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Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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How can I use shapekeys to morph from a plane/grid into a complex object?

If I have 2 objects, one is a plane/grid and the other is a cube with an archway. Is there a way to morph from the plane into the archway using shapekeys? The main reason I ask this is because I want ...
SyaoranLi's user avatar
2 votes
1 answer
25 views

How to apply displacement maps in shader editor to a specific vertex group

I'm experimenting with displacement maps in the Shader Editor using this guide: https://3dmodels.org/blog/displacement-maps-in-blender-tutorial/ What is the best way to apply it to only a part of the ...
Ocon Ocon's user avatar
2 votes
1 answer
34 views

how to make a subtractive emboss on complex mesh

I'm trying to emboss a logo on the toe bumper of my shoe model. I've tried to input the logo as an image texture and use bump displacement, but I'm still a bit overwhelmed by shader editor and ...
blenderbeginner's user avatar
1 vote
1 answer
41 views

Why Does Displacement Separate Faces on Sculpted Models? [closed]

I am trying to apply a displacement to a sculpted plate, but when I apply this the faces separate and air is left between them. This problem only occurs on sculpted models. You can see in the video ...
Soma's user avatar
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1 answer
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Any Idea about hudge blocks in Cycles rendering

I imported an FBX Revit model and started to modify it a little bit. I added some textures, etc. In the first days the render was ok. today after some modifications is not. Do you have any idea why ...
Chiupa's user avatar
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1 vote
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17 views

Edges Not Smooth with Displacement Modifier Despite Smooth Shading and Auto Smooth

I have a texture that I use with the Displacement Modifier, applied after a Subdivision Modifier with 5 levels on a grid. There's a zoomed-in version of the lower-left corner of this texture on the ...
atek's user avatar
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How do I make top of the bump round instead of flat?

I'm making procedural citrus pulp textures. I made it somewhat close to what I wanted but noticed that the top of each pulp is flat like they are squished against walls inside an invisible box. Could ...
Echo50r's user avatar
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Blending terrain tiles

I have terrain tiles that have normal maps and diffuse maps for their shaders, and separately, subdivison surface modifiers along with separate HeightMaps used in their separate displacement modifiers....
QuestionsA's user avatar
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32 views

How to make Voronoi texture more regular

I'm trying to create a hammered metal surface and Voronoi does get pretty close but it is a bit too random imo. There's a lot of cells that are very small and elongated. Is there a way to make them a ...
Cornivius's user avatar
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How to mark the junction of two objects?

I need to use a geonode to mark the area of ​​mutual influence of the shader of one object on another when they intersect. I tried ambient occlusion and was not happy with the result. Raycast works ...
MarkSavelij's user avatar
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Faces and Vertex not moving in edit mode (despite being selected)

I have been using Blender 4.2. I came across an issue with my model whereby I tried to move the mesh in edit mode. However, when I press (A) and move the mesh, some vertex and face do not then to move ...
Andro victrayo's user avatar
1 vote
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38 views

Blender 4.2 Eevee displacement is spliting the mesh

Im testing Eevee displacement in 4.2 and it seams that eevee creates gaps on the mesh, like as splitting the mesh where there are uv seams. This is happening with image textures and also with ...
Iphi's user avatar
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20 views

How to randomize displace modifier pattern?

Is there any way to randomize pattern of displace modifier? Sometimes stones in texture look bad, I want to generate it again. Resizing texture won't solve this problem. Maybe there is a way to change ...
chursinev's user avatar
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27 views

Krita Print Resolution PPI and Blender X/YResolution Mismatch Possibly Affecting Displacement Map UV Alignment

Issues One issue I have is that the ppi value of the displacement maps are reported differently by Krita and Blender. This is curious. Another issue I’m having is that while most of the faces are ...
Staq's user avatar
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1 vote
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How to create oil-painting-like texture?

I am trying to replicate something similar to the following screengrabs. . It is an exaggerated 3D texture of an oil painting. Up to this point, I had been trying to sculpt it, primarily using the ...
Hacker man's user avatar
-1 votes
1 answer
40 views

How to smooth a mesh out and solidify the object?

I'm trying to model a bike part. I modeled it by using the Displace Modifier with an image as a reference, but I'm stuck on smoothing the curves and solidifying the object for 3D printing. If I ...
user191781's user avatar
1 vote
1 answer
82 views

Geometry Node: how to offset vertex position in world space [duplicate]

I want to offset vertex position of multiple objects in one direction only, regardless of their own rotations. This is very simple in Unity or Unreal Engine (for example: using a noise texture to ...
Trung Nguyen's user avatar
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1 answer
98 views

edge detect : geometry node

the tree, in the image below, of Geometry node is a displace. How can I perform an edge detect to apply the displace changes only to the edges? without disregarding the displacement of the rest of the ...
bilo's user avatar
  • 203
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20 views

flood fill VDM brushes?

I'm doing sculpting for 3D printing so I need real geometry that's manifold. Is there a technique to flood fill a tiled displacement/texture onto a portion of a mesh? I've tried sculpting mode with a ...
Jay's user avatar
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41 views

The solidify modifier is getting weird affects from material displacement (bump and displacement turned on)

I'm getting weird edge details on my shape after applying a displacement node to the material output of the shader (notice the little appendage appearing on the left side in the first image). I ...
jaydee's user avatar
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2 votes
2 answers
101 views

Displacement based on image with colormap

I'm trying to displace a plane based on an image with a given known colormap, such as the examples below. Is there a way to translate the colormap scale, and consequently the image texture color, into ...
ComicMatrix's user avatar
0 votes
1 answer
39 views

Displacement map Distortion

I am trying to create a mesh of a grip ready for 3D printing I wanted to create a displacement map however I have found that when applied, the displacement map only projects onto the curved side ...
Ben Seaman's user avatar
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0 answers
43 views

displacement node doesn't work

After tracking a movie clip, the tracking setup plane is used as the structure to create a crater. Issue one: the sim plane is visible in Material Preview mode but not in Render Preview mode. Issue ...
J Lind's user avatar
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Mesh keeps unwrapping as a page of dots in the UV editor

I am trying to bake the textures on the "head piece" of this model so that I can get it into Unity. But every time I smart unwrap my object, the UV editor presents the mesh as a bunch of ...
Engidu's user avatar
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90 views

Importing height map - scale and dimensions

New blender user here. I'm amazed at what this software is capable of. My main interest is taking real world terrain data. I did try BlenderGIS, but I had some problems with it. In addition, I do ...
andand's user avatar
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1 vote
2 answers
54 views

how to displace or scale mesh based on point attribute

I have results from a scientific simulation of vessels moving around. I also have a trail behind each vessel. Right now the trail has a tube modifier so it's a 3D mesh, but I can also just have this ...
Derek Eden's user avatar
0 votes
0 answers
54 views

Array of curves deformed by texture image

I want to generate geometry with curve to mesh, where the path along which the curve is extruded is displaced in one dimension according to the pixel value of an image. Let's assume the image texture ...
Norbert's user avatar
0 votes
0 answers
28 views

use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
user123511's user avatar
  • 1,249
0 votes
1 answer
35 views

How can I make this shape with Displacement modifier

In my previous post, I learnt how to use the displacement modifier, adding an Alpha PNG shape. @moonboots, explained to me how to use this method. The circle pattern shape turned out well on a flat ...
blender breath's user avatar
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1 answer
74 views

Is it possible to displace my mesh based on the uv or normal orientation?

I tried to use geo nodes to have better control about my scene performance later. But as you can see the displacement is streched on one axis, is it possible without stretching maybe with uv or ...
falk's user avatar
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How can I recreate this type of displacement?

I'm a blender novice and I'm looking to create this glitched out, distorted kind of displacement as seen on the model below, where the form almost inverts on itself in places. any advice on node ...
Joe Chapman's user avatar
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0 answers
19 views

How to change Aspect Ratio in height map?

I have a height map 2049x2049 px and want to use it on a square plane. However, the map is projected in the wrong aspect ratio, as shown in the preview. How can I change it?
user123511's user avatar
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1 vote
1 answer
32 views

Improve my game asset model to match the reference video (Stargate Portal)

I'm working on project which requires an animation whoosh type effect as shown in this video im using as a reference - https://www.youtube.com/watch?v=dkufTQZnRgk My project file is in my GitHub here -...
Shaun Webb's user avatar
1 vote
0 answers
14 views

How to distribute collection on shader displaced object?

My well subdivided plane Object has a shader with a nice displacement. My GN distribute collection as instances on points does not follow the visible geometry, instead it follows the level plane. ...
Jon's user avatar
  • 524
0 votes
1 answer
28 views

Applying texture to a single face

I am very new to Blender, and I am using the program mostly to learn how to apply a texture pattern to thing I will be 3D printing. So far I've learned pretty easily how to apply a Displace modifier ...
Bucketman86's user avatar
1 vote
0 answers
30 views

why is their black shading on my model from the displacement map?

these textures are exported from substance painter with opengl displacement and bump is on changing the midlevel less or more than .500 inflates the mesh changing the scale doesn't affect the black ...
j a s m i n e's user avatar
3 votes
1 answer
182 views

Geometry Nodes - Controlling Direction of Displacement

I have a flat cube with some subdivisions that I ran a simple noise displacement node setup through. I'm not using a flat plane with no fill because I want to have the sides of the terrain "cube&...
Robin Sebbag's user avatar
0 votes
2 answers
143 views

Blending in or Fading-out /Falloff of Geometry nodes Displacement Modifier

I define a region of a mesh via a vertex group, to which I add a displacement set-position node with a Voronoi texture. As can be seen, the displacement takes effect immediately, meaning at the first ...
chubaka's user avatar
  • 15
0 votes
0 answers
206 views

Displace mesh laterally using noise texture in geometry nodes

I need help with replicating the 'Choppiness' setting of the Ocean Modifier using geometry nodes. I can displace the mesh on the z axis and get a very close approximation of the Ocean Modifier with a ...
Jon Rowe's user avatar
0 votes
0 answers
18 views

Displacement shrinking viewable plane

I'm trying to render a depth image with shadows. I use a grayscale depth image as an image texture which shows how far away pixel should be. I applied the displacement, but now my plane has shrunk. ...
tallgirl's user avatar
1 vote
1 answer
23 views

Help with height map cropping?

I'm trying to apply an entire height map to one plane, but it never appears with the full map, just a portion of it. When applied to a much larger plane, it repeats the still incorrect texture. Can ...
Brontify's user avatar
0 votes
1 answer
101 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
0 votes
0 answers
20 views

is there a way to extrude a B&W 2d video into a 3d object?

I know you can do this with vector images and SVGs and extrude them to 3d, but I wanted to make a black and white video displace fluid and was wondering if I could use a black and white video to ...
NIDNHU's user avatar
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1 vote
0 answers
50 views

Displacement texture same size across different size of cubes

I have two cubes of different sizes where I want to displace a texture on. In this particular case a brick wall. I want the bricks to be of uniform size on the small cube and on the bigger cube. ...
kenny's user avatar
  • 111
0 votes
1 answer
1k views

Blender 4 - Displacement shader not working

Don't know if it is a regression bug or what not, but I dont even find the settings for this I tried switching to cycles, same problem I tried contrasting my map image, nothing I used subdivisions I ...
phil123456's user avatar
0 votes
0 answers
64 views

Animate Noise Texture W through Simulation Zone

I'm currently testing the Simulation Zone in Geometry Nodes and wanted to animate just the W value of the noise texture through it. My current setup is just displacing the mesh, and the Simulation ...
Engels Soto's user avatar
0 votes
0 answers
46 views

How to displace face within object

I cannot - for the life of me - figure out how to displace this section selected in the pic. I know I need to use the displacement modifier but I can't subdivide this section in order to do so. Also, ...
ThurstyJ's user avatar
0 votes
1 answer
65 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
0 votes
1 answer
75 views

HELP - How do you push / stretch a tessellated mesh like this medical video?

I'm trying to replicate a very cool detail I saw in a medical video, but I just can't figure out how it was done. I tried doing it with a cloth sim or soft body sim, but it just won't work properly. ...
R.R. de Blij's user avatar
3 votes
1 answer
116 views

Geonodes: bezier curve displacement, but I want the start of the bezier curve to stay at the origin point and gradually displaces? (fall-off like)

I have a bezier curve and I've added some noise displacements via offsetting the position with a noise texture in geonode. But I need the start point of the bezier curve to remain at the origin of the ...
Roger's user avatar
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