Questions tagged [displacement]

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19 views

how to use displacement node in 2.8

yea this seems super basic but it just isn't working. i've used displacements before and they've worked fine. set feature set to experimental in cycles, switch the material to displacement or both, ...
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2answers
31 views

Can't render with Displacement Modifier on - is it destroying the mesh?

So Im working on a loop simulation of inside the body (in this case the bloodstream) and having trouble rendering it. Ive made a circle into a tube (like a very thin wide donut) then into a mesh and ...
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5 views

How to apply particles to a plane displaced via Shader

I have a very simple node setup that displaces a plane. The plane has nothing more than a subsurf added to it. I'm trying to apply grass through particles, but they don't follow the displaced plane. ...
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0answers
40 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
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0answers
15 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
2
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1answer
52 views

Eevee bump and displacement modifiers are low resolution?

I feel like I'm doing something wrong but I have found no answers online. For some reason in Blender 2.8, bump and displacement maps are always in low resolution. The antialiasing is bad, and when I ...
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1answer
39 views

Displacement on a cylinder or creating a texture roller

I am a blender beginner and was wondering how to create a so called 3D printable (the mesh needs to be highres) texture roller as this one: https://www.thingiverse.com/thing:3029293 I first tried ...
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0answers
19 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
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0answers
27 views

Is there a way to anchor vertices in a displacement modifier animation?

Is there any way I can anchor specific vertices in an object in a displacement modifier? For context i am trying to animate a flag using a displacement modifier and an empty following a curve but I ...
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0answers
52 views

Deform/Displace a mesh but keep perimeter

I am currently working on a device called APOBS and a key part of the model is a rope which contains explosive devices shaped like grenades. After I worked on the mesh of the roping inside the ...
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0answers
37 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
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0answers
15 views

How can i attach objects to a mesh that has been displaced, without applying that displacement to the new objects

I've created a simple displacement animation of a character with a body and two eyes. I want to attach the eyes to the body but because the body is displaced, the eyes follow that same displacement ...
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0answers
36 views

Select all faces below a certain Z value?

For example, imagine I have a simple subdivided plane, I use the displace modifier with a heightmap to displace the plane, and now i want to select all the faces below a certain Z value so that I may ...
2
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1answer
38 views

Problem using Voronoi texture as Cycles displacement (2.8)

Hello, I wanted to wrap the whole Sphere in Blobs but as you see on the left side it is deflated and I don't seem to get why it is happening. Maybe someone could explain why I would be so grateful.
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1answer
22 views

How can I combine two displacement without the face normal changes of one screwing up the other?

I'm looking to apply an animated displacement to a surface which has already been displaced with a cloud texture (creating an organic lumpy base surface). It should look like this... ...applied to ...
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1answer
29 views

How can I achieve the visual of objects pressing against membranes more beautifully?

Source files here and here. Hey folks. Currently building a project for a client which involves shapes and creatures pressing and moving against a membrane. I've tried using shrink wrap, cloth ...
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0answers
29 views

Using procedural noise with the displacement modifier

Applying the displace modifier changes to another random noise map. is there a way to "lock" the current generated noise?
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1answer
59 views

Displacement node not working as expected

I'm learning displacement node setups and I can't seem to get it to work properly. The height map seems not to be in sync with the rest of the maps, although I've checked with node wrangler that all ...
1
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1answer
40 views

Displacement map creates gaps on the corners of a wall

I'm able to create this bump effect using a brick texture on a plane with a displacement map, but when I tried to apply it on my current model it creates gaps or "holes" on the corner. What I want is ...
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1answer
44 views

How to apply a displacement texture consistently across a mesh?

I jumped in off the deep end into blender a few days ago, and it's been an interesting ride. Right now I'm trying to apply a displacement to a mesh, but the displacement looks like it is only applying ...
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0answers
15 views

Connecting fluid sims with dynamic paint displacement

Dynamic paint has a displace section where it moves the vertexes of a mesh, and I've used that to create a footprint going into the ground. However, I want the foot to step into a puddle, create the ...
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0answers
51 views

microdisplacement texture causing faces to blow up in render view

I've been following this tutorial: https://www.youtube.com/watch?v=A245FOyn9Ak But when I try to apply my Image texture, the faces that are UV unwrapped seem to get pushed out. Changing the Multiply ...
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0answers
35 views

How do I use texture nodes? (v2.8)

I'm currently trying to create a landscape with textures and displacements. I can easily get these to work in the properties space, but when I try to use nodes, I can't edit my texture. When I switch ...
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0answers
24 views

Displacement Node Displacing Entire Mesh

Blender 2.8. Plugging a bump map into my displacement node is displacing the entire mesh and not its surface, regardless of subdivision modifiers or how subdivided the mesh is. What have I missed?
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0answers
55 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
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0answers
58 views

Camera Projection Displacement

I have been trying to recreate this c4d/Arnold tutorial in blender and I'm stuck trying to Displace the mesh only in one direction (In the video the displacement is applied to the z axis. min 06:31). ...
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0answers
33 views

Material > Settings > Bump, in blender 2.8

I have been following along a tutorial https://youtu.be/1drRNphACMc?t=949 there is a an option in material > setting to switch from bump to true in 2.78, I'm using 2.8 right now. I tried to use a ...
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1answer
44 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
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0answers
43 views

Dynamic tesselation with displacement map

Is there a way to have an object automatically tesselated depending on the detail that is painted in the texture? I want to keep non-detailed parts low poly and detailed parts very highy subdivided. ...
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0answers
38 views

Planet rings transparency goes wrong

I am doing solar system, and maybe it's because the scale and distances are big, but do you guys know how to do the rings so they are just transparent and not bending the light of an object, so it ...
2
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1answer
40 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
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0answers
12 views

Applying different colors to multiple displacement maps

I have combined two black and white displacement maps (one for terrain and one for buildings) with a MixRGB Node in the material editor and but the output of the MixRGB to the displacment input of the ...
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0answers
418 views

Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
2
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0answers
85 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
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0answers
29 views

How can I convert this into displacement map

This wheel takes big memory.here
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0answers
21 views

Displacement node resulting in weird shapes

I am trying to use a height map and the new displacement node to create displacement, but the displacement node is creating very weird shapes and is not displacing properly. This screenshot shows a ...
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1answer
95 views

Problem with displacement mapping

I wanted to model a pyramid with a tiled panel look using blender 2.8. I don't want to use the displacement modifier, only the displacement mapping from the renderer. So, I unwrapped my pyramid using ...
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0answers
25 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
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2answers
44 views

Paint segments on spaceships

I would like to create a segmented look of my spaceship with hatches and paneled armor segments. I have the outline of it already modeled, but I am lost how to create the segments. I don't want to ...
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1answer
515 views

Displacement Maps look pixelated in EEVEE

When I add a displacement map to a UVd object in EEVEE the details look pixelated (although they look good in Cycles). In EEVEE I have tried using subdivision surface modifiers and disabling half-...
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0answers
19 views

How do I displace a group of objects by a specified amount

Id like to move an arrangement of spheres by a specified amount in all three dimensions. Any clues how? Thanks!
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0answers
171 views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
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1answer
33 views

How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
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0answers
37 views

Displacement doing wierd stuff

So i want to apply displacement map but then this happene. Any ideas? https://imgur.com/a/eq7asoB
2
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1answer
445 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
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1answer
374 views

Help me understand Renderers, especially in 2.8

I was struggling to follow a 2.79 online tuts in 2.8 until I found this thread 2.8 Adaptive Subdivision So now I see that Adaptive Subdivision and MicroDisplacement are part of the Cycles ...
3
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1answer
88 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
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2answers
142 views

Creating a create tilable displacement map

What would be the ideal way in order to achieve a shape like the model provided, using this sample displacement map? I plan on using multiple tilable patterns to create models to 3D print, what would ...
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0answers
56 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
6
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2answers
439 views

Displacement Stretched

I have a simple displacement setup as follows: When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object: Scale has been applied (Ctrl+A)...