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0
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1answer
23 views

Rendering only the highlights of an object in Cycles

In the internal renderer, it's possible to turn off the diffuse on a light source while leaving on specular: which gives the neat effect of only rendering the highlights on an object: To my ...
1
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0answers
6 views

Cycles Not Baking Emission Material Properly?

I’m trying to bake my neon sign but it’s not working. The emission is off, I think it’s because of my material set up. My emission material is connected to a multiply, colorramp and layer weight nodes ...
0
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0answers
18 views

Lighting problems

as the title suggests I'm experiencing problems with my lighting. I am trying to create a beach scene and it worked fine so far, the only problem is, that the lanterns I placed don't really illuminate ...
0
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0answers
9 views

how to only bake some objects in a scene while leaving others unaffected

So i'm currently working on an animation where i want an interior scene, but since blender hates interiors, i want to bake the room textures so it speeds up the rendering process (and have less noise) ...
2
votes
1answer
50 views

How to make fog in Blender

I want to create a scene with some fog. I need the fog to get stronger the further form the camera it is. I already have volumetric lights in the scene, but thats not good enough. The result should ...
1
vote
0answers
26 views

Lighting inside of a MESH

I added a torus mesh to my workspace and placed a light on the inside of it and the camera. When I go into camera view in Material mode, I can see the interior surface.. However, when I go into the ...
3
votes
1answer
131 views

How to make objects in foreground appear darker than the background?

I was watching Coco and there was a scene that reminded me of other previous shows/movies that had something like it. I was wondering how to make the foreground appear darker than the background, does ...
0
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0answers
15 views

Can't disable lighting in blender render

I've been working with cycles for most of the time I've done blender, and now that I'm trying to use the default engine for something, I can't figure out my problem. I have a scene with some objects ...
0
votes
0answers
6 views

Lighting and texture issues in AR Quicklook

Looking for some technical support with this issue I'm having. I have a model of a sofa, textures, all exported in the correct format for Apples AR Quicklook. Everything looks good and healthy in ...
0
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0answers
17 views

Accessing reflection data (total noob)

sorry if I sound like an idiot but I am totally new to Blender and it was suggested as a way to solve my problem, which is that I want to light a shape and look at the reflected light data so I need a ...
1
vote
1answer
32 views

I want to render a scene but have the sun lamp not be effected by a certian object

I have an interior scene that I am making, and I want to light the scene with a sun lamp. The scene looks great, until I add the ceiling. I understand that the ceiling is blocking all of the light ...
2
votes
1answer
50 views

How to render a night scene [duplicate]

I really need some help regarding rendering a night scene. When i tick the denoising option. My render become ugly where there is a black dirt on the image. As in the image below. And if i untick ...
2
votes
2answers
60 views

Render yellow colored object as blue (design oriented question)

So I've got this dune I want to make in 3D. I made it a yellow/orange albedo simple material. The thing is that I want to find a lighting that renders is as dark blue/purple color as if I was ...
0
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0answers
18 views

Lighting appearing and dissapearing?

i made a FullDome Animation with a Fisheye Camera going throught a scaled cube, with some elements around the camera (pictures in some kind of frames). You can see it here: https://www.youtube.com/...
0
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0answers
31 views

Why is this driver expression not working?

as you can see here the strength of the light's property shoulds always be => 0 but the expression isn't working.
0
votes
0answers
23 views

Problem with lighting

I have a problem with the lamps. When I first create them, it all goes fine. But at some point of making them, or when I deselect them and work in other stuff, they get lost in the viewport. Only ...
0
votes
1answer
30 views

How to render objects with the same color for all sides of the object?

I am trying to create a label mask for these objects: I am rendering models of the objects in Blender, but the problem is the lighting. I tried using a point lamp or a hemi lamp, but both give ...
0
votes
1answer
76 views

How can I recreate this lighting? [closed]

We have had this bed created for us by a third party and I'm wondering if it is possible to recreate this lighting in Blender Cycles? I create simple bed mock ups from drawings and this would help ...
0
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0answers
30 views

How to make outdoor godrays in Blender Cycles?

I know that Blender has an option for volumetric lights but it does not work very well for outdoor scenes. Do you know how to achieve an effect like this?
0
votes
0answers
15 views

Is there a way to create a colour input based on another shader colour? [duplicate]

So I have a light source that reflects onto another object - simple. But is there a way to take the colour(s) of the lamp, and use it as an input for another shader? I'm wanting to link the objects ...
1
vote
0answers
24 views

Light not passing through all windows

I am creating a room using archimesh. And have applied auto holes I have a room with three windows, all set up the same, all using the same material. If I place all the windows in the correct ...
0
votes
0answers
21 views

How do I fix a specific lighting bug on this models face?

So, I have a problem where the cheek/mouth area of the mesh has a peculiar lighting bug where it nips in to her mouth Now the obvious problem is that it uses one triangular face from her eyes to her ...
1
vote
2answers
32 views

Big white circle for point light

I am trying to add a point light inside a lamp. Here is a snap of my node editor (for the glass): But everytime I put the point light inside of the glass material, a big white spot forms. I tried ...
1
vote
1answer
27 views

Lights Not Affecting Scene

I'm new at lighting and texturing, so I've likely done something catastrophically stupid. Got a relatively simple scene, a hockey puck slides along the ice. Started trying to add some volumetric ...
0
votes
0answers
11 views

Hair Suddenly Changes Rendering - Possible Corruption?

I've been working on getting my head around how hair works in Blender (styling, shading, optimizing, etc) and have run into something bizarre - not sure if anyone has seen this or knows what it might ...
1
vote
1answer
60 views

Final Render is different from Viewport Render

When I render in the 3D viewport, the image comes out how I want it. However, in the final render, the image has some other light source. Viewport: Final:
0
votes
1answer
33 views

Point Lamp cannot be rotated - Need confirmation

I am using R and trying to rotate the point lamp, but it does not. I came across this answer - Point Lamp Rotate Answer I have a noob confusion - Doesn't a point lamp correspond to light TO A POINT, ...
0
votes
0answers
27 views

Problem with illumination

I want a main center light on my ceiling to illuminate the whole room, however, it only lights the right side of it. The left one is completely untouched. I leave an image with only that light on, so ...
0
votes
0answers
285 views

Blender 2.8 eevee render light too bright than cycle

I use simple plane object with black material and put a point light above the plane. THe result is when using eevee , the light reflection is way to bright. (see the attachment : top image is cycle, ...
0
votes
1answer
30 views

Renders that dont´look ok [duplicate]

I tried several render tutorials, even using profesional textures taken from texture webs, and doing what they say, and my renders never look ok, never reflect the material I see in the properties ...
0
votes
0answers
60 views

How can i make realistic lighting for a 3D car?

I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera) Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
0
votes
0answers
28 views

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?
0
votes
1answer
30 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
1
vote
1answer
108 views

Some sites of the models won't illuminate properly

I'm trying to render cars, but it seems as if they are not really affected by anything I do with the lighting. There seems to be a lightsource coming from the bottom right, but even if I put a Sun ...
0
votes
0answers
17 views

Trouble with lighting on game engine

I’m new here. I’ve dabbled in blender a few times, but this is my first time trying to make a game. It’s a very simple thing, just a character walking around a room with a sort of early Resident Evil ...
0
votes
0answers
31 views

Issue in regards to lighting

I have been following tutorials relating to drinks and as I have come to a point of what I believe to be a solid understanding of how to create such pieces I have come to quite a predicament. You see, ...
1
vote
0answers
31 views

Prevent World from coloring Glass

I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
0
votes
1answer
22 views

Cycles render get overexposed last second

I am rendering in view port and render is ok. but when i do final render it gets overexposed. I am using image based lighting. I think there might be a node issue. ]1
1
vote
0answers
51 views

How do I link a light only with some specific objects in a scene?

I am a MAYA user for last 12 years and I am making my transition to Blender these days and I found Blender is far more superior than MAYA only with some exceptions. Light linking is an one thing I ...
1
vote
0answers
24 views

Lighting and Cycles Noise and artifacts [duplicate]

Can anyone help me on how I could make a better render to my scene? No matter what I do it always shows these fireflies and never render with the quality i need... I´m using filmic color management, ...
0
votes
0answers
23 views

Problems with lighting in render

could anyone give some advice as to why my cycles rendered image is way darker than my render preview? It seems that the light refuses to shine on the walls of the little house I constructed in the ...
0
votes
0answers
32 views

Linear ColorRamp not creating an evenly lit glowing object

I'm trying to lit this object evenly with a linear gradient and have it glow and produce light around it, but the middle of it becomes white, here's my current node setup. So the center is white, ...
0
votes
0answers
39 views

Why does the bottom face of my box render black in Cycles?

My scene has a box 45 m × 45 m × 10 m in height. The bottom face is located at Z=0. In the viewport render the bottom face renders black, when it should render white like the other faces. If I move ...
0
votes
1answer
22 views

Object Editing View [duplicate]

Want to edit the Area lamp and make stadium lights but can't go to the edit view (usually on the right).
1
vote
1answer
85 views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
0
votes
1answer
94 views

Part of my object is black [duplicate]

I don't know how I did this. Can someone explain. Is this lighting? shading? why the extreme black and how do I fix this? Thank you. Cheers!
1
vote
1answer
70 views

HDRI With Volumetric to Create Throw Pattern?

I have a scene below where I am wanting to get an HDRI image to come in through the windows and light the scene in the window areas and have a god ray like effect. I want to do this with a volumetric ...
0
votes
0answers
18 views

Can't get the environment texture to emit light

Can't get the environment texture to emit light. I as usual enabled camera, diffused and glossy settings on World Background, set the background color as always to environment texture HDR, but the ...
3
votes
1answer
71 views

Lighting objects passing through a portal in Cycles

I've created a portal based on this method. Here's what it looks like: Light passing through the portal is not handled accurately; instead I've faked it by baking the light from the outside onto the ...
1
vote
1answer
66 views

How to Get light to bounce of floor

Hello, I want to make head lights for the car, I've put them in Layer 1, only the ground is on Layer 2, Layer 2 catches shadows from Layer 1, But doesn't catch light. How do I make it so that Layer 2 ...