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A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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How to transfer mesh data from blender to python?

I want first create an object in blender and then transfer the data of vertices and faces to Python for further calculation like solving a PDE problem.Can I do this and if yes how?
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1answer
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Align vertex into a straight line non paralel to an axis

I have two faces, the should make a straight plane, but I want to keep the mesh without Ngons. Is there a way in which I can align the 3 (6 counting the ones behind) vertices into doing a straight ...
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1answer
32 views

Number of vertices for non subsurf cylinder/circle

What's the number of vertices is commonly used or best for a non subsurf cylinder or circle? Because I'm trying to make a mid-poly type game asset. Any techniques you may share?
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4answers
59 views

Aligning Vertices Diagonally

I'm trying to make a pistol with a hammer thingy on the back. I've been struggling to make the back perfectly aligned like the red line in the 3rd image. Any help would be appreciated.
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2answers
19 views

Seeing other mesh vertices while editing another one?

How can I make it so that I'm able to see the vertices of other meshes while I'm editing other ones, if it's possible? What I'm trying to accomplish is seeing one mesh's vertices while working on a ...
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1answer
31 views

How do I straighten out my loop cuts?

In the image below all of my loop cut vertices are off track from each other. From a front ortho view they are placed very messy on the faces and are out of line with each other. How do I make them ...
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1answer
14 views

Problem with Snapping

So, I'm working on this house with oblique walls. I can't properly make the vertex just move along the Y axys and snap to the lower line, as it snaps along the Y axys but doesn't stop exactly ON the ...
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0answers
12 views

Vertices in UV Unwrap Dragged

Whenever I try to unwrap my mesh it works out pretty well except for these vertices. They're being dragged across the screen, but my model doesn't have anything like that. Does anyone know why this is ...
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1answer
19 views

.STL Files in Blender to be used for an animation. Should I recreate them in blender?

Here is a scene I'm using as a reference. https://ibb.co/n9Yub8 Here a portion of a trailer assembly not fully finished using for reference to show what i mean. https://ibb.co/d3r0io One of the ...
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0answers
35 views

Evenly distribute vertices in bezier curve

In Blender 2.79, evenly distributing vertices using LoopTools only seems to work for meshes, not bezier curves. How would one do it for bezier curves? I have seen this post: How to evenly space ...
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4answers
936 views

How would I make perfect diagonal edges in a rectangle

In the pic attached I'm trying to make a perfect diagonal edge across the face as I've so beautifully illustrated in MS paint. I've tried subdividing and moving the vertices along the edge so that ...
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0answers
22 views

Trying to create morphing tail light fixture for a game, lots of detail in post, not sure exactly what question to ask

OK, so I'm modding some tail lamps for a game called "Automation: The Car Company Tycoon Game". The gist is, you can mount fixtures to car bodies, and they cut in and morph to the shape of the body. ...
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2answers
27 views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
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0answers
33 views

Why if i subdivide a “piramid” it will be distorted?

I have make a cylinder and i have reduced the mount of vertices to 4 and i have tried to subdivide it but the problem is that it distorts.
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2answers
51 views

Is there a way to automatically translate position of vertices to normalize to 0-1?

I mean every vertex position should be between 0-1. I use Monogame so I can't use scaling (button S). I decided to make a model which would have vertices position between 0-1 and then scale it.
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1answer
19 views

How to hide this object

Can you please help me? This green object is attached to another some 6 meters away. When I delete it The object it is linked to also disappears. What can I do so it will not appear in my scene, ...
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2answers
31 views

Retopology - move vertex + snap to model

I am attempting to retopo a face using bsurface, this is working ok for now but i would like to know if it is possible to ajust the position of the vertecies while it is snaped to the face the ...
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1answer
19 views

How do you add single free floating vertices as primitives at a given XYZ coordinate postion

I am sure this question has been asked before but I have searched and searched and I can't find it (I even vaguely remember asking it in 2013 5 years ago). I am easily fooled by perspective ...
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1answer
56 views

Remove doubles isn't removing overlapping vertices

As you can see, I have vertices on top of vertices, I'm trying to delete them using delete doubles but it says there are 0. But they're clearly overlapping perfectly. I set my merge distance to 0 but ...
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1answer
28 views

“Limit selection to visible” not working

I just downloaded Blender 2.79 after about 8 months of not using the software. I noticed that the "selection visible" function isn't working. I expect it to make the mesh partially transparent, but as ...
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2answers
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Dragging center point of cube won't drag all edges to corners with it

I'm so sorry if this is a horribly asked question but I am very new so I do not know all the terminology yet. I however do have pictures so that I can show the problem. What I have now: What I want ...
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0answers
12 views

Molecular system

I Have another question on molecular addon. Is possible to use the particles for create a mesh plane, and also apply texture on this plane? And also let this plane animated, as baked animation? Let ...
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0answers
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Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
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0answers
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Transforming shape created by Molecular addon

I used molecular addon for create dynamic falling "plane" but this plane it's composed of balls, so it doesn't have a smooth surface (because of the balls). And what I need is to connect a copy of the ...
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0answers
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Replace mesh with new mesh [duplicate]

So I have various different cylinder objects in my blender scene with modifiers on all of them. The problem is, the vertex count is super high because I made the mistake of initiating the cylinders ...
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1answer
32 views

Another Mirror Mod Issue

This is kind of similar to another issue I had with the mirror mod, but this time my model that has the mod shows the mirrored version going through the main one. Even if I reposition the pivot point ...
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1answer
23 views

Approaching vertex groups with Python

I want to approach two vertex groups belonging to two different objects, making sure that these objects are close together. How can I do that scripting? Thank you so much!
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1answer
13 views

Get count of selected vertices in UV pane

I would like to know the number of vertices that I have currently selected in the UV pane. The stats bar on top of Blender only shows me the overall vertex count. How could I show the number of ...
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1answer
25 views

Delete only outer vertices from faces in a faces-and-edges-selection selection

this is a one shell mesh that is not water-tight, in edit mode. The selection was performed as it follows: Select All; Select Boundary Loop; Select More (3 times); Select Less (3 times). The ...
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0answers
20 views

Black Lines inbetween vertices

How do I get rid of those black lines? I'm using the color palette on the bottom right. I started modelling a plane with a grid for the ground of an island.
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1answer
28 views

Problem at bridging vertices

I'm new to Blender, and I'm learning how to model characters. The thing is that I want to fill the gap between these edges, but this happens when I try to bridge these vertices: It selects some ...
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0answers
23 views

Inverted Vertices / Shader problem? [duplicate]

It seems that the top half of my mesh might be inverted somehow. It has a weird shadow on it. Not sure what this problem is called. I'm new to Blender. Any advice on how to fix this?
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0answers
19 views

How to prevent vertex painting from splitting vertices?

Whenever I paint vertex colors, it is only applied on front-facing triangles. That's no problem, but what is, is that it splits the vertices that connect these front and backfacing triangles, like ...
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1answer
18 views

Mirrored object showing problems

I'm making a head model from another scene, and the body on a separate one. Both are different .blend files. Problem is when I copy (ctrl+c) the head model and paste it to the other scene (ctrl+v) the ...
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1answer
30 views

Create edge loop with C select

I have a lot of vertices forming lines. From these vertices I want to create several edge loops. I am now selecting them separately by clicking on them whilst holding shift and then pressing J to ...
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0answers
21 views

All objects are unified with a vertex and if i delete it, all disappear [duplicate]

I bought it, and if i delete that vertex ,all the objects disappear. Someone have an idea of what is happening or how to solve it?. thanks.
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0answers
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Trouble Painting Vertices with Fill Brush

I'm new to Blender. I am trying to paint on a 3d imported OBJ via the vertices in my UV unwrap. I am able to paint just fine freehand, but I wanted to also be able to select vertices in "Edit Mode" ...
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1answer
29 views

How can I change the number of vertices in surface mesh?

I created a surface mesh in itksnap with stl format. I can import it to blender. Please consider it with 3000 vertices and 1700 facets. At now I want to change the number of vertices to 2200. How can ...
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0answers
20 views

Moving adjacent vertices via individual normals constraints

What I want to do is to move multiple vertices constrained to their own individual normals. I try to do this by selecting individual origins for pivot center and setting the transformation constraint ...
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0answers
5 views

Blender adjust data weight with posed armature

I'm working with a character and separated clothes models, I normally use skinwrap to model the pieces and then DataTransfer the model weights to the model clothes, but I'm having problems with some ...
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0answers
32 views

Tri faces of bridged meshes

This also happens when attaching a human neck to a body. Basically, the two mesh vertex number don't match, thus creating tri faces when they are bridged together. In my case, it's a simple doorknob ...
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1answer
65 views

How to add more edges in an object

So, I'm an absolute beginner. I just started using Blender in order to create 3D objects to import into Unity, and right now I'm trying to create a lightning symbol. I started with the standard cube ...
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1answer
60 views

Does blender have this tool : merge every vertices at certain distance point

Hi i can do this with single command in Modo, but hard to find the sama function in Blender. Can anyone help ? pls see the attachment , i have 8 vertices and i want to merge so the adjacent vertex ...
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2answers
26 views

Smooth Verts Tool

I know you can do something like this in sculpt mode with the smooth brush, but what about in edit mode?
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1answer
706 views

How to connect a circle to a grid with even topology?

I'm trying to connect the pieces shown below together seamlessly, but I can't figure out the correct way to do it. I have tried a bit of everything, but nothing seems to give me the result I'm ...
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0answers
15 views

Weird looking vertices / vertex

Is this normal? and also this. I'm about to create sci-fi helmet thing. I've been watched some tutorial about subdivision surface and beveling and this happen when I add both of that modifier, so am ...
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1answer
51 views

Animation Nodes move certain mesh vertices

I would like to move certain vertices from an animated mesh object along its normals to create a new mesh (or use face normals and create new point). Is it possible to choose certain vertices and also ...
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1answer
53 views

Subdivide a face by connecting opposite vertices

Is there a way to subdivide a face like this? There is a lot of opposite vertices, it takes too much time to connect them manually. The best way I found was triangulate (Ctrl-T) but it does only a ...
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2answers
95 views

Create quads from vertices

I drew these vertices over a shape to copy it. I want to make faces out of these vertices. I am now manually clicking 4 vertices at a time and then fill them by pressing F. Is there a faster way to ...
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0answers
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Merge multiple meshes with different topology (one of them with shapekeys) into one mesh with all the vertices connected

I would like to know how can I attach the face to the head quickly. The face comes from the brekel pro face and the head has been generated by a 3d modelling tool. I want to do that because the ...