Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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How to duplicate vertices and modify their uvs with script?

I'm trying to write something similar to the array modifier and am trying to modify the uvs of duplicated vertices, just like the modifier does, and add 1 on the X axis for every iteration. This code ...
gcs_dev's user avatar
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slope from an extruded curve object

I'm trying to slope a curve object. I hope to be able to control the angle because the dimensions matter. So if I were doing this with a displacement map, it would be something like this When I try ...
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How to move selected vertices along their normals in Edit mode by script?

I'm trying to write code to move selected vertices along their normals in Edit mode. It seems like such a simple thing, but I cannot get it to happen. I have searched this question and I keep finding: ...
gcs_dev's user avatar
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Scale from Center to margin

new player here. I have made this model and I want to raise the center to let's say 8 cm and the margin remains like that, 2cm. I want to give it a round semi-sphere shape from the center, along with ...
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Unwanted vertices in Vertex Groups

So I've got this weird thing going on with vertex groups. I rigged a character, parented it to the mesh. Then when I started to weight paint I noticed there were vertices that where already assigned ...
Blackd0nuts's user avatar
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Vertices Overlaying Object Move in Edit Mode, Object Doesn't

I just upgraded to Blender 4.0 and something weird is happening to my mesh. When I play the animation in Edit Mode, the vertices overlaying the object move but the actual object doesn't. The second ...
bella 's user avatar
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Window when creating geometry is too small

Trying to create a circle. But the window tab that pops up once you click on one of the meshes inside 'create mesh', it became too tiny so I cannot change any vertices number for my circle. I hovered ...
orangeshower's user avatar
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How can I get this to be manifold?

I'm at my wits end with this file, it seems every edit I try to make to fix this file results in even more non-manifold edges, digging myself in deeper. Using online repair sites don't work and the &...
RiffRalph's user avatar
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Global axis align using edge constraint (vertex slide) and vertex snap

when I use snap on vertex while using vertex slide, it's like if Blender uses the Normal transform Orientation even if I have selected the Global one, moving the vertex in an unwanted position. I made ...
White's user avatar
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How to increase the number of polygons while maintaining mesh curvature in Blender

I have a need to increase the number of polygons in this mesh, maintaining mesh curvature: I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result: The ...
Max's user avatar
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How to fix this ugly crease on this corner?

I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch: Despite the topology isn't that bad: I even tried manually moving the middle ...
TheNuvolari's user avatar
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Ripping vertices with more than two connected edges

I'm trying to find a way to rip all vertices with more than two connected edges on a mesh, then move the resulting verts away from each other slightly afterwards. Is there a way to do this in geometry ...
Adkopras's user avatar
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Vertices inside the donut

There is a depression on my icing and the vertices seem to be deeply embedded into it, and I am unable to view them and properly move them. Also, the center of the torus, has no vertices at all. ...
MayBeBach's user avatar
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trouble connecting vertices

Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
Berislab's user avatar
2 votes
1 answer
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A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
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Align from normal

I wanted to know how can I align my A vertex to my B vertex while keeping a straight and vertex normal's based line. Thanks !
Marilux Fiorenzani's user avatar
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3 answers
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Connect multiple vertex pairs

I would like to have a script that connects multiple pairs of vertices. My selection order is vertex-13, vertex-14, vertex-11, vertex-9, vertex-19 and then vertex-16. And the result is supposed to ...
Lala_Ghost's user avatar
2 votes
2 answers
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Morph curve into line?

I have a Curve object that has a complex shape and is very curved. The vertices are all lined up one after another. Is there a way I can force those vertices into a straight line with an arbitrary ...
Adalex3's user avatar
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Reduce vertices from 14 to 10 while keeping circle shape?

What I'm hoping has a basic solution I want to reduce the amount of vertices from 14 to 10 but keep the shape.
Ir Win's user avatar
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Align vertices behind each other

Have seven objects behind each other in a straight row and aligned with x,y axis. Zooming in, the vertex's from each object does not align to each other. Here and there they do, most are scattered. Is ...
Tekkies's user avatar
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how to flatten a mesh?

i was making a hand, and then i realized that it looks low-poly, so i subdivided it by 2, and this was the result: i searched google but i only found loopTools add-...
Ghosx's user avatar
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When moving a group of vertices', how do select a specific one to act as origin when snapping to grid?

I am creating a piece of trim and I have used sheer and now have a line of vertices at a 45-degree angle. when I move the selection of vertices along the Z axis, it chooses some origin point to use ...
Andy W's user avatar
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2 votes
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Dyamically Keep Edge-Aligned Instances a Fixed, Specified Distance From Main Geometry Edge Vertices Using Geometry Nodes

I have three sets of Instances on Points, where the “Points” are the midpoints of the main geometry edges (Mesh to Points node > Edges). All three sets of Instances are now successfully oriented ...
Emma Scott Lavin's user avatar
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Rigging - Unwanted "Stepped on chewing gum" effect?

I'm still learning, so please be patient. And I'm sure this has been answered on this site before, but I'm not sure what to search for. I have imported a Genesis 9 Daz character into Blender using ...
meineananas's user avatar
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Blender 3.6.2 > Move a selection of vertex's from selected vertex

Have a object (10 disks with 5 round holes in them). After selecting a cluster of vertex (total 4) the script need to: Move selected cluster down by 1mm Select next cluster (to the left) and move ...
Tekkies's user avatar
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How to chain connect a set of vertices

I am trying to find a way to use the Fill function on a.. let's say outline of a mesh. Is there a way to connect the vertices one by one depending on the order I select it in? I am trying to make an ...
John Spoop's user avatar
1 vote
2 answers
38 views

What causes square faces to glitch all of a sudden

Currently I´m trying to model a simple house floor by floor which was working out pretty good. Now, all of a sudden, I noticed that my faces glitched out and became all kind of forms instead of ...
Midoxx's user avatar
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1 answer
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Weird falling vertex glitch in 3.0/3.6

OK so I decided to get the latest Blender version to make it easier to follow tutorials while I start working on some assets for a game I want to eventually make. I already have to jump through hoops ...
Michell Rosewood's user avatar
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Does masking vertices help render faster?

So, I typically mask vertices that are not visible when rendered, for example, in a character, the skin under the clothes. Does that help render faster or it doesn't make a difference?
SoulStar's user avatar
1 vote
1 answer
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How to merge these pairs of vertices?

These two objects were created with an applied mirror modifier. I would like to join them up by merging the pairs of vertices on each row. I tried "merge by distance" but it took no effect. ...
Egoless's user avatar
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Vertices only showing with X-ray on

I am following the Donut Blender tutorial and when I duplicated the top half of the donut to make the icing the icing's vertices only show when I go into X-ray mode. I have deleted and reduplicated it ...
Sakuga's user avatar
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Reset the position of an object's vertices

I'm following the donut tutorial from Blender Guru and I accidentally moved a couple of vertices with the move tool. Is there any way to revert them to the original shape? I can't just undo it with ...
playfulpecans's user avatar
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How do I cut edges with the knife tool on one mesh and make it match the edges of another one?

I'm trying to cut a mesh (the head) with the knife tool so I can connect the second mesh (the white headband) to it easier but I'm having an issue. I want to make the knife cut I'm making match the ...
Cerulean's user avatar
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Create reusable, resizable architectural objects

In my example, I have modeled a simple window, with a outer-frame, glass and inner-frame. I did not want to use the Archimesh addon because I do not need inner geometry and I need to have specific ...
Nique's user avatar
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Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
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When adding a basic object I can't find the option to display vertices

I'm encountering an issue when I add a basic object like a circle or cylinder to my scene, I can't seem to find the option to display the vertices. This is hindering my ability to edit and work with ...
Allmach Pharma Machinery Pvt L's user avatar
1 vote
1 answer
63 views

Adding curbs to the edge of a racetrack

Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly. This is what I have done so far: I used a path for the track layout, create a ...
ultraaura's user avatar
1 vote
1 answer
39 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
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How to split vertices by vertex color

I'm using vertex colors, since that's what my minimal game engine understands, but it only understands them on a per-triangle basis, and cannot interpolate across a triangle. Blender internally seems ...
cnlohr's user avatar
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Crash when setting a vertex position using Python

I am a developer of a physics simulation engine, and I want to connect it to Blender, so I can render simulations in Blender. The physics engine simulates soft bodies. Deformation of meshes occurs, ...
alxbilger's user avatar
2 votes
2 answers
54 views

How to instance objects and set random vertex color for vertex group of the instance with geomtery nodes

I will need to help to undestand how can i skatter some default object and change randomly the vertex colour of the instances. But not for entire object but for just vertex group. On below picture is ...
Martin Lacina's user avatar
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Why using DELETE key followed by selection of vertices from the mirrored side sometimes also deleted some horizontal edges of the original side?

at the initial stage when there was only the default cube, I went to the Tool icon on the right of the screen and clicked Y in Options's Mirror. I then made things for the left hand side using E and ...
lovedrinking's user avatar
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Circle won't change number of vertices

I finally saw the little box in the bottom left corner that lets me change the number of vertices on a newly added circle, but whenever I change the number, the flat circle that I have made no other ...
NinjaBluefyre's user avatar
1 vote
1 answer
20 views

Vertex mesh won't sculpt

hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
mossbeard's user avatar
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Selecting multiple vertices at a time with Python

My goal here is to select three vertices and manually create a face using bpy.ops.mesh.edge_face_add(). However, when I run the following code, no vertices are actually selected. I have been using ...
Frances's user avatar
1 vote
1 answer
29 views

Z axis won't line up perpendicular to object's face/vertex when snapping to vertex, how do I correct this?

What I want it to do is on the right (simpler octahedron object) but for some reason, it behaves terribly for the other complex object on the left. Each of the 8 faces behaves differently but to some ...
watercubefullofwater's user avatar
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How can I fix these vertices/lines without messing up my whole mesh? [duplicate]

So I found out why my mesh acts weird when exporting, how can i 'smooth' those vertices / Lines without messing up the whole mesh?? Tyi
Heavenly's user avatar
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Why the vertex is still acting theweired even after I flip the normal to right

Has anyone encountered a similar issue where face orientation is unified, and normals are in the same direction, but it acts creepy when you try to bevel the vertex? Please help fix the problem.
louis cheng's user avatar
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25 views

What is causing this issue for my vertices to not move?

I do not know what caused this, but I found a way to fix it was by adding loop cuts on the sides and then dissolving the loop that is not moving then adding the loop cut to replace it. I am unable to ...
anon uwu's user avatar
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Can't select vertices through a reference image

I'm trying to select 2 vertices at once, parallel to eachother in edit mode, to try and sculpt a banana for a school project. To make it perfectly symmetrical, I have clicked on the Y in the corner to ...
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