Questions tagged [emission]

Light emitting shader

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Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
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Emission + Transmission not Working

I'm working on a pickup truck. I have ELS on it, but I can't get the visor lights to shine as brightly as the others. The window tint also distorts their color. Any known fixes for either the bloom or ...
change this later's user avatar
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1 answer
64 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
1 vote
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I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
2 votes
1 answer
62 views

How to eliminate the white blurry edges from this PNG image using this node set

I have this node setup, with a PNG image which has a blur applied to it. I saw the node setup in this tutorial : https://www.youtube.com/watch?v=ifgQyd49hj8 (13:17sec), the nodes are seen. When I put ...
blender breath's user avatar
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how to get random emission colours on a joined mesh which are not adjacent [duplicate]

I'm following along this tutorial here: https://www.youtube.com/watch?v=5aHgTjruqvk My mesh consists of duplicated squares which I joined and made them into on object. is it possible for each ...
blender breath's user avatar
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Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
2 votes
2 answers
45 views

How Can I Control Emission Strength from a Light's Power Using a Driver

I'm trying to set up a material's "Emission Strength" so that it is controlled by an area light's "Power" value (for example, adjust the light's power, and the emission strength ...
User's user avatar
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Exporting a 3d animated title with LOTS of emission to video editing software

I am a noob, but I made a really awesome 3d title animation that I want to overlay on some footage I shot. I have tried exporting to png sequence but soo much of the cool emission data is lost when I ...
spongebakka's user avatar
2 votes
2 answers
45 views

How can I add light from emiision,but not affect texture? [duplicate]

I have material with emission, but when I set emission to 500, light shows, but texture becomes white. I want to keep texture same and add light from emission. How can I make this? I have this: But I ...
Flam3y's user avatar
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1 answer
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Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
1 vote
1 answer
23 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
1 vote
0 answers
229 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
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22 views

Abnormal Emission Behaviour in Blender

I have been making a glass bottle animation in which the bottle is tilted sideway and supposed to rotate about the Z-axis. The liquid inside the bottle is luminous because I want to achieve a magical ...
XK M's user avatar
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1 vote
1 answer
47 views

Emissive object still visible when alpha is set at 0

I have made an animated exhaust flame for my project, using a displace modifier on a cylinder and a gradient texture, color ramp, emission & transparent bsdf connected in the shader nodes. Im ...
Slice Dice's user avatar
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57 views

Blender Render Layers acting like a holdout when it shouldn't be

I'm rendering out a tire with speed lines... In my view port everything looks fine but when rendering with the compositor and viewing the png my emission is masked when its not directly on top of the ...
Matthew Desmarais's user avatar
1 vote
2 answers
129 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
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1 answer
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Export EXRs without supporting transmission and emission on the same pixels

I'm trying to export my renders in EXR format for some further compositing in nuke, but noticed that the files exported as .exr look very different to the files exported as .png or the Blender preview....
Aci's user avatar
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Emmision not working for Principled BSDF

I have an image texture of some windows(as you can see from the other objects in my file. When I plug in this image texture into the emission it does not work. I tried it with a cube and it worked. Im ...
Tom's user avatar
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Shading and emission settings for a flat beam saber?

The beam saber style and color of glow and emission I would like to replicate here in Blender: https://i.ibb.co/SBZVP88/SD-Gundam-G-Generation-Cross-Rays-Legend-Gundam.png While this is indeed a ...
Francis Mike Nathan's user avatar
1 vote
1 answer
32 views

Cannot create shiny white bands animation as shown in material view

I'm making some wormhole animation where I added white shiny bands to it with Emission using a Wave Texture, but the render output doesn't display as in the following Material Preview: I'm mixing a ...
Harry McKenzie's user avatar
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1 answer
25 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
Francis Mike Nathan's user avatar
2 votes
2 answers
235 views

Change material of mesh with sphere

I have a 3D-model of the human body and now want to "highlight" certain parts of it. Is there a way to take a sphere for example and use it as a mask, to change the intersecting geometry of ...
enats's user avatar
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Transparent background and volume emission (cycles) [duplicate]

I am new to Blender and am having troubles rendering a Sun. The layers I created as volume emissions for the atmosphere are not exporting properly on a transparent background as PNG. On the render ...
DMP's user avatar
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2 votes
1 answer
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Material glass BSDF not applied to mesh

I applied a Glass BSDF material to a mesh and then added an Emission material to a plane to reflect it on that mesh, but it doesn't work as it should. and Emission material on plane above it: This ...
Irfan Ahmed's user avatar
3 votes
1 answer
1k views

How do I Exclude Light from an Emission Object?

I'm making a small solar system, complete with a star and planets. I want the star to appear in the renders, but using it as a light source makes the renders much worse because its light is noisy. I ...
Josh Rosengren's user avatar
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0 answers
12 views

Export material with emission factor and color [duplicate]

I have a material that I want to export to a gltf scene. There is an emission map, an emission color and a emission factor (6). Currently I have the emission map connected to the principled BSDF ...
lw64's user avatar
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1 vote
2 answers
36 views

How do I make a texture-covered lamp mesh emit light?

I've been struggling to light a mesh lamp emit light through a texture. If I make the texture itself emission shader, it makes the whole mesh emissive. I'm using a bathroom scene from here (xps file ...
Joey's user avatar
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0 answers
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How to blow fog in one direction? (rocket engine ignition)

(sorry for the unclear title, I had no idea what to call it) I'm making an animation of a rocket engine ignition in a vacuum. I would like to do the same as in this video: https://youtu.be/xMr_AGJprrg ...
Saturn V's user avatar
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1 answer
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Python: How do you code drag and drop base color to emission color?

You can select the base color swatch of any BSDF and drag it down to the emission color. This will paste the HSV values. This produces a nice, fast, emission effect. For a while now, I have been ...
common_goldfish's user avatar
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How can I fix these artifacts that appear when I set indirect only to my emissive smoke?

TL;DR: Artifacts appear when smoke with emission set to indirect only. I have this scene which contains a smoke with emission. When I render the scene with indirect only for the smoke these weird ...
Demondz's user avatar
2 votes
1 answer
386 views

How to create vacuum rocket engine plume

I would need to create an animation of a rocket engine in a vacuum. It doesn't look like what most people imagine exhaust from a rocket engine to look like. It's like a "quick, slightly luminous ...
Saturn V's user avatar
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1 vote
1 answer
150 views

Emission Node, Object and Irradiance Volume Does not Get Along

Newbie here in blender. I'm trying to understand how emission node and light probe works together. I have set up a simple scene that has a light source, floor and a circle. There are things that I ...
Red's user avatar
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0 answers
79 views

vr scene inspection Eevee engine and bloom effect

I've been using around blender with the EEVEE render engine and the bloom effect. My scene is made of multiple primitives mesh with a material attached. Thoses materials have a shader node attached of ...
Oscar's user avatar
  • 105
0 votes
1 answer
266 views

Make one color of color ramp emissive

I have this cube with a displacement modifier and a color ramp and I'm trying to set the purple part to be emissive. Any help would be appreciated. File:
Jo xXx's user avatar
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1 vote
1 answer
197 views

Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
Francis Mike Nathan's user avatar
0 votes
0 answers
31 views

Emission/light shines in one direction but not another

How do I make this glow visible regardless of viewing angle angle? The glass transparent settings are visible in my screenshots. Thanks
Francis Mike Nathan's user avatar
0 votes
0 answers
41 views

Random Emission Value Per Face

I followed the guide here https://blender.stackexchange.com/a/255013/164211 to create random colours preach individual face. I now want to be able to control the emission strength in the same way. I ...
Neil McNally Design's user avatar
0 votes
0 answers
30 views

How to solve strange emission light on texture in eevee?

Hi, I am trying to recreate earth in eevee and this strange line appears. I could ping down the error to the illumination map that i pluged into the emission. Did someone also encounter this problem ...
Thomas's user avatar
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0 answers
10 views

Object emission only on illuminated side [duplicate]

I'm trying to simulate an image taken by a telescope of objects close to the moon. So far, I have managed to have the moon correctly illuminated, and using the lightpath node, it emits light without ...
Luca Ghilardi's user avatar
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0 answers
156 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
Vũ Hắc's user avatar
0 votes
0 answers
18 views

Is there a way to change emission strength based on the amount of light hitting a surface? [duplicate]

I want to make the emission strength of this ball's texture glow more in the light and less in the dark. How can it be done?
ridonkleberries's user avatar
1 vote
1 answer
135 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
Gab's user avatar
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0 votes
1 answer
60 views

Animating Audi Lamp Sequence

I am trying to animate a lamp sequence for an Audi tail light. As you can see now, I divide the lamp object into separate objects (short red bar-shaped objects), I created an animation by adding an ...
미젤로's user avatar
1 vote
0 answers
55 views

How to set up an emission node within the cracks of a surface to spill

I have a node set up with cracks on a surface. I'd like within the cracks an emission to give the impression its spreading (like the Yellow example),so I can animate it depending on the value. if ...
blender breath's user avatar
1 vote
1 answer
140 views

Colored Reflections with no Overall Color Change

I am trying to make my own version of the Universal Intro; however, the color of the sun's reflections are white while I would like them to be more orange like the pic below. I am attempting to make ...
NintendObi-Wan's user avatar
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0 answers
19 views

Blender emission quality issue

For some reason, the emission is very low quality when emitting from this partially transparent image. Any idea why?
Cameron Clark's user avatar
0 votes
2 answers
185 views

Emissions not working properly with alpha blending mode

I'm having some trouble getting this emission to work properly. I seem to have everything set up properly, but the emission is only glowing on certain points, as seen below: I also have the PNG I’m ...
Cameron Clark's user avatar
0 votes
0 answers
30 views

How to stop object/Shader from glowing even when no emission nodes/values are present?

For some reason, the texture I made from a tutorial is glowing and it shouldn't be. I didn't add any emissions to the shader. The grass is running on a particle system on a sculpted plane.
Eric's user avatar
  • 57
0 votes
1 answer
269 views

Modifying the Emission Strength of a material in Python

Linked to my previous question about the colour, I would like to modify the strength of the emission. I did something similar with the colour, but it's not working: ...
Dark Patate's user avatar

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