Questions tagged [emission]

Light emitting shader

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1answer
51 views

Second material with an emission shader making the scene darker

I have a stripped-down scene with a lamp and a tv screen, each having an Emission shader, I am using Cycles renderer, Blender 2.92, Windows 10. UPDATE 2: After making several changes to reflect the ...
4
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1answer
147 views

How can I add Emission to the “Mortar” of a grid texture?

I'm new at Blender, and so far I’ve made a simple grid: That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a ...
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0answers
22 views

how to display f-curves that are not showing

When i insert a keyframe to the emission strength of material "light_red" in image 1(yellow in the bottom right), a keyframe is added to the graph editor image 1: However when i add a ...
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0answers
19 views

how to make a material that is slightly translucent emits light with some transparent elements [closed]

I have this object and there's a certain effect that I want from it. I want the whole object to be slightly translucent and to emit light In the red box I want it to be all the same transparency, but ...
-1
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1answer
32 views

why ies light not emitting?

Creating false ceiling. The circular light having the ies lights, Same material used to the rectangular light. Why there is no emission on the rectangular panel. I have check the rectangular panel are ...
7
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1answer
745 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
2
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1answer
23 views

Emission surface act like a down area light — Not 360 degree

This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ? The only difference between the 2 ...
2
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3answers
32 views

Cycles not rendering Principled Volume emission smoothly

I am trying to render emissive lights in my smoke using Principled Volume node in Cycles render, but emission light is not rendering correctly. When I set emission to 0 Cycles renders volume material ...
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1answer
33 views

How to make a moving emission shader?

How can I have a part of an object be an emission shader and then have the emission move up the object ans start at the bottom again? So for instance: I have a cylinder that has a normal principled ...
2
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1answer
52 views

Two Problems with a Nixie Tube: Glass and Glow

I want to make a convinceable model of an IN12B Nixie tube. The model should render with eevee. I added an example file. Two problems: The glass looks somehow "plasticy" and is a lot of ...
3
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1answer
289 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
1
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1answer
23 views

Emission does not show light haze with Cycles [duplicate]

I was trying to create a self-luminate ball with Cycles as renderer, however when I linked an Emission node to the Surface, the ball just showed nothing. I added a plane beside it, there is light on ...
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0answers
32 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
1
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1answer
27 views

Emission Peculiarity

I have a Sci-Fi city model. It's entirely square and therefore very modular. It has been multiplied many times to give me enough background for a fast dogfight between two craft. To try to disguise ...
3
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3answers
185 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
0
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1answer
23 views

Emission shader low resolution in Eevee

I do the following: I start a new project I add a new material to the cube I add emission volume Then the emission appears with low resolution. If i add the material to a sphere, the emission ...
3
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0answers
41 views

Weird refractions appear when I use the Emission BSDF with Cycles

Im working on a material for a visual effect i want to recreate. It divides the surface of the object into squares where some light up randomly (comparable to this: https://www.youtube.com/watch?t=16&...
4
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1answer
173 views

Emissive shader does not change much in changes of orders of magnitudes [duplicate]

I'm trying to make some LED lamp but the EMISSIVE feature doesn't react as I expect. I read on the Blender manual that the emission power is defined in Watts per Square Meter. It doesn't really seem ...
2
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2answers
269 views

How can I make a material that is transparent at the center and emission at the corners of a plane

I want to get this material that works similar to the Layer weight shader, but I can't get the effect I want. I want to have a plane that is largely transparent with emission boundaries. I have ...
1
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1answer
68 views

How can I make a light trail without using particles?

I'm trying to replicate what this user was after, but without using particles. (I know the particles will work easier, it's just not what I want for this.) Glowing Light Trail in Eevee I've got an ...
0
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1answer
21 views

Applied emission, set strength quite low but still looks really over exposed, any ideas on how to correct? Doing The CG Fast Track Beginner Tutorial

Trying to add atmosphere as is in the steps of CG Fast Track beginners tutorial step 3. Applied Emission but it looks way too overexposed compared to the tutorial, tried to lower the strength further ...
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0answers
17 views

Shadows and Reflections

I am trying to make this But I am stuck on this image None of my walls or other materials are picking up the white emission and the back of the corridor is getting light from somewhere. Any ideas in ...
1
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2answers
43 views

Use graph editor for simulate neons flickering, curves don't match perfectly and negatives values of light absorbe light from the ambient

I have an animation where I use the graph editor for animate the flickering effect of neon litghts inside a garage. I used cylinders with emission shader for the neons tubes and area light for ...
3
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1answer
141 views

Glowing Light Trail - Eevee

Trying to make this effect in eevee: https://steamcommunity.com/sharedfiles/filedetails/?id=1629004850 I'm looking to make a glowing trail of light, in eevee, which starts of bright but tapers away ...
0
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1answer
48 views

Artifacts in render preview after adding emission/volume scatter shader to world output volume

I am following a sword tutorial and when i try to plug in either a Emission shader or Volume Scatter shader in to the world output volume node weird overexposure and artifacts appear in the render ...
1
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1answer
48 views

Animating an emission shader (or any)

This is my first time posting here, I'm still relatively new to blender. I'm having trouble animating my emission shader. I'm trying to achieve like a blinking effect or an even brighter emission (at ...
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0answers
29 views

Object with emission shows up in Viewport but not when rendered [duplicate]

In an animation I did where the camera flys around a fishing shack, there is a ball in the sky with white emission that shows up on in the Viewport but doesn't when rendered. Initially I thought it ...
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0answers
20 views

Lights and Emission lights following the camera/view angle

Hope you can help with this weird issue. I'm pretty new to blender so please go easy on me. So as you can see in the attached images, the main spot light, only works when the camera/view is facing it. ...
7
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1answer
554 views

How can I hide hidden topology with a hologram shader?

I have a hologram shader that is mapped out like this in Eevee 2.9: I've tried toggling Backface culling and other options. However, I still have a good of unseen topology being rendered through my ...
6
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1answer
357 views

Is there a way to make emission shader not looking flat?

Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><
4
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1answer
111 views

How to emit many colors at once?

Is it possible to have "multi-color" emission? For instance if I was modeling an iPhone, I would want the phone's screen to emit light - but not just one color. I'd want the light emitted to ...
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1answer
61 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
2
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1answer
518 views

Emission wont emit through black colour screen

I have a mesh plane which is a glass object, transmission and alpha all the way up, which means its 100% opaque. Whenever I use a lighter colour the emission shader goes through the glass, but when I ...
1
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1answer
49 views

Have light cast on an object visible, but the the object to be invisible

Does anyone know how to achieve the effect of having a light cast upon an object, yet for that object to be invisible when rendered, yet the light that is cast upon the object is still visible? I've ...
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0answers
29 views

How to create a 3 way emission gradient in blender 2.81?

I want to create a 3 way emission gradient that goes red-orange-red in blender 2.81 on text. Is there any way to do this?
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0answers
45 views

Particle Flow along a Curve with Turbulence

I'd like to replicate the effect in the follwing the picture: I did create a curve with a particle flow on it already but I don't know how to make this kind of eruption effect. Scene Download Would ...
0
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1answer
36 views

Material emitting only in dark parts of an object

I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
0
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1answer
22 views

How do I add ambient occlusion or show shadows for the craters in my moon object?

I really don't know how to use nodes so I'm wondering how to use ambient occlusion to show that there are craters on my moon while the moon has emissions on. I want to do this by having some shadows ...
1
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1answer
22 views

Is there any possible way to prevent the mirror to reflect some custom objects?

So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
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0answers
9 views

Lines on my screen render but not in animation?

I made a laptop screen that folds open with a playing video but the video is jumpy with lines across it only once I've rendered it, not in the viewport on playback?
1
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1answer
34 views

Driving emissives with mesh objests

Is there a way to achieve something similar with Blender? Specifically, I want to drive the lights with a 3d mesh. https://youtu.be/zRJ_HWQ7peE
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1answer
40 views

Is it possible to render the object 'selection outline', or mimic it in some way, for a particle system?

I am playing around with particle systems, and have been experimenting with this tutorial: https://www.youtube.com/watch?v=2bv973aqx-w The system emitted particles from an icosphere, but the particle ...
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0answers
14 views

Emission shader not working [duplicate]

Why in evee does the emission shader not actually emit light? I turn it up to extreme levels and it does not work.
0
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1answer
58 views

How to make an Emission material transparent?

I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material: I've seen other questions that ask the same thing but unless I'm ...
0
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0answers
21 views

Eevee volume emission texture space is cubic even for a cylinder solid [duplicate]

I created a solid cylinder with an emitting volume material. In render mode, the glow looks cubic instead of following the circular profile of the cylinder. This could be because the texture space is ...
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0answers
29 views

Casting a shadow on an emission shader

I have a plane material consisting of a texture fed into an emission shader and I specifically use the shader to achieve a cartoon like effect. I know that switching to a BSDF would solve this but ...
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0answers
58 views

Blocks of emission appearing if the emission strength of principled volume is increased

i was making an explosion in blender , but when i was preparing the volume for the final render , the emmision strength started glitching This is the picture before increasing the emission strength ...
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1answer
48 views

Low resolution problem during rendering a particle

i made an simple explosion simulation for creating sprite sheet to my game. but when i start to render animation at 1920x1080 resolution, explosion still looks low quality. Here is an example: Thanks.
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0answers
15 views

When I bake my mesh the texture comes out in polygons

Whenever I try to bake my mesh the output comes out in weird polygons and the emission on the eyes doesn't appear. The emission caused by the eyes does appear, however. How can I bake this while ...
0
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2answers
547 views

How to make emission object transparent in EEVEE?

I would like to make this emission material I made transparent in order to make it look like an energy field and be able to see the door behind it: Tried the alpha blend option in EEVEE but it did ...