Questions tagged [emission]

Light emitting shader

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1answer
14 views

need to hide the emitters light on the ground keeping the car's reflex

hei everyone, i really need to find a way to not have the light's reflection and to keep the car's
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0answers
55 views

Light goes through non-transparent object?

Hello fellow Blender artists! A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
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2answers
406 views

Randomize distribution of objects (CO2 molecules) in space

I'm producing kind of an environment full of CO2 molecules, the idea is to randomize the CO2 molecules around a porous sphere, however when I do the particle system, they're distributed following ...
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1answer
25 views

How do I emit light from car backlight?

I have been following a tutorial for blender.I am using a 3d model I just download from the internet. However, I cannot seem to emit lights from my car backlight. But the tutorial I am following has ...
4
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1answer
70 views

Color ramp as Value for Strength input on Emission shader

I am trying to plug the Color Ramp output to the Strength input of an Emission shader which gives me the noise randomnesss as intended. However, color ramps seem to be operating within the range of 0-...
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1answer
21 views

Skyscraper Lights selection for emissive shader [duplicate]

I'm working on some skyscraper using a PBR, but I was wondering if there is a way to select the faces that contains the windows with the lights on, and put an emissive shader; or if there's a way to ...
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1answer
15 views

Speed of particles

I am making a ripple water animation in Blender 2.92. Everything is looking really good, but I have a problem: The droplet falling into the water falls really slow!. No matter how I tweak and look ...
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0answers
32 views

Phosphor glowing spots from back side of screen inside a vacuum chamber; how to model faint, multiple reflections?

I want to reproduce some mysterious, faint reflections inside a piece of equipment that we see occasionally. Low energy electron diffraction (LEED) systems have a back surface phosphor-coated screen ...
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1answer
22 views

How to exclude light from a character

I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
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1answer
34 views

Change Settings per Object, using 1 Material [duplicate]

The idea is that I want certain objects to light up at different keyed times. However, the objects will all use the same material; it's settings will just vary per object at different times during ...
4
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1answer
38 views

Automate many emissive primitives using Python in Blender 2.93

Background: Hello, I'm a researcher looking into the supply chain. A few years ago I was creating a static visualisation of vessels across the globe. I discovered Blender and using several tutorials ...
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1answer
24 views

How do I make an emission object invisible when the emission is off?

I'm trying to animate flashing text around an object but I do not want to see the text when the emission is off. It's just an emission node to material output with key frames on emission strength. How ...
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1answer
37 views

Controlling Emission Shader via Animation Nodes Falloff

I hope you doin' alright. I am trying to give an emission shader to instanced object as you see in the image below. Location of the falloff going to determine the color and/or intensity of the shader. ...
3
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2answers
87 views

How to change one property (default value) on multiple materials

When I export an .obj from my Shelfplanning tool and import it into Blender, all my materials have the "Emission Strength" set to 1.0 (and there are 450 ...
2
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1answer
67 views

Make specific color an emission

I am trying to make the blue color on my model an emission so that it creates light and looks like it was just fired. Here is the model: Here is the node setup:
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0answers
17 views

How to change emission color behind glass? (Cycles)

How can one maintain the color of the emission even after placing glass in front of it? Node set up for the sphere
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2answers
55 views

Emission node not rendering at all in Cycles nor Eevee

I've been modding this model to use in my animations, and thought it would be cool to add an emission shader to the pupils of the eyes (the model is a robot). I was fine with just having the pupils ...
3
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1answer
171 views

Hard shadows after render (cycles & eevee) V2.92

Been in Blender for one year, self-taught. The shadows after render become blackened and show up where they have no business being. The scene has a swinging light above as well as 3 graph-generated ...
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0answers
29 views

emission with volume question

ok so I was trying to make an explosion without baking using the empty and modifiers method, I modelled something that kind of looks like an explosion then I added displacement with mods etc now when ...
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0answers
12 views

Problem in render image with cycles . objects with emission seem to form large white lines after compositing

i was just rendering a teaser image for my model to post on twitter , so i thought this setup would look good >>>> the light emitting objects used just emission node with a strength of 10 ...
2
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1answer
205 views

Getting just white light instead of actual colors by exporting emission based models

I created the following model by following an online tutorial in order to add it in a game: Here is the shader graph that I used to create the same: But when I tried to export in .glb format and ...
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0answers
22 views

Outputting emission with transparency -what am i doing wrong? [duplicate]

im trying to render a laserbeam animation. (In EEVEE) The beams need to be on a transparent background, as they will be projected over an image/animation for a project. here is the problem: it looks ...
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0answers
29 views

How do I apply an emission modifier to the inside of a cylinder only?

I created arches using an array of cylinders with solidify and bevel modifiers added. I'm using an emission modifier because I want only the inside of the arches to glow -- but when I apply the ...
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0answers
24 views

Volume emission without texture when using UV coordinates

I am trying to follow this tutorial for creating laser beams in Blender, but I can't get the Noise Texture to work as the Emission strength. When I plug the Emission output into the surface input, the ...
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0answers
33 views

How can I create accurate Colors and Emission for a computer screen model?

I'm trying to create a product shot with a computer and a screenshot of a webpage. I have some basic nodes set up, but the colors look washed out and dull. Lights are disabled, and I've set the ...
2
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1answer
86 views

How do I get a colored object to glow on white?

Emission works great when the environment is darker, but I'm having trouble getting a colored object to show up on my white surface. I tried lowering the roughness, but that ended up making it look ...
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0answers
22 views

(2.8) Img Texture Emitting thru Glass “Why is the glass black?”

Long time skimmer of blender, not well versed in any particular area. I'm trying to use only the emitter itself as the light source, having it shine thru the fluid object. Each object renders out ...
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1answer
29 views

Emission material changing global lighting?

I have a animation to do where a Emission material turns on and off quickly, but in my demo here https://pasteall.org/blend/b615db2696c749bd9c1bb5e97e6274db it seems to be changing the global lighting ...
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0answers
11 views

How do I create a radial fade out emission / neon light tube [duplicate]

I would like to turn a cylinder into a neon light tube with emission. My problem is, for the sake of realism I would like to be the inner part of the cylinder brighter than the outside. (like a neon ...
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0answers
18 views

Emission Rougness Reflection Eevee

I am wondering why does my object with some emissive + transparent material doesnt show up in reflection of the floor (see bellow) but it shows only at the object behind.
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1answer
40 views

How do I use emission, without my object's shape getting lost in the emission?

Not sure if that was the best way to describe it, but I am trying to use emission on a certain object shape but I still want to be able to see the objects shape. I am assuming because the emission is ...
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0answers
36 views

Is it possible to reduce light emission to some directions?

Currently, I have a scene like this - But I'd like the lights to look brighter and see the actual rays, instead the space between green ones darker. It is possible to change the glow effect in the ...
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0answers
4 views

How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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0answers
33 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
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1answer
53 views

Blender 2.91.2 Transparency Effect no longer works with emission

I use emissions to create flat renders, and I used this node layout in Eevee for images with alpha channels. The above was provided to me by another user. I've recently updated 2.91.2 and now I can ...
3
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1answer
74 views

Second material with an emission shader making the scene darker

I have a stripped-down scene with a lamp and a tv screen, each having an Emission shader, I am using Cycles renderer, Blender 2.92, Windows 10. UPDATE 2: After making several changes to reflect the ...
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1answer
193 views

How can I add Emission to the “Mortar” of a grid texture?

I'm new at Blender, and so far I’ve made a simple grid: That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a ...
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0answers
41 views

how to display f-curves that are not showing

When i insert a keyframe to the emission strength of material "light_red" in image 1(yellow in the bottom right), a keyframe is added to the graph editor image 1: However when i add a ...
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1answer
38 views

why ies light not emitting?

Creating false ceiling. The circular light having the ies lights, Same material used to the rectangular light. Why there is no emission on the rectangular panel. I have check the rectangular panel are ...
8
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1answer
809 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
2
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1answer
26 views

Emission surface act like a down area light — Not 360 degree

This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ? The only difference between the 2 ...
2
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3answers
125 views

Cycles not rendering Principled Volume emission smoothly

I am trying to render emissive lights in my smoke using Principled Volume node in Cycles render, but emission light is not rendering correctly. When I set emission to 0 Cycles renders volume material ...
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1answer
69 views

How to make a moving emission shader?

How can I have a part of an object be an emission shader and then have the emission move up the object ans start at the bottom again? So for instance: I have a cylinder that has a normal principled ...
2
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1answer
62 views

Two Problems with a Nixie Tube: Glass and Glow

I want to make a convinceable model of an IN12B Nixie tube. The model should render with eevee. I added an example file. Two problems: The glass looks somehow "plasticy" and is a lot of ...
3
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1answer
294 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
1
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1answer
37 views

Emission does not show light haze with Cycles [duplicate]

I was trying to create a self-luminate ball with Cycles as renderer, however when I linked an Emission node to the Surface, the ball just showed nothing. I added a plane beside it, there is light on ...
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0answers
80 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
1
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1answer
30 views

Emission Peculiarity

I have a Sci-Fi city model. It's entirely square and therefore very modular. It has been multiplied many times to give me enough background for a fast dogfight between two craft. To try to disguise ...
3
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3answers
198 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
0
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1answer
32 views

Emission shader low resolution in Eevee

I do the following: I start a new project I add a new material to the cube I add emission volume Then the emission appears with low resolution. If i add the material to a sphere, the emission ...