Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

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How to join a cube to a cylinder

I want to join a cube to a cylinder, or more accurately, i have extruded a section of the cylinder to make a rectangular part. I now want to replace all the sharp edges with bevels, but i'm having ...
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0 votes
2 answers
69 views

Bad shading on a low-poly face model

I have a slight shading issue as shown in the image below. I tried to fix this with Shade Smooth, recalculating normals, etc, but to no avail. The problem persists when I view the model in 3ds Max. ...
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How can I make this low-poly curve look more round without more subdivisions?

Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it'...
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Snap to face with project individual elements giving weird results

I've seen several duplicates of similar questions to mine already but none of them have the same problem as me. Im following the donut tutorial for blender 3.0 and am at the stage where I have to make ...
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3 votes
2 answers
279 views

how to get better topology modelling PlayStation mesh

I'm trying to model the PlayStation. I'd like to know how to get those semi circle curves on the model indicated in red outline. I tried Boolean and also with sub modifier but getting bad results.
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2 votes
1 answer
53 views

How do I clean up my mesh topology?

I'm an absolute beginner who attended a small blender course as part of my study. For our evaluation, we were supposed to recreate a real-life object in blender. With the help of a step-by-step ...
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  • 21
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1 answer
38 views

join head to body

I have this situation here where I want to join this Face Builder created head to a Human Generator body. I deleted the HG head and joined the head mesh to the body mesh but now I want to fill the ...
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  • 51
2 votes
1 answer
138 views

How do I model a diamond shaped extrusion on a cylinder but the whole thing has to be sub dividable

I'm trying to make a spiked ring with quad topology and it should be subdividable, been at it for 5 hours no luck. attached is the base of the shape. thank you.
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33 views

How does the topology in Blender relate to the mathematical topology?

In many videos of Blender that I have seen, it goes over the topic of "topology" what I seem to think it is about is about setting a grid line on the surface / seeing the inverse of the grid ...
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35 views

Why are my textures bending on quads?

I'm making my first Blender model, a low poly humanoid. After texturing most of it in traditional UV style (just seam + unwrap) I realized drawing on this type of texture is not exactly ideal.. It's ...
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3 votes
2 answers
392 views

How to create a face in between two already connected edges?

Basically I'd like to create a new face right in that selected edge to achieve something like this: Does Blender have a tool/option to do this or do I need to recreate all of that manually?
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1 vote
1 answer
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Topology question regarding merged edge loop vertices

So I had modelled a base mesh for a female game character I was modelling. However, I wanted it to be sculpted at some parts but overall low poly. So I did this: I joined one vertex each of 3 edge ...
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1 vote
1 answer
158 views

Which topology is more optimized/recommended to work with?

I've got 2 images to share with you and get some tips on topology... First one is much organic, however has more vertices, Second has less verts but doesn't look organic, What should I go for? The ...
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0 votes
1 answer
25 views

retopology from low to high poly and normal bake issue

I have made a baseball bat with a grip i blender 2.83.19 and i want to do a retopology of the low poly to the high poly since its not matching the top and bottom of the grip atm. Screen from low poly ...
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50 views

How can I engrave text on a cylinder where the text is part of the mesh and the subdivision surface modifier can be used?

I am finding it really hard to engrave text onto the outside of a cylinder (i.e. rounded surface), while also using subdivision modifier and keeping the font style the same. The problem is, that the ...
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Can I smooth sculpt two separate "islands" of a mesh?

I am using blender to manipulate a terrain heightmap format that typically represents individual chunks as separate grids of vertices, meaning two adjacent chunks are not joined together and have ...
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1 vote
1 answer
44 views

How to increase polycount without messing up my quad topology?

I have a clean quad topology, however. I want to increase the polycount on this part. But if I use to cut, there is a spare vertex point at the top. I'm planning on using this model in a blender ...
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0 votes
1 answer
20 views

Solidify modifier not working as intended

I've encountered a strange solidify issue which I have been unable to correct looking through forum suggestions etc. What is happening is that I am applying a solidify modifier to my model and it's ...
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3 votes
1 answer
199 views

How to quickly and cleanly model this without messing up topology?

Please refer to the following images. This is what I have now This is what I need to turn it into So I need to create gaps on the rim. I tried extruding it in, deleting the extra faces and re-...
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why does subsurf pinch weird dent on my chair?

Weird lines I found in wireframe mode also there's another dent at the bottom. Before subsurf Dent in subsurf
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29 views

How can I retopologize engraved text (or object with engraved text), so that a subdivision modifier can be applied?

Follow up question. I have been able to engrave text on a cylinder type object (How can I engrave this Text on the side of this cylinder (without changing the style of the font)?) How can I now best ...
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2 votes
1 answer
148 views

How can I engrave this Text on the side of this cylinder (without changing the style of the font)?

Another day another question: I want to engrave this "EXPERIMENT" text on this cylinder like object. The text has to wrap around the object (not completely, only the amount it covers). It is ...
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  • 319
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0 answers
15 views

Topology 'dents' [duplicate]

When modelling I always run into this strange problem where the quad bends, creating some sort of dent. I do low-poly modelling so I move the corners of the quad quite a lot. I also use proportionate ...
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6 votes
2 answers
317 views

Various issues with low poly hammer

I have about 4 weeks of Blender knowledge. Why is the line shown in the Bottom red circle not affected by the Subdiv modifier? It feels like it should be, but it leaves a sharp edge? I can't make ...
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1 vote
1 answer
35 views

How to connect different meshes?

How should I connect different meshes when sculpting a character? For example, I made the head and neck, and I want to attach them to the body. If I use the Boolean modifier, then the topology doesn't ...
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1 vote
1 answer
41 views

hard surface pinching

Im trying to model this piece of geometry but I keep getting some pinching. This is the topo with subd turned off, as you can see theres a cluster of verts due to all the supported edges and bevels.
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Fixing Topology of FBX imports from cad cam

I work doing industrial motion graphics and run into this problem all the time so I thought I would post to see if I'm not alone. Basically every model I import that companies give me turns out like ...
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1 vote
1 answer
30 views

Hard Surface shading artifacts for curved our rounded shapes

How would you model this piece of geometry with clean topology/shading like the example below? I keep getting strange shading artifacts around the edges and I cant get the seam between the insets ...
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  • 777
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0 answers
26 views

Fireplace with Curves

I'm trying to build a fireplace with curves. I tried watching a YouTube video on this exact thing but the person didn't explain what they were doing well enough... https://www.youtube.com/watch?v=...
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2 votes
2 answers
123 views

Smudged Corners when using Subdivision modifier

I'm currently working on a scene, where I'm making some basic models (I have very basic modelling skills), and have a mesh made from a cylinder, that after making a few edits to, and applying a bevel +...
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1 vote
0 answers
30 views

Unable to reduce the number of points

Unable to reduce the number of points. i create terrain in terresculptor 2 moved this terrain to blender tried to reduce through the decimate command, for some reason this command does not reduce the ...
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  • 173
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42 views

Mining Blade thoughts?

I have this mining machine to model and before I launch into the blade, just wondering if you have any advice on how I could easily model the blades, notice the red lines that show the curvature of ...
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1 vote
1 answer
40 views

How can I get a sharper corner /more definition right here? Loop Cuts would go all over the object?

I have made significant progress on my model. Now I have a problem at the top. How can I get a sharper corner/ clearer outline of wedge shape going to the top there (while having control off the ...
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  • 319
1 vote
1 answer
62 views

Why is my topology messed up compared to object I am trying to model? How to fix this?

I implented the generous tips you gave as a reply to this question: How can I smoothly connect this cylinder shape with a torus ? Including half pipes and a curve from back of cylinder to torus (see ...
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  • 319
6 votes
2 answers
775 views

How can I smoothly connect this cylinder shape with a torus ? Including half pipes and a curve from back of cylinder to torus (see side view)

I am trying to model the object you can see in the reference photos. Back view: Side view Front View Top View: Bottom view: Angled View: I am having great difficulties smoothly connecting this ...
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  • 319
0 votes
0 answers
32 views

Issues with texturing an egg shape - Displace Modifier

So I would like to make some textured egg models for 3D printing. I took the default cube, subdivided it and then used the Cast modifier to ensure quads. I then selected the model, assigned the entire ...
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1 vote
1 answer
33 views

Modeling Complicated Wheel (2)

I'm currently working on modeling a Golf GTI wheel in Blender, but I'm a beginner and was wondering how I should move on from here. Attached it a picture of my progress and was wondering how I should ...
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1 vote
1 answer
68 views

joining two cylinder at extreme angle (15 degree)

I am struggling joining these two cylinders in a clean way. they are 3 main difficulties: the angle between the cylinders is really low. the area of meeting of the two cylinder is curved (it is not ...
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10 votes
3 answers
2k views

How to make stairs with a flat bottom

I'm trying to make a procedural staircase using an array and solidify modifier. I created two planes (a rise and a run) like this: Then apply the array with a relative offset of 1 in the Y and Z ...
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1 vote
1 answer
60 views

How to model this shape with correct topology

I came across a FB Blender group, and saw this model which was made with an add-on, box cutter, or something alike. I'm trying to understand how this topology was made, but my result are not even ...
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0 votes
1 answer
52 views

Connect\join multiple vertices to one

I need to make topology tris\quad. So usualy i join verteces one by one to opposite vertex. But in most cases i need to join many verteces to only one or two. Its not hard but it is time consuming. So ...
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1 answer
29 views

Close areas sticking each other after the remesh

guys when ı use remesh close areas sticking each other. How can ı fix this?
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5 votes
2 answers
299 views

How to make these triangles into quads

I have these triangles I need to make into quads, I'm confused how to achieve this.
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0 votes
0 answers
24 views

Looptool add-on circle option bad results

i was trting to circularize a face of an object by subdividing that single face but no matter what i do it's not giving me good results. i tried it by talking a new plane and subdividing it, it worked ...
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1 vote
0 answers
35 views

Topology problem around concave edges

I am a beginner at uv mapping and materials. So with my limited knowledge, I uv unwrapped some objects in my blender file, and then exported them to unity. While in unity, I applied some materials and ...
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1 vote
1 answer
35 views

How to model a shape using Smart Boolean operation

I'm trying to make a shape in the cube mesh using smart Boolean method. It gets the job done, but leaves ngons and messy topology. Is there another way to make those circular objects into the mesh of ...
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1 vote
1 answer
54 views

Need advice solving a modeling problem

I am stuck trying to solve this problem, I need some advice. .blend file: https://www.dropbox.com/s/3qarlafx6sbzkhf/camaro_tail.blend?dl=0 I am on this situation: As you can see I hace a "weird&...
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0 votes
0 answers
17 views

Help with non-destructive work flow using bevels and displacement

I'm trying to optimize my work flow a bit by making it less destructive. I'm out of ideas, so if any of you have thoughts on this it'd be great. I'm trying to make a bevel (using bevel weights) with 2 ...
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2 votes
2 answers
80 views

How can I make this subdivision deformation better/more consistent?

I'm modelling something, and I've hit a snag. I wanted to use the subdivision modifier to get nice curves and some extra geometry, so that I could perhaps sculpt on it: The issue is that the two ...
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  • 35
1 vote
2 answers
79 views

how can i make a window inside this cyclinder?

when i press fill it adds one shitty plane that I cant subdivide. Why? I am trying to add a window to this cyclindrical building. Please help before I launch the PC out of the window previous to this, ...
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