Questions tagged [lighting]
Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)
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Sky texture changes settings when I render
In Blender 4.2, using a sky texture, the settings for sun rotation and height keep resetting on their own when I try to render. This began when setting this lighting as default startup file. I reset ...
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How should I light this scene? [closed]
I am trying to recreate the lighting in this photo in my render. Tried a few different methods, but I haven't been able to capture the natural feeling this photo has. Any tips would be appreciated.
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Image Texture Via Spotlight Not Reflecting Onto Wall [duplicate]
Working on a project irl that requires splitting projector imaging via mirrors. I am testing features in Blender and I can't get my spotlight using an image texture to reflect off of the mirror ...
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Weird Grey Circle in Background While in Camera View [duplicate]
Hello Blender Community,
I have this weird grey circle in the background while (ONLY) in Camera View.
I tried:
Adjusting Clipping Space (But it is not a huge scene anyways)
rotating the camera (it ...
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How to create this solid glass refraction effect
I've been interested in solid glass refractions for a long time but I've never really figured it out.
Would love to hear from any experts who could outline a solid workflow for creating non-mechanical ...
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20
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No shadows emitting object
I want to create an object that emits light to produce the correct shadows from my object on the ground plane. When I use a regular spotlight, the object in my scene casts a shadow on the ground plane....
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23
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Render viewport image different from final render image
New to Blender. But I plan on making a scientific journal cover. I tried to create a test image following videos of YouTube but I keep getting a final rendered image that is very different from the ...
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36
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Apply Geometry Nodes Modifier that has instances of lights
I recently made this very handy randomizer for a tri-lighting setup in geometry nodes:
https://www.youtube.com/watch?v=xwjFmnY-d6M
However, when I discover a seed that I like and want to apply it, I ...
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How can I add a cloudy environment without adding more lights?
I have this scene I am making, currently its with a world, fogs and some lights to create the scene. However, I want to create a mildly cloudy night sky. Like how would expect at a stormy sea? I ...
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Light diffusion through multiple transparent layers
I am trying to model a shadowbox but am struggling with getting the light to diffuse through the layers properly. It seems the light is traveling through each layer equally instead of losing strength ...
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How do I render light separately?
I have the following animation: a surface is illuminated in Cylces by a moving green light. An HDRI is also active.
I thought about this process:
Render: render the animation without the green light
...
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Lightleaks since normal maps? Contact shadow option gone?
I was working on a scene, and everything was going great until I decided to add some normals to my materials. Ever since then, I've noticed light leaking near almost every corner. I'm using Eevee, but ...
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Is emission ceiling lights possible casting shadows?
I'm a former Lightwave 3D user and now using Blender, and learning fast.
My number one issue is the ceiling lights.
Does emission comes with shadows? Is this possible for cycles?
All I'm using ...
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blender 4.2 viewport looks very off for low poly models
When I load models into blender 4.2 they look very washed out with no detail which is making it difficult to work on.
Below are some examples with default settings of both blender 4.2 and blender 3.6....
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How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?
When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow.
...
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emulate lighting from solid mode in high-res render in Blender 4.2
is there a way to emulate the lighting from solid mode for a proper high-res rendering? I use Blender (4.2.0) to render SfM's for research and I like how surface morphology displays in solid mode, but ...
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Why cant i see all light and shadow properties in Blender version 4.2 and EEVEE renderer
Im new to Blender and im using version 4.2 and while trying to follow a tutorial i cant see the same light/shadow porperties as the video shows.
I should be seeing the properties for Cascaded shadow ...
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How do I disable lights by default when I create a new later in grease pencil?
New layers always have "Lights" checked. I have to go through each layer and uncheck it, which is annoying and time-consuming. Is there a way to disable this by default?
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Eevee Toon Shader Shadows Looking Jagged and Choppy, everything is set to shade smooth
I've tried every other solution on stack exchange but can't find much luck. Sometimes my toon shaders will have this choppy, angular look that isn't ideal. Here is what things look like rendered:
But ...
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When trying to view shading on model, it goes black as well as rendering a shaded view, I see nothing. Any way to fix this?
I'm new to Blender and 3D modeling as a whole. When clicking on Viewport Shading, the model suddenly turns black. (I'm trying to follow that donut tutorial). Rendering that model also just gives me a ...
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Material lighting with and without background
I like the lighting on objects surface when there is a bright background. But I want to export this object without the background, and still keep the way the light bounce off the surface. Anyone has ...
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Evee Pixelated shadow problem 4.2
Im currently having trouble with my shadows in my scene. I have a sun light that is angled and casting the shadows within the scene. whatever settings I tweak with, the pixilation sill is present and ...
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Light Dependent Texture [duplicate]
I'm very much so a beginner at certain blender concepts, especially nodes and textures. So I ask kindly for your patience. I have a model that I want to add a shiny speckled texture to all over, that ...
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New to Blender: Question about lighting
I'm quite new to Blender and was curious as to why on opening Blender for the first time it is presumed that the user will need a lighting object in the Scene hierarchy?
Is it possible to give meshes ...
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4.1.1 Adding gobo to area light does not work
I am trying to add a noise gobo to an area light as shown in many different tutorials. However my noise / color ramp do not seem to have any effect not matter how much I adjust. I've experimented ...
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What's the significance of lightmaps, and what are good techniques to use while making them?
I'm trying to develop a pack of assets to sell on the Unreal Engine marketplace. On submission, I was told my lightmaps were overlapping and needed to be redone.
Normally this isn't an issue. But ...
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How do you fake a lamp light in Eevee after Blender 4.2 update?
Before the 4.2 update, I could simply place a point light or spotlight inside the lamp model and increase the 'clip start' value to make it appear as though the light was emitting from inside the lamp....
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Shadow Catcher not catching shadows from Node-based Emission [duplicate]
So apparently Shadow Catchers are only catching shadows cast by Lights(Area Lights, Sun etc.)
But if I use An Emission Shader on an object, the shadows cast by it are not caught by the Catcher.
Is ...
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EEVEE NEXT: Hard Shadows of SunLight with ToonShader
does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea.
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Is there a way to hide in-scene lights in reflections?
I have a scene with lights that are placed in camera view. The lights themselves don't show up in the camera, but their reflections show up in the windows of the scene. Example:
Is there an easy ...
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Creating a full, complete and an autonomous duplicate
I have an Area Light with some nodes enabled and some of these nodes have Drivers on them that are tethered to a parented object’s properties and vice versa. How can I duplicate this light an the ...
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Blender 4.0 - Point lighting is dimmer than expected
I'm using Blender 4.0, and I'm trying to light my scene without world lighting. I turned the World Surface Strength to zero based on some tutorials I've seen. I've then added a point light, but the ...
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How would i create a hair material with a light streak effect on them?
im trying to make a light streak from a hair mesh, i tried faking it using a plane and some curves but it just does not look right. im trying to make a random light streak down the hair particle but ...
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Disabling HDRI only for a specific render layer
I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them.
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thunderstorm seen from ISS shader for surfaces
can you give a hand (some tutorial, shader editor diagram snip, or other stuff, to give a solution) to not proffesional blender user, how to create thunderstorm shader for flat surfaces/areas like we ...
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Lost light setting Blender 4.1
I lost all the light settings when using Cycles Renderer in Layout tab, it's still fine with EEVEE or in Shader tab,.
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Baking Light onto existing Image Texture
I have a 3D-scan with an existing texture. I use blender to add some lighting. However, when exporting this as a .fbx to other programs or sites like sketchfab, the light intensity is always different....
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Realize Instances node does not work on Light objects
I want to bring Blender lights into After Effects, which are instanced with Geometry Nodes. However, the Realize Instances node does not work on Light objects. Am I doing something wrong?
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Making certain lights in scene not react to volumetrics (eevee)?
I have a scene with multiple lights and volumetric fog.
If i want one of my lights not to react to the volumetrics while still lighting my meshes, how can I go about achieving that in Eevee?
Thanks!
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How to output a file without light but there is light?
I put a photo of a landscape on a plane and when I want to output it, I have to add light, but I want the photo to have the same light without adding light when I output it. how can i do
Or, for ...
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Adding Delay in Between Changes in Driver?
I'm trying to create a blinking/flickering light effect which can be activated with a driver, and came up with this very messy driver expression which I found does work to an extent. However, I want ...
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Embedding Image Texture in Spot Light [duplicate]
Please, walk with me.
I want to use an image to cast shadows in a room.
I put a circle in front of a spot light and using Image Texture node, I added the image to the circle.
But there's no way I ...
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Linking light Power to a texture emission
OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture.
Basically, I want to use the Light Power to ...
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How do i get chromic abberration on JUST shadows like in this reference image?
Link of the artwork: https://www.behance.net/gallery/123782593/Teddy-bear-Mini-Movie
To clarify I'm aware that there is lens distortion in the whole image but what I'm specifically asking is how did ...
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Applying an IES texture to mesh light
I was trying to define the intensity distribution of a light source by an IES texture. Since I need to account for the aperture size, I model the source by a rectangular plane and apply an emission ...
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Make a material appears with light [duplicate]
Is it possible to make a material appears based on a light position, angle and strength ? Say I have a transparent and an emission node,Id want the emission to be visible if it is hit by light and any ...
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How to understand the power of an area light
(Modified the question to make it clearer.)
I am new to Blender and working on an orthographic image projector using an area light. I used an image texture node for the emission and set the light ...
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How would I create the texture and bumpy moss covered trees in this image?
I really like the look of the trees and hills in the image below. I'm assuming they used some kind of procedural generation or particle system to achieve the bumpy/mossy balls on the trees and hills ...
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No lights, ambient occlusion, or emmision but object still lighted
I'm doing testing with geometry nodes and textures and when i go into rendered, cycles, the objects are illuminated even though the light object is disabled and there isnt an ambient occlusion option ...
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Why does my object get no light or shadows and only another object?
So, I was trying to make Gojo poses, and when I was about to finish it, light and shadows don't appear on the basemesh itself. When I put another object, it seems to be normal.
Can you fix this?
File ...