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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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1answer
26 views

Modeling a car wheel arc: Move vertex to form an arc

I'm really noob with Blender and 3D modelling in general. I started modelling a *very* low polly car, and I wasn't careful at all about the topology, little by little I started adding some more detail ...
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0answers
31 views

What's the best topology for hard surface modeling?

The one with no subsurf modifier and using a bevel modifier for edge smoothing or the one with subsurf modifier? Because I hate the way subsurf modifier adding a useless edge loop in a flat surfaces ...
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1answer
28 views

Keep edge loops in triangle face?

Look at this picture, I have to fill the empty vertices. The shape the face I have to fill is triangle. I can't keep edge loops after adding triangle faces, is there a way to avoid using triangle in ...
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0answers
26 views

problems with retopology

I have done every setting i could, and started to retopology. but i get those holes on my mesh! problem seems to solved only when i increase the number of subsurf modifier like the pictures . Anyone ...
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0answers
16 views

Is rigging a hip too complicated?

I been searching for a way to properly rig a hip with a leg and with that journey i went to try to find tutorials for topology and rigging but sadly they didnt help. My problem is that i want to have ...
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2answers
36 views

How am i doing so far with this character? Topology [closed]

Any suggestion? do you see something that will be a problem later on? i will rigg this model, i need an opinion, my is that i use too many polys in the face and when i realize it was too late
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1answer
44 views

Should I restart my character mesh?

I've been working on my first character mesh that I am taking seriously and want to be high quality. I plan to use it in Unreal Engine 4 and I think it looks okay (Definitely needs to be improved ...
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1answer
21 views

How to quickly create duplicate recessed portion?

How to quickly create duplicate recessed portion?
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1answer
39 views

Blender Retopo Nightmare

This is driving me crazy. I've been doing retopology for a model but anything near this bottom pinch turns all jagged and rough. I can't figure out how to fix this issue. I've tried changing the ...
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1answer
32 views

Are odd shaped quads ok? [closed]

Is this okay, wrong, what? I started 3d this year, and I didn't see anybody taking about this, but I think that later on when that mouth moves that vert will make the deform weird but I'm not 100% ...
9
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3answers
1k views

Twisted Cylinder (Hyperboloid of one sheet)

I want to create a mesh like this: with a vertex on every edge-crossing so that every face is kite (nearly rhombus) shaped. The above image was created just by rotating the top of two cylinders in ...
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1answer
46 views

Retopology question [closed]

so I am new to this whole retopology thing and I don't know if this is a good topology for the underside of an octopus. It would be great to get some feedback from people! :)
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1answer
23 views

Which file format represents surfaces with quadric equations?

EDIT: I realized NURBS is similar to the type of file format I'm looking for. However, it seems to specify 2-D curves, whereas I'm looking for a surface embedded in R3 ==============================...
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1answer
178 views

Fixing Spiral Topology

Trying to create an all quad mesh and I keep getting these spirals in my topology. Any good tips on getting rid of spirals like this?
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0answers
24 views

Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
1
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1answer
80 views

How to create good topology without changing the flow

Guys how do i make that top extrusion sharp without changing the flow of the lower part? I want the green area to be sharp but without those creases below.
2
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1answer
29 views

Modeling typology for sharp/diamond like objects

I've been trying to modeling this simple diamond shape for a couple hours and I can't seem to figure out a way to model it with good edgeflow and for it to be sub-dividable. Its such a frustratingly ...
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2answers
469 views

A strange problem with rendering glass in Cycles

While I look on my model by shift+z (in viewport) it looks good: Render without wired connections to the center But when I render same scene out it looks like this: I think this is caused by wrong ...
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1answer
30 views

new object or more geometry for detail?

So when modeling, sometimes I add so many random edge loops to tighten up subdivision that the topology just ends up looking ugly. These random edge loops come from creating detail (such as a fin on a ...
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0answers
79 views

Does my blender model has good topology?

I'm practicing the creation of anime 3D models for games and maybe animations, and I'm a little bit confused about face topology, watching videos and reading guides confuses me instead of helping me. ...
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1answer
37 views

Why am I getting these hard black edges in Render View?

Why am I getting these hard black edges in the cycles rendered preview? I have tried deleting faces, rearranging the geometry, but am having no luck. How can I remove these black artefacts?
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0answers
22 views

Shapekeys - how to smooth out mesh wrinkles?

Ok, Im a noob with shape keys and am having some trouble with "wrinkles" that show up on the mesh (really only when rendered w/ lighting) that are painstaking/impossible to try to get rid of just ...
9
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1answer
706 views

How to connect a circle to a grid with even topology?

I'm trying to connect the pieces shown below together seamlessly, but I can't figure out the correct way to do it. I have tried a bit of everything, but nothing seems to give me the result I'm ...
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0answers
16 views

Relieve topology tension on planes and borders

I was prototyping a steel shield and everything was good until I had to carve holes in it. It was a simple task, but I've noticed something that I ever wonder how to solve it. The topology around ...
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2answers
36 views

Connecting curve and plane

I want to connect a curve with a plane as shown in the image. Actually I'm making a fancy chessboard and i want to make it's base. I've tried bridging edge loops and selecting respective vertices &...
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0answers
17 views

Topology mirror issue on imported model

When i move the mesh in EditMode with topology mirror on, it's getting distorted. Why may it be so? I have deleted and reassigned vertex groups in Data.VertexGroups thinking it may be a reason, but ...
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1answer
28 views

Neat topology from messy model

I'm hoping for some solid advice on how people sort out their topologies like they do on turbo squid. For example on the image below (top) is a model I made a couple of years ago with some quite ...
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0answers
31 views

The right way of modeling half circles

So I'm modeling a window for a scene and used a half circle and the boolean modifier to create a half circle in a mesh. On the right side you see the cuts I made using the knive tool to create quats ...
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0answers
19 views

how to find back faces with python

How to find faces pointing inward with a python script which uses Blender sdk? AN example: Normally I trigger "backface culling" and select points/face by visual inspection: Then I delete the ...
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1answer
40 views

Sculpting: How to join two ends (threads) of the SAME mesh?

Good day, lovely community of BSE! I obstacle a problem when taught my cousin a sculpting. I tried to make a knot, like a cup handle, using Snake Hook sculpting brush. But when I tried to join two ...
2
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1answer
172 views

How to scale multiple faces without moving them towards each other?

I am making a hand on this model and for fingers, I want to scale individual faces of the fingers without moving those faces. When I try to scale them I got the following results... Instead of that ...
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0answers
79 views

How to fix high valence vertex?

I discovered a vertex on my mesh with 6 edges connected to it. It is causing problems with smoothing. How do I solve this problem without deforming the mesh?
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0answers
33 views

Topology: Is there a way to fix this mesh? [duplicate]

Hello Blender Stack Exchange. I imported a mesh from somewhere, and what I got was this... Some of you might recognize what this is. As you can see, the topology is just horrendous on this mesh. I ...
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0answers
46 views

Where do I start on fixing my messy topology?

So I am new to subsurf modeling and I have spent the last week or so working on this model pack. I am pretty happy with where I got so far, and was able to make all my models with quads only (EDIT: I ...
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1answer
97 views

How to morph / merge / blend from one mesh to another?

Hi everybody im trying hard a way to have one clean mesh , wth a kind of morph inbetween two different and mismatching meshes . Anybody can help me with this? Thanks a Lot!
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0answers
29 views

Approaches to retopologizing tight curves?

I've been using blender for a little while now, but retopology has always gotten me down. Especially non-organic objects as I'll show below. It seems that no matter how hard I try I always get "...
1
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1answer
57 views

How do I get this odd geometric hole in smooth surface right?

Ok I have started over 100 times trying to figure out how to model this efficiently. I have what I consider passable meshes using different techniques but I'm very new to Blender and know there's ...
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0answers
115 views

Radeon ProRender ,auto Triangulate of models (Render)

If I go and do a preview or even do a full render of Wireframe ,RPR will show models that are quads as fully Triangulated .Does anyone have any idea why ? At first I though it would even do that if a ...
3
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1answer
67 views

Cutting into cylinder

I was modeling a chess set. Bishop was my biggest problem. The slice looks ok without a subsurf. Add a subsurf of 2 and ugliness happens. I went to just practicing on a cylinder. looks ok, but I'm ...
1
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1answer
33 views

transforming a texture from one object to another

I have a scanned object with the topology of tries and its unwrapping is with "islands" but once it's in a 3d software the texture fits perfectly well. I need the object to be retopologies with quads ...
3
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3answers
176 views

Inset while keeping part of the shape intact

I would like to know if it is possible to use the inset function while keeping part of the shape intact. Circled is the part I don't want insetted, and I tried to show a global idea of what's the ...
2
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1answer
108 views

Can I divide mesh to perfect squares?

I want to divide/retopo mesh to perfect squares. Is there an addon or script or something to help me with this? I don't care if the very boundaries of the mesh woul be cut short, but all internal ...
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1answer
59 views

How do you generally deal with topology? [closed]

Especially around the eyes, mouth and hands
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1answer
47 views

Straight knife cut in perspective view?

Here are the methods I use to make a straight cut switch the view from perspective to orthographic just make a cut then straighten it with s+x+0 shift+7 to align face to view then make a cut use ...
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0answers
27 views

What's the best method for sculpting realistic eyelids so that they can move without stretching the mesh/texure

I'm creating an animal like character with big eyes. She's not to be cartoonish so I want to give her realistic eyelids so she can open, close, wink and blink and so forth. I'm not finding any good ...
3
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2answers
123 views

Aligning two edge loops

I'm new on character modelling, from the tutorial videos, I realized that the vertices at the center of the eye formed an edge loop when selected through Alt+Right Mouse Click. Another example: I'm ...
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2answers
119 views

What methods can be used to cut irregular shaped holes in flat beveled surfaces with clean topology?

How do I fill these empty areas (left image) with no distortion(right image)? I tried deleting all the faces and edges and then filling it which gave me a smooth flat surface around the holes but ...
2
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0answers
43 views

Why do tris appear in quad faces?

I have this error when I try to make retopolgy with SpeedRetopo add-on.
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0answers
20 views

Object faces has grey shading when smoothed, normal's Orientation Are Correct

If I smooth the faces of my object, only these faces has a grey undertone on them (Even when textures are applied). All normals are facing the correct position.
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1answer
61 views

difference between scultping and modeling [duplicate]

So I've been digging around and I keep hearing people talk about "scultping" and "modeling" like it's two different things. I understand that modeling is better for hard surfaces like weapons, ...