I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego (roblox) head:
As you can see, the smooth shade makes the mesh look weird in some place and I'm wondering how to fix it.
Here's another picture in edit mode and yes, there are a lot of N-gons on the curves I made and I heard those make smooth shading look weird. Another thing to note is that I'm going to solidify the mesh so it doesn't look paper thin. But the result came out like this:
Here's what I did to make the shape:
- I took a loop of the head, seperate it, and turned it into a curve
- I modelled the curve using the edge slide tool to move the vertices on the surface of the head, return it to a mesh then join it with the head.
- I then deleted half of the head and make a new vertex path for every edges that looks connected with the head and fill it.
- I used the smooth shade option
Here's what I've tried to do:
- Check if the vertices are on the right coordinates
- Try to convert the N-gons to triangular faces
- Try subdividing and converting to triangular faces
I really hope someone could help me with this, thanks!