Questions tagged [procedural]

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17 views

Displacement node not following map properly

I'm trying to make a procedural landscape shader, but when I plug in my generated height map, it's not quite working as it ought to. I'm also using the height map to color my terrain, and what's being ...
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1answer
47 views

How to create spiral in blender?

I have attach 2 images of what I'm trying to achieve... I would like to know how to do this stuff by nodes or by random faces selection... I tried inset faces and rotate some vertice but that doesn't ...
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23 views

How to make a wet shader with running raindrops etc?

Im curious how I would go about creating a wet shader that looks a bit like the image below. the image is of need for speed rivals because it has quite a cool running water effect. Water droplets are ...
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1answer
24 views

how i make this texture to have rotation but with a large scale at the same time?

this procedural texture i scale it at 40 k in one axis, but if i try the rotation like for 45 deg or so in that same mapping node it doesn't get affected how i want, it doesnt rotate the whole texture,...
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11 views

How can a add particles to a mesh with a procedural texture? [duplicate]

I have a procedural landscape with mountains that were placed through a noise texture and color ramp method done by Wayward Art Company on Youtube and wanted to add rocks scattered about using ...
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1answer
37 views

Aligning texture [duplicate]

How to make texture look same scale on side of the cylinder as on it's top?
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1answer
60 views

Nodes, undesired pixel/glitch effect

Newbie here trying to make floor detailed tiles only using nodes. The problem is that a certain point I get this effect: I refer to the squared glitches noticeable overall over the shine areas. If ...
4
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1answer
230 views

Why does this procedural material distort at larger scale?

I'm trying to learn more about procedural textures, and I created a concrete texture loosely following a youtube tutorial. At the scale I worked at, it looked just like I wanted. However, when I tried ...
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8 views

Grow evenly over object in ivygen [duplicate]

How would you generate an ivygen to generate evenly over the selected object like veins? The current generator just generates in a path and not all over the object.
2
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0answers
18 views

Fill in object with procedural shader, like vessels in human body [duplicate]

I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation. For example, if I have a model of a hand, I want to fill with vessels inside ...
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0answers
33 views

Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
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0answers
35 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
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0answers
18 views

Parametric Coordinates of Mesh Vertexes

I was googling for a couple hours straight and didn't really find anything about my question, which is: I want two points of my mesh to be dependent on some variable, that i can change later. Let'...
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0answers
28 views

How do I get just the surface of a complex object (with a lot of overlaps)?

I'm using Blender to create some procedural shapes by using textures and modifiers. Whith this process, I get a lot of overlapping, as some faces get though other faces and the normals are probably a ...
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0answers
43 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
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0answers
40 views

Procedural noise displacement changes place if I deform the mesh

I was trying to make a "dancing churro" in blender 2.81a. After modelling churro shape I added some detail with the following simple node tree: For "dance" animation I used the wave modifier: When ...
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68 views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
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19 views

Treat node group as 'final image' with vector input

After you have created a node setup ( eg. creating a shape from operations on co-ord constituents ) is there a way to alter the resulting output with a new vector input ? I could create an image ...
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2answers
124 views

How To Do UV Indexing Like This?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
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0answers
44 views

Procedural Wire Generator in Animation Nodes

I’d like to figure out the method to creating this procedural wire generator inside Animation Nodes 2.1 as depicted in this youtube video here: https://youtu.be/lsXb5ywrg_I The video gives little ...
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1answer
59 views

A Scale Map For Texture Nodes?

I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know ...
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0answers
36 views

Any way to use procedural material/textures for painting?

I am quite familiar with Blender (V2.81) and now I am starting to experiment with procedural material, made in the material node editor. Now, I know that I can assign different materials to single ...
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0answers
23 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
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0answers
4 views

importing obj file with procedural texture from critic2 to blender [duplicate]

i am trying to import .obj and .mtl file from critic2 (simulation software) to blender 2.79. the file contains a simple mesh of atom with atomic density texture on it. noe when i import the file with ...
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1answer
49 views

Vector displacement along Z axis

So I'm trying to make a mineral texture for November, and I want to use vector displacement. But I can't get it to go just along the Z-axis, nor will the texture Be shown. In the setting of the ...
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1answer
43 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...
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0answers
14 views

How I do to add a procedural texture from blender render to cycles?

In Blender Render, I have procedural textures (natural from the app) but, this textures doesn't have in Cycles.
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1answer
20 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
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0answers
283 views

How can i make an edge wear mask in eevee?

Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
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1answer
69 views

Creating a spiral along a bezier path

How can I create a spiral that follows an arbitrary bezier path? Here's an example of this in Fusion 360: So, in other words, this is a bezier curve that winds itself around another bezier curve to ...
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0answers
17 views

Procedurally applying textures [duplicate]

In order to have more control over my normal maps I tried the following workflow: I created a black-and-white image: The image gives me a neat normal map: Now I want to create a procedural texture ...
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1answer
67 views

Wrap L-System/Fractals around a Sphere

How would I take an L-System structure similar to this image And wrap that structure seamlessly around a sphere like this: It has to be a legitimate L-system, not faked or similar. Thank you.
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0answers
16 views

Real displacement issue

i am having this weird issue where the displaced geometry has an offset from where the mask is, the mask works very well on the bump node but with displacement i get an offset no matter the amount of ...
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0answers
25 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
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0answers
29 views

How do I make procedural textures match UVs correctly?

I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks: But I want it to all scale down to the middle ...
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1answer
100 views

Cycles Procedural Square using Polar Coordinates

I'm using Blender 2.8 and trying to get a grasp on procedural textures. For fun, I was following through the list here at https://thndl.com/square-shaped-shaders.html and now I'm stuck. Equation I'm ...
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0answers
31 views

Procedural voronoi-esque texture in Cycles?

I'm looking for some help on creating this. What I want to achieve procedurally: My awful attempt: Key things I want : A distorted brick-like pattern, so voronoi might not be the right texture ...
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0answers
22 views

No displacement on imported OBJ

I created a procedural fabric texture. The fabric texture works fine on all objects created inside blender, but if I import an OBJ (created with c4d) and apply the texture to it I cannot see any of ...
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0answers
52 views

Orange texture in blender?

How can i recreate this orange procedural texture in blender?
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1answer
184 views

Is it possible to do this kind of wavy texture procedurally?

How should I proceed creating this kind of wavy texture in Blender?
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0answers
39 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
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1answer
131 views

plugins or addons that add more nodes?

Are there any plug-ins or addons that add more nodes for use with Blender materials? nodes like warp, wood, vector drawing, etc ??? thanks
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0answers
107 views

How to spawn object thats spawn objects

How to create some kind of program in blender that spawn object capable of spawning other objects? Only thing i need is spawning random object from some collection, and the object which is spawned ...
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1answer
25 views

How to have a rigged object snapped to another object's surface?

I'm creating a cute, hyper simplified character, and I'd like to animate it with a rig. It's the sort of character that only has spheres for arms and feed, but when I try to parent the hands they ...
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0answers
54 views

curving prodecural texture along an object (road Texture)

how can i make a procedural texture follow a curved path? something link this (the yellow lines on the sides) Thank you
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0answers
38 views

Fabric goes crazy?

I just tried to reproduce a tutorial to create a procedural fabric fiber and I think I almost got it except that sometimes the fiber doesn't behave as supposed to... See, the first two rows look ...
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1answer
22 views

Different Behavior on Different Faces With Procedural Texturing

I applied a procedural texture on a cube where I want red to be higher than white. At the picture shown, the top face is correct but the front face is wrong. This is just at simple cube, all normals ...
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0answers
110 views

Making Rounded Tile Corner From Procedural Brick Texture

i've found an old video tutorial on youtube about creating Procedural Tile Material and been able to followed it. not satisfied with the node setup without the Principled BSDF shader, i've tried to ...
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1answer
77 views

Flat Procedural transition

Is there any way to create flat transition using shaders(nodes) just like in second picture? Is it even possible with shaders? I tried constant ColorRamp but it goes half way through, not full face or ...
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0answers
90 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...