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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Remove Blue Lines on Vertices [duplicate]

I've just recently had to reinstall Blender 2.76 and now whenever I load in a mesh there are blue lines sticking out of the vertices. Is there anyway to get rid of them.
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Can't create vertex loop

I'm following a video tutorial by Blender Guru and everything has been all right except I can't select a vertex loop or select any other through the shortcut of pressing alt and clicking the vertex. ...
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How do I have the vertices selected below extend to the edge at the far right side?

Is there an automatic procedure that would connect the selected vertices to the white dots without using the knife tool to Individually connect them? Thank you.
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1answer
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Polygon highlighting

I'm toying with blender 2.8 and as a Maya user there's one thing that absolutely drives me mental. When I select 4 edges or verts the face highlights. How in the world do I turn this off? All I want ...
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27 views

Close hole after using screw modifier

I am trying to create a specific kind of look on a mesh, as to be seen on the following picture: https://www.bz-berlin.de/data/uploads/multimedia/archive/00375/Merida2_375848a-724x432.jpg Doesn't ...
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1answer
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How to fill in/collapse an indented cylinder onto a face

I'm new to blender so still figuring things out. I need to basically fill in the cylinder so that it no longer exists. I want to close up the half cylinder on the left, remove the edges in the center, ...
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3answers
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I merge 2 vertex and become weird ,How can i fix?

First pic :Before merge Second pic: After merge
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2answers
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Plane to 3D Object

absolute beginner here, I'm trying to get a 3D printable .obj or .stl file by using a displacement modifier from a greyscale heightmap on a simple plane in blender. In order to be printable, the ...
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1answer
24 views

How to restrict proportional editing of vertices to an edge loop?

I am trying to model a fat guy and need to adjust an edge loop to better fit around his gut. I want to use proportional editing but only have it affect vertices on the edge loop. How can this be done? ...
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1answer
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How do you select the pivot of the edit camera?

All I find when i try to search this question is how to move the rendering camera, not the editor. Blender's editor camera focuses on the center, I need to change that to focus on a vertex, how can I ...
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How do you extrude a mesh so it sweeps another object

I'm working on a bobsled roller coaster in No Limits 2 and I have a 3d spline that follows the track. I'm using blender to make the half cylinder that replaces the existing track to make it look like ...
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How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
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Extrude doesn't work “Traceback (most recent call last)” error message

I was using edit mode for some basic modeling and animation. But, in the day after that, I opened the file and it's verticies/edges/faces wouldn't extrude, with a giant python related error message ...
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1answer
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Why does Edit Mode show a different number of vertices than Object Mode?

When I look at my object in Object Mode it says 110k vertices. The problem is, when I select my model it says 13k vertices. I have no clue where the extra vertices are, or how to delete them. I'm ...
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Python: bmesh.verts not loading all vertices of mesh

As the title says, I am using bmesh.verts to load in all the vertices of a mesh to then check if their coordinates are within a certain box, and if they are select them. The problem is that the ...
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1answer
34 views

How to label vertex/line within mesh

I'm exporting to my own format, and there's a few special vertices (not necessarily part of any triangles) but should move with the other vertices when the bones are posed and otherwise behave as part ...
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How to create a vertice when two lines pass through eachother [duplicate]

I'm trying to create a mesh but I can't seem to find out how to create a Vertices between these lines that cross. I've tried looking everywhere but I guess I'd just ask on here.
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1answer
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Merge two planes one above the other

New to Blender here! I'm trying to build a rudimentary race track with Blender 2.79b which currently consists in: a square plane subdivided n times to create a terrain which will have bumps a track ...
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mesh.matrix_world gives the identity matrix after transformation

I'm trying to extract vertices after transformations using mesh.matrix_world but the matrix_world gives an identity matrix. Why isn't it changing due to the transformatiosn? part of the code is added: ...
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1answer
43 views

How do I extrude in the direction the vertices are facing?

It seems that Blender randomly selects when to extrude on a locked axis or projected from the viewport. How do I extrude so that it locks on the axis the vertices are facing?
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2answers
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How do I close a circle without having to deal with tris and ngons?

Here's the circle: I've always been extruding and then scaling the circle inwards. But when I then make a face, there's an ngon. It's not very noticeable, so I've been sticking to that method all the ...
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Soft Body physics destroys vertices

I have two slightly overlapping meshes and I want to use soft body physics solve the overlap between them. Most of the time this works fine, however I'm finding that occasionally it goes completely ...
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27 views

How to get vertex position from only armature information

I want to know how to get to coordinates of a vertex using only bone information, such as location/rot/scale of individuals bones, their relationships in the hierarchy, weights etc. However I don't ...
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1answer
30 views

Exclude pinned vertices from physics simulation

I have some meshes that slightly overlap in a couple of places and I'm using Blender's soft body physics to separate the meshes in the places that they overlap. I use dynamic paint to weight the ...
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1answer
28 views

Extracting vertices data after transformations

I'm using few rotations and scale changes in a model and then export the location of the vertices after the change, but when I do so, the vertices extracted are those of before the transformations and ...
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1answer
27 views

Is it possible to change the colour of vertex indicators in Blender?

I have to select some vertices that are very close together with ones I do not wish to select and its quite hard to see them. I was wondering if the little black dots (which indicates a vertex) can be ...
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1answer
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Bevel only on edge, not vertices

I wish to apply a bevel modifier to one edge, and not its two vertices. Here is an exemple : The bevel is fine on the edge (blue), but it also smoothen the vertices (in red). How can I avoid that ? ...
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2answers
234 views

How can I export or print coordinates of each selected vertex?

I am pretty new to Blender. I need to get coordinates of each selected vertex somehow. I don't really want to manually copy coordinates of each and single vertex that would just take a lot of time. I ...
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0answers
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Other vertices affected when moving one vertex

I have a mesh that I have not created myself. I took an existing mesh and started modifying it for my own purposes. Suddenly I notice some vertices go crazy when I move (or grab) certain vertices. ...
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1answer
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Trying to edit the nose, but zooming in will display the vertices behind it [duplicate]

The first one in the clip, I can get close to the nose just fine, but the second one, if I try to zoom in... then it displays like that? How to fix that? Maybe you can check what's going on, you ...
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2answers
114 views

Can perfectly aligned vertices create a ngon?

When I got an unnecessary detail on my model that I dont need, (Like in the picture) I dissolve the faces of the unnecessary part and scale it by 0 at the (x/y/z) axis. It makes a perfect square. Does ...
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1answer
36 views

Some vertices are still showing in object mode

I'm not sure why these vertices (color green) still showing even in object mode. You can download the file if you want.
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1answer
28 views

Making faces with vertices

When I want to create the faces between bottom of the handle and the body with manner that you select vertices and make faces, I get a problem that when I want to select the last vertices, the hole ...
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1answer
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trying to box select vertices doesn't select all vertices

I'm trying to Box Select some vertices but for some reason it has problems selecting overlapping vertices. Here's a video that demonstrates this behaviour: https://streamable.com/hvj34 What am I ...
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3answers
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How do I shift a vertex to establish a single, flat surface on a quad?

One thing that I've noticed when drawing quads is that, if a single surface cannot be established using the vertex arrangement (for example, if you add the default plane and raise a single vertex to 1 ...
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1answer
40 views

How can I cut an edge at the mathematical middle?

I have an edge selected and I need to add a new point that is exactly at the middle of that edge. How can I achieve that?
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1answer
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Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with bpy.data....
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'Remove Doubles' is removing vertices that don't overlap. Whats wrong?

I don't know what's wrong. Maybe it's a bug or just my mistake.
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1answer
78 views

Join multiple objects into 1 object without combining the vertices?

is there a way to combine multiple objects without actually attaching them to each other? I tried parenting them to a empty axis but I can't switch modes from the parent. I would have to go through ...
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2answers
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how can I align a line a vertices evenly preserving the angle? [duplicate]

I would like to know how I can align a group of vertices at an angle without having to resort to scaling to zero on an axis. in the picture below how would you make it the vertices circled in green ...
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1answer
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Dynamic Paint to select vertices in edit mode

Is there a way to use Dynamic Paint to make a selection of vertices to then be able to delete in edit mode. I would like to use a brush to accurately select a specific shape from a dense mesh. Thanks ...
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Vertices causing UV map to flip in one area

I'm using a dieline to recreate a some packaging and have run into an issue. The cutout on the right hand side appears to be messing up my UV Map. The cut-out vertices seem to attached to vertices at ...
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1answer
34 views

Vertex coordinate monitoring during Transform

Is it possible, for example, to monitor the coordinates of a vertex while rotating the mesh? (monitored vertex is moving in a circular fashion, providing it's not on the global/local rotation axis) ...
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2answers
64 views

Absence of snapping (coordinate matching) in nested platonics

Is there a way to easily snap vertices known to lie on the surface of a sphere ? In these cases the Z axis vertices are aligned at spawn, and no snapping occurs at the selected vertex, while rotating....
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1answer
26 views

Why is the ring of vertices not complete?

I'm a beginner at blender and I'm trying to make a donut with icing with this tutorial: https://www.youtube.com/watch?v=f5Gb1VK98Wc&t=456s . At 33:30 He shows how to make a curvy edge to the icing,...
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1answer
40 views

Select a group of vertices by indices in a ply/obj file and delete all the others

I have a mesh stored in ply file (or the obj equivalent). I'd like to do the following operation: If all the vertices are numbered (like v0,...vn) I'd like to specify a set indices to select those ...
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1answer
32 views

Need help making an even slope. I'm new

I'm looking to take the 4 vertices circled in red and raise them along the Z axis to create a slope with the same X axis coordinates as the slope with the green line such that all 5 faces create one ...
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1answer
34 views

Constrain vertex positions to moving objects?

I have a schematic of a mechanism on which I would like to superpose an animated 2-D line drawing (a simplified representation of the mechanism). I'm struggling with a few things, including how to ...
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1answer
30 views

Subdivide faces of Object to a minimum distance of vertices

I have the following shape: I need all vertices of the shape to have roughly the same distance to each other (lets say 2 Units), without changing the shape. So basically using vertices like Pixels. ...
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1answer
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smooth vertex problems

i am modeling a bottle, on the flip top cap i have to add this little straight space this is where you put your finger to open the cap, well when i added these loop cuts, appears like if i moved it a ...