Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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34 views

Donut tutorial: revert faces to quads?

Somehow my faces have turned into weird polygons and I was wondering if there was a way to change them back to quads and also flatten out the surface of the donut so they don't stick out as much.
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3answers
280 views

How to “flatten” the faces of a solid to level with its vertices? [duplicate]

I have the following decahedron: But as you can see below, its faces are not "flat" but rather curve towards the inside: How can I make it so that all the faces become flat kites, without ...
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0answers
20 views

Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...
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26 views

Problem with decreasing polygon count

I am currently working on the gun mesh. I made high poly version and it have 1.6 million faces. As I want to publish it online, I need to make low poly. I am not familiar with that workflow, so this ...
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1answer
24 views

Fix face smoothing

I would like to know why it happens and how to fix this issue? I have a model imported from the FBX file. I want to add a face to this model. So, I select edges and ...
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1answer
32 views

Blender vertices not selectable

I am using Blender 2.9 and I am trying to select some mesh on the back of my mesh's head. For some reason, I can't select these faces or their edges and vertices at all in edit mode. I tried removing ...
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0answers
10 views

Why does my exported FBX “grow” a face on my object once exported into UnrealEngine4? [duplicate]

I made a cleaning cart in blender using quite a few Boolean modifiers. Originally I had the same issue within blender, but after just messing around with the object I was able to fix it. Now once I ...
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1answer
16 views

Inset Face flickering

I'm creating a roof for a church model, where there's a small "hole" on the rectangular figure, but when I try to inset face, it's start to flickering and creating vertices and edges where ...
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0answers
16 views

Can I “cut” edges on same mesh with extruding inwards? [duplicate]

I have made some edges on this face, but want a quick way to apply the same vertices/edges on the opposite face. I have tried extruding inwards and through the mesh and have been clicking buttons to ...
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1answer
20 views

Getting color from a face/polygon via python to select the corresponding face/polygon

Okay, I need help again. I've got a model with colored vertices. So far, there are only two colors applyed (red and white. It's a reference model which I use to define the script for automation). I ...
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2answers
36 views

One face is bigger than the others

Making the donut and one of the faces is bigger than the other. Tried goolging the problem but I don't know all the terms to really search effectively. Is there any way to fix this?
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0answers
20 views

No vertices, edges or faces displayed

I am new to blender and I have been trying to follow along to Blender Guru's How to make a teddy bear video but when I got to the part where I need to make seams, I don't have that same pathway choice ...
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0answers
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face area including object scale

Is it possible to access the area for each face with the applied scaling and not using the bmesh approach (as suggested from @batFINGER here and here)? The ...
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0answers
16 views

Graphics Bug? Not rendering faces and Objects that were there stuck on my screen [duplicate]

Object is invisible in the 3rd render mode and if I go to the last render mode from up right it shows a grey thing that stucks in the same position even if i move my camera to another angle like this: ...
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1answer
19 views

Issue with oddly shaded faces in Blender 2.82

Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird ...
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24 views

Merge two different planes / Fill (Solid - Wall) two different planes

Im having problem with a couple of models of mine that I bought from a seller. I'm using a fracturing system within unity which let me split up objects into a bunch of chunks (Works much better than ...
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1answer
39 views

Unable to inset N-gon face

I am trying to inset N-gon face but failing. Create cube. Delete top and bottom faces. Add separation with Ctrl + R so that it is not in the middle of a face: Fill top hole with F. It will be a 5-...
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2answers
20 views

Individual origin VS Median point

I'm following this tutorial https://youtu.be/-0tMeMZpeXE?t=147. At 2.27 he extrudes those faces but with an unusual angle. He changes to "Individual origin" and it works fine. When I try it ...
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0answers
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Problem with baking normal map with xNormal, blender hi-poly low-poly cage

i have a problem with baking the texture maps in xNormal, it looks like xNormal is ignoring some faces completely. Maybe someone has another idea what the problem could be i already tried everything i ...
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0answers
12 views

Geometry not rendering in viewport, material or render preview after keyframing 5-6 different cameras

Yesterday I completed quite a few camera path shots with 5-6 different cameras, and added some new lighting to the scene. Today, now everything looks like this in the viewport, regardless of solid, ...
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1answer
31 views

Two perpendicular faces are highlighted as one (upon selection)

Two perpendicular faces are highlighted as one upon selection. Actually the upper one is not recognized as a separate face at all (it lacks the dot in the middle). How has it happened and how can I ...
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0answers
24 views

fbx model import, polygon surface not OK

I imported this .FBX file. .FBX file contains a rigged model, no textures. In 3D view the model looks like it has a grayscale checkerboard on it, every face/polygon has a separate gray tone applied. ...
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0answers
14 views

Applying Two Different Materials on 2 Sides of a Face [duplicate]

I have to apply two different materials on the two different sides of a face. I know how to use double sided materials (with two different pricipled bsdf shaders and a geometry node connected to a mix ...
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0answers
13 views

Hair count per face overridden by Number

I wanted to instance an object onto each face of my geo. To do so I relied on the Particle System, as hair, which gives me the setup options I desire. The only issue I face is the Hair Particles ...
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1answer
64 views

Exception Access Violation when trying to add face to new Facemap

Beginner Python scripter here, upon running my operator Blender crashes, inspecting the crashlog just yields an EAV as described. The crash appears to happen at the ...
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0answers
20 views

Faces acting wierdly without me having anything done with them

I was following the Doughnut tutorial from blender guru (the latest) and was making the saucer for the coffee cup and due to me messing up one of the earlier insets and had to get creative when making ...
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0answers
20 views

Problem with shadows when filling faces in edit mode

I've been working in blender in edit mode and I think I've accidentally activated some sort of feature with a shortcut or something. Now every time I create a new face in edit mode, it gives that face ...
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0answers
6 views

How to retrieve all face angles and check for certain values? [duplicate]

I am currently trying to run some tests of my mesh before using it for finite element analysis. I would like to check if any faces have any angles (between their edges) that are below 20 or over 150 ...
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0answers
22 views

I can't see any faces of any object at all. Can someone explain why? [duplicate]

I've just started learning blender about an hour ago, so go easy on me. I'm opening up blender like this: I'm trying to follow a beginner tutorial, but the first thing I notice is that I can't get my ...
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1answer
23 views

How to extrude faces in the form of triangles depending on their position?

I want to extrude smooth convex triangles like in this photo - But I don't want to do it manually, besides they are not the same. How can I do that?
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0answers
38 views

How to reduce faces of quad mesh

I have converted a tri-mesh to quad-mesh and now need to reduce the number of mesh faces. Currently 125,000 faces and need to be under 50,000 faces. Any help? I'm not going to share the file since ...
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1answer
38 views

How can I split a large face into nice even triangles?

I have a simple 2D shape outline imported from a .svg file and converted to a mesh. This shape has been populated with loads of very elongated triangles, which are not very practical for future ...
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0answers
24 views

How to select a face (to add a texture) after importing from STL? [duplicate]

Just installed Blender 20 minutes ago (so please be nice!). After importing an STL, how can I apply a texture? I'm stuck even trying to select a face. The help file says which icon to click but not ...
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0answers
23 views

texture turns purple when image sequence offset changes

i have this problem with the image sequence where the only frame that appears is the first on while the others appear purple, i made it so the textures appear overlapping but for some reason when i ...
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0answers
22 views

Split face with existing edge

How can I split a face in edit mode where there is already existing edge resting on the face (screenshot bellow)? The issue with the knife tool is that, it doesn't snap to the second vertex (on the ...
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0answers
33 views

Import to blender removing faces

When I import a model to blender that I produce myself (using either OBJ writing or FBX SDK) it seems to randomly delete faces. I've checked for duplicate faces but there are zero here, and I'd ...
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1answer
46 views

Circle hole bevel defect

When I tried to bevel a square it doesn't give me the perfect circle I wished for. this is the result: and the image below is before beveling: Can you help me to solve this problem? Because when I ...
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1answer
26 views

2.83: how to join cylinders and hollow out the junction [duplicate]

I want to create sewer pipes where a player can walk inside on a 3D game. Then I'm trying to make them by multiple cylinders like this. Now I have two problems. First, I don't know how to cut A's ...
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0answers
31 views

Position cameras on all vertices with respect to center view [duplicate]

I would like to generate training-data for an image classifier, based on a CAD model. Therefore I would like to position my object in the center of the scene and render it from different positions. ...
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1answer
26 views

Missing face texture

I downloaded a model and the face texture is not showing but im not really sure why, anyone knows whats up? Here's the .blend file
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0answers
17 views

Inside faces and export to Unreal Engine 4

I built a wall and a pillar in Blender 2.9 and I connected the two by moving the wall into the pillar: Now when I look inside the pillar I can see the end of the wall and these are internal faces to ...
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0answers
17 views

Blender into Roblox studio Faces and Normals problem

So basically I started a blender model to send into Roblox studio and I have already come across this problem before where parts of the faces don't show up. So eventually I learned to flip the faces ...
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1answer
24 views

Origin of individual faces don't show up

I have a cool model I'm making, but I want to move faces of my model outward along the normals of the faces, so I set the pivot point to individual origins and the transform orientation to normals, ...
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1answer
38 views

How to prevent Blender randomly flipping textures assigned to a face of a cube

I'm encountering a problem that Blender sometimes flips a texture assigned to a face of a cube. The screenshot below illustrates the issue: The texture "castlewallside1a" has been assigned ...
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2answers
48 views

Blender model won't produce valid stl for printing

I have a relatively simple model to which I've added a lot of modifiers in blender. When I export to an STL the result has several solid layers that aren't visible in blender. I It also thinks that ...
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0answers
15 views

Polygon count standards for low poly indie games? [duplicate]

What are the polygon count standards for game assets? I'm thinking about games that are lower poly but aim for the best graphics possible, I'm thinking like L4D / L4D2 or Insurgency level of detail.
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1answer
24 views

I am trying to model a Arleigh-Burke class destroyer, but I can't make the structures above the deck symmetrical on any axis

So in this photo, the oval-ish structure in the front isn't completely lined up with any axis. It kinda looks like its a smidge to the right of the deck Can anyone explain how I can make part of my ...
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0answers
30 views

Modeling, Faces rendering wrong. --> bad Face Layout?

i'm about to build a house model and i wanted to reduce faces. Maybe i reduced too much. Faces are rendering bad. I checked the normals and they are all ok. As you see, there are faces rendering ...
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1answer
29 views

Some faces won't merge as if there was another vertice in the middle of the face

Got the latest version of blender (2.90.1) As you can see, i didn't subdivided any faces more than another, however some faces would correctly merge while some others would stop merging in the middle ...
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2answers
25 views

Link multiple vertices

I would like to connect multiple vertices. In my example, I would like to connect (with edges and faces) the front vertices with the ones on the back. I have the same numbers of vertices on each side. ...

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