Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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uv mesh propertional editing behaves strange

When I move a uv mesh vertex with proportional editing enabled, it doesn't behave as expected. The vertices that moves with the selected vertex are not the surrounding vertices but further away. See ...
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UV unwrap doesn't work / appear in UV Edior [duplicate]

I am trying to unwrap a rectengula object. Firs, I mark the seams and than unwrap it but it doesn't work particulary, the unwraped mesh does not appear in the UV editor window. It doesn't even show ...
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Transfer uv maps operation error or Mesh not identical?

here are two sets of mesh which looks identical, vert edge face count and even the vert index order are the same. when use “transfer uv maps” from 2 to 1, 1 as active object. mesh 2’s uv is messed up (...
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UV mapping loses edges & vertices

I'm a complete beginner who wishes to speed-up the rendering duration of my animation by UV mapping my background objects (that do not participate in the animation) into a 2D texture. However, ...
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UV Texture Mapping with Python Causes Crash

I am relatively new to Blender, not so much to Python, but either way I don't have a lot of experience with this stuff. What I am trying to use blender to do is import a mesh that was scanned with a ...
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32 views

Blender Not responding : What to do?

I need to unwrap a huge mesh and Blender stops responding each time I try. Blender continues to use my cpu at 15%. Does that mean I have to wait and the operation will eventually be successful? In ...
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How can I adjust this UV map edge?

I am trying to project a video texture onto a convex television screen. For some reason, no matter how I adjust the mesh edges on the left, that black strip is still showing. I don't think I have a ...
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33 views

How do I reset my UV window?

The object in that window are not showing up whereas it is right in 3D View: Q: How do I reset my UV window to display the object properties?
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Fill UV Face to bounds without stretching

I am working on a video game and currently designing models for a 3d dungeon. The dungeon creation works by piecing together these models, and as such they have to have consistent texture sizes across ...
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Unidentifiable rays appearing

In my scene I’m getting these Greyish rays which appear, disappear and change shape and position as I rotate my viewpoint. I’m quite confused given I was very careful in the construction of the model. ...
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How to unwrap a quad sphere? [duplicate]

I'm trying to UV unwrap a quad sphere. Since its a perfect sphere made out of quads, I have tried followed quads and also sphere projection unwrap, but the results are bad. Is there a method to get ...
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Why my exported UV map is different in size?

I did unwrap my mesh which consists of several parts. I did an export using EPS file format, then I applied several images to all the faces in Adobe Illustrator. When I try to import the texture back ...
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32 views

UV Project messes up UV map

I am trying to animate eyes using the UV Project modifier, but when I enter the empty I want controlling the modifier, the UV is messed up. Here is the mesh before I apply the UV Project modifier: ...
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Rotating repeated Image Texture/ Tile a Texture in 90° increments

I am trying to figure out how to randomly rotate an image texture that I apply to a simple plane. So basically, I have an image of tiles and I would like to have "the duplicates" to rotate ...
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Why i see edge lines of the uvunwrapped mesh on the painted texture blender 2.9

I have a model that I UV unwrapped and painted over it using texture paint. When I render the edges more specifically the UV map of the mesh is obvious in the texture. the texture map is set to 4096*...
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1answer
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Game character UV map with Alpha Eyelashes

I am trying to add hair and eyelashes to my game character using transparency (Alphas). I was able to add eyelashes to the planes but I don't know how to make it work so that the eyelashes (and later ...
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20 views

Remove background colour from material [duplicate]

I want to have my material base colour a transparent to let the image below show through. At the moment highlited with pink circles the colour is black. I am adding an image texture to the material ...
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1answer
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Blender 2.90.1|Where's the UV Layout Export function?

I'm using Blender 2.90.1 and I can't see the UV Layout Export In older versions, it has located on UV Editor > UV > Export UV Layout It's gone? Regards,
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When i export fbx file my textures dissapear [duplicate]

I try to use it on mixamo or unity. but there is no textures. I textured it with uv
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12 views

Data Transfer Modifier - UV map

I'm trying to transfer a UV map from mesh A to mesh B. Mesh B is a retopology of mesh A, using a plane mesh with subdiv+shrinkwrap modifiers and lots of extend edges. There are lots of option in the ...
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29 views

I unwrapped UVs using project from view, but the texture doesn't show on object

I'm trying to make a basic cityscape. When I do project from view, the picute shows up in the UV editor but not on the actual object. Does anyone know why this is happening?
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42 views

How do I texture an arrayed mesh?

As an exercise in Tabletop Simulator modding and learning Blender, I'm trying to recreate the game Kingdom Builder. This game uses different tiles to construct a board for each game session. An ...
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1answer
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Having a problem with Normal Baking a high poly model into a low poly model. (with file included)

I'm having this issue where, yes i can bake the normal map, but when i apply it onto the lowpoly model with the normal map something weird happens in the middle of the model. I have no idea what to do....
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How to proceed to UV unwrapping

I used retopoflow 3 beta and retopologized it (retopology for the first time) and I think I am done. But now what? There are 2 modifiers added to the retopology mesh. Should I apply both of them then ...
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1answer
44 views

How to make the texture not follow the mesh deformations (Bouncing and stretching ball)

I want a bone to control the rotation of a ball. But the stretch bone also rotates it, since the texture follows the mesh and stretches and rotates with it. So the texture needs ignore the mesh rotate ...
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Babylon files to GLB skips UV's

I am wondering how does exchanging a BabylonJS file between 3ds Max and Blender works. When you receive a BabylonJS file you need to convert it in BabylonJS Sandbox to GLB The BabylonJS file has a ...
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14 views

Wrinkling in flat UV

Adjusted a model to accomodate a few holes. For some reason there is a wrinkling in the applied UV. I went in and tried eliminate any overlapping uv's that may have produced this issue. I cant seam to ...
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1answer
33 views

How do I add separate transparent images on an object? [duplicate]

I'm a beginner on blender and I'm still trying my best to understand nodes, UV editing and basically everything texture related. I am trying to make a story dice which means I am trying to add ...
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31 views

How do I texture crates like this?

I'm trying to make a Crash Bandicoot Fan Game But I encountered a problem texturing the ever-so famous crates... I cant get the texture to have the inner box be the 128x128 cartoony wood texture while ...
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18 views

Blurry image texture

I have 2 separate textures that are the same resolution... But when compared side by side, one looks more "low res" or blurry than the other... help?
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My textures in my render look different than in the preview render 2.8 (Solved

I don't know why my render looks different than in the preview. Got any help? edit: I fixed it, some guy gave me some pointers and figured it out https://drive.google.com/drive/folders/1csDJXr-...
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Baking textures problem

I wanted to know how can I bake my normal map. I have high-poly and low-poly object and I unwrap only low-poly. Next I create texture and material for low-poly object and I turned texture on Image ...
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17 views

Straightening a circular object's UVs for trim texture [duplicate]

I want to unwrap a circular shape completely straight for trim textures. But when I do, I got a problem with the texture. It doesn't project right onto the object. I unwraped the model then I took one ...
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1answer
32 views

UV wrap a rectangular texture on a circle mesh

I'm a programmer who's trying to get into modeling, but i'm having a hard time achieving the effect i want, in the way i'd like to. I have a circular mesh, on this i'd like to project a square texture....
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merge a ply-file with png

i am a newbie in using blender (just change from tinkercad, sorry) i have the problem that i can open the ply-file in blender, also export as obj, for example. And I have a png-file which seems to be ...
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Issue with normal bake

First time here so I'll try to be as much specific as I can. I've been working on a Door in Blender and so far the model is going great except for one part. Whenever I try to bake the normal map from ...
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1answer
25 views

How to avoid flipped looking normals when baking them?

So I ran into this the second time now. The normals on the model flip randomly despite the faces are facing outwards. In this case it happens at the uv seam of the model but other times it seemed ...
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Working with Textures between Blender and UE4

Currently, I'm working on a project consisting of reworking a map from a particular game, however, I stumbled across a roadblock when I was planning the workflow to Unreal Engine 4. I'm currently ...
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1answer
31 views

Texturing top of cylinder vs flat disc

I am trying to create a transparent gradient texture for the top of a cylinder / disc / ring. So far I have used this node configuration that is basically using the mathematical formula ...
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24 views

UVOutline Problem when texture

https://gyazo.com/5cf6c595588ae0348db013e1f8bec38f So that's what happened, the UV outlines show when the mesh is rendered from a distance or an angle, the texture image is jpg, I've tied raising the ...
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18 views

Regarding Normal Map sculpting details

I have made a high poly hammer model, added sculpting details into it . created a normal map after baking, the sculpting details are missing in normal map of handle while the sculpting details are ...
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19 views

Changes To Materials Not Showing In LookDev Mode

I recently made a model of a small cartoonish rocket following a tutorial and while the modelling is all done and it was relatively quick, I'm completely stuck on materials and textures. I've watched ...
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25 views

How to Map Textures Faster

The only way I know of aligning textures is to go into the UV Editing tab, select the surface(s) and manually size up and align that texture by hand, by manipulation of the edges/verts. What is a ...
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25 views

Is there a programme alternative with an equally good function as Smart UV Project?

Is there a programme alternative with an equally good function as Smart UV Project? In Blender my mesh, which is probably too large, cannot be processed properly - Blender crashes all the time. I have ...
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UV mapping multicolour images lose their colour when UV mapped [duplicate]

I'm UV mapping 3 logos with different colours. When I UV them on the ornage bowling ball mesh, the colours are added as they should be but the mesh turns to black. So I add a colorRamp Node, and set ...
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18 views

Weird distortion in face of mesh

In this face of my mesh, I can see that there is in UV map leading to ugly material. The lines start out straight but quickly become a curved mess. This is weird because my UV editor says that there ...
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1answer
59 views

How to UV unwrap an object on every frame?

I watched Curtis Holt's Animation Nodes tutorial and started making a drone glitch effect project with it. The target is to make a plane with a simple flooring texture and displacements, some walls, ...
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Bump map is not affected only my unwrapped faces

I have unwrapped the faces where I wanna put my bump map (details of a pirelli's tire), the problem is that is affecting also the other faces even if I setted the image texture to clip. I scaled in UV ...
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19 views

Where is the UV Maps Panel?

I am looking for the UV Maps Panel, which is "in the Mesh Tab." I am totally lost on this. There are buttons at the top which say View, Select, Add, Mesh. When I click on the Mesh button ...
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Mesh screwed up after I messed with object post unwrapping

Followed Blender Gurus Teddy bear tutorial but got to the point where the object is crushed here and there to make it less symmetrical. Only to realise that the mesh and unwrapping has been messed up ...

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