Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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1answer
27 views

newly made topology not visible from behind

so I decided to make a cape for a character and after making it, the mesh for a cape is not visible from one side This is the same object from different angels
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14 views

Hand modeling and rigging research

Good evening, I can't find any courses on realistic hand rigging and modeling for blender 2.8 so I am designing my own from scratch. I think I found a good topology for the finger joints but my ...
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1answer
81 views

Straighten loop edges on a rounded object

I'm trying to make these loop edges straight around this rounded cube so I can easily place a shrinkwrap-like packaging and make it look good. I tried changing the size using different methods or ...
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0answers
18 views

How to apply retopology

After making retopology with a plane, what should I do then? Should I delete the original mesh or is there some option to apply that new topology over the old one. In videos that I watched nobody ...
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1answer
36 views

Why am I getting different shading on different faces when I merge the vertices?

I started with a bowl shaped geometry with no top and no bottom. I wanted to add geometry to the top of this semi-sphere, so that I can use sculpting to mould it to a desired state. Does Sculpting ...
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0answers
10 views

Bsurface error in 2.8

I'm trying Blender's Bsurface add on for topology which works great up until I cross my guidelines and I don't know why. I been watching a tutorial by Darrin Lile and whenever he crosses his ...
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0answers
26 views

Any shape on surface [duplicate]

it's a big question for me that how can i cover any curvature or any wavy surface with my build shape? (for example I wanna to cover a hexagon patterns on my wavy mesh) thank you so much very much 🙏
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1answer
31 views

Why do I need topology? [closed]

Should I first make a high poly mesh then make low poly mesh based on the high poly mesh so I can animate better or what should I do? Why should I even make new topology, what's the benefit of making ...
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1answer
26 views

smoothing issue with tris

sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
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2answers
55 views

Shadows follow topology too well [duplicate]

I sculpted a kind of awful model and wanted to make a little scene out of it. After retopologizing and rigging, frames from my animation look like this: The JPEG compression is pretty bad (sorry, my ...
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0answers
8 views

Scale edge loops along edge [duplicate]

I have a 6 sided polygon and I'm adding loop cuts to one of the sides not even with either the X or the Y axis. I was wondering, is there a way to scale it along the edge that the loop cut is on?
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1answer
40 views

Boolean operation destroying topology-deleting faces

I am modeling a chair, and I am trying to achieve the rectangular holes in the chair by using a specially modeled boolean object for them. The holes are supposed to look somewhat like this: Here is ...
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1answer
19 views

Strange curved topology edge when merging vertices

the spots that this happened is where two verts of the surfaces were merged together.
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0answers
12 views

Can't combine all faces into one [duplicate]

Sometimes when I use the "F" key to combine several faces together, Blender tells me that it's not able merge the faces, and I don't quite understand why. Take the following example: https://www....
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2answers
36 views

The right way to create a rectangle hole with rounded corners on some surface?

The right way to create a rectangle hole with rounded corners on some surface? I have this one, but my example working pretty bad with subdiv mod. Solution like this seems well, but without subdiv ...
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1answer
255 views

Quad-only topology at the edge of a chamfer

Is there a better way to recreate this shape using only quads? Thanks
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0answers
22 views

What do I do after retopologing?

I made my Low-poly model since the High-poly mesh was too messy and laggy but then I realized that the Low-poly mesh looks too jagged. I want it to resemble the High-poly mesh but don't know what to ...
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0answers
33 views

How can I create topology that is going to stand up to bevel and subd modifiers?

I was about to model a game console and this shape came up and I just froze ... how can I create a topology that is going to stand up to bevel and subd mods. This is my first pass... curious if ...
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0answers
24 views

What's the reason to do all-quad modeling? [duplicate]

After subdivision surface modifier applied tris are quad anyway. Is there something makes sense?
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0answers
40 views

Is this a valid retopology method?

I have here two similar meshes. Top is criss-crossed with edge loops and this is usually how I go about it. But then I decided to minimize the tris by deleting the "needless" vertices resulting in ...
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1answer
38 views

How to make one sharp edge in subd modeling?

Like picture below i want to make a sharp edge same way Crease does. I tried to make one sharp edge with loop cut, inset, and bevel tool. I can't figure it out how to do it in organic way. Is there ...
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1answer
26 views

Is there a name for a mesh has 4 vertices that is not flat [duplicate]

Is this good to keep or should i avoid them?
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0answers
10 views

Geometry flips away in retopology

I have a problem in retopolgy. When i move an edge loop or a vertex loop the geometry flips away: As you can see some vertex been fliped in many directions. Also through geometry: Somone know if ...
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1answer
45 views

How you tell shading is weird looking?

I'm new to blender. When whole mesh's shading is weird. I can notice that. but how you determine small part's shading good or bad?
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0answers
27 views

Retoplology : What are some techniques use for Hands and Feet?

I have successfully, retopologized most of my first humanoid female model. However I'm taking care with the hands and feet, I need more loops/cuts than are available in my arms/legs. I'm looking for ...
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0answers
25 views

How to make a mesh chair surface using a good toplogy

I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience. The way I used to use it is the same as the third ...
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0answers
32 views

Adding loop cuts without unwanted details

I just get into blender modelling and have a mesh/topology question/problem which I accounter currently quite often and want to ask you how to resolve it. In the first image you see my current mesh ...
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1answer
52 views

clean up ugly topology

I recently found a free Kitbashing kit on gumroad but when i import the .obj file on blender 2.81, all the object are tri or simply unusable like in the example below. I know that this pack was meant ...
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0answers
30 views

How to achieve good Topology [closed]

What's the best way to create good typology like the above example has? Is it achieved through retopology or can you be accurate while modeling and sculpting?
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0answers
36 views

Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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1answer
51 views

Wrong topology or just UV viewport's artefact?

Strange artefact in UV map view. Some "ghost" faces. The faces that contain rounded cut are in the same plane. So I decided to leave N-gons because of flat plane. The texture and MatCap looks good. ...
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0answers
29 views

Is it possible to cut into faces without altering topology?

I'm still learning Blender and am trying to replicate a Companion Cube. I've gotten to the center circular pieces and I have a nice shape to them by using subdivision surface modifiers and face ...
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2answers
42 views

Need advices on the topology of this mesh [closed]

how can I improve the topology of this mesh? It's just an exercise to improve my topology management.
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0answers
29 views

Multires produces blocky retopology

After I retopologized my mesh, I applied shrinkwrap to the mutlires, but the result comes out blocky even with smooth shading Would smooth modifier be an optimal solution?
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1answer
39 views

Why is this boolean intersect creating holes?

Here's a screen recording of me trying to create the intersection I'm hoping clip the terrain block mesh to the border map for 3d printing, but the result is missing all but the southern side. I've ...
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0answers
34 views

A Tetrahedric topology in Blender

I did a simple mesh of twisted yarn, I am supposed to use this mesh for FEM simulation in SOFA software. In order to be being able to deform the mesh, I must have a discrete version of its volume ...
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29 views

How to retopolgise game character made of separate meshes with difficult to reach areas

I can't figure out how best to retopologise a character for a game engine when the character consists of multiple parts. Correct me if I wrong but I believe for a game engine such as unity my ...
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0answers
13 views

Is it acceptable to have tris in a retopopologised game character mesh if it's in an area that propbably doesn't need to deform? [duplicate]

I just completed my second sculpt and need to retopologise the model for use in a game engine so I need a particular quad based topology with low poly count. I have sculpted, retopologised, rigged ...
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0answers
14 views

Retopologising game character with curve-based hair as single mesh

I have just completed the mesh for a game character I am making. She wears a bikini simply because it was easy to make as separate meshes by extracting a mash in sculpter mode and then shrinkwrap and ...
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1answer
31 views

How to I get rid of these flippin' edges? [duplicate]

I'm trying to fill a complex face created with via an SVG, my workflow is as follows : Import SVG convert to mesh simplify mesh fill ----------this is where I'm stuck By filling the face it's ...
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1answer
17 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
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1answer
256 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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0answers
29 views

Shrinkwrap snapping wrong way?

Why isn't my new mesh staying above my sculpt? I started around the nose area and it was originally on the outside but very quickly after creating just a few more faces they stopped snapping to the ...
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0answers
23 views

Viewport Overlay behaves strange

I am right now at a Re-topo in Blender 2.8 and somehow the overlay of the faces are not as the same place as shown. (see image) The Object has a Shrinkwrap Modifier and in the view port "Display in ...
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2answers
45 views

Clean up intersecting geometry

iam repairing a model that has intersecting geometry. It is a really dense mesh that was conected via boolean. So it is firmly connected but in a wrong way and i have no way to erase this zero thick ...
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1answer
194 views

Can I remesh a plane?

Just a quick question. Is it possible to somehow remesh plane? I have a logo that needs to be curved along an object. So I import the SVG logo and convert it to the mesh. But the plane has a bad ...
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0answers
28 views

Weird faces- any tricks

Is any fast fix for this? without doing retopology or deleting this part and doing this manually.
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1answer
101 views

What is a non-manifold vertex?

I am experiencing a lot of issues with the topology of a specific object I am modelling. Currently I have an issue with 'non-manifold vertices on it as shown by the screen shot below: The mesh issue ...
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0answers
50 views

Non-manifold face

I recently resolved a non-manifold issue as detailed in my answer here, but I have now made another issue for myself which I cannot seem to resolve. I have been trying to reduce the amount of ...
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1answer
158 views

Can't smooth my retopology correctly

My second attempt to make a retopology and it's killing my nerves again. smoothing vertices result also tried to recalculate normals same problem Please send help, i don't know how to continue ...

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