Skip to main content

Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

Filter by
Sorted by
Tagged with
0 votes
1 answer
24 views

how to change color of shader

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
lil guy's user avatar
0 votes
0 answers
11 views

This is the final render, the texture stops after half of the can and the bottom part . İt is supposed to cover it all the way down [closed]

This is the final render and as you can see the texture stops before half a quarter of the can and the bottom part is slightly green. The texture is supposed to cover it all the way down.
David Ebenezer's user avatar
1 vote
0 answers
16 views

mask/roto the part of the texture inside the shader editor

I draw a mask in the image editor. How can I use this custom mask inside the shader editor ? I want to mask out some part of the image texture using mask/roto directly - without have to render the ...
andio's user avatar
  • 2,276
-1 votes
0 answers
9 views

How Do i track an object and create texture for objects in Blender 3.6 LTS

i want the camera to track a moving object (plane). How do i go about doing this ?. There is no track in camera constraints Also , how do i create textures for my plane? All help is appreciated
Rilixit's user avatar
0 votes
1 answer
14 views

Blender Terrain Color Mask Convert Texture

How can I eliminate the alpha transition between two colors? I don't want to let other colors appear between transitions.
Ramazan ŞAHİN's user avatar
0 votes
0 answers
17 views

Parts of texture missing on Cycles render

I've seen other people having issues where they're missing textures on Cycles render, but in my case, it's only a part of the texture. Below is what the texture looks like on material view and EVEE ...
Greyseth's user avatar
0 votes
0 answers
32 views

How to texture particle object hair

I generated some low poly fur using hair particles and a single triangle object How can i sorta "sample" the texture underneath the particle object origin, and color the entire triangle in ...
Leha2's user avatar
  • 21
-2 votes
0 answers
73 views

Cycles looks really bad compared to Eevee

I am trying to texture bake but problem is, Cycles looks really bad. Material looks good on Eevee but when I change the rendering from Eevee to Cycles, it looks pretty bad. I need it to be Cycles for ...
Huhi games's user avatar
2 votes
1 answer
201 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
prestonferry's user avatar
0 votes
0 answers
12 views

BlenderKit material not exporting right [duplicate]

I downloaded a material from BlednerKit addon. However after exporting it into various formats and putting them inside unity, or opening them with the default windows 3d Viewer, the material looks ...
SpeedLight1221's user avatar
1 vote
1 answer
30 views

How is tutorial image displayed as background in the viewport? [duplicate]

How is this background image displayed in the viewport? I cannot see it in the outliner. Here Ian is UV unwrapping/texturing or whatever its called. But he appears to have the image in the viewport ...
miro's user avatar
  • 13
0 votes
0 answers
17 views

What Do These Texture Map Suffixes Mean, and How Can I Apply Them? [closed]

I'm working with a set of texture maps for an anime-style character, extracted from an Unreal Engine game, and I want to use them in Blender. I'm familiar with some of the common types, but there are ...
gourf's user avatar
  • 1
2 votes
0 answers
30 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
  • 654
0 votes
0 answers
18 views

How do I make multi-mesh tileable textures?

Hi, I am trying to make parts for a dynamically sized panel. The panel consists of corner, side and center parts (depicted in the image). All these parts should be tileable, which is where my problem ...
Laura Vo's user avatar
-1 votes
0 answers
28 views

Model's skin color changes at some spots and has weirl wrinkles-

So basically, there's a rectangle on the model's legs which is slightly lighter coloured than the rest, also there's some wrinkles which look kind of weird. I am guessing all of this is a texture ...
Enver Revne's user avatar
0 votes
0 answers
18 views

How to associate multiple texture files to downloaded model?

I'd like to get some help figuring out how to associate multiple texture files with a model. I downloaded a satellite model from the NASA's 3D Resource library and opened it in Blender, but it was not ...
Ogiad's user avatar
  • 5
0 votes
0 answers
28 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
darksun's user avatar
  • 111
0 votes
0 answers
38 views

Flat mesh to alpha clip texture [closed]

I made a flat mesh of a curve and a hole using Geometry Nodes. For performance reasons, I want to convert it to a texture with alpha clipping and apply simple quad. I tried the baking method, but it ...
arian's user avatar
  • 1
0 votes
0 answers
22 views

How to make small waves for a river? [duplicate]

I created a river and created a texture for the water tho i want to create little waves to make it look more realistic. Any suggestion on how i can do so?
João's user avatar
  • 11
0 votes
0 answers
21 views

Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?

I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
Ivory Bird's user avatar
3 votes
1 answer
77 views

What is this texture for in my imported model, and how do I connect it?

I can't figure out what it is and how to attach it? Thank you in advance for your help.
Павел Рейхерт's user avatar
0 votes
1 answer
45 views

What's the easiest way to make a tater tot/hashbrown texture/bumps in blender?

I'm trying to make a tater tot but have no idea how to start. I've got a cube with a subdivision surface modifier on it, but don't know where to go from here. I'm assuming there must be a way to ...
John Smith's user avatar
0 votes
0 answers
21 views

How can I scale a texture in relation to a plane's dimensions? [duplicate]

Might be a basic question, but I can't seem to figure out how to scale a texture based on the dimensions of a plane mesh. My goal is to make a checkerboard plane as the ground, where every square is ...
Yagor Balotsin's user avatar
2 votes
1 answer
18 views

How can I copy and paste an image texture to another mesh, then edit that copy and pasted one?

I have painted a texture using texture paint and put in on my model with an image texture. I have duplicated the mesh and material that I painted. I now want to copy the image texture, paste it as a ...
Bananasmacked's user avatar
1 vote
0 answers
24 views

Equal UV Unwrapping issue

I've always had difficulty with UV's, however I'm struggling to unwrap this one in particular. Each are different panels, I can manually and smart unwrap. However I always get the same result, the ...
Kinergy J's user avatar
0 votes
2 answers
15 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
3 votes
1 answer
98 views

How can I preserve these UV's when animating with bones?

I'm trying to make a face rig with a pixelated UV map. The mouth stretching (obviously) causes the UV to warp. I was wondering if there was any way to preserve the UV in the shader itself? I have ...
Mason's user avatar
  • 33
0 votes
1 answer
24 views

Blender texture distorted inside quad but correct at edges

Has anyone seen this effect before? I made polar UV coordinates for the ring and applied the standard brick texture. The polar coordinates basically take a square in UV space and squash it onto a ...
D Hughes's user avatar
3 votes
1 answer
50 views

Where is the Anisotropy BSDF in Blender 4.1?

I can't find the Anisotropy BSDF. Where can I find it in Blender 4.1?
Polimp's user avatar
  • 31
0 votes
0 answers
28 views

How do I paint a texture stencil onto an object with Python?

I'm trying to paint an image texture onto an object with bpy. I'm not running in background mode, so I can confirm the following: Object is loaded Image texture is loaded and added as a slot on the ...
jitsvm's user avatar
  • 1
1 vote
0 answers
17 views

Crop texture along mesh with boolean modifier

I'm working on a terrain mesh wich is 117sqKm. It has a 2Gb texture on it. I'm currently splitting the mesh using a boolean modifier in order to extract sections of interest. Since said texture has ...
Rodrigo Martinelli's user avatar
1 vote
1 answer
29 views

How can i achive wood texture as show in reference image

i try using magic and noise texture and do some experiment but not getting desire result. please check blender.file if you have any idea about this enter image description here enter image ...
Kapil Saini's user avatar
0 votes
1 answer
82 views

How would I create the texture and bumpy moss covered trees in this image?

I really like the look of the trees and hills in the image below. I'm assuming they used some kind of procedural generation or particle system to achieve the bumpy/mossy balls on the trees and hills ...
user41829's user avatar
0 votes
1 answer
38 views

How to make a material for small transparent pebbels

How can I make a material for small transparent rounded pebbles like silica gel pearls? They look slightly blurry and seem to have a bit of translucency to them.
LucasGSilva's user avatar
0 votes
1 answer
22 views

Mirror Reflection In GLB format

I have tried to export mirror reflection PBR. It's visible in Blender, but I couldn't export as GLB. Also I tried in babylonjs (Plugin) via export but that also doesn't work. Is there any specific way ...
Sarath's user avatar
  • 1
1 vote
2 answers
44 views

why is my texture warping/stretching?

I have an issue with the texturing / UV wrapping of my UGC/model. So First I made the links, used the array, then I made a Bezzier Circle Curved it. I Smart UV Unwrap, then I Took the Islands and ...
Lora's user avatar
  • 13
7 votes
2 answers
555 views

Seamless cliff mesh with array

I'm attempting to create a cliff mesh that I can seamlessly array. Pictured here is a non symmetrical mesh, with the array modifier. I understand that to do so, the edges need to be symmetrical, ...
Grumbledook's user avatar
0 votes
0 answers
19 views

Image texture to multiple objects keeping ratio

I would like to apply an image texture to multiple objects in different sizes (it would be a wood texture for different board sizes). For example, I have a board in the size of x, 0.5x and 2x. I ...
Nagya's user avatar
  • 1
2 votes
1 answer
181 views

Washed out UV texture

I have this simple UV texture and I have tried multiple ways for this, from trying changing the actual texture background and fixing it in the shader node, but nothing seems to work out. [File ...
La La's user avatar
  • 21
2 votes
3 answers
50 views

Change the colour of a texture

I have a texture I want to change the colour of but I only want the 'coloured' part of the texture to change. In the example I want to change the colour of the green paint to another colour whilst ...
spiffy14k's user avatar
  • 333
0 votes
1 answer
30 views

Ctrl+J breaks my textures

What should I do to join parts of the shoes that I made? After CTRL J my meshes break. I read I can use boolean modifier but I don't really know what setting I should use. I'll be pleased if you help ...
arina's user avatar
  • 37
0 votes
0 answers
15 views

Create Procedural Material Following the Normal

Hi everyone, so i need to create procedural material that look's like the picture above, i've already create the 3D object, just need to create the material. Already tried wave texture but it don't ...
Arthur Sjorgen's user avatar
2 votes
1 answer
33 views

How to switch between textures for different objects?

I have two objects with the same material. Can I change the texture of just one of them without creating a new material each time? How can I drive the Offset value of the Image sequence texture node ...
notgrilbi's user avatar
2 votes
2 answers
118 views

Alpha Texture Brush isn't working?

I have Blender 4.1 and I'm trying to draw on scales with a brush from Blenderkit and there's no texture visible when I brush on the object it just creates this weird bump. I tried the brush out with ...
Devyn Kyng's user avatar
0 votes
0 answers
25 views

Can I use points for instances to inform my textures?

Specifically, because the instances clip into the surface(craters instanced onto the ground), I was hoping I could put a transparent dot right there to allow the clipping issue to not show up in ...
Elbert Ho's user avatar
1 vote
1 answer
23 views

What is the fastest way to texture all of these keys?

For an school project I have to make 5 products full textured and detailed. Since it doesn't have to be game optimized I choose for individual keys on the laptop. Having to texture them all 1 by 1 ...
QuickLoyd's user avatar
0 votes
0 answers
32 views

Problem with Texture Paint

I'm trying to texture paint an object. When I try to texture paint (with an image or even just a color) I get these lines that don't get painted. What's going on? I'm inexperienced and very new to ...
nina's user avatar
  • 1
0 votes
0 answers
14 views

color glitches when rendering in cycles

I'm new to blender and had an issue following a tutorial on youtube making a pan and when i come to render it i have like a glitchy color on the handle but it dont happen on evee only on cycles any ...
AMEN's user avatar
  • 1
0 votes
0 answers
22 views

How to get this type of fur without using hair system

I have to recreate this chair for a project school, and I don't know how to do fluff pillow without using hair system, does anyone have a clue?
Angelo Caltabiano's user avatar
1 vote
1 answer
29 views

Transparent pixels on png file are black

I am texturing a model. The transparent pixels are black. I cant fix it. (Fixed the blurry textures) Edit: It renders correctly in the texture paint tab.
buildsbricks1's user avatar

1
2 3 4 5
163