I have a shader which uses a massive array of planes mixed with a transparent BSDF to render 3D / Procedural textures, such as this marble fractal..
However, cycles appears to render these odd "black blobs" inside the center of the planes.
This doesnt just happen with my 3D texture, just having a transparent array of planes creates this weird internal blackness.
Ive seen people use this technique before.... so I have no idea why its suddenly not working, it used to, but now its creating these weird black spaces.