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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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-1 votes
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Blender baking so I can export object with material to unity showing up black no matter what I do

I am trying to bake a texture that should look something like this into unity: However, no matter what I try, the bake always shows up looking complete black with no color whatsoever. I have used ...
Pizza war's user avatar
0 votes
1 answer
14 views

Can't bake second material to one face of object

Blender version 4.0: I have a simple hangar structure and I've used an environment map. All the faces use the "Hangar Interior" material except for the sandy floor which should use the "...
Mr.Coder's user avatar
  • 101
0 votes
0 answers
11 views

how to adjust a plane that blocks light to let some light through

I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
N03's user avatar
  • 383
0 votes
0 answers
20 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 383
0 votes
0 answers
14 views

Syncing Cached Cloth Simulation with Geometry Nodes Animation

I currently have a simple scene of a few cubes individually moving right to a certain spot, animated using geometry nodes via their indexes. I also have a cached cloth sim of a curtain pulled to the ...
Tosbile's user avatar
1 vote
0 answers
22 views

Askew material added to object

I am new to Blender and I am currently following some YouTube tutorials on how to do different assets, so that I can get some guided hands on practice. For my present project I am trying to create a ...
dramaticgarlic's user avatar
0 votes
0 answers
20 views

How to get this type of fur without using hair system

I have to recreate this chair for a project school, and I don't know how to do fluff pillow without using hair system, does anyone have a clue?
Angelo Caltabiano's user avatar
2 votes
1 answer
18 views

Autohighlight objects based on stretching (determining which muscle is used)

In short, I am looking for a way how to change (or update) material (highlight) based on stretching of the object. We currently have a 3D model of skeleton with muscles (Human Anatomy 3D model), ...
Martin Bugáň's user avatar
1 vote
1 answer
24 views

Transparent pixels on png file are black

I am texturing a model. The transparent pixels are black. I cant fix it. (Fixed the blurry textures) Edit: It renders correctly in the texture paint tab.
buildsbricks1's user avatar
0 votes
0 answers
16 views

Brushed Metal Texture from Material Library VX Renders Black in GPU Mode

I use brushed metal from [Material Library VX][1]. However, during GPU cycle rendering, my object appears black. Conversely, when utilizing the CPU, it adopts a chromesteel appearance, albeit lacking ...
sonic5000's user avatar
0 votes
0 answers
17 views

Instanced objects from Geometry Nodes have the same position as the source object in the material according to Texture Coordinate > Object? [closed]

I want to get the position of each instanced object from Geometry Nodes so that I can use that position when making a material. However for some reason all the instanced objects are seen as having the ...
baksoBoy's user avatar
0 votes
0 answers
15 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
1 vote
1 answer
26 views

Emission Material Not Assigning to Selected Faces

Im having a hard time getting colored polygons using the emission shader. I will link the blend file as well. I go into edit mode and select the faces, then I create a new material and change the ...
Owen S's user avatar
  • 11
0 votes
1 answer
46 views

How do I keep textures the same size on different objects?

Q: How do I keep textures the same size on different objects? I want the red texture to be the same size as the green texture, even though they're on different objects.
Folk's user avatar
  • 3
2 votes
0 answers
16 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
Echoleta's user avatar
  • 131
1 vote
1 answer
16 views

Image Texture only work on Texture Paint

I was trying to make a model for the game VRChat, but when I try to export it to Blender I saw that the material didn't work and when I check it in Blender it's looks like the UV was right and in ...
Jacky's user avatar
  • 11
3 votes
1 answer
211 views

Does Blender have a built-in basic material library?

I'm an absolute Blender Noob and was wondering if Blender has a basic material library built-in. I understand that I could make my own materials, but that's right now way over my head. I am looking ...
cShellPro's user avatar
1 vote
0 answers
23 views

Is there any way to hide objects behind a transparent material?

I am trying to create a "dimension shattering" look, and my approach was to create a transparent cell-fracture to create the cracks through which an emission plane will be visible. But this ...
Silver Saber's user avatar
0 votes
0 answers
17 views

Problem with texture paint and materials

I'm doing a school project in which we have to render a car. the problem is that they asked me for the livery and I have no idea how to maintain the carbon material and add the sponsors' logos. for ...
NICOLO' ONGARO's user avatar
0 votes
0 answers
21 views

How to make this soft drink material?

I have been making a Fanta bottle model. I was working at the material of the soda, and the reference picture and what I made don't look similar: And here is the shader I used for the soda:
Samuel Tesfaye's user avatar
0 votes
1 answer
59 views

How to link object rotation to an image sequence?

https://www.instagram.com/p/C6O9QKzyvCX/ ^^ I am trying to emulate this. The artist rotates a block and as it rotates the image changes alongside it to match the rotation of the block. My thinking is ...
Ben Newton's user avatar
0 votes
0 answers
33 views

How to replicate Vergil's Judgement cut end Effect sword path in Blender?

I'm wondering how to say the material like Vergil's judgment cut end in Devil May Cry 5. The effect of the sword strokes. I'll link a video to help demonstrate the effect I'm looking to replicate: ...
Jokingst's user avatar
2 votes
2 answers
63 views

Set material based on face orientation

I'm trying to make a Minecraft style world, using geometry nodes to set the material for each face based on the face's orientation. I've already set up the materials, but I'm wondering how I could ...
Kid With Glasses's user avatar
0 votes
0 answers
26 views

Should underwater materials have lower roughness values?

I'm make an island scene in Blender. The islands are small and they have a sand texture. I was wondering about sand that's underwater. Would it be more physically correct to leave the texture ...
Xylas Quinn's user avatar
1 vote
1 answer
38 views

Scene optimization on a material level?

How can I properly optimize a scene at a material level? For example. I have 2 different versions of the same rock texture in different resolutions, 1k for the background and 8k for the foreground. ...
elistuff's user avatar
0 votes
0 answers
13 views

How to attach object to a rigged object so that it keeps being attached to the same place always? Even when moving the rig

I have a cylinder (tunnel) made in Blender. It has a rig containing 3 bones: I export it into Unity. With the "Animation Rigging" package and the "Damped Transform" component in ...
curiousCprogrammer1231's user avatar
2 votes
1 answer
22 views

How to blender 2 textures using BlenderKit

Is it possible I can mix 2 different textures using Blenderkit on an object? When I use the find material option, I can drag/drop one material at a time, which the materials are available in the ...
blender breath's user avatar
0 votes
2 answers
48 views

Ambient occlusion color in matcap material

I'm trying to make stylized simple materials, using just matcaps and ambient occlusion (without light). In my current setup, the ambient occlusion is black. I would like to change the color of AO for ...
Ben Karamyan's user avatar
1 vote
0 answers
37 views

How to render an object inside (through) another object specifically

I have a character which consists of separate objects for the arms, legs, and one big piece for the head and torso. the character is basically pure white, with some principled bsdf mixed in for some ...
enoch's user avatar
  • 11
0 votes
1 answer
36 views

Texture animation with math nodes

starting from a texture image (B&W), I'd like to animate the movement of the white line by limiting its movement between the two black lines. Would a math node allow me to do this? I'm attaching a ...
Bessetto's user avatar
2 votes
1 answer
93 views

Relink Images (Not Missing)

I've seen a lot of posts about relinking/replacing missing images, but all the images are currently linked in my scene, but I want to link them to a different images. This images is used in many ...
timdan's user avatar
  • 23
2 votes
1 answer
38 views

Cant get rid of black borders!

I'm trying to create a scene using a model from a game but I can't get rid of these black borders and edges, it's like this for almost every other model I try. I tried connecting the alpha nodes ...
Breezyair's user avatar
0 votes
0 answers
16 views

Is it possible to get a mesh to appear behind a specific object?

Here I'm using a reverse hull method to create an outline for this object, though I'd like for the mesh to appear behind the cat as shown here. I'm aware this could be done with render layers but I'd ...
Persimmon's user avatar
0 votes
1 answer
25 views

How to view non-color textures in linear space?

I am trying to set up a noise texture that will be used as a mask, therefore to be used as non-color data. I am previewing the texture by connecting it to the material output without passing through a ...
buttr_toes's user avatar
0 votes
0 answers
26 views

Principled BSDF Normal Input Default Value problem

The Principled BSDF node has the socket inputs named Normal, with python I checked the values ​​are set to (0, 0, 0) To check I did: ...
Noob Cat's user avatar
  • 1,272
1 vote
2 answers
44 views

How to blend two different normals from two different materials

As the tile says how to make the ends of two different normals merge to look seamless. The image shows the problem I'm dealing with and would like to know if fixing this can be handled within blender. ...
River Animations's user avatar
0 votes
0 answers
29 views

How to import materialX into blender 4.1

Comming from this post: How to import MaterialX library into blender? But since I can't comment, I would like to ask the same question again. For my surprise, I couldn't find any addon, or updated ...
Anderson Sudario's user avatar
0 votes
0 answers
37 views

How not to have color gradient in blender?

I'm working on blender 4.0 and trying to create a ground truth image starting from an object with an emission material. My problem is that, even if the material assigned to the object is white and ...
wisepino's user avatar
0 votes
0 answers
20 views

Why do all materials appear grey and foggy in the renderview and shading tab?

I installed blender yesterday and tried modeling a cloud. But for some reason, it appears grey and I couldn't change its color in Cycle. So I added a default cube and another cube with a golden ...
kliv91's user avatar
  • 1
0 votes
0 answers
16 views

Absorption and scattering coefficient vs. Material subsurface properties

I did not find any information yet about the link between the subsurface parameters in the material properties (method, weight, radius, scale and anisotropy) and the physical equations explaining the ...
Rou's user avatar
  • 1
2 votes
3 answers
338 views

How can I get the translucent material right for the product?

I've been struggling with this bottle's material. Especially the cap and the base. The cap seems to be a translucent material so I've been experimenting with IOR, Alpha and transmission in the ...
Der8's user avatar
  • 411
0 votes
0 answers
28 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
Geri's user avatar
  • 1,351
3 votes
3 answers
280 views

How to mirror textures using shader nodes?

How to use a shader from texture 3 to make texture 4 (see attached image)?
user avatar
0 votes
1 answer
25 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
0 votes
0 answers
18 views

How do I fix materials on sculpts?

I am making a sculpt and I want to add a material to it. But when I do the material doesn't show up right. I have no clue what to do and can't find out what to do anywhere
Jinx's user avatar
  • 1
0 votes
0 answers
17 views

Help Creating translucent liquid with density-based opacity [duplicate]

I'm trying to create a material for a liquid, specifically a ketchup spill, in Blender. My goal is to make it appear opaque in denser areas and translucent in less dense areas. I've been experimenting ...
ZRIDIS's user avatar
  • 1
1 vote
1 answer
34 views

Using textures in Principled BSDF - Unable to mask!

I want to get textures from Farming Simulator game for crops in Blender. As you can see in the image below, I have planes that I need to apply these textures to. I have currently applied them in ...
UnrealPanda's user avatar
1 vote
0 answers
26 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
Tom Gough's user avatar
2 votes
2 answers
130 views

Apply white color on transparent material

I have a 1.0 transmission material and i would like to add a transparent layer with white color. Here is my png : Here is my shader and the result. I just want to have the eyes in white color... (...
16ar's user avatar
  • 45
0 votes
0 answers
29 views

Help place a texture along a slanted edge with a rounded corner

Hello dear Blender community, I am still a complete beginner in Blender and am facing a problem that I urgently need your help with. I'm currently working on a project where I modeled a workpiece that ...
RebellNetworks's user avatar

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