Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Problems when unwrapping the UVs

guys. I'm new to blender and trying to learn. But I'm having a lot of trouble unwrapping the uv. Whenever I open the shell it gets twisted or crooked. How do I correct it and leave the shell in the ...
Humberto matos monteiro's user avatar
1 vote
1 answer
25 views

UV map texture missing when edit the model

I had a problem when I edited the model. and adjusted the UV, but when I spread out the UV, only the part where the UV was visible There are only hands and feet as shown in the picture I attached. (I ...
Ratchapon Krai-am's user avatar
3 votes
1 answer
25 views

How to feed seams to blender as an input file

I have a mesh whose seams have been detected (and saved as a file) using some algorithm (not Blender). The edges which represent seams are stored in the file. Essentially all the face edges (...
user27665's user avatar
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Geometry Node - Force UV Unwrap orientation

I'm using UV to project a grid of point on my mesh to create a rooftile. However, sometimes the UV unwrap node gives me UV that are not oriented properly. They are tilted. The Pack UV Islands rotate ...
Julien Gauthier's user avatar
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33 views

some faces not showing material correctly

I have this simple star mesh where 2 faces don't show the texture correctly. I've unwrapped the UV, deleted the faces and remade them, and made sure the face orientation is correct.
wthvideoproduction's user avatar
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Fur texture distorted [duplicate]

I set up a hair particle system in Blender and tried to project the color from my model onto the fur. However, when rendering, my fur has the color but it's distorted, and even with texture ...
random guy's user avatar
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10 views

How to Project textures and make UVs using Geometry nodes? [closed]

I'm trying to remesh a model that has multiple materials and textures using Geometry Nodes, I want to UV unwrap the new remeshed model automatically using Geometry nodes and project the textures and ...
amir3D's user avatar
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I'm trying to make a 3d model with a texture paint on it. For some reason when I go to rendering/shading some of the textures/colors are gone

This is pretty much my first character i've modeled. I painted some texture on it (basically just made the horns black. So for some reason the black color on the horns are gone and instead are now ...
Petunia's user avatar
1 vote
1 answer
45 views

3D Model and texture are pixelated and streched

I am new to Blender and want to make a floating island 3d model so I started making the rocky bottom part I followed this tutorial (https://www.youtube.com/watch?v=-RQ7PDzPVAc) and this is what I got: ...
Brockdish's user avatar
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18 views

Why doesn't my UV editing want to show?

I decided I was going to cut a hole into my comb and when I when I finished, I went to check out UV edit to low poly my mesh and it only does the inside and not the outside.
24k Edgar's user avatar
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1 answer
41 views

texture displacement messed up with extrusion

I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm ...
Noa Perlmutter's user avatar
1 vote
1 answer
33 views

Combining UV Coordinates of Multiple Objects in Geometry Nodes

I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
Destrosvet's user avatar
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21 views

Why doesn't Unwrap/UV Smart Project do anything?

Whenever I press Unwrap or Smart UV Project, nothing happens. I've looked everywhere and no one seems to have the same issue. Can anyone help me? The steps I go through: 1, click on the model I want ...
kidding just Eli's user avatar
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17 views

bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
1 vote
1 answer
128 views

Shrink sleeve label on bottle product

I am new to the blender and creating a fitness-type product (Below is the sample image). Now, I am facing issues wrapping the label around the product like the given image. Is there anybody who can ...
Kashif Asad Aafreedi's user avatar
1 vote
1 answer
37 views

The UV Unwrapping jumbled everything into a mess!

I can't explain this very well as I'm a bit of a newbie at 3D Modeling and UV Mapping just happens to be my least favorite part. however I DO have photos. Basically, whenever I try to "unwrap&...
Chokovit's user avatar
1 vote
1 answer
40 views

Uv coordinates values seem to be placed on the wrong vertices

Let's say I have a simple plane in which I have created a UV with the "Smart UV Project": I've then created this simple script to put the UV coordinates (x and y position) on each vertex: <...
Goncalo's user avatar
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2 votes
1 answer
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UV unwrapping spiral sphere to show geometric accurate 2D plane

I am trying to unwrap a sphere I made using the UV-sphere mesh and adding a SimpleDeform modifier and twisting it along the Z-axis. When trying to unwrap it in the uv viewer it only shows up as either ...
Simon's user avatar
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0 answers
28 views

glb/gltf export when previewed has rotated textures

I've made a simple Blender model using image textures and some manually UV unwrapping. I'm representing these as a Prinicpled BSDF with an image texture and some bump mapping. When I export the model ...
Cristobal Sciutto's user avatar
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0 answers
18 views

UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
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45 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
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2 answers
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Error when redering (cycles, lighting, UV problem)

everyone. This is the render that I made with my computer: And this is the result when I use Render Online Farm (like SheepIT) This seems to be where I Unwarp (UV), but where is the error? This is ...
Iampoor's user avatar
  • 19
0 votes
1 answer
27 views

Blender UV Mapping Beveled Edge

I'm not a modeler. I'm not an artist. I opened Blender for the first time a couple months ago and TBH I'm not enjoying it. I just need a few basic primitive shapes for a mod I am making and it is ...
Scott's user avatar
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1 answer
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Why do some materials change to the standard pink colour in Blender 3.0.0? And how do I fix this?

So I opened up Blender and, for the second time, materials have suddenly changed to the standard pink colour. The materials themselves have changed to this pink colour; the doors and the floor weren't ...
FalconBreath's user avatar
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0 answers
17 views

Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
Cerbskies's user avatar
4 votes
1 answer
141 views

why is my project from view distorted?

Looks like a total beginner question and i apologize for being a shader beginner... but i thought, if i do a project from view, i would get a non distorted result, but i didn't get it. Why is that and ...
Chris's user avatar
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32 views

Can a mesh be morphed into a fluid simulation?

I'm trying to create a melting animation using fluid simulation. However, I need the simulation to have the same topology as the original mesh. I tried using the method in this answer, but my object's ...
VANN Universal's user avatar
0 votes
1 answer
27 views

Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
2 votes
1 answer
30 views

How can I change a specific color without repainting the entire object

I have this dolphin and I only want to change the blue to another color. The eye and mouth are also painted on. Is there a way to adjust only the blue without painting over the eyes and white on the ...
ScoutNabout's user avatar
1 vote
3 answers
45 views

How can I disable texture tiling on the x axis, leaving only the y axis?

Hi. I can't find a solution to an elementary function for 2 days. Can you help me? How can I disable texture tiling on the x axis, leaving only the y axis?
19_Sun's user avatar
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0 answers
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How to flip UV map

I'm trying to flip this UV, but not just flip it's current position, flip it based on the whole texture sheet if that makes sense. For example, I have this face mapped: and I want to flip the UV so ...
Adrian Brown's user avatar
1 vote
2 answers
57 views

UV Unwrapping this door

I'm trying to UV unwrap this door I modeled and really struggling, I don't understand why the UV looks wonky. Any help would be appreciated.
Shion's user avatar
  • 11
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0 answers
28 views

Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!

EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues! I am fairly new to ...
isikdev's user avatar
1 vote
1 answer
23 views

How to add faces to object made with screw modifier?

I just started learning Blender and I made a simple chess pawn using screw modifier (followed Grant Abbitt tutorial). Now I want to make UV map to use it in Unity with wood material but it doesn't ...
Plomek's user avatar
  • 11
0 votes
2 answers
23 views

How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
  • 747
0 votes
0 answers
14 views

Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
  • 1
0 votes
0 answers
55 views

Is there a way to unwrap alpha image textures *along with* UVS somehow?

I created a geometry node to randomly scatter instances on points (each one just a single face) across a base model surface, then divided those instances into multiple material groups with their own ...
tifforelie's user avatar
0 votes
0 answers
18 views

One leg on an object consisting of two legs doesn't get textured for some reason

Only one leg gets textured, despite both being unwrapped over the texture properly, texture is baked from a procedural material. Works then it's in the material form, but doesn't when baked into an ...
hunhow's user avatar
  • 1
3 votes
1 answer
615 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
  • 863
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0 answers
23 views

How can I get my UV islands to not be scattered into so many pieces regardless of the unwrap method?

Please see the attached image. It becomes extremely difficult to paint textures having to deal with so many tiny islands. How can I fix this? When I'm texture painting there is a lot of pixelation, ...
Krish N's user avatar
  • 131
1 vote
1 answer
18 views

How to I bake the displacement texture on an image?

Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object. In the end, I should end up with a baked displacement texture, and use it in a "displace" ...
Mathieu Gouin's user avatar
0 votes
0 answers
24 views

Is there a way to make all UV's align the same direction with Python?

I'm trying to find a way to rotate all UV's on a mesh to face the same direction. The closest thing I can find to what I'm trying to do is in this post: https://forums.autodesk.com/t5/maya-programming/...
Liam Fishman's user avatar
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0 answers
39 views

How do I apply an image texture material to a multi meshed object

My gravel barge again. With regard to the mesh plane I added to simulate the contents of the gravel barge. The plane has multiple edge cuts so that I can adjust the 'height' of different areas to ...
John Arnold's user avatar
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1 vote
0 answers
22 views

Wrong UV island stacking

I have some similar model parts, so I decided to stack them. In the first photo everything is right – one island is laying perfectly under second. But in photo 2 – some faces of first island are ...
Yoshie's user avatar
  • 11
1 vote
1 answer
24 views

Mesh does not match UV mapping,

I am trying to map the face of my mesh but I don't see any change even when I move the quads all the way around. Nothing I do in the UV Map gets reflected on the actual mesh. Does anyone know why is ...
NATURU NATURYU's user avatar
0 votes
0 answers
13 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
0 votes
0 answers
19 views

Trouble baking normal map from high to low poly model to smooth out edges

I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I'...
Raegfex's user avatar
0 votes
0 answers
35 views

How to make a wet sand effect? Island Scene

I wanted to darken the sand around the island on the beach near the ocean to create an illusion of a wet sand. I tried to do it using texture paitings, but I don’t know how to do it. I use a poliigon ...
Biers's user avatar
  • 33
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0 answers
51 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
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0 answers
51 views

Creating Procedural UVs from mesh

I am attempting to create UVs for a series of 3D brush strokes. I only have the mesh data which is built like amorphous tubes as seen in the images below. If I were doing just a few of these I suppose ...
nturley's user avatar
  • 43

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