Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

Filter by
Sorted by
Tagged with
0
votes
0answers
7 views

How to change emitters particle direction [closed]

How do I change the particles direction? I have a wind force behind the emitter part and the particles are going to the side instead of straight.
-1
votes
1answer
15 views

My inset faces aren't working,. it only shows the dotted line in the center when i press I [closed]

I'm doing the blender donut beginner tutorial. I’ve checked the scale and everything, and have tried using Ctrl + A. I saw that as an answer somewhere but still the inset isn’t working. it just keeps ...
0
votes
1answer
22 views

Flatten sphere to a cookie shape

I'm sure I'm just missing something very simple, but I can't manage to flatten both halves of a sphere different amounts like a cookie. I've thought of scaling the vertices on a single axis, but that ...
-1
votes
0answers
17 views

faces disappearing during render

I'm making a logo and for some reason when I render the animation the front of all the objects in the scene are missing even though during the preview it shows its all there
1
vote
0answers
22 views

Can I Make My Entire Game World In blender? [closed]

I was learning unity but decided to take a few months off to learn blender so I can make my own game assets. I was wondering if it would be a good idea to make all my assets in blender?, like can I ...
1
vote
1answer
13 views

Box Select Edit mode not selecting all

Blender 3.0/Windows 11 Have copied a bunch of “planks”, rotated, scaled, .... them. More than one Object selected when i go into Edit mode. When i wanted to extend the ends of all of them this happens....
1
vote
1answer
17 views

Mark seam on middle edges of beveled edges created by bevel modifier

Just as you can see on the screenshot, I would like to mark the middle edge of beveled edges created by bevel modifier when applied. By default bevel modifier will just mark outer edges. I would like ...
0
votes
1answer
13 views

how to retopologize a cylinder Boolean properly [duplicate]

I applied a circle shaped Boolean to a cylinder and now have artifacts, I am trying to retopologize it but am not sure how to do it, I have attached the methods I have tried, does anyone know a better ...
2
votes
1answer
25 views

Trying to model character's t-shirt. Duplicating faces does not work as expected

I am trying to create shirt for my first character. When I press ⇧ Shift + D to duplicate faces, it gives me that weird thing below the character that you can see on the second screenshot. Any reason ...
1
vote
0answers
46 views

How to convert LinearRing/mesh to face

I have many lines, they should be surfaces. How can I convert all of them to surfaces? The result should be like this.But there are two 2D polygons.I want two 3D polygons.
0
votes
0answers
18 views

When i tilt head other parts of the body move as well (Animation, Rigging)

My rig actually works good, except for one part and I dont understand why. Her jacket moves, when i tilt the head. I dont know how to fix it. The method i used to join rig with body is selecting mesh ...
0
votes
0answers
8 views

Edit Mode Alt+S scaling wrong not outward

I'm working on a human model and was working on the hands that are separate objects, after building it up I went to Edit Mode and wanted to "Alt"+"S" it so that it could be a bit ...
0
votes
0answers
8 views

Mesh in edit mode not selectable by vertex select, and mesh is un-editable

Ear mesh on the model's head appears darker and vertices arent showing in edit mode. I can still select the faces of the mesh but Cannot edit them when selected. All I can do is delete them I was ...
3
votes
1answer
29 views

Blender 3.0: Warning colors on faces of object on extrude

In Blender 3.0, warning colors on faces appear as you extrude planes. Also occurs when moving planes. I've never seen this in other versions and can't find documentation on this enhancement. Please ...
4
votes
1answer
152 views

Self-generating random shapes with Geometry Nodes in 3.0

I’m trying to make some procedural shapes with geometry nodes in Blender 3.0, I’ve started with a cube node with some subdivisions that I’ve distorted with some Voronoi and noise textures at different ...
0
votes
0answers
25 views

How can I join five collision planes into a single concave box mesh?

I'm trying to make a custom collision mesh to wrap a concave static mesh in Unreal 4, but I found that once I join all the individual planes making up the 'wrapping' they form an invisible closure ...
0
votes
0answers
16 views

Weight painting acting weird on certian faces

I tried editing weigth painting but when I got to a certain place, the weight doesn't seem to affect that spot. I tried using the blur tool, it just expands that spot more. Lots of help are ...
0
votes
0answers
12 views

I need to have a export script for this model (.XGM) [closed]

i don't have the slightest idea of ​​creating scripts so I need someone to help me to modify this import script so that I can use it also (or only) to export. https://www.mediafire.com/file/...
1
vote
1answer
22 views

No deformation while using array on curve

I am trying to create some kind of wall on an elongated half a sphere curve using the array and curve modifier, but when using the curve modifier, the wall get deformed along the curve. For this ...
2
votes
2answers
37 views

Create a regular outline around an odd shape

i'm not sure how to phrase this question/title so please excuse that. I am trying to create a 'line' mesh of equal width following a shape, which in my case is an oval. I want the width to be say 50cm....
2
votes
1answer
28 views

My blender is stuck

I was following the lecture of LinkedIn learning and at this point it got stuck. I can pretty much do nothing but selecting the range of the object. I can't click any other tools, my mouse doesn't ...
0
votes
0answers
16 views

How can I smooth sharp vertices 2.93?

I thought my vertices where uneven an a bit sharp, how can I smoothen them? smoothen them?
0
votes
0answers
22 views

Workflow for placing winter jacket over clothing

I have created a character with clothes using Makehuman and found a matching jacket on Sketchfab. What is the workflow so that the jacket sits neatly on top of the clothes and the clothes don't show ...
0
votes
0answers
14 views

Shrinkwrap stretches, distorts the object when applied

The look that I am trying to achieve is to have the hexagonal shapes on top of the base mesh. But the hexagonal shapes are getting stretched and distorted. I do not want the Hexagonal shapes to change ...
1
vote
1answer
16 views

Scaling object moves it away from pivot point

I've been following step by step the following tutorial: https://youtu.be/sgBbnF3r60U?t=201 As seen in the video he scales the plane from the pivot making the origin of the plane remain the same. For ...
-1
votes
1answer
27 views

Loopcuts will not affect all contiguous faces [duplicate]

This is what happens. Loopcuts will not wrap the object around but are placed only on two of the four faces.
0
votes
0answers
20 views

Distribute objects in a straight line aligned to normal with geo nodes [Blender 3.0]

How would I generate points in a straight line in a given direction, then align or snap or distribute those points along the normal of an object, and then use those points to distribute a second ...
1
vote
2answers
43 views

Correct way to separate mesh into two subdivided parts

New here, hope this is the proper board for this kind of question. I'm relatively new to Blender, and I've had cases where I'd like to separate an object that's becoming a bit cumbersome to handle ...
1
vote
0answers
21 views

Edit Mode: Does a "reset phong-shading" function (or add-on) exist?

After doing a lot of vertex welding & knife cuts on my geometry to get the shape I want, the "Smooth Shading" isn't so smooth anymore. Anyone know of a way to reset the shading on the ...
2
votes
1answer
22 views

How to generate a city using custom models in a custom shape? [closed]

So i need to create a custom medieval city. I have custom models for it already and the city needs to be in a specific shape, so not a square or circle. How can i generate the city within the shape ...
0
votes
0answers
17 views

Selecting vertices on the outside sometimes selects the vertices on the other side. Bug in Blender 3.0 (2.93.7 never has this issue) [closed]

For me, this bug happens on the Blender 3.0 release and 2.93.7. Sorry if this is not a place to report bugs, I'm fairly new to all of this stuff, my OCD just wouldn't let me get past this bug and I ...
0
votes
0answers
25 views

What can i do against the slight rotate while snapping one object on another?

I tried practising kitbashing with some small objects. When i want to use the snapping tool, to put an object in place, it rotates slightly. What can i do, to prevent this? the origin is on the ...
1
vote
0answers
32 views

Ways to align vertices on a bent cylinder

I have a cylinder that is bent into this shape what are the ways in which the vertices can be aligned so that the cylinder would be straight again? So far i've tried selecting each edge loop and then ...
-2
votes
1answer
23 views

How do you prevent soft-body balls from clipping through objects? [duplicate]

I've been working on a soft-body project where three soft-body ball "blobs" go through an obstacle course, and I want them to land on objects, but they clip through them. How do I solve that?...
4
votes
1answer
140 views

Objects that aren't parented keep on following each other. It was happening in 2.93 and is happening in 3.0 [duplicate]

This is a gif that shows what's happening. Also, they are not parented only the gear is parented to something else.
2
votes
1answer
24 views

Retopology philosophy

On the right is an ear from a full head. Note the tri geometry throughout. On the left is an attempt at redoing the head into quad-based topology. During the process, I tried Dyntopo in Sculpt mode. ...
1
vote
1answer
26 views

Get rid of crease in mesh

What would be the best way to get rid of / smooth a crease in sculpted mesh from joining to objects?
0
votes
1answer
27 views

How can I join these two edges together?

How can I join this cylindrical edge to this cube edge? (Edges are highlighted) u7.jpg
4
votes
2answers
87 views

Geometry node, face normal directions

I want to place planes facing all the same direction on a tube/cylinder which positioned horizontally using the Geometry Nodes. I could do this if I didn't apply rotation after turning 90 degree. ...
5
votes
1answer
132 views

Is there a way to snap geometry?

I am trying to model a protection fence, but there might be an easier way. I want to snap to the other geometry instead of adding vertices and doing it by hand. Is it possible?
0
votes
0answers
24 views

Pokemon mesh breaks apart during animation

I'm reapplying Pokémon animations to their respective models. However, when I reapply them, the mesh breaks apart. I tried merging the mesh Mesh>Merge>By Distance, but no luck. blend file: https:...
4
votes
2answers
111 views

Can you turn off object visibility in a separate window?

Just for the sake of modeling something, I wanted to have two Blender windows, each on separate monitors and have one show the model and empty references images and the other to only show the model. ...
5
votes
1answer
68 views

I lost the windows where it shows each layer and the tab with all of the icons including modifiers

I was trying to click something in the top right-hand corner of my screen, however, when doing so I accidentally clicked something else that got rid of where I can see my layers and also my modifiers. ...
0
votes
1answer
22 views

Glass casting weird black shadows

No matter what I do, when I render this glass in cycles it looks really wrong. I did a cylinder with solidify modifier so nothing fancy. What I tried so far was playing with the IOR values, it looks ...
1
vote
1answer
50 views

I want to learn Blender [closed]

I've been learning Blender for 2 years. Due to my job, I couldn't do it systematically. Now I have more time and I would like to develop my skills. In the future, I would like to make models for games....
0
votes
1answer
26 views

How do I keep my character's clothes from slipping?

I'm trying to make jeans for my character, and they're meant to be skinny jeans so I want them to be tight around the waist. But every time I've tried the pants keep sliding down the legs. What can I ...
3
votes
1answer
30 views

blender knife tool artifacts

so im working on a scroll and wanted to a add paper cut to the scroll, i did it by using the knife however when i turn back the subdiviosn modifier (i also have the solidify modifier) back the cut ...
0
votes
0answers
22 views

Where can I get the wildcat test textures from? (red leather and oak) [closed]

I'm doing the wildcat test but I can't for the life of me figure out the where to get the textures. Can someone please direct me?
0
votes
0answers
19 views

Using Kentool's Facebuilder as Daz Morph [closed]

i am complete beginner. So i try to use head generated with Kentool's Facebuilder and using it for Daz3D character. What is the best approach to achieve that goals? I have been trying to export ...
8
votes
2answers
184 views

Z-Offset Array Instances driven by height map

I'm attempting to create a cubes wallpaper with an array of cube objects with different Z-offsets, where I can control the offset of each cube with a texture (height map) to get a more organic look (...

1
2 3 4 5
232