Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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How can I adapt my topology around beveled corners?

I'm trying to model an arcade cabinet but my topology is horrible and I feel like there must be a better way of doing this. How can I improve my topology on this cabinet? I don't know what I'm doing ...
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how to get 3d scan mesh to low poly but keep detail? cannot retopo [duplicate]

i cant retopo due to my object being just a mesh from meshroom. ive tried the decimate modifier but cannot get past 20,000 verts with it being deformed.any ideas?
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What is a good way to learn clean topology? [closed]

I started using Blender 1 year ago, and now when I want to try and make a model of a car I see where my problem is. Model looks very ugly because my topology for something like that is horrible haha. ...
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Topology correctness for quads [duplicate]

I've come across this Topology layout a few times now and I'm wondering if its bad Topology or not. I know it's a quad, but it just feels distorted. Are there any downsides to it? If so, what should ...
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Where can I learn Topology for animation [duplicate]

Are there any books or videos that properly demonstrate and explain how to model a character with proper topology? If you want a character where the various parts of the body for one look accurate and ...
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How can I control the sharpness of corners using Subsurf? [duplicate]

I'm trying to make these corners sharper after SubSurf. The solution that comes to my mind is adding edge loops to limit its space, but when I try to add edge loops they also affect the intake shape ...
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Do I have bad topology?

I created my first character in Blender but I feel like the topology isn't right. Can you please give me suggestions for improvement? Thanks.
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83 views

Removing Doubles Destroy Topology

Problem: When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic ...
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Modeling Help and Dealing with Ngon's

I am modeling a soda can and have found it increasingly difficult to deal with the high number of vertices as I collapse towards to center of the mesh. I was wondering if anyone had any advice to deal ...
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Reducing hard surface topology

I have a blend file with really nice hard surface topology. However, it's too detailleds. It's like a subdivision modifier was applied. I'm not sure if that is true. I'm looking for an automatic ...
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Creating a dashboard from an svg

folks. I’m brand new to blender. Well, years ago I dabbled in a couple of tutorials. Recently I’ve decided to make time to learning it better. Looking through the forums reminds me that I’ve a ...
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52 views

Is there a way to increase visibility of the “Edge lines” in blender 2.8

I'm currently following a tutorial using blender 2.8. As you can see in the pictures the "edge lines" are much more visible in pre 2.8 which makes it a lot easier to see the direction of the edge ...
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Do we need corrective shape for shoulder deformation when arm stretch?

I am having problem with shoulder deformation. I understand that I can use corrective shape. But, I wonder if we really need too. Any tip would be highly appreciated. Thank you.
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Why are my normals not applying correctly onto my model?

When applying some baked normals, both object and tangent baked, onto my model (Shown Below or Above), the normals show up on the model; however, the normals are not in the correct location. After ...
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Clean Corners for Subdivision

I added a few support edges to get sharp edges and then merged some vertices, so the edge loops don't spread on my whole model. Now I have all quads, but the corners don't look right. I know that I ...
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1answer
56 views

how can i quickly optimize this mesh out from a curve?

this is a hair that i have done for my character there, so its made out from a curve, after convert it to mesh, it gave me too much verts or poly count, i need to optimize it, i tried the unsubdivide ...
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How can I clean up Boolean operations?

I'm trying to create a mesh as shown in the image. The best way I could think to do this was to use the Boolean modifier, which looks nice shaded flat. However, this creates a messy topology with ...
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Select all 5 poles

I'm cleaning up geometry of a house's foundations (incl. walls, stairs, floors, roof etc). It's all one piece. I need to select all 5 poles. I can't use select similar in this case, because I have ...
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How to improve topology around an E-pole?

I'm trying to find a way to make the area around the E-pole less stretched (marked in blue on the pics below) while keeping the mesh geometry as clean as possible. Is there any solution or method I ...
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Good head anatomy for cartoon characters? [duplicate]

Where can I studie head anatomy for not only real-life heads but also cartoon heads? I understand learning the anatomy of real heads helps creating cartoon heads but still I'm struggling poiting out ...
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Bevel and Subsurface makes concave corners weird

In hard-surface modeling there are often sharp edges and smooth, flat areas side by side. To get smooth areas, subdivision surface modifier is used. Edges that need to stay sharp, must be surrounded ...
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2answers
74 views

How to combine circular two shapes and subdivision surface properly and curved cylinder cap?

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads. Subsurf a curved ...
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How to fix bad topology along a crease with multiple small triangles

I have a large geometry with many creases that have poor topology.The large polygons near the crease are mismatched along edges and small area, slender triangles connect the larger polygons. There ...
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Can you have too many polygons before retopology?

When doing a high poly model before retopology can you still make a model with too many polygons?
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My mesh crushes after apply dyno topology when going back to object mode

I have a mesh on which I did an extensive retopology using a brush with almost zero effect and dynamic topology turned on. That worked out great and produced a wonderful mesh (see first image) Then I ...
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183 views

Tris vs quads in substance painter

I've downloaded Substance painter a couple days ago. Online i've read that is better to triangulate your model before exporting it to substance painter and this has confused me a lot. What's the point ...
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After Retopology, should I apply the modifiers to have a good “Normal Map Bake”?

I'm new to the baking of a Normal Map from a High Poly (Sculpt) for a Low Poly (Retopology), so I might have some questions. From the Image above, as you can see, it's fully retopologized (WITHOUT ...
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Viewing topology while working

when I try to model from tutorials the instructors' topology will show on both sides of a mirrored object, and won't be as hidden with gray in areas. I can't figure out how to set that up.
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Bridge the gap - Retopology

I am doing retopolgy on a sculpt. But while doing this I ran into a problem. Please refer to the picture below The region I marked with blue marker contains more vertex and the region I marked with ...
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(Extremely frustrating) N-gons all over my model, bad topology, T-splines - how may I fix them?

I'm making models in Blender and, fortunately, for most of the time, I could solve the problems that I've stumbled upon. But there truly is one particular problem that is haunting me for quite a long ...
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Snap to surface when scaling down a loop (shrinkwrap in edit mode)

I'm retopologizing, so I'm using "snapping to surface" to place vertexes onto the target mesh. Is there a way I can scale down a loop of vertexes such that they snap to the surface of the target ...
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1answer
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Where to really learn the “theory” behind Loop flow, and sculpting [duplicate]

Pardon the title, I am aware that topology is generally a lesser concern with sculpting, but I've been wonder if there was a book or lecture - perhaps on youtube or elsewhere - that could explain both ...
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Lighting errors

Ok, so my question may have an obvious solution that I am not seeing since I am quite new to blender. I was working on a logo project and when I came out of orthographic view the lighting was ...
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Freaky subdivision with n-gons (2.8)

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this: (n-gons in question are around the outer edge of ...
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Help with curved groove on curved surface

Been struggling with this for awhile, and finally decided to ask for help from the experts. I have a cylinder onto which I'd like a groove at goes across it diagonally and also vertically down the ...
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Is it important to model a car to be subdivided in all quads or will tris work?

Merry Christmas Everyone I'm having a hard time modeling a car. My true question is, is it a must that my car model will be made only of quads? I tried this method but it seems like I'm creating ...
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2answers
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Subdivision surface modifier issue [duplicate]

I'm following Blender guru's Anvil tutorial. After using Boolean I cleaned up the extra vertices. Edge flow looks fine on my mesh. However, when I apply a Subdivision Surface modifier my mesh ...
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1answer
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Triangle Question

I've noticed that in Object Mode, if you select an object it will tell you how many triangles are in the mesh. However, is there a way to highlight where they are? From what I can see, everything is ...
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Fill in missing point in grid

I was doing some destructive work in Blender when it frustratingly crashed on me. I was just testing a few things. I was trying "Dissolve vertices" on my mesh, and ...
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140 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
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Retopology: Are self intersecting edge loops legal

When creating a topology mesh, are self intersecting loops a problem ? If it is problematic, you can use "Paint" to communicate and mark how that edge should have been made with a simple stroke. ...
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What would be the best way to hollow out the space for nostrils while modelling a head?

I finally got the skull where it should be more or less. Is it possible to add in some nostrils? What would be the best way to hollow out the space? Thanks.
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Why is there a crease in my mesh when I enable subdivision surface?

I have a dinosaur mesh (more or less thanks to this). Around the 11:55 mark or so, he shift+d's the toe from one side of the foot to the other. However, I observe that whenever I turn on subdivision ...
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Are triangles bad for a mesh [duplicate]

What impact would this have on say a game asset or something like a tank that's animated ? Asking as I'm piecing together a project that will be involving my own models. On occasions I've noticed ...
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53 views

Strange Shading Part 2

The problem from my previous question is partly fixed, it still has a strange shading to it
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Mirroring during retopology creates aberrations on mirrored axis

No idea how else to explain than to show this: It should be mirroring it, but for some reason the other side comes out really weird. And not just this part. There are other parts, too. Side A with ...
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108 views

Can Blender be used for high quality industrial design?

I have been using Rhino for industrial designs but there are many cases that it is very difficult to carry it through because of lack of Rhino's freeform and flexibility. I want to switch to SubD ...
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block of terrain with topo on top?

I have a nice piece of topo mesh but I want it to be the top face of a cube to make the object be a block with simple grey sides and bottom. I suppose I could make a separate cube then somehow fit the ...
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How to shear a ellipse

I am working on a scientiic illustration and I need your help. :) I want to make an ellipse with left end at (0, 0 , 0) and the right end at (1, 1, 1) where the middle point is at (0.5, 0.5, 0.5). ...