Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

Filter by
Sorted by
Tagged with
2
votes
1answer
21 views

How do I add grunge & rusting texture to a pre-made material? [CYCLE]

I am working on a nature scene where there is a car due to nature it gets rusted and rather by time it gets old. I want to add grunge and rust texture. I had bought materials plugin a while ago, so ...
0
votes
1answer
18 views

Access material node drivers from python

I would like to store my whole node input driver set up of a material in a txt file and load it back any time. How can I access the driver data along with node name and input number?
1
vote
1answer
30 views

Principled BSDF via Python API

The title is general: how can we use the API to edit Principled BSDF properties? More specifically, I have a mesh that has vertex colors in it. The colors are fine, and I can use the mouse to have ...
1
vote
0answers
15 views

change color ramp hue using nodes?

i was hoping someone could tell me how to change the color of a color ramp using other connected nodes. the second image does it almost right but the color of the whites from the color ramp are only ...
0
votes
0answers
18 views

Animating a paint stroke

I'm looking to create a painted animation similar to ESPNs broadcast package for the 2016 Euros. I can map an image to a plane just fine and have that plane follow a curve, but I'm having a hard time ...
0
votes
0answers
13 views

Reusing a shader with different parameters [duplicate]

I created a material with a specific node setup that I’d like to use on several meshes in my project, but with slight variations (most commonly the base color) I initially went about duplicating the ...
0
votes
0answers
27 views

Change the color via python script

First thing first I wanna let you know that I'm still learning Python API for Blender and so far I can't say I know too much. I wanna do animation via Python in Blender where I'm going to spawn a ...
1
vote
0answers
12 views

C4d to blender? [duplicate]

this is my first post/question and I wanted to see if there is some plugin/way that I don't know of to get a c4d file to import to Blender or to convert c4d files to fbx without cinema 4d. If there is ...
0
votes
1answer
25 views

Poliigon Question: What is the node setup required to overlay a Grunge Drips Overlay onto a Marble Material

The question is in the title, I'll link images of the materials in question. Let me know if I should link the marble materials default node tree.
0
votes
0answers
22 views

apply a reflection cubemap

maybe I lack some google skills but I can't find an answer to the simple question: how do I apply a cubemap in Blender? Say, I have a ready .dds or .tga (not .hdr!) image file storing the cubemap. Now ...
0
votes
1answer
20 views

Animate a texture / material over a mesh

Animate a texture / material over a mesh The material will animate over a plane correctly but when I try and do something similar with a different mesh it doesn't work as expected (it just flashes ...
1
vote
0answers
4 views

How to use Shader Editor for Grease Pencil Strokes and Fills

It seems that you can't use the shader editor (formally the node editor) to edit stroke and fills for the grease pencil. Am I mistaken, is there a way to edit these strokes and fills as you would a ...
1
vote
1answer
27 views

Can you control material visibility using another object?

I don't have any screenshots or reference images, but I'll try my best to describe the effect I mean. An simplified example of what I am trying to achieve is the following: There is a target object, ...
0
votes
2answers
17 views

Is it possible to stack two or more materials with transparency for textures?

I have a model I want the "base" material to be Blue, and I want to apply a material with an image texture to some selected faces only. The image I want to apply has transparency, and I'd like that ...
0
votes
0answers
9 views

Displacement making spikes

I was following an old CG geek tutorial and i randomly got a crap ton of spikes that just appeared out of nowhere when I switched it from "Displacement only" to "Displacement and Bump". I can't get it ...
1
vote
2answers
27 views

How to use a PBR Material’s Mask Image

I downloaded a texture from https://cc0textures.com/view?tex=Marble03 which includes a mask.jpg file. How do I integrate that new file into a node map? Here is my current node map.
0
votes
1answer
38 views

Having trouble adding brick texture

I have appended an old house building to a scene that was made using blender engine, but now in a cycles scene. I have attempted to add a brick texture to the house but it won't show. I am new to ...
1
vote
0answers
19 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
2
votes
1answer
109 views

How do I animate a smooth transition between all colours in the RGB spectrum?

I want to shade a lightbar. It should have a smooth RGB Transition like in this video at the beginning: https://www.youtube.com/watch?v=bBNohDeo8XI With a color ramp it would take to long to add ...
0
votes
0answers
28 views

reference objects without materials

We are making our thesis film on maya for the rigging options, and prefer blender for the render, amongst other things because we want multilighting with ramp shaders. Our problem is that we want to ...
0
votes
0answers
2 views

2.80 | Plane material not showing on viewport nor rendering (eeve or cycles)

First time here. I've looked everywhere and I can't work a solution out. In this project, I worked with particle systems (fur) and materials, but strangely a simple plane to serve as a background for ...
1
vote
0answers
10 views

Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
1
vote
0answers
35 views

Procedural material broken in 2.81

How it's meant to look^ I downloaded this wonderful procedural shader setup by Elbriga, which has worked fine in Blender 2.8 – but when I got the new 2.81 version the material preview is broken for ...
0
votes
0answers
12 views

Baking my model only returns a transparent image in the UV Editor

I have been trying to set up baking for this model I've been working on. The only textures I want to bake are a separate solid black and solid white material that I have assigned to it. Upon ...
2
votes
1answer
25 views

How to reveal type of material nodes in 2.8

I'm having a hard time trying to figure out, which types of nodes were used in the creation of a shader/material in the node editor. I did download a Blend file from the web and was curious to analyze ...
1
vote
0answers
31 views

Is there a way to create micro fiber from nodes?

I want to create a suede micro fiber material with tiny hairs like shown in the images below, is this possible with a simple bump map? So far, this is what I could achieve (it looks more like a hard ...
0
votes
0answers
51 views

How to mix colors like in reality?

I'd like to mix the colors to get the exact color that you would get in reality, I realize that RGB is a completely different system, but I was wondering if anyone has experience with this. In the ...
-1
votes
1answer
20 views

how to add node in compositing window using Python [duplicate]

I have Created a Material and Added Some Nodes using Python Script. Now I wan't To Add Some Nodes To Compositor using Python How to do that ? Can anyone tell that directly or Should I share the Code ...
0
votes
1answer
16 views

How to paint a texture on top of a repeated texture?

I would like to create a ground that has grass and a road in the middle using textures. For the grass, I downloaded an image and set it as a texture with repetition. For the road, I have another ...
24
votes
2answers
3k views

Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80

I'm interested in creating a material that gives this end result: I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics. The idea is that the material ...
3
votes
1answer
75 views

Help with a Custom Planet Texture

Basically, I'm making this planet using a material in the node editor. And I've made the basic "continents" on the surface, but I was wondering how I could achieve small detail on the land's surface. ...
1
vote
0answers
32 views

Specs on a job say Metalness & Specular workflow maps needed - aren't these 2 different/opposing workflows?

I am taking a test for a job, and upon receiving the specs, I have come upon some things I don't understand regarding the materials instructions. The instructions say, "Metalness & Specular ...
0
votes
1answer
24 views

Why are Texture Coordinate or UV map used before mapping node?

I learned how to use textures. To control the size texture, I use the Map node. The input of the Map node should be a Texture Coordinate or UV map and it seems that they are very important because ...
1
vote
2answers
37 views

Blender 2.8 Less Saturated Colors in Material

This has been bothering me for a while, when using any kind of shader I've noticed the color is kinda bland in comparison to the actual color selected. As I'm working from reference art it's a bit of ...
1
vote
0answers
44 views

Creating text on paper?

Edit: This is not a duplicate of How do I put an image texture on a material in Cycles? because that question only seems to talk about adding an image texture, not combining an image texture with ...
1
vote
1answer
32 views

How set Hex in RGB Node? (Python)

Currently looking at the blender API I haven't seen anything of all about the Hex input. This is frustrating me enough as it seems strange to me that there is no such input function (when Blender ...
0
votes
0answers
24 views

Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
0
votes
0answers
15 views

How to apply multiple material to single surface mesh?

As answers in one question here on blender exchange. How can be multiple material applied to single surface object. File shows it has used two materials but I am unable change the green material to ...
0
votes
0answers
25 views

I want to make Fresnel a little more transparent

I am making glass and acrylic material for a car but Fresnel is too strong. I want to make Fresnel a little more transparent. And I want to add Transmission Reflection in overall glass material. ...
0
votes
1answer
30 views

Make an object a mask (render as transparency)

I need a plane to act as a mask. I want objects in front of it to show up, objects behind the it to not show up, and where the plane would have rendered to be transparent pixels. You can think of it ...
8
votes
1answer
406 views

Different look of material with Mix Shader vs Mix RGB

I am mixing colors and roughness of a Glossy shader through Layer weight node. Material: Mix Shader: Mix RGB: Why do the same properties used in two similar approaches give a very different ...
4
votes
0answers
34 views

How can I speed up assigning materials to specific faces (for low poly style)?

I am playing with a low-poly/color-ramp style that is somewhat similar to pixel art in the sense that I want to paint individual quad faces sharply with different materials picked from a list (quite ...
0
votes
0answers
11 views

Volume Scatter form [duplicate]

I have been trying out the Volume Scatter recently but I don't get why the material doesn't want to go in the the form the mesh has, can somebody help me please?
2
votes
1answer
42 views

Where can I connect my OCC texture on a principled node?

I am creating materials with node wrangler and notice it doesn't use the OCC textures ever, so I was wondering if you could point me to where to use it.
0
votes
0answers
7 views

how to bake diffuse with mix shader?

So in the left corner you'l see albedo/diffuse bake result, in the right corner it is how it should look and how it looks in viewport and at the bottom half is shade node scheme. I dont understand how ...
0
votes
1answer
26 views

Making a circular fade to transparent with nodes

So I have made my y axis of this plane 'fade' to transparent ... any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
0
votes
1answer
47 views

Created concrete material by following a 2.79 tutorial in 2.8 and messed up true displacement

Here's the tutorial I followed: https://youtu.be/wmtAVNDtc_w The only change I made was i skipped a portion with the image texture around 5:30 because i didn't find any major change without it and ...
1
vote
0answers
13 views

Material properties not being applied to Regular Solids

Just started using blender 2.8 and man it looks awesome. One problem however, I'm trying to use my newly made clay shader (using this approach https://www.youtube.com/watch?v=wTu3Xssw67Q) but the ...
1
vote
1answer
58 views

How to add image texture material to all parts of maze?

I am new to blender and I am using the latest version 2.8, and I have been trying to apply an image texture in material for a maze that I am making. I have found a question similar to mine but it ...
0
votes
0answers
6 views

Particle system affects photo scanned texture in Eevee

I tried using a particle system on an object in Eevee and when it's visible, it affects the photo scanned material, both in the viewport and in the final render. The material becomes a solid color ...