Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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For games art, do you need to texture the high poly model first or can you simply bake the high poly and then texture the low poly? [closed]

I recently finished my uni course in games art but the thing is that I learned how to model with Maya and how to texture with Substance painter. I am currently trying to figure out how to do my usual ...
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Stripes on 3D model [closed]

I have a problem with color on 3d model. When I convert obj to gltf it has a strange stripes on them.
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1 answer
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Blender Toon BSDF to flat texture

I'm making a model for a game, and I'm aiming for a neat cel-shaded look. So, in Blender, I used the Toon BSDF on my model. Now, I want to convert the colors and shadows in the model (after applying ...
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Problem with Baking Textures

I have a problem with baking textures specifically baking a simple emission color for some reason baked texure always is transparent and i don't know why
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Rendering the Face Normals with Eevee as they are displayed in the Viewport overlay

Is there possibly a way to render the face normals in Eevee as they are displayed in the viewport? I have two simple shapes here as an example. These use a simple Checker texture. In the viewport, I ...
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1 answer
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How would one seamlessly unwrap this shape?

I am relatively new to Blender, and I have appeared to run into a problem. Below me, I have a somewhat odd-shaped object I am trying to unwrap in such a way the texture properly connects to each face ...
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How to make Seamless texture of Colored brick?

I have a small texture of wall brick. It has a little lighter/golden spots on it. When I apply this texture on the model it looks weird due to not being seamless. How can I make bigger seamless ...
2 votes
2 answers
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Is there a way to control tile texture mapping, while keeping the original material scale?

I am tiling a bathroom and I've had to change the mapping from generated to UV so I could move the texture, to align the white lines between the faces (where the creases are). Is this the correct way ...
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3 answers
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Eye texture is distorted, iris and pupil are not fully circular

The above image is the eye I try to create, there i distortion for the iris and pupil. from front view from side view the above image are the result I wish to achieve. Note: the pupil and iris ...
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Unable to export skin texture in .Alembic format [duplicate]

I exported Rigged avatar from blender(3.2) in .Alembic format as shown below and exported the same into Marvelous Designer but could not import skin textures into Marvelous Designer. How can I get ...
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Texture not showing on one specific face when exported as FBX

Hello lately I've been having an issue when exporting a model I have been working on As you can see it looks perfectly normal in blender however when I export it as FBX the top face where I wrote (...
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How to change render preview type with mutiple objects

I have a set of assets that I wanna move into a library for easy access, And all of them are images or textures, But they're supposed to be displayed on a flat surface. After I placed them into the ...
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I want fingerprint to appear only on the white color of the noise texture in the left how can I do that?

[![The right plane have fingerprints roughness i want them to appear only in the white value in the left plane]1
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1 answer
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How can I achieve something similar to this stippled ceiling texture without using image textures?

I'm trying to create various ceiling textures at the moment, and this one in particular is giving me some trouble. For reference, a common stippled ceiling should look like this: To try to achieve ...
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3D Model Warps Texture (when rendered in browser)

Let me start with an apology: I'm very new to Blender and know very little about it. Mainly I work as a developer and am trying to implement a 3D model in a web app for my startup. A junior designer ...
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How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
-1 votes
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How to make it straight

I've got a mesh with a subsurface modifier, but I would like to maintain a straight edge in this area. The edge I've drawn red I would like to have ignore the modifier and line up with the blue line I'...
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Baked texture is distorted

I have a 3D scanned model that I want to bake to another mesh. But this is the result in this specific area. UVs are not distorted. Does anyone know what causes this?
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1 answer
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Is there a way to "apply" a texture mapped with Generated coordinates to a shader?

I have a sphere-like model shaded with a voronoi (4d) texture that receives generated coordinates. I didn't use UV or object coordinates because I couldn't solve the texture artifacts they produced, ...
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Clip projection mapping to object size

Hi when I use mapping on a object I can scale the texture on the X and Y axis but not on the Z. it there a way to do that so the projection of a texture doesn't go on the other side of the surface.
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2 answers
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Boolean causes texture of object to be displayed in gap

I'm pretty new to blender and this is hard to explain. I'm using a boolean to make a house look like it's rising up from the ground, but in some parts of the animation, you can see some texture ...
1 vote
1 answer
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How to unwrap UV for curved mesh correctly? (Making curved conveyor belt)

I'm trying to create a curved conveyor belt. What I wanted to do was to unwrap and straighten the UV for the belt so that in the game shader I could just create a belt animation by offsetting texture ...
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How to remove folded hair

I start learning Blender from yesterday and saw a way to make hair with bezier the problem is when i curve it around it sometimes have this folded part in the way is there some way to make it not like ...
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1 answer
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Good-looking model in blender looks bad upon export. Materials problem? [closed]

In Blender, the model looks like this: When exported to .dae, it looks like this: I did not create the model myself, and I'm not very knowledgable about blender, so I don't have a clue what could be ...
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How to add UDIM tiles and fill them in blender 3.3 or below via python?

I want to add and fill the UDIM tiles only using the API and not bpy.ops. I tried: ...
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How to get a complex mathematical object to accept image textures, continued

I am working with a cusp catastrophe mathematical surface; Voronoi and brick textures, apply successfully to it but not image textures. I can project an image onto an object with an image texture but ...
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How can I make these clouds 100% opaque

I'm trying to create a late evening scene with clouds on the horizon, and I need the background volumetric clouds to be grey and opaque, but I can't find any way of doing it other than making them ...
1 vote
1 answer
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More than 3 hours baking texture?

I'm trying to bake the earth's interior procedural texture, but it says more than 3 hours remaining time. I'm baking it to a 4k image. Bake Type -> Diffuse Contributions -> Only color Does ...
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Getting references of frames as a png [duplicate]

I am currently following the tutorial of Peter France on YouTube for a head explosion. In his video he has all the frames saved in a folder as a png. I wonder how he did that. Can somebody help me? In ...
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textures are always on the bottom of my plane

i'm trying to add a texture to a plane but when i do the texture is always projected on the bottom of the plan (even if i flip the plane). i tried flipping the normals but that didn't help.
1 vote
1 answer
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Hello, how can I have the 2 stripes of my label not deformed at the edge? Thank you

this is due to the sub surf modifier I presume but I want to keep it. I thought of limiting the uv map to the second edge on the left instead of the outmost left one but I don't know how, or even if ...
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0 answers
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How to get a complex mathematical object to accept image textures [closed]

Voronoi and brick textures, apply successfully to a cusp catastrophe mathematical surface I am working with but not image textures. I can project an image on an object with an image texture but when ...
1 vote
0 answers
28 views

How can I assign materials symmetrically?

I have a character that I want to assign materials to symmetrically, but it doesn't have a Mirror modifier or anything like that. Does anyone know how I can do this?
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1 answer
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Using alpha textures with particles [duplicate]

I have a particle system set to render as object. The object has an image texture that is a white dot that fades to black. This texture is also the alpha channel. The alpha matte works fine on the ...
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How to bake an object with distinct faces

I just finished following a tutorial to make this stylized shader for a tree. However I need to export this tree to another program, the issue is, that the "leaves" are separated in ...
2 votes
1 answer
25 views

How do i render this water correctly?

Im quite new to Blender, i was following a tutorial on how to make a water surface, and although it looks great in the shading and in the layout tab when i render the animation it looks really dark ...
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How to setup a dds cubemap in Blender?

I have a dds cubemap texture with 6 images but Blender sees only the first image of it 64x64. Is there a way to get it to work properly in Blender?
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1 answer
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Trouble with reflections

I'm trying to get this sphere to: Use an image as a reflection (in this case, a sky .jpeg) reflect other objects too (I'm using Cycles and thought this was default behaviour) Be able to customise ...
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How to add spaces between UV islands and baked textures?

In the baking process, is there a way I can make the texture baked while having a little bit of offset from the UV islands? Image shown below shows that when I finally bake after I fix UV islands it ...
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texture won't show up on object

My texture won't show up on this specific object, it works on all other objects in the scene. Anyone know this problem?
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1 answer
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PLY + Png texture in blender

I've been looking for a way to import a 3D file in PLY format into Blender, which has a PNG texture file. I can't match my texture on my PLY. When I import the same files in meshlab for example, the ...
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Save image projections on the same object in the same 'static' texture

I have a scene with a big mesh and a small camera that I use to project an image on it (using the UV project modifier). I want to project this image on the object for different positions and ...
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How to repack textures?

I have a model with ready-made materials and textures, but I need to cut this model into separate meshes, respectively, and the textures may no longer match, how can I rebake the textures? (I only ...
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Help needed on texturing [closed]

I have modeled a simple landscape in Blender and now I need to texture it. My goal is to paint multiple materials onto the mesh. I know how I can do 2 materials with a mask. I have 2 more materials ...
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1 vote
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Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
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2 votes
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How to unwrap a curved mesh?

I am in need of help unwrapping the rifle butt of the shotgun that I am making. I already added some seams on the back part and it seems to be done well (correct me if I am wrong, but I am still new ...
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How can I add stitches to my model using only texture technique?

In order to model socks, I want to add stitches and change the UV in a different part of the model based on the reference picture. I don't know where to begin. Thank you
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Texture only shown on one side, the other side is the white default shader

It's .abc animated mesh exported from Marvelous Designer but without any thickness. When I put the texture on it, it only has the front side showing the desired texture, the back side is the default ...
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Cannot bake a normal map (high-poly sculpt to low-poly model)

So this seems to be a common issue but I've followed the troubleshooting in other posts here and can't figure out what my issue is. I have a high-poly sculpt and a low-poly version, both with scale/...
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Can this quality be achieved in Blender? [closed]

this is a close-up shot of cardboard sheet, can i achieve this quality in 3d (blender)?
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