Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
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Getting UTM coordinates of Blender GIS
I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
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Is there a way to reset or recalculate vertex indices in a mesh?
I have 2 meshes with the same topology, slightly different geometry, different vertex indexes. I'd like to make one a shapekey of the other, however the vertex indexes not being the same prevents '...
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join start/end points of non-closed edges to nearest edge
I have a 2D mesh that has some non-closed edges, i.e., edges that end in a single vertex rather than forming a closed loop that could be used to generate a face (Image 1). What I'd like to have is a ...
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Huge number of vertices and faces within a simple model
I started using Blender and I love it.
My first project is to model a house. In total I ended up with 98 objects. Mainly walls, simple furniture and ceilings. I mainly used boxes, moved faces or ...
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How do I get rid of these weird clumps in sculpts?
Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
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How to mirror selection without adding new polygons/vertices
Let's say I want to select some vertices on the left arm of a model, I want it to also select the same vertices on the right side, the model already has both sides but without the mirror modifier
I ...
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Uv coordinates values seem to be placed on the wrong vertices
Let's say I have a simple plane in which I have created a UV with the "Smart UV Project":
I've then created this simple script to put the UV coordinates (x and y position) on each vertex:
<...
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Move object's single vertex to a precise position while whole object moves along with it?
I know how to move a single vertex to a precise coordinate, input (x,y,z) coordinate into (side bar)/(item tab)/(transform global). But this only moves that single selected vertex. I want the whole ...
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How can I convert a complex point cloud to mesh?
I come from this question where I have generated a Point Cloud from a simple script which I want to convert into a mesh. I see there is this question and this question, which was unfortunately marked ...
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How can i give multiple objects a vertex color attribute?
I'm trying to export from blender into houdini and keep the color attribute, I've found adding a Color attribute in the "Object data properties" and then baking the color works great but i ...
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Fill Joined Objects when Fill Command does not work
Been playing with Blender mainly for 3d Printing and object creation. I have looked at quite a few Youtube videos and things have been a learning process. I want to say thank you to the Blender ...
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Tiling a roof with random width tiles like shingles via a grid with randomly distanced vertices on X-axis?
My standard way of tiling a roof with geometry nodes consists of creating a grid. The grid takes its spacing of vertices from the dimensions of the tile in use. Then the grid is instanced on the roof ...
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How to set the position of multiple vertices at once to the same global position
I have an object in edit mode. I select multiple vertices. I want to set all of their x positions to the same global position at the same time. The "Transform" panel seems to automatically ...
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Aligning a mesh file onto a larger meshfile
Im trying to find a way to align the mesh that is circled around onto the corresponding area on the larger mesh. i was hoping there would be a way to align them using similar points within the ...
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Is there a way to blend vertice overlaps?
I'm trying to accurately deform a cylinder to show the riveting process from the inside of a blind insert. For that I've used a cylinder, cut it to shape with bool tool, added thickness with the ...
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Blender 2.90 - Some verts disappear or are unelectable when entering Weight Paint mode
I'm currently running into an issue where certain verts on my model act as if I've hidden them and continually disappear when entering weight paint mode or sculpt mode. This isn't the first time I've ...
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Geometry nodes: Select vertex on an edge by angle
I have a simple mesh, which is just an edge and i want to instance objects on some points.
Points, which have 3 or 4 connected edges
Points, which have 2 connected edges, but have 90 degree angle ...
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broken vertices after export
when I export my model to the game, the vertices are broken, causing problems in the texture
if anyone has any idea why this is happening i would appreciate the help and how to fix it, thanks
(in the ...
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Geometry nodes, how to flat mesh islands on z axis
I have these mesh islands, I need these inner boundaries to be flat on the Z-axis, the Z position of each inner boundary should be an average of each island position.
I tried using Accumulate field ...
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I can't see or interact any vertices or faces on an imported FBX Model
I'm trying to learn Blender in order to create character models for a game I really like. I have access to the game's models as .FBX files and their textures as standard sprite sheets. However, each ...
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issue with subdivision surface modifier in cube
I have noticed that the subdivision surface modifier does not work when it's not applied.I would appreceate any given answer.[
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Vertex slide a specific distance instead of a percentage?
I have a vertex on a 45 degree edge. I want to slide that vertex exactly $0.1m$ on the $x$-axis, but maintain a $y$ and $z$ position along the edge. I can slide the vertex along the edge using GG for ...
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GLTF exports extra vertices
When exporting a smooth-shaded default cube as .GLTF, Blender adds duplicate vertices. The GLTF file has 14 vertices, when there should be only 8 (smooth-shaded, so shared normals).
When I export to ....
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Is there a way to make very close vertices from different objects move together when posing?
I have part of a mesh that I separated to be its own object, but now when I move the bones in my armature I can see where the meshes split apart leaving a gap. This is an issue I didn't have before ...
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How to align object on normal vector between vertex and line
Update 29-08-2023 22:20
Dear community,
Thank you for the input! The responses gave me some useful tips and nodes to integrate in the desired workflow. Since not everything was clear, I will give some ...
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How to extrude a curve from a triangle - Blender 2.93
I'm trying to do the red marked shape on a triangle plane.
I do not know how to do that, nor what I have to search in order to learn how to do it.
I've been looking for an answer on the Internet, no ...
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Why is the Knife Tool not snapping to specific verticies?
I wanted to make arches for a car. I'm trying to cut the mesh verticaly (like on the second photo), but the knife doesn't snap to the verticles on the arches. Although, it does snap to verticles on ...
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How to move vertexes in opposite directions
Honestly, I used to know how to do this but I have completely forgot and I can't find any tutorials online. I just want to know how to move two vertexes, on opposite sides of each other, outwards/...
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Is it possible to do "Mesh>Sort Elements>Selected" in geometry nodes? [duplicate]
In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
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How do I merge the vertices or edges of two separate objects?
While modelling a character, I modelled the legs separates but now I want to merge both objects at the crotch area, but whenever I press "M" to merge the vertices at the crotch area I get a ...
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Vertex bevel going the wrong way
i was following a tutorial on making a soccer field. When i got to the beveling the vertex, it's going the opposite way. It's making the inner curve instead of the outer curve.
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LoopTool Circle creates a 'big umbrela'
I am trying to use LoopTool Circle to create shape as in Pic# 01.
But instead this is what i get .. the LoopTool circle creates something like abig umbrella. ANy idea why? Thanks
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How to change coordinates of vertices directly?
I'm new to bpy coding and I'm now trying to move some of the vertices on my object. I've tried with directly assigning new coordinates to vertex.co. But whatever I tried, the nodes just stuck there ...
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Glitches - Spline edit mode - Blender 3.6.1
See the video that shows the problem.
https://youtu.be/GJ8Ctx0GOQY
Has anyone experienced glitches when orbiting around a spline while in edit mode?
Does anyone have an idea why this might be ...
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Can't move vertices in Edit or Sculpt Mode
When I am in Edit (or Sculpt Mode) and try to transform a selection (g,r or s) nothing happens. However, I can seen in the header that values are changing. None of my channels are locked.
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Vertices do not follow the shape of the object after subdivision surface and changed to edit mode
Why don't the vertices follow the shape of the mesh item itself when I added subdivision surface.
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Centering Bone Between Mesh Vertices
I've been working on a rig for a go-kart for a game I've been working on. I would like the bones controlling the position and rotation of each of the tires and of the steering wheel to be centered ...
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Resolving Z-Fighting and Unequal Instances Along Curves in Blender Geometry Nodes
I'm currently experimenting with Blender's geometry nodes and curves to create arrays of instances along a curve, specifically using cubes as instances. However, I've run into two issues that I'm ...
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Why do some mesh vertices not shrinkwrap to the target object?
My objective is to displace the vertices of one mesh to match the positions of the vertices of another mesh. Both meshes are composed of the same number of vertices, located at the same XY locations ...
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How can I blend these two meshes perfectly together without wrinkles?
I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve.
I want the "ducktail" part of the car to blend in the main body panels ...
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I would like to select a point and find information about connecting vertices using Geometry Nodes
In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
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How can I extrude a vertice/edge in the same angle as its origin it extruded from? [duplicate]
How can this extruded edge line up in the exact same angle as the vertex/edge it originates from?
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Plane is stuck in 2D, won't move in the y axis
I want to move the vertex in this direction
But it won't let me. I can move it in the X and Z axis but not the Y, like the plane is stuck being 2D and won't enter the third dimension.
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How to multi-select vertices and have them snap to the set guide
I have multiple vertices that are not quite aligned with the guide (128 width) I created. When I select individual vertices and translate them (G), they will snap to the guide when I complete the move....
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How to change the selected vertex bevel weight with python?
How do I change the Bevel Weight of the selected vertex using Python?
I need to find the selected vertex, maybe as a list?
and then change its bevel weight.
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How to set value fields of several objects to the same value without Python similar to Alt+Enter?
I use Alt+Enter a lot to set the value of a field of several selected objects to the "same value", but I just realized that it doesn't exactly do what I always thought it would do.
I now ...
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Vertex crease creates unwanted stretching
I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching.
I'm trying to get something like this, ...
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Join points / vertices with a line or curve following an arbitrary given index sequence
How can I join points / vertices with a line or curve following an arbitrary given index sequence.
I can have it follow the numerical index sequence 0-1-2-3
See image below.
Example: I would like to ...
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3D model not showing faces and edges, only vertices
When I downloaded a 3D model with three files, .obj, .mtl, and .bones, I imported the obj file into Blender. However all I see are vertices, no faces and edges. I was able to see the 3D mesh in the ...
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How to I make sharp stylized inset/outset grooves like this logo [duplicate]
Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?