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Questions about the various ways one can edit objects with symmetry. e.g. the Mirror modifier, scaling by -1, Ctrl + M, the Array modifier, etc.

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Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
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1answer
39 views

Mirror reflections

The problem is i can't find a way to make mirror reflections look good, there are always some kind of distortions that makes render looks odd. Is there any way to improve this? (Sorry for my English)
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1answer
28 views

Mirror-ball for fisheye effect with orthographic camera

I am modelling a fisheye lens for Blender using a mirror-ball and an orthogrpahic camera as shown below: Black circle represents the mirror and red lines the orthographic camera and its output/...
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1answer
19 views

I clicked on Mirror object but it went to a wrong place

Can someone help me wiith this? I need to mirror this "eye" object to the right side < , i select all by pressing A and i clicked on Mirror option , but the object mirrered down and not side as it ...
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28 views

Pose Mirror Script

Is there a way to clear the pose buffer with python? When using the bpy.ops.pose.copy in the console and then use the bpy.ops.pose.paste he uses the previous copied pose or no pose at all. ...
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1answer
33 views

I have a mirror modifier on and I want an object mirrored but two different parts

okay so my object is being mirrored from one side to the other, I would like the two objects seperate intead of just one mirrored object.
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25 views

Mirror Modifier Collapsed in Centre [duplicate]

I've being modelling a pelican with the mirror mode modifier when I came to apply the subdivision surface I was horrified to discover the mirror modifier has collapsed inwards in the centre, this ...
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1answer
129 views

Mesh mirror itself without a mirror modifier [duplicate]

as the title says "Mesh mirror itself without a mirror modifier". I had a mirror modifier on but not anymore but the mesh keeps mirror itself and i don't know what is causing it, in my modifiers tab i ...
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1answer
13 views

Cannot copy mirror some bones between keyframes

I'm working on an 8 frame walk cycle, and I'd like to copy and mirror the poses of the first 4 frames to the last 4 frames. However, for some reason my arms won't copy mirror properly. Can someone ...
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14 views

Is there any way to combine two different rigs/weight paints into one without messing up the other?

I have half of a mesh with the weight paints and rigging all set up as shown here: And if I do a mirror modifier, it just copies the mesh only and both sides are moved with one side of the rigging, ...
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15 views

mirror modifier + subsurface doesn't merge as expected

The object on the left is my attempt using the mirror modifier, and the object on the right is an object with the same geometry, without using mirror. That's what I expect it to look like. What's ...
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30 views

Hair emitting from wrong side of mesh

I made a head using the mirror modifier, and for the hair duplicated the scalp so I could add hair particles across the whole head and not just the side that I had sculpted the actual mesh. I flipped ...
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1answer
24 views

Using different materials on each instance of an object with a mirror modifier

Is it possible to have each instance of an object with a mirror modifier using different material? An example would be a door modeled only on one half, but where each side would be in a different ...
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18 views

How To Mirror An Imported .FBX Model?

So I have imported an .fbx Unity model along with its .png textures. The textures provide more detail that I would like to incorporate into the 3d model. The end result is to edit it and export as an ....
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21 views

Scale - X to 0 then mirror X Axis, some vertices still off

I was done with sculpting the detail in Mulitres lvel 5 on my humanoid when I noticed that some edgeloops on the thinghs are bad for animation. I cut the model in half and adjusted the edge loops, ...
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30 views

Hair particles: Unwanted, irrevertable mirroring!

I've been styling hair particles for an asymmetrical look. To speed up my workflow, I turned on x-mirror in the particle edit tools panel when working on individual strands, then turning it off to ...
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23 views

How to mirror a pose? [duplicate]

I'm trying to pose a humanoid model, and I need the pose to be mirrored or symmetrical, but I can't find any way to do that. I'm not trying to make the mesh symmetrical, just the pose.
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1answer
19 views

Mirror not work correctly for stl imported file [duplicate]

I have a troubleshoot with my blender file. I've upload a stl file in blender and when i apply a mirror modify to X axis i see 2 objects. I tried to change 3d cursor position, but not work.
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1answer
31 views

a line between the mirror looks strange, how can i fix this?

when I scaled the figure down i noticed that there is a ugly line that divides the character(like between the mirror). When I click on the eye symbol so that it shows just half, it looks good but I ...
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1answer
33 views

Another Mirror Mod Issue

This is kind of similar to another issue I had with the mirror mod, but this time my model that has the mod shows the mirrored version going through the main one. Even if I reposition the pivot point ...
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1answer
57 views

How do I use dyntopo and mirror together?

Blender newbie here! I made an animal following the method used in this youtube tutorial: https://www.youtube.com/watch?v=JjW6r10Mlqs I now want to make it more detailed, so I tried sculpting on it. ...
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2answers
31 views

How do i correctly merge 2 edges that are have been mirrored?

It's my first time trying to make a car on blender. I have created half of the object and then I have duplicated it. I used ctrl m to mirror it in the y axis. What would the best way to merge the two ...
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521 views

Alpha 2.8 - Mirror in edit mode

I'm currently discovering the reworked UI of Blender 2.8. I have some kind of cube, cut in half, mirrored to a full cube again using the mirror modifier. In edit mode, I've noticed some changes that I ...
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1answer
18 views

Mirrored object showing problems

I'm making a head model from another scene, and the body on a separate one. Both are different .blend files. Problem is when I copy (ctrl+c) the head model and paste it to the other scene (ctrl+v) the ...
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1answer
81 views

When I enter sculpt mode half of my model goes missing?

When I enter Object mode, both sides of my model shows. However, when I enter Sculpt Mode only half of my character shows up. This makes it difficult to sculpt without seeing both sides. i have ...
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8 views

Mirror constraint and unbalanced weight distribution

I've been following a tutorial which details how to create a caracter model: https://www.youtube.com/watch?v=aAO4C_8y0w8&list=PLCkl1Wyi7jvBsDe-5tZzDH493HFY3Mrvj One of the main steps is that the ...
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10 views

Change of Mirror side

Happily sculpting object with sculpt on right hand side, mirror on left (front view). Suddenly switches to left hand sculpt with right hand "mirror". How can I change it back?
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48 views

Mirrored UV export to Unity

I'm currently working on a character that I will use in Unity. 1-I'm using the mirror modifier for modeling, once I export, it seems that Blender is applying the modifier for the FBX container. I'm ...
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1answer
56 views

How can I remove this seam down the middle after mirroring? [duplicate]

Yo, I'm new to Blender and I'm trying to make a humanoid figure. I followed this tutorial. I have completed one half of the character but when I mirror it there is a seam down the middle. Clipping is ...
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20 views

Impossible problem - flipping animation across x axis using IKs?

Ok, While I have tried every solution posted here (mainly the Command - C, then Command-Shift-V to copy with flipped x axis) on how to flip an entire animation across the x axis (it's a walk cycle) I ...
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0answers
86 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
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18 views

Topology mirror issue on imported model

When i move the mesh in EditMode with topology mirror on, it's getting distorted. Why may it be so? I have deleted and reassigned vertex groups in Data.VertexGroups thinking it may be a reason, but ...
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8 views

Vertex in mirror mode

I need some help..I am modeling with the mirror modifier and I have problems when I want to move a column of vertexes the another column moves too. Please help me, is my homework and I need it until ...
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1answer
29 views

How to join my object with its mirror modifier?

I have an object that I would like to have it joined with its mirror modifier (I've already selected clipping inside the mirror modifier's settings). How do I do this? Here's an image of the half-cube ...
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1answer
36 views

Why the mirror modifier is not applied on my half-cube?

I've applied a mirror modifier on my half-cube but even though the pivot point is centered correctly (in the center of the half cube) in both object mode and edit mode. It is still not mirroring my ...
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1answer
44 views

How can I set my origin point in the center of my cube so it can be the same in both edit mode and object mode?

I tried to set the origin point of my cube to be in its center by pressing CTrl+Alt+Shift+C and choosing "Geometry to Origin" but it changed the origin point only in Object mode... in Edit mode the ...
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19 views

Why does the object change its location after setting origin?

I want to apply mirror modifier. My step: For this example random vertex on eye: What's wrong with this eyeball?
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BGE How can a vert in one object mirror another vert in another object

In better detail: How can I make a vert (or multiple verts) in one separate object mirror (or follow) the X, Y, and Z axis of another vert ( or multiple verts) on another separate object in realtime ...
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40 views

Mirror Modifier Problem

I'm new to Blender and I'm currently trying to sculpt a bipedal dinosaur character, I decided to apply the mirror modifier to create the main body however when I try to transform the faces it creates ...
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1answer
50 views

Separate Mirrored mesh when exporting?

I've created a humanoid model that I'm exporting as an FBX for use in Unity. The model is composed of many sub-meshes, because I want the model to "explode" in the game, and send the individual pieces ...
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1answer
22 views

Mirror actuator in BGE

Is there a way to get a whole bunch of planes to mirror themselves along a single axis in game using logic bricks? I have my planes parented to the bones of my armature to make a 2D character and I ...
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18 views

Why does mirror modifiers mirrors on the same side of object that is to be mirrored? [duplicate]

the image displayed is mirrored one but it is mirrored on the same side of the object that i want it to be mirrored on the other side of the axis I just added mirror modifiers from modifiers option ...
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50 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
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15 views

mirror modifier for vertex group

I'm making a car base model to build all my future cars from, so can't apply my mirror modifier because I want to be able to mirror all changes to the exterior, but obviously the interior of cars are ...
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42 views

Problem with mirror modifier

I have a small issue when trying to merge two objects together I am trying to add the following selection... to be part of the rest of my mesh by using CTRL +J, see below... However when I do, it ...
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1answer
73 views

Model not smooth and imperfect after mirrored in Blender [duplicate]

enter image description hereI am new to Blender. Here are the problems that i faced. After i mirrored and smooth division the model, the mirror seems like not doing well. It is obvious in object mode. ...
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1answer
80 views

Normal map on mirrored model

I have mirror model, that I made to save the size of textures. But in testing I see, that part of model, that must be flat, has a visible seams: Normal map is configured to non-color, so it isn't a ...
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54 views

Particle hair disconnect/reconnect and mirror modifier not working together

I have a mesh object which uses a mirror modifier (as first modifier in the stack) and has a hair particle system on it. Now after brushing the hair in particle edit mode, I would like to disconnect ...
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24 views

Copy paste / Applying armature to mesh / Mirror modifier giving strange results *Possible bug?*

So I've been creating a few characters for an animation and I've encountered an issue I've never had in blender before, when either copy pasting a mesh from separate files, using the mirror modifier, ...
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1answer
80 views

Mirror Bones not working right

Hello I am having problems with my rigging in blender. as you can see rotating my left arm rotates both the left and right arm, but when I rotate just the right arm it doesn't move any of the mesh. ...