Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

Filter by
Sorted by
Tagged with
0
votes
1answer
23 views

How to I get rid of these flippin' edges? [duplicate]

I'm trying to fill a complex face created with via an SVG, my workflow is as follows : Import SVG convert to mesh simplify mesh fill ----------this is where I'm stuck By filling the face it's ...
0
votes
1answer
13 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
0
votes
1answer
29 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
0
votes
0answers
17 views

Shrinkwrap snapping wrong way?

Why isn't my new mesh staying above my sculpt? I started around the nose area and it was originally on the outside but very quickly after creating just a few more faces they stopped snapping to the ...
0
votes
0answers
17 views

Viewport Overlay behaves strange

I am right now at a Re-topo in Blender 2.8 and somehow the overlay of the faces are not as the same place as shown. (see image) The Object has a Shrinkwrap Modifier and in the view port "Display in ...
0
votes
2answers
33 views

Clean up intersecting geometry

iam repairing a model that has intersecting geometry. It is a really dense mesh that was conected via boolean. So it is firmly connected but in a wrong way and i have no way to erase this zero thick ...
0
votes
1answer
58 views

Can I remesh a plane?

Just a quick question. Is it possible to somehow remesh plane? I have a logo that needs to be curved along an object. So I import the SVG logo and convert it to the mesh. But the plane has a bad ...
1
vote
0answers
27 views

Weird faces- any tricks

Is any fast fix for this? without doing retopology or deleting this part and doing this manually.
1
vote
1answer
28 views

What is a non-manifold vertex?

I am experiencing a lot of issues with the topology of a specific object I am modelling. Currently I have an issue with 'non-manifold vertices on it as shown by the screen shot below: The mesh issue ...
1
vote
0answers
41 views

Non-manifold face

I recently resolved a non-manifold issue as detailed in my answer here, but I have now made another issue for myself which I cannot seem to resolve. I have been trying to reduce the amount of ...
0
votes
1answer
52 views

Can't smooth my retopology correctly

My second attempt to make a retopology and it's killing my nerves again. smoothing vertices result also tried to recalculate normals same problem Please send help, i don't know how to continue ...
0
votes
0answers
25 views

How can i make the shoulder joint deform smoothly?

When i deform it, this is the result: I've tried with shape keys to "fix" it, but it doesn't solve anything (or maybe im just a noob). I believe that is because the topology of the character is not ...
0
votes
1answer
34 views

Dome with smokestack - how to clean mesh after boolean modifier?

I am trying to create a dome with smokestack (the best description I have - see pictures). Creating the dome is straightforward. Then for the smokestack, I create a circle, position it and extrude it ...
0
votes
1answer
43 views

Is it a problem to use triangles in a vehicle mesh for a game?

Does a vehicle like a plane have problems if I use triangles for its mesh? The plane will be animated for a game.
1
vote
2answers
34 views

Curving a bevel? How to creature a unique radius on a T-junction?

first time posting here since trying to figure this out on my own, and googling it has yet to give me a satisfactory answer. I'm am trying to get more into hard surface modeling, so I thought I give ...
5
votes
1answer
365 views

Photogrammetry retopology/projection like Zbrush

I am doing some photogrammetry scans using Agisoft Photoscan and importing the scans to Blender. The problem is that the UV maps are a mess, the meshes have too many polygons. The most common ...
0
votes
1answer
22 views

Bevel Modifier is Not Showing in Object Mode

I've applied a bevel modifier, and set the edge data to "weight". As you can see in the upcoming image, the modifier is working; but only in edit mode: When I go back into edit mode, it looks like ...
0
votes
2answers
48 views

Retopologizing this mess?

I sculpted this based on my beginner knowledge (forsaking any complex sculpting knowledge that might discourage and keep me from getting to the end), but now I want to paint and pose the character and ...
0
votes
0answers
14 views

Useful hidden edges?

Creating low poly objects and characters without using triangles (hidden edges) is a painful process. When there are so few polygons, every edge is more valuable. I'm wondering if there is a process ...
1
vote
1answer
24 views

smoothing the placement of vertex

I'm trying to model a car, when joining two hood and the fender I had to tweak to geometry to make everything quads but I ended up with sort of bump as you can see: Here is my topology: each time I ...
0
votes
1answer
49 views

Shrinkwrap doing weird topology

so Im trying to do a retopo of a model and Im having a problem. I have a sculpted model, and now im trying to retopo this one with Shrinkwrap. First I have a mirror modifier and then a subdivision ...
0
votes
0answers
23 views

Avoid pinching due to mirror

the mirror modifier create pinching when mirroring a curve surface is there a way to avoid it ? even with a flat surface on the inner edge of the mesh there is still pinching
0
votes
1answer
42 views

Dyntopo destroying mesh when scultping

Sculpting all day no problem, symmetrized the mesh, everything was still fine, then all of the sudden dyntopo caused deformation and with continual clicks complete destruction of the mesh. I tried ...
0
votes
0answers
20 views

Circle on Edge with bevel modifier

How do I get this to work properly with bevel edge modifier after I extrude the circle upwards it "kinks" in that area. I tried to quad that area but it doesn't really want to work as I intend it. I ...
0
votes
1answer
33 views

How can I connect a corner of a face to an edge of another face the easiest way?

How can I connect that in the easiest way?
0
votes
1answer
40 views

Dark after Shade Smooth

SHADE SMOOTH: SHADE FLAT: TOPOLOGY: Honestly, i dont know why i have darkness in my mesh and how to solve my problem
1
vote
2answers
451 views

How to check if all my faces on mesh are all quads using a script

I was keen on finding a python script that checks if all my meshes faces are quads. pseudocode: ...
0
votes
0answers
52 views

Connecting two messy mesh together the easy way?

i have two piece of a sofa right here the problem is that the topology is a mess, and the limit of the two mesh are not the same. what i want is two thing: aligning the two lines of the edges of ...
0
votes
1answer
58 views

Very harsh shading part of the model

I am getting strange hard shading on a part of my model with point light on current specific position in material mode (Blender internal). I've tried recalculating normals, also they are all pointing ...
0
votes
0answers
90 views

Hole Cutting Topology

Another hole cutting question. I think what I really don't understand about modelling is the topology. I created following body using cylinder and already cut one screw hole on one of the sides. ...
0
votes
2answers
45 views

What is a good approach to reduce the number of faces on this chair model

See the model below. I first scanned it with a 3D scanner and then remodelled every part of it. I used the subdivision modifier a lot. Resulting in a smooth surface. Sometimes a surface is completely ...
2
votes
3answers
234 views

Topology not smooth and trying to work with a 6 pole

I have this situation I want to smooth off the edges so with some basic cuts I get With a sub-d of 2 applied I have played around with this for too long trying to find a solution. I know the ...
1
vote
1answer
39 views

Is it true that there's no escaping a little bit messy geometry in the part you connect last?

Thanks to some helpful guides from BSE's members, I'm capable of modeling the top of the mouse Logitech G600 after redoing it countless times. Although the model has (almost) even quads and allows (...
2
votes
1answer
45 views

How can I connect a side with many vertices to a side with much fewer to produce a clean looking topology?

I'm trying to learn topology by modeling difficult shapes, in this case a gaming mouse. I'm getting stuck with two problems with this model. The first one is that I have no idea how to connect two ...
0
votes
2answers
88 views

How can I improve the topology of this model?

I'm trying to learn topology by modeling the Logitech G600. I started with the top cover, but even at the 2nd try, I still find my topology a little bit messy. I feel the most difficult aspect lies in ...
0
votes
0answers
32 views

Sculpt looks pixilated

This is a leaf to a Chinese money plant that I've been working on. I went into sculpt mode to add the veins. But, when I try to sculpt any detail, it comes out looking a bit... Chunky. Like it's ...
0
votes
3answers
58 views

Weird Faces when using SubSurf

I am modeling a car wheel in Blender 2.79 right now. I am combining the outer edge of the wheel with the spokes. I did this by: 1.) Joining both objects. 2.) Making edge loops on the outer edge ...
0
votes
1answer
158 views

Ngons and messy Topology on flat Surfaces

I am creating a model of my car which I hope to release on turbosquid. I have used neat topology for the majority of my model, however I have no way of creating the car radio the way I want to ...
0
votes
1answer
50 views

Should I care about topology after applying booleans?

Should I care about the topology of an abject to which I have applied a lot of booleans? In my case I am not planning on doing any transformations on the face with the messy topology (see picture ...
0
votes
1answer
28 views

Object face validity [duplicate]

When creating objects for a game engine (unity) or in general I often come across a choice. I can make a face of my object be the way on the left or join the faces and have them as such on the right. ...
1
vote
2answers
48 views

How can I adapt my topology around beveled corners?

I'm trying to model an arcade cabinet but my topology is horrible and I feel like there must be a better way of doing this. How can I improve my topology on this cabinet? I don't know what I'm doing ...
0
votes
2answers
76 views

What is a good way to learn clean topology? [closed]

I started using Blender 1 year ago, and now when I want to try and make a model of a car I see where my problem is. Model looks very ugly because my topology for something like that is horrible haha. ...
2
votes
3answers
66 views

Topology correctness for quads [duplicate]

I've come across this Topology layout a few times now and I'm wondering if its bad Topology or not. I know it's a quad, but it just feels distorted. Are there any downsides to it? If so, what should ...
0
votes
0answers
20 views

Where can I learn Topology for animation [duplicate]

Are there any books or videos that properly demonstrate and explain how to model a character with proper topology? If you want a character where the various parts of the body for one look accurate and ...
0
votes
1answer
32 views

How can I control the sharpness of corners using Subsurf? [duplicate]

I'm trying to make these corners sharper after SubSurf. The solution that comes to my mind is adding edge loops to limit its space, but when I try to add edge loops they also affect the intake shape ...
0
votes
1answer
83 views

Do I have bad topology?

I created my first character in Blender but I feel like the topology isn't right. Can you please give me suggestions for improvement? Thanks.
2
votes
1answer
90 views

Removing Doubles Destroy Topology

Problem: When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic ...
0
votes
0answers
25 views

Modeling Help and Dealing with Ngon's

I am modeling a soda can and have found it increasingly difficult to deal with the high number of vertices as I collapse towards to center of the mesh. I was wondering if anyone had any advice to deal ...
0
votes
2answers
92 views

Reducing hard surface topology

I have a blend file with really nice hard surface topology. However, it's too detailleds. It's like a subdivision modifier was applied. I'm not sure if that is true. I'm looking for an automatic ...
0
votes
0answers
21 views

Creating a dashboard from an svg

folks. I’m brand new to blender. Well, years ago I dabbled in a couple of tutorials. Recently I’ve decided to make time to learning it better. Looking through the forums reminds me that I’ve a ...