Questions tagged [lighting]

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

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I need help with the lighting of my project!

My scene lighting works fine in the render preview but as soon as I go to do my final render it comes out as being too dark. I've tried everything, I've looked through all the lighting settings and my ...
Hrishikesh Sudheer's user avatar
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1 answer
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Point light V3.6 vs V4.0 not same Radius effect [duplicate]

I'm testing the unexpected V4 of Blender. I'm looking a strange diférences: For the Point light / Radius value = 0.25M it look diférent in Blender V4.0.1 The workaround shared in this post New Spot ...
Jean-Baptiste BARON's user avatar
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1 answer
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How do I fix this very rough sort of lighting in Eevee? [duplicate]

I am making a simple render consisting of cubes and the lighting looks like this and forms weird edges and triangles on the faces, and it looks horrible on renders. I don't know how to fix this nor do ...
AleFoxo's user avatar
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21 views

What can I do to give the swords proper lighting?

I've changed the position of the lighting to various places, but I still get this type of image when rendered, where the swords are dark and you can see the decimation on the glass sword. I'm having ...
Skymero's user avatar
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3 votes
1 answer
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+100

Align & Scale Light (Portal) to Face

I am an ArchViz artist and during my work I often have to do this tedious task manually: Setting up light portals to align exactly with the window pane mesh. First I have to snap it to the window pane,...
oeri's user avatar
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Texturing and lighting for 3d Game [closed]

I'm making a 3d open world game I'm beginner so I'm using existing 3d assets from internet for my game but with that I'm also learning blender now I'm intermediate in modeling. It's my university ...
Faizan Ali's user avatar
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43 views

Does Blender 4 Cycles handle light differently?

I have a large file with lots of lights, that I created and have been working with Blender 3.6. When I opened it with Blender 4 I realized that renders are much different (Cycles); mainly brighter. I ...
joethelion's user avatar
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Render problem with lighting

it's my first time using Blender, and I'm having an issue. The red-highlighted light streak in the picture doesn't appear and disappears during rendering. Is there any way to make the rendered file ...
xannthepug's user avatar
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Light layer in blender

So i was editing light on this road and suddenly new light layer wont work. Even tho the old light layer behind still working. Can someone help?
Huy Tom's user avatar
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28 views

My sun light isn't rendering in EEVEE. how do I fix?

[ The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/ I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
Banjo's user avatar
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Export files without background to websites

I'm trying to export a file I designed as a transparent glass with the correct lighting. But there is a difference between exporting with a dark background and exporting a transparent background. The ...
NaNa's user avatar
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Why is the shading different on these two different parts of the same mesh?

I modeled a Z GT500 front and as I cut gaps on this mesh to finish it I noticed it has a very different lighting/shading despite using the same material, correct face orientation, applied scale; ...
TheNuvolari's user avatar
1 vote
1 answer
100 views

New Spot Light behavior in 4.0 no longer renders in a volume

I have a model of the Abyss Cab 3 Mini sub. The model has a number of spotlights that cast a beams in a volume. It all works in 3.6 but in 4.0 all my spotlights are broken and don't work like the old ...
NC Graphics's user avatar
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32 views

In Shading how do I make lighting physics from Cycles work in Eevee?

I was following this YouTube video that teaches you how to make stylized trees using a simple shading build that can react to lighting efficiently. Unfortunately, this trick only works in Cycles, I ...
Stephen's user avatar
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Question on balancing different light sources- God rays

I am making this google logo ball of sorts. I want it to have volumetric lighting emphasising the geometry like in the picture. However I don´t want it to have too much light hitting the floor. I know ...
Gus_Ex_Machina's user avatar
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Spot Light size in principled volume Bug in 4.0

I guess I find a bug, there is this strange thing when you combine principled volume with spotlight or point light. That you see a hard edge of the light. Its gone when you make a higher radius but ...
3D bob's user avatar
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How to add a contour to light for an NPR shader?

I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well. How can I get the highlights to be contoured with the same stroke? Here's the material. Grease pencils ...
user176816's user avatar
1 vote
1 answer
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Cannot make lights visible in Render mode

I have set up area lights in Blender, with Ray Visibility set to check the Camera option. However, when I go to Viewport Render, the lights are not visible. I also have set the Scene Lights options ...
chiyopet's user avatar
0 votes
1 answer
29 views

Why can I see the seperate shapes in the shadows? Is there a way to fix this?

I am modeling a character and I used the shrinkwrap modifier to combine two parts of his head. It all looks fine until you render it and you can clearly see the difference between the two separate ...
Lewis Isaacs's user avatar
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0 answers
46 views

Trouble in shadow caustics

When transmitting light using the ocean plane, the shadow of the object is displayed as in the right image. I was hoping that the shadow would be formed according to the normal map of the seaweed as ...
dding's user avatar
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0 answers
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Why does my lighting setup only effect half of my object?

thanks in advance for helping me out. I'm having issues lighting this scene because no matter what I do, only half of the ring is lit correctly. The right side is always a bit darker and the gems don'...
user176558's user avatar
-1 votes
1 answer
30 views

Incorrect image when switching from one camera to another on a marker?

Does someone know why I get a incorrect image when switching from one camera to another on a marker? I use Blender 3.4. At frame 108 I switch from camera 'Cam Shot A' to 'Cam Shot B'. If I make a ...
PowerNow's user avatar
  • 207
2 votes
1 answer
83 views

Render looks much darker then in render preview

This is how it looks in render preview: And this is how the renderd image looks I have found this this but it does not solve my problem. Here is my project.
Akut Luna's user avatar
  • 253
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0 answers
13 views

Blender USD model doesn't create shadow

I exported two Blender (ver 3.6.0) models into two USD ones. They all don't have any internal light. I show them in my program with a directional light source. It is a surprise that one (the chess ...
Tony's user avatar
  • 101
0 votes
1 answer
35 views

Why does lighting on figure look bad at certain locations?

I'm trying to figure out why I can see some polygons when I put a MatCap on my figure, but I can't see others (figure looks very smooth there). It isn't because of the size of the polygons I don't ...
user280339's user avatar
2 votes
1 answer
85 views

Grazing angle translucency bug artifacts?

Hwelp wtf is this guys? It appears only at low angle and with rough translucent material
s0up's user avatar
  • 203
3 votes
1 answer
56 views

Stained glass window reflection not working

I'm trying to have my stained glass window cast a colorful reflection onto the ground of my scene. I want a distinct reflection, and the only lights in my scenes are an HDRI image for the World, and a ...
Ryan Nyberg's user avatar
0 votes
0 answers
23 views

Light Catcher Setup

I am familiar with the concept of the shadow catcher. I'd like to know -- are light catchers also possible? I have this scene where I am using light dispersion techniques to cast light onto a surface ...
Matthew's user avatar
  • 165
1 vote
1 answer
34 views

How can i achive glow effect as show in reference image

I want to achieve a realistic glow, as shown in the reference images, inside the lens and middle diffuser. I've tried IES light and emissionvbut it's not working enter image description here
Kapil Saini's user avatar
0 votes
1 answer
19 views

Light not affecting volumetric cube, but only in specific project file?

I have a project where I am trying to shine a light through a volumetric cube. Everything was working as expected until I unknowingly changed some setting which made it start behaving differently. ...
zsergeant's user avatar
1 vote
0 answers
38 views

Different lighting on duplicate projects...weird

This project is duplicated, but it doesn't have the same lightning. I have tried everything almost…I am going crazy :( Please help! Project files: https://easyupload.io/m/53jzah Here is a render ...
robeloto's user avatar
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0 answers
28 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
1 vote
0 answers
33 views

White and blue surfaces not distinguishable with white sun light

I'm making a shaded relief map that uses a scanned map as the color layer. The original map has an off white border and areas of pale blue indicating sea. When rendered with white sunlight the border ...
flyhigher's user avatar
0 votes
0 answers
15 views

shadow only looks good when it has to be behind the character. on the front does not work correctly

how to make the shadow stay correctly in front of the image plane, when it is supposed to be behind it is perfect, when it needs to be in front it is cut off and away from the character.[In this first ...
Carlos Eduardo's user avatar
0 votes
1 answer
27 views

Parts of my character mesh are displaying too brightly

I have modelled and rigged a few characters for an animation I'm working on but I've encountered a problem where the light in a scene seems to 'snake' into the mouth and causes it to be way too ...
Fahrenheit's user avatar
1 vote
1 answer
94 views

Line Art Modifier - Light Contour Issue

Alright so I'm doing some work with the line art modifier, but whenever I use the Light contour effect it results in a choppy jagged line seemingly based on the model's geometry. According to Blender'...
Marux's user avatar
  • 222
0 votes
1 answer
49 views

Can I import images as planes without them being affected by the lighting in the scene? [duplicate]

I am working on a 2d short film and planning to do the FX and compositing on Blender. My problem is that when I import an image as a plane, the image becomes reliant on the lighting in the scene. Is ...
Chking87's user avatar
1 vote
2 answers
86 views

Natural Sun Lighting Through Windows, Interior Room Too DARK

I'm trying to model my apartment for a restoration. I can't get the outdoor natural light of the sun. The scene remains always too dark and full of noise fireflies. As you can see from the photos the ...
Umbe Bagna's user avatar
0 votes
0 answers
20 views

Same object appears inside it in rendered mode

I was making sort of a 3D scenery but as soon as I went into rendered mode, the objects started reflecting weirdly, i got a new file and checked it again, so I saw a cube inside of the cube, it was ...
Bhavyank Arun's user avatar
4 votes
2 answers
133 views

How do I make an object reflect light through a volume at a specific angle?

I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
Jan Novak's user avatar
1 vote
1 answer
28 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
0 answers
22 views

I want to find the three-dimensional coordinates of the light hitting the surface of an object

I simulated the effect of a laser with a light, causing it to shine on an object, as shown in the figure. Now I want to find the pixel coordinates of the light bar after rendering is completed. Is ...
Vanc's user avatar
  • 1
1 vote
1 answer
141 views

(Fixed) Why the liquid is not transparent through glass?

I made a glass of drink, with a straw, ice cubes and bubbles. Why the liquid is not transparent through glass? I am not sure which step I messed up, here is the blender file. Thank you.
Raymond's user avatar
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1 vote
1 answer
27 views

Why does the object goes white, while the other same object doesn't? (Fixed)

I made two paper bags with paper strings. Then I added a background color. I don't know why some paper strings show the world background color while some strings are normal. How can I correct them to ...
Raymond's user avatar
  • 37
0 votes
1 answer
31 views

Weird Shading while rendering

I have this weird shadow on my coins while rendering. It does not appear in any other case than rendering. I tried rotating my light but it doesn't help. And I think it's not the topology causing the ...
DextinteR's user avatar
1 vote
1 answer
71 views

Light not affecting parts of an object

I have a 16x16x16 "glass" cube made of cubes. Every individual cube has the following settings Here there is a spot light shining on the bottom corner of the cube of cubes and it looks like ...
inicDominus's user avatar
0 votes
0 answers
16 views

Video is darker after I render animation

I am currently rendering an animation. When I render the frames as PNGs the color is fine. However when I export as animation from the video editor all the foreground in my animation is dark. Does ...
Marcus_3D's user avatar
0 votes
1 answer
70 views

transparent renders having very dark undertones

I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
Henry's user avatar
  • 41
0 votes
0 answers
44 views

Area lights issue with GPU Metal

I use Blender with a MacBook M1 Metal with Cycles. I have downlighters on ceiling to illuminate the scene. Each one has a point light and an area light to avoid dark shadows on top. When I render the ...
PitufoGru's user avatar
1 vote
1 answer
55 views

Transparent Glass looking grey when exported

Hello everyone I was following a tutorial online on how to make a cup and light it. I've been using blender for a while and I always have this issue of the the output of the render not being fully ...
Henry's user avatar
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