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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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2answers
30 views

Problem with recalculating normals in a complex mesh

I have a mesh with a complex topology and some of the faces normals facing inwards. I have tried to recalculate the normals with Ctrl+N but there are still faces that won't flip. Any suggestions on ...
4
votes
1answer
65 views

Create Topography map lines

I'm curious if there is a better way to draw topography than what I'm currently doing. My process seems really convoluted and long as seen below. is there a better / easier way to achieve this? as ...
2
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2answers
300 views

Trying to figure out how to model this shape

I'm working on creating 3d text for a custom wordmark that isn't a part of any text library. Getting kind of stuck on how to best make the "M" in it. I feel like it should be relatively easy, but I'...
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1answer
17 views

Beveling with a bad topology of an imported model ?

in my model i have awful triangulation that is making my bevel not working at all. ( i just want a bevel to this front face right here , the downside L) normally what i do is just dissolving the ...
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1answer
50 views

Topology improvements?

I am making a guitar, and I was wondering if there was any advice you have on making the topology for this? I did a lot of things manually, like extruding and filling in faces on the front view.. but ...
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2answers
41 views

How should I fix this topology issue?

I'm a beginner modeller, and I've been trying to create a revolver from a reference photo. I've been tweaking the topology here and there to make sure that I have no 3 or 5 vertex faces. However, when ...
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0answers
67 views

Issue with “non-planar” edge loop

I am in the process of modeling the refit USS Enterprise. I have reached an impasse at the bridge area. It's difficult to explain, but essentially I have an edge loop that needs to be filled in and it'...
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0answers
32 views

How to fill the edges with good topology? Am i doing this correctly?

I've been scratching my head at attempting to connect the stretched octagon to the rest of the object(with good topology). Is the edge cuts that i created in the third image considered good (or at ...
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1answer
49 views

How to Remove these Ngon's with good topology?

I'm working with a relatively low poly model for a weight bench, and am currently connecting the "legs" that support the weights. I'm having an issue trying to determine how to clean up the ...
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0answers
16 views

What is the detailed order of how to make a high-to-low-poly 3D game-ready rigged character?

I believe this has probably been answered in bits and pieces, but I was looking for a comprehensive order in which how to model, design & set up animated character from start to finish (coding-...
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1answer
40 views

Extruding a circular shape from a non-circular object

I need to extrude a circular shape from a surface that's basically just a grid of quads. What's the best practice to do this without screwing up the topology too much? I basically want to have a ...
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0answers
21 views

Outer bevel/Solidify bevel/Bevel on a high poly surface

i'm trying to find a quick non destructive workflow for hard surface pieces, I've gotten to the point where I have a high poly solidified mesh by subsurfing-shrinkwrapping-subsurfing and solidifying, ...
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1answer
179 views

Maintainable models and topology

I come from CAD and I am having a hard time wrapping my head around how people maintain models in Blender and other mesh tools. If I want, say, a hole through my model, I seems that I have to commit ...
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0answers
28 views

Problems with boolean + subdivision surface [duplicate]

I’m new to blender and and I have this issue when using subdivision surface modifier on an object I previously used boolean on to cut a shape out of it As you can see, I created a sphere, and then ...
0
votes
1answer
28 views

Simplifying specific faces

On the picture bellow there's a model i've been working on. At first, the mesh was pretty clean and optimized, with just enough vertices as it needed, but that was before i used the Subdivision ...
1
vote
1answer
77 views

Boolean modifier combined with Subsurf modifier creates weird shapes. How to Fix?

When I use the subsurf modifier with the boolean modifier, the model looks weird With boolean only: Boolean and subsurf modifier: Check the video to see what I mean https://www.dropbox.com/s/...
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1answer
35 views

Modeling a car wheel arc: Move vertex to form an arc

I'm really noob with Blender and 3D modelling in general. I started modelling a *very* low polly car, and I wasn't careful at all about the topology, little by little I started adding some more detail ...
1
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0answers
43 views

What's the best topology for hard surface modeling?

The one with no subsurf modifier and using a bevel modifier for edge smoothing or the one with subsurf modifier? Because I hate the way subsurf modifier adding a useless edge loop in a flat surfaces ...
0
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1answer
32 views

Keep edge loops in triangle face?

Look at this picture, I have to fill the empty vertices. The shape the face I have to fill is triangle. I can't keep edge loops after adding triangle faces, is there a way to avoid using triangle in ...
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0answers
58 views

problems with retopology

I have done every setting i could, and started to retopology. but i get those holes on my mesh! problem seems to solved only when i increase the number of subsurf modifier like the pictures . Anyone ...
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0answers
19 views

Is rigging a hip too complicated?

I been searching for a way to properly rig a hip with a leg and with that journey i went to try to find tutorials for topology and rigging but sadly they didnt help. My problem is that i want to have ...
1
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2answers
39 views

How am i doing so far with this character? Topology [closed]

Any suggestion? do you see something that will be a problem later on? i will rigg this model, i need an opinion, my is that i use too many polys in the face and when i realize it was too late
0
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1answer
71 views

Should I restart my character mesh?

I've been working on my first character mesh that I am taking seriously and want to be high quality. I plan to use it in Unreal Engine 4 and I think it looks okay (Definitely needs to be improved ...
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1answer
22 views

How to quickly create duplicate recessed portion?

How to quickly create duplicate recessed portion?
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1answer
45 views

Blender Retopo Nightmare

This is driving me crazy. I've been doing retopology for a model but anything near this bottom pinch turns all jagged and rough. I can't figure out how to fix this issue. I've tried changing the ...
1
vote
1answer
33 views

Are odd shaped quads ok? [closed]

Is this okay, wrong, what? I started 3d this year, and I didn't see anybody taking about this, but I think that later on when that mouth moves that vert will make the deform weird but I'm not 100% ...
9
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3answers
1k views

Twisted Cylinder (Hyperboloid of one sheet)

I want to create a mesh like this: with a vertex on every edge-crossing so that every face is kite (nearly rhombus) shaped. The above image was created just by rotating the top of two cylinders in ...
1
vote
1answer
47 views

Retopology question [closed]

so I am new to this whole retopology thing and I don't know if this is a good topology for the underside of an octopus. It would be great to get some feedback from people! :)
2
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1answer
28 views

Which file format represents surfaces with quadric equations?

EDIT: I realized NURBS is similar to the type of file format I'm looking for. However, it seems to specify 2-D curves, whereas I'm looking for a surface embedded in R3 ==============================...
1
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1answer
213 views

Fixing Spiral Topology

Trying to create an all quad mesh and I keep getting these spirals in my topology. Any good tips on getting rid of spirals like this?
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0answers
24 views

Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
3
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1answer
127 views

How to create good topology without changing the flow

Guys how do i make that top extrusion sharp without changing the flow of the lower part? I want the green area to be sharp but without those creases below.
2
votes
1answer
32 views

Modeling typology for sharp/diamond like objects

I've been trying to modeling this simple diamond shape for a couple hours and I can't seem to figure out a way to model it with good edgeflow and for it to be sub-dividable. Its such a frustratingly ...
4
votes
2answers
485 views

A strange problem with rendering glass in Cycles

While I look on my model by shift+z (in viewport) it looks good: Render without wired connections to the center But when I render same scene out it looks like this: I think this is caused by wrong ...
0
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1answer
30 views

new object or more geometry for detail?

So when modeling, sometimes I add so many random edge loops to tighten up subdivision that the topology just ends up looking ugly. These random edge loops come from creating detail (such as a fin on a ...
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0answers
88 views

Does my blender model has good topology?

I'm practicing the creation of anime 3D models for games and maybe animations, and I'm a little bit confused about face topology, watching videos and reading guides confuses me instead of helping me. ...
0
votes
1answer
40 views

Why am I getting these hard black edges in Render View?

Why am I getting these hard black edges in the cycles rendered preview? I have tried deleting faces, rearranging the geometry, but am having no luck. How can I remove these black artefacts?
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0answers
24 views

Shapekeys - how to smooth out mesh wrinkles?

Ok, Im a noob with shape keys and am having some trouble with "wrinkles" that show up on the mesh (really only when rendered w/ lighting) that are painstaking/impossible to try to get rid of just ...
9
votes
1answer
764 views

How to connect a circle to a grid with even topology?

I'm trying to connect the pieces shown below together seamlessly, but I can't figure out the correct way to do it. I have tried a bit of everything, but nothing seems to give me the result I'm ...
0
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0answers
19 views

Relieve topology tension on planes and borders

I was prototyping a steel shield and everything was good until I had to carve holes in it. It was a simple task, but I've noticed something that I ever wonder how to solve it. The topology around ...
2
votes
2answers
40 views

Connecting curve and plane

I want to connect a curve with a plane as shown in the image. Actually I'm making a fancy chessboard and i want to make it's base. I've tried bridging edge loops and selecting respective vertices &...
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0answers
20 views

Topology mirror issue on imported model

When i move the mesh in EditMode with topology mirror on, it's getting distorted. Why may it be so? I have deleted and reassigned vertex groups in Data.VertexGroups thinking it may be a reason, but ...
0
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1answer
32 views

Neat topology from messy model

I'm hoping for some solid advice on how people sort out their topologies like they do on turbo squid. For example on the image below (top) is a model I made a couple of years ago with some quite ...
0
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0answers
34 views

The right way of modeling half circles

So I'm modeling a window for a scene and used a half circle and the boolean modifier to create a half circle in a mesh. On the right side you see the cuts I made using the knive tool to create quats ...
0
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0answers
20 views

how to find back faces with python

How to find faces pointing inward with a python script which uses Blender sdk? AN example: Normally I trigger "backface culling" and select points/face by visual inspection: Then I delete the ...
1
vote
1answer
42 views

Sculpting: How to join two ends (threads) of the SAME mesh?

Good day, lovely community of BSE! I obstacle a problem when taught my cousin a sculpting. I tried to make a knot, like a cup handle, using Snake Hook sculpting brush. But when I tried to join two ...
2
votes
1answer
332 views

How to scale multiple faces without moving them towards each other?

I am making a hand on this model and for fingers, I want to scale individual faces of the fingers without moving those faces. When I try to scale them I got the following results... Instead of that ...
3
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0answers
92 views

How to fix high valence vertex?

I discovered a vertex on my mesh with 6 edges connected to it. It is causing problems with smoothing. How do I solve this problem without deforming the mesh?
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0answers
35 views

Topology: Is there a way to fix this mesh? [duplicate]

Hello Blender Stack Exchange. I imported a mesh from somewhere, and what I got was this... Some of you might recognize what this is. As you can see, the topology is just horrendous on this mesh. I ...
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0answers
49 views

Where do I start on fixing my messy topology?

So I am new to subsurf modeling and I have spent the last week or so working on this model pack. I am pretty happy with where I got so far, and was able to make all my models with quads only (EDIT: I ...