Questions tagged [topology]
Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
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Model looks dented but geometry is correct
I'm wondering why my model has weird artifacts. I already tried removing overlapping vertices, and recalculating normals. I've attached the blender file to the post
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Subdivision Modifier and smooth by angle not creating smooth surfaces
OK Sooo i m not an expert in modeling so the problem is i was following a written tutorial ( no graphics just 2-3 images ) and after everything is done i applied Subdiv Surface Modifier Level 2 and ...
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Need a efficient workflow for creating shoulder topology for a humanoid to be animated
I am trying to create a character model to be used in animation.
The issue is I need a efficient method/workflow to create a shoulder with the topology in the below picture (Circled in Blue).
Update
...
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Why does my geometry change drastically after merge by distance?
I often import FBX files from CAD software. I just realized that each mesh object imported splits faces up at certain seams. It remains one mesh object but it is comprised of many split faces. When I ...
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Mesh Severely Corrupted After Sculpting Operations - Any Way to Recover?
I was working on a sculpt in Blender (version 4.2) when I encountered a significant issue. While sculpting, I started noticing that my mesh was losing its structure—certain parts were thinning out or ...
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High poly modelling problem
I'm having some trouble with my vintage calculator model. I started by modelling it in low poly and UV unwrapping, and then I moved on to high poly modelling. While doing high poly modelling, I ...
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How to fix Stretched faces caused by subdivision surface and shrinkwrap modifier?
I'm using Blender 4.2. i was trying to project my high resolution mesh on my retopolgized mesh using the method in this video: https://youtu.be/1CiQxc1QvRM?si=OPYpn4-RrJvG_UZq
But when i add a ...
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What is the best Leg Topology for Animating 4 Legged Creature?
I am making a 4 legged creature for a game in Unity ( A French Bulldog Creature)
But I am having trouble in making the leg topology for the animation as well as making it low poly.
In the below image ...
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how can i clean up this geometry?
does anyone struggle with removing Ngons and Tris ?? for example after using knife or boolean, they feel like a different case exercise each time, i'd appreciate a course/tuto if anyone knows any.
...
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How do I use the remesh modifier to join multiple objects topology?
I am trying to to join together these 3 rocks into 1 object (Like a big rock) using the Remesh Modifier
Obviously, I want the topology to be joined.
But as you can see in the screenshot, when I add ...
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How To Extrude On Curved Surface
how can i extrude shapes on curved surfaces with good shading ?
here's the blend :
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How do I check for undercuts in Blender
I'm attempting to mass produce a model I made in Blender using injection molding process. The manufacture says I have undercuts in my model. An undercut is a geometry or angle in your model that will ...
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Artifacts appear when using the subsurface modifier with a hole
An artifact appears when Iusing subsurf
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Shading problems with object
How can I fix the shading problems in Blender 4.0?
Here are screenshots of the object grid and the place where the shading behaves incorrectly:
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How to connect separated meshes from one model without combining the grid?
I have .stl model and need to separate outer part to remesh it and to add some modifiers. After it I have two meshes with circle edges with different amount of nodes.If I combine grid with Ctrl + J, ...
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Is this bad edge flow in a thumb?
I'm creating a model of a hand. I'm wondering if the edges are all messed up around the thumb. Here's an image that shows the edges that get highlighted when I double click on any of them:
My ...
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Removing Shading Crease
I want to understand where is this shading crease coming from more than fix the problem.
I tried merging vertices, checking for faces behind this shape, removing custom normals, reset vectors with Alt ...
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Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
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How to bevel a corner without overlapping?
I'm trying to bevel this edge, but near the corners of the object the faces immediately start overlapping. I don't want to clamp overlap as this barely lets me bevel at all. Is there a way I can ...
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how to move a 5 star e pole to a flat surface on my shotgun mesh and topology recommendation?
Here is a 5 star e pole on my mesh,
I am trying to move it to a flat surface
Here is the mesh of the shotgun I have made so far
Here is the reference image I am basing my design of
You see the ...
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Remesh criss-cross pattern using geometry nodes
I have a series of meshes that display the pattern highlighted in red in the image below: triangles adjacent to pentagons or hexagons.
It is evident how the topology of the models could be greatly ...
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What is the correct topology for a a 5 edge extrusion pole on a Assault Rifle Barrel?
I am making a high poly assault rifle for a FPS game in Unreal Engine 5, then I will bake the textures on a low poly model
As you can see in the first image there is this 5 pole.
The second image is ...
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Filling holes with original geometry patches after heavy alterations
(Updated to be more concise and clear, I hope)
I'm working on a project where I've used a series of Geometry Nodes operations to significantly alter a base mesh. These operations have resulted in the ...
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How to clean up interrupted edge loops using geometry nodes and fill holes with quad faces?
I've been working on a generated mesh where the topology is mostly good, but I'm encountering issues with edge loops being interrupted by misplaced lozenges. This recurring pattern is shown ...
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How do I change this topology to "quads"?
How can I change the topology of this model to quads.
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How to merge objects and have good topology?
I am trying to model this part of a Tiger tank:
Here is my current progress:
As you can see, I have just joined 2 spheres into one.
How can I fix the topology? Do I have to do it manually or is ...
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Baking Heightmap, Curved Instead of Flat?
I am trying to bake a heightmap using Map Range. The mesh is -30m to 230m and is shrunk to 0 to 1 values.
I open the heightmap and it is curved instead of flat.
I've tried the other settings of Map ...
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How do I even out my faces/topology?
This is my first time modeling, so forgive me if this has an obvious solution. I need to subdivide my mesh to get more detail in preparation for using a displacement map. When I try subdividing the ...
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How to clean triangulated model?
I don't know how to clean this triangulated model if anyone know please tell me.
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How do I get rid of the artifacts on this sphere?
I'm currently learning Blender because I need it for a university project. I have some previous C4D experience, but never really learned topology and modelling.
I have the following problem: The ...
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Making Subsurface Modifier Keep Shape With Less Topology
I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology:
Lowering the amount of subdivisions changes the ...
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How to make topology after adding a notch to the cylinder?
I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette.
Below you can see the unedited ...
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Faces appear translucent
While trying to flip the normals of a retopology, I noticed the mesh had become translucent and smooth, despite being shaded flat. I'm sure I hit some kind of hotkey as I had forgotten how to open the ...
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How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?
I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial
I have questions:
When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
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How to Modify Mesh to Achieve a Circular Shape
I am a beginner in Blender trying to model a g shock watch (reference gwf-1000)
I have modeled the basic shape of the dial but I am struggling to recreate the circular curve that cuts it without ...
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Cylinder shape has pinching edges
I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
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Strange shading errors for seemingly normal topology in cycles
This model seems to have normal topology (all quads and there are no n-gons) My first thought would be the very narrow quad at the front of the boat, but making the front wider didn't do anything. I ...
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Shrinkwrap artifacts
Tried everything (i think), yet i cannot find the way to get rid of these artifacts.
Did retopo after sculpting then add multisurface and shrinkwrap modifier. The retopo base mesh seems clean to me (...
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Retopologizing Hard Surface Model - Panel Lines
I'm working on retopologizing a model I'm working on for 3D printing, and which I may use for some other things, as well (IE a high-poly model for baking). The original is kind of a mess of tris, ...
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Converting triangles to quads
I used the knife to to cut out the windows of a plane cockpit. Now I have triangles that I've been trying to clean up.
I've gotten a few of them but the rest I can't figure out. Could somebody ...
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How to model Cubic shape on Circular shape (with SubD-modifier)
I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
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shading artifacts after subdivision
got these strange "indentations" on a flat surface with a "subdivide surface" modifier
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Cleaning up topology and hiding lines when shader auto smooth
I've created a plane model and I'm happy with the wings and engine topology the body of the plane has horrible topology. I used a Boolean modifier for the windows(I'm sure there are better ways but I'...
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Problem with topology
I would like to ask, if someone is able to give me some advice about the topology of this character (I need it as game asset).
My problem is that when I apply the “shade smooth”, my character gets ...
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Please help me with this complex shape
I cannot wrap my head around on how to create this pistol grip
The model is CZ P 10 F
I've tried many times and it just doesn't work/look good. I have to model high poly with a lowpoly in mind so I ...
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N-gon shading issue using Extrude
If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
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Subdivision glitches topology
I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something?
Edges are made with ...
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Bridge circular edge loops and getting them the same size
I was wondering how you could use bridge edge loops and simultaneously getting the bridged edges straight, considering that both edge loops connecting aren't exactly the same size. Is there a way to ...
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How do I detect and fix overlapping geometry in 3d text
I'm creating a text object for use in a boolean modifier but I'm having trouble because the letters are overlapping, causing the modifier to fail:
Because the overlapping vertices are all exactly on ...
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Can I select and bevel the top edge of the letters in this model?
I spent several hours retopologizing the letters for this model, and then doing a Boolean Difference extrusion onto a block.
However now the top edge of the letters is creating a weird geometry and I ...