Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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1answer
20 views

Problem with texture

Good daytime. Problem with applying texture, how can it be fixed? Thanks!
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9 views

Texture baking and UV question

I've currently made a flat mesh and I'm trying to bake a material texture to make a texture to export along side the flat mesh. However there seems to be a problem. I follow the same process where I ...
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1answer
21 views

uv project from view issue

As you can see, below are screenshots. The first one came from this video https://drive.google.com/file/d/1X9loKHE1Mi0N3oCKVxh5Eg6KV7S6s7km/view?usp=sharing and on the right side is the UV editor. So ...
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Exporting a Mesh+Texture but texture changes not being exported

I am trying to export a photogrammetry model from blender into Sketchfab and other programs. I made some small changes to the materials of the model such as changing some of the metallic values and ...
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1answer
420 views

How can I convert UVs to a mesh?

I'd like to "unfold a mesh". I know that we can export the UV layout as svg file and import that file back in. However, when I export the layout to svg, all vertex IDs are changing and when ...
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Object forming patterns

Here is my file. It's 40mb, and I saved it compressed, so I'm not sure how it will look. https://drive.google.com/file/d/1X9loKHE1Mi0N3oCKVxh5Eg6KV7S6s7km/view?usp=sharing I saw this video last night ...
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1answer
34 views

How to snap this UV map's corner to the 2D cursor?

This is my UV map: And I am looking for a precise way to snap left bottom vertex to the 2D cursor location, something like this: When I try to do it with CTRL + move, it's not precise, but my ...
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9 views

Export Subdivision Surface UVs

I've got a spaceship (modled with Subdivision surface) which I'm now trying to texture. I know two ways to view the UV-Data of my model. I can view it either in the UV Editing Tab or in the Texture ...
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1answer
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What is the difference between UV Unwrapping and UV Mapping?

I am totally new to Blender. It seems that UV mapping and UV unwrapping are the same. Can anyone please clarify the difference.
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Texture paint not painting on surface [closed]

For some reason the texture painter will only paint on certain small parts of the mash with the material applied. Can't figure out how to fix this problem. It has UV seems, it is unwrapped, etc. I got ...
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1answer
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Image texture partially rendering but shown completely in render preview?

I'm having trouble understanding why this is happening! Here's my blender file for anyone who wants to take a look. Here's what I see in Blender: And here's what the render looks like: And help, ...
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how do i unwrap multiple objects to secondary uv map?

let me preface this by saying my knowledge of blender and unity is limited. i have here a mesh exported by a program that exports minecraft worlds (mineways) and im trying to bake lighting onto it in ...
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problem with texture painting layout [duplicate]

every time I enter texture painting my element disappears completely, the worst thing is that the element next to it is there and when I paint it also works, but the element still does not appear (I ...
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1answer
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How to properly apply an image sequence texture to an imported alembic file?

I've imported an alembic file of a fluid simulation from Houdini and am trying to apply a sequence of image textures (displacement maps that I have also exported from Houdini for the ocean spectrum, ...
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29 views

Why won't my textures bake properly?

I posted another question earlier about trying to export my object keeping all the textures and materials intact and I was told the issue was that I haven't merged the meshes into one and UV unwrapped ...
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1answer
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I deleted Shader Editor Textures and I can't add them back [closed]

The page "Blender 2.8 Shader Editor: I can't add any node" is similar to my issue, except the UV Shader Editor does not allow me to create +new(It is greyed out as if the function was ...
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2answers
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How to create / animate a noise type image / texture using a given color palette

How to create / animate a noise type image / texture using a given color palette I have a specific color palette I want to use to create / animate a tv noise effect (along with being able animate the ...
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Blender 2.92.0 crashes on UV or paint menus [closed]

After creating and editing a model (simple operations and point-pulling) I opened the UV mode and imported an image as my texture. After doing a couple of unwraps to get best fit, the program simply ...
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How to merge a face inside of another face and keep uvs

I am trying to find out how to merge the triangle on the right to the one on the left. I moved it to the right to show the difference in geometry Here is what it should sort of look like after ...
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26 views

How do you fix textures not aligning with each other?

Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears ...
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1answer
31 views

Can't fix UV glitch

I was sure that this glitch was a toplogy problem, but I deleted the face and re-filled the edges together, but still cannot seem to get rid of this glitch. It looks like there is a distinct line in ...
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1answer
19 views

UV map in cycles is different to eevee or textured view + apparently only one UV

I bought a 3d model off an online store and I want to render it in cycles. In eevee and textured view its great, but as soon as I switch to cycles the UV completely changes and is all sorts of messed ...
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Is there a way to keep overwrapped UV Islands during texture atlasing?

I have a bunch of 3d models with 4 materials, and every model has duplicated/overwrapped UV islands. Used same texture for multiple building floors and walls, windows and doors, even some buildings ...
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0answers
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Texture unwrapping seems wrong [closed]

I'm trying to do do something very simple: texture a simple (non-uniformly scaled) cube. I started with one face, the up face, but it doesn't seem right; I don't know how to explain it. Take a look: ...
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1answer
32 views

Unwrap object to circular UV island

Trying to unwrap my characters chest, and trying to make the UV islands into circles, I had done it once before, but i can't remeber how i actually did it. Here's a screen shot of what i did: here's ...
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1answer
33 views

Uv stretching along tris?

I'm cheating my way out of making angled stacked header bricks above a portal by simply scaling one side of my uv plane. However, instead of stretching like expected for some reason the texture just ...
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UV map lost its mesh after painting it

I am new to UV unwrapping and I was hoping someone could help me out. Here is what I did. I used smartuv unwrapping and got a decent uv map. I then edited the map to remove overlapping vertices. I ...
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18 views

how to edit and make selected parts of a texture there own separate textures?

I have a texture that I imported as a plane into blender (images as planes is on) and I edited the image plane and deleted the parts of the image that I did not need, then folded it into the shape of ...
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1answer
19 views

UV Unwrapping problem, texture fits oddly

I'm very new to this, and I've had this problem with two totally different models. Why does the sideways texture continue past the seam? What I want is for the sideways texture to simply be in the top ...
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I selected Object in blender then press U on Keyboard But UV mapping Option is not appearing I also checked Preferences Key mapping Its set correctly [duplicate]

I selected Object in blender then press U on Keyboard But UV mapping Option is not appearing I also checked Preferences Key mapping Its set correctly
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33 views

Cant add texture to imported model

So i've made a component in solidworks, saved it as stl and imported it into blender. Followed a guide to apply a jpg image on the surface of the model. I got it to work on models that i created from ...
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0answers
24 views

wrong material showing - faces show different material altough they use the same material slot

I have an object with an image texture. somehow one of the faces is brighter than the other ones although every face uses the same image texture and the same material slot. it drives me crazy. can ...
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1answer
31 views

How to stencil texture paint seamlessly?

I found it to be very difficult to stencil paint the texture seamlessly throughout the object , even when using seamless 2D image . Are there any technique to stencil paint the texture to the object ...
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Texture not mapping to some polys

As you can see from my material preview and uv map image, the polygons that are currently selected are part of the same object and uv map yet have no texture. I have made a character from quads as one ...
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1answer
45 views

How can I improve UV unwrapping in Blender?

Primarily I am a Maya user and I need some help to understand blender's unwrapping tool. By default Blender unwrapping tool gives suboptimal results with a lot of stretches on the inflated areas: ...
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1answer
54 views

How to add a texture on top of another one [duplicate]

I'm a beginner, so please bear with me. I think there is a simple solution to my question but I can't find it. I want to use two different textures on my model: a gold texture (that comes with normal, ...
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0answers
26 views

Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
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1answer
25 views

Every Normal Map Bake of Mine Has Texture Glitches

Even tho I have followed like 5, 6 tutorials already the bake result does not look right. Blend file of the mess I have... https://drive.google.com/file/d/1SQHWamrD589K07PehckcB-0ZHNSdTB4u/view?usp=...
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18 views

Unwrapping models so they use the maximum space

I don't quite know how to ask this in Google so I ask here instead. I'm getting better in baking my models but there's an issue that has come couple of times now. When I have small strips for instance ...
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Why does my bakes looking bad in Marmoset Toolbag?

I did chamferzone's tutorial for game ready assets and everything was fine until marmoset 4, I did a preview bake and here is the result: I tried to change the cage offset but nothing changed. Baked ...
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0answers
19 views

UV texture different in render

I applied an image texture on a shape and UV mapped it. It looks good on preview mode but when I render the image, then the texture does not look good anymore... I don't really what is happening since ...
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0answers
18 views

Breaking up a large texture used by multiple meshes

hoping someone can help us come up with a workflow for a problem we're trying to solve. We've created a model with 3 materials with highly detailed, high resolution, textures. Each of these materials ...
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1answer
23 views

Skyscraper Lights selection for emissive shader [duplicate]

I'm working on some skyscraper using a PBR, but I was wondering if there is a way to select the faces that contains the windows with the lights on, and put an emissive shader; or if there's a way to ...
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16 views

Using two different images for UV texture?

I can't seem to use two different images for one UV map, only 1 image per UV map. Is there a way to use two different images? Like overlay 2 UV maps on one object?
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1answer
28 views

UV Unwrap a cylinder in arc

I used a cylinder to make a paper cup. Now I need to unwrap the cylinder in an arc form as shown in the image. The default wrap doesn't fit properly. Scaling & rotating also doesn't fit it ...
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1answer
17 views

How can I bake textures while specifying a seperate base texture?

I know this must be a simple problem, but in order to bake my textures, I have to set a base image for my object. After I have done this, I can then bake the texture but it overwrites my originally ...
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2answers
669 views

Unable to create good looking black and white shapes

I tried to make 3d models of these shapes using blender in order to import them into my game (Unity) : . Here is what I have been able to do using UV unwrapping : and here is my uv map : . But this ...
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1answer
45 views

Apply texture from numpy array

I am new to blender. I have an obj file that contains UV mapping information [extracted using smart UV project]. I have a code that generates random textures as a NumPy array [say 512 x 512 x 3]. I ...
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1answer
33 views

Random texture transformation for each side of a cube

I'm trying to make a stone cube like in Minecraft. Each side has the same 16x16 texture, but it is randomly rotated(0°/180°) and flipped (4 different looks: ) depending on the cube location in the ...
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1answer
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why is texture painting messing up so bad?

here's a video of what's going on. i thought i unwrapped it just fine, it's a really simple mesh so i don't get whats happening. i applied all transforms and tried to unwrap it differently and it ...

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