Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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What's topology can I use to make two top vertex of a circle corners sharp?

What's the best way to make the two red corners sharp on this mesh? My solution so far has been to make it much higher poly, and move some verts to sharpen them, but I want a lower poly solution.
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2answers
68 views

Hard-surface modeling problem - Bicycle Helmet

I have been struggling to model a bicycle helmet. Any help would be much appreciated. I have started this project a couple of times, each time trying different approach. I tried: sculpting, to model ...
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20 views

Skin Clipping through Clothing

I have an issue with my character's skin clipping through the clothing I have added. My aim is to make clothing separate from the body and export the model and clothing to unity for game purposes. ...
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1answer
40 views

I tried making a custom axe and the geometry is weird

I tried to make an axe based off of a reference image from google and the geometry is weird and showing many artefacts after applying subdivision surface. I eliminated all doubles using merge by ...
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41 views

Topology of a sphere meeting the corner of a surface?

I need help with the topology of this object. It's a sphere merged into an angled surface. It's not quite a 45 degree angle, either, technically it's 41.99 degrees (10mm up, 9mm across) Aaand, I ...
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23 views

Elbow Topology Tips

This isn't exactly a question, but I'm still seeking help. I don't think my elbow topology is good for animation. Here is it looks like in edit mode and here's how it looks like in pose mode just a ...
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36 views

Create topography from vertices

I'm very new to Blender and recently I have been trying to model topography I have gathered from USGS lidar surveys. From the data that I have gathered, I have created a series of vertices that ...
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0answers
24 views

Topology trouble

I finished my male character's head, however I need to make the body in an A pose. The only problem is how do I not only capture the look, but also make sure that the topology is correct so when I rig ...
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2answers
767 views

How can I fix the topology of a heptagon?

I've modeled the following screw on which I have applied a subdivision. I managed to fix most of its bad topologies, but I can't wrap my head around the following scenario. I have this heptagon that I ...
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1answer
28 views

How do I smooth out rounded hard surfaces that have unwanted bumps?

When working on 3D models of aircraft, that typically are more or less cylindrical, I often accidentally end up with ugly looking bumps where one or several vertices apparently have ended up slightly ...
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1answer
39 views

Why does this topology cause artifact and how to fix it?

I have this mesh: When subdivided it causes an artifact here: I'm not sure what's going on. It's not a pole, and all surrounding faces are quads. What causes this artifact? And how can I fix it?
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25 views

Why are poles bad on curved surfaces?

I heard poles are bad and artifact-prone when one subdivides the mesh. But why exactly? I read Topology Guides, but it left me more confused than before: So you might be wondering, why do edge poles ...
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2answers
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Is there any way to fix the awful topology on curved text?

So I'm trying to make a license plate and have it bend around a shoulder like armor. Not sure if it's the best method, but I got the text on there by typing it out, bending both it and the backplate ...
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1answer
29 views

How do i fix this merged vertex and blank faces

I'm a newbie at blender, i followed Blender Guru's donut tutorial and I somehow messed the vertex and faces in the donut itself and the icing and cannot undo it because when i realised there's this ...
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Un-subdividing Open Lid Quad Cylinder Creates Triangles

When using Edge>Un-Subdivide on a cylinder with an open 'lid', the resulting topology creates triangles despite the mesh being in perfect quad topology. I am able to mitigate this by extruding a ...
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29 views

Positioning 1000 roses in Blender

I need to put 1000 roses on a 3D heart. See the images. I can make a heart and a rose and link duplicate it. But don't want to position each rose by hand. Is there a smarter way to do this? What ...
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2answers
32 views

Bevel cylinder edges with curved cutout

I created the following simple mesh with a cyclinder and a boolean cut-out (applied): I'd like to apply a bevel, but the topology makes it a mess on the edges created by the cut-out: My assumption ...
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29 views

Why are these square shapes showing up on the side of the head when I sculpt?

I found that shading it smooth with a higher sub surf worked better but then why would he be using it in the tutorial? It shows up perfectly smooth for him but when I do it, it just makes my object ...
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1answer
39 views

How do I reduce extra unnecessary geometry from an imported model?

So, I have downloaded a couple of models like this one which has lots of unnecessary edges. I can dissolve those manually without affecting the overall shape of the model but this is a tiresome ...
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1answer
24 views

Having trouble getting rid on non-manifolds?

so I posted a question a little while ago about artifacts appearing when using the boolean union modifier to attach two objects. I was able to solve it by setting the boolean to Fast and making sure ...
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1answer
29 views

Topology question regarding circle on mesh

I have a flat plane and made some topology on the mesh. One one side I want to make a circle in the mesh, and I'd like to know the correct method not to leave any Ngons on the mesh. I know its a flat ...
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39 views

How to rig the hips?

I'm looking to rig the hips so they deform properly when they enter the fetal position, currently, the rig extends too far because the top of the pelvis shouldn't move, I don't know how to fix this as ...
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0answers
113 views

Bridge edge loops maintaining quad topology?

Blender's bridge edge loops feature does not produce quad topology in some situations it could. Say I want to bridge the selected edge loops: "Bridge edge loops" produces something like ...
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0answers
32 views

How to Click and Create single vertex on an edge in Blender?

I want to be able to click somewhere on an edge and create a vertex at that position, as simply as possible. In this scenario, we are not talking about loop-cuts and also don't care if we are creating ...
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1answer
253 views

Create a small wall with clean topology

I wan't to go from this: To this: But I want to clean up this part: So it's not a face against another face. What is a fast way to do that? It doesn't necassary have to be a cleanup after the ...
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Un-subdivide in simple areas only?

There’s the decimate modifier which allows one to unsubdivide and there’s the unsubdivide in edit mode that allows you to unsubdivide in certain selected regions. What I’m looking for is to be able to ...
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2answers
205 views

Turn ngons left after beveling into quads

This is a cube, with an edge beveled: I'm not sure how to deal with the 2 ngons left here. How can I make it all-quad topology while maintaining the shape? Manually cut them like this: ? But when ...
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1answer
135 views

Can't fix topology [duplicate]

I have used Blender for a while but I just cannot figure out how to fix this topology problem. After using a Boolean modifer, my topology was fine I thought until I viewed in render mode. I know it ...
3
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1answer
86 views

How to make better topology on curved surface to make circles on mesh

I have a section on the mesh I want to make circles on, so I'm trying to make clean topology on the mesh, I tried a few methods, and only one seems to be clean (Blue rectangle selection) when I add ...
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0answers
32 views

Is there a way to export DXF without triangulation

I was wondering if there's a way to export a mesh to a DXF file without Blender doing it's triangulation and get a similar result as if your mesh was a curve. Let me elaborate what i mean. I needed a ...
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0answers
66 views

3D porous nanoparticle. How can I draw one? [duplicate]

Hi!. I would like to draw something similar to this porous Nanoparticle. The inside of each hole needs to be "solid" and each of them kind of spherical shaped, similar to a golf ball. It ...
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1answer
398 views

How do I model the arms of a car axle as shown in the reference photos, as a single piece?

I am trying to model the sides of a car axle, but I end up with ugly results and shading, no matter how I approach it. I could model it as seperate pieces, but the reference object is a single piece. ...
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1answer
53 views

Maintaining Good Topology When Part of a Mesh Becomes Non-Quad

What is the general approach for maintaining good, quads-only topology when encountering an arbitrary polygon with more than four sides? No matter how hard I try to keep a good topology, sometimes I ...
2
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1answer
179 views

Is there a way to custom poke a face in blender?

This question might seem weird but, I would go with it since I don't know what to call this. So I know that blender has a poke face option, which is very handy to make tower structures by combining it ...
2
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1answer
47 views

Fix weird shading on quads

My mesh has this strange shading: I double checked there is no overlapped vertices. Also the edge flow seems normal: It happens even after I triangulate the faces: What's happening here? I tried ...
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1answer
38 views

Why does moving this face cause vertices to merge? [duplicate]

I have a surface like this: I press G, then X to move the face out. Before clicking to apply the movement, the face looks like this: Finally, when I click to apply the move, the edges on the face ...
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1answer
14 views

Need to change the topology while weight painting without breaking symmetry

Here is the situation: I am weight painting on a symmetric mesh, and have put a lot of time into part of the rig. I discovered that there is bad topology in a certain section of the mesh that needs to ...
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0answers
29 views

why do I get these weird artifacts on my mesh?

is it some shading issue, I recalculated the normals. is there anything else I should do?
3
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1answer
52 views

Cleaning up crazy geometry

What is the best way to make this back faces be a single ngon? Is there a way or the only way is the good old manual work?
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0answers
23 views

Creases using Subdivision Modifier

After adding subdivision mod, the cone-shape mesh now has creases. I want the mesh to be one smooth object, like an exclamation point. The starting mesh is a Circle mesh. I used a Boolean mod to ...
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0answers
18 views

question about shading and topology of the mesh

I have a question about bad shading on a mesh. I was following this dude's tutorial https://www.youtube.com/watch?v=xOiVIeOxrMU then as always something happened to me that did not happen in the video ...
3
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1answer
57 views

Can i simplify my topology in that way? [closed]

I am a little bit confused. I always model square holes like this: But is it correct to model those holes in that way?: I would be really happy to find out which method is the best. Because method ...
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0answers
19 views

(Newbie) Proper geometry for low-poly hand rigging?

This is how mine looks, I would like to know if there is any info to make it look more natural without making it high-poly. Thank you for your time.
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1answer
104 views

Why is F2 not creating a quad here, even though I have two adjacent open edges? [closed]

I'm running 2.93 on Linux. Here's my situation (see edit below for simpler case): I have the F2 Addon turned on, and I've verified that I don't have any doubled vertices or edges both by using the ...
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0answers
29 views

Subdivide a part of an object while avoiding tri's

Say I have this base mesh: I'd like to make the abs more defined, so I use Edge > Subdivision on them. However, it creates ...
3
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2answers
70 views

How to Crease the Edges Correctly?

In the picture below I use subdivision and I want to make the angle of this half circle hole sharp But when I do edge crease, the topology overlaps and creates bad shading; I don't want to add a ...
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0answers
26 views

Can't apply shrinkwrap with Multires

The tutorial I'm watching (stylized character workflow with blender, On the Blender YouTube Channel) says to add a multires modifier, and "apply the shrinkwrap over it." I'm pretty certain I'...
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1answer
45 views

how do you bevel like shown in picture

what i have tried insetting but insetting starts tearing the faces after some thickness i tried beveling but i do not have idea how do i do varying bevel as shown in the picture edit: the face ...
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1answer
25 views

Are `.link_edges` and `.link_faces` guaranteed to be in counterclockwise order?

BMVert().link_edges and BMVert().link_faces seem to always be in counterclockwise order. For example, take this cube: ...
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0answers
46 views

Beside game assets, does polycount matter? [closed]

I'm relatively new to Blender and there is one question that is sticking to my mind since I first discovered it could be an issue: Polycount. I know that it is very important when building game assets ...

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