Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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18 views

Shaders Nodes - Attaching and detaching nodes with python [duplicate]

I would like to import an image as a plane, then add a MixShader and a Transparent BSDF, detach the Material Output Surface link, attach the BSDF to the MixShader, to the Material Output, then add the ...
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How to detect changes in node in python

I am trying to create a simple library of procedural materials for myself. As per my logic what I need to do is : Create a node tree in Python For preview purposes I think I will add a Data-block/...
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1answer
25 views

Glass material in eevee is not working properly

I am trying to follow a tutorial from Ducky3D. https://youtu.be/09IQopONnoY Here is the link for that tutorial. So my problem is, I can't see any kind of light source through the glass in eevee. ...
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I cant see any material in viewport [duplicate]

I dont see any materials in EEVEE Material Preview, Rendered and material isnt showing in material preview cycles
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1answer
209 views

How do I create a radial metallic gear material procedurally?

I am trying to make a gear material where there are highlights that are like lines facing outward from the gear's center. This image shows what I am trying to accomplish. How can such an effect be ...
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3answers
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How to make a realistic Pepsi material?

I'm trying to make a realistic material of pepsi. I want it to look like this: Without the ice cubes of course. I found this, but it doesn't look very good. It is also going to be a fluid simulation. ...
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1answer
41 views

Metallic BSDF shader is always black

I'm trying to model a textured and anodized aluminum material (think Apple MacBook). I'm using the Principled BSDF node because my end target is a glTF for display in the browser. Whatever I do, when ...
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1answer
19 views

uniformly repeated image on objects with different dimensions [duplicate]

I am looking to apply a tile image to various walls in a room. I have the following result where the tiles seem to be distorted based on the object dimensions, so that (for example) six inch tiles ...
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1answer
23 views

Pink material when using 2 x PBR (Principled BSDF) materials into a mix shader w/Eevee

When I combine two PBR materials (with Principled BSDF Shaders) in Eevee through a Mix Shader, the output is pink? Alone, each Principled Shader works, even if I pass one material through the mix ...
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13 views

Automating Replacing Materials From Library Then Saving With Material Name

I've been looking around the forums on here and BlenderArtists, as well as the Blender API documentation to try and create a script that suites my needs. This is as far as I got, though it doesn't ...
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Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...
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All objects show gray in the viewport, even though they have textures [duplicate]

if I assign materials they are not displayed unless I switch on High Quality Normals. When I render pictures then the materials are transparent. I hope someone can help me, thanks in advance.
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1answer
203 views

Can I colorize hair particles based on the Emitters Shading?

I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
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Surface not casting any reflections Cycles

When I go into render preview, the materials from the car are not reflecting anything and are only very dark, although they should. When going into the material preview everything seems to be okay. I ...
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19 views

How do I add a solid material inside edges?

I want to add a solid kind of mesh inside the chosen edges. I dont know much about modeling so if someone could help me it would be great. Outer lines will be used for different kind of material that ...
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1answer
19 views

Material glitches in my renders [duplicate]

Does anyone know what might be causing this to happen with my renders? It's like part of the material doesn't want to show but I'm using a very basic setup. It looks even worse with cycles: My rock ...
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28 views

Need some help or advice with “Stylized Shader” [closed]

I can model something but I am a very very beginner at shaders and nodes. I followed some YouTube videos about Toon Shader and using Grease pencil to draw some outlines. The main tutorial on youtube ...
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1answer
36 views

How to remove all unused material slots from all objects?

Is it possible to remove all unused material slots from all objects? I am aware of "Remove Unused Slots" option when one object is selected ("Remove Unused Slots" affects only the ...
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1answer
19 views

replicate both screenspace and world space valley in eevee material?

in the "workbench" rendering engine of blender there is an option called "cavity" where you can enable a feature which is called "valley" which basically is similar to ...
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1answer
28 views

After importing model from a different file I cannot change it

I created a model in an alternate file and I am unable to edit anything (modes and materials) if I change modes it says: This applies for any mode. I went to edit> lock object modes OFF and that ...
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Is there a way to compute a roughness value out of a roughness texture?

I am just wondering if I can somehow find a way to estimate a single roughness value from a roughness texture for a specific material. I feel that the material might look better if I have found a way ...
3
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1answer
37 views

Importing SVG files without losing transparency data

I've been using Blender to make things like these: stylized vector illustrations made with Inkscape or Illustrator, imported as layered transparent pngs into Blender. The effect is easier to ...
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1answer
44 views

Displacement is blocky

I am trying to do some Moon renders using NASA's CGI Moon Kit: https://svs.gsfc.nasa.gov/4720 Said kit has super high-res color and displacement textures (27000x13000), but this is what I'm getting ...
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1answer
15 views

Blender modeling materials in Unreal Engine 4 [closed]

I'm new to Blender and also Unreal. In Unreal material object is a place for material elements. In 3DS Max you can create Submaterial for it but I don't know how to do it in Blender.
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1answer
27 views

How to create black color in Eevee without any reflections?

I try to make a a scence where I want an object not to be affected by any lighting, reflections etc... Here is the picture and the black planet should not contain anything but black. I would be so ...
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Merge 6 images back onto object

I have a tree of which I took images from all six side (namely topview, bottom, X positive, X negative, Y positive, Y negative) and thus I have six images (square aspect). I also projected the UVs ...
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1answer
26 views

What is the best way to convert VRay Reflection Maps to Roughness?

VRay uses a slightly different material workflow that makes use of reflection maps. I know that you can convert a gloss map to roughness by simply inverting it. However I've read that reflection maps ...
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19 views

Lagging using Glass material

Have recently updated to blender 2.91, using MacBook Pro High Sierra. I created a character using a Glass Material and all was fine. No lag, all worked perfectly. I am now having a huge lag on ...
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20 views

how to apply my group node to multiple different materials?

I have made a group node for one material. Now i want to use this group node for multiple different materials. Is there a shorter way than just copying it manually in every material which is very tidy....
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12 views

Unable to render material/texture using the script [duplicate]

I am new to blender and trying to render this file. Trying to render using script gives a very different result (everything purple) as compared to what I see in Blender GUI. What am I doing wrong? ...
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26 views

material changes with distance

I found this with all characters imported from Makehuman. As the armature moves in any direction, materials, in this case the eye material, turn weired as soon as the distance reaches approximately 60 ...
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1answer
48 views

Help with creating procedural aged golden material?

I'm a beginner to procedural textures and have spent the past few weeks studying it and now I'm wanting to practice making my own. I'm trying to replicate the texture of this coffee table (shown below)...
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1answer
35 views

How can I create a wire-wove grid material in cycles?

I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone. My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
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dont see material propeties when i have render engine selected to Cycles

Hi everyone I have a question, I just started using blender and I'm watching a video of making a donut to learn the basics, on the video they recommend changing the render engine type to cycles and I ...
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29 views

Why is transparency showing as white when I render with a black background?

Making plastic standing pouch. The pouch has transparent material. When i render with the background it looks good transparent. If i remove the background and with the transparent option on in the ...
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1answer
41 views

is it possible to make light not follow object geometry?

I made a character that has abnormal eyes shape, and set a principled BSDF material for the lights to reflect a round white dot over it. But in some corners the light gets distorted due to the ...
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10 views

About Blender Hirise DTM Importer making Mars terrain

I saw it on the github website, it can be used for Blender Hirise DTM Importer plugin of Blender 2.8+ version. I followed the HiRISE DTM Importer for Blender tutorial and downloaded the .IMG file and ....
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10 views

Change Clipping of Multiple Materials

I've imported a few hundred images as 2d planes (using Import Image as Planes), but they all imported with an extension mode of 'Clip' rather than 'Repeat'. How can I change them all to Repeat? I've ...
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1answer
35 views

Rope material stretching along long faces

Trying to make a rope material. Granted I am still learning this, but my result seems to be stretching in strange ways.... This is how the UV is unwrapped and this are the nodes being used any ...
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1answer
42 views

How to create bump material in cycles [closed]

Anyway to create this type of Material. Confuse with 2-3 type of bump seen. And some white parts (Peanut). Can it be achieve by material or sculpting or cycles material Tried to create with this ...
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28 views

Method for map making

I'm doing a map for my game, my problem is, that you can zoom-in in the game, so the texture has to have a high quality and must work when you see the whole map. I have 4 different types of ground, so ...
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0answers
20 views

Volume material disappear when I move further [duplicate]

I was trying the volume material and when I move my view further, volume disappear. My camera will set further than this so this is a problem to me, I googled about this issue but I couldn't find ...
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1answer
41 views

How can I make a glowing iris (eye) material similar to these pictures?

Is it possible to create such a material in Blender? Thank you in advance! My nodes of iris:
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2answers
84 views

How to create detailed Procedural materials?

I'm trying to create a procedural bumpy skin for lizards or dinosaurs but it's a bit blurry. Is there a way to make these procedural textures in blender more detailed or Sharper? UPDATED: And my ...
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1answer
105 views

Can someone help out with a better approach for this model

I've tried to recreate this light in Blender. Maybe someone has a better and smarter approach to model this light. My approach: Create a sphere Create a icosphere (small graves) Icosphere displace ...
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33 views

Procedural texture creating rough edges

I'm new to blender, and I decided to model a cookie to develop some basic skills. I'm practically finished, but I'm running across a problem. The bottom part of the cookie looks really spiky and low ...
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1answer
36 views

Weird reflection on glass from specific angle

I am having a really hard time finding what could be wrong here. I need to have a basic transparent glass, with some light reflections but still transparent. Just how the glass is in the real world. ...
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0answers
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Reload image does not apply to the actual shader

As you can see in this video, the image updates automatically in the image library. I even hit Alt + R in the Image Editor, even though the image has been already updated, but in the Shader Editor the ...
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20 views

When I assign a texture, it appears in the preview but not on selected faces

I have several faces assigned to a material slot. However, when I try to assign a texture to it, the texture appears in the little preview box but does not appear on the faces. They slightly change ...
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1answer
46 views

What is ambient occlusion for? [duplicate]

I can't seem to be able to wrap my head around the definitions I find on the web. From what I can gather, these are shadows that YOU paint onto your mesh? Why is it a good idea to have static ...

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