Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Factory reset Blender to initial state

How can I reset Blender to its original settings? I want to reset the program to the first default setting.... I even uninstalled and reinstalled the program, but still the previous settings were ...
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Broken baking texture

When I do bake idmaps I get errors like these spots on the wings, even on texture 4096x, when in xNormal I wanted to bake AO from Hightpoly v. to Lowpoly I get similarly broken effect in same spots. ...
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why are the dots that are on different islands connected

when I "Collapse" the edges, the points on different islands merge but otherwise it does not I need the points on different islands not to merge
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How to copy UV unwrap for internal use in blender?

I wonder if there an option to save UV unwrap to use it in Blender (not export). The point is that I have imported a fbx model with unwrapped UVs to blender, and now I want to modify UVs from fbx, but ...
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Can't add Thickness to UV Sphere with Solidify

New to blender, extremely new still. I just use it for 3D prints, but anyways. I'm trying to add thickness to my UV Sphere, but adding solidify to adjust the thickness ain't working at all. I've ...
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Geometry Nodes - Transforming simple geometry causes material (Image) to flip back and forth

I have created a simple cube primitive in Blender 3.4.1 using Geometry Nodes (10m, 2m, .1m and subdivided 50 on X only). I have also created a spiral and got the cube to conform the the spiral, ...
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How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
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Smart UV project crashes blender [closed]

I'm trying to Smart UV project mesh with 340K Verts, 925K Edges and 570K Faces. Every time I even try to press the button to Smart UV project blender goes in to the state of not responding and ...
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Collapse Edge and preserve UVs

I want to collapse the edge marked in red without moving the UV Layout. Coming form 3DsMax this is quite easy. Just check the "perserve UVs" option and collapse the edge. If I collapse the ...
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UV islands joining when model vertices merged

I’m working with an imported 3D model someone else made, and it has duplicate vertices and edges: for example, there’s one set of vertices that defines where the torso ends and another set that define ...
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How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
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How do I export the model + all the textures applied to Unity?

I am a beginner. So I modeled a thing and then applied different materials I downloaded from different places. Now I need to export everything to Unity i.e., the model with the textures applied. But ...
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Should you straighten UVs even when it causes stretching?

Everyone says you should straighten UVs wherever possible. But this causes some stretching, when and where should you straighten uvs, and where would you NOT straighten them?
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How to fix image texture distortion

I have a wall that I need to put bricks on, but there's distortion around the windows... How can I remove the distortion in the UV Editor?
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Geometry Nodes: UV unwrap

Forgive me if this question is already asked. I'm trying to find a good way to UV unwrap procedural created meshes. Windows for instance, but I just can find the right way. Hopefully someone can help ...
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Multiple UV maps into Unreal [closed]

Im trying to make pivot based animations for my foliage meshes, for this i made script for blender to save the data as additional UV layers. But for some reason the values im geting in the engine are ...
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The texture appears fine when in the preview mode but some white parts appear when I render the Scene in blender

So I have this room scene in which I have used geo-scatter for the vegetation. All the textures appear Fine and There is no White space and the mesh is joined without separation. But during the ...
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UV unwrap from Blender to Substance Painter

I have unwrapped an object, of a sphere, and the unwrapping looks clean. I applied a colour grid to see how it lays out across the mesh, which looks correct. But when I apply a texture from Substance ...
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Aligning UVs in Blender 3.3 LTS, Broken With Several Popular Plugins [closed]

I've been hitting some really bizarre behaviour when trying to align UV islands in Blender 3.3 LTS, using several popular plugins for UV mapping: UV Toolkit Zen UV TexTools In all instances, the ...
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How to eliminate edge pixels on a plane?

I have a simple plane mesh, and am applying a texture to it. While the texture is stretched across the surface, just like I want it to, there appear to be some pixels around the edge that I can deal ...
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How to keep linear interpolation setting without uv map bleeding?

So I have a texture atlas with a uv map for tiles in my landscape. I know you can set interpolation as closest to stop the bleeding, but I dont like the look of my textures with closest interpolation ...
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Apply two different-sized UV maps in one shader

I have a sofa model that I use to render interiors. (sofa has 3 million polygons) I wanted to integrate it as a prop into the game, but for this I need to reduce it to 10,000 polygons. (I did this ...
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How can I make my procedurally generated texture follow a curve in Blender?

I want to texture a blade in Blender. For this, I use a generated Texture that creates this brushed look. Now I want to change the direction of the brushed metal to follow the direction of the curve. ...
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I'm trying to join two meshes but the textures break even when i rename the uv maps to be the same

I am trying to do a simple body hack (head replacement), to do that I'd have to join two meshes (the head) and (the body) without loosing the textures, i watched a few tutorials and they mentioned ...
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Normal Map inverting while rotating while scene stays the same

So I am trying to create a loop around a spiraling street. For this I'm moving the camera for a while and recreating the beginning at the end exactly. Loop-wise it works. Here you can see the camera ...
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Blender face count [closed]

Good day i am trying to transfer uvs from one object to another but i have to make the both objects have the same amount of faces or vertices is there any way in blender to go about doing this? I am ...
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Disable smoothing of UVMap coordinates between 1.0 and 0.0 (at seams)

is there a way to disable smoothing of UVMap coordinates (not texture, but coordinates) at seams ? I believe blender smooths transition between 1.0 and 0.0 (or values close to it), what I currently ...
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How to remove an image attached to one side of a Cube

I am a beginner in blender, I have added a reference image of a biscuit to one side of a cube, I have unwrapped that side so that the reference image fits to that side. But the other sides are having ...
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1 answer
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Experience in using a small color range from Image Texture using ColorRamp

So I have this nice dragon: I want to add scales to it using ColorRamp by taking a very specific color range of orange color from its texture (ImageTexture) and then using Multiply Node to add the ...
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Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on

I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh ...
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Blender Rectify UV Cylinder Boolean Problem

I've been struggling with a problem for a few hours now and after searching on a lot of forums I couldn't find my answer. I unwrapped this cylinder in which I applied a boolean and performed a data ...
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1 answer
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Geometry nodes Simulate project from view for UV map

Is there a way to simulate the project from view for uvs with geometry nodes? I know you cant project the uvs from the viewport point of view in geometry nodes (actually I wont be surprised if it is ...
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UVWarp modifier render problem

So i tried to use the UVWarp modifier method to pose this character's pupils, on viewport it looks all fine, but when i hit render the eye texture's broken. It looks like it rendered both the eye ...
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Vertices Tangled in UV unwrapping

I am following a tutorial by Blender Guru: Blender Beginner UV Unwrapping Tutorial (Chair Part 7) - YouTube I'm on the UV wrapping episode and every time I unwrap this happens: It is supposed to look ...
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UV Unwrap Face Sequence Messed up

So i just made a house wooden siding using planes, when i tried to uv unwrap it, the sequence of the face is messed up and it really annoying when i want to texture paint in blender, because whenever ...
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How do I deselect a quad in the UV editor?

I'm trying to unwrap this mesh, and there's too many active quads throughout the islands. I can't deselect them, and there's multiple, so whenever I try and fix one piece, the others get screwed up.
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Align UV islands according to 3D Space

My house model has many shingles but whenever I uv unwrap the model the islands are disorganized. In the 3d-viewport, if I were to select the polygons of the shingle in the upper corner, in UV space ...
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1 answer
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Why is my texture distorted on my spiral staircaise?

Why is my texture distorted on my spiral staircaise ? I make "follow active quads", try every options of texture coordinates. Thanks !
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2 answers
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Geometry Nodes - Image Texturing doesn't extrude in normal vector

i want to do image texturing using geometry nodes, because i want to combine it with other nodes. The Image Texture node (second picture) doesn't produce a texture in normal direction. Does anyone ...
1 vote
1 answer
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How to group/join/merge overlapping UV islands

I deliberately overlapped two UV-islands (on the screenshots) to texture them together and free some UV place, but when I unwrap the whole model (either via inner Blender algorithm or via uv packer ...
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Vertex slide - Is it possible to assign vertex movement in a viewport and on uvmap?

Blender has a great function - vertex slide, which has auto uv correction. The question is: can we somehow assign moving (not sliding) vertices on the uvmap with moving them in a viewport? So for ...
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Average Island Scale for multiple oblects in a scene

I want to fabricate my blender file by printing out their UV maps on card stock and fold them together. 'Average Island Scale' works on the same UV set. But I have many objects in my scene and I want ...
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How do I add one continuous material for a UV map of multiple objects?

I tried searching for a while and couldn't find an answer... I have been modelling an item made out of multiple objects, which I want to share the same exact continuous material. Is there any way to ...
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Flattening a UV island makes the texture stretched

So, I want to flatten this UV-island (on the screenshot) and do it by follow active quads method. But just when I do that, I get the texture stretched, although the island itself looks fine. I saw ...
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Follow active quads doesn't work circled island with holes

I'm currently trying to flatten this island (on the screenshot). As you can see, it has some holes to it. I tried to do the follow active quads thing with the selected face, but the result is ...
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1 answer
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Straight UV island but stretched checker texture. How to solve?

The UV island of the detail looks fairly straight (selected in the screenshot; I had even aligned it and did the 'follow active quads' thing). Yet the texture of the face is stretched heavily, and I ...
1 vote
1 answer
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Distorted texture blender

I'm trying to apply a texture in a jacket. The unwrapped model is as you can see in this image. If I then try to make it fit the jacket shape, it is completly distorted as you can see in this image. ...
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1 answer
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UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
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Texture Painting UV Map Merging

Blender 3.4. I UV mapped my model. In Texture Paint I select the specific map. It shows correctly? However, each map seems to be combining with the previous selected map. I wind up with all the UV ...
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Making texture paint only stay in the selected faces - with no bleeding

I want to make UV maps for a game similar to Minecraft where there is no texture filtering. I tried "Smart UV Project" which packs all of the faces together in the UV map. But when using ...

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