Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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8 views

Is it possible to apply two different displacement maps to two different regions of a mesh in Blender?

My attempt to accomplish this was to create 2 separate UV maps that only map the vertices in the region I want to apply the displacement maps to. Then I apply 2 different displacement modifiers and ...
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1answer
327 views

Can I animate the 'strength' in the Displacement modifier?

Is there a way to keyframe the 'strength' of the displace modifier at different stages? I am trying to animate a surface, and the best results/animation I'm getting are through the strength modifier. ...
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1answer
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Human face moving under wall

Good day everyone, I am trying to create an animation of a person's face moving under a wall. something similar to the picture attached . I have tried the same method here Worms crawling under skin . ...
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23 views

Applying image textures - Bump, Displacement, Opc?

I have an .obj file that I'm trying to place in Blender (see attached pic), and I'm a bit confused about the three image textures contained in the download file. There are three files labeled: ...
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20 views

How can I rotate/displace instanced objects with normals from another object?

I want to make a wall of planks, where I can use a sphere's distance and normals to rotate the planks to the normals. Think of it as the sphere is "bending" the wall around it as a force ...
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1answer
64 views

How to Make flower petals compressed INSIDE a Sphere

i want to make flower petals compressed INSIDE a Sphere. just like this image. i just want the petals inside , not the sphere part nor the upper part
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How do I convert what has been rendered into actual geometry?

Is there any way, through Geometry Nodes or Python script to convert the data that goes into Cycles for rendering to real geometry? I need the displacement data for other purposes like 3D printing, ...
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2answers
30 views

Heightmap on top with flat sides?

I have a plane with a Displace modifier, as well as Subdivision. I've imported a heightmap and got it to the desired height, however I'd like to make this into a solid block. Essentially I want to ...
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42 views

Using geometry nodes rotate a displacement texture around object

With the displacement modifier you cannot free rotate the displacement texture around an object it is limited to specific axis. I want to use geometry nodes to rotate my displacement textures around ...
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1answer
37 views

Using Displace Modifier Textures on shading nodes

It may be a stupid question but I cannot figure out how to do it: I like a texture that is specifically in the texture tab of the Displace Modifier (Modifier only) but I'd like to use that texture in ...
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0answers
25 views

How to use Geometry Node 'Point Distribute' with Cycles Displacement

Not sure if this is even possible, but is there a way (using geometry nodes) to scatter points along a surface in a cycles render if said surface has a displacement? (Not only a bump.) As it stands ...
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2answers
36 views

multiple materials on displacement object

I have a cube (A simple example) I have used a displacement texture (which creates an uneven surface on my cube). I want to make the lower parts of the displacement use a different texture to the ...
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3D printed engraving/embossing mesh using a bitmap

The problem: Searching for a way to create engravings/coins/etc in Blender. I need it to actually displace the mesh, not just appear to, so it can be 3d printed. I've tried: Subdividing a plane and ...
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1answer
7 views

Why my displacement node is moving my Meshes/displacement's meshes when rendering an animation?

I'm making an animation of a Planet that I've made. There is 3 spheres: Planet, Clouds and Atmosphere. I added a displacement node to the Planet and the Clouds but when rendering, my Planet looks like ...
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16 views

Prevent overlapping faces on sharp edges when using displacement modifier

Is there a way to prevent overlapping faces on sharp edges when applying the displacement modifier without reducing "Strength" and "Midlevel"? I also activated "Auto Smooth&...
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1answer
235 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
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19 views

Can I bake a vector displacement texture from shapekeys?

Lets just say that I have 2 head models that are differently shaped but they have the same uv map and vertice count so I can transfer the head model as a shapekey to the 1st head model, Is it possible ...
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11 views

Linking a collection with a material which displaces in a certain direction into another scene

I have created a material which displaces the top of a cube upwards in the z direction. I added drivers to the rotation of the displacement such that it is driven by the rotation of the cube (See that ...
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0answers
15 views

Adaptive Subdivision combined with wave and curve modifier bugs out

I ran into a problem while experimenting with different Modifiers. The problem occurs when applying on a hollow tube the following modifiers: 1.Curve modifier with shapekeys that change the form 2....
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1answer
123 views

Bake exact vertex positions to Float32 image?

I'm trying to get a pixel/vertex perfect vector displacement map for a real-time project. The idea is essentially to bake a shape key to a texture so I can run the transformation on the vertex shader ...
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2answers
44 views

Displacement Glitches

I'm setting up a displacement map, but some parts of the mesh are all black and glitchy. (See Attached Photos) I think I've set up the Displacement correctly: Render Engine: Cycles Render Feature Set:...
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40 views

Why is cycles rendering an object out of place?

The problem is that when I render my image, this happens: Those planes should be touching the walls. This is what it looks like in viewport.
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1answer
33 views

What height method should I use

First off all I use the metallic workflow and the following maps: Albedo, Metallic, Roughness, Height, Normal. And I have found many different ways to give my materials the scene of depth/height. And ...
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15 views

how to get an even geometry/vector displacement within an animation on a curved shape whilst keeping the original volume

first time posting a question here, so if its in the wrong format etc. then please let me know! Building an animation for a client and they're looking for this kind of effect on a curve shape. https://...
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1answer
26 views

Particle system does not touch the material surface

I have a spherical mesh and I apply some textures to displace it in order to get a rocky surface. The relevant node tree part is the following: Keep in mind that I have turned on the bump and ...
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0answers
29 views

Ocean Modifier with foam when using Displacement Map

I created an ocean according to the following video: https://www.youtube.com/watch?v=CwJrb3vjAaA It worked fine, but now I want to create a more stormy ocean with foam too. The ocean works with a ...
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1answer
48 views

How to have an individual texture for different Displace modifiers?

I don't know if this is something Blender has, or if it is a bug. But I was trying to create a procedural rock using two different Displace modifiers each using it's own texture. However, every time I ...
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1answer
65 views

Is there a Musgrave Texture color output in Blender 2.9?

So I needed a plane to have bumps and while researching, I came across this question, which answered my question pretty much. As I followed along with the second answer by Nicola Sap, I saw that his ...
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1answer
50 views

the procedural displacement and bump step

After doing the procedural displacement step, my donut looks dosent look quite right. Does anyone know why that is the case? I tried to lower down the noise scale and increase the displacement, but ...
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1answer
40 views

Is it possible to achieve 2^k vertices with subdivision modifier [closed]

I have a $2^k$ texture that I want to use together with the displace modifier. According to the docs, the displace modifier works on vertices. Thus, I should ideally have $2^k$ vertices, but ...
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0answers
28 views

Can you use the displacement node to actually affect the mesh? [duplicate]

I hope the image below describes what I mean. The rendering shows the type of effect that I want but when looking at the mesh, it's still just a cube. Can I make the displacement node actually affect ...
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1answer
78 views

Displacement map from substance painter looks WAY different

I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks like this: It doesn't ...
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1answer
72 views

Blender doesn't update hair displacement when rendering

I am trying to animate a motion graphics animation with a somewhat complex setup: I use an object (object A) with a hair particle system on it as an instance of another object's (object B) hair ...
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1answer
133 views

How to bake displacement map from another mesh (not multires)?

I have a high poly sculpted mesh that I want to use to bake normal and displacement (or height) maps. I had no problem baking the normal map from the high poly to the low poly, however there is no ...
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25 views

Make object float on a displaced plane

I have a plane with a displacement node (that represents an ocean). On top of it, I have another plane (that represents a boat). I want to make the boat float on the ocean via a "shrinkwrap ...
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2answers
61 views

Shading problem with displacement

I am having a problem with my shading when using displacement. This is what it should look like from the tutorial I am following (https://www.youtube.com/watch?app=desktop&v=urQT2tDV1qw) Here ...
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0answers
20 views

How do i calculate the displacement of a certain bone

I'm trying to simulate the mechanism of the differential gear box using only math but, to do this i need to drive the weel rotation using a guide bone with a child of constraint targeting the root. My ...
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0answers
10 views

Particle hairs regenerate every time I select the particle system in the Particle Properties tab. Why?

I have a mesh, and three hair particle systems growing from it. The instances are other mesh objects, not "hairs". Every time I click on any of the 3 particle systems in the list in the ...
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0answers
33 views

Randomly create holes in mesh in "Shading" Tab

I'am currently trying to make a cookie in blender. Looking at a reference photo, I found that cookies have small holes. So, to recreate this texture, I used a "Noise Texture" Node, which I ...
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1answer
32 views

animate Scaling part of an object driven by another object

So the idea is, i want to animate "Scale" an object driven by another object visual representation: 2. its kinda hard to describe, but i want an object/empty to drive an object's scale / ...
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0answers
23 views

Trying to make a single "shockwave" ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
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1answer
38 views

Are Displacement maps used to create normal maps?

I know displacement maps actually change geometry. However, I find them quite useless for my mesh because in order for it to work, you need a high poly count. I apply displacement maps before I run ...
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1answer
113 views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
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2answers
71 views

How do I plug in my colorramp so white will be embossed gold and black will be engraved darker silver carving on my silver kettle? Mock-up in middle

The gold and darker colors I'd prefer to be their own material, and the silver Kettle will show out at 50% Grey. Blender 2.92.0 I am unsure where to plug in the colorramp, and how the gold material ...
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1answer
83 views

Heightmap-based displacement with 90-degree corners

I'd like to generate simple rectangular geometry based on a heightmap such that all corners of the resulting mesh have an angle of 90 degrees and the overall mesh topology is "clean". For ...
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0answers
45 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
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1answer
69 views

Using the cycles experimental render engine, how do I use textures in nodes to create actual mesh geometry and not just bump?

I'm trying to create displacement on actual mesh, not just bump, by using texture maps in nodes and the cycles experimental render engine. This is to create more controlled surface geometry using ...
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0answers
41 views

Cycles - circular artefacts in displaced PBR render?

I'm trying to model a PBR leather material, with displacement modifier. The mesh is heavily subdivided to make the leather appear smooth and get the creases to have the correct shading. However, when ...
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0answers
53 views

how to make rigid body react to the wave modifier or animated shape keys in blender ? (Or let's say animated vertices/faces if that matters )

I have created a plane with animated wave modifier, applied scale and location as well. On top of the plane there are few cubes with active rigid body. I want when the wave comes cubes on top of ...
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2answers
1k views

How can I model a very porous rock?

Consider: I have tried playing with the displace modifier and various texture, but I cannot seem to find the right combination.

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