Questions tagged [displacement]

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how to get an even geometry/vector displacement within an animation on a curved shape whilst keeping the original volume

first time posting a question here, so if its in the wrong format etc. then please let me know! Building an animation for a client and they're looking for this kind of effect on a curve shape. https://...
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1answer
19 views

Particle system does not touch the material surface

I have a spherical mesh and I apply some textures to displace it in order to get a rocky surface. The relevant node tree part is the following: Keep in mind that I have turned on the bump and ...
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Ocean Modifier with foam when using Displacement Map

I created an ocean according to the following video: https://www.youtube.com/watch?v=CwJrb3vjAaA It worked fine, but now I want to create a more stormy ocean with foam too. The ocean works with a ...
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1answer
47 views

How to have an individual texture for different Displace modifiers?

I don't know if this is something Blender has, or if it is a bug. But I was trying to create a procedural rock using two different Displace modifiers each using it's own texture. However, every time I ...
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1answer
31 views

Is there a Musgrave Texture color output in Blender 2.9?

So I needed a plane to have bumps and while researching, I came across this question, which answered my question pretty much. As I followed along with the second answer by Nicola Sap, I saw that his ...
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1answer
33 views

the procedural displacement and bump step

After doing the procedural displacement step, my donut looks dosent look quite right. Does anyone know why that is the case? I tried to lower down the noise scale and increase the displacement, but ...
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1answer
35 views

Is it possible to achieve 2^k vertices with subdivision modifier [closed]

I have a $2^k$ texture that I want to use together with the displace modifier. According to the docs, the displace modifier works on vertices. Thus, I should ideally have $2^k$ vertices, but ...
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26 views

Can you use the displacement node to actually affect the mesh? [duplicate]

I hope the image below describes what I mean. The rendering shows the type of effect that I want but when looking at the mesh, it's still just a cube. Can I make the displacement node actually affect ...
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1answer
34 views

Displacement map from substance painter looks WAY different

I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks like this: It doesn't ...
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1answer
40 views

Blender doesn't update hair displacement when rendering

I am trying to animate a motion graphics animation with a somewhat complex setup: I use an object (object A) with a hair particle system on it as an instance of another object's (object B) hair ...
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1answer
27 views

How to bake displacement map from another mesh (not multires)?

I have a high poly sculpted mesh that I want to use to bake normal and displacement (or height) maps. I had no problem baking the normal map from the high poly to the low poly, however there is no ...
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20 views

Make object float on a displaced plane

I have a plane with a displacement node (that represents an ocean). On top of it, I have another plane (that represents a boat). I want to make the boat float on the ocean via a "shrinkwrap ...
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2answers
45 views

Shading problem with displacement

I am having a problem with my shading when using displacement. This is what it should look like from the tutorial I am following (https://www.youtube.com/watch?app=desktop&v=urQT2tDV1qw) Here ...
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19 views

How do i calculate the displacement of a certain bone

I'm trying to simulate the mechanism of the differential gear box using only math but, to do this i need to drive the weel rotation using a guide bone with a child of constraint targeting the root. My ...
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8 views

Particle hairs regenerate every time I select the particle system in the Particle Properties tab. Why?

I have a mesh, and three hair particle systems growing from it. The instances are other mesh objects, not "hairs". Every time I click on any of the 3 particle systems in the list in the ...
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25 views

Randomly create holes in mesh in “Shading” Tab

I'am currently trying to make a cookie in blender. Looking at a reference photo, I found that cookies have small holes. So, to recreate this texture, I used a "Noise Texture" Node, which I ...
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1answer
31 views

animate Scaling part of an object driven by another object

So the idea is, i want to animate "Scale" an object driven by another object visual representation: 2. its kinda hard to describe, but i want an object/empty to drive an object's scale / ...
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0answers
21 views

Trying to make a single “shockwave” ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
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1answer
35 views

Are Displacement maps used to create normal maps?

I know displacement maps actually change geometry. However, I find them quite useless for my mesh because in order for it to work, you need a high poly count. I apply displacement maps before I run ...
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1answer
80 views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
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2answers
69 views

How do I plug in my colorramp so white will be embossed gold and black will be engraved darker silver carving on my silver kettle? Mock-up in middle

The gold and darker colors I'd prefer to be their own material, and the silver Kettle will show out at 50% Grey. Blender 2.92.0 I am unsure where to plug in the colorramp, and how the gold material ...
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1answer
56 views

Heightmap-based displacement with 90-degree corners

I'd like to generate simple rectangular geometry based on a heightmap such that all corners of the resulting mesh have an angle of 90 degrees and the overall mesh topology is "clean". For ...
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0answers
34 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
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1answer
39 views

Using the cycles experimental render engine, how do I use textures in nodes to create actual mesh geometry and not just bump?

I'm trying to create displacement on actual mesh, not just bump, by using texture maps in nodes and the cycles experimental render engine. This is to create more controlled surface geometry using ...
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41 views

Cycles - circular artefacts in displaced PBR render?

I'm trying to model a PBR leather material, with displacement modifier. The mesh is heavily subdivided to make the leather appear smooth and get the creases to have the correct shading. However, when ...
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37 views

how to make rigid body react to the wave modifier or animated shape keys in blender ? (Or let's say animated vertices/faces if that matters )

I have created a plane with animated wave modifier, applied scale and location as well. On top of the plane there are few cubes with active rigid body. I want when the wave comes cubes on top of ...
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2answers
1k views

How can I model a very porous rock?

Consider: I have tried playing with the displace modifier and various texture, but I cannot seem to find the right combination.
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1answer
45 views

Make this effect in a glass shader, normal map or displacement?

I want to make this kind of effect in a glass bottle of wine, but i dont know what would be the best approach for making this.
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1answer
95 views

How to deform a sphere to a half-sphere

I want to animate two spheres colliding that end up as one ying yang symbol. The perfect solution in my eyes would be a way to reverse engineer it: deform a sphere (fig. A) with modifiers to a half ...
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0answers
40 views

How to draw perfect sharp falloff line for alpha?

I want draw alphas manually at 2D software. I need sarp falloff for my lines i will draw. How can I achieve this? I tried do my stuff in photoshop using Layer Styles, Inner Glow with Presize setting (...
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0answers
21 views

Displacement on single vertex inside of a mesh

I am currently trying to make individual joints (vertexes) on a human figure move based on an audio file. I've done this for objects in the past for nonspecific movement by using a displacement ...
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0answers
51 views

Displacement map exporting trouble

So, following tutorial by creating Displacement map (through ProjectAll) and then exporting it with the model to Blender (through Multi Map Exporter plugin (UDIM format) and GoB addon) then applying ...
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2answers
56 views

Displacement and Bump map control

Is there a way to control where the displacement bump map does and does not affect. Would using the weight paint brush be good? The displacement bump map is made procedurally generated with texture ...
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3answers
38 views

Duplicate displaced plane and have edges line up?

I have a displaced plane (shown in image 1,) which I'd like to duplicate and move next to itself to expand it into 2 tiles. However, when I do that, the edges don't line up and I can't get the ...
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31 views

Displacement modifier doing weird things to different meshed

I am using blender 2.92 and it does not seem to let me control displacement on my mesh. Let me explain, let's take cube for reference I subdivide one of it's sides and create a group from the ...
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1answer
29 views

How do I transform two objects to the same frame of reference

I have two objects, a cube and a second object which I created from a bezier curve. They are sitting above a plane. For the object on the left The Y Dimension is dictating its width (left to right ...
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1answer
53 views

How do I displace only outside of cylinder and exclude interior of cylinder mesh?

Hi I have a question I want to make a textured roller in in Blender I followed a video tutorial (link below) when I get to subdivide and create a vertex group to assign the displacement image it ...
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12 views

Incorrect displacement with Radeon Pro Renderer

I would like to use a displacement node with Radeon Pro Renderer. Following some tutorials, I thought that I should be able to use a color map to restrict the displacement to a certain range in the ...
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1answer
100 views

Displace modifier RGB to XYZ Direction, how to invert on the x axis only

I have two high poly objects, both with a displace mod and their coordinates set to global, their direction set to 'RGB to XYZ', the strength set to 1 and the midlevel set to 0 but they both use a ...
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1answer
197 views

Adaptive Subdivision eating RAM incorrectly? Fails all GPU renders regardless of settings

I've been working on an animation project for months now, that started in Blender 2.8. The animation includes one photo-real character that I am using a Displacement Map workflow for pores and small ...
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2answers
150 views

Displacement settings in Materials turn material black

I've been trying to fix this forever and I dunno what to do anymore, I have a plane (over 100k subdivisions) I set cycles render to experimental (every tut tells me to do so) now I read that in order ...
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0answers
14 views

Bake lighting onto plane which has displacement on it

trying to follow this guide: https://www.youtube.com/watch?v=sB09T--_ZvU I have a plane with displacement on it, designed to look like an alien landscape. I want to animate the camera moving round and ...
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0answers
22 views

vertex based displace - assign random materials to resulting sides -

Thanks to @Gorgious for all the expertise in getting this to where it is. I was previously looking to randomly grow faces up from an array of cubes and the best solution for this to use a mix of ...
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1answer
59 views

How to use Displace and Solidify modifiers to produce constant thickness

I'm modeling an insect carapace with indentations for 3D printing using the Solidify and Displace modifiers, and am struggling to produce a dented surface with a (nearly) fixed thickness. Indentations ...
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1answer
38 views

Why is shrinkwrap not applied?

.blend file Why is the shrinkwrap not applied? Tutorial: grow faces over single axis From: To:
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1answer
131 views

grow faces over single axis

Let's say I have a grid of small cubes 20 x 20. I want to be able to make some amount of them 'grow' over one axis. The closest I had to this was use displacement with a cloud texture matched to an ...
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0answers
16 views

Issue with displacement (Dark lines)

I am doing a map. I have a base to render the background. I have a displacement plane (With infinite division) to render the map on top of that. I use a greyscale .PNG image to make the displacement. ...
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0answers
25 views

Volumetric lighting clipping / not displaying in cycles (not camera clipping related)

Im following a blender guru tutorial on clouds, but my displaced plane does not light properly once set as a volume (neither scatter nor principled volume works). You can see it working for him at 20:...
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0answers
16 views

UV unwrapping stretching image while using Displace modifier?

Hi guys I'm hoping someone can help me out with this problem as I'm getting really frustrated with it. I have this cylinder like shape that I'm trying to use the Displace modifier with. I want to use ...
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0answers
31 views

Dispalcment modifiers coffuses normal direction

When I use displacemnt modyfier on the model it displaces the faces only on x axies insted of perpendicular to the face. But normals of model are set to by perpedicular.

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