Questions tagged [node-editor]

Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

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How to combine Volume and Surface Material Output and apply different nodes when the objects is volumetric or solid surface

I would like to have one material that covers both object types represented as polygonal surface and volumetric simulations. The use case is that I want to use Material Override for any kind of scene ...
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How to remember screen position in Geometry Nodes Editor?

Every time I switch between different geometry nodes groups node editor loses my screen position. It's very annoying. I just want to save space location for each geonodes group. Do you know how to ...
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How can I make my procedurally generated texture follow a curve in Blender?

I want to texture a blade in Blender. For this, I use a generated Texture that creates this brushed look. Now I want to change the direction of the brushed metal to follow the direction of the curve. ...
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1 answer
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How Can I find diffuse image of a material?

-there are nodegroups in nodegroups -Images arent named correctly And we need to create a function that finds diffuse image of that material and set active node Here is what we did so far: Link To ...
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Texture paint on Toon shade materials node

I have made a Toon shader, following (Lightning Boy): https://www.youtube.com/watch?v=TpWI2rU8iF0 My nodes look like this right now: I want to enhance the look further with brush strokes, and ...
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Simulation nodes: not rendering animation, only still frames? [closed]

i have a problem by rendering something with geometry nodes: i wanna render an animation, but when i do so my simulation isn't visible, even i did apply realize instances. I can render only frame by ...
3 votes
2 answers
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How to duplicate texture node without duplicating its settings?

I want to have 2 nodes that use the same texture, but are interpreting it differently (for example "no alpha" vs "premultiplied"). However, there doesn't seem to be any way to do ...
1 vote
1 answer
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How to darken only a specific area of a Spot Light?

If you look at Audi's matrix light technology, the car's headlights recognize other cars and only dim the light in that area. I wanted to express this in Blender. I tried a few things, but didn't get ...
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Image sequence bug?

I've been trying to add an image sequence in the node editor to give my characters animated expressions, but when I change the offset the material turns pink, pls help
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Blender Donut Tutorial - Part 9 and 10 - Improper Scale - Geometry Nodes in Blender [duplicate]

I've resolved my first problem with Geometry Nodes since it's my first time in Blender, but I ran into another problem. In these instances, the applied scale is smaller than the target object. I ...
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1 answer
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Using Geometry Nodes, how do I make modular fence components perfectly follow

I'm trying to make a generic geonodes wall generator. I'm going to be working almost exclusively in grids, and would like to be able to just draw out my walls including 90 turns. The above is using ...
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Geometry Nodes - Distance Comparison to trigger Geometry Switch

I've been working on a node setup for a while and I cannot for the life of me figure out how to trigger a boolean with a distance comparison. I'm trying to have the the instance geometry switched ...
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Scale and Transform nodes behaving incorrectly in compositor?

i'm working on an node-based algorithm for pixelating an image and then applying a dithering mask to it using the compositor. the issue i've run into is very simple: render image, 1536x2048 scale by ...
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1 answer
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How to add textures on top of an image plane?

So I've made a meal box in blender from a Die-cut by dropping and using an image plane. What im having trouble with is adding cardboard textures and other paper-like textures to it on top of the image ...
1 vote
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How to I get this type of mesh in Blender?

I created this mesh in Cinema 4d, making use of Shader field and volume mesher: I am trying to recreate this type of mesh "(liquid)" in Blender. I first try by using geometry nodes, by ...
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1 answer
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How to get name of a shader node group in Python (and check if there is a certain shader node inside it)

The material is looking like this: I'm trying with this code: ...
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How do I move a reroute node in the Geometry Node Editor without detaching it from its links?

I can move reroute nodes in the Geometry Editor by holding down the alt key while left-clicking and dragging, but this also detaches them from the links they're is supposed to reroute. Having to ...
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1 answer
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Animating Audi Lamp Sequence

I am trying to animate a lamp sequence for an Audi tail light. As you can see now, I divide the lamp object into separate objects (short red bar-shaped objects), I created an animation by adding an ...
1 vote
0 answers
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How to compute Hair Curves tilts after Deform Curves on Surface node?

Hair object is incredibly useful for controlled scattering of anything along the surface of a mesh, like hair (duh)... unless you have to animate deformations of said mesh (Hair on a Character). Then ...
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How to set up an emission node within the cracks of a surface to spill

I have a node set up with cracks on a surface. I'd like within the cracks an emission to give the impression its spreading (like the Yellow example),so I can animate it depending on the value. if ...
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Node Wrangler Preview not working

I have the node wrangler add-on turned on, the mapping shortcut works but when I try to do the Ctrl + Shift + LMB shortcut for the preview node it doesn't work. The node just connects to Material ...
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How do you separate instances into separate objects and have them keep their properties (i.g. materials)?

I followed this(https://www.youtube.com/watch?v=9ozn1G67ngQ) tutorial and made an altered version of the geo-node setup using icospheres. Every icosphere counts as an instance of the one original ...
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rig animation actions for large number of copies but with time offset between copies in blender 3.x

Helo, Is there a way to create an army (for ex. 100) of RIG animated objects from the same mesh+armature and run a same action on the time line with time offset between all of the copies so they dont ...
1 vote
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Baking grid texture on normal map

What's the best way to bake this kind of grid on a texture with preserving the current level of details? I tried simple normal baking but there is this quality loss.
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Why are my Vertex Colors not being rendered in Python API?

I'm rendering a mesh with vertex colors, but cannot get the colors to render. I'm using blender python 3.4.0 Here's what I tried: ...
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1 answer
44 views

Radial boolean using Node set up

I want to create a node set up using black and white mask as a radial Boolean way to conceal and reveal object. I have attached the file, (this method uses builder modifier).
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A node to assign a random color to the roof tiles

In order to assign a different color to each roof tile (and each brick) I used this node: but it ONLY works on separate objects... Therefore (at least for the moment) to be able to visualize the ...
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3 votes
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Possible to make a material that shows negative version of whatever's on the other side?

kind of like a glass material, except anything that's shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here's an edit of what I'm trying to go for.
1 vote
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How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
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creating instance points on curve on specific length!

I wanted to create and select points on curve on specific lengths with geometry nodes in blender. For ex: there is curve and should to create new 4 instance points(Cn) between start point(A) and end ...
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take notes in node editor

Apparently there is a feature to make notes in the node editor (except the pen). But when I type in some text, it says "failed to find"... Is this thing made to make notes or is it there for ...
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Why do my nodes look different specifically the math node and the value node?

I am trying to copy a node setup (left) however I cant get it the same (mine is the right) The Value node looks different on my end ( The Math node (divide) looks different on my end because there ...
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3 votes
1 answer
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Combine multiple pipes in node viewer

I have seen multiple times in the node editor that you can split a noodle/pipe, with a socket in the middle of what would otherwise be a normal pipe. I have found no documentation or any other ...
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2 votes
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V 3.4 Annotate Geometry Nodes

Is there a way to add text or annotation frames in the geo nodes editor? (to, for example, document methods or problems for oneself or for future users). I want these to appear in the editor, not on ...
1 vote
1 answer
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Tartan shader - understanding the math, I stumbled upon

I'm looking into doing some anime shading as many are right now. I made a tartan shader following this tutorial: https://www.youtube.com/watch?v=yonXoF6obyc I adapted the node setup, since I don't use ...
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Have points move toward an object in a specific pattern with Geometry Nodes

I have a setup in Geometry Nodes where I use a controller object to set the position of a point. I then have a cone turned into points instanced onto the point just to create the kind of shape I would ...
1 vote
1 answer
55 views

How Can I get a realistic Industrial Plastic Material - Bump With Shiny Graining

My Goal is to achieve this texture: With a noise texture -> Bump -> normal I already get the rough plastic feel. My Question is, how to get the Bumps to reflect? Thanks for your time!
-1 votes
1 answer
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Trouble with reflections

I'm trying to get this sphere to: Use an image as a reflection (in this case, a sky .jpeg) reflect other objects too (I'm using Cycles and thought this was default behaviour) Be able to customise ...
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1 answer
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How to make terrain under curve Geometry nodes

So I am just playing around with geometry nodes and looking for a clever way to generate meshes under the curve to form a terrain. I want to be able to play around with the curve itself to make ...
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1 answer
34 views

use brick texture node as an overlay to simulate tiling

Premise: I'm totally new to renders in Blender. I'm trying to use it in my daily workflow, please be gentle I need to use and change materials in my models quickly. So I thought "brick texture&...
-1 votes
1 answer
46 views

2.79 Projects are textureless in blender 3.4

im trying to use some room from a compilatory of old game files, the thing is, when i load it into blender 3.4, it shows like this: but, when opening the file in blender 2.79, it shows normally is ...
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2 votes
1 answer
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How to create a ° degree field in Geometry Nodes? [duplicate]

Some nodes like Vector Rotate or Mapping have scalar and vector fields with $°$ symbol in them: This also affects how the value is stored in memory – without the symbol it is stored basically without ...
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how do you put feathers into the geometry with geo-nodes?

im Brand new to the Geometry nodes in blender, but it seems better than using hair particles. im doing these project of an 3d eagle, but i cant figure out how to stick the feathers in the faces, and ...
0 votes
1 answer
40 views

Blender procedural texture not showing from downloaded file

I have downloaded an ice cream node, blender file, but nothing is appearing in my viewport. In my outliner there is some information, but no nodes are appearing or object showing the node ...
-1 votes
1 answer
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I can't find "Node Viewer" in 3.3

I have the Node wrangler addon enabled, but when I use "shift + ctrl + left mouse", the node viewer not appear, but connects in a straight line, but by pressing "shift + ctrl + right ...
1 vote
1 answer
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How to paint over an emission shader with principled shader?

I am trying to create a light source that has some dirt/grime on it. I am using an emissive material for the light and a principled shader for the dirt. I am trying to texture paint over the emission ...
0 votes
1 answer
32 views

Invert node in compositing tab "distorts" the colors

Hello dear Blender community, I'm working since a few days a good way to create heightmaps from meshes. Everything works fine, but when rendering (eevee) the colors are always wrong. White should be ...
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Simon Holmedal style with Geometry nodes

Big fan of Simon Holmedal work. Wonder how can we do similar stuff as shown in the reference picture using geometry nodes? Please help to give some tips and tricks on how should I start it. The image ...
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Follow path constraint changes location of object

I am following a tutorial and added a follow path constraint targeting a bezier circle which changes the location of the object. What could I be doing wrong?
1 vote
2 answers
147 views

Distribute Points on Faces and Geometry Proximity

The sphere in the screenshot below was done in an older version of Blender. How can I recreate this using the current nodes in Blender like the Distribute Points on Faces node and Geometry Proximity ...

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