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Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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Model looks dented but geometry is correct

I'm wondering why my model has weird artifacts. I already tried removing overlapping vertices, and recalculating normals. I've attached the blender file to the post
Ryan King Art's user avatar
0 votes
1 answer
42 views

Subdivision Modifier and smooth by angle not creating smooth surfaces

OK Sooo i m not an expert in modeling so the problem is i was following a written tutorial ( no graphics just 2-3 images ) and after everything is done i applied Subdiv Surface Modifier Level 2 and ...
nonet1282's user avatar
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0 answers
19 views

Need a efficient workflow for creating shoulder topology for a humanoid to be animated

I am trying to create a character model to be used in animation. The issue is I need a efficient method/workflow to create a shoulder with the topology in the below picture (Circled in Blue). Update ...
BruceTimbers's user avatar
0 votes
1 answer
24 views

Why does my geometry change drastically after merge by distance?

I often import FBX files from CAD software. I just realized that each mesh object imported splits faces up at certain seams. It remains one mesh object but it is comprised of many split faces. When I ...
James Riley's user avatar
0 votes
0 answers
15 views

Mesh Severely Corrupted After Sculpting Operations - Any Way to Recover?

I was working on a sculpt in Blender (version 4.2) when I encountered a significant issue. While sculpting, I started noticing that my mesh was losing its structure—certain parts were thinning out or ...
snoob dogg's user avatar
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0 answers
30 views

High poly modelling problem

I'm having some trouble with my vintage calculator model. I started by modelling it in low poly and UV unwrapping, and then I moved on to high poly modelling. While doing high poly modelling, I ...
Bnn's user avatar
  • 25
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0 answers
31 views

How to fix Stretched faces caused by subdivision surface and shrinkwrap modifier?

I'm using Blender 4.2. i was trying to project my high resolution mesh on my retopolgized mesh using the method in this video: https://youtu.be/1CiQxc1QvRM?si=OPYpn4-RrJvG_UZq But when i add a ...
Gugoo's user avatar
  • 1
0 votes
0 answers
13 views

What is the best Leg Topology for Animating 4 Legged Creature?

I am making a 4 legged creature for a game in Unity ( A French Bulldog Creature) But I am having trouble in making the leg topology for the animation as well as making it low poly. In the below image ...
BruceTimbers's user avatar
0 votes
1 answer
32 views

how can i clean up this geometry?

does anyone struggle with removing Ngons and Tris ?? for example after using knife or boolean, they feel like a different case exercise each time, i'd appreciate a course/tuto if anyone knows any. ...
holy jesus's user avatar
0 votes
1 answer
25 views

How do I use the remesh modifier to join multiple objects topology?

I am trying to to join together these 3 rocks into 1 object (Like a big rock) using the Remesh Modifier Obviously, I want the topology to be joined. But as you can see in the screenshot, when I add ...
BruceTimbers's user avatar
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0 answers
25 views

How To Extrude On Curved Surface

how can i extrude shapes on curved surfaces with good shading ? here's the blend :
holy jesus's user avatar
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0 answers
38 views

How do I check for undercuts in Blender

I'm attempting to mass produce a model I made in Blender using injection molding process. The manufacture says I have undercuts in my model. An undercut is a geometry or angle in your model that will ...
iron_potato's user avatar
0 votes
1 answer
11 views

Artifacts appear when using the subsurface modifier with a hole

An artifact appears when Iusing subsurf
Ruslan Azamatov Ruselaz's user avatar
0 votes
1 answer
44 views

Shading problems with object

How can I fix the shading problems in Blender 4.0? Here are screenshots of the object grid and the place where the shading behaves incorrectly:
nek1tqa's user avatar
0 votes
0 answers
19 views

How to connect separated meshes from one model without combining the grid?

I have .stl model and need to separate outer part to remesh it and to add some modifiers. After it I have two meshes with circle edges with different amount of nodes.If I combine grid with Ctrl + J, ...
chursinev's user avatar
1 vote
0 answers
29 views

Is this bad edge flow in a thumb?

I'm creating a model of a hand. I'm wondering if the edges are all messed up around the thumb. Here's an image that shows the edges that get highlighted when I double click on any of them: My ...
kyopa's user avatar
  • 143
2 votes
1 answer
21 views

Removing Shading Crease

I want to understand where is this shading crease coming from more than fix the problem. I tried merging vertices, checking for faces behind this shape, removing custom normals, reset vectors with Alt ...
holy jesus's user avatar
1 vote
1 answer
32 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
0 votes
1 answer
53 views

How to bevel a corner without overlapping?

I'm trying to bevel this edge, but near the corners of the object the faces immediately start overlapping. I don't want to clamp overlap as this barely lets me bevel at all. Is there a way I can ...
Muhammad Conn's user avatar
0 votes
0 answers
27 views

how to move a 5 star e pole to a flat surface on my shotgun mesh and topology recommendation?

Here is a 5 star e pole on my mesh, I am trying to move it to a flat surface Here is the mesh of the shotgun I have made so far Here is the reference image I am basing my design of You see the ...
BruceTimbers's user avatar
2 votes
1 answer
148 views

Remesh criss-cross pattern using geometry nodes

I have a series of meshes that display the pattern highlighted in red in the image below: triangles adjacent to pentagons or hexagons. It is evident how the topology of the models could be greatly ...
crucchi's user avatar
  • 67
0 votes
1 answer
49 views

What is the correct topology for a a 5 edge extrusion pole on a Assault Rifle Barrel?

I am making a high poly assault rifle for a FPS game in Unreal Engine 5, then I will bake the textures on a low poly model As you can see in the first image there is this 5 pole. The second image is ...
BruceTimbers's user avatar
2 votes
2 answers
191 views

Filling holes with original geometry patches after heavy alterations

(Updated to be more concise and clear, I hope) I'm working on a project where I've used a series of Geometry Nodes operations to significantly alter a base mesh. These operations have resulted in the ...
crucchi's user avatar
  • 67
1 vote
1 answer
150 views

How to clean up interrupted edge loops using geometry nodes and fill holes with quad faces?

I've been working on a generated mesh where the topology is mostly good, but I'm encountering issues with edge loops being interrupted by misplaced lozenges. This recurring pattern is shown ...
crucchi's user avatar
  • 67
0 votes
2 answers
62 views

How do I change this topology to "quads"?

How can I change the topology of this model to quads.
Arastagi's user avatar
0 votes
1 answer
42 views

How to merge objects and have good topology?

I am trying to model this part of a Tiger tank: Here is my current progress: As you can see, I have just joined 2 spheres into one. How can I fix the topology? Do I have to do it manually or is ...
kyopa's user avatar
  • 143
1 vote
1 answer
38 views

Baking Heightmap, Curved Instead of Flat?

I am trying to bake a heightmap using Map Range. The mesh is -30m to 230m and is shrunk to 0 to 1 values. I open the heightmap and it is curved instead of flat. I've tried the other settings of Map ...
High Definition's user avatar
0 votes
0 answers
39 views

How do I even out my faces/topology?

This is my first time modeling, so forgive me if this has an obvious solution. I need to subdivide my mesh to get more detail in preparation for using a displacement map. When I try subdividing the ...
Brendon's user avatar
  • 21
0 votes
0 answers
46 views

How to clean triangulated model?

I don't know how to clean this triangulated model if anyone know please tell me.
UNIQUE MASTER's user avatar
4 votes
1 answer
158 views

How do I get rid of the artifacts on this sphere?

I'm currently learning Blender because I need it for a university project. I have some previous C4D experience, but never really learned topology and modelling. I have the following problem: The ...
Metalkeks's user avatar
0 votes
1 answer
57 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
CowToesies's user avatar
2 votes
0 answers
38 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
2 votes
1 answer
38 views

Faces appear translucent

While trying to flip the normals of a retopology, I noticed the mesh had become translucent and smooth, despite being shaded flat. I'm sure I hit some kind of hotkey as I had forgotten how to open the ...
Nomad's user avatar
  • 23
1 vote
0 answers
27 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
0 votes
0 answers
48 views

How to Modify Mesh to Achieve a Circular Shape

I am a beginner in Blender trying to model a g shock watch (reference gwf-1000) I have modeled the basic shape of the dial but I am struggling to recreate the circular curve that cuts it without ...
thaPapaya's user avatar
2 votes
2 answers
321 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
2 answers
51 views

Strange shading errors for seemingly normal topology in cycles

This model seems to have normal topology (all quads and there are no n-gons) My first thought would be the very narrow quad at the front of the boat, but making the front wider didn't do anything. I ...
Chickenguy5's user avatar
0 votes
1 answer
73 views

Shrinkwrap artifacts

Tried everything (i think), yet i cannot find the way to get rid of these artifacts. Did retopo after sculpting then add multisurface and shrinkwrap modifier. The retopo base mesh seems clean to me (...
john_who_is_doe's user avatar
0 votes
0 answers
31 views

Retopologizing Hard Surface Model - Panel Lines

I'm working on retopologizing a model I'm working on for 3D printing, and which I may use for some other things, as well (IE a high-poly model for baking). The original is kind of a mess of tris, ...
Ambaryerno's user avatar
1 vote
1 answer
45 views

Converting triangles to quads

I used the knife to to cut out the windows of a plane cockpit. Now I have triangles that I've been trying to clean up. I've gotten a few of them but the rest I can't figure out. Could somebody ...
CowToesies's user avatar
2 votes
2 answers
29 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
3 votes
1 answer
96 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
Patryk 's user avatar
  • 149
0 votes
1 answer
31 views

Cleaning up topology and hiding lines when shader auto smooth

I've created a plane model and I'm happy with the wings and engine topology the body of the plane has horrible topology. I used a Boolean modifier for the windows(I'm sure there are better ways but I'...
CowToesies's user avatar
1 vote
1 answer
40 views

Problem with topology

I would like to ask, if someone is able to give me some advice about the topology of this character (I need it as game asset). My problem is that when I apply the “shade smooth”, my character gets ...
Raffaele De Luca's user avatar
1 vote
0 answers
46 views

Please help me with this complex shape

I cannot wrap my head around on how to create this pistol grip The model is CZ P 10 F I've tried many times and it just doesn't work/look good. I have to model high poly with a lowpoly in mind so I ...
MS_'s user avatar
  • 11
0 votes
2 answers
44 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
Sokrates's user avatar
0 votes
1 answer
42 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
Sokrates's user avatar
0 votes
1 answer
44 views

Bridge circular edge loops and getting them the same size

I was wondering how you could use bridge edge loops and simultaneously getting the bridged edges straight, considering that both edge loops connecting aren't exactly the same size. Is there a way to ...
Sokrates's user avatar
0 votes
1 answer
69 views

How do I detect and fix overlapping geometry in 3d text

I'm creating a text object for use in a boolean modifier but I'm having trouble because the letters are overlapping, causing the modifier to fail: Because the overlapping vertices are all exactly on ...
The Gribble's user avatar
1 vote
1 answer
46 views

Can I select and bevel the top edge of the letters in this model?

I spent several hours retopologizing the letters for this model, and then doing a Boolean Difference extrusion onto a block. However now the top edge of the letters is creating a weird geometry and I ...
MicroMachine's user avatar
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