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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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Equirectangular + Glare: What's the correct workflow?

I've created a scene with generated emissive spheres representing stars. The glare node is used during compositing. I want to render this scene panoramically, for use as an environment texture. ...
One Account's user avatar
1 vote
1 answer
11 views

Batch Relink/Replace Textures from Different Directory

Short Version I have 2 Folders, one with 2K textures and other with 4K Textures. Blender currently uses textures from 4K folder, I want to switch to textures from 2K Folder. Note that names and types(...
Aswin's user avatar
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How do I make noise texture follow unwrapped object

I am trying to make a specialized hair for unity, the problem right now is uv and Baking it, when I unwrap the uv the noise does not follow the hair no matter what texture coordinate that I set it to. ...
NANOSPRESENTINGHERE's user avatar
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normal map baking issue(broken map, linear color space)

I was making a character model with blender, then I baked them with Marmoset. I followed tutorials but I guess I missed something. When I connect baked normal map to my model, it seems splitted.. Do ...
Cassini Yun Hwang Park's user avatar
3 votes
1 answer
215 views

how to create this Mercedes star texture?

I tried to find/create this texture but failed, can you show me how can I create this texture, or if you found this online can you please share it with me?
Manpreet Singh's user avatar
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1 answer
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How can I map the same part of a texture to different parts of the model?

I am trying to model a simple hose-arm thing for a robot character, and am drawing all of the textures. These 3 sections on the model could be the same, though. They are modeled the same, and could ...
TommyB52's user avatar
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9 views

Glass Cube in Blender and in After Effects [closed]

I am an absolute beginner in Blender. I would like to know how to do similar work in . In the future, I would like to use this in the project. Thanks!
Анастасия's user avatar
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What colors should I use in this model and where? [closed]

I do not know which pieces should have the primary color, which pieces the secondary, etc. Texturing is not my thing. Can anyone help me with this?
Incognito Mode's user avatar
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25 views

Use Equirectangular 360 Photos As Textures for Room Models?

I am in the process of recreating an apartment in Blender and I have some 360 photos of it which I would like to use as textures for the walls, ceiling, and floor of the 3D model. The apartment's ...
DigitalDesignDude's user avatar
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16 views

Apply Texture Projection to Specific Pose (not Rest Position), While Keeping the Animation Intact

I want to apply texture projection on a game character from Adobe Mixamo. I started Blender with this game character, which includes an animation. Since the final result in my game will use the ...
guy1997's user avatar
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Move a texture towards the center of UV (vortex) on a flat surface without scaling

So basically I'm trying to make a flat portal/vortex wich looks like the typical hyperspace loop with only a texture. Here is the texture and the effect I'm looking for: I was thinking about ...
ozcg 888's user avatar
1 vote
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Square face texture using texture nodes or so (first filling from the edge or outside)

I would like to create a texture that first comes from the edge, offsets and then fills the area (face, or open [not closed geometry]). I believe we can use proximity vektors but not sure how to ...
Pyratae's user avatar
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1 answer
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Is there a way to animate a looping texture moving across a surface?

I have a 3D model of a computer monitor with two image files for the screen's material: a texture for the contents of the screen, and a separate texture of horizontal lines that is multiplied with ...
Lawton's user avatar
  • 325
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0 answers
16 views

How can i generate perlin noise as a material so i can change it in the shading window [duplicate]

i want this as a random noise material texture for a model however i do not know how to make it a material is there anyway to make it?
Prototup's user avatar
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How do I fix this texture on Sketchfab

I trying to post my model into sketchfab and this happen here is nodes I use
Nakamoto Kazama's user avatar
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12 views

UV Map of cylinderical model of rock core sample

I am a beginner user of Blender. I have 3D models of my core samples (rocks) created in Agisoft Metashape, and I want to create UV maps for them in Blender. However, when I attempt to do this, the UV ...
Shke Nuri's user avatar
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15 views

Wood grain direction

Very new to Blender and need some help with wood grain and exporting some files. I have around 35 sample doors that I need a wood texture for that needs to be exported in glb/gltf format for a ...
DanielSchilk's user avatar
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11 views

Uvs bending and stretching

I tried to uv unwrap a glass's outer wall with a rectangular image but at the seam the texture is bending or drooping. Is there any way of fixing it
Dim Vorta's user avatar
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My model have some kind noise effect

[1 I'm new to Blender and using Blender 3.4 When i'm apply texture to model it look like this anyone know how to fix it ?
BA KA's user avatar
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25 views

How to include Normal map shadows in AO bake?

I have painted my own normal map, so i dont have the high res model like i usually do to bake ao and normals from, and i want to bake in the normals shadows into the AO texture, is there some simple ...
Spooky_REX's user avatar
0 votes
1 answer
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How to create this solid glass refraction effect

I've been interested in solid glass refractions for a long time but I've never really figured it out. Would love to hear from any experts who could outline a solid workflow for creating non-mechanical ...
Glen Candle's user avatar
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How to make a UV map for a Guilty Gear Style character? (Square UV Mapping)

Does anyone know how to make a map like this for my character? It's similar to the game Guilty Gear, which was developed by Arc System Works. I tried to search but I didn't find anything I needed. I ...
notgrilbi's user avatar
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21 views

is there any better way to keep UV mirrored when I do symmetrical modeling using mirror modifier?

I have one polygon mesh which I always do something to like modeling, UV mapping, texturing, weight painting, rigging at the same time. I ignore typical workflow when I mess with this mesh. I know I ...
Yokomizo's user avatar
  • 414
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0 answers
26 views

Why does mixing an image texture with transparency affects the brightness/color of other material?

I'm trying to paste a custom PNG image (think of a chess board where black is 100% transparent and white is 100% opaque) over existing material that has a blue color. I mean there's no black, it is ...
Vikas's user avatar
  • 177
1 vote
1 answer
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Weird "wrinkles" appearing on textures on cycles rendering

I have come across this problem a few times already, where those odd looking wrinkles appear on my textures (like shown in the screenshot from rendered view) when rendering on cycles. The texture ...
Tuukka Patokoski's user avatar
-2 votes
0 answers
43 views

How can I make this texture in Blender?

How can this texture be created? Microscopic Structures: Tiny structures or cells. They’re like the hidden architects of the unseen world, constructing their own intricate designs. Thread-Like ...
Siddhu's user avatar
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0 answers
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Texture artifacts - only in perspective mode

How do, I have recently started noticing some artifacts on my textures in the viewport while using Blender. I think this is since I moved to 4.1, but definitely 4.2, as that is what I am using now. I ...
3DFileGuy's user avatar
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0 answers
25 views

I want to bake a UV texture that the UV is out of bounds

So I have a model where the UV map exceeds the bounds of the image, the reason why is because i need it to repeat around in a circle. But when baked it looks like this When pluging the baked texture ...
Draganson's user avatar
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0 answers
18 views

Try to make and edge texture in shader

I want to create an edge texture that gives a sharp/used effect. In this picture, it works, but the object has a 'flat' effect when I'm in smooth mode. Does anyone know how I can fix this?
Rehark's user avatar
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0 answers
22 views

How to automatically load psd texture file in blender?

I am a new Blender user. In Maya there is a feature to link pds file to draw texture and I can update it continuously when drawing just by pressing Ctrl + S to save that drawing. It will automatically ...
Hoàng Huy's user avatar
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19 views

Plane is pink in shading mode

I was making a donut and went to the Shading workspace to apply random colors to the sprinkles. I did not do any work and went off after saving the blend file. Now when I reopen the blend file, I see ...
Rohanul Hasan's user avatar
-1 votes
0 answers
13 views

exporting the file [duplicate]

I made a glowing pipe mesh in this its looking like light is flowing I just animate mapping and change its rotation of z axis but now when I am exporting in gltf material is not coming along with the ...
Abhay Aswal's user avatar
0 votes
1 answer
23 views

How can I make the colors in a checkerboard texture, images instead of colors?

I have a tileset from a 2D game that I want to use to texture my 3D game, without altering the tileset. So I have a wall like this that I'm trying to texture with the circled tile on the left: My ...
Austin Capobianco's user avatar
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0 answers
19 views

How to Show Colours

I'm very new to Blender. I purchased a Rocket Launcher from Render Hub. M202 RL It came with Blender 4.1 file. I can load it in but I don't have a clue how to show the Colours or Textures or Whatever ...
Nick's user avatar
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0 answers
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Texture doesnt work well [duplicate]

I want to draw a building, but it doesn't show me the texture correctly. As you can see in the pictures, it is only one side where the texture is distorted. The first wall worked without any problems. ...
Fernando Fux's user avatar
0 votes
1 answer
52 views

Overlap parts of a single mesh on the same UV map

My tree consists of two objects: leaves and tree (trunk). All leaf meshes are identical (every of them consists of two flat trapezoids): I would like to use the same leaf texture for all leaves, so I ...
misha.physics's user avatar
0 votes
0 answers
20 views

Texture paint mode poor brush strokes quality

When I draw in Texture paint mode in 3d editor my brush has poor quality strokes - no anti-aliasing, black artifacts around the stroke. But when draw in UV Image edit - everything is fine, strokes are ...
Anna's user avatar
  • 465
1 vote
2 answers
79 views

Repeating textures in segments around z axis of a sphere

How do I repeat a square texture in increasing amounts of segments around the z axis of a sphere, as below in the video. The video uses a gradient texture but how do I get it to work with a square ...
JKCapeTown's user avatar
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0 answers
13 views

I editted shadings of the model, but exported model not reflects the changes

So, i got one fbx model with textures online and imported it to blender. But the alpha maps were weirdly connected to meshes, so i manually removed them and made some tweaks to shadings i was ...
screamingpeanut's user avatar
-1 votes
3 answers
79 views

Metalic texture baking not working

I am trying to bake metalic texture using emit bake type. But the image texture coming as completely black. I have attached one screenshot for reference. If I am doing it wrong, kindly guide me. I ...
Shanthini M's user avatar
1 vote
1 answer
27 views

I have a lot of "texture glitchs" from afar, how to get ride of that?

I'm sorry about that unprecise title but I don't really know how to describe this : When I'm close to objects, they appear with the right texture, but afar there is tons of "holes" in it, ...
Rémi Descamps's user avatar
0 votes
0 answers
16 views

Why is the texture mapped properly in the 3D viewport, but not in the UV Editor?

This is how it looks in the 3D viewport, mapped the right way: Texture of the mesh that is not properly UV mapped in the UV Editor:
Genti Bellaqa's user avatar
0 votes
0 answers
8 views

Getting a mask for a shader on the opposite side of the light source

I want to make a planet shader, where I want mask out lights only on the dark side of my object reacting to light or the sun object. Is there a way to get a shader to react, no matter where I position ...
vp.gestaltung's user avatar
1 vote
1 answer
47 views

My .dds textures doesnt appear on render viewport

I'm using blender 4.2 And I exported a fbx model of a car with a folder of textures from assetto corsa.I wanted to practice blender with it Import went well, but the problem is that those .dds ...
screamingpeanut's user avatar
0 votes
1 answer
61 views

Black Background on PNGs 4.2

Guys I am absolutely losing my mind trying to get this to work, I am on Blender 4.2, and I have a transparent PNG placed on a surface of a rectangular prism as a material image texture. I cannot get ...
Kenneth Murray's user avatar
0 votes
0 answers
18 views

How do I combine many materials into only one for a mesh? [duplicate]

I just modeled a character head that I want to export but I need there to be only one material. However I have 11 materials. I also texture painted on some of them. I’m not sure how to join them ...
LiniMac's user avatar
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0 answers
32 views

How to make Voronoi texture more regular

I'm trying to create a hammered metal surface and Voronoi does get pretty close but it is a bit too random imo. There's a lot of cells that are very small and elongated. Is there a way to make them a ...
Cornivius's user avatar
  • 1,911
1 vote
0 answers
18 views

texture shows incorrect in extrem cameraview

i am rendering a small project, but the texture shows not right in a extrem camera view, does someone know why is it? thanks a lot hier is the file https://we.tl/t-orgo8kXNiq
Meiying Lu's user avatar
0 votes
0 answers
18 views

Scripting Python - Identify which textures of material are used as normal map, diffuse etc. PBR workflow

I'm writing a python script to import an asset, and doing some extractions of tree structure, materials data to save in cloud DB. In this process, while extracting metadata of materials, I'm able to ...
Michael Jernil's user avatar
0 votes
1 answer
33 views

Tried following a tutorial to add in some textures, seemed fine on shading, once i went to render vision it looked like the image. What happened?

Here are the images of what the render preview shows me, of my rendering settings and of the shading nodes, in all honesty any of these or all of them could be the problem Blender file
iamjustkleber's user avatar

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