Questions tagged [eevee-render-engine]
EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).
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Any way to reflect grease pencil objects in mirrors (reflection plane) in Eevee?
I'm a storyboard artist and recently I've been using Blender for my animatics. A game dev friend recommanded that I use Eevee for my renders as its way less ressource hungry than Cycles.
Using a ...
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Rigging Problems with vertex groups
I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
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Why do my shadows look jagged and has weird lines all over? [closed]
I wanted to try cell shading but for some reason, even when turned up to the highest setting, my shadows look like these.
Can anyone please tell me why? The .blend file is linked below
https://drive....
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Material Preview not showing any color
This is my first time using Blender. It's just really annoying because I have to go into render mode just to check the color.
And here is the render mode:
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Blender Eevee Transparent Material look different after render
I was working on something spent hours to create a good transparent material but when I hit render
it looks different and now I am stuck on this.
it looks fine in viewport but different in render.
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why is the rendered view in cycles blurry but not in eevee
I've tried messing with a number of setting to get the rendered view to look decent using cycles but I gave up a while ago when I noticed switching to eevee was meeting my needs at the time. I am now ...
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How do I fix this very rough sort of lighting in Eevee? [duplicate]
I am making a simple render consisting of cubes and the lighting looks like this and forms weird edges and triangles on the faces, and it looks horrible on renders. I don't know how to fix this nor do ...
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How can this object change its volume based on the view mode I'm in?
I'm currently making a image based on a photo with CGI elements added to it. Therefore, I'm playing with holdouts and shadow catchers. But I'm having this really weird issue where the ground (that's ...
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While trying to render a particle animation with a transparent background, render shows a black background
When I click the transparency under film render properties it shows transparent in the viewport, but when I render an image it shows a black background instead of transparent.
Particles render fine ...
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Render camera keyframes
I have a question about rendering!
I was creating a sequence of images, rendering the content of the keyframes, after I inserted this sequence of images into the video editor's timeline, when I click ...
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Eevee shadows not the same as Cycles; is there a fix?
Looks like generating accurate shadows is not something EEVEE can do. Or is there a fix I'm not aware of? I researched enough to learn that I had to turn "contact shadows" on, but that just ...
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My sun light isn't rendering in EEVEE. how do I fix?
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The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/
I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
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How to make murky water in Eevee engine?
Problem:
I want to make a water material in the Eevee engine that gets progressively murkier as objects beneath the surface get deeper.
Things I've tried:
The closest approximation I've found so far: ...
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In Shading how do I make lighting physics from Cycles work in Eevee?
I was following this YouTube video that teaches you how to make stylized trees using a simple shading build that can react to lighting efficiently. Unfortunately, this trick only works in Cycles, I ...
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Win32 Error# (6): The handle is invalid. when running bpy+flask+EEVEE
I am trying to build my own kind of render server and therefor have a python script that starts bpy (headless but still on a PC that has a GPU and multiple displays)...
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How can I improve my PSX/PS1 fog?
Blender: 3.62
Art Style: PS1/PSX
Game: Ecco The Dolphin: Defender Of The Future
I'm using the Principled Volume Shader on my World Node to achieve a colored fog effect.
It's ok but i have 2 ...
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Botaniq plugin crash on eevee with OCIO Aces
I installed OCIO Aces on Blender version 3.6.5, when I add an asset from Botaniq by Polygoniq the viewport render using Eevee always crashes, but somehow Cycles works perfectly fine
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Single Texture Multiple Mask Inefficiencies
(enlarge the image to see it in full detail)
Can't seem to find the answer to this online, but is there a way to get the exact color I need from a texture that has multiple color IDs, which also ...
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How can i make it so my scene lights illuminate the inside of this transmissive material
In the image attached, i can see the emissive materials on the inside of the glass bubble, but i want my lights to illuminate the insides so i can see the characters on the inside. I want to achieve ...
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Eevee one light creats multiple shadows
I have one light source and it creats 4 shadows in Eevee. The light is in the back of the model so, where are the others coming from? And there is one that is only the shadow of the hair and not the ...
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best way to ruin motion blur with gometry nodes
this ones a weird one, i have noticed that some geometry nodes modifiers like realize instances tend to make the object motion blur disappear on some frames, but it's very inconsistent. surprisingly, ...
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Features of the Blender viewport
I don't use Blender myself, and I was wondering if it's possible to "look up and down" in the viewport, like Quake? I know that EEVEE will let you "go in", ie. the UP key in Quake, ...
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Grease pencil is appearing infront of other objects
my grease pencil is appearing infront of other objects, z pass is checked and stroke depth order is set to 3d location. In viewport everything appears to be fine, but as soon as i render the image ...
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How to make "fuzzy" snow particle material in Eevee?
I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way.
I followed this tutorial: ...
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Is it possible to view a shape throught a specific shader in camera view? Real time, eevee, no comp (kind of shader holdout)
The pupil is in front of the head. Is it possible to make it visible only in the white part of the eye according to the camera view? Like a kind of shader holdout inverted and limited to mask the ...
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Shader AOV while having a transparent shader assigned
I am trying to get a texture as a Shader AOV Output while having a transparent BSDF assigned to the object in Blender in EEVEE. But I'm unable to see anything in the AOV output. Is there anything I'm ...
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Weird reflections happening in Eevee regardless of render settings (even default)
Can anyone explain what is happening? Lighting is inconsistent between frames, and random frames have these strange blurry reflections of random objects. It looks like it has a reflective plane in ...
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weird shading problem
i'm completely lost. i'm a beginner 3d modeler, and i can't figure what's exactly wrong with my model. the topology is far from perfect, but also not awful, so i'm confused why shading looks so bad
i ...
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composite Problem with background
there is 2 thing, how do I rid of the black void in the background? I want to put anything for my project. and second, I experimented then Moneky's outline joining the "cubes test". outline ...
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Unable to sculpt object with Subdivision Surface modifier
I have used a Subdivision Surface modifier and a Mirror modifier to create my object. I was able to create a body of the object, make a robe and boots, but I wasn't able to sculpt the face.
I have ...
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Artefact in World background
I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object:
This is how the Sun looks:
However, in the ...
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Emission + Transmission not Working
I'm working on a pickup truck. I have ELS on it, but I can't get the visor lights to shine as brightly as the others. The window tint also distorts their color. Any known fixes for either the bloom or ...
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Cylces is casting shadows on the doughnut but not on the plane
Shadows are being cast on a plane in the Eevee, but not in Cylces.
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The geometry nodes are not being shown in the final render, but they appear correctly in the viewport
Im trying to make a fireworks render for a project (tutorial by Cartesian Caramel)
This is how they show up in the viewport :
but while rendering they don't show up at all. I want to have the show up ...
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Strange flickering outline (eevee)
I am rendering an animation sequence with eevee and I see strange artifacts, as if a flickering outline along the contour of a 3d model (looks like a dotted line), which changes slightly in each frame ...
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My Eevee Engine Is Rendering Blank Frames
I have been trying to render an animation on Eevee. I've recently gotten a new GPU (RX 6800) to replace my old one (GTX 1050ti). After installation, I would try to render the animation and during the ...
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Rendered PNG image sequence shows up as 0KB
My rendered image sequence show up as 0KB, empty file, and I do not know why. I'm using EEVEE engine to render.
I attempted to create an animation by rendering it as a sequence of PNG images and also ...
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VBD volumes looks transparent (EEVEE)
So far I have not found anwer, VBD volumes looks of course good on Cycles, but i wanna use them for simple stuff on EEVEE, but, most of the times, they barely work or are visible on render, i moved ...
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How to replicate viewport ghosting effect in renders (eevee)
When I play this animation in the viewport it has noisy motion blur/ghosting yet when I render it it the effect goes away despite using the same number of samples and using eevee.
Viewport:
https://...
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Eevee occluder material
Is it possible to create an occluder material in Eevee? i.e. have a material that only writes to the depth buffer, so the object will occlude objects behind it without rendering a visible color.
Like ...
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Shadow not working properly in eevee
There is a spot light above. The shadow is very unnatural there is no shadow where the leg touches the ground us there any fix? I have turned up samples to 100, high bitrate, 2k cascade and cube, ...
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BPY render using "Blender_eevee" can not work
I'm using bpy python module in Ubuntu 20.04, I try to render picture using engine='BLENDER_EEVEE' engine as shown below.
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Doesn't backface culling make it run faster? Should it not be on for most objects?
Doesn't backface culling make it run faster? Should it not be on for most objects?
It seems like the times you want to see tris from both sides are the exception, not the common case.
It won't make a ...
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Blender rendering plane screen [duplicate]
I tried changing camera, removed environment still didn't render.
Changed view still the same, disabled bloom, AO still same
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Anti-Aliasing in Eevee has no effect (still jagged edges) [duplicate]
I'm wondering why anti-aliasing is not working for me in Eeevee using Blender 3.6.1 (still an issue in Blender 4.0.0). See the minimal reproducible Blender file here.
Here are some examples. First, ...
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Object Info node random output doesn't work properly
I have a scene with many collection instances of a collection containing a car and its wheels. The car has a material on it with its base color being controlled by an object info node's random output:
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How can I choose the order in which different meshes are rendererd (eevee)
I have a small strip mesh that is placed over a larger terrain mesh. The polygon of the strip overlap perfectly with the polygons on the terrain.
I want to tell Eevee that the strip mesh should ...
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Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE
I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
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Is it possible for objects not to be affected during render process
I have a scene with 3 cubes, Blue, White, Red. In the middle the white is covering up a section of the red cube. When I toggle on off the white cube, the shadow gets affected on the red cube side. I ...
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New objects are grey, ignore material
I've been working on a project and seemingly out of nowhere, any new object I create ignores any materials, and is always grey.
As you can see in the picture attached, the object is completely grey. ...