Questions tagged [lighting]

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

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How to deal with one material is lighted up while baking indirect lighting in eevee and it does not have any shadows on object

I'm making an interior scene in eevee. I need to bake indirect lighting to get better shadows, but i'm eneding up that scene in general looks too dark, while upholstery material looks too light. If i'...
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sudden light changes in animation

I have this animation but at a few points the armour changes its lighting, you can see on the shoulder it gets way brighter, it jumps up and back down a few times, nothing is animated lighting wise ...
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Remove reflection from materials without roughness. Leave reflections on materials with roughness

I will give a simple example. There is a glass bottle, a ceramic cup, and a mirror on the table. The bottle and the cup have a low roughness of .07. The mirror has zero roughness.I want to leave all ...
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Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
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How to Make Individual Joined Mesh Objects Appear as Single Object

Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
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I am trying to make godrays for specific Light rays in the render but it isnt working well

I have used the sunbeams node in the compositor but as you can see the emitters on the bed are also creating the ray effect, is there a way so that the Godrays are limited to the window rays only? Any ...
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Emission/light shines in one direction but not another

How do I make this glow visible regardless of viewing angle angle? The glass transparent settings are visible in my screenshots. Thanks
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Light rays visible to camera when motion blur is applied - cycles

I'm rendering a scene with motion blur and the backlights of a car are not supposed to be visible to the camera, the area lights are just used to light up the street as the emissive material is not as ...
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Shadow caustics for MAC M1 (GPU) [closed]

shadow caustics options are not available if I set Cycles to use GPU Compute. Shadow caustics are available when I render with Cycles on the CPU, however this is very slow. I’m a MAC M1 Max user, on ...
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dark areas are not being rendered properly

i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
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Sun lamp refusing to cast shadows in Eevee

Sun lamp refused to cast shadows in Eevee Things I've tried: Decreasing Max Distance Increasing Max Distance Triple checking material properties to make sure they cast shadows Adjusted Every ...
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Insufficent Lighting - Blender Donut Tutorial

When I was following the Lighting tutorial by Blender Guru, his lights were pointed by three sides. However, I can't see my sprinkles when I try to replicate this. I tried increasing the wattage of ...
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Object emission only on illuminated side [duplicate]

I'm trying to simulate an image taken by a telescope of objects close to the moon. So far, I have managed to have the moon correctly illuminated, and using the lightpath node, it emits light without ...
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Is there a way to change emission strength based on the amount of light hitting a surface? [duplicate]

I want to make the emission strength of this ball's texture glow more in the light and less in the dark. How can it be done?
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How to custom shape the spotlight like oval and trapezoid in Cycles?

I am trying to change the shape of a spotlight in Blender. From what I've tried so far Blender the spotlight only allows for a circular shape, and you can only adjust spot size and blend. But I couldn'...
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1 answer
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How to darken only a specific area of a Spot Light?

If you look at Audi's matrix light technology, the car's headlights recognize other cars and only dim the light in that area. I wanted to express this in Blender. I tried a few things, but didn't get ...
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Object becomes dark with mesh glitches after rendering as a glass using Cycles

I'm a beginner in Blender and I was trying to do a glass bottle. The problem is that when I render the object, the glass become dark in it's bottom side, as for the image: I've tried a variety of ...
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1 answer
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Eevee white looks grey

I am trying to render a blenderkit scene in eevee but the white pump on the bottle looks grey. The scene was originally created in cycles. Comparison pics: EEVEE CYCLES Plastic shader node: Render ...
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2 votes
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Why do the shadows on this detail normal map look so crunched?

wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
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Does cycles apply some kind of distance-based exposure compensation?

I am trying to get a handle on why lit objects don't seem to get dimmer as distance from the camera increases. The setup: Icosphere with Principled BSDF material with white emission of strength 1000 (...
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Different Light Color

I wonder why after setting 3 different lights with 3 different light colors. The light color changed into my last light color setting? For example I set my last light color into yellow, then the ...
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1 answer
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How do I make sky and grass for scene in Blender

I already have a scene in Blender, but I have been having a hard time trying to make a world in Blender for the sky and grass... This is what my scene looks like so far:
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2 answers
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Is it possible to create a concave light?

I need a concave light that can create sharp shadows, I've created a sketch to illustrate what I mean: This light should be like the inside of a sphere, like a dome that casts light inward. I hope to ...
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OSL error whend rendering/previewing in Beta 3.5

Does anyone know why I get this error when trying to preview or render with Blender 3.5 Beta with OSL and light tree enabled? OSL group data size (2296) is greater than the maximum supported with ...
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How to add lighting to a flat animation?

Blender newbie here. I’m trying to see if Blender has a way to light imported 2d animations from the sides. What I mean by this is not darkening the image when a light source is behind it, but rather ...
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My animation has different lighting, after I start re-rendering it from the frames where I left it

When I rendered few frames of my animation to check wether it looked okay or not and stopped the rendering, the next time I started the rendering from where I left, the output frames have different or ...
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i want the top corners to look like bottom corners

I believe the reason corners render differently is because of the position of the lights i have tried anything and everything no dice how can i solve this issue
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I need help with blender lighting (uses sun posiiton addon)

here is the file to the scene https://drive.google.com/file/d/1sZFGuIMFfj594njDt9YmzaGgXk-O08Jm/view?usp=sharing I honestly do not know what I am doing wrong, I've tried looking at the sun but it ...
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1 answer
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How to solve lighting scene problem?

My Blender Project I am trying to make some product scene - but I cannot figure out the light. Output format should be - plastic bottle should be little glossy and reflective (same wrap material), PNG ...
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Is there any way to select regions of mesh with shadow and measure the surface area of the mesh?

I am trying to quantify shadow on different parts of a mesh at different orientations of illumination. So far all I have found is to outline the shadow manually on the mesh, separate it and use the 3d ...
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Way to preview baked lighting/reflections before baking?

Apologies if this is a simple question but I'm relatively new. Whenever I bake lighting/reflections/etc its always a mystery what will show up until I view the baked image. Is there a way to view ...
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Compositing multiple light setups

I'm trying to make a scene where the surrounding environment is nighttime, but all of the light coming through the cube is shown as daytime. A sort of portal effect where whatever angle the camera is ...
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1 answer
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How to make this type of green/grey screen shader?

Any idea on how to achieve this type of digital green/grey screen material ?
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What are all of these artifacts in my render?

So I have a scene where that white glowing ball gets engulfs the whole scene and then shrinks. I am not sure what to change.
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How do I fix this weird shading on my eevee render?

Hey guys while making a phone model, reference to this tutorial : https://www.youtube.com/watch?v=lZPedlX6CMw&t=2182s Why is this showing me such weird shading, is it because of the two seperate ...
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Colored Reflections with no Overall Color Change

I am trying to make my own version of the Universal Intro; however, the color of the sun's reflections are white while I would like them to be more orange like the pic below. I am attempting to make ...
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Only show HDRI lighting in the surface illuminated with sun light

I'm trying to make a series of moons in blender. I'm on cycles and have a very simple set up for the moment. I have a UV sphere as my moon, a camera and a sun light that can rotate to simulate the ...
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How should I combine volumetrics with fog cards?

I am trying to combine volumetrics with fog cards. The issue im having is that when the fog planes look clear until i add volumetrics, does anyone know how I should properly combine the two together? ...
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Scene and render suddenly got brighter

so I made a scene and rendered it in EEVEE. Somehow after coming back to that scene and rendering it again the image became brighter (I did not change a single thing). this is what the render looks ...
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Stop object from receiving shadow

I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
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Why is the light in my render so bright?

I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render. And no matter how low the light setting is, it does ...
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Geometry Nodes: Is it possible to change light power?

Is it possible to drive the power of an instanced light through geometry nodes? Use Case: In the scene there are a couple of instance lights driven by geometry nodes in a point cloud. The lights are ...
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Stray light beams from EVEE with volumetrics

I have an animated model of a truck and trailer. They are traveling through fog using volumetrics. The truck headlights are made with spot lights. At certain angles, I get stray light beams shooting ...
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How I clean up the noise in this render (and aliasing)?

This is a dumbed down version of the project I'm working on. The real thing has product logos embossed on the cube, and I'm not only getting a lot of noise, but I'm getting a bunch of strange aliasing ...
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Background Color / Plane Independent from Lighting of Scene

I've got a quick question and you can probably already guess that I'm a blender-newbie. I would like to add a background color as a plane. However, this background should not be affected by the ...
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Why is my scene getting darker when I add lights?

(Preamble: this scene is for non-photorealistic rendering; it gets heavily processed in compositing for further use in artwork, so the render not being photo-realistic is fine.) I've attached a gif ...
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How can I make entire scene and materials shadeless in Blender 3.3.3?

I have designed a building in Blender as a 3D model and assigned all the textures to it already but I don't want to have to worry about lighting... How can I make it where the building isn't affected ...
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How to add lights so that this will look like the screenshot in cycles render? [duplicate]

The screenshot is of material preview. It is probably due to and HDRI. How can I create such lights?
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1 answer
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Lighting not working properly in Render View

I deleted the default lighting and added a new one, but it seems i can't figure out what's wrong with it. All lighting "mode" also don't work properly, even if i crank it to like 5000. EDIT ...
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How do I get rid of these noisy artifacts in my Eevee render animation?

I just rendered this project animation in Eevee, however the result is quite annoying with these weird noisy artifacts on the white phone towards the end of the animation. How do I fix this?
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