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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Paint segments on spaceships

I would like to create a segmented look of my spaceship with hatches and paneled armor segments. I have the outline of it already modeled, but I am lost how to create the segments. I don't want to ...
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UV Editor; alignment of two meshes

here is a new topic I can not solve. I am using Blender 2.80. At UV Editor I would like to align vertex from one Object to Edge of an other Object. I tried snap incremental. But each vertex will ...
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How to UV unwarp and keep the original face proportion?

I have a simple cube and in edit mode , i stretched it in Z direction so now the cube become very tall and the faces on top and botom are still perfect square. I setup the edge seams already so it ...
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UV map onto existing image

I'm new to Blender and I have to figure out how to do this one thing for a project that I am working on. I have an object, which I have unwrapped. I have an existing png with a size of 220x100 ...
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Morphing 3D objects in Blender

I'm thinking about morphing a frog into an octopus in an animation. So I was thinking about modeling/sculpting the two animals, then baking them onto low poly meshes with vector displacement (...
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Taking a texture with first UV layer, and pixelating it along the SECOND UV layer

I have an LED screen model (from Splatoon 2, to be exact), and it has several UVs: one for the LED bulbs texture and other for radial gradient textures (as in, it uses a vertical gradient ramp and ...
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How to use Texture Paint on two and more different objects at the same time

I have two separated objects, the have to be separated. How can I paint on them at the same time? Their textures must perfectly match each other. I tried look for solution in internet but only what i ...
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How do you separate the layers of a UV map that is layered?

How do you separate the layers of a UV map that is layered ? or baring that how to remap parts if the model like face ect for texture.for those who view the Blender file it is an NSFW model. https://...
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Can't select object in edit mode

So I am a beginner in blender and trying to make a tree with sapling tool. I made it, added texture on leaves and I wanted to do the same to the bark but I faced a problem. When I want to select bark ...
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Blender object with two UVS [duplicate]

I am trying to load in a blender file and export it as an OBJ file with with materials. The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...
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How to uv unwrap a plane

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape This tutorial shows how to transform a plane into a sphere. However, it mentions UV unwrapping the plane. how am I ...
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1answer
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Colours underneath bleeding through when painting

So very new to Blender. I'm in the process of making a little cart for a roller coaster. I unwrapped the seats and textured them and that was fine. When attempting to texture the front of the ...
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Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
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2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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Setting center and scale during spherical uv layout

I'd like to map part of an equirectangular image to a cuboid mesh, in order that the texture view from an arbitrary POV appears without distortion. Both the mesh and its uv layout will be used for a ...
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Unwrapped texture showing only partially in cycles

I modelled a cave and wanted to use some textures for it. I unwrapped the model and applied textures, but they appear only at the entrance of the cave, the rest of it is missing. I also tried smart ...
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Applying high quality textures to a UV Map

I have a fairly high quality 2960x3000 px (300dpi) brick texture. I'm trying to composite this texture onto a Blender UV Map (.png) (exported at 2048x2048px). I resize the texture down to the size of ...
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Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
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Material reflection goes weird and black from certain angle

I dont want the material of the floor to turn black and weird at certain angles- does anyone know how to fix this and just have the material how shown below Also having issues whenever I look through ...
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Unknown black and green objects added to Texture when UV Unwrapping

Title kind of says it all, very confused since I'm quite new to Blender. Have looked around but couldn't find anything to help, apologies if this is a nooby question. There is this weird green and ...
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How to randomize textures across faces on an object?

For this first kitchen I've picked up parts from different places and working through tutorials. I've saved the hardest part for last - stained wood cabinets. This particular texture node is from ...
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1answer
62 views

UV coordinates inaccurate, showing nearby pixels when not supposed to

So I have a blend that was given to me. Each patch of grass mesh for example, is neatly on the grass texture. All of the grass cubes throughout the map share this same UV space. However for no obvious ...
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1answer
28 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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1answer
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Bake hi-res diffuse texture onto low-poly version problem

Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself. Does anyone know the best way of ...
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2.8 Material Application issue

I converted this model from 2.79. On some pieces, I just cannot get a material to apply right. I've removed the materials from the object, re-unwrapped multiple times (in multiple ways) but no matter ...
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how to unwrap a wall to get a consistent texture?

Hello I am new to Blender, can someone please tell me how to unwrap correctly? I want to texture a wall but it doesn't work as I desire. If I just unwrap the whole plane, the image just looks strange ...
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UV problem - Texturing a Mountain

I have an image where I cut out the background get only the mountain with a transparent background. I do a camera map for the mountain. The mountain mesh is a complete 3d mesh (it is not only a plane)...
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Baking diffuse maps from high poly model

So I've been racking my brains on this issue for hours now and I just can't seem to figure out a good solution to my problem. I have a high-poly model with just 1 single diffuse map. The problem is ...
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Blender Internal UV Map/projection clone brush not working [newbie]

hope I can get some help here. Ive been spending days trying to work out this problem so now I'm reaching out. (Searched all over these forums and youtube tutorials but nothings working) Can anybody ...
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how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
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Make faces use average colour of texture

If I have a texture such as a gradient: Is it possible do something to it so that when it is applied to a mesh with multiple faces, each face uses the average of what it is over to produce something ...
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1answer
37 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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UV-unwrap to same position, scale and rotation as before?

I have a mesh that had been UV-unwrapped and positioned on an image texture where I want it. I did some adjustments to the shape of the mesh, and that malformed the texture a bit. So I wanted to ...
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1answer
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cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
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From Blender to Unity, model looks horrible

im trying to figure out since 2 days why my exported model look horrible .. there is a picture how it look like in Blender and another in Unity, can someone tell me what i might did wrong? Im Kinda ...
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1answer
54 views

Convert Object texture coordinates to UV

I have an object which as a texture that is positioned using Object Texture Coordinates that uses an Empty as its positioning object. I want to convert this to a UV texture. In Edit mode I press U > ...
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Should i clear the seams?

When I go to texture models I sometimes notice small black lines from the seams I created during the process of UV unwrapping, I figure the logical course of action would be to clear the seams, but I'...
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3answers
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I am trying to create a Script that does a Smart UV unwrap of seperate connected parts of a mesh

This is what I got so far. Note that I have a counter which I check with 10 while I'm testing, so it doesn't pass through everything, since it takes quite a while. The reason for doing this is that ...
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1answer
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Expand specular map across multiple disconnected faces

I work with a lot with LEGO blocks and the last variable in creating photo realistic scenes is getting the specular mapping to look right across the surface of all my blocks. When I apply smooth ...
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UV Mapping multiple objects using same material

I have a blend file with MANY blocks that I use in a game. They are all separate objects, but use the same materials. I have unwrapped them and then manually size the UV until the grass looks almost ...
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1answer
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Blender to Unity, UV Map is messy in Blender and in Unity

im New to Blender since i was using Cinema4D all the time, i´ve done a Medieval House out of 5 different Textures, i baked them together into one Texture 4096 by 4096, now i deleted all materials ...
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1answer
48 views

Map onto Non-flat Earth

How do I put an image (Google Maps satellite view, flat to start with, later to be 3D topology) onto a part of a sphere?. The map is of an Earth region a few miles long, and I’d like to model it as ...
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Advise on UV unwrapping

I'm making a building for Unreal engine. This building has many small parts, and when merging all the UVs i noticed how small certain UV's get. In substance painter, these small UV's become a problem. ...
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My Textures Disappear in Game Mode

A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
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1answer
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how to texturize correctly an interior using ONLY the reference image with which it has been created

This interior : is a 3D representation of this reference image : I would like to learn how to texturize it also exactly. It means that I would like to know what's the workflow that should I use if ...
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UV Layout Does Not Match Image Texture Files

I have .fbx meshes exported from 3Ds Max. These meshes were originally extracted from Umodel (Unreal package file [.upk]) There are 3 separate texture files for this mesh but the UV layout is just ...
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2answers
54 views

Adding nodes turn object black

Help! I've searched on the internet for this issue but I can't seem te find it. So hopefully you can help me. I have build an object in Blender, I want to give it texture and color so it can be ...
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2answers
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texturing 2.8 cant see proportions and profile

I need help with this problem, because when this is irreparably it would be a huge downside of 2.8 and a reason for me to change the program. If I go into TexturePaint Mode my view looks like the ...
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1answer
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Edges won't join / UV unwrap issue Blender 2.8

Started unwrapping my model, and ran into a couple issues. I think i found problem, but could use some help fixing it. The unwrap is extremely warped in various spots of the mesh. While attempting to ...
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1answer
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Cycles render Blender 2.79b - Texture/Material being rendered solid black [duplicate]

EDIT: So after restarting my pc, and messing around with options I got the texture to show up but it was still broken ( as if it was deepfried ). I retried with a new project and started out with ...