Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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28 views

How do I apply an emission modifier to the inside of a cylinder only?

I created arches using an array of cylinders with solidify and bevel modifiers added. I'm using an emission modifier because I want only the inside of the arches to glow -- but when I apply the ...
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UV Unwrapping Shading Artifacts

I'm wondering why when I unwrap my mesh it creates weird shading artifacts on some places but not on others. I've tried using different unwrap methods such as cube projection, cylinder projection, ...
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How to export a “sliced face” of an object into a dxf?

I know my question sounds weird but I will try to be specific as possible. Please be patient and please don't flag this question with another question: I would like to hear what everyone needs to say ...
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Instancing by face - problem

I would like to copy a parallelepipede object on the faces of a hegagonal object, in the same idea as it has been done [there] with the tip on the sphere1: But my result doesnt look like it should, ...
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Bevel and subsurf are weird after inset faces. I used hardops. Simple noob question

I want to have nicely rounded recess, instead I get weird face. I beveled with hardops Subsurfed Now my goal is the left object. I achieved it with boolean. But i find it too long. Instead of I did: ...
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How can I widen a single edge into a face? [duplicate]

Let's say I want to make a triangular floor tile with two materials. I've created the triangular plane and drawn the odd-angle lines that will be the pattern across it. Now I need to offset or widen ...
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1answer
26 views

How do I make these green lines in edit mode the default color? [duplicate]

The edges are a green color which make it hard on my eyes to edit this particular object. I was wondering how to return the color of these to default?
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Join vertices or add vertices to fill empty space

I did'nt even know what i had done to this , it's just ended up like this , how can i fix this issue?
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2answers
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How to delete faces with only one edge connected to mesh?

I think this question must have been asked a thousand times before, but after several attempts to find a solution i am sorry to ask it again: I would like to "delete faces with only one edge ...
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Face reflect problem with perfume bottle

I try to make a perfume bottle. I did check every vertex from top and side perspective, everything was lined up straight in its place. Why the light reflects still come out like this?
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“Erase” Weird Face parts [duplicate]

I'm new to Blender I've been trying to make this form but some things keep getting in the way. Some weird faces keep creating themselves when I try to fill some parts of the mesh (the "white grey&...
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27 views

Edit mode vertices getting dragged?

Blender 2.79: I have this problem in edit mode, when I try to move this vertice, it keeps getting dragged away for some reason. I'm trying to create a corrective shape key for this area, the mesh ...
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Weird faces after i solidify

Hi, I imported a svg into blender and wanted the extude/solidify the image. However when I tried to solidify the white part shown in the image, theres a werid mesh or face. Do anyone know how to fix ...
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How do I extrude faces from vertices as “center line”? [duplicate]

The blue annotation is my goal. See here:
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A shape I haven't included keeps appearing, don't know how to fix it

The issue I've been having is: this shape (the half-empty green "pyramid") wasn't meant to be there. I was using proportional editing to lower pieces of land (grid object) to make it look ...
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1answer
58 views

Get angle of a face relative to object origin?

So, I was hoping there was a way to get very specific information but I seem unable to find it. I'm planning on assembling various parts of an object (a tree) generated in Blender using code. To ...
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How to merge vertices / faces on a mesh without altering texture

I'm working on a mesh I got from photogrammetry and I need to clean it up a bit as it has around 2 million faces. What I'm trying to do here is to merge faces that are on the same axis (merge faces ...
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17 views

Shading issue on the Mesh

i am facing the issue of shading in some faces in my mesh kinda sort of lines.I have tried the autosmoth option but still the problem presit.The rest of the mesh is quite smooth but in these faces ...
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23 views

Object has Faces but no Vertices

I have an object that is made up of different pieces, its all under one object, but for some reason some of the pieces don't have vertices but they have faces? I want to know what caused it, and how I ...
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1answer
24 views

How to only show the faces of an object based on relation to another object

I'd like to only show the faces of an object that another object can "see". So far I've been able to achieve this by putting a bounding box around the object I wan't to be partially seen and ...
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1answer
32 views

Mesh object gets destroyed after move in edit mode

I have a mesh object that behaves fine when I move it in object mode. But if I go to edit mode, select all faces and move them just a bit, the mesh gets destroyed - some faces disappear. What is wrong ...
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1answer
31 views

how to vertex parent an object to a quad face and not a tri?

theres a way to parent objects to vertex which only works two ways 1 vertex and 3 vertex, the problem is that my meshes usually consist of quads, why is this? is there a way to parent to a face ...
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1answer
201 views

How do I fill in every single face correctly?

I wound up with this hole that I need to close, but I can't seem to find a good way to do it and fill in every single face. Bridge edge loops only work in one axis, so it's not that great. Is there ...
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1answer
28 views

Strange shading after OBJ import

I have strange shading after importing an obj file: When I zoom in, the face seem perfectly flat. I checked normals, they are ok. I also tried the "clear sharp" function, nothing changed. ...
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1answer
24 views

Missing 'face' after exporting to Unity

I was exporting my model to Unity and saw that a part of the eye ball is missing and you can see through it. Why is that? In Blender: In Unity: Any idea what's wrong? Thank you.
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1answer
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Problem with bridge connecting to edges of face instead of round extruded part

I'm very new to blender, so sorry if I am asking a dumb question. I have been following the Donut tutorial from Blender Guru and I'm now creating the Coffee cup. The handle is done and I'm now trying ...
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37 views

How to fatten body parts in blender [duplicate]

I need to thicken ("fatten") some parts of my mesh. I tried to scale X but it deforms and make a mess. How do I solve this?
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2answers
61 views

How to fix this mesh issue?

I created an arm, and then a hand separated for it. The arm have less vertices and edges then the hand, so to connect them I had to do like this The problem is those things in the mesh, because one ...
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23 views

Faces with separate materials slot are transparent?

I'm a beginner, and I'm modelling a hard surface object in Blender 2.93 alpha. I've assigned a different material to some faces to add decals. For some reason, those faces are shown as transparent in ...
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Why does it look like my object has 2 different materials even though it just has 1

These are some parts of the head of a model I'm making. I noticed there is a lighting problem and it makes it look like the indicated object has 2 different materials separated by an edge. It's just ...
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22 views

Boolean Issues with shapes from Gravity sketch

I use Gravity Sketch to build models and then render in Blender. Sometimes I use basic functions in Blender to add textures or add modifiers, but nothing crazy. I have recently discovered the Boolean ...
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1answer
50 views

How to add an image texture to a single face?

I'm expecting to see the face selected for adding it into a vertex group later on and the image texture mapped to the front face in order to map the image onto a road sign. I've tried assigning the ...
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19 views

Why doesn't tris to quads preserve edge loops?

This always happens when I "de-triangularize" a mesh. Why? Is there a way to avoid it? Most of these edge loops are supposed to be near-vertical or near-horizontal.
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24 views

Locking size of a faces in edit mode. Equal faces sizes for mockup [duplicate]

I would like to make a tri-folded flyer mockup in blender. When I split a plane for 3 parts and select edge between faces, during editing two faces are changing sizes. Is there any way to drag edges ...
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Faces Missing in Revit .dwg to Sketchup .dae into Blender

I am trying to do some more complex modeling for an architectural project. All of the base modeling is done in revit. I have imported it into sketchUp and exploded. All groups are importing correctly ...
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1answer
20 views

Split areas on a subdivded icosphere

I created an icosphere with a subdivision level of 1. Then I added an EdgeSplit, a Solidify and a Bevel Modifier to the object. In the end I subdivided the whole icosphere. I am doing it this way ...
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1answer
62 views

Make a hollow Minecraft build solid

I have an .STL file of a Minecraft building which I would like to 3D print. The building itself is "hollow", but I understand that in the world of 3D rendering, there is no such concept - ...
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Backface culling problem on textures with alpha

i was experimenting with NPR rendering recently and found this issue in the method i use for outlines, i just can't get my head round it. So, what i did was to use the solidify modifier with flipped ...
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Inexplicable darker reflecting face shaders after duplicating

I am currently getting the same issue several times. I think it usually happens when I duplicate some vertices/face/edges within an object. The resulting face shaders appear to be more darker and ...
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16 views

Invisible faces in Unity when exporting a Blender file

I've made a blender basic model, and when i export it in Unity as an FBX file, a lot of faces are missing, or are invisible by one side... I tried to recalculate the normals, but it didn't worked. ...
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1answer
37 views

Snapping faces: wrong orientation

I'm a new Blender user. I have a shape which is a cube section (I made it with the boolean modifier and two planes). Then, I set its origin on the center of one face, which I want to "glue" ...
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2answers
48 views

How to move an element symmetrically in edit mode

I want to ask how to move an element symmetrically in edit mode. Like this pic, I want this object be wider in both sides, all I know is to do grabbing for both sides relatively, but this is not smart ...
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1answer
30 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
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1answer
30 views

Make triangle faces in stead of square faces [duplicate]

I am new here on this 'forum'. I started learning blender about a year ago, and this day I am still a bit learning. For 3D Modeling for a game I need to use triangle faces in stead of square faces to ...
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1answer
163 views

Geometry Nodes instancing faces

How to make Instancing Faces and aligned to face normal in Geometry Nodes?
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Blender 2.91.2 : Face texture looking weird while using shade smooth

Good day, I have trouble with texturing my first model. The textures looks "edgy" while using shade smooth. I have tried recomputing normals, merging normals, redoing the mesh twice, but I ...
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2answers
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How do I create only one of multiple new face outcomes?

I have a shape within another shape and I want to make the space between them into a new face. I want to fill in the frame but not the actual 4 tiny squares inside. I have tried selecting all and ...
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Face all outside edges at once

I made a model using the difference boolean modifier. It is the correct shape, but all of the outside faces are open now, is there a way to face all of them at once? The geometry is a bit funky so I ...
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1answer
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Separation into different objects fails

For practice I am trying to model an object and need to duplicate and move a face (similar to the way it's done in blender guru's doughnut tutorial for the icing). So I marked the faces I want to ...
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Faces, verticies only showing on one area of object

I cannot, for the life of me, seem to find a good answer to any of this.

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