Questions tagged [toon-shading]

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How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
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19 views

Toon line effect not working on object with multiple materials

So I am trying to make a 3D model of Stitch with a toon shader and line effect, but the toon line effect does not seem to work with an object containing multiple material assignments. I attached some ...
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Get rid of these dark lines from normals on lowpoly, smooth toon object?

Here's my issue. I'm trying to recreate something like this - lowpoly but flat, toon shaded objects - What I've done is downloaded a generic toon shader, tweaked it and applied to a smooth shaded low ...
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Smooth out faces in a smooth shaded low poly object?

I'm trying to achieve this low poly smooth shaded, toon material style: I'm plugging painted textures into a basic toon shader on a smooth shaded low poly model, and yet I have these visible faces ...
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80 views

How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
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57 views

Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
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236 views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...