Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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UV Map is badly placed on model

I am trying to use texture paint to paint the bottom half of the wick white. But as you can see the has a very bad position on the model where a few pixel on the UV Map cover half of the model. How ...
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How can I recover UV mapping before symmetrizing mesh?

I did following steps: 1.UV expansion 2.Modified mesh, and symmetrized it by using "mesh>symmetrize" 3.Texture painting However, because the expanded mesh in UV editing window was half ...
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Texture does not seem right

I imported a file into blender, but it seems the texture is a little bit weird. the grey object should be a bitumen roof. the side looks good, the top and the bottom are just weird. Even though the ...
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Cannot access UV: Squares despite it being enabled on Blender 3.0

I am going through the Blender Guru donut tutorial. I'm stuck on Part 5, Level 3: Condensation at the 9:30 mark. The issue I am having is that I have installed UV: Squares on my computer and it seems ...
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How to use UV maps for stickers?

I want to know how to place colourful images on a surface using uv. I want to make such lego heads with different colourful faces/expressions. (The images are transparent pngs, also No shrinkwrap plz)
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Blender and Unity Texture Arrays - How to set w value in Blenders UV's

Maybe I'm missing something obvious but so far I couldn't find a lot about it. In Unity you can use the feature of Texture Arrays by just picking the w value of your texcoords (UV's) in a shader, to ...
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Noise texture is not oriented correctly

In the image below, you can see my box has the wood texture (modified noise texture) oriented correctly in the front side (the side with a white rectangle on it). But on the other side, it looks like ...
2 votes
2 answers
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How to add text (or texturize it) on a curve?

I'm trying to add a simple text to an Archemedean curve spiral, just like I did with this similar shape, which is a mesh Mesh However I need to animate this to do a simple squash and stretch, which ...
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How to make textures transparent?

I am working on a candy package, I am using a PNG for the alpha, but it looks like light does not penetrate the package. How can I fix this and make sure the objects inside the bag receive light like ...
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how can i fix uv unwrapping issue?

Hi, I understand English badly but I really need some help. I added Mark Seams, applied all transformations, and for the subdivision, I've chosen UV Smooth to all but I still have this distortion ...
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Texture paint colours not showing on model with normal maps

I have baked normals on the model, and now wanting to texture paint, but the colours do not show, this may be due the painting on the same image as the normals?
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Link/Transfer Data > Copy UV Maps breaks the UV?

So I have a UV on this model that I want to transfer to another model. In my scene I have the mesh that has the UVs and another mesh that has the same amount of polys (it's the same model with a ...
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UV Unwrap node working with Eevee but not with Cycles

I did that simple setup, and something is wrong, but I don't know what it is... The uv coordinates are correct when I use the material preview / eevee engine, but when I switch to cycles, the ...
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UV unwrap skewed from center outwards

When I unwrap my UV textures are getting skewed from the center outwards along all seams. I've tried to straighten them and "rectify" (square up) via TexTools, but no luck so far.
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How to add text on products?

I want to add texts/labels to the product models I make. How do I do that? Using a Shrinkwrap modifier is one method but it is neither accurate nor satisfying. Another method is UV unwrapping but I ...
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Optimizing UV space and maintaining texel density?

Modeling this sword. Im having trouble figuring out how to use more UV space while maintaining texel density. You can see here, the islands cant be scaled up more without going outside the ...
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UV unwrapping with size priority

I'm at the UV unwrapping stage of a model, and I've added a bunch of texture seams such that when I perform the automatic UV unwrap, the resulting UVs give me fairly consistent texel density across ...
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2 votes
1 answer
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Why UV Unwrap node on a cube results in a stretched texture?

I am trying to understand how the "UV Unwrap" node works and created a very simple setup to test it. In doing so, I came up with an unexpected result: To my understanding, this setup should ...
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Texture is distorted even when the stretch is shown completly blue

Like the title is telling some areas of the texture is distorted even when the displayed stretch of the area is completly blue. You can see the distortion where I drawn the question mark in the Image ...
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Can't mark seam for my UV

I have a problem with this UV. Can anyone help me? I cannot truly mark seam
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Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?

I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
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1 answer
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Texture Distortion when Separating Mesh

when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split" Overall goal is to transfer an additional ...
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Geometry Nodes, Hair, and UV Unwrap: How to make UV alpha cards along a strand

With the new 3.3 Hair and UV Map nodes, the obvious use case is hair alpha cards! How would you use the new node to unwrap along the hair curves? We've gotten this far, but as you can see there are ...
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Blender 3.3 Invalid UV Map with Hair Curve object

I was trying to use the new hair feature of Blender 3.3. I duplicated and separated the scalp of my model (⇧ ShiftD > P) and then added the Empty Hair object. When I tried adding hair in Sculpt ...
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Texture runs completely off the mesh and looks different to material preview

I downloaded a simple wood texture and am trying to apply it to this bowling lane. I got node wrangle to set up the nodes for me, and then did a UV wrap projected from top view. In material preview it ...
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1 answer
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help with specific texture [closed]

I'm having issues with trying to put the texture on the right on the shape on the left, can anyone give me some pointers on what I'm doing wrong?
1 vote
1 answer
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How to UV a fence (or any other mesh) with repeating geometry?

I have a fence that was generated from the BagaPie addon. However, it doesn't come with a useable UV. I plan on having many of these fences and other similar geometry like this in my scene, but I ...
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Bump smooths when joining objects

So. As seen in the picture there is a bump node used and the effect disappears after joining the eye to the body. (The eye on the left is joined, the eye on the right is not). I've tried unwrapping ...
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1 answer
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Geometry Nodes UV on Instanced faces

I would like to have a grid and on each point I´m instancing a face. Does anyone have a solution? I donn´t have a clue how to apply an image Texture across all tiles.
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1 answer
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Preventing recalculation of instances on two unified meshes

I try to instance objects on two unified meshes with a mesh boolean node. The problem is that when the mesh changes, the instances are recalculated on the points: ...
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How to make different object's UVs proportional between each other?

I'm making some uv maps from several objects that share the same height. But when I do unwrap, the map scales towards the bounds of the "editing canvas". How can I unwrap this objects in a ...
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Create model based on UV projected texture

I'm not sure how to phrase the title... Basically I'm working on a Spider-Man model to import into the new Marvel's Spiderman PC game,and I'm trying to create the raised webbing. I have the model and ...
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Seams/Stiches showing wrong image

I can't figure out why the seams image doesn't apply before and after the red line (you see smaller versions of blue zigzags). It just takes the cloth texture and reapply where I meant to put the ...
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UV-Packer add on

I have an issue with installing the UV-Packer addon, I have installed add on to blender but the exe file that should be copied to the UV-Packer folder is an issue, I can't find that folder and it is ...
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How To Get Per Face Images Without Explicit UV Image

I'm trying to get the image to repeat on each face it is assigned to instead of stretching across all of the faces without going in a pasting the same image in the image texture for every button. The ...
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2 answers
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How to use flowmap texture for rotation instances

I wanted to use flowmap texture for direction / rotation of instances generated by geometry nodes. I saw quite nice explanation of basics behind, but ... it says in one part - pure Green channel goes ...
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Distorted texture on a plane

I have this pool scene that I am trying to do and I have been trying for 2 hours to fix the distorted texture but cant figure it out. Tried different modelling approaches but nothing helped. I set the ...
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1 answer
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Is it possible to export sides of an object as separate vector files?

I have very little experience with blender, but I'm hoping that a 3D model will help. I am designing a basketball for production where each section will have a pattern (not pictured yet). I need ...
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Baking artifacts in Substance Painter after UV mapping in Blender

When I bake my model, I get artifacts on normal map. How to fix that? Here are my UVs and maps of the ears:
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1 answer
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unwarp square faces to non square image texture

I have a non square texture ( 3000 x 1000 pixels). I want to unwarp a basic cube. Since it's cube, each face is a square ( all side has same length) or let say the aspect ratio between width and ...
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2 votes
1 answer
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How to generate symmetrical UV maps?

As far as I can tell (having recently come across an outstanding feature request on the official tracker), there is no way to maintain symmetry of a UV unwrapping that is comparable to the 3D mesh ...
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1 vote
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Any way to transfer a UV map to a texture or SVG? [duplicate]

Maybe I'm just using the wrong search terms... I want to paint some textures using an external program (shocking, right?). To do so, however, I need to know where to paint. Is there any way to either ...
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Uneven UV Maps from Simple Unfold

I recently noticed that unfold in blender doesn't always produce straight UVs. Here's an example as I'm working on some pipes. I have a basic cylinder with the ends deleted. One seam runs down the ...
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UV Unwrapping face problem

I'm trying to UV unwrap a face just as a test. But I'm getting a strange UV result where only one side of the face is unwrapped.
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Using "Follow Active Quads" causes texturing artifacts/seams

I have a curved road mesh, and I was attempting to have the road texture follow the curve, however when I apply follow active quads, these unusual seams show up even though the quads are connected in ...
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Texture Baking issue - Not using correct UVs

I have been having this maddening issue lately which I cannot for the life of me seem to fix. Essentially I have a small environment with several objects that I have projected a bunch of painted ...
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Single UV material map from multi object [duplicate]

I have an avatar (attached) that I exported from readyplayerme and then to mixamo. I want to export its UV material as a single jpeg (similar to the attached reference photo below). Any leads on how I ...
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1 vote
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Smart UV Project stretching

I would like to know why Smart UV project stretches UV map? Scale isn't a problem as it is applied. In the picture you can see that sides of the box is unwrapped in a wrong way. I can unwrap manually ...
2 votes
2 answers
293 views

Create map from image

I have a simple color image. I need to convert yellow to black and green to white so I can use the image as a map. (for example as roughness map)
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I'm new to UV unwrapping. Why are the seams stretched in parts of the anvil I'm making?

I have been following a tutorial on how to make an anvil. I'm at the part where I'm supposed to UV Unwrap but came across an issue with parts of the anvil being stretched even after marking the seams ...

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