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Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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2answers
27 views

How to change colour of object, not world

new to blender here. Been trying to follow tutorials on youtube to get myself started but was unable to figure out this issue: I want to change the colour of the material selected (the wheel), ...
0
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1answer
14 views

Material won’t render, but does show up in the 3D viewport with “Material shading” (project file included)

Today I came across a strange problem: a material just won’t render, model is just white! Object is showing up textured in the 3D viewport with “Material shading” , but it’s completely white in the ...
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1answer
48 views

How do I make a magnifying glass plane?

I'm trying to make a glass plane that zooms in whatever you see behind it, I tried this material from another question but it didn't work I think what this is supposed to do is to scale all the light ...
0
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1answer
25 views

Blender Principled BSDF shader missing, please help [duplicate]

The Blender Principled BSDF shader is missing in my node editor. I'm using the latest Blender version 2.79. Please help :)
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0answers
13 views

were can i find fluid dynamic software [on hold]

so I am doing a school project and I am creating a water powered submarine and for the life of me i cant find a fluid dynamics software program if anyone knows were to find any for cheep that would be ...
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2answers
65 views

How to make dr.eggman mustache?

I am trying to make a the mustache in the picture above but can’t make the same thing. So far I have tried modeling the mustache but there is no hair and it’s just a flat mesh.
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0answers
45 views

Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
1
vote
1answer
30 views

Optimize UV map after removing geometry

I have a model created via photogrametry. I removed lots of unuseful geometry, but the UV map stays the same, taking a lot of space containing non useful data. I need to optimize the model for the ...
0
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1answer
18 views

How do I change the MTL File to an actual image?

When exporting my Model and importing it into another engine, It require an Image file as the texture instead of a MTL file, so I was just wondering how I would accomplish changing the mtl to and ...
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0answers
13 views

Gradient Texture in Radeon ProRender

I'm experimenting with the Radeon ProRender plugin from AMD. Most of the time the integrated converter for Cycles Render Materials works quite good. However, I'm having trouble converting a gradient ...
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0answers
19 views

Art style & how to do it in cycles

So I’ve been working with blender cycles a bit & I have very limited knowledge of how to do different styles. I was wondering if anyone could help me out in any way. (Note: I do not own these ...
0
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1answer
33 views

Object pink in render (no textures are in use) [duplicate]

I'm using cycles, with very basic Principled BSDF materials without any texture images. In the Material tab, the materials are shown just fine, but in when I render my object, all materials show up as ...
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0answers
20 views

Textures to materials

I have a model that has multiple materials in it. What I want is to make two textures out of them then convert the textures into two materials. Is that possible?
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0answers
23 views

How to exclude sky reflections from material? [duplicate]

I need to make two objects on the same scene. The first object should have a sky reflections but the second should not. Is there a simple way to exclude sky reflections from one material but keep it ...
4
votes
1answer
76 views

How to normalize the color values of a shader (Pointiness)

The contrast for the pointiness changes depending on the vertex density on the model. The Normalize node to have a value range of 0 to 1 isn't available in the shader editor. I thought it would be ...
0
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0answers
8 views

Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...
1
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0answers
14 views

multiple textures on one mesh object.

I am creating a fireplace in blender and I would like to assign a metal material and a glass material to different parts of the mesh. Could anyone explain how to do that? I have tried making two UV ...
1
vote
1answer
37 views

Eye colour from Adobe Fuse are almost washed out

]3 I'm very new to Blender and I just made my character in Adobe Fuse, and added some extra pieces of clothing in Blender. Whenever I go to the Material viewport shading as well as Rendered, the eye ...
2
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0answers
20 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
2
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0answers
69 views

How to make the iris eyes respond to light?

I did a tutorial on modeling a realistic eye: https://youtu.be/n0r0UnaIK_Y Unfortunately, I could not adjust the (iris). How to make the eyes of the iris respond to light so that it narrows? Someone ...
0
votes
2answers
264 views

Why the texture is not glowing

I have created a tail light. With the material and texture i have setup. What is missing in the nodes. Im not getting glow from the emission nodes. I have increase the strength of the emission but ...
0
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1answer
23 views

How to texture paint across all objects that share the same material/image?

This is a greybox project, so we shouldn't take in account detail or sustainability. Just something that will "work". I have several objects that share one UV map and one material. I used Smart UV ...
0
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1answer
12 views

different assigned materials into one texture?

so i am using blender cycles render and i have this character i colored it with materials assigned to the mesh i need to bake them into one texture i cannot do it because i can only bake one material ...
1
vote
1answer
21 views

How do I set Maximum emission strength?

Is there a way to set the Maximum strength of a material using nodes?, I tried this thinking it would make any values higher than 10 to be set to 10 so, with my logic this would "work" because the ...
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0answers
15 views

Can't disable lighting in blender render

I've been working with cycles for most of the time I've done blender, and now that I'm trying to use the default engine for something, I can't figure out my problem. I have a scene with some objects ...
0
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1answer
18 views

i can't see nodes

as you can see I have opened node editor panel and I also clicked new but I can't see nodes
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0answers
15 views

How do i make shadows in the hdr enviroment? [duplicate]

I'm working in a character project and i'd like to use an HDR, my problem is that i also would like to put the shadows of the character in the HDR ground and i don't know how i could do it. Here is ...
2
votes
1answer
58 views

(Solved) Trying to Bake Texture from multiple materials - Blender baking UV texture problem

I'm trying to bake the lighting onto this scene, I believe I did all the steps correctly, but the texture I get when I press Bake just comes out as these diamond-shaped blobs. I tried to google and ...
0
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1answer
38 views

Mirrored simple colored material doesn't render while BGE game

It happens always! But only today i noticed that this is exactly because i used mirror modifier. Why it works ok in Shift +Z, but doesnt work at all in the game? How to fix this horror? Multitexture ...
1
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1answer
29 views

Is there way to access animation-nodes attribute in object-material with OSL script?

In this example, I have assigned a velocity attribute with animation nodes and then trying to access the velocity attribute with OSL script in object-material. But it is not working, why ???
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0answers
34 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
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0answers
42 views

Procedural texturing question

I'm trying to make a procedural texture like this (sorry I only have a very small screencap of this particular texture): It's a type of metal that has a semi-linear carving into it with a bit of raw/...
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0answers
21 views

Export material with Blender for obj

I'm completely new to Blender and I have to do an apparently simple thing. Open a blender file and export it as .obj with its .mtl file. When I look at the model with Material "view" everything is ok (...
0
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1answer
47 views

Why are solid objects with refraction node so dark?

Ok Ive discovered refraction nodes trying to create something like the iOS blur effect - meaning a white blur. This has worked somewhat with 2d objects, but no matter that the node has the color ...
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0answers
63 views

How to make a colouful shapes pattern [duplicate]

How can I make a mixed-shape pattern material out of this pic? (i.e. diffuse, roughness, bump, displace maps)
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2answers
79 views

How to create circle texture [duplicate]

In the nodes we use checker texture and it creates checker (square) pattern. Is there anyway to have some circle, or polygon type of pattern. Any suggestion or help. Thanks
3
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2answers
108 views

Texture shows in render preview but not in Render

I have an issue with rendering my wood texture. It shows up fine in render preview but not in the final render: the texture shows up black. I'm not sure if it's my render settings or the way I set ...
0
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0answers
14 views

Cant change color of particle system?

Ok, I downloaded a model with particle emitter that changes the color of the particle depending on size (they get smaller until death). The emitter came colored with a Material that has a color ramp -...
2
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0answers
59 views

The correct Node workflow?

I stumbled upon this link which depicts the workflow for creating materials in Houdini. Material Studies: Metals How would you approach this workflow in Blender ? Thanks!
1
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1answer
61 views

*edited — How might I create a material like a chunky liquid?

Higha blenders! I'd love to hear your ideas on how I would go about modeling and texturing a material that is made of solids and liquids, together. Like liquid with chunks. . I have tried fluids with ...
2
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1answer
38 views

How to find and eliminate materials that aren't disappearing with orphan data purge

The files I work with have gone through a lot of versions and are linked a lot, and aren't that organized. I am trying to set up a new palette of colors and so I stripped off all the materials in a ...
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0answers
23 views

wavy lines in blender render

I am using blender render and I am not sure how to get my straight lines to have that small hand drawn wavy look like in this pic https://pbs.twimg.com/media/DGvpXTAWAAE7Cr7.jpg:large
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0answers
21 views

Use image texture from URL

look up a few addons to Blender, the only one that I´ve found make a copy of the image to the project: https://github.com/rymdnisse/http-image-jpeg The fact is I need to use the relative URL from ...
0
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0answers
17 views

How can I bake just a diffuse map from high poly to low poly

I've watched all of the tutorials and they are mostly all for Cycles and do not work (I'm using Blender Render). I have an object with a simple material that I need to put on a decimated version of ...
1
vote
1answer
39 views

Gloss reflection

Why my lamp looks black in the mirror reflection?
2
votes
1answer
38 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
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0answers
14 views

How to rotate glossy reflection

i wanted to make a broken mirror, and i realized that when a mirror is broken sometimes one of it's pieces got tilted a little bit so it reflects light differently than before it should look like ...
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0answers
13 views

Program crashes when viewing large imported model in material viewport

I exported a .obj from Revit but I can't view it in material mode. Texture is fine but when I switch to material mode it just freezes. I am able to render it and it looks good, but it's still pretty ...
0
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0answers
20 views

Light ray material not working as expected?

Ok I was just following this set up trying to fake a light ray using a mesh and emissive feeding into the volume of a material - in cycles. Using this method, I don't get any emission even sticking a ...
2
votes
1answer
26 views

Python - Script to Assign Materials based on Mesh Name

hoping someone may be able to help out with a script to automatically assign materials to meshes based on their names. I've not had any Python experience so it's all a bit beyond me. I'm importing a ...