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Questions tagged [node-editor]

Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

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Geo nodes: Translate a single instance

I'm using "Distribute points on Faces" and "Instance on Points" to distribute objects on a plane, and I would like to move/rotate only one of those instances. I want to avoid ...
Geri's user avatar
  • 1,363
2 votes
1 answer
25 views

How to made these multi holes with Nodes

I'm trying to make these holes using the bump node method. I only want to make the holes one side of my mesh.
blender breath's user avatar
0 votes
0 answers
20 views

Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?

Im trying to create this glimmer as you can see here: https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg By turning it into a curve with an emission material and a black and ...
N03's user avatar
  • 383
0 votes
0 answers
8 views

Not able to add noise in the white area of the rendered image

I tried to add some noise to my image during compositing after rendering. Here are the node configurations I used: The Film Grain node group is defined in this blend file and described in this ...
Simone Morettini's user avatar
2 votes
1 answer
138 views

Mix shader is not working with an emission node

I want to be able to animate a change in material using a mix shader node and keyframing the factor. I am mixing a glass BSDF and an emissions node to create a screen. I want to be able to lead an ...
Mooly's user avatar
  • 21
0 votes
1 answer
21 views

Vector Math (Multiply) chosen axes x 1.0 vs Combine XYZ node?

I have a Geo Node housekeeping question today that I can't quite answer with what I've read/found. Disregarding specific use cases, which method is more expensive to isolate a one or two axes along a ...
sevens's user avatar
  • 128
3 votes
1 answer
122 views

Can't get the wavy texture to be straight

I'm trying to make grooves on my jar lid, but the lines aren't staying straight. They're curving into an arch at the end. Can someone help me fix this? I've looked everywhere for answers.
Henry's user avatar
  • 83
0 votes
0 answers
35 views

How to reverse simulation in geometry nodes?

I wanna make this bottle start like small rocks floating from the ground and then come together to reveal the bottle so I used geometry nodes for that I followed a tutorial on YouTube but I couldn't ...
Abdellatif Houza's user avatar
7 votes
1 answer
364 views

What Do The New Geometry Nodes Pink Colored Rotation Sockets in 4.1 mean?

I was just working on a project and happened to notice that the input to the rotation for the Instance on Points in 4.1 is no longer a blue socket as it was previously. It is now purplish in color, ...
Shane Notabong's user avatar
0 votes
0 answers
23 views

How to stabilise the Curves info random value?

I am using the SouthernShotty's workflow and node tree to get hair that has different colour on individual hairs. He uses Random output of the Curves info node for this step, which works. However when ...
PoTioN's user avatar
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1 vote
0 answers
14 views

Check if viewer node is on or off

Is it possible to check with python if a viewer node is on or off? So this: vs: I tried hide, active and ...
clankill3r's user avatar
  • 1,211
1 vote
1 answer
40 views

Scene optimization on a material level?

How can I properly optimize a scene at a material level? For example. I have 2 different versions of the same rock texture in different resolutions, 1k for the background and 8k for the foreground. ...
elistuff's user avatar
0 votes
1 answer
27 views

Shader Editor Viewer error

I'm working in the Shader Editor. I have already inserted Node Wrangler in Edit > Preferences, Add-ons. I'm trying to add Viewer but I obtain an error: Cannot add node Viewer into node tree Shader ...
ale_bbb's user avatar
4 votes
1 answer
133 views

How to animate/increase scale of instances on points one by one, using geo nodes?

I'm trying to create kind of a neural network representation and need to make appear each of the spheres (which are instanced on each of the mesh nodes) one by one, so at frame 0 non on the spheres ...
Marco Polo's user avatar
0 votes
0 answers
39 views

displacement node doesn't work

After tracking a movie clip, the tracking setup plane is used as the structure to create a crater. Issue one: the sim plane is visible in Material Preview mode but not in Render Preview mode. Issue ...
J Lind's user avatar
  • 1
2 votes
1 answer
39 views

Cant get rid of black borders!

I'm trying to create a scene using a model from a game but I can't get rid of these black borders and edges, it's like this for almost every other model I try. I tried connecting the alpha nodes ...
Breezyair's user avatar
0 votes
0 answers
17 views

Adding multiple Image texture on both sides of plane

I am new to Blender and have to read a lot of thread to add multiple image texture on both sides of plane. I do this in editor nodes only and you can still edit UV for each image seperately. I want to ...
Nguyễn Nhật Anh's user avatar
0 votes
0 answers
42 views

How can I use convolution matrix in Shader Node

I want to use a convolution matrix so that I can create a Gaussian Blur for the image without it having too much noise. I saw someone upload it to BlendSwap and also something else here on ...
Golden Dragon's user avatar
0 votes
0 answers
25 views

How to make GN group's input default value available for asset use?

I found that GN group input default values are not given when using the group as asset in another project. How should I solve this? Example: The follow is a simple GN group that scales mesh size. The ...
audi02's user avatar
  • 271
0 votes
0 answers
25 views

Import Blender curve simulation into Maya

I made a simulation in Blender. My end result are moving curves. I would like to export them to Maya. I tried all the formats (.abc, .fbx, etc.) and each time I got nothing once I import them into ...
Just phil's user avatar
0 votes
0 answers
53 views

Is there a (PDF) manual for geometry nodes?

I am looking for a manual of sorts. The Blender one only gives the name of the nodes, but not much info as to their functions or examples of their use. Tutorials are great, but very few explain the ...
Richard Zakroski's user avatar
0 votes
1 answer
19 views

How to copy shading maps but still be able to change materials?

I'm creating a little meat man, and I want to have his body use mostly the same shading maps as his head, but with a different texture for me to paint his splotches on for his body. When I copy the ...
SICK0's user avatar
  • 21
0 votes
3 answers
40 views

geometry nodes: translating curve object radius to cube position/translation

I am trying to detect the curvature radius of a closed bézier curve and translate those changes into moving a cube and its position. So, performing a mapping between the curve radius and the position/...
3mm3ttBr0wn82's user avatar
1 vote
1 answer
49 views

Blender 4.1 AttributeError: 'ShaderNodeTree' object has no attribute 'output' [duplicate]

I am using Lucas Roedel's pixel art addon. (https://lucasroedel.gumroad.com/l/pixel_art) I am encountering a problem that says: AttributeError: 'ShaderNodeTree' object has no attribute 'output' Here ...
Bryan's user avatar
  • 11
-1 votes
1 answer
27 views

Does adding too much node make rendering slower? [closed]

I added a lot of node on this one tutorial that I have been following and the render keeps on getting slower and slower. In the end, I have to restart the app because the render just wouldn't start.
Codeblues6's user avatar
0 votes
0 answers
15 views

Extracted Game Model - Many Mask Textures

[Reference Question] SMITE model materials nodes I am wondering about extracting SMITE models using Umodel. I am able to extract the models and apply the diffuse textures and some others that are ...
orphanedpeanut's user avatar
2 votes
1 answer
46 views

Create concentric scaled rings with individual noise translation to each instance

I am attempting to create the following outcome using a generated Curve Circle in geo nodes. What I want to do: Duplicate the Curve Circle a few times. Then scale them down concentrically Be able to ...
Meestar P's user avatar
1 vote
1 answer
30 views

How to Synthesize Indirect Light and Shadow Transparent Channels?

I want to keep the shadow channel of transparent and indirect light, but I don't want to lose the color of indirect light. I have tried many methods and can't solve it, but I don't know how to deal ...
Mick's user avatar
  • 23
0 votes
1 answer
18 views

Random Scale of UV Spheres radius using "Instances on points" Origins are off!

I have a a whole bunch of spheres generated on a curve, I want to randomise the radius of the spheres as well as their positions in order to get a galaxy effect. The issue I am running into is that ...
Meestar P's user avatar
0 votes
2 answers
31 views

Add Random seed slider to a node group to affect other input values randomly

I Hope someone can help me with that, can't find any solution fewwww I'm trying to integrate a random seed slider to my nodegroup! Basically I would love that slider to change randomly all the other ...
Petaralazara's user avatar
0 votes
1 answer
16 views

When I click it splits the window

I was setting up materials, I bumped my mouse and now whenever I click on any space in any window it creates a line. If I let go it splits the window. Right clicking cancels it but its not letting me ...
ShyDieonyx's user avatar
0 votes
0 answers
24 views

Making a Cinemagraph in Blender 4

I'm completely new to Blender and I'd like to make a cinemagraph from a video in Blender 4.1. I've found a few tutorials (e.g. https://www.youtube.com/watch?v=1RY6ZPt42b8) but none for Blender 4. I've ...
shingkai's user avatar
0 votes
1 answer
33 views

combining nodes

I made two different textures on my model (it's gonna be different kinds of freckles in different colours. But when I combine the nodes, one of the freckles is more visible than the other. Is there ...
yeah's user avatar
  • 1
3 votes
1 answer
64 views

Control specific UVs on a texture map (Reference Vertex Group in Material Nodes)?

I want to do something like setting up a driver on a bone's local rotation to control a UV island's translation on a texture map, I'm having trouble trying to use multiple drivers on multiple UV ...
Rejala's user avatar
  • 53
0 votes
0 answers
23 views

Possible to mask reflections in Eevee?

I've tried outputting the Is Reflection rays into an AOV node to achieve this, but doesn't seem to be working, even though I got the expected result in the viewport, as you can see from the preview in ...
John Keyberg's user avatar
0 votes
1 answer
34 views

How to randomly rotate all the beads in a necklace along the Z axis with geometric nodes

How to randomly rotate all the beads in a necklace along the Z axis with Geometry Nodes.
user avatar
0 votes
1 answer
78 views

Geo Node Maggot Simulation: Problem! Maybe indices not consistent?

I'm coming up with a problem with a quiet complex system that is probably to complex for my level of geo nodes knowledge. Still i hope to solve and understand it, learning with challenges... I'm ...
Rolando's user avatar
  • 57
1 vote
0 answers
51 views

Trying to make a spring simulation in simulation nodes

I've got a 2d fluid simulation in geometry nodes (which works). I want to displace in Z depending on the luminance of a texture (which also works), but the particles jiggle about too much, which I don'...
Nickh129's user avatar
0 votes
1 answer
37 views

How do you add extra socket types to shader node groups in Blender 4.0+?

Before 4.0, you were able to run a script like this: import bpy bpy.data.node_groups['NODE_GROUP_NAME'].inputs.new('NodeSocketFloat', 'SOCKET_NAME') and it would ...
LuigiTKO's user avatar
0 votes
0 answers
31 views

Texture Difference EEVEE/Cycles

I am working on this sofa that I downloaded and I am not sure why but while the texture is rendering perfectly in Eevee, it ends up looking weird in Cycles. Would anyone know why this is the case? ...
zak's user avatar
  • 19
1 vote
3 answers
100 views

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

My goal is to have a shader-setup where i can control a Halftonepattern with an Image/ graphic as a greyscale input. Do I miss something?
vp.gestaltung's user avatar
0 votes
0 answers
39 views

How can I use the Pivot Point properly? Or is this something else that I am not aware of?

I am a beginner with Blender, and this is something I cannot avoid the same mistakes with my other projects. 1. What happens with my screenshot (see below) when I select the icing topping for the ...
GerbertheDeveloper's user avatar
0 votes
0 answers
40 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
1 vote
0 answers
25 views

Recreating variance shadow mapping using geometry and/or shader nodes

So for the past few days I've been trying to get a simple form of variance shadow mapping (or any kind of shadow mapping) to work in Blender. In Eevee, you can of course just use a Diffuse BSDF and ...
LuigiTKO's user avatar
8 votes
4 answers
1k views

How can I hide texturing seam in torus?

How can I hide this seam on the torus texture?
blender breath's user avatar
1 vote
2 answers
84 views

GN: How to replace the Points to Volume node in place of Mesh to Volume?

I have this voxelizer modifier setup which works for the rotated cube nicely as shown but I have to lower the version to Blender 3.2 so I cannot use Mesh to Volume node. Is Points to Volume the only ...
Megan Love's user avatar
4 votes
1 answer
202 views

GN: How to replace Interpolate domain node with Transfer Attribute domain for 3.2?

I did some research about which nodes to use in which version from this amazing link from quellenform shoutout to them thank you so much it was very helpful.And I'm going from a 3.3 version geonodes ...
Megan Love's user avatar
0 votes
0 answers
11 views

How do I go about making a opacity mask for the borders of the planar mesh?

I want to make a procedural black and white mask/matte for planar objects' boundaries to use as a texture blending component. Something like this, but I did this in Photoshop, and obviously I want to ...
Meniac404's user avatar
0 votes
0 answers
28 views

Animation grass with Gscatter

I'm new in blender and i've some issues to animate grass from gscatter. I add a transform geometry but it rotate all the assets. I want a rotation 1 by 1. Do you have a solution ?
Alex Lorenzo's user avatar
0 votes
0 answers
48 views

Can someone explain this node setup for rotation?

This is a node setup used to align twigs with branches: I would like to understand what these nodes are doing exactly. I tried studying what Euler nodes are, but I did not understand anything.
Nishchay Gawai's user avatar

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