Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

0
votes
2answers
25 views

Problem with image texture [on hold]

I have a weird issue with an image texture. I'm attempting to put a logo on a golf ball,, but the image itself is being duplicated, reversed and enlarged on the opposite side of the object. Tried ...
0
votes
0answers
15 views

Dirt/Damage Normal Maps best practices

While looking at some inspiration at sketchfab.com, I noticed that several Tank models had bruises/ dirt/ bullet damage detailed in normal maps. Example with a Pz Kpfw II Ausf J and a BT-SV. Those ...
1
vote
1answer
18 views

Normal baking problem

I've had plenty of experience and usually can troubleshoot baking problems, but this one i haven't seen before. I'm using the 2.79 cycles renderer to bake the normals of a hi-res sculpt into a lower ...
0
votes
1answer
18 views

When I try painting a texture with the fill brush i get a weird result

I'm trying something supposedly very simple which is to fill a texture with a color and I seem to get a weird result: What am I missing here?
0
votes
0answers
17 views

Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
1
vote
1answer
47 views
+50

Is there a way to override a meterial when working on UVs?

Basically I want a UV-Grid image showing on the model without having to touch the material of the object. Whatever image I chose in the UV-Editor should be mapped to the object while I'm in edit mode. ...
0
votes
1answer
14 views

UV unwrapping turns the uvmap model inside out

When I unwrap this the legs point outwards: https://i.imgur.com/lu8tjNm.png I added some white and red colors to the pic to indicate where the verts ended up. Here is a blend example: https://www114....
1
vote
0answers
15 views

Assign UV map to each time frame of one moving object

Hello Blender Community, I'm very new to Blender and I am trying to use Blender for visualizations of scientific data. Therefore, I visualized the data in Paraview and exported each time step as .ply-...
1
vote
0answers
21 views

How can this guy copy and paste UVs?

Im trying to follow this tutorial but the guy is able o copy and paste UVs by pressing the U key in edit mode? How is he able to do this? here is the link too the video. https://www.youtube.com/watch?...
0
votes
0answers
25 views

Blender 2.8 equivalent of UV Squares / make islands straight?

I'm starting to use Blender 2.8 beta and have a question : Is there something like UV Squares that I could use to make my UV islands straight ? I already tried with pins, didn't worked. Thank you ! :)
0
votes
1answer
41 views

Uneven UV-unwrapping

Recently got back to trying to learn 3D-modeling, last time i gave up because of the UVs never working, or never working as i expected them to anyway. So, whats the problem here? why are the UVs ...
0
votes
0answers
3 views

2.79 Rotation difference in texture/render view - cycles

I unwrapped my model on a uvmap, checked the rotation in texture view and rotated all faces which were not correctly aligned. Now when I open the model in render view (or render preview), on some ...
0
votes
1answer
73 views

2.8 Basic Unwrap Problem?

https://www.youtube.com/watch?v=0trhFMBdVzI&feature=youtu.be Video of the problem Right, so I have a problem. I just downloaded 2.8beta and I can't unwrap anything it seems. Unless I am ...
1
vote
0answers
17 views

Get information whether a surface is visible from a point light source or not

I am working on an optimization problem where I want to find information about the amount of faces of a mesh visible from a set of randomly distributed points. Ideally, I would like to index the faces ...
0
votes
1answer
24 views

Is there a UV maps limit?

Using the properties panel I can add, with "+" button, only eight UV maps. Is it possible to have more than 8 of them?
0
votes
1answer
11 views

Create proper UV islands without removing vertex doubles

Currently I'm creating a very low-poly model where there needs to be a high contrast between different Surfaces, so the normals of each surface must be equal to the perpendicular of the surface. When ...
0
votes
0answers
12 views

bleed problem or Uv texture?

I am using 3d scans for animations. Recently Ive run into the problem of whitelines appearing across the scan in renderview and on the rendered result, yet not in material-texture mode. I work with ...
0
votes
0answers
17 views

Pixel Size (width and height) calculation formula

I am trying to use the camera matrix to find the location of pixels forming a certain object in an image. Two parameters that I need to calculate, the length and with of the pixel in the image. As I ...
1
vote
1answer
21 views

Small difference in Texture UVs when in object mode :(

when i have my mesh in edit mode it looks fine: (look at the concrete seams). But as soon i switch into object mode they get distorted: I just dont understand why. I had a bevel modfier applied ...
0
votes
1answer
16 views

2.79 Multiple displace mods with different uv-maps and textures

I have a model of a glass. I want to create three different displacements: one along the rim one in the middle one at the bottom. I nearly succeeded there - I assigned a new material to, say, the ...
0
votes
0answers
18 views

Unwrapping doesnt show all faces when texturing

So, I just started to use Blender, so I'm not entirely familiar with unwrapping. When I smart uv unwrapped my mesh, it looked like this: But when I imported the mesh to Substance Painter, not all of ...
0
votes
0answers
20 views

I've imported a DAE model that has textures and UVs, but they have to be applied manually

I've imported a DAE model, and every object has a texture and UV map assigned to it, but they don't appear until I manually select the object and select a texture, even though it already has a ...
0
votes
0answers
15 views

Problem with uv map

I need 2 uv maps for facial rigging and I needed to unwrap just the mouth, but there seems to be a point right where my cursor in uv view is on the picture where all the other vertices of the mesh are ...
0
votes
0answers
14 views

Problem with textures facing inwards?

I'm trying to import a Source Filmmaker model into Blender. The only problem I got is with the eyes, it appears as the textures are facing inwards not outwards, all I can see is a black texture on the ...
0
votes
0answers
12 views

Applied Texture On new Object W/O remapping the UV

uhmmm anyone can explain me how to do this tutorial on blender? https://www.youtube.com/watch?v=znlE4VT6AFA&t=2s (the object texture already applied on the new object..., the tutorial kinda skip ...
0
votes
1answer
25 views

how to get character textures to flow?

I'm very new to the whole material/texturing pipeline, and i've been having trouble figuring out how people get their materials to follow the form nicely. Like if I have a material for a scale texture,...
0
votes
1answer
36 views

Texturing problem with models [duplicate]

I have 2 models within my blender. i Want to put on my horse model simple jpg texture like on my turtle. Theres any way to do that? Thanks for answers!
2
votes
1answer
26 views

Combining materials that already has UV coordinates

I have 4 models that has separate materials and each models already have UV coordinates. I want to combine these models to using single material for better performance in games. Current what I do is ...
0
votes
1answer
18 views

Display connected vertices in UV editor?

Is there any way to show other vertices attached to the current activated vertex in the uv editor without enabling "sticking selection mode"?
1
vote
0answers
7 views

Blender adding image / texture on object does not show up in .obj document

I've watched some tutorials on how to add images to an object in blender. There are different ways to do it but I choose to do it as the following: with UV image editor and making a material and after ...
0
votes
0answers
15 views

How to keep Blender UV's aspect ratio's when applying to another image

so I had a quick question. I downloaded a model off of Sketchfab that had several different UV maps and textures. I combined all of the textures into one image because I'm wanting to use the model in ...
0
votes
0answers
24 views

Combining Texures into one

I got a model in Cycles with several materials, each with their own diffuse and normal map. Is there a way to combine them all into one file so I can use just one material without having to redo the ...
1
vote
0answers
12 views

Reset and Layout UV is really slow

I have this 3D Voxel sculpture, this was made of thousands of Box objects, but merged into a single object and it has a nice Vertex Color per Box. Anyhow, I would like to somewhat layout the UV of ...
0
votes
0answers
9 views

Why the texture from the UV map is not shown? [duplicate]

I am a beginner in blender, I can't see the texture in my 3D model, it is still gray. Any ideas?
0
votes
1answer
23 views

Unwrapping planar rectangle doesnt result in same rectangle in uv editor

I have a planar mesh, but when i unwrap it, it gets distorted. So i gave up and marked every single edge as seam. But even unwrapping one single planar face doesnt result in the same object in the uv ...
0
votes
1answer
32 views

Texture UVUnwrap Follow Up— What did I do wrong?

I asked a question yesterday about applying textures because the textures weren't appearing correctly. I tried unwrapping it manually and it really hasn't helped very much, as you can see: I'm ...
0
votes
1answer
27 views

Wierd micro displacement

I have a strange behavior as I am trying to setup micro displacement. I use blender 2.79b. My mesh have a Subsuf modifier from the experimental feature set with the adaptative option turned on, the ...
0
votes
1answer
21 views

what is mean black & white texture

I download .obj modeling file on the internet I open the 'texture' file there is a lot of black and white image. I think black is mean that a part of a model. Can I select only the black part of UV ...
1
vote
1answer
33 views

Texture doesn't fully cover my selected mesh

I'm not sure what's going on here. The unwrapped mesh doesn't extend the full length of the face down the side of the can. Is there any way to remap this using nodes? Thanks guys
0
votes
0answers
14 views

Reimport to Unreal from Blender leads to incorrect weights

I wanted to adjust UVs of a skeletal mesh, but have problem with re-importing it back to Unreal. Weight paint applied to each bone is much stronger then weights in Blender which leads to incorrect ...
0
votes
1answer
29 views

How would I go about remapping this UV

I've imported a model but the UV has made the mesh have two faces. What's the best way to fix this or is there a tutorial on fixing imported UVs? 7.png
1
vote
1answer
30 views

How overlap UV of repeating faces

I have cylindrical mesh. I need to unwrap it in a way that stacks its segments on each other. So that I can save space and make a nice repeating pattern. How can I do that? This question obviously is ...
1
vote
1answer
26 views

Why the texture does not show on my object? [closed]

Here are my files for the stuff I show below: https://www.dropbox.com/sh/0fraun9z3psbges/AACu2uOLH4eCNEiU-cFfv3-la?dl=0 manual.obj has usemtl 2imagesconcatenated ...
1
vote
1answer
54 views

Issues with intersecting faces and how to unwrap a maze created from svg file

I'm pretty new to this field.I have used a svg file from maze generator to create a maze. On extruding (and applying solidify modifier), I found that several faces are overlapping and intersecting ...
0
votes
0answers
11 views

Overlapping UVs from joined meshes

I have a problem with baking UV. I have multiple meshes joined into one mesh because I want small amout of textures and other maps. But when i want to bake normal map from high poly mesh into low ...
2
votes
1answer
74 views

UV coordinates are locked from -10 to 10?

I'm trying to make a face which has a texture loop quite a few times. However, it seems that UV coordinates can't be manually edited using the UV vertex fields, outside the range [-10, 10]. This seems ...
0
votes
1answer
21 views

Re-UV with SmartUV after scaling UV island

I have used SmartUV to unwrap my model (a dog cabine) in Blender. It works perfectly fine. However, the "interior" of the dog cabine occupies a large area of the UVs. I don't want them to take up so ...
0
votes
0answers
20 views

Issue while baking nomal map texture

I'm trying to bake normal map from sculpt to mesh, usually it works fine, but I get same bugged texture in this case. I've done uv-unwrap. I select sculpt, select mesh and press BAKE. And here is what ...
0
votes
0answers
29 views

Unwrap and Texture after Sculpting Workflow

I'm kinda new to Blender, 3 weeks of learning maybe, and I'm wondering how I can unwrap and texture after sculpting, because the mesh is too dense.
0
votes
1answer
14 views

How do I merge all of these objects into one, and only using one material and texture to apply colors using a UV color grid?

I was wondering on how I'm able to join all of these separate objects into one, and be able to apply one material using a UV texture with a color grid? is there any tutorials on youtube? Im only used ...