Questions tagged [eevee-render-engine]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

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Denoise in EEVEE: Blender 2.91

I have recently started using EEVEE to render my images. However, it is very noisy. I have not seen an option for denoising, and have tried to use the denoise node in the Compositing tab. Here is my ...
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Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
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Shadow artifacts in Eevee

As visible in the image, the render is showing artifacts near close edges. Cycles is not showing any such problem. Now, I am planning on adding a lightsabre in the scene and would like to render it in ...
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This Light effect not showing in Render but shows up in View-port rendering. Affecting both EEVEE and Cycles

When render in view-port, The lights creates this effect on the fuselage(notice the part before wings.). But when I render it out that does not shows up. This is true for both EEVEE and Cycles. Am I ...
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Volume Scatter Works In Eevee But Not Cycles. Am I missing something?

I wanted to try and render a Star Trek borg scene I have in cycles to see if I could bump up the HD-ness of the outputted image file but noticed that when switching the render modes, anything that ...
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What happened with materials in eevee when linking?

I have this problem with the material in the eyes of characters linked to a scene. The scene that contains the linked characters shows this way when rendered with Cycles: When I change to eevee it is ...
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Q. Object appearing as wireframe, disappears when overlay turned off

I'm fairly new to blender. I'm not sure if this is a bug, or a feature I accidentally stumbled onto. As can be seen in the pictures, the object always appears as a wireframe when overlays is turned on,...
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Rendered texture,Final Output

I have created a chessboard and pieces scene. Unwrapped model individually. I am new to blender hence referred one tutorial hence made model as per that. I "shade smooth" all and then with ...
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How do you check motion blur in Cycles when you create something

Devices CPU Intel Core i7-9700KF memory 64GB GPU GEFORCE RTX 2070 Question When I create something in Eevee, it's possible to check how is motion blur because real time rendering works good. But in ...
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Toon Shader is all shadows

I was testing some grass shaders and then wanted to add an object on it with my usual Toon Shader Nodes. However suddenly it's only the shadows and no lighting or anything. I tried the exact same ...
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Why can I see though my Mesh (even in renders)?

I have a 3D model of a computer processor and I think I messed up some settings. I can see through the head of the processor and the pins below the process unit are visible and I know that this ...
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Shader graph texture messed up on half the cube

Alright so I was messing around with the shader graph trying to get a cool texture for my cube and got it looking nice, but to my dismay, on the other side of the texture, it was horrible. I think ...
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Blender mist pass final render looks darker than viewport

No other special settings, just create new default file and enable mist pass then I got this result.
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Emission wont emit through black colour screen

I have a mesh plane which is a glass object, transmission and alpha all the way up, which means its 100% opaque. Whenever I use a lighter colour the emission shader goes through the glass, but when I ...
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How can i make an hdri interact only with certain materials or objects in the scene and ignore others?

How can i make an hdri interact only with certain materials or objects in the scene and ignore others? I'm using eevee engine for this project.
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How to Fix Textures Glitching When Rendering in Eevee?

When rendering a short scene in Eevee, the textures on some moving objects seem to glitch on an occasional frame. Some of the glitches (right side of picture) appear as black or darkened shapes (...
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Viewport-style outline shader

I'm trying to get a shader that behaves much like the orange outline in the viewport: a flat 2 dimensional outline around the bounds of a mesh that changes with camera angle. The Workbench render ...
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Issue: EEVEE unexpected long initialization time while rendering

I am rendering a scene that I have been working on for days. It has not a lot of detail, just a few not complex materials. It rendered in EEVEE fine with 1.1s per frame. I just changed some animations ...
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Using a Color channel with Camera + Light rotation to influence material [EEVEE]

EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf This is hard to explain and I've once made a question about this before, but I'm doing EEVEE cel-...
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Did compositing in Cycles, went to eevee for the background, went back to cycles… and all my compositing had been deleted [duplicate]

How do I solve that? I had a beautiful planet and now the planet is all pink and plain, not really what I want. Everything that was in the compositing editor is not there anymore.
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Rendered eevee is blurry

My Eevee render is blurry, pixelated whereas the viewpoint is totally fine. I tried different setting, increasing sampling, etc', but it seems that I'm missing something more fundamental. I downloaded ...
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Discrepancy between the viewport render and actual render from the render engine.(Grease Pencil)

There appears to be a discrepancy between what one sees in render viewport and the rendered image. This issue is not specific to me. A fellow blender artist posted similar issue. It seems that the ...
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Different light source settings when linking

I`ve been working with diferent scenes. Im working on a certain animation with eevee and i have a problem with linked light source (sun). The linked sun resets its shadow bias values to one making ...
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Colour of render is desaturated after saving

My EEVEE renders look fine in the render window but when i save them they are desaturated. the only partial solution i have found is to uncheck the 'save as render' box but this seems to make the ...
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How do i place an image texture over multiple objects?

I can make an image appear on a single face of a cube and by sharing the material, I can make a single image spread over the same side of many cubes. However the order of the images seems set at ...
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Procedural brush stroke texture

How do I create a procedural brush stroke texture in cycles such that: (A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in : (B) Each "stroke&...
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blender render does not load some pixels in

I'm starting out with blender and I'm practising with a simple seamless loop of a vaporwave. I'm using Eevee and whenever I try rendering the sun in my render lacks some pixels. Any help? sorry for ...
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Having multiple particle systems set to render as 'path' seems to cause issues

Following this guide but trying to have two particle systems instead of one. Before introducing the forcefields, just having two icospheres and two particle systems causes stuff to go crazy when I ...
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Volumetric light causes lights to flicker in eevee

I'm having a problem where the lights on my car (and the area lamp) are flickering when i play the animation. I used a cube with the principled volume settings and the flickering is only caused when ...
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Weird vibrations for Rig Arms

I am new to blender and trying some basic animation. But having some wierd behaviors I am not able to fix. Can anyone help. The arms of the rig is having very wierd vibration in a point I dont even ...
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My Point Light is not working well

Actually, I was modelling a character and to get a look I put a Point Light but its not working well as you can see in the image. Please ,someone help me ,this is my first model to be completed that ...
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How to render postprocessed light object and THEN object from another layer that covers it? Preferably eevee solution

Hey i started learning blender this week and i set my first non cube project to be lightsaber. I had some problems with postprocessing glow effect but i found solution involving two layers first with ...
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better looking toon in eevee

so ive gotten good at modeling but as far as the actual shading goes i still suck at it and i cant get what i want. In short i need help getting a shader together that comes out like the images bellow....
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Eevee Glass Problems with Overlap and Alphas

im working on a 3D model of a car for my company, and the problem is that the windows (front, lateral, back, etc) of the main car have problems on export and in viewport. When you rotate the view ...
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What is the difference between Evee and Cycles [duplicate]

As mentioned in the title i don't understand which differences are and when is better tu use one render than another
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How to copy material settings from one object to another

I have a huge amount of image planes, each has a different image linked to the base color, the texture applied is a png with alpha, in order to make the alpha work in EEVEE I need to change the ...
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How to change interpolation to constant and set motion blur position to start of frame?

I encountered a problem where using motion blur in Eevee causes a render glitch when a Child Of Constraint keyframes are animated. Looking into the problem I found this bug report: https://developer....
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Is there a way to combine colors in blender?

Such that, using nodes, we could dynamically combine the hue, saturation and value to two given colors. Example : Red + Blue = Purple / Violet Green + Black = Dark Green Basically, this is my node ...
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Can I make my object semi-transparent by adding a PNG texture with alpha cnannel in EEvee?

Like it`s possible when Importing images as planes but I want it to work on non-flat object.
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Always crash when I enter the rendered view in blender 2.90

so I get this issues for the past month and still I can't figure it out. I cant view my project in rendered view, when I enter the rendered view, it always not responding and ended up crash. sometimes ...
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2.9- How do you keyframe an object's render visibility?

I want my object to be visible until frame 50 then have its render visibility turned off. how can I do this? eevee
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Can I exclude specific reflections using Eevee?

I made a scene of a tentacle in a body of water. The tentacle is driving a dynamic paint simulation on a plane. The body of water is split into 2 planes. one smaller one with the simulation applied an ...
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Cannot Simulate Liquid/Fire/Smoke, and I have tried seemingly everything

I cannot get any smoke/fire/liquid to simulate. Current Version is 2.90 At this point I am almost willing to pay someone to fix this problem because I have tried everything, from following tutorials ...
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texture in material preview differs from rendered preview

My minecraft character's head has the preferred texture in material preview but it is pink in (cycles/eevee) rendered view.
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How to Hide light sources in mirror Blender Eevee

how can I hide mirror light sources.
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More pixels rendered, worse screen space reflection result. [EEVEE]

Hello everyone, I'm having this problem: The more pixels being render, the worse screen space reflection outcome, also in contradict, the less pixels being render, the better the reflection. It's ...
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dynamic paint canvas waves in viewport is different in render

I have a blender scene and there is a dynamic paint simulation with objects going into water however the thing is that in the viewport the fluid simulation spreads out fully and good however in the ...
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Is it easier to convert Maya, Max or C4D files into Blender?

I'm purchasing a set of rigged hands from Turbosquid and don't know which original format will be easiest for conversion into .blend Any thoughts?
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Particle System Won't Appear in Final Render

Hope you're doing well. I'm trying to create a scene that features 'fireflies' using a very basic particle system. Everything looks fine in rendered view, but I cannot see them in my final rendered ...

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