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Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

3
votes
2answers
28 views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
0
votes
1answer
27 views

When I go to the Node Editor to look at my object's material I can't find any nodes

Whenever I open up Blender the material of the cube is already added and when I go to node editor I can't find any nodes. How can I make it so that my objects don't automatically get a material when I ...
1
vote
0answers
7 views

Pack external files - with photoshop files?

Ok I know you can pack external images into your blend by packing external data, but I this doesnt really work with photoshop files. I have several images as planes that link back to .ai files that ...
-1
votes
0answers
22 views

Should I retopologize multi object model and if so how

So I have this tower It has many different objects to make it. Now I have just learned that its OK for models to have multiple object but I could not find any place that showed me how to then ether ...
3
votes
1answer
20 views

Dynamic paint erase paint doesnt work?

Ok, I am trying to achieve exactly what this person did with weight painting but with output to material - the circle of "intersection" depends on the proximity of the brush object to canvas, so gets ...
0
votes
0answers
13 views

Specific faces will not display material (All white)

Anyone have any clue why my part is not displaying a texture? See screenshot below. Some parts of the model are loading when rendered, but not all these. I've tried selecting that part and ...
1
vote
1answer
31 views

Cycles: object is invisible if Shader Add uses 2 Transparent Shaders

I'm creating ice material, and it works fine, but only in viewport or with background (i.e. disabled Transparent in render). Here is my Nodes with result in the ...
2
votes
1answer
36 views

Does Blender support texture with straight alpha

My question is simple: does Blender support texture where RGB is color, and A is a grayscale texture (not transparency)? The image file can be PNG or TGA, both with straight (aka unassociated) alpha, ...
0
votes
1answer
28 views

HOw to make sonic shader in cycles? [duplicate]

I am trying to make a shader like the blue shader below but can’t get it right. I have tried using a mix shader with two diffuse and a fresnel but it ends up way off from the what I’m trying to ...
0
votes
2answers
38 views

How to make a semi-realistic metalic texture/material [on hold]

I just finished my tank 3d model but i dont know how to go with the texture/material.I would like to create a semi realistic metal texture with bumpmaps and other things that come with metal materials....
0
votes
0answers
15 views

volume shader, Z-combine / indexMA

I have two renderlayers combined together with the z-combine node. One layer contains a surface shaded object, the other a volume shaded object. (File 1) The result is not what I was hoping for. I am ...
0
votes
0answers
22 views

Holographic Label Material in cycles [duplicate]

I want to create this effect that is on supplement labels mostly. I did a research here but i can't apply it with an image texture of the label. I just can't mix them together. Do you know any way ...
0
votes
0answers
20 views

Viewport Texture Different from Rendered Texture

This is a two part question My texture in viewport mode looks very different from my texture in rendered mode. I used the color picker to select my texture and used that color for materials in the ...
1
vote
1answer
17 views

Apply a Material just to the part of an object that was edited by a boolean modifier

I am want to apply a material just to the faces of an object that were edited by a boolean modifier set to subtract. A would be one material and B would be another. I am also doing this in a ...
0
votes
0answers
33 views

Needed help with Iridescence [duplicate]

How can I make an iridescent material based off from this?
0
votes
1answer
13 views

Export OBJ with materials crashes Blender on import

I am having an issue with exporting obj files containing materials. I have created default materials in cycles with no changes other than diffuse color for each mesh in my scene, and I export to obj ...
0
votes
2answers
39 views

One material, different colors on objects

I got the following set-up My goal is to have these balls all the same material, but with a different colors. I don't want to rely on some random value; I want to assign on my own which object gets a ...
0
votes
0answers
12 views

Texturing and Node Editor: Missing Add Options? [duplicate]

I have now watched and read several videos and articles on texturing and no matter what version of blender the author used, they had options in the node editor that I cannot locate. I have versions 2....
1
vote
1answer
45 views

Needing help creating an fluorescent glass shader

How can I make this glowing glass material like this?...
0
votes
0answers
15 views

Blender Material Assign shortcut not working

First of all, i'm very sorry if this is not the correct place to post this but i've noticed that when you add a shortcut to the Material Assign Function, it doens't really work even tho if you go to ...
2
votes
1answer
76 views

How can I get my glass to look like this glass?

I have tried to make it look like this but I cant get the reflections with it still being see through. Could someone please help figure out how I can get my glass material to look like this?
1
vote
1answer
41 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
8
votes
1answer
573 views

Why are some material nodes connected to themselves?

Here's a small thing I've been wondering about for a while: Occasionally, when I import models from other sources (e.g. 3ds Max -> FBX -> Blender), I see in the Node Editor some nodes which are ...
1
vote
1answer
25 views

How make UV Textured mesh with material instead of specific colour?

Just trying to replicate table with epoxy. But can't figure out how to create a complex material. I have a textured table top but can't replace black strip with a material. Eventually, I wanna get ...
1
vote
0answers
52 views

How to get this rainbow air type effect

How can i get below image type of rainbow color with spikes and spherical effect. Is it possible and how. I have created a smoke effect and added this color nodes to it. This was my result Any ...
0
votes
1answer
30 views

When is it acceptable to use roughness without a map input in the Principled BDSF node?

For a PBR material setup, one usually have map inputs for the color, roughness, normal nodes. If a material has an undefined roughness, but it's not perfectly smooth either, is it okay to use the ...
0
votes
1answer
28 views

Unable to assign materials, maybe a material property setting issue

I'm unable to assign/view a new material(in this case it is "Leather_dark_brown") to an object. I think it has something to do with my material property setting, since it has no problem assigning ...
-2
votes
0answers
71 views

How to make a geometrical pattern [duplicate]

08/05/18: Reposted due to on-hold marking by Duarte Farrajota Ramos, Ray Mairlot, Jaroslav Jerryno Novotny, cgslav, and Scott Milner. This will make it better! How can I make this pattern like this? ...
-3
votes
1answer
128 views

How to do the geometricaly-like texture

How can I create a geometric pattern texture like this in blender?
0
votes
0answers
19 views

How to export obj with mtl and textures in cycles engine?

When I export obj with materials added, I do not see the texture images path written in the mtl file. How do I fix this? Also how can i import a obj with mtl and texture in cycles engine?
0
votes
0answers
6 views

Use an object's normal info in another object's material

I have created a particle system ( grass ) on an object ( A.N.T Landscape ) and i would like the object's normal info to influence grass's color variation using a color ramp node. Is there anyway i ...
1
vote
0answers
22 views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
0
votes
1answer
21 views

bevel shader not appearing in 2.79 on Mac [duplicate]

I have seen tutorials showing the bevel shader in Blender 2.79b. I cannot get it to show up in the shader menu even after doing a fresh install of Blender. I wonder if it is a Mac issue. I am running ...
-1
votes
0answers
16 views

weird materials menu [duplicate]

why is the menu on the right different than all the ones im seeing in the tutorials. the versions are the same but with the format i have i can't shade glass, velvet or anything like that, and i have ...
1
vote
1answer
37 views

How to make a futuristic helmet visor/mask material?

How to make similar material to the mask from the picture (the red\orange thing)? Thank you!
0
votes
0answers
14 views

Low poly model with normals in cycles

I Baked a normal map from a high poly barrel to a low poly barrel and it seemed to work out fine. I thought that I'd noodle around a bit in cycles to finalize the material, but unfortunately the ...
0
votes
1answer
42 views

How can i make realistic lighting for a 3D car?

I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera) Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
0
votes
2answers
49 views

How to get outer glow to the object

I have a node setup and got this effect. Node setup Result Need to have a outer glow to the object like this Outer Glow What extra node i have to add to get the above result to glow my object. ...
0
votes
0answers
20 views

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?

How to keep the EEVEE toon material banding position steady ignoring the changing of the light color/energy?
6
votes
1answer
83 views

How to make a water vortex

I'm very new to Blender and I'm trying to make a water vortex like this.(may be not the easyest first project for a newbie) I watched several tutorial on liquids particle etc but I'm not sure what ...
0
votes
2answers
43 views

Dynamic Paint Image Sequence

How can the Blender User produce more usable bandwidth when creating images sequences from Dynamic Paint? As an example I may want to use a different color where wave data is active. Histogram. ...
0
votes
0answers
19 views

Imported object has wrong material nodes

I created some low-poly assets to use across different blender projects, they only have a diffuse shader: However when I import them into Blender again the material nodes turn into this: This ...
0
votes
1answer
32 views

Why is transparency not working on this transparent image texture [duplicate]

My image texture looks like this: And yet when I try to add a transparent BSDF shader it doesn't work properly, and the result looks like this: I've tried many things; changing the BSDF color to ...
0
votes
0answers
17 views

How to animate change in material nodes (to a NEW material)?

Ok, I learned here that How to animate material transitions (switching mesh object materials in animation)? it is possible to animate material properties - is it possible to switch in cycles/nodes, ...
0
votes
0answers
30 views

Issue in regards to lighting

I have been following tutorials relating to drinks and as I have come to a point of what I believe to be a solid understanding of how to create such pieces I have come to quite a predicament. You see, ...
0
votes
0answers
22 views

Is Blender's default (non-node, “nothing”) material the default material in all 3d apps?

Is Blender's default material (non-node, not rendered in Cycles, or "Viewport material" if you will) the default material in all 3D apps? I don't really know exactly how it works, but I notice that ...
1
vote
1answer
87 views

How to create realistic stainless steel gloss in Blender?

I'm trying to create a tin can. I need to know how to create a light gray metal look. I have tried mixing a Diffuse and Glossy BSDF, but it isn't quite what I am looking for. I need some light falloff ...
0
votes
0answers
52 views

“Physical” glows? (Blender Render)

As noted, I'm using Blender Render for this little experiment. What I've been trying to find is how to get a straight glow on an object. Volume materials seems closest to what I've been able to ...
0
votes
0answers
26 views

Textures sometimes become suddenly black or white

Sometimes the textures of the character that I’m creating suddenly become black or white,even if : the method to display/shade object in the 3d view = material properties / object / display / maximum ...
0
votes
1answer
68 views

What are good free PBR material libraries for a beginner? [duplicate]

I'm in the process of figuring out blender (on what could be considered my 3rd project I guess), and while browsing tutorials and youtube videos about blender, I've come across the topic of PBR ...