Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Any faster way to get more accurate automatic weights when applying the rig to the mesh?

-I'm still new to Blender- I have been looking into tutorials on character modeling and I want to at least use rigify correctly to get the best experience and the proper way of weight painting. ...
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I am very new to the rigify add-on on blender and have been having problems with rigging

So I just started to come back to blender just to relearn it, one of my major issues with it was rigging. I just heard about the rigify addon recently and decided to try it out. I finished doing my ...
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Rig armature modifier problem [closed]

I made my rig with rigify , I can move eyes, teeth and tongue first question (number 1 photo) Why I see 5 modifier in modifier menu ? Is this necessary for eyes,teeths and tongue ? (number 3 photo) ...
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How do i go about rigging this?

So I have this object that needs mechanical a rig, It's called an "overhead power and free conveyor". it's used to carry the car to dip in different liquids before it gets painted. I'm ...
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Why is parenting armature with automatic weight not behaving as expected?

While applying parenting "with automatic weight" to my object, it does work as expected in some places where we can see the mesh bend: But in some other cases it doesn't bend and breaks: I ...
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How to create a bone that move but constrained by 2 bones

I’m trying to animate the movement of the back door of a Lego star war gunship with bones. I captured what movement I want in the following video. Lego Star Wars - Blender Rigging Problem In the first ...
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Is it possible to use a rig controller to control textures?

I have an eye, and I want to be able to change the size and shape of the pupil (seperate texture) and I’ve used shape keys, but they don’t work right, so I wondered if it would be possible to use a ...
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Help! problem encounter when exporting animation (with constraint)

I am having trouble exporting my animation to as a glb/fbx. I have use 'damped track" and "locked track" bone constraint to speed up my animation. The problem occur when I tried to ...
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controlling controllers [closed]

I'm a newbie and have been struggling with the controllers - I want to make just a very subtle breathing animation but when I scale the chest controller a bit, all the other upper body part expands ...
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Why does my mesh keep breaking when I scale a curve?

I wanted to make a tank track, for robot model, for my video game in Unity, I created a single chain, made an array of it, set the curve modifier and i have a problem with rigging, I thought I did it ...
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How to rig a character along the points created in Geometry Nodes?

I have been following a tutorial and was trying to replicate the following. The setup works as following, there are three vertices, each of the vertices corresponding two three different IK rigs, the ...
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Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
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How to link a character to an animated armature?

I have an animated armature I took from Mixamo, and I would like to add it to a character I created which include hair particles, eyes and mouth, so I adjusted the armature to fit my character but ...
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What would be the best way to weight paint this character with a lot of layered clothing?

I recently modeled this character and when adding a rig, the clothes overlap, or the automatic weights add unnecessary paint to parts of the coat. I know basic weight painting.
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Rigging tutorial recommendations? [closed]

I want to rig my character but I don't know the proper way to do so, I tried on my own but to no avail. Any good tutorial recommendations? This is my character
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How do I rig a model made with multiple objects?

I tried looking at some similar questions but the answers just don't work for me:( So, my model is made of multiple objects as seen below: They are made with planes using the "Skin" ...
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Align both ends of a bone to a curve without stretching?

I'm trying to rig a series of bones that follow a curve and stay an equal distance from eachother and have strings that stretch between each segment. The thing that makes this a little complicated is ...
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My rig is suddently invisible

My rig is invisible, I know the bones are there but I just can't see them. I turned on X-ray, I tried to unhide it and I tried switching different skeleton layers but nothing happened. What else can I ...
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how do i change the direction the fingers bend with the scale?

When I scale the fingers to bend only the pinky is bending the right direction, how do I change this?
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"child of" constraint does not rig properly

I'm new here and to all of this, so I'm following a tutorial on YouTube, and I'm stuck on one part which seems simple in the video, but I've done something wrong and can't figure it out. I have set up ...
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Bone "drags" away from mesh in pose mode rather than having identical movement, how to fix/ [closed]

https://streamable.com/rnhvgi The video shows my problem clearly. I want the bone to move 1:1 with the part of the mesh it's attached to. But instead it has a drifting effect that I dislike and makes ...
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How do I fix this werid behavior? [closed]

I'm posing a rigged 3D model from Sketchfab (the model wasn't rigged), and this happened: How do I fix this?
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Creating an IK rig on an armature with disconnected bones

I have a skeleton imported as FBX from a video game, and to make modifying animations easier, I want to make an IK rig for it. However, it imports with all bones disconnected from one another. I know ...
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Why won't the teeth move and why won't the tail move properly?

The teeth either doesn't move with the mesh or the bottom teeth stick to the top jaw. I've done so much research but nothing is helping. Please help. The tail use to move all together smoothly but ...
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Are vertex groups good for rigs?

Hi Blender Stack Exchange, I have a reasonably simple question to ask. Is using vertex groups a good option for rigging? I'm not very good at weight painting, and I've found that vertex groups are ...
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Bones move from their initial position after adding IK elbow pole

after adding an elbow IK pole to the arm it shifts from its original position i wonder what the cause of this issue is i also made sure to clear parent and disconnect the elbow bone too i also deleted ...
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Set parent to automatic weights leading to mesh not following armature

I'm trying to build a rig for a Cthulu picture frame. I am following this youtube tutorial https://www.youtube.com/watch?v=jw30S-Oepyo I get to the part where they set automatic weights, but when I ...
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Why does my eevee and cycles render look different to others? [closed]

I am a total begnner to blender and so I am using the donut tutorial from blender guru, I am on part six and when I use the eevee or cycles render it looks compleatly different.
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When i click on keyframe it automatically move on world origin why?

I have append mixamo rigged character from other file and when I click for change or add keyframe it automatically move on last world origin position. Why? I have reset my character with Alt + R, Alt ...
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Something is wrong with my scaling

Following a tutorial like my recent questions, link to that down the bottom. I have come across another problem, this one being when I scale some bones that aren't attached they move instead of going ...
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"Child of" bone constraint moving the child to the parent

I'm following a tutorial and we are using IK (Inverse Kinematics) the person says to add a "Child of" constraint to one of the bones, but when I do this it moves it to where the parent is, ...
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Rig ins T pose and Cloth in A pose

I have a rig in T pose and cloth in A pose. And I need to skin to rig. The problem is that I need rig to stay the same, it can't be changed because we use it in Unity And when I change rig in Pose ...
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Why can't I connect my head/face armature to my body armature using parent, bone constraints, or anything!

I have a perfectly working body rig, everything is parented and works fine. I have a face rig that does everything that I want it to do. The eyes and teeth follow the head and the bones for the lips ...
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Blender adds an end joint to any child joint automatically

I am facing an issue with blender armature, I have created a skeleton that consists of a parent joint and a number of child joints, when I export it with fbx file and then reimport it to blender I see ...
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Generating a Rig using rigify keeps creating this error?

The character I'm rigging for is very simple and only requires basic eye controls, but whenever I delete the unnecessary bones and try to generate, I get this error: Generation has thrown an exception:...
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RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002

when I try to generate rig. get this error message . What can I do ? I don't understand what does it mean ? RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L....
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Animations in Geometry Nodes

I'm trying to learn geo nodes, hope someone could help me here. Is it possible to trigger an animation through nodes? Also if i have multiple instances of it, is there a way to start the animation of ...
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Copy Rotation to Only Z Axis Not Working as Expected

I'm trying to get the selected ring in this picture to only rotate on its Z axis whilst tracking the lower mounting to the leg. What should happen is that the ring rotates so that the hydraulic, which ...
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1 answer
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Multiple animations on one mesh, gltf export [duplicate]

the object I'm working on consists of several meshes. all of those meshes are connected to one animation (let's call it "open"), and one of the meshes is connected to another animation (&...
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1 answer
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Face mesh not attached to rig!

I followed this tutorial: https://www.youtube.com/watch?v=SBYb1YmaOMY To rig my character. No problems until I move the rig at the end, the eyes,nose and mouth mesh on my character (a joined part to ...
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How to rig or animate a folding screen ( Samsung z Fold ) [duplicate]

How to rig or animate a folding screen ( Samsung z Fold )
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How can I join my retopology into my sculpt model?

I rigged my character and parented with my sculpted model, but my retopology didnt join with rig and did not move with armature. Do i need to make topology and sculpt model into one object? if yes, ...
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How can I keyframe a custom Property in python

I'm working on a simple UI for my rig. It is a face mocap rig and often the camera doesn't catch the entirety of a person's blinks. I basically want a quick button that you can use that will ...
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Symmetrize issue when using shape keys

I have my model fully rigged, and I want to add some Shape Keys to deform some part of the mesh. The bone moves using driver values. I go to Edit Mode to tweak the deformation of the blend shape key, ...
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Parent an object without inverse but keep transforms

I'd like my child object to inherit the space of it's parent. By that I mean that when zeroed out the child object moves and rotates to it's parent's position and rotation. But I don't want the object ...
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Moving Bones in X-Mirror Mode not working (Bones jump to other side)

As can be seen in the pictures below, I created a simple Blender rig and moved the bones using X-Mirror mode (Top right). It worked fine until I reopened the project today. As soon as I move a bone, ...
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How do i make a string of a recurve bow behave in a realistic way?

I made a rig for my recurve bow using this tutorial: https://www.youtube.com/watch?v=ZVhFsR_TR7M The problem is that when i pull far enough the string should follow and stop sticking to the bow. I don'...
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how can i add driver to mean crease?

hallow sir, I want to add a driver to mean crease to switch between sharp bend to smooth bend I tried but This is not working, is there any other way to do this?
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Why does the shape of mesh change when armature retargeting is done

I have a rigged character that I want to animate. The rigging is done using Auto Rig Pro. For some reason mixamo does not import the the armature created using auto rig pro. So I just use the mesh and ...
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Generated Rig showing on the z axis

When I generate my rig, it generates on the z axis. I have checked my setting to automatic axis. see screen shot. Any thoughts on how to correct this?

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