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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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I want to rotate an image particle around without it moving down or at a weird angle, just circling around the verticle I have as the emitter

How can I rotate this around 360 degrees without it rotating random directions, and having problems with keyframing and all of that stuff.
arch.design's user avatar
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16 views

Why is Blender becoming overloaded so easily? [closed]

When I use Dyntopo lower than 5 or remesh to get more than 200.000 vertices when sculpting, Blender starts lagging, and sometimes even crashes. I've seen people doing projects with 25 million vertices ...
Angela Torres's user avatar
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1 answer
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How do I select vertices in a model, including the backside?

I am attempting to select half of a Sphere—the bottom half, for instance. In Edit mode, I use the rectangular select tool to draw a shape covering the lower half of the sphere. Sometimes, the entire ...
Joey Orozco's user avatar
1 vote
1 answer
28 views

Constrain scale/rotation to two pivot points at vertices?

I'd like to position an object such that its top and bottom are at specific coordinates, but I'm not sure how to transform it to achieve that with the normal rotate/scale parameters. Essentially, I'm ...
TheRedstoneShark's user avatar
2 votes
2 answers
74 views

How do I increase the vertex size in the interface?

In one video I saw that one person has his vertex much bigger than usual, how can I do the same? In video: Me:
Hriell's user avatar
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Can't move vertices with G

I'm trying to make a cherry kind of shaped glass. I am trying to achieve this with smooth and G. It worked out so I wanted to try it on a sphere with a radius I actually need but when I add a sphere ...
Heavenly's user avatar
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1 answer
35 views

How can I extend an edge by adding vertices? [duplicate]

I'm looking for a way to extend an edge and keep it straight. I tried using double G and C, but it just appears like the image and doesn't move.
Vũ Hắc's user avatar
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1 answer
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How can I make a point in the middle of a face?

I'm making a moth creature, and trying to model its fur. I'm trying to make a box with loop cuts and a point in the middle of one of the faces. I watched multiple tutorials on how to make the points, ...
Puppy Star's user avatar
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Skin modifier doesn't add any verticies

I am trying to follow this tutorial on how to model a dragon (https://www.youtube.com/watch?v=TR8nYG0DtJc&ab_channel=RicSanCustomToys) (I know its old and that theres probably better ones but I ...
Robot's user avatar
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Vertex not showing in my cube with subdivision

The problem I have is that I can not edit my circle because it has no faces or vertices, I only have 8 vertices that are the corners but I can not edit it, the goal would be to split half a circle, ...
LeoDash08's user avatar
1 vote
1 answer
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Smoother/more regular grid fill for curved surface

I have a curved surface: Here is the top view of thesurface before I use Face -> Grid Fill: Here is the result of Face -> Grid Fill: I need to UV Unwrap this surface, and subsequently grab ...
NLi10Me's user avatar
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What is causing this extrude issue in the Blender 4.0 Donut Tutorial?

I'm going through the Blender Guru tutorial series and I've run into an issue with the circle mesh. Any idea what causes this issue in the attached image?
Mick Corman's user avatar
1 vote
1 answer
54 views

Creating a hard mesh with good topology

I'm stuck trying to figure out what to do with this bunch of vertices. I was thinking about trying to make a mesh transition, but I don't really feel that it's an option here, therefore that's the ...
ramon gomes's user avatar
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2 answers
41 views

How to show only certain vertices in Geometry Nodes?

The objects have a Custom Property called RequiredVerticesArray, which stores the indices of the vertices that should be displayed. How to read this array through Geometry Nodes and display only these ...
Vadim Tss's user avatar
1 vote
2 answers
26 views

Move the vertex/point without have to select it first

I'm in edit mode and I want to move some points. I want to be able to click and drag them one by one directly. How can I do this ? right now , I have to select (box select) the point then press 'G' to ...
andio's user avatar
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How do I locate the highest poly objects in my scene?

I often import CAD files/assemblies from other cad software. It is not obvious which objects were imported with an absurd number of verts. I would like to find those high poly objects and either ...
James Riley's user avatar
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How to select only individual vertices in Edit Mode?

Feel like I should know how to fix this but I'm stumped. In Edit Mode, when I select part of my mesh and delete the vertices, some of the back is also deleted. I didn't select the back when I was ...
Starry-Eyed Donut's user avatar
1 vote
1 answer
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Unable to set UV Vertex values to < -10 or > +10

Blender 4.1, never saw this in 3.x. I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10. Here I ...
Dan's user avatar
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1 vote
1 answer
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Body contorting when I try to pose it

I'm trying to manually rig a model but when I turn the head, the head starts to contort and shift to become smaller/skinnier. How can I fix this??
Elizabeth Lee's user avatar
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How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
3 votes
1 answer
74 views

Align Vertices (constantly changing locations)

I have this weird problem where I zoom in a lot and the vertices don't line up perfectly. Each edge goes to "on its own floor" and when I return to the file after saving, they often have ...
virxest's user avatar
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2 answers
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merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
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Issue with vertices creating a triangular area on a mesh

I need help with a particular area on my model. The issue here is that I don't know how to fix it. Do I make loop cuts on both of the sides of the model, risking cluttering it, or do I simply go on ...
prox-ee's user avatar
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1 vote
1 answer
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Hide element in Object mode?

I'm trying to do snapping in Object Mode, but the model has a lot of vertices that are close to each other (very dense). I have trouble picking the correct vertex as a snap reference. I thought about ...
andio's user avatar
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several vertices swap X position when Shape key is mirrored, how I can fix it without splitting and mirroring again?

When I apply a 'Mirror Shape Key (Topology)' to a shape key, some vertices swaps their X position with his mirrored vertex generating a not expected behavior even though the vertices aren't affected ...
camilo molina's user avatar
5 votes
3 answers
708 views

How can I fill this without filling the holes?

I'm trying to convert an image to a 3D object, I wanted to make it solid but I can't figure out how to fill it without filling the holes with it. Any help is appreciated. This is the geometry I want ...
Herp's user avatar
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3 votes
1 answer
87 views

How to select all intersecting vertices like a boolean?

I have a mesh that is made of several intersecting mesh islands (here's a simple cube version). I'd like to be able to automatically select all vertices that are inside another mesh (like these). ...
Legoman's user avatar
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2 answers
51 views

Set Origin to a specific vertex

I need some help with my script. The main task is to move the origin to the position of a certain vertex. In theory this works quite well, but unfortunately the meshes are always moved after i run the ...
Knudsen's user avatar
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21 views

Missing Vertex groups with imported FBX

I'm trying to import an FBX from another app but the vertex groups are missing. The groups import fine on an OBJ but not an FBX (which I do need) Is it possible to import vertex groups via an FBX?
Matt W's user avatar
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1 answer
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I can't find vertex after Single vert

HI I found how to use this add on from youtuber “Keelan Jon” He shown the tutorial which look like easy and intereting, I try to following as his step as below Blender Character Modeling Tutorial - ...
박유진's user avatar
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How do I fix these sharp edegs and verticies on my model?

**So I have this problem with this model i am making. The model's arms have sharp edges on them in certain places and when i go into edit mode, I see that in those areas the verticies arent connected ...
Angel Loui's user avatar
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20 views

How do I delete these verts that were extruded instead being connected with the rest of the model?

The problem is the verts sticking out and they aren't possible to delete for whatever reasons.
End's user avatar
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0 answers
27 views

Sharp edges when merging vertices

When we merge vertices by distance, there's an option called sharp edges which creates sharp edges based on the custom normals data. I want to create a button using python, which when pressed, should ...
Arshad MJ's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
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44 views

Add Noise to Mesh such that vertices are moved

I'm a novice with blender, and I'm trying to use it to make some maps for use with robotics simulation in Gazebo. Currently, I'm trying to use noise from geometry nodes to perturb the positions of an ...
ajgoddu's user avatar
0 votes
1 answer
26 views

How to smooth between colored faces

To start with, I have vertex color and color the faces between them based on vertex color. But as you can see in the images clearly that triangles are obvious. I want to find a way to smooth the color ...
Kerei's user avatar
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0 answers
41 views

why aren't some vertices merging when merging by distance?

I keep trying to merge some vertices by distance. And even when they are super close, or even on top of each other, they don't merge. Why is this?
user280339's user avatar
3 votes
2 answers
118 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
2 votes
1 answer
82 views

Why does dissolving these edges change the shape?

I'm trying to finish cleaning up my imported STL from SolidWorks. But the last few Delete -> Dissolve Edges keeps distorting the geometry. This was the original import I used a combo of Delete -&...
persyst's user avatar
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0 votes
1 answer
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Is it possible to make a circle like LoopTools but only one quarter of it?

I'm trying to find a fast way to model the edges to quarter of a circle. Quarter of what LoopTools > Circle does. Currently I do LoopTools > Circle Then this is the result but I only want the ...
Megan Love's user avatar
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33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
0 votes
2 answers
58 views

An improved version of "to sphere" in geometry nodes

I need an improved version of the To Sphere tool. The existing tool does its job well, but it does not adjust the distance between vertices at all. With the new ability to turn geometry nodes into ...
arachnoden's user avatar
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0 answers
17 views

My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?

I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
Sjun's user avatar
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0 votes
1 answer
20 views

Developer options not showing up in overlay

I have enabled Developer Extras in Blender Preferences > Interface > Display, but it will not show up in my Overlay drop down? I need to enable vertex IDs so I can fix a weight issue, but cant ...
Atomiklan's user avatar
  • 101
3 votes
3 answers
288 views

How can I select all edges that form part of a square without a face via python?

I have empty squares (those with exactly 4 edges only) in my 2D mesh and I need to fill them with faces via python but I don't know how to automatically select these edges. Is it possible to select ...
Megan Love's user avatar
3 votes
2 answers
210 views

How can I remove a point of junction and reconnect 2 meshes via python?

I have a set of problematic meshes that have junction vertices (those with 4 edges). And I have to remove these via python and connect those vertices marked in green. Is this possible? Basically I ...
Megan Love's user avatar
1 vote
1 answer
32 views

Use Python to select vertices in Blender 4 so I don't have to select them manually each time?

I'm importing a copy of the same mesh every day. I'm selecting the same vertices on the mesh and creating vertex groups from the selections. It's time consuming to select the vertices by hand. Since I ...
vertstyler's user avatar
1 vote
1 answer
34 views

How can I select and remove excess loops from an edge outline using python?

How can I select these vertices in this weird loops encircled in red using python? In this example I only have 5 vertices excess but it's possible for more or lesser vertices to be junctioned like ...
Megan Love's user avatar
0 votes
1 answer
38 views

How to add vertices?

I was making a football stadium in blender, and I wanted to make the roof of it something like you can see in the reference, I thought if I pull edit the vertices a bit upwards and sculpt it smooth to ...
AsleepCarton153's user avatar
5 votes
1 answer
136 views

How can I do some sort of limited dissolve of useless vertices at the edges?

Is there a way to do some limited dissolve either through the built-in Blender tools or perhaps through scripting (if not possible through Blender tools) to remove these types of vertices? Or do I ...
Harry McKenzie's user avatar

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