Questions tagged [faces]
A face is a two-dimensional polygon, the space bounded by three or more edges.
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extrude some faces along a vector combination of two normal axes and one global axis
Hi everybody, I’m Davide and i’m a newbie. i'm using 3.6 ver; i have to extrude some faces so that the extrusion vector is a combination of face normal (along x,y) and global orientation (along z). I ...
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Can't work out why faces are wrong colour
I have an object which I have applied a single material to with a yellow base colour. The object is definitely not yellow (see screenshot). I can't work out why. There are no other items or ...
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get angle between sun and face normals
I am trying to use python to compute the solar intensity on each face. for that I need to compute the angle between sun radiation and face normal. This is my code. it gives the correct angle or some ...
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Proportionally editing the highlighted area
I'm in the process if trying to create a screen for a project im working on but Im having trouble of proportionally editing.
I just want the highlighted areas to be edited, so that the highlighted ...
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SImple way to prepare model in Blender for face motions and send it to DeepMotion for tracking
I am completely new to facial emotions in Blender. I want to get the job done in the easiest way possible with the help of Deepmotion.
I want to prepare the face in Blender and then send the model to ...
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Assigning colour to a faces in blender using Python
I have data in the form of 3D space and with a value at each of the coordinates.
I have used the data to create a cube mesh and assign faces to the mesh in the form of squares (multiple faces of a ...
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Importing OBJ and exporting as FBX leads to reimported FBX having wrong texture mapping on faces, is there a solution for blender 3?
Issue is reproducible in Blender 3 while in Blender 4 it seems to be fixed, but I am working using older Blender so would be good to find a fix compatible with that.
The issue is that importing OBJ ...
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How to rotate a mesh until one of its vertices touches a face?
How do I rotate a mesh so that one of its vertices snaps to/touches a face? I want to have it end up looking like something in the image. The "mesh" I'm referring to is the selected parts. I ...
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How do I delete these faces?
I'm trying to make the pants of my character. I selected these vertex, used Looptools>Circle, rotated it and moved the selected circle to align with the reference, but when I delete the face it ...
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Filling in holes on a model with wall thickness/making a hollow model solid
I have this model I purchased online. Originally, it's supposed to be a hollow piggy bank, but I just want it to be one solid model for 3D printing. It has holes in it with wall thickness like this:
...
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How do i add faces (subdivision)
I'm a beginner on blender and im modeling this character for a game im making but i have a problem.
I need to remove some "faces" (i'm not sure if they are called faces) to make the shape ...
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Face selected in edge mode selecting
blender v. 4.0.2
I made a plan then extruded using E and the edges other planes next to it. These are supposed to be the floors to my rooms in my project. But then I selected the edges, using edge ...
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How to add face in a looped edge
Greetings.
I am experiment in Blender and I work on a project, I would like to ask.
How can I add a face to this looped edge?
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Why faces disappeared and is it possible to fix this?
I'm building a dinosaur legs by using extrusion. At some point, some of the bottom faces disappeared and I'm unable to continue building the legs. Is it possible to bring them back? Or start over? My ...
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How i can select inner edges of selected faces in a mesh?
I want to fill a mesh hole in a particular way that I’ve verified to rebuild a incomplete mesh, the steps I follow are:
Select inner edges around the hole
Apply Bridge Edge Loops
But I have a mode ...
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How can I preserve face corner colors when doing a limited dissolve?
I have imported a model with vertex colors and plugged the Color Attribute to BSDF. Thanks to this thread I am able to merge vertices while preserving vertex colors and face corner colors by ...
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Why can't I merge these 2 faces together? [duplicate]
Blender beginner here. I want to merge 2 selected faces seen on this imag but when I do that with F then the result will be on image below. Dissolving faces doesn't do anything in this case.
This is ...
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how to export indexes of selected faces to an txt file
I want to render some selected face using program.
But i don't know the indexes of the faces that i want to render.
Is there a good method to output the indexes of selected faces to a file?
Thanks so ...
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unexpected fill command behavior
Please help with an F-key command problem.
As I understand it, selecting two or more vertices, then pressing the F key should create a new edge (two vertices) or face (more than two vertices between ...
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Too many faces after retopology
I finally finished my retopology, but really confused about applying modifiers to make it smooth. After applying Multires and Shrinkwrap i have so many faces and triangles and it leaving me really ...
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Extrusion or Keyboard shortcut Ctrl + B doesn't work correctly
I want to make smooth edges on an object, but for some reason artifacts appear in the form of unnecessary edges, I ask for your help. I also attached the project file below in gogle Disk.
File: https:/...
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What is causing my mesh to look lumpy in solid display
There is no duplicate geometry, no geometry behind the geometry, the normals and face orientation appear to be correct, shade smooth has no effect.
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Add object on position of face
Can someone explain me why my node tree is failing?
I want to spawn Geometry on faces that I delete.
Here two half hexagon faces are deleted (if they where thre you would see 3 hexagons...):
Here is ...
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Messed up topology: Do I need to fix it?
I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
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Problems to fill with Grid Fill
I'm relatively new to Blender. I tried a model of a gaming controller I created myself. My goal was to use the grips of a Gamecube controller because I think they fit best in the hand. I put together ...
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Cannot select all faces sharing the same material
I am having some trouble with a mesh.
I start by selecting all objects:
If I move to mesh mode, and select all objects sharing the same material (plastics#car_diffuse), for some reason some faces ...
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How can I quickly join edges/vertices with face
I'm newby to Blender and computer animation. Sometimes, I join vertices one by one to manually create 3D objects. First, I create borders of an object with vertices and edges, then join them with ...
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Extrude a Plane edges proportionally [duplicate]
I want to extrude a plane proportionally like that. Something like inset function does, put outwards.
Here what I get.
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how to make the edges appear in a line evenly while uv unwrapping
I am a noob to blender. I am working on a project which involves getting precise dimensions of a 3D object and for that I am practicing UV Unwrapping.
All the UV unwrapping tutorials I have watched ...
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216
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Invisible Lines Splitting Faces
Looking for a tutorial on how to solve these very faint lines cutting across the faces of my model. I see the problem, I've got seven vertices all connected to one vertice, creating this faint crease.
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How to fill a maple leaf shape properly?
I got this maple leaf shape and I want to deform it later on but I can't figure out how to properly fill it. Using the normal fill makes the triangles in the middle way too long, grid fill doesn't ...
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How to put flat shapefile of a glacier on top of 3D landscape/terrain
I have imported with the add-on BLOSM the terrain showing a glacier in the Swiss alps. Additionally I imported with BlenderGIS the shapefile of the glacier shown in the terrain. Now I want to snap ...
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How do I stop my viewport from lagging so much?
I made a scene with mountains, trees and a house and it was causing my viewport to lag to the point where I couldn't even preview them in material view or it would just crash, meaning I can only see ...
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Faces twists. Bridges Edges Loops Problem
I’m a beginner and I’m following a lesson on internet, the problem is when I’m trying to create a faces between selected edges, my faces twists..
How can I solve it ? I’ve been stuck for hours now ...
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How can I raise up a face to have it meet two edges?
Very new to blender. I recently converted a .png to .obj and have been trying to work out the kinks with making it a proper 3d model. I've ran into an issue where there are certain edges that sit ...
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How Can I Automatically Separate a Mesh into Individual Faces (meshes) in Blender?
How do I separate a selected mesh into multiple meshes based on its faces.
What I know how to do: enter Edit mode, select a face of a cube, press P for separate, press S for selection, and repeat this ...
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Why wont the colours change using UV maps?
Im trying to change the colour of this dress in the UV map, but whenever I try to change the image, These pieces just stay the same.
For context, I seperated one side and mirrored it so I could save ...
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Animation: scaling an object on 2 different axes without influencing eachother
In Animation I want to animate an upsidedown 'L'. So scaling a cube along 2 axis. First up (Z) then sideways (X). In frame 1 I start with a cube. In frame 100 I have scaled it along the Z-axis. That ...
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Scale from Center to margin
new player here.
I have made this model and I want to raise the center to let's say 8 cm and the margin remains like that, 2cm. I want to give it a round semi-sphere shape from the center, along with ...
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Python bmesh: Using selected edges on a curved object to create a face
I am creating a parameterised model of a segmental tunnel-lining ring using Python and I have managed to create all the appropriate vertices and edges for the 'num_segs' number of segments in the ring....
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Why is "Follow Active Quads" distorting neighboring faces?
I have seen basically no one discuss this at all. I'm trying to use follow active quads to unwrap this model in a pixel-perfect manner. Follow active quads has always worked for me before, however ...
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Why are my faces warped with strange artifacts?
My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped.
How do I fix this issue?
https://...
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Lowering polycount of OSRS enviroment to use in Roblox studio
I am a first time blender user attempting to port the location of Lumbridge from Oldschool Runescape into Roblox Studio.
There's a tool: https://github.com/ConnorDY/OSRS-Environment-Exporter that ...
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How to fix this ugly crease on this corner?
I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch:
Despite the topology isn't that bad:
I even tried manually moving the middle ...
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How to hide green faces selection in UV editor?
The green faces remain even when I'm not selecting, is there any way to avoid this?
And even when I'm not in UV Sync
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How do I get more pixels on UV map?
I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
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Get perimeter of a plane (Geometry nodes)
I've been learning geometry nodes and am working on a room layout generator, and my floors turn out like this:
I want to extrude the mesh upwards to create a volume, but the extrude node also draws ...
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"Weld edges into faces" problem
I am trying to follow this tutorial:
https://www.youtube.com/watch?v=Ajgnk5FyLrg
on exactly 0:32, when he draws an irregular outline on top of a face, then welds it into the face and extrudes, but ...
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how to fill big holes in blender
I have big holes in the mesh of human skull. I want to topologically fill holes. Like in the picture you can see holes. I can close them with face>fill option but not grid fill. It gives the error ...
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non-sharing vertices still showing same paint when one area is colored
I have two islands on my UV map where they look like they could be sharing vertices when zoomed out, but when zoomed in are not in fact sharing any vertices/edges:
These are two completely different ...