Questions tagged [emission]

Light emitting shader

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47 views

Emission node not rendering at all in Cycles nor Eevee

I've been modding this model to use in my animations, and thought it would be cool to add an emission shader to the pupils of the eyes (the model is a robot). I was fine with just having the pupils ...
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1answer
156 views

Hard shadows after render (cycles & eevee) V2.92

Been in Blender for one year, self-taught. The shadows after render become blackened and show up where they have no business being. The scene has a swinging light above as well as 3 graph-generated ...
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29 views

emission with volume question

ok so I was trying to make an explosion without baking using the empty and modifiers method, I modelled something that kind of looks like an explosion then I added displacement with mods etc now when ...
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10 views

Problem in render image with cycles . objects with emission seem to form large white lines after compositing

i was just rendering a teaser image for my model to post on twitter , so i thought this setup would look good >>>> the light emitting objects used just emission node with a strength of 10 ...
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1answer
46 views

Getting just white light instead of actual colors by exporting emission based models

I created the following model by following an online tutorial in order to add it in a game: Here is the shader graph that I used to create the same: But when I tried to export in .glb format and ...
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0answers
19 views

Outputting emission with transparency -what am i doing wrong? [duplicate]

im trying to render a laserbeam animation. (In EEVEE) The beams need to be on a transparent background, as they will be projected over an image/animation for a project. here is the problem: it looks ...
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29 views

How do I apply an emission modifier to the inside of a cylinder only?

I created arches using an array of cylinders with solidify and bevel modifiers added. I'm using an emission modifier because I want only the inside of the arches to glow -- but when I apply the ...
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21 views

Volume emission without texture when using UV coordinates

I am trying to follow this tutorial for creating laser beams in Blender, but I can't get the Noise Texture to work as the Emission strength. When I plug the Emission output into the surface input, the ...
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32 views

How can I create accurate Colors and Emission for a computer screen model?

I'm trying to create a product shot with a computer and a screenshot of a webpage. I have some basic nodes set up, but the colors look washed out and dull. Lights are disabled, and I've set the ...
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1answer
82 views

How do I get a colored object to glow on white?

Emission works great when the environment is darker, but I'm having trouble getting a colored object to show up on my white surface. I tried lowering the roughness, but that ended up making it look ...
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0answers
22 views

(2.8) Img Texture Emitting thru Glass “Why is the glass black?”

Long time skimmer of blender, not well versed in any particular area. I'm trying to use only the emitter itself as the light source, having it shine thru the fluid object. Each object renders out ...
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1answer
28 views

Emission material changing global lighting?

I have a animation to do where a Emission material turns on and off quickly, but in my demo here https://pasteall.org/blend/b615db2696c749bd9c1bb5e97e6274db it seems to be changing the global lighting ...
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11 views

How do I create a radial fade out emission / neon light tube [duplicate]

I would like to turn a cylinder into a neon light tube with emission. My problem is, for the sake of realism I would like to be the inner part of the cylinder brighter than the outside. (like a neon ...
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0answers
17 views

Emission Rougness Reflection Eevee

I am wondering why does my object with some emissive + transparent material doesnt show up in reflection of the floor (see bellow) but it shows only at the object behind.
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1answer
35 views

How do I use emission, without my object's shape getting lost in the emission?

Not sure if that was the best way to describe it, but I am trying to use emission on a certain object shape but I still want to be able to see the objects shape. I am assuming because the emission is ...
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36 views

Is it possible to reduce light emission to some directions?

Currently, I have a scene like this - But I'd like the lights to look brighter and see the actual rays, instead the space between green ones darker. It is possible to change the glow effect in the ...
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0answers
4 views

How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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28 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
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1answer
34 views

Blender 2.91.2 Transparency Effect no longer works with emission

I use emissions to create flat renders, and I used this node layout in Eevee for images with alpha channels. The above was provided to me by another user. I've recently updated 2.91.2 and now I can ...
3
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1answer
70 views

Second material with an emission shader making the scene darker

I have a stripped-down scene with a lamp and a tv screen, each having an Emission shader, I am using Cycles renderer, Blender 2.92, Windows 10. UPDATE 2: After making several changes to reflect the ...
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1answer
162 views

How can I add Emission to the “Mortar” of a grid texture?

I'm new at Blender, and so far I’ve made a simple grid: That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a ...
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0answers
31 views

how to display f-curves that are not showing

When i insert a keyframe to the emission strength of material "light_red" in image 1(yellow in the bottom right), a keyframe is added to the graph editor image 1: However when i add a ...
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1answer
36 views

why ies light not emitting?

Creating false ceiling. The circular light having the ies lights, Same material used to the rectangular light. Why there is no emission on the rectangular panel. I have check the rectangular panel are ...
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1answer
800 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
2
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1answer
25 views

Emission surface act like a down area light — Not 360 degree

This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ? The only difference between the 2 ...
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3answers
51 views

Cycles not rendering Principled Volume emission smoothly

I am trying to render emissive lights in my smoke using Principled Volume node in Cycles render, but emission light is not rendering correctly. When I set emission to 0 Cycles renders volume material ...
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1answer
50 views

How to make a moving emission shader?

How can I have a part of an object be an emission shader and then have the emission move up the object ans start at the bottom again? So for instance: I have a cylinder that has a normal principled ...
2
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1answer
59 views

Two Problems with a Nixie Tube: Glass and Glow

I want to make a convinceable model of an IN12B Nixie tube. The model should render with eevee. I added an example file. Two problems: The glass looks somehow "plasticy" and is a lot of ...
3
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1answer
292 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
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1answer
27 views

Emission does not show light haze with Cycles [duplicate]

I was trying to create a self-luminate ball with Cycles as renderer, however when I linked an Emission node to the Surface, the ball just showed nothing. I added a plane beside it, there is light on ...
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52 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
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1answer
30 views

Emission Peculiarity

I have a Sci-Fi city model. It's entirely square and therefore very modular. It has been multiplied many times to give me enough background for a fast dogfight between two craft. To try to disguise ...
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3answers
190 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
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1answer
28 views

Emission shader low resolution in Eevee

I do the following: I start a new project I add a new material to the cube I add emission volume Then the emission appears with low resolution. If i add the material to a sphere, the emission ...
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0answers
45 views

Weird refractions appear when I use the Emission BSDF with Cycles

Im working on a material for a visual effect i want to recreate. It divides the surface of the object into squares where some light up randomly (comparable to this: https://www.youtube.com/watch?t=16&...
4
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1answer
180 views

Emissive shader does not change much in changes of orders of magnitudes [duplicate]

I'm trying to make some LED lamp but the EMISSIVE feature doesn't react as I expect. I read on the Blender manual that the emission power is defined in Watts per Square Meter. It doesn't really seem ...
2
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2answers
289 views

How can I make a material that is transparent at the center and emission at the corners of a plane

I want to get this material that works similar to the Layer weight shader, but I can't get the effect I want. I want to have a plane that is largely transparent with emission boundaries. I have ...
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1answer
77 views

How can I make a light trail without using particles?

I'm trying to replicate what this user was after, but without using particles. (I know the particles will work easier, it's just not what I want for this.) Glowing Light Trail in Eevee I've got an ...
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1answer
22 views

Applied emission, set strength quite low but still looks really over exposed, any ideas on how to correct? Doing The CG Fast Track Beginner Tutorial

Trying to add atmosphere as is in the steps of CG Fast Track beginners tutorial step 3. Applied Emission but it looks way too overexposed compared to the tutorial, tried to lower the strength further ...
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0answers
18 views

Shadows and Reflections

I am trying to make this But I am stuck on this image None of my walls or other materials are picking up the white emission and the back of the corridor is getting light from somewhere. Any ideas in ...
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2answers
47 views

Use graph editor for simulate neons flickering, curves don't match perfectly and negatives values of light absorbe light from the ambient

I have an animation where I use the graph editor for animate the flickering effect of neon litghts inside a garage. I used cylinders with emission shader for the neons tubes and area light for ...
3
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1answer
206 views

Glowing Light Trail - Eevee

Trying to make this effect in eevee: https://steamcommunity.com/sharedfiles/filedetails/?id=1629004850 I'm looking to make a glowing trail of light, in eevee, which starts of bright but tapers away ...
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1answer
58 views

Artifacts in render preview after adding emission/volume scatter shader to world output volume

I am following a sword tutorial and when i try to plug in either a Emission shader or Volume Scatter shader in to the world output volume node weird overexposure and artifacts appear in the render ...
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1answer
52 views

Animating an emission shader (or any)

This is my first time posting here, I'm still relatively new to blender. I'm having trouble animating my emission shader. I'm trying to achieve like a blinking effect or an even brighter emission (at ...
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0answers
34 views

Object with emission shows up in Viewport but not when rendered [duplicate]

In an animation I did where the camera flys around a fishing shack, there is a ball in the sky with white emission that shows up on in the Viewport but doesn't when rendered. Initially I thought it ...
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0answers
22 views

Lights and Emission lights following the camera/view angle

Hope you can help with this weird issue. I'm pretty new to blender so please go easy on me. So as you can see in the attached images, the main spot light, only works when the camera/view is facing it. ...
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1answer
564 views

How can I hide hidden topology with a hologram shader?

I have a hologram shader that is mapped out like this in Eevee 2.9: I've tried toggling Backface culling and other options. However, I still have a good of unseen topology being rendered through my ...
6
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1answer
362 views

Is there a way to make emission shader not looking flat?

Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><
4
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1answer
116 views

How to emit many colors at once?

Is it possible to have "multi-color" emission? For instance if I was modeling an iPhone, I would want the phone's screen to emit light - but not just one color. I'd want the light emitted to ...
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1answer
88 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.