Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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Animation: scaling an object on 2 different axes without influencing eachother

In Animation I want to animate an upsidedown 'L'. So scaling a cube along 2 axis. First up (Z) then sideways (X). In frame 1 I start with a cube. In frame 100 I have scaled it along the Z-axis. That ...
Kees Smit's user avatar
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Scale from Center to margin

new player here. I have made this model and I want to raise the center to let's say 8 cm and the margin remains like that, 2cm. I want to give it a round semi-sphere shape from the center, along with ...
MorphineDMG's user avatar
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14 views

Python bmesh: Using selected edges on a curved object to create a face

I am creating a parameterised model of a segmental tunnel-lining ring using Python and I have managed to create all the appropriate vertices and edges for the 'num_segs' number of segments in the ring....
redblue's user avatar
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29 views

Why is "Follow Active Quads" distorting neighboring faces?

I have seen basically no one discuss this at all. I'm trying to use follow active quads to unwrap this model in a pixel-perfect manner. Follow active quads has always worked for me before, however ...
Casini Loogi's user avatar
0 votes
2 answers
41 views

Why are my faces warped with strange artifacts?

My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped. How do I fix this issue? https://...
Aeryes's user avatar
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Lowering polycount of OSRS enviroment to use in Roblox studio

I am a first time blender user attempting to port the location of Lumbridge from Oldschool Runescape into Roblox Studio. There's a tool: https://github.com/ConnorDY/OSRS-Environment-Exporter that ...
Andy R's user avatar
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1 vote
0 answers
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How to fix this ugly crease on this corner?

I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch: Despite the topology isn't that bad: I even tried manually moving the middle ...
TheNuvolari's user avatar
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How to hide green faces selection in UV editor?

The green faces remain even when I'm not selecting, is there any way to avoid this? And even when I'm not in UV Sync
franmahalem's user avatar
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How do I get more pixels on UV map?

I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
user280339's user avatar
4 votes
1 answer
245 views

Get perimeter of a plane (Geometry nodes)

I've been learning geometry nodes and am working on a room layout generator, and my floors turn out like this: I want to extrude the mesh upwards to create a volume, but the extrude node also draws ...
Cloud_In_A_Bottle's user avatar
2 votes
1 answer
49 views

"Weld edges into faces" problem

I am trying to follow this tutorial: https://www.youtube.com/watch?v=Ajgnk5FyLrg on exactly 0:32, when he draws an irregular outline on top of a face, then welds it into the face and extrudes, but ...
michalpe's user avatar
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how to fill big holes in blender

I have big holes in the mesh of human skull. I want to topologically fill holes. Like in the picture you can see holes. I can close them with face>fill option but not grid fill. It gives the error ...
Fatih Hamırcu's user avatar
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10 views

non-sharing vertices still showing same paint when one area is colored

I have two islands on my UV map where they look like they could be sharing vertices when zoomed out, but when zoomed in are not in fact sharing any vertices/edges: These are two completely different ...
user280339's user avatar
0 votes
1 answer
35 views

Why does lighting on figure look bad at certain locations?

I'm trying to figure out why I can see some polygons when I put a MatCap on my figure, but I can't see others (figure looks very smooth there). It isn't because of the size of the polygons I don't ...
user280339's user avatar
0 votes
1 answer
56 views

How do you sculpt without messing up geometry?

I feel like I must be doing something fundamentally wrong in blender. Every time I sculpt I seem to create geometry where faces overlap/edges inside of faces. unintentionally. I can even be very ...
user280339's user avatar
1 vote
0 answers
19 views

How can I get a multi-colored object in the solid viewport display like in this Joey Carlino Tutorial?

I'm very new to Blender and I stumbled upon this tutorial Faces are EASY with this trick - Blender tutorial by Joey Carlino. It's a very good tutorial and he explains everything well (I watched it ...
veinsinhereyes's user avatar
1 vote
1 answer
46 views

How to fix sphere after Boolean with cylinder?

If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect ...
BigTuggz's user avatar
1 vote
1 answer
16 views

Subdivision surfaces

I am working with subdivision surfaces. I removed some faces from object. Then it created weird vertices like this image. How can i fix that. This is my blender file.
Shukurullox Komiljonov's user avatar
2 votes
1 answer
41 views

How can I make the normals of both sides of my mesh pointing outwards?

Anyone have any tips to help me. I want both sides to be blue but I don't know an easy and fast way to do it I am wondering if anyone know a great way to fix this and make both the inside and outside ...
24k Edgar's user avatar
0 votes
1 answer
23 views

The subdivision modifier destroyed the flat surface

This part of my sub should be flat but after the subdivision modifier, it became strange and far from flat.
Ivan's user avatar
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0 votes
1 answer
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Need help rotating faces as seen in image

I've been trying to find a solution in this forum and online, but unfortunately, I haven't come across a suitable answer. I'm hoping that someone here can assist me with my query. I'm trying to figure ...
N03's user avatar
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Functions to remove extra faces & fix normals? | Marvelous Designer FBX to Blender Workflow

[edit] Here's the project file: While I realize that the answer may be staring me in the face, I've also sunk a lot of time into this with no real progress. I'm working on using custom Marvelous ...
BluViolets's user avatar
2 votes
1 answer
51 views

Scale Tool Not Scaling Inwards - Only Scales Face Size

I've been trying to scale some faces inwards while working on the accessory rail for an M4 rifle model. However, every time I try to scale the corner faces inwards, they scale individually instead of ...
Carlos Rodriguez's user avatar
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0 answers
34 views

How to unify the orientation of the faces in a mesh?

I was using Tissue to tessellate a mesh but the orientation of the faces is not unified, I already tried to recalculate, smooth the normals, or explode and rejoin the faces but it doesn't align. I ...
Chris Lipa's user avatar
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0 answers
29 views

"paint bucket tool" for faces/modified dijkstra's algorithm with area weighting?

I have a 2D mesh like the one below. I want to create faces like those that would be created by a "paint bucket" tool in in a raster image editor; i.e., the faces should fill all the ...
marin's user avatar
  • 23
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0 answers
46 views

Huge number of vertices and faces within a simple model

I started using Blender and I love it. My first project is to model a house. In total I ended up with 98 objects. Mainly walls, simple furniture and ceilings. I mainly used boxes, moved faces or ...
Steph's user avatar
  • 1
2 votes
1 answer
28 views

How does Blender decide which face orientation to set for faces created from edges?

I thought that face orientation depends on face index, but my last test showed that I was wrong. Here you can see a mesh with 0 faces, extrudes by GN (regular Extrude acts similarly, GN is used for ...
Crantisz's user avatar
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2 votes
1 answer
52 views

How to make closed eyes and mouth open

I'm a beginner of blender. I have a human model, and my goal is to let the model make expressions, so I have to make its mouth and eyes open. However, the model is totally closed, just like in the ...
Jin Gordon's user avatar
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0 answers
22 views

Fill Joined Objects when Fill Command does not work

Been playing with Blender mainly for 3d Printing and object creation. I have looked at quite a few Youtube videos and things have been a learning process. I want to say thank you to the Blender ...
Quella's user avatar
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0 answers
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How do I create a triangular mesh from a series of Bezier curves that form a closed loop?

I am trying to mesh a 3D curve on a 2D plane (important that it's 3D) using Blender's Python interface. All of the parts of the object are Bezier curves. Here are the things I have tried: Skin ...
Frances's user avatar
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14 views

Why does render view show black spots and how to fix this? [duplicate]

I think it may be because of overlapping vertices even though this has never happened before and those upper wing parts don't have these spots. How do I fix this?
blender_user_331's user avatar
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0 answers
15 views

How to fill a recently deleted face with the mirror modifier on

I used the mirror modifier with clipping, now I wanted to restart with something and I deleted all the faces, now I searched on google how to fill an face, and it said select the vertices around the ...
lynx_s's user avatar
  • 1
0 votes
1 answer
28 views

Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
1 vote
1 answer
45 views

Faces appearing behind In 'Edit Mode'

I'm Using Blender 3.6 In edit mode. When looking at certain angles, or getting closer. Faces (in white) and edges appear through the front faces semi transparently. I can click on them sometimes and ...
Joshua's user avatar
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0 answers
28 views

something went wrong with normals, i guess

guys! after I extruded some faces along normals, it really got my mesh funky. In solid veiw it is visible that something is wrong. But when you get some texture on it, it stretches like hell. Also, ...
Dikey Klim's user avatar
5 votes
1 answer
283 views

Geometry nodes, how to flat mesh islands on z axis

I have these mesh islands, I need these inner boundaries to be flat on the Z-axis, the Z position of each inner boundary should be an average of each island position. I tried using Accumulate field ...
Pooya heydari's user avatar
0 votes
1 answer
30 views

I can't see or interact any vertices or faces on an imported FBX Model

I'm trying to learn Blender in order to create character models for a game I really like. I have access to the game's models as .FBX files and their textures as standard sprite sheets. However, each ...
Caped64's user avatar
0 votes
1 answer
77 views

Normal/face bug total mistery

Original question go further in the post to see the edit 4 behaviour (Hello, i have a problem with my meshes they suddenly appear to have weird bug with normal only when i move my camera on axis like ...
Flavie404's user avatar
1 vote
1 answer
30 views

How can I uniformly scale a set of faces on the XY plane similar to Inset or Shrink/Fatten?

In this thread exercise I stumbled upon a problem where I realized that scaling the middle edge loop outward to create a torus approximation does not work as it is not scaling uniformly. The ...
Harry McKenzie's user avatar
0 votes
0 answers
25 views

Default cube has 6 zero faces in 3D printer tool

I've seen this question on the web, videos, forums, etc. with no solution in sight. This problem exists in 3.6.1 LTS. Naturally it causes problems with CURA, "non-manifold object". Is there ...
Sonar Dave's user avatar
1 vote
1 answer
31 views

Mesh does not match UV mapping,

I am trying to map the face of my mesh but I don't see any change even when I move the quads all the way around. Nothing I do in the UV Map gets reflected on the actual mesh. Does anyone know why is ...
NATURU NATURYU's user avatar
1 vote
1 answer
32 views

I need some help making a face on an irregular shape I imported from Autocad please

I have an irregular shape with holes in the middle and I am finding it difficult to create faces for quickly, does anyone have any suggestions?
Jack 's user avatar
  • 13
3 votes
0 answers
29 views

How is a normal computed for a non-coplanar quad?

Simple question, if I have a quad with four vertices that are not coplanar how is the normal for the face calculated? I know that there are two distinct ways that the quad can be split into tris, but ...
BENG's user avatar
  • 131
0 votes
0 answers
28 views

How can I cut an arbitrary cuboid into a chosen face of a mesh?

I am looking to cut a cuboid shape out of a mesh. I have been looking around for a lead to the solution, but everything I find is for a centered square. I am hoping there is a way to define the shape ...
Thomas's user avatar
  • 1
0 votes
2 answers
57 views

F (Fill Faces) Doesnt work in Blender

The F key doesnt work for some faces I try to fill. In the middle part i can fill the face. But if i try to fill the back it doesnt work.
zawe's user avatar
  • 1
0 votes
1 answer
28 views

Find Bmesh face, given mesh polygon

Blender's OBJ exporter has a main loop that iterates over object mesh polygons, rather than using Bmesh. I have added a customer integer data layer to an object's Bmesh and now want to access it ...
Octavius_Ace's user avatar
0 votes
1 answer
50 views

Appended objects have bad quality

I am recreating an ancient settlement with Blender, and to make my life easier, I modeled several types of ceramic vases with procedural materials on a separate file, which I appended (not linked, ...
Hellwyr's user avatar
  • 23
1 vote
1 answer
43 views

how to select mesh island by its area?

I'd like to create multiple floors based on the area of geometry island. right now it's based on face area, and if the faces are not similar it's not working fine. any suggestion ? (blender 3.6.1)
Pooya heydari's user avatar
0 votes
2 answers
71 views

Geometry nodes , how to select specific parts of object and delete it?

i need to delete the faces and have a clean boundary. i can't figure it out how to select them. (blender 3.6.1) this shape is a base floor plan for creating a procedural building. something like the ...
Pooya heydari's user avatar
4 votes
2 answers
191 views

How can I set the Z axis rotation of a text to face a face which is I selected?

As a dice builder, I want to set Z rotation axis of the text which you see in the image to the face which I selected. But how ?
ʈɦɘ ʙɑɕʞ's user avatar

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