Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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CSV Export of Facetransform from selected object

I tried To export the Transform Of faces to a CSV like you can do this with vertices I use this Code ...
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1 answer
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Face of roof somehow deleted and I can't put it back

I somehow deleted a face to my roof... I tried the fill (f) key but it doesn't fill it in all the way... The second picture is what it does when I fill it in... How can I fill it in like it was before?...
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How to delete edge [closed]

I used a knife tool to make an edge inside my roof... I no longer want this edge but deleting it causes the model to warp and doesn't restore it to normal... How do I get rid of it? Solved: I ...
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1 answer
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why won't my loop cut go all the way around? [closed]

I've checked similar posts but all the solutions I've found haven't worked for me yet. I've tried recalculating the normals and and adding a bridge loop. It's not a Ngon or doubled. One more thing to ...
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Unable to select face in edit mode [duplicate]

I am unable to select face in edit mode. For selecting face I need to click multiple time on single face. Can anyone provide solution.
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In edit mode, for selecting face I need to click twice on that face [closed]

I am unable to select faces in edit mode. I I click twice on that face then only that face get selected. It not happen on single click.
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1 answer
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How to add vertex to object face

I'm struggling to add a vertex to this face. I am hoping to create a pyramid type shape by extending this face to a triangular shape. I have added an image to show the affect I am trying to achieve, ...
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1 answer
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Blender - Way to quickly search for open solid?

I just discovered what I thought to be a solid, is an open structure: It turns out that there are a lot of locations like this, where I thought had faces, but do not. Is there any quick way to find ...
1 vote
1 answer
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Array modifier creates inner intersected surfaces in spheres. How to deal with it? Select interior faces doesn't work

Array modifier creates inner intersected surfaces in spheres after apply. How to deal with it in a beautiful way? "Select interior faces" doesn't work.
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Cannot select faces after i add subdivision modifier

I followed a tutorial to make my first character and when i subdevided it i cant click and select a face i want. Sometimes it selects nothing, sometimes it selects a face on the completely other side ...
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3 votes
1 answer
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How do I select every second face?

Now I'm making quite a lot of gears (I know there is an add-on for that) and I would like to speed up the process. There are many ways of a selection, but I would like to know in which situations ...
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How to bake an object with distinct faces

I just finished following a tutorial to make this stylized shader for a tree. However I need to export this tree to another program, the issue is, that the "leaves" are separated in ...
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1 answer
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Centre face dots in Xray mode

Being new to Blend 'n all... In Blender 2.91, whilst modelling, I've suddenly noticed dots in the centre of faces (Edit mode) when Xray mode is on. I'm not sure what I clicked/pressed to get them ...
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Having problem with face snapping

I am doing the blender Guru latest Donut tutorial and I am currently on the 4th tutorial where we have to do the face snapping. I'm trying to do so but it seems to me that it is wrong though it looks ...
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Geometry nodes: is there a way to separate parts of mesh that are only connected by one vertex? [closed]

I used a random value to get portions of mesh from a grid and I am now trying create mesh islands that I can inset. There are parts of the mesh that are only connected by one vertex that I am trying ...
1 vote
1 answer
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How to select edges for ripping without selecting enclosed faces?

I need to rip apart an object at its seams. Typically, I would do so by selecting a seam, selecting similar edges, and ripping the vertices apart. However, some objects have several seams that form ...
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Extrude only leaving a hollow structure [duplicate]

I have a structure where I am trying to extrude the bottom face. When I extrude it just creates a hollow structure. Inside view: Outside view: Things I have tried: Merging by distance all vertices ...
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Create face from edges creates wrong face

I am trying to create a simple arrow face. When I select all edges and press F, I get an extra undesired face. [
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2 answers
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faces shine each way [duplicate]

I don't know why this is happening. I'm following online courses for 3ds Max, but all the faces look wonky. So I exported the piece to Blender, but when I clicked Shade Flat, all the faces shine each ...
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The hair particles didn't render directly on the plane that is using the curve modifier

I need some help to make the hair particles follow the curved plane instead of the original shape of the plane before the curve modification. Is there any way to make that possible? (the plane looks ...
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Why is my Extrude Along Normals acting like Extrude Along Individual Faces?

I am trying to Extrude Along Normals, but I am getting Extrude Along Individual faces instead: My Pivot Point is set to Median. Why is it acting like this?
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How can I remove these unnecessary edges? [duplicate]

I somehow ended up with these two selected edges that I do not want. I tried dissolving them, but that did not do anything. Also deleting the two faces on either side and filling them again makes it ...
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1 answer
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The boolean modifier changes some part of the face orientation of the design

I've browsed the internet in a search for this problem but I haven't find anything that could explain how to fix it. I am trying to create a stamp to print in 3d to emboss. I've created my design, ...
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2 votes
1 answer
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Aligning the faces of two models

I have two models, for simplicity let's say an Octahedron and an Icosahedron, and I'd like to move the Octahedron so that a particular one of its faces aligns with a particular face of the Icosahedron,...
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1 answer
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how to grab two faces towards together

I'm trying to move two faces towards each other but just go along one direction
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How to solidify/fill the extruded region for airfoil?

I am trying to make a wing of an aircraft and started by making its airfoil cross section and then extruding in a desired way so that I had something of the following: But I want to make it look ...
4 votes
2 answers
431 views

Is having 2 or more Faces with all shared Vertices a bug or valid Geometry?

I stumbled upon an issue in this thread where I discovered that some of my same-sized overlapping faces did not merge with each other despite doing a M > Merge By Distance. But fortunately found a ...
2 votes
1 answer
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Python: How to select only outer faces that are exposed to light via script?

EDIT: Since it's impossible to select only the outer faces using Blender's UI tools, I'm looking for a Python solution that will check each face to see if it does have a certain degree of light (...
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Make 3D object from Minecraft manifold and solid

I have an odd situation with an object converted from a .wrl file of a Minecraft building. After remeshing to make the object manifold, it seems to have created a "hollow" object - that is, ...
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How to make several separated faces have the same height?

I'm creating a stadium that has several levels; I want to make sure these levels have all the same height; Every face selected is the height basically. How do I ensure they're all the same height?
2 votes
1 answer
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Why are the distributed point objects not aligning to the normals of the faces?

I'm following this cool YouTube Burger Tutorial but unfortunately the Geometry Nodes part is not applicable in the latest versions of Blender so I had to do some adjustments but I'm not sure why the ...
2 votes
1 answer
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Tesselate only selected faces

I'm looking for a way to tesselate only my selected faces using the Tissue add-on. How can I achive this?
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How to evenly add thickness to faces in blender [duplicate]

I'm somewhat new to blender. I have a box with one of its faces being deleted. I'm trying to add a thickness of 2cm to all remaining faces; however, all faces will not be extruded by 2cm. As can be ...
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Join partially adjacent faces to make a plane with a hole in the middle

I've got four cuboids placed next to each other in the following pattern to create a square with a hole in the middle. I have joined the four objects together already. How do I join the top faces to ...
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Manipulate shader based off moving geometry relative to camera

My intention is to write a shader that will most closely resemble how motion in claymation looks. Specifically, for example, when a character moves their hand, you can see slight abnormalities in the ...
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I cannot flip one face

I've imported image as plane with the addon. Then I've extruded that plane into the cube form. The problem is that I can flip only all faces instead of one selected. When I'm selecting that one face I ...
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How can I modify vertices, edges and faces in edit mode?

This ultimate newbie question has come from trying to imitate the simple playing around with the Object that the instructor does after 1:58 in this video: https://youtu.be/v8XSQhRcpfM?t=118 I am in ...
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1 vote
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How to convert a complex curve with depth into a clean mesh without overlapping faces?

I modeled a hexagonal grid mesh of interconnected vertices and edges which I converted into a curve via RMB > Convert To > Curve and gave it a Geometry Bevel ...
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1 answer
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How can I get Distribute Points on Face to work on specific face?

I have a plane, with slight thickness and I've used Geo nodes to put artifacts on it, however I only want them on a specific face and not clipping through the plane or anything like that. Marked in ...
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Why does the extrusion tool create an additional face for the selected face?

This is the plane I created. It is correct with the right orientation. After I press the E extrude the hotkey. It generates another orientation. It is fine if I just pull it up and make a cube. But ...
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Shift-Alt Not Working when selecting a face, edge, or vertice loop in Blender 3.3

I recently downloaded Blender 3.3. I am having difficulty in selecting a loop of faces, edges, or vertices on an object. In previous versions of Blender, I was able to accomplish this task by ...
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2 answers
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How to swap 2 vertices to fix a twisted face?

I've got some weird geometry where some faces got twisted and the only solution I know is to swap the vertices. Is there any easy way to swap vertices? Here they claim ...
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1 answer
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Blender Face Weigted Normals using manual face selection sets

I have been using a super powerful script in maya created by Etienne Nadeau called the Normal Toolkit. Basically it allows you to pick out your chamfers manually and run the script on your mesh to ...
1 vote
1 answer
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Smooth geometry after a bevel operation

Noob question here. I'm sure this one is as simple as they come but for the life of me i cannot figure this out! Mesh cube resized; scale applied. Applied a bevel operation (CRTL+B) on the 4 smaller ...
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Move vertices while maintaining face size?

Imagine you have a model for a bag of chips, but the bag is flat. Let’s say you fill the bag with chips, so to model this, you’d want to adjust and pull out points on the bag. Is there a way to move ...
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4 votes
1 answer
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Geometry Nodes. Find the center of a rectangle whether or not there are multiple vertices on one side

I'm doing some buildings and, as some dimension varies, I found a way to center the doors and windows on specific faces selected via different materials. However the door is "lifted" up. ...
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I can't do first person animation

First of all, greetings! I am trying to make an animation via Blender and using Black Plasma Studios rigs. The animation will be First Person but I am facing an error. Can you help me? If I move the ...
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1 vote
1 answer
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Access Face Maps using python script

I'm trying to access faces assigned to face maps groups. However, I couldn't find any relevant example of how to do it. I need to get information about the face included in a certain face map. Is it ...
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1 answer
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Export fbx file from blender to Unity, then I got missing faces

I exported 3d model to Unity that I made using Blender. But I realized some faces are missing in unity. And Im not talking about that normal of missing faces are wrong. Those are literally missing. ...
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How to average faces between two lines

Good day, I want to make an accurate landscape for a scene. I am working with a topography map as a background image. I made a detailed grid. I started marking topology lines with shaders. When I ...

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