Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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How do I make my array objects follow the curve?

For reference, I want to make the following animation: with the objects rotating around the center like a ferris wheel. I am currently stuck here: I want to make the objects stick to each segment of ...
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Transparent material

I have selected a section of tyre and uv unwrapped that section so that i can add a logo. Saved the logo as png with transparency. Set to alpha clip and put the node on alpha. When i render i get a ...
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Is texturing and UV mapping necessary for game development?

Let's say I develop a character for a browser game, using Verge3d. After modelling a character, if I like the model's color due to assigned materials, can I just rig the character straightaway, ...
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blender not assigning the right colour to selected faces [duplicate]

I selected the first material to be white. I understand this is the base material. Then I selected 4 faces as per the screenshot Then I created a new colour yellow and tried to assign this to the ...
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Material node tree missing on scripting output

I am trying to check material nodes on a mesh with Python scripting. I was using a Iridescence material. In this material, there are two different output nodes named "Material Output" and &...
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how do I create glass material and lens material similar to the glass camera panel in image?

Hi, I am trying to create a glass material that is similar to the one I posted below... How do I achieve a similar effect, in eevee?
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Not able to export color and textures [duplicate]

I want to export the .blend file into another formats such as .dae or .fbx. But I could not export the model with color and textures. For example I want to export color model. 2 But I get model ...
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Imported OBJ asset has strange materials [duplicate]

I'm pretty new to Blender and I just bust some car assets for a project, but one OBJ in particular shows weird colors. Any help would be appreciated. Thanks in advance!
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2 answers
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Modifying single-object Python script to execute on all selected objects

I have a Python script that I am currently using to (excuse the confusing description) rename a given object's material's image-datablock-names to their actual filenames. It works correctly, for a ...
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How to make light propagate using materials on cycles

I'm making a, high fidelity replica of my razer Blackwidow elite keyboard. IRL, The keycaps are made of two materials a black plastic and a transluscent material to make the letters glow with the LEDs ...
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vr scene inspection Eevee engine and bloom effect

I've been using around blender with the EEVEE render engine and the bloom effect. My scene is made of multiple primitives mesh with a material attached. Thoses materials have a shader node attached of ...
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How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
2 votes
1 answer
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Principled BSDF shows values in percentage?

I must've hit a wrong key but I don't know which one: my Principled BSDF shows percentages now instead of the normal values. Can someone help me put it back? I searched online but I can't seem to find ...
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How do you describe the materials, lighting and camera in the Witness? [closed]

I'm learning blender by trying to recreate scenes from The Witness video game. For example this one: I've gotten through making the actual geometry and now I'm trying to understand what it is about ...
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automatically assigning materials to random parts of the mesh

I am working on this low poly guy and created vertex groups to make it easier to assign materials. For some reason when I add new materials they are automatically assigned to the whole character then ...
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Lasercut wood material with burned edges

In order to present 3D models from Solidworks, I'd like to create a material for laser cut wood. A lasercutter cuts through a thin wooden plate thereby burning the sides, thus rendering them black (in ...
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Texture are not showing when I export (in FBX) [duplicate]

I downloaded this file and tried to export as an FBX to add texture . But when I finish to export it the texture is not applied to it . I am confused on how to export this one I watched sort of videos ...
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How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
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How do I export the model + all the textures applied to Unity?

I am a beginner. So I modeled a thing and then applied different materials I downloaded from different places. Now I need to export everything to Unity i.e., the model with the textures applied. But ...
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I have Blender .blend model that when imported to Sketchfab does not show materials. Other .blend models do and I do not know the difference [closed]

I am running Blender 3.4.1 on a MAC OSX 13.2.1. I like to use Sketchfab as a simple sharing site as well as some EZ post editing. I had a good run of using File sav-copy a Blender project (the ...
1 vote
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How to get a similar hair effect

I'm trying to recreate this and no matter how much I mess with the particle system's settings(which include Brownian, shape & clumping), I can't get this soft fluffy effect. Maybe I'm just using ...
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Fix color of normal map

I have some normal maps that are white/gray in color instead of the normal blue/purple color. I know this isn't completely Blender related since I'll probably use something like Photoshop to fix the ...
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How can I bring Color from a material into geo nodes and use it as a filter?

First time posting here. I've been scratching my head on how to do this for some time now, and I can't seem to figure it out. I'm looking to create a detailed texture(Solid black and white) in shading ...
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1 answer
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How to Change colour of an object

I have tried creating a standard intro but while using materials it's not showing the result in color I have chosen instead it results in gray color only.
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solidify modifier material offset error

I used the material offset of Solidify to create this donut with glowing edges. base color material bloom material I'm using two materials, one for the base color of the donut and the other to ...
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Is there a way to delete a Material by name from a Python script?

I have a script in which I read an FBX File in and replace the input material with a Blender material. The old FBX material remains in the scene tough until the file is closed. I have the name of the ...
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How to Make Individual Joined Mesh Objects Appear as Single Object

Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
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All of my renders are going pink, without textures being an issue. I reassigned materials yet they are still rendering wrong. Blender 3.4.1 [duplicate]

I'm not sure what the problem is. I downloaded a 3d file from a free website, I reassigned the materials to the object, and chose a black diffuse shader. Hit render, and this happens. I've included ...
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How to combine Volume and Surface Material Output and apply different nodes when the objects is volumetric or solid surface

I would like to have one material that covers both object types represented as polygonal surface and volumetric simulations. The use case is that I want to use Material Override for any kind of scene ...
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Compare two materials using node_tree

I'm trying to write some code to clean up duplicate materials after some imports but having a bit of trouble with comparing them. I have used chatGPT to try and progress but I fear as the latest ...
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How to make glass texture more accurate to what I'm trying to recreate

I'm very new to blender and I don't quite know what a lot of material properties or nodes actually do so I don't know what I'm supposed to change but basically, my problem with the glass box, is that ...
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What can I do to blend this PBR material and procedural material better? -- Material test

I'm experiencing a few difficulties with trying to blend a PBR material and a procedural texture in a desired way. Essentially, I'm trying to place mold on an oriented strand board so that it looks ...
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Image texture on Obj drone file?

I have generated an Obj file from a drone surveying (using DroneDeploy). When I import it to Blender it has materials and textures attached to it. I want to change the areal photo (taken by the drone, ...
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1 vote
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dark areas are not being rendered properly

i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
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2 answers
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Do NOT want to use geometry notes for material assignment

I do not want to use a node in geometry nodes (GN) to assign a material to the object. But when using GN, the object shows no color. It has to be done with the node "Set Material". Is there ...
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1 vote
1 answer
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shade smooth is not working on eevee and material mode

I have an issue abt shade smooth on eevee mode. It looks good on object mode and cycles render mode. But on eevee mode it looks like not smoothing. There wasn't any problem abt that on yesterday. ...
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1 vote
1 answer
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How to make this type of texture/ shiny metallic but a bit grainy/ with a structure

Hi! I am trying to find out how to make this specific texture. It's shiny but there is something, a bit of imperfection. So far I have added the fingerprints to the roughness, but it is not enough.
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Color change when exported to another software

I am a new Blender user. I have tried to save my project (a door with various parts) and importing it to Sweet Home 3D. I had succeeded before, but then I worked on shadings. Since then, my doors ...
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When copy+pasting an object from Blender add-on "Vegetation", materials vary for each iteration

Blender 3.0.1 but it's done this with all versions. After adding a particular plant from the Vegetation add-on, I copy and paste plants, sourcing from the initial plant. I'm getting some variation in ...
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Texture paint on Toon shade materials node

I have made a Toon shader, following (Lightning Boy): https://www.youtube.com/watch?v=TpWI2rU8iF0 My nodes look like this right now: I want to enhance the look further with brush strokes, and ...
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Two materials in one mesh

I don't want two materials in one mesh. But when joining two meshes with Ctrl+j, it happened. How can I make the object just one material?
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1 vote
1 answer
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How can I smooth the result of a geometry nodes based proximity mask?

What I have here is a cube that I've subdivided and turned it into a sphere. I then distributed points over it to get a distance attribute that I'm sending over to a material. The problem I have is ...
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Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
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Object becomes dark with mesh glitches after rendering as a glass using Cycles

I'm a beginner in Blender and I was trying to do a glass bottle. The problem is that when I render the object, the glass become dark in it's bottom side, as for the image: I've tried a variety of ...
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How do I fix this weird shading problem?

This problem is present on about half of the entire model, on seemingly random faces. The problem only appears when viewing the material, not in normal solid shading. The problem appears in both EEVEE ...
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UVWarp modifier render problem

So i tried to use the UVWarp modifier method to pose this character's pupils, on viewport it looks all fine, but when i hit render the eye texture's broken. It looks like it rendered both the eye ...
2 votes
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Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
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single mesh with multiple colors per part in array

I've been wanting to make a model so when I make a single mesh into an array, each part of that array has a different color. The image below is some kind of example. For example, the first ribbon ...
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1 answer
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Help merge meshes. Boolean not an option

(Experienced but still a noob.) I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender. The mesh was one big object. I'm trying split it into separate objects, but in one ...
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1 vote
1 answer
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Make gradient paint whole object in one color

What I want to do is that I want to have a shader that is gonna be affected by box. If the box is close enough to the object - the whole object is gonna change his color from purple to green. But on ...
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