Questions tagged [rigging]

Rigging is the process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. Use this tag for questions about armatures and rigging questions/issues.

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body parts does not follow bones, why?

I want to make a walking animation for my game. But my metarig wont follow my mesh in pose mode. This is my current model. I have adjusted the bones and parented with autoweight. Now i am in Pose ...
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Rigging a tank on a basic level question

I'm trying to learn rigging, and only recently started familiarizing with bone constraints. I am attempting to rig a tank, and to not make things too advanced for me, the most complicated thing I ...
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Why does part of my model shrink when rotating the bone it is weight painted to?

So I'm a beginner in blender, and I was testing rigging in a model. I tried automatic weights but when I moved the arm a bunch of other parts of the body moved as well, so I erased all their weights ...
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Rigging/skining a linked object (and is it possible to record a macro)

Hello everyone I've been using maya for a while and I decided to change to blender, which seems to have a more helping community about a software more stable, complete, and free. But I'm having ...
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Importing model with rig from Blender into Unity

I've followed a tutorial on character creation and rigging. When I want to import the character into Unity the character rigging of some of the bones is not displaying properly. The seem to be dragged ...
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Correct way to copy transforms of an edit bone

If I want to copy transform of an edit bone. I can do it like this: bone1.matrix = bone2.matrix Or like this: ...
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Blender error - Incorrect armature for type 'base_generate'

I'm new to rigging characters in Blender and I am getting this error. ...
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how do i rig 2D [closed]

I dont know how to make frames or rig a 2d animation I don't even know why it won't let me draw on top of a reference image, it just stays in object mode, and no other modes appear on the drop-down ...
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Armature Bones Mesh Distortion Help

I'm new to bones and rigging, and I recently imported an fbx animation from mixamo using my own original character model. Everything seems to be working well, except the 'epaulets' on my character's ...
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Weight painting gradient when rigging a cube is slanted

I have a very simple rig, 2 bones, arranged vertically, the bottom bone has a "Stretch To" constraint to expand to the top bone. The top bone is detached so I can drag it around. The problem is that ...
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rigging an arm (bezier) : How to control the bezier handles?

I'm learning rigs and I'm trying to build an arm setup with an IK on a bezier curve. The bezier curve points are hooked on the corresponding bone. It works fine, but I was wondering how I should do ...
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Character Creator to Blender rigger

Hey guys I'm using the character creator for creating character, exported characters very good but I'm wondering is there any kind of rigger helper for create auto IKs because exported character rig ...
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Character pull a rope?

so in the scene is going to be a character who pulls a rope to guide the donkey I know about making child of an armature and cloth simulation and the rope is made with skin modifier but I have no Idea ...
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objects with child of contraints “exploded” when I reopened my file

I have modeled several robotic arms. Each segment on an arm is an object with a "child of" constraint targeting the adjacent segment closer to the base of the arm. Everything was working and I saved, ...
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can I attach a bone to a rigid body physics chain?

I have made a potion bottle which works with a bone rig so that the liquid stays level when the bottle is turned. I've also made a chain hanging with rigid body physics. Is there any way I can attach ...
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How to create rig for Mouth?

I have a problem with mouth rigging. I thought to use ShapeKeys but it’s not cool, and it’s not very possible, especially when animating, after I looked at the addon for Bender “BlenRig 5” And I liked ...
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Multiple 'child of' constraints problem

I am having trouble using child of constraints. What I want: What I've got: The green bone at the center receives ¼ of the influence of each of the 4 surrounding bones through the child of ...
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How do you just see the bones inside a model?

How do you just see the bones inside a model?
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Get Bendy Bones to match a curve

Bendy Bones are essentially a Curve. You can set in edit mode their rest position to start them in a curved shape instead of straight via parameters like Curve In/Out, Scale In/Out, etc. I'm looking ...
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Mesh Deform modifier in 2.83 not behaving (This is a tricky one, might be a bug)

I have a problem with the Deform Mesh modifier in Blender 2.83 (which I suspect may be a bug). I created two simple rigs in exactly the same way to demonstrate this, one in 2.79 and one in 2.83. ...
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How would I go about transferring weight paints to a different part of the same mesh?

I have a character who wears armor, and the armor is combined to be the same mesh as the character. I believe due to the thickness of the armor, automatic weights didn't work as well on it as it did ...
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Why can’t I add a driver?

quick question here - So, when I click to add a driver to the bone’s constraint ( influence ), the screen with all the options doesn’t appear, so I can't add a driver. Although, with another bone it ...
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storyboard character movement

I have downloaded this character, it was made in blender!! https://github.com/wonderunit/shot-generator-models/tree/master/characters/essential/adult-male the human have already the armature but when ...
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Gun part rigging problem

everyone! I hope someone could help with my gun rigging. I parented every piece with Empty groups and then used weight paint. All pieces parents nicely, but unfortunately the slider's bone just ...
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Rigging delta arms

I am currently trying my hand at rigging a virtual delta 3D printer in Blender. I have tried using three limit distance constraints on the sphere (the "nozzle"), each tied to one of the surrounding ...
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Messed up armature deformation on a mesh part

Okay so I was rigging a mesh as practice for a few days and finished today. It had a face and body rig in complete. I applied automatic weights and it was fine. Up until this happenned on this part ...
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When I move Parent Bone another bone thats a child of that parent bone's object moves another direction

When I move Parent Bone another bone thats a child of that parent bone's object(the eyebrow) moves another direction. Im not the best explainer so heres a GIF
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How do I fix the automatic weight problem Ive tried everything I can think of

I have normals corrected, getting rid of unnecessary vertices. Im trying to rig this mesh and neither of these methods are working. I just want to know whats wrong with my mesh https://drive.google....
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How to handle complex bone constraints?

Let me tell you what I thought after learning many rigging tutorials and downloading and reviewing the characters in Blender Cloud.. It will depend on the quality of the work, but I have generally ...
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Nose/Mouth Not Moving with Head in Pose Mode

I'm trying to give this teddy bear a simple rig (arms/legs/head. No Facial movement.). I parented the nose/mouth mesh to the body of the bear. When I move the head, however, the nose/mouth moves at a ...
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How can I move a charachter in object mode without moving his legs?

I am animating this man and I want to make him walk. By now, I was moving him forward by putting empties on his feet and using inverse kinematics I grounded his legs (by setting the empty as the ...
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Is there any way to rig Tinkercad models in Blender? [duplicate]

I'm fairly new to blender, but I realize that you need to split up models to attach them to bones. The problem is that Tinkercad exports models as one object, not different shapes. Is there any way to ...
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Rigify wont generate rig

I'm finding it impossible to generate my model's rig so I can animate it.. I've positioned the metarig twice now, re-imported the model as a much lower poly-mesh, checked the mesh's integrity and ...
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Operator : bpy.ops.object.proxy_make()

I've got some trouble with bpy.ops.object.proxy_make(). To resume: my script import a character who has a rig. this character is imported as a link then I make it ...
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Rigging telescopic pistons

I've been attempting to rig a telescopic piston, but having some problems getting it to fully work as I want. How I rig a regular piston: Two bones for each end, Ctrl bone for controlling location ...
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1answer
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How can I prevent one or more bones from being added to the key frame?

Is there a method to prevent keyframing a bone even if it's selected? It would really help to prevent mistakes or to just remember what bones should be included in an action.
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Weird Copy rotation constraint behavior

I have made simple armature and a cube. When I try to add Copy rotation constraint to final bone from the cube it's direction is inverted. Whats wrong? Thanks.enter
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1answer
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Pose Position & Rest Position are Different Though Character Not Posing

I'm having a problem trying to understand why my characters eye bones are moving to a different position in pose mode when the character isn't posing? Where the bones are in rest mode is where they ...
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How come my mesh moves incorrectly?

Put my neck on the line in an animation project at work and I’ve hit a wall. I’ve meshed everything. I’ve set up the bones and the mesh has all the transformations applied. I’ve removed weight from ...
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Mesh can't “keep up” with bone movement

I have an issue with my model. My mesh can't "keep up" with my bone movement. Whenever I rotate my bone, part of my mesh (window) moves along with the door, but quite "delayed". My windows are set up ...
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Transfer armatures keeping vertex weights

I want to know if there's a way to transfer between two exact same armatures while keeping the weights, because I've already páinted the weights but there are some corrections that I want to make in ...
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workflow working with linked rigs in blender

Im doing some character animation in blender. Im having the rig linked as a collation. it is conformed by 2 blender files. the rig and the animated scene. Im having issues for opening that file in a ...
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Rigging shock-absorber like mechanism with sliding rod

How one would rig this mechanism with bones to work as shown in the image below? The pink rod supposed to contract the spring as it rotates and the yellow rod itself slide through blue thing also ...
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Procedural stairs driven by a curve

The idea is to create procedural stairs that are driven by a 2 point curve (or just 2 empties if possible). The curve/distance between empties controls the amount/length of stairs and the angle. I ...
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What is bone heat and how do I fix it? [duplicate]

I'm working on a cyborg character model to start making animated shorts with. I've been using Blender for almost a year but am only just starting to rig my own characters. I'm using the human meta ...
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how can i get eyes to stay inside a head?

I've made a model and rigged it, all of the limbs move the way they should but I cant get the eyes to move along with the head. I've tried parenting to the Head IK but they just dont want to behave in ...
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Robot animation, joint angles and cloth cover

I'm new to Blender 2.8 and need help creating a cover for a robot arm. I've been working with tutorials but would like to hear about better practices or better approaches to create my animation. What ...
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How can I properly make a hand take a pose?

I created a very simple hand model and I'm trying to rig it to make a fist out of it. But when I do make that pose, I see a lot of weird deformations on the fingers. I tried to play with weight ...
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beginner tutorials to learn blender [duplicate]

I am a beginner wanting to learn Blender. I have a few different versions of blender with the latest being 2.82A I would prefer to learn the recent blender but I have no problem learning one a ...
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Blender restarts audio, makes it impossible to edit

For some reason I can't edit my audio in blender. I'm trying to match it up to my animation but whenever I press play blender plays it from the start, regardless of where my playhead is. It's also ...

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