Questions tagged [emission]

Light emitting shader

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Can you make an emissive surface black? (Blender 3.1.2 Mac)

I'm building a VR art gallery concept with black walls and ceilings. I don't want to have a visible light source, so I made the ceiling emissive. However, this only seems to work if I keep it white. ...
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Exported model doesn't contain image texture [duplicate]

I am new to blender so I decided to create my own model to export and use it in Three Js. This is model in question: But when test my model on https://gltf.report/ instead of screen background I get ...
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Emission Animation

I've sent someone a .blend for a project I'm working on. Everything is fine except for the emission "strength" not changing in the animation. When she goes to the animation screen (don't ...
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-1 votes
2 answers
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Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
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Fog without volumetrics or emission

i´m currently working on a movie and need dark fog in my scene. It has to look more smoky, so it can't be as bright. With Volumetrics, the image is unfortunately still too noisy, even at high sample ...
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How to export a object with emission texture to glb format [duplicate]

I made 2 objects as the below picture, blue color box and small plane with white emission. Baked color texture and emit texture. Hear I used only one material to both objects using color and emit ...
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Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
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1 vote
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Imported sketchfab model has no shadows in cycles, some do, some don't, seems to do with the shaders

I wonder if anyone can help me with this question. When I import certain models from sketchfab into blender, some respond to the light in cycles, while others do not cast a shadow. I saw that in the ...
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Colouring a particle system based on the emitter (Blender 3.1.2)

I am quite new to blender but i have to get a task done and i am learning a ton of stuff as i go. So here is my problem: i want to have a particle system on a plane thats devided x times on the Y and ...
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1 answer
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MATH: Using sine w/frame count to dictate emission

I have 2 scenes at 35 fps (yes, non-standard) Scene "L" 175 frames: 5 sections of 35 frame each Emission should turn on/off once during each 35 frame interval per object There are 5 objects, ...
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1 answer
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How to make realistic light emission effect using EEVEE nodes with detail

I saw on Blenderartists a user who made traffic lights and have good detail, looking realistic using EEVEE render engine. I have included some images from the internet which show the lights having ...
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Shaderless Material with Alpha Channel to jMonkeyEngine?

When I try to export my model (with material attached) to jMonkeyEngine it either automatically gets shading added (which I removed with Nodes) or when using Emission nodes the Alpha Channel gets ...
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1 answer
51 views

Toon shader with transparency end emission

I’m creating a new material to use in my works, in this case, it would be a cartoon-style cel shader, I added image support, lineart, among other resources, but some are missing, because I’m having a ...
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1 answer
34 views

Compositing nodes, toon effect and glow

I am using the showed nodes to add a border effect to the final composition, the effect is fine everywhere but on the glow for the emission materials, on them, I see a dark border around the material ...
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How to fix volume emission passing through solid objects in Eevee?

I created a cone shaped volume and gave it an emission, but the emission is visible through the object that it is supposed to be emitted from which entirely ruins the effect. Any suggestions are ...
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How can I bake emission?

I followed these steps : I created an image texture with a 4k image and the alpha disabled, I set the bake type to emit, then I selected the image texture and the object that had the emissive material ...
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1 vote
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Light emitting object from behind the camera not reflecting from another object EEVEE [duplicate]

As title says, I have a big cube serving as a room, image below: There is also a cube with a metallic texture that reflects the lights of the cube, image below: But as you can see in this image, the ...
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Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
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2 votes
1 answer
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Glare node not working with a gradient emission material, how can I fix this?

I've been working on a project using the glare node in the compositing tab and so far experimenting with the emission material by itself has been fine, but as soon as I added a gradient node to the ...
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1 answer
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No save rendered frames option while rendering animations in the latest version of Blender

I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes. I have two questions. While I render animations I usually press save pretty often so that if my ...
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1 answer
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Sample count problems

I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens Here are my settings I've found that if I use ...
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1 vote
1 answer
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why does all my copied windows with the same exact materials as the original not look the same

as the title says, i made a window consisting of two layers, a layer of glass using the glass bsdf with some nodes put into it to get a kind of pane effect, the other layer lies behind and is using a ...
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How to I create a dynamic disco floor shader?

(I'm quite new to complex shading in Blender, so I might be missing something obvious) I'm trying to make a dynamic shader that replicates a disco floor - flashing squares that light up in a ...
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Light wrap meshes for animation?

I'm working on an animation where I have a moving object pass in front of a bright emissive billboard image and I'd like the light from the image to "spill", aka light wrap, around the ...
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58 views

Realistic LED light behind plastic

I am struggling with rendering a proper / credible appearance for an LED. I already got some help in the past with regards to the light not being visible (How to get LED light appearance right), and ...
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6 votes
1 answer
405 views

How do I make emission pass through something like it is underneath a cloth?

I'm working on a project for a client, where they have a panther model with a tarp or cloth over his head.. they want the eyes to glow red from underneath the tarp, but I haven't been able to figure ...
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0 answers
27 views

Cigarette Emissive Lighting

I’m trying to make a bit of an ominous render in which my character has a cigarette in his mouth and I want his face to be lit by that and the rest of the scene dark. I’m using this model as a place ...
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30 views

Half-transparent object has dark shading on edges when using alpha blend

Eevee, Blender 3.0 I'm attempting to follow this tutorial about making fake light cones, however when doing so there's a dark outline near the outer edge of the light. It doesn't show when using other ...
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1 answer
47 views

Eevee : Render Layer Emit pass rendering black

my emit(emission) render layer outputs black even though I have objects with materials on them that use emission surface. I can see the emission working in the Image output, but nothing in the emit ...
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How do I render multiple emission volumes properly?

I used an emission volume to make a laser beam. However, when using two of those laser beams, the one in the front blocks out the one in the back. Other elements behind the beam(s) are rendered ...
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1 vote
1 answer
53 views

How can i make a specific part of a material glow?

I am trying to create a model of the alphabet 'A'. is there a way to make only the blue color glow? leaving the pink as it is. I tried using 2 different shaders, principled bsdf and emission shader ...
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1 vote
1 answer
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Assign nodes to a specific area of the rendered image (compositor)

i am doing a scene at night with a selfmade world with stars. In my final render i want to now add a glare node in the compositor. My problem is that i have other lightemitting sources which are also ...
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1 answer
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Animate light without the mesh

I've got an animation consisting of an animated noise texture plugged to a color ramp plugged to an emission shader. What I want now is that the underlying mesh is not rendered, I just want to see the ...
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2 votes
0 answers
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Exporting animation with emission loses its glow work in After effects [duplicate]

I have an animation which has emission, when it renders using EEVEE, it seems fine, but when I import the animation sequence(PNG) into after effects, there is no glow. This is my node setup : This is ...
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2 votes
1 answer
65 views

Weird artifact generated by emission shader

I'm not sure what to caption this question but there is a weird artifact that shows up on some frames in my image sequence render. I have a 24 fps config but the animation was too fast so instead of ...
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0 votes
1 answer
55 views

Random Emission material in Array

I've created a glowing sphere (basically a visible light source) and made a grid with an array. How do I randomize and animate the strength of the emission so none of the lights are the same ...
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0 votes
1 answer
54 views

How to make reflective glass material with emission shader

I got a set of nodes with a gradient, and the emission shader output. I would like those cubes to be more reflective almost like glass, and to be able to control their transparency if possible. How do ...
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0 votes
1 answer
85 views

How to render objects with self illumination? [closed]

Pretty new to blender, but i feel like i have gotten off to a good start. With that said, i have one issue that i have been struggling over the past week to get a hang off, and that is how to render ...
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0 votes
0 answers
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Material reflects generic light but not custom emissive material [duplicate]

I have a wall with a reflective material. If I put a generic light source (point and area) they are both reflected and you can see their form in the reflections, however I have then a custom emissive ...
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1 answer
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Light rays in cycles (as an emission shader) reflecting off of edge of the mesh

I have a weird problem. I followed a tutorial that showed how to set up a light beam using a cone mesh and a mapped emission shader. It looks great, except for one thing: the light keeps reflecting ...
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0 answers
111 views

How to export animated emission to Unity?

I have made the following animation in Blender: It is a cube with a slightly bigger cube around it that has the wireframe modifier on it. The moving light I made this way, I'm using emission, ...
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0 answers
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How to change the focus of an area light?

I use an area light to project an image texture onto a wall. the image should also be visible on an object in the foreground. so the light must be placed in front of the object. Now I want the image ...
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Adjust Principled BSDF Emission Falloff Rate?

Using Blender 3.0, I'm trying to adjust a material's emission falloff rate and strength. I have a Principled BSDF shader that is emitting light, however, I'm struggling with the Emission Strength. The ...
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3 votes
2 answers
148 views

How do I get an emission effect with a transparent BSDF material?

I have the following circle with rings which I've successfully made transparent for the gaps. However, I'm having trouble getting the blue parts to have an emission effect. I'm completely lost and ...
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1 vote
1 answer
55 views

What is the best way to create that kind of gradient glowing?

Hi. I've been trying to create this kind of glowing object for quite a while now, but I can't figure it out. I've tried mixing different colors of emitting, my problem is I can't get them to blend ...
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0 answers
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How do I bake a Procedural Emission Material into a Texture?

I followed this tutorial on how to make a galaxy and now I want to import it into UE4. Problem is, UE4 uses a HLSL, and Blender doesn't. I read somewhere that you can bake it into a texture, but ...
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18 views

Emit object based particles orthogonal to faces on a grid / without overlap

I'd like to emit these hexagon reference objects from the faces of another object in the same way that I can for this plane. Specifically, with the orientation of the hexagons relative to the normal ...
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1 vote
1 answer
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Why does my render not show whitespot/overexposed part when i save it in OpenEXR format?

I've been wondering why this happens. When I save my rendered image (this is a smoke & fire sim) in OpenEXR format, it doesn't show any whitespot, instead it is full of a solid blue color, maybe ...
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Newbie adapt Cycles rocket thrust flame to EEVEE

I've been following this tutorial While i was able to adapt it to blender 2.93.4 I wish to render it in EEVEE rather than Cycles like shown in the video, however plugging in emissions to volume in ...
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0 answers
22 views

Bake render to texture? cycles

I have a neon sign and need to bake it to texture with all lighting like on the render. Low poly behind the neon have a UV map. I need just a black material from low poly and all reflections from neon....
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