Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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How do I make biceps and thighs twist?

I thought in order to keep the topology better intact, I needed to make the limbs twist. But I don't know how to do it on both the IK and FK kinematics switch system. I managed to make one for both ...
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1 vote
2 answers
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how can i sharpen part of a mesh with the subdivision modifier [duplicate]

ok I understand the title dosent make sense and mostly understand how the subdivision modifier works. I want to put subdivision on this mesh but keep these sharp parts preferably I would like to do ...
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1 answer
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Object to hexagons

I want to change a model into hexagons. looking for a similar result: Is there a way to rearrange the topology of any object to be made out of hexagons, sort of like the triangulate modifier but to ...
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Vert that have more than N edges connected to it

I`m trying to find a solution (add-in or Py script) that will highlight the verts in a mesh that has more than N edges connected to it. In the example below l indicated the vert, that have 6 edges ...
2 votes
2 answers
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How to get topology with squared faces using Bezier curves when converted to mesh

I'm drawing out shapes using the Bezier curve, and when its converted to mesh, the topology is divided up, but the spacing isn't good to make perfect circles on the mesh. The topology to get better ...
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How to join or bridge this section

I'm trying to bridge or join the section in the images provided. One pole (RED LINES) is slimmer than the other (CYAN). I tried to bridge and then scale to match the thickness where the handlebar ...
2 votes
1 answer
103 views

How to get even thickness on a curving mesh when rotated on a different direction

I'm trying to rotate the mesh to get it looking even thickness. But around the curve it looks a little bit thinner then the rest of the extruded mesh. When its time to round it off, like in the last ...
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2 answers
20 views

How do I get these two mesh parts to twist and meet each other at a single edge?

The two pieces on the right side of the image have different normals, and I want the top curve of the B to gradually turn into the bottom part. I've tried simple deform and SimpleBend but haven't ...
1 vote
1 answer
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How to get a smooth circle shape on a curved cylinder mesh

I'm trying to get a smooth circular shape on a cylinder. Each time I increase the loop cuts, starting from 16 vertices, all the way to 40. The one with 40 vertices is more smooth but again not so ...
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1 answer
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How to get rid of this bad shading?

I'm trying to do a hard surface mesh (Not sure if it's considered a hard surface) and I'm getting this bad shading. I've applied WeightedNormal modifier and it didn't help. It's good to mention that ...
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1 answer
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How Can I Make a New Mesh From the Highest Points of Other Meshes?

I'm trying to take a messy model of a map I found online and convert it into something 3d-printable. I have tried welding all the parts etc. and come to the conclusion that I am wasting my time. My ...
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Merging/Joining two messy surfaces

I'm trying to merge many flat surfaces (topology/map split up into areas) but the edge loops of all these surfaces are different and messy. How could I join them all into one flat surface - I'm not ...
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4 votes
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How do I maintain quads and shading after this bevel?

I'm trying to keep everything in quads and at the same time maintain a good shading on this mesh. This is the bevel operation: Now I know that I can maintain the quads with this method, but ...
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2 answers
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How can I improve my topology to prevent this feature when using subsurface modifier

I'm trying to make this cylindrical object that is smooth and has sharp inner corners. The inner corners end up having a very strange effect on the outer smoothness of the object. I could make this ...
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How to remove the seam?

I want to remove this seam around the mouth. I don't know why this happened and i can't fix it. I've tried to remake topology but, the seam just changes position.
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3 votes
2 answers
198 views

Beveling the edge ruins the shading

I'm trying to model a pistol and I'm currently working on the frame. I tried to bevel the sharp edges of the grip in order to make it smoother as it is also necessary for some details but turns out ...
2 votes
1 answer
41 views

How do you model a curved boolean like this?

How do you model a curved boolean like this?
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Retopology mesh experiencing errors while moving / deleting original mesh

I am a beginner at Blender. This sculpture is my very first. I have completed the sculpture and retopology. This is the sculpture: https://twitter.com/DariaWinnicka/status/1516069031673012224 This is ...
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1 answer
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Text mesh topology problem, with overlapping characters

I know that there are several solutions for fixing the topology of meshes that are converted from text. However, the font I'm using is Segoe Script regular, which is a cursive typeface. The key issue ...
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Merge different Quad-Resolutions for Decimate

I have a mesh that has good topology inside its parts, but this "bad" edge where the parts connect. My goal is to decimate the geometry for futher use. But when I do, the whole topology gets ...
3 votes
1 answer
348 views

Why is triangle used instead of Quad?

Why is triangle used instead of Quad? Why is triangle used instead of quad in the first screenshot as in the 2nd screenshot? I thought diamond shaped quads could be used? I'm sorry, because I was ...
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Dark & bright triangles/faces on exported mesh visible in-game

I'm trying to add more detail to a mesh that already had this problem. There isn't anything in blender that I can see would cause this. I tried manipulating normals but it doesn't seem to affect the ...
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Selecting all topology (triangles/quads) inside a specified 3D space

So, I'm wondering if there's any smart feature to select all topology that exists within a specific 3D space. To clarify, I'm looking at a huge mesh created through photogrammetry (a complete hall ...
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1 vote
1 answer
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Is it okay to have triangles in your mesh? [duplicate]

As you can see in the following picture, my model always has a single triangle left, no matter in what way I knife the faces: However, I wondered if its better to achieve something like that (Dino ...
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Fix mesh topology so subdivision doesn't create artifacts

So I'm new to blender and 3d modeling, I modeled this and am reasonably happy with the result, however when I add a subdivision modifier, the edge of the ear on the back the front look bad, there are ...
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2 votes
0 answers
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3D curve with angles does not produce consistent and straight profile

I have a mesh and separated a line of vertices in order to create a curve object out of it. Then proceeded to add a custom profile to it. But the issue is that the output of the profile is neither ...
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3 votes
1 answer
49 views

How to find a consistent volume for this negative space?

Newbie at blender - I am an anthropologist working on my dissertation. Seeking someone to help me develop a reliable (read: CONSISTENT) way to find the volume of this incomplete space on the distal ...
1 vote
1 answer
49 views

How to connect vertices without creating faces?

Here, I have two square grids without any face, and I wanna connect the vertices between the two grids without creating any face. Method I: Step 1: Select all grids, then "Edge" -> "...
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How to create sunken area on keyboard for keys while maintaining good topology

So I am trying to make a sunken well in this keyboard for the keys to sit in, whilst maintaining good topology for unwrapping later. I have tried using the boolean modifier and boxcutter (as you can ...
1 vote
2 answers
94 views

Why does my glass shader have this black artifact?

I have a pretty simple mesh that I want to be a glass plane, but for some reason thse black artifacts are appearing. I've checked that the topology looks correct (I think) -- selected all and merged ...
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1 vote
1 answer
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Converting Bezier shape into mesh with nicer topology

I have an SVG image of a letter "t" (contains some curved and some straight segments), which has been imported to Blender. After the import, everything is nicely defined as Bezier curves. ...
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2 votes
1 answer
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Invert Delete Only Faces Op

I have a grid of interconnected vertices and want to create faces out of them. This is exactly opposite of selecting the faces and invoking X followed by 'Only Faces'. How to do that?
3 votes
1 answer
154 views

Basic Topology, curved square

Relatively new to blender, but at the minute I am trying to get my head around good modelling and topology. I'm using some basic models as a reference and then trying to recreate lighting, materials, ...
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1 answer
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What are ways to avoid an big N-gon when modeling stairs?

I tried different approaches, I still want the Bevel modifier to work, but can't find a solution. I want it be flexible, so without a lot of tris. Once I fill it, the bevel stops working, even when I ...
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Blender Sculpt Brush changing when moving across mesh

When sculpting on a poly modeled mesh, with the multi-res modifier applied, the brush sometimes moves in a very stretched manner. All transformations are applied on the mesh also. It seems to happen ...
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1 answer
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How to place topology so there is no crease?

I've been stuck on this corner for ages. I want to make it a sharp corner and the edge that's connecting it to be sharp as well . I've tried hard modelling tutorials but none of them fixed my problem. ...
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How would you model a wheel type shape like this on top of a sphere?

I can't wrap my head around it. I just combined two shapes now (the grid thing in the middle is created from an svg file) I need to know how to model something like that from scratch.
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Lines appear on mesh after adding shrinkwrap modifier

I'm shrinkwrapping mesh onto the target mesh, but I can see slight lines appearing. I have already added the subsurfaces modifier, which I think caused this issue. Is there any way to fix this? The ...
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2 answers
69 views

Creating a Circle on a Face and Connecting Geometry

I'm trying to create simple circular eyes to this model while making sure I maintain a mesh with quad topology but it's causing some weirdness on the surface. Some steps I took to get here: Created a ...
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How to keep mouth closed when creating the inside of the mouth?

I am trying to learn how to create anime heads and the video I am following doesn't explain at all about keeping the mouth closed when you get to the part where you make the inside. I found out that ...
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Need help unwrapping a gun handle model

I am modeling a gun handle and planning to texture it later on, I've wanted to unwrap this myself because 90% of the time I use Smart UV Unwrap and I heard its bad. This is what I am working on and I ...
2 votes
4 answers
287 views

Is it possible to make this topology into a rectangle shape

Is it possible to make this topology into a square without twisting, rotating the vertices to get a perfect square? I know my mesh because of the circle in the middle has gone into a circular topology,...
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Cleaning up a fractured (and joined) mesh by retaining only the visible faces

I'm trying to model a realistic U-shaped granite cliff, and am looking into ways to get the basic shapes and large fracturing as a proper starting point to do some sculpting. I used the Cell Fracture ...
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2 votes
1 answer
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Why does my Retopology have these shade edges? [duplicate]

I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to ...
2 votes
2 answers
70 views

Average the spacing between vertices

I just subdivided a cube and transformed it into a sphere. I now have a decent sphere with roughly uniform vertex spacing. The only issue is the corners: Now I know you can't get perfect spacing ...
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1 vote
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Is there a way to highlight bent faces when modeling? [duplicate]

Say you create a default plane, go into edit mode, and move one of its corners on the Z-axis like so: This bends the plane's face, making it no longer perfectly flat. This can be solved by moving the ...
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Compare to objects and delete the difference

I have multiple objects with the same topology, UV, and vertices indexes but with different shapes. I changed the topology of one of them (basically, I manually quadrangulated it) and I want to repeat ...
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2 votes
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How would I model these grooves / holes in this handle

I am trying to model a gun grip and I am almost finished with it except theres 1 part and I am not sure on how I would be able to do it Here is my handle And this is what I am trying to add This is ...
0 votes
1 answer
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Mesh missing sides after Boolean intersection

Blender newbie here. I am working on some topology models with custom borders, and I'm encountering a problem with Boolean intersection where the sides of the resulting mesh are nonexistent. I come ...
2 votes
1 answer
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Interactivity between ReMesh modifiers that are on two different objects

I was watching this tutorial where the instructor has two objects with what looks to be the ReMesh modifier on them, and he’s grabbing one of them on the mouse cursor and moving it around so that its ...
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