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Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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Retopology: Are self intersecting edge loops legal

When creating a topology mesh, are self intersecting loops a problem ? If it is problematic, you can use "Paint" to communicate and mark how that edge should have been made with a simple stroke. ...
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1answer
33 views

What would be the best way to hollow out the space for nostrils while modelling a head?

I finally got the skull where it should be more or less. Is it possible to add in some nostrils? What would be the best way to hollow out the space? Thanks.
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Why is there a crease in my mesh when I enable subdivision surface?

I have a dinosaur mesh (more or less thanks to this). Around the 11:55 mark or so, he shift+d's the toe from one side of the foot to the other. However, I observe that whenever I turn on subdivision ...
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1answer
39 views

Are triangles bad for a mesh [duplicate]

What impact would this have on say a game asset or something like a tank that's animated ? Asking as I'm piecing together a project that will be involving my own models. On occasions I've noticed ...
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1answer
35 views

Strange Shading Part 2

The problem from my previous question is partly fixed, it still has a strange shading to it
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1answer
23 views

Mirroring during retopology creates aberrations on mirrored axis

No idea how else to explain than to show this: It should be mirroring it, but for some reason the other side comes out really weird. And not just this part. There are other parts, too. Side A with ...
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1answer
54 views

Can Blender be used for high quality industrial design?

I have been using Rhino for industrial designs but there are many cases that it is very difficult to carry it through because of lack of Rhino's freeform and flexibility. I want to switch to SubD ...
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Making a clean mesh from Imported SVG from maze Generator?

Hi I am trying to create a maze from Maze Generator. I am using the method mentioned here Current Method of making the maze, however the only difference is I close the exits to make the outer walls a ...
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1answer
29 views

block of terrain with topo on top?

I have a nice piece of topo mesh but I want it to be the top face of a cube to make the object be a block with simple grey sides and bottom. I suppose I could make a separate cube then somehow fit the ...
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42 views

How to shear a ellipse

I am working on a scientiic illustration and I need your help. :) I want to make an ellipse with left end at (0, 0 , 0) and the right end at (1, 1, 1) where the middle point is at (0.5, 0.5, 0.5). ...
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Using edge loops for sharp edges without distorting the mesh?

I've been trying to make a pirate ship a few days now, but when I was trying to sharpen out the edges of the ship's cabin, I ran into a problem. The edge loops I'm trying to sharpen out the cabin's ...
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Modelling this triangular prism pointy shape with good topology

To learn and practice blender I try to model food. My current model has a triangular prism base shape with pointy ends on it. Please show me another way of modelling this shape with those pointy ends,...
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UV mapping or texture not conforming to topology

I made a well done model and applied some mean creases to have corners on specific edges of my model. All good, but I noticed that, behind my model, the texture is not applied correctly, even if the ...
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3answers
117 views

I want to model guns, but how do I model stuff like THIS?

On a lot of handguns, there are grooves on the slide to improve your grip when charging the handle. (racking the slide back to load a bullet into the chamber) But how do I recreate these grooves? Do ...
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1answer
24 views

How do I connect these faces up without adding too many quads using retopology?

I am trying to retopo a sculpture and I have little experience. How do I connect an area with small quads and high density up with an area with large quads without messing up the flow? Should I be ...
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2answers
38 views

Problem with recalculating normals in a complex mesh

I have a mesh with a complex topology and some of the faces normals facing inwards. I have tried to recalculate the normals with Ctrl+N but there are still faces that won't flip. Any suggestions on ...
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1answer
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Create Topography map lines

I'm curious if there is a better way to draw topography than what I'm currently doing. My process seems really convoluted and long as seen below. is there a better / easier way to achieve this? as ...
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2answers
308 views

Trying to figure out how to model this shape

I'm working on creating 3d text for a custom wordmark that isn't a part of any text library. Getting kind of stuck on how to best make the "M" in it. I feel like it should be relatively easy, but I'...
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1answer
19 views

Beveling with a bad topology of an imported model ?

in my model i have awful triangulation that is making my bevel not working at all. ( i just want a bevel to this front face right here , the downside L) normally what i do is just dissolving the ...
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1answer
53 views

Topology improvements?

I am making a guitar, and I was wondering if there was any advice you have on making the topology for this? I did a lot of things manually, like extruding and filling in faces on the front view.. but ...
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2answers
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How should I fix this topology issue?

I'm a beginner modeller, and I've been trying to create a revolver from a reference photo. I've been tweaking the topology here and there to make sure that I have no 3 or 5 vertex faces. However, when ...
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0answers
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Issue with “non-planar” edge loop

I am in the process of modeling the refit USS Enterprise. I have reached an impasse at the bridge area. It's difficult to explain, but essentially I have an edge loop that needs to be filled in and it'...
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How to fill the edges with good topology? Am i doing this correctly?

I've been scratching my head at attempting to connect the stretched octagon to the rest of the object(with good topology). Is the edge cuts that i created in the third image considered good (or at ...
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1answer
50 views

How to Remove these Ngon's with good topology?

I'm working with a relatively low poly model for a weight bench, and am currently connecting the "legs" that support the weights. I'm having an issue trying to determine how to clean up the ...
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What is the detailed order of how to make a high-to-low-poly 3D game-ready rigged character?

I believe this has probably been answered in bits and pieces, but I was looking for a comprehensive order in which how to model, design & set up animated character from start to finish (coding-...
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1answer
42 views

Extruding a circular shape from a non-circular object

I need to extrude a circular shape from a surface that's basically just a grid of quads. What's the best practice to do this without screwing up the topology too much? I basically want to have a ...
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1answer
275 views

Maintainable models and topology

I come from CAD and I am having a hard time wrapping my head around how people maintain models in Blender and other mesh tools. If I want, say, a hole through my model, I seems that I have to commit ...
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Problems with boolean + subdivision surface [duplicate]

I’m new to blender and and I have this issue when using subdivision surface modifier on an object I previously used boolean on to cut a shape out of it As you can see, I created a sphere, and then ...
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1answer
29 views

Simplifying specific faces

On the picture bellow there's a model i've been working on. At first, the mesh was pretty clean and optimized, with just enough vertices as it needed, but that was before i used the Subdivision ...
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1answer
107 views

Boolean modifier combined with Subsurf modifier creates weird shapes. How to Fix?

When I use the subsurf modifier with the boolean modifier, the model looks weird With boolean only: Boolean and subsurf modifier: Check the video to see what I mean https://www.dropbox.com/s/...
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1answer
50 views

Modeling a car wheel arc: Move vertex to form an arc

I'm really noob with Blender and 3D modelling in general. I started modelling a *very* low polly car, and I wasn't careful at all about the topology, little by little I started adding some more detail ...
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56 views

What's the best topology for hard surface modeling?

The one with no subsurf modifier and using a bevel modifier for edge smoothing or the one with subsurf modifier? Because I hate the way subsurf modifier adding a useless edge loop in a flat surfaces ...
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1answer
35 views

Keep edge loops in triangle face?

Look at this picture, I have to fill the empty vertices. The shape the face I have to fill is triangle. I can't keep edge loops after adding triangle faces, is there a way to avoid using triangle in ...
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102 views

problems with retopology

I have done every setting i could, and started to retopology. but i get those holes on my mesh! problem seems to solved only when i increase the number of subsurf modifier like the pictures . Anyone ...
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Is rigging a hip too complicated?

I been searching for a way to properly rig a hip with a leg and with that journey i went to try to find tutorials for topology and rigging but sadly they didnt help. My problem is that i want to have ...
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2answers
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How am i doing so far with this character? Topology [closed]

Any suggestion? do you see something that will be a problem later on? i will rigg this model, i need an opinion, my is that i use too many polys in the face and when i realize it was too late
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1answer
120 views

Should I restart my character mesh?

I've been working on my first character mesh that I am taking seriously and want to be high quality. I plan to use it in Unreal Engine 4 and I think it looks okay (Definitely needs to be improved ...
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1answer
22 views

How to quickly create duplicate recessed portion?

How to quickly create duplicate recessed portion?
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1answer
48 views

Blender Retopo Nightmare

This is driving me crazy. I've been doing retopology for a model but anything near this bottom pinch turns all jagged and rough. I can't figure out how to fix this issue. I've tried changing the ...
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1answer
34 views

Are odd shaped quads ok? [closed]

Is this okay, wrong, what? I started 3d this year, and I didn't see anybody taking about this, but I think that later on when that mouth moves that vert will make the deform weird but I'm not 100% ...
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Twisted Cylinder (Hyperboloid of one sheet)

I want to create a mesh like this: with a vertex on every edge-crossing so that every face is kite (nearly rhombus) shaped. The above image was created just by rotating the top of two cylinders in ...
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1answer
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Retopology question [closed]

so I am new to this whole retopology thing and I don't know if this is a good topology for the underside of an octopus. It would be great to get some feedback from people! :)
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1answer
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Which file format represents surfaces with quadric equations?

EDIT: I realized NURBS is similar to the type of file format I'm looking for. However, it seems to specify 2-D curves, whereas I'm looking for a surface embedded in R3 ==============================...
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1answer
252 views

Fixing Spiral Topology

Trying to create an all quad mesh and I keep getting these spirals in my topology. Any good tips on getting rid of spirals like this?
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Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
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1answer
168 views

How to create good topology without changing the flow

Guys how do i make that top extrusion sharp without changing the flow of the lower part? I want the green area to be sharp but without those creases below.
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1answer
46 views

Modeling typology for sharp/diamond like objects

I've been trying to modeling this simple diamond shape for a couple hours and I can't seem to figure out a way to model it with good edgeflow and for it to be sub-dividable. Its such a frustratingly ...
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2answers
494 views

A strange problem with rendering glass in Cycles

While I look on my model by shift+z (in viewport) it looks good: Render without wired connections to the center But when I render same scene out it looks like this: I think this is caused by wrong ...
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1answer
33 views

new object or more geometry for detail?

So when modeling, sometimes I add so many random edge loops to tighten up subdivision that the topology just ends up looking ugly. These random edge loops come from creating detail (such as a fin on a ...
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Does my blender model has good topology?

I'm practicing the creation of anime 3D models for games and maybe animations, and I'm a little bit confused about face topology, watching videos and reading guides confuses me instead of helping me. ...