Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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Photogrammetry retopology/projection like Zbrush

I am doing some photogrammetry scans using Agisoft Photoscan and importing the scans to Blender. The problem is that the UV maps are a mess, the meshes have too many polygons. The most common ...
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13 views

Bevel Modifier is Not Showing in Object Mode

I've applied a bevel modifier, and set the edge data to "weight". As you can see in the upcoming image, the modifier is working; but only in edit mode: When I go back into edit mode, it looks like ...
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18 views

Retopologizing this mess?

I sculpted this based on my beginner knowledge (forsaking any complex sculpting knowledge that might discourage and keep me from getting to the end), but now I want to paint and pose the character and ...
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14 views

Useful hidden edges?

Creating low poly objects and characters without using triangles (hidden edges) is a painful process. When there are so few polygons, every edge is more valuable. I'm wondering if there is a process ...
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1answer
22 views

smoothing the placement of vertex

I'm trying to model a car, when joining two hood and the fender I had to tweak to geometry to make everything quads but I ended up with sort of bump as you can see: Here is my topology: each time I ...
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1answer
32 views

Shrinkwrap doing weird topology

so Im trying to do a retopo of a model and Im having a problem. I have a sculpted model, and now im trying to retopo this one with Shrinkwrap. First I have a mirror modifier and then a subdivision ...
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20 views

Avoid pinching due to mirror

the mirror modifier create pinching when mirroring a curve surface is there a way to avoid it ? even with a flat surface on the inner edge of the mesh there is still pinching
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1answer
19 views

Dyntopo destroying mesh when scultping

Sculpting all day no problem, symmetrized the mesh, everything was still fine, then all of the sudden dyntopo caused deformation and with continual clicks complete destruction of the mesh. I tried ...
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18 views

Circle on Edge with bevel modifier

How do I get this to work properly with bevel edge modifier after I extrude the circle upwards it "kinks" in that area. I tried to quad that area but it doesn't really want to work as I intend it. I ...
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1answer
33 views

How can I connect a corner of a face to an edge of another face the easiest way?

How can I connect that in the easiest way?
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1answer
29 views

Dark after Shade Smooth

SHADE SMOOTH: SHADE FLAT: TOPOLOGY: Honestly, i dont know why i have darkness in my mesh and how to solve my problem
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380 views

How to check if all my faces on mesh are all quads using a script

I was keen on finding a python script that checks if all my meshes faces are quads. pseudocode: ...
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50 views

Connecting two messy mesh together the easy way?

i have two piece of a sofa right here the problem is that the topology is a mess, and the limit of the two mesh are not the same. what i want is two thing: aligning the two lines of the edges of ...
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1answer
55 views

Very harsh shading part of the model

I am getting strange hard shading on a part of my model with point light on current specific position in material mode (Blender internal). I've tried recalculating normals, also they are all pointing ...
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66 views

Hole Cutting Topology

Another hole cutting question. I think what I really don't understand about modelling is the topology. I created following body using cylinder and already cut one screw hole on one of the sides. ...
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2answers
44 views

What is a good approach to reduce the number of faces on this chair model

See the model below. I first scanned it with a 3D scanner and then remodelled every part of it. I used the subdivision modifier a lot. Resulting in a smooth surface. Sometimes a surface is completely ...
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3answers
229 views

Topology not smooth and trying to work with a 6 pole

I have this situation I want to smooth off the edges so with some basic cuts I get With a sub-d of 2 applied I have played around with this for too long trying to find a solution. I know the ...
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1answer
38 views

Is it true that there's no escaping a little bit messy geometry in the part you connect last?

Thanks to some helpful guides from BSE's members, I'm capable of modeling the top of the mouse Logitech G600 after redoing it countless times. Although the model has (almost) even quads and allows (...
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1answer
44 views

How can I connect a side with many vertices to a side with much fewer to produce a clean looking topology?

I'm trying to learn topology by modeling difficult shapes, in this case a gaming mouse. I'm getting stuck with two problems with this model. The first one is that I have no idea how to connect two ...
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2answers
74 views

How can I improve the topology of this model?

I'm trying to learn topology by modeling the Logitech G600. I started with the top cover, but even at the 2nd try, I still find my topology a little bit messy. I feel the most difficult aspect lies in ...
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30 views

Sculpt looks pixilated

This is a leaf to a Chinese money plant that I've been working on. I went into sculpt mode to add the veins. But, when I try to sculpt any detail, it comes out looking a bit... Chunky. Like it's ...
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3answers
46 views

Weird Faces when using SubSurf

I am modeling a car wheel in Blender 2.79 right now. I am combining the outer edge of the wheel with the spokes. I did this by: 1.) Joining both objects. 2.) Making edge loops on the outer edge ...
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1answer
152 views

Ngons and messy Topology on flat Surfaces

I am creating a model of my car which I hope to release on turbosquid. I have used neat topology for the majority of my model, however I have no way of creating the car radio the way I want to ...
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1answer
47 views

Should I care about topology after applying booleans?

Should I care about the topology of an abject to which I have applied a lot of booleans? In my case I am not planning on doing any transformations on the face with the messy topology (see picture ...
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1answer
27 views

Object face validity [duplicate]

When creating objects for a game engine (unity) or in general I often come across a choice. I can make a face of my object be the way on the left or join the faces and have them as such on the right. ...
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2answers
45 views

How can I adapt my topology around beveled corners?

I'm trying to model an arcade cabinet but my topology is horrible and I feel like there must be a better way of doing this. How can I improve my topology on this cabinet? I don't know what I'm doing ...
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2answers
68 views

What is a good way to learn clean topology? [closed]

I started using Blender 1 year ago, and now when I want to try and make a model of a car I see where my problem is. Model looks very ugly because my topology for something like that is horrible haha. ...
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3answers
64 views

Topology correctness for quads [duplicate]

I've come across this Topology layout a few times now and I'm wondering if its bad Topology or not. I know it's a quad, but it just feels distorted. Are there any downsides to it? If so, what should ...
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20 views

Where can I learn Topology for animation [duplicate]

Are there any books or videos that properly demonstrate and explain how to model a character with proper topology? If you want a character where the various parts of the body for one look accurate and ...
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1answer
27 views

How can I control the sharpness of corners using Subsurf? [duplicate]

I'm trying to make these corners sharper after SubSurf. The solution that comes to my mind is adding edge loops to limit its space, but when I try to add edge loops they also affect the intake shape ...
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1answer
71 views

Do I have bad topology?

I created my first character in Blender but I feel like the topology isn't right. Can you please give me suggestions for improvement? Thanks.
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1answer
86 views

Removing Doubles Destroy Topology

Problem: When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic ...
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24 views

Modeling Help and Dealing with Ngon's

I am modeling a soda can and have found it increasingly difficult to deal with the high number of vertices as I collapse towards to center of the mesh. I was wondering if anyone had any advice to deal ...
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2answers
83 views

Reducing hard surface topology

I have a blend file with really nice hard surface topology. However, it's too detailleds. It's like a subdivision modifier was applied. I'm not sure if that is true. I'm looking for an automatic ...
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18 views

Creating a dashboard from an svg

folks. I’m brand new to blender. Well, years ago I dabbled in a couple of tutorials. Recently I’ve decided to make time to learning it better. Looking through the forums reminds me that I’ve a ...
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1answer
81 views

Is there a way to increase visibility of the “Edge lines” in blender 2.8

I'm currently following a tutorial using blender 2.8. As you can see in the pictures the "edge lines" are much more visible in pre 2.8 which makes it a lot easier to see the direction of the edge ...
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46 views

Do we need corrective shape for shoulder deformation when arm stretch?

I am having problem with shoulder deformation. I understand that I can use corrective shape. But, I wonder if we really need too. Any tip would be highly appreciated. Thank you.
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29 views

Why are my normals not applying correctly onto my model?

When applying some baked normals, both object and tangent baked, onto my model (Shown Below or Above), the normals show up on the model; however, the normals are not in the correct location. After ...
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2answers
55 views

Clean Corners for Subdivision

I added a few support edges to get sharp edges and then merged some vertices, so the edge loops don't spread on my whole model. Now I have all quads, but the corners don't look right. I know that I ...
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1answer
62 views

how can i quickly optimize this mesh out from a curve?

this is a hair that i have done for my character there, so its made out from a curve, after convert it to mesh, it gave me too much verts or poly count, i need to optimize it, i tried the unsubdivide ...
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70 views
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1answer
109 views

How can I clean up Boolean operations?

I'm trying to create a mesh as shown in the image. The best way I could think to do this was to use the Boolean modifier, which looks nice shaded flat. However, this creates a messy topology with ...
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87 views

Select all 5 poles

I'm cleaning up geometry of a house's foundations (incl. walls, stairs, floors, roof etc). It's all one piece. I need to select all 5 poles. I can't use select similar in this case, because I have ...
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2answers
141 views

How to improve topology around an E-pole?

I'm trying to find a way to make the area around the E-pole less stretched (marked in blue on the pics below) while keeping the mesh geometry as clean as possible. Is there any solution or method I ...
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20 views

Good head anatomy for cartoon characters? [duplicate]

Where can I studie head anatomy for not only real-life heads but also cartoon heads? I understand learning the anatomy of real heads helps creating cartoon heads but still I'm struggling poiting out ...
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116 views

Bevel and Subsurface makes concave corners weird

In hard-surface modeling there are often sharp edges and smooth, flat areas side by side. To get smooth areas, subdivision surface modifier is used. Edges that need to stay sharp, must be surrounded ...
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2answers
75 views

How to combine circular two shapes and subdivision surface properly and curved cylinder cap?

I can't find a way to combine the two circular shapes, and then subdivision surface properly. The bottom circle is curved so the face has to be made out of horizontal quads. Subsurf a curved ...
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29 views

How to fix bad topology along a crease with multiple small triangles

I have a large geometry with many creases that have poor topology.The large polygons near the crease are mismatched along edges and small area, slender triangles connect the larger polygons. There ...
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45 views

Can you have too many polygons before retopology?

When doing a high poly model before retopology can you still make a model with too many polygons?
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52 views

My mesh crushes after apply dyno topology when going back to object mode

I have a mesh on which I did an extensive retopology using a brush with almost zero effect and dynamic topology turned on. That worked out great and produced a wonderful mesh (see first image) Then I ...