Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

Filter by
Sorted by
Tagged with
-1
votes
0answers
28 views

Not able to give object metal look even with Principled shader and using all metal texture.Here is the screenshot [on hold]

Tried everything past 2 days and got stucked in this but object still doesnot look like old steel.
1
vote
1answer
16 views

Is there a way to bake a model's normal map in chunks?

I'm very new to texturing in Blender. When baking the normal map of my model, it is unable to render correctly because my model has too many varied spacing lengths between geometry to have a "ray ...
0
votes
1answer
16 views

UV Mapping - During or After Building Process?

I'm in the process of modeling a stave church, I've built it [3] times already. I had to because I'm learning from my mistakes while learning new things about blender each day. My question is should ...
0
votes
1answer
13 views

Should the obj file always contain the keyword “mtllib” for textured models?

I've exported a model out and trying to import it into Blender. However, the Texture is missing. I manually looked in the obj file to find something regarding mtllib, but a search did not find this ...
2
votes
1answer
25 views

Brick texture with multiple colors

Using the Brick texture is it possible to have more than 2 solid colored bricks unmixed with the bias? I have been putting a color ramp on the output of the texture node, at constant to get 2 colors. ...
-1
votes
0answers
22 views

Material renders won't work properly, is there a way to fix this?

I wanted to make a glass bottle, but the resulting render is grainy, the glass is too dark and the golden screw-on cap looks weird.... For reference I have attached an image of a recent render: Is ...
0
votes
0answers
24 views

Can't select these areas no matter what so as result it appears white in renders

Here is non rendered image of my project.
0
votes
0answers
24 views

Apply texture in Blender2.8

Recently I downloaded Blender 2.8 (release candidate). Has Blender no longer had an easy way to apply textures like 2.79? I want the object to apply the "blend" texture vertically and make the ...
0
votes
1answer
12 views

Problem with imported obj textures [duplicate]

Hello everyone (sorry if my english is not perfect), First, I just want to say that I did researches for my problem and I didn't find any solution, so thank you if you can help me :-). I use blender ...
0
votes
0answers
11 views

Artifacts on cycles render [duplicate]

I got this weird box artifacts on my model: I thought it was the normal map, so I removed it. But it's still there: How can I get rid of it?
0
votes
0answers
15 views

Textures that load automatically in 2.79 do not load in 2.8

I downloaded a .blend file from NASA (https://nasa3d.arc.nasa.gov/detail/tess-jpl). When I load it into Blender 2.79, it correctly loads all the accompanying textures: In Blender 2.8, however, the ...
0
votes
1answer
24 views

Render with artifacts and errors (sharp teeth in the shadow area) for basic paint texture

I seem to have had some basic problem and there's a simple solution, but I can't find it and understand it. Help me understand what kind of mistake I'm making with the renderer. After saving the ...
0
votes
1answer
27 views

How to create a controllable moss material for a photoscanned object?

I'd like to apply a layer of moss over my photoscanned object that's realistic and doesn't take a performance hit.
0
votes
0answers
8 views

Cant make texture change size of particles?

Ive looked at How to affect particle size over time? and similar tutorials on using a texture (not material) to have particles scale from 1 to 0 over time. Ive made a texture, and questions talk ...
0
votes
1answer
37 views

Making random structures

I'm a beginner of Blender, just started yesterday with some tutorials. It was a smooth start, but I feel like it's a bit far away to make a figure like can be seen below. It's a random structure. ...
1
vote
0answers
24 views

Trim all spaces in UVMap

How can I make the UVMap make all the vertices appear without any spaces? What I want to achieve is to use a tile texture to repeat over the 3d model. Now I have spaces, so the result is a patchy ...
0
votes
0answers
13 views

blender 2.8 obj or x3d import texture usage

I want to import obj or x3d files that have a texture encoded as vertex colors. In blender 2.79 my workflow is following the description of Jan in his answer described here: How to display and use ...
0
votes
1answer
14 views

Scaling down texture

When building this building, when I add the brick texture, it's way too big (as should be expeted). And I know I should probably already know this but, how do you get it to scale down? I've triesd ...
0
votes
1answer
27 views

2.8 Solid view turn off transparency?

I am trying to figure out how to disable transparency in solid view. I can disable it in LookDev via the node editor, but not sure in Solid... The transparent surfaces are sitting on top of ...
0
votes
0answers
8 views

how to uv unwrap multiple objects but retain same uv scale

My project is not for gaming. I want to use several 4k to 8k texture maps on a model with a few dozen large parts. I've unwrapped them and used a checker texture to see that they are all different ...
0
votes
2answers
53 views

Color Gradient in Blender 2.8?

How can I create a color gradient in Blender 2.8?
0
votes
1answer
30 views

Project from view using photoshop

Im trying to follow this tutorial but using 2.8 and I can't seem to figure out how to get it to work. https://www.youtube.com/watch?v=z0qaB-y8qow I linked my photoshop via both the folder and the ...
0
votes
1answer
27 views

Shader Editor Problem

I want to use the shader Editor to give my objects color / color gradients but the objects doesnt react to anything I do in the shader editor.Yes, I made a check at "use Nodes"
0
votes
1answer
18 views

Any way of not displaying white mesh border lines in 3D viewport when texture painting?

I'm painting a mesh with two materials, but I don't want to paint over the other materials, so I have the "face selection masking for painting" on. The problem is that it shows these white mesh lines....
0
votes
0answers
18 views

Model looks weird when exporting from substance painter [closed]

hey so i know this is more of a substance painter issue but this forum has been very helpful so far with relevant topics so i thought i would try it here. basically I have created my model in blender,...
0
votes
1answer
29 views

How to export materials from Blender for use in another 3d software such as Houdini or Unity? [duplicate]

So I made a model with a material that has a complex node system and I want to export that material so that I could apply it to the model. Is there a way to do such a thing?
0
votes
2answers
29 views

Mirror UV Mapping

Is there a way to unwrap a symmetrical model so that the UVs for each side overlap? I'm working on a model which will have the same patterns on each side, and I'd like to avoid having to create half ...
0
votes
0answers
14 views

My material doesn't render

I apply a simple material with image texture node, and when i tried to see how it looks like with the render mode, only i can see is black texture. I have lights, a camera, and it seems that its all ...
0
votes
0answers
11 views

Baked ambient occlusion not filled in correctly on UV square nor on render

I'm following a tutorial (https://www.youtube.com/watch?v=JYBPXTful2g) to render a model I made after unwrapping the model. But after baking, it looks like this. My UV map is not fully filled in and ...
1
vote
1answer
19 views

Where has the “Normal” Texture paint project option gone in 2.8?

I am attempting to project an image onto a model, but faces with a shallow normal to the camera are not receiving protection. The "normal" option used to adjust this in 2.7, how do I do it in 2.8? 2....
-1
votes
0answers
21 views

Glitter-in-rubber Texture [duplicate]

Is there a way to make a glittery rubber material from the picture below? (ex. colourful dots) Photo: Marcela Bustamante @notflipper
1
vote
0answers
19 views

blender to substance painter help (overlapping UVs)

im new to both blender and substance painter. This will be my first texturing exersize so i wouldnt be surprised if I have missed something simple. but basically my model is comprised of 5 different ...
0
votes
0answers
17 views

Creating lines in procedural voronoi cell texture [duplicate]

I've been trying to figure out how to make a kind of crackle map similar to this: Using this: the Voronoi cells texture in cycles: My theory is that you could use the information in the texture (the ...
1
vote
0answers
20 views

Most of object baking black? (2.8)

I have this model that I'm trying to bake to a texture: But when I bake it, I get mostly black except for one diagonal brown square, like this: I'm not quite sure what the issue is here. I'm using ...
0
votes
1answer
16 views

Brightness varies between texture image and UV or edit mode

I'm facing a problem I'm currently not able to solve on my own. I created a sign with blender and wanted to texture it. As you can see in the following picture the brightness of the object within UV ...
0
votes
0answers
16 views

Losing my UVs while using Animation Nodes [duplicate]

Im happy with my node setup im just wondering if there is a way I can keep my UVs and have the object do the same animation but with a textured material. I cannot figure out how to generate or keep ...
0
votes
1answer
22 views

Rotating texture in node mapping make texture gone after rotate more than 90°

I am rather new on blender, in this case i was making an eyeball i want to combine transparent and glossy shader and in the last step i need to rotate the texture to make the transparent side facing ...
0
votes
2answers
80 views

Is it possible to project a 2D rendered image back to its 3D model?

I want to modify a 3D model in a particular way. Render images, modify these images (using a python program), and project these modifications back onto the texture. Is this possible or not?
0
votes
0answers
10 views

Break up Model and Texture For Unreal Engine 4 Import

I have a large model (.obj file) that was generated by another piece of software and represents a real world location. I also have a very large texture (.jpg file) that was created from images of that ...
0
votes
2answers
37 views

How to Make Metal Mesh using PBR texture…?

I dowloaded this texture form CC0 textures. I am trying to appy it for long time using node editor but i dont know where i am lacking. Please help me out.
0
votes
0answers
14 views

Textures Not Showing

I'm having issues with applying textures in blender. Having moved from Maya to blender it's a bit of a learning curve, but after going through tutorial after tutorial on UV Mapping and unwrapping ...
0
votes
1answer
10 views

Change an Object's Material to another Material with Python [Pic Attached]

I have an object named "Paper_obj" After entering the Material tab, there are tons of materials within, "White Transmission", "Steel Mag", etc. My main purpose is to change the "PaperTopYellow" to "...
0
votes
0answers
23 views

How to make a fixed texture/“End Portal Effect”?

I was wondering if this would first off, even be possible within Blender. I wanted to make a project where I have a characters eye textures follow where the camera goes. I can't think of too many ...
0
votes
0answers
18 views

Weird texture placement

I don't know how to name it, but my texture of sand has weird placement I am new to Blender and i have no clue how to fix that.
0
votes
1answer
21 views

Textures look extremely weird

So apparently the textures look weird on the phone model I'm trying to make. I just want it on the screen not on the whole phone. How do you make the image texture stay on one face but not on all ...
0
votes
0answers
11 views

How to change the brightness of an object with image texture in cycles using python bpy? LOTS OF OBJECTS

I have a pile of rock shaped objects (100s of them) that I have added image textures to. Each rock has the same image texture. What I am trying to accomplish is add a random brightness/contrast ...
0
votes
0answers
8 views

How to scale projection textures using ProRender 1.8

I am experimenting with ProRender 1.8.253 with Blender 2.79b on MacOS 10.14.5 with a Radeon Pro 575X 4 GB GPU. I do the following steps: 1. Create new Blender default scene 2. Set ProRender as ...
0
votes
1answer
16 views

How do I texture an ocean scene without using a background world image?

I am creating an animation for a black and white ocean scene for a cinemagraph to be assembled in After Affects. I've set up my ocean and a couple of light sources to get the look I want as shown ...
0
votes
0answers
9 views

how do i fix stripped oak textures?

im working on a minecraft animation and loaded a save, only to find all the stripped oak blocks textures were gone. how do i fix this? if this shouldnt be on HERE, let me know in the comment, cause i ...
0
votes
1answer
17 views

How to make a material with texture in Blender 2.8? [duplicate]

I'm trying to apply a blue texture to a material, but the texture is not displaying in the 3D view port. I'm using blender-2.80-387c1f2e0d5d-linux-glibc224-x86_64 What should I do? What I'm missing? ...