Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Shading edges Node-setup not working

so I am trying to shade the edges of an object, by taking the dot product of Geometry-->normal and the bevel node. I am on cycles (CPU) on Blender 3.3. I already played around with the bevel radius ...
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Material texture split through the middle

I have applied a material texture to the floor, but it seems like it has a split through the middle distorting the view, can someone help. Thanks
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How can I transfer details in a texture to details in a mesh for 3D printing?

I have this model: The mesh itself is just a simple arc with no details. I want to transfer the lines that appear in the texture into the mesh as actual etched details. Is this possible, and if so, ...
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Baking metallic, roughness and ambient occlusion map into 1 texture map

Is that possible to bake roughness, metallic and ambient occlusion into 1 texture map in blender so I can use it easily in unreal engine, as substance painter do?
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can't change the base color of a mesh

I'm relatively new to blender and am trying to make a 3d model that I can animate later. This was a model I transferred from Maya and I was forced to remake the textures. there are two parts left in ...
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Ho do i apply texture to black spots only?

I have managed to combine two textures: i turned one to Black/white and multiplied it with another one and it has been applied to whites areas only. But how do i apply a third texture to black spots ...
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Bump/Displacing does not change anything

I'm using Blender 3.3.1 under Ubuntu 22.04. I'm a newbie with this application and I'm reading the docs and a lot of tutorials. Given an imported mesh (a cylinder, saved in obj format) I want to ...
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How to gradually hide/unhide a group of objects?

I want to gradually hide/unhide a group of objects (ctrl-j). For example, I have 2 nested spheres with a radius=1cm and radius 2cm. Both have different materials. Opportunities I have found so far. ...
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Why does Blender appear to calculate two shaders mixed together differently from one?

Why do these two materials result in a different rendered appearance? One material is just a single Principled BSDF, fed by a 50/50 mix for Base Color and Metalness. The other is two Principled BSDFs ...
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model become black after adjusting material subsurface value

my model become black after adjusting material subsurface value.
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How to mix imperfections bitmap with emissive color?

I'm trying to create an emissive store sign for Cycles that applies imperfections from a bitmap (I want the sign to appear weathered and distressed). Working with a Principled BSDF, I know how to ...
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Cycles renders material black in blender 3.3

I've used BlenderGis to import shapefile geometry. Rendered in Cycles, most of them appear black. The old Cycles render Blender 2.79b - Texture/Material being rendered solid black recommends to clear ...
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Python Select 2 materials on an object and link mix node to 2 color ramps and a noiseand link that each Material's base color

I have one object in a scene and I want to select 2 materials from that object and swap in a procedural camo made from noise and color ramps. I has able to do the operation on one material, but when I ...
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Gradient material for each instance (Geometry Nodes)

I'm having trouble figuring out how to assign a gradient material for each instance in geometry nodes? I have this recursive setup of circles where I want to assign a gradient material that faces the ...
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2 answers
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The same material looks different

Please I need your help, I have not been able to deal with it for several days. Does anyone know why the same material added to another object looks different? I mean rough surface appearance – the ...
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Transparent BSDF acting weirdly

Here's my mesh: I was trying to make the faces with inverted normals of the mesh transparent with this: It works perfectly most of the time, but when I put another object in the hole that clips ...
1 vote
2 answers
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Material won't apply to part of mesh

I've been following the Blender Guru anvil modeling tutorial series, and I've finished the first 4 parts, which only includes modeling and fixing some topology. After I finished modeling, I decided to ...
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How to group keyframes for materials?

I'm looking for a way to group, move and copy material keyframes. For this I use the Dope Sheet, Action Editor and NLA. Unfortunately, it doesn't show any material keyframes in the Action Editor. If I ...
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blender lose material after export [duplicate]

when the surface is not principled BSDF, blender will lose material after export to fbx, and when principled BSDF is not standard,it may lose base color or other options after export. There are ways ...
3 votes
1 answer
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How to get sharper edges in renderings?

I'm trying to get rendering of a basic cube to have sharp edges. I'm testing with a basic cube that uses a default Principled BSDF material with a purple base color. Here's a rendered asset, its size ...
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1 answer
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glTF Export Blender 3.3: Two Meshes with same texture/material, one correct the other black. Mesh/Object related export problem?

When I export several objects from a scene in Blender 3.3 to glTF the texture/material of some objects are missing (or displayed incorrectly?). What really bugs me out is the fact that this happens ...
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blender api get materials's iamge path [closed]

In Principled BSDF , base color image Texture's path is error,like 1.001.png, but it really is 1.png,i want to use script to change they,i want to Traverse object's materials info and reset it
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Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
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How to export all materials from a folder with blend files as seperate blend file?

I want to extract all materials from a set of blend files into individual blend files and save them to disk with python. How can I achieve this? ...
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How to make textures transparent?

I am working on a candy package, I am using a PNG for the alpha, but it looks like light does not penetrate the package. How can I fix this and make sure the objects inside the bag receive light like ...
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1 answer
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Change shader values for multiple slots at the same time

I want to adjust the skin roughness for a model in my scene. Since the whole skin is basically using the same shader, just with different maps, I wondered if there is a simple way to change a value ...
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geometry nodes data transfer

As seen on the images i have 2 planes one subdivided with geometry proximity set up and second plane with one face the question is how do i somehow transfer that data from the geometry nodes to show ...
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Glass material is looking metallic

I am using Blender 3.3 on Windows 10 with NVidia graphics. I wanted to make a transparent glass metarial in cycles which will look real, but whatever I am doing, the transmission is not working. Is ...
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Set material with curve in Geometry node (in cycles)

I struggled so long time to figure out this problem, but I couldn't find any solution. So I ask here to get some advice. I want to put color on my mushroom curve. (and I have to render through cycles) ...
2 votes
2 answers
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Render an object so that it is pure black with zero transparency

I have rendered images that I'm going to post-process. Some objects in the scene are supposed to act as markers that the post-processing script will try to locate based on the pixel value being pure ...
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1 answer
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Texture import from different formats

I had issues importing files to blender with the materials linked to different surfaces. I tried different file formats to have the different material textures retained, with very little success. Any ...
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How do I create see through paper material? [duplicate]

You know like cheap toilet paper that is see through. Here is what I was able to do: You can see a blurry yellow cube in the back. My problem is it's too shinny. toilet paper has a high roughness, ...
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Sheen and Sheen roughness exports as black values for GLTF

Now with the upgrades to the GLTF exporter in blender 3.3, I had attempted to export sheen textures. But the sheen & sheen roughness values only show black so no sheen is reflected on the model ...
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How to export animated textures from blender to C4D?

I have been struggling to find a way to export procedurally animated textures in blender. Please help. Alembic won't export materials and fbx won't animate them. I cant convert them to mesh data too.
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How can I make this "rip" for only one edge of a spiral notebook paper?

I have made the rest of the paper with holes made from a plane and a boolean modifier. I want to make the paper like it has been ripped from a spiral notebook. Is there any way other than manual ...
2 votes
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What is the use of a "Group Input" directly in the Node tree of the material?

What is the use of a "Group Input" directly in the Node tree of the material? Note, not within a nodes group It can be easily added to the material nodes tree, but I don't understand its ...
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Problems with the applying material using geometry nodes

I need to assign a specific material to the mesh using geometry nodes to make it look like a face. And so that I can switch between different "faces" with a boolean (or other) switch. The ...
2 votes
1 answer
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How can I create this particular paper texture by shader nodes?

I want to emulate this exact paper texture via shader nodes, I know I can go about with using the image textures but I want multiple variations of this texture, therefore I need a procedural way to do ...
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Materials aren't rendereing if I reconnect the Shader Nodes

As The title says The materials don't render if I reconnect them to Material output. here's the video of the problem - Video Version - Blender 3.0 Description of the problem - It seems That when I ...
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1 vote
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Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
3 votes
1 answer
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How would I use nodes to create a star sapphire?

Slowly but surely getting the hang of using nodes in Cycles. I thought I would try to make a star sapphire. While making a cornflower-blue, translucent shiny oblong is easy, figuring out the ...
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"Stacking" image texture materials onto single object

Is it possible to "stack" image textures on top of one another such that "nodata" holes in the top layer are transparent and the layer below can be seen? I'm working with GIS/...
1 vote
1 answer
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How to make a glossy bumpy material

I am making a glossy book cover and would like to reproduce this effect in Blender: Any suggestions on making the material with this sort of bumpiness? I've tried doing something similar to ...
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Some parts of the model are colorless after applying the material

I am having this problem when putting the material on the object that I modeled: it shows blank parts without applying the color that I give it. I already checked that there are no overlapping objects....
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I downloaded some kitbash assets to use in my mech project but for some reason they look dark grey and there are no materials in that object either

I downloaded some kitbash assets to use in my mech project but for some reason they look dark grey and there are no materials in that object either. The problem is it looks darker no matter what I do, ...
1 vote
2 answers
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How to use a two different materials with a single face

Is it possible to have assigned different materials to different faces of an object, but to use only one single material as a bump map for the whole object? Thank you in advance for your answer.
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All objects are rendering transparent [duplicate]

Suddenly and for no reason i can see blender has started showing in the viewport and rendering al objects as transparent. This is not just in one project it is in any project i try to create. I have ...
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Materials malfunctioning after extrusion of mesh

I am making a small speedometer/gauges box and have extruded a smaller rectangular prism on the side. As seen in picture 1 and 2 the material is distorted and a black area appears. The outer box has ...
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How to get the rendered surface color of an object?

Hello together currently I am using Blender to generate point clouds using Blainder. This tool casts different rays and determines which is the closest point on the correct mesh. With this it is ...
3 votes
1 answer
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How to make furrows darker?

Another day of the 3D artist. How to make furrows darker? is it possible to make an analogue of "ambient occlusion" using only the Shader Editor? The gradient texture doesn't work as I ...

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