Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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Getting Uneven UV for Curve in Geometry Nodes with Capturing Attributes

I've seen this questions posted in places before, but haven't found an easy workaround yet. There's this answer but it's kind of complex... The standard way to do this as mentioned in this thread is ...
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1 answer
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How do I modify a procedural mud material from Blender 2.79 to 3.3?

I'm following this tutorial: https://www.youtube.com/watch?v=vfc3LwNI_aY As can be read in the comments, the setup doesn't work for recent versions of Blender, and I'd be incredibly grateful for ...
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1 answer
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Adding Noise Texture Node to Material Using Python

I am trying to create a Noise Texture Node on a material, but nothing is working from the examples I have found. I have an existing material and just need to add the node to my material graph. I have ...
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1 answer
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How to make an object flicker over time (like electricity is passing through) procedurally

I am making a lab from the game Factorio. I want the flickering effect they have, where there is jump of electricity from one point inside the dome to another, and it makes the dome flicker. How could ...
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Baking results are blurry

I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
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1 answer
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Weight paint controlled texture?

Is there anyway to control the gradient with a weight paint? If so, how could I pull this off and how can I change the falloff for the weight paint for the eyes?
1 vote
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Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
3 votes
0 answers
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Geometry nodes Spiral demo

I've been trying to achieve this result for a long time, but I still couldn't figure out how to do it. There's this sample image in the Blender manual that is exactly what I want. Procedural spirals ...
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Do procedural skies typically cause viewport lag?

I'm new to procedural skies and I'm trying two payware products for Blender: "Nm-8 Skies" and "Procedural Sky System", both available from Blender Market. While the results from ...
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0 answers
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How to map bought building assets into other objects [closed]

I am making a city environment and have purchased a pack of buildings from a 3D asset store. I have the environment mapped out as primitive objects and am hoping to combine the two with some degree of ...
1 vote
1 answer
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Staggered palm frond leaves with Geometry Nodes?

I'm trying to create a procedural palm frond style plant with geometry nodes that has instanced leaves staggered along a stem (curve object). And these staggered leaves are roughly 180 degrees ...
0 votes
1 answer
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How to Resample a List in Sverchok Nodes

I am trying to take a list of values and manipulate it to increase the number of items (floats in this case) in the list, while maintaining the "pattern" of the list. Take for instance the ...
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1 answer
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How to change wave texture mathematically?

I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one): For now I have this material (the ...
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Cycles makes weird stripes artifacts when Volume is instanced

I wanted to make a smoke trail like in this video So basically I made a Particle System and chose as the particle Object a Volume cloud. In the Render Viewport Everything looks nice, but if I render ...
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4 votes
1 answer
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Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
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Script measuring bounding box size of selected objects, and copying those values into the objects' viewport colors (XYZ = RGB)?

I'd like to find a simple scripted way how to: measure the bounding box(es) of a selected object(s) take the XYZ values, and convert them into 0 to 1 numbers with the correct ratio Feed these three ...
5 votes
2 answers
492 views

Is it possible to recreate this in blender geometry nodes and how if yes?

I want to recreate this in blender geometry nodes. I suppose it is possible but it is more math than i hoped it is. Can someone help please?
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2D Tree Clipart Procedural Texture

I would like to create a procedural texture that looks like a tree branch, and to do that I need to first be able to create a procedural curve texture, but I don't know where to start with this. How ...
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Creating a procedural material from an image reference

I am new to blender so I don't have that much of an experience working with procedural materials yet. I need to create a material similar to that covering the walls on the reference images below: I ...
1 vote
1 answer
79 views

Right angle corners issue with Instances that follow Tangent Curve for Brick Wall with Geo Nodes

I've created a brick wall using Geo Nodes, with instances from separate brick object. I've also used proximity to remove a portion of the wall for damage. Unfortunately the corners come out rounded ...
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2 votes
1 answer
55 views

Replicating similar texture procedurally in Alfie Garland's piece "Canyon"

Is there a way to use a combination of Blender's procedural nodes to replicate this wavy/rigid texture style found in Alfie Garland's work for use in an NPR shader? https://www.artstation.com/artwork/...
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1 vote
1 answer
28 views

How do I identify physical size of Procedural textures?

is there a way I can find out how much space a Procedural texture takes up on disk when it is applied/not applied to an object? Thank you,
4 votes
2 answers
178 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
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2 votes
2 answers
166 views

spiral slide with geo nodes

I'm trying to make a spiral slide with geometry nodes. I've been able to do what I want with Instance on Points, but I cannot find a way to extrude from each instance or similar. I've used Align to ...
0 votes
0 answers
67 views

How do I create low poly cliffs?

I'm attempting to recreate the cliffs on this image and I want to know how to create something procedural with the style of the image showcasing the example cliffs I've attempted geo nodes but it was ...
0 votes
1 answer
65 views

Instance a Procedural Amount of Curve Lines which Start and End Point that is Set by Multiple Points possibly using index [duplicate]

I have this rows of points called "start' and "end". From the "start" group I want to instance a Curve Line whose start point uses index 1 and another Curve Line who uses ...
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1 answer
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Create an Array of Mesh Conforming Curve that has a Start and End Point using Vertex Groups via GeoNodes

I want to create a curve that shrinkwraps to the mesh but the curve has a start and endpoint defined using vertex groups. The curve has to also be able to array in the mesh but it will not spill out ...
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28 views

help with requested paint finish

I've been asked to reproduce a paint finish such as the image shown, I have tried using a texture but when it is scaled over a large area the repeat becomes obvious. should this been done procedurally ...
1 vote
1 answer
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Get Rid of Creases due to "Curve to Mesh" Geometry Nodes Profile Curve

I have a 2D polyline curve: On this curve I add these geometry nodes: My resulting geometry has these weird creases in it. What would be the simplest way to get rid of them? I have tried resampling ...
0 votes
1 answer
27 views

How do you use procedural toon eyes with Lightning Boy Shader (LBS)?

When I added the Lightning Boy Shader to my scene, it broke my procedural toon eyes, turning them red. The answer below shows how I connected it to work.
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1 vote
1 answer
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Procedural Paper Tearing

Can anyone suggest a way to create this type of torn paper effect procedurally: This is the way I see it going down: Create a plane and project the image I want torn onto it (Plane 1) Duplicate the ...
1 vote
0 answers
36 views

Procedural Paper Tearing Effect in Geometry Nodes? [duplicate]

I am looking for suggestions on how to set up a procedural paper tearing effect with GN. Can anyone think of a way to achieve a look similar to this reference, but done entirely procedurally? I'm ...
5 votes
2 answers
526 views

How to create this rhombus shape

Can someone teach me how to create this rhombus shape procedurally (not geometry nodes) or link a greate resource so I can learn it from?
2 votes
2 answers
126 views

How to understand the `Distortion` parameter in procedural texture node?

I found both the Wave texture node and the Noise texture node have the parameter distortion, but I can't understand how it works. I think both nodes use the Perlin ...
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4 votes
1 answer
126 views

Using textures to scatter geometry

So, I just finished a procedure for mountain texture and I need to scatter trees only in places under the snow areas. My idea was to use the same method as I did for mapping the snow in the shader ...
1 vote
0 answers
21 views

baking normal from procedural causes odd scretching around different materials

I have a mesh with three different materials. I applied different procedurals to each. When baking the diffuse texture give me no problems, but the normal maps are giving me strange stretch patterns ...
2 votes
0 answers
68 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
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1 vote
1 answer
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How to use textures to influence point density node?

I want to take the shape that is being output by the point density node and displace it with other texture nodes, as described in Gleb Alexandrovs talk about Nebulae: https://youtu.be/4w8_SBxCOxo?t=...
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2 votes
0 answers
37 views

Model Cell Culture (HeLa)

I'd like to procedurally model a cell culture of, e.g., HeLa cells, as if they were observed through a light-microscope. See the following image for reference: I want to use the images for machine-...
2 votes
3 answers
89 views

Procedural Border Detection on a Flat Object

My aim is to create a border around a dynamically changing flat surface. AO and Pointiness don't work obviously. The image below is from here which illustrates my goal somewhat. I would like to have ...
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4 votes
1 answer
138 views

I need help with combining Voronoi texture and Noise Texture

I have this colored noise map I think I need to combine this Noise map and Voronoi Texture to get something like this How can I do this?
0 votes
1 answer
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How to create procedural square transparent simulated shadow?

I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube. I already know how to create a simulated transparent shadow for a sphere (see ...
2 votes
2 answers
134 views

Create lines between geometries in GN 3.2

I am trying to achieve this construction ( made in Softimage in this picture) Basically I have two similar pieces of geometry and i try to create lines between them. is it doable in Blender? The ...
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1 vote
1 answer
117 views

How to scale procedural texture?

I try to make the right side texture turn to left side texture with procedural node. Is it possible?
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2 answers
47 views

checkers pattern

I made a procedural pattern (photo 1) it works perfect on a cube but when i try to get it om my model it gives strange lines (photo 2). What did i do wrong?
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3 votes
1 answer
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Procedural texture is much lighter when baked (Solved)

Edit: For anyone else having a similar issue, sheen is causing the issue. I set my sheen and specularity to 0 and it bakes correctly now. I was following a procedural texture tutorial to make a ...
1 vote
1 answer
52 views

How do I get rid of the black lines in my ground plane texture?

this is my current eevee render I just want my render to look like this one below Nodes for the ground plane: The Blender file: Blender file
2 votes
0 answers
121 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
1 vote
1 answer
596 views

Loops in geometry nodes

In houdini it is posslible to create a for loop to repeat functions easily, is this possible in geometry nodes? the setup below is my current solution,its extremely messy and not very scalable has ...
0 votes
0 answers
95 views

Stone Wall Procedural Texture

I am making a stone wall for the virtual reconstruction of a roman building. The wall is made up of irregular stone with differing sizes. Below you will find an image of i want the final texture to ...

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