Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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shadows render jagged in eevee [closed]

To start, image for reference: I am using the latest blender version, the cube and cascade size are set to maximum, as well as the high bit depth. I have tried rendering it with and without soft ...
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How to solve strange emission light on texture in eevee?

Hi, I am trying to recreate earth in eevee and this strange line appears. I could ping down the error to the illumination map that i pluged into the emission. Did someone also encounter this problem ...
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shade smooth is not working on eevee and material mode

I have an issue abt shade smooth on eevee mode. It looks good on object mode and cycles render mode. But on eevee mode it looks like not smoothing. There wasn't any problem abt that on yesterday. ...
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Why does a mixed texture with alpha disappear in the render?

I have a neon green texture and a black texture that I mix together using a Mix Shader node, which has the alpha factor coming from an image with alpha ("DOSE 03"). When seen from the ...
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Sun lamp refusing to cast shadows in Eevee

Sun lamp refused to cast shadows in Eevee Things I've tried: Decreasing Max Distance Increasing Max Distance Triple checking material properties to make sure they cast shadows Adjusted Every ...
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Eevee Viewport Render overexposed from actual Viewport image

Viewport Render is behaving differently today. I am working in a file with one sun light, using Eevee. Where there is direct light from the light in the scene the Viewport Render is overexposed. I've ...
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Cloth on model help [closed]

I have cloth on a model that is not sewing on. https://www.dropbox.com/s/1nmyl0g0yz0mlej/Character.obj?dl=0
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Morph two objects, but the targeted one doesn't fill up entirely

[Filelink] 1I'm trying to morph that torus to this ring, when I apply the shrinkwrap modifier works perfect but the target object (torus) dont fill up entirely. How can i resolve this morph problem?
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How do I fix this weird shading problem?

This problem is present on about half of the entire model, on seemingly random faces. The problem only appears when viewing the material, not in normal solid shading. The problem appears in both EEVEE ...
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Eevee white looks grey

I am trying to render a blenderkit scene in eevee but the white pump on the bottle looks grey. The scene was originally created in cycles. Comparison pics: EEVEE CYCLES Plastic shader node: Render ...
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Why do my Renders take longer and longer with each frame?

I am rendering a simple scene, i have this problem with Cycles as well but at the moment I'm using Eevee. When i start my Render at the 300th frame, it takes about 1 second to finish. Fast forward 40 ...
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Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
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Strange, blocky shadows that glitch with camera movement in eevee scene

I have some strange, blocky shadows in my renders that glitch out whenever the camera or the objects move. When I exit the camera view into 3d viewport it looks fine, but the blocky shadows show up ...
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Animation render problem [duplicate]

I cant render a short animation with sound,tried rendering sound and image and it works but the animation doesnt.i get a black screen and nothing else.i tried everything i could find online.nothing ...
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How to set the EEVEE render image output to match the size of the Camera Viewport and Cycles Render Size

I have a scene with an animated camera fly thru. When i render the CYCLES version it shows the full screen you see in the photo (the camera viewport) when i render with EEVEE it only renders what is ...
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Displaying an object in front of another object without compositing

I have 3 objects. I want one of them to show in front of the first one but not the third one. I don't mind compositing but I prefer without (I am using eevee to render). The dotted orange line shows ...
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Is it possible to create a concave light?

I need a concave light that can create sharp shadows, I've created a sketch to illustrate what I mean: This light should be like the inside of a sphere, like a dome that casts light inward. I hope to ...
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How to get fuzzy/blurred edges on a 3D object ? Ghibli look rock

Hi everyone ! I've been going through a great tutorial to get this Ghibli-like rock shader (by Kristof Dedene) and to push more the exercise I'd like to get those blurry/fuzzy edges on my 3D rock. ...
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PBR Material becomes transparent in Cycles

I'm new to Blender and have been trying out the PBR Material, problem is when I tried to render this material in Cycles, somehow it became transparent ??? I've checked the blend mode of it and it is &...
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How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
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Why my termintator and doors does not cast any shadows

So I have basic scene with some doors which opens and terminator in middle but when I render it it does not show any shadows, here is illustration in eevee but I have a light source in left upper ...
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How to create a camera-based shader mask?

I'm looking to create a shader in Eevee where object A inside of object B casts a ray/projection/mask over a set distance towards the camera to mask out its shape in object B. Here's what I've managed ...
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Some unnecessery things appear on my donut model after rendering. How get rid of these?

After rendering in Cycles engine these (circled in red). What is this? How do I get rid of these? In Eevee engine they do not appear.
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Is there a way to achieve/improve an effect of hot air distortion in EEVEE Blender without reflections?

I've seen this post: How to create an air distortion/blur effect in eevee? I've created just a plane object and assigned the following material to it. My settings and Node Setup are in some sense ...
2 votes
1 answer
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Eevee issue: Foreground plane mysteriously eclipsed by plane behind it when rendered

I've run across a strange Eevee issue where a plane in the background appears in front of a foreground plane when rendered. Not an issue when rendered with Cycles. Any suggestions? Thanks. Blender 3.4....
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Rendered Animation Not Working, Stays on Frame 0

Newbie here. I am trying to render a simple animation but blender is not working. Need help on understanding what are the additional things I need to set up. Whenever I render an MPEG4 video, the ...
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Writing EEVEE custom shaders [closed]

This question is mostly addressed to shader coders / tech artists. I would like to get into writing custom shaders for EEVEE, but I don't know where to begin. For starters, after quite a lot of ...
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Scene and render suddenly got brighter

so I made a scene and rendered it in EEVEE. Somehow after coming back to that scene and rendering it again the image became brighter (I did not change a single thing). this is what the render looks ...
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EEVEE - make shadeless "image as plane" not effected by volumetrics and bloom like "grease pencil"

I'm making an environment that mixes 2D images and 3D objects. I want to give it a cartoon-ish look with uniform line art around each object. For the 2D images, I created the lineart in Photoshop, ...
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3 votes
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Possible to make a material that shows negative version of whatever's on the other side?

kind of like a glass material, except anything that's shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here's an edit of what I'm trying to go for.
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Stray light beams from EVEE with volumetrics

I have an animated model of a truck and trailer. They are traveling through fog using volumetrics. The truck headlights are made with spot lights. At certain angles, I get stray light beams shooting ...
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Eevee renders default cube black

I'm really a newbie on blender, I barely know how to use the program and I'm watching a tutorial playlist to get started on this. A problem came up. When I use the "Material Preview" option, ...
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Border around render in eevee

Is there a way to fix the blue-ish border around the render. I think it has something to do with glass and refraction.
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Eevee volumetrics rendering oddity

I am dealing with a quirk that I can't solve by myself. There is a volumetric light facing the camera. It is using the Eevee engine, and when I increase the resolution to what I need (5760x1080) there ...
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Freestyle not working in Eevee Geo-Nodes scene?

So I have a relatively complex scene that I did with Geo nodes. It is circular road with trees and lights and some basic assets I modelled myself scattered around. When I am turning on Freestyle int ...
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Glass not see through around corners of mesh in eevee

I cant see through parts of the window in eevee and I have enabled screen space refraction.
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Random black outlines appearing in eevee render

I’m working on a render in eevee, and I keep getting these black outlines in random parts of my render. They’re not freestyle, and they’re only in a few small instances when the camera is a certain ...
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Can this random glitching face color behavior be fixed in Eevee and Vieport? Blender 3.4

I want to make random color depending on face position in Blender 3.4. I use geometry nodes to save attributes and use them in my shader. I get the following behavior depending on the renderer Vieport ...
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How can I match my Cycles render to my Eevee render? (v. 3.4.0)

I'm following along with this video from Khamurai (https://www.youtube.com/watch?v=BT_wsIvJgNk), and in the video, he addresses the point of how to get the vapor trails to appear correctly by setting ...
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1 answer
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Why is the ground not showing in the render? [duplicate]

In the viewport there is the desert ground but it isn't there in the render?
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How to solve z-fighting without backface culling (eevee)

SO the problem is i have these leaves that are 0px wide so the sides of it start the z-fighting. I found it is solvable through backface culling, but i want the texture on both faces so that doesn't ...
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How do I get rid of these noisy artifacts in my Eevee render animation?

I just rendered this project animation in Eevee, however the result is quite annoying with these weird noisy artifacts on the white phone towards the end of the animation. How do I fix this?
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Light artifact issue in eevee with volumetrics

I am using a spotlight and a cone in my scene. The cone uses a principled volume shader and makes the spotlight visible in front of a dark background. The two are arranged as shown in the screenshot. ...
1 vote
1 answer
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Cycles alpha channel looks noisy compared to Evee, causes visible pixelation on a dark background when exported as PNG

I am trying to render a transparent PNG for a website with a dark background. When I render the image with the transparent film in Cycles, it produces a lot of noise at the edges of the gradient (...
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I can't figure out how to setup nodes based on YT comment for bloom with a transparent background

I have some object which uses bloom in Eevee and as you know I can't save render result with transparent background, so I found this YT video in which the author figure out how to set it up for export ...
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2.79 Projects are textureless in blender 3.4

im trying to use some room from a compilatory of old game files, the thing is, when i load it into blender 3.4, it shows like this: but, when opening the file in blender 2.79, it shows normally is ...
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Scaling and centering generated objects to take up entire camera viewing width resolution using geometry nodes

Scaling and centering generated objects to take up entire camera viewing width resolution using geometry nodes. I have an output resolution set to 7000px (x) and 3900px (y). I would like to center ...
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Why has my render got such a sharp light gradient in eevee?

I rendered as an EXR sequence with the DWAA codec in Eevee. It could have something to do with that or it might just be my monitor, I'm not sure. EXR: https://www.dropbox.com/s/yapa4vja06x2ur0/...
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Why does my Eevee camera view look different to the render?

I am new"ish" to blender and I am trying to work out why the camera view looks so different to the actual render. I want to render to look like the camera view. This is the render. You can ...
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Combine Fresnel with Shader to RGB setup? (Eevee Sketch shader)

I’m currently trying to create a 2-tone Sketch shader with the intended effect to get jagged outlines on the silhouette & Shadows of my mesh - so far I've managed to get this work for the ...
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