Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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22 views

UV Unwrapping is messed up because of a vertex leading into the wrong ending

my UV Unwrapping is messed up because of a vertex that leads into the wrong ending creating a triangular face (which is not the best thing, as I followed some tutorials saying it). (I think thats the ...
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1answer
33 views

Hole in cylinder Topology

I'm attempting to cut a neat hole in a cylinder using minimal topology. I've used an octagon for both the cylinder and the hole. On applying the subd surf modifier, the region near the hole curves out ...
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Moving a vertex in retopology toward or away from you.to the correct surface

While retopologizing a sculpt I have run into an area that can only be seen by looking through multiple layers of the base mesh. Even moving my viewpoint to look out from inside the mesh the vertex it ...
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17 views

Why can I see my topology through the head model?

Why can I see my topology through the head model? I add below some picture which show you my problem.
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1answer
16 views

Efficient Landscape Mesh Optimization

I need to render an expansive landscape on a render target which lacks the ability to do heightmap-based displacement or mesh subdivision operations in hardware. Thus my only option is to bake the ...
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1answer
93 views

How to get rid of this poles?

How do i get rid of this pole? I tried to redirect edge flow using the knife but it distorts the curved surface. Is there a way around this? This is the shape I'm trying to model.
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22 views

How to fix shading/topology issue?

I'm trying to fix my low poly topology/shading issue. Does anyone have any suggestions?
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2answers
55 views

How to flatten surface?

my problem is the following: I am making Blender Guru's Chair Tutorial Series and I want to have a flat edge, but it makes this round shape and messes up my surface. Thanks in advance, Tobi
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1answer
32 views

Strange shape when deleting faces

I am currently working on Blender Guru's Chair Modelling Tutorial. When I delete the top faces to make a hard edge, the face on the front starts making a weird shape. Anyone knows why? Couldn't find ...
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1answer
36 views

Is there a good way to make a “perfect” dome?

Since a UV sphere has poles, the best way to make a "perfect" sphere is subdividing a cube and casting it to a sphere, so there is no pinching. You can make a hemisphere by deleting the ...
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0answers
41 views

Is that the right approach for modelling this shape?

I'm a beginner with Blender and I'm doing some basic hard-surface modelling exercises. I am struggling with understanding the right approach to take. The rules of exercise are: use only quads do not ...
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1answer
27 views

Prevent overlaping loop cuts from merging

I'm trying to create two parallel loop cuts on a pyramid. The way I saw how to do it is to first make one loop cut in the middle of the pyramid which will be vertical to the base, then do a second ...
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1answer
44 views

Shrinkwrap displacement issues

I have this high poly model, and I did retopo for it. Now I want to create a discplacement map for it, or at least to try and get some more details into the model. I added a subdivision modifier, and ...
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2answers
41 views

My mesh, triangles and sphere?

I created this piece but I'd like to delete triangles to have a perfect result and use a Subsurf. How I could to do to improve my mesh ? Thank you so much !
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36 views

How to model meme man

im trying to make a model called Meme man for a game im making. There is only one picture of this character on the internet and you will see if you look it up, he is the face from the stonks meme. I ...
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1answer
40 views

How to cut a spherical hole in a dome properly

I'm trying to figure out how to put this robot head onto its body. I'll attach pictures, the head goes inside a spherical socket on the upper dome part of the body. I have tried using boolean but it ...
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1answer
65 views

Cutting a rectangle from an arc

A continuation of a previous post . I'm looking to cut a rectangle into an arc that i've modeled but running into some topology problems that I couldn't resolve. Below is an image of what i'm trying ...
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2answers
53 views

Why is this bad topology happening

i was trying to create my first room art , i started with a cube , deleting its one vertex , then i extruded three faces , finally , i started to model a sofa , but then i figured this bad topology at ...
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1answer
49 views

Not sure how to make the topology uniform

I have a staff that I am creating and wanting to import into Zbrush, but I am having a hard time getting a good topology on the faces of this staff. Is there any way to make the faces into quads or a ...
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1answer
9 views

Faces don't look the same after deleted and filled with F.How to fix deleted faces issue?

I have made this model without deleting a lot of faces. But at the beginning I deleted all faces from this line and restored them using "F"(fill) shortcut. Now it's looking weird, I cant ...
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18 views

How to simplify topological surface in blender 2.83.3?

I've been playing with Blender for the past month now, and I'm in the situation where I need to finalize a model that I sculpted from a tutorial. I'm trying to follow the tutorial, but I got lost on a ...
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0answers
36 views

Cylindrical Archway Topology

So I'm modelling a castle tower and am putting archways in it. I'm trying to make this one mesh (so I don't want to make the archway separate and make a hole in the mesh, I want to extrude the outline)...
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22 views

Is there an easy/right way to join these vertices?

I'm making a hexagon-type shape here by first outlining the edges and then proceeding to the centre as mentioned in some tutorial I followed. Is there an efficient/right way to go about this without ...
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4answers
236 views

Object Mesh is Disappearing in Edit Mode but is not Hidden

I think I accidentally turned on a setting but I don't know how or which one. The mesh of my object disappears in edit mode and it is not hidden. In solid mode, my object looks like this: But when I ...
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20 views

how should i fix this bad topo

i was making my first gun model , and i came along this problem , the vertices are unevenly placed , this happened when i was moving the inset-ed faces outwards , any way how should i fix this , i ...
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1answer
22 views

Adding more cuts not creating more round object when using curve modifier on specific object

I needed more detail in this barrel that I made from flat plane and using curve modifier to bend it, but when I add more cutts they are ignored when bending and the shape stays the same as if they ...
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0answers
37 views

How do make this triangle into a quad without breaking edge loops?

I've got a problem with topology and im feeling stuck. I can't break up the triangle into a quad without breaking the edge loops. On creation, edge loops go everywhere once I make a quad out of it ...
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1answer
57 views

Need help with modelling a helmet

Blender File: https://drive.google.com/file/d/14Y9j3ABEq0XOu63Fr3aPSiCehDvm49Cu/view?usp=sharing I need help with starting this model. Below is my situation and current approach. Would be grateful to ...
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3answers
1k views

Deform a hole on a torus

I'm new to Blender. Is there some way to animate a deformation of a hole on a torus by expanding it? Like in this video. (until 2.5 second, I don't need to completely shrink it) I tried to use shape ...
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23 views

vertices are not aligned on top view and side view

I'm modelling a car which isn't completed yet but my question is that the circled vertices are aligned from the right side of the car as shown in the picture below but from the top view they aren't ...
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22 views

Why is blender smoothing almost everything, but not everything?

I'm new to Blender, but I really wanted to take advantage of the sculpting. I exported a OBJ file from Maya, so I can sculpt more details on to the model. However, when I switch to sculpt mode, some ...
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1answer
42 views

Best Topology for modelling animal legs [closed]

I have done a modelling course making a dinosaur and am now practising making my own. The course made the leg and attached it to the body as shown here. It involved rotating the edge loops quite a bit ...
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2answers
889 views

What is the proper way to make this robot arm?

this is really my first time making something in Blender without a tutorial. I am trying to make this robot arm, but I am unsure about the proper method to do so. I have outlined the object I am ...
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0answers
37 views

How can i retopologize mesh to fix shading errors

I'm trying to model the object shown in the second picture, and for some reason I can't find a way to get an accurate representation of the object while maintaining good topology. I've tried booleans ...
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18 views

Archimesh doors and windows -replace with own design

I have used Archimesh to create several rooms. As a Blender NOOB, I am now coming to understand some of the drawbacks of the topology for Archimesh. However, I have done so much, I need to work with ...
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0answers
32 views

Workflow to re-topologise CAD converted model meshes to quad topology

I am receiving DWF CAD files from our design team to convert into renderable models for our website. I use the PolyTrans|CAD+DCC Translation System to convert these into files that Blender can accept. ...
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1answer
64 views

How can i Support edges with Subsurf Modifier on a Concave shape?

I have tried everything, from Supporting edge loops to creasing and Baveling. Shrinkwrapping. and even creating the Object flat and then bend it with Lattice. But no metter what i tried its alawys ...
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20 views

How can I easily detect rectangular quads vs square quads?

From my understanding of topology having square quads instead of rectangular quads often gives superior results when using modifiers, most commonly: subdivision surface as it takes fewer subdivisions ...
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0answers
32 views

Best way to solidify complex hard surface model?

I am trying to model MP-40 and reached the part where I want to add thickness to the receiver (not sure how it called right) by adding a solidify modifier. But after applying the modifier mesh had ...
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0answers
60 views

Best strategy for complex hard-surface sculpt retopology

I have been having a huge amount of trouble finding the best way to go around retopologizing a model I made. It has many curves, as well as many flat surfaces. There are also "seams" that ...
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1answer
54 views

Beginner-flat topology for Balustrade

Just starting out and am trying to figure out the best topology for the attached. I can certainly mirror from the arch centre, but having difficulty with where to start. From left to right within the ...
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1answer
52 views

should the size of polygons of a 3d model be the same?

I recently learned from my previous question, that it's better make faces with 4 verts. It really helped me with lots of things, unwraping, texturing, etc. To reduce the poly counts of my models, I ...
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0answers
34 views

What are the pros/cons of having a model made of multiple meshes?

Here is a model shown in object and edit mode. The topology is great, however, the body parts are all separate meshes. From an animation perspective, what are the pros/cons of this approach, versus ...
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1answer
45 views

Maths question regarding curved bay window

I have been using Archimesh to create floor plans for a representation of my house. Generally, this is OK but it really is not very flexible with curved walls and cannot reflect my bay window at all. ...
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1answer
35 views

Can I bevel this shape cleanly?

I'm modelling a curved shape, and I'd like to bevel the edges. When I try to do that, the faces pucker. I've tried smooth shading the model, but it prevents any bevels from showing. Do I need to fix ...
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1answer
26 views

How to retopologize asymetrical meshes not aligned to a global axis

I have a high poly mesh that isn't symmetrical. The body is turned one way and the face another. Also, the face itself isn't completely symmetrical. I'd like to be able to use the mirror adjustment ...
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1answer
26 views

Hard surface modeling - topology problem [duplicate]

Don't know why the problem occurs. after smooth shading, this appears I need an edge loop there for the sharp edge of the gun cut-out.
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4answers
2k views

Is there a way to make a five sided bolt out of a 32 sided disk opening?

I am somewhat new to blender and I am trying to hone my modeling skills with a focus on good topology. I am modeling a fire hydrant currently and the end of the pipe openings or valve attachments has ...
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1answer
42 views

Bad Topology got after applying modifier

I have somewhat a bad topology on a model I made and it messes up with the shading and the material itself, it is a lot of edges that are intersecting with each other and I am not sure on how ...
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0answers
41 views

Making manifold meshes from Google Map data imported from RenderDoc+MapsModelsImporter

There's a Blender addon called MapsModelsImporter which imports data exported from Google Maps via RenderDoc. Using this, I extracted parts of a city, resulting in 1.7 million or faces. Most of the ...

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