Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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6 views

How do you get Blender to load thumbnails for the asset browser

I need to see the thumbnails for my materials but they won't load
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1answer
32 views

Red Pixels in Render

in the last few days I have made one of my first environments in Blender. I have played with the "new" geometry node and made a material that creates a snowy mountain. My Problem: in the ...
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27 views

Cycles Emission Material Receiving Shadows

I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
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10 views

Inserting a keyframe for a base color? [duplicate]

I am trying to insert a keyframe for a base color of a material (material #1), but I do not see an option within blender to add a keyframe for a base color. I then want to switch to a second material ...
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Create a realistic glass material similar with this one[image attached]?

I am traying to create a molecular scene similar with this one: I have attached here my blender file: https://drive.google.com/file/d/1GFdbRQH5UCvOVWDJdgBlhnNIdrRgqhwV/view?usp=sharing I encounter ...
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19 views

Stripe material with a constant stripe

I would like to create a stripe material where the widths of the individual stripes are constant when scaled. For example, create a cylinder with a z scale of 2m ... this might have say four stripes (...
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1answer
52 views

Help me with texturing a room (UV unwrapping/stretched textures)

I've added some textures to my models and they keep looking stretched out no matter what I tried. When I try to edit the models in other texture programs it still is the same. And it's like this for ...
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18 views

How to re-link textures to an FBX import with predefined materials?

I recently got a set of models of KB3D (Storefront Pack), but when importing the fbx files into blender the textures are missing, but the materials are not. There's a texture folder inside the model's ...
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1answer
67 views

Multiple materials on different faces of an object

Yes, I know that this has been answered before because I used an answer yesterday and it worked perfectly. Today it does not. So. ...
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My blender has decided to add a CPU, GPU, RAM, and FPS bar to the top of my screen, I cannot get it to go away [closed]

so ive been working on this blend for a couple of hours, im very new. Yesterday night when i restarted blender and entered my project, there was this odd fps gpu and cpu bar at the top, how do i get ...
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1answer
20 views

Keyframes for material animations don't appear!

I read some answers to the questions, but none of them worked. https://developer.blender.org/T67359 https://www.reddit.com/r/blenderhelp/comments/j0ayfx/...
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1answer
22 views

UV Maps rendering with 90 degree skew

I'm a 3DSMax head from way back adopting Blender as my tool of choice. For the most part, I'm bumbling through, but have one strange issue. When trying to UV map a very simple object, I've been using ...
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1answer
37 views

How to create and edit multiple materials at once?

I am creating a mesh that requires assigning individual quads to different textures. So far, I have been creating a material for each texture I want to use, assigning a diffuse shader, changing ...
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Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
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1answer
22 views

Blender shows error when I save my project once I add in a texture

In recent days, I've been running into a problem where once I add in textures to objects in my scene and try to update my save, I get this error: ...
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1answer
25 views

Translating a Sub-Surface level color onto the surface of a mesh?

So ive been using Signed Distance Functions in rendering recently.... And I wanted a really efficient way to make custom shaders for the SDFs themselves and render them very quickly... I wrote a ...
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1answer
43 views

Color ramp on an asymmetric object

I try to make a chemical polarity like this: I'm not talking about the molecule itself but the red to blue gradient with the white between around the molecule. I made the object with metaballs and ...
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1answer
38 views

Only specific materials apply to model

There are 3 buildings with materials on the screenshot. Buildings 1 and 2 have their own materials and I'm trying to create another material for the 3rd one. For some reason, the 3rd building doesn't ...
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2answers
61 views

Material stretched after copying UV maps

I have two objects which are copies of one another. On the first one, I have manually marked the seams and unwrapped it, with the idea of copying this data to the second one. Example shown below: I ...
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1answer
44 views

What is the simplest (fastest) material for rendering simple 2D images?

I am rendering a simple 2D animation. As you can see in the image below, each frame consists of a white background with black circles moving over it. Right now I'm coloring the circles using "...
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17 views

Export FBX : material blend mode 'opaque' save

I'm trying to export FBX with correct material However, when I export file and import it, its material turns 'Alpha Blend'. I want to export FBX with 'Opaque' mode, but I can't find any setting with '...
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1answer
33 views

Moved Textures To Different Folders

So I am trying to fix my blender installation and have an issue where the texture files are no longer where they were when the file was created many moons and hard drives ago. I know where all the ...
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2answers
581 views

make an object that doesn't interact with light

Here's a simple scene - box that casts a shadow, one light source, floor, ambient world lighting and everything is in a sphere with principled volume. I would like to make the selected box appear as ...
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1answer
145 views

Mesoporous silica_tunneling structures

I am working with mesoporous silica, a material based on tubular voids or rod-like internal spaces, where different molecules can be loaded. I managed to do this in 2D, but I would like to "jump&...
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1answer
115 views

How do I layer images in the shader editor? [duplicate]

I'm coloring a character model in texture paint mode. There are two images: One for the base color and one for the secondary colors. I'm treating these images as if they were layers with a MixRGB node....
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1answer
28 views

What is the efficient way to make animation with material changing? [duplicate]

Okay, I'm new to blender and I'm making a simple project. I kind of not used to blender's term. Sorry if I'm not using the right terms. How do I keyframe and change a specific polygon on one object to ...
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1answer
91 views

How can I apply an image texture to a certain part of a mesh?

I have a mesh, with 16 faces, that I ultimately show in Blender Game Engine, and want to apply separate textures to the faces via a script. The reason behind this is I'm trying to show a detailed ...
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0answers
7 views

Blender obj/fbx export does not include all used materials [duplicate]

I started to use Blender yesterday but I struggle to export my object with the right materials. I would like to get the same/similar texture in a 3D Model so that I can open it up in for instance ...
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3answers
131 views

How to access shader node via Python script? [duplicate]

Above is the material I've created. I exported my model to .obj from Blender. From a Python script (I have Blender compiled as a Python Module), I import my .obj file. I then attempt to set the ...
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2answers
138 views

how to make a mesh material change color depending on position of an empty

I'd like a mesh representing a muscle change color (say, from white to red) when the muscle is contracted. I hooked the mesh to the bone it controls (an element of exoskeleton actually, since I'm ...
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15 views

How do I attach a material/texture to an IFC object?

I have installed the BlenderBIM addon with the hope that I will be able to render IFC models that I make using Tekla Structures. I managed to come a long way learning how to work with Blender and add ...
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8 views

Blender Mixamo Question

Using BabylonJS to build game and followed their Mixamo->Blender->BJS conversion. I want to connect rigged bot from Mixamo to an already made character within Mixamo. For instance their is a ...
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1answer
40 views

Stadium Seating Letters 2

The question is similar to Stadium Seating Letters. I have created a lot of cubes using Animation Nodes (Grid Mesh) and would like to texture all of them using a single image texture, something like ...
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1answer
28 views

Trouble with car paint material only applied on the left side

I'm having trouble with the material, the car paint only applied on the left side. I already assign and recalculate normals, but nothing happened
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1answer
82 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
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1answer
19 views

Materials not properly loading during rendering

When I try to render an object the material won't show properly. The first image is what it looks like in viewport/preview render, the second one is when it is rendered.
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1answer
748 views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
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1answer
21 views

Material Controls for Library Override

is it possible to create material controls that are useable on a library override object/material without making it local? E. g. I have a very simple material with just a mix RGB node (see screenshot) ...
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1answer
57 views

Transparent Logo on the Object

Greetings dear 3D artists! I am trying to place a png-logo on a coffee pot. Usually I use the diagram shown in Figure #1. For simple material, this scheme works as shown in Figure #2. For a more ...
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1answer
24 views

the colour disappeared after split view

i was working on the donut tutorial in the part of material and lighting in "split view" and after i closed one screen the colour disappeared and i had left with just the black and white ...
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1answer
27 views

Newbie- Apply texture to specific area [duplicate]

newbie here!!! Uploaded face skin texture to place on character(xbot) but having a hard time applying the texture solely to the face. How do I attach the texture to a specific part of the body? Thank ...
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40 views

Constructing tiles

first of all, I am relative new to blender, I am working through a book architecture with blender, and now I am able to construct walls, doors and windows. Was not easy to achieve. Now I discovered ...
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1answer
34 views

Length-based texture for color mapping curves based on their length?

I am trying to colour curves of different lengths according to their length (ie short curves red, long curves blue). Here is my best attempt but it's really not what I am trying for. I need one solid ...
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1answer
30 views

Using python to batch link image texture alpha to Principled BSDF

Ron Jensen's comment was the solution! Thank you! My goal is to cycle through a bunch of different materials that have image textures, and link the alpha output of the image texture to a Principled ...
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24 views

I reopened a file and I lost all textures and materials :(

I was working on a file and saved it and closed blender when I reopened it was all black, no materials no textures nothing, is it all lost or is there a way I can recover something? If not do I have ...
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0answers
40 views

Basrelief node setup for rendering height map

H i , i want to convert a 3d model to a basrelief using cycles node setup and render it in a height map i achieved this results but thats not what i wanted , i want to find a way thru node setup that ...
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19 views

Microdisplacement Causing Shader Problems

Following my previous question, I found out that my shader issues are coming from the Dicing Rate. The artefacts weren't showing in the viewport because the dicing rate for it is 8 pixels and for the ...
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1answer
61 views

Limit transparency to single layer for multiple objects

I'm trying to make a group of foreground objects transparent as a single entity, where they occlude each other like solid objects and then have transparency applied after, instead of each individual ...
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1answer
15 views

Import FBX to Blender loses all material slots

I have a skeletal mesh exported from UE4 with 12 material slots, but when I import it to Blender all of the material slots are missing. I assigned materials to the slots in UE4 before exporting. I'm ...
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29 views

Instantiates spheres on vertices with UV coordinates

I have a triangle mesh with uv coordinates and I would like to instantiate spheres on each of the nodes of the triangle mesh. This is easy to do with geometry nodes. The issue is that I want a ...

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