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Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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Shrinkwrap artifacts

Tried everything (i think), yet i cannot find the way to get rid of these artifacts. Did retopo after sculpting then add multisurface and shrinkwrap modifier. The retopo base mesh seems clean to me (...
john_who_is_doe's user avatar
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24 views

Retopologizing Hard Surface Model - Panel Lines

I'm working on retopologizing a model I'm working on for 3D printing, and which I may use for some other things, as well (IE a high-poly model for baking). The original is kind of a mess of tris, ...
Ambaryerno's user avatar
1 vote
1 answer
41 views

Converting triangles to quads

I used the knife to to cut out the windows of a plane cockpit. Now I have triangles that I've been trying to clean up. I've gotten a few of them but the rest I can't figure out. Could somebody ...
CowToesies's user avatar
2 votes
2 answers
22 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
Sokrates's user avatar
-2 votes
0 answers
25 views

When I dissolve edges it deletes my model [closed]

before I box select in x ray mode after - then this happens
Adam Shakeel's user avatar
3 votes
1 answer
72 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
Patryk 's user avatar
  • 149
0 votes
1 answer
26 views

Cleaning up topology and hiding lines when shader auto smooth

I've created a plane model and I'm happy with the wings and engine topology the body of the plane has horrible topology. I used a Boolean modifier for the windows(I'm sure there are better ways but I'...
CowToesies's user avatar
1 vote
1 answer
35 views

Problem with topology

I would like to ask, if someone is able to give me some advice about the topology of this character (I need it as game asset). My problem is that when I apply the “shade smooth”, my character gets ...
Raffaele De Luca's user avatar
1 vote
0 answers
32 views

Please help me with this complex shape

I cannot wrap my head around on how to create this pistol grip The model is CZ P 10 F I've tried many times and it just doesn't work/look good. I have to model high poly with a lowpoly in mind so I ...
MS_'s user avatar
  • 11
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
Sokrates's user avatar
0 votes
1 answer
39 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
Sokrates's user avatar
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1 answer
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Bridge circular edge loops and getting them the same size

I was wondering how you could use bridge edge loops and simultaneously getting the bridged edges straight, considering that both edge loops connecting aren't exactly the same size. Is there a way to ...
Sokrates's user avatar
0 votes
1 answer
41 views

How do I detect and fix overlapping geometry in 3d text

I'm creating a text object for use in a boolean modifier but I'm having trouble because the letters are overlapping, causing the modifier to fail: Because the overlapping vertices are all exactly on ...
The Gribble's user avatar
1 vote
1 answer
43 views

Can I select and bevel the top edge of the letters in this model?

I spent several hours retopologizing the letters for this model, and then doing a Boolean Difference extrusion onto a block. However now the top edge of the letters is creating a weird geometry and I ...
MicroMachine's user avatar
  • 4,673
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1 answer
25 views

What are good practices when retopologizing text?

I am trying to add proper topology to text so I can do a beveled edge and a boolean extrude from a shape later on. I am following this video, however I find it pretty confusing when it comes to ...
MicroMachine's user avatar
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1 vote
1 answer
35 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
Sokrates's user avatar
0 votes
0 answers
19 views

How to properly connect and do a proper topology on this manifold

I am trying to connect these together so that i get a proper mesh but I just don't know really how to. It has me stumped. I'm still a bit new to blender so any help please take your time to explain. ...
tacticalcatboy's user avatar
1 vote
1 answer
19 views

(Radial Topology) How to join object instances on the edges of the circular shape?

I want to create something resembling a gear, to do that I start with a plane that represents a shape of a single gear tooth, add array modifier then either Simple Deform or Curve modifier to create a ...
J. A.'s user avatar
  • 175
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0 answers
23 views

Weird Mesh Shading with no Effect of Recalculating, Clear Customs, Remove Doubles and Clean Up

I've been working on 3D cars for a while and this problem is very upsetting. The model has some weird shade around it like it looks flat on some parts, even through i'm using auto smooth at 45º. ...
Alexandre Esperança's user avatar
0 votes
0 answers
53 views

How can I perform retopology on my mesh without ruining it's original look?

I have some meshes in my Blender files that I would like to optimize for animating and rigging. It also needs to feature slight beveling at the edges when sub-divided. How can I modify my mesh ...
Kid With Glasses's user avatar
2 votes
1 answer
100 views

How do I recreate this holes pattern?

I been trying to recreate this pattern, but can not get my head around it. I recreated the upper pattern, but I couldn’t get it on the plane, and even if I did, I have no idea on how to add the other ...
tukay3 kid's user avatar
3 votes
1 answer
40 views

Need help figuring the steps to model this spiral

can anyone advise me on the operation steps to model this shape? It looks like you could get the original spiral by using the spin tool. Afterwards I am lost. Some kind of edge slide/bevel combined ...
Thomas Luvan's user avatar
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0 answers
33 views

How to fix this ngon after beveling the corner?

I used a bevel on this edge and got this ngon in the mesh. How can I fix this?
Goran's user avatar
  • 1
1 vote
0 answers
30 views

Are polygons with 3 verticles acceptable for a good topology?

In these days I'm working on a model with complex forms so I'm trying to create a good topology. I'm begginer about this technique so I have watched lots of videos on YT which speak about that. ...
Illdonn's user avatar
  • 33
2 votes
1 answer
43 views

Chiseled text - how to go from 2d quads to raised center

UPDATED: linked a new .blend with references packed. My apologies! I'm very new to modeling, and I need to try to recreate a particular V (a client's logo, the Photoshop fake 3d chisel look), getting ...
AnonymousMartin's user avatar
2 votes
1 answer
47 views

Issue on beveling mesh at intersection of topologies

How can I bevel this ? It's a shape that I've attached to a sphere. I tried beveling it before adding the sphere but since it had 16 vertices at point of attachment, I couldn't add it. These are the ...
tukay3 kid's user avatar
0 votes
1 answer
34 views

Bevel the edges of a cube and then add new face to the top face of the cube breaks the topology

In Blender 4.0.2, on the default cube, if I want to add a face using the Inset Faces tool in Edit Mode on the top face of the cube, then select two edges of the cube and bevel them, I get a nice ...
IvanG's user avatar
  • 1
0 votes
1 answer
41 views

Is there a better way to merge these vertices other than manually doing one pair at a time?

Update: Sorry there was a mistake I didn’t notice that the planes on both sides weren’t at the same position on the Y axis (been in ortho view the entire time). I have since moved them to the same ...
HullBreaker's user avatar
0 votes
1 answer
51 views

How can I make this toothed gear wheel? [duplicate]

This is part of something I'm doing, a mechanical part resembling a gear wheel with a great many teeth. All I can think of is to make one tooth, then use the Array Modifier to do a radial symmetry of ...
HullBreaker's user avatar
1 vote
1 answer
21 views

What can be a reason of dark areas on mesh?

I worked in edit and sculpt modes and clicked some key combination. After that I've got strange dark areas at mesh: What could be a reason of this areas? I haven't changed anything in shader, so the ...
Сергей's user avatar
3 votes
2 answers
167 views

problems in a good topology (subdivision)

According to one coach, the topology is impeccable. Is it possible to correct these depressions by improving the topology? At different subdivision levels, distortions look different. The blend file. ...
blenduser's user avatar
0 votes
1 answer
47 views

Trying to work on my topology skills, would appreciate some guidance!

So this will be a slightly beefy post since I've got several things I'd appreciate some help with and I want to be nice and clear. Essentially, I want to try and work on my topology skills, and in ...
Welshie's user avatar
1 vote
1 answer
36 views

Method to Extrude polygon in caduceus wings

What is the best method to Extrude polygon in caduceus wings?
Tulio José Núñez Medina's user avatar
0 votes
0 answers
46 views

How extract an equivalent surface from a mesh after modify?

I have a mesh, lets call it Mesh1. I selected some faces on this mesh and extract them to create a new object. I'm interested on this surface (not a volume, just a surface), lets call this Mesh2. Then ...
Miguel Díaz de León's user avatar
0 votes
0 answers
30 views

how do i make better topology for my Alastor model to be rigged?

im making an alastor model, ive been modelling for a few years on blender now but i never really got the hang of face topololy, on the account of me only doing robot characters lmao, i just wanted to ...
JustImpact's user avatar
1 vote
1 answer
31 views

how can i fix this subdivision modifier problem?

i want to add subdivision surface modifier to make brick wall texture more realistic and use displacement
vakho's user avatar
  • 13
0 votes
0 answers
22 views

Edge flow in animation

I'm working on a character and was following some of the tutorials Blender has for Rain and Snow. A smooth edge flow is always emphasized but when I get to the pants, they have modeled in cloth folds. ...
Path11 Media's user avatar
0 votes
0 answers
97 views

Imitating the Arc System Works anime topology but I'm getting shading problems

I want my model to have expressive mouths. I see other people's models have triangle faces around the mouth which allow them to have extreme expressive look like in anime. This is from the game dev ...
TEDD's user avatar
  • 1
0 votes
0 answers
27 views

Smooth Mesh obtained from sectioned image

I have meshes which were obtained by sectional imaging (i.e. CT scan), and due to that fact (or due to the way the stl is generated from the scan) it looks like the object is a number of stacked ...
user1235130's user avatar
0 votes
0 answers
25 views

Rendering Issue in Low-Poly 3D Model [duplicate]

I am currently working on a low-poly 3D model, and I'm encountering an issue with the rendering of a particular polygon. The problem is that it renders as if there is an edge cutting through the ...
L.Text's user avatar
  • 1
2 votes
1 answer
70 views

Is there a way to reorder vertices?

I tried to find a way to order vertices of my model from first image to look like second image but no success. Is there a way to do that automatically ? I tried retopology and align but no success. ...
Ion Apostol's user avatar
0 votes
0 answers
29 views

Topology when the head has less edges than the body

So, I created the head and body separately, not noticing that the number of edges at the base of the head was less than that in the body. If I try to Create more edges by adding edge loops, some ...
MsBonniePython's user avatar
0 votes
1 answer
47 views

How do I make these radially symmetrical edges longer?

Please refer to the screenshot. It's the shape of a gearwheel in front ortho, currently just a circle to be extruded later. I would like for these to be as wide as indicated in the concept image in ...
HullBreaker's user avatar
2 votes
2 answers
152 views

How to apply outlines to edges of faces in a mesh?

I have a spaceship model and it currently has no materials. How would I go about applying a black outline to the edges of this model for an "anime look". I've included pictures of it in ...
Tom's user avatar
  • 23
-1 votes
1 answer
76 views

Why are these faces bent with no edges in the center? [duplicate]

I was trying to model something that had the classic low poly look but this face spoils that. How can i fix it and why does it happen? This happens with a ton of other faces. I cant find any helpful ...
thecdood's user avatar
0 votes
1 answer
55 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
  • 3
3 votes
1 answer
104 views

Curve-shapped mesh edges

I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an ...
YoannS's user avatar
  • 43
1 vote
0 answers
55 views

How to deal with 5-spoked pole that is not E-pole?

Hey folks! I'm still a beginner in topology but already know how to treat standard E-pole (the vertice where three planes intersect after extrusion). But what would you do in such situation when 5-...
Judgene's user avatar
  • 11
2 votes
0 answers
56 views

Correct quad topology around cut hole

I found some tutorial, but it explains not too much. I don't know how to tackle remaining part of the model. I got subdivided cube with subsurface modifier applied. Did cut out some shape for training ...
Grzegorz Krug's user avatar
1 vote
2 answers
59 views

Messed up topology: Do I need to fix it?

I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
MsBonniePython's user avatar

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