Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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Difficulty with Anvil mesh topology

I am currently doing Andrew Price's Anvil tutorial and completed the modelling part: I haven't completely copied his method so that I can experiment however unsurprisingly I reached some problems ...
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Is this possible to avoid ngon in this case? [duplicate]

I have this curved surface: With subdiv modifier it looks exactly as I want: So is this the only way to get such a geometry? If I add a connection between vertices, it changes the shape of ...
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Problem using Bevel and Subdivision Workflow

I am trying to model a simple piece of a sniper scope. For that I am using a Bevel and Subdivision modifier to get clean and crisp edges when raising the model's resolution. this is what the topology ...
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1answer
24 views

How to Cut or Extrude a Cube/Rectangle from a Cylinder/Curved Surface

I am trying to have a rectangle extrude from a cylinder. I can get that working fine, but as soon as I add a subdivision surface I get smoothing that creatives overlapping vertices. I don't know a ...
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15 views

Problems applying Boolean modifier to mesh using arrayed object to make Colander

I'm trying to make a colander by taking a basic mesh I created using the screw and solidify modifier and cutting out the holes using a Boolean modifier with a cylinder that I have applied three array ...
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1answer
57 views

How to model text with ridges (car badge) [duplicate]

So I've been learning some blender the past few months but up until now I have never really used edit mode or made some hardsurface modelling. I am trying to replicate this First I used solidworks to ...
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29 views

Topology not clean but why?

I have the problem that my topology at one place looks weird. I put a a bevel modifier and a subdivison as modifiers. I just don't manage to make it clean.
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Rendering problem: Messy render

What could be the cause of these rendering problem? I use Blender 2.82. And I tried everything I know to fix it but the problem still persist. Anyone can help me about this? thank you. I use cycles to ...
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17 views

Rims for Camera Buttons

right now I try to create little holes which are formed like these menu buttons so there is a little space between the body of the camera and the buttons. Unfortunately the Boolean doesn't work ...
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Low-Poly Mesh-Based Fur

I've been wondering how artists make low-poly 3D models look like they have hair or fur. Recently I stumbled across this animated Corgi model on Sketchfab, and it looks like the artist made some ...
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2answers
37 views

How to connect 8 vertices to 3 with all quads?

These are the vertices I'm trying to connect ) And this is my best attempt at doing so without distorting the mesh too much I still ended up with a triangle, and some awful geometry that made ...
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156 views

Can you easily make an edge loop go through a triangle?

Is there any way to do something similar to Maya's insert edge loop tool, where the edge loop wraps around the triangle? (Using Ctrl + R makes the edge loop stop before the triangle)
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Controlling Metaball Subdivision and Collision [closed]

These are actually two questions. For the context: I am trying to make an animated lava lamp and thought metaballs are very fitting for that use case. I created a particle emitter that uses a metaball ...
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1answer
52 views

Diamond Shape Topology on a Flat Surface With No Deformation Planned [closed]

Is it ok to use this type junction for reduce this shape on a Flat Surface? There will be No Deformation Planned to happen on it.
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Curved surfaces looking odd and Blocky with Subdivision

I did my first attempt to model a shoe sole but I think I did some mistakes and I can't understand how to proceed. Basically I found two problems: I don't understand how to solve the bigger topology ...
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how do i stop my vertices, lines, and places from sticking to each other while making the mouth?

I am currently trying to work on my mouth, but when I try to move anything into the body, I am unable to do so because the vertices, lines, and faces that I select when moved go behind any other ...
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Does blender have an alternative to tension map?

I require an animation friendly way to produce high-quality skin deformation at the face level. Skin compression and stretching results in tiny wrinkles. Does blender have an alternative to tension ...
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1answer
30 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
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28 views

Green faces in sculpt mode but I don't think I did anything

I was re-making an anvil following blender guru's tutorial(because I applied modifiers in wrong order and screw up without backup) but suddenly I saw gaping holes in my mesh and had a mini-panic and ...
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1answer
26 views

Remove edges in mirror

I want to modify the topology of a model, but when I was eliminating edge loops with symmetry, I realized that the edges of the opposite side were not erased along with the ones I had selected. Is ...
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How can I merge this Head and Body models?

I have a Head model extracted from PES 2021 (let's call it head01) and a Daz Studio Genesis 3 avatar. I would like to delete the head on the avatar and change it with the one I have extracted, but the ...
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1answer
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Overlapping faces in imported .obj file

I've imported a model I made in Zephyr, and the model looks quite nice, except for these strange overlapping vertices/faces all over the place. Looks like blender just doesn't know what to do about ...
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1answer
28 views

How to fix inconsistent behavior of two quads defined by the same corner vertices?

I have two objects with two separate meshes. You can snap vertices of one, to the respective corners of the other, set the origin of both objects to the center of mass (surface), and their positions ...
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How to get rid of these hard edges after enabling mirror and subdivision modifer? [duplicate]

I've started modeling a character in Blender. The goal is to model half of the character on one side of the origin and use the mirror modifier to duplicate the mesh on the other side of the x-axis. I ...
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Is it bad to use the same Topologies/edge loops as reference images? [closed]

Is it alright to try and replicate the topology of other models for making things like faces and bodys? Do I need to think up my own edge loops to avoid plagiarism?
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2answers
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How to setup character outlines to facilitate better topology?

I a beginner modeler and had a question regarding my process creating 3D characters. For example, let's say I'm modelling a character's head. I typically start by having a front-facing and profile-...
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1answer
31 views

How can i merge these two meshes without non manifold edges?

I am trying to merge these two patterns into one, for a ring project i am working on, but whenever I merge them, i end up with tons of non manifold edges. When i merge them to a seperate object and ...
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1answer
87 views

Don't understand why holes needs to be connected to edge

These are two holes I cut by using bool tool, my question is why the edges 1,2,3 are necessary, I have a rough idea that all the shape needs to be at least N-gons, so if there is a standalong hole ...
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1answer
26 views

Why does my model's edges are too hard?

Sorry for the question, but I honestly don't clearly understand this issue (well, not an issue at all). So, I modeled a simple door knob, with a considerable low topology because well, I didn't think ...
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How to clean up the mesh around the holes?

The holes are connected with the edge, how to remove it, when I delete the edges marked red, the whole face is gone, I do not know why the face is gone, and how to clean up the mesh, at least make it ...
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3answers
426 views

Are there good techniques for creating high poly regions within lower poly meshes when using subdivision modifier?

I have been learning to model in Blender using the subdivision modifier, cuts, and support loops. (For an example of what I mean, see this video from Arrimus 3D. I find this technique is quite good ...
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2answers
72 views

Artefacts in topology of imported SVG

I've exported design from Illustrator to Inkscape to turn it in SVG and then make a model in blender. I've traced bitmap in Inkscape and everything seemed fine but when I click edit mode in blender - ...
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There's something wrong with the mesh and i can't figure out why

I was trying to bake normals following blender guru's anvil tutorial but I realized That something was wrong with my mesh but It doesn't show in solid view mode It only shows in RenderView and LookDev ...
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Extruding “Ramps” into Geometry

I'm currently working on a machine gun and I need to detail the front of it. What it requires is sort of "ramps" on this section. This is my nozzle thus far: And here is an image in which ...
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Curvy hard surface

I am running into a bit of a struggle here with a curved surface and was wondering if anyone could provide a tip to mode this. I highlighted the panel in green and the curved '' flow'' in orange. ...
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1answer
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I have been getting issue abput clipping

I filled gap area with edges but nothing has changed. Why is this happening and how do I fix it ?
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Mesh shows up correctly in object mode but not in render view

I have a mesh that shows up correctly in object mode but not in render view. Here are some pictures: This is in rendered mode and as you can see there is weird indentations. This is the image in ...
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low/med-poly topoloy for muscular male base mesh?

I'm looking for examples of a low/med-poly topoloy for muscular male base mesh. Whole body (excluding head) should be ~ 20.000 - 40.000 tris. The edgeflow should enable the accentuation of the muscles ...
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1answer
60 views

how to correct topology after boolean operation? [duplicate]

So I have used the boolean operation to create a spherical hole inside a cube and was wondering how I could correct the topology. The result of this was: So I was wondering how I can edit the ...
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1answer
55 views

Edge loops Vs crease?

I know its the kind of question that being asked a lot. and its seems the majority is in favor. of using edge loops when subsurfing a mesh. because: -crease creates unrealistic edges. -edge loops are ...
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1answer
372 views

Help modelling silicone baby fork (lumpy surfaces, lose of details, adjusting measurements of pins)

I've been struggling for over a week trying to model something I thought would be simple. It's a silicone baby fork. The client keeps sending it back as I cannot get it quite right. In my attempts ...
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1answer
26 views

Car topology problem: front quarter panel

Well, I'm making this car that will be exported to a game, but I'm having problems with topology. Everything looks great, but these front quarter panels have very different tones of shades between the ...
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25 views

Darker Edges on my mesh that mess up my Subdivide mod

I have a Deformed Cone object. I have extruded it (part that sticks out on the left). The rest of the mesh, including the other extrusion, is fine for the most part but this just looks horrid. Lines / ...
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1answer
39 views

How to party add geoetry while keeping good topology (Cat nose)

I'm working on a cat-like creature for game usage so it should be low poly, good topology and animateable. I blocked out the head (basically just a subsurfed cube) and kept it low poly so far, with ...
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2answers
558 views

How do I make a rough plastic surface?

How do I make a rough plastic surface? I created a bottle and need to make this bottle like in the picture. How to make these rhombuses like in the picture?
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54 views

Split hexagons in half

I have a mesh with a lot of hexagons and I need to convert it to quads. The obvious way would be to split each of those hexagons in half. Is there a quick and simple way to do this for all the faces ...
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1answer
44 views

Anyone know a technique for blending these two smoothly? It's a sword handle attaching to guard [duplicate]

I tried bridging, it kind of works but ruins the normals, I also tried extruding and the "to sphere" function. That was even worse. Thanks.
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1answer
52 views

Adding Subdivision Surface Messes Up Geometry

So I'm working on this geometric shape that looks like this: I've converted to tris and then all my tris to quads. So there shouldn't be any ngons left in the geometry. I've also recalculated all my ...
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1answer
35 views

Inset Faces Giving Weird Results

When I select the front face on this object and use the Inset Faces features, I get very weird results in the corners (see second image) Things I have tried: Applying all transforms Merging vertices ...
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1answer
38 views

Why Does Quad Topology Not Always Result in Correct Shading?

Why does quad topology not always result in correct shading? Sure on a cube like this its easy enough to toss on a weighted normal/autosmooth, but why does this happen, and is there any way to rectify ...

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