Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
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Mesh doesn't want to deform with the arm rigs

As the title says. Otherwise, every rig control works perfectly, checked the automated weights and they should be fine as well, but the arm rig controls don't seem to work. Here is a demonstration ...
István Laurencsik's user avatar
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Crashing When Moving Rig Bones [closed]

Whenever I move my rig for longer than a couple seconds, Blender crashes. I have looked everywhere and can't find a solution. Has anyone had this issue and knows how to fix it? ...
toons's user avatar
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1 answer
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Mesh follows rig with an offset

i am rigging a weapon, everything is working perfectly, everything is parented to weapon bone; trigger, maglock, magazine. Meshes and bones are following perfectly except bolt although i did the ...
kerem ekiz's user avatar
1 vote
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Driver based off rotation speed

Hello I want to make a driver that's value increases and decreases based off of how fast an object is rotating. such as a for a tank turrets motor when the turret is rotating Thank you For any Help
Deathstrider's user avatar
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11 views

How to export 1 action that contains two rig's animation

I have been told to export only one action containing the animations of the two seperate rigged pigs seen in the image. What is the best way to go about this? I have heard the suggestion of combining ...
Nicholas S's user avatar
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I cannot see the bones in Weight Paint mode

How can I see the bones in Weight Paint mode? I turned my armature to Pose Mode, then Object Mode, then Weight Paint. But I cannot see the bones in Weight Paint mode.
Vicky's user avatar
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Painted weights on hand is messed up, spikey looking

I just finished weight panting the hand on this model and I thought it seemed good, but when I moved the hand or arm bone the hand didn't follow entirely. It spiked out like so: I made sure "...
Expandular's user avatar
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Driver for controlling the splaying of finger bones using the Z scale of a controller bone

I have a pretty simple hand rig with only 3 fingers, and I want a controller bone to drive the local X rotation of the entire finger so that an increase in the Z scale of the controller bone increases ...
Robin Sebbag's user avatar
1 vote
1 answer
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Can I use One bone to Play an action? Need help for using action modifire

I have a bat model and I made an action that Frame 0 is Bat with open wings and On frame 24 bat is in Resting Mode and Made this with help of all the bones that bat has. Now I want make a seprate bone ...
Mohammad Hossein Kakooei's user avatar
1 vote
1 answer
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Trying to rig a model, and parts are being stretched when moved

I'm trying to rig my first model and when I move the fingers, they stretch to an insane amount,
Sundance967's user avatar
2 votes
1 answer
268 views

Rigging the Chebyshev Straight-Line Linkage Mechanism

I know its Four Bar Mechanism. While rotating I can't get desired results. Lets say the rest length is 1m. Please refer to the graphics for the details. Chebyshev linkage
mystery man's user avatar
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Transfer weight paint from character to Heels while character isn't in rest position

I don't know if this is possible, but might as well ask before trying some other stuff: I have got this character in a standard flat footed T-Pose as rest pose. I added some heels I liked and to ...
Synx's user avatar
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I'm trying to make fingers, already tried re-rigging it, but it is bending weird

I'm trying to make fingers, already tried re-rigging it, but it is bending weird
family oculus's user avatar
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1 answer
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Bone Roll disturbing Mesh Rotation in Pose Mode

When, I done may Weight Paints my Edit Bones are Like this: But, When I'm creating control bones, I realized that I need to change the ...
Mohit Saini's user avatar
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A way to break apart an armature but maintain an animation?

Maybe a strange question: I have some generic skeleton animations for a human, with typical connected bone relations. This is for usage in a game engine. However, I started thinking about bone scaling,...
Ako's user avatar
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1 answer
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Why Is blender rig not matching up with fingures?

I made a full body rig and all of it works fine, however for some reason both hands are having issues with the figures this is how I have the rig set up but when i move a finger bone it does this: it ...
CowToesies's user avatar
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With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
RAMZIE's user avatar
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Corrective shape keys for IK-driven bone

The bottom bone here is affected by an IK chain: Unfortunately, it's rotational value doesn't change unless I rotate the bone directly. This is a problem, because I want to use it's rotational value ...
reign's user avatar
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Curve hooks messing up after movement

On this model I used curves and curve modifier to create these tubes and I thought using hooks is a reasonable attempt to animate them I'm not that experienced with the hook modifier but I tweaked ...
Pluves's user avatar
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rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
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How can i add and parent a new bone to an already rigged character?

Normally, i'd find this quite simple. However, i dont want to redo my weight painting. So, if I had a new bone for my characters wrist. I will have to re-parent the character to the armature with ...
Bananasmacked's user avatar
1 vote
1 answer
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I Have Problem Rigging This Arm

I'm rigging this FPS arm and I wanted it to have a wrist rotation rig (small bone on the wrist) that works great but when I bend the elbow this happens... I think it's because Blender isn't ...
sina ahadi's user avatar
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How do i copy bone data to a bone of different name?

I'd like to copy a pose from one rig to another rig with different bone names. For example, in the first rig, bone y has loc/rot/scale values and i want to copy the loc/rot/scale values to bone x in ...
Knampf's user avatar
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2 answers
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I'm having a problem with my rig. How do I fix the weird scaling of my mesh?

The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating. This is what happens. It doesn't ...
Grace's user avatar
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Exporting default rigify basic meta human to Unity breaks heirarchy

I am new to rigging and followed a tutorial on using rigify with the basic human rig (no face bones or fingers). All works well in blender and my rig is generated properly with weights. However, when ...
Majs's user avatar
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cant move head and horns of a deer together

i just riggeed a deer, and trying to animate it. But the problem I am facing is, whenever I try to move the body of the deer the body or the head part moves but not the horn. I came to know that both ...
Soham Pandey's user avatar
1 vote
1 answer
27 views

How do I put a face on top of this halftone shader?

As the title says, I've been trying to put a simple black line on this half-tone shader using mix shader, mix, diffuse, etc. I've been using blender for a few months so I'm at a loss. Linked is what I ...
stormjara's user avatar
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26 views

Can't unhide rig with Auto-Rig Pro

I did rigging with auto-rig pro and now i can't unhide the rig. alt+h doesn't work. "Object" -> "Visibility" -> "Show in Viewports" is checked. According to scene ...
Knampf's user avatar
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1 vote
1 answer
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Rig legging only spins on z axis. x and y axis also only move on z axis

New blender user here. I've searched multiple sites for a solution to this problem, but I haven't been able find one that solves my issue. I have attached a video that shows my issue. https://...
gehejo's user avatar
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Why does my model wrinkle when I pose the Rig?

I am not sure what else to add to this question other than I dont know why the arm on my model is bending in multiple spots after posing. I assume it should just be bending ad where I bend the rig? ...
saucyjae's user avatar
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1 answer
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Rigify for robots?

I created an armature with rigify and want to use it on a robot. All is working fine (I simply parented the limbs to the bones), but the rotations of the bones is not correct. For example: the elbow ...
enyo's user avatar
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1 answer
29 views

Mesh not parenting to rig

I did an armature myself and tried to get it to move in sync with the mesh but it didn't work. I used rigfy, it didn't still work. I checked up youtube and saw the concept of merging by distance ...
Ugodiuko's user avatar
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39 views

Creating a controller that can control the intensity of emission of smoke

I have been trying to create a rig that can control the intensity of emission of condensation (similar to smoke) on wings like the one in the video (at 1:33) https://youtu.be/wjTV2AdoLNs?si=...
Raghunandan's user avatar
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1 answer
23 views

Rigify: Generated Rig doesn't move character

I'm following this tutorial https://youtu.be/ILDdIbAwxJM?si=E_iL6qExxnqpAcAC but the generated rig doesn't the character mesh I'm using Weirdly enough, then I followed this tutorial https://youtu.be/...
Ae Aer's user avatar
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0 answers
8 views

How to create a new vertex group and link meshes to bones (armature) in Blender?

How to create a new vertex group and link meshes to bones (armature) in Blender? I deleted initial/original armature and vertex group I had to start over, but that is giving me some issues to assign ...
J13's user avatar
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1 answer
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Spline IK moves weird and unpredictable

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the ...
Eli Garussi's user avatar
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0 answers
18 views

Defining and animating clamp movement

I want to animate these clamps through blender to move and open and close them. The pins on them are actually in CAD programs when I define them with concentric constraint, but I don't know what kind ...
Davut Can Varılcı's user avatar
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0 answers
13 views

Rigify Warping my Arms

After having great success with a Rigify workflow on several projects, I'm suddenly unable to get my arms to look correct. I've tried to trace back anything I've changed about my workflow but nothing ...
ndcanton's user avatar
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1 answer
17 views

Automatic Weights Issues

I sculpted a hand and retoplogized it. I tried to rig the hand with the rigify rig, and for some reason, it didn't work. I tried making my own rig and it has the exact same problem. It's like the ...
Mitchell Bradley's user avatar
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1 answer
33 views

Rig generation error

When I try to make a rig for a skeleton model, I get this error. How to fix it ?
Tonchor's user avatar
1 vote
2 answers
27 views

How to select a bone in weight paint mode?

I don't know how to select a bone when I am working in Weight Paint mode. How to select a bone when working in another bone at weight paints?
Vivek Vk's user avatar
0 votes
1 answer
24 views

Armature slightly off when baking

When I export my actions (animations) to gltf and reuse them in three.js I noticed that some bones were incorrect. Most notably, bones that should be fixed (hands or feet on the floor) are constantly ...
enyo's user avatar
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0 votes
1 answer
63 views

2 same rigs, different poses, but animation acts weird when trying to merge all into 1 rig

This may be hard to explain, but I've had this problem for quite a long time now. I have 2 rigs, and what do they have in common? They're the same exact rig, but here is where the problem lies. When I ...
TheOrcaYT's user avatar
2 votes
1 answer
71 views

Armature bones type, after Diffeomorphic plugin import

Good day, Newbie question, but after importing scene from DAZ3D with help of Diffeomorphic plugin, armature bones are something totally different(not coned and greenish, picture attached). My question ...
DoktorKot's user avatar
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0 answers
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Rigging Car Suspension

How would I set something like this up simply? This video demonstrates Rigacar's Suspension. The hierarchy is too complex for me to understand what is happening. When any of the Dampers move, it ...
Dr. Pontchartrain's user avatar
1 vote
1 answer
24 views

why has my mesh separated from my armature?

I made an animation using my armature, and I hid my mesh in order to see the armature better. When I un-hid my mesh, this is what I was left with: Why did this happen? If you look at the animations ...
Akshat Deshpande's user avatar
2 votes
1 answer
28 views

How can we make two corrective shapekey driver values to work 50/50 percent each of them to avoid stacking when they move in the same direction?

As I show in my images, when my shapekey drivers both move in the same direction, their powers stacks to each other. I need them to not to stack. Thanks in advance for replies.
Taygun Gencosmanoglu's user avatar
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0 answers
13 views

Pathing of bones doesn't make sense

So basically, with how I have the armature animated, the location of the foot does not end up completely exact with where it started. Now this wouldn't be a problem, such a small shift would most ...
Floren's user avatar
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0 votes
1 answer
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How to rig (bones? pivots?) a rotating anchor to a multi pivot can?

I have a solid base, that has an axle hooked to a set of arms and as it rotates, the arms move a link that moves the primary arm (it is hooked up to a can, but I have it hidden for the picture) lifts ...
Ingo McLean's user avatar

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