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A face is a two-dimensional polygon, the space bounded by three or more edges.

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How to transfer mesh data from blender to python?

I want first create an object in blender and then transfer the data of vertices and faces to Python for further calculation like solving a PDE problem.Can I do this and if yes how?
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16 views

How do I fix a specific lighting bug on this models face?

So, I have a problem where the cheek/mouth area of the mesh has a peculiar lighting bug where it nips in to her mouth Now the obvious problem is that it uses one triangular face from her eyes to her ...
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11 views

Edge being hidden by face

Accidentally deleted an edge, then I added an edge loop. But the face hides the edge. How can I get rid of this? Will only show if I drag x axis smaller.
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3answers
26 views

Connect surfaces

How can I extend two surfaces so they connect. thanks!
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1answer
44 views

How to fix when faces points on a disc are out of sync?

I have a disc where all the black dot points for every slice are in sync, except the one circled in red in the picture above. How can I get that one back into sync where it should be on the face of ...
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1answer
20 views

Object set to solid but some parts are still showing up as wireframe

I recently decided to try my hand at making a mask. I was able to follow along with a video but once it came to the proportional part, I realized I could no long follow considering my object(mask) was ...
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1answer
28 views

Keep edge loops in triangle face?

Look at this picture, I have to fill the empty vertices. The shape the face I have to fill is triangle. I can't keep edge loops after adding triangle faces, is there a way to avoid using triangle in ...
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0answers
15 views

Align rotation with the snapping target, on a different axis?

I am stacking quite a few tall objects on uneven surfaces. To accomplish this I turn on Snap during transform, Snap to Face, <...
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2answers
36 views

Add peg hole to each face of a model

Is there a way to add a peg hole to each face of a model? There are a lot of faces, so it would be best if it could be done as one action (perhaps using a script). Note that faces are not all aligned....
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1answer
20 views

My model has holes in it once I import it to unity

so I have a problem with exporting. I finally have gotten myself to pick up Blender and this is my first attempt at a low poly model created from the ground up. And in blender it seems to render just ...
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1answer
24 views

Finding neighboring mesh faces

I'm quite new to Blender and I'm trying to write my first Blender/Python script. I'm implementing an algorithm that is looking for the lowest (z-value) laying neighboring face for each mesh face. I ...
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1answer
47 views

Model appears to have visible polygons rather than being smooth?

In the image, you can see how parts of the models don't look very smooth, in fact it looks more like a model when you set the shading to flat. This is after subdividing and converting tris to quads....
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2answers
36 views

How to connect these faces smoothly (if possible)

I want to make a cliff scene like this in Blender: So in order to do that, I'm trying to connect these two faces together (each one is a plane and has a displace and a subdivision surface modifier) ...
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16 views

How can I prevent vertex groups from affecting both sides of a Mirrored model?

I'm working with a rigged model that I've cut in half with the intention of using Mirror/Symmetrize. I've added some additional finger bones to the model and given them weights and vertex groups. ...
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0answers
16 views

Can I create a custom checkbox/button to show/hide a selection of faces?

Let's say that I've got a character model that has a set of armor on it. I'd like to be able to hide or show pieces of that armor by toggling them on and off via a checkbox or button that's associated ...
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2answers
129 views

Cannot make face, even with 4 vertices

I'm modeling a chair for practice (since I'm a beginner). I'm trying to fill in two areas. However, nothing happens when I press the F tool, even though they are 4 vertices each. When I press F for ...
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0answers
35 views

Why does the bottom face of my box render black in Cycles?

My scene has a box 45 m × 45 m × 10 m in height. The bottom face is located at Z=0. In the viewport render the bottom face renders black, when it should render white like the other faces. If I move ...
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1answer
19 views

When I use the “Boolean” modifier it doesn´t make new faces

I am new to Blender and I´ve decided to watch Blender Guru´s video on how to make an anvil. I´ve come to the second part where he uses a boolean modifier and that´s where my problem appeared. When I ...
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0answers
35 views

Face is extending outside of the supposed face region when scaling on two axis

Am I doing something wrong or not aware of something here? I added two loop cuts on each side of a cube and tried to scale the middle faces on two axis (pressed S, then Shift+Z). But for some reason ...
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1answer
29 views

eighth of a sphere with extremely high face count

I want to create an eighth of a sphere with extremely high face count I want about ~127 Million Faces. the problem is that it takes a huge amount of memory, and creating an entire UV sphere and ...
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1answer
48 views

How to remove unwanted edge between adjacent coplanar faces? [duplicate]

I have a wooden box with diagonal struts to make it sturdy (don't try to google, impossible to find): And it seems okay, but in edit mode it has meaningless edges appeared after tapping A -> Delete ->...
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0answers
24 views

Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
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1answer
25 views

(Beginner) Inset weight “extruding” faces individually

Pardon the terminology in the title, just to be clear I don't want to extrude at all, but I have an inset I want to do following along with a tutorial where I have the back of an engine I'm modeling ...
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1answer
28 views

How to Remove these small box(edge) structure from face in blender?

I want to remove this small box structure from the face and want the face as sown in second image
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1answer
28 views

See-through faces, but just in game and probably not because of normals?

I modelled and animated some low poly game characters with Blender and when I import them in Visual Studio MonoGame there are some parts of the modells see-through as you can see in the picture. I ...
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2answers
31 views

Python: Select faces of a certain size?

I have a complex mesh that I want to select its "large" faces only, as the mesh has considerably large faces and much smaller ones. Is there a way I can write a script to select faces that are larger ...
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27 views

How to fill the faces from vector file

I have design in illustrator and exported in Autocad DXF format. And imported the file. Its in curve format so i have converted to mesh. After converting to mesh i Press F to fill face and Selected ...
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3answers
99 views

Can we smooth selected faces to make curved surface more precise?

Is there a way to smooth selected faces to make curved surface more precise? This kind of mathematical accuracy is of course easier achieved by using nurbs oriented workflow, but it could be handy to ...
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0answers
39 views

how to rotate along a row of edges

I need to to rotate these faces inwards, towards the back of the guitar, along the line of selected edges at the back I cant seem to find a way to do this. Thanks!
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1answer
29 views

How do I get rid of green numbers?

these green numbers are there and they are bothering me and making it hard to work. I can't seem to find a reference to them anywhere. any help would be much appreciated
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0answers
30 views

Facial MOCAP using a video recordered by me

I recorded a video of me doing some facial expressions. In this video have some points of references to create some markers. With these markers I clicked on Link Empty do Tracks and I would like to ...
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0answers
37 views

Weird faces bezier to mesh

I've created a bezier curve and made it a mesh but there's gotta be some problem because when i try to render it (both with cycles or moving it to Unreal Engine) there are a lot of "problematic" faces,...
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0answers
8 views

How to automatically create faces between a set of vertices [duplicate]

I have the following object with an inner screw-like cylinder, and an outer hexagonal prism: I am trying to close this shape up by adding faces between the screw and the hexagon, to create a nut for ...
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1answer
87 views

How to ignore backfaces when doing a raycast?

I am using a raycast (just like in the template "operator_modal_view3d_raycast.py") to get a face index. The object the ray is cast on is a cube with inverted faces (directing inwards). Unfortunately ...
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35 views

Stick two faces to each other with different rotation [duplicate]

I am trying to stick two faces to each other. These two faces are of the same size, but do not have the same rotation. I tried to do it manually and I of course experimented with the magnet tool, but ...
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1answer
53 views

Subdivide a face by connecting opposite vertices

Is there a way to subdivide a face like this? There is a lot of opposite vertices, it takes too much time to connect them manually. The best way I found was triangulate (Ctrl-T) but it does only a ...
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2answers
95 views

Create quads from vertices

I drew these vertices over a shape to copy it. I want to make faces out of these vertices. I am now manually clicking 4 vertices at a time and then fill them by pressing F. Is there a faster way to ...
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0answers
20 views

I'm not able to translate/rotate/scale a mesh if it has shapekeys? [duplicate]

I'm trying to alter the vertices of a mesh but I see an odd behaviour. The mesh comes from a character created and finalized with the manuel bastioni lab. Basically I cut the head of the character ...
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1answer
12 views

Blender Python - Call function when face is newly selected in edit mode?

What I'm making is a script that assigns values to each face, I have a GUI that has fields for each value assigned to each face. So when I click a face I the GUI element to be set to whatever the ...
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0answers
29 views

Create floor for a top down 3d game

Dear blender community, I am a beginner in 3D animation and I am planning to make a 3D top down perspective game. I want to create the game 3D assets in blender and export it to use in an external ...
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1answer
27 views

Model error apparent when uv uwrapping. How can I locate and delete errant faces?

I have a model which looks OK in the various 3d etc views but which produces 2 odd faces in the UV map. These are completely separate from the main map so I am assuming they are being caused by some ...
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1answer
21 views

Loop Cut failing some of the faces

I'm trying to fix some shading issues by adding some geometry near that hole. The problem is that Loop Cut tool doesn't let me add a loop cut in the front faces, only at the back, why? As you can see,...
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2answers
40 views

Blender Script to Recalculate then set from face per object

Hi I'm trying to find a script to use in Blender that would select each mesh one by one (I have 350 to do), go into edit mode, select all the faces, recalculate the normal's and then set from faces ...
2
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1answer
35 views

Black faces in edit mode and object mode

This is not a flipped normal issue. I imported an SVG was working on it to created a shape. I used 'Bridge edge loops' to create some of my surfaces. A couple I have had to add manually but a few ...
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0answers
52 views

Create a face vertex by vertex

Whats the best way to create a face for the 4 selected vertices?
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1answer
57 views

Problem importing .stl files, it has a lot of faces and vertices

I'm new to blender, but I just want to ask how to dissolve the faces in a quicker way, because importing stl and viewing it to edit mode shows a lot of unnecessary faces. I select faces and dissolve ...
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0answers
35 views

Cannot fix this hole

I have holes in some faces and not on all does the F work. Can any one help me? EDIT: I tried to delete the face like lemon said with X and "only face" and then this is the result:
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0answers
35 views

Imported .obj has too many faces

I imported a .obj file created with osm2world, and even though the imported objects are all low poly, they have many faces. E.g. this is just a simple plane: but has this many faces: Now my ...
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2answers
588 views

Why is the middle dot of the face outside the face itself?

The middle dot of the mesh is outside the mesh itself as you can see in the shot below. Please let me know if I can recenter it or is there a workaround for this?
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1answer
27 views

Flip default face orientation of object

I'm creating my first model and it's going fine so far. One thing though - I probably did something wrong in the beginning, and default orientation (normals) of faces is pointing inside the model. I ...