Questions tagged [displacement]
Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.
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creating bas relief from 2d vector curves
I am trying to create bas relief type models from curves created from an svg. I filled then extruded the curve, now I want to create different depths on among different parts of the model. So for ...
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Mesh artefacts/flickering with displace/deform modifier
I've run into a problem on numerous occasions when animating leaves/plants with modifiers to fake wind. The plants are bought (jungle scapes/blender market) so I'd guess that the mesh itself doesn't ...
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Zbrush or Substance painter displacement, does it matter? [closed]
So, I usually paint displacements in zbrush because it seems to me the quality is really good. However, I sometimes go for substance painter. I then upload them in blender. Do you think its better to ...
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Does adaptive subdivison have limitations when originating from a linked file?
I have a file with an object which uses adaptive subdivision and a displacement texture.
I then want to link this first file into a second one where I add the context etc.
However, when moved away ...
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Help! Is this object rotation on a displaced surface a bug? I can't figure it out
I'm not sure if this is a bug or if I'm doing something unknowingly to cause the issue, and at this point I'm feeling pretty stumped:
My render is not matching my viewport.
I've checked all modifiers ...
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How to model this type of edges in chocolate's packshots
I need to model this inside of a chocolate usually seen in packshots. I started with block modelling then started sculpting it. I easily sculpted the liquid chocolate in between wafers. But was not ...
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Recreate a fabric/texture by using procedural lines and making them stand-out/high displacement/bump
I have been doing some research about what is the best way to recreate this image as a texture.
As you can see its a faux leather fabric with this frayed gazar denim stitched on top of it.
Only I ...
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How to connect other objects to a displaced surface generated by a noise texture shader with animation
I created a very simple wave plane through shader editor. It is based on a noise texture feeding a vector displacement node which connected to displacement channel within material output node. This ...
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Material displacement to mesh around UV sphere, strange normals?
I'm trying to follow this Youtube tutorial about convert a material displacement input into a mesh for 3d printing.
This works by outputting the displacement as a .exr file which is used in a ...
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Turn a alpha and displacement texture in a actual mesh
Hi everyone, I was wondering if there's any way for convert this texture (obviously I'm talking about the grid) that is made with alpha opacity and displacement into an actual mesh
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How to get Subdivision Surface Modifier to high levels without Blender crashing?
Recently gotten into 3D printing and I've been getting models from games that have no official figure merchandise so I can make them a reality.
The problem is that, as is with most games, a lot of ...
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How can I emboss a certain part of a label and change the roughness?
The first image is the effect I'm trying to aim for, the second image is what I currently have. I'm trying to apply the embossed, shiny effect to the word 'Elevit' and only the word Elevit. I have ...
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Planar UV on multiple instanced objects
I have a pin table I created, sort of like the one in this video:
https://youtu.be/jVDZKXtYCzs
I've exported it as an alembic to Unreal and it works great.
I want to map an image of a world map to the ...
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Fresnel Glass on Spotlights / Headlights
Good day fellow Blenderers.
I have a task to model a rally style headlight, and some beacon lights too, all of which features a ridged textured glass / acrylic lens similar to the photograph below.
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Bumps always appear spikey, or pointy. How can i make it more rounded and spot at the top
Hello everyone I'm fairly new to blender and was trying to create smooth bumps with a displacement map on my geometry, but every time I do this the bumps appear spikey towards the top and if i lower ...
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texture displacement messed up with extrusion
I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm ...
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Displacement map changes when resizing model
I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
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Mix procedural displacement with a texture-based displacement for Cycles?
I want to mix procedural displacement with a texture-based displacement.
While I can combine two BSDF nodes using the Mix Shader node, the Displacement input of the Material Output node does not ...
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Change ocean modifier wave direction setting to global coordinates
The Ocean modifier has a "direction" parameter among the settings.
Is there a way to make that a Global setting? It is currently "local x" according to the manual.
Alternatively, ...
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How to I bake the displacement texture on an image?
Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object.
In the end, I should end up with a baked displacement texture, and use it in a "displace" ...
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Create dynamic Mountains based on Modifiers Issues with Heightfield Blending?
I followed the tutorial Blender tutorial: Create dynamic Mountains based on Modifiers:
https://youtu.be/hUILySfQ3ic?si=EA-HQksLClQon6J_
I added 3 terrain controllers, 2 mountains and one for a ...
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Use shader's texture in displacement modifier
Is this possible?
In my shader in cycles, I have a noise texture hooked up to a displacement node.
In Eevee, I would use displacements by using the displacement modifier. There, it lets me select a ...
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Particle Board Procedural Texture
I'm trying to make a particle board type texture procedurally for 3d printing and am wondering how to go about it. I attempted to make it with displacement but it turned out too lumpy. Thank you so ...
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Combining Remesh Modifier with Displace Modifier and Vertex Group
I'm a newbie in the Blender world and have a problem where I haven't found a solution even after several hours of trial & error and online research.
I have an STL file with terribly bad geometry. ...
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How to make a specific wavy plane
I want to build a 2D Logo in 3D and it includes a wavy plane and I couldn't really get it to work.
The logo looks like this:
And I want to make the Salad in 3D to look like this:
I tried using the ...
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Methods to use materials with displacement other than adaptive subdivision?
Are there any other ways to use displacement textures without using adaptive subdivision? Because it devours my entire VRAM each time I use it. Oftentimes it works when i turn up the dicing scale to ...
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Problem with displacement map when creating collection instances
I am trying to create collections of instances from an object with a material, which includes a displacement map.
When rendering, for some reason the displacement of the instance collection does not ...
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How can you keep a Geometry Nodes displaced plane's edges at location 0 on the Z axis?
So, within a Geometry Nodes setup I'm using a noise texture to create a procedural landscape on a Grid Primitive as explained in many YouTube videos.
The node tree I use works by using the noise ...
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Regarding Blender's "Mesh to Volume" geometry node, is there a workaround for using density as an input like the volume cube?
For reference, I'm looking for an effect similar to Lee Griggs's work using Arnold but through blender's geometry node volume displacement tools. A good example would be their piece bifrost tim:
https:...
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Blender 3.6 Baking Displacement From Multires Not Working
I created a cylinder, applied a multires modifier, subdivided 5 times, and did some sculpting. Back in object mode i turned Viewport Levels to 0, turned on Cycles with GPU Compute, added a material ...
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Vronoi hole pattern from texture
I want to ad a randomized vronoi style hole pattern for that plan mesh to styalize my headphone stand.
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Add two displacement modifiers to one object (additive)
What I want to do
I would like to add an additional displacement to my already displaced plane. this should enhance the detail as my first displacement is of limited resolution.
What my problem is
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How to make a Fleece texture for my cap model? [duplicate]
I need help achieving a fleece texture for my cap model, I have tried procedural, image texture, particle system and even microdisplacement but can't still seem to get it right
What I achieved with ...
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how do i make a displacement map on this model?
I am trying to make a displacement map using this photo on this model, however I have no idea how to do this, could someone please point me in the right direction?
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how to displace a mesh (in viewport) with a texture without changing the vertex normals direction?
I'm trying to displace a geometry while keeping the original vertex normal's direction, I need the effect to be achieved in viewport since the mesh must be exported into a game engine.
The only way I ...
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Baking leaves dark area
I'm trying to bake a texture and whenever I bake, It bakes normally except for the spot with metallic, roughness, displacement and base color. here is what it looks like normally and what the bake ...
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Clip the area around displacement
Is there a way I can only have the displaced are show without the rest of the plane? I want to take the displaced area and potentially move it onto its on base without the rest of the plane.
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How to create perfect overlapping scales on awkwardly shaped meshes
I have several projects that require a seamless overlay of sculpted scales, like a snake or a shark, the end goal of having them 3D printed, where the scales stay in line across the entire body. What ...
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What's the difference in using displacement map vs real geometry?
For example, I've created a terrain from a subdivided plane. After baking it's geometry to a heightmap and applying that heightmap to a new plane, both planes would contain the same amount of polygons....
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How to animate strength of displace modifier?
I want to animate the strength of displace modifier, from 0 to -5.4
I tried to select the second keyframe (#151) and change strength to -5.4. But when I click play ...
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How to create texture for Displacement Modifier to rise a flat grid into mountains?
I want to rise a flat grid into something like below
The displacement modifier seems to be what I am looking for.
This is my first time using Blender.
Question is: how to make a texture for mountains?...
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Modeling the inside of a chocolate
I m modeling an alfajor [cookie sandwich] cut in half.
I would like to know how the cut part is modeled. How is it done so that the upper part has one material and the internal part another? How are ...
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Using VDM Brushes procedurally in Geometry Nodes?
I am fascinated by the new possibilities to use VDM Brushes in Blender. I used the VDM Baker Addon to generate a VDM Texture.
I thought it might be interesting to use these in Geometry Nodes, to ...
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Displacement Looks Different in Render compared to Viewport
I am trying to do a simple electricity plasma (lightning) simulation using displacement modifiers. It looks completely fine in the viewport but completely wrong in render.
Not only that, but the light ...
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why does adaptive subdivision misses its target dicing scale?
I've been using it for years, but I'm still confused. Here I have a 1 million poly scene, with a render dicing scale at 12 pixels.
So it should barely subdivide like 2-3 times, but rendering a crop ...
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Problem with edges using the displace modifier
I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
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why is my geometry fracturing/breaking apart during displacement/
Hopefully you can see the issue here. Geometry has been copied and remeshed from the one on the left which is made of triangles as I thought that might be the issue. But as I displace either one, ...
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Displacement Heightmap is not tall enough
I created a plane subdivided it 100 times and added a displacement mod with a heightmap texture. The height map looks great in my source heightmap creator and in Affinity photo as a well defined ...
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why are there black artifacts all over my displacement map?
so, i have a 4k height map exported from substance. i apply it, make sure to turn on displacement and bump, and i get this result:
it doesnt matter if i change the scale. see here:
this is what it ...
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How to create displacement map from hair?
I'm trying to model a sculpture. My end goal is to have a very low-poly control mesh with a displacement map (obviously, lots of subdivision applied via modifier). Rather than using hair sculpting ...