Skip to main content
Share Your Experience: Take the 2024 Developer Survey

Questions tagged [instances]

Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.

Filter by
Sorted by
Tagged with
2 votes
1 answer
88 views

Geometry Nodes: Deleting instances on the ends of a curve

I have this nodes set up that creates instances of an object along a curve to make corrugated pipes that don't deform like the ones made with an array. It also uses the curve to make and interior pipe ...
Cornivius's user avatar
  • 1,104
0 votes
0 answers
17 views

Instanced objects from Geometry Nodes have the same position as the source object in the material according to Texture Coordinate > Object? [closed]

I want to get the position of each instanced object from Geometry Nodes so that I can use that position when making a material. However for some reason all the instanced objects are seen as having the ...
baksoBoy's user avatar
0 votes
0 answers
22 views

How to make dynamic instance density in the viewport with geometry nodes?

I'm wondering if it's possible to make a scattering system with geometry nodes that would dynamically change the density of the viewport instances so that the total number of instances would stay the ...
Xylas Quinn's user avatar
4 votes
1 answer
129 views

How to animate/increase scale of instances on points one by one, using geo nodes?

I'm trying to create kind of a neural network representation and need to make appear each of the spheres (which are instanced on each of the mesh nodes) one by one, so at frame 0 non on the spheres ...
Marco Polo's user avatar
2 votes
1 answer
104 views

How to replace instances in the collection with others?

How can I move the Icosphere to Suzanne's position, preferably taking the size into account?
Stone Alone's user avatar
0 votes
0 answers
17 views

How to make a constrained asset camera real?

I have an asset which is a collection of 2 objects: a path and a camera tracked to it with a constraint. When I place that ...
oaaya's user avatar
  • 310
3 votes
2 answers
59 views

How do I make each Instance (on Points) a different color?

How do I assign a random color to each instance created by the Instance on Points node? (EDIT: The only solution I've found that would work is to "Realize Instances" as Chris pointed out ...
Glen Candle's user avatar
  • 1,867
0 votes
0 answers
20 views

avoid intersections of instances when changing their size

there is a simple bunch of nodes that allows you to avoid intersections of instances, but if scale = 1, and if you set a random value, then intersections appear
Stone Alone's user avatar
0 votes
0 answers
22 views

hair particle make instances real question

As far as I know, this function is to make what is made of a particle system into a separate object enter link description here When I merge an object made of make instruments real like the video with ...
hohomono's user avatar
0 votes
1 answer
72 views

Move elements separately in Geometry Nodes?

I have created 5 different curves. These are "elements" created within Geometry Nodes. (I would use Separate Children when using a collection). I would like to achieve the same effect and ...
JSM_Parametr's user avatar
2 votes
1 answer
46 views

Create concentric scaled rings with individual noise translation to each instance

I am attempting to create the following outcome using a generated Curve Circle in geo nodes. What I want to do: Duplicate the Curve Circle a few times. Then scale them down concentrically Be able to ...
Meestar P's user avatar
1 vote
1 answer
98 views

Vary Geometry Node Instance Rotation Along Source Normal

I am new to the geometry nodes. I am using this simple graph to put tiles on a plane to make easy roofs. My problem is that when the curvature of the plane changes, the graph is no longer useful, if ...
Daniel Gimenez's user avatar
0 votes
0 answers
34 views

.Problem with randomization of Instances in a Repeat Zone

Hello everyone, my project is still to animate a growth of branches on a trunk and other branches on the firsts and so on… I want to randomize the position of the branches to do so, in the ...
Fred I. R.'s user avatar
  • 1,029
3 votes
1 answer
121 views

Dynamic Distance between Instances while rotate

I have the following problem: I have created a simple grid to which an Instances on Points node is connected. I used an Object Info Node for the instances. However, the object is larger in width than ...
fefe's user avatar
  • 33
2 votes
1 answer
39 views

Distribute instances along a curve equidistance on cuve projection on a plane

complete beginner here, so bear with me please! I would like to create a palisade fence with the help of the geometry nodes. At first sight it seems simple: Curve --> Resample --> instance on ...
Simon Huwyler's user avatar
0 votes
0 answers
6 views

Why do my shaders appear so dark in my linked collection?

The first render is from the actual blend file. The other renders are when I use that first blend file appended/linked as a collection instance in another blend file. Why do my plastic containers look ...
James Riley's user avatar
0 votes
1 answer
46 views

Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
0 votes
0 answers
10 views

How do I suppress nested collections when instancing?

Here I have a collection which includes a nested collection. Next to it I have a collection instance. When I suppress the nested collection, I would like for the collection instance to reflect that ...
James Riley's user avatar
0 votes
2 answers
55 views

Modify individual instances after instancing on points along a path

I've created a pipe bracket which I want to distribute along the pipe(a curve), I'm using geometry nodes to achieve this, and my node tree is shown in the picture below. I want to delete the first and ...
Shuai Luo's user avatar
1 vote
1 answer
49 views

How to make multiple instances of a same object to track a specific point in geometry nodes?

I'm using duplicate geometry node and instance on points node to create multiple objects from same objects and to arrange them on a curve and now I want to make them face at the origin. Below provided ...
Aman Rathore's user avatar
0 votes
0 answers
49 views

Curve straight connection path to selected points using geometry nodes

I'm looking for a solution for connecting orange random points (orange color) diagonally but I used shortest path node and it seems that connects along main mesh's edges instead. Is there another to ...
Mihael-Ionuț FURDU's user avatar
0 votes
0 answers
12 views

Collection Instance Containing Vertex Instancing Shows Original Mesh

I was trying to streamline instancing in a Blender 4.0 project and found the following difficulty: While concealing an original mesh in the final render using the 'DupliVerts' vertex instance ...
Quin Benson's user avatar
0 votes
1 answer
92 views

Slicing object into multiple parts using geometry nodes so I can perform actions on each separate sliced object

Slicing object into multiple parts using geometry nodes so I can perform actions on each separate sliced object. Example: I have a cone that I would like to split it into multiple parts and add ...
Rick T's user avatar
  • 4,521
0 votes
1 answer
35 views

Instances on points, selection of visible instances by alpha map values (1 / 0 );

I got stuck at an important step and I need some help to understand what i'm doing wrong. I'm looking for a way to tell blender to select instances (on faces) only for those on white color (solid, ...
Mihael-Ionuț FURDU's user avatar
0 votes
0 answers
17 views

I cannot see my selections when editing linked instances

fairly new to 3D and Blender. I am following Chamfer Zones intro to Blender (https://www.youtube.com/watch?v=g2U0MiZSV9A&ab_channel=ChamferZone) and about an hour in the video it shows the ...
SyruM's user avatar
  • 1
2 votes
1 answer
78 views

How to add object coordinates to instance coordinates?

I'm trying to create infinite "Teleport Waves" and everything is going well until I try to move the teleport itself. Then the waves stay in place. My attempts to intercept the coordinates ...
arachnoden's user avatar
  • 1,361
2 votes
2 answers
179 views

Rotation of instances aligned to curve tangent and normals of another object

I hope your're not mad about another dump rotation alignment question. I'm trying hard to wrap my head around this topic, but still fail at certain points. And other answered question here i can't ...
Rolando's user avatar
  • 57
1 vote
1 answer
45 views

Geometry Nodes: How can i prevent an instanced mesh to protrude over the "border" of the parent face?

I distributed points on a face with material_1 (green). I instanced a disk on the points. How can i prevent the disks to protrude over the edgeloop that surrounds material_1? (Deleting the disks in ...
sinwar's user avatar
  • 239
3 votes
1 answer
155 views

How to curve deform a line of points - of specific uneven distances - and then instance on these points following the curve's rotation?

I started with this: ... And I was able to deform it to the curve with correct rotation like that below - but the points are all in the same position. How do I offset them individually on the curve ...
Pedro Ribeiro's user avatar
1 vote
1 answer
63 views

Curve to Mesh vs Instance on Points

I want to make a lathe node that takes a curve and rotates it around the z-axis using either Curve to Mesh or Instance on Points. The attached node graph does mostly what I want but I have to fiddle ...
lwiseman's user avatar
  • 113
0 votes
1 answer
83 views

Distributing Objects on a Plane with Defined Probability and individual translation/rotation/scale in Blender

I am looking for a solution to distribute my objects from a collection on a plane with defined occurrence probabilities. However, I would like the individual objects to be rotated and moved randomly. ...
maarr's user avatar
  • 13
0 votes
1 answer
27 views

Scale incrementally over time, each instance

I'm been looking for it, but I couldnt figured it out, Do you people know how to make a sequential increase of instances, with or whitout simulations? I attach my geo tree, and an example of what I ...
nelson duarte's user avatar
0 votes
1 answer
24 views

How do I change the length of the secondary bone segments with Geometry Nodes

I am trying to make spines generated on a Bezier curve and have it 95% working. The rotations are all correct and the scaling is how I like it BUT I cannot figure out how to change the length of the ...
Nik's user avatar
  • 1
0 votes
0 answers
32 views

Is there is no way to switch on/off meshes inside instances collections, what workflow can simulate this?

Kind of a theoretical question. In Figma (an application for interface design) there is a concept of instances as it is in Blender. They work this way: For example, you designing a collecting data ...
Marfa Razmakhova's user avatar
0 votes
1 answer
28 views

Limiting the Instances on point to +z (the topside of the model)

I am using a series of modifiers and the solidify creates instances on both sides of the model when I only want to limit it to 'top side'
Neil McNally Design's user avatar
1 vote
0 answers
68 views

Trying to set the color of lights via geometry nodes instancing

I'm using Geometry Nodes in Blender 4.0.2 to instance a collection on points: The collection contains a single light and a single mesh with a few materials. I'm trying to control the color of the ...
Dave Whitney's user avatar
0 votes
0 answers
43 views

Keep attributes after Instance on Points Node in Geometry Nodes

Is there anyway to keep attributes when using Instance on Points?
clankill3r's user avatar
  • 1,211
0 votes
1 answer
79 views

Positive "Instance scale" value returned for instanced objects with actually negative scale applied

I noticed something weird that nobody seems to have reported yet (but I am still using Blender 3.3.12, checked that the result was identical with 3.4.1 but can’t run newer versions on my current ...
robinfredericf's user avatar
2 votes
2 answers
162 views

Curve tilt of instanced curves to follow sampled geometry

I have a node set up that requires curves to follow a plane. (the plane is manipulated outside of geonodes and the curves follow) Is it possible to have the curve tilt follow the normals of the plane? ...
special_frog's user avatar
0 votes
1 answer
62 views

How can I deform individual instances using geometry nodes? [duplicate]

I have a simple fish model and can bend it around Z axis using geometry nodes - bending factor is linked to input attribute: What I'm trying to do is to distribute this model in volume and apply ...
pavelplus's user avatar
0 votes
0 answers
18 views

Increase Curve Circle resolution with the amount of instance [duplicate]

I have the following setup here. It use a mesh line, converted in to instance, to create a ring of curve circle. I want the circle resolution of the outer circle to have more resolution than the inner ...
Binh's user avatar
  • 1
2 votes
1 answer
91 views

Geometry Nodes Split a Curve at Control Points and Instance Along Each Segment

I'm using Geometry Nodes for some complex manipulations but I'm encountering a challenge with the final part of my workflow. Here's what I've achieved and where I need help Splitting and Scaling ...
Etienne Sommer's user avatar
4 votes
1 answer
111 views

Aligning Instances for DNA unwinding in Geometry Nodes?

I am using Blender 3.6.0. Apologies if my question wasn't clear. I am using Geometry Nodes to model and animate DNA and have figured out a great node setup thanks to Brady Johnston's wonderful ...
Ivan Perez's user avatar
1 vote
1 answer
20 views

Can I bake a single rigid body and repeat it?

I am attempting to make a production line of boxes proceeding down a roller conveyor. Because the action is so repetitive, I would like to bake one instance of the physics, and translate the other ...
James Riley's user avatar
2 votes
0 answers
71 views

Geometry Nodes - Optimizing mesh instancing on a patchy grid

I have this generated selection of points that I'm instancing meshes onto, they are in a grid pattern but not all spaces on the grid contain a point. What I want to ask is if it's possible to cycle ...
SHill's user avatar
  • 21
0 votes
0 answers
23 views

How to distribute unique generated rocks on a surface [duplicate]

I'm generating unique rocks through the lower left group of nodes, and I'm trying to distribute them throughout a surface. The problem is that it's only taking a single unique rock instead of using a ...
tetrisk's user avatar
3 votes
1 answer
242 views

How can I store multiple geometries created inside repeat zone as instances?

I'm working on a Blender-to-gcode project. I've created the randomized shape generator and now I'm trying to put it inside a repeat zone to quickly generate multiple shapes. I want to store each ...
Doan FARON's user avatar
0 votes
1 answer
43 views

Geometry Nodes - Instances on Geometry withtout Geometry after Faces Materials grab

I have a node where each Instances have the same material than my geometry faces but I don't want to keep my geometry (the sphere in the simple example). I want to hide or delete it. I have try ...
BLenjamin's user avatar
0 votes
1 answer
79 views

Convex hull per instance and attached group

I have a tree hierarchy "trunk > branch > twig". Each branch is a curve instance on trunk, each twig is a curve instance on branch. The whole thing is created with geometry nodes ...
Hugo Trentesaux's user avatar
1 vote
1 answer
36 views

Is there any function in Blender 3.0 to convert meshes into instances and not lose the animation keys?

I'm pretty new in this program, was doing my university project, and I'm making a little city, so i duplicated A LOT of buildings and trees and now blender works very very slow (its 10GB file). I ...
Angleton's user avatar

1
2 3 4 5
13