Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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25 views

Making edge loops flat

I was following a tutorial and I had to extrude the character's arms but the edge loop wasn't flat and the Instructor flattened the edge loop by scaling it on y by 0. I tried doing the same but it ...
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41 views

How to fill a loop with faces?

I have this mesh that I cut the top half off. Now I want to like fill it all around with faces and wonder what tool I could use for that?
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2answers
39 views

How can I make an indent on a edge loop?

What I'm imagining is essentially like taking an edge loop and pushing it inwards, making an indent. I've tried extruding edge loops down, but that does nothing. I've also tried putting two edge loops ...
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30 views

Blender modeling a mallet / T-joint with variable cylindrical dia

Unlike regular T-Joint, mallet has shruken cylindrical component forged with a big cylindrical component. Please guide correct mesh flow.
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Loop cut/knife vs triangulate faces?

Prepping a model for export which seems to be the preferred method? Ive been using triangulate faces, then tris to quads and so far its caused more issues than not. Actually just had to scrap half my ...
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21 views

Fricked up my under-arm joint topogroaphy

It has a really wierd shape and I'n not sure how I messed it up this bad. I could have solved it if i didn't apply the subdiv modifier for sculpting. Basically looking for any idea or possible ...
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1answer
16 views

Shortcut to add faces following the loop when re-topology

let's say I'm in the situation shown in the image here under: I want to quick add edges/faces following the loop. The method I'm using is "select 4 vertex" and add face with F. But this is quite long ...
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1answer
18 views

How to fix excessive/complex topology

I imported an OBJ file from a different model maker and the topology is very complex and messed up. I was just wondering if the model was salvageable at all since it's the only model of this ...
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Baking blender low poly to high poly model in substance painter, sharp shadow problem

So I have my low-poly model as I want, I added triangulation and marked sharp edges with mean creases or additional edges if needed. Before exporting to fbx I smoothed it. I made high-poly with ...
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2answers
49 views

How to cut a hole in a mesh like this without using boolean

I have this mesh I need 3 identical holes in front face. How to do this keeping good topology? I tried to use boolean modifier, but there is terrible topology at the end and I need to apply subsurf ...
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2answers
40 views

How to make jagged geometry smooth/diagonal?

Often times I select faces from my character's body and then duplicated them and grow them up in order to create clothes. However, sometimes this results in jagged clothes with hard edges. Is there a ...
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1answer
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Merging 2 face loops into 1 - Topology

So I'm trying to merge two face loops into one like so: would it be detrimental to do this using tris? If so is there any way of doing this with quads only? Any help is appreciated, thanks!
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Why does it look like the skin of my character model is peeling when I join the hands to the mesh in Blender 2.82?

I'm nearing the end of my first male base mesh sculpt in Blender 2.82, but when I either boolean or just join the hands to the arms there's a sort of skin peeling effect. This continues all over the ...
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Edge loop reduction at the wrist

Is this a good idea? Is this going to cause trouble when animating the hand bending and twisting? If it's incorrect, please could you help and advise where would be the best place to reduce edge loops ...
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2answers
82 views

Smooth edge loops on sphere

I'm trying to model indented circles onto a sphere with clean topology. I think I have accomplished that, but I am struggling to maintain the smoothness of the sphere with the added edge loops. I can'...
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1answer
6 views

Automatic weights are not being computed as intended (Topology issue?)

I have the following model, and skeleton I'd say the topology is good enough, so I wanted to use the auto-weights feature to get a quick "draft" for the weights. I know this feature can be a bit ...
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1answer
44 views

Subdivision Surface Artifact with Creases

I'm currently in the process of modeling the nose section of an aircraft. I started by creating the outlines of the cockpit windows, which need to be straight so I creased them. Then I connected this ...
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Is there a trick to disable far-side selection like this?

I have "in front" as well as "backface culling" enabled. Yet its very easy to select on the far side of the model, due to "in front". Does anyone have a workaround for this issue?
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1answer
38 views

Why a part of my mesh disappears and its untexturable?

I'm still learning Blender and i'm trying to create something on my own, without tutorial. I created my whole mesh using "Mirror" modifier (I didn't apply it), but when I started texture painting, I ...
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26 views

Applying bevel modifier ruins UV mapping

I've modeled a gun. To make the top part I used booleans and a few different bevel modifiers set to different vertex groups. The result is ok if you ask me. I went on and UV unwrapped it, and it ...
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Cannot connect Edge Loop

I'm sure this question has been asked and answered, but I can't find it anywhere. I've got some fairly simple geometry on a hand I'm modelling, and I've got an edge loop, but I cannot seem to ...
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1answer
29 views

Fixing bad topology

I'm new to Blender. I modelled a leaf by adding vertexes all along by following the border of the image put as a reference in the 3d view. Now I want to improve the topology. I'm slowly connecting the ...
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1answer
17 views

How do I join seamlessly two identical components?

Scenario in the pictures. I've been trying to join the four selected faces into one long rod, but I fail to do so seamlessly. I tried to (F)ill the faces and merge the vertices, but it creates other ...
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2answers
345 views

How do I connect these meshes correctly?

I'm trying to model a gun and its requiring me to connect the meshes. I'm using blender 2.83 beta.
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1answer
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Subsurf modifier seems to prefer a vertex for no reason

I have what I thought to be a regular shape with quads only, but as you can see, there's a prominent "ridge" on one of the edges and I can't figure out why: Here's the topology of it: I thought ...
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2answers
49 views

Smoothing artifacts on wheel spokes

I'm modelling a wheel and I can't get rid of these overhang artifacts where the spokes meet the inside of the wheel. I've spent 3+ hours trying to fix it to no avail. There has to be a way to do this. ...
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1answer
66 views

Is there any other way to model this archway?

I want to make a hole to a plane in this way but it's taking so much time. I deleted faces and added spin to a vertex and joined the vertices I want to make it even easier is there any other way to ...
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1answer
21 views

Hard Edge won't smooth with Sub Div

Doing some modeling with Subsurface Div on and there is a hard edge that simply will not smooth. See imgur: https://imgur.com/a/EynncsB I've tried all of the following: -Verified no dup. verts -...
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16 views

Smoothing topology detail

I'm making a chair but I'm getting this weird artifact here where I've added loop cuts to be able to shape a curve. How do I smooth out this area?
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9 views

Sets Of Vertices Stop Behaving Correctly Following Boolean

Okay so, I'm a baby when it comes to this stuff, so go easy on me. I'm just starting to get into sculpting and I just learned how to do the Block-Out method. A buddy of mine allowed me to use his ...
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15 views

Shrinkwrap modifier issue with retopology

I started to do retopology for a character, and there is a weird issue when I try and connect things together. I have the clipping option turned on for the Mirror modifier, but the two sides don't ...
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1answer
18 views

Apply complex hole pattern to simple face while maintaining good topology

I have this mesh with these faces that I want to "punch holes into" following a specific pattern: I have the pattern as SVG. It has different hole shapes: I imported the pattern, converted it into a ...
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22 views

Topology of old pistol

I am making the old pistol model. And I don’t know exactly how much the correct topology did. What needs to be changed in the topology to makes it correct? I believe that the marked spot in the ...
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1answer
25 views

How to make bones follow each other instead of individually?

Now i know this may sound weird but I am wondering if there is a way to make bones follow each other once subdivided. E.g. the last bone to bend with the others before it. The reasom behind this is im ...
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1answer
58 views

How can I improve my mesh imported from Sketchup?

I have created a mesh in Sketchup Pro, imported using a plugin in an older version of Blender, and then opened the file in the latest build. As you can see the Mesh looks awful. As I plan to use Brick ...
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1answer
21 views

What kind of topological structures are there? [closed]

This is a more open question about the best practices for topology. I couldn't find much about it in tutorials. I want to know what kind of topological patterns are used depending on the object that ...
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0answers
12 views

Is there a font / addon for text with decent topology?

I've been using blender for a little over a year now, mainly as a tool to experiment with text distortion, animation, etc. It's obviously a great program for many things but the built in text-to-mesh ...
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32 views

Merging ears with very-high-poly head sculpture

I have made a head sculpture that at the moment lacks ears. Due to my inexperience in making them myself, I downloaded user-made ear 3d model. Now i want to merge it with my head but the problem is ...
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1answer
204 views

Bad Topology problem

Hope you and your families are ok in that moments, and i hope de will pass that soon. I have a topology problem, the result is a problem on subdision. I have that object, when i apply the ...
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1answer
19 views

How do I fix these faces? Weird shapes

I'm having a problem with the faces in the corners of this pillow where they keep reverting back to a weird jagged shape that's very noticeable at certain angles. I tried adding an edge in the middle ...
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0answers
23 views

Cut Custom Shape into Side of Cylinder

I am trying to model a British Sterling L2A3 & I'm having serious issues with modeling the ejection port. The main body of the weapon is a cylinder with many different types of cuts, and I ...
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1answer
55 views

Dragon Project: Unwrapping issues

Here is what I have accomplished so far: I have sculpted out what I wanted my dragon to look like I re-topologized the dragon into a much less dense design. I tried my best to unwrap this design to ...
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2answers
77 views

Subsurf ruining seemingly clean topology?

Here’s the mesh. Here’s it with subsurf. So, why is this happening? I went out of my way to manually join the mesh as to create quads. Sure, it’s a funny shape. I can see how the right angle kind of ...
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0answers
35 views

Is it possible to make the edges of a curved mesh smooth while keeping it low poly?

I am building an aircraft that has wings curved from the top and side and since I pay close attention to detail, I want to make the edges as round as I can, but using 5 subdivisions bumps the vertice ...
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1answer
46 views

How to avoid overlaping corners on hard surface modeling?

i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf. The only way i can manage to get rid of them is by adding ...
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1answer
58 views

Fix overlaps on a bent mesh - any automatic method?

I use Array & Curve modifiers to create roads & surrounding terrain for my racing tracks. This is the model that gets instantiated (horizontally) along a curve: Because the instantiated ...
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21 views

What controls the noise patterns generated when faces overlap?

I understand the reason these weird black patterns occur, i.e. faces overlapping one another. But I don't understand what actually controls the patterns which result. Is this to do with the way ...
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34 views

How to deal with facial (re)topology with *vertical* opening eyes?

This is a question concerning topology redirection for non-traditional (vertical) eyes (with an optional minor sub-question concerning rigging those eyes). So, I modeled a character and am about to ...
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How to use dynamic topology in sculpting to create low poly style items?

I have recently watched a youtube tutorial about creating a low poly style island (https://youtu.be/0lj643VmTsg). I set up everything in sculpt mode as the video told me so (changed the deatailing to ...
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1answer
30 views

newly made topology not visible from behind

so I decided to make a cape for a character and after making it, the mesh for a cape is not visible from one side This is the same object from different angels

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