Questions tagged [lighting]

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17 views

Help to make this eevee render look realistic

Link for blend file Feel free to modify this scene and make this scene look realistic in eevee render
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1answer
37 views

Coffee cup looks foggy after rendering

I’m following BlenderGuru’s donut tutorial, and right now I am modeling the coffee cup. The problem is that the cup looks kind of foggy after rendering (see attached screenshot). There’s a weird black-...
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1answer
41 views

Object gets darker when I zoom in to the object

So I have a sun in my scene and the point of that sun is to give some moonlight to the scene. I have the sun on grayish color with the intensity of 40W but when I zoom in to the object effected by the ...
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19 views

Blender light problems [closed]

I am a beginner in blender. I am currently having problems with light. I can't see anything in "view render" mode other than a white screen. Changes of the color, shadow, light positions are ...
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1answer
18 views

Why are bright textures showing up in shadows on EEVEE?

I made a procedural material for a moon and in the shadows you can see bright parts of the moon, it should be all shadow. I'm only using 1 directional light but I think the problem lies with my ...
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0answers
16 views

Drivers disable lights

I wanted to use drivers to finely control the output of my scene lamps. But attaching a driver to the "Power" field causes the lamp to not render at all, even though the number I want is ...
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14 views

Alpha gradient outlines based on lighting [closed]

I come to you with a simple question. How does one could make similar results as this guy? How I could make similar/same outlines that graduate (alpha gradient) based on lighting? The bevel and ...
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0answers
10 views

how to clip only one object with the camera?

What would be a logic workflow to just clip one object with the camera in order to look inside of it and see how the light bounces (for example a cube with an opening)?
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1answer
22 views

Diffuse Lighting

I have been trying to create "diffused" lighting in my scene. Here is the picture i am trying to recreate and attached is the blender scene with the appropriate camera / view. I have tried ...
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1answer
34 views

Shadows not Showing up? Also help with color variation in shaders

Here is a link to the blend file Click here to download I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
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14 views

Black patches appearing on glass materal in cycles in viewport preview

I have a glass material applied to an object I am rendering in Cycles, but whenever I render it the material generates these black squares around it. the Object is light by an HDRI, however even ...
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1answer
36 views

Is it possible to simulate bump maps using lighting?

Like, when there is a dent in some object, the dented part will be less illuminated by light. When there is a bump in an object, the lower rims of the bump will cast small shadows and the upper part ...
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1answer
32 views

Improved explosion: possible to nest smoke domains and apply them to mutually exclusive emitters?

I've been following an explosion tutorial. Blender's quick smoke results are very impressive but I'm trying to mimic artillery explosions I've seen on youtube in several places. In particular, I've ...
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17 views

How could I remove these jagged shadows?

I tried removing these jagged shadows with the Shadow Terminator Offset slider in Blender 2.90 but they don't go away even if I crank it at 1, plus I'm getting horrible dark shadows all over the place ...
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1answer
49 views

Spotlight Not Illuminating Inside Building

I need to render this scene where the sunlight is entering though the windows and making shadows, I added a spotlight but it seems that the light is only working outside, I have no idea why. My ...
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18 views

Face reflect problem with perfume bottle

I try to make a perfume bottle. I did check every vertex from top and side perspective, everything was lined up straight in its place. Why the light reflects still come out like this?
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23 views

How can I create 3D graphics like this in Blender? (Vintage 80s/90s 3D graphics) [duplicate]

How could you achieve this look (simple, 90s 3D with minimal lighting and shading) in Blender? Rendering it at a small size is a given. Any other ways to make it look like this? https://www.reddit.com/...
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1answer
49 views

Donut glass cup render has too many grains and speckles + denoiser come out distorted, shadow is also too opaque. What settings may I try out?

I feel I am nearing completion of the tutorial but am still having gaps in knowledge on how to render light properly. 2.92.0 blender file: https://pasteall.org/blend/6474d6f8bd5f4b1abbabaa41478e7e6a ...
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1answer
21 views

Backside of object will not get dark, why not?

I put only one spotlight to the left side of my photo setup and the ambience light (world) is set to full black. Ambient occlusion is at 0.33 and 120 m distance. Why does my object get light from the ...
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1answer
25 views

why is my mesh fully lit from all angles with no lights in the scene?

I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
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1answer
23 views

Infinite light in Blender (like c4d)?

One thing I miss coming from Cinema 4d is the Infinite light. Is there a similar light in Blender? If not, is there a way to do something similar? For those of you who don't know, the Infinite light ...
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1answer
28 views

Lighting in Cycles is not working properly

When I try to work with Cycles my lighting doesn't show up and I see nothing in my viewport. But when I switch to EEVEE everything works properly: But when I try to render I get my model lighted but ...
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17 views

Render a “ghost” object that receives environmental lights but doesn't contribute

Let's say I have a scene like the "Cornell box" (https://en.wikipedia.org/wiki/Cornell_box). If I add a white sphere in there, it will: Receive bounce lighting from the walls and other ...
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21 views

Spotlights not touching the scene

I'm new-ish to Blender, mostly using it on a casual basis. I have no experience with cycles or nodes but am working with basic geometry to make a floor plan/scene in my spare time. My issue, which I ...
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29 views

Far away objects are lit by sun lamp when they shouldn't be, moving camera closer to objects they are no longer lit

I am creating a forest scene and using the Hosek/Wilkie sky texture in eevee to light the scene. The scene will start with a sunrise, and the sun starts underneath a plane, with forest stuff on top ...
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0answers
20 views

Light Source to Affect One Single Object in a Scene [duplicate]

I have an object in a scene that uses multiple light sources, however, I only need the lights to hit the object and nothing else in the scene. Is there any way to fix this problem in Blender currently?...
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21 views

Recreating Minecraft-like Voxel Lighting in Eevee or Cycles

I've ported the model of a world from the game Minecraft into Blender to transfer to another game engine altogether, however I can't seem to properly recreate the in-game lighting for baking. From ...
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0answers
22 views

Disconnect viewport background from environment lighting?

I need the viewport background to be gray, and I need the Scene Lighting and Scene World to be active in the viewport, but I do NOT want the background to emit ambient light. I can make this happen ...
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0answers
25 views

How could I make a VDB volume not cast shadows?

I imported a VDB volume from Houdini into Blender 2.92 and it creates some weird shadows. How could I make it not cast any shadows? I went into Visibility > Ray Tracing but there's no Shadow ...
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2answers
22 views

Help the lighting doesnt work and some part of the object is black

So i try to learn to create the chair just like blender guru tutorial, and when i try to render the model to finish the lighting lesson, it turn out like this (as shown in the picture), like the ...
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0answers
9 views

Blender EEVE HDRI ignoring objects Infront [duplicate]

So i have a hdri on, In the picture you can see the ceiling is completely brown but the shading is a non reflective white (Concrete), After checking on to it i found out that it is from the hdri. how ...
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31 views

Volumetrics look good in viewport but render weird

So I'm creating an underwater scene in Eevee using volumetrics for light rays. It has dark and deep colors with shadows and stuff in the viewport, but once I render it, it looks terrible. I'm pretty ...
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1answer
18 views

Lights not casting shadows/UV mapped images dark

I am trying to simulate a small setting in a casino in Blender. I have a cube that has a green felt texture mapped to it (it's my table) and I have some playing cards on top of it (they are also ...
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31 views

Washed out texture in render compared to tutorial

Still very new to Blender. I am trying to follow one of the old Andrew Price's tutorials about loaf modeling. Well, long story short, while I am using a texture provided for the tutorial it looks a ...
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2answers
99 views

soft light reflections

I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
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0answers
34 views

How to make 3D model shader have a Digital 2D look?

So, iv been banging my head on this for awhile now, trying to figure out how I would go about making a shader (for my 3D character) look 2D. The intersections here are what I'm after, I have messed ...
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0answers
26 views

Is it possible to render shadows pixel perfect to UV textures without modifying Blender's source code?

To match the style of low poly pixel textured art, I would like to render shadows onto other meshes (at the very least a flat ground plane) with shadow values snapped per pixel of the UV of other ...
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1answer
27 views

How would I take the average color of a material (lighting included) and turn that into a flat color?

I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
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0answers
11 views

Bake lighting onto plane which has displacement on it

trying to follow this guide: https://www.youtube.com/watch?v=sB09T--_ZvU I have a plane with displacement on it, designed to look like an alien landscape. I want to animate the camera moving round and ...
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36 views

Is it possible to reduce light emission to some directions?

Currently, I have a scene like this - But I'd like the lights to look brighter and see the actual rays, instead the space between green ones darker. It is possible to change the glow effect in the ...
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1answer
407 views

Eevee render output is black. But it appears in cycles. What I did incorrectly during adjustment? [closed]

Till half way of my process, all was good. I was able to produce images but now all I get is black images. Checked world environment and lightings too. No luck. Can anyone please tell me what's wrong? ...
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1answer
32 views

How to render flat shading just like LookDev in Blender?

I'm making graphics for a tile based game that has 2.5D look. I am making most assets in blender, and everything works out great, except for the walls, that have to have seamless tiling. I am using a ...
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17 views

Why does it look like my object has 2 different materials even though it just has 1

These are some parts of the head of a model I'm making. I noticed there is a lighting problem and it makes it look like the indicated object has 2 different materials separated by an edge. It's just ...
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0answers
37 views

Getting hard shadows through glass material

I am attempting to emulate what's seen in the image below: I have an indoor scene that's fully surrounded by walls. The only way in for light is the glass skylight at the top. When I render the ...
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0answers
22 views

Eevee, lighting, Volumetric lighting crosses a mesh

I created two light spots with volumetric to get a beam of light with eevee in a real-scale scene. My light passes through my luster mesh despite having turned the shadow mode to none for the various ...
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0answers
22 views

Why does an EXR file light my scene differently than an HDR of the same file? [closed]

EDIT: I solved the issue. The creator contacted me and said he edited the file considerably. Mods: feel free to delete. So I was provided with a scene from someone - It's a simple shaderball setup. ...
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13 views

How to use StringProperty and PointerProperty to bind the attributes of the shade node from the world(ID) by Python?

I'm writing an addon to allow users to input custom hdri maps as a environment map in blender. It's a bit different from general shader from object context,which you can bind the parameter with...
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13 views

Volumetric lighting clipping / not displaying in cycles (not camera clipping related)

Im following a blender guru tutorial on clouds, but my displaced plane does not light properly once set as a volume (neither scatter nor principled volume works). You can see it working for him at 20:...
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1answer
25 views

EVEE Lighting and Volume Scatter showing through walls

I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
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0answers
16 views

Is it faster/possible to bake multiple objects at the same time?

So I've got a scene with somewhere around a dozen or so objects, each supposed to have their own separate image textures to be baked. Would it be possible/faster to bake them all at the same time? Or ...

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