Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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1answer
23 views

I have been getting issue abput clipping

I filled gap area with edges but nothing has changed. Why is this happening and how do I fix it ?
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20 views

Mesh shows up correctly in object mode but not in render view

I have a mesh that shows up correctly in object mode but not in render view. Here are some pictures: This is in rendered mode and as you can see there is weird indentations. This is the image in ...
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15 views

low/med-poly topoloy for muscular male base mesh?

I'm looking for examples of a low/med-poly topoloy for muscular male base mesh. Whole body (excluding head) should be ~ 20.000 - 40.000 tris. The edgeflow should enable the accentuation of the muscles ...
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1answer
27 views

how to correct topology after boolean operation? [duplicate]

So I have used the boolean operation to create a spherical hole inside a cube and was wondering how I could correct the topology. The result of this was: So I was wondering how I can edit the ...
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1answer
28 views

Edge loops Vs crease?

I know its the kind of question that being asked a lot. and its seems the majority is in favor. of using edge loops when subsurfing a mesh. because: -crease creates unrealistic edges. -edge loops are ...
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1answer
365 views

Help modelling silicone baby fork (lumpy surfaces, lose of details, adjusting measurements of pins)

I've been struggling for over a week trying to model something I thought would be simple. It's a silicone baby fork. The client keeps sending it back as I cannot get it quite right. In my attempts ...
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1answer
23 views

Car topology problem: front quarter panel

Well, I'm making this car that will be exported to a game, but I'm having problems with topology. Everything looks great, but these front quarter panels have very different tones of shades between the ...
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24 views

Darker Edges on my mesh that mess up my Subdivide mod

I have a Deformed Cone object. I have extruded it (part that sticks out on the left). The rest of the mesh, including the other extrusion, is fine for the most part but this just looks horrid. Lines / ...
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1answer
38 views

How to party add geoetry while keeping good topology (Cat nose)

I'm working on a cat-like creature for game usage so it should be low poly, good topology and animateable. I blocked out the head (basically just a subsurfed cube) and kept it low poly so far, with ...
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2answers
494 views

How do I make a rough plastic surface?

How do I make a rough plastic surface? I created a bottle. I need to make this bottle like in the picture. How to make these rhombuses like in the picture?
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53 views

Split hexagons in half

I have a mesh with a lot of hexagons and I need to convert it to quads. The obvious way would be to split each of those hexagons in half. Is there a quick and simple way to do this for all the faces ...
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1answer
43 views

Anyone know a technique for blending these two smoothly? It's a sword handle attaching to guard [duplicate]

I tried bridging, it kind of works but ruins the normals, I also tried extruding and the "to sphere" function. That was even worse. Thanks.
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1answer
40 views

Adding Subdivision Surface Messes Up Geometry

So I'm working on this geometric shape that looks like this: I've converted to tris and then all my tris to quads. So there shouldn't be any ngons left in the geometry. I've also recalculated all my ...
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29 views

Inset Faces Giving Weird Results

When I select the front face on this object and use the Inset Faces features, I get very weird results in the corners (see second image) Things I have tried: Applying all transforms Merging vertices ...
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1answer
36 views

Why Does Quad Topology Not Always Result in Correct Shading?

Why does quad topology not always result in correct shading? Sure on a cube like this its easy enough to toss on a weighted normal/autosmooth, but why does this happen, and is there any way to rectify ...
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1answer
218 views

How to fill ngon with quads?

Using knife project I have created a custom mesh for a modular Unity asset so it works for my use case. I now have a n-gon that creates a really ugly topology in Unity: I would like create quads from ...
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1answer
26 views

Bevelled Corner Topology Best Practice

Very new to blender and just trying to make sure I don't learn any bad habits, so I'm wanting to understand which of these 4 topologies are best for a bevelled corner like this. I can't remember ...
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1answer
53 views

Is my topology bad?

So I was watching a video and practicing what the video tells. I made the following model while practicing, the thing is I believe the topology must be alright according to the video but there are ...
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0answers
37 views

How to fix the topology of this object [lipstick]? [duplicate]

I've been wanting to create this shape: and made this post last month. One of the methods that you guys recommended involved a boolean modifier - which I had never used before so I decided to try ...
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1answer
63 views

Optimal way to fill terrain between roads

TL;DR: Need to fill inside and around the roads with mountains and landscape, using a single mesh, don't know how to do that most efficiently. I've made a road around an A.N.T. Landscape generated ...
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29 views

How Can I Get A Clean Topology While Keeping The Normals Smooth?

I'm working on the star destroyer. I have created the hunger bay at the bottom of it but while trying to maintain clean topology. The result ended up with normal's that are a bit warped. Any idea how ...
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1answer
27 views

UV Triangulation Issue [duplicate]

I'm trying to model a tower for a castle with shingles that wrap around it evenly. I keep encountering a problem where the faces of my unwrapped mesh will triangulate themselves and cause unwanted ...
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Why Do My Normals Get Deformed When I Apply Bevel?

The normals get deformed when I apply bevel. Is this supposed to be like this? If not what can I do about it? I post a video here to demonstrate the problem: https://youtu.be/gdx2oekJz78 Also here is ...
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1answer
27 views

How Do I Rig This Model Using Rigify?

What Rigify says: bone heat weighting failed to find solution Link to Blender File: https://drive.google.com/file/d/1AD9et6EeyW-XUqjdeScG14I_zQGboqWl/view?usp=sharing Can't connect the rig to the mesh ...
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1answer
45 views

How to fix modeling geometry/topology error after applying all modifiers?

So I have been working on modeling a simple character, and used mirror modifier to mirror my object, but due to some problems happened while modeling, When I applied my modifiers, the part had the ...
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38 views

Topology for Rigging and Animation

If my mesh is quad-based and retopologized does the poly count (high number) matter for successful deformation? I'm wondering if I have a high poly mesh, does that make rigging and animation easier or ...
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1answer
26 views

When I sharpen edges, why do I get random spikes?

Could someone please teach me how to get rid of these sharp spikes? It's really annoying and I'm not really sure how to go forward after this. Also, this only happens when I edge sharp. Thanks!
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2answers
49 views

Mesh problem after subdivision and boolean in blender

I apply subdivision modifier both cylinder and mesh (watch), I boolean the cylinder on my mesh (watch) after that remove unwanted vertexes then bevel it, everything is fine except the four sides of ...
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1answer
22 views

Is Re-Topology necessary for Texture Painting?

I was simply wondering if the process of painting a sculpture requires re-topology in order to create a UV map which, can be painted on.
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34 views

Why are some faces darker than others in edit mode? [duplicate]

Everything else is fine, it's not ngon or something, it's a quad, so why does this happens?
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16 views

particle system not evenly emitting particles on faces destpite clean topology

i am trying to figure out why the particles are not emitting evenly across the surface to avoid the issue in future. No vertices are un-merged nor are any faces flipped. But the emitter somehow groups ...
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1answer
46 views

Network animation with faces / simplicial complex using animation nodes

I am looking for a way to quickly and automatically construct an animation of a type of network (called a simplicial complex) wherein sections of the network structure have material on the faces in ...
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1answer
56 views

Outline works, but badly

I'm very new at Blender but have (or had) a pretty extensive knowledge of 3dsmax. So I've managed to make this shape, and even managed to do outlines to make it look like a drawing, which is what I'm ...
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1answer
47 views

How to do support loops to combine smooth, curved surface with hard edge

So time and time again I come across a problem with shapes like that one below, where the smooth faces are ment to keep the curvature but the extruded bits shoud have sharp edges and blend seamlessly ...
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1answer
34 views

Smooth shading on model causes weird artifacts

it's more visible with matcap, it looks like it's all distorted metal hit with a hammer, but in edit mode the topology looks smooth for me. i'm a beginner in modeling/blender, i've tried recalculating ...
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1answer
49 views

How to solve certain topology issues

I have a huge issue with topology that is really holding me back. When edges are close to eachother you get shading issues with subsurface divisions. I dont know if it is the way i model or something ...
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1answer
95 views

Beginner's help with topology? (Extruding and beveling letters)

I know I'm terrible at topology, but that's because I don't know how to properly approach it. All I read is quads = good, ngons & tris = bad. But I'm terrible at looking at a shape and being able ...
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0answers
44 views

How to model panel gaps and door in car models?

Should I model each part separately? Or subdivide the vertices and extrude inward? How do I do that?
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2answers
56 views

Boolean on curved face with smooth shader

I've started modelling my first car ever just for practice on Blender. I modelled the rims (maybe not the best topology but for now I think it's almost good.) Now I need to model the flat circled ...
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0answers
24 views

Problem with character topology

I have some problems with my head topology. My lips and eyes topology is diffrent than topology in other places. Now, I can't paint my texture on the lips and around eye. The topology at these points ...
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1answer
27 views

UV Unwrapping is messed up because of a vertex leading into the wrong ending

my UV Unwrapping is messed up because of a vertex that leads into the wrong ending creating a triangular face (which is not the best thing, as I followed some tutorials saying it). (I think thats the ...
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1answer
66 views

Hole in cylinder Topology

I'm attempting to cut a neat hole in a cylinder using minimal topology. I've used an octagon for both the cylinder and the hole. On applying the subdivision surface modifier, the region near the hole ...
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19 views

Moving a vertex in retopology toward or away from you.to the correct surface

While retopologizing a sculpt I have run into an area that can only be seen by looking through multiple layers of the base mesh. Even moving my viewpoint to look out from inside the mesh the vertex it ...
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21 views

Why can I see my topology through the head model?

Why can I see my topology through the head model? I add below some picture which show you my problem.
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1answer
25 views

Efficient Landscape Mesh Optimization

I need to render an expansive landscape on a render target which lacks the ability to do heightmap-based displacement or mesh subdivision operations in hardware. Thus my only option is to bake the ...
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1answer
117 views

How to get rid of this poles?

How do i get rid of this pole? I tried to redirect edge flow using the knife but it distorts the curved surface. Is there a way around this? This is the shape I'm trying to model.
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0answers
33 views

How to fix shading/topology issue?

I'm trying to fix my low poly topology/shading issue. Does anyone have any suggestions?
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2answers
71 views

How to flatten surface?

my problem is the following: I am making Blender Guru's Chair Tutorial Series and I want to have a flat edge, but it makes this round shape and messes up my surface. Thanks in advance, Tobi
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1answer
34 views

Strange shape when deleting faces

I am currently working on Blender Guru's Chair Modelling Tutorial. When I delete the top faces to make a hard edge, the face on the front starts making a weird shape. Anyone knows why? Couldn't find ...
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1answer
82 views

Is there a good way to make a “perfect” dome?

Since a UV sphere has poles, the best way to make a "perfect" sphere is subdividing a cube and casting it to a sphere, so there is no pinching. You can make a hemisphere by deleting the ...

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