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Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Why my bone moves with the whole mesh

When I move a single bone in pose mode, the whole mesh is moving, not only the eye-lid, as I wish. What am I doing wrong? I set the parent: mesh to bone (armature deform, with autom. weights). How ...
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17 views

my wrist controller is angled odly

I want the controller to be more aligned with the hand. Anyone know how to fix it? here is a using the cutting edge software update
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15 views

Vertices being moved by armature despite only moving bone having no weight

When I move my critter's head, some vertices at the back of said head move along, creating a fold, despite having no weight assigned to the head bone (DEF-spine.011). Rest pose and lack of weight ...
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1answer
11 views

Bone Rotation in Pose Position

I am trying to create Motion-Capture rig using blender, copying the rig from this video: https://www.youtube.com/watch?v=1UPZtS5LVvw Everything is set up and supposed to be working fine, the only ...
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How To Move Bones Back Into Original Position After Applying Shape Key

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position ...
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Can See Keyframes, But Not Object/Rig?

So I've been working on a few animations on my desktop computer. When I open the file, I can see all of my keyframes, but my object/rig is gone? I've attached two images. The one without the ...
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32 views

Automatic Weights Rigging makes model warp horribly on posing

I've used Automatic Weights for rigging humanoid models a lot of times and it worked more or less perfectly. But for this one model, any movement of bones just grabs most of the mesh and deforms it ...
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20 views

Is there better way to rig this mechanical object?

I have an object consisting of 4 tubes and 4 pivot points. I'd like to be able to "skew" the object like this (it can only skew left/right, not in the third dimension): I managed to get it working, ...
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14 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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16 views

Armature Changes Pose From Object to Edit Mode

Red Bar is to show the original positioning of where the elbow started in Object mode. Top Arm is in Object Mode, Bottom Arm is in Edit Mode. I just created a character in Adobe Fuse, took the .obj ...
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17 views

Can See Keyframes, But Not Object?

So I've been working on a few animations on my desktop computer. When I open the file, I can see all of my keyframes, but my object/rig is gone? I hope there's a solution out there! Would appreciate ...
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13 views

Closed Eyes or Opened Eyes for rigging? [on hold]

What is the best way to show double eyelids while rigging? should I start from closed eyes or opened eyes?
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26 views

Anyone know how to make 2D riggs in blender?

I know its possible and ive seen it done but I can't for the life of me find a guide on how to do it. Im currently using the 2.8 beta I just need a way to switch between body parts like an open hand ...
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Issues with feet not staying planted on ground and the legs not bending when the foot is moved up using Blenrig 5

Having some issues with the feet not bending the leg when moved up and the feet not staying planted on the ground. The rig itself works fine before I bake it. Already pressed the "fix joints" and "...
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15 views

Animate character thank to cloth simulation

I'm pretty new to blender and I want to create a very simple rig. I have a low poly character that I want to rig thank to cloth simulation. Here is what I could achieve so far : My question is : ...
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1answer
25 views

Why isn't the mesh moving after rigging with Auto-Rig Pro?

I got Auto-Rig Pro recently, I kinda need help figuring it out. After I skin my bones to my mesh with their custom handles and go into pose mode, I move the armature and not the mesh. They are bound ...
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1answer
15 views

Rig a zbrush model in blender and send it back to zbrush with GOB?

Allright,there is the thing,I got a model build in ZBrush with subdivision levels,and I sended it in blender with GOB addons,rigged it,posed it,and then when I sent it back,it doesn't work,in zbrush ...
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ShiftA>Armature>Single Bone not adding Armature on 2.79b (Mac OS)

Doing this tutorial: https://www.youtube.com/watch?v=lF6ryktrht0 Modelled perfectly. But, whilst it is possible to do the above commands, the armature does not add the bone into the model right from ...
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Best budget gaming laptop for rendering

I was thinking of assembling a pc earlier on for rendering purposes and 3D modeling, character rigging etc, but changed my mind to get a laptop, specifically a Acer nitro V Intel® Core™ i7 + (8750U)...
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1answer
29 views

Blender fold cloth/paper/rubber

Any ideas/concepts/methods to fold a mesh in a zigzag shape? My idea is too make it folding, somehow like a falling cloth but in a more clean? controllable zigzag shape. I need this work in animation. ...
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16 views

Mesh model not transforming in sync with armature

so I have a model with an armature I attached using Ctrl + P (Armature Deform with Automatic Weights). When I move the bones in pose mode the model is fine for moving. However, when I try to drag it ...
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2answers
25 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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11 views

How do I preserve a Character's Armature-Geometry parenting when I link to that same character in a new scene?

I'm new and running into probably noob questions. Haven't found the answer to this one though: I have a model and I parented the Geometry to the armature. I tested that posing the armature in pose ...
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1answer
18 views

Character getting distorted while Parenting to bones

I'm trying to teach myself how to rig for the first time and after finally getting somewhere with it, but my mesh gets distorted when I try to parent it to the bones with automatic weights. I don't ...
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1answer
23 views

bones animation

I'm trying to move eyebrow's, nose or mouth but i can't move them. I've animated that parts but now they don´t follow anything. Can you help me, please? Here is the file And the inicial file
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31 views

Armature pose different in modes. Yes, I have reset the positions

As stated in the title, my armature's position is changing slightly from one mode to another. I have reset the location, scale and rotation but i can't get the leg straight. Help would be greatly ...
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1answer
13 views

animation character not working

I made a character in makehuman and imported it in blender and then I downloaded the animation of dancing from cmuconvert and loaded it and played the animation and it shows like this
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1answer
19 views

rigging trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
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1answer
16 views

animation not working

I followed this tutorial https://www.youtube.com/watch?v=DuUWxUitJos and I made two poses and locked those pose and played the animation but I couldnot see the animation.
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1answer
39 views

How do I get rid of this annoying axis?

I'm working on a Roblox rig in Blender. Everytime I set the pivot point (origin) to the selected mesh of the bones, an axis seems to be following it and showing up anywhere I set the origin of the ...
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1answer
17 views

Pose vs Rest position are different

I'm using a manuel Bastioni model and trying to add a facial rig. When I weight paint the eye lids even though they are at 100% they don't follow the bone all the way. Only when I remove them from the ...
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12 views

How to apply existing facial blend shapes to beard

Does anyone know how I could attach a beard to a face/head so it's affected by morph targets (face expressions) of the character? I've tried to combine vertices of the beard with the face thinking ...
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A few questions from blender beginner

Today I downloaded the new 2.8. Before I used 3ds max, then c4d. And I have a few questions after opening blender. 1.) I usually make low-poly hairs with hair simulation. I make a style, then replace ...
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1answer
21 views

BlenRig 5 - turn off Hand IK parenting

working with Blenrig 5, trying to animate a scene with a table. Would love to have the character grab the table, but the hand ik's are parented to the torso, and I'm not seeing a good way to switch ...
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1answer
35 views

Weight Painting - Objects Getting Left Behind

Primary I have a single mesh named legs. Armature modifier with automatics weights is used. Part of the glove has correct weights. The band of the glove does not have correct weights. What action ...
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11 views

creating an adjustable center of rotation for a bone

I want to create an adjustable center of rotation for a rig i have so i created an intermediate control bone between the Root bone and the rig, and a pivot point target bone for it to rotate around. I ...
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11 views

How to match the other side?

I have created model with mirror modifier and rig armature with xmirror option on. Why there is difference between the rig and mesh and how to solve now. There is much difference and gap at the right ...
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16 views

How do I adjust bones that are retargetted?

I'm a beginner to blender, but know the basics. I am having trouble with my performer rig (animated test.bvh) re targeted to my puppet rig. The motion is transferred well, however the arms, and ...
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13 views

Inside of clothes pop out certain rigged character positions

Don't know how to explain this in words so here's a video showing the issue. https://youtu.be/AjOcXKPOm4Q Is there any convenient way to paint out the weight of the bones on the skirt so the inside ...
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9 views

Bone radius auto resetting

I have my mesh rigged, and now I'm going back to adjust the radius on the bones with Properties>Data>Display>Envelope mode selected (the only mode that makes that visible?). That works fine, but if I ...
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22 views

How can I animate a camera together with my actions - without fuzzing it all up?

Thx for letting me into this forum. I am quite a newbee. I have bought a rigged deer that has a lot of actions (like walk, idle etc). I really struggle with the interface of Blender, but I learn. When ...
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2answers
31 views

How to Rig in easy and simple way

I have finish my new character with material. Time to rig and pose the character. I want to know is there any addon or tutorial which can help me to rig my character or pose. I want my character to ...
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19 views

How to get eyelashes to follow moving eyelid?

I've been stuck for a few days trying to get these eyelashes to properly follow the eyelids without heavily deforming, but I can't seem to do it and there isn't any answers I can find online. I've ...
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Rigging: how to set/lock feet IK to follow a global axis?

Looking at this youtube video: [at 3:36] https://www.youtube.com/watch?v=j7XZ3Q8JNfM The author has set the feet IKs to "work at a global axis, rather than following the parent armature". He also ...
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Riggify Deformations

For some reason the Eye lids Are not deforming in the right way. Here is the blendeFile. enter link description here Can any body plz help me. I know the topology isn't great but Is there some way ...
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Child Of constraints not working (blender file attached)?

I've got 2 rigs imported as FBX. Both are the same rig minus the second being imported with Automatic Bone Orientation. I've applied constraints to the first rig setting it up to be a child of the ...
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Glasses not following the head

Hey I don't know if this is a rigging problem but when I move my model in pose mode, the glasses (which are hovering over the face but connected to the whole mesh) doesn't move with the head. How do I ...
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41 views

Work Flow for Rigging a High Poly Mesh for 3D Printing

I'm trying to model and rig a figure for 3D printing. I started with a box modeled base mesh, then I sculpted the high resolution mesh. My problem is I can't use the standard methods of baking a ...
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1answer
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how can i make a rig follow a shapekey deformation?

Something like Bruce Banner turning into the Hulk. I have a model with lots of shapekeys to make different characters. I'm usin the pitchipoy rigify (or any) and i wish that when i modify the model to ...
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34 views

character modeling advice

Hey everyone: This is my first Blender project, I don't have the total hang of it yet. I'm just wondering the best way to proceed now. Should I start pulling out the face, pulling back the forehead? I ...