Questions tagged [emission]

Light emitting shader

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Emissive gradient sphere

I saw some answers to this question but they do not really work for my need. I have an ellipsoid. I want the center to have a 100% full strength emission at the center, and gradually increase ...
16ar's user avatar
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How to extract this self-luminous transparent channel?

I tried shadow capture, but it turned out that the shadows were black, and the self-luminous couldn't be caught, and this problem had been bothering me for a long time
Mick's user avatar
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How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
Excitedgoat195's user avatar
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imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
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25 views

Bloom emitted from a dark material?

i want (in Eevee) something really simple (i thought) but can't make it work: I want this bloom effect: Combined with this color of the material itself: So the "screen" itself should be ...
Bert's user avatar
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3 votes
1 answer
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How to make the emission of an object sharper?

I applied the Sine stripes as the emission Textures to the spherical object. As you can see, the difference between where the emission is on (white) and off (black) is not apparent enough, not as ...
Orange Cat's user avatar
1 vote
1 answer
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Can you Render object emitted light? [closed]

I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
Luponian's user avatar
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Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
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How to create light falloff in Shading Tab?

I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
user149888's user avatar
1 vote
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Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
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1 answer
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Rendering animation with Cycles doesn't export the emission [duplicate]

I have set up in the compositor window the nodes to for my object to have emission applied to it. When it renders the animation (using Cycles),the emission is not included. I have googled and not ...
blender breath's user avatar
1 vote
0 answers
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Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
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2 votes
1 answer
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Gradient light with Area light

I have just learned how to create a plan and make an emission of it, then create a gradient to control the light as I want. I was then advised that it should be possible to use nodes in an area light. ...
N03's user avatar
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How can I hide the interior/parts behind while the whole fox is still transparent?

Below is the fox, with the top just the clay view and the bottom the render. The material used is just an emission and transparent shader, controlled with a fresnel with the IQR cranked really close ...
Elbert Ho's user avatar
0 votes
1 answer
42 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
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newby mode solidify outline issue

im trying to make a simple lil model thats just flat and has outlines to learn about it so all parts work except the hair how do I fix it?
Oh Dawns's user avatar
3 votes
1 answer
58 views

Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
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52 views

Emission + Transmission not Working

I'm working on a pickup truck. I have ELS on it, but I can't get the visor lights to shine as brightly as the others. The window tint also distorts their color. Any known fixes for either the bloom or ...
change this later's user avatar
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1 answer
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Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
1 vote
0 answers
38 views

I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
2 votes
1 answer
78 views

How to eliminate the white blurry edges from this PNG image using this node set

I have this node setup, with a PNG image which has a blur applied to it. I saw the node setup in this tutorial : https://www.youtube.com/watch?v=ifgQyd49hj8 (13:17sec), the nodes are seen. When I put ...
blender breath's user avatar
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0 answers
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how to get random emission colours on a joined mesh which are not adjacent [duplicate]

I'm following along this tutorial here: https://www.youtube.com/watch?v=5aHgTjruqvk My mesh consists of duplicated squares which I joined and made them into on object. is it possible for each ...
blender breath's user avatar
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20 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
2 votes
2 answers
107 views

How Can I Control Emission Strength from a Light's Power Using a Driver

I'm trying to set up a material's "Emission Strength" so that it is controlled by an area light's "Power" value (for example, adjust the light's power, and the emission strength ...
User's user avatar
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Exporting a 3d animated title with LOTS of emission to video editing software

I am a noob, but I made a really awesome 3d title animation that I want to overlay on some footage I shot. I have tried exporting to png sequence but soo much of the cool emission data is lost when I ...
spongebakka's user avatar
2 votes
2 answers
120 views

How can I add light from emiision,but not affect texture? [duplicate]

I have material with emission, but when I set emission to 500, light shows, but texture becomes white. I want to keep texture same and add light from emission. How can I make this? I have this: But I ...
Flam3y's user avatar
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0 votes
1 answer
59 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
1 vote
1 answer
29 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
1 vote
0 answers
524 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
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26 views

Abnormal Emission Behaviour in Blender

I have been making a glass bottle animation in which the bottle is tilted sideway and supposed to rotate about the Z-axis. The liquid inside the bottle is luminous because I want to achieve a magical ...
XK M's user avatar
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1 vote
1 answer
146 views

Emissive object still visible when alpha is set at 0

I have made an animated exhaust flame for my project, using a displace modifier on a cylinder and a gradient texture, color ramp, emission & transparent bsdf connected in the shader nodes. Im ...
Slice Dice's user avatar
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0 answers
99 views

Blender Render Layers acting like a holdout when it shouldn't be

I'm rendering out a tire with speed lines... In my view port everything looks fine but when rendering with the compositor and viewing the png my emission is masked when its not directly on top of the ...
Matthew Desmarais's user avatar
1 vote
2 answers
261 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
0 votes
1 answer
57 views

Export EXRs without supporting transmission and emission on the same pixels

I'm trying to export my renders in EXR format for some further compositing in nuke, but noticed that the files exported as .exr look very different to the files exported as .png or the Blender preview....
Aci's user avatar
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0 answers
55 views

Emmision not working for Principled BSDF

I have an image texture of some windows(as you can see from the other objects in my file. When I plug in this image texture into the emission it does not work. I tried it with a cube and it worked. Im ...
Tom's user avatar
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0 answers
39 views

Shading and emission settings for a flat beam saber?

The beam saber style and color of glow and emission I would like to replicate here in Blender: https://i.ibb.co/SBZVP88/SD-Gundam-G-Generation-Cross-Rays-Legend-Gundam.png While this is indeed a ...
Francis Mike Nathan's user avatar
1 vote
1 answer
35 views

Cannot create shiny white bands animation as shown in material view

I'm making some wormhole animation where I added white shiny bands to it with Emission using a Wave Texture, but the render output doesn't display as in the following Material Preview: I'm mixing a ...
Harry McKenzie's user avatar
0 votes
1 answer
32 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
Francis Mike Nathan's user avatar
3 votes
2 answers
260 views

Change material of mesh with sphere

I have a 3D-model of the human body and now want to "highlight" certain parts of it. Is there a way to take a sphere for example and use it as a mask, to change the intersecting geometry of ...
enats's user avatar
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0 votes
0 answers
10 views

Transparent background and volume emission (cycles) [duplicate]

I am new to Blender and am having troubles rendering a Sun. The layers I created as volume emissions for the atmosphere are not exporting properly on a transparent background as PNG. On the render ...
DMP's user avatar
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2 votes
1 answer
73 views

Material glass BSDF not applied to mesh

I applied a Glass BSDF material to a mesh and then added an Emission material to a plane to reflect it on that mesh, but it doesn't work as it should. and Emission material on plane above it: This ...
Irfan Ahmed's user avatar
4 votes
1 answer
2k views

How do I Exclude Light from an Emission Object?

I'm making a small solar system, complete with a star and planets. I want the star to appear in the renders, but using it as a light source makes the renders much worse because its light is noisy. I ...
Josh Rosengren's user avatar
0 votes
0 answers
12 views

Export material with emission factor and color [duplicate]

I have a material that I want to export to a gltf scene. There is an emission map, an emission color and a emission factor (6). Currently I have the emission map connected to the principled BSDF ...
lw64's user avatar
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1 vote
2 answers
54 views

How do I make a texture-covered lamp mesh emit light?

I've been struggling to light a mesh lamp emit light through a texture. If I make the texture itself emission shader, it makes the whole mesh emissive. I'm using a bathroom scene from here (xps file ...
Joey's user avatar
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0 answers
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How to blow fog in one direction? (rocket engine ignition)

(sorry for the unclear title, I had no idea what to call it) I'm making an animation of a rocket engine ignition in a vacuum. I would like to do the same as in this video: https://youtu.be/xMr_AGJprrg ...
Saturn V's user avatar
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0 votes
1 answer
102 views

Python: How do you code drag and drop base color to emission color?

You can select the base color swatch of any BSDF and drag it down to the emission color. This will paste the HSV values. This produces a nice, fast, emission effect. For a while now, I have been ...
common_goldfish's user avatar
0 votes
0 answers
37 views

How can I fix these artifacts that appear when I set indirect only to my emissive smoke?

TL;DR: Artifacts appear when smoke with emission set to indirect only. I have this scene which contains a smoke with emission. When I render the scene with indirect only for the smoke these weird ...
Demondz's user avatar
2 votes
1 answer
557 views

How to create vacuum rocket engine plume

I would need to create an animation of a rocket engine in a vacuum. It doesn't look like what most people imagine exhaust from a rocket engine to look like. It's like a "quick, slightly luminous ...
Saturn V's user avatar
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1 vote
1 answer
278 views

Emission Node, Object and Irradiance Volume Does not Get Along

Newbie here in blender. I'm trying to understand how emission node and light probe works together. I have set up a simple scene that has a light source, floor and a circle. There are things that I ...
Red's user avatar
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0 votes
1 answer
379 views

Make one color of color ramp emissive

I have this cube with a displacement modifier and a color ramp and I'm trying to set the purple part to be emissive. Any help would be appreciated. File:
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