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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Change UV position and rotation based on camera angle [duplicate]

In my pursuit of detailing a vast landscape, I was following the tutorial by Martin Klekner about the 2D translation of a 3D object in the 'Fake Large-scale Forests' tutorial. Since this only allows ...
Yannick's user avatar
  • 11
-1 votes
2 answers
33 views

How can I fix this UV mapping

How can I fix the UV where it shows the surrounding borders are double? its like a tiled pattern.
blender breath's user avatar
0 votes
0 answers
17 views

How do I change the view in Uv editing for a face I'm making [closed]

I'm very new to blender. I'm trying to create a face, but when I click UV editor it has it in a way that I can't properly fit my image for the face. I had it unglitched before where it showed normally ...
Maya's user avatar
  • 1
2 votes
1 answer
84 views

UV Projection from view, how can i flatten only the UV to create a skinnable UV layout template for Photoshop?

I am trying to create a template for a truck to skin in photoshop. My workflow is as shown/explained below. I use orthographic view to "project from view" to create the left and right sides ...
M0L0T0V's user avatar
  • 91
-1 votes
0 answers
28 views

Command runs successfully, but not the expected outcome

I have a script that's intended to add a material to the bottom face of a room's 3D mesh. I was able to create a floor object and set its material correctly, but I also have to apply cube UV ...
Hilla Shahrabani's user avatar
0 votes
0 answers
27 views

Problem with Texture Paint

I'm trying to texture paint an object. When I try to texture paint (with an image or even just a color) I get these lines that don't get painted. What's going on? I'm inexperienced and very new to ...
nina's user avatar
  • 1
0 votes
0 answers
13 views

color glitches when rendering in cycles

I'm new to blender and had an issue following a tutorial on youtube making a pan and when i come to render it i have like a glitchy color on the handle but it dont happen on evee only on cycles any ...
AMEN's user avatar
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1 vote
0 answers
11 views

Transferring textures and uv to a new image map without baking using python

Me and my team are working on a project where it wouldn't be possible to rebake textures from old uv map to a new one, so one of us has managed to make a python code where it stores pixels that are ...
amelylina's user avatar
1 vote
0 answers
22 views

Askew material added to object [closed]

I am new to Blender and I am currently following some YouTube tutorials on how to do different assets, so that I can get some guided hands on practice. For my present project I am trying to create a ...
dramaticgarlic's user avatar
1 vote
0 answers
14 views

Editing the UV Maps and there's a cutoff in the center. Is there a way to prevent or account for this?

So I'm trying to make custom clothes for a potential job, and one thing I thought I would try is creating some simple clothes and editing the UV Maps to create some custom designs. I started creating ...
MidnightScout's user avatar
0 votes
1 answer
40 views

Can I export UV Map as an .DXF?

I have a mesh, it's an extruded oval, I've cut some holes in it and UV unwrapped it. But what I need is a DXF of the UV map result. We're making a table out of sheet metal and what I need is a file I ...
max evans's user avatar
3 votes
1 answer
121 views

Can't get the wavy texture to be straight

I'm trying to make grooves on my jar lid, but the lines aren't staying straight. They're curving into an arch at the end. Can someone help me fix this? I've looked everywhere for answers.
Henry's user avatar
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0 answers
12 views

How do I project this object onto this hemisphere?

I'm not sure why I can't project this object onto a hemisphere, using a Shrinkwrap modifier. Whenever I try to it project it goes only onto one face of the hemisphere. Why is this? https://justpaste....
user280339's user avatar
0 votes
1 answer
16 views

Texture / UV not following mesh armature deformation animation

Background I have a simple tree mesh. This mesh has been UV unwrapped. An armature deformation with automatic weights has been applied to the mesh. That armature has then been animated within Blender. ...
Jordan's user avatar
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0 answers
23 views

How to make a normal UV without seams?

For a long time I tried to figure out this topic myself, but I still did not understand how to make a UV scan on an object like this (mine). Nasty seams always appear, or the texture is stretched too ...
sunsh1ne's user avatar
-1 votes
0 answers
21 views

How can I design 3d map of any country with its Flag texture?

I am trying to design a 3d map of country after designing a 3d map when i am trying to texture with its flag its not proper working flag texture is not showing exactly i want flag texture on the ...
Badsha Akbar's user avatar
2 votes
1 answer
18 views

Change UV Map Transformation Orientation

I want to be able to change the transformation orientation on my UV map. I want to move it, but parallel to the UV edge.
Adrian Brown's user avatar
1 vote
1 answer
16 views

Image Texture only work on Texture Paint

I was trying to make a model for the game VRChat, but when I try to export it to Blender I saw that the material didn't work and when I check it in Blender it's looks like the UV was right and in ...
Jacky's user avatar
  • 11
0 votes
0 answers
12 views

Blender doesn't display texture what meshlab does

in meshlab in blender Here's obj, mtl link : https://drive.google.com/drive/folders/1bUXVT9SQKgmobXhpFkFwyDqSEbdcvtrj?usp=drive_link
eunseon's user avatar
0 votes
1 answer
29 views

Displacement map Distortion

I am trying to create a mesh of a grip ready for 3D printing I wanted to create a displacement map however I have found that when applied, the displacement map only projects onto the curved side ...
Ben Seaman's user avatar
0 votes
2 answers
54 views

How to make procedural textures seamless

In the image shown i have taken my character, added a producral scale shader, then I added a uv map, how do I get rid of the seams? I tried looking into triplanar mapping but it is very confusing and ...
Emelia Farraige's user avatar
2 votes
2 answers
65 views

Set material based on face orientation

I'm trying to make a Minecraft style world, using geometry nodes to set the material for each face based on the face's orientation. I've already set up the materials, but I'm wondering how I could ...
Kid With Glasses's user avatar
0 votes
0 answers
13 views

Body obj always take on the color of lower garment (Python API)

So, basically I have a SMPL body mesh(without texture cordinates), a shirt garment mesh(with texture cordinates) and a pant garment mesh(with texture cordinates). Using blender I load the load first ...
Zen's user avatar
  • 1
1 vote
0 answers
21 views

Messy UV after Tris to Quads

I've downloaded an .obj file with a texture map. When I try to reduce faces with tris to quads the result is messy. Is there something I can do ? Thanks
darkon11's user avatar
0 votes
1 answer
25 views

Noise texture follows mesh topology

I'd like to create a texture that follows the topology of a mesh. So say I want a noise texture distorted to the thickness of my plane. I figure this is a UV thing, so I've tried messing with the UV ...
Erik's user avatar
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0 answers
14 views

How do I place one UV map on one texture image without having two uv map?

Whenever I enlarge the uv map for a logo. It alway appear to have a problem. For example, there two uv map on one uv editing and the texture for the sphere is not matching what the logo show.
Alex Timmy's user avatar
-2 votes
0 answers
17 views

How can I give custom image texture for my cuboid in blender python?

I have created a cuboid using the below code. I have 6 images with me, I want to apply one of image to one of the face of the cuboid. ...
TARZAN SUDHAN's user avatar
0 votes
0 answers
25 views

How to apply texture material to a circle (extruded circle)

I have created two objects. One a simple sphere. The other the plate from the donut tutorial. If I add a material to the sphere, change the base color to an image texture, say a marble texture, it ...
Tatters's user avatar
1 vote
1 answer
27 views

Inherited a file with messy UV mapping, unsure how to fix

I've inherited a Blender file with all sorts of issues that I think are caused by the UV mapping. Basically, I have a box that keeps pulling artwork from different panels into the wrong places (see ...
Ashley Panka's user avatar
0 votes
0 answers
41 views

3d to 2d transformation

i have a 3d model with multiple imprint areas on them. Below is its texture map. i have the UV map of the bottle aligned with the texture. but the UV map of imprints is not aligned to the texture of ...
Rakshya Panta's user avatar
0 votes
0 answers
16 views

Export model color attribute to png

I can't seem to find a answer to export my mesh materials to png
420JK420's user avatar
0 votes
0 answers
15 views

Can't export texture [duplicate]

I have a model of the cup with pretty easy textures, but there is one specific thing: I added a png on it's UV (and adding a png was a nightmare, I did not expect that simply applying png to existing ...
Angleton's user avatar
1 vote
0 answers
25 views

Transferring UV's-From Simplified to High Poly [closed]

I'm currently stuck on a project in Blender, that is I have a high poly mesh and a simplified version of it. I uv-unwrapped the simplified version of the mesh and tried to transfer the uv's to the ...
Aryan Kissoondoyal's user avatar
2 votes
1 answer
41 views

Texture is appearing transparent

I'm attempting to use UV mapping to apply a texture onto this mesh, and the UV mapping seems to be working perfectly fine, but the texture is appearing transparent. The transparency disappears when I ...
GeneralSlingshot's user avatar
0 votes
0 answers
27 views

UV Map Region Scaling - "Disco Ball" Problem

I am UV unwrapping a set of squares, each separated by a small margin between them in a tessellation (consider the individual mirrors on a disco ball). I want to be able to do accurate AO and material ...
Cyrus's user avatar
  • 1
0 votes
0 answers
38 views

UV Sampling Geometry Nodes

I've been working on a digital fashion project. I've been working with Marvelous Designer and Blender. My plan is to build a low poly mesh and get my cloth simulation in Marveouls Designer and import ...
EliasHuepp's user avatar
0 votes
0 answers
49 views

Is there any UV-mapping related ways to separate UV maps for each finger so I can make them look different?

I'm very new to Blender. All five fingers shared the same texture file. Is there any UV-mapping related ways to separate UV maps for each finger so I can make them look different? I've tried searching ...
Betesee King's user avatar
0 votes
0 answers
25 views

Bake color ramp

i have a model in blender that i want to export, but when i do it it doesn't have textures. The fix for this is to bake my color ramps to an image, but when i do it, the image that is created is just ...
Martim Oliveira's user avatar
0 votes
0 answers
17 views

Textures tranfer from high poly to low poly

I generated a 3d model in AI. I need to make it in low poly. I found a way to reduce polygons but then textures mess, couldn't make it right with the bake option. How can I edit an unwrapped image? ...
Jounsel Warpig's user avatar
0 votes
0 answers
10 views

render model testure for output Ledwall costum shape

Hi im start looking to blender. and have a question? hi have a Ledwall custom shape random title post diagonal side etc , and I create a 3d.obj model (I use as screen in. some media servers ) Import ...
Andrés Félix's user avatar
0 votes
1 answer
28 views

CG Trader .blend Model shows textures incorrectly

I am fairly new to Blender and tried watching different tutorials, searched this and other forums but can't put my finger on my problem. I am probably missing something fairly basic. What is my ...
Patrick's user avatar
0 votes
0 answers
29 views

Help place a texture along a slanted edge with a rounded corner

Hello dear Blender community, I am still a complete beginner in Blender and am facing a problem that I urgently need your help with. I'm currently working on a project where I modeled a workpiece that ...
RebellNetworks's user avatar
2 votes
1 answer
23 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
0 votes
0 answers
34 views

How to set vertex position to uv coordinates in blender?

The task is: Firstly we assume that the world position of vertices to its uv coordinates is a bijection, that means our models guarantee that there's no two mesh share the same texture area, we could ...
hy s's user avatar
  • 1
0 votes
0 answers
26 views

How to Make a Texture for a Singular Mesh with Multiple Textures

Alright, so I'm still very new to Blender and only just started getting into 3D modeling. I am making a mesh for a game I'm working on, and need all of my mesh parts (excluding the plane) to be in one ...
randomuser91001's user avatar
1 vote
1 answer
56 views

Why are some mesh faces sized differently on my UV map? [duplicate]

Blender newb here, v4.1. I am attempting to build a tree procedurally from geometry nodes, learning from a couple examples like this one and this one. Honestly things are going great with the ...
Brian Slezak's user avatar
0 votes
1 answer
28 views

texture UV mapping on the wrong side?

Not sure how to explain this. I've tried shift N (Recalculating normals inside and out) But it seems my UV map is on the wrong side. I feel like i need to rotate the UV map but that doesn't seem to be ...
Zaki Mohamed's user avatar
2 votes
1 answer
124 views

What do I miss to see the texture?

It has been a while since I played with blender and must have lost basic understanding of it. This must be something very simple or I am just missing something. I am trying to add material/texture to ...
Chef Boar's user avatar
1 vote
1 answer
33 views

Why is the UV mapping different in the render?

The render view in the viewport looks like this: But when rendering, the texture mapping looks different. The giant square is fractured into pieces. The pieces are separate meshes which are all ...
demond's user avatar
  • 11
0 votes
1 answer
29 views

How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
Dani's user avatar
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