Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Rigging. When i try to rotate bones, the shapes are distorted

I have rigged my character. In the pose mode, when I try to rotate these bones, the shapes are distorted in weird ways. This is the mesh: How it is in weight mode: This is how I posed it : ...And ...
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Weighting Problem

I have a question with weighting my character. This is how it is without actually applying subdivison modifier. Very low poly but the problem is : Its very hard to paitn weight in weight mode ( cant ...
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What is the Expression Script to add both Location and Rotation in Drivers?

Hi guys I'm asking for a simple question. I have a facial rig with several components. I made a shapekey for corrective so the bone can drive both of the components. For the eyebrows, I added ...
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How do I fix these armatures?

So, I'm trying to figure out how to rig a model for animation, and I've come across a problem. Right now, I'm working on the leg bones, and I want both of the legs to be part of the bottom torso, the ...
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I have a problem with weight painting

I am currently trying to weight paint my model but it changes every time. As soon as I go one keyframe further the area I weight painted before changes completely and I don't get the early result back....
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How do I change where an object goes when I press Alt+G

So i am trying to create a rig. I want to make it so if i move say the arm or the eyeball, and I don't wanna have to keep undoing., how could I make it so i could just press Alt-G, and the object ...
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Why is one side of my rig fine while the other is messed up?

My recently rigged character (using the rigify add on and automatic weights) is a bit off. The majority of the body works fine, and while the bottom lip tends to drag the upper one down, my biggest ...
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Even with all bone transformations cleared, as soon as my rig is in pose mode, it distorts my model

I've tried a lot of different fixes for this, but it has happened to me many times. Everything looks fine in rest mode, but as soon as I switch to pose, it distorts the positions of certain parts of ...
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How to make the texture not follow the mesh deformations (Bouncing and stretching ball)

I want a bone to control the rotation of a ball. But the stretch bone also rotates it, since the texture follows the mesh and stretches and rotates with it. So the texture needs ignore the mesh rotate ...
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Blender armature imported as FBX to UE4 doesn't keep bone offset

I've created a character and rig and it looks and works fine in Blender, however after I export to FBX and import to UE4 the bones are shifted. One issue is that the root bone moves to the floor and ...
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Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
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I don't know where to start rigging and work with armatures [closed]

I wanted to do some rigging to make animation easier but the mesh won't track.
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How do you reset the armature pose back to rest position?

I have searched up this before and almost all the answers say "Clear all transform" or "CTRL A and set and rest position". None of these work. I tried ALT+R, ALT+G, and ALT+S, and ...
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Need help with Rigify in Blender v2.83 not working

Working on a personal project for my class assignment. Set up a Metahuman on my mesh but got below error when I went to Rigify?! This was a stock/default Metahuman from Blender so I can't imagine why ...
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Cloth instantly crinkles when simulation played [duplicate]

I have a cloth simulation on a rigged armature that has Collisions enabled. I haven't messed with any parameters on the cloth sim and every time I play the simulation, it crinkles up and distorts. I'm ...
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2d rigging vector to mesh

So I used Illustrator to create my character, converted to SVG, imported it to blender, converted it to mesh and organized it. Now I am trying to create a rig to animate and I can't. I've watched so ...
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Bugs with Animation of tank. Blender 2.83 stl

Well, I'm trying to do a tank like in this tutorial :https://youtu.be/q5fjslhomsI 1.There are often bugs with metric system. It just doesn't work properly that good! C'mon I have to make stiffness ...
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Rigging a character in blender

I have make a swat type of character with stuff like a vest, belt, head cover and pockets. These are all separate objects that I made with a shrink wrap and sub surf modifier. I want to export to ...
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I can't find a vertex group and thus cannot delete or unpair the object

First, let me emphasize that I'm only a week or so old in Blender. My knowledge is very little in the realm of 3D modelling. Anyway, I took a Vroid model and deleted a few limbs off of it. I then ...
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how to Rig / Animate a Multi Lobe Camshaft

Hi im Trying to animate multiple Cam Lobes on a single shaft Like So and each Lobe is at a different interval to each other which is where I have drawn a blank. and each Lobe should drive their own ...
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How do I keep these pieces of hair connected to the rig or select and delete them?

I have a rigged character who's hair needs to change. When I make the new hair a child of the rig as was the previous hair, I get a situation where a couple pieces of this complex layered mesh don't ...
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Rigging Sphere with Hair to a cylinder with bones

I'm having no luck parenting the below picture. I have a sphere on top with hair (in orange) I have a arm with bones/armature. I'm able to parent the bones but I'm unable to connect the sphere with ...
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Blender 2.9 Rendering Same Frame of Animation Repeatedly

I've seen this question before but I'm not having any luck with the advice so far. I have a simple 100 frame animation. It uses the Wiggle Bones add-on and everything animates correctly in the ...
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Model flies away from origin in edit mode, animation, etc

I have a rigged model (Genesis8Male.001, imported from Daz Studio, if that makes any difference). I've been adjusting the bones in the arms to try and fix an issue with the way the body mesh (...
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bone rotation bug or limitation in the forearm?

When i try to rotate the hand bone in the z axis in the rest pose (of the bone itself) it works as usual, but i setup some copy rotation constraints that are attached to each twist bone from the hand ...
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How do I remove the orange color that covers the mesh whenever I highlight the octahedral bones

I can't arrange the bones on the mesh properly whenever I highlight the octahedral bones because of the orange color coming from the bone, please how do I remove it.
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How do I fix my armature's rotations

I'm making a humanoid rig in blender and whenever I rotate the forearm, it will deform it horribly and ruin the upper arm as well. This also happens with the legs. Images
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Why do my automatic weights affect areas that aren't close to the bone?

So I made an automatic mesh with a very similar character and it worked almost flawlessly. The main differences are that the other character had posable lips, whiskers, a bone for a sword sheath and a ...
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Rigify human meta rig causes objects to float off the model when posed

I'm struggling with the rigify human meta-rig, no matter what I do the nose and mouth ends up floating off when using the generated rig. I did some tests with moving the head with just the bones and ...
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Add Knee IK to Rigify Rig

I have this pretty standard rigify rig from MakeHuman best I can tell. I am trying to add a IK point to the knee like the feet have. Not an pole target or pole vector, I already have those. I want to ...
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Is there a way to get the shrinkwrap constraint to move the target to the object rather than the reverse?

In the image below there's a cuboid that has a shrinkwrap constraint to a distorted cylinder. As I rotate the distorted cylinder in the x-axis, the cuboid moves up and down following the uneven ...
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How to pose the character

Learning rigging. I have my low poly character not yet applied modifiers to it. I tried the basic Quadruped rig from rigify addon. I want to make my dog sit down in realistic way. Rig gif This is the ...
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Symmetrize Bones / Mirror Bones

I'm selecting necessary bones, go to the Names > AutoName Left/Right, and when I press Symmetrize it turns out like illustrated in the picture. file:
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Eyeball is deforming in auto rig pro when closing eyelid

My character does not have a rounded eyeball. When I am trying to close eyes the eyeball is deforming and coming out of the eyelids. I don't know what the problem is. I am using this for first time ...
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Can I add more Armetures /bones to a model anated and rigged from mixamo?

My 3D character has a tail, I animated snd rigged the character from mixamo! Now can I add armetures to the tail and animate the tail seperately? Would it work with the mixamo rig and animation? Any ...
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Head bone moves top portion of body back, but leaves the eye lid sticking out far from eye ball

https://www.twitch.tv/videos/771914889 This video should explain everything hopefully, and it also shows a lot of whats going on with my problem.
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Getting Copy Transforms + Stretch To to work consistently during a render?

I figured out this way of making things slightly lag behind. It's quite nice and easy to set up, and I can move stuff around in real time. Everything would be alright, but the system simply does not ...
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Rigify generated rig, hand IK controller has unexpected rotation

I am having the same exact issue as described here: Rigify widgets generating in wrong position and won't rotate. I would comment but do not have enough reputation. A three-fingered character ...
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rigged character fbx from Blender not working with mixamo

So, I found a character rigged and I changed some details in it's mesh, then I exported an fbx file in order to use mixamo to animate it, and i got this in result in mixamo an orientation problem or ...
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how do I add objects to downloaded rigged .FBX characters?

I want to add a hat to a rigged human, so I tried all options of parenting it to the head, but the hat doesnt follow the model, it basically jumps on its own trajectory, similar to the model moving ...
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25 views

How to merge two bones into one with preserved weights in Blender 2.9

I've seen old threads with Alt + M solution, in documentation armature -> merge, but in 2.9 both ways doesn't work. I need to - obviously - delete second shin and 2nd thigh bone. Yup, rigify.
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Particle System in Pose Mode not working

I have one sphere with a one Particle System, I'm trying to rig it. I Select The mesh, select the bone, hit Ctrl + P And Use Set Parent with Object(Keep Transform). When I go to Pose Mode and move the ...
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65 views

Rabbit creature's facial features are not moving with the face

So I recently modeled a rabbit character and joined all the different pieces (like the eyes, arms, legs, etc.) and then rigged it, following this tutorial. When I finished rigging, I went into pose ...
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56 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
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1answer
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Snapshot of object mesh as shaped by armiture

I've got an object that I have animated with bones and when it gets to a certain pose I want to smash it using rigid body dynamics. Is it possible to make a static copy of a mesh while it is deformed ...
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22 views

Symmetrize Rig / Bones Issue

I'm running into an issue with symmetrize where it is successfully mirroring bones, but across the wrong pivot. My expectation was that it would mirror the bones over the main axis rather than around ...
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Rigging a sculpted character

I am new to Blender and have done a few tutorials to learn the basics, mainly creating objects, a water well, some basic shapes and my next project is looking at base meshes for characters. I am ...
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Hair won't follow rig (Blender 2.9)

I'm aware this is a recurring question, but having tried the solutions offered in other threads and with no result, I'm going to ask for help: I got a character, rigged and set up I got hair particles,...
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Blender 2.9 Rigify shifts arm on parenting

Before I parent the mesh to the rig, everything is lined up. After parenting the rig is in the same place but the arm of the mesh is bent, moving it off of the rig. I have tried all the armature ...
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Can anyone tell me how to solve this issue with rigging and mesh?

All bones are part of one armature, both arms are one object as well. I did automatic weight thing and the mesh on the right arm acts as it should, but one on the left does that weird thing as you can ...

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