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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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How to make multiple displacements map node

thanks in advance for any help. Sort of a beginner but also not. Just haven't tried doing this before. So this is what I have done so far. I took multiple images and put them in a rgb in photoshop. ...
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How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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Scale the model, with automatically scaling UV's

Is it possible to interactively manipulate vertices in 3D view, and have the same update in UV image editor?
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The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer it worked but half of the game was all black with a huge shadow please tell me a way to fix this. This is ...
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36 views

Assign Materials by UV Island

Help needed. I am using Blender 2.79 - I have a dress that I modeled and then unwrapped in UV layout. The problem is that I never added any material zones. What I would like to do now is add materials ...
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26 views

Blender UV unwrapping non-uniformly

At first, I was able to uv unwrap the model without a problem. However, I now have been having issues with it. I don't know how it started or what triggered it to start unwrapping in this manner. Here ...
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How to unwrap a cube into a LINEAR Cubemap (all sides next to each other)?

Ok, I have a cube that I need to unwrap into a linear cube map like the one in bottom left: All tutorials reference the T shape. I tried unwrap by cube projection, and then tried arranging the UVs by ...
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How do I node baked UV maps in the Cycle render from separated objects?

My objective: I have a cartoon character and I want to model, take pictures and put it in websites. Where I am: I baked all the UV maps textures in blender render and the Eyes texture is noded in the ...
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Texture deformation in blender render

I have a very strange problem with blender render. I have baked textures in cycles and exported them to a new project which requires blender render engine to use. When I check material, everything is ...
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Render and displacement for object troubles

I have a question about adding a displacement parameter for object. I've found some topics here (like this), but when I'm making something like that, it looks not what I want. (Render engine - Cycles) ...
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2answers
63 views

How do I UV unwrap a half sphere?

Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" ...
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projecting multiple images onto an object

I am new to this field of blender (use of modifier UV project). Let me expose my question. I use visual SFM with a collection of picture to get cameras position, orientation and focal length (...
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21 views

Incorrect export

I have an issue with exporting my object from Blender. For my project I need a simple hollow cylinder with the UV map. So I create this cylinder, try to export it as .obj (by the way, same happens ...
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Create image and textured polygon from python

I am trying to create a textured polygon from python and have it display properly in the 3D View in Texture mode. I can create the mesh, uv coordinates, object, material, texture, and image. If I ...
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Equivalent of UV Squares in 2.8 to make islands straight?

I'm starting to use Blender 2.8 and have a question : Is there something like UV Squares that I could use to make my UV islands straight? Thank you !
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Blender 2.8: Texture doesn't show up in Shading tab / UV Unwrap

I have the problem that my texture is showing in Lookdev in the UV Unwrap tab but as soon as I switch to the Shading tab (still in Lookdev) it is gone. Testing it with a new created box works. ...
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Edited UV of low poly object but now high poly object wont show in UV tab (2.8 Beta)

Using Blender 2.8 Beta. I initially smart unwrapped my Cube_LO (low poly) object, but I did not like the normal bake from the UV, so I hid the Cube_HI (high poly) object, then manually marked seams ...
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Export object with multiple UV maps as OBJ

I need to transfer an Objekt to Houdini that has several UV maps. If I export it as OBJ only one UV maps is in the OBJ file. I dont know if this is a limitation of OBJ Files or if I just oversaw some ...
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How to export animated cloth UV so you can composite a texture in After Effects?

I have a flag animation rendered with Blender. Thing is, I'll have to adapt this animation quite often and re-rendering it each time takes a lot of time. I know some After Effects plugins do exists ...
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Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
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Export FBX model without material/texture for unity

I'm trying to create my own models for a simple unity game I'm making. I'm currently using a low poly asset pack from the unity store for the majority of my models. However I want to create my own ...
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1answer
29 views

Blender 2.80 Show Seams, Sharp Edges etc. on 3d viewport

I couldn't find where I could toggle on/off to show all sharp edges, UV seams, seams, creases on the model. Using Blender 2.8 Beta. Also, can I see normals on the individual edges, faces or vertex ...
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How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
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Texture problem, mapping looks like washed together

I am texturing a model, and i encountered this problem, which i dont know the name of so i cant google it :( I have marked my problem with a blue circle, it looks good at every other point, but not ...
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Transparency problem

I have two layers of geometry for the eyes: The top one for the eyelids and the bottom one for pupils. This is what it looks like without the 2nd layer: And this is what it looks like with both ...
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1answer
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Ctrl + T doesn't work

I usually used Ctrl+T for my Texture Setup, but it doesn't work. I enabled my node-wrangler-add-on, but nothing changed. I already googled for a whole while but didn't find anything helpful.
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Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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UV Warp problem

I'm trying to use UV warp to rig 2D eyes onto a 3D model. When I use UV warp, it warps the entire model's textures instead of around eyes, where I want it to be. What do I do? I've made a UV map, ...
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Problem with mapping :(

After such a long time, i'm forced to come back to Blender 2.79. Ugh. Ok, i hope you can help me with my problem. So, in the Texture Panel Farrrrr down in the Mapping section, there used to be an ...
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How do I fix unwanted sharp edges baked onto a normal map?

In modeling this knife and handle, I am attempting to bake the high poly mesh onto a low poly version so this can used in game engines, etc. But as I try to bake it, the normal maps aren't looking ...
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23 views

How to add a 3d object to an image

How would I add a 3d cube to the counter marked in the picture below and have shadows? Example Picture - https://imgur.com/a/CsezXCC
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1answer
40 views

Gradient in Blender Render

I would like to add a brown to blonde vertical gradient to my model's back facing hair. How can I do this in Blender Render?
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Problem with UV and texture

When I unwrapped my mesh and then fill some faces by default fill tool, I got next: When I saw in my UV I have understood, that problem is in next parts of UV, which were not filled (why?): What ...
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67 views

How to add these stripes to my fender?

I'm working on renders for a corvette I modeled via a course from cgmasters. On one of the front fenders, I want to add Grand Sport stripes like shown here: The car paint is blue, and I want to do ...
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combine multiple, overlapping UV Maps on single object into one map

Forgive me if this is a duplicate question, although I searched quite a bit and I think I need clarification. I have a model of a hoodie I made to export with MakeClothes (part of the MakeHuman stack)...
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Select objects in object mode with the same uvmapping?

I have a scene with about 10,000 objects. Out of these 10,000 maybe 7000 have same material. These 7000 are basically just 15 different sub types of objects with just a different uvmap. Each object ...
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How do i bake with Blender Render

Im new to render and the whole 3d modeling. I made this building https://imgur.com/a/6791s2P . I want to export it to an game. So i have to bake a texture and export the model in a fbx file. I ...
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Texture Paint: Color shows different on the mesh

I just started painting a mesh and for a while it worked OK, but now when I paint on the UV map, the color doesn't show as I chose. Before: After I painted on the door:
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84 views

Blender 2.8 UV Does not appear?

I'm having difficulty with this one. I've used UV unwrap on simple objects and texture painted them just fine. However I cannot get an unwrapped UV to show up in the editor on this model. I'm certain ...
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1answer
29 views

Having difficulty with unwrapping a simple part of an object

I am having lots of troubles unwrapping an object. I tried to start simple by selecting only part of the object and unwrapping that, but even something simple is not turning out intended. Here is the ...
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1answer
20 views

Blender 2.79b Error when trying to Smart UV Project

I try using Smart UV Project in Blender after selecting the whole mesh and going into edit mode, but I get the following error message which is totally inexplicable ...
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I can't paint texture through texture paint mode

I tried to paint with new cube, it worked fine. something's wrong with this model. I can paint in Paint of Image editor but I can't in Texture Paint mode also the other side has a problem too. when I ...
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How to Overlay and Subsample three simultaneous videos from three cameras

I asked this question before, but no one seemed to know the answer and I couldn't find the post anymore. I am building a camera with three 4k image sensors (technically three cameras) that ...
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1answer
18 views

Smart UV Project on multiple objects simultaneously, but independently?

How do I perform Smart UV Project on multiple objects/groups/components simultaneously, but independently? When I try, it creates one giant UV unwrap/map that combines everything into one.
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1answer
54 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
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1answer
35 views

Texturing problem distorted and messed up

I'm having a little trouble with texturing this blasted coffee cup- When I place the texture onto it it comes out warbled and distorted.
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8 views

How do I unwrap UV on multiple objects/groups into multiple UV Maps

I'm very new to Blender, but I'm desperate to figure out how to solve this problem of applying a fancy texture created in Substance Designer to a model that was created in SketchUp, which will ...
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8 views

Auto-weighted UV map face size

Here's a normal map atlas of multiple objects: As you can see, there're many tiny faces as well as large ones. Problem is, most of those large faces are still completely flat after subdivision and ...
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1answer
45 views

How do I reduce geometry in mesh?

Over the course of modelling, my mesh has gained a bit too much geometry. If I use the Decimate modifier, it tells me I need to get rid of my Shape Keys, if I do that, the modifier messes up my UV ...
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Tiling large numbers of images onto sphere

I want to be able to tile a large number of images onto a sphere to create an effect like the posters where each pixel is a small image of the appropriate colour. I'm thinking the way to do this ...