Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

Filter by
Sorted by
Tagged with
2
votes
1answer
72 views

How to emit many colors at once?

Is it possible to have "multi-color" emission? For instance if I was modeling an iPhone, I would want the phone's screen to emit light - but not just one color. I'd want the light emitted to ...
4
votes
0answers
25 views

Make light visible once it passed through a transparent object

I am looking for a better solution to make light in Cycles only visible, once it passed through a transparent object. Example which is actually pretty close but has a few flaws, see below A doorframe ...
0
votes
1answer
18 views

Remove background colour from material [duplicate]

I want to have my material base colour a transparent to let the image below show through. At the moment highlited with pink circles the colour is black. I am adding an image texture to the material ...
0
votes
0answers
15 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
3
votes
1answer
34 views

Why is my fire simulation so blocky in Cycles rendered view?

I'm making a candle, using a Mantaflow fire simulation, and all looks good in solid view. But when I switch over to Cycles rendered view, the flame looks very blocky and low resolution. It looks the ...
2
votes
1answer
20 views

Link a Material directly to an Object [duplicate]

How is it possible to assign a material directly to an object using the python api, i.e. to use the same mesh linked to these object but a different material? If I use the method obj.data.materials....
0
votes
1answer
30 views

Radeon RX 570 not rendering correctly using Eevee [Linux (Ubuntu), AMD]

Recently got my GPU setup, and after a bit of trial and error, I was able to get it to work with everything, until I decided just a bit ago to use EEVEE in blender instead of cycles; I was presented ...
4
votes
2answers
77 views

Grid material that extends with mesh?

For clarification, I am trying to create a Supergrid: Put a 2m x 2m grid texture on a mesh. When I move or scale the mesh, the grid will increase as the mesh does (the 2m x 2m does not stretch or ...
1
vote
0answers
17 views

Is it possible to add a normal map to a material?

I am using sketchup for modelling and applying textures, then export the model to blender to uv unwrap and bake it to a single texture map and add ao. I usually just use photoshop to generate a normal ...
0
votes
0answers
25 views

Is there a way to make a plane into a transparent for a PNG sequence?

I want to pan a plane in front of many 3D objects and make the plane material cause the render to make a PNG transparency instead of showing the plane. In cycles. Can I do that in the initial render, ...
0
votes
2answers
39 views

Material doesn't appears properly

I have a material which looks pretty cool in the preview window however after applying it to an object, it isn't the same the material's preview is. How can I made my object to look same way the ...
0
votes
1answer
33 views

How to render normals?

I wanted to make render with some model which has flipped normals in. But when I render it, the render was looking like this: I didn't find anything about it and how make it to show in render. Is ...
6
votes
2answers
497 views

Why does my bathroom mirror distort so much?

I am trying to make the mirror in this bathroom scene extracted from a video game have proper full reflections, but I can't for the life of me figure what settings to use in the shader. I've tried the ...
0
votes
0answers
16 views

How to transfer Textures From blender to maya

I have a character that it's highly textured in blender 2.9. I'm gonna have to export this character to Maya for animation. How can I export the textures and materials? Do I have to bake them? Do I ...
0
votes
0answers
11 views

Is there a way to speed up or slow down movie clips that are on a plane?

So in Blender it is quite easy to put movie clips on planes via the 'images on planes'-addon. But I couldn't find a way so change the playback speed of the individual planes. Is it even possible, or ...
0
votes
0answers
9 views

Collection instance isn't moving around correctly when I try to move it around in the viewport

I was following the following youtube tutorial on making Ghibli style clouds in Blender. https://www.youtube.com/watch?v=RgRPUlFBHH4&t=2016s I have put the cloud that I want to duplicate into a ...
0
votes
1answer
24 views

How can I make this specific area have the black material?

I can't make an edge loop here, but I want the black strips from both of those sides to carry onto the top on both sides of the model. I don't know how to make that happen and I'm not extremely ...
2
votes
0answers
20 views

How to create a blur (fall-off) in a material using node?

I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture: L Now I want to give a fall off(or blur the texture) to the give texture ...
0
votes
1answer
30 views

material texture won't show up

In the viewport, I can't see the texture I just applied to the object.
0
votes
0answers
7 views

Active RenderLayer Node for Material Nodes?

I need a way for a material to know what renderlayer (viewlayer?) is currently being rendered. Basically, a "Current View Layer" Node. I found some code that seems to try to do what I need, ...
0
votes
0answers
24 views

How to Set Preferences 'Translation Branches Directory' path to a valid directory?

I wanted to Rename IkeaShader but it says Please set your User Preferences 'Translation Branches Directory' path to a valid directory. I have been searching it online, and playing around without ...
0
votes
0answers
22 views

Microsoft Visual C++ Runtime Library erro when clicking on new material or rendered or material preview

When i click on new material or rendered or material preview it gives me a Microsoft Visual C++ Runtime Library error
0
votes
0answers
5 views

FBX imported model has no shadows and feels too light

I've got a problem that I can't find any answers for. my model that's made in zbrush and exported to a FBX model doesn't have any shadows when imported to blender. I have tried strengtening the ...
0
votes
1answer
34 views

Code to toggle viewport display material alpha

I'm new and I'm trying to learn how to make a toggle for the alpha channel of of the viewport display material so that I can set a shortcut on it. I can't do that by normal means it seems. So I'm ...
0
votes
1answer
32 views

How do I add separate transparent images on an object? [duplicate]

I'm a beginner on blender and I'm still trying my best to understand nodes, UV editing and basically everything texture related. I am trying to make a story dice which means I am trying to add ...
0
votes
2answers
30 views

Remove lighting effects

I have a plane with an object coming out of it. No materials are assigned. I placed a Point light in front of the scene, illuminating the whole surface. You can clearly notice a difference between the ...
0
votes
0answers
23 views

Problem with Image Texture using Bump and Displacement (Cycle Render)

I'm trying to follow a star destroyer tutorial made by CG Geek and I've reached the point where I'm using Image Textures for the side. For some reason in rendered, the image texture looks quite odd as ...
4
votes
1answer
53 views

Change material on part of object with other overlapping object

I learned this trick sometime ago but I have forgot. So what I want to do is add different material to an object using other object. For example I have two cubes. One has red material and one has ...
0
votes
0answers
19 views

What is the best course on materials and texturing? [duplicate]

What is the best texturing / materials course you've ever seen? (photo realistic, not stylized and of course using nodes, not actual photoscanned textures). I've seen a few but I feel like I'm still ...
0
votes
0answers
18 views

Blurry image texture

I have 2 separate textures that are the same resolution... But when compared side by side, one looks more "low res" or blurry than the other... help?
0
votes
0answers
24 views

How To Render Glass Materials in Cycles

First: After modeling, I render the Object in Blender, it was fine to me or in my eyes. See the Image. Second: I tried to render the Object in Cycles since the Glass Material which I downloaded from ...
0
votes
0answers
16 views

multiple mesh,multiple textures merge one texture [duplicate]

There are multiple mesh, multiple textures, multiple material objects. Can all of this be made with a single piece of texture and uv? Are there any tutorials /add on to reference I want it to this
1
vote
0answers
19 views

Baking textures problem

I wanted to know how can I bake my normal map. I have high-poly and low-poly object and I unwrap only low-poly. Next I create texture and material for low-poly object and I turned texture on Image ...
0
votes
1answer
20 views

My HDRIs + Shader Previews are dim/desaturated and it's affecting my material output

Why does it look like this? This appears to be affecting both Eevee and Cycles in similar ways, although I understand the shader view is Eevee only. My Cycles previews are also very "bright" ...
0
votes
0answers
34 views

How to make Stove Fire?

how are you? So, I'm going to create and Stove animation and I wanted to know how can I make a Stove fire with Fire Simulation in Blender. I have seen lots of tutos on fire, but they are all the same ...
0
votes
0answers
10 views

Issue with normal bake

First time here so I'll try to be as much specific as I can. I've been working on a Door in Blender and so far the model is going great except for one part. Whenever I try to bake the normal map from ...
0
votes
0answers
17 views

Shader graph texture messed up on half the cube

Alright so I was messing around with the shader graph trying to get a cool texture for my cube and got it looking nice, but to my dismay, on the other side of the texture, it was horrible. I think ...
0
votes
1answer
19 views

Custom search data to UILayout.prop_search [duplicate]

I need to create a searchable material dropdown that excludes grease pencil materials. However if I do it like this ...
0
votes
0answers
6 views

Blender Linked Materials Names Not Showing

In the Windows version of Blender 2.90.1, I noticed that linked materials don't have their name carry over correctly in the materials dropdown. Once a material is selected, the name displays correctly....
0
votes
0answers
15 views

Working with Textures between Blender and UE4

Currently, I'm working on a project consisting of reworking a map from a particular game, however, I stumbled across a roadblock when I was planning the workflow to Unreal Engine 4. I'm currently ...
0
votes
0answers
30 views

How do you make a surface with no imperfections look good?

I'm trying to model/render this dalek is realistic is I can, but I can't really see any imperfections in the grey surface. Is there anything I can do to make it not look too flat? For context, the ...
0
votes
1answer
19 views

how do you change material during animation

ok so im making something that has an on-off switch and to start the animation i want the switch to move, go from red to green, and then turn. on, i've gotten the movement down pat, but idk how to get ...
0
votes
1answer
29 views

Normal map bake problem with weird artifacts

I was following this tutorial on how to bake a normal map https://www.youtube.com/watch?v=0LuEqvO9QsE and the result is this I even tried using the cage method and the result is pretty much the same. ...
0
votes
0answers
13 views

Node tree in 2.7 result different from 2.9 result

The box in green is what I'm trying to achieve in 2.9: I realised this "Displacement Method = True" setting wasn't there, and the voronoi texture, as well as the displacement input color ...
0
votes
0answers
15 views

How can i make an hdri interact only with certain materials or objects in the scene and ignore others?

How can i make an hdri interact only with certain materials or objects in the scene and ignore others? I'm using eevee engine for this project.
0
votes
0answers
37 views

Blender 2.90 - how to simply add an existing texture to the material

How do I simply add one of my existing texture to the material? How do I delete the existing texture? This used to be so simple, I can only add new textures or add a texture to the brush. I cannot ...
0
votes
0answers
19 views

Changes To Materials Not Showing In LookDev Mode

I recently made a model of a small cartoonish rocket following a tutorial and while the modelling is all done and it was relatively quick, I'm completely stuck on materials and textures. I've watched ...
8
votes
3answers
648 views

How may I get a single stripe of color to flow along an object?

I'm toying around and trying to get a single red stripe to flow along the length of a cylinder. I'm trying to copy ideas from this tutorial, but I can't quite get it right. I made a gradient with ...
0
votes
0answers
16 views

Is it possible to have 2 materials reference same shader in Blender

I'd like to be able to have same material in Blender with 2 different names. It should work in a way that if I edit the shader in Blender in one of the materials, it will update in both materials. Is ...
1
vote
1answer
19 views

Using Empty Object Coords for shading (Multiply Vector by Matrix)

I'm making a setup that reduces the complexity of shading by replacing the Normals with coordinates from an object. If you take Object Coords of an empty and plug them into the normal socket of a ...

1
2 3 4 5
91