Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Hexagons and Pentagons UV map

How I can create UV map with pentagons in center and hexagons around? But without gap between hexagons and pentagons.
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Help with UV's modifiers and projection needed

I'm attempting to do some 3D projection mapping on my wall at home with blender. Now the problem is that the mapping software as can be seen at 10:15 in this tutorial (https://www.youtube.com/watch?v=...
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How do I fix this weird material/ texture of the glass?

I was adding a condensation normal Map to the cup near the rim. I was doing this in material preview which made nothing look wrong. Then when I did a test render it didn't look correct. Like the ...
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Why am I missing the UV Map option on certain Normal Map Vectors in Blender 2.8?

**I make content for a game called Trainz 2019. I'm currently working on a fictional train. How the textures are add works like this: An image texture to the base color, a parameter texture to ...
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Convenient method to select different textures on the faces of a die

The situation: I need to create different renders of (normal shaped, 6-sided) dice. However, the faces don't show the numbers 1 - 6 but a set of characters (i.e. 6 characters out of A – Z). Each die ...
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Blender 2.82 UV size changes when texture is loaded

I have this problem: let's say I have simple rectangle like this When I create UV map for it, it sets the UV dimensions nicely to size of the actual rectangle and all is fine Now as soon as I load ...
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How to display a image texture only on the outside of a object (cylinder)?

I am currently trying to texture a soda cup, but have some issues with the UV mapping I think, because the alpha image that I add on the cup is also visible on the inside of the cylinder. What I want ...
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Displacement ignores UV mapping

Here's my problem with applied displacement modifier: As you can see, when I apply the displacement modifier, the surface is uneven as the texture is streched across every face differently. The only ...
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Sticking plane to uneven surface (like decals and graffiti) - shrinkwrap vs UV project

I've been trying to attach an image plane of graffiti onto a very bumpy surface, and using a subsurf followed by the shrinkwrap modifier, this has been my best result so far -- It's not bad, but ...
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Problem baking from same mesh but different uv

I'm trying to copy the color from the same high poly mesh which have different Uvmap. I seamed the original model and it looks like this. After that I copied the same mesh and made a new material and ...
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How do you texture with a photo taken from an angle without distorting it based on the polygons?

Recently I ahve been trying to take a more "quick and dirty" aproach to 3d design, and one of the problems that I have encountered is that making uv projections without much thought (...
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How to UV Unwrap properly? (Boat) [duplicate]

I'm fairly new to Blender, in fact, I've been '3d modelling' in Blender for no longer than 10 days. While my 3d modelling skills are slowly getting sharpened I'm completely clueless on how I would ...
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Objects in Viewport go haywire and showing weird things

I've started learning blender recently. Currently, I'm doing the apple tutorial by CGBoost. In the viewport, the objects go out of control and showing weird thins, as shown below. However, when I ...
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Uvwrap Issue : Pink line appear

I'm trying to uvwraping a hair mesh that I made, but it looks like I made something wrong. I'm making a gradient color with my hair but I see pink things on, I've already changed the size of the ...
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Why my material seems weird?

I'm trying to create a studio on blender.When i apply a material to object, upper side of the plane (which i extruded on edit mode and than added bevel.) texture seems repeating and broken.How can i ...
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Problem Re-baking from Voxel model to generic model

I made a voxel model from Magika voxel and I tried to remake the model because the way Magika voxel exporting is simply shrunk uv maps to small pieces of color boxes texture. This makes hard to bake ...
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Question I have a problem when i use UV Editing [closed]

Every time I extrude an object and put a texture on it I have this problem https://imgur.com/nD5Wtak
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Images as planes VS uv mapping

On the left cube I have added an image(PNG) as a plane, and snapped it on the face of the cube, and on the right cube I have UV mapped the image(PNG). Now the image as plane, leaves some weird shading ...
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realtime uv unwrapping from view with moving or rotating of unwrapped mesh

How do I make the object vertices move or animate in the uv editor when they are moving or animating in the 3d view from a specified view in real time, such as camera view or from the top of the ...
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How would you UV map some photos of a person? [closed]

I have a 3D model of a character and a front and back photos of a person. Something like this but in T pose: Don't know why I can't delete it.
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UV/texture doesnt scale on one face

So I've been learning Blender for a week now and I love it very much. I've been trying to do a teddy bear tutorial and anyway my texture is screwed up on one of the faces. Is it a sculpting thing I ...
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Splitting a large texture into smaller textures on the same photogrammerty model for import into Unreal

I have a large photogrammetry model i want to pull into the Unreal game engine. The texture on the model is a single jpg 20000 * 20000 px. The Unreal engine only supports textures up to 8192px in size....
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Dumbfounding Baking Anomaly

I simply can not figure out why I am getting a post bake nasty normal map on an object, while I get a clean bake on the other object that appears to be identical in every aspect. I am baking with the ...
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Texture Baking, Texture is randomised

When I try to bake my Texture the result looks like blender randomised the Grid of the texture. Could it be that I somehow changed an option or something like that? Here is the baked map which should ...
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1answer
25 views

UV Unwrapping makes a mess and misses faces

I have a relatively simple mesh, that looks like this (a couple of tight faces and loop cuts due to subdivision smoothing): However when I try to UV unwrap it, it's a whole mess and even misses most ...
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Distorted Checker board [duplicate]

I am new to blender. After following a youtube tutorial of modeling a bird, trying to add some texture. But the texture looks like stretched. So I applied checker board to see what is wrong and it ...
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UV-Map too small?

i just finished a 3D model which is very high poly in some parts. Now i wanted to start texturing it in the texture paint menu. But apparently the brush size is too big. I set it to the smallest value ...
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Is it possible to create Radial scrolling UV motion without scaling?

Inorder to show the winddirection in a turbine animation, the UVs (parented empties with a UV wrap modifier) are to be scrolled radially . Scaling the empties does provide radial motion but it scales ...
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Stuck on Texture Artifacts

Important to note I had to bake five different pieces separately for my object because no matter how I made the bake cage I kept getting poor results with one cage for the whole object (Maybe someone ...
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226 views

How to Unwrap A Circle Into A Strip

I am wanting to create a UV map that will cause my texture to stretch to my favor. I want to unwrap a circle so that it's a rectangular strip. If I can unwrap it into a rectangular strip, I can make ...
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UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
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Maintain scaled uv when packing

When packing uv's how do i keep them to what i scaled them to but still fit in the uv grid. I need to scale my texture image up which scales it larger than the uv grid, then when i go to pack the ...
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Warped UV for simple model

[Update: The original had lots of extra vertices for some unknown reason. I recreated the object from scratch to remove them. .blend file and images updated.] I'm ...
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How to know if two UV loops are conected using Python?

I know how to get all UV Loops using bmesh, get the mesh vertex and loop uv coordinates and index, select, translate, etc.: ...
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Cant properly UV unwrap a wood texture - its skewed (newbie alert)

So I have a cube that I tapered one one end it has a subdivision modifier on it, with some additional edge loops and the left and right side sections extruded out just a bit. I used smart uv project, ...
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How can I make a texture repeat?

I am making a dragon and the texture is scales. I need to repeat the texture so that the scales look a decent size. I am quite new to Blender so I'm sorry if this is obvious. I am using Blender 2.83
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How do i unwrap a cylinder to be able to use tiling textures?

I want to make modular tunnel pieces with cylinders. but I don't know how to unwrap the cylinder in a way that allows the use of tileable textures. an example is the substance designer rounded ...
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Merge UV vertex across islands?

I used Transfer UV Maps and it generated a UV map that looks good for my mesh in the UV editor, but is actually 100s of small islands that placed together like a ...
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UV has more vertices than mesh?

I'm new to blender so I may be mis-explaining this my core problem is that when I add a texture to my mesh the render looks weird and triangulated. I have two meshes that have the same number of ...
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83 views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
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Is there a way to create an animated video texture based on uv layout? [closed]

what I'm trying to do is to make a video animation in After Effects and then apply it on a 3D object as a texture. I'm trying to animate a circle movement over the faces of a cube based on its uv map (...
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Created UDIM tiles without image

I created some UDIM tiles in blender and everything looked good, but then i imported it into substance painter and baked and it only baked the mesh map of what was in the UV space, which included only ...
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How do I apply different normal maps in different areas inside a material?

As the title and picture explains...
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How to sort uv-map while keeping the same distance between uv-islands?

So, I have a tank turret with it's cannon that I'm trying to unwrap. Almost every video about game assets says that they should be sorted out to look nice and be easy to understand, but none explained ...
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How to unwrap and apply tileable texture on a cone?

I tried distorting a texture to polar coordinates and apply on cone shape and scaling the the uv and I got like in the pic, How to unwrap and use tileable texture on cone properly with scaling the ...
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Smart UV project to seams

How I can bake islands created by Smart UV project to seams? I have mesh which is hard to unwrap manually, but Smart UVs do the job well. I need to joint this mesh with mesh with manually selected ...
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Projecting and blending multiple images onto an object with UV Project modifiers

My question is similar to "projecting multiple images onto an object" and it seems to me the answer "Projecting multiple images onto an object with UV project modifiers" is close ...
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Automated UV unwraps… NOT Smart UV unwrap

I was thinking, when do you guys suppose we'll get true and efficient automated uv unwrapping?. With A.I and machine learning i'm surprised a program hasn't surfaced that examines a model anything ...
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Ambient occlusion baked UV map is dark/ugly and not looking the way I want it to

I am making a model for a video game and I need to AO bake a uv map. I've been trying to do it similar to the way a person did in their video but he's using an older version so it ends up like this: ...
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Trying to add uv project modifier on eye but eye gets stretched up and down

Eye before applying uv project modifier Eye after applying uv modifier to empty bone. As you can see, I don't know why but eyes are stretched out from top to bottom... And when I move the empty ...

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