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Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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Get height of Displacement Texture

I import a displacement image as Image Texture node for my Plane. Like it is done here at the bottom of the site: https://help.ambientcg.com/02-Using%20the%20assets/Using_PBR_maps_in_Blender.html Now ...
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7 votes
2 answers
717 views

Turn black and white image into normal map blender

I have an image like this: I want to map it into a normal map, with black being lower parts and the white parts being raised. I tried this node map: But its evidently not working. How can I ...
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can't find the displacement node

I'm using blender 2.79 I heard that the displacement node existed in 2.79, I've searched the node list, user preference, and properties, but I can't find it anywhere. also, I noticed that the ...
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1 vote
1 answer
11 views

question on displacement and sculpt

hi so what i did as in this tutorial was to add a displacement modifier to have a slightly uneven surface and then go to the sculpt mode to add details. first thing is that after I supplied the ...
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2 votes
1 answer
91 views

Cutting a hole in a wall with displaced texture?

I don't know if this is possible. I have added a displaced texture to a plane mesh to make a wall for 3d printing. I have joined the two items together. I have tried the Boolean method to make a hole ...
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2 answers
49 views

How to turn a displacement model in to something 3d printable

I have created a displacement object, applied a subdivision modifier and a displace modifier. I am now at the end of my skill level. I want to turn this object into a STL for printing. Thanks Gordon. ...
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-1 votes
0 answers
16 views

Displace modifier extrudes creased edges

Everything else in the model is well displaced but in a lot of places where I have creased edges it just "bends" the edge and extrudes it in a "V" shape. If I modify the midlevel ...
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displacement is leaning to one side, but material preview is fine

I have made my spaceship an UV-unwrapped everything, so that it looks exactly how I want it. Everything works well in material preview as you can see: The problem I am facing is that when I go into ...
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1 vote
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24 views

Increasing the impression of depth when using fake bump displacement?

I wanted to use a pure black and white logo image, i.e. no grayscale, to create an engraved effect on a surface using fake bump (i.e. Displacement set to Bump Only) and was disappointed with the ...
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15 views

Bake Displace Animation to Object

I am using a displace modifier on a mesh, with the displace set on 'object' space. The object is an empty, which I have animated moving. This way, the mesh's displacement is animated. TL;DR, I want to ...
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4 votes
1 answer
52 views

Four Dimensional Noise Texture for Displace

I am moving a noise texture through a mesh for displacement and I want to know where the 4D option would be for the texture. When I move the noise, it moves across X - Y, but I also want it to move ...
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Problem with material displacement showing pixels

When I use displacement there are pixels.
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1 answer
56 views

Create edge wear on bevelled cube

Im trying to create an exterior shot of a car garage, and to make it photoreal, I would like to add imperfections/edge wear to the building, particularly the edges, as seen in the example below (see ...
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3 votes
1 answer
40 views

Using a transparent object to displace other objects that go behind it

I want to make a transparent plane with an animated noise texture node that displaces anything that goes behind it in the viewport and render. Basically like a refractive window. I'm stuck on how to ...
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1 vote
1 answer
38 views

How to make a displacement like image on coin

I'm trying to find a way to make an image displace to work with a coin - kinda like Han Solo frozen in carbonite / regular coin style texture. I've tried using various black and white (neg & ...
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1 vote
0 answers
26 views

Material displacement as (displacement) surface modifer

I have a model that relies on the displacement of the material to get the desired shape, but now I wanted to apply a remesh surface modifier after the displacement and I am having issues with how to ...
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2 votes
1 answer
42 views

object with displacement map looks low poly

I have a beach scene here and when rendering in cycles, the sand at the front looks very low-poly even with smooth shading. I turned off the displacement map but that also took away the bumps in the ...
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1 answer
27 views

Displacement mesh looks shiny, does anyone know how to fix this?

I'm brand new to using Blender and I've run into something that I haven't had any luck finding a solution to so far, so I'm hoping someone may know how to fix this. Using a displacement map, I created ...
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32 views

Grids are visible on displacement map when baked

I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in ...
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Texturing XYZ Displacement

Do any of you have any experience using the multi channel face maps in Blender? The only tutorials I can find all either fully exclude blender or they bring the displacement into Zbrush (which I do ...
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0 answers
50 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
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0 votes
1 answer
22 views

Is there a way to add displacement on top of displacement?

I'm trying to add snow on top of some mountains using the shader node version of displacement. I've realized that plugging the displacement into the normal of another displacement just mixes both of ...
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1 answer
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Trying to bake a displacement into a mesh causes half of it to get cut off Unsolved

I've been trying to bake my first procedural displacement to an actual mesh but for some reason it only shows up until a certain heigth. I followed this tutorial for the conversion, relatively new to ...
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Displacement maps from Zbrush not working

I've been trying to take models from zbrush to blender for rendering, but my displacement maps never work. I'm using just a simple sphere to test if i can make this work and still no result. I've been ...
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2 votes
1 answer
210 views

Why my displacement looks like this?

I connect the displacement node to noise texture node, and following the setup given by Blender Guru in his video, and i also make my displacement setting from bump only to displacement and bump, but ...
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1 answer
44 views

Baked displacement map doesn't look like sculpt

Blend file: https://www.dropbox.com/s/ay1pb6eu9s0fw20/Anvil.zip?dl=0 I sculpted some details on the model using a multires modifier and baked it with "bake from multires" enabled and the ...
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2 votes
1 answer
33 views

How to NOT apply texture t specific islands?

Context: I modeled a phone stand on Fusion 360 with the purpose of 3d printing it. I want to add texture to the object so it looks like wood. Here are my steps: Import STL file into Blender Remesh in ...
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0 answers
40 views

Turning snake scale object into seamless texture and displacement map?

How would you turn this snake scale object with Array modifier into usable seamless texture in order to unwrap a snake model. Made it work, with one more hiccup of "bald" spots: Create the ...
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1 vote
2 answers
51 views

Vertex Paint - Cornering Issue

I've made a vertex group on the model of edges I want to displace: In Vertex Paint mode (Vertex Selection) I selected the vertex group, and then set that full black (Paint > Set Vertex Colors): ...
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1 vote
1 answer
45 views

How to get better results with displacement?

I am adding displacement map with hard edges to an object after subdivision. but the result is far from satisfactory. Is it possible to make edges smoother and more refined? Is it possible to add ...
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0 answers
61 views

How to fix shadows from floating height map?

I have plane with displacement modifier using height map (32-bit float) and adaptive subdivision. Another plane as shadow catcher. The problem is that my shadows on shadow catcher are not accurate ...
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6 votes
2 answers
318 views

Why and how the displacement affects the texture's color?

I'm trying to understand the Math and MixRGB's options and stuck at the easiest one. Addition. The setup: The left term: The top row right term's X location is -0,5. The bottom row result: And my ...
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My donut is wavy instead of bumpy after using procedural displacement!

Hi I am following blender guru's 2019 tutorial (https://www.youtube.com/watch?v=Rh5gAQLtOls) and this is what I want it to look like: But it looks like this, slightly wavy instead of bumpy: This is ...
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2 votes
2 answers
146 views

How to combine displacement and material

I need to combine a transparent displacement with a material. See Screenshot: This is the result I need to achieve: My problem is the mix shader. Either the material is perfect and the holes are ...
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1 vote
0 answers
21 views

Dynamic Paint with displace does not use distance brush setting

I'm trying to use dynamic paint to simulate a soft indentation on a surface with a gradual falloff. The problem is that when I'm using the "Mesh+Distance" mode on the brush, only the mesh ...
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0 answers
58 views

Procedural text embossed label with Geometry Nodes 3.0

Hi there, I'm trying to make some procedural labels, typewriter style, with some embossing. I'm italian, so I'm struggling to find any exact definition of the style I'm looking for in order to find ...
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2 votes
1 answer
31 views

Stick rock particles to the ground

i've been trying to create a rocky ground, using a plane and it's particle effect as i saw in some tutorial. However, even if i follow it step by step the rocks used as particles seem to remain ...
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2 votes
1 answer
64 views

Best way to lighten only shadows?

I have a simple scene (in Blender 3.0): in which I have a problem with shadows. The texture of the topographic map will go on this relief. So I need the shadows to be lighter - maybe something like ...
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2 votes
1 answer
62 views

Giving paper a little thickness when you've added displacement to its surface?

I modeled a sheet of paper, lying on a table, as a plane. The initial result looked like a super-thin film stuck to the table. Usually, a piece of paper has both a little thickness and doesn't lie ...
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0 votes
0 answers
71 views

Strange surface of my height map using displacement node

I have problem with my height map. I plan to create a relief map using digital elevation model (DEM), which I will be able to print on A2 paper. I have DEM 10m (42 692 x 20 429 px) and in QGIS I clip ...
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0 votes
1 answer
26 views

Fitnessbar texture

I have to create a texture similar to this bar https://i.stack.imgur.com/8SGTN.jpg]1 or this https://i.stack.imgur.com/1Maz5.jpg]2 but i can't create something like that with the displace because i ...
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3 votes
1 answer
83 views

Stepping on Grass (displacing/rotating grass by object in geometry nodes)?

I would like to have Grass be "flattened" by an Object by using Geometry Nodes. So when a foot steps on the grass, it will be rotated aside. I managed to make the grass face the Object but ...
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1 vote
1 answer
42 views

Is there a way, maybe by an add-on, to subdivide mesh faces, in edit mode, at a fixed step?

I wish to subdivide (vertically and/or horizontally) aligned faces but with different dimensions (i.e. I can have 2 or more vertically aligned faces with the same width but each with a different ...
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0 votes
0 answers
13 views

Weird Loop problem : using Adaptive SubD and two blended Materials with slope as selecting method

Have a strange problem here. I am blending two materials adjusted to the Slope value of the origin mesh. Displacement and diffuse Maps are looking good on its own, but when I put them together in the ...
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1 vote
0 answers
26 views

Displacement in viewport looks NOTHING like render? Adaptive or not makes no diff

I have an appended procedural texture with displacement that looks great in the viewport. As soon as I render it, it looks like utter trash. It doesn't even resemble the planar version of the ...
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4 votes
2 answers
496 views

Self-generating random shapes with Geometry Nodes in 3.0

I’m trying to make some procedural shapes with geometry nodes in Blender 3.0, I’ve started with a cube node with some subdivisions that I’ve distorted with some Voronoi and noise textures at different ...
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0 votes
1 answer
1k views

Blender 3.0 geometry nodes - how to displace mesh using UV?

I have created a mesh in geometry nodes from the curve and want to displace it. Currently, I am doing it by creating a UV attribute and using it in my material. How can I achieve the same result in ...
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2 votes
0 answers
40 views

Displacement makes geometry visible even with shade smooth set

I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad. I've ...
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3 votes
1 answer
57 views

Technique to displace the top surface of a mesh only. Advice needed

I am trying to displace a mesh, only the top surface. You can see there is some kind of a stretch on the sides. This is the shader node: I would also like to use that "mask" that allows me ...
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2 votes
1 answer
258 views

Displacement map

I have a chap standing on a shark. I want the shark to have a mat texture to it's skin. So I have I found on the internet and a shark stl I downloaded from thingiverse. But, when I use the picture as ...
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