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Questions tagged [instances]

Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.

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29 views

Using Wave Modifier instances in Animation node

In animation nodes is it possible to take an object data path output and run it with an instancer? I am trying to give a ghost type effect to the wave modifier on text. Throught the wave of the ...
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0answers
15 views

Make unique proxy for many instances in linked file

Have one file with "window" which frame shape can be changed using bevel object. Frame has attached hook for scaling without affecting frame shape. Also have a "glass" mesh. Glass and frame are ...
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37 views

Converting particles (Render Type: Group) to objects is not working as expected

I have a Particle System with hundreds of particles. Their Render Type is set to Group. I want to convert such particles to separate objects. I tried "Make Duplicated Real" and clicking "Convert" in ...
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440 views

Blender 2.8 - Particle Instance not rendered

I am playing around with the newest Blender 2.8 Build for Windows 64bit blender-2.80.0-git.a205493426b-windows64 I tried to create a firework scene, where particles emit particles by using a ...
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2answers
600 views

Random color on multiple multi-component objects obtained by applying an array modifier

I have a shipping container made up of around 30 different meshes. I want 3200 containers stacked together, each with a single random colour of a selected gradient (red container, blue container, ...
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1answer
43 views

Assign random color to spline list

I created a spline list following this guide. Now I want to assign a different color to each spline using Cycle's random node, but it doesn't work because the splines are grouped into one object. My ...
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0answers
49 views

Update Scenes with changes, while keeping their settings different

I am using a workflow that needs to render the same objects with different render engines. Since you cannot set different render engines by render layer, it needs to be done by Scene (unless you right ...
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0answers
29 views

Not all particle instances rendering

I have a tree mesh with the following structure: • a base mesh ("tree.002") for the trunk and largest branches, with a hair particle system • a twig mesh ("branchmesh") instanced to the above particle ...
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0answers
19 views

Unlink arbitrary number of multiple instances of the same object in bge using logic bricks

I have recently started using the Blender Game Engine using logic bricks (I will get to python soon I hope), and I'm trying to make a simple game where the player stacks cubes. I want a cube to spawn ...
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0answers
64 views

Struggling with making an audience/public for an gladiator arena

I am a blender newbie, slowly catching up with the program and geting into 3D modeling. I've managed to create a huge arena model, and I have a lot of audience seats that should eventually be filled ...
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0answers
99 views

How to replace objects in scene with a group instance?

This is the new group I made.Hello blender community, Currently I have instanced a building's interior. However I need to Make a better version of each object. I have created a new group which has ...
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19 views

Armatures, instancing, and RAM use

I know that if you have a model duplicated with instancing, that the duplicates do not increase the RAM use when rendering. Does this apply if you have an instanced object where the instances have ...
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0answers
26 views

make link - object data but keep original scale

i have a city layout made of cubes of diffent sizes. im trying to replace those cubes with some building models while keeping the size of the cube. the tool make link(object data) get me close to ...
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1answer
165 views

Animation nodes Group instances

I want to know if there is anyway I can make random instances of a group or list of object in to a mesh. In the example I want to instance the 4 objects in to the 8 vertex of the big cube. I tried ...
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1answer
185 views

Animation Nodes: Object Instancer | Update instances & Splines from object origin

Experimenting again with animation nodes, I'd like my scene like: Have a cube in the center which I can copy n times with the Object Instancer node The cube has a Modifier (Wireframe) and its ...
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1answer
40 views

How to duplicate an object hierachy and keep the copies in sync?

I know I can duplicate an object using Alt+D, so that any edit I do in one of the instances will be reflected in the other instances, but what if I want to duplicate a group/object hierarchy, for ...
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1answer
124 views

Animation Node Loop with Randomized Color for Each Instance

Blender 2.79, Cycles, Animation Node add-on I'm trying to set up a node group to let me create stacks of books that will use the same UV mapped Image Texture, where I've randomized the X & Y on ...
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1answer
44 views

How to increase spacing between duplicated objects parented to a curve using *DupliFrame* ?

I have a plane that has been duplicated along a curve: I parented the plane to the curve (Ctrl+P) and then used DupliFrames on the plane to get the above scene. However, I want to increase the ...
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1answer
145 views

Instantiating objects and applying different material to them

I have a scene with hundreds of cylinders of different sizes and colours, which I create with a python script. Needless to say that they take a lot of memory. I just learnt about object instantiation ...
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1answer
107 views

Making objects from instances

I'm trying to create a random array from a group of objects and have used animation nodes as show in the screenshot. It works perfectly well and allows adjustment of the 'assortment' using the random ...
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1answer
46 views

Only last text block out put in Animation Nodes loop

I have an Animation Nodes loop that takes three text blocks and three text objects and outputs them. The debug is showing the individual texts are intact, but only the last text block is output. What ...
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1answer
81 views

Animation Nodes: Wait x seconds, output 0, then output random number (for input to object instancer)

I've been trying to figure this out for a while, but I'm kind of stuck. I have an Object Instancer that duplicates an object a random number of times (between 5 and 30) I want to have this number to ...
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0answers
17 views

How to refer an instance group property by driver expression?

I have several instances of a single group. I like to animate the transform of a part of the group in an instance-dependent way. Therefore I created a custom property on each instance. But how to ...
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1answer
550 views

How to ungroup a group instance

I've created a group consisting of a few objects, then created a few instances of that group. I now want to "ungroup" one of the instances, de-linking all of that instance's objects from the parent ...
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0answers
55 views

Wire color for group instances in Matcap Solid View in User Preferences

I want to capture Matcap shading and wires for workflow images. However, the wire color of the group instance is white in the Matcap view. I want black like any other object. I looked at all of the 3D ...
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2answers
752 views

How to place cubes evenly around a hexagon?

On a hexagon shape, I am trying to place all these cubes nice and evenly but I am having a very hard time in doing so. Can somebody please tell me how to place all the cubes evenly?
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0answers
243 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
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1answer
258 views

Is it possible to project texture across object instances with Animation Nodes?

I'm trying to project a logo texture across a grid of instances so that I can control it's movement with the Object Controller Falloff node. Here's an example of what I'm trying to accomplish that ...
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0answers
40 views

Performance relating to Object Instances

Just a simple performance question. When using object instances, the same vertex data is used for another object (like an exact duplicate) causing much less memory usage when building up the ...
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1answer
204 views

How to Copy ( CTRL L ) Object Data to Many Objects while keeping all their Transforms ( Location Rotation & Scale )

I'm trying to build a roof with shingles. I start with one shingle, and make 3 modifiers: 2 arrays and 1 mirror. To reduce file size and mesh vertex I apply the modifiers, then I want to copy Object ...
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1answer
120 views

How Do You Stack Instances on Z axis with Animation Nodes 2.0?

I'm relatively new to blender and extremely new to Animation Nodes 2.0. (I found out about it 2 days ago). I'm trying to make a cube falloff animation but I can only stack the cubes on the X and Y ...
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1answer
64 views

How do you rig a character made out of linked parts?

I've modeled a character that I want to rig. Various parts of the character are mirrored (e.g. left and right arms), so I want to at least partially link them to make iterating on the model easier (...
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1answer
117 views

Recreating the Animation Nodes FCurve Animation Offset Template

Hi i've been trying to find a way to create and control traffic (thats also flying) in a large futuristic city scene. To do this I'm trying to re-create an old animation nodes template that I feel ...
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0answers
190 views

How to create a fully linked duplicate object?

Hi this is my first question on this site so if I made a mistake, please advise me! Q: Im trying to create duplicate from a "template" cube (I created a cube and put it in the layer 2) Now when Im ...
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1answer
145 views

Orientation of instances in Particles Instance Modifier

I'm trying to get dynamic tassels attached to the end of a scarf in the example here. I just don't seem to be able to get the tassels oriented correctly, despite having studied Samir's excellent ...
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0answers
97 views

multiple instances of animated object

I created an animated object that consists of several pieces. now I would like to have multiple instances of it, but instead of them all being in sync I want to be able to manipulate the keyframes ...
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1answer
131 views

Move group instances together after rotation

I am trying to model a tripod. The idea was to model just one leg, making it a group, and then create two group instances of the leg, rotate them +-120 degrees (to face each other) and voila. The ...
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0answers
153 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
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1answer
352 views

How Can I Instance an Animated Cycles Gradient Material?

I am attempting to create lightning storm from a particle system that instances an object. For the material, I the base object has an animated color gradient, animated using the mapping node. I have ...
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0answers
22 views

Add x instances of a group in realtime

I want to add x (integer) instances of a group at f(x) location (eg: the 3rd instance is at (0,0.1 * 3,0)) where x can be controlled in real-time by the means of an empty or slider. This is similar to ...
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0answers
152 views

How to apply physics on instances of group?

I have a group of multiple objects. I make a couple of instances via Shift + A and shift them along Z. Then I try to drop them ...
4
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1answer
311 views

scattering instances in Blender

Let's say, I want to populate a parking lot with cars. Coming from Modo, I'd use replicators: -create an array of polygons, one for each parking space -create a group of cars -add a replicator item, ...
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2answers
649 views

How to use “self” in a driver expression to refer to transforms of a bone in the parent armature?

I have created a rigged low-poly character which I intend to use for a crowd simulation, i.e. the plan is to create multiple linked instances of it, each with its own animation cycle, and add them to ...
3
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1answer
192 views

How can I make duplicates of an object using empties as placeholders?

How can I make duplicates of an object using empties as placeholders? For example I have a cube as original. After that I place some empties with a certain position, rotation and scaling and then turn ...
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1answer
668 views

Does blender have the concept of instances and params?

Goal My goal is to keep a single source of truth while allowing instances to modify a few expected parameters (a material for example). This way I can create a small object in a separate file, and ...
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0answers
246 views

How to: Group instances on Hair Particle system to shear and rotate

How to make a particle System to instanciates objects and make them rotate on the z axis as well as bend in reaction to force fields like wind. Using the "Render/Group" option in the PS properties, I ...
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1answer
298 views

Make particle instances stand on the plane but rotate randomly

I need the particle instances to point up, but with random rotation along the Z axis. How can this be done?
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2answers
179 views

Place random object from group

I'm working on a scene with a lot of container ships, where the ship is always the same, but i'd like to have a different arrangement of containers on the ships. I've modelled the ship and a ...
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1answer
39 views

Branching a cached cloth simulation

I figured out I could get cloth to sew itself without gravity issues by animating gravity. So, after several minutes I end up without between fifty and a hundred frames of cloth simulation that result ...
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2answers
226 views

Exponential replication of object

I'm trying to figure out how I can create an array of objects where each instance has an increasing number instances of that starting object. A simple example: 1 cube 2 cubes (to the right and ...