backwards. I know that the direction in which the limbs bend determines where the IK poles are ...
Mason's user avatar
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1 vote
0 answers
27 views

How can I keep the "Nock Point" on my bowstring from flattening?

I have created an archery bow model, and rigged it accordingly following a few tutorials. Unfortunately, I still have an issue: when I use the "string" bone to pull it, the string mesh has a ...
Eric Eaklor's user avatar
0 votes
1 answer
106 views

Tension map and Wrinkles

I am having some problems with geometry node specifically regarding tension map and wrinkles for the past week. I have a rig that I thought would look better with some wrinkles, so I searched online ...
Gomar H's user avatar
  • 11
2 votes
0 answers
27 views

Cable rigging for robot

Basically I want to a cable attached to a 6 axis robot which goes from axis 3-6 or whatever. I've done this fine with a Nurbs curve and hooks etc and it works great, follows the robots movement and ...
R. Gardner's user avatar
2 votes
2 answers
68 views

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

UPDATE - SOLVED I fixed the problem by re-doing the rig, and making sure that no snapped bones are disconnected in the process, while also making sure that I apply transforms every step of the way. I'...
imdcookie's user avatar
0 votes
0 answers
6 views

Baking an armature with all of its attached mesh accessories....successfuly?

Blender 4./ Rigify I have been kicked out of Bing coz it cant resolve this issue. (it got tired of the conversation) Baking an animated character for .gtLF. Follow instructions to the letter.......
Andy Middleton's user avatar
1 vote
1 answer
14 views

IK rig. Bone jumps to IK bones location in pose mode

arm L bone has an IK modifier on it to arm IK L bone. When I go to pose mode arm L bone ...
Kadiem Haider's user avatar
1 vote
1 answer
20 views

Model won't pair to rig 2 electric boogaloo

Let's try this again. I'm very new to blender, and I'm having trouble pairing a rig to a model. Every time I try to parent with automatic weights, it will parent the objects, but the mesh won't move ...
Kell of the nut's user avatar
0 votes
1 answer
19 views

Can't generate rig with Rigify after deleting some bones

I removed toes, ears and teeth since my model doesn't need them, but Rigify doesn't generate the rig without them. I added these back in and altered the parents but I'm stuck with this error now: <...
eg0's user avatar
  • 3
0 votes
1 answer
21 views

How to move a rigged up model in Blender (Human Hand)?

I'm new to the animating side of Blender, and have a hand model (pre-rigged) that I'm trying to bend into a peace sign shape. However, whenever I try to move the rigged bone portions, the hand becomes ...
Ian Atherton's user avatar
0 votes
0 answers
18 views

How do I animate an arm equipping a weapon without animating the whole skeleton?

I want to make a character be able to equip a weapon while standing and moving. How do I just animate the arm while the rest of the skeleton is in a running animation? How do I set this up correctly? ...
Erik Svahn's user avatar
-1 votes
0 answers
20 views

Where do I find skeleton panel?

When I work with tutorials you always see the panel skeleton under rig. Why can't I see that?
Soschka's user avatar
0 votes
0 answers
13 views

Path Animation of a collection containing bone animations (steam locomotive with movable wheels and rods)

How can I achieve that a steam locomotive with a) rigid parts such as boiler, chimney etc., b) rotating wheels and c) movable rods which are animated depending on the rotation of the wheels and ...
Tschoebbel's user avatar
2 votes
1 answer
65 views

Symmetrized Bone Issues

Symmetrized the left-side bones. Right bones are labeled with _r. On the right side, the Bicep_Main_r mesh has been assigned to the respective _r bones, but when rotating or transforming them, they ...
cantStop45's user avatar
0 votes
0 answers
15 views

The Tap 'Auto-Rig-Pro no longer has a function after Smart Rigging?

Link to the tutorial that I tried out: https://youtu.be/28gJhqCQyxE [min. 2.07] I would like to go to the 'Limb Options', but they are somehow no longer there...
Leo's user avatar
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1 vote
1 answer
19 views

Shape Keys negative to positive range relation

I would like to get advice from someone who is familiar with the internal mechanism of "Shape Keys(SK)". SKs can have not only positive but also negative ranges. I would like to understand ...
Andrew's user avatar
  • 11
1 vote
1 answer
26 views

Why mesh not following bone in blender, And why Mesh keep duplicating when Bone is Moving?

I don't know if it's a bug or not, but when i rigged the MetaHuman Rig to the character, it keeps duplicating the mesh when the Bone is Moving, and won't follow where the bone is going either 🤷‍♂️
CoreRage Entertainment's user avatar
4 votes
1 answer
127 views

How to rig 1/4” thick sheet metal for realistic bending animation?

How would I rig a 1/4” thick sheet metal object for animating the accurate curve bending as shown in the animated gif? Thanks for your help.
persyst's user avatar
  • 83
2 votes
1 answer
13 views

When scripting in python, can you parent and later reparent?

Is "parenting" something you only use when the parenting relationship will never change? The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
jblend's user avatar
  • 21
0 votes
0 answers
20 views

How to stop a rig from deforming the model?

I've been trying to animate something, so I imported a model from Roblox Studio and a Roblox Rig I found online to Blender and parented the two. For some reason, when I move the rig, the model gets ...
Pr0fessional_Failure's user avatar
0 votes
0 answers
16 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 140
2 votes
1 answer
17 views

Change in animation action editor

I have been working on an animation with rigging and inverse kinematics, I animated every part of rigging and had just white dots in animation action editor, for every part of the body. I started ...
Ana's user avatar
  • 35
0 votes
0 answers
13 views

How to attach object to a rigged object so that it keeps being attached to the same place always? Even when moving the rig

I have a cylinder (tunnel) made in Blender. It has a rig containing 3 bones: I export it into Unity. With the "Animation Rigging" package and the "Damped Transform" component in ...
curiousCprogrammer1231's user avatar
-2 votes
0 answers
23 views

Rigify Controllers Oversized After Rescaling Bones and Applying Scale

When I rescale the bones according to the mesh and apply the scale using Alt+A, the controllers in the generated Rigify rig appear too large. I try to scale them down again and then parent them to the ...
areeba qaseem's user avatar
1 vote
1 answer
13 views

Why is my mesh showing these splits when changing pose?

As you can see in the image, when I move the mesh, it shows these splits. The rig is made with rigify. I'm quite a newbie to Blender rigging.
ahha's user avatar
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