Questions tagged [rendering]

The action of turning a scene into an end product such as an image or movie. If your question is specific to one render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

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Black lines in the animation rendered output of stacking multiple video

I have stacked (combined) multiple videos (to play them simultaneously) into 3x1 columns by rows. These videos have the same background color. So I added a color (the same as their background using ...
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Using Mesh Onion Skin addon. Looking for a way to "render animation" to use the onion skins as Motion effect

The Mesh Onion skin addon works great. Adds onion skin wireframes to a collection in the outline. I can render a single image and see the onion skins, because you can only see the onion skins in the ...
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Why couldn't I slice correctly with blender? [closed]

Why can't I slice correctly with Blender? Hi I am Japanese so sorry for my English, I changed some places with the 3d data with blender and it failed to slice. I tried several methods, but still the ...
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Studio Environment Template setup

I do a lot of mechanical design in software packages like, Autodesk Inventor, Solidworks and Catia. I would like to build a portfolio on the web (in certain cases, my customers also want presentation ...
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hair balding when i render it

first time try to make hair, i watch from tutor in youtube is kinda simple so i tried. when look in viewport is looks good for me but when i render. it looks balding viewport shading sample render ...
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Blender crashes when finishing a render with cycles

when i try to render a scene with high resolution blender cannot finish the render (pc with r7 3700x 16gb ram and rtx 2070s), it crashes at the very last step of render wich is the "finishing&...
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What does the "E093 Multi-devices are not yet fully implemented" error mean?

I am rendering an animation on the command line, and after updating the lights it spits out the following: E0923 10:00:31.109567 20212 shader_eval.cpp:34] Multi-devices are not yet fully implemented, ...
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How can I make led light strips effect, in EEVEE or even in Cycles?

I have tried a lot to make such a realistic led light effect, but couldn't do so. Tried making plastic material and placing point lights in it, but that didn't help. Even tried using emission, but ...
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Blender 3.3 only rendering the video editor

When I hit Ctrl+F12 to render my viewport animation (with key frames to move a model), it always starts rendering my video editor instead. Now the video editor does have some videos and images in it, ...
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How to render the same image as in the ViewPort

Rendered Image has less details than image in ViewPort. I provide the blend file. Do you can fix my blend file and make the rendered image from the Renderer to be the same as image as in ViewPort, ...
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How to get sharper edges in renderings?

I'm trying to get rendering of a basic cube to have sharp edges. I'm testing with a basic cube that uses a default Principled BSDF material with a purple base color. Here's a rendered asset, its size ...
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Compositing isn't working through reflection

I have my scene composited to shine like this: I have a reflection cubemap on a sphere, and a camera pointing right at it, to get a good view of the earth seen from an astronaut's helmet. I'm having ...
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Glare effect in compositing won't show up in rendered animation

this is kind of weird since i used glare effect already in past renderes. I'm currently using the new 3.3 version and glare effect in compositing is showing up while frames are being rendered but not ...
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How to make hard edges blend in Eevee transparent emission material?

I have an emission for a supposed laser beam of a (two beams going in and out) but it just looks solid boundary. How can I remove the hard edges? I want to keept the illumination but want to get rid ...
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aliasing occurs when contrasting colors in blender 2d animation [closed]

i have an animation project on blender 2d animation and i am having trouble that when i paint or draw with two opposing colors with great freshness, during render it will appear "jagged" ...
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Why are these dark patches on Cycles render?

Why are there dark patches on top of the tyres when i render in cycles? They are not there in EEVEE or the shading section.
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Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
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I lost my blender render

I left my PC running over night for rendering. Blender crashed for some reason and I lost my render. It doesn't show up if I press F11. Is there way to recover it?
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Why does blender have such a weird render glitch? [closed]

I rendered my project and rendered it with blender cycles version 3.3.0 but it has a rendering glitch:
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Blender Rendering Black Distortion Issue

Hello I've been rendering some audio visualizers lately and for some reason the black area around the visualizer has strange blocky like issues. I dont see distortion in viewport just see the issue ...
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Rendering fluid simulation in false colors

I need to render a fluid simulation in digital style like in the picture below. I prefer eevee for rendering but if someone know how to get it in cycles this also might help. So literally I need ...
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Small file, simple scene, but long render times?

Question: How can I achieve a shorter render time in cycles of my simple scene? I am having issues rendering a very small and simple scene in Blender. I have made complex scenes before in Blender that ...
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Why Cycle changes sample from 150 to 50 after pressing render..? [closed]

I have a Large scene in a blender and to render this I am using cycle GPU, I have set samples to 15 or 200 but when I click on render samples go back to 50... I have tried this in blender 3.2 and 3.3
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My viewport looks fine but the render is mostly black even though the it's enabled [closed]

It looks completely fine in viewport but when I F12 it just goes black. I upped the light emissions and it made no change, tried changing the textures, no change.
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When using the mist pass in the compositor I get dark outlines on the edges of objects

I'm getting dark outline on the edges of my character when I use the mist pass: You can see on the hands and the head a clear outline which I'm not getting if I don't use the mist pass... ? Also the ...
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How do I crate a plane(or object) that is invisible but can catch light(cycles)?

So I have went through alot of Answers and Questions about this, but could not really find a desired solution. I currently have a Particle Emitter creating Light on a plane in my scene. However, I ...
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save image as RGBA using python?

I'm using save() and I want the save color to be RGBA but by default it's set to RGB I tried ImageFormatSetting.color_mode='RGBA'...
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How to force draw_handler_add?

I have a draw function inspired from this answer: ...
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Lighting on the floor changes every frame [closed]

I am trying to render an animation, but I'm taking a look at the saved frames and I can't help but notice how the lights on the floor change so drastically from one frame to another and I'm worried it ...
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Geometry getting ruined when doing cycles rendering?

The geometry of my model is being destroyed when I try to render it using the Cycles render engine. The normals are not the issue. When I try to render it using Eevee or conduct a material preview, ...
2 votes
2 answers
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Render an object so that it is pure black with zero transparency

I have rendered images that I'm going to post-process. Some objects in the scene are supposed to act as markers that the post-processing script will try to locate based on the pixel value being pure ...
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Material in Ambient Occlusion turns out blue

Some materials in my Ambien Occlusion render layer turn out blue. Some transparent materials turn blue, but not all of them. How can I turn the color off and render everything in greyscale?
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how to render a single layer using bpy.ops.render.render()

when I try to render a single layer in a selected scene from a script (rendering.py): ...
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Random unwanted distortion/wrinkling of materials in rendered view

Whenever I go to rendered view, my actually flat objects, such as the ceiling, the ceiling lights and the walls, end up randomly distorted and seem wrinkled. I've tried switching the Displacement ...
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How to directly store Blender File Images Externally?

I'm using this answer to generate images from view port but is there a way to directly externally store/generate this image? and by that I mean NOT having to manually save them through Image Editor
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Why does video sequencer change colours of images when rendered as MPEG?

I have tried changing filmic to standard - also not working. I have fixed this already using a work around with exposure and gamma settings and the result was 'good enough'. Interestingly in an older ...
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Computing visibility and pixel coordinates of rendered object using Fisheye camera

I am using Blender and Python to generate multiple images of an object at different positions. The object has different keypoints and I want to keep track of their position in the rendered images. In ...
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Alpha-blend image doesn't render when using a transparent background eevee

I have an image that I array along the Z-axis of a circle many times to form a trail. To do this, I have to set the image to alpha-blend. However, I also need the background to be transparent in the ...
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Grease pencil stroke on 3d objects disappears when camera is too far away (unsolved problem dated back years)

I don't know what to do. There was only one other person with this problem and the solution was.. there is none and you should render in the viewport. In the viewport it looks exactly as expected but ...
1 vote
1 answer
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Quickly & continuously generate images without rendering?

I know the title is a little ambiguous but bear with me for a minute On one hand I have blender with a 3D model and a server script ...
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Some frames come out blank when rendering animation

I’m trying to render a 250 frame test animation in Cycles at 30 fps. As export format I use .PNG. As for now from 10 images, only 4 came out properly, the other ones are just showing the HDRI ...
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Scattered Objects not visible in final render / Grasswald GScatter

Got a quite big blender scene with scattered Objects. Everything correct an visible in the Viewport but the output render is missing most of the scattered objects. Some are visible, most not. Its not ...
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Do I need to upgrade GPU [closed]

My daughter is trying to create a scene using kitbash 3D objects for a school coursework piece. Simpler things have worked fine, but this more complex scene crashes blender every time she goes to ...
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1 answer
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Can't see blender bake tab

Under render properties I can't see the bake tab. I've tried loading factory settings and OptiX is not enabled in preferences, is there any way to fix this?
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Why does animating plane with alpha in cycles leads to black fragments and noise? [duplicate]

I'm trying to animate a creature with hair cards, to fade in and out. So i want all the haircards to be invisible then become visible and start glowing, but whenver I am trying to render it, the alpha ...
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While rendering only certain images are rendered

I created a liquid animation. However, once I render it in cycles (as a series of png images) most of the images just show the background, without my fluid object. But in a few images the fluid is ...
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Exporting for Compositing - Reference Video in Render

I'm trying to export a multi-layer EXR sequence. I remember encountering a similar problem about a year ago but I cannot remember what I did to fix it. Basically, the video reference I used for the ...
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1 answer
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different output in rendered view and material preview

I tried researching for question How to apply material correctly to such kind of shape?. So i made this: which looks like this in material preview: but in rendered view my textures are "gone&...
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1 answer
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Operator quits too early with no errors?

My goal is to look into a collection, and render each object seperatly. So it should turn on render visibility, render, then turn off render visibility. move to the next object and do the same for ...
1 vote
1 answer
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Get 2D image coordinates of rendered vertices

I want to get the image coordinates of vertices in my rendered image outputs. I'm trying to use the world_to_camera_view function but the results don't seem correct ...

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