Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Where is “stretch” (UV) in the last version of Blender 2.8?

Where is “stretch” (UV) in the last version of Blender 2.8? In earlier version Stretch was in Display, but now there is Stretch is absent
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Diffuse bake is different than material

I'm trying to bake materials from my model (without shadows and light) to edit it later. The problem is that white squares appear on the texture. When I try to use this texture then my model looks ...
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UV Mapping - During or After Building Process?

I'm in the process of modeling a stave church, I've built it [3] times already. I had to because I'm learning from my mistakes while learning new things about blender each day. My question is should ...
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Unwrap torso part creates a messed up UV map

I extracted a part of a body to buid some clothing from (Unity UMA). The original body was perfectly UV'd. Since I want to cover a part of the neck by my shirt I added one row of rectangles from the ...
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Sculpture UV & Paint Issue

I'll start this off by saying I'm new to this. I've tried to look this up, but I can't seem to figure out exactly what the problem is. So, I made a sculpture watching a tutorial, and it turned out ...
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question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
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Trim all spaces in UVMap

How can I make the UVMap make all the vertices appear without any spaces? What I want to achieve is to use a tile texture to repeat over the 3d model. Now I have spaces, so the result is a patchy ...
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Normal map seams SFM import to Blender [duplicate]

Just to preface I'm new to blender and all 3d software. I have an object I imported into blender from SFM. I notice on some objects that there are seams when the normal map is used. Even if I just ...
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Exporting / generating png file texture

I need this as a obj file and the texture as a png file. So normally I would export it as a obj, then import it to photoshop, create UVs in photoshop then export the 3d layers, one obj file and a png ...
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Exporting Object .obj with texture/ color

I have made an object with color in shader editor and now need to export that. So that I have a png file with my textures and a obj file for my mesh. but i cant figure out how
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Scaling down texture

When building this building, when I add the brick texture, it's way too big (as should be expeted). And I know I should probably already know this but, how do you get it to scale down? I've triesd ...
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how to uv unwrap multiple objects but retain same uv scale

My project is not for gaming. I want to use several 4k to 8k texture maps on a model with a few dozen large parts. I've unwrapped them and used a checker texture to see that they are all different ...
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UV triangles are all in the wrong direction despite forming a correct shape

This ones a doozey, so I'm trying to port a model from a game and everythings going great until I notice the textures are off. I've tried flipping the UV map and I've tried flipping the textures ...
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Model looks weird when exporting from substance painter [closed]

hey so i know this is more of a substance painter issue but this forum has been very helpful so far with relevant topics so i thought i would try it here. basically I have created my model in blender,...
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Mirror UV Mapping

Is there a way to unwrap a symmetrical model so that the UVs for each side overlap? I'm working on a model which will have the same patterns on each side, and I'd like to avoid having to create half ...
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Baked ambient occlusion not filled in correctly on UV square nor on render

I'm following a tutorial (https://www.youtube.com/watch?v=JYBPXTful2g) to render a model I made after unwrapping the model. But after baking, it looks like this. My UV map is not fully filled in and ...
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Unwrapping tricky cylinder

I have a real pain to unwrap a quite complicated model. The shape is a cylinder that is drilled with multiple holes trough its height. I modeled this part with fusion 360, then imported it as an .obj. ...
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blender to substance painter help (overlapping UVs)

im new to both blender and substance painter. This will be my first texturing exersize so i wouldnt be surprised if I have missed something simple. but basically my model is comprised of 5 different ...
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Most of object baking black? (2.8)

I have this model that I'm trying to bake to a texture: But when I bake it, I get mostly black except for one diagonal brown square, like this: I'm not quite sure what the issue is here. I'm using ...
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Brightness varies between texture image and UV or edit mode

I'm facing a problem I'm currently not able to solve on my own. I created a sign with blender and wanted to texture it. As you can see in the following picture the brightness of the object within UV ...
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Textures Not Showing

I'm having issues with applying textures in blender. Having moved from Maya to blender it's a bit of a learning curve, but after going through tutorial after tutorial on UV Mapping and unwrapping ...
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How do I avoid this UV Stretching with Shrink-wrap and Subdivision?

I'm trying to make a shirt in Blender using by using the Shrink-wrap modifier and subdivision modifier over a base mesh. And I'm almost there, however when I preview the mesh with the UV grid, we see ...
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3D Jigsaw Sphere

I've made a sphere which is UV wrapped with a picture of a world map, and then made hollow by using the 'solidify' modifier. I was wondering if I can break up this hollow sphere into a 3D jigsaw ...
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Weird texture placement

I don't know how to name it, but my texture of sand has weird placement I am new to Blender and i have no clue how to fix that.
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Selection based on UV and Texture

Edit : The script work, I was using the wrong texture. following my previous question, I'm working on selecting vertices in edit mode based on the UV coordinate and a grey scale image. Here is my ...
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How do I texture an ocean scene without using a background world image?

I am creating an animation for a black and white ocean scene for a cinemagraph to be assembled in After Affects. I've set up my ocean and a couple of light sources to get the look I want as shown ...
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Multiple UV mapping in 2.8 eevee?

How do you texture map with multiple UV's in 2.8? I need at least 2 sets of UV's for the way im texturing but I can't figure out how to do it in the new blender All the videos if doing this are from ...
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Unwrap a simple cylinder in 2.8

I am trying to unwrap a basic cylinder to a picture wich has a size of 4096x1080px. The UV map is supposed to look like the 64 faces side by side within the boundaries of the image. Whatever I try ...
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the texture does not appear correctly when rendering <Blender Render>?

because in the 3D view it looks perfectly well textured and with the normal map correctly put and when you press F12 to get the final render it does not render the texture? NOTE: If I need to put ...
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What is the best way to separate uv?

I have object unwrapped to one uv, i want to preserve all island sizes and their shapes, but pack them separately. I am using UV Shotpacker. I've separated my model to two materials to use them in ...
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Problem with partially UV-unwrapping a simple object

Blender 2.8/Eevee, As I've proven to myself time and time again, my texturing knowledge and skills are abysmal... I want to texture a part of my object with a custom texture but I can't seem to get ...
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Cycles Render displays wrong UV wrapping in material mode

As stated, the textures do not follow the settings in the material. They seem to repeat no matter what while in material mode of the 3d-view, but render fine. Nothing in the material seems to change ...
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Problem Bake Normal Maps from hight poly mesh to low poly mesh

I'm a student and this is my first experience with blender so I'm not an expert. I'm facing a problem when I try to bake normals in tangent space. hippo.blend DOWNLOAD I have two meshes ...
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Looking for blender 2.80 addon that auto assigns opened images from 2.79

I know blender render was removed from 2.80 . In all of my blends I’ve never had to assign materials as my game never required me to. Whenever I open my blends from 2.79 into 2.80 there are no ...
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How to make object translations in the UV Editor (Scripting, Blender Python API 2.8)

I'd like to to perform translations on objects within the UV Editor via a Python script. Attempts so far have only affected the 3D Viewport. From a user-based, non-scripted perspective, there are two ...
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UV Mapping object with too many vertices

I am following the pluralsight course on modeling and UV mapping a drone. At the section where he is unwrapping objects, he has significantly less vertices than my same object after smoothing ...
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Unwrap with correct rotation

Unwrapping results in 90 degree rotated uv textures. How can I unwrap them so they are rotated like on the model? Thanks for any help!
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Can you pack UV's according to material ID?

I have A LOT of uv islands for a character and despite my best efforts, I can't optimize space well manually. is there a way to automatically pack uv's SUCH THAT islands with the same material are ...
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Baking or transferring textures to boolean copy?

ive made a copy of this rock with a bottom added, however when i try to reapply the textures the uv map has changed. is there a way to transfer the original textures to the boolean copy so it applies ...
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Blender script to auto map each face to a new sequential texture on a Terrain Grid

Does anyone know of a script that will map each UV to a new sequential texture on a Terrain Grid please. I'm manually assigning map tiles 1 to texture 0001 (starting bottom left corner), map tile 2 to ...
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Issue with UV mapping and Texture paint tools

I'm very new to Blender so sorry if this is quite obvious. I've been using Darrin Lile's character modelling tutorials on YouTube. It was all fine up until texturing. To briefly explain what the issue ...
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2.8 textures are messed up when rendered but fine in look dev

when I try to render this scene in cycles I end up with the textures not coming out properly: It also has errors in Eevee but not as severe: But it looks perfrctly normal when I do a viewport render ...
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How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
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UV Maps and inconsistent shading issues

I'm having some difficulty with a texture sheet I created for my model. I created UV maps but rotated some 90 degrees so that they would fit on a 4096X4096 Texture sheet. Now I'm getting ...
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UV unwrapping not working, point appearing at the bottom left of the image

everything is in title and picture, I just don't understand. Can you help me?
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Is it possible to convert a hair particle system to a mesh and bake the particle color to the new mesh UV?

I am aware that hair particles can be converted to a mesh, that's pretty straightforward. I'm wondering how to take a hair particle system that has color driven by the emitter's UV texture and convert ...
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Distorted UVs after Decimate modifier is applied

I'm experimenting with Blender lately, and I have a question about UVs and Decimated modifier. I modeled an object, kept it quite low poly, I unwrapped it, I then applied the subdivision modifier to ...
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Should I UV map a joined mesh or keep the meshes separate when exporting a character to a game engine?

I want to create a character with a weapon and then export it to a game engine. Should I join all the meshes (character and weapon) and start UV mapping so I have 1 mesh and 1 texture or do I need to ...
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UV Map/Atlasing Texture Scaling Issue

I'm not really sure how to phrase this, and I'm a bit of a novice still, but basically I'm trying to atlas an object that uses multiple materials/textures, and I'm running into issues that degrade the ...
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UV Mapping identical meshes on top of each other

I have an object with multiple identical meshes that I would like to use the same texture space for. When I unwrap the object, however, it maps each of them to a separate space. Is there a way to tell ...