Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Armatures/Rig Deforms Mesh With Extreme Angles

I'm learning rigging and in the process of setting up a free spider man mesh (https://www.cgtrader.com/free-3d-models/character/man/base-mesh-spider-man) I noticed that in pose mode when doing extreme ...
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Can you add a spine bone to an existing (deformed and animated) character rig without repainting weights and having to redo old animations

I understand you can go into 'Edit Mode', Shift+a to add an armature bone but does this work for adding bones along the chain such as adding a new spine bone or can you only add to the end of the ...
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Cannot rig an object anymore

I am fairly new to animating in Blender and so far this has been nothing but nightmare. I have never been so angry in months and this is just making my hair lose. If anyone is able to help with the ...
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How to make a rig like curve handle with control points

With curves, you get good control points that move with the middle handle. I'd like to do that with bones but I'm experiencing problems with dependency cycles. How am I supposed to do that? i want to ...
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how to parent a rigged grop of object using constraints to another object without messing up the constraint

i just rigged a fighter jet but forgot to add the engine nozzle to the rig or the empty . so here are the 2 different rigged objects i want to make them move together so i selected the entire engine ...
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FBX Import resets its position after saving the project file

After importing and editing a model in .fbx, it keeps on resetting its position. I've had a car body, then "cut out" the door from it (using "separate") and now the new created ...
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Rig error form Auto-rig pro

Every time finish my rig file. I move some controls to test my rig. I type"ctrl+z" to repose my character. The rig just messes like this.
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1answer
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Weird distortions when rigged object collides with itself

I've got this shape that I've rigged that I want to grow up and fold out like a branch. But whenever it collides with itself I get what looks like faces forming between them. Why does this happen and ...
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1answer
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Rotate all bones in rig by 90 degrees

I want to create an animation with a rigged model, but it appears as if the bones are all rotated 90 degrees: This is best visible in the tail; I would expect the tip of the left bones meet the head ...
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I'm doing a car animation but at a point my car is deforming I don't know how to fix this [closed]

https://youtu.be/8EQoi4JlCbc I'm following this tutorial I craeted a path animated the car but when I started adding curves at curves the car is deforming itself. Don't know how to fix this. Stuck at ...
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amature problem

Im having problems trying to understand rigging and I keep getting this problem. Am I assigning to much on my body which is giving me this problem?
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Connect bone to leg

I downloaded Mr. Elephant from https://www.blender.org/download/demo-files/ And now I try to animate the mouse. First I selected the left leg and the bone "Bone.014" and with ctrl+p "...
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Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
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Armature issue in edit mode [closed]

While creating a armature orange rays would be present in edit mode due to which remaining Armature can't be seen in edit mode Also in object modeenter image description here
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Arms twisted : Blender 2.91.2 humanoid to Unity

I made human baby model with rigging and animation to use in Unity. However when I import it, both baby's arms are twisted. I would like to know how I can solve this. What I tried: I imported only ...
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How to fix this mesh when I add bones?

Do you have some fix for this? I fractured my model and when I add bones now it doesn't work properly. I have some mesh issues and also every piece is rotating individually
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1answer
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Is there any other way to make the animation look like on the image below?

I need advice oh how to make connections in my animation - I think it requires rig, or is there any other way to make the animation look like on the image in the comment below. All I have for now is a ...
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Rigify: How do add a new Main Property?

Rigify's UI supports having certain Main Properties show up in its side panel depending on what bone you have selected. These are defined in the rig_ui.py, starting about line 733. What exactly would ...
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Consistent Failure to rig [duplicate]

I tried to rig but always fail. Failure message is Bone Heat weighting:failed to find solution for one or more bones.
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moving bones messes with the mesh

When I move the bones, the mesh gets affected weirdly and I don't know what to do. I have checked that the weight painting is done correctly.
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1answer
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Armature isn't affecting the mesh [closed]

I have parented the mesh to the bones, and weight painted it, but when I try to move it in pose mode, the mesh doesn't move. I am new to rigging models and would appreciate some help.
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Problem with mirroring and animation rigging

Welcome I’m beginner in that and not the best in english so please for your understanding. I have problem with mirroring some object on my work. It doesen’t mowing like I wanted to when i making ...
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Venus flytrap rigging 2

I need to set the armature of the plant so I can move all of it from the head. I already made an IK that works fine to move the body of the plant the way it is intended. However the head doesnt move, ...
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How can I select bones with the Face mask activated in the weight paint mode

I just updated my old blender to the new version 2.93 and I am trying to figure it out how to select bones on the weight paint mode while having the face mask activated. In the previous blender ...
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1answer
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How would I combine hard surfaces and soft surfaces for rigging a robot?

I've been struggling for awhile now to rig a robot with a "rubber covering" over the midsection while the chest and waist stay solid, unbending or moving while the rubber portion bends and ...
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How To Attach A Model To A Pre-existing Animated Rig So They Sync With No Lag?

I am trying to attach/replace a model that I bought online to a pre-existing rigged character that is animated from a competition on youtube, but I am struggling to get it to replace the rig properly. ...
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Rig controller material

I was curious if this was possible: I have a model of a product *(wall light) for rendering. the product has 4 or 5 different material options. I have it as a collection that I can import into any ...
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Problem with“ clamp to ”where object is stuck when the constraints is not set as cyclic

was just applying clamp to constraint to my model [ basically a retractable air to air refueling probe of a fighter jet , note i hid the other parts of the jet to make it easier for you to view . I ...
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How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
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1answer
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Can I add to a pre-made rig?

Is it possible to add to a pre-existing rig? I'd like to add a facial rig to either the Unreal Mannequin or the Mixamo rig. But when I set it up and parent the new bones to the mesh the rig stays put ...
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Riging with automatic weights results in a total mess

hope y'all have a terrific day, here again asking for help now that i'm riging my mesh with automatic weights and it's jus making a mess of a weighting, my mesh i know is topologically symetric and ...
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2answers
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Blender stopped recording the rotation keyframes

I'm using Blender 2.92 and I've made an animation in around 110 frames using the Auto Key option. But suddenly Blender stopped adding keyframes upon rotating the controllers. It allows me to animate ...
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1answer
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Rigify - Envelopes look huge

i am having issues rigging my mesh to the armature and i was wondering if is it normal for the envelopes to look like this Thanks in advance
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Collision not working after moving armature/setting different pose

I have set up low-poly collision objects for the beard and the body. Both are parented to the armature with automatic weights and in the rest pose the collision is working nicely: However, after ...
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Downloaded mixamo rigged character weight paint problem [closed]

I'm trying to make a game which is uses asset in Unity for rigged mixamo characters. I have modeled a character which is humonoid after that I upload it to mixamo for rigging and make animations. It ...
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(Blender 2.8) My Mesh is mess when i move my rig

please someone help me. im using Blender 2.8 Currently i'm doing rigging in my own model. i'm using Automatic Weight as a rigged parent from my model The problem is, when i'm tried to move (rotate) my ...
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1answer
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Combining Different Animations/Skeletons

I'm currently working on my Alternate Realities Project held by Pwnisher. I already have the base animation completely rigged with a character. I only want to change the animation of the arm bones ...
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1answer
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riggify face rig makes the eyes so error

I use riggify to rig my character. and his eyelids look so bad. I used MAYA for years. There is a function on MAYA is I can choose an individual point to control its weight. I don't know if blender ...
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1answer
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Limit Location Constraint on Armature Breaks in a Loop Animation

I'm having a little issue with this rig I have set up. It's a pumpjack rig with a wheel on the other side. The gears are driven by a driver but that has no relation to the pump itself. The armature ...
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Sketchfab dragon doesn't appear correctly in blender

I downloaded a rigged an animated dragon model created in sketchfab, I imported the model into blender, but it doesn't appear properly, wings appears to be twisted. I need help fixing the wings The ...
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1answer
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Animation doesn't work in blender with a rigged object

I was trying to make an animation with those rigged objects. but it didn't work I made a path to drive with the object and then did what the object can be followed the path. and I set 1 frame and ...
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1answer
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When I do follow path, the object is not followed with SHP-Root

When I do Car rigging and try to do follow path like this picture, the object is not followed with SHP-Root. just only SHP-Root is on path. I'm using blender 2.92 file and Rigacar v6.0 add-on. should ...
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1answer
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Giving Multiple Armatures One Parent

I'm starting to dabble in IK rigging and think I bit off more than I can chew. I have a 4 legged tank in which each leg is its own armature. I want to be able to rig everything up so that when I move ...
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Cannot Activate rig

I can't set parent to with automatic weights. Please help. Tks.
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1answer
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Venus flytrap rig

I don't know what is the proper way to rig the head of the venus flytrap so i can make it close or open. I also need to join it with the body (named "tallo") but I dont know how. Here is ...
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How to keep FK-IK switch from rotating leg bones

I recently created a rig using a tutorial on youtube, and it has a driver to switch between FK and IK. However, whenever I switch over to Ik from FK, the leg bones turn about 90 degrees for some ...
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2answers
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Constraint to move objects along Local z-axis while following bone?

I am trying to rig a series of valves which are pushed down by a lever: Currently, I have a Copy Location object constraint on the valves which copies the z-location of the bones at the end of their ...
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Symmetry issue of the rigging and driver

I copied and pasted the weight and driver of The rigt side to The left side The bone axis is same, driver setting is same except the inner setting is L to R The one of difference is, the left side ...
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1answer
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Position, Rotation and Scale blocked when I imported model with animation, any help?

I recently made a polar bear model with an animation that I wanted to import into another Blender file, but when I imported it over using FBX (the animation stayed which was good) it's scale etc. ...
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Spline IK Offset/Movement Issues

I'm updating my old PRR T1 rig to do additional renders, and I really hate the way I had previously set up the rail tracking. I thought there would be a better way to do it via spline IK but I'm ...

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