Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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what is the best way to retopologies a heavily detailed character

hello i have a character, this character has under 300,000 faces and would not work for a indie game, i still want the detail, but need the vertices size to be reduced to around 4000, the model looks ...
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im having difficulty with normals

i have a character in a lot of detailed, however has just under 300,000 faces, i want to place it onto a backup model before it was detailed which has 9000 faces, so pretty low poly compared, i have ...
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23 views

Texture baking not working?

I am having many issues with the texture baking feature. I am trying to bake textures in blender so I can use them in the unity game engine. The main problems i'm having are: when trying to bake the ...
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22 views

how to add detailed dynamic topology on to a low poly model

i have created a robot model where all of his cables and wires had been sculpted by hand to give the wires an organic feel to them, though they look really neat at the moment and i still need to ...
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25 views

UV Mapping - using Material from Shader editor [closed]

does anyone have any hints on how to make sure one is using a predefined material from the material editor when unwrapping uvs? The only way I have been able to unwrap uvs is by manually choosing ...
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28 views

"Complex" geometry - UV Mapping

any ideas why the UV map is not showing up at all with this object? Its a Shell like geometry (hollow on the inside). Generated through simplicity modelling in Grasshopper. Any help is appreciated!
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36 views

Cannot get texture to render using UV map

I'm new to Blender and am trying to understand UV mapping using this tutorial: https://www.youtube.com/watch?v=XeBUfMKKZDo I modeled a simple staircase by starting with a cube. First I subdivided two ...
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18 views

How can I select random UV mesh faces?

There used to be a feature in 2.8 called "Select Random" but they seem to have removed it. The highlighted areas are the kind of effect I'm trying to achieve.
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31 views

Decal on complex surfaces

i need to add decals to a motorcycle. I tried to use images on planes and the shrinkwrap modifier and also to UV unwrap the surfaces but both methods are not working. The Shrinkwrap method results are ...
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19 views

Is it possible to apply two different displacement maps to two different regions of a mesh in Blender?

My attempt to accomplish this was to create 2 separate UV maps that only map the vertices in the region I want to apply the displacement maps to. Then I apply 2 different displacement modifiers and ...
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2answers
355 views

UV islands won't align correctly

I'm having issues with unwrapping a mesh with no seams. It should be a very easy process but I've been trying to solve this issue for a couple of hours. As you can see from the images above, it ...
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35 views

Repeat texture in texture-bake without wasting storage

I am working on a game and I use Blender for my models. In the game there will be a big house were one wall has a repeated square texture that creates a wallpaper pattern. I want to bake all the ...
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31 views

How to fix the Data Transfer (CLOSE) I FIGURED IT OUT

Okay, I finally got the one problem fixed now it's another one. So sorry I'm such a noob! Anyhow, as it shows in the picture when I go to do a data transfer zero uv_0 or uv_1 shows up to apply. Where ...
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29 views

Textures in unwanted area using UV map

I am stumped. I have added this texture by editing the UV map and adding it through a displacement node. I made sure that the texture was nowhere near the seams so I didn't go into another area. I ...
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How to get my uv mesh to show?

Okay so for a week now I've been trying to get this one area in blender to work so that I can finish making the outfit that I made in MD. I've watched tutorials over and over, doing every step that ...
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30 views

How can I UV map this texture onto this model?

[ I have a texture that is 2048x2048 pixels and 1 material assigned to my mesh. How can I arrange the UV map so that every "floor" looks different; with properly scaled texture?
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1answer
22 views

UV Maps rendering with 90 degree skew

I'm a 3DSMax head from way back adopting Blender as my tool of choice. For the most part, I'm bumbling through, but have one strange issue. When trying to UV map a very simple object, I've been using ...
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1answer
25 views

How to get my uv maps to not stack everything together? (FIXED)

hope y'all having a great weekend. I'm pretty new to blender but these uv maps are KILLING ME! First, they'd disappear when I'd join two together. Now when I load them, the uv map is all smashed and ...
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33 views

How to texture? [closed]

I want to know on how I can texture models, so I can use them in the end for a 3D video game. I never really did anything in Blender, because I didn't knew how I should texture the model in the end. (...
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Viewing a downloaded model with textures in Blender [duplicate]

I downloaded a model from a game I like on Deviantart, and am hoping to view it from different angles and lighting setups for art reference. However, I'm running into an issue; I have no idea how to ...
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13 views

Is it possible to "stick" a texture onto a model? [duplicate]

I'm attemping to apply a set of lines from a different texture. Is there any way I could just tell blender to put those lines on the front part of the model, kinda like a sticker?
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1answer
42 views

find location of point from texture in final rendering

I am creating synthetic documents using the following method: I take a mesh of a page, add to it the texture from a pdf file add a bit of random rotation, and render. All of this is done via the ...
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1answer
35 views

Moving mesh breaks uv

When I'm moving mesh, uv is moving as well, breaking uv island (vertexes are merged, no seams are marked). It's something that happens from 2.8 version and happens quite often. Live unwrap is turned ...
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37 views

Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
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1answer
24 views

Unwrap doesn't show correct results [duplicate]

I have unwrapped a UV plane with "Project From View" (pic 1 & 2) and it unwrapped the plane perfectly except, even though in the UV Editor the UV looks perfectly positioned (pic 2), the ...
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17 views

How do I add multiple images to my clothes mesh

I am designing a formula one racing suit that has to deform since it will be on a human character. I want to add images of sponsors on to the suit whilst keeping the background color (red) on the suit ...
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32 views

Save UV pass of specific object to file for later modification of texture

beginner here. I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a ...
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2answers
62 views

Material stretched after copying UV maps

I have two objects which are copies of one another. On the first one, I have manually marked the seams and unwrapped it, with the idea of copying this data to the second one. Example shown below: I ...
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1answer
40 views

What methods are available to do 2D animation over 3D model?

I want to place 2D animation over 3D mesh, to animate eyes for instance. I do not want to use 3D eye globes because this approach limits the available emotions (I cannot display star-shaped eyes or ...
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16 views

Best way to create a flat UV Map

I am wanting to create a template of a RZR, The issue is when I get to UV map some of the faces blend overlap on template which causes blurring. What would be the best way to map the below item so ...
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36 views

Help with adjusting the color selector for the UV Editor

I'm currently working on a tutorial from Imphenzia on how to model a low-poly Mandalorian. I'm trying to change the color of it, but I don't know how to alter the set of points in order to pick the ...
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1answer
15 views

Why does Blender not load a textured PLY's texture?

I imported a .ply file and its texture as explained in the video Importing meshes with separate textures in Blender 2.80, for my Blender 2.93. For some meshes it ...
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25 views

UV Editing - Aligning Faces to precise coordinates

I'm trying to align faces to very specific places on the UV map. This feels like it should be very simple, so I must be doing something basic incorrectly here. I need to be able to set the coordinates ...
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1answer
28 views

UV issue when importing model to Substance Painter

so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely. ...
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What do I when creating a character and I finished the retop?

OK so Ive been working on this project for 1,5 years now and I was finally able to come up with this The right one is the sculpted version, the left one is the retopologized version, quad only. So ...
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2answers
40 views

Interior walls question

I am quite new to Blender. I am currently creating a replica of a building to be used in a VR simulation at some point (I have a few years to learn how to achieve this). I have been reading about ...
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1answer
57 views

Transparent Logo on the Object

Greetings dear 3D artists! I am trying to place a png-logo on a coffee pot. Usually I use the diagram shown in Figure #1. For simple material, this scheme works as shown in Figure #2. For a more ...
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29 views

How to properly unwrap this shape

I'm looking to unwrap this shape. All I know is I need to unwrap and the fact that the shape is different shapes glued together looks like it will give me problems when I'm trying to unwrap it. Can I ...
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1answer
40 views

How do I fit a UV texture into a frame and dissolve glitches?

Hello, I want to scale the door picture in my UV editor to my door surface in my 3d model, so I would like to know what would be a way to make it slimmer and positioning it to the center? I cant use ...
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1answer
55 views

Texture over geometry nodes array

I have a series of cubes generated by a "Point instance" geometry node over a simple grid. The texture is assigned to the source cube (on the right). How can I add some UV coordinates, so ...
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17 views

"Project from View" option doesn't appear?

I received this blender project elsewhere, so it could be something they have done, but I need project from view for the texture here, and it's just... not there, not sure what other information would ...
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1answer
24 views

Mirroring UV's not working

I am trying to get blender to mirror the UV map with the mirror modifier, but the other side is not showing up anywhere in the UV editor. I'm using Blender 2.93
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1answer
25 views

Why is my rendered image coming out blotchy (color in some places are missing), when it is not looking so in the viewport?

I was trying to model a character (not original, modelling from an already existing character for practice). I did the unwrapping, and texture painted, saved the images also. Mapped those images to ...
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1answer
36 views

texture is on the wrong side of the mesh

I imported a obj and when it came in the texture is on the inside of the mesh. I tried to flip the normals but that didn't work i also tried to recalculate the normals but that didn't work as well. ...
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26 views

Unwrapping with "Project from view" gets weird results [duplicate]

I have a simple plane stretching into the distance (picture 1), and I want to unwrap this using the "project from view" option so the texture will perfectly match the footage except, when I ...
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1answer
13 views

How do I merge two UV map islands into one without losing faces

Look at the selected faces in the below UV map. Clearly it's one continuous face of the object, and I'd like to texture it as such, but the UV map splits it into 4 separate islands. How can I tell ...
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What's the correct way to manage an often-duplicated object in your model? [duplicate]

I'm making a machine of sorts, and there's this one hinge object that I'm basically using over and over again, for every joint. It seems a waste to, for example, make a different UV map for each of ...
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32 views

Graphic on Surface of Mesh

I am relatively n00b to mapping so apologize if this is an easy one. I have this mesh imported as an FBX from a program called Marvelous Designer. It is a t shirt and on it is a graphic. For some ...
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How to extrude with another material applied to extruded mesh?

Is there a way to use material that i want for extruded mesh? I use different UVs so assigning another material after extrusion is inconvenient for me. Thanks in advance.
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1answer
31 views

Can UV Layers be applied over procedural textures? [duplicate]

I am planning out a future project and I am planning to create a procedural wood texture for the front of a wooden sign. I also have created some PNGs in Illustrator that I want to use as UV layers ...

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