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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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13 views

blank white square appears only when rendering

Whenever I render an image that appears. It shows up nowhere else in my scene or view port.
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Is it possible to share materials across multiple grease pencil objects?

When using materials on a grease pencil object is it possible to share materials across multiple objects? For example, at the moment, I have profile, 3/4 and front character objects and am tripling up ...
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11 views

Material index animation

Is it possible to create an animation to switch between materials (material slots) in a mesh with multiple materials ? Thanks
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10 views

Packing Black and White texture maps into one RGBA image?

I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked ...
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14 views

Problem with Texture Mapping (Brick Texture works only on on surface and not on that ones who are normal to it)

I want to make a headphone with a fabrik patern. But when I want to use the Brick Texture with a UV map, I get the pattern only on one the sides and not on top and at the bottom of the model. What I'm ...
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19 views

Stripes and Patterns on object

When I put a Alpha blend at my object it gets stripes as the result of the Material. I am not sure what causes this. The object is unwrap and the faces are showing all the same direction. there ...
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28 views

Blender 2.8 FBX export doesn't retain material information correctly [on hold]

I'm using Cycles Node to create materials in Blender. Material has four image textures connected to a Principled BSDF. Base-color, Metallic, Roughness, Normal(through a Normal Map node). Everything ...
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1answer
21 views

my menu material is different from most people's menus on the internet, how to replace it? [duplicate]

This is my material menu look like meanwhile this is most people material menu look like in most youtube tutorials https://www.wikihow.com/images/thumb/5/5a/Blender-Diffuse-and-Color.png/363px-...
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26 views

Gloss independent from material color

I got basic object with basic purple/yellow material, and two colored light sources. The problem is: The gloss from the light color is affected by material color. Purple + orange, gives blue. Yellow + ...
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1answer
28 views

Material does not react to light and looks shadeless

I have a problem importing old Blender files that I created with Blender internal. I am now using Blender 2.8 and a Principled BSDF. When I render the object or set Viewport shading to Rendered, I ...
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20 views

Unique light techniques needed for an animated music video in Blender 2.8

I'm working on an AMV in Blender 2.8 and I want a special form of lighting for certain lows and highs in the music track I'm using. Shown below is a concept created in Adobe Animate CC. Light ...
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1answer
58 views

Selectively mix shaders based on color input

This might be a bit confusing, so my apologies before hand. I'm making a shader/nodegroup that emulates colors under a blacklight. For most colors (greens, reds, blues), it works just fine and looks ...
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2answers
36 views

Material Based on Distance from Origin

I am trying to make a brain coral. Currently I'm using a displacement modifier with an actual brain texture, which looks quite good. However, I cannot figure out how to get the material to work right....
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8 views

Exporting MTL File from Blender to Render in OpenGL

I recently started using Blender to create 3D models for a game I'm programming with OpenGL and GLFW. However, I'm experiencing a lot of difficulties exporting and using Material Library Files (.mtl) ...
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1answer
23 views

Creating Materials to Scale from image?

Firstly, I'm using blender 2.8 and the cycles rendering engine. I work for a company what sells PVC bathroom paneling and want to create a bathroom with these panels on the walls... I have images of ...
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24 views

Why does “material_index” return zeros?

I am new to bpy and I am wondering why the values material_index returns are all zeros. This is the code I am using: ...
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1answer
20 views

Material isn't showing in viewport or render

I want a mirror sphere for a cool animation or something. I made a new texture using Glossy BSDF with 0.00 Roughness and the Preview for the material is perfect. The sphere however in the view port ...
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7 views

Leftover space in material file generating black background

I am playing in my first session in Blender. I have successfully (for the most part) added two meshes to a rather simple cylinder. The first mesh is transparent and I have used shading to ensure the ...
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20 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
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1answer
22 views

I can't find Smoke material in shader editor

I have watched many tutorials and am still unable to find where it is. I'm not sure if I'm doing something wrong or what.
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1answer
28 views

How to get around bpy.ops.object.material_slot_assign ()?

Faced with a problem that causes crash Blender 2.80. For automation I created a script from a sequence of actions which works great if I run it in the blender console window, or if i Run Script in a ...
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1answer
19 views

Material not copying to other objects in cycles

I have a material for hair that works great when using Eevee, but once I switch to cycles, it only appears to work on one object. The rest of the objects don't appear to receive anything past the ...
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22 views

3D Printing Obj's with Material from Blender 2.8

So this may be answered elsewhere (I see plenty of questions of 3d printing with Textures exported) but I think this is slightly different as I'm talking about a fancier printer that can do colors. ...
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1answer
14 views

How to add Principled volume as default

Every time I add a material to a smoke domain, it always adds a "Principled BSDF" shader and not a "Principled Volume" shader. Is there something I should be doing to add the "Principled Volume" ...
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1answer
24 views

Making sticthes in leather

What method is the best to make stitches like the leather foot stool example? I am using UV texture for my chair. Thank you for your reply.
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22 views

Added material - now it's covering several parts of my model, how do I stop that happening?

Applied texture to one object, added nodes, came out nice, however the photo/texture from that object is also on several other parts of my model, and I don't know how I have achieved that. Perhaps I ...
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1answer
20 views

How to get if the image texture node material lost image path with python?

I was wondering if there was a way to get the simple information. For example on the broadcast node in this case it has lost the image link, how can I get this information in python? This is the ...
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6 views

Remove black/white background from image material in shader editor [duplicate]

I have an image texture that I would like to use for a material, but it doesn't have an alpha channel. It has a black background instead. How can I remove the black background in the shader editor?
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57 views

How to fake reflective caustics in Cycles?

I have learned how to fake refractive caustics, but I still want to know how to fake reflective ones. Like the ones in the picture. Is it the Light Path node?
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26 views

Every material in blender possible?

Is it possible tor create every imaginable material in Blender only trough nodes, without using third party programs or other software to create Colormaps, Heightmaps, etc. ?
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9 views

Force recompile shaders?

Sometimes the viewport preview doesn't reflect changes you make in your node setup, is there a way to force a recompilation of the shaders to get the correct preview?
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1answer
22 views

New to blender. Trying to position textures correctly on a mesh

I have a mesh (a person) with different materials assigned to different parts. I have a png file of an eye iris. I have each eye on the model assigned with a different material so I can make sure I ...
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1answer
43 views

What is this material effect called?

I Was looking through some Nintendo files and saw this material: https://gyazo.com/2355e477339ffff99cd50c3e53483cdf is there a name for that glossiness effect, and does someone know how to replicate ...
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1answer
17 views

How to smooth a mesh imported in .wrl format?

I imported a mesh in .WRL format representing molecules (I did it in PyMol). This is what I got: As you can see, there are big chunks of triangles everywhere. They are pretty big and it's not nice to ...
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1answer
16 views

Manipulating UVs does not show in viewport with texture applied

I'm probably just missing something but I've been struggling with this for well over and hour now. Here's the deal: I've created a basic material, imported and image, and applied it to my model. I've ...
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1answer
12 views

Animate Glass BSDF Index of Refraction over Time?

Is there a way to animate the index of refraction of a glass material so that it will change from say 1.1 at frame 10 to 1.8 at frame 30?
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7 views

Change ColourRamp value based on the intensity of shadows cast onto an object, in eevee

I'm making a simple toon shader in eevee, following simplistic shading methods - take TheOdd1sOut's character shading as an example. Every time I do this however, it's really difficult to get the ...
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1answer
14 views

How to create a new material and set it has active material using python script

How can I create a new material and set it active material on the active object using python script.
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11 views

Viewport Display and Base Color in Solid Display 2.8

is there a way to link the base color of an object and the viewport display color in solid mode? or do you have to separately assign the color to see it. Just want to avoid switching back and forth ...
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15 views

Applying a baked normal map - edges too sharp

After I applied a baked normal map from a high poly cube object. The low poly cube adopted the same form, but the edges are sharp, is this happening because I have no subdivisions? Please have a look ...
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1answer
15 views

How to control reflection of environment color on materials

In a scene I have an asphalt material made using a Principled BSDF node whose color, roughness and normal values are generated using noise and voronoi textures. World uses an environment texture with ...
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12 views

How to call an operator that can add node group to the active material?

I just read this https://blender.stackexchange.com/a/80833/81534 In this answer i was focused at this line - if you have bl_idname='mesh.beautify' then the operator can be called from python ...
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14 views

Procedural voronoi-esque texture in Cycles?

I'm looking for some help on creating this. What I want to achieve procedurally: My awful attempt: Key things I want : A distorted brick-like pattern, so voronoi might not be the right texture ...
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10 views

What is the best way to export particles (obj, fbx, collada etc) with materials?

I'm trying to export a plane with thousands of particles (grass system) to another program. Is there a way to merge everything at one piece including materials? It sounds weird but I need to that... ...
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24 views

How to add thickness to transparent material from image? [duplicate]

I have this object with a material I created with an image, how can I manage to add thickness to it ? I already tried adding the solidify modifier but could not get any result... Here is a screenshot ...
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1answer
79 views

Can anyone Fix this Little Error in My Script

I Just Have a Test Script Which Has Some Errors, As I Am Noob To Scripting I don’t Know How to Fix these errors This script creates a Test Material and a Panel in Physics Panel and a Button is ...
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1answer
46 views

Blender 2.8: How to select multiple object with the same diffuse color in principled shader?

I have to import various fbx file scenes , bringing in a large amount (>10.000 Objects) into the scene with each single import. Each import scene stands on its own. Imported fbx files will not be ...
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11 views

Materials different in blender 2.8 than in 2.79

so i just downloaded blender 2.8 and all my materials look different than what they did in 2.79 i know materials are different in 2.8 but i want them to look like they did in 2.79 first picture has ...
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1answer
28 views

Character wiping fog off a mirror using dynamic paint

I've been making a scene where a character wipes fog and water droplets off a mirror to reflect themselves. I made a dynamic paint sequence using the character as the brush, but i cant work out the ...
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27 views

How to export materials to .fbx in Blender 2.8 ( for use in OpenSceneGraph )

I'm creating objects for a not-so industry standard engine : OpenSceneGraph. In my workflow, materials need to be embedded into the 3D file ( fbx ). When I was working with Blender 2.79, I could ...