Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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45 views

Better way to model these edges?

i have some trouble with using subsurface modifier on this specific model. Some Edges are beautiful how i want it, but there is some tricky thing about this specific model which makes it impossible to ...
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27 views

Retopology philosophy

On the right is an ear from a full head. Note the tri geometry throughout. On the left is an attempt at redoing the head into quad-based topology. During the process, I tried Dyntopo in Sculpt mode. ...
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Why does weight Bevel deform my mesh?

I am currently applying a Bevel modifier with weights on my gun to smooth out all the edges and essentially finish the design, however it some edges get deformed, even if the topology seems fine. Why ...
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45 views

remesh or retoplogy, maybe specific tool?

Still a beginner here. I have this cloth pattern and I cannot seem to find a good way to automatically obtain a good topology on it. Anyone knows of a good method for this case?(screenshot attached) I ...
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32 views

rounding Grid Fill edges

Grid Fill often solves topology problems on the tops and bottoms of cylinders but it also adds subtle corners to an object. Is there any way around this? A shade smooth or more subdivisions is not ...
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64 views

fix the base mesh for a good subdivision

Can anyone tell me what are the defects of this mesh? i want to apply modifier subdivision and i am not getting results. especially when applying a curvature map. the problem occurs trying to apply ...
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41 views

Is this topology bad?

I don't know how to manage topology properly and barely know anything about it, but I don't think this is too bad? And if it is bad is there any way I can improve this?
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There's something wrong with my topology, but I'm not sure what

I am working on chair design for my portfolio. And there's like this tearing or jagged edge where the side of my mesh meets the top. Any assistance/ advice would be appreciated. This is the image in ...
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31 views

I ruined my mesh topology

idk how did that happen, I literally ruined my mesh. can any one help me ? 👀
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29 views

How can I model a non-symmetrical animal?

In short, I am trying to achieve a lowpoly model of an animal looking to one side. I have up until now been using the mirror modifier for my models but now I want to add a bit more character by having ...
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53 views

Does my mesh have a good poly count for a game? [closed]

I'm a beginner 3d designer and I'm making a model, but I want to know if my model has a good poly count for a game. (Image included) If anyone can help thanks.
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How to Copy object with booleans?

I have an object with booleans applied to it. I want to make a copy of it so I can come back to it if I mess something up The issue is that the booleans do not copy alongside the mesh. How do I make a ...
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56 views

How to cap a cylinder with odd vertices number

I've always wanted to ask this. The objective is to keep an all-quad topology. Basically, if the cylinder has an even vertex number, it's fairly easy : You just extrude half of the vertices, And ...
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107 views

Simple Bevel has Floating Faces?

Context I have a super simple flat piece of geometry here which I have cut out of with boolean modifiers. The issue I am encountering is that along many of the ...
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Close a mesh generating quads automatically

File link: .Blend file I kept a clean topology, all quads while modeling, nonetheless, when the time to close the mesh arrives, I have this. Is there a way to fill that face with quads without having ...
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1answer
55 views

Best topology-remesh tool [closed]

I have geometries around 80k-90k faces and A need them to be max 10k faces. They are coming from different software like CAD so there are lots of unnecessary meshes. I can correct them manually but it ...
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18 views

Boolean difference with four cutting objects

I'm modeling an SNES contoller. I don't know how to boolean the controller without creating distorted (unusable) geometry. Here's my blend file. https://pasteall.org/blend/...
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I am trying to do a Boolean cut here; but there are some weird shading issue going on. How to fix that?

Here, I am trying to make a Boolean cut, but their are some shading issues going on.
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1answer
19 views

how to maintain curvature when using loop tools on a curved surface?

Im trying to put a hole in a curved surface while maintaining curvature and clean topology. Deleting a vertex and selecting the loop and using loop tools > circle always flattens out the ...
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How do cut a smooth curved shape and still have good topology? [duplicate]

I have tried deleting faces and repositioning vertices and then subdividing to see if that would give me good topo, but it didn't. I also projected a curve with the Knife Project, but that got me some ...
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Retopolgy-Smoothing

Former Maya user here, so be patient. I'm retopologizing a character, everything is fine but: How can I Smooth to get even topology without losing the main shape? Smooth brush seems to not work ...
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1answer
88 views

Where is the uv square in blender 2.93 ? The uv squares didn't show in the Edit - Preferences lists

I was doing the coffee cup tutorial that made by Blender Guru.(This the link of the tutorial : https://www.youtube.com/watch?v=BIUDZZMfGNI&t=599s ) In this step (at the 9:38 of the video ), he ...
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1answer
60 views

Issue regarding bevel shape and hardened normal shading

I'm trying to use hardened normal chamfers to make this room more interesting, but I'm having issues with the bevel shape and normals. Cuts keeps appearing in corners or rounded edges like the ...
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1answer
22 views

Loops showing infront of ears

i am currently trying to retopologize this face shown in the images below. However, the planes around the ear are showing in front of the side of the head. Is there any way to solve this?
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My model is non-manifold because of the eyelids

How do I model the eyelids without non-manifold vertices from multiple faces? I want my eyelids to look solid unlike the rest of the body. Should I just convert the eyelid to squares instead of cubes, ...
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1answer
141 views

How do I model tight corners without getting pinched geometry?

Anyone know how to model a curved surface with tight, rounded corners without getting the pinching like I am in the images below? Blender File Link To Examine
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67 views

Shading issue with holes and n-gons

i made this model using the knife project tool for the holes. Way too late i notices that the n-gon faces give my shading issues. Would it have been the best solution to make them quads directly after ...
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Character Modeling problems- frankensteining meshes and retopo

My first question on the forum. I chose a historical person that I wanted to model. I am an intermediate user, but I still have trouble with modeling the human body accurately, so I am not opposed to ...
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Topology methods for character modeling

I'm still very new to modeling and sculpting in blender. Topology is still a bit confusing to me when it comes to character modeling. I've seen some artists model everything but the head with all the ...
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2answers
50 views

Blender topology artifacts from cutting

I am making a pumpkin (based off the Grant Abitt tutorial) and am getting artifacts from the hole cuts. Ive tried fixing the topology but I'm not very good at it. Can anyone give me advice for how to ...
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1answer
42 views

Face topology for animated expressions?

I want to put this face on a sphere in a way where it can be animated, I know the topology needs to be clean for animation, do I need to retopo the whole sphere around the face, or is there a better ...
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1answer
65 views

Pinching on mesh caused by supportive edges from detail on cylinder/sphere

So I know quite a good bit about topology and from what I know so far is that fix is either using shrinkwrap, deformer, more geometry to start with or simply just get in zbrush, but is there really no ...
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1answer
37 views

Troubleshooting a Chevrolet El Camino SS in 3D Modelling

I have an issue about modelling a car which is a Chevrolet El Camino SS. I kept on deleting the object every time I am not satisfied with the topology of the car. It is a low poly model and it is not ...
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1answer
48 views

How can I make this kind of concave Ngons?

Just recently I received a file containing a 3D model extruded from a .dxf 2D file. I'm trying to replicate that 3d model from the original .dxf file. I notice that the 3D model has this kind of ...
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1answer
38 views

Weird stretching in smooth shading

I'm new to Blender, so I have questions about my topology. While editing the beveled edges, I realized there is stretching in the adjacent faces. The shade looks a bit weird as you can see on the ...
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76 views

What's topology can I use to make two top vertex of a circle corners sharp?

What's the best way to make the two red corners sharp on this mesh? My solution so far has been to make it much higher poly, and move some verts to sharpen them, but I want a lower poly solution.
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2answers
82 views

Hard-surface modeling problem - Bicycle Helmet

I have been struggling to model a bicycle helmet. Any help would be much appreciated. I have started this project a couple of times, each time trying different approach. I tried: sculpting, to model ...
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1answer
74 views

Skin Clipping through Clothing

I have an issue with my character's skin clipping through the clothing I have added. My aim is to make clothing separate from the body and export the model and clothing to unity for game purposes. ...
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1answer
46 views

I tried making a custom axe and the geometry is weird

I tried to make an axe based off of a reference image from google and the geometry is weird and showing many artefacts after applying subdivision surface. I eliminated all doubles using merge by ...
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53 views

Topology of a sphere meeting the corner of a surface?

I need help with the topology of this object. It's a sphere merged into an angled surface. It's not quite a 45 degree angle, either, technically it's 41.99 degrees (10mm up, 9mm across) Aaand, I ...
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92 views

Elbow Topology Tips

This isn't exactly a question, but I'm still seeking help. I don't think my elbow topology is good for animation. Here is it looks like in edit mode and here's how it looks like in pose mode just a ...
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40 views

Create topography from vertices

I'm very new to Blender and recently I have been trying to model topography I have gathered from USGS lidar surveys. From the data that I have gathered, I have created a series of vertices that ...
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Topology trouble

I finished my male character's head, however I need to make the body in an A pose. The only problem is how do I not only capture the look, but also make sure that the topology is correct so when I rig ...
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2answers
775 views

How can I fix the topology of a heptagon?

I've modeled the following screw on which I have applied a subdivision. I managed to fix most of its bad topologies, but I can't wrap my head around the following scenario. I have this heptagon that I ...
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1answer
44 views

How do I smooth out rounded hard surfaces that have unwanted bumps?

When working on 3D models of aircraft, that typically are more or less cylindrical, I often accidentally end up with ugly looking bumps where one or several vertices apparently have ended up slightly ...
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1answer
44 views

Why does this topology cause artifact and how to fix it?

I have this mesh: When subdivided it causes an artifact here: I'm not sure what's going on. It's not a pole, and all surrounding faces are quads. What causes this artifact? And how can I fix it?
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Why are poles bad on curved surfaces?

I heard poles are bad and artifact-prone when one subdivides the mesh. But why exactly? I read Topology Guides, but it left me more confused than before: So you might be wondering, why do edge poles ...
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Is there any way to fix the awful topology on curved text?

So I'm trying to make a license plate and have it bend around a shoulder like armor. Not sure if it's the best method, but I got the text on there by typing it out, bending both it and the backplate ...
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37 views

How do i fix this merged vertex and blank faces

I'm a newbie at blender, i followed Blender Guru's donut tutorial and I somehow messed the vertex and faces in the donut itself and the icing and cannot undo it because when i realised there's this ...
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Un-subdividing Open Lid Quad Cylinder Creates Triangles

When using Edge>Un-Subdivide on a cylinder with an open 'lid', the resulting topology creates triangles despite the mesh being in perfect quad topology. I am able to mitigate this by extruding a ...

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