Questions tagged [toon-shading]

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How to add a contour to light for an NPR shader?

I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well. How can I get the highlights to be contoured with the same stroke? Here's the material. Grease pencils ...
user176816's user avatar
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grease pencil freeze and crash blender when I add it [particule / instancing problem ?]

I wanted to add a line art modifier to the chara. When I add the line art, the moment when you put the default material into the Material box, it freeze indefinitely and then crash. The problem being ...
клеменсь's user avatar
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Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
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1 answer
36 views

How do I put two shaders on the same object separately?

I'm trying to make my character have blue jeans but peach feet, I can't find a way to separate it so that the leg contains both blue AND peach.As always, the .blend file is attached, but only 1 leg ...
stormjara's user avatar
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How to have part of texture remain constant with color ramp?

I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
Tim's user avatar
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How can I remove visible edge of solidified object (inverse hull outlining)

I'm not entirely sure how to phrase this question and the title might be misleading so i'll show with images. I'm making a toon shader that uses a solidify modifier to apply an outline to the meshes ...
desperrrr's user avatar
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Vertex color applied on curves with geometry nodes wont display on Solid Flat in Blender 3.5

On Blender 3.4.1, after applying a geometry nodes modifier with a set vertex color to a curve, you can display that curve with flat vertex color on the Solid > Flat > Attribute. However, from ...
JL7's user avatar
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Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE

I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
fprieto's user avatar
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How do I fix my outlines?

I am making a model of a TV man; I have decided to use a toon shader. This particular toon shader worked for me on another model, so I thought it would work fine with my TV man model, but the outline ...
Blend's user avatar
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135 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
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Hand painted textures as shadows

I do a lot of work with Cycles and hand-drawn textures but I want to use image textures as real shadows, so this may partially be a shader question or even compositing. I'm inspired by Hewa's work ...
Benton's user avatar
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recreate basic specular highlight with shader

I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight. i don't want to use the specular shader or a black principled shader because they also ...
Walter's user avatar
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1 answer
29 views

change color and thickness of wireframe node

I want to make a non flickering wireframe render. Like when we turn the object. In this video, is my object using the freestyle grease pencil and is flickering a lot in the upper part. I tried erasing ...
rdlv's user avatar
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How can I fix this jagged shadow?

I'm trying to achieve a toon shading look with hard shadows, but when I turn off soft shadows I get a very jagged shadow around the neck, is there any way to fix this? I've tried upping the render ...
Liz Derby's user avatar
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Toon shader only applied to part of the mesh

I had wanted to add some toon shading or so to my model, but I've come to a problem where it's only rendering on parts of the body. They're all different segments, but they're all joined. Is it ...
Chaitra's user avatar
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Image textures appear dimmer in Blender renders

I'm a video editor that use Premiere Pro to edit videos. However, I've grown to love the shader editor for Blender because it's so versatile. I tend to try some pretty crazy effects in Premiere that ...
Confused_User's user avatar
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Does alpha not work with grease pencil?

I have used alpha to make the grass transparent but it seems that grease pencil doesn't take this into account as there is no grease pencil where the "original" mesh would have been. I'm not ...
Henry's user avatar
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Lineart appears in front of other Grease Pencil objects. Any way to fix this?

I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
Ucrash GD's user avatar
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1 answer
266 views

is there a way to get an outline on my toon-model without duplicating the mesh

question says it all. i want to give an outline to my toon meshes without needing to duplicate the mesh, make a black material, expand the mesh (with alt+s), and then invert normals. is there a way? ...
desperrrr's user avatar
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1 vote
1 answer
572 views

How to extract the Color of the lighting for a toon shader?

I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
blizzardlizard9's user avatar
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Is it possible to create a fog / smoke aura in Blender?

I don't know how to name this effect, but I want to recreate this sort of fog that circles the character. Thank you!
Ivan BAZARRA MORENO's user avatar
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Texture paint on Toon shade materials node

I have made a Toon shader, following (Lightning Boy): https://www.youtube.com/watch?v=TpWI2rU8iF0 My nodes look like this right now: I want to enhance the look further with brush strokes, and ...
N03's user avatar
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0 answers
153 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
Vũ Hắc's user avatar
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1 answer
331 views

How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
Emily's user avatar
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How do I make this Porkchop look crispy using the Stylized Shading

I'm currently trying to figure out how to make Fried Porkchop and I've tried using Displacement Models to get the look but it's just not working out . . . . My reference is this: I'll be adding an ...
Clouds's user avatar
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1 vote
0 answers
76 views

Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
user158003's user avatar
5 votes
1 answer
366 views

How to make Propeller Motion blur spin

I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
ShortSine's user avatar
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71 views

Separate & Combine HSV in cycles

is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows sorry for not clarifying, i want light to cast shadows on objects like this: but it looks like this ...
pixie's user avatar
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2 votes
1 answer
172 views

toon shadder problems

Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
Dickhead_Jones's user avatar
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1 answer
135 views

how to combine a toon shader a voronoi texture

Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
Dickhead_Jones's user avatar
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1 answer
120 views

How to randomize toon shader colors

I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
Kai's user avatar
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2 votes
1 answer
381 views

Stylized cartoon transparent material for gltf export

I am trying to create a stylized bottle of potion. and I need to export it to glTF (.gltf/.glb) exactly like this: https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
TanX-009's user avatar
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1 answer
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Eevee Casted Shadows Question

Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.
Loko's user avatar
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177 views

Creating a flat lighting Shader in the style of Alphonse Mucha

I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha. The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
Austin4606's user avatar
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772 views

The shadows in the toon shader are weird

https://www.youtube.com/watch?v=sJTEJKQ0lYw&ab_channel=MrTriPie. I watched the video in this link and followed it. But in my case, there are parts where the shadows are not sharp. The monkey in ...
eoss411's user avatar
1 vote
0 answers
48 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
Marcelo Motta's user avatar
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0 answers
146 views

How to make eye whites stay white at all times on an anime character?

I want to make an anime eye but I can't find any resources on how to make a shader/texture that retains its color no matter the lighting. Any tips?
Blith's user avatar
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2 votes
1 answer
491 views

How to apply Toon Shader into texture material

I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow: Then I have a penguin model with texture painted in ...
Phạm Trần Hiếu's user avatar
1 vote
0 answers
219 views

Toon Shader + Textures, how could i do?

I'm using a Classic Toon Shader, but I dont know how I could combine a texture with that shader Now if I put the Fac of the mix node to $0,5$ this happens How could I combine the two without losing ...
TheDarkRockman's user avatar
0 votes
1 answer
204 views

Noise texture on top of a toon shader

I am trying to add a noise texture on top of a toon shaded object which also has a wave texture effect. The object is slightly darker than it should be (for example the light grey should be pure white ...
Chris's user avatar
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2 votes
1 answer
112 views

Separating object by toon shading

How to slice a mesh based on "constant color ramp" as defined below into three objects?
P4K's user avatar
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2 votes
1 answer
349 views

Skin texture gets lighter at certain places (ears and nose) in Cycles

So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4 When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
Fr3aky's user avatar
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1 vote
0 answers
71 views

Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
Marquis's user avatar
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0 votes
1 answer
1k views

Toon shader with transparency end emission

I’m creating a new material to use in my works, in this case, it would be a cartoon-style cel shader, I added image support, lineart, among other resources, but some are missing, because I’m having a ...
NatCorsi's user avatar
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1 answer
638 views

Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
MegamiRissa's user avatar
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0 answers
64 views

Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
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-1 votes
1 answer
883 views

Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
Toonart's user avatar
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0 answers
197 views

outline around glass shader without turning everything black?

Im trying to get an outline around this glass shader but it keeps occluding the top part of the glass that should be transparent. Is there any way around this? The outline is done with a solidify ...
bonypoy's user avatar
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0 votes
1 answer
121 views

How do I make bangs transparent?

I want to show eyebrows as you can see in the picture. I tried refraction shader, but it didn't work. I tried to reduce the alpha value in color, but it didn't work. How can I show eyebrows on the ...
supermoon1234's user avatar
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0 answers
337 views

No cast shadow in toon shader?

I was learning toon shadow in this Youtube video - https://www.youtube.com/watch?v=J8RhUKituqs&lc=UgzoClbBcrLwmP-sll54AaABAg.9_tJGWes9eA9_v-gVT5vHi&ab_channel=MauroFanti And the result was ...
gary yang's user avatar
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