Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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22 views

Adding loop cuts without unwanted details

I just get into blender modelling and have a mesh/topology question/problem which I accounter currently quite often and want to ask you how to resolve it. In the first image you see my current mesh ...
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35 views

Problems with Boolean, Bevel, Wighted Normal

I Am unable to apply bevel without destroying the object. So what I need is to make boolean to cylinder but before applying boolean I have to apply subdivison surface and then I need to bevel edges ...
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31 views

clean up ugly topology

I recently found a free Kitbashing kit on gumroad but when i import the .obj file on blender 2.81, all the object are tri or simply unusable like in the example below. I know that this pack was meant ...
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25 views

How to achieve good Topology [closed]

What's the best way to create good typology like the above example has? Is it achieved through retopology or can you be accurate while modeling and sculpting?
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35 views

Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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49 views

Wrong topology or just UV viewport's artefact?

Strange artefact in UV map view. Some "ghost" faces. The faces that contain rounded cut are in the same plane. So I decided to leave N-gons because of flat plane. The texture and MatCap looks good. ...
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27 views

Is it possible to cut into faces without altering topology?

I'm still learning Blender and am trying to replicate a Companion Cube. I've gotten to the center circular pieces and I have a nice shape to them by using subdivision surface modifiers and face ...
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2answers
40 views

Need advices on the topology of this mesh [closed]

how can I improve the topology of this mesh? It's just an exercise to improve my topology management.
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21 views

Multires produces blocky retopology

After I retopologized my mesh, I applied shrinkwrap to the mutlires, but the result comes out blocky even with smooth shading Would smooth modifier be an optimal solution?
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35 views

Why is this boolean intersect creating holes?

Here's a screen recording of me trying to create the intersection I'm hoping clip the terrain block mesh to the border map for 3d printing, but the result is missing all but the southern side. I've ...
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34 views

A Tetrahedric topology in Blender

I did a simple mesh of twisted yarn, I am supposed to use this mesh for FEM simulation in SOFA software. In order to be being able to deform the mesh, I must have a discrete version of its volume ...
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19 views

How to retopolgise game character made of separate meshes with difficult to reach areas

I can't figure out how best to retopologise a character for a game engine when the character consists of multiple parts. Correct me if I wrong but I believe for a game engine such as unity my ...
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Is it acceptable to have tris in a retopopologised game character mesh if it's in an area that propbably doesn't need to deform? [duplicate]

I just completed my second sculpt and need to retopologise the model for use in a game engine so I need a particular quad based topology with low poly count. I have sculpted, retopologised, rigged ...
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10 views

Retopologising game character with curve-based hair as single mesh

I have just completed the mesh for a game character I am making. She wears a bikini simply because it was easy to make as separate meshes by extracting a mash in sculpter mode and then shrinkwrap and ...
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26 views

How to I get rid of these flippin' edges? [duplicate]

I'm trying to fill a complex face created with via an SVG, my workflow is as follows : Import SVG convert to mesh simplify mesh fill ----------this is where I'm stuck By filling the face it's ...
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1answer
15 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
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1answer
94 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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22 views

Shrinkwrap snapping wrong way?

Why isn't my new mesh staying above my sculpt? I started around the nose area and it was originally on the outside but very quickly after creating just a few more faces they stopped snapping to the ...
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21 views

Viewport Overlay behaves strange

I am right now at a Re-topo in Blender 2.8 and somehow the overlay of the faces are not as the same place as shown. (see image) The Object has a Shrinkwrap Modifier and in the view port "Display in ...
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39 views

Clean up intersecting geometry

iam repairing a model that has intersecting geometry. It is a really dense mesh that was conected via boolean. So it is firmly connected but in a wrong way and i have no way to erase this zero thick ...
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1answer
79 views

Can I remesh a plane?

Just a quick question. Is it possible to somehow remesh plane? I have a logo that needs to be curved along an object. So I import the SVG logo and convert it to the mesh. But the plane has a bad ...
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28 views

Weird faces- any tricks

Is any fast fix for this? without doing retopology or deleting this part and doing this manually.
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1answer
47 views

What is a non-manifold vertex?

I am experiencing a lot of issues with the topology of a specific object I am modelling. Currently I have an issue with 'non-manifold vertices on it as shown by the screen shot below: The mesh issue ...
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45 views

Non-manifold face

I recently resolved a non-manifold issue as detailed in my answer here, but I have now made another issue for myself which I cannot seem to resolve. I have been trying to reduce the amount of ...
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1answer
90 views

Can't smooth my retopology correctly

My second attempt to make a retopology and it's killing my nerves again. smoothing vertices result also tried to recalculate normals same problem Please send help, i don't know how to continue ...
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How can i make the shoulder joint deform smoothly?

When i deform it, this is the result: I've tried with shape keys to "fix" it, but it doesn't solve anything (or maybe im just a noob). I believe that is because the topology of the character is not ...
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1answer
36 views

Dome with smokestack - how to clean mesh after boolean modifier?

I am trying to create a dome with smokestack (the best description I have - see pictures). Creating the dome is straightforward. Then for the smokestack, I create a circle, position it and extrude it ...
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1answer
43 views

Is it a problem to use triangles in a vehicle mesh for a game?

Does a vehicle like a plane have problems if I use triangles for its mesh? The plane will be animated for a game.
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36 views

Curving a bevel? How to creature a unique radius on a T-junction?

first time posting here since trying to figure this out on my own, and googling it has yet to give me a satisfactory answer. I'm am trying to get more into hard surface modeling, so I thought I give ...
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1answer
555 views

Photogrammetry retopology/projection like Zbrush

I am doing some photogrammetry scans using Agisoft Photoscan and importing the scans to Blender. The problem is that the UV maps are a mess, the meshes have too many polygons. The most common ...
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1answer
37 views

Bevel Modifier is Not Showing in Object Mode

I've applied a bevel modifier, and set the edge data to "weight". As you can see in the upcoming image, the modifier is working; but only in edit mode: When I go back into edit mode, it looks like ...
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2answers
60 views

Retopologizing this mess?

I sculpted this based on my beginner knowledge (forsaking any complex sculpting knowledge that might discourage and keep me from getting to the end), but now I want to paint and pose the character and ...
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16 views

Useful hidden edges?

Creating low poly objects and characters without using triangles (hidden edges) is a painful process. When there are so few polygons, every edge is more valuable. I'm wondering if there is a process ...
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1answer
25 views

smoothing the placement of vertex

I'm trying to model a car, when joining two hood and the fender I had to tweak to geometry to make everything quads but I ended up with sort of bump as you can see: Here is my topology: each time I ...
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1answer
69 views

Shrinkwrap doing weird topology

so Im trying to do a retopo of a model and Im having a problem. I have a sculpted model, and now im trying to retopo this one with Shrinkwrap. First I have a mirror modifier and then a subdivision ...
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29 views

Avoid pinching due to mirror

the mirror modifier create pinching when mirroring a curve surface is there a way to avoid it ? even with a flat surface on the inner edge of the mesh there is still pinching
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1answer
69 views

Dyntopo destroying mesh when scultping

Sculpting all day no problem, symmetrized the mesh, everything was still fine, then all of the sudden dyntopo caused deformation and with continual clicks complete destruction of the mesh. I tried ...
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22 views

Circle on Edge with bevel modifier

How do I get this to work properly with bevel edge modifier after I extrude the circle upwards it "kinks" in that area. I tried to quad that area but it doesn't really want to work as I intend it. I ...
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1answer
33 views

How can I connect a corner of a face to an edge of another face the easiest way?

How can I connect that in the easiest way?
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1answer
47 views

Dark after Shade Smooth

SHADE SMOOTH: SHADE FLAT: TOPOLOGY: Honestly, i dont know why i have darkness in my mesh and how to solve my problem
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2answers
561 views

How to check if all my faces on mesh are all quads using a script

I was keen on finding a python script that checks if all my meshes faces are quads. pseudocode: ...
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52 views

Connecting two messy mesh together the easy way?

i have two piece of a sofa right here the problem is that the topology is a mess, and the limit of the two mesh are not the same. what i want is two thing: aligning the two lines of the edges of ...
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1answer
65 views

Very harsh shading part of the model

I am getting strange hard shading on a part of my model with point light on current specific position in material mode (Blender internal). I've tried recalculating normals, also they are all pointing ...
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112 views

Hole Cutting Topology

Another hole cutting question. I think what I really don't understand about modelling is the topology. I created following body using cylinder and already cut one screw hole on one of the sides. ...
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2answers
47 views

What is a good approach to reduce the number of faces on this chair model

See the model below. I first scanned it with a 3D scanner and then remodelled every part of it. I used the subdivision modifier a lot. Resulting in a smooth surface. Sometimes a surface is completely ...
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3answers
239 views

Topology not smooth and trying to work with a 6 pole

I have this situation I want to smooth off the edges so with some basic cuts I get With a sub-d of 2 applied I have played around with this for too long trying to find a solution. I know the ...
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1answer
39 views

Is it true that there's no escaping a little bit messy geometry in the part you connect last?

Thanks to some helpful guides from BSE's members, I'm capable of modeling the top of the mouse Logitech G600 after redoing it countless times. Although the model has (almost) even quads and allows (...
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1answer
46 views

How can I connect a side with many vertices to a side with much fewer to produce a clean looking topology?

I'm trying to learn topology by modeling difficult shapes, in this case a gaming mouse. I'm getting stuck with two problems with this model. The first one is that I have no idea how to connect two ...
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2answers
101 views

How can I improve the topology of this model?

I'm trying to learn topology by modeling the Logitech G600. I started with the top cover, but even at the 2nd try, I still find my topology a little bit messy. I feel the most difficult aspect lies in ...
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Sculpt looks pixilated

This is a leaf to a Chinese money plant that I've been working on. I went into sculpt mode to add the veins. But, when I try to sculpt any detail, it comes out looking a bit... Chunky. Like it's ...