Questions tagged [eevee-render-engine]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

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Improve render time for Grass/ Forest? (Eevee)

Is there any way to improve the render time, when you have grass and a forest? Because i make animations, i have now a problem. With only one tree and without grass, the render time pro frame are ...
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Animation with “frame_change_pre” does not works on render

I am doing an animation, I decided to use code for it for the first time, and it has been really cool but I got into the problem and I can't find a solution. What I am doing is getting a value of a ...
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1answer
28 views

Strange reflections in EEVEE

Is there a way to make the eevee scene look like the cycles one?
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1answer
25 views

Volume through glass in Eevee?

Is there a way to make volume visible through a glass object in eevee?
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Flame shows in Solid view but not Rendered view (in Eevee)

I'm trying to use Quick Effects -> Smoke to start generating a fire simulation, selectively turning off smoke settings. I work primarily in Eevee. The simulation displays properly when I'm in Solid ...
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Weird Viewport render issue

I am new to blender. I was trying to render the default cube which appears when we open a new project but whenever I render it, it shows some weird outlines on the object. I have tried this with eevee ...
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1answer
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Make fresnel visible only from a side of the mesh in eevee

I used this fresnel setup on top of my shader to create a artificial rim light effect But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
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Blender wireframe fresnell transparency fading

Coby Rendal helped me out on the wireframe / backfacing culling issue and theory. Though one last step for my base is left. I want to have the back of the sphere slighly bleeding into the visible part....
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1answer
21 views

Bloom in Cycles for animation or ring transparency in Evee?

I am making a space scene and I am having a problem with not being able to solve either one of these problems. Cycles renders the rings around my planet properly by making the space between the ring ...
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Eevee - Bake Lighting with Linked Objects

I'm trying to either retain the baked lighting / rebake lighting in a new project file with a linked scene. It seems Eevee does not interact with linked objects in regards to light baking. Is there a ...
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Fluid emerging from random part rather than flow object - Blender 2.82

I was trying fluid simulation in blender 2.82, but the fluid seems to be coming from some invisible object inside the domain rather than from the inflow object that I specified, The domain boundaries ...
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2answers
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How do you make a glass cube?

I've watched a couple of tutorials on youtube but none of them give me the result I want. My cubes always turn out like this where one side is transparent and others are not, I want them to look like ...
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2answers
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Grease pencil too dark render

EDIT: Its supposed to look like the first image Sorry if this is answered already i cant find the answer on the internet but im having a problem rendering this scene This was the work around i found ...
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2answers
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All Reflections in Blender are Completely Black in look dev mode

This is might be a mistake on my end since I am a near complete beginner at blender. I am trying to experiment with nodes, but all the reflections on the default hdri in look-dev mode show up ...
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Is anyone experiencing a slow down in Eevee with 2.83? [closed]

I recently upgraded from blender 2.82 to 2.83 and also upgraded to macOS Catalina. Since doing so, Eevee has become almost completely unusable. I have a reflective plane in my scene with some noise ...
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Transparency/Transmission not working in eevee 2.81

I got the principled BSDF and simply turned the transmission up to 1 (roughness was 0) I changed the blend mode to Alpha Blend and turned on refractions. In the middle of the cube are a bright red ...
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1answer
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Emissive material not visible through glass on Eevee?

Hi there i’ve been playing around in eevee with frosted glass and diffusers for lights. I seem to be running into an issue whereby the emissive material is being occluded by the glass shader at a ...
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1answer
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Blender Eevee. I can´t properly see the smoke

When I render smoke in this project, in the viewport it doesn´t look as I expect , and when I render it (With previous baked) I can´t barely see it. It doesn´t have anything to do with the mesh or the ...
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1answer
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Render final image in pieces (EEVEE) [duplicate]

I have a scene which I want to render in 4k resolution however blender crashes every time when I try that. It doesn't crash if I render at half that resolution so my question is if there is a way to e....
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1answer
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Blender stopped rendering with cycles

I'm following the donut tutorial and got to part 6, everything was going well and I was switching back and forth between eevee and cycles just fine until... it no longer will render cycles in the ...
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1answer
33 views

I get this weird white line as I zoom out a view

When I zoom into the character everything is clean and clear, but as I zoom out this white line gets more and more visible even thicker. Any idea ?
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how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
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38 views

Why is RTX 2080 is slower to render than laptop with EEVEE?

I just changed my laptop Macbook Pro with a Radeon 460 pro 4gb, 16goRam to a new computer with a RTX 2080 Ti 11gb with a intel i9 9000 CPU, 16go Ram With Cycles i have no problem to speed up my ...
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1answer
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Why is my entire smoke domain white

Im trying to make the sun, however when trying to give it flares my entire smoke domain turns like this I'm also using Eevee as a rendering engine Edit: and this is baked
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Weird ambient occlusion on back of object?

No idea whats happening here - in both eevee and cycles, no matter how I angle the light, increase the angle of the light, change material or change light type, I get this shadow/ambient occlusion on ...
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Eevee glass display problem

The glass material in eevee doesnt show properly in one particular file even if i followed all the steps that i could find online to turn on refraction setting in eevee setting. The weird thing is ...
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Blender Project doesn't start rendering

I'm pretty used to blender, and I've never had any problem like this. I recently changed my workstation and now some projects aren't able to render. For example I have a project of a chair, with about ...
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Object are invisible in the 3d viewport, I get only a yellow outline

The cube is invisible but I can select it, this happens with most of the meshes I import. This recently started happening 2 days ago. I tried my best to research this problem but i just can't find any ...
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Blender 2.3 Eevee shows wrong render time

I'm rendering an animation in Blender 2.83. The time taken for each rendered frame shows in range of 1.50 to 3 seconds but it's actually taking 15 to 20 seconds. This is happening only in Eevee, ...
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1answer
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Why is my viewport frame rate so slow?

My pc has a CPU- Ryzen 9 3950X GPU- Quadro RTX 5000 RAM- 124 GB of G.skill Trident Motherboard- Giggabite Aorus x57 SSD- Samsung 970 Nvme M.2 1TB in it. But, when I use the "Grassgwald" add-...
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Can Anybody Link me a tutorial in making big cities in blender? [duplicate]

I have the assets for a futuristic city got them from kitbash but somehow cant figure out how to properly layout a cool scene.
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Why the face broken in material preview/render in eevee?

I just want to view the render in Eevee and I notice that when I preview in solid mode the facial model is no problem, but it seems broke in material preview and Eevee render. So could anyone tell me: ...
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1answer
41 views

There is no bump in Cycles

For some reason, the bump of bread only works in eevee, in cycles only displacment works. In other projects displacment works normally. I use procedural texture
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33 views

Transparent model does not render correctly, looks ok while editing texture

I have imported a model of this tree and I am attempting to include it within a scene. The area surrounding the leaves shows up as transparent in the texture editor (first picture), but does not ...
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Eevee rendering texture in chunks

I have encountered a problem when rendering my character with a diffuse texture in Eevee. In Cycles, I can render the skin with no issues but when I try to preview the material in Cycles or render it ...
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Bad quality rendereing videos with Eevee

I'm trying to render a video with Eevee but I'm getting a really bad video quality. When I render an image it looks perfect, everything looks smooth: https://imgur.com/O8zjNiR But when I render a ...
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19 views

Why is light being reflected off of one side?

I'm trying to set up a scene with lighting. But, for some reason, the lights seem to be reflecting off of one side. It does this for both eevee renders and cycles renders. Does anyone know how to fix ...
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2answers
25 views

Eevee glass not working at certain angles

I'm trying to get glass to look realistic in eevee. I'm getting this weird error when I move the angle of the camera. Any help would be great thanks! Gif of glass error https://imgur.com/SYVIvEI Link ...
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Eevee has Suddenly Stopped Rendering

I was just setting up my project for a final render, and checking the render image but Eevee has suddenly stopped rendering altogether. The viewport is fine, but it just says "Sequence Render&...
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1answer
28 views

Eevee render with blurred textures when not facing the camera

I run into a problem while doing something in eevee and texture painting. I noticed that a texture is not rendered properly when not facing directly to the camera. It is blurred and low res. As you ...
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Can I somehow bake the Cycles material to use in Evee?

The thing is I have an Evee scene that looks fine except for one object that looks better in Cycles, it looks similar in Evee, but not that good, so I thought it would be awesome if I could somehow ...
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1answer
46 views

No shadow with Eevee

I have a problem creating an animated film as a university project. We work as a group. One of us created a landscape and the others animated a panda. I appended the landscape to the panda file and ...
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2answers
41 views

Making a flickering outline

So I haven't seen this posted anywhere. I'm trying to get a as-much-as-possible hand drawn effect. I've noticed that flickering outlines can help a lot to achieve that look. However, I've tried many ...
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2.83 Volumetric Light flickers when camera moves

Volumetric light always flickers in Eevee when the camera is moving. There's also DOF, but it flickers even when it's off. In this particular video it does not seem that horrible of an issue, but in ...
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1answer
30 views

Eeevee Light Path, how to make transparent to camera

In my tests, Light Path -> Is Camera always seems to be 1.0, and Ray Depth always seems to be 0.0. I'm trying to have an object be invisible to the camera, only appearing through a glass object in ...
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2answers
30 views

Bloom: Indirect Lighting? (EVEE) - EDIT: Emission scatter Light

I am using bloom with my emission material in Blender EVEE. However, if the mesh with the emission material is not visible because of the camera angle, you can no longer tell that there is a light ...
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18 views

Any way to maintain particle color when converting to a mesh?

Ive got a particle system set up to use a plane as the render object and the plane is using the particle instancer texture coordinates so that the particle color is determined from where they emit. ...
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19 views

Fix wierd lighting/shaders with color ramp material

I'm having trouble figuring out why there are those weird triangle glitchy imperfections in the shaders of this low poly car. It's a fairly flat object but there are those outline triangle things near ...
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Issue with HDRI usage

I was trying different hdri for the scene to render this corvette in.To make the car appear on the surface of the hdri i took a plane and added the same environment texture to it.After that i turned ...
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2answers
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Shared and seamless gradient effect between two objects? [EEVEE]

I've been sitting on getting a flame gradient achieved since I didn't know how to get it to be seamless between two objects. I used very basic mapping, but of course it looks rudimentary: And here's ...

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