Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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How to separate multiple mirrored objects?

I am working on doing 2 separate models of a bionic limb (left and right) I am trying to mirror the left leg so I dont need to model both but when i apply the modifiers to the objects, it makes a ...
MSR's user avatar
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21 views

How do I make tree rings over another shader in shader editor on tree stump model?

I'm trying to create rings on top inside my tree stump model using an art style from Puss in boots and the last wish, but I don't know how to give it that hand painted look or how to accurately place ...
Stephen's user avatar
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Smooth shading problem

When I try to smooth shade this object it leaves these straight marks, I cleaned up the mesh as seen in 2nd picture and only have bevel modifier enabled, I want the edges to be more round, what should ...
Georgs Kairišs's user avatar
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17 views

Scale from Center to margin

new player here. I have made this model and I want to raise the center to let's say 8 cm and the margin remains like that, 2cm. I want to give it a round semi-sphere shape from the center, along with ...
MorphineDMG's user avatar
-1 votes
1 answer
59 views

How do I render like this picture?

I'd like to render flat and wireframe like this. How do I control render setting?
blender_bgn's user avatar
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1 answer
42 views

How to export addons models from blender 3.00 to blender 3.6?

I'm using 2 addons in my project: "buildify" and "Post USSR builder". Bot first one works only on blender 3.2+ and second one works only 3.0 and earlier. And when I'm trying to ...
Angleton's user avatar
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19 views

Modeling Artifacts

I have been modeling a house for the past few days. When I export it, I get these strange artifacts that I can't seem to fix. I've tried cleaning up the mesh and combining vertices by distance, but I ...
Kyle Kenworthy's user avatar
3 votes
2 answers
591 views

Modelling a couch cushion with complex seams

i need your expertise, as I'am struggling with a workflow for creating this pattern on the upper side of the cushion. I followed some tutorials for chesterfield sofas, however the workflow won't apply ...
user3455507's user avatar
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30 views

How do I make a turtle's shell mesh? [closed]

So I was following this page to know how do I make a turtle shell but I don't know how to find or make the mash on there so now I'm stuck again can anybody help me?
Smasher's user avatar
2 votes
3 answers
35 views

Apply loop cut to different parts at once?

How to loop cut all of this selected parts to bottom. When i try to loop cut it only apply to one part.
volki's user avatar
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11 views

Window when creating geometry is too small

Trying to create a circle. But the window tab that pops up once you click on one of the meshes inside 'create mesh', it became too tiny so I cannot change any vertices number for my circle. I hovered ...
orangeshower's user avatar
1 vote
1 answer
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Reshaping a Necklace to conform to a character mold

I am trying to reshape the necklace in the image to fit more around the body mold (Have sized the body mold to my real life size). So it will look more natural, rather than a straight necklace print. ...
Tom's user avatar
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1 answer
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Extrude pattern from modeled mesh

I have been trying multiple methods to extrude motifs from a figure. The end result should look like raised skin off the model. I've tried modeling it on as well as using different modifiers but can't ...
mel's user avatar
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8 votes
3 answers
663 views

Creating a Card Stack with Geomery Nodes

I'm trying to create something like a stack of cards using Geo Nodes. Following a tutorial on YouTube, I managed to arrange the cards along a curve using the Resample Curve node. Now, I want to give ...
newbie's user avatar
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Global axis align using edge constraint (vertex slide) and vertex snap

when I use snap on vertex while using vertex slide, it's like if Blender uses the Normal transform Orientation even if I have selected the Global one, moving the vertex in an unwanted position. I made ...
White's user avatar
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2 votes
1 answer
65 views

Creating simple carved animal heads?

Another very specific question: How would you approach modelling this shape? I have 0 experience with animal/organic shapes like this so it's a bit outside my wheelhouse. If anyone with experience ...
CynicalKiwi's user avatar
3 votes
1 answer
464 views

Whenever I try joining two objects, it combines the modifiers too

I have one object that has the “screw” modifier. When I join it to another object it gives that object the screw modifier too. I even tried with the Boolean modifier, but it doesn’t let me move both ...
RonkStar's user avatar
2 votes
2 answers
36 views

Fill edge loop with evenly spaced grid

I created a shape, starting from a circle mesh, now I'm left with the following Now what I'd like to do is fill the inside with a mesh, but the grid needs to be somewhat even, that's because I would ...
kacpr's user avatar
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Import fbx model eyes are wrong

I need some help. I am trying import an fbx model into blender. But the problem is that its eyes are all wrong. The Backface culling is already turned off. So that isn't the problem and I have tried ...
SilverNight's user avatar
1 vote
1 answer
24 views

there is a gab in the donut icing however i increased the geometry and also the thickness with the solidfy and sub devesion modifires

i applied a subdivision modifier as well as solidify but when i used the proportion editing tool to move the vertices downward a gap was caused, and I tried to increase the thickness and that did ...
Dreamer2005's user avatar
2 votes
1 answer
66 views

Remove parts of object, which are inside of another object

I want to remove the inside parts to retopo this model (made in nomad) properly: The hair wrapping around the body is also inside the body: I want to remove the parts of the hair inside the body. ...
Aletheia -'s user avatar
0 votes
1 answer
26 views

Problem with vertices after joining two objects

I am relatively new to blender. I am trying to merge a rough lower torso to legs. I used a union Boolean modifier to join them. The topology where they connect is not great all around but one side is ...
Stengy02's user avatar
1 vote
1 answer
40 views

Proportional height editing on a curved object?

Trying to figure out to proportionally scale a circular extrude along the Z axis so that the height of the curve gradually increases and slopes upward. As if one were traveling up a mountain incline. ...
SamSax's user avatar
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0 answers
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I've ran into an issue with filling

I was modelling my old camera when i saw that after filling faces mesh gets weird shading and vertices stick to edges.
sss's user avatar
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0 answers
10 views

OBJ File exporting with missing geometry

I'm new to Blender and I've recently done one of my first exports of an obj file on a house candle model I've created. After exporting, I see holes in my mesh and various other unwanted artifacts. It ...
Kyle Kenworthy's user avatar
-2 votes
0 answers
28 views

Whats wrong with my model? [closed]

I'm trying to make a MD model, and the model would either look like a monstrosity or the full model wouldn't load in.
ZenoIAm's user avatar
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1 answer
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Easiest way to create gloves?

I'm trying to create gloves for my character and decided to use simple solution - high poly cylinder and shrinkwrap modifier and it looks ok, but I have a problem with fingers: I suppose this is ...
Сергей's user avatar
1 vote
1 answer
37 views

Issues with Proportional Editing and X-Axis Mirror in Blender

Hello Blender Community, I'm encountering a peculiar issue with proportional editing and X-axis mirroring in Blender. When I enable X-axis mirroring (not the mirror modifier, but the X-axis mirror ...
Rino Bruno Scremin's user avatar
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0 answers
24 views

Bool Tool diffrence not working

Im trying to bool difference on this cube to make hole in shape of cylinder but the only thing i get in cut in shape of it. It works the other way around, it means when im trying to cuta cylinder with ...
Patryk Laskowski's user avatar
2 votes
1 answer
131 views

How to increase the number of polygons while maintaining mesh curvature in Blender

I have a need to increase the number of polygons in this mesh, maintaining mesh curvature: I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result: The ...
Max's user avatar
  • 23
0 votes
0 answers
12 views

File is not responding [closed]

even though after the RAM upgradation from 16GB to 32GB the project file is not running smoothly. my project file size is 1.81GB and also there are so many assets are imported in it.So can anyone tell ...
ganesh k's user avatar
2 votes
1 answer
26 views

Water isn't flowing

Created the liquid domain cube. Domain type is liquid. Created a fountain as effector. Created a sphere. Fluid type: Flow type: liquid: Flow behaviour: inflow. Then I also made sure that the "Use ...
Ayman Islam Priyo's user avatar
1 vote
0 answers
35 views

How to fix this ugly crease on this corner?

I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch: Despite the topology isn't that bad: I even tried manually moving the middle ...
TheNuvolari's user avatar
0 votes
2 answers
31 views

Objects coordinates don't seem to make sense

As you can see in the image below, the main wall is located at -30, 40, 0. The bar (that should become an arc) is parented to the wall, and is located at the same coordinates: -30, 40, 0. But as you ...
PolyMad's user avatar
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1 vote
0 answers
48 views

In Geometry Nodes, how to Loop Cut (or Subdivide along one axis only)?

Is it possible to do the equivalent of a Loop Cut in Geometry Nodes? I don't see a Loop Cut node, nor a way to subdivide a mesh along a single axis. Ultimately what I'm trying to do is this: I have a ...
Glen Candle's user avatar
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0 votes
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20 views

Using Geometry Nodes, how would I build a procedural surface texture?

I want to wrap a base shape with a pattern of smaller objects, which will either extrude from or bool (difference) the surface. Below are some real world examples of the kind of objects I want to ...
Glen Candle's user avatar
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0 votes
0 answers
7 views

Freestyle - unwanted silouhette lines

I'm trying Freestyle for the first time, and I'm using a combination of edgemarks, borders and silhouette on a low poly character. I really want to keep the silhouette parameter to show some details (...
yankeedoodle's user avatar
2 votes
1 answer
51 views

How to move specific vertices/edges after extrusion with Geometry Nodes?

I'm trying to find the proper logic to access and move specific vertices/edges of a mesh generated with Geometry Nodes. The basic setup is a curve which has been converted to a mesh with another ...
iclemens's user avatar
0 votes
1 answer
46 views

creating bas relief from 2d vector curves

I am trying to create bas relief type models from curves created from an svg. I filled then extruded the curve, now I want sculpt and/or bevel the parts using the curves as a guide. For example, for ...
CNC's user avatar
  • 57
0 votes
0 answers
11 views

Blender Grid Scale Setting Issue

how to set grid setting and UV grid setting in blender in power of 2's (1.0, 2.0, 4.0,8.0,16.0)meters for creating modular assets.
Redrust's user avatar
  • 33
5 votes
2 answers
122 views

Creating a parabolic-shaped arch more automatically

I'm trying to create an arch in the shape of a parabola, like the arch in JK Bridge (Brasília-Brazil). I managed to "model" it manually, using some reference images, but it didn't turn out ...
Thomas's user avatar
  • 115
3 votes
2 answers
72 views

Ripping vertices with more than two connected edges

I'm trying to find a way to rip all vertices with more than two connected edges on a mesh, then move the resulting verts away from each other slightly afterwards. Is there a way to do this in geometry ...
Adkopras's user avatar
0 votes
0 answers
10 views

Problem with subdivision: keeping a smooth curve between multiple separate panels

I have a mesh that consists of some adjacent panels. I'm using the subdivision modifier to get everything to look smooth. And although my base mesh looks all lined up well, I can't seem to get the ...
Hans H's user avatar
  • 1
0 votes
0 answers
20 views

Is there any way to fix models appearing as just verts?

I have had three models import this way. The mesh isn't visible on any mode, and I cant seem to find any solutions via searching it. Is there anyway to fix them?
Soul's Stars's user avatar
1 vote
0 answers
44 views

How to bevel this impossible looking junction of edges with multiple bevel width?

I have just started to learn hard surface modelling and I came around a very tricky corner with junction of 3 edges which I have to bevel. In the following image I want to create two bevel with ...
Waste2Arts's user avatar
1 vote
1 answer
53 views

Why 2 objects have same location, orientation, scale and origin yet they're displaying at different positions on the viewport

I opened an old large project I worked on as a newbie and I wanted to clean up a batch of objects, removing excess faces, edges, vertices as well as fixing the normals. In order to copy the cleaned ...
PPL's user avatar
  • 163
0 votes
1 answer
43 views

UV stretching after unwrapping (on curved mashes) (closed)

I had made a tube with the spin tool and after unwrapping it with "mark seam" uv editor gave that picture I had tried to alige faces but it had no result. Face orientation is correct, and ...
I Tigra's user avatar
0 votes
0 answers
37 views

Procedural Butterfly Wings

I'm working on making some Procedural butterfly wings with Geometry Nodes but I can't quite figure it out. At the moment I am using this awful N-Gon geometry, Wireframe and Subdiv modifiers to create ...
Midnight_St4r's user avatar
0 votes
0 answers
19 views

Difference between mirror modifier and creating collection instance

I was wondering about the difference between using the mirror modifier to mirror an object around the main object, and creating a collection instance then rotating the duplicates around the main ...
Muhanad.H's user avatar
0 votes
0 answers
21 views

Rigging Problems with vertex groups

I initially rigged my character with the standard rigify rig provided with the software. I changed my mind afterwards since the face rig they provided didn't work as well for my character art style. ...
Mitchell Bradley's user avatar

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