Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

Filter by
Sorted by
Tagged with
0
votes
0answers
4 views

How to bake with Blender 2.82 and keep shading information?

I am having issues baking in blender. I'm new to blender so I don't know what I am doing wrong. I have the UV mesh unwrapped and a blank image-texture selected for it to bake to. But whenever I bake ...
0
votes
0answers
5 views

How to unwrap a mesh from view in python. blender 2.8

Hy All Im a blender noob trying to get a font texturised in blender. Thats how i plan to do it: create the font (is a curve) convert the curve to mesh uv_unwrap the mesh from view (i need just plain ...
0
votes
0answers
17 views

Is my Blender>Painter>Blender>Unity Workflow Correct/Optimal

I'm modelling hard surface objects (boxes, machines etc) for Unity Game. I already have previous versions of these models in game, all working, using fbx with Unity standard material setup using ...
0
votes
0answers
14 views

No active image when baking texture

I'm new to blender, so it could be something very simple, but I've been trying to get this texture to bake for two days now. I've watched a bunch of different tutorials and I keep running into ...
0
votes
0answers
8 views

How to transfer multiple textures/UV maps between two rigged meshes

I'm trying to texture my character in Blender. The original mesh came from DAZ, and was sculpted a bit in C4D before being brought into Blender for Rigify rigging and animation. Now I've made the ...
0
votes
0answers
16 views

How do I manipulate two UVs at the same time?

I have two objects and I want the scratches from the overlay to be consistent. Its fine to begin with but then if I want to make the scratches smaller then the UVs become out of sync since I can't ...
0
votes
0answers
28 views

How should i unwrap this mesh so the texture won't stretch at edges?

so this is supposed to be a speaker grid ( I'm using texturing instead of modeling it), the problem that it's stretching around these curved edges, I don't know how to wrap it the right way yet. Thank ...
0
votes
0answers
13 views

Is there a way of applying tile based textures to individual faces?

Most of the textures I make for environments will be like tilesets. That is, 1 face = 1 "tile" of a texture. Is there any quick way of applying tiles to faces?
2
votes
1answer
39 views

What is the replacement of 'scene.render.layers['RenderLayer']' in blender 2.8?

It seems that the property scene.render.layers['RenderLayer'] is no longer available in blender-2.8. I just want to set the ...
0
votes
1answer
18 views

Copy UV Islands to another UV set?

Can you copy UV islands from one set to another on the same mesh? I have two UVs that are mixed up and I want to separate them.
0
votes
0answers
10 views

Blender Cubemap image export

I am trying to create a cubemap texture to export to Unity. I attached each texture to each cube face, any idea how to unroll the faces so i can export as an image (not sure how i will export the UV ...
1
vote
2answers
42 views

Why does this model unwrap despite having no seams marked on it?

I am very new to Blender and wanted to use the program to UV unwrap a 3D Pokemon model from the games to use it as a sewing pattern. Now after watching some basic tutorials about unwrapping and ...
0
votes
1answer
31 views

what happened to my glass reflection?

i am currently following blender guru's beginner tutorial following instructions every step of the way. as soon as i added the droplet texture at the end of part 5, level 3: condensation, the glass on ...
0
votes
0answers
19 views

Some textures are missing when exported to OBJ

I am new to Blender and currently using it to model real-life people. I use Meshroom to perform the photogrammetry of the body, and later use the FaceBuilder addon from KeenTools for a better looking ...
0
votes
0answers
12 views

UV map no longer working on exported files

For a couple of years I have used Blender to make simple 3D buildings for use in Microsoft Flight Simulator. I build the objects, create a UV map (usually with SmartUV), the export the object and UV ...
0
votes
0answers
12 views

UV mapping and exporting to Unreal Engine 4 problem

First off: this is my first blender project, and I have just about zero knowledge of UV mapping. When I select all vertices of the character, and then use smart uv map, then try to use the exported ....
0
votes
0answers
16 views

Blender To Substance - Large Texture = Low Quality Problem

So I have been having problems with texturing in Substance painter Due to the Texture being way to large. I use blender and before exporting I UV Unwrap Large meshes by "Smart UV Unwrapping"....
0
votes
0answers
16 views

Help with Exporting/Baking Character with Multiple Textures for Mixamo!

I'm a bit new to Blender and I'm struggling with getting a character ready for use with Mixamo. My character is made up of multiple meshes, textures, and UV maps. From what I understand, I need to ...
1
vote
0answers
11 views

Export Material View OBJ for Reality Converter

Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
1
vote
1answer
25 views

Why is my texture distorted after using Smart UV unwrap? [closed]

When I use smart uv unwrap the texture from my model will be distorted. Do you have an idea what it could be? Sorry if my English isn't realy good.
0
votes
0answers
27 views

Optimal UV unwrapping technique for low poly models in Blender? [closed]

I'm indie game developer working on 1st person shooter in Unity and made several low poly weapon assets for my project in Blender. Since I'm kinda new to Blender and don't know much about UV ...
2
votes
1answer
24 views

Convert Sphere UV Coordinates to Object Coordinates

I am trying to procedurally flatten out roughly one half of a sphere by using displacement. This would be easy to do by using Object or Texture Coordinates, but since I need these to be preserved for ...
1
vote
0answers
27 views

I can't get a photographic image to map to a train wheel

I've been struggling to learn blender for a year, and it's finally all coming together but for one problem. A toy train features prominently, and every thing llooks great except for the wheels. I can ...
0
votes
0answers
10 views

How to create a UV screenshot before exporting it to Photopea?

I am not in the newest version of Blender with a Mac, so most of the websites tutorials don't apply to me. How can I create a UV screenshot in Blender? I am very new, so please explain clearly. I ...
1
vote
2answers
33 views

Why does moving the UV map not affect the image on my object?

I'm following this to tutorial to add images to my objects: https://www.youtube.com/watch?v=eiDrRa6JvQ0 But I have a problem, when I move the image mapping, it doesn't change the actual location from ...
1
vote
0answers
20 views

How to stretch all UV faces to fill canvas? [duplicate]

I need every face of my model to fill the UV canvas (overlap). I thought that Lightmap Unwrap did this but I must be mis-remembering something. I have all edges marked as seams. The mesh is just a ...
1
vote
0answers
17 views

How to show 'Individual UVs' in a multi UV map?

Separate UV maps have been created for the character's parts, e.g. shirt, pants etc. On selecting individual UVs, Blender shows the selected UV along with the other UVs in the UV editor. Before ...
0
votes
0answers
13 views

Issue Importing Model Into Substance Painter from Blender

After having worked on a model for a while in Blender, I decided to try to export it as an FBX to Substance Painter to try and texture it. From what I gathered from tutorials,the process is to first ...
0
votes
1answer
29 views

Why is Blender separating every face of this model when I unwrap it?

I have a problem with unwrapping this chair model. I didn't mark any seams, then when I unwrapped the model, blender separated every face of the model as single island on the UV map. The same happened ...
3
votes
1answer
164 views

Why does this plane's UVs distort when there is exactly one Subsurf subdivision level set?

Why does the texture skew when you subdivide the plane once?
0
votes
0answers
26 views

UV map appears as circular shape instead of conical shape on UV editor

i am trying to make unwrap to this conical plastic pot, it coming like this shape instead of normal layout for conical label. anyone can help me in this issue thanks in advance.
1
vote
1answer
26 views

Stop mesh from continously recreating UVmaps?

So I'm sculpting a character, and I usually start from a cube, which by default has a UVmap. This gets in the way of dynamic topology, which will disable itself if it detects a UVmap. My issue is, ...
0
votes
0answers
14 views

What might be causing the material applied on the right wall (no bricks displayed) to come out this way? (Beginner)

I'm making a quick mock-up of a bathroom to help my dad decide on certain design choices and have ran into an issue while applying this brick texture around the "shower" portion of this ...
1
vote
0answers
30 views

I created a texture in Photoshop for my object and for whatever reason the UV overlay is on the texture

Here is the texture on the object in blender. Keep in mind I am super new to Blender, I cant find anything explaining what's causing this issue. As you can see the UV map is on my object even though ...
0
votes
0answers
23 views

How do I get a cylinder to unwrap to a circle instead of rectangles?

I downloaded a model from turbosquid and needed to simplify some of it. In the process I simply lopped off the complicated bits (a gear edge) and extruded a nice smooth edge. Now I need to get that ...
0
votes
0answers
20 views

Get UV coordinates from UV map in blender

I am trying to get all the UV coordinates of each vertice to use in a OpenGL program to display a texture onto a cube. I was able to get the edges in blender by using the 2D cursor in the Uv editor. I ...
0
votes
1answer
33 views

Blender 2.8 Displacement node not working

I am trying to add a displacement node to this mesh to get a brick wall but i can't seem to get it to work on this particular mesh and i don't know why. Can anybody give me some ideas because i looked ...
1
vote
1answer
20 views

How do I project a texture onto an object on a single axis instead of it wrapping around the object?

I'm trying to get a texture to work along one axis but distort along another, I know this sound weird but I'm trying to emulate a corrugated card effect. At the moment I have your standard node setup: ...
0
votes
1answer
22 views

Missing UV display panel

While using UV Editing I wanted to use stretch found in the display menu but it is not there.
0
votes
0answers
21 views

Non-symmetrical textures on mirrored model

Hello my dear friends. So I’m making a spaceship model. I made it with the mirror modifier for both, model and textures (since colours, normal maps, etc. are symmetrical). But now I need to add some ...
2
votes
1answer
120 views

Why does part of my mesh have a texture even though its UVs are off the edge of the image in the UV Editor?

I'm sure I'm missing out on some fundamental aspect of how UV unwrapping works, but why does this selection have an image on it when it is technically off the image?
0
votes
1answer
30 views

Ideas on covering a whole mesh with (irregular) tiles, following the shape of the mesh?

I realise this might be quite a complex thing to accomplish and that it might ideally be done with some scripting - but perhaps there are already solutions that can simplify this task, or just simply ...
0
votes
0answers
25 views

UV mapping/ Image is expanding beyond UV mapping borders

Doing some practising on UV mapping, I've imported my image, and selected my mesh where I'd like the image applied to. Seems to work well, but I cant figure out why some part of my image is going ...
1
vote
1answer
46 views

How can I stack all faces of an object on top of each other in the UV Image Editor?

I've created a plane and subdivided it. Now in the UV image editor, I want to unwrap and place all the rectangles on top of each other to share the same texture. Is it possible? If possible, please ...
0
votes
0answers
21 views

When i have 2 or more material on my object it turns black

When i have 2 or more material on my object it turns black. This black thing is showing and I don't know why. please anyone?
1
vote
1answer
30 views

Surface materials stretching on mesh

I originally asked this question on Quixel's support forum, but the answer just said "What you're missing is conflating UVs with subdivisions. UVs are independent of subdivisions. You'll need to ...
0
votes
0answers
11 views

Using image as face of character in blender 2.8

I have a character with a flat head and I would like to apply a texture to the head to be used as face. In the image below you can see that I have selected the region were I would like to map the ...
0
votes
0answers
19 views

Seams appearing when zooming out

I'm getting these seams around the ears appearing when zoomed out a certain distance away from my model. I've had more of these before and I removed those by painting the texture a bit bigger around ...
2
votes
2answers
125 views

What is the process for applying a realistic texture over an emission object (ex a fluorescent lamp cover)?

What is the correct node procedure to add in a realistic texture over top of an emission object (CYCLES)? Adding an emission shader makes an object completely uniform with no apparent depth to it, in ...
0
votes
0answers
25 views

Mirror modifiers and multiple Textures

I would like to mirror textures independently. I know using flip U or V in mirror modifier does the job but it flips all textures. I would like to know if we can mirror textures independently without ...

1
2 3 4 5
67