Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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overlapping clothes

Is there any technique to procedurally solve the problem of overlapping clothes? I thought I could solve it with Shrinkwrap to wrap the top clothes over the other one. It didn't work. It almost worked ...
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How to make a game and human model [closed]

I can make a grid that looks like wilderness but the player model and player moving I dont know . I tried to use walk navigation but I dont know. it doesn't work.
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Voxel Remesh for imported FBX

newbie question here. I imported a FBX model and want to remesh with the Voxel remesh. However it comes with a really strange result. Any idea why? Thanks.
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1answer
35 views

Modeling a stadium dome with UVs?

Beginning with Blender, I would like to create a stadium dome like the following one: This is how it looks when textured: This is the texture used: This is the UV mapping: Now you may ask why I ...
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Floor shows alpha transparency when camera a certain distance from it [closed]

When I have my camera sitting pretty close to the floor, part of the floor shows alpha transparency even though there is no alpha transparency on it (as you can see from the Material Preview photo, ...
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How can I merge this Head and Body models?

I have a Head model extracted from PES 2021 (let's call it head01) and a Daz Studio Genesis 3 avatar. I would like to delete the head on the avatar and change it with the one I have extracted, but the ...
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1answer
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How can I create these grooves?

I want to model the grooves on this gun: What's the best way to go about this? I want to know how to do it with booleans as well as how to do it without booleans. The challenge is that this gun part ...
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2answers
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How to turn a plane into a prism?

I'm new to Blender. I'm wondering if it's possible to turn a plane into a solid figure by transforming it to a prism with the plane as its base? Pretty much like that, with the difference that this is ...
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What is the Most Effective Modelling/Sculpting Method for this Reference?

hope we're all well! Was in the process of modelling this 2D styled vintage hand cartoon. With this model, I'm up to modelling the palm of the hand, and as you can see in the 2D reference there's a ...
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1answer
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Rigging a multi-object person

I'm having an issue I've tried fixing for literal weeks now. I've exhausted all the resources I could, but in short, I created an ultra low poly character that just WON'T rig right. I've attempted ...
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How can I see the coordinate/transformation change when I change the pose of a model?

For example, if I rotate the right forearm of my model in blender, how can I see that the model's forearm changed numerically?
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2answers
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Object-Specific, “Material Preview” Viewport Shading?

One of the ways I like to incorporate references into whatever I'm modeling is by inserting an image into the 3D space I'm working in. However, in order for the Texture Image I've added to show up, I ...
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Boolean modifier applying, making holes in one object to connect it later to another /3d printing/

I have a problem with a Boolean modifier. I’m making a board game asset – stables in Blender v.2.82. The building is made by two parts – fundament And roof Initially there was one only one object. ...
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In UV is there a way to scale them automatically, like unwrap does but without changing UVs?

In UVs is there a way to scale them automatically (relative to the 3d model), like unwrap does but without modifying the UVs?
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1answer
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Problem with armature with automatic weight

I am relatively new to blender and was following this YT tutorial, everything was going well and my IK were working on the bones, but, when I tried to parent the bones to the mesh everything went ...
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1answer
22 views

Extruding inwards without creating double faces [duplicate]

I'm trying to extrude the selected face in Cube #1 by pressing E, left click then move along X axis. The desired result is Cube #3 but what I get is Cube #2. Is there any workaround for this as it ...
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Object is skew when exporting from blender 2.91.2

I'm a new bie and using Blender 2.91.2 and I'm having issue with export to glTF 2.0. I created a simple car then exported it but it's not correct, some part is skew. I don't know if this is a bug or ...
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2answers
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How do I precisely specify the parameters to the Bend tool?

I want to use the bend tool to bend something to a specified angle and radius, but there's no adjustments box that appears afterwards. I've tried typing while the tool is active, but this just seems ...
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1answer
23 views

Vertices not behaving smoothly after Subdivide

This model was made by extruding 2 Bezier curves. I tried joining them at the four vertices but the subsurface doesn't work. This is the result. I've tried to delete and recreate the vertices several ...
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How can I create blurred propeller? [closed]

Anyone know how to replace an animated propeller with a blurred image file half way through the animation using Blender? This is for use in a flight simulator video game(DCS).
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22 views

How to get rid of jagged edges [duplicate]

Hi, I couldnt upload the blender file so heres the clearer picture. I tried to change the user preference viewport quality to single pass anti-aliasing, however the problem with the jagged edges still ...
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20 views

How to remove the below gloss effect with the newly created object in blender? [closed]

Photo Blender How to remove the below gloss effect with the newly created object in a blender?
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1answer
30 views

Mirror doesn't work after applying [closed]

I applied the Mirror Modifier, but I forgot to make a part of the model. After sculpting it I went to make that part, but now the Mirror Modifier doesn't reflect the part that I tweaked.
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Shadow appear on the middle of the character after the two part have been reunited

I make my character with the mirror and when i finished, I copied the first part, used mirror and reatached the to partie, but there is a wierd shadow now in the middle and i dont know how to remove ...
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1answer
54 views

How to get rid of Jagged edges in objects [closed]

Hi, anyone knows how to fix this? There jagged edges in all my objects in blender. I have no idea whats wrong as im a newbie so could provide more information. I was just modeling and I realised there ...
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2answers
41 views

What is causing my bones to display irregularly?

I'm working on a character animation, and on a test render I noticed a part of the model was being displayed incorrectly. I opened a previous version of the file, which contains the same animation, ...
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1answer
15 views

How to cut a piece off a mesh using another mesh/edge as the cut shape [duplicate]

I want to cut off the bezier curve mesh so it has the same shape as the circle on which it is placed but i can't figure out what tool to use. I tried the boolean modifier but this didn't work. I need ...
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1answer
15 views

boolean difference working weirdly

So I am making a cassette tape the body of the cassette tape (yellow outlined in the picture) is a single object I added boolean modifier to the body and set the white cylinders protruding in the ...
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0answers
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Solid mode shows only a narrow band of objects [duplicate]

One of my viewports does not show all objects in solid or wireframe modes. Only parts of objects within a narrow range will show. It's as if the beam of a dark flashlight is determining what shows. (...
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22 views

Best prebuilt desktop for working in 3D? [closed]

I'm looking for a desktop computer with a good graphics card and that is fast and keep cold. Don't know anything about building computers so a pre built computer is the way to go for me, maybe. a ...
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1answer
15 views

Every time I add a new mesh it goes behind the background image, how to make it on top? [duplicate]

I have a background image on the side view angle, I added a new mesh to model a part of my image but can't for the life of me put the background image behind the mesh... Edit: Solved it, Depth ...
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2answers
24 views

Shadow artefacts when rendering with bevel-modification

When rendering with bevel-modification some parts appear non-beveled on the shadow side of the object. This doesn't appear when using the "manual method", ctrl-b. File attached: spraycover....
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1answer
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The difference boolean doesn't seem to work on a specific area

I am trying to build a pc in blender and I just updated my blender to 2.91 but the boolean modifier doesn't seem to work as expected on a specific area.I am attaching a video below https://streamable....
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Help needed, bevel-modifier: Some edges produce very sharp cornes

The problem: Some edges produce very sharp corners while other are OK. Please see images. I cannot get this object right (part of a larger piece) and guess I still do not quite get the modifier. Seems ...
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1answer
28 views

Texture stretched, polka dots

do you know why my texture is stretched? It's a polka dot motif in a png generated on Photoshop, they are perfect circles but in the model appears as ellipses. This is Blender 2.90
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0answers
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is it possible to have realtime semi detailed outlines and inner lines with nodes in 2.91?

I've decided to use the inverted hull method, but I was wondering is it possible to give abit more detail with some inner lines. I did come a node outline thing, but it's only for 2.9 and for some of ...
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0answers
80 views

Triangles in Blender object statistic

I'm using Blender 2.9. I created a wedge, slice a box diagonally. I turned on the statistic, I see: 1 object 6 vertices 8 edges 4 faces 8 triangles But why there ...
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1answer
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Clothes moving weirdly after rigging

I'm trying to rig this character but the clothes are having this weird 'behavior' PS: the clothes is joined to the body This is what keeps happening to the clothes: https://gyazo.com/...
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0answers
13 views

Tree Foliages Game Asset

I'm trying to make trees for use in Unity, Assest for games. But I wonder what would be the right way to do this with the blender, should I turn the foliage into texture like I do with the grass? I am ...
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1answer
27 views

How to create a very shallow rounded edges bowl shape in the side of a cylinder?

I plan to do this multiple times for multiple points along the cylinder (like a spiral), so it would be good if the method is: Easy and quick Or: copy-able to other areas in the cylinder I have a ...
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0answers
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Need help with subsurf topology issue where large curve disrupts near by edges

I have a mesh that has a long distance between edges to get the required curvature using subsurf modifier. Directly below the centre edge loop of the "large curve" is another set of surfaces ...
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1answer
27 views

I want to apply a difference boolean using a collection and not an object

So basically I am pretty new to blender and so far I have finished only 3 projects using some tutorials. Currently I am trying to build a cabinet for pc. I created a cube and also created a collection ...
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19 views

Is there a way union two separate meshes with two separate material

I used the skin wrap modifier to create gloves and added material to them, and then added a different material to the second mesh. However, when I try to use the union tool, one of the materials ...
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1answer
102 views

How make equal cuts regardless of orientation

I'm modelling the bridge of a spaceship and I want it to look as if it was engineered. How would I make sure all these cuts are equal? I just loop cut it and eyeballed it (3 on the front, 4 on the ...
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1answer
18 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
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1answer
20 views

How to create vertex at the middle of a group?

I am currently working on a model of a cute little microbe with these little green hair things coming out. Currently, the hair object ends with a ring of vertices, but I want to create a single ...
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0answers
13 views

a way to randomly cleave and break an object [duplicate]

Just looking for some hints on how to create the effect as shown in the attached image.
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1answer
13 views

Some meshes that have textures import just fine but others come in all solid pink [duplicate]

When I import my meshes with textures some import just fine, but others, just come in all solid pink. I tried saving all the textures then importing but all my models but they just become solid pink. ...
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1answer
75 views

How to modify each current's material of a twirl

I need to change this: to this: The twirled tunnel was sophistically crafted from multiple properties, now I need to apply a unique coloured marshmallow material to each current (will reduce to 5 ...
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1answer
48 views

Path constraints problem

I'm a beginner 3d modeler and animator that wish to take my animations more seriously this year. I wish to attempt at making a simple walk cycle that's following a path. But when I do path constraints ...

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