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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
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10 views

Automatically generate UV from command line or script

I have 3D facial model (.obj file) that come from a 3D camera. However, the file is missing UV's. Is it possible with some sort of command-line option or a script to auto-generate the UV's for such ...
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28 views

How to apply texture to one face of an object in cycles render?

I can find dozen of tutorials on how to apply texture to one face of an object in Blender Render, but nothing for Cycles Render! I selected the faces I wanted, added material, chose an image texture, ...
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2answers
28 views

How to fix Non-Manifold elements?

I've made a High to Low poly model, and after using the ctrl+alt+shift+m command to find non-manifold elements, I've found several as shown in the .png which is edges and vertexes across the model as ...
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1answer
32 views

Follow active quads does not “flatten” all the poligons

I modeled the U.S.S. Enterprise NCC-1701 and my next step is to unwrap it before texturing. At the moment, I'm working on the unwrapping of the "disk part", but I'm having some problem. Here you can ...
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15 views

Why are there visual UV seams when converting Cycles to BlenderRender?

For all of the meshes I have tried in blender, their textures look perfectly fine in cycles https://i.gyazo.com/e9ac74a1694967f2fcbed9d480487385.png however, whenever I change it to a blender render,...
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17 views

UV Map Corruption Blender 2.8

This problem has only occurred in 2.8 for me. Is this a bug or am I doing something wrong (I realize that this is an experimental build)?
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1answer
33 views

Why are the straight lines in my model distorted when UV unwrapped?

I am trying to unwrap a fireplace model. I have marked the seams wherever required but when I try to unwrap it, all the edges of the model are at an angle and are distorted as you can see. I want all ...
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2answers
40 views

Why does swapping the X and Y mapping coordinates break 'box' mapping?

Can anyone explain why swapping X and Y coordinates breaks box mapping? Logically, I was expecting it to just mirror the image. It works top down but not on the sides?
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22 views

UV mapping query

Please help. Getting a lot of seams on render/view . If you insert a standard Colour grid you'll see the issue. Eventually I will be using quiet a complex pattern for material.Finding it hard to make ...
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1answer
30 views

Optimize UV map after removing geometry

I have a model created via photogrametry. I removed lots of unuseful geometry, but the UV map stays the same, taking a lot of space containing non useful data. I need to optimize the model for the ...
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17 views

Need help with UV unwrapping

I've been having some serious trouble figuring out how to unwrap this. I have this game rip area by default: https://puu.sh/BIx5P/669958c5d1.png I'm trying to get the horizontal stripe to go ...
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13 views

Blender UV Texture overlap?

I've tried creating my own seams and looking for a tutorial specified to what I'm looking to do. I'm interested in learning to make high quality textured models but when I give it my all, I get my ...
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23 views

Having trouble with Blender and Substance Painter

I'm pretty sure I'm doing something wrong, maybe when creating the UV maps and was hoping to get some help. As you can see here: The wood on the front of the house seems ok, but for the wood at the ...
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0answers
19 views

Art style & how to do it in cycles

So I’ve been working with blender cycles a bit & I have very limited knowledge of how to do different styles. I was wondering if anyone could help me out in any way. (Note: I do not own these ...
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1answer
161 views
+50

How do I generate pixel-art friendly UV maps?

Here and here, you can see examples of what I'm trying to do in terms of texturing. The UV maps shown for these models appear to be very clean and uniform, pixel-friendly and keep distortion/artifacts ...
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1answer
15 views

How to unwrap part of a body to a single material

I imported an FBX (from Character Creator 3) that had 8 textures associated with one mesh. The FBX imports and looks great. I want to look at the UV mapping for the "head" material to see how it is ...
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1answer
29 views

Set Size Of Object To Perfectly Align 64x64 Image

I'm making a really low poly character, he is literally made out of cubes with various size vectors. I want to be able to draw on him using a 64x64px image which is basically pixel art and I want the ...
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8 views

Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...
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0answers
5 views

uv mapping oblong unwraps into a box?

I'm making a template from blender to export to Photoshop to add a surface image and then import back again to blender. I have made an oblong box in blender in inches 45.5" by 16 1/4". edit mode/ ...
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1answer
22 views

Can't texture paint properly

Every time I try to texture paint a character it messes up in some way. Ive tried multiple unwrapping methods but every time the paint will bleed over into other parts or wont paint at all and ill get ...
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1answer
37 views

Eye colour from Adobe Fuse are almost washed out

]3 I'm very new to Blender and I just made my character in Adobe Fuse, and added some extra pieces of clothing in Blender. Whenever I go to the Material viewport shading as well as Rendered, the eye ...
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1answer
58 views

UV unwrap and get same coordinates

How can i uv unwrap but keep x and y coordinates of my vertices the same?
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0answers
20 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
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1answer
27 views

Possible or impossible to import 3D-models with correct UV-mapping and texture into Blender?

After a lot of searching and testing it seems like it's impossible to import an 3D-object with it's UV-mapping and texture from another 3D-software into Blender. Is this really true or is there a way ...
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18 views

using normals and roughness maps on an alpha masked leaf

So i have a png of a leaf along with its normal and roughness maps that i got off of poliigon. ive got the leaf texture to work with the transparency, issue is how do i use the normal and roughness ...
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20 views

Why do my Ambient Occlusion bake results look like this?

I am new to Blender and so far my only experience with 3d Modelling is with Sketchup. I modelled some Buildings of a Local Airport in Sketchup to use them in a Flightsim. For UV unwrapping and ...
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15 views

How do I get this texture to be correctly positioned onto this mesh (humanoid)

You can probably tell I am not greatest blender user : P, and I know there's lots of guides explaining UV mapping, unwrapping etc, but I still can never get it to work on this mesh. Thanks!
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1answer
53 views

I can not make the normal map bake in cycles

I can not make the normal map bake in the blender cycles 2.79 I already did the UV mapping right, I tried everything, the result is all rough as in the image below How can I fix this? here is the ....
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1answer
58 views

(Solved) Trying to Bake Texture from multiple materials - Blender baking UV texture problem

I'm trying to bake the lighting onto this scene, I believe I did all the steps correctly, but the texture I get when I press Bake just comes out as these diamond-shaped blobs. I tried to google and ...
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1answer
28 views

UV mapping problem - separated triangles instead of one surface

I'm new to blender so this is certainty a simple question but i have searched for a solution and can't find any. I am trying to UV map an imported CAD model which is a simple beam (se picture below). ...
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1answer
414 views

Can a curve with a bevel profile have 2 materials

Dear friends and fellow Blenderheads, could you give me a hand with that profile? I have curve with a bevel profile - basically a lofted cornice. And it should have a cover on top. Is there a ...
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2answers
26 views

Texturing a makehuman mesh after sculpt

I wanted to re-sculpt my (mhx2) mesh from Makehuman. After that, I noticed that some faces haven't texture. It could be logical I guess. But I can't bring back or paint these faces parts with ...
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2answers
31 views

image texture is not visible on object

I have problems with texturing the grey part of the calculator I have been working on recently. If I try to texture the same part of the model with an other picture it works perfectly well. blender ...
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22 views

Vertices causing UV map to flip in one area

I'm using a dieline to recreate a some packaging and have run into an issue. The cutout on the right hand side appears to be messing up my UV Map. The cut-out vertices seem to attached to vertices at ...
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Transfer UVs faces out of order. What am I doing wrong

I'm trying to make a copy of the iron sword from Skyrim. I use snap to vertex to get the vertices in the right place, but when I go to the original and transfer the UVs, they're out of order. The UV ...
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18 views

Bake new texture out of 2 materials based on textures: Blender Render

Simple question from the new Blender user: I have scanned 3D model I've added rendered picture to it and joint 2 meshes ( 3D scanned and based on rendered pic ) now I have 2 Materials with textures ...
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1answer
27 views

UV Map a logo on an object not showing right

I'm just starting out in blender, and I am making a monster energy drink can. And on the tab, which is it's own object I want to place a monster logo on it. So Here are the steps I took.. but ...
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10 views

UV mapping not working for imported COLLADA model

I've got stuck and I try to figure out where I make mistake in uv mapping. So I added textures to two models - one from Sketchup in dae format and second for simple plane. In render mode everything ...
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1answer
50 views

DIsplace Modifier Problem

https://gph.is/2QKbRBK I'm attempting to use the displace modifier to cause the desired effect as shown in the gif, but the issue is that the modifier's strength is limited by the placement of the ...
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1answer
28 views

Proportional editing on UV map

I am a beginner and I'm currently following these tutorials on Youtube in order to finish my model but I am stuck! https://www.youtube.com/watch?v=b8UH_WU23Io - this is the tutorial on how to UV map ...
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1answer
28 views

Cropping UV image

I'm very new to Blender! I'm trying to UV map a sphere as a number of strips, rather like a beach ball. It all seems to be working nicely, but Blender seems to expect the UV map to be a certain ...
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32 views

UV unwrap sphere: Texture on half, other half black? [duplicate]

2.79b. I'm trying to animate a spaceship, on a star background that moves when the camera moves. So I've created a big UV sphere mesh (within which all the spaceship action happens) and UV unwrapped ...
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37 views

How to projection paint an artistic (and not straight draw) of a face on a 3d model

Let's say that I want to project paint the image below : on a 3d model,what methods you suggest to me ? I'm trying to use the classic project painting tecnique,but the problem is that the picture is ...
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1answer
18 views

Separate texture in viewport

Is there a way to assign a separate texture for specific 3D View? Like if I have some texture in material node, but want to see UV checker in viewport without changing material itself.
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1answer
68 views

UV mapping - multi-texture material shared by multiple meshes

I am currently working on an import/export plugin for Blender. The problem I have is with UV mapping of textures. Lets say I have two objects using same material. This material has multiple textures. ...
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18 views

Image texture stretching on the X axis

Hiya, i'm not exactly new to blender but Im only just getting into using it with textures. The problem i'm having has to do with texture stretching on the X axis. When I applied it to the Y it came ...
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Weird unwrapping difference between render and texture setting?

Ok I followed this Texture painting on sphere trying to paint my skybox but not on a cube as the edges looked odd even smooth shaded. I added the rounded cube and unwrapped like said, and it all ...
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1answer
28 views

How to fill particular areas in texture paint?

I tried to Google this for hours but couldn't find how to do this. I have an object with a texture that has a completely closed black circle. See this example: What happens it that if I try to fill ...
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1answer
43 views

UV Unwrap doesn't work in render view [duplicate]

I've been learning how to use Blender, and I've come across a tutorial which talks about UV Unwrapping, but it isn't the same version of Blender that mine is so I have no idea what to do now. My ...