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Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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Get Face Angle values info via python

I would like to get face angle information (same information you can see when "Mesh Display->Face Info: Angle" is enabled. I want to loop over the mesh to find triangles that fit certain angle ...
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problem with unwanted face appear when make new face with vertices

my problem is when i make a face between vertices unwanted face appear these vertices not visible in blender 2.8 but after exporting mesh to fbx , obj or other formats The faces are perfectly visible....
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in python I want to select faces in edit mode by the index of for loop

I'm trying to understand how python works in blender , I want to select faces in edit mode by the index of for loop to modify each face separately , I tried different ways but I failed
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How to I get rid of these flippin' edges? [duplicate]

I'm trying to fill a complex face created with via an SVG, my workflow is as follows : Import SVG convert to mesh simplify mesh fill ----------this is where I'm stuck By filling the face it's ...
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1answer
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What causes striped visual artifacts in models? [duplicate]

I don't know the legitimate term for them, but I'm referring to the "shaded" or "stripy" regions that appear that can appear in your models (see the picture below) Here is a contrived example ...
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58 views

Uneven lighting on some faces after a normal map is applied

Some faces of my mesh become weirdly lit after I apply a normal map. I have checked face normals, averaged normals, cleared custom split normals, tried deleting and recreating the affected faces, ...
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Joining a hexagon mesh with a circle mesh with faces: is there an easier way than what I'm currently doing?

I hope all is well. I have a quick question regarding joining a hexagon and a circle with faces. First, here's how I've been doing it: Either subdividing the hexagon sides to produce enough vertices ...
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Merging edges with different numbers of vertices

I keep getting a problem where I merge two sets of faces, but the edges stay partially unmerged: I get a vertex in the middle of a line, in two types: -When the middle vertex is moved away (vertex ...
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1answer
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Dark faces in edit mode

so as you can see in the pictures some faces are abit darker or idk what to call them i've tried recalculate normals but didn't help, same thing with merge by distance, blend file enter link ...
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1answer
43 views

Stange material/mesh glitch in LookDev mode

Whenever I go into LookDev mode with this Cynder model I ported from SFM (which was originally an .mesh.ascii file) a strange graphical glitch occurs where I can see faces glitching through each other....
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1answer
41 views

Cut a sized rectangular window into a dome

I need a 'window' of a specific size cut into a UV hemisphere; the edges are spec'ed as parallel lengths of arc of given length (See below). After some tinkering with shrinkwrap and one or two other ...
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Random faces in render mode

I'm working on making a very basic table design and want to use it to make a reference image using the render mode however when I go into the mode random faces appear in two spots on the object. I ...
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29 views

solidify face same as extrude?

I would like to add a thickness to a face, but solidify is making it same as extrude would. I need to pull surrounding faces as well. Is there any way to do it? I have hi-poly scan so anything manual ...
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1answer
27 views

How do I split a face in half?

I want to split this top face into two separate (horizontal) faces: I see that you can do this with the knife tool, but I don't know how to position the cut so that it's exactly in the centre.
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How do I have Intersecting Faces?

I have this problem quite a bit and I can not figure out why. I have looked up many posts in several forums but no one seems to have had this problem (that I can find). This appears to be a bug in the ...
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21 views

Importing .obj, normals appear randomly flipped

I am trying to import a .obj model in Blender. The .obj in question can be downloaded from https://poly.google.com/view/9pffFcv7LSm. When I import the model in Blender, most of its faces look inside ...
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How can I create an inset on a complicated face without overlap?

I'm attempting to create an inset on a face like this one. If I try to use the normal built in set tool I get this. I tried to use the Mesh: Inset Straight Skeleton Add-on, which, from what I've ...
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1answer
25 views

How to export to dxf file without the geometry having a triangular mesh?

I have a simple 3D model made in Blender that I need to export to AutoCAD in dxf format. In Blender I have dissolved faces to simplify the geometry of the mesh. When I export my model to dxf I get new ...
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1answer
45 views

Creating a Goldberg polyhedron in Blender

currently I am working on a game idea for Unity and I want to use Blender as my modeling software for it. The surface of my sphere like planet consists of separate tiles like you can see in this ...
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1answer
30 views

Blender 2.8 mesh zfighting a mesh thats not overlapping

I have separate closed meshes that are on top of one another, however the one behind still seems to show through unless im really zoomed in, as if zfighting with a mesh thats supposed to be infront of ...
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1answer
53 views

Magic box, objects inside visible only through hole

I'm on Blender 2.8 and I want to create a special shader, which is harder than I thought. I want to create a box, which contains more objects inside. The front face is a hole where we can see the ...
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1answer
45 views

How to Show Face Center Dot in Blender 2.8 Solid Viewport Display Mode?

I rely on the face center dot to know at a glance I'm in face selection mode. In Blender 2.8, these dots appear on all faces when the viewport display mode is set to wireframe; but for me they do not ...
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How to add a face to a hollow icosphere

I have a model of the earth which is an Icosphere I would like to slice it in half and keep the surface the problem is that the ionosphere is hollow, so
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1answer
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Connecting vertices in different objects

I'm trying to connect 2 adjacent vertices pairs to create 1 face, and using F does nothing. I think that's because the 2 vertices pairs are in 2 separate objects. See the image -- the blue square is ...
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1answer
25 views

Lock vertex in UV editor

I need to fit UV map to the texture. To do this, I use proportional editing to move the necessary sections of the UV map. But when moving, vertices/faces that I don’t want to move are moved, how can I ...
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Weird faces- any tricks

Is any fast fix for this? without doing retopology or deleting this part and doing this manually.
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1answer
58 views

How to get the value of face area using python

I know how to display face area using 3d view port. However, I could not find a way to return the value of the surface area. Does anyone know where Blender stores face info? Thanks so much in advance! ...
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1answer
27 views

How to “widen” a mesh modeling from scratch

I am a 3d noob. The captured image is taken from the back of an existing figure (Daz3d Genesis 3 in low res export) for which I am trying to create clothing. As the faces go upwards, they split in a ...
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2answers
40 views

What is the config to attach transparent face to object

I'm blender noob. In the bottom picture, that selected face detached to the mesh. Let me know the config to attach that transparent face to the mesh like the upper picture. Thanks for helping me.
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Strange Vertices/Faces from Sculpting. Non Manifold?

I am using blender 2.8. Hello, I have been messing around with sculpting and have began noticing some strange and problematic geometry appearing on my vertices. Points are appearing and connecting ...
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2answers
32 views

Fuse cc to Blender 2.8 flipped normal issue

i am having an issue with importing Fuse characters i make, when i import the obj file into blender 2.79b/ue4/paint3d the model looks fine, when in 2.8 the normals are all out of wack wondering if ...
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1answer
31 views

Extruding mesh with holes creates weird artifacts

I created slits in my chair mesh by subdividing then deleting faces. I wanted to a little thickness to the chair by extruding by normals. However, it created these weird artifacts. Cleaning up the ...
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26 views

Rigid bodies connected by using 'point' rotate around a corner vertex (not the centre)

I am making a 'rope' using connected rigid bodies. Each small rectangle is a rigid body connected using the type 'point' which allows for rotation. 'Generic' has the same effect (https://docs.blender....
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Material keeps apply to more than one face but not others?

I was able to add material to the camera and speaker holes but when I try to add that same black material to the screen that will surrounded by the white it applies it to the whole front side? Not ...
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1answer
30 views

Can not select faces or edges in 2.8

Trying to learn blender using 2.8. Using the book Blender Quick Start Guide. Stopped at the start because I can't select faces or edges, only vertices. How do I make it select faces?
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1answer
58 views

Flat Procedural transition

Is there any way to create flat transition using shaders(nodes) just like in second picture? Is it even possible with shaders? I tried constant ColorRamp but it goes half way through, not full face or ...
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3answers
59 views

I'm embarrassed to ask this about scaling faces

I'm not a smart guy. I haven't been able to google the answer or figure this out on my own. I placed a cylinder down and scaled it by millimeters to 12.9 mm on x and y, but I also need to change the ...
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32 views

How to move a cube on a plane

I'm using blender 2.8 and my simple scenario is: a plane and a cube mesh. I want to move the cube on the plane without using the G command on the ...
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23 views

Sphere by a Goldberg polyhedron

Hellor everyone, this is my first question on this forum so I apologize if am unaware of some customs. I thought about creating a Goldberg polyhedron in Blender but found a website https://levskaya....
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2answers
66 views

Inside of mesh is see through when trying to make a hole?

I am trying to make a hole in this mesh: but when I delete the verticies/faces, this happens: How can I delete the top and bottom in the middle without this happening? I want the inside to look like ...
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1answer
29 views

Connect Overlapping Faces/Verticles

Hello! I have problem to connect this column to the base like in the photo. I would like to connect that parts as one connected edges. Please help :(
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2answers
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Separating one face into two with an edge

I am looking to separate the body of the sword into two faces, so that I can easily make the top half black and the bottom silver. Simply adding an edge in the middle did not separate the blade into ...
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1answer
56 views

Strange crease being formed from filling face? [duplicate]

I modeled two planes separately for the top and bottom of the frog's mouth, but when I try to join them together by filling a face, it creates a strange seam that creases the entire face. I've tried ...
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1answer
24 views

Face loop select options. Selecting faces between two faces [duplicate]

When I clicked Alt and select the face its select all the faces in the horizontal direction , which is not not what I required I want to select the faces in the vertical direction. Is there anyway to ...
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1answer
132 views

Create a curved face between two bezier curves in Blender 2.8

I'm trying to create a curved face between two curved edges. I've converted two parallel bezier curves to mesh but when I switch to edit mode, select 4 of the vertices, and hit F it doesn't create a ...
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1answer
87 views

Scaling faces with drivers

I'm starting to play with drivers but I can't do a simple thing. I created a driver to scale the faces of a cube, connected to the distance of an empty. The problem is that when the empty is near all ...
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33 views

Why are my faces different colors with the same material on them?

I don't know why this is happening is it because of the light? Something new with how lights/shadows work in 2.8? This happend on the 2.8 Candidate 1 and 2. I have plane with emission as light in this ...
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1answer
58 views

Very harsh shading part of the model

I am getting strange hard shading on a part of my model with point light on current specific position in material mode (Blender internal). I've tried recalculating normals, also they are all pointing ...
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20 views

Get faces from mesh

I know how to create a mesh from a list of faces via mesh.from_pydata(verts, [], faces). I also know that I can get the vertices back via MeshVertex.co. How can I ...
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41 views

Select all faces below a certain Z value?

For example, imagine I have a simple subdivided plane, I use the displace modifier with a heightmap to displace the plane, and now i want to select all the faces below a certain Z value so that I may ...