Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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14 views

How to Click and Create single vertex on an edge in Blender?

I want to be able to click somewhere on an edge and create a vertex at that position, as simply as possible. In this scenario, we are not talking about loop-cuts and also don't care if we are creating ...
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1answer
242 views

Create a small wall with clean topology

I wan't to go from this: To this: But I want to clean up this part: So it's not a face against another face. What is a fast way to do that? It doesn't necassary have to be a cleanup after the ...
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12 views

Un-subdivide in simple areas only?

There’s the decimate modifier which allows one to unsubdivide and there’s the unsubdivide in edit mode that allows you to unsubdivide in certain selected regions. What I’m looking for is to be able to ...
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2answers
61 views

Turn ngons left after beveling into quads

This is a cube, with an edge beveled: I'm not sure how to deal with the 2 ngons left here. How can I make it all-quad topology while maintaining the shape? Manually cut them like this: ? But when ...
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25 views

Good recourses for learning topology theory? [closed]

So, I know the basic topology for base meshes. I know where all the loops go, were the poles go, and how edges should flow around the body. But I don't know why the loops go where they go or how to ...
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1answer
133 views

Can't fix topology [duplicate]

I have used Blender for a while but I just cannot figure out how to fix this topology problem. After using a Boolean modifer, my topology was fine I thought until I viewed in render mode. I know it ...
3
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1answer
69 views

How to make better topology on curved surface to make circles on mesh

I have a section on the mesh I want to make circles on, so I'm trying to make clean topology on the mesh, I tried a few methods, and only one seems to be clean (Blue rectangle selection) when I add ...
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15 views

Is there a way to export DXF without triangulation

I was wondering if there's a way to export a mesh to a DXF file without Blender doing it's triangulation and get a similar result as if your mesh was a curve. Let me elaborate what i mean. I needed a ...
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0answers
49 views

3D porous nanoparticle. How can I draw one? [duplicate]

Hi!. I would like to draw something similar to this porous Nanoparticle. The inside of each hole needs to be "solid" and each of them kind of spherical shaped, similar to a golf ball. It ...
6
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1answer
394 views

How do I model the arms of a car axle as shown in the reference photos, as a single piece?

I am trying to model the sides of a car axle, but I end up with ugly results and shading, no matter how I approach it. I could model it as seperate pieces, but the reference object is a single piece. ...
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1answer
37 views

Maintaining Good Topology When Part of a Mesh Becomes Non-Quad

What is the general approach for maintaining good, quads-only topology when encountering an arbitrary polygon with more than four sides? No matter how hard I try to keep a good topology, sometimes I ...
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1answer
169 views

Is there a way to custom poke a face in blender?

This question might seem weird but, I would go with it since I don't know what to call this. So I know that blender has a poke face option, which is very handy to make tower structures by combining it ...
2
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1answer
22 views

Fix weird shading on quads

My mesh has this strange shading: I double checked there is no overlapped vertices. Also the edge flow seems normal: It happens even after I triangulate the faces: What's happening here? I tried ...
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1answer
33 views

Why does moving this face cause vertices to merge? [duplicate]

I have a surface like this: I press G, then X to move the face out. Before clicking to apply the movement, the face looks like this: Finally, when I click to apply the move, the edges on the face ...
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1answer
10 views

Need to change the topology while weight painting without breaking symmetry

Here is the situation: I am weight painting on a symmetric mesh, and have put a lot of time into part of the rig. I discovered that there is bad topology in a certain section of the mesh that needs to ...
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28 views

why do I get these weird artifacts on my mesh?

is it some shading issue, I recalculated the normals. is there anything else I should do?
3
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1answer
47 views

Cleaning up crazy geometry

What is the best way to make this back faces be a single ngon? Is there a way or the only way is the good old manual work?
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21 views

Creases using Subdivision Modifier

After adding subdivision mod, the cone-shape mesh now has creases. I want the mesh to be one smooth object, like an exclamation point. The starting mesh is a Circle mesh. I used a Boolean mod to ...
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0answers
18 views

question about shading and topology of the mesh

I have a question about bad shading on a mesh. I was following this dude's tutorial https://www.youtube.com/watch?v=xOiVIeOxrMU then as always something happened to me that did not happen in the video ...
3
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1answer
55 views

Can i simplify my topology in that way? [closed]

I am a little bit confused. I always model square holes like this: But is it correct to model those holes in that way?: I would be really happy to find out which method is the best. Because method ...
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0answers
18 views

(Newbie) Proper geometry for low-poly hand rigging?

This is how mine looks, I would like to know if there is any info to make it look more natural without making it high-poly. Thank you for your time.
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1answer
70 views

Why is F2 not creating a quad here, even though I have two adjacent open edges? [closed]

I'm running 2.93 on Linux. Here's my situation (see edit below for simpler case): I have the F2 Addon turned on, and I've verified that I don't have any doubled vertices or edges both by using the ...
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0answers
28 views

Subdivide a part of an object while avoiding tri's

Say I have this base mesh: I'd like to make the abs more defined, so I use Edge > Subdivision on them. However, it creates ...
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2answers
59 views

How to Crease the Edges Correctly?

In the picture below I use subdivision and I want to make the angle of this half circle hole sharp But when I do edge crease, the topology overlaps and creates bad shading; I don't want to add a ...
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0answers
15 views

Can't apply shrinkwrap with Multires

The tutorial I'm watching (stylized character workflow with blender, On the Blender YouTube Channel) says to add a multires modifier, and "apply the shrinkwrap over it." I'm pretty certain I'...
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1answer
43 views

how do you bevel like shown in picture

what i have tried insetting but insetting starts tearing the faces after some thickness i tried beveling but i do not have idea how do i do varying bevel as shown in the picture edit: the face ...
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1answer
20 views

Are `.link_edges` and `.link_faces` guaranteed to be in counterclockwise order?

BMVert().link_edges and BMVert().link_faces seem to always be in counterclockwise order. For example, take this cube: ...
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0answers
42 views

Beside game assets, does polycount matter? [closed]

I'm relatively new to Blender and there is one question that is sticking to my mind since I first discovered it could be an issue: Polycount. I know that it is very important when building game assets ...
2
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1answer
38 views

Shading issues on a mesh

I have shading issues which I highlighted in the pictures below and I don't know how to fix them.
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1answer
7 views

Why does the Smooth Brush behave differently when using it via Slide Relax?

It turns out that the smooth brush behaves differently depending on which brush you activated the smooth on (pressing Shift)? Where does the manual tell you how it works?
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32 views

Rigify Torso Twists Unnaturally

I'm encountering a similar issue as to when rigify causes an arm to twist unnaturally, but at a more extreme state and on the torso with a dog rig. I have tried the recommendations in the answers of ...
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0answers
38 views

How to create a negative space with a 3d model?

I have had some issues with cleaning up photogrammetry scans and ending up with the outside clean but lots of strange internal geometry that can be hard to get at and tidy up. I can always clean up ...
2
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2answers
55 views

How to make topology smooth in Blender for rounded object (helmet modeling)

I have managed to make a relatively spherical object using plane extrude technique. I use Blender 2.9. Just to be more specific, I use Schuberth RF1 helmet model as a refernce. So far, this is what I ...
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3answers
290 views

How to select concave quads

how can i select all concave quads, is there such a tool?
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0answers
29 views

Is it possible to “vacuum form” a mesh onto another mesh?

Suppose you have a mesh with X topology, it might be flat. You now want to "mold" that exact topology onto another mesh with a (maybe worse or somehow unfitting) topology. Shouldn't that be ...
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1answer
27 views

Strange face appearance

The below shading has me scratching my head. The faces are coplanar, as far as I can tell. It's not a normal issue. The faces are attached (I can drag them around and everything stays attached.) ...
3
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1answer
226 views

My mesh looks awry

It can be a basic question. I made random shape to explain my situation. This object is basically box shaped and a round shaped hole is connected. And these kind of shadows in both sides makes me ...
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0answers
28 views

Mesh doesen't convert to quads?

So I have a mesh which I tried to beautify, and convert to Quads (Alt + J), but nothing works. Is it because the mesh was joined together before-hand? I don't get it.
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1answer
28 views

How are the creases/folds in this mesh for a sofa achieved?

I'm trying to create a model of a particular sofa and am using a preview image of an existing 3D model as a reference, but I'm stuck on how they achieved the small creases on the surface that are ...
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2answers
69 views

Using triangles on low poly models

I see alot of low poly models using triangles on specific parts. I know this workflow can help reduce the amount of tris, and even help with joints deformations. But for some parts I’m not sure why ...
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1answer
56 views

Heightmap-based displacement with 90-degree corners

I'd like to generate simple rectangular geometry based on a heightmap such that all corners of the resulting mesh have an angle of 90 degrees and the overall mesh topology is "clean". For ...
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0answers
34 views

Difficulty with Anvil mesh topology

I am currently doing Andrew Price's Anvil tutorial and completed the modelling part: I haven't completely copied his method so that I can experiment however unsurprisingly I reached some problems ...
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0answers
41 views

Is this possible to avoid ngon in this case? [duplicate]

I have this curved surface: With subdiv modifier it looks exactly as I want: So is this the only way to get such a geometry? If I add a connection between vertices, it changes the shape of ...
1
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1answer
46 views

Problem using Bevel and Subdivision Workflow

I am trying to model a simple piece of a sniper scope. For that I am using a Bevel and Subdivision modifier to get clean and crisp edges when raising the model's resolution. this is what the topology ...
2
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1answer
31 views

How to Cut or Extrude a Cube/Rectangle from a Cylinder/Curved Surface

I am trying to have a rectangle extrude from a cylinder. I can get that working fine, but as soon as I add a subdivision surface I get smoothing that creatives overlapping vertices. I don't know a ...
1
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1answer
15 views

Problems applying Boolean modifier to mesh using arrayed object to make Colander

I'm trying to make a colander by taking a basic mesh I created using the screw and solidify modifier and cutting out the holes using a Boolean modifier with a cylinder that I have applied three array ...
2
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1answer
60 views

How to model text with ridges (car badge) [duplicate]

So I've been learning some blender the past few months but up until now I have never really used edit mode or made some hardsurface modelling. I am trying to replicate this First I used solidworks to ...
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0answers
29 views

Topology not clean but why?

I have the problem that my topology at one place looks weird. I put a a bevel modifier and a subdivison as modifiers. I just don't manage to make it clean.
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0answers
32 views

Rendering problem: Messy render

What could be the cause of these rendering problem? I use Blender 2.82. And I tried everything I know to fix it but the problem still persist. Anyone can help me about this? thank you. I use cycles to ...
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1answer
21 views

Rims for Camera Buttons

right now I try to create little holes which are formed like these menu buttons so there is a little space between the body of the camera and the buttons. Unfortunately the Boolean doesn't work ...

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