Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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13 views

Make Emission Gradient local

I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for ...
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Join 2 material in one?

I modeled this dragon out of a single object. I am currently texture painting it and to get a better result I fist used 2 basic colors which I divided into 2 materials. Is it possible to join the 2 ...
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1answer
29 views

Apply 3D printed look / texture

I'm really new to Blender but I'm not getting how the following has been done: I wanted to have a texture that looks like 3D printed. After hours online and trying, I still didn't figure out a bit and ...
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9 views

Move packed images to external library with Python

I have blend file with packed PBR materials loaded into node-groups. I'd like to transfer all images (about 2GB) to external file and only keep material + node groups + displace modifier with link to ...
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1answer
17 views

Appending Materials Automatically

I am relatively new to Blender. I come from Sketchup for modeling and Simlab Composer for rendering. In Composer there is a function to save the material palette. Then if I have a model that uses ...
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1answer
38 views

Compositing cg watersplash with water in video footage

I am trying to create an effect where water is frozen in time, resembling the splash of water created by stepping in low water. My issue is in compositing the borders of my water splash into the water ...
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How can i loop foam on the ocean modifier in blender 2.8

for a while I have been trying to make a seamlessly looping ocean modifier animation and as far as the geometry goes I have a perfect loop, however, I have not been able to seamlessly loop the ...
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2answers
31 views

How do you make a glass cube?

I've watched a couple of tutorials on youtube but none of them give me the result I want. My cubes always turn out like this where one side is transparent and others are not, I want them to look like ...
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0answers
12 views

Material Preview Varies by Workspace?

I am encountering the following behavior. Steps to reproduce: 1. Open Blender 2.8. 2. Unwrap default cube. 3. Edit material nodes and add image texture in shading tab. You will see the image appear on ...
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12 views

Blender not importing textures [duplicate]

I exported a 3D model with textures and materials from Sketchup as a .obj file. Then, I imported the .obj file in Blender, but the textures and materials from the original file are missing. Do you ...
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7 views

Metallic not showing up when baking

after baking my materials to an image they all show up good except for the material with metallic. the metallic part of it doesn't show up. I have metallic turned up on the principled bsdf node. how ...
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1answer
50 views

how to create a texture like granite? [duplicate]

I want to create a granite tile design in blender. But I dont know how to get the white dot like pattern on my mesh ( like in the picture attached). Someone please tell me how to acheive this.
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1answer
21 views

Multiple UV for unwrapped object

Creating a plan of a room with 2 types of wallpaper. I am using a UV map for each wallpaper. I managed to get the UV map for wallpaper 1 (called StripeWallpaperLivingRoom) to successfully apply to the ...
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0answers
18 views

Texturing multiple books

I have a bookshelf with 66 books in it. I want to texture most of the books differently so that it is more photorealistic. I cannot seem to find book sleeve textures very easily and texture painting ...
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1answer
15 views

not able to add a curve, the popup menu only lets me add meshes

I am brand new to blender and trying to make something and I want to add a circle curve so I pressed shift+a to add it but the popup menu only lets me add meshes. If anyone could help me I would be so ...
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26 views

Material doesn't move with object, it remains static

I'm having issues with my material appearing static throughout the transform of the object. The object will move but the material seems to stay static. https://www.youtube.com/watch?v=U-jWT1q_Fx4 This ...
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1answer
25 views

how to reduce clump of strange noise in render?

I have a strange clump of pixels on a model added into some video. am experimenting with animated depth of field to get the model to defocus when the camera does, the pixels stay in focus and seem to ...
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2answers
1k views

Why is a PNG appearing transparent in solid view but not in rendered view?

I am trying to make some eyelashes for a model but I don't want to use particles so I've resorted to using a PNG texture on a plane. However it only works in solid view. When I switch to rendered it ...
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3answers
258 views

Why does editing a material on one object change lots of other object's materials as well?

I'm relatively new to Blender (2 weeks in), and I'm working on Blender 2.81. Every time I edit my material it spreads out to the other objects as well. I am super confused, because the other objects ...
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1answer
25 views

how to turn 3d object into 2d template

how do i turn a shape for example this monkey, into a template like this. (ps im not making a monkey)
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1answer
103 views

Hard time getting my coiled thread like 'painting' to look right

I'm an industrial designer and I'm trying to make 3D recreations of my work in Blender, I mainly use a technique that consists in coiling threads over wood surfaces as you can see here: For a closer ...
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2answers
30 views

How to make fog/ Fog is not showing?

So I watched a tutorial on how to make fog and it showed just to add a volume scatter node, but when I do this nothing shows up, it's just blank. I'm basically trying to recreate the PS2 intro fog and ...
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1answer
32 views

How to create a material of horizontal black and white lines [duplicate]

I am trying to reproduce it by my own but I can not understand how to switch off vertical edges in render options inside of freestyle svg exporter? Any thoughts? Many thanks in advance! https://docs....
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0answers
8 views

How to transfer multiple textures/UV maps between two rigged meshes

I'm trying to texture my character in Blender. The original mesh came from DAZ, and was sculpted a bit in C4D before being brought into Blender for Rigify rigging and animation. Now I've made the ...
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2answers
88 views
+100

Best way to paint same Material with different mask?

My question is to have an alternative way if it exists. So my problem is the following: As you can see from this image, I have 2 materials, the first in the top row, uses vertex paint, so white and ...
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0answers
29 views

How should i unwrap this mesh so the texture won't stretch at edges?

so this is supposed to be a speaker grid ( I'm using texturing instead of modeling it), the problem that it's stretching around these curved edges, I don't know how to wrap it the right way yet. Thank ...
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1answer
33 views

Single slider for transparency in Material Preview/Rendered display

My users would like to be able to adjust the transparency of their mesh objects with a single slider in the panel of an addon, where the transparency ranges from invisible to opaque. The desired ...
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1answer
23 views

Blackness in Radeon ProRender

I'm trying to use Radeon ProRender and it's materials library, however I meet a problem: some parts of objects with default materials (Bronze Brushed and Fabric Matte Solid Beige) look black: How can ...
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0answers
8 views

How to export 3D model unity Correctly with textures [duplicate]

I made a 3D model for Unity. I tried to export it to Unity using the fbx format and some other formats, but every time I tried to export it the material would not show up. Instead the 3D model shows ...
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1answer
34 views

How to make a material that toggles between 2 colors when object surface overlapping?

I want to make a material that toggles between 2 colors when overlapping. For example: if the object surface overlaps an odd number from the camera ray, the material will show yellow. If the object ...
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1answer
21 views

cannot export .glb with material setting like specular

When I export the scene as glTF 2.0 file format, it exports it with textures, but without any material information like specular-ness. I literally set it to 0 in principled BSDF, but when it's ...
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0answers
22 views

How can I check whether the Principled BSDF has texture maps connected to it with Python?

I am trying to script a simple exporter that would help me get material data to a webGL engine from Blender 2.8. I am able to get default values of roughness, metallic and transparency. For now this ...
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1answer
38 views

How to obtain a simple and effective rendering without having to create a complex material?

Here is my problem, I would like to be able to render a scene without having to tamper with the material nodes each time. These days, as I decided to focus only on learning modeling, when I create an ...
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1answer
29 views

The materials tab seems to be missing

So i imported a model from mmd, and i need to materials tab to add textures to it. but the materials tab is nowhere to be found. I tried selecting the model( Also tested it on a basic cube mesh, and ...
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1answer
27 views

Animated glowing textures - how?

A common effect I'd like to understand is how to achieve moving, glowing lines. An example is on Robert Hodgin's "Taxi, Taxi!". (I don't know what he uses, but have an idea it might be ...
1
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1answer
16 views

Model and materials turn black after I reopen the project [duplicate]

When I reopen my saved project file, my model and materials turn black. This happens all the time when I open the project. All the texture paintings were saved and displayed as painted. Could you ...
1
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1answer
17 views

How to export to other format with the materials

I'm making a Transparent Glass Cup in Blender 2.8 I'm using the Principled BSDF --> Transmission set to 1, Roughness set to 0 If I'm not mistaken, if I export it to .obj/.fbx file, the glass cup ...
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2answers
211 views

How can I replace an applied material with a different one?

I applied 'material' to a cube and added 'material.001'. I want the 'material' to be replaced by 'material.001'. I could not find such 'replace' menu in properties editor. How can I do it?
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16 views

Why are materials only being applied to parts of joined objects?

I am currently putting together a model with multiple parts, and several sections are comprised of joined objects or "groups" (joined objects not physically touching). However, when I apply ...
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0answers
13 views

After downloading my models rigged from Mixamo they no longer have any materials, is there a way to fix it? [duplicate]

Mixamo does a decent job when I need to rig something fast but the fact that all material are gone "compensates" the saved time, forcing me to do it again
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28 views

Why the face broken in material preview/render in eevee?

I just want to view the render in Eevee and I notice that when I preview in solid mode the facial model is no problem, but it seems broke in material preview and Eevee render. So could anyone tell me: ...
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1answer
27 views

How do I apply a image texture without it getting affected by subsurface scattering?

Here is my problem, I'm working on a character and I want to place a tattoo. I have no problem placing it where I want but the problem is that when I connect it in the node editor panel of my material,...
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1answer
302 views

Best way to approach dents?

I was wondering what the best approach might be to replicate the dents found in the following picture? Any help would be appreciated!
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10 views

How can export textures and materials, particle system in fbx [duplicate]

I have tried a lot options but in UE I cannot import with materials. Is there any solution for export? I used particle system for my example.
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1answer
27 views

Change whole blender scene into a cartoon look

So, I have a scene full of meshes (around 70 or so) each with own textures (no normal maps etc tho). I am wondering if there is a way how to change the whole global scene into something more cartoony. ...
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0answers
19 views

Exporting Glass Material

When I exporting a glasscup from .blend to .obj/.fbx that have a Principled BSDF material transmission set to 1, will the glass still look transparent?
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1answer
21 views

How to resolve these artifact looking after apply normal map?

There are so many black areas showed up after the normal map connected. Thanks for answering my question. :D I guess this image representing problems better.
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0answers
11 views

Export Material View OBJ for Reality Converter

Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
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1answer
32 views

Two Materials on Object - Only One Material is Rendering (Cycles)

I've very new to Blender (only a few weeks) so I'm guessing these are rookie mistakes. I created this crocheted dragon, first by adding a "crochet" image texture with a displacement as well. ...
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1answer
102 views

How to Update NodeSocketString Value inside a node group in a attribute node using python

I have an Attribute node inside a node group, and for the node group inputs, I have created a NodeSocketString, Using ...

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