Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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My generated rig doesn't match my meta rig

I'm fairly new and I used rigify to set up a meta rig but when I use generate rig, a standard rig that doesn't match my meta rig at all appears. Any idea what I'm missing?
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IKBone rotates and inverts trying to follow pole when spine is rotated

How can I avoid this problem when rotating the spine: If spine is not rotated, IK works "fine" with Pole Angle: 0, is this correct? Thank you!
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Armature Invisible?

So, in my project, I have a rigged model that I'm attempting to animate. However whenever I make a new 3d viewport (like when switching from default to animation mode), that viewport won't show the ...
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Mesh on the wrong axis when exporting?

I am trying to make a mesh for SL using Marvelous Designer and Blender 2.7 with avastar. When I am rigging my outfit to the mesh body everything goes smoothly, I export the .dea file per usual but ...
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ERROR occured on animate: Unknown error while generating motion

I would like to animate my character made with Blender on Mixamo but when I choose an animation I get this error : "ERROR occured on animate: Unknown error while generating motion" Here is the blend ...
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10 views

reversed paste in IK mode

in the case of arms legs eyes or things like those with symmetric can't be pasted reversed in IK mode? I mean reversing the LocRot from one arm to another arm
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How do i fix it so my armatures are able to be translated again?

I have created a character model in blender, added armatures, parented with automatic weights and done some weight painting. After doing this i realised that i wanted to transfer and mirror the weight ...
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I feel like my downloaded model has an IK rig. How do I activated it instead of using FK rig?

Please help me find that hidden ik rig because I used this same model in Maya and definitely had one.
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24 views

What is Hot key for rigging controls? [on hold]

What is the hot key to open controls when rigging? When iv completed rigify i dont see controls
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Add Rigify Widgets to Weight Painted Figure

Working in Blender 2.79 using the Rigify Cat(Meta_Rig) I discovered problems with the front feet when trying to apply Automatic Weight Painting. After much tweeking and retopoing of the area Blender ...
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problems with ctrl J

I'm merging two different rig files (head / body) and those have different types of armature either i dont know if difference of bone type is causing matter but.. head bone body bone when i click ...
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Weight painting on seamed mesh [duplicate]

I've had a problem with weight painting a seamed mesh with textures and particle systems applied. Using Blender 2.79. I found that, once I switch to weight paint mode from Object mode, the mesh ...
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rigging mechanicle tentacle

I modelled the tentacle you see here: -One big module should only move as a whole under each Gland is a ball every ball is connected trough a screw to a Connection ring (even not shown) ball, module ...
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Problems with Animation time (with ue4)

i'm using a UE4 mannequin model that i downloaded on web because it's a pain to reconstitute that mannequin bones since it was rigged on Maya. Problem is there was an animation inside that file with a ...
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Can't select (Most) of my armature

So I have an interesting situation I have been unable to find an answer for anywhere. I recently started working on a character for an animation. I am ready to start animating, but for some strange ...
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How to link custom object animation controls to rig components

I've setup an IK rig that uses an IK pole to aim the knees, and I'm wondering what is the best way to have these IK poles follow the rig? Ideally, the pole would always be directly relative to the ...
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How to move a rigged car in three.js editor with blender

I have a car with a main armature bone and all object and bones connected to the main armature bone directly or indirectly. So the problem I am facing is that when I import the object into three.js ...
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Is there a way to import the valve biped rig from source film maker into blender and apply it to a model?

I need an IK rig for the models that's why
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rigging an avatar for vrchat

i have a question, i tried to import a 3d model to vrchat using the unity's auto map feature but when i see the skeleton of the model it always shows that a few crucial bones are missing (shoulders, ...
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33 views

How to make eye tracker for flat eyes that already applying lattice

Im new at blender and i stumble this problem on my simple character project where the character using lattice / flat eye, is there any way to make an eye tracker to animate the character because the ...
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How can i disconnect the teeth of muy 3d model from the rest of the rigged body

I'm trying to move muy model's arm but the structure inside his head is still following that move, i also tried to chance the body's rig to sepárate it but it simply doesnt work.
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Unable to adjust weight paints

So I'm working on a character I want to animate, and the eyes and hair are being manipulated by my arm bones. I have gone into weight paint mode and tried to erase the weights on the eyes. This did ...
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How to export a rig from Blender to Makehuman

I've worked really hard on a rig. I would like to put it into Makehuman so I can repeat it more easily. I don't care about redoing the constraints I just want to have the rig into Makehuman. So how do ...
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Should I make this model seperate objects or 1 mesh

I'm modelling a humanoid character made of both solid and flexible parts joined together. To avoid problems when rigging should the objects be joined together then weight painted to get the desired ...
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1answer
18 views

Can bones in IK chains be also moved independently?

I have the following IK chain: Bone 3 is the IK bone and 4 is the IK target. Clearly, when 4 is moved the entire chain follows it. Which leads to the problem that it is impossible to move the bones ...
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Blender won't copy pose in dope sheet and mirror paste it

So I'm making a walking animation, I got half of the cycle figure out, and just want to mirror the first half to create the second. How ever when I try to copy the third keyframe and flip paste it, I ...
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40 views

Voiceover in blender

So When my character speaks Im using shape keys to move the mouth. Just up and down. If I wanted to add voice, do I need to record this separately and then insert as audio? Im asking if blender has a ...
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importing a new rig to existing file

I have a complete model with a rig and mesh. I need to replace the rig(Skeleton) with a modified version from a different file. I can import the new rig but how do i take the mesh like legs and torso ...
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How to remove weights on vertices (2.8)

So for some context: I uploaded a model to Mixamo to get a rig for it, and this rig works fairly well, with the only problem being that the character's tail is distorted. I would like to remove the ...
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Leftover vertices after parenting to bone - mouth/eyeballs not rigged

I took a humanoid mesh off the internet to use as a character model. I also have a custom humanoid skeleton. I lined up the skeleton to the mesh, then I parented the mesh to the bones. The rig looks ...
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blender dynamic changing size

I am new to blender and understand most of functions. My question is I see in some riggings that a shape control can be setup to control the size of head, body, etc. How is that done?
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2answers
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Mixamo Rig And Mesh Problem

i drawn a cubic style character and i set weights properly from blender. But when i upload and autorig my character from mixamo, i'm getting weird issue that my mesh is stretching as you can see from ...
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1answer
34 views

How do I limit the movement of an object to two directions?

I'm trying to get a 'rigged' mechanical arm to move in 2 certain directions: Some other objects in my Blend-file are able to go in a certain direction using transform constraints. But this won't ...
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1answer
34 views

Should I model eyelids?

sort of a dumb question that I may already know the answer to, but should I model eyelids on a character that's gonna be able to blink?
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how to understand what happens when you duplicate frames

how to understand what happens when you duplicate frames for example I have this animation and select everything in the 3d view, then press copy and then move on the timeline to the place I want to ...
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1answer
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Knee acting weird in walking animation

So I got my rig set up right so it doesn't glitch. But now I'm having a weird problem with the knee in the walking animation. If you open the copy of my blend file and run it from frames 40-60 you ...
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Bones messes up my model?

I just made a 3D model of a humanoid Darkrai from Pokémon, just for fun, and I wanted to make a little animation with it. So what I did was; I made the half of the model and applied the mirror ...
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1answer
46 views

Making a bone rig for piston

I'm trying to make a bone rig for a piston which will be a part of active aerodynamics of a vehicle. I did find a video but it was on older version of Blender and confused me halfway. How to make ...
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18 views

Mesh deformation while posing

When i moving bone, jaw strangely deforms. I checked all bones that can be accidentally merged with jaw vertices, but only jaw bone attached to the jaw vertices
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Trouble with rigging, automatic weights not working

I'm having trouble with my character. It's made of several seperate objects and when it comes to rigging The automatic weights don't work, I get the error message that a weight solution couldn't be ...
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14 views

Creating a custom axis for bones to rig [duplicate]

I want to create a custom axis for a bone to rotate around, which won't be along any one of the axis X, Y or Z. I want to use it for a concept car which uses some body panels to use it as an active ...
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How to rig poly/card based Facial Hair for UE4

I'm trying to get this rig going and can't seem to get the facial hair right. I tried transferring weights with all kinds of settings from the face to the hair but it's not working very well. Any ...
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Root Motion Rig and Animation

How I set up a root motion rig in Blender for a human / humanoid character? Currently I have a human character for which I have set up an IK rig system for the body (it does not have a facial rig yet)...
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110 views

Animation: Root of armature

Picture a monkey climbinga a hanging wire, hand over hand, then take away the body, so only arms, the bone structure goes from on hand to the other. The root of the armature will be in one of the ...
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1answer
22 views

Going from 2D Mocap to 3D emptys?

I'm currently trying to figure out the workflow for using the motion capture features in Blender for animation. I've figured out creating markers and tracking them, but I'm stuck at reconstruction. ...
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Hair goes out of place when moving the armature!

So... The I have a rigged model with clothes and all, particle hair that follows the model, everything seemed to be okay until I moved the right arm! If I reset the position everything goes back to ...
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How to weight paint character whose mesh is in several [joined] pieces?

Hello all you beautiful Blender-people! I am trying to finalize a character but am having trouble pinning down the bone weights. My character mesh is technically "one mesh" but that mesh has multiple ...
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25 views

How do I rig toes?

I'm working on a rig and would like to know how to rig individual toes. I do not need the whole foot, just the toes. I cannot find anything online about this.
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Bendy Bones Mouth Driver's Setup

I am trying to drive the (in y) of the selected bone with the (z scale) of the (ctr_mouth_r) But it doesn't work it twists in a weird way Actually, I was trying to follow this tutorial Bendy Bones ...
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How to achieve this rigging-animation effect?

Is there a way to achieve a similar effect in Blender: https://youtu.be/g532sTE1bEk?t=2038 ? So when we move the head of the dragon the rest of the body moves smoothly, looks like some sort of ...