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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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How can I get vertices as a .txt file in Blender 2.8?

I want to get all the vertices of a Blender object written to a .txt file. For example, a cube would have hte xyz coordinates of each vertex written to a text file. I'm not sure if this is possible, ...
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Smoothing Surface of Object('s) that were imported as an SVG

So for my work i've been trying to make a 3D model as a preview of a display stand for one of our customers. Since we do pretty much most of our work in Adobe Illustrator, i exported the cutting lines ...
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30 views

Model Edge Beveling Problem

I was modeling my model in Blender, and I tried to bevel the edges of model. I haven't marked all vertices and it didn't make the bevel same on both sides. I realized it but I cant undo it anymore. ...
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20 views

3D-Scan into Blender

Ok, guys! I tried a few days ago to 3D scan an object and also my own face. When importing it into Blender i run into two problems which are basically one the same I guess: 1: My computer probably isn'...
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Is it possible to create a mesh between two different objects that has single edge via Animation Nodes?

I'm not really that good at animation nodes, but want to know if it is possible to create a mesh or fill a plane between two edges. I was planning to make a trail using animation nodes, so I have this:...
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How can I create irregularly apportioned vertices in regularly distributed vertices in a loop, without changing the loop?

As already mentioned above, I would like to distribute all vertices evenly in a loop. The loop or curve should not be changed; is there method that does this for me automatically. as you can see, the ...
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16 views

Mesh in object mode shows up with 0 vertices, help?

I got some weird issue, in object mode my selected mesh has 0 vertices etc but in edit mode it shows the correct number of vertices(gewijzigd) when I export the mesh it shows up empty as if there ...
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30 views

how to make star-shaped circle into a regular circle plane

So i have this model As you can see there is a rust texture on top of it, but it is messed up because the circle (after subsurf) that is on top of it is being inverted by some sort of star shape, ...
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31 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
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1answer
20 views

How to Reset The Pivot Point of a Face in Edit mode

I have model that I've rotated some of the faces and I want to reset the rotation or the pivot point on that face (in edit mode). How would I accomplish that?
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58 views

How to Snap/Align Verticies at an Angle.

I'm making this model and as I'm tweaking and making adjustments, the straight lines start becoming a little jagged. Now, I know about the trick to flatten a set of verts or faces by Scaling on the Z ...
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How do I make my vertices fill correctly with mirror

Instead of the vertices filling on the correct side, they meet across the z axis. Thank you 🙏 (I hope that you guys can see the picture) I’m sorry, am I doing something wrong? I tried to use the ...
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1answer
36 views

How to change the arc of vertices?

You can see how the vertices are right now, but the red line is what I am trying to achieve. How do do I do this?
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Remove geometry on “inside”

I have a mesh that has a internal geometry but not like vertices inside of a closed geometry but rather the faces that are not visible from the outside let me explain with an image: as you can see ...
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1answer
37 views

Blender 2.8 manual vertex coordinate editing

In blender 2.79 vertex coordinates were able to be edited directly in the window. In 2.80 this functionality appears to be absent, is there any way to bring this functionality back?
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Arrange selected vertices in a curved shape

I have a cube and by subdividing faces, now I have a bunch of vertices in each face. How can I arrange some selected vertices in a curved shape (they are now in a straight line shape)? Then I want ...
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How can I increase the performance in Edit Mode (ver 2.79/2.8beta) for my map project?

I am quite new to Blender and even newer at taking part in forums but there‘s always a first: I am trying to create quite a detailed map for a videogame. It is supposed to become something like 1.700 ...
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2answers
271 views

Square - Octagon - Circle - Modelling puzzle

I'm trying to make a rubber mat that is basically a big flat cube with lots of little holes (cells). It makes sense to me to model each cell and use an array modifier to construct the overall mat. ...
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1answer
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How to get rid of vertice on the same high?

I have a question. How could I get rid of the vertice that is in the same high as the other vertice? I'm using booelan tools, but it's didn't work, because of these vertices. Thanks you.
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21 views

Fill in missing point in grid

I was doing some destructive work in Blender when it frustratingly crashed on me. I was just testing a few things. I was trying "Dissolve vertices" on my mesh, and ...
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1answer
30 views

How to remove Triangles and Ngons

I'm new to Blender and 3D modelling in general. I encountered a problem where I can't remove Tris/Ngons after using the boolean modifier (Union) to combine 2 objects to make the handle of a sword. ...
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1answer
26 views

Can't create vertex loop

I'm following a video tutorial by Blender Guru and everything has been all right except I can't select a vertex loop or select any other through the shortcut of pressing alt and clicking the vertex. ...
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2answers
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How do I have the vertices selected below extend to the edge at the far right side?

Is there an automatic procedure that would connect the selected vertices to the white dots without using the knife tool to Individually connect them? Thank you.
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1answer
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Polygon highlighting

I'm toying with blender 2.8 and as a Maya user there's one thing that absolutely drives me mental. When I select 4 edges or verts the face highlights. How in the world do I turn this off? All I want ...
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1answer
35 views

Close hole after using screw modifier

I am trying to create a specific kind of look on a mesh, as to be seen on the following picture: https://www.bz-berlin.de/data/uploads/multimedia/archive/00375/Merida2_375848a-724x432.jpg Doesn't ...
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1answer
20 views

How to fill in/collapse an indented cylinder onto a face

I'm new to blender so still figuring things out. I need to basically fill in the cylinder so that it no longer exists. I want to close up the half cylinder on the left, remove the edges in the center, ...
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3answers
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I merge 2 vertex and become weird ,How can i fix?

First pic :Before merge Second pic: After merge
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2answers
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Plane to 3D Object

absolute beginner here, I'm trying to get a 3D printable .obj or .stl file by using a displacement modifier from a greyscale heightmap on a simple plane in blender. In order to be printable, the ...
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35 views

How to restrict proportional editing of vertices to an edge loop?

I am trying to model a fat guy and need to adjust an edge loop to better fit around his gut. I want to use proportional editing but only have it affect vertices on the edge loop. How can this be done? ...
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1answer
21 views

How do you select the pivot of the edit camera?

All I find when i try to search this question is how to move the rendering camera, not the editor. Blender's editor camera focuses on the center, I need to change that to focus on a vertex, how can I ...
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32 views

How do you extrude a mesh so it sweeps another object

I'm working on a bobsled roller coaster in No Limits 2 and I have a 3d spline that follows the track. I'm using blender to make the half cylinder that replaces the existing track to make it look like ...
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0answers
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How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
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149 views

Extrude doesn't work “Traceback (most recent call last)” error message

I was using edit mode for some basic modeling and animation. But, in the day after that, I opened the file and it's verticies/edges/faces wouldn't extrude, with a giant python related error message ...
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48 views

Why does Edit Mode show a different number of vertices than Object Mode?

When I look at my object in Object Mode it says 110k vertices. The problem is, when I select my model it says 13k vertices. I have no clue where the extra vertices are, or how to delete them. I'm ...
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Python: bmesh.verts not loading all vertices of mesh

As the title says, I am using bmesh.verts to load in all the vertices of a mesh to then check if their coordinates are within a certain box, and if they are select them. The problem is that the ...
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1answer
37 views

How to label vertex/line within mesh

I'm exporting to my own format, and there's a few special vertices (not necessarily part of any triangles) but should move with the other vertices when the bones are posed and otherwise behave as part ...
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1answer
41 views

Merge two planes one above the other

New to Blender here! I'm trying to build a rudimentary race track with Blender 2.79b which currently consists in: a square plane subdivided n times to create a terrain which will have bumps a track ...
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mesh.matrix_world gives the identity matrix after transformation

I'm trying to extract vertices after transformations using mesh.matrix_world but the matrix_world gives an identity matrix. Why isn't it changing due to the transformatiosn? part of the code is added: ...
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1answer
47 views

How do I extrude in the direction the vertices are facing?

It seems that Blender randomly selects when to extrude on a locked axis or projected from the viewport. How do I extrude so that it locks on the axis the vertices are facing?
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2answers
54 views

How do I close a circle without having to deal with tris and ngons?

Here's the circle: I've always been extruding and then scaling the circle inwards. But when I then make a face, there's an ngon. It's not very noticeable, so I've been sticking to that method all the ...
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22 views

Soft Body physics destroys vertices

I have two slightly overlapping meshes and I want to use soft body physics solve the overlap between them. Most of the time this works fine, however I'm finding that occasionally it goes completely ...
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1answer
41 views

Exclude pinned vertices from physics simulation

I have some meshes that slightly overlap in a couple of places and I'm using Blender's soft body physics to separate the meshes in the places that they overlap. I use dynamic paint to weight the ...
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1answer
31 views

Extracting vertices data after transformations

I'm using few rotations and scale changes in a model and then export the location of the vertices after the change, but when I do so, the vertices extracted are those of before the transformations and ...
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1answer
37 views

Is it possible to change the colour of vertex indicators in Blender?

I have to select some vertices that are very close together with ones I do not wish to select and its quite hard to see them. I was wondering if the little black dots (which indicates a vertex) can be ...
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1answer
33 views

Bevel only on edge, not vertices

I wish to apply a bevel modifier to one edge, and not its two vertices. Here is an exemple : The bevel is fine on the edge (blue), but it also smoothen the vertices (in red). How can I avoid that ? ...
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2answers
296 views

How can I export or print coordinates of each selected vertex?

I am pretty new to Blender. I need to get coordinates of each selected vertex somehow. I don't really want to manually copy coordinates of each and single vertex that would just take a lot of time. I ...
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0answers
38 views

Other vertices affected when moving one vertex

I have a mesh that I have not created myself. I took an existing mesh and started modifying it for my own purposes. Suddenly I notice some vertices go crazy when I move (or grab) certain vertices. ...
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1answer
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Trying to edit the nose, but zooming in will display the vertices behind it [duplicate]

The first one in the clip, I can get close to the nose just fine, but the second one, if I try to zoom in... then it displays like that? How to fix that? Maybe you can check what's going on, you ...
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2answers
118 views

Can perfectly aligned vertices create a ngon?

When I got an unnecessary detail on my model that I dont need, (Like in the picture) I dissolve the faces of the unnecessary part and scale it by 0 at the (x/y/z) axis. It makes a perfect square. Does ...
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1answer
38 views

Some vertices are still showing in object mode

I'm not sure why these vertices (color green) still showing even in object mode. You can download the file if you want.