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Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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Displacement map Distortion

I am trying to create a mesh of a grip ready for 3D printing I wanted to create a displacement map however I have found that when applied, the displacement map only projects onto the curved side ...
Ben Seaman's user avatar
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0 answers
38 views

displacement node doesn't work

After tracking a movie clip, the tracking setup plane is used as the structure to create a crater. Issue one: the sim plane is visible in Material Preview mode but not in Render Preview mode. Issue ...
J Lind's user avatar
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24 views

Mesh keeps unwrapping as a page of dots in the UV editor

I am trying to bake the textures on the "head piece" of this model so that I can get it into Unity. But every time I smart unwrap my object, the UV editor presents the mesh as a bunch of ...
Engidu's user avatar
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17 views

Importing height map - scale and dimensions

New blender user here. I'm amazed at what this software is capable of. My main interest is taking real world terrain data. I did try BlenderGIS, but I had some problems with it. In addition, I do ...
andand's user avatar
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1 vote
2 answers
36 views

how to displace or scale mesh based on point attribute

I have results from a scientific simulation of vessels moving around. I also have a trail behind each vessel. Right now the trail has a tube modifier so it's a 3D mesh, but I can also just have this ...
Derek Eden's user avatar
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50 views

Array of curves deformed by texture image

I want to generate geometry with curve to mesh, where the path along which the curve is extruded is displaced in one dimension according to the pixel value of an image. Let's assume the image texture ...
Norbert's user avatar
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21 views

use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
user123511's user avatar
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1 answer
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How can I make this shape with Displacement modifier

In my previous post, I learnt how to use the displacement modifier, adding an Alpha PNG shape. @moonboots, explained to me how to use this method. The circle pattern shape turned out well on a flat ...
blender breath's user avatar
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1 answer
65 views

Is it possible to displace my mesh based on the uv or normal orientation?

I tried to use geo nodes to have better control about my scene performance later. But as you can see the displacement is streched on one axis, is it possible without stretching maybe with uv or ...
falk's user avatar
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26 views

How can I recreate this type of displacement?

I'm a blender novice and I'm looking to create this glitched out, distorted kind of displacement as seen on the model below, where the form almost inverts on itself in places. any advice on node ...
Joe Chapman's user avatar
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17 views

How to change Aspect Ratio in height map?

I have a height map 2049x2049 px and want to use it on a square plane. However, the map is projected in the wrong aspect ratio, as shown in the preview. How can I change it?
user123511's user avatar
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1 vote
1 answer
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Improve my game asset model to match the reference video (Stargate Portal)

I'm working on project which requires an animation whoosh type effect as shown in this video im using as a reference - https://www.youtube.com/watch?v=dkufTQZnRgk My project file is in my GitHub here -...
Shaun Webb's user avatar
1 vote
0 answers
13 views

How to distribute collection on shader displaced object?

My well subdivided plane Object has a shader with a nice displacement. My GN distribute collection as instances on points does not follow the visible geometry, instead it follows the level plane. ...
Jon's user avatar
  • 524
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1 answer
21 views

Applying texture to a single face

I am very new to Blender, and I am using the program mostly to learn how to apply a texture pattern to thing I will be 3D printing. So far I've learned pretty easily how to apply a Displace modifier ...
Bucketman86's user avatar
1 vote
0 answers
22 views

why is their black shading on my model from the displacement map?

these textures are exported from substance painter with opengl displacement and bump is on changing the midlevel less or more than .500 inflates the mesh changing the scale doesn't affect the black ...
j a s m i n e's user avatar
3 votes
1 answer
98 views

Geometry Nodes - Controlling Direction of Displacement

I have a flat cube with some subdivisions that I ran a simple noise displacement node setup through. I'm not using a flat plane with no fill because I want to have the sides of the terrain "cube&...
Robin Sebbag's user avatar
0 votes
2 answers
111 views

Blending in or Fading-out /Falloff of Geometry nodes Displacement Modifier

I define a region of a mesh via a vertex group, to which I add a displacement set-position node with a Voronoi texture. As can be seen, the displacement takes effect immediately, meaning at the first ...
chubaka's user avatar
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101 views

Displace mesh laterally using noise texture in geometry nodes

I need help with replicating the 'Choppiness' setting of the Ocean Modifier using geometry nodes. I can displace the mesh on the z axis and get a very close approximation of the Ocean Modifier with a ...
Jon Rowe's user avatar
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0 answers
18 views

Displacement shrinking viewable plane

I'm trying to render a depth image with shadows. I use a grayscale depth image as an image texture which shows how far away pixel should be. I applied the displacement, but now my plane has shrunk. ...
tallgirl's user avatar
1 vote
1 answer
20 views

Help with height map cropping?

I'm trying to apply an entire height map to one plane, but it never appears with the full map, just a portion of it. When applied to a much larger plane, it repeats the still incorrect texture. Can ...
Brontify's user avatar
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1 answer
81 views

Denting a sphere into a plane

I would like this plane to deform around this UV sphere — specifically, in a way that makes it look like a sphere was violently rammed into the plane, causing a wide (not completely sphere-shaped) ...
KEY_ABRADE's user avatar
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16 views

is there a way to extrude a B&W 2d video into a 3d object?

I know you can do this with vector images and SVGs and extrude them to 3d, but I wanted to make a black and white video displace fluid and was wondering if I could use a black and white video to ...
NIDNHU's user avatar
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1 vote
0 answers
45 views

Displacement texture same size across different size of cubes

I have two cubes of different sizes where I want to displace a texture on. In this particular case a brick wall. I want the bricks to be of uniform size on the small cube and on the bigger cube. ...
kenny's user avatar
  • 111
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1 answer
521 views

Blender 4 - Displacement shader not working

Don't know if it is a regression bug or what not, but I dont even find the settings for this I tried switching to cycles, same problem I tried contrasting my map image, nothing I used subdivisions I ...
phil123456's user avatar
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0 answers
55 views

Animate Noise Texture W through Simulation Zone

I'm currently testing the Simulation Zone in Geometry Nodes and wanted to animate just the W value of the noise texture through it. My current setup is just displacing the mesh, and the Simulation ...
Engels Soto's user avatar
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0 answers
41 views

How to displace face within object

I cannot - for the life of me - figure out how to displace this section selected in the pic. I know I need to use the displacement modifier but I can't subdivide this section in order to do so. Also, ...
ThurstyJ's user avatar
0 votes
1 answer
45 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
0 votes
1 answer
72 views

HELP - How do you push / stretch a tessellated mesh like this medical video?

I'm trying to replicate a very cool detail I saw in a medical video, but I just can't figure out how it was done. I tried doing it with a cloth sim or soft body sim, but it just won't work properly. ...
R.R. de Blij's user avatar
3 votes
1 answer
99 views

Geonodes: bezier curve displacement, but I want the start of the bezier curve to stay at the origin point and gradually displaces? (fall-off like)

I have a bezier curve and I've added some noise displacements via offsetting the position with a noise texture in geonode. But I need the start point of the bezier curve to remain at the origin of the ...
Roger's user avatar
  • 89
1 vote
1 answer
47 views

slope from an extruded curve object

I'm trying to slope a curve object. I hope to be able to control the angle because the dimensions matter. So if I were doing this with a displacement map, it would be something like this When I try ...
CNC's user avatar
  • 67
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0 answers
65 views

Texture displacement to all sides of an objects with Geometry Nodes

When I use a default Texture Noise in blender it looks evenly on the cube. But when using a downloaded one the texture is not applied equally on the sides as well as on the top and bottom sides. How ...
freddavis's user avatar
0 votes
1 answer
148 views

creating bas relief from 2d vector curves

I am trying to create bas relief type models from curves created from an svg. I filled then extruded the curve, now I want sculpt and/or bevel the parts using the curves as a guide. For example, for ...
CNC's user avatar
  • 67
0 votes
0 answers
34 views

Mesh artefacts/flickering with displace/deform modifier

I've run into a problem on numerous occasions when animating leaves/plants with modifiers to fake wind. The plants are bought (jungle scapes/blender market) so I'd guess that the mesh itself doesn't ...
anothertrauma1's user avatar
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0 answers
20 views

Does adaptive subdivison have limitations when originating from a linked file?

I have a file with an object which uses adaptive subdivision and a displacement texture. I then want to link this first file into a second one where I add the context etc. However, when moved away ...
ASa's user avatar
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0 votes
0 answers
30 views

Help! Is this object rotation on a displaced surface a bug? I can't figure it out

I'm not sure if this is a bug or if I'm doing something unknowingly to cause the issue, and at this point I'm feeling pretty stumped: My render is not matching my viewport. I've checked all modifiers ...
Smashed_Pumpkin's user avatar
2 votes
2 answers
111 views

How to model this type of edges in chocolate's packshots

I need to model this inside of a chocolate usually seen in packshots. I started with block modelling then started sculpting it. I easily sculpted the liquid chocolate in between wafers. But was not ...
Tanishq Gupta's user avatar
0 votes
0 answers
141 views

Recreate a fabric/texture by using procedural lines and making them stand-out/high displacement/bump

I have been doing some research about what is the best way to recreate this image as a texture. As you can see its a faux leather fabric with this frayed gazar denim stitched on top of it. Only I ...
Rh2's user avatar
  • 1
0 votes
0 answers
20 views

How to connect other objects to a displaced surface generated by a noise texture shader with animation

I created a very simple wave plane through shader editor. It is based on a noise texture feeding a vector displacement node which connected to displacement channel within material output node. This ...
iKKDev's user avatar
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1 vote
1 answer
120 views

Material displacement to mesh around UV sphere, strange normals?

I'm trying to follow this Youtube tutorial about convert a material displacement input into a mesh for 3d printing. This works by outputting the displacement as a .exr file which is used in a ...
user977042's user avatar
0 votes
0 answers
106 views

Turn a alpha and displacement texture in a actual mesh

Hi everyone, I was wondering if there's any way for convert this texture (obviously I'm talking about the grid) that is made with alpha opacity and displacement into an actual mesh
Diego Cajaza's user avatar
0 votes
0 answers
54 views

How to get Subdivision Surface Modifier to high levels without Blender crashing?

Recently gotten into 3D printing and I've been getting models from games that have no official figure merchandise so I can make them a reality. The problem is that, as is with most games, a lot of ...
Creak-Side's user avatar
1 vote
1 answer
82 views

How can I emboss a certain part of a label and change the roughness?

The first image is the effect I'm trying to aim for, the second image is what I currently have. I'm trying to apply the embossed, shiny effect to the word 'Elevit' and only the word Elevit. I have ...
J Begum's user avatar
  • 15
0 votes
1 answer
24 views

Planar UV on multiple instanced objects

I have a pin table I created, sort of like the one in this video: https://youtu.be/jVDZKXtYCzs I've exported it as an alembic to Unreal and it works great. I want to map an image of a world map to the ...
JerryT's user avatar
  • 113
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0 answers
37 views

Fresnel Glass on Spotlights / Headlights

Good day fellow Blenderers. I have a task to model a rally style headlight, and some beacon lights too, all of which features a ridged textured glass / acrylic lens similar to the photograph below. ...
pezzatron's user avatar
  • 598
2 votes
1 answer
53 views

Bumps always appear spikey, or pointy. How can i make it more rounded and spot at the top

Hello everyone I'm fairly new to blender and was trying to create smooth bumps with a displacement map on my geometry, but every time I do this the bumps appear spikey towards the top and if i lower ...
Henry's user avatar
  • 83
0 votes
1 answer
63 views

texture displacement messed up with extrusion

I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm ...
Noa Perlmutter's user avatar
1 vote
0 answers
20 views

Displacement map changes when resizing model

I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
user123511's user avatar
  • 1,259
1 vote
1 answer
19 views

Mix procedural displacement with a texture-based displacement for Cycles?

I want to mix procedural displacement with a texture-based displacement. While I can combine two BSDF nodes using the Mix Shader node, the Displacement input of the Material Output node does not ...
WilburPost's user avatar
  • 1,067
1 vote
0 answers
34 views

Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603
1 vote
1 answer
143 views

How to I bake the displacement texture on an image?

Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object. In the end, I should end up with a baked displacement texture, and use it in a "displace" ...
Mathieu Gouin's user avatar

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