Questions tagged [shader-nodes]
Questions specific to shader nodes, the nodes available for creating materials in the shader editor.
1,046
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How do I make noise texture follow unwrapped object
I am trying to make a specialized hair for unity, the problem right now is uv and Baking it, when I unwrap the uv the noise does not follow the hair no matter what texture coordinate that I set it to.
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9
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Transparency Issue With Overlaid Shader
So I'm stuck on getting a surface imperfection texture to be masked over my other procedural shader, anything I try it comes out with the black background or if it is transparent, it's because it's ...
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1
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27
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Object emits light even though emission is set to 0 [closed]
I have turned off all the lights, but one part of my object is still emitting light, even though the emission is set to 0. Any ideas why this is happening? The object is a 3D model of a shoe from ...
2
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1
answer
24
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How to apply displacement maps in shader editor to a specific vertex group
I'm experimenting with displacement maps in the Shader Editor using this guide: https://3dmodels.org/blog/displacement-maps-in-blender-tutorial/
What is the best way to apply it to only a part of the ...
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28
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My procedual fries look underdone. What can i add to make this better?
I've been practicing my node based shading with this little fries basket. I'm almost happy with the result but i think I may have done some unnecessary things such as 3 different bump layers and they ...
4
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2
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801
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Simulate Minecraft Redstone | Where to start?
I am trying to simulate Minecraft redstone's behavior to create videos teaching computational redstone concepts with the convenience of Blender.
My first step is redstone dust, but I have already hit ...
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15
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Image Texture Via Spotlight Not Reflecting Onto Wall [duplicate]
Working on a project irl that requires splitting projector imaging via mirrors. I am testing features in Blender and I can't get my spotlight using an image texture to reflect off of the mirror ...
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1
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29
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UV Texture Scaling
So, I'm using a procedural texture on my model. I'm using UV coordinates to place it. Trouble is I need to proceduraly scale that texture. I have the exact amount of scaling that texture needs in the ...
2
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2
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227
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Accidentally Removed the Shader Editor: How to Restore It?
I was using the Shader Editor and slid the [+] mark to the left, but I made a mistake, and now the part circled in red is gone.
How can I get it back?
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How do I put white highlights on these eyes?
I have eyes where the pupils disappear when they go beyond the black circle of the eyes. Romain Guimbal , from this site, helped me achieve this. I don’t really understand the process but I followed ...
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19
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Multiplicative Alpha Blend mode
Blender used to have an "additive" and "multiplicative" alpha blend mode in the ~2.79ish days before it was removed in favor of a simpler setup. The additive blend mode is still ...
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19
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Colors in node wrangler preview appear faded instead of solid
While using the node wrangler viewer node in the shader editor, I notice the colors are fading to white when they should be solid. Is it a problem with the node setup or the blender software itself? I ...
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19
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Can you set the colour of a face depending on the specific transparent face the ray hit prior?
It's a bit tricky to explain, I think? I used a cube and then put a few nodes to have the faces facing the camera be transparent, and the other ones have a specific colour (basically I always see ...
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1
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21
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Different objects stretch bumps differently
This is an extremely simple, procedural Material.
Why does it stretch differently, even on super-basic objects?
How do I resolve this issue (without using a Texture & UV unwrapping)?
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25
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Shading issue in EEVEE
I dont know what to do. I'm using a simple Cel shader that I've always used and these weird shadows started appeared. I never saw them before. it looks like a Normals issue but resetting vectors don't ...
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21
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Creating a texture with random overlapping circles of different colors
I want to procedurally create a texture like the following, made of randomly-placed circles, all the same radius, with random grayscale colors applied. Ideally repeating (this one isn't). Ideally, NOT ...
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17
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I need help creating a menu switch node on shader editor
Hi' I'm a 3d artist and I've spent some days trying to recreate the menu switch node from Geo Nodes on shader editor, but I'm having so much trouble on it, starting with the point that color sockets ...
2
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1
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30
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How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?
When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow.
...
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19
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How to Show Colours
I'm very new to Blender.
I purchased a Rocket Launcher from Render Hub. M202 RL
It came with Blender 4.1 file. I can load it in but I don't have a clue how to show the Colours or Textures or Whatever ...
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26
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How to recreate this "wet flame" effect coming out of an object?
I only finished the donut tutorial and playing around with some models, so I'm pretty much a noob, please bare with me.
Is it possible to recreate this kind of effect on an object? To me it looks like ...
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1
answer
13
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Change material color based on specific normal angles
I'm trying to add false coloring to a terrain to help me identify the slope of faces when looking at it from top-down. I'd like:
~vertical faces (normal within 30 degrees of horizontal) faces to be ...
0
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1
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10
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Can't change material for animation using Mix Shader
A title says, i've seen tutorials in order to change material for animation (i want the clothes to dissapear and the re-appear) but no matter what i do the i can't change between my material and a ...
3
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1
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394
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False Color Objects by Size
I have a mesh which is clearly made up of several loose components. I want a way of applying a rainbow colour ramp to the mesh to act as a 'heat map' for component size. I would like to apply this in ...
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17
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How to Remove/Delete Material Output node from all Materials on a specific object?
I'm on Blender 4.0
I've been trying to make a script to disable all materials in the .blend file.
In my approach here I've tried to delete all material output nodes.
My initial intent was to make it ...
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1
answer
22
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Replacing packed image with external image through Python
I have imported a game's level into Blender (3.3.21) and the importer packs the image textures. However, I have extracted these assets and would like to replace all the packed images with the ...
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11
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Different results in scene/render/exported image, material with combination of emmision and transparent
I've tried everything I know, but still have this issue:
I made a texture with combined emission and transparent shader through noise texture
And if I render it it will look just okay, as I want
But ...
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7
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Getting a mask for a shader on the opposite side of the light source
I want to make a planet shader, where I want mask out lights only on the dark side of my object reacting to light or the sun object.
Is there a way to get a shader to react, no matter where I position ...
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14
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How do I add an Image Texture Node to a picture of a French Bulldog?
When I click Add > Texture > Image Texture, the options are all greyed out (I cant click them).
Here screenshots for further help
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15
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How do I limit the rotation of an texture to a fixed rotation?
My goal is to randomly rotate the texture in 90 degrees increments, i want to use the map range node, with steps, so in the future i can change it to for example 45° steps.
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21
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I'm creating cigarette smoke using Quick Smoke. Is there a way to make the smoke appear more wispy?
I'm trying to create cigarette smoke using Quick Smoke but it looks too much like a cloud of smoke. Is there a way to make it appear more wispy?
*image is a Cycles render using Blender version 4.02.
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12
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How to mark the junction of two objects?
I need to use a geonode to mark the area of mutual influence of the shader of one object on another when they intersect. I tried ambient occlusion and was not happy with the result. Raycast works ...
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33
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Tried following a tutorial to add in some textures, seemed fine on shading, once i went to render vision it looked like the image. What happened?
Here are the images of what the render preview shows me, of my rendering settings and of the shading nodes, in all honesty any of these or all of them could be the problem
Blender file
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36
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Different behavior of Vector Math Modulo node in Shading vs Geometry Nodes environments
I'm trying to move part of the math involving UV maps from Shading to GeoNodes.
Something unexpected happens when I try to move the Vector Module operation.
The simple Shader I want to replicate is ...
2
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1
answer
38
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how to fade out the texture on the edges of the model?
I am making a model of the PS5 controller and I am facing a problem with the texturing part, i have downloaded a texture for the back part of the controller, I want the texture to look like the ...
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How can I convert a normal map to a "tangent map" of sorts? for use in an anisotropic shader
(Blend file is at the bottom of the post)
The tangent node doesn't have any input for a normal map texture so it's always just the raw per-vertex values. If you wanted to make an anisotropic shader ...
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100
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How to reproduce missing Specular functionality in Blender 4.2?
Some important shader functions to control special values were removed in Blender 4.2. The transmission roughness for example. There is no way to reproduce it. This is important, if you update old ...
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Tint Transmission Colour
I need to reproduce a material in Blender that was originally made in C4D.
The material is quite simple, but there's something I'm not able to translate from the two softwares. C4D has a colour input ...
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I am making a coin, and need help baking
I am making a coin for a videogame me and my friend are making in Roblox, and I have made a coin, using a single material with nodes that include the image texture, and the generated gold material. ...
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31
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Animate procedural cracking
I created procedural crack on a plane using this tutorial : https://www.youtube.com/watch?v=oYEaJxw4pSo
So far so good, but at the very end of the video, the guy animates the crack forming on its ...
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1
answer
27
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Reusing Custom Node Groups in Different Materials
In my Blender file I created a node group called Metal Node. In this node group, I'm using a driver to control a factor position. In order for the driver to work properly, the driver references the ...
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11
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Wave texture not growing [duplicate]
Hey there. My company is building this visualization for telecom. Things are going well. Except I am using this wave texture set to rings on the Z axis. My CEO stopped by and wants it to look more ...
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20
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Node setup geo/material for randomizing visibility in a grid
Does anyone know a way to use i.e the Musgrave texture to randomize visibility of an item arrayed into a grid?
I've tried applying the array, and then separating by loose parts and adding the Object ...
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1
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70
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Animating the Pupils of Cartoon Eyes (Flat Shaded Eyes)
Blender 4.1.1
How do I animate these pupils so they don’t show outside the whites of the eyes like in image A? Image B is what I don’t want. The eyes are flat 2D eyes made as 3D objects in regular(?) ...
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Why do these identical materials look different?
I have two materials: M_Compass and M_Compass_Glass. I copied and pasted all nodes from M_Compass_Glass into M_Compass, so they should be identical. This image shows where each material is applied. ...
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1
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61
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Edge Wear for 2d Planes AKA Faded Edge
I've asked this for a square sticker effect 2 years ago, but now I'm making a sticker for another Rubik's Cube that isn't in the shape of a square. Each sticker is shaped oddly.
I've tried this on a ...
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26
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Viewport Shading preview different than Render
I'm a complete newbie at Blender, trying to teach myself with web tutorials, and I'm completely stumped on this issue.
The material shading render preview shows the effect I'm looking for, metallic ...
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2
answers
41
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Material makes one side of the object go black no matter how I turn it
When I use this material one of the sides of the mesh turns black. When I turn the object the side that was black aquires color but the one that replaces it goes black. Other materials work fine, but ...
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18
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Edit material without applying to the current object
When an object is selected , I can edit its material nodes in shader editor. What if I want to edit other material in the shader editor ? if I select the other material from dropdown list, it will ...
1
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1
answer
306
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Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
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1
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35
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Glass render is black for some reason and I tried tweaking the light paths on render properties
I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...