Last call to make your voice heard! Our 2022 Developer Survey closes in less than a week. Take survey.

Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

Filter by
Sorted by
Tagged with
0 votes
0 answers
5 views

Bubble waffle texture

i'm really in trouble i'm modelling a bubble waffle, [https://i.stack.imgur.com/tyG8T.png] i have to make bubbles and then wrap in a cylindric shape but i don't know what i have to do before and after....
user avatar
  • 91
0 votes
0 answers
18 views

Why are my textures bending on quads?

I'm making my first Blender model, a low poly humanoid. After texturing most of it in traditional UV style (just seam + unwrap) I realized drawing on this type of texture is not exactly ideal.. It's ...
user avatar
0 votes
1 answer
16 views

Pieces of a shirt become pixelated when I bake my material for my UV?

When I bake, it makes the chest pieces of a shirt become pixelated. I've tried using different settings and etc to fix it but I can't seem to get it. In the chest piece I do have flipped normals so it'...
user avatar
3 votes
3 answers
304 views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
user avatar
  • 16.7k
0 votes
0 answers
10 views

How to unwrap a skirt [duplicate]

Hello how would I go to unwrap this skirt without making it zooming into the texture as it go to the top? I also don't want to create any seams as it is noticeable Thank you
user avatar
1 vote
1 answer
22 views

How to change origin rotation to be at right angles to the face

How to change origin rotation to be at right angles to the face. I try to apply it to each face. And then how to make every face have uvw in project to view in vertical position. Is any addon or ...
user avatar
2 votes
1 answer
30 views

How can I do correct UV for model?

I have a model for which I am trying to create UV. I created seams in different places, but no way worked. More or less appropriate way is create UV Project from view, but with it the side parts are ...
user avatar
1 vote
1 answer
32 views

Join head to body while keeping textures and UV's

I managed to join a head made with FaceBuilder to a Human Generator body in Blender 3.0. But now I have to match the textures as well. As it can be viewed in the image, there is also a gap in the ...
user avatar
  • 47
0 votes
0 answers
14 views

UV editing and texture paint issue

I unwrap the object and arrange them. Everything is selected however when I switch over to texture paint only certain parts appear depending which is selected last in UV edit. Can I make everything ...
user avatar
  • 111
5 votes
1 answer
47 views

is there a way to uv unwrap both sides of face into different parts?

hi im new to blender and i want to know if i can paint in different color both side of this faces without using any shader, i tried uv unwraping but always when i paint one side of the face the other ...
user avatar
2 votes
1 answer
28 views

My texture won't show up normally when i turn on subdivison

This is what my texture on the pc screen looks like when i turn on subdivision and this is what it looks like without it on I tried tweaking the mesh or changing the texture, adding image textures, ...
user avatar
  • 23
3 votes
1 answer
38 views

Creating a greyscale gradient between two chosen points in the modelling space

I'm making a model for a game which is rendered in an isometric view. The mechanics of game engine also factor in model height to determine which part of the model should be rendered in front of other ...
user avatar
  • 33
0 votes
0 answers
15 views

Texture strech not showing on UV edit map

Im having an issue with an awful looking stretched texture while following blender gurus' Anvil tutorial, the two small holes at the back have a horrid stretched look around the rim but it does not ...
user avatar
  • 1
1 vote
1 answer
23 views

Joining two identical OBJ's with different UV maps

I'm working with some model exported from a game (for the purpose of modding), however the current model exporter can only export to OBJ, losing any extra UV maps. If i somehow managed to get the ...
user avatar
0 votes
1 answer
37 views

Blender 2.9+ inwards pointing UV Map texture from mirrored object

quite the n00b concerning Blender and I ran into my first issue concerning the texture of a UV Map pointing in the wrong direction of a mirrored object. To give context I attached a screenshot: Green ...
user avatar
1 vote
0 answers
14 views

Sync selection/Select all faces workflow

I have just switched over to Blender after working in Max and Maya for many years. I want to start by saying that I love Blender in so many ways. When it comes to UV editing though there are some ...
user avatar
0 votes
1 answer
12 views

How do you go about texture painting models with LODs?

I'm trying to texture paint some models with LODs. These will be game assets so I also have to atlas them. Should I atlas all LOD_0s and then match UVs of the rest of LODs to this texture paint or do ...
user avatar
3 votes
1 answer
121 views

can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
user avatar
  • 51
0 votes
0 answers
15 views

Having trouble baking a texture from one UV map to another on Blender 2.71

Using Blender 2.71, I have two UV maps. One UV map is the original UV map, and the second UV map is copied from the original UV map, edited to fit a texture and is ready to bake to the first original ...
user avatar
  • 11
0 votes
1 answer
79 views

When applying a stencil to a cylindric object, is there a way to make it wrap around from top to bottom?

I am very new to Blender, and have been using it to apply stencils to 3D aircraft models so I can generate 2D textures for flight simulator. In the picture below, I have scaled my stencil to the ...
user avatar
1 vote
0 answers
16 views

Rotating in edit mode meshes messes up UV Maps

Every time I rotate any model in the scene the UVs get messed up. I tested doing the same in a new scene and everything works normally. Has anyone ever encountered this problem in Blender? Someone ...
user avatar
  • 11
0 votes
1 answer
19 views

How to tile an image for Uving in Uv editor?

I'm doing some texturing using trim sheets, so a lot of my uving is done off the image on the editor. Is there a way to tile the image so it repeats over and over so I can see where I'm placing things?...
user avatar
1 vote
1 answer
26 views

Marvelous Designer to Blender turns half of hoodie black

I went through a basic course to build the attached jeans and hoodie skateboarder. Things look great in Marvelous Designer but when exporting to blender as an MDD half of the hoodie and the sleeves ...
user avatar
  • 11
0 votes
0 answers
15 views

Order of operations for UV unwrapping v Reducing polycount

Studying this piece of geometry from a game asset and Im wondering how they unwrapped it like this. Or at least what order is best to do something like this because heres my issue. The problem Im ...
user avatar
  • 877
0 votes
2 answers
42 views

Why does this normal map look weird when I use it?

I'm not really sure how to explain my problem, but basically what is happening is when I use the normal map to this model it makes the arms, hands, and feet look funky and weird. I've tried different ...
user avatar
  • 1
0 votes
0 answers
21 views

How to alter a mesh to fit an existing texture

I'm not sure how to explain this. I'm trying to alter a mesh for Skyrim and I need the new faces I create to match the existing texture. This is an armor that someone else made and I want to alter the ...
user avatar
3 votes
1 answer
50 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
user avatar
  • 314
0 votes
1 answer
44 views

How to set context to edit mode

I've been reading through this page on how to change the context of a Python script so that the poll is correct. I recently ran the AssetGen addon that broke because it reported that bpy.ops.uv....
user avatar
  • 2,959
0 votes
0 answers
23 views

Having trouble with baking textures on an image

I am relatively new to UV unwrapping and baking textures, I am trying to bake the colour(diffuse) of different objects that make up a CRT monitor model I made onto an Image("Baking"), I ...
user avatar
  • 1
1 vote
1 answer
21 views

Is there any way to add geometry to an object according to the "outline" of texture?

This is probably wishful thinking, but is it possible to add extra vertices to follow the texture of the object, without adding them manually with Knife or something similar? For example, this Mario ...
user avatar
  • 13
0 votes
0 answers
25 views

Uv unwrapping giving lots of extra lines?

So I am a complete beginner to blender and started trying to do this frog model tutorial. I got to the uv unwrapping after marking seams and have a mess instead of what the video showed. I have tried ...
user avatar
4 votes
1 answer
100 views

How do I fix pixelated/jagged shadows on Cycles bake?

I'm trying to bake my floor mesh which has a bunch of object's shadows on it. The problem is my baked texture's shadow is really jagged/pixelated even from a far distance it is noticeable. Any thing ...
user avatar
1 vote
1 answer
30 views

Geometry Node - Texture disapear at "Join Geometry"

I have a little problem over here. :-) it seems that "join geometry" at the geometry node breaks my texture or maybe the uv map. Thats the uv map: That is the material: after apply a ...
user avatar
  • 141
0 votes
0 answers
13 views

HoSt model with broken texture

So I exported a Alextrasza's dragon model from HoST but for some reason the textures are broken/distorted. I tried UV unwrapp and Smart UV but it just go worst. Any idea how to fix it?
user avatar
  • 1
1 vote
1 answer
27 views

How to show UV islands in texture paint mode?

So I have unwrapped my object but when going into texture paint mode the uv maps I unwrapped disappear. How do I fix this
user avatar
  • 147
3 votes
2 answers
35 views

Splitting objects at UV seams?

Is it standard practice to separate your model at the seams for game asset creation? (keeping it as one object). Ive extracted quite a bit of game assets and they're all split up into multiple pieces ...
user avatar
  • 877
0 votes
0 answers
12 views

Very Weird Eevee UV Issue

so I have found a really weird Issue with Eevee and UVs. Basically The Uvs apply an Offset to the textures that isn't present in the UV Editor. I have Deduced that the problem lies with my PC, and not ...
user avatar
3 votes
1 answer
196 views

problem in uv map

please . can any one test my character----when I make UV it give me an error ---and there are some vertics arround layout https://drive.google.com/drive/folders/1f5tTVljeaiRxlt2bLrYm9am4jaqZEni3?usp=...
user avatar
0 votes
0 answers
8 views

Data Transfer by topology not transferring correctly

Both models have identical topology, but the data transfer modifier on the mesh on the right is not transferring correctly(shown below) Here is the modifier stack on the right model:
user avatar
1 vote
1 answer
30 views

UV unwrapping behaves in a weird way

I made this sword (my first model without tutorials ever, so I might've made many dumb mistakes) and wanted to UV unwrap it. The problem is, when I unwrap, some parts of the mesh simply don't exist on ...
user avatar
2 votes
3 answers
291 views

How can I move faces together in UV editor?

It is possible to move faces together, as solid island, but not as separated: In sync mode.
user avatar
0 votes
0 answers
18 views

Can't UV wrap my sculpture because of too many vertices

I have created a sculpture of a person on Blender and when I look on edit mode there is too many vertices. I want to UV unwrap it so I can export it into substance painter to texture paint. I tried ...
user avatar
2 votes
1 answer
26 views

Why are my circular UVs turning oval?

I'm trying to unwrap my first model and there's some problems I can't get around. First, my circular faces are getting an oval shape in the map (image below), second, sometimes a mesh will get much ...
user avatar
  • 23
0 votes
0 answers
8 views

How to update uvmap in Zbrush after changing it in Blender

This is more about ZBrush but there's no zbrush stack exchange so here goes I exported a mesh to ZBrush using GoB, but included the wrong uvmap. I've already done some skin details and don't want to ...
user avatar
2 votes
1 answer
19 views

What can cause a UV to not copy properly?

I'm trying to copy a UV map from 1 object to another identical object but the UV coordinates don't match up. Can anyone tell me what could be wrong? First Image is the Good UV map I'm trying to copy ...
user avatar
0 votes
0 answers
10 views

Painting small faces with small UV islands in Blender. How?

With an unwrapped model in blender, particularly one with many faces, the smaller faces are often parts of very small UV islands. Using the texture paint tool, if you use the fill brush most of these ...
user avatar
  • 41
0 votes
1 answer
22 views

Colour ramp lost when joining multiple objects together

When I join these objects together they all become one colour and the colour ramp is ignored. I've read this has something to do with UV mapping but I'm not sure what or how.
user avatar
0 votes
1 answer
20 views

how to copy UV Maps?

So I have a UV map on one mesh and want it to be the exact same as the other, how would I do this?
user avatar
  • 147
1 vote
1 answer
35 views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
user avatar
  • 147
1 vote
0 answers
35 views

How can i make a texture/material of this kind of fabric that looks realistic?

I'd like to have a material or texture that looks like a patchwork fabric kind of like these images here, with checkered decorations, do you have any advice/nodes to make it look at least semi ...
user avatar

1
2 3 4 5
90