Questions tagged [toon-shading]

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is there any way to have cartoon outline without ugly bits like this one?

I am trying to have a toon outline but there is ugly bits like this one. Is there a way to remove the outline on parts where an object is interfering?
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Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
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Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
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Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
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outline around glass shader without turning everything black?

Im trying to get an outline around this glass shader but it keeps occluding the top part of the glass that should be transparent. Is there any way around this? The outline is done with a solidify ...
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How do I make bangs transparent?

I want to show eyebrows as you can see in the picture. I tried refraction shader, but it didn't work. I tried to reduce the alpha value in color, but it didn't work. How can I show eyebrows on the ...
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No cast shadow in toon shader?

I was learning toon shadow in this Youtube video - https://www.youtube.com/watch?v=J8RhUKituqs&lc=UgzoClbBcrLwmP-sll54AaABAg.9_tJGWes9eA9_v-gVT5vHi&ab_channel=MauroFanti And the result was ...
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How can I get outlines to just go around the edge of object?

I've tried a few methods of rendering outlines but I just want it to go around the silhouette. Freestyle and the solidify method both give me too many outlines or dont show up at certain angles like ...
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How to Make Cell Shader Clouds

I'm an amateur at blender, and i'm looking for a way to make Cell Shader clouds, ones that look like Toon clouds, or Anime CGI Clouds. stuff that kind of look like this in general, I really wanna know ...
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Having problem applying one effect on other object in toonshading (Inverted Hull Outline)

I'm new to this community. I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut. I'm having trouble copying a modifier from one object to another. I was using ...
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How do I render "cartoon edges" around objects in Blender 3.0?

In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen: ...
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Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
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How to Apply Interpolation to Mesh casted Shadow

I have a simple question, you know how there is a way using color ramp on the texture to make the color sharp (Setting the Constant on ColorRamp) i wonder is there a way to do that same with the ...
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Overlapping ramp textures for toon texture control

I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501 What's an ILM Map: ...
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Line art for organic models

I've tried several methods to get line art highlighting, none with great results: blender freestyle blender line art Both of the above are fairly fast and easy, but don't do well on my oddly shaped ...
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Issues with overlaying multiple image textures

I am trying to create a simple PaRappa the Rapper style model. I was following this video: https://www.youtube.com/watch?v=lnLdP-jQyis&t=922s One thing I wanted to attempt to do different from the ...
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I want to draw the outline of mouth

I drew the outline with an outline add-on(Outline Helper Version 1.1). It's an add-on where I draw the outline with solidify. the outline of the mouth is visible at some angles and invisible at some ...
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Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
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How to Create a Hard Black and White Shader with Inverted Edges

I am trying to recreate the art style below in Blender. I am able to get the hard black and white effect using a very powerful point light but I cannot figure out the edge effect. This effect can be ...
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toonkit for cycles Lights not working properly in front view and another side, top, back view

Lights not working properly in front view and another side, top, back view. It works fine in perspective view
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Toon Shading Errors

I'm trying to create an outline effect for my seagull, but the outline seems to be glitching. It is creating a weird outline along the outside of the wing. I'm not sure why.
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Is it possible to mask parts of a model to let them always appear top of other objects?

I recently work on toon shader in Blender cycles and EEVEE and quite curious how the game achieves this effect. What I want to do is to somehow "see through" the hair and when the hair cover ...
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68 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
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Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]

Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture). I guess one would need ...
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1 answer
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Artifacts after the Boolean Modifier

Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials. I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
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In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?

I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency. When I connect the texture to the factor, I can paint the image as I ...
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Toon Outline Not Following Armature

I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
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How to prevent Toon BSDF node from casting shadows on enlightened areas?

I know toon shading can be done with eevee too, but it have issues with casting shadows without some “holes” inside them or jaggered edges. Cycles does better job from my POV. But, there’s this issue. ...
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1 answer
825 views

How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
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Toon line effect not working on object with multiple materials

So I am trying to make a 3D model of Stitch with a toon shader and line effect, but the toon line effect does not seem to work with an object containing multiple material assignments. I attached some ...
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Get rid of these dark lines from normals on lowpoly, smooth toon object?

Here's my issue. I'm trying to recreate something like this - lowpoly but flat, toon shaded objects - What I've done is downloaded a generic toon shader, tweaked it and applied to a smooth shaded low ...
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Smooth out faces in a smooth shaded low poly object?

I'm trying to achieve this low poly smooth shaded, toon material style: I'm plugging painted textures into a basic toon shader on a smooth shaded low poly model, and yet I have these visible faces ...
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1 vote
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How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
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2 votes
1 answer
287 views

Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
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6 votes
2 answers
993 views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
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