Questions tagged [eevee-render-engine]
EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).
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Distance shift camera renders different: Mismatch Between Camera View and Rendered Scene
I am seeing a mismatch between the view through the camera (numpad 0) and the final render (Render > Render Image). There seems to be a distance shift. I am not sure why (I am using my friend's ...
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Render viewport image different from final render image
New to Blender. But I plan on making a scientific journal cover. I tried to create a test image following videos of YouTube but I keep getting a final rendered image that is very different from the ...
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Compositor Vector Blur is messy and inaccurate (EEVEE)
Not sure what info I can put. My setup is identical to the resources I've found, except mine doesn't work. My version is 4.2.1 LTS, and I'm using eevee. The blur looked significantly less choppy until ...
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Light leaking in reflections with Eevee Next
I've run into an issue in Blender 4.2 with the new version of Eevee. In the reflections, light objects seem to go through other objects. I've tried adjusting just about every Eevee related setting to ...
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Saving render result directly to python object without saving on disk
I want to copy render result from memory to python object like list or later on numpy.
(without saving on disk)
After rendering
bpy.ops.render.render()
A new ...
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Wiggly/wavy shadows in Eevee
I am trying to achieve a toon shadow effect but when I hit render, the shadows look wavy and jagged as well as being soft. Is there a way to fix this, I also notice that these significant shadow acne ...
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Lightleaks since normal maps? Contact shadow option gone?
I was working on a scene, and everything was going great until I decided to add some normals to my materials. Ever since then, I've noticed light leaking near almost every corner. I'm using Eevee, but ...
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Shading issue in EEVEE
I dont know what to do. I'm using a simple Cel shader that I've always used and these weird shadows started appeared. I never saw them before. it looks like a Normals issue but resetting vectors don't ...
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Volumetric Cloud In Eevee not show up
I want to render some volumetric cloud but it not show up
I tried 2 methods in these videos but none working
UPDATE: I tried older version as in video, none of their were working
https://www.youtube....
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Low quality video in Eevee
I've been using the blender for a long time. I noticed the problem for the first time. Poor quality when rendering animation in Eevee. Using blender 3.6
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Eevee Toon Shader Shadows Looking Jagged and Choppy, everything is set to shade smooth
I've tried every other solution on stack exchange but can't find much luck. Sometimes my toon shaders will have this choppy, angular look that isn't ideal. Here is what things look like rendered:
But ...
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Should I downgrade blender if my graphics card is unsupported?
I have a laptop with an AMD firepro graphics card, when I want to render with my graphics card on blender it tells me I can't because I need to have Radeon driver 21.q4 version and above, the recent ...
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I want to create a material that refracts light but does not reflect it
I want to create a material that transmits and refracts light but does not mirror reflection
I don't want the environment textures set in the world to be reflective either
Is there a way to do this?
...
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Things are red when using blender 4.2 EEVEE next
On blender 4.2 I'm having this problem where all my objects are turning red when I use EEVEE. I can't figure out how to make them a normal color. I've tried changing the texture, changing the ...
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Evee Pixelated shadow problem 4.2
Im currently having trouble with my shadows in my scene. I have a sun light that is angled and casting the shadows within the scene. whatever settings I tweak with, the pixilation sill is present and ...
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VDB visibility is affected by samples in Eevee, how avoid?
Im having an issue with 4.2 in Eevee, where the VDB is affected by the the render samples. if i go above 12 or so, the VDB is almost transparent. The intended visual effect is what it appears to be at ...
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How do I append Ben Ayers' Genshin Impact Shaders to my .pmx model? Not familiar with shaders - 3.6 LTS
How do I append the materials of these shaders to my .pmx models? I understand placing the node group but I don't understand how to connect the inputs and outputs.
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i cant save as ffmpeg
i am completely new to blender and i was using it to do a project of mine
i am rendering the animation and i am using the setup below,
but when 1 press render animation it comes up as jpg?
i really ...
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Normal from geometry node working in Eevee but not in cycles
I have a procedural material that uses several edge detection maps obtained as the dot product of a bevel node and the normal vectors from a geometry node. As can be seen in the pictures, in the ...
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Blend mode and shadow mode options gone in blender 4.2?
So in material settings before I updated to 4.2, I see the usual Blend mode and Shadow mode options in material settings:
Now I see whatever this is: how do I access these options?
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Cant render volume shader in EEVEE at blender 4.2
I'm just simple: create a new file, add a block, set a volume scattering shader for the block, and connect the shader output to the volume.
Then in rendering mode, EEVEE cannot render and the blocks ...
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Blender 4.2 Eevee displacement is spliting the mesh
Im testing Eevee displacement in 4.2 and it seams that eevee creates gaps on the mesh, like as splitting the mesh where there are uv seams. This is happening with image textures and also with ...
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Blender 4.2 Eevee - Volumetrics show up differently between Viewport, Render and Command Line Render
Basically, I found that there is a major inconsistency in how Volumetrics in Eevee Next are rendered out depending on exactly how you render it out.
At this point I've ruled out running into VRAM ...
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How do you fake a lamp light in Eevee after Blender 4.2 update?
Before the 4.2 update, I could simply place a point light or spotlight inside the lamp model and increase the 'clip start' value to make it appear as though the light was emitting from inside the lamp....
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eevee alpha image won't reflect [closed]
When I have an image with an alpha (such as a tree) it won't reflect in another object when using Eevee, but does with Cycles. Does anyone have a solution for this?
Tree: Principled BSDF with a png ...
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VFX explosions and shadowcatchers [duplicate]
I'm attempting to render an explosion to be composited into live action. The explosion is made using Blender's smoke simulation with an emissive volume shader as described in tutorials like this one. ...
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Blender 4.2.0 Eevee missing Render Tab options - Screen Space Reflection, Bloom, SS, AO?
Did Screen Space Reflections move away from the Render tab? The 4.2 manual says it should still be under the Render tab but I got no options. Also missing Bloom, Subsurface Scattering and Ambient ...
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Blender 4.2 - Eevee - Problem with glass transparency
I've got a problem with glass transparency in new Blender 4.2 in Eevee. I tried search more informations and solutions but I don't understand this situation.
Of course I read this topic: Transparent ...
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EEVEE NEXT: Hard Shadows of SunLight with ToonShader
does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea.
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Why is the refraction in my setup dependant on object orientation instead of only camera position?
I am trying to recreate the Glass Lights / Light Strips from Portal 2, but I'm running into difficulty with the refraction of the glass cover.
The refraction is dependent on the orientation of the ...
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Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
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Shader to RGB node not working with GLOSSY shader in 4.2
So, I basically use Glossy with Shader to Rgb for reflection many times, and I checked blender 4.2 today and the method I uses is not working anymore.
I don't know why (and yes ray tracing is enable ...
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339
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Make procedural pixelated shadow
I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here).
Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
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Wrong shadows in render mode [duplicate]
I am new to blender and this is my first post.
I started modeling a robot head and the "eyebrows" have a wrong shadows. As you can see in the shadows there is a distance between the ...
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Transparent Glass Material Eevee Blender version 4.2
I encounter difficulties in creating glass material in Blender version 4.2.
Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent...
I have attached here ...
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EEVEE Emission is white and I need it in color
When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange.
I understand that the version in the tutorial is 2.8 but I ...
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Clipping in Eevee Rendered View
I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
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With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?
I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
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Making certain lights in scene not react to volumetrics (eevee)?
I have a scene with multiple lights and volumetric fog.
If i want one of my lights not to react to the volumetrics while still lighting my meshes, how can I go about achieving that in Eevee?
Thanks!
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Strange squares appear during rendering, It's likely from the compositing but I'd like to keep the effects if possible
I'm working on a project and it's complete, but during rendering these strange square miscolored artifacts showed up randomly around the screen and appeared in the final images.
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How to disable anti-aliasing?
Side Note: I think I've solved the problem, so only respond if you really want to.
This is a picture of my profile picture. Basically a dithering effect; and posterization effect with two values per ...
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How to block ambient light in a given volume (eevee)
I am new to Blender, coming up to speed on many concepts.
I am creating one of these 3D open floorplans. I have a world background image, which emits light in my scene.
Now I have a room which is ...
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How to combine texture and normal map to create procedural paper/cloth material?
Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth.
If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
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Mesh is unaffected by lighting when hair particles are turned on in eevee
I've been modeling for a decent amount of time now, but this is my first time messing with hair particles.
I'm using them to add a furry texture to a character model. But when they're visible, it ...
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Change the material used on an object in an animation using timeline
I have a model I made in Blender 4.0 that I am currently trying to animate using the built in timeline feature. How could I change the material(or just the emission colour) during the animation, for ...
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Blender Not Letting Me Render Another Animation
So this is my first time ever using blender at all. I've been trying to make an animation for a project and for some reason, it's not letting me render another bit of animation I did. I'm animation a ...
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translucent white resin with embeddings - material
I need to make a volumetric translucent material, possibly working in EEVEE.
It is a white semi-translucent resin with objects embedded.
The embedded objects are more visible near to the surface of ...
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motion blur not affecting certain armatured object even in motion in EEVEE (demo video attached)
I'm working on animating character rigs, but i've noticed that some rigged character won't appear to have motion blur even when it's moving. At first i thought it was a material issue, but when i ...
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Does Blender has any shader node that same as ddx() in HLSL?
I'm using Blender4.0 and try convert some unity shader code to blender shader nodes,and there are some code like:
half d = ddx(input.normalWorldSpace.x);
An ...