Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Align cylinder center with edge

I've been trying to solve this problem for days now and i'm stuck. I want to align this cylinders center line with the selected line. I tryed to use the location information/coordinates of the line ...
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I made an armature for a dinosaur, however it keeps giving me "Bone heat weighting" and I have no clue how to make this work, please help

SO, I made a spinosaurus, and its pretty cool if I do say so myself, but I made an armature for it so I can pose it, but when I parent with automatic weights, It says "bone heat weighting failed ...
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How can i fix these missing vertices?

This is my first time ever using blender, or any other 3D software (aka i have no idea what im doing). im following blender guru's donut tutorial on youtube (part 5: https://www.youtube.com/watch?v=...
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3 votes
1 answer
91 views

How to straight loop cut? How to slide vertices straight align with target vertex?

i have 2 questions that really bothering me all the time. First is, how do I make straight loop cut based on the image below in red line. 2 lines which is not straight and not in same angle each other....
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It does't moves properly all faces

I have problem with moving faces I have done faces for medallion and wanted to move all faces down. I tried to extrude and then move, but it's not working. Do you know what is wrong with mine model? ...
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3 votes
3 answers
226 views

How to instance objects on points only on an edge

Using the Cube mesh node under the Mesh Primitives menu, I want to create a cube that has a length of L and (L+1) vertices. Using that cube, I want to instance smaller cubes only on the vertices that ...
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1 answer
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Is there any way to add geometry to an object according to the "outline" of texture?

This is probably wishful thinking, but is it possible to add extra vertices to follow the texture of the object, without adding them manually with Knife or something similar? For example, this Mario ...
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How to join different objects to mirrored object? [duplicate]

I am using Blender 3.0.1. I created a humanoid model. I used mirror modifier on the individual body. Now I want to merge the hands to the body. My question is I want to combine the left hand and right ...
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1 answer
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Why after i add new mesh, the mesh's vertices doesn't show up in edit mode?

So in this case, i have created object and after that, i add new circle mesh. But the circle doesn't show its vertices while in edit mode like this You see, when i enter edit mode, the vertices doesn'...
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Can't connect two line of vertices together of the same object

one half was my body retopology, and for the legs I've made a cylinder. After I created it I connected them into one object, in object mode, but now I can't connect the two together by just pressing F ...
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Hair Particle Fur: Why is it patchy/bald spots?

I am adding a hair particle system to create "fur" on a bear character. On an older version of the bear mesh, it's easy to make the system look the way I want it. On the newer version of the ...
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Sorting vertices counter-clockwise

I want to create a face, using given tuples, representing the xyz-coordinates of vertices. For that I need to arrange the vertices in a list. They need to be structured "counter-clockwise" ...
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Why i can't select vertex on inset face?

I want to select a vertex on top of my object, but the vertex can't be selected just like in image What i want to do with the vertex, is like this Why is this happening? How to fix this?
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Masked symmetry sculpting?

What I'd like to do is make it so I can symmetrize sculpting the edges, but only the edges and nothing else. Furthermore I'd like to set it so affecting the north also does the south, the east does ...
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Can't UV wrap my sculpture because of too many vertices

I have created a sculpture of a person on Blender and when I look on edit mode there is too many vertices. I want to UV unwrap it so I can export it into substance painter to texture paint. I tried ...
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2 votes
1 answer
24 views

Show vertices behind other mesh

I have 2 separate meshes. Is there any way to show vertices through other meshes? I know about wireframe, but want to work in that way. P.S. I really tried to find a solution. But haven't found ...
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1 vote
1 answer
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How do you keep Dyntopo from turning itself off and get rid of the vertex data warning?

I'm new to blender and I'm trying to mess around with the sculpting tools. I noticed occasionally the dyntopo option turns itself off and I have to pass a warning every time I want to re-enable it. ...
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2 votes
2 answers
52 views

geometry nodes - cut curves / insert vertices

I have build a quadraliteral curve with another quadraliteral curve as "notches". Is there any possible way to insert vertices at the point where the vertex / point of the one hit the other ...
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Smoothing sharp edge

I have this shape imported from an svg file. But I'm not able to make that sharp edge smooth. When I use Bevel, I get weird behaviour from the final vertex: Clamp overlap solves the issue but doen't ...
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1 vote
1 answer
27 views

Is there a way to choose precisely where to add a vertex?

I work for a construction company and I want to create a topography/ground level for a site that is not flat. I have imported an image as plane with an over-layed a pdf screenshot of the site with the ...
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-1 votes
1 answer
26 views

I want to animate a vertex on a plane [duplicate]

I want to animate a single vertex on a plane. I do this a lot so it needs to be simple.
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How would you join two object with different amount of vertices at the end?

so let say I have a low poly head, and i wanna join them with a high poly body,(already ctrl+j both the object now i just need to connect the vertices, but both have 2 different amount of vertices at ...
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How to capture the position attribute of a vertex connected with an edge to your starting vertex, with geometry nodes?

It was difficult to explain my issue with a simple title. So I'll try to do a better job here: Let's say you have a relatively complex solid piece of geometry with quads, tris and n-gones. And You use ...
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How to select a loop with Python?

My question is very simple: How can I select an U or V loop with Python? Then add the next loop (CTRL + '+') and so on and so forth till the end of the model.
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How can I make all the mesh peaks at same height?

I have a relief mesh but I can't figure out how to make the same peak height across the full length of the curve. I tried to align the peaks with scale but the result was not good.
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3 votes
1 answer
103 views

How can I transform my coffee cup into a torus as seen on wikipidea?

I'm animating the coffee mug torus homeomorphism. I want my animation to match this gif as closely as possible. The gif above, along with the POV-ray code used to create it, can be found here:https://...
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Selecting vertices bu U or V loops with python?

Thanks to the help I got here, I am now very near to achieving my goal namely storing information about the vertices so that I can select them according to their U (from 0 to 1000) and V (from 0 to ...
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17 views

AnimAll is not working the right way with Proportional Editing

AnimAll Addon doesn't seem to work correctly with Proportional Editing
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1 vote
1 answer
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Sine offset of Vertices based on Position/Normal not Index

I am working on a Geometry Node System that can turn every simple mesh into cardboard with the infamous wave curve between both flat borders. I use the sine function for that and have a complicated ...
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4 votes
2 answers
119 views

Set vertex position along axis so it be equal another's position

There is a face, that consists of few vertices, and initially all of them was coplanar, so the face was parallel to the floor (XOY). But I moved one vertex along z axis, so now face is not parallel. ...
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2 votes
1 answer
45 views

Cup's inside vertices slipping through

My cup object's inside vertices is slipping through like this I already have recalculate normal, check if there is overlapping vertices or not, and when i zoom in, the image's vertices just like in ...
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Animation Nodes: vertices radius control

I would like to know if there is a way to control the vertices radius of a mesh with animation nodes. Thank you.
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1 answer
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how to find broken vertices on an armature

i had a charachter wearing short which i converted to a skirt. in doing so i added new vertices/ edited the existing ones. when i go into pose mode some of these new or edited vertices remain ...
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PLY file not showing colors (the ply form has no edges or faces, just vertex [pointcloud])

I wanted to retexture a model that I made using 3d scanners, the model has no faces or edges, just vertex. The model itself is not showing the vertices colors, and I later on realized I had no way to ...
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3 votes
1 answer
39 views

Precisely combining two meshes

My question regarding Blender is: How can I move one object onto another object by selecting two vertices on each object that should be the same position? My current solution is to set the object ...
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0 votes
1 answer
22 views

reseting/evenly distributing vertices

I had a character wearing shorts, i converted these shorts to a skirt in edit mode. i made the mesh look how i wanted it, but the vertices are terrible. is there some tool or programatic way to keep ...
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1 vote
1 answer
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How to set position of vertices of multiple objects?

I have multiple objects selected and in edit mode. I select a bunch of vertices across all the objects and I would like to set their position in one axis to some value via the transform menu, just as ...
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1 answer
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Animation Nodes: loop list to vertices of a mesh

I try to make a loop with a spherical mesh and make it loop in a way that each iteration go to the location of respectfully each vertices of a random mesh like suzana the monkey for exemple. Is there ...
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3 votes
1 answer
50 views

How do I extrude a circle outward

https://youtu.be/Uq4OLSRgSQE?t=202 In this video at 3:20 it says to extrude and when i try it doesn't extrude outwards it extrude forwards and I want it to extrude outwards. How do I do this???
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How to Make Single Vertex Line Thicker or Thinner while Maintaining Original Position?

So I have this line that I created using single vertex points I want to be able to make this thicker but maintain the original position So far if I add a skin modifier it becomes huge like this Then ...
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2 votes
1 answer
59 views

Add a noise texture to a weight paint?

Is there perhaps a way to add a noise texture to the weight paint? I am scattering assets with geometry nodes and want them to appear in different places via the weight map (redder means more density),...
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1 vote
1 answer
12 views

Combining Multiple Faces

Recently I've been able to optimize my meshes neatly and easily UV Unwrap them. But as I work with voxels, you can see a large amount of faces are created. Is there an easy way I can select all the ...
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1 vote
1 answer
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Vertices NOT scuplting at center of OBJ

sorry I'm still new to blender and I've ran into an issue I can't seem to fix. I was practicing making characters in blender and was able to sculpt and everything without any issues on the first ...
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5 votes
1 answer
131 views

How do i remove single vertex without removing face/corresponding vertices

I want to remove this vertex to create a straight line between the vertices on either side. If i delete it, it will remove the attached face too. Is there a simple, easy way to remove it and have the ...
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0 answers
14 views

Why Is my Mesh seperating parts when exporting as an stl to 3d print it? (Found A workaround, but question still stands)

Workaround is at the bottom. REMEMBER: NEVER USE A PLANE OR CICLRE AND TAKE ONE VERTICE TO MAKE A MESH. JUST USE CTRL+RIGHT-MOUSE-BUTTON! So basicly, I am using Blender to make a figure and print it. ...
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4 votes
1 answer
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Creating geometry using bmesh.ops removes/invalidates previous vertices

I have a bmesh holding some geometry. I store pointers to some of the vertices because I need them later. Then I add a sphere using bmesh.ops.create_icosphere. ...
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4 votes
1 answer
139 views

Eye with Geometry Nodes

I am trying to create an eye according to the video tutorial "[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes)". At the very beginning (4:20) I have difficulties. a. ...
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0 answers
20 views

Find vertices visible in render

How can I find vertices not occluded in the render? Ideally, this would exclude reflections, as only direct views are useful. I am using Blender to optimize camera location and orientation in an ...
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3 votes
3 answers
213 views

How do I create a X mesh for my figure?

So I'm designing an Model and wan't an X for its mouth. I created them by alligning 2 Cylinders. The Problem now is that it looks exactly that. One Cylinder that was placed on the other.. How can I ...
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1 vote
1 answer
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Body parts disconnected after rigging

I have tried everything within my limited reach to fix this issue, however as I parent this body I imported as an fbx from Character Creator and an armature I got from DeepMotion with automatic ...
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