Questions tagged [toon-shading]

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Toon Shading Errors

I'm trying to create an outline effect for my seagull, but the outline seems to be glitching. It is creating a weird outline along the outside of the wing. I'm not sure why.
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35 views

Is it possible to mask parts of a model to let them always appear top of other objects?

I recently work on toon shader in Blender cycles and EEVEE and quite curious how the game achieves this effect. What I want to do is to somehow "see through" the hair and when the hair cover ...
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29 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
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27 views

Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]

Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture). I guess one would need ...
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1answer
28 views

Artifacts after the Boolean Modifier

Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials. I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
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55 views

In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?

I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency. When I connect the texture to the factor, I can paint the image as I ...
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1answer
35 views

Toon Outline Not Following Armature

I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
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11 views

How to prevent Toon BSDF node from casting shadows on enlightened areas?

I know toon shading can be done with eevee too, but it have issues with casting shadows without some “holes” inside them or jaggered edges. Cycles does better job from my POV. But, there’s this issue. ...
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1answer
177 views

How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
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23 views

Toon line effect not working on object with multiple materials

So I am trying to make a 3D model of Stitch with a toon shader and line effect, but the toon line effect does not seem to work with an object containing multiple material assignments. I attached some ...
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14 views

Get rid of these dark lines from normals on lowpoly, smooth toon object?

Here's my issue. I'm trying to recreate something like this - lowpoly but flat, toon shaded objects - What I've done is downloaded a generic toon shader, tweaked it and applied to a smooth shaded low ...
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19 views

Smooth out faces in a smooth shaded low poly object?

I'm trying to achieve this low poly smooth shaded, toon material style: I'm plugging painted textures into a basic toon shader on a smooth shaded low poly model, and yet I have these visible faces ...
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1answer
204 views

How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
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1answer
79 views

Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
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1answer
423 views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...