Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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6 views

Unicode error while importing cars

i have a error while importing cars from a OBJ
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The variable is not visible outside the loop

I use this little script for a long time. .obj imported from Unity has some settings that i dont need in Principled node. For fix that, i remove all nodes except Image Texture and Material Output, ...
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How to texture this model with the given texture files [duplicate]

I downloaded this model from free3d.com and want to texture it. I'm using Blender. Linked is an image with the downloaded textures / maps.
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How to have different materials assigned to same mesh gradate into each other (without using a mapping node)

I would like to be able to assign grass and dirt to certain parts of the mesh and have them gradate into each other instead of having a hard edge, just like in this video: https://www.youtube.com/...
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Can not control the length of the hair? Weird results from 2 different settings

This is the N0.1 setting. No length but Brwonian at 0.0001. This the 2nd setting. Changed the length, and leaves black circles on the surface. Thank you for helping me out!
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I added a material but it is a little bit distorted, why?

I also tried to add a Mapping node but nothing changed
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1answer
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How to have 2 Mats w/alpha each and a base Mat on the same object?

I need to have the Base.Color material on all the cube faces. With the setup I have I cannot. I have to choose between the materials with Alpha, or the Base.Color material. I did try adding a 2nd UV ...
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Can a image be render on planes through scripting?

Setup: Blender 2.82 I have multiple images that i take from a CNN and i want to put on planes I tried like this: ...
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Looking for some critique on this image I made! [closed]

some background info first; I am a still-life photographer who just started peaking around the corner of blender (CGI in general). The future for me could well be one with a lot of renders (either ...
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Masking on another render layer

I've been trying to 'purify' a fog glow, i.e. render it all of one color. Simply put, the fog glow will cause anything to light up with the surface of the color. Fixing that is simple enough, by ...
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How to import materials from blend file and automatically assign them to faces

I'm using blender to construct a model with assigned materials in it. I'm then exporting that model as an .fbx file so that I can upload it to mixamo. Unfortunately, the .fbx file mixamo returns ...
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How to convert from vertex_color to material and export FBX file

I have some problem with my blender code export to fbx file. I set color by vertex_color and set mode is Vertex_paint. But when I export this object to fbx file and open in Unity it is not include ...
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How to layer multiple procedural texture in blender 2.8

I'm currently trying to achieve a few overlay of texture for my project, but I'm still new to blender and just have a basic understanding of node trees. So, I followed a few tutorials and achieve ...
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My Base Color texture map is not displaying the black part

The basecolor texture displays incorrectly. The black is missing. The blend file can be found here along with the maps.. https://drive.google.com/drive/folders/1he7iaioOuj2cvQ6nS4zlD6a1k2lvqWVN?usp=...
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Custom anisotropic material not quite working as expected [duplicate]

Working in Blender 2.82a, I have noted that the Anisotropic does not work in eevee, so I try to create my own. I managed to make it half work, but I may have misunderstood a node value. If you follow ...
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1answer
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Is there a way to assign materials based on a color map in blender?

I am trying to add Snow stuck to the bottom of a pillar and have created a procedural snow effect using substance designer, but I'd like to have the ability to set the pillar material using blender as ...
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one .obj “autoloads” an .mtl but one .obj does not load an .mtl file

Using blender v2.81a on Ubuntu 18.04 I see many questions asking why a .mtl file is not loading with a .obj. I believe my question is a bit different. I have two models, one came with a .mtl file ...
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1answer
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How to Make Earth in Blender tutorial - How to implement the cloud shader properly?

Im following blender gurus How to Make Earth in Blender (Cycles) tutorial, and around the 16 minute mark, when he adds the clouds, mine still end up being opaque. I have followed his exact node setup, ...
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Material is black at edges when rendered

Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
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When I try to render a image or animation the materials to show up

this is the model with materials on it then after i render it the render turns out like this can someone help? is there a setting or something that i don't know of and couldn't find?
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Control multi-material object transparency

I'm animating the assembly of an equipment, I have a couple of materials repeated on multiple objects, and also some objects have multiple materials assigned (so there is a blue paint material, red ...
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How the math node works in shader editor [duplicate]

i am new to blender and can't find how math node works and why math node is working totally differently when connect with different type of nodes , is there any proper documentation on math nodes
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2answers
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Using Brick or a Procedural texture to shade a chess board

A beginner here, hi! I'd like to create a chess scene, done modelling everything, although have a question with the board itself. I know that there are much easier ways to achieve it but for the ...
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1answer
22 views

Increase Photo-realism in Final render

I've been working on making some goalkeeper's gloves in blender 2.8 and I feel like I've got the shape and model pretty realistic but just can't the materials, especially the latex of the palm, to ...
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Hair won't change color

I had already made a new material for the short hair that goes all over the body, which is supposed to be white. However, even if I did change the particle system's material, it's still showing up as ...
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Rendering cancel with OptiX

I have a small trouble with viewport rendering in Cycles (b2.82a) + Optix [RTX 2070]. As you can see on the screenshot, it is "cancel", so objects in one of my scenes appears just gray in gray space, ...
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How to make Batman’s suit material [closed]

I was wondering if anyone knows how to make the Batman suit material in blender.
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2answers
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Window glass material (Eevee)

New to blender, got a question about window glass. I have tried several examples but can't get it to do what I want. The problem is that the background which I have set in the world settings is ...
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how to unwrap in square shapes [duplicate]

I have made seam for my pipe n in uv editing I unwrapped n then selected one face n "follow active quads".it didn't make squares for my wrap. I also tried by using uv square addon.it didn't make ...
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1answer
21 views

problem with lookdev mode?

I'm using Blender from a 1-month. I don't know what happened suddenly it changed to Material Preview mode no lighting no environment scene. Even after pressing Z key to go to LookDev mode even there ...
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1answer
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Is there anyway to rip off 3D models from games like this? (Black Desert Online) [closed]

Is there anyway to rip off 3D models from games like this? (Black Desert Online) I want to use the faces as a base for my sculptures. Thank you guys!
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1answer
24 views

material distributed based on mesh and not on vertex

My Question is about materials. I want to create a T-Shirt, who has this pattern on like show in the Picture. My Problem is, that want to have the "Image Texture" based on the mesh, and not based on ...
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Material based in mesh and not on verices [duplicate]

I want to create a T-Shirt, that has this pattern on it, like shown in the picture, my problem is that I want to have the image texture based on the mesh, and not on the density of the vertex. So ...
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1answer
36 views

Weird outline between two roughness values

I'm working on a blue painted wood, which looks like this: As you can see, the growth rings are much rougher than the base which creates this interesting 'inversion' effect. I tried to replicate that ...
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Blender freezing (100% rate in material tab)

Blender is recently starting to freeze on my new computer, which has an AMD FX processor and Nvidia 1000 series GPU, I have tested 1 install of Debian, and 2 different live systems, all of them freeze....
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1answer
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Is it possible to make material independent of the geometry or the details of the mesh?

I'm trying to make mountains and apply texture. Both the ground and the top of the mountains look good. In the mesh, some faces start from the ground and end at the top so the material is scaled ...
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1answer
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Problem with blending 2 UV Maps with Tiled Textures with a 3rd Layer

Normally with most objects that I would texture for games I would use 1 material / UV per object, not a big deal, but when I'm trying to create this giant landmass for my game I cant use just one ...
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1answer
39 views

Is there any way to make the surface look smoother without subdiv or smooth shading?

I need to smoothen the look of the back of this model as well as the rotating chamber, i know two ways to do so; smooth shading, but it returns some really weird look at turns and curves. subdiv ...
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1answer
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Having two different wall materials, with graffiti on both

I am working on an abandoned hospital. I would like to add graffiti here and there on the walls. The graffiti is a PNG with alpha. I have managed a rudimentary look and feel on a test piece, to be ...
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1answer
20 views

Why is the colour of my model the same as its normal map?

I am making condensation map for glass mug of donut tutorial series of "blender guru". I have done correctly but it's still purple.what should I do?
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Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
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1answer
37 views

Shader doesn't affect entire Object

Why does the the shader color not affect the entire object and why does it produce a gap?
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2answers
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Material applied to vertecies not changing color

As shown in the pictures below the green material I changed to this blueish color, doesn't change in solid mode but it does in material preview and render preview mode. Did some reading regarding the ...
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1answer
34 views

Help me create fog for my movie

Help me create fog for my movie. I suffer for three weeks, I can’t make a smooth transition so that the fog is only in the distance of the landscape. I cannot use planes with fog because the camera is ...
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Problems when i try to export from Blender to Unity?

I am new to blender and i create 3d map for my game on unity. For Materials i use shading tab and use albedo, normal and roughness textures. And the problem is when i import it to unity no material ...
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is it possible to build a material that would render like an old print?

Would it be possible to build up a material that would look like an old print (I don't know the word in english, is it "engraving" ?) ? Just wondering. Tell me if you got ideas on how to make this !
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1answer
34 views

Preventing text or object from reflecting in scene (blend file included)

I have an object / text that reflects in a scene is there a way to have the text / object be excluded from creating reflections onto other objects? I would like the text to look "normal" and not have ...
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1answer
24 views

Strange photo appears when creating mirror [duplicate]

I was trying to make glass, instead of it I got something like mirror, but it reflects unknown photo of trees I haven't ever seen before.
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1answer
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I have a few materials that I want to fade between during an animation

I have different procedural materials and I want to fade from one to another during an animation. Any way to do this?
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2answers
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How can I make a Driver expression access image RNA data through the image texture node?

So still trying to automate some processes. I am trying to use drivers to access information about an image (pixel x/y size and DPI) The location is simple bpy.data.materials['Fabric'].node_tree....

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