Questions tagged [topology]
Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
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Create an organic cube with circular extrusion
I'm trying to achieve the front section of this juke box. That circular extrusion (it comes out about 3/4" or 2cm. over the keypad.) has got me stumped. I tried joining cylinder and cube very ...
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How to fix bad topology?
I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
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shadows render jagged in eevee [closed]
To start, image for reference:
I am using the latest blender version, the cube and cascade size are set to maximum, as well as the high bit depth. I have tried rendering it with and without soft ...
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Clean bevels with bevel modifier on these inside corners?
Is there a recommended way to get clean bevels on inside corners such as these using the Bevel modifier with the subdivision surface modifier?
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Preserving the width of a rectangular shape when extruding geometry at different angles
I am using Blender to create typography and 2D designs with basic flat shapes. I really like the general workflow for this; here's an example of one I made recently to get an idea of my goal.
Right ...
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Is there a better way to model an ellipse with 2 circular cuts?
I am trying to model an ellipse with two circular cuts inside :
After some planning, I came up with the following topology :
While technically all quads, the large ones in the middle are almost ...
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How can I create a cuttable face with an odd number of vertices?
As the title says.
On the right side there is an odd number of vertices. So I want to create a face with these vertices, but every time I try to do that, I get a non-cuttable face. How can I solve ...
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Why is the topology so bad on this mesh with quads?
I am trying to model a Daihatsu Midget II for a video game as I found this car to be iconic and have a relatively simple shape without any complex lines. Despite using quad-gons the model with Shade ...
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How to select multiple vertices of one or more specific faces with geometry nodes topology nodes? (Blender 3.5)
I'm trying to figure out how to use new topology nodes in Blender 3.5 (In beta at the time I'm writing).
CASE 1 (it seems to work):
As a simple exercise, I want to put points on the nth vertex of a ...
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Why am I getting these artifacts? (...& how can I get rid of them?)
As you can see, this figure has artifacts around the shoulders, buttocks, etc. How can I get rid of them?
(The mesh has no loose geometry or interior faces and I've already done a "merge by ...
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How do I deselect a quad in the UV editor?
I'm trying to unwrap this mesh, and there's too many active quads throughout the islands. I can't deselect them, and there's multiple, so whenever I try and fix one piece, the others get screwed up.
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Why using Star like tris?
What is the benefit and utility of this use of star-like Triss?What are the rules of this type of institution?
Why is it used?
And why is it done that way and not that way?
I would appreciate if there ...
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Pipemodelling with Curves and T-Junction
Is it not possible to bevel a pipe out of a 90° curve with t-junction? Any work arround? It must be easy to control. Any Ideas?
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boolean cleanup
I'm trying to clean up and standardize the Boolean topology for this shape in Blender.
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What's the most efficient/practical way to create square extrusions when working in subd?
Below is an example of what I'm talking about.
My constraints are as follows:
My mesh is using the subdivision surface modifier.
I have to use support loops rather than edge creases.
I have to reduce ...
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Simplify topology
Can everybody tell me how to simplify topology of my model only with standard modifiers (without paid add-ons as Quadremesher or Jremesher)?
Link with my model:
https://drive.google.com/file/d/...
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How to fix shading issues after using Box Cutter [duplicate]
I'm using a Box Cutter addon to slice off some parts of the human hand.
After I'm applying Solidify modifier to cut out parts, I'm getting this annoying shading issue.
Is there a fast way to fix this ...
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Why are there Topology artefacts in Unity, but can`t see in Blender?
When i check model in Blender - everything is Ok*
But in Unity, even in PAINT 3D - there are artefacts in model. How can i see it in Blender and anticipate topology errors in Unity?
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Creating rough cut log with geometry nodes - removing/cut flat planes w/Boolean mesh creates topology issues
Blender 3.5/3.31
Geometry nodes
Goal: Cut tree log that looks like a rough cut style.
Current approach is to modify cylinder for log using noise texture and then a Boolean mesh: difference node to ...
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Array modifier creates inner intersected surfaces in spheres. How to deal with it? Select interior faces doesn't work
Array modifier creates inner intersected surfaces in spheres after apply. How to deal with it in a beautiful way? "Select interior faces" doesn't work.
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How do I select every second face?
Now I'm making quite a lot of gears (I know there is an add-on for that) and I would like to speed up the process. There are many ways of a selection, but I would like to know in which situations ...
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Topology causing Subdivision surface and Solidify problems
In short this is probably bad Topology causing Subdivision surface not to work as expected, and also create unknown problems for Solidify modifier.
Problem 1
I'm very new in Blender, I'm trying to ...
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Evenly spaced holes inside of a ring with correct topology
I’m trying to create one hole then array two sections of the 12 sided shape to achieve a smooth ring with six perfect holes. Struggling to understand how to do this with correct topology.
How can this ...
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How can i achieve this model with pops on it?
I`ve made a lot of models. But stuck here...
How can i achieve this curve figure with pops on it.
I can make this curved model of Ice cream. But how to attach this round pops on its surface with ...
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Vertex slide evenly inwards
I know of the feature vertex/edge sliding (g g or shift-v) but it only slides the vertex along one face while in this gif it slides evenly on both faces. How is the even vertex slide done?
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A better way of fixing glitched faces/lighting on low poly model?
I've struggled for the past day trying to fix this weird glitching on my model. It looked even worse when I had knife cuts on the sides.
Eventually I got tired and just fixed it by subdividing a ...
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Blender lags when adding loop cuts on a low poly model
I have a cone object, where I want to add a loop cut, but when I adding the loop cut and trying to move it, it lags soo hard.. I just don't know why..
I have a pretty decent and good PC (128GB Ram, ...
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How can I remove these unnecessary edges? [duplicate]
I somehow ended up with these two selected edges that I do not want. I tried dissolving them, but that did not do anything. Also deleting the two faces on either side and filling them again makes it ...
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Why do I see some edges in object view?
I'm trying to make table and I can't understand what's happening with my topology. I just see some edges in object mode. I suppose something with normals, but I tried to recalculate outside but ...
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Is there any way to reverse triangulation in Blender 2.91?
I have a lowpoly character model that I've been working on/off for years and I'm finally reaching a point that's nearing completion. I'm experimenting with a new rigging method for the hip/thigh flex, ...
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How to cut out the part of mesh and add geometry to it without broken topology? [duplicate]
I want to achieve that and apply subdivision surface on that mesh:
I can easy do that with boolean modifier and topology looks great, but after that I can't add additional geometry on that mesh. Even ...
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when using mean crease on subdivision modifier it makes the edge straight the way it should, but it goes over it and negates the crease
as the title says, I have modelled an object using a subdivision surface modifier, and I need some of the edges to be straight. For that I have used a combination of some crude control edges, but ...
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Weird artifact after enabling "Harden normals" in bevel modifier
Harden normals option causing artifact to my model. It looks ok without it, but the shading is ugly so I need to use it. How to fix that artifact?
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How can I recreate a model with multiple view angles?
I have a image of a head from 3d.sk that shows 3 angles with the polygon faces easily visible. I had the idea to set up multiple cameras and try to eyeball the placement of the vertices but it's ...
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Why won't my character's eyes fully close on one of the shape keys?
I was trying to make a shape key for my character's face rig by having the eyes close and open. They were shut in edit mode but in object mode they're slightly open as you can see. How do I shut them ...
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How do I make biceps and thighs twist?
I thought in order to keep the topology better intact, I needed to make the limbs twist. But I don't know how to do it on both the IK and FK kinematics switch system. I managed to make one for both ...
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how can i sharpen part of a mesh with the subdivision modifier [duplicate]
ok I understand the title dosent make sense and mostly understand how the subdivision modifier works. I want to put subdivision on this mesh but keep these sharp parts
preferably I would like to do ...
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Object to hexagons
I want to change a model into hexagons. looking for a similar result:
Is there a way to rearrange the topology of any object to be made out of hexagons, sort of like the triangulate modifier but to ...
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Vert that have more than N edges connected to it
I`m trying to find a solution (add-in or Py script) that will highlight the verts in a mesh that has more than N edges connected to it.
In the example below l indicated the vert, that have 6 edges ...
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How to get topology with squared faces using Bezier curves when converted to mesh
I'm drawing out shapes using the Bezier curve, and when its converted to mesh, the topology is divided up, but the spacing isn't good to make perfect circles on the mesh. The topology to get better ...
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How to join or bridge this section
I'm trying to bridge or join the section in the images provided. One pole (RED LINES) is slimmer than the other (CYAN). I tried to bridge and then scale to match the thickness where the handlebar ...
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How to get even thickness on a curving mesh when rotated on a different direction
I'm trying to rotate the mesh to get it looking even thickness. But around the curve it looks a little bit thinner then the rest of the extruded mesh. When its time to round it off, like in the last ...
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How do I get these two mesh parts to twist and meet each other at a single edge?
The two pieces on the right side of the image have different normals, and I want the top curve of the B to gradually turn into the bottom part. I've tried simple deform and SimpleBend but haven't ...
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How to get a smooth circle shape on a curved cylinder mesh
I'm trying to get a smooth circular shape on a cylinder. Each time I increase the loop cuts, starting from 16 vertices, all the way to 40. The one with 40 vertices is more smooth but again not so ...
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How to get rid of this bad shading?
I'm trying to do a hard surface mesh (Not sure if it's considered a hard surface) and I'm getting this bad shading.
I've applied WeightedNormal modifier and it didn't help. It's good to mention that ...
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How Can I Make a New Mesh From the Highest Points of Other Meshes?
I'm trying to take a messy model of a map I found online and convert it into something 3d-printable. I have tried welding all the parts etc. and come to the conclusion that I am wasting my time. My ...
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Merging/Joining two messy surfaces
I'm trying to merge many flat surfaces (topology/map split up into areas) but the edge loops of all these surfaces are different and messy. How could I join them all into one flat surface - I'm not ...
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How do I maintain quads and shading after this bevel?
I'm trying to keep everything in quads and at the same time maintain a good shading on this mesh.
This is the bevel operation:
Now I know that I can maintain the quads with this method, but ...
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How can I improve my topology to prevent this feature when using subsurface modifier
I'm trying to make this cylindrical object that is smooth and has sharp inner corners. The inner corners end up having a very strange effect on the outer smoothness of the object. I could make this ...
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How to remove the seam?
I want to remove this seam around the mouth. I don't know why this happened and i can't fix it. I've tried to remake topology but, the seam just changes position.