Skip to main content
Share Your Experience: Take the 2024 Developer Survey

Questions tagged [shader-nodes]

Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

Filter by
Sorted by
Tagged with
2 votes
3 answers
43 views

Change the colour of a texture

I have a texture I want to change the colour of but I only want the 'coloured' part of the texture to change. In the example I want to change the colour of the green paint to another colour whilst ...
spiffy14k's user avatar
  • 333
0 votes
0 answers
12 views

Principled Hair BDSF not showing hair

Im just testing out some stuff like different shaders, Im trying out the Principled Hair BDSF but the hairs arent showing up, Im in cycles
Chirping Wolf's user avatar
0 votes
1 answer
21 views

Is “Linear Light”, which is often used in material nodes, necessary?

I have been learning by watching various how to videos. What you often see in any material node video is The method is to combine the noise texture and color mix node (linear light) shown in the image ...
vector man's user avatar
0 votes
0 answers
17 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
0 votes
0 answers
12 views

Change UV position and rotation based on camera angle [duplicate]

In my pursuit of detailing a vast landscape, I was following the tutorial by Martin Klekner about the 2D translation of a 3D object in the 'Fake Large-scale Forests' tutorial. Since this only allows ...
Yannick's user avatar
  • 11
0 votes
0 answers
17 views

How to create scatter shader? [duplicate]

I am trying to make a scatter shader that will scatter an image. The problem I am facing is that the images are clipping at the border. I want this kind of result. I found a similar solution but the ...
Karan's user avatar
  • 2,326
0 votes
0 answers
23 views

Can I use points for instances to inform my textures?

Specifically, because the instances clip into the surface(craters instanced onto the ground), I was hoping I could put a transparent dot right there to allow the clipping issue to not show up in ...
Elbert Ho's user avatar
2 votes
1 answer
21 views

Looking to replicate this effect in blender

I'm coming from unity and this effect was achieved using a color ramp in luminance and a matcap. I've done a little playing around with the shader graph, but I really don't know what I'm doing. I do ...
Nesox Glass's user avatar
2 votes
1 answer
26 views

How to draw property node with props into an UI interface? (Python)

In this example I will use a Voronoi Texture node, and then eventually understand how to manage the other Textures nodes with options. Let's start with these settings: In this example, the node ...
Noob Cat's user avatar
  • 1,272
0 votes
0 answers
14 views

Struggling with transparent image textures and Shaders

I'm attempting to create low-poly playstation style models and I've encountered a rough patch in my process.I'd appreciate any assistance as I can't find any resources to assist with the issue. for ...
Zayda The Forward Thinker's user avatar
0 votes
0 answers
22 views

Vector math effect not displaying on my model?

I'm trying to achieve a similar effect to this However, my nodes look identical to the one in the youtube video yet I see no effect happening? I've also attached my nodes here
Danyul's user avatar
  • 79
1 vote
0 answers
43 views

How can I make shiny fish scales like these in blender?

I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
István Laurencsik's user avatar
0 votes
0 answers
15 views

How do I create a library of my procedural materials?

I often use a simple mix shader technique to reveal a mesh. I then create node groups to keep things tidy. How do I save these so that they are accessible globally, on any new blend file? through the ...
James Riley's user avatar
0 votes
1 answer
21 views

Eevee shader is still compiling unconnected nodes?

So I made a complicated stylized material node tree in eevee. It does everything I need, but it consists of a huge number of nodes, so it takes quite a long time for blender to re-compile the shader ...
TheyMightBeGiantSquids's user avatar
0 votes
1 answer
36 views

Texture animation with math nodes

starting from a texture image (B&W), I'd like to animate the movement of the white line by limiting its movement between the two black lines. Would a math node allow me to do this? I'm attaching a ...
Bessetto's user avatar
0 votes
2 answers
36 views

Bake after Principle BSDF

Some materials in Blender Kit can't be baked. Blender can make bake texture only with bsdf node. But when I use Ambient Occlusion or materials that use mix shader after Principle BSDF I can't connect ...
Nursultan Jumadilov's user avatar
2 votes
1 answer
94 views

Light doesn't show in viewport

I followed a YouTube tutorial and now have problem with lighting. I can't see it on my model. Dimension on Z axis is 0.75, so model isn't big. I've tried to increase intensity, it didn't help. Nodes ...
arina's user avatar
  • 25
0 votes
0 answers
17 views

Adding multiple Image texture on both sides of plane

I am new to Blender and have to read a lot of thread to add multiple image texture on both sides of plane. I do this in editor nodes only and you can still edit UV for each image seperately. I want to ...
Nguyễn Nhật Anh's user avatar
0 votes
0 answers
42 views

How can I use convolution matrix in Shader Node

I want to use a convolution matrix so that I can create a Gaussian Blur for the image without it having too much noise. I saw someone upload it to BlendSwap and also something else here on ...
Golden Dragon's user avatar
0 votes
1 answer
29 views

Principled BSDF Normal Input Default Value problem

The Principled BSDF node has the socket inputs named Normal, with python I checked the values ​​are set to (0, 0, 0) To check I did: ...
Noob Cat's user avatar
  • 1,272
2 votes
2 answers
40 views

How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
user123511's user avatar
  • 1,259
0 votes
1 answer
19 views

How to copy shading maps but still be able to change materials?

I'm creating a little meat man, and I want to have his body use mostly the same shading maps as his head, but with a different texture for me to paint his splotches on for his body. When I copy the ...
SICK0's user avatar
  • 21
0 votes
0 answers
17 views

Help Creating translucent liquid with density-based opacity [duplicate]

I'm trying to create a material for a liquid, specifically a ketchup spill, in Blender. My goal is to make it appear opaque in denser areas and translucent in less dense areas. I've been experimenting ...
ZRIDIS's user avatar
  • 1
1 vote
1 answer
44 views

How to have object A attribute influence object B shader parameters

so TL;DR is: How to have obj A geo-node attribute influence obj B's shader parameters? I have two objects A and B. A is a curve circle and uses geo-nodes to store its radius as a named attribute. This ...
VentZer0's user avatar
1 vote
1 answer
47 views

Drive the viewport display color from a 'combine color' node

The following video shows how to 'drive' an object's viewport display color by its base color. https://www.dropbox.com/scl/fi/ucdvh12ak1trpcipbmbcp/2024-04-22_06-56-25.mp4?rlkey=...
Ryan Schultz's user avatar
1 vote
1 answer
73 views

How to add mud to the texture of an ice cream cup in a shader?

How to add mud to the texture of an ice cream cup in a shader?
user avatar
1 vote
0 answers
25 views

Shader to render Flow map/Directional Map

I am creating a pipeline to render all needed maps to create haircards and I am missing the directional/flow map from hairs. Basically what I need is a material to override the render in cycles that ...
Julio Cesar's user avatar
0 votes
1 answer
29 views

how to project caustics on non glass surfaces

https://www.artstation.com/artwork/zPnQBD https://www.nexusmods.com/skyrimspecialedition/images/228291 https://www.nexusmods.com/skyrimspecialedition/images/228292 hello how to project caustics on non-...
semper pi's user avatar
1 vote
1 answer
35 views

Attribute to material

I downloaded the .obj result from this tool: https://huggingface.co/spaces/TencentARC/InstantMesh When I open it in blender I have to switch to viewport shading/ color/ attribute to see the shade. Is ...
darkon11's user avatar
0 votes
1 answer
14 views

Is there a way to get more precice value-output without a divide math node after it?

Every so often when I setup a shader, I have this small extra setup, where I add a divide-node with a high number, after the value to get a more precise result. Even if it's simple, I wondering if ...
vp.gestaltung's user avatar
0 votes
2 answers
32 views

Add Random seed slider to a node group to affect other input values randomly

I Hope someone can help me with that, can't find any solution fewwww I'm trying to integrate a random seed slider to my nodegroup! Basically I would love that slider to change randomly all the other ...
Petaralazara's user avatar
2 votes
1 answer
82 views

Volume absorption density per color channel

I have a volume with a Volume Absorption node, and the density is based on the distance to the camera (the further away, the denser). But I would like to have a ...
Apo's user avatar
  • 33
1 vote
1 answer
41 views

why is my color picker value slider giving me odd values? custom color property in custom node

I am trying to create a custom node using Blender's built in example script. I've added a FloatVectorProperty with subtype='COLOR' as a custom property to my custom node. But, when I register the ...
Derek Eden's user avatar
0 votes
0 answers
23 views

Looking for a tiling shader node

I'm looking for a shader node which can repeat a procedural black and white pattern in a tile layout, and allows the tiles to be transformed individually. I wonder if there is a simple way to do this ...
R. Manrique's user avatar
1 vote
0 answers
32 views

Reading ShaderNodeHueSaturation color output

I am trying to read the color from an HSV-Node via the scripting api. This is my material shadernodes tree (simple test scene, no other materials etc). I have confirmed that the HSV node is correctly ...
Gregor Jochmann's user avatar
0 votes
0 answers
21 views

use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
user123511's user avatar
  • 1,259
1 vote
0 answers
23 views

transforme an emission map into a color map [closed]

Okay this sounds a little bit crazy, but, with some researches, I found a node group how is able to localise sharp edges and it work awesome ! Here is the node group And here is the result I needed ...
Fireapple's user avatar
0 votes
1 answer
39 views

How do you add extra socket types to shader node groups in Blender 4.0+?

Before 4.0, you were able to run a script like this: import bpy bpy.data.node_groups['NODE_GROUP_NAME'].inputs.new('NodeSocketFloat', 'SOCKET_NAME') and it would ...
LuigiTKO's user avatar
0 votes
0 answers
18 views

Weights used in hook modifier affect texture created with an image

I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google). The ...
Isidoro gonzalez-adalid pemart's user avatar
0 votes
0 answers
34 views

How to create a cast iron texture to make it look like real cast iron cookware in Blender?

I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
Dharmik's user avatar
2 votes
0 answers
25 views

How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
Megan Love's user avatar
0 votes
0 answers
39 views

Shift S no longer changes node

Is there a new shortcut to change one texture node to another in shader editor? Shift S does not work in Blender 4.1
Glen P's user avatar
  • 168
0 votes
2 answers
25 views

baked texture is different from the preview in shading

Tried to bake texture with cycle. But the baking result is pretty bad. Not sure whether the mesh caused some parts of problems. I am still learning modelling. And there are also some wired shadows in ...
Anna TheGreatest's user avatar
4 votes
1 answer
110 views

How to make a glass scratch in shader nodes

As seen below, I would like to create a scratch where I am using normal maps to create this effect where the scratch has happened. What I have done for now is making a mask that only focuses on the ...
Martin Engberg's user avatar
1 vote
0 answers
18 views

Spike lighting Toon Shader

I'm trying to get this kind of style in evvee with dynamic lighting: By displacing a simple toon shader i got this result : however since the displacement is only on the x-y axis it doesn't work if ...
javelfraise's user avatar
0 votes
0 answers
27 views

Ambient Occlusion Error In Knitted Hair System

I'm modeling my son's first plush and I followed this series of videos to do so. I've even asked Bradley on his discord about this and he didn't know a fix for it. I'm including the blend file below ...
Cullen Tapprich's user avatar
1 vote
0 answers
26 views

Update volume phase function

I have a Blender environment setup with a Mix Shader combining Volume Absorption and ...
Apo's user avatar
  • 33
0 votes
0 answers
32 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
1 answer
54 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
excaelest's user avatar
2 votes
0 answers
84 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53

1
2 3 4 5
20