Questions tagged [shader-nodes]

Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

Filter by
Sorted by
Tagged with
0
votes
0answers
13 views

Dicing Scale Displacement Problem

I am trying to make a maze like material. I have followed this tutorial here (www.youtube.com/watch?v=XY_3LwXpHt0&t=228s) to the end and would like now to displace the material so it looks like an ...
0
votes
1answer
31 views

Are there any Add on to help arrange or organise nodes automatically like in Houdini?

I was looking for a way to automatically arrange my nodes similar to how Houdini does it and found out about this add-on already in blender called Node Arrange. It works pretty well for now since I ...
1
vote
0answers
17 views

Any resources which teach to create Procedural Floral or flower patterns using nodes? [closed]

I am looking for any resources teaching how to make floral black & white procedural patters in blender, using nodes.. Something like this:
8
votes
4answers
269 views

What Shader Node Is It?

When a shader node's label is one of its settings instead of the node's name, is there any way to tell (other than familiarity) what node it is? In the above graphic I have three Math nodes, two set ...
3
votes
1answer
124 views

Why do these "Black Blobs" appear within very tiny spaces in blender?

I have a shader which uses a massive array of planes mixed with a transparent BSDF to render 3D / Procedural textures, such as this marble fractal.. However, cycles appears to render these odd "...
0
votes
0answers
13 views

how to Keyframe a shadernode socket property within an addon?

I wrote an addon that creates a high level python API for Blender. When I want to keyframe a shadernode socket, for example changing the default value of something, the addon executes for example the ...
0
votes
2answers
32 views

How to make the Black pattern repeated on the ring? Resolved

The black color pattern only shows on the front and back. What method could make it shown on the left and right sides? The black part is made with a colorramp node and controlled by a vector map in ...
0
votes
0answers
28 views

inky diffusion on 2d plane

How can we make inky diffusions on 2d (like on paper, not 3d) along curve with random (actually not random, it should depend on how time you wait on certain area) widths and random diffusions walks of ...
0
votes
0answers
23 views

combining bump node issue

I am trying to combine the result of two black and white node based textures to use it as a bump map (by pluging the black and white texture on the height input of the bump map node) but only result ...
0
votes
0answers
20 views

Vertex painting how to

First pic below shows the horns and the node setup. The horns were masked and done as a separate vertex color index. Not sure if this was necessary and might well be complicating things. Second pic ...
3
votes
1answer
71 views

Overwrite original geometry UVMap with Geometry Nodes uv_map

Is there a way of overwriting the UVMap of the object, the one used by the Texture Coordinate node, with the generated uv_map that geometry nodes produce with the primitives? I want my procedural geo ...
0
votes
0answers
8 views

Imported model (gltf) does not reflect light

I have this model that I downloaded from sketchfab. It is in gltf format. It does not catch or reflect any light. This is not the first model that I download from there and usually, I just add ...
0
votes
0answers
12 views

How would I randomise a certain node's value with in a specific range? [closed]

I create procedurally generated planets. How would I generate a lot of renders at once, that are all different, but still fit in a certain range.
1
vote
1answer
70 views

Link BlackBody Shader node with blender python

I'm creating a physically accurate light on Blender to recreate the Sunlight for a spatial scene. I'm using python Blender and i cannot understand how to connect shader Nodes, in particular the ...
0
votes
1answer
20 views

Can't connect noise texture node in "Shading"

I was trying to add noise texture node in shading according to YouTube lessons, but instead of multi-colored noise texture I get pink appearance (as it was before texture creation). Why I get such a ...
3
votes
1answer
90 views

How do I add a texture to one specific face?

I'm really struggling with this part. I select a face, and then I drag the texture into the shader and click 'Assign', but the texture still appears across the whole model.
4
votes
1answer
86 views

How do you make this vintage chrometype style?

I see a lot of those on Instagram and I want to do an artwork in this style but it seems that this is a special shader or maybe even render engine? How is this made in Blender and Photoshop?
1
vote
1answer
20 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
0
votes
1answer
34 views

Why does my Glass Object look low poly despite subsurf modifier and shade smooth?

I imported an SVG, extruded it and made a 3d object out of it. I applied shade smooth and a subdivision surface modifier. Still the shape appears very low poly and you can see corners and edges in the ...
1
vote
1answer
57 views

How can I change the Features in Shader Editor?

how can I change a property in a shader editor in a blender file? I know the code I wrote is ridiculous, but I'm new to the blender library. ...
1
vote
1answer
37 views

Why is there a hard line in my y-axis gradient following a curve?

I'd really appreciate any help or insight here. I've been messing with this for hours and can't figure out how to wrap my gradient around the y-axis seamlessly. No matter what, there's a hard line at ...
2
votes
1answer
41 views

Bring a texture from Shading to Geometry Nodes

I have a procedurally created (and continuously being tweaked) texture in shading tab used for material stuff. I'd like to bring(link) that texture to my geometry nodes tab where I use it to scatter ...
2
votes
0answers
29 views

Displacement makes geometry visible even with shade smooth set

I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad. I've ...
1
vote
1answer
17 views

Principled volume showing up in viewport, but not cycles render

Am I doing something wrong? (I'm not great with shaders lol so any advice would be very helpful)
0
votes
0answers
19 views

Fog wont appear

Im new to blender and I tried adding fog to a scene using Eevee. The way I did it was by adding a cube to the scene and in the shading I did even though I increase or decrease density, nothing ...
3
votes
1answer
71 views

How to make an Asset Library for node groups?

I have a bunch of "shading tab" and "Geometry nodes" node groups made to do repetitive jobs like applying random selected materials to a mesh based on the place of some empty ...
2
votes
2answers
125 views

Material Shader help

I am trying to add a alternating black and white material to the face of the text. The text has to stay editable and can not be made a mesh. I would like it to alternate from back and white on each ...
3
votes
1answer
41 views

Shifting the noise to one end of an object using nodes?

I am still fairly new to Blender. Although I came from Lightwave there are still plenty of things I am figuring out. This one seems like it should be pretty easy but I am not sure where to even start ...
0
votes
1answer
33 views

Using Cubemap/Mirrorball Texture on a material

I'm looking for a way to create a cubemap effect that mimics that seen in Source Engine materials, either through use of the cubemap faces or the mirrorball/sphere that is included in some of the ...
3
votes
2answers
56 views

Overlapping ramp textures for toon texture control

I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501 What's an ILM Map: ...
2
votes
1answer
23 views

Display nothing when creating Dialog box for color picker and roughness value

I was making a blender add-on 1 year ago, and it can apply shader nodes to the selected object. Now I run my script again, it cannot display the result I did of last year. So, I think it maybe because ...
2
votes
1answer
45 views

How to access geonode generated "instance ID" from Cycles material?

I generate some instances using geometry nodes, each instance has an id attribute. Here is a spreadsheet snapshot showing generated instances : My geometry nodes ...
-1
votes
1answer
27 views

Change resolution of a procedural texture without baking

I want to change the resolution of a noise texture node so it is 24x24 pixels for a Minecraft procedural material I'm working on, I have no idea how to do it but basically, I want to "rasterize&...
1
vote
3answers
50 views

How can I get grid texture for game level design?

I am planning to make a open-world game using blender. I cannot find a single tutorial or question related to white boxing, which is very important for game level design. What I'm trying to achieve is ...
0
votes
1answer
32 views

How to increase emission strength when a property value is reached with logic bricks? (UPBGE)

I have a game where I collect coins, which are counted using a game integer property. Is there a way of increasing the emission of a character upon reaching 10 coins? I tried keyframing emission as an ...
6
votes
2answers
71 views

How does mixing shaders work?

Hello i am having trouble understanding how the 'mix shader' node actually works and more specifically why mix 2 identical nodes? For example: why is there a different result between using a glossy ...
0
votes
0answers
14 views

Combining baked texture w/ shaders

Been messing around with retopology lately and managed to bake the sculpt details of a high-poly mesh onto its low-poly copy. I can texture paint the low-poly version, however, when I try to add a ...
3
votes
1answer
108 views

A procedural asphalt material with inset stones

I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it. Here's what my current attempt looks like: And here's my reference: There are ...
1
vote
1answer
58 views

Can I duplicate Geometry nodes with "random" materials, and have the randomness be the same in each copy?

Let's say I have a plane and I add a Distribute Points on Faces node and then an Instance on Points node and feed a Collection Info node into the latter node. The collection is just one object, with a ...
0
votes
0answers
27 views

Add Scratches and Dents to downloaded material (node tree has no input for normals)

I downloaded a material pack from blendermarket and after mixing 2 materials (worn out edges) I tried to add scratches and dents, but the Materials I bought are not having a slot for adding normal ...
7
votes
1answer
209 views

Send Geometry nodes value into Shading tab

Blender 3.0 . I've made a offsetting geometry instances using geometry nodes(sorry, I had no idea how to explain expect the image below.) I wanna use the Z value (used for offsetting instances) in ...
4
votes
3answers
980 views

I've got a material setup that blends two shaders decently, but how would I apply it to a circular target?

This node setup works well on the static box indicated by the blue lines, but upon the circle and the knee, it is not effective. What would I do to apply this shader mix to a circular target, ...
6
votes
3answers
781 views

When Mixing two Shaders, how would one have a more organic, wiggly transition, instead of a hard line?

This node setup, disregarding the Vector Curve which I am failing to use, mixes two Shaders together, but with a long enough mesh, a hard line is very obvious. Here it is marked by blue. How would one ...
3
votes
1answer
105 views

'color' and 'position' input for Color Ramp node?

Blender 3.0 . I wanted to be able to change a the color and position of the sliders in the Color Ramp node via another set of nodes, but there's no input for the "slidering gradient thing". ...
0
votes
1answer
25 views

How do I get rid of these weird rectangular irregularities in my glass texture?

Hi there! I am trying to show an object inside a glass bottle. I turned screen space reflections and al that stuff on but now I'm getting these weird rectangular irregularities that seem to reflect ...
0
votes
0answers
32 views

Eevee - Texture without distortion on multiple objects

Here are two mockups what I basically want: So I have object of different shape: And I want a shader setup which puts the same texture on multiple objects without distortion, using the origin of the ...
2
votes
1answer
44 views

How to compare a value and then return that value instead of 0 or 1?

I have this node setup here: And for all values greater than .5, return that value down there. For all values less than .5, return those values up there. Instead, these nodes either output 0 or 1. Is ...
3
votes
1answer
115 views

How are UV based tangents calculated?

You can get a UV map based Tangent using the Tangent node set on UV Map, or by using the Attribute Node with the attribute 'tangent' entered (you'll get the tangent of the active UV map.) If I ...
1
vote
1answer
35 views

Easy way to add (water) foam lines where 2 mesh meet?

I've been trying to add foam lines to my water so it doesn't look like its just clipping through the rock, I found another post about how they did it, but as I am a beginner with blender I can't seem ...
1
vote
1answer
30 views

Portal animation plays in viewport, but not in game (UPBGE)

I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not ...

1
2 3 4 5