Questions tagged [shader-nodes]

Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

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How to serialize and deserialize material [duplicate]

Apparently there is quenform who does not want my solution so I give the solution by asking a question... However it is a question which was until now without an answer... I can serialize and ...
psilocybe's user avatar
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0 answers
18 views

bump map is pixelated?

I'm trying to make a bump map for this but it looks pixelated. pic of the object: pic of the shader nodes:
yua's user avatar
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30 views

Can't control some areas in brick texture

I can change colors, resize, and add more bricks in some areas, but not on these areas marked with red arrows. How do I control these? Thanks.
Jose Mulia's user avatar
1 vote
0 answers
41 views

How to build a scene with Curved World effect

Is there a way to have a curved world like Death Spank or Animal Crossing? This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name. This effect is a ...
Roozy's user avatar
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1 vote
1 answer
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How do I make the "cornea" part of the eye see-through in the Material Preview? (Blender 3.6)

We're making an eye in Blender class, and the way the professor showed us was to cut off a bit of a sphere, make the iris and pupil separately, put those in the sphere, then put a transparent cover(...
Tiny green snake's user avatar
-1 votes
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21 views

How to give Gold material to transparent png image [duplicate]

I have a Black Transparent png image. I want to give golden metallic material to it. Is there anyway or shader to convert image to material. Any suggestion or help. Thx.
atek's user avatar
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3 votes
1 answer
86 views

How does blender converts a color into a factor [duplicate]

Say I have a constant RGB color value and plug it into the input factor of the color ramp. Does anyone know how does blender casts a RGB color to a one dimensional value? Does it first compute the ...
Luke II's user avatar
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Volumetric shader transparency direction

I am creating an object that I want to be transparent in a specific direction considering the object normals, but Blender gives me transparency considering only global parameters. I think it explains ...
Sumatra's user avatar
  • 56
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principled bsdf clear coat [closed]

I really want to know why I can not use clear coat in my Blender. I think my principled BSDF looks little different. I searched everywhere but I can't find.
yeseul's user avatar
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UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
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30 views

Object Collection Distance to Point Shaders and Curve Sample Shader

Given any object it is relatively easy to create an influence point to drive a gradient / a procedural sphere color in an object: Point(Object position) Collection How would one go about converting ...
Peko Chama's user avatar
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21 views

Reflect follow camera blender 3.4

I try to make the glass sphere reflect in the same direction as I move the camera I tried Noise Texture but it didn't work. I hope to get better method. I thank you very much.
Nhuận Nguyễn's user avatar
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What is the best approach to pass indexes to do segmentation in blender?

recently I fall in the world of blender and started working on creating syntethic data that needs to be segmented. My first approach was the following: an object (mesh) with index 0 index and objects ...
nosumable's user avatar
1 vote
1 answer
40 views

Value node keyframe missing in graph editor

I am trying to bake a sound to an F-curve as input to a value node in the Shader editor. I follow the suggestions here and here. I can add a keyframe to a value node, open the Graph Editor, and I ...
miguelmorin's user avatar
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0 answers
44 views

How to get the shaders similar to ken sugimori original Pokémon style

Ive been using blender for a while and im experimenting different art styles. As an anime/manga fan ive always loved the old school 90s art style. One particular is the original Pokémon art by ken ...
Mr_Shoryuken's user avatar
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1 answer
14 views

Obtaining the current object rotational coordinates with OSL or Nodes? (No drivers)

Im writing a fake pleochroism shader for a project.. I need to know the rotation of each "crystal axis" (the object's euler coordinates basically) Right now Im currently using a driver to ...
Mister SirCode's user avatar
1 vote
2 answers
31 views

Black Outlines Showing with Shaders on a Curve Object

New to blender and have been digging into a lot of tutorials and trying to learn more about shaders and how they interact. I have a neon-like flicker effect on some text which is working well when the ...
osriusthebear's user avatar
0 votes
2 answers
50 views

How can I have multiple driver set-ups over one duplicated node group?

I'm currently designing my first custom node in order to be able to apply variations of the same complex shader to multiple objects. The green highlighted values are linked to color ramps sliders in ...
Doctor Famine's user avatar
1 vote
0 answers
52 views

Can't add nodes in shader editor - Node list is Empty ( Blender 4.0 Factory Settings )

I can't add nodes in shader editor. It works for other menus. This is a fresh blender 4.0 stable install with factory settings. Any ideas ? Thank you
Grimstore Jax's user avatar
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Blender pattern query [duplicate]

I am looking to create a zig zag pattern across the surface of a sphere with horizontal lines going across the thicker zigzag like the attached picture in blender on a sphere. Can anyone tell me what ...
Oli Sard's user avatar
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tried to copy this stylized water shader? it's only showed pink. How do I fix it?

I tried to copy these stylized water nodes, from img. Link to my blend file: drive But the result I got is pink shaded plane... I tried to reconnect these nodes and found that maybe the color mix ...
coderecode's user avatar
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1 answer
46 views

Single Texture Multiple Mask Inefficiencies

(enlarge the image to see it in full detail) Can't seem to find the answer to this online, but is there a way to get the exact color I need from a texture that has multiple color IDs, which also ...
Marquis's user avatar
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2 votes
1 answer
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Posterize Node in Material Shader?

I have an image on a plane, is it possible to limit the number of colors on that image, sort of like the posterize node in the compositor but within the material shader?
SarahLee's user avatar
  • 149
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1 answer
20 views

Greasepencil Object Visible in Unwanted Parts

I am making this illustration of a 3D card and the effect that I want in the end is that it has some depth inside, so I made this folllowing setup: there's the box, and the different layers of ...
Isla Garcia's user avatar
5 votes
1 answer
88 views

How can I create a procedural die cast aluminium shader similar to these photos?

I want to recreate the die cast alumunium material you can see in the reference images.
Kapil Saini's user avatar
2 votes
1 answer
46 views

Flowing images into black hole animation

How can I create this animation in Blender https://www.shutterstock.com/tr/video/clip-1007814385-black-hole-absorbing-endless-dollar-flow-loopable
blend-ipos's user avatar
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28 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
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28 views

Custom shader socket type

I just created a node group using python with some sockets with different socket type, Now some types are missed, for example drop down list to have some option for the group. to solve this I ...
Mehdi Zangeneh's user avatar
0 votes
1 answer
21 views

Changing image textures with keyframes

currently I am using the alpha channel of an image to give a robot face some eyes with changeable material: Now I want to animate the eyes and I exported 7 frames with different looks of the eyes and ...
w1pe0ut's user avatar
  • 21
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2 answers
31 views

How to use a UV set generated in the Shader Editor in Geometry Nodes?

I have this simple projection mapper that generates the UV quickly as I want them and I would like to have this UV set exported in the FBX file. So my idea is to be able to read the data from the ...
PolyMad's user avatar
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0 votes
1 answer
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Fading in and out the lines of this plexus animation as they're joined and deleted

I've followed this tutorial to create a plexus animation: https://www.youtube.com/watch?v=YYgRdPR65o8&ab_channel=DeayanStudios It works really well, the only issue I have is I want the lines to ...
Daniel's user avatar
  • 51
3 votes
0 answers
79 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
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0 answers
19 views

How do I use an image and lay it on another material to create an Dye Sublimation effect

How do I use an image or font to "layover" or "infuse" on to fabric material to achieve a dye sublimation effect [seen below]? The font I would like to turn into an image texture (...
DiBobble's user avatar
1 vote
1 answer
32 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
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0 answers
42 views

Shader AOV while having a transparent shader assigned

I am trying to get a texture as a Shader AOV Output while having a transparent BSDF assigned to the object in Blender in EEVEE. But I'm unable to see anything in the AOV output. Is there anything I'm ...
arun kumar's user avatar
0 votes
0 answers
7 views

Shader map along normals inside cycles from center to the periphery of an object

Hello Blender Community, I have an object that consists of a simple sphere with geo nodes based tentacles applied to it. I want to create a mask with a color ramp that alters the color beginning from ...
Macks's user avatar
  • 51
0 votes
2 answers
54 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
4 votes
2 answers
327 views

How to recreate Principled BSDF node with BSDF nodes?

I would like to try to exactly recreate the Principled BSDF node with Blender's BSDF nodes, I'm doing this for Testing purposes. I would like to create a group node that behaves exactly like a ...
Noob Cat's user avatar
  • 1,154
1 vote
0 answers
41 views

I followed a Youtube video to do a water effect on a plane. The first time I did it, it worked nicely. The second and third time it failed

as mentioned in the title I followed a Youtube video showing how to make a water effect on a plane. It basically was just create a plane and then add Noise Texture and Bump nodes. The first time I did ...
leoitch's user avatar
  • 33
0 votes
1 answer
28 views

Artefact in World background

I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object: This is how the Sun looks: However, in the ...
user3202179's user avatar
1 vote
2 answers
176 views

why connect Color Ramp with Roughness?

I am following a tutorial. The author added a Color Ramp node to connect with roughness in Principled BSDF to control roughness. I'm new to Blender and wondering if it's okay to skip color Ramp to ...
yutong d's user avatar
0 votes
0 answers
33 views

How to have part of texture remain constant with color ramp?

I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
Tim's user avatar
  • 1
0 votes
0 answers
20 views

How to edit photos in background for rendering

This question is mainly about shrinking the image on the background, but does anyone know how to edit the textures of world? I'm trying to have this one guys face as the background to my planetary ...
batkiker's user avatar
2 votes
1 answer
139 views

Brushed metal material: not straight

New to Blender, and my first question on Stack Exchange. I'm trying to create a brushed metal effect on a ring. However, my brushed effect is appearing in a circular shape, rather than in straight ...
Siskin's user avatar
  • 35
1 vote
1 answer
89 views

Shape Burst Gradient / 2D SDF in Shader Editor

I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
KitOaken's user avatar
0 votes
1 answer
64 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
1 vote
1 answer
28 views

Recreating phone back glass / plastic

I've been trying to recreate a back glass/plastic material based on my phone, which this picture could be an example on how it looks under bright light (This picture isn't mine, but I am willing to ...
Ruige's user avatar
  • 11
2 votes
1 answer
67 views

How can I draw on procedural textures?

I try to combine procedural textures with an Image Texture via a mix node, so I can draw on my model. But I can not find a way, so my procedural texture does not change in its brightness or contrast. ...
Pierre Rambal-Cochet's user avatar
2 votes
1 answer
94 views

How can I make Fresnel edges softer?

Below is a poorly drawn representation of what Fresnel does to my model: it covers part of it with a hard edge. And this is what I want to be able to do; this illustration shows the Fresnel with a ...
desperrrr's user avatar
  • 602
0 votes
0 answers
28 views

Reproduce texture relationships from 2.69, in 3.4.1

How can I discover and replicate, using Blender 3.4.1, the Texture attachments to Material nodes that are shown in the same document in Blender 2.69? Blender 2.69 shows, in the outline view, textures ...
bignose's user avatar
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