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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Caramel popcorn material

I am really struggling to figure out how to make a caramelized popcorn material. I tried using a noise texture and a mix of glossy shader and diffuse, also i played around with the principled shader, ...
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1answer
46 views

How can I do glass with a gradient?

How can I obtain similar glass color, half is black and half is a little white
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32 views

Materials export [duplicate]

if i export the mesh as obj file and then import in blender as a obj file, the nodes in the shader editor disappear and remain only the node “principaled bsdf” with “materialoutput”
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ghost fade material, with weight paint?

I was wondering if i could use weight paint to control fading in blender. For example i want the bottom to be transparent and the top to be "un-transperent" but from the bottom to the top i want it ...
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How to obtain surface glass BSDF in Blender 2.79? [duplicate]

I've noticed the 2.79 blender version doesn't have the same shader options in the materials panel as before. Where did these options go? I must of missed the memo.. Below is the tutorial I'm ...
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1answer
17 views

How to make particles a different color depending on which side they’re on?

Ok I have a particle system (in 2.8) where the object emitted is a meatball. I need to have the left side of the emitter emit red metaballs and the right side blue, with blending in the middle. I ...
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export fbx and obj problem materials

After I export an obj file the materials without "principled bsdf" disappear in the exported model, but in render preview I can see those materials. And in an exported fbx file, if i try to export ...
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31 views

How can I obtain similar black plastic color

Can you tell me, how can I obtain a similar black plastic color? Thank you
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22 views

Fbx won´t work correctly with UE4

I have a problem with the fbx-models i export from Blender. If i import them in to Unreal Engine everything looks good, but when i look at my project on a other computer, all the materials switch ...
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importing (appending) materials from File

I am using Blender 2.8 and cycles render I wanted to download a few materials from websites like http://matrep.parastudios.de/ when I download the files I follow what others have said to do. select ...
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1answer
24 views

Too many objects need random emission values

I'm new to blender, and am working on a large "cyberpunk" skyscraper that needs a ton of windows. I applied some basic materials nodes that randomized the emission values to each window as a separate ...
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29 views

Glass isn’t working properly, what did I Miss? (Blender 2.8)

As you can see I have 3 spheres they should be Red, Clear and Blue. All I have done is to add the Glass BSDF & changed the color for the material. I’m used Eevee for my Render Engine, I’m sure ...
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Drag n drop multiple files into shader editor blender?

Is there any way to drag and drop all texture maps into shader editor at one go rather than go one by one ? Thank you
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1answer
32 views

How do I set a vertex color material in Blender 2.8?

I have a model with vertex colors in it. I would like to display it in rendered shading. There is no more an input called vertex color. I'm using Blender -2.80-387c1f2e0d5d-linux-glibc224-x86_64 How ...
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Batch OBJ Import - Change all materials on all objects to the base material for each [duplicate]

I have batch imported 300 obj files (a tile set) into blender. When I do this, the materials get cloned many times for each object. For example, Object 1 might have "Rock", "White", "Red" as ...
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1answer
9 views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
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is there any way to get to velocity of a fluid and use it in the cycle material editor

I'm trying to use flip fluids to make lava is there any way to use the motion blur vectors, or get the velocity to mix a material. or in the script editor is there anyway to drive that.
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29 views

why is there a gradient on my mesh?

There's a gradient on some parts of my mesh. I tried flipping the normals, and it wasn't doing anything. Is there a way to remove the gradient?
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1answer
31 views

Implementing a Night Sky with stars, the moon?

I am researching how to implement the night sky, and I have found this useful answer (Stars background in cycles) that explains how to get the background to be filled with stars (even the milky way). ...
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1answer
44 views

Puprlish Material with Blue Voronoi Cracks

Is there a way to make a shader (puprlish Material with blue, reflective Voronoi Cracks) from the following picture?
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23 views

How to get this kind of effect (transparent and illuminating) using blender shader node?

How to get this kind of effect (transparent and illuminating) using blender shader node? this is from the overwatch game cg.
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1answer
65 views

How do I get the material's base color alpha work as transparency in the shader?

How do I get the Principled BSDF shader to display the base color alpha as transparency or without using nodes? Most of the questions seek to interpret the alpha channel of an image texture as ...
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0answers
40 views

The material shows black artifacts when rendered

This is what it looks in Blender This is what it looks after rendered The atoms still looked fine but the bonds looked grainy even though (I think) I assigned the material to bonds the same way I ...
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29 views

Materials looking too dark

After creating objects and applying the textures, I seem to have an issue where the material appears too dark. The end result: I know this isn't just because lights in blender as the same thing ...
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24 views

psd file to textures

I'm very new to Blender so this may be a very stupid question. Anyway, I'm trying to make a special effect for a video. It should happen in a shopping mall, so I bought a pre-made shopping mall from ...
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1answer
28 views

Transparent object on transparent background

I am using Cycles Render and v2.79. I have an object that is partly transparent and when I set the background to transparent (check transparent under Film) the object has no alpha and is rendered with ...
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1answer
37 views

How to make a see through silk material?

I have tried a couple of things now but can't seem to get the material just right. I am trying to create a white blouse material that looks like the picture below. Has anybody got some tips or maybe ...
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Materials Layer in Substance Painter or Blender

I would like to know how I can this effect? Could you please share a workflow how to do it? Simply I need to make a bricks, that is shown's under old plaster.
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35 views

Does EEVEE have a 'Mask' transparency option like Blender Render?

Does EEVEE in Blender 2.8 have the 'Mask' transparency option as in version 2.79 in Blender Render? 2.79:
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1answer
21 views

How to convert Mesh thickness into Colour node?

do you have any clue how to create Mesh thickness colour node? I just want to create material based on mesh thcikness
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1answer
32 views

Part of render blurry

I am trying to render a scene but as you can see in the image, the lower part of the shield (the line between red and white) is blurry. I've tried changing dof and tweaking materials but the problem ...
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0answers
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Lifetime Color Change Material + Time Remapping = Problem (Cycles Animation)

I am posting because I've been working on a problem all day and I can' t find the right solution anywhere. I'm going crazy. :P My situation: I have an animated scene in 24 fps I want to release the ...
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Currently trying to join three separate objects all with different hair particle systems, but the new object only follows one of the systems

Hello all hopefully I can convey this well enough. I made this teddy bear out of these separate objects, the bottom of the legs and snout are all one object, the entire body, and the nose.(The eyes ...
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20 views

How can I get a single value out of a color map with nodes?

I'm trying to make a random number generator, and I've managed to make a random color map generator, but I need to be able to get a single value out of it. The type of value I need is either the black/...
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1answer
53 views

How to add different materials to different parts of a texture?

I'm not sure how to separate different parts of a texture into different materials. For instance, if I wanted to make the 'B' in the image below glossy, and leave the rest of the texture matte, how ...
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1answer
44 views

How to customize a material without duplicating it?

I know how to share a material among different objects, customizing it by using the ObjectInfo node. I want do something similar but replacing the ...
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0answers
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How to get realtime reflections from motion tracked video?

I wanted to know if there is a way to get realtime reflections from a video, like if I have a motion tracked shot of a balloon festival; Naturally this will have a lot of moving colors so it isn't as ...
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Material problem on loop-cut cube [duplicate]

I'm making the coffee table from the TV show 'Frasier'. The table top is a cube with loop cuts to create the black stripes. The wood material is a procedural wood I found on the 'net. You can see that ...
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1answer
20 views

Is there a way to map a floating point value using a Bezier curve with nodes (Blender 2.8)?

I want to a floating point value in the range [0.0, 1.0] to another floating point value in the same range. I'd like to implement this mapping using a Bezier curve. I've read the documentation for ...
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1answer
1k views

Texture vs. Material vs. Shader

I'm working my way through a Blender online course. Sometimes the word material is used, other times it is a texture or a shader. I feel like all three of these words, while related, have a ...
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35 views

Why can't I display this 3D scan correctly?

I downloaded this model from Turbosquid and I can't seem to get it to display correctly with textures in Blender (am using 2.8). Can anybody suggest a solution? This is how the model should look in ...
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Applying different colors to multiple displacement maps

I have combined two black and white displacement maps (one for terrain and one for buildings) with a MixRGB Node in the material editor and but the output of the MixRGB to the displacment input of the ...
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0answers
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Detect if Object is illuminated [duplicate]

I have an earth model, and I was wondering if there was a way to detect what parts of it are lit up by the sun. Basically, I need it is a value I can put into a mix shader to control what areas of ...
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1answer
27 views

How can a I read and update the keyframe value of a material node in Blender 2.8 via Python?

This question/answer (Control Cycles material nodes and material properties in Python) has been very useful, so I know now how to enter a keyframe for a given material node using ...
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1answer
57 views

Object gets tinted by nearby Object's Color

I'm trying to texturize an exterior scene but I have a problem and I don't know why. I have a white building and there is another object with orange color under it. I know that it is normal that the ...
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1answer
23 views

Add wetmaps to joined mesh

Recently, I have been working on a rain animation for a school project in Blender 2.79. I created cobbled street tile using texture, generated normal maps, displacement map, UV unwrapped it (was just ...
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One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
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42 views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
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I have material applied , but it still renders purple in Cycles Render

I have a model with materials applied in cycles, but for some reason even though its applied, it still renders out purple! Is there anyway I can troubleshoot this!
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1answer
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Blender 2.8 - do Materials always have Textures?

All the tutorials I've found so far on adding texture refer to UV-unwrap the mesh, then using an image/jpg. I noticed other things like "clouds" etc. in the object's Texture Properties panel. I've ...