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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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2answers
21 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
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0answers
22 views

Should I retopologize multi object model and if so how

So I have this tower It has many different objects to make it. Now I have just learned that its OK for models to have multiple object but I could not find any place that showed me how to then ether ...
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0answers
14 views

How to create die line from shape for printing purposes

There's a serious problem im dealing with for over few last years. I'm not a "pro" blender user, i don't need to be. I'm using blender mainly for creating less or more simple POS materials. But i ...
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0answers
21 views

How can I save my object's texture?

How can I save my object's texture, for example in a .png file? When I make a model I am using one body, but I am using different materials for the body's different faces. When I press the A button ...
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0answers
10 views

Blender FBX file is all white in Unity game [duplicate]

I have tried everything but I am just not sure what I could possibly be doing wrong. When I import my FBX blender file to Unity, my whole mesh is all white. I created UV maps for my blender mesh and I'...
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0answers
10 views

why when i add particles the colors of my texture change

the colors get darker and have a little bit of orange to it. how can i fix this.
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1answer
30 views

UV map for hemisphere and other primitives

completly newb here. I need to construct some primitives for my ParticleSystems in Unity3D, but i have issues with UV maps. There is some mesh like a hemisphere I need to put textures on this sphere, ...
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1answer
20 views

Unwrapping creates incorrect mesh over texture (picture) on UV editor

In the process of Resculping from Grayscale to 3D Mesh With Blender, when i do an Unwrap on the left window (3D View) I get a grid on the right window (UV Image Editor) , but the grid doesn't ocupies ...
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0answers
15 views

“Circular reference in texture stack” when baking texture, except target texture not in tree

I am trying to modify a model's UV map in order to fit it whole inside a single texture, but I keep getting the "Circular reference in texture stack" error. After trying every single thing I found on ...
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0answers
7 views

Mirrored UV Islands broken when I import them to Maya or Max

i hope someone can help me with this issue. So the problem is: I have a model, lets say a ladder, and for saving UV space i want to mirror the UV islands of the ladder spokes. So i unwrap one spoke ...
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1answer
41 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
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1answer
33 views

[SOLVED]Using Clear Seam unwrapped my entire mesh again instead of the face i selected

I had nearly completed unwrapping my uv map when i accidentally selected mark seams from islands. Now when i try to go back and remove the seams it completely reworks the entire UV map. I go from ...
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1answer
46 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
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0answers
12 views

UV Wrapping Problems

I seem to be struggling with packing UVs and getting them all onto the same grid. I think I've got the gist of it by selecting an object of my model, going into Edit Mode, selecting everything, ...
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0answers
19 views

Pen pressure doesn't work in Blender on Ubuntu 18.04

I'm using a XP-PEN deco03 (awesome tablet by the way). It works perfectly in blender when i'm on windows but pressure sensivity isn't transmitted when I'm on Ubuntu. I've confirmed that it works the ...
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1answer
16 views

Map Multiple Objects and then Join into One Object with One UV Map?

I hope I can explain this right. I've spent the last couple hours trying to search my issue but I don't see anything with the same requirement. Basically my model is for a game so there's restrictions....
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0answers
39 views

A quick way to unwrap

I want to export my model with uv to import in Substance Painter. With the above image i have many mesh and each time i have to select each mesh go to edit mode and select unwrap. And if ...
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1answer
20 views

Creating a polygon plane with different sections / components

I'm trying to build a polygon plane exactely as in this video at 5:28, but in Blender, not Maya. I haven't found any convinient way to do that. I select the edges and extrude it, but I don't think ...
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0answers
15 views

changing curtain hooks

I make custom content for the sims 4 there are some things that are done differently when paintings extra than what most are used to, but here it goes with my situation and what I am wanting to do. ...
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0answers
9 views

UV unwrap multiple selections in one sheet?

How do I do that? This is for modding on fallout 4. Creating a weapon. I need multiple selections as I don't want my spring to have more subdivision applied as it's very intensive on my computer and ...
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1answer
33 views

uv pack islands to fit/cover all area

I have uv layout like in the image. I just want to force it to occupy the empty area in the right (Right now it's only cover the left area) . How can do this ? but keep the overal rough shape without ...
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1answer
19 views

Missing tools in uv editor

When i got to uv editors the "UVS" tab is missing does anyone know why
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0answers
32 views

Weird results when baking a texture or texture atlas in Cycles - Blender v2.79 (Windows 10)

Good afternoon all. I want to start out by saying that I am not a 3d artist by any means but I am having some issues when baking a texture or texture atlas in Blender cycles. I have made some voxel(...
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0answers
14 views

image deformation by UV mapping it on an object

I have an image of a person, and 2 .obj files of that person. The first object file depicts the person, and the second object is a deformation of that person (e.g. the same person but with a different ...
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1answer
39 views

Texture looks good on some faces but not others

I'm using a procedural stainless steel texture in Cycles. I've Smart UV Projected all faces ("Correct Aspect" is checked, "Stretch to UV bounds" is unchecked). After unwrapping, some faces look ...
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0answers
22 views

Ambient occlusion bake stops at 0 percent

I am trying to bake textures from high-poly mesh to low-poly. Normals and vertex colors baking right, but ambient occlusion baking resets at 0%. I can see it start baking, but stop after bake of small ...
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0answers
30 views

How to generate texture uv using Python

I start with a plane, subdivide it into many small tiles, raise the vertices to create a terrain. I also have a vertical gradient texture: the bottom edge of the texture is blue (sea), the top edge is ...
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1answer
32 views

How do I add more than 8 decals to an object?

I'm trying to add multiple decals to an object. For example a race car with all the sponsorship logos. The method I tried restricts the number of decals to the number of UV maps that I can create in ...
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0answers
10 views

How to uv map a high resolution rectangular texture in blender python on a simple plane with the right scale predetermined?

When I map a huge resolution image texture on to a plane only part of it appears on the plane when I uv unwrap the texture. Is there a way to programmatically find the right scale and uv map the image ...
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2answers
22 views

Having trouble with texturing

I'm relatively new to blender and 3D modelling. I've just started creating a game with ue4 and decided that I would like to create my own static meshes for world objects and floor tiles. Anyway! I ...
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0answers
29 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
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1answer
22 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
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2answers
33 views

How to reduce polygon of a wire model

i created a wire using curve (grease pencil) and givi it a skin. The problem is when i convert to mesh, it become too dense. What is the best tips to reduce the poly. What should i do before i convert ...
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0answers
21 views

UVs not mirroring properly

I am working on a revolver and want to mirror some parts of the model so that I can make my layout cleaner. Problems is that on some parts some faces seem to be swapped which messes up my baking. How ...
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0answers
16 views

Changing textures in UV mapping mode

i am making my first texture for a model, i noticed i made a few mistakes when i viewed it in blender and now want to view the (hopefully) fixed texture, i loaded it into the UV editing section but ...
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0answers
3 views

Transfer uv or mark seam from 1 mesh to another identical meshes?

I have object contains of many small indentical shape. So in edit mode , i already set mark seam and unwarp uv of one mesh and i want to duplicate/copy this setup to another meshes . These meshes are ...
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0answers
24 views

Export - Internal render vs Cycles render

I saw this tutorial: https://www.youtube.com/watch?v=Tovu1A0LxeQ And now I'm trying to export my model into obj file with textures. However, seems this is not possible to achieve with the cycles ...
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0answers
26 views

Textures sometimes become suddenly black or white

Sometimes the textures of the character that I’m creating suddenly become black or white,even if : the method to display/shade object in the 3d view = material properties / object / display / maximum ...
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0answers
29 views

difference of uv mapping between viewpoint and render

In the view point, roof's pattern is straight line. but in the render, roof's pattern is diagonal line. why this problem happen?
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0answers
18 views

How to get the UV coordinates per vertex of a mesh [duplicate]

I am a newbie with blender and python. I was asked to create an addon to export a mesh to binary file. The binary file should contain the following data: The bounds of X, Y, and Z coordinates of the ...
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1answer
26 views

UV Mapping (Unwrapping for Image Textures) [duplicate]

I've done the UV Mapping (Unwrapping for Image Textures) tutorial and I've managed to successfully fill my cube with a layout. However, my solid is a prism and I'm struggling to do the same with it. ...
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0answers
18 views

How to improve this stuff to make a minimap based on uvcordinates in a custom 2d map image?

I have a minimap started in programming, but i dont knew how to use uvmap dinamic with uv cordinades with a little rectangle area of the image based on the player location. I used a custom script in ...
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1answer
46 views

How to randomize wood pattern in many object?

I want to make wood house. but my wood pattern is not nature. If i use texture, all woods have same pattern. Is there any way to randomize wood pattern?
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2answers
28 views

How do I load a UV map onto a 3d mesh in 3d View

I was editing my UV map and it suddenly disappeared from the character model I was working on. How do I make it reappear on the model? I am new to blender so I don't really know what is going on. ...
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2answers
36 views

texture mapping without distortion

I tried to map this texture on cube and place the uv corner to match the object shape , but the result came out distorted. Any idea what is wrong, tried to subdivide the face by 1 and still not good. ...
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0answers
34 views

Bevel normal map baking artifacts

I am having trouble getting artifact-free bakes in my latest bakes. I am posting this here because the problem originates in how I model and mark seams in Blender. I am baking a high-poly object with ...
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1answer
34 views

How do I unwrap a model proportionally?

I have this revolver model that I want to unwrap using a combination of seams and project from view. I use Texture Atlas to combine all the models into one. The problem with this method is that some ...
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1answer
53 views

What is the best free software for converting photos to maps? [closed]

What is the best free software for converting photos to maps?
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0answers
17 views

How to export multiple objectives/materials to substance painter

So I created a spaceship in Blender, made out of 5 individual parts (i.e. individual meshes). And I UV unwrapped all of them. Then I exported it into fbx. However, in substance painter, I only get a ...
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0answers
13 views

Mapping and Texturing Separate Sections?

I've begun texturing a model I've been working on but have run into some trouble. I need to texture the stem differently from the rest of the apple but have no idea how to do that and couldn't find ...