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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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16 views

Material driver works, but doesn't update on viewport

I'm on Blender 2.79. When using drivers on node properties the material doesn't update on the Rendered/Material viewports until I force reload it. My drivers are pulling custom object properties from ...
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0answers
11 views

Some materials not showing in render

I was working on a house and when I render some materials I placed do not show. The roughness on the chimney does but the actual brick texture does not. Heres a screenshot Im using nodes for all of ...
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1answer
21 views

how do u add colour / texture

hi I'm kinda new to blender and I've managed to create a object buy sculpting it ( a face ) but no matter which youtube videos I watch or web pages I read I just can't add colour / texture. Manny ...
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1answer
27 views

How do i make round bottle look more cubic with really soft edges?

I am a complete beginer. I was trying to model this 5 liter bottle and then realized it supposed be more squire - like in the included image. How do i do it? No way i can figure it out myself... I ...
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3answers
32 views

Glossy paper on cycles

I would like create realistic glossy paper, as in magazine. Couldn't you give me approximately bunch of node or suggest any ideas? my version to need
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1answer
39 views

Is there a way to make slight imperfections on a model?

Im using blender to create jewellery, as you know jewellery is finished with a high polish so that the surfaces are almost mirror like, this is easy in blender but in the jewellery trade nothing is ...
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0answers
12 views

So I know how to add the bevel, but how can I color text like this?

I'm motion tracking text and I've made a text object with a bevel so how can i color the bevel to look like subtitles, also is there a way to do this without doing it for every text object. where i ...
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1answer
20 views

Match exact color between Node and what is being rendered

You know how you get a color without any shading when plugging in a color output into a shader socket? Is there a way to make sure that exact color is being rendered? I'm working with a strict color ...
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1answer
19 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
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0answers
25 views

Where does the “emissive” property get set? [duplicate]

I'm exporting a file to FBX. For some dumb reason a 3-float value "emissive" gets added to material properties. I've looked everywhere, set emit to 0, and scoured over the material settings but can't ...
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0answers
20 views

What's the difference between base color and subsurface color?

I don't understand why these 2 are different.
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1answer
19 views

Applying an image with an alpha mask to a plane

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
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1answer
16 views

Magenta fog makes objects in foreground green tinted?

Ok, there some color dichotomy thing happening probably but Im having an issue where applying a magenta fog in cycles: Creates the desired fog, but makes dark objects in foreground greenish.Dark ...
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2answers
33 views

Delete all materials that aren't assigned to a face?

Ok, I have several models that because various joining and un joining, have material slots that are there, but not assigned to any faces. Im exporting and would like these gone but there are too many ...
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1answer
37 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
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0answers
20 views

How to separate colors in particle system?

I'm making progress with my donut and I have the above-mentioned problem: When I change the color of the blue long sprinkle, it also changes the color of the icing of the donut. Unexpectedly, I have ...
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0answers
22 views

What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
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1answer
29 views

Material that only renders direct or bounce light?

Is it possible to make a material that totally ignores indirect light, or direct light? In other words, could you render a material that looks only like the Direct Pass or the Indirect pass?
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1answer
41 views

How do I make an Icon look like glowing water in cycles?

so i'm trying to get an icon of mine too look like it is water that is glowing it doesn't have to be transparent or anything. I just want the object to have the illusion of glowing water. i have tried ...
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0answers
20 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
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0answers
23 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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0answers
13 views

principled shader renders black on a renderfarm what am I doing wrong

when I render on a render farm my principled shaders come out black , everything else works fine , also the same file renders fine on my pc , what am I doing wrong??
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0answers
28 views

Exporting .blend adds an “emissive” value even without emission shader

When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
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0answers
11 views

Material in blender internal

. How I can give this image material to my other objects in blender internal render to make it fast for rendering?
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1answer
17 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
2
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1answer
24 views

Align normals to camera with material nodes

I am using the Normal Edit modifier (aka Set Split Normals) on directional mode to align an object's normals towards the camera. This gives me some of the shading that I want. However, it causes me to ...
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0answers
23 views

How to get a material to keep the transparent border from it's texture

I tried almost everything from fiddling with import properties, to adding a Transparent BDSF (As answered in other questions I found on this site) yet nothing seems to work... below is the picture, ...
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0answers
22 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
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2answers
39 views

Assign Materials by UV Island

Help needed. I am using Blender 2.79 - I have a dress that I modeled and then unwrapped in UV layout. The problem is that I never added any material zones. What I would like to do now is add materials ...
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3answers
71 views

How can I make a bed canopy?

How can I make a bed canopy? Both the modeling and the material? Looking for something like these 01, 02. UPDATE: So this is what I ended up with thanks to Nicola Sap suggestion and I'm pretty ...
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1answer
29 views

Editing lighting on the sides of a cylinder

I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
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0answers
6 views

How do I render a Bump/Discplacement map using the camera?

I have been trying to make grass for a game i'm developing and have just began creating foliage, in this case the grass. The problem is, i've made the grass as a detailed 3d model with about 20 ...
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0answers
15 views

How do I convert a simple Photoshop 3D obj which has 5 sides, into one object with one material in Blender?

In photoshop, whenever you export a 3D extrusion you wind up with the following materials: Front Inflation Material Front Bevel Material Extrusion Material Back Inflation Material Back Bevel ...
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0answers
13 views

Confused about the link between scenes and materials and compositor in 2.80

I am trying to obtain a p-map (position map) in 2.80. Since the only way I found is to have a different material with a Geometry/Position node as input, I need to switch between materials (the "real ...
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1answer
13 views

How to select all textures used by all active materials in the scene?

I have a project in my hands that has one object mesh (a city block with buildings) with around 10K materials that each have a texture in them. The textures for these material slots themselves are in ...
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0answers
23 views

Blender file download issue [closed]

I sent a blend file to a freelancer on Fiverr to have him make my model materials more realistic. When I download the file from him all it gives me is this text file. He is on a PC and I am on a ...
0
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1answer
46 views

See-through jelly like substance shader

I'm trying to recreate the little red balls on top of the gunkan sushi. So far I have this. Just a glass shader with a translucent shader added on top. I don't know if this makes any sense but if it ...
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0answers
41 views

Blender and Gloss

I am trying to give my rig a little gloss on the suit and gloss on the eyes. Whenever I give it a glossy or glass modifier it picks up too much of the environment texture. What it looks like right ...
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2answers
59 views

Blender 2.8: Texture doesn't show up in Shading tab / UV Unwrap

I have the problem that my texture is showing in Lookdev in the UV Unwrap tab but as soon as I switch to the Shading tab (still in Lookdev) it is gone. Testing it with a new created box works. ...
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0answers
24 views

How to model/material this headlight lens

The lens cover on this 67 Mark IV is all one piece - the black surround is somehow a part of the overall molded plastic - probably to maximize air flow. Possibly it's painted inside. I've modeled ...
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1answer
29 views

How can i select my self made Texture Paint on my Shape in Blender 2.8?

I have two different Texture Paints in my Material and i dont know how to select one or another. One is automaticly selected and i dont know how to switch them.
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0answers
25 views

Clear Hard Flat Plastic Surfaces Without Glass effect

Let me start off with saying, I am new to this. I downloaded a model to play around with, as I know I am not good enough to make this item myself just yet (a jewel case) but I wanted to learn how to ...
0
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1answer
36 views

Material disappears while object is deselected

Basically when I have the object selected it looks perfect and the moment I select anything else it vanishes, this only happens in material view and rendered view, I have absolutely no clue what I ...
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0answers
30 views

Eevee texture limit to shaders?

I've recently switched over to the Blender 2.80 BETA release, as it seems to be (more or less) stable enough for general use at this point. So far I've been able to figure out most things that would ...
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0answers
20 views

Material goes pink and disappears as soon as i press save file

I have uv unwrapped and positioned the textures, as soon as i press save for some reason the material stops showing up in rendered view?!?!? I have tried reloading and it has no effect. i have tried ...
4
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1answer
164 views

Material displacement looks slanted to one side in Blender 2.8

I've used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image). I am actually following a tutorial for Blender 2....
2
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2answers
39 views

Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
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1answer
23 views

Objects material strange behavior when rendered

Here is image and it will tell everything. Left is rendered, right one is as you can see object mode shown as materials. I am learning blender and this is my first project after watching one tutorial ...
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2answers
17 views

How to make a .mtl file from .obj file ?

How to make a .mtl file from .obj file ? I just have the obj file of a Open quick haptics and i cant work with it without the mtl file,
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1answer
33 views

How to modify the woodplanks size ?

There is possible to modify the size of the woodplanks ? I created a 10x10 meter room and not realistic in this size. With mapping I got weak result. Make the full floor from smaller parts it is not ...