Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Join us in building a kind, collaborative learning community via our updated Code of Conduct.

The tag has no usage guidance.

1
vote
0answers
27 views

Shadows not calculated properly for some of the faces in the mesh

I'm running into this issue guys where I'm rendering these dark faces even though the normals are correctly placed. I used the knife tool to cut-up the mesh for most of teh scars and cracks you see ...
0
votes
0answers
15 views

Shadow Catcher + Free Style External Contour

I want to have External Contour outlined from my scene, except for the ground, which is a shadow catcher. How can I achieve this? Here is the problem: Because of the ground, the bottom contour of ...
0
votes
0answers
26 views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
0
votes
1answer
40 views

Some shadows are too sharp in the render [duplicate]

do you know what is causing this type of shadows? Does it have something to do with the way the mesh is?
-1
votes
1answer
18 views

Shadow pass can't capture the shadow from emission

This can be solved using shadow catcher. I'm just curious why shadow pass can't deal it. So if i use lamp/light then shadow pass works fine. it can render the shadow from that light as i expected. ...
0
votes
0answers
19 views

how to properly use shadow pass?

Normally i used shadow catcher method (so don't suggest this option). But this time i'm just trying to figure out how to use shadow pass ? I create a render layer only for ground and turn on the '...
0
votes
0answers
19 views

How to enable shadow catcher and disable self shadowing at the same time?

i have a model of a building and i want the wall to be shadow catcher ( i want to render the building as shadow catcher only). But the problem (see the attachment ) , the wall have self shadow. How ...
0
votes
0answers
29 views

The shade is gritty

Reading a pre-made file into Blender and rendering, the shadow portion is grainy like this. Also, the vicinity of the ceiling becomes white and the pillar lines disappear. I want to make the shade ...
0
votes
1answer
77 views

Global disabling of shadows in Cycles

I am using daily builds of 2.79 version and can't find Shadows checkbox that has been here some versions ago: Ways of doing it on per-object basis are not acceptable, need single-click solution like ...
0
votes
1answer
35 views

How do I fix my smooth shaded model?

How would I fix the shading under the nostrils without adding too many sub divisions? (my computer us quite old) This model will be for a game if that information helps.
0
votes
0answers
22 views

Cast a shadow with HDR world lighting?

I have quickly created a bed in Blender and I'm using HDR lighting on the World node in Cycles, is it possible to create a shadow underneath the bed without adding more 'light' to the object? So ...
0
votes
1answer
41 views

How to remove the edge of shadeless object?

I am trying to somewhat paint my object to a pure color. However, there is always a contour around it like On the top, there is mug that I changed to pure yellow. However, I can always see the black ...
0
votes
0answers
39 views

Camera Tracking Shadow

I was following this tutorial https://www.youtube.com/watch?v=CVPcT0dJmoY&t=346s which is a bit old but I was able to get it through the camera tracking and to the point of adding 3d objects to ...
0
votes
0answers
29 views

Get layers/masks of shadows and reflection and other interactions with light

I have this scene: There is this cube, that sits on a plane with wave like end. The cube has metallic material and the plane is colored. And Its rendered version would look like this I am using ...
1
vote
0answers
22 views

Light casts wird shadow on glass!

When I try to make the glass cover for my clock, this is what happens. The strange ball appears to be a shadow that is cast by the light source. When I tick off specular for the light source, the ...
4
votes
1answer
113 views

Volumetric Lighting not showing very well

I'm making an old dusty attic render and I've come across a bit of a problem. (Or several) I'm using 300 samples and the Denoiser, and as you can see in the following picture the rays are not showing ...
0
votes
1answer
39 views

How do you cast very dark shadows?

I'm working on a space scene in blender and I've run into an issue with my shadows. In normal planet scenes, the shadows on the planet are so dark you cannot see the rest of it. With mine, even when I ...
0
votes
0answers
8 views

How do I keep a mesh from rendering but keep it's affect on shadows and reflections? [duplicate]

I'm trying to render a 3D perspective on our company logo and I like the way it looks with a white plane below it, but I need the whole thing to have a transparent background (so that it can be ...
0
votes
0answers
26 views

Why is my object not rendering with details?

I've made a toothpaste tube and lid, and i've gone through all the settings I know about (i'm still getting used to blender). For some reason the details are washed out in the render and I don't know ...
0
votes
0answers
17 views

Too dark shadows with spot lights

How do I make shadows more transparent (I am using spot lamps to illuminate the scene)? Shadows actually look fine but in my scene I want them barely wisable and I can't turn down the lamp brightness ...
0
votes
0answers
23 views

Why do shadows on walls have a cloudy texture? [duplicate]

When I render interiors with Cycles my the shadows (or Ambient Occlusion?) have a cottony/ cloudy texture.Maybe someone can help me understand what I am doing wrong or how I can fix this. Thank you ...
1
vote
0answers
27 views

Boxy Shading in Cycles [duplicate]

I'm making a mountain model (in cycles render), but for some reason when I get close to the mountain the shading looks boxy instead of smooth. I have smooth shading on, and I put a subdivision ...
0
votes
0answers
35 views

Cast shadow from object onto plane with material/texture

How do i get a shadow casted from an object or text onto a plane with a material and texture? If the plane has no material and texture it works fine, but as soon as i add a simple blend texture the ...
0
votes
0answers
15 views

BGE crashing animations and game if shadows disabled in render properties

and few seconds after close game.If shadows enable in render properies all fine. What can causing this please? I,m finishing game and cant complete menu settings if shadows not working. thanks.
1
vote
0answers
19 views

Cycles rendering weird bubble shadows [duplicate]

I have no idea what is causing this, but for some reason when I render my scene in Cycles it gives me these shadow spots. What's more weird is that it's only when I'm rendering interiors and it only ...
0
votes
1answer
31 views

Remove plane while keeping shadows intact [duplicate]

I have watched BlenderGuru's camera tracking tutorial and tried to do the same with cycles but i want to remove the base plane which is used for shadows while keep the shadows intact. How can I do it? ...
0
votes
0answers
25 views

Is there a way to create a “highlight catcher”?

I'm trying to make an image which will be composited as an overlay on something else (this is a view from the top looking down): Since I'm going to composite it on something else, I made the plane ...
1
vote
0answers
34 views

Looking for the logic behind some simple flat UI drop shadows

I'm currently trying to create continuity from a blender render to an element on an html page, and attempting to match the box-shadow property of an html element to the way drop shadow looks from a ...
2
votes
1answer
133 views

Smoke Domain casts grayish box

First of all, I'm new to the forum so please forgive me any mistakes (also in my english). Setup: I'm currently rendering a Smoke simulation in Cycles, for which I've also setup a ground and wall ...
0
votes
0answers
33 views

Lights shadow looks odd

I once again am in need of some help. I am using a spot light to light the side of a ship because I will be using a mask to have a digital display of a phone. The light looks extremely odd and ...
0
votes
0answers
33 views

Faces have weird colors/shadows while the normals are all correct

I have a problem with my multi-object scar i downloaded from the interwebs. Some objects have one color while others have another color: as you can see the magazine is white/gray while the handle and ...
2
votes
2answers
60 views

Clear reflection on floor surface (beginner)

Im aiming for the effect like this (Mint logo reflection) but my reflections are blurred and grainy
1
vote
1answer
32 views

Rendering shadows on transparent background / converting model from cycles to internal render [duplicate]

I'm trying to render a model over existing video footage. So I need to render the shadows on a transparent background so it can be superimposed on the footage. I know there is a way to do this in the ...
1
vote
1answer
110 views

How can I increase the darkness of shadows without increasing the strength of the lamp? [duplicate]

I want to create a shallow and dim lighting effect around my scene, but I also want the shadows to be slightly darker. Unfortunately the only method I have found to make shadows sharper and darker is ...
0
votes
2answers
40 views

Model is almost black at some angles.

I've been trying to create a simply low-poly cat model, but I've run into an issue. When I try to rotate around my model, it appears black at some angles, which makes modelling difficult. Here are ...
5
votes
1answer
113 views

Shadow baking on long roads/environment

I could find a proper explanation of how people bake their shadows for racing games? All baking examples and tutorials are about interior lightning or some small area etc. I really don't even know ...
0
votes
1answer
23 views

How to take away shadows where I don't want them?

i only want to have the shadow of the rope showing, but as you can see somehow shadows are being cast onto the layers which doesn't look good. I'm pretty new to blender and tried to mess with the lamp ...
0
votes
1answer
182 views

Shadows have lots of noise [duplicate]

i only want the ropes shadow to show but there's lots of noise around that shows the thingies.
0
votes
2answers
95 views

Material for character silhouette

I wanna make a animation made out of silhouettes (as a solid shape of a single color) like this, or this or even like this. Some people say to not put any material at all, but then that ...
2
votes
1answer
72 views

Why are some of the faces on my mesh lit up?

I'm relative new to blender, and I found myself working on some models for a game. Recently I was modeling this door, but at some point I've noticed that some of the faces are lit up for some reason. ...
0
votes
0answers
27 views

Restrict hdri from casting shadows

Is there any way to stop the hdri from casting shadows ? I only want the reflection/light.
1
vote
1answer
82 views

Ray shadows are not correct [duplicate]

I created a simple scene with a plane, a mountain and some trees. I added a sun and selected "Ray shadows", but the shadows are created like if the sun is right above the scene. It's not where I ...
0
votes
1answer
33 views

Use baked shadows on separate mesh?

I have an architectural model with a shadow map on a separate mesh, that is positioned very close on top of the first one. The shadow map is only for two rooms of the interior and the uv layout is ...
0
votes
1answer
51 views

One light for object shadow and another light for ground shadow

i want to have a toon effect on the objects and for the ground shadow i need a different lighting angle, otherwise i have too long shadows... i work for this in cycles render mode. have one SUN at ...
1
vote
1answer
64 views

Shadow pass - terminator problem?

BI. Simple UV sphere with smooth shading and Point lamp with raytraced shadow. Main render is correct, but Shadow Pass is blocky. Why? Split view:
3
votes
1answer
448 views

Toon Shader Cycles- Change Color of Shadows

I made a character for a mobile game in Blender, Cycles, and i used a toon material as shader. Now, for each toon material i create, i used an 'Image Texture' as a color gradient. I like the result, ...
0
votes
0answers
46 views

Why is my render only rendering the shadow of an object?

So I'm having this issue where when I've been rendering out an image the object isn't getting rendered, but the shadow is. This is how I have my camera set up. You can see the place holding text on ...
2
votes
0answers
77 views

Scene lighting and setup: how would you get such a render?

Just for fun, i'm trying to recreate a scene from the (nice) movie Cherry 2000. Here's a link to the clip. I like the aesthetic, but I can't figure out how they did setup their scene; and that's ...
4
votes
1answer
146 views

colored shadows for transparent objects with shadow catcher

I'm rendering a scene in cycles with partially transparent objects and I would like to use shadow catcher to composite the objects and their shadows onto a perfectly white background. Normally these ...
2
votes
1answer
166 views

Is there a way to cast a shadow only on certain objects/materials but not on others?

I have an idea in my head of an animation where the (soft) shadow of some otherwise invisible object is constantly being cast on a character's face. I created that shadow-casting object and parented ...