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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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Blender texture ao bake problem

I had two problem for this case ,strange dot and weir line ,and I also new for this. this is setting: and my file : https://pasteall.org/blend/1fda215e374a40e69ea0c8735af44791
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0 answers
17 views

Why are my textures bending on quads?

I'm making my first Blender model, a low poly humanoid. After texturing most of it in traditional UV style (just seam + unwrap) I realized drawing on this type of texture is not exactly ideal.. It's ...
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6 views

Shading Artifacts while Using Normal Map?

I assigned a Quixel gross skin material to a model, and it seems the lighting gets messed up when I have the Normal map p[lugged in. The material looks fine if I unplug the normal map. The model isnt ...
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6 views

Рrojection of the texture from the plane onto the hair (hair-objects) [duplicate]

I want the color of the hair to match the color of the texture on the plane below it. problem! I want the color of the hair to match the color of the texture on the plane below it. The problem is that ...
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0 answers
7 views

Can't bake mesh texture as normal map w/o texture turning all purple

I followed a tutorial by Ryan King Art on YouTube how to bake "realistic textures". I was able to successfully bake a Roughness map, I believe a Diffuse map (#1 screenshot), but not a Normal ...
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1 vote
0 answers
19 views

How can I recreate this meme? I want to cast an image over several objects [closed]

How was it done? I can make a bunch of rigidbodies and bake the animation, but how do I apply the texture over the rigidbodies? I'm fairly new to blender by the way. https://drive.google.com/file/d/...
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0 votes
1 answer
16 views

Is it possible to get two Voronoi textures, F1 and F2, to use consistent colors for points?

In other words, if F1 returns point X as closest, and another F2 returns the same X as closest, is it possible to ensure that they are always set to the same color? I assumed this would be the default,...
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2 votes
0 answers
14 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
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1 vote
2 answers
15 views

Second Instance of Video Texture Is Playing Even Though Start Frame Not Reached

I've researched about Frames, Start Frame, Offset and based on my research ...
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1 vote
0 answers
32 views

Trying to perfect my render by adding imperfections

My render is coming up amazingly well, but I want to take it to the next level by adding welding marks whenever the objects meet. I found a couple of videos on YouTube, but I was wondering if there's ...
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Is it possible to render out animated textures using Eevee?

I have an animated environment texture and affects the lighting and reflection of my model. Changes are visible when rendered out using Cycles, but it doesn't work when I try to do the same with Eevee....
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2 votes
1 answer
24 views

texture error after using screw modifier

I used screw modifier and there are dark spots I want to remove the dark parts and make it clean please help
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1 vote
1 answer
15 views

How can I add borders in a emit bake or baked?

I used emit to get this baked image, but I need to make borders with some margin/padding of the images like the image below. EDITED: The purpose itself is to be able to print each piece/section with a ...
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5 votes
3 answers
494 views

Fortune wheel slicing

I am trying to make a fortune wheel which I can use in Unity. A friend of mine said he needed the parts which have money written on them sliced. How can I slice/make each of these parts separate? I ...
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0 votes
0 answers
6 views

Importing world/environment texture to Spark AR Studio

I'm trying to import a 3D object with an environment texture and Principled BSDF node to Spark AR Studio, but the texture doesn't import along with the object. I have optimized the size and dimensions ...
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1 vote
0 answers
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How to make a part of a textured object go 'untextured' whenever that certain part is cast by shadow?

I'm trying to make an object wherein it has a textured part that goes untextured when that part is shadowed. Image example of the effect that I am trying to achieve. Thank you very much!
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1 vote
2 answers
37 views

How to make sure the texture doesn't stretch on the inside of a cylinder?

I've been trying to put a brick texture on a cylinder, I'm running out of time since I've been stuck on this for so long. The sides as shown in the picture below are getting stretched out, I've tried ...
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1 vote
0 answers
19 views

How can I randomise a texture that is being used in a displacement modifier?

I am trying to create a stop motion look using a displacement modifier that subtly alters the object each frame, but I cannot find a way to simply randomise the seed of the voronoi texture. I feel ...
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4 votes
1 answer
26 views

How to use wave texture with a variable (random) length

I am trying to create a material on a plane, where the entire plane would be of one color(green, lets say), with just a band of black stripes in between with variable/random length. Something like ...
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0 votes
1 answer
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Blender Octane Render Texture/Display issue

I recently switched to Blender Octane and have finally finished setting it up. I am logged into the OctaneServer and am able to open a new file fine. When I attempt to load in a collection I made in ...
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25 views

roughness texture is missing when I export file fbx

I link image texture with roughness and export fbx file, but when I look in 3D view, no roughness appears, only diffuse and normal appear. 1.Why is it and how do i fix this problem? 2.I suspect the ...
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0 votes
1 answer
22 views

Get height of Displacement Texture

I import a displacement image as Image Texture node for my Plane. Like it is done here at the bottom of the site: https://help.ambientcg.com/02-Using%20the%20assets/Using_PBR_maps_in_Blender.html Now ...
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1 answer
111 views

How to get the texture flat in perspective mode?

Hello guys how are yall? so I have a small model I use to make poses in orthographic camera. The model is pretty fine but I always wanted to add prespective to my renders so I switched to presp cam ...
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0 votes
1 answer
15 views

is there a way i can edit particle mesh texture?

I use the particle instance modifier on a texture mesh, and then i apply the modifier. But now, i wanna edit the the texture to make it a bit darker. I've open the shader tab, but theres only the ...
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0 answers
26 views

How is the noise texture distortion calculated? [closed]

The noise texture has a parameter called distortion. When I increase this parameter it adds distortion to the noise. But how exactly does it do that? A link to the ...
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2 votes
1 answer
28 views

My texture won't show up normally when i turn on subdivison

This is what my texture on the pc screen looks like when i turn on subdivision and this is what it looks like without it on I tried tweaking the mesh or changing the texture, adding image textures, ...
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1 answer
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Baking normals is going how it should

When baking normals after retopology of an high poly mash the map looks horrible and only some of the details get baked The Link to the drive with the blend file https://drive.google.com/drive/...
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Update texture of existing textured mesh

I'm a beginner with Blender... I might not even be using the right terminology. I have a textured mesh with extraneous objects (created with OpenDroneMap). I wish to delete parts of the mesh, and also ...
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3 votes
1 answer
38 views

Creating a greyscale gradient between two chosen points in the modelling space

I'm making a model for a game which is rendered in an isometric view. The mechanics of game engine also factor in model height to determine which part of the model should be rendered in front of other ...
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-2 votes
0 answers
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How do I fix some objects being gray after I put image in blender 2.79

I made a obj file from Roblox studio but when I open it in Blender some of the items are gray still. I click cycle render, resolution 5000 and percentage scale to 100%, I check transparent, and I make ...
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1 vote
1 answer
46 views

Load textures dynamically with LOD

I have setup a geometry nodes that lets me subdivide a plane based on camera distance, so as I get near it, I subdivide the vertices within the camera cull. At the same time, I use a texture to ...
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0 votes
0 answers
15 views

Texture strech not showing on UV edit map

Im having an issue with an awful looking stretched texture while following blender gurus' Anvil tutorial, the two small holes at the back have a horrid stretched look around the rim but it does not ...
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1 vote
1 answer
30 views

How to fix pixilated fire in render

Shows fine in the 3d view but renders blocky / pixilated. How can I fix this?
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1 vote
1 answer
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+150

Ground shadow is rendering out volume voxels instead of smoke shadow

I am rendering out a simple fluid (smoke) simulation, and when I render it out, instead of the smoke's shadow rendering out, the shadow is the voxel blocks that house the smoke simulation (See image 1)...
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1 vote
1 answer
36 views

interchangeable material options

I created a base template for a bottle that will include different labels, seals, caps, and liquids, and want to have multiple options for each to choose from when rendering. For example: Bottle 1: ...
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0 answers
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Some shading troubles

I have some issues and I'd be so appreciative if u could help me. The problem is that the color is different on one part of a icon, I checked shading nodes etc. but nothing seems to be wrong there
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0 answers
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Stone Wall Procedural Texture

I am making a stone wall for the virtual reconstruction of a roman building. The wall is made up of irregular stone with differing sizes. Below you will find an image of i want the final texture to ...
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3 votes
2 answers
68 views

How does the noise texture keep it's values between a 0 to 1 range

When using both the fac output and the color output (which is the same as three different fac outputs in RGB) the values somehow are always between a 0 to 1 value range. If we use a reguralar perlin ...
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0 votes
0 answers
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baking textures from multiple baked textures

I just bought a model in fbx format that is using multiple already baked textures. My goal is to convert all those textures in a single one. I already followed multiple tutorials on how to do that, ...
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0 votes
1 answer
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How to use Glossiness reflection pbr materials in blender?

The title say's almost any thing idk what is the proper way to use these PBRs ? i just don't know how to use these im trying to achieve to right result Diffiuse Glossiness Height normal ...
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1 vote
0 answers
14 views

Sync selection/Select all faces workflow

I have just switched over to Blender after working in Max and Maya for many years. I want to start by saying that I love Blender in so many ways. When it comes to UV editing though there are some ...
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0 votes
0 answers
11 views

GLTF Texture inside the Object [closed]

I have created a planet with procedural textures. I baked them into an image. I unplugged the procedural stuff and use the image for the BASE COLOR. Everything looks good. When I export it as GLTF, ...
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0 votes
1 answer
79 views

When applying a stencil to a cylindric object, is there a way to make it wrap around from top to bottom?

I am very new to Blender, and have been using it to apply stencils to 3D aircraft models so I can generate 2D textures for flight simulator. In the picture below, I have scaled my stencil to the ...
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2 votes
1 answer
28 views

Adaptively subdivide mesh based on mapped texture

I'm wondering if anyone has developed a method, or if one knows of an addon, to adaptively subdivide a mesh. I need to subdivide prior to rendering (this is for a 3d printed model), so adaptive subd/...
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8 votes
1 answer
469 views

How to make some Cotton Candy?

I asked this question before, but it was closed. I've written all I wanted, so I don't know how much more focused should I be, since I just need cotton candies like in the reference image attached ...
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0 votes
0 answers
13 views

Why are some alpha channel images of exported png frame sequence distorted?

I have keyed a video clip of a man in front of a green screen and exported it as alpha png image sequence. Some images / frames are very distorted? MY pc's specs: i7, 16G ram, 4G graphics card, SSD ...
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1 vote
1 answer
51 views

Why imported textures from Substance Painter looks wrong in Blender?

I baked high poly meshes' details into low poly meshes and textured them in Adobe Substance Painter. When I import the textures back to Blender, it looks different. It seems that the problem comes ...
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0 votes
2 answers
42 views

Why does this normal map look weird when I use it?

I'm not really sure how to explain my problem, but basically what is happening is when I use the normal map to this model it makes the arms, hands, and feet look funky and weird. I've tried different ...
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How to alter a mesh to fit an existing texture

I'm not sure how to explain this. I'm trying to alter a mesh for Skyrim and I need the new faces I create to match the existing texture. This is an armor that someone else made and I want to alter the ...
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3 votes
1 answer
50 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
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