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Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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How can I rig human-looking face onto a 3d FLAME mesh talking head?

Noob question here as I've just started working with Blender and 3d models: I'm currently working with Blender 3.4.1 and I'm using Python script which runs blender on ...
skidjoe's user avatar
  • 101
-2 votes
0 answers
16 views

Is there an easy way to merge all faces and vertices together, since I may have went about building this terribly

I built this planter pot starting with a cylinder, then built off that in various ways, mostly extruding vertices, making sure to have at least 2 vertices snapped to the main object, and then created ...
ezwifi's user avatar
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1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
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1 answer
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Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
2 votes
1 answer
143 views

How can I Subdivide a Mesh into Even Square Faces?

Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object? In this example, I have two images: one is ...
blender breath's user avatar
-2 votes
2 answers
23 views

How can I add a face to the open end of a hollow shape without having to select each vertex manually?

I'm trying to add a face to seal off an open end of this hollow pillar type structure, is this doable without having to select all the surrounding vertexes?
True 45's user avatar
1 vote
1 answer
20 views

Mesh showing through on objects after changing from EEVEE to Cycles

I'm very much a beginner and going through the Blender Guru tutorial for a donut and I'm so close to finishing but after rendering it into Cycles from EEVEE, the curved mesh is showing through on the ...
quailtrail's user avatar
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1 answer
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How can I make a point in the middle of a face?

I'm making a moth creature, and trying to model its fur. I'm trying to make a box with loop cuts and a point in the middle of one of the faces. I watched multiple tutorials on how to make the points, ...
Puppy Star's user avatar
1 vote
1 answer
17 views

Smoother/more regular grid fill for curved surface

I have a curved surface: Here is the top view of thesurface before I use Face -> Grid Fill: Here is the result of Face -> Grid Fill: I need to UV Unwrap this surface, and subsequently grab ...
NLi10Me's user avatar
  • 121
2 votes
1 answer
34 views

Create big mathematical object directly from array data bypassing tolist

I would like to create mathemical objects within blender directly from numpy array data (see a small example below). I was able to implemented verts and edges without converting the array into list as ...
Certes's user avatar
  • 61
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1 answer
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How to select faces along curve/path/edge?

Is there a way to select mesh polygons along a curve/path/edge? A mesh is an exported profile of an area of the earth's surface (approximately 1 km by 1 km in size). There is a road running through ...
DmitryKz's user avatar
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26 views

How do i view quad tessellation in viewport?

I'm seeking a method to visually inspect the tessellation lines of each quad in my mesh directly within the viewport. Blender typically applies a smoothing algorithm upon face creation, but this ...
Etikat's user avatar
  • 1
0 votes
2 answers
58 views

How can I fill the outline of a quarter ellipsoid with faces?

How can I fill in the shape by following these edges?
Mason Heilman's user avatar
0 votes
1 answer
34 views

How to make the roof level after separating with CTRL+ R

The box on the right is an extrusion of the polygon. I have separated the extrusion with the polygon through CTRL + R. How do I make the roof of the extrusion and the polygon level again?
522ConnectionTimedOut's user avatar
1 vote
1 answer
27 views

Deleted faces of an object appear in render [closed]

I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...
River Carson's user avatar
4 votes
1 answer
349 views

Weird Shadows, don't know how to fix it

I found some similar questions but all the solutions didnt work in my case I flipped normals, tried Autosmooth, also tried to remesh my Object (I would need too small amounts and my blender already ...
w1pe0ut's user avatar
  • 73
-2 votes
1 answer
39 views

What is the Blender equivalent to ZBrush Micromesh? [closed]

What is the Blender equivalent to ZBrush Micromesh/Nanomesh which is a type of geometry instancing? Example: Intro to ZBrush 046 - Use MicroMesh and NanoMesh to create complex surface detail and ...
CountQuadula's user avatar
1 vote
1 answer
54 views

How can I split and remove partially overlapping faces without Mesh Boolean?

I have managed to remove overlapping faces using the Geometry Proximity node. However, for intersecting overlapping faces, I couldn't figure out how to partially remove the overlapping face without ...
Harry McKenzie's user avatar
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0 answers
21 views

How to handle grid overlap?

I want to use a thick curve to cut an object. The specific steps are as follows: Merge two objects and select a mesh with curves Enter Edit Mode and use Face > Intersect (Boolean) For the Solver ...
mengyuanlan's user avatar
0 votes
1 answer
34 views

What is the simplest way to fill this hole up?

I just started modeling and I wanted to know what is a precise way to fill this hole without glitching the material. I tried to make a face connecting all the edges(?) but the material appears as ...
manuusja's user avatar
1 vote
1 answer
30 views

Auto updating blender python scripts working in UPBGE?

Changing variables or functions within the blender scripts should normally be auto updated. I wanted to select a face on the plane added to scene and extrude it for several units. At the beginning no ...
blendpro's user avatar
  • 111
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0 answers
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How can I rotate the face normals in this way in geometry nodes?

How can I rotate the face normals in this way in geometry nodes?
mikhail lomakin's user avatar
5 votes
3 answers
706 views

How can I fill this without filling the holes?

I'm trying to convert an image to a 3D object, I wanted to make it solid but I can't figure out how to fill it without filling the holes with it. Any help is appreciated. This is the geometry I want ...
Herp's user avatar
  • 61
2 votes
1 answer
89 views

Trouble bridging edges between circles without creating unwanted patterns

I'm new to Blender and struggling with bridging two circles. Despite trying various walkthroughs and researching technical terms, I can't seem to bridge the edges between the circles without creating ...
Bear Qolezcua's user avatar
2 votes
1 answer
35 views

Faces appear translucent

While trying to flip the normals of a retopology, I noticed the mesh had become translucent and smooth, despite being shaded flat. I'm sure I hit some kind of hotkey as I had forgotten how to open the ...
Nomad's user avatar
  • 23
1 vote
0 answers
18 views

How to ignore backface-culled faces that point away from the camera when selecting in edit mode?

I've been searching for days now, asking the reddit, discord, several streamers noone seems to know. I'm looking for a way to ignore backface-culled faces that point away from the camera, so basically ...
Kisuke Urahara's user avatar
0 votes
0 answers
21 views

How do I fix these sharp edegs and verticies on my model?

**So I have this problem with this model i am making. The model's arms have sharp edges on them in certain places and when i go into edit mode, I see that in those areas the verticies arent connected ...
Angel Loui's user avatar
0 votes
2 answers
35 views

How to inlet parallel and perpendicularly?

I am trying to do a windshield for a car in 3D and I want to be able to apply a material on the inside of my face without coloring the exterior but when I use the inset tool, it is creating a face ...
DanganMachin's user avatar
1 vote
1 answer
28 views

Emission Material Not Assigning to Selected Faces

Im having a hard time getting colored polygons using the emission shader. I will link the blend file as well. I go into edit mode and select the faces, then I create a new material and change the ...
Owen S's user avatar
  • 11
0 votes
0 answers
18 views

Allowance modifier or technique?

Is there a modifier or a technique to add customizable allowance to selected geometry? I can use the Shrink/Fatten modifier on selected faces, but this is a destructive operation. The possibility to ...
telephone's user avatar
0 votes
1 answer
29 views

How can I make a cutout on face of plane?

I accidentally deleted geometry on my plane that was forming edges for a cutout, shown in yellow in the screenshot. How can I redraw the yellow lines and make it a cutout through the plane?
persyst's user avatar
  • 93
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0 answers
20 views

How to fill face of closed shape imported as DXF?

How can I simply fill/make a faced of this closed shape, so that I may extrude the face? I import a dxf and converted the imported curve to a mesh I'm able to open the dxf in SolidWorks and it ...
persyst's user avatar
  • 93
3 votes
2 answers
107 views

Model appears stretched out in Object Mode

This is my first attempt at using Blender so I'm not quite sure what I did wrong. I had modeled the arms and hands away from the body at first before moving them back towards the body. When I had ...
CloudCorgis's user avatar
0 votes
0 answers
22 views

Can not delet / dissolve Edge

I have built my model with the mirror modifier. After that, I had edges where the model was mirrored. I tried to dissolve the edges, but that did not work. So I dissolved the two faces I had, that ...
Namaste's user avatar
1 vote
1 answer
28 views

Align/rotate face parallel to another face in edit mode

As shown in the screenshot, I would like to rotate the 1st face around the green axis until it is exactly parallel to the 2nd face. How can I do this in Blender?
Pat_98's user avatar
  • 13
1 vote
1 answer
19 views

What is this dark mark inside my model?

I remeshed a text file by hand and then operated a boolean difference exclusion. Now I see dark shape s inside my model that I can't understand. The Model and topology seem fine though. Also here. I ...
MicroMachine's user avatar
  • 4,703
2 votes
2 answers
325 views

Why aren't there dots in the center of faces in Blender 4?

I am in Edit mode and face selection is activated, however no face has a black dot in the middle. How can I display the face center in Blender 4?
MicroMachine's user avatar
  • 4,703
0 votes
1 answer
27 views

What are good practices when retopologizing text?

I am trying to add proper topology to text so I can do a beveled edge and a boolean extrude from a shape later on. I am following this video, however I find it pretty confusing when it comes to ...
MicroMachine's user avatar
  • 4,703
0 votes
0 answers
42 views

Alpha Blend and Alpha Hashed draw order

I'm looking for solution to my problem that is similar to this one: Weird squares show up with alpha blend But my model is a cup lid with locker, future .gltf export. 2 meshes, both need to be ...
Psyeyerig's user avatar
0 votes
0 answers
11 views

How do I get the brick texture to apply to all faces on an object? [duplicate]

I'm almost brand new to blender and I'm trying to make a Building with multiple faces, some of the faces are just a flat mirror whereas the others are applying the brick texture. I tried splitting the ...
Boardwalk's user avatar
0 votes
1 answer
16 views

Bridging faces completely doesn't work

For some context, Im modelling for Roblox so the triangle count has to be kept lower than 10,000. I also do need to make it optimized so keeping it as low on the triangle count is the best case ...
Alan's user avatar
  • 1
1 vote
1 answer
26 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
adrian.blender's user avatar
1 vote
2 answers
90 views

Planes on Curves

My blend works, but when I wanted to respond to this post "Geometry Node: How would I convert a series of Curve Lines into a series of Planes", I proceeded using an empirical approach. ...
Fred I. R.'s user avatar
  • 1,039
5 votes
1 answer
279 views

How can I model a twisted marshmallow shape to have straight vertical line quad topology when viewed from the side?

I have a marshmallow shape but I don't like the type of topology it creates when I twist 4 cylinders around each other, using a Mirror modifier on XY (which creates 4 cylinders) and a Simple Deform ...
user avatar
2 votes
0 answers
37 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
user avatar
1 vote
1 answer
30 views

Why is the extrusion different when extruding a single face along its normal vs extruding a group of faces along their respective normals?

video example here As you can see in the video, when extruding all the faces at once, they extrude along a normal that makes sense to me. However, when selecting only one of the faces, it extrudes in ...
Red K's user avatar
  • 23
2 votes
2 answers
154 views

Solidify Modifier Not Working Properly

I am following along with a tutorial, and I applied thickness through the Solidify modifier. My problem now is I cannot select the outer faces on my cylinder to edit in any way. It only allows me to ...
Jackie Edmond's user avatar
0 votes
2 answers
28 views

Convert specific faces on planar mesh to image mask

Suppose I have a planar mesh like the following screenshot, with 4 faces (and face indices sloppily drawn on): Is there a way to turn this mesh into an image texture, to use as a material mask? If so,...
MarcusR's user avatar
  • 309
1 vote
2 answers
60 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
Blender Lake's user avatar
0 votes
3 answers
60 views

Define and select (non)manifold faces

I thought Blender had a definition of non/manifold faces, and in my understanding, a manifold face would be one that touches (is directly connected to) other faces with all of its edges. Turns out, ...
michalpe's user avatar
  • 145

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