Questions tagged [emission]

Light emitting shader

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How to animate material properties of many copies of an object

I am programmatically constructing an animation where I will have many (>100) copies of the same object, which share a common material. I would like to be able to animate the emissivity of each ...
1 vote
1 answer
28 views

Use Glass BSDF with emission Texture

I have a glass material in front of a cube with an emission texture. In render, the glass ignores the texture and I only see black. How can you see emission texture through glass refraction ? Here is ...
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Weird flickering from video source as texture

My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
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1 vote
1 answer
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Make Emission Bloom From Behind an Object?

I'm perplexed why I can't get an emissive object to bloom out from behind another object. Any tricks to this? The top frame shows emissive sphere behind matte black sphere. Lower frame shows how the ...
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1 answer
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Copy shape key data path in emission node strength give : NameError: name 'bpy' is not defined

I am a beginner with Blender and try to learn animation. I create a robot which have energy state on it arm (when it is full, medium and empty). I want to manage it easly with a bone system, where ...
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2 answers
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Emisson pass over Glass

everyone! I came across a problem with emitting light through Glass in Cycles - a police siren - No matter what Emission value I set, it stays this dim. Glass: Glass BSDF IOR: 1.450 Roughness: 0.0 ...
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Hair emission on normals but specifying Z axis

I have a model of a tree trunk that I want mushrooms to be protruding from. When I use the hair emission I can't seem to get them to protrude from their base (the bottom of the stalk) around the Z ...
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2 answers
47 views

I cannot unbake my emission f-curve

I have a project where emission reacts to an audio file. I have baked the sound to f-curve but it is too jittery, i know you can smooth the key frames using 'smooth keys' but you need to unbake the ...
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Can Blender bake emissive volumes with alpha and bloom? Composite glare? How about using SimpleBake addon?

I've never baked anything in Blender. I've watched many videos and read lots. But nowhere can I find anything that talks about baking/SimpleBake combining emissive volumes with alpha and bloom. And ...
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1 answer
34 views

Audio Reactivity Is Too Jittery

I'm working on this project for a client where the emission strength of the lights within a sci-fi city react to his tracks. I've baked sound to f-curves but the change in emission is way too jittery, ...
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1 answer
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Emission strength is over 9000 but object is still black

The object is a bezier curve and I am rendering it with cycles.
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How to mix imperfections bitmap with emissive color?

I'm trying to create an emissive store sign for Cycles that applies imperfections from a bitmap (I want the sign to appear weathered and distressed). Working with a Principled BSDF, I know how to ...
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1 answer
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Emission and Base Colour Texture mirrored [closed]

I'm relatively new to Blender. I purchased a model to use in some animation work I'm trying out. There is a part of it which is supposed to be a screen. When ever I render a texture on this screen it ...
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Render faster with many emissive objects

I have a scene that has a lot of ceiling lights (textures with an emission material)... For some reason though, the cycles rendering is VERY slow, is there a way to speed this up or a value I can ...
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Bright White emission sphere inside a darker color sphere? [duplicate]

I want to remake this sphere in blender in 3d effect. Could I use Harmonic Force field to develop this 3d remake with a bright white emission inside an otherwise darkly shaded external sphere? How do ...
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1 answer
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Image As Plane Poor Quality issue

I'm using Cycles in Blender 3.2. I'm importing a JPG via Image As Plane. It is either too bright using an Emission Shader or muted as Principled BSDF default import settings. Help?
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Particles restarting throughout rendered animation

I have a short animation which uses a particle emitter to replicate fire. If i play the animation through the viewport, all seems fine, and the particles continues until it dissipates. However, in the ...
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I want to texture some buttons, i want them to be lit from inside with a little falloff to the corners [duplicate]

I searching for an easy way to light them from the inside, maybe even having a little bit transparency (like colored plastic) to it.it should look like its just one small bulb in there. I have ...
1 vote
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45 views

How to mix glass and emission shader

I want to mix a glass and an emission shader. The goal is to create a window, which is seethrough but at the same time the light source. Normally I'd just use an HDRI and the glass shader to ...
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19 views

A reflective inner gradient glow with Evee

I'm trying to recreate this beautiful piece https://dribbble.com/shots/17685111-Starly-Token but I'm stuck on this glowing line that gives color to the matte glass (I assume so?). Appreciate any hints!...
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How do I make a png show up on a material? [duplicate]

I thought this would be simple. It really should be, but for some reason when I add an image texture to the material it barely shows up. You can't even see the "You" and you can barely see ...
3 votes
2 answers
496 views

Can you make an emissive surface black? (Blender 3.1.2 Mac)

I'm building a VR art gallery concept with black walls and ceilings. I don't want to have a visible light source, so I made the ceiling emissive. However, this only seems to work if I keep it white. ...
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Emission Animation

I've sent someone a .blend for a project I'm working on. Everything is fine except for the emission "strength" not changing in the animation. When she goes to the animation screen (don't ...
-1 votes
2 answers
56 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
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25 views

Fog without volumetrics or emission

i´m currently working on a movie and need dark fog in my scene. It has to look more smoky, so it can't be as bright. With Volumetrics, the image is unfortunately still too noisy, even at high sample ...
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How to export a object with emission texture to glb format [duplicate]

I made 2 objects as the below picture, blue color box and small plane with white emission. Baked color texture and emit texture. Hear I used only one material to both objects using color and emit ...
1 vote
1 answer
286 views

Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
1 vote
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Imported sketchfab model has no shadows in cycles, some do, some don't, seems to do with the shaders

I wonder if anyone can help me with this question. When I import certain models from sketchfab into blender, some respond to the light in cycles, while others do not cast a shadow. I saw that in the ...
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Colouring a particle system based on the emitter (Blender 3.1.2)

I am quite new to blender but i have to get a task done and i am learning a ton of stuff as i go. So here is my problem: i want to have a particle system on a plane thats devided x times on the Y and ...
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1 answer
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MATH: Using sine w/frame count to dictate emission

I have 2 scenes at 35 fps (yes, non-standard) Scene "L" 175 frames: 5 sections of 35 frame each Emission should turn on/off once during each 35 frame interval per object There are 5 objects, ...
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How to make realistic light emission effect using EEVEE nodes with detail

I saw on Blenderartists a user who made traffic lights and have good detail, looking realistic using EEVEE render engine. I have included some images from the internet which show the lights having ...
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Shaderless Material with Alpha Channel to jMonkeyEngine?

When I try to export my model (with material attached) to jMonkeyEngine it either automatically gets shading added (which I removed with Nodes) or when using Emission nodes the Alpha Channel gets ...
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1 answer
322 views

Toon shader with transparency end emission

I’m creating a new material to use in my works, in this case, it would be a cartoon-style cel shader, I added image support, lineart, among other resources, but some are missing, because I’m having a ...
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1 answer
48 views

Compositing nodes, toon effect and glow

I am using the showed nodes to add a border effect to the final composition, the effect is fine everywhere but on the glow for the emission materials, on them, I see a dark border around the material ...
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How to fix volume emission passing through solid objects in Eevee?

I created a cone shaped volume and gave it an emission, but the emission is visible through the object that it is supposed to be emitted from which entirely ruins the effect. Any suggestions are ...
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How can I bake emission?

I followed these steps : I created an image texture with a 4k image and the alpha disabled, I set the bake type to emit, then I selected the image texture and the object that had the emissive material ...
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Light emitting object from behind the camera not reflecting from another object EEVEE [duplicate]

As title says, I have a big cube serving as a room, image below: There is also a cube with a metallic texture that reflects the lights of the cube, image below: But as you can see in this image, the ...
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Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
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2 votes
1 answer
54 views

Glare node not working with a gradient emission material, how can I fix this?

I've been working on a project using the glare node in the compositing tab and so far experimenting with the emission material by itself has been fine, but as soon as I added a gradient node to the ...
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No save rendered frames option while rendering animations in the latest version of Blender

I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes. I have two questions. While I render animations I usually press save pretty often so that if my ...
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1 vote
1 answer
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Sample count problems

I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens Here are my settings I've found that if I use ...
1 vote
1 answer
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why does all my copied windows with the same exact materials as the original not look the same

as the title says, i made a window consisting of two layers, a layer of glass using the glass bsdf with some nodes put into it to get a kind of pane effect, the other layer lies behind and is using a ...
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How to I create a dynamic disco floor shader?

(I'm quite new to complex shading in Blender, so I might be missing something obvious) I'm trying to make a dynamic shader that replicates a disco floor - flashing squares that light up in a ...
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Light wrap meshes for animation?

I'm working on an animation where I have a moving object pass in front of a bright emissive billboard image and I'd like the light from the image to "spill", aka light wrap, around the ...
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97 views

Realistic LED light behind plastic

I am struggling with rendering a proper / credible appearance for an LED. I already got some help in the past with regards to the light not being visible (How to get LED light appearance right), and ...
6 votes
1 answer
474 views

How do I make emission pass through something like it is underneath a cloth?

I'm working on a project for a client, where they have a panther model with a tarp or cloth over his head.. they want the eyes to glow red from underneath the tarp, but I haven't been able to figure ...
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35 views

Cigarette Emissive Lighting

I’m trying to make a bit of an ominous render in which my character has a cigarette in his mouth and I want his face to be lit by that and the rest of the scene dark. I’m using this model as a place ...
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75 views

Half-transparent object has dark shading on edges when using alpha blend

Eevee, Blender 3.0 I'm attempting to follow this tutorial about making fake light cones, however when doing so there's a dark outline near the outer edge of the light. It doesn't show when using other ...
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1 answer
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Eevee : Render Layer Emit pass rendering black

my emit(emission) render layer outputs black even though I have objects with materials on them that use emission surface. I can see the emission working in the Image output, but nothing in the emit ...
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25 views

How do I render multiple emission volumes properly?

I used an emission volume to make a laser beam. However, when using two of those laser beams, the one in the front blocks out the one in the back. Other elements behind the beam(s) are rendered ...

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