Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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UV Reprojection help

I have a mesh that is generated by another system that I do not have access to. I need to make game ready assets out of it and part of that job is to make LODs. I came across an issue where once the ...
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Unwrapping on a mesh created with an array giving unpredictable results

I'm sure this is a pretty obvious question but I'm stuck. I'm preparing a wall to be knocked through with a rigid body simulation. I created a a plane, then used an array to create the wall. I then ...
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Define UV coordinates for a curve

I have a file that define some curves and values from 0 to 1 for each point in the curve. I am trying to create a material which uses this values from 0 to 1 as the UV coordinates for a colormap ...
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Overlaping UV maps [on hold]

What can i do with all this mess? Maps are overlaping each other. I have absolutley no idea what can i do with it. How can i make them unwrap more loosely? I watched a certain amount of tutorials but ...
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Two Objects - One Material Scale

I've seen multiple (similar) versions of this question all over the internet, with no solid answer. I have two objects - both are different sizes. I unwrap and apply the same material to each. The ...
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22 views

Prevent having to rotate faces every time I unwrap an object

I tend to re-unwrap objects a lot during my workflow / experimentation. Whenever I add a new object with the same texture, I like to make the texture match the scale of it's siblings, so I unwrap all ...
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How to connect 2 meshes without messing up the textures?

So, when I try to combine 2 different meshes by adding a Boolean modifier and then filling in the gaps by selecting vertices and pressing F, the textures get really messed up. There are a bunch of ...
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Blender 2.8 (python) - automated UV map variation to avoid look-alike cubes

I have a script in python that creates a lot of cubes to which I would like to apply a texture. Thus far I have done the UV mapping with smart project, mostly because I have been intimidated by the ...
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Why does the texture within the shader viewport look more distorted than the actual texture image?

Oviously, the texture image(in red rectangle) hasn't scratches. But why do the textures in the Shader Viewport appear scratches? I only used, Bump Node.
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grab brush? on UV editor change radius Blender 2.8

How do you change the radius of the brush in the UV editor for grabbing UVs. All I've found is F and Shift-F but, it doesn't change the UV brush radius.
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Texture Painted images suddenly gone gray

I was texture painting a scene, and had nearly finished the majority of it, when I suddenly noticed that all but the texture I was working on had gone a solid colour. (The greyish textures were grey, ...
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Texture baking: some part of my object is always black after baking

I'm a newbie in blender, currently I'm using blender 2.8 to make a character. I followed this tutorial on youtube: https://www.youtube.com/watch?v=JYBPXTful2g The problem is that when I performed ...
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Dirty Pool Texture

Hi I made a 3D model of the image below and gave it a texture. How should I Dirty my model's textured image?
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How to set select UV edges to specific value or make the selected UV edges same length?

I want to distribute my vertices evenly after editing my UV mesh. However even though there are some edit addons they don't work for UV components. Is there any addon or way to set UV edges to same ...
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Blender texture painting problem

I was painting my model when I suddenly saw these lines. Does anyone have clue why is this happening? Blend mode is set to Color.
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Unwrapping UV island to fit a 2D shape

As in the GIF, I try to fit that UV island in the shape which I marked with blue color. I pin the vertices that I drag to make other vertices drag accordingly. However it acts very weirdly as in the ...
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Can't properly unwrap a simple mesh [on hold]

UV distortion, apparently some scaling/dimension issue because unwrapping after making the mesh 500 times bigger fixes the problem. That's a simple one-sided curved object (7 faces) located perfectly ...
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Why are the unwrapped UV faces different sizes and proportions to my model's faces?

Hey so I'm fairly new to Blender and am having issues with some of my UV unwraps. The lines in the UV Image Editor are making completely different shapes. I've tried multiple things trying to get them ...
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Export image from photoshop to blender

I'm trying to shape an effect on photoshop and use it on blender. I already did the most part, but I'm having problems on getting the spiral texture on the outside of the object. What should I do to ...
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How to add an Image to a plane that has a boolean modifier applied?

I merged two plains so I can later rig it into a paper folder animation. I used the boolean modifier to unite the two plains. When I go into edit mode the two plains can still be selected individually ...
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How to animate UV mask position in Blender Render?

I'm trying to create an animation of a rising sun. I know it's easier to just make a whole object moving, but for a specific reasons I can't take this approach. What I'm trying to achieve is to ...
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29 views

How can I use Cylinder Mapping on a complicated object?

I have an object which is made up of cylinders, but all at different angles. I thought I could just do a cylinder map on each different section and set the angle of the cylinder map (Like in Maya), ...
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How can I see which edge connects to which when UV mapping?

In Maya, when UV mapping it will show the selected edge and the edge it connects to on the 3d model in the same colour so you know which edges can be welded together. How can I see this in blender?
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UV Map controls in Blender 2.8

I'm sort of new, and I've been learning how to create a Texture master via ...
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Importing a model with more than 8 vertex maps

I'm trying to get our office to use blender instead of cinema4D for some projects but I'm finding some difficulties. There is a plugin we use in cinema4D which creates huge 3D maps with textures. To ...
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Help - Aligning UV roof tiles texture

I have a roof that have a nuber of different angles. I want to apply a tile texture to this. I have unwrapped each face / side of the roof using project from view and aligning view to face flat on. ...
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How to switch textures in UV editor automatically in relation to face selection?

Originally in 2.8 the texture in the UV editor was changing to the texture that was assigned to the selected face. I manually turned off the image for a moment and now I can't get it to show teh ...
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Switching beetween UV sets across multiple objects

I have multiple objects on scene with 2 UV sets, first default and second for one shared lightmap. Now if i select all the objects (they have the same names for UVs) and try to switch between UV sets ...
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How to make glowing ends in particle system?

I'm very new to Blender and I am creating a character for a video game. I want the end of the hair to glow. How can I manipulate that and How can I manipulate parts of hair color? Thank you. P. S. ...
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How to get uv stretching value?

Blender provides a way for us to visualize the distortion between uvs and 3d coordinates (UV editing -> UVs -> Stretch -> Area). Blender mentions that the dark blue color represents low distortion ...
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How I repeat my material?

Hi i dont know how repeat uv in node mode I have this material i want like this
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1answer
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Texture in 3D view won't update as I manipulate the UVs in the UV Editor

I'm a new Blender user coming from 3DSMax and Maya, and the UV editor behavior is really weird. Any changes I make to the UVs in the UV editor won't show up on the 3D view. As you can see, even if I ...
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23 views

Overlap unwrapped texture with transparent image

I'm working on a briefcase and want to make it look like a thread has been woven into it. However the only result I can get is based on the already unwrapped texture. How do I simply overlay, and ...
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How can I make a UV like this?

Look, I have this model: And I'm just trying to make a UV like this (the landscapes): I already have the two textures, which are these: The mesh is just too complex for making a UV, I tried but ...
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How can I make a box like product packet?

I need to design 3D model something like packet of product with just 2-3 sides. I have images for front face and back face of a packet. I just need to assign images only and no shadow or anything ...
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There is something wrong with my beautiful uv map *duress*

Okay,... so I have been working on this project for months and I've spent hours sculpting and armaturing and clothing this dweeb but suddenly, while I was sculpting her face, I went into render to see ...
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Unwrapped model not showing the texture map in another window?

so this is (as far as i think) the same question as this one (Why doesn't my unwrapped model appear in the UV Editor?) but that was five years ago and I don't think that was with blender 2.8? I'...
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UVs looking weird when using the solidify modifier [duplicate]

I'm working on an animation of paper sheets. I want to keep things very simple since I'll have to animate a lot of them and don't want to complexify things if I don't need to. So my mesh is just a ...
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How to select objects without UV maps

I am using Blender 2.80. I exported selected meshes to Substance Painter and got a warning that some objects has no UV maps. Is there any quick way to see what objects have missing UV maps?
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Apply UV Projection modifier to a last frame of a physics animation

I'm trying to make an animation where a lot of small identical objects crash into the ground and "miraculously" come together to form a picture I have projected onto them. I'm doing this with a UV ...
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Unwrapping curved Object [duplicate]

The title is a bit general but I'll give all the details in the post. My problem is that I can't unwrap the part of the conveyor belt "straight" shown in this pic. Can I really do it or I should ...
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UV map transfer with Data transfer modifier gives ripped borders

guys. I, a Maya user who was asked to adapt my routine to Blender, ran into the following problem: After retopologizing a Marvelous Designer mesh in Zbrush in a way that preserves 3d placement of ...
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Array modifier and UV offsetting

I have a floor on a bridge made out of planks using Array and Curve modifier. I want to have the texture used for the planks offset on an X axis so it is not same on every plank. I can't use the UV ...
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Stack identical uv islands on top of each other

So imagine I have a spherecircle face divided into four identical slices. I want to uv unwrap them so they are all top of each other. I found one solution for blender 2.79 but it uses keyboard ...
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Multiple Objects, Multiple UV's and Multiple Shape Keys Conundrum

I have a ton of objects, with multiple shape keys, what I need is a way to get uv's for each shape key on all objects at once. Any ideas how to do this? Even if I just had multiple objects with ...
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Using sharp edges when UVing?

So I developed a workflow when I would work in Modo where I'd set up my smoothing groups (or hard and soft edges) with real quick hotkeys, and set up all the smoothing I needed, real nice. Then, when ...
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Hide a texture in UV Editor

I'm planning to hide the texture of a certain object, but I can't seem to find the right tool.
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Low level alternative to bpy.ops.mesh.uv_texture_add()? Blender 2.8

I was looking through the blender 2.8 bees but I can't find anything, I've seen on some forums using the bmesh module, but I'm not sure it's the right way. I could use the operator but I already know ...
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How do I edit an image node in blender using python

In my scene I have an object that's using 4 different materials. Each material has it's own image node that looks like this: How would I go about selecting a material by name and changing MyImage.png ...
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How to rotate a material on a plane

Does anyone know how to rotate the texture pattern to be horizontal on my plane and not vertical (pictured)? I'm relatively new to blender and have tried everything I can think of - please note I am ...