Questions tagged [emission]

Light emitting shader

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2 answers
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Make one color of color ramp emissive

I have this cube with a displacement modifier and a color ramp and I'm trying to set the purple part to be emissive. Any help would be appreciated. File:
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1 answer
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Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
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0 answers
22 views

Emission/light shines in one direction but not another

How do I make this glow visible regardless of viewing angle angle? The glass transparent settings are visible in my screenshots. Thanks
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Procedural paper burning [closed]

I've followed a few procedural paper burning vids but my pngs render without the red 'fire' edge. Help please. I'm a beginner so please make it simple !
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Random Emission Value Per Face

I followed the guide here https://blender.stackexchange.com/a/255013/164211 to create random colours preach individual face. I now want to be able to control the emission strength in the same way. I ...
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How to solve strange emission light on texture in eevee?

Hi, I am trying to recreate earth in eevee and this strange line appears. I could ping down the error to the illumination map that i pluged into the emission. Did someone also encounter this problem ...
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Object emission only on illuminated side [duplicate]

I'm trying to simulate an image taken by a telescope of objects close to the moon. So far, I have managed to have the moon correctly illuminated, and using the lightpath node, it emits light without ...
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20 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
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Is there a way to change emission strength based on the amount of light hitting a surface? [duplicate]

I want to make the emission strength of this ball's texture glow more in the light and less in the dark. How can it be done?
1 vote
1 answer
26 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
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1 answer
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Animating Audi Lamp Sequence

I am trying to animate a lamp sequence for an Audi tail light. As you can see now, I divide the lamp object into separate objects (short red bar-shaped objects), I created an animation by adding an ...
1 vote
0 answers
42 views

How to set up an emission node within the cracks of a surface to spill

I have a node set up with cracks on a surface. I'd like within the cracks an emission to give the impression its spreading (like the Yellow example),so I can animate it depending on the value. if ...
1 vote
1 answer
37 views

Colored Reflections with no Overall Color Change

I am trying to make my own version of the Universal Intro; however, the color of the sun's reflections are white while I would like them to be more orange like the pic below. I am attempting to make ...
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0 answers
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Blender emission quality issue

For some reason, the emission is very low quality when emitting from this partially transparent image. Any idea why?
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2 answers
42 views

Emissions not working properly with alpha blending mode

I'm having some trouble getting this emission to work properly. I seem to have everything set up properly, but the emission is only glowing on certain points, as seen below: I also have the PNG I’m ...
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0 answers
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How to stop object/Shader from glowing even when no emission nodes/values are present?

For some reason, the texture I made from a tutorial is glowing and it shouldn't be. I didn't add any emissions to the shader. The grass is running on a particle system on a sculpted plane.
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1 answer
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Modifying the Emission Strength of a material in Python

Linked to my previous question about the colour, I would like to modify the strength of the emission. I did something similar with the colour, but it's not working: ...
2 votes
1 answer
36 views

Modifying the Emission of a material in Python

I want to change the value of the Emission colour and strength of one of my materials I have set in the editor, I did the following code, but nothing happens: ...
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in section Materials the Mesh's Emission mixes the colors how to fix it?

I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
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1 answer
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Why is my circle emitting light at a funny angle?

You can see from the reflection that the light coming from my 'sun' is not in line with the normal of the shape. Instead it comes off to the left at an angle? Any ideas why this might be? I have ...
0 votes
1 answer
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Emission particles disappear after first frame in animation render

For some odd reason, the snow in my scene is rendered only for the very first image output. Second frame and onward, the particle effects disappear. Please note that there are stars in the scene - the ...
0 votes
1 answer
28 views

Emissive Material Acting Strange

I've assigned an emissive material to parts of an object in a scene. The rendered view inside the viewport looks fine but the final render doesn't. Somehow, the emissive material goes beyond the faces ...
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0 answers
34 views

How to animate material properties of many copies of an object

I am programmatically constructing an animation where I will have many (>100) copies of the same object, which share a common material. I would like to be able to animate the emissivity of each ...
1 vote
1 answer
51 views

Use Glass BSDF with emission Texture

I have a glass material in front of a cube with an emission texture. In render, the glass ignores the texture and I only see black. How can you see emission texture through glass refraction ? Here is ...
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Weird flickering from video source as texture

My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
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1 vote
1 answer
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Make Emission Bloom From Behind an Object?

I'm perplexed why I can't get an emissive object to bloom out from behind another object. Any tricks to this? The top frame shows emissive sphere behind matte black sphere. Lower frame shows how the ...
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1 vote
1 answer
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Copy shape key data path in emission node strength give : NameError: name 'bpy' is not defined

I am a beginner with Blender and try to learn animation. I create a robot which have energy state on it arm (when it is full, medium and empty). I want to manage it easly with a bone system, where ...
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2 answers
29 views

Emisson pass over Glass

everyone! I came across a problem with emitting light through Glass in Cycles - a police siren - No matter what Emission value I set, it stays this dim. Glass: Glass BSDF IOR: 1.450 Roughness: 0.0 ...
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Hair emission on normals but specifying Z axis

I have a model of a tree trunk that I want mushrooms to be protruding from. When I use the hair emission I can't seem to get them to protrude from their base (the bottom of the stalk) around the Z ...
0 votes
2 answers
88 views

I cannot unbake my emission f-curve

I have a project where emission reacts to an audio file. I have baked the sound to f-curve but it is too jittery, i know you can smooth the key frames using 'smooth keys' but you need to unbake the ...
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Can Blender bake emissive volumes with alpha and bloom? Composite glare? How about using SimpleBake addon?

I've never baked anything in Blender. I've watched many videos and read lots. But nowhere can I find anything that talks about baking/SimpleBake combining emissive volumes with alpha and bloom. And ...
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1 answer
49 views

Audio Reactivity Is Too Jittery

I'm working on this project for a client where the emission strength of the lights within a sci-fi city react to his tracks. I've baked sound to f-curves but the change in emission is way too jittery, ...
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1 answer
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Emission strength is over 9000 but object is still black

The object is a bezier curve and I am rendering it with cycles.
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1 answer
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How to mix imperfections bitmap with emissive color?

I'm trying to create an emissive store sign for Cycles that applies imperfections from a bitmap (I want the sign to appear weathered and distressed). Working with a Principled BSDF, I know how to ...
0 votes
1 answer
26 views

Emission and Base Colour Texture mirrored [closed]

I'm relatively new to Blender. I purchased a model to use in some animation work I'm trying out. There is a part of it which is supposed to be a screen. When ever I render a texture on this screen it ...
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Render faster with many emissive objects

I have a scene that has a lot of ceiling lights (textures with an emission material)... For some reason though, the cycles rendering is VERY slow, is there a way to speed this up or a value I can ...
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0 answers
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Bright White emission sphere inside a darker color sphere? [duplicate]

I want to remake this sphere in blender in 3d effect. Could I use Harmonic Force field to develop this 3d remake with a bright white emission inside an otherwise darkly shaded external sphere? How do ...
0 votes
1 answer
166 views

Image As Plane Poor Quality issue

I'm using Cycles in Blender 3.2. I'm importing a JPG via Image As Plane. It is either too bright using an Emission Shader or muted as Principled BSDF default import settings. Help?
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1 answer
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Particles restarting throughout rendered animation

I have a short animation which uses a particle emitter to replicate fire. If i play the animation through the viewport, all seems fine, and the particles continues until it dissipates. However, in the ...
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0 answers
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I want to texture some buttons, i want them to be lit from inside with a little falloff to the corners [duplicate]

I searching for an easy way to light them from the inside, maybe even having a little bit transparency (like colored plastic) to it.it should look like its just one small bulb in there. I have ...
1 vote
0 answers
72 views

How to mix glass and emission shader

I want to mix a glass and an emission shader. The goal is to create a window, which is seethrough but at the same time the light source. Normally I'd just use an HDRI and the glass shader to ...
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0 answers
21 views

A reflective inner gradient glow with Evee

I'm trying to recreate this beautiful piece https://dribbble.com/shots/17685111-Starly-Token but I'm stuck on this glowing line that gives color to the matte glass (I assume so?). Appreciate any hints!...
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0 answers
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How do I make a png show up on a material? [duplicate]

I thought this would be simple. It really should be, but for some reason when I add an image texture to the material it barely shows up. You can't even see the "You" and you can barely see ...
3 votes
2 answers
509 views

Can you make an emissive surface black? (Blender 3.1.2 Mac)

I'm building a VR art gallery concept with black walls and ceilings. I don't want to have a visible light source, so I made the ceiling emissive. However, this only seems to work if I keep it white. ...
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Emission Animation

I've sent someone a .blend for a project I'm working on. Everything is fine except for the emission "strength" not changing in the animation. When she goes to the animation screen (don't ...
-1 votes
2 answers
110 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
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0 answers
39 views

Fog without volumetrics or emission

i´m currently working on a movie and need dark fog in my scene. It has to look more smoky, so it can't be as bright. With Volumetrics, the image is unfortunately still too noisy, even at high sample ...
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How to export a object with emission texture to glb format [duplicate]

I made 2 objects as the below picture, blue color box and small plane with white emission. Baked color texture and emit texture. Hear I used only one material to both objects using color and emit ...
1 vote
1 answer
457 views

Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
1 vote
0 answers
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Imported sketchfab model has no shadows in cycles, some do, some don't, seems to do with the shaders

I wonder if anyone can help me with this question. When I import certain models from sketchfab into blender, some respond to the light in cycles, while others do not cast a shadow. I saw that in the ...
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