Questions tagged [toon-shading]
The toon-shading tag has no usage guidance.
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Is it possible to create a fog / smoke aura in Blender?
I don't know how to name this effect, but I want to recreate this sort of fog that circles the character. Thank you!
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10
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Texture paint on Toon shade materials node
I have made a Toon shader, following (Lightning Boy): https://www.youtube.com/watch?v=TpWI2rU8iF0
My nodes look like this right now:
I want to enhance the look further with brush strokes, and ...
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22
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Material appeals purple when connecting emission shader
I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
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How can I make all objects use a toon shader?
So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
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How do I make this Porkchop look crispy using the Stylized Shading
I'm currently trying to figure out how to make Fried Porkchop and I've tried using Displacement Models to get the look but it's just not working out
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My reference is this:
I'll be adding an ...
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46
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Is it possible to have two different sets of normals for one mesh?
I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
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136
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How to make Propeller Motion blur spin
I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
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53
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Separate & Combine HSV in cycles
is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows
sorry for not clarifying, i want light to cast shadows on objects like this:
but it looks like this ...
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37
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How to make a separate rig affect my mesh as if it's a part of it? Or vice Versa?
I'm using the Toon Eye Rig from this Excellent Lightning Boy Studios tutorial:
https://www.youtube.com/watch?v=C4jkUtfbbbE
But I would like to make moving the eye rig affect the mesh of my character......
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1
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103
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toon shadder problems
Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
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67
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how to combine a toon shader a voronoi texture
Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
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71
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How to randomize toon shader colors
I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
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Getting toon outline to fill properly
New to blender and trying to learn how to toon shade / outline my models.
I'm using the 'second material with back face culling and solidify modifier' method. I can see that the problem is arising ...
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214
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Stylized cartoon transparent material for gltf export
I am trying to create a stylized bottle of potion.
and I need to export it to glTF (.gltf/.glb)
exactly like this:
https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
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Eevee Casted Shadows Question
Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.
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Creating a flat lighting Shader in the style of Alphonse Mucha
I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha.
The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
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The shadows in the toon shader are weird
https://www.youtube.com/watch?v=sJTEJKQ0lYw&ab_channel=MrTriPie.
I watched the video in this link and followed it.
But in my case, there are parts where the shadows are not sharp.
The monkey in ...
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How to make cartoonish fire wing effect?
I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending.
I have tried to mix many different tutorials ...
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How to make eye whites stay white at all times on an anime character?
I want to make an anime eye but I can't find any resources on how to make a shader/texture that retains its color no matter the lighting. Any tips?
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How to apply Toon Shader into texture material
I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow:
Then I have a penguin model with texture painted in ...
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Toon Shader + Textures, how could i do?
I'm using a Classic Toon Shader, but I dont know how I could combine a texture with that shader
Now if I put the Fac of the mix node to $0,5$ this happens
How could I combine the two without losing ...
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108
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Noise texture on top of a toon shader
I am trying to add a noise texture on top of a toon shaded object which also has a wave texture effect. The object is slightly darker than it should be (for example the light grey should be pure white ...
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1
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95
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Separating object by toon shading
How to slice a mesh based on "constant color ramp" as defined below into three objects?
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274
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Skin texture gets lighter at certain places (ears and nose) in Cycles
So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4
When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
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38
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Object Normals to follow Rig
I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
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592
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Toon shader with transparency end emission
I’m creating a new material to use in my works, in this case, it would be a cartoon-style cel shader, I added image support, lineart, among other resources, but some are missing, because I’m having a ...
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is there any way to have cartoon outline without ugly bits like this one?
I am trying to have a toon outline but there is ugly bits like this one. Is there a way to remove the outline on parts where an object is interfering?
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363
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Eevee rendering noise with MToon transparent material
Blender 3.1.2
I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
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44
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Procedural cel shaded displacement material
I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
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538
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Shadows different in viewport and render
When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
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119
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outline around glass shader without turning everything black?
Im trying to get an outline around this glass shader but it keeps occluding the top part of the glass that should be transparent. Is there any way around this? The outline is done with a solidify ...
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How do I make bangs transparent?
I want to show eyebrows as you can see in the picture.
I tried refraction shader, but it didn't work.
I tried to reduce the alpha value in color, but it didn't work.
How can I show eyebrows on the ...
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216
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No cast shadow in toon shader?
I was learning toon shadow in this Youtube video - https://www.youtube.com/watch?v=J8RhUKituqs&lc=UgzoClbBcrLwmP-sll54AaABAg.9_tJGWes9eA9_v-gVT5vHi&ab_channel=MauroFanti
And the result was ...
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210
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How can I get outlines to just go around the edge of object?
I've tried a few methods of rendering outlines but I just want it to go around the silhouette. Freestyle and the solidify method both give me too many outlines or dont show up at certain angles like ...
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131
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How to Make Cell Shader Clouds
I'm an amateur at blender, and i'm looking for a way to make Cell Shader clouds, ones that look like Toon clouds, or Anime CGI Clouds. stuff that kind of look like this in general, I really wanna know ...
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Having problem applying one effect on other object in toonshading (Inverted Hull Outline)
I'm new to this community.
I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut.
I'm having trouble copying a modifier from one object to another. I was using ...
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How do I render "cartoon edges" around objects in Blender 3.0?
In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen:
...
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465
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Remove certain lines of stroke/line art modifier
I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
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How to Apply Interpolation to Mesh casted Shadow
I have a simple question, you know how there is a way using color ramp on the texture to make the color sharp (Setting the Constant on ColorRamp) i wonder is there a way to do that same with the ...
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2
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297
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Overlapping ramp textures for toon texture control
I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501
What's an ILM Map:
...
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64
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Line art for organic models
I've tried several methods to get line art highlighting, none with great results:
blender freestyle
blender line art
Both of the above are fairly fast and easy, but don't do well on my oddly shaped
...
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2
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Blender 3.0 geometry nodes - how to edit vertex normals?
One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link
The technique works in a nutshell like this:
create leaves texture and model in ...
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1
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712
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How to Create a Hard Black and White Shader with Inverted Edges
I am trying to recreate the art style below in Blender. I am able to get the hard black and white effect using a very powerful point light but I cannot figure out the edge effect. This effect can be ...
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119
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Toon Shading Errors
I'm trying to create an outline effect for my seagull, but the outline seems to be glitching. It is creating a weird outline along the outside of the wing. I'm not sure why.
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Is it possible to mask parts of a model to let them always appear top of other objects?
I recently work on toon shader in Blender cycles and EEVEE and quite curious how the game achieves this effect.
What I want to do is to somehow "see through" the hair and when the hair cover ...
2
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Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
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Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]
Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture).
I guess one would need ...
2
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108
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Artifacts after the Boolean Modifier
Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials.
I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
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In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?
I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency.
When I connect the texture to the factor, I can paint the image as I ...
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246
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Toon Outline Not Following Armature
I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...