Questions tagged [procedural]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
20 views

Creating a procedural/auto generated trench system? [closed]

​Hey, I was hoping someone can help me find a solution on how to create a procedural or auto generated trench system in Unreal engine? Any kind of solution will help, I am currently working with a ...
1
vote
1answer
27 views

How to emit light from base color of a wave texture node?

So as you can see I am trying to recreate the added picture using wave texture node and I want only the red color to emit light. So that to do? and what should be the node set up?
0
votes
2answers
22 views

“panelized” procedural material

i'm working with a rust procedural material from another tutorial. I need each panel of my mesh to display an instance of the material, rather than having it connect across edges. That is to say, how ...
0
votes
1answer
35 views

RGB Curves Displacement Symmetry

I'm new to vector displacement. I'm trying to get a symmetric displacement through RGB Curves but I can't get it to work. I'm trying to get a guitar shape. This is my setup so far. As you can see, I ...
1
vote
1answer
35 views

How to achieve “spherical” mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
0
votes
1answer
16 views

how to make lines of mask/image thicker using material nodes in blender

I got an image from google images, and i am using that image in a material, but i want the lines in the image thicker So I was thinking, is there a way to make the line thicker, since making similar ...
3
votes
1answer
34 views

How can you create a 2d fluid/paint animation effect?

I'm trying to create an animated version of this image, sort of like a cartoony paint-mixing effect. My first and simple approach was to screen-record a fluid simulation toy (there's plenty on the ...
0
votes
1answer
30 views

How to rotate a procedural texture on a single object?

When several objects share the same procedural material, how do you place it on an individual object the way you want to? For example, how do you rotate the texture on one object, but not on other ...
1
vote
0answers
35 views

Is there a way to morph between two different shapes made with shader nodes

I've made a couple of simple shapes (Just a circle and a star) and I wanted to be able to have a slider that at 0 would be one shape and at 1 be the other. Right now I'm using a value which is rounded ...
6
votes
2answers
43 views

how to get a mask that only contains the inside of a bowl

I am trying to texture a bowl (procedurally) and I want a part of a texture to only work on the inside walls of the bowl and vise versa I tried using the back facing option in the geometry node but ...
0
votes
0answers
17 views

is there a way to add foam around an island?

I'm trying to create a shader that creates a sea foam around an island, is there a way to make it with just the shader?, i'm using an ocean modifier for the sea, and I want to make a factor in the mix ...
0
votes
1answer
25 views

Blurry volumetrics in viewport?

I am trying to make a procedural cloud. I followed a couple of tutorials, but every time I change to a volume shader, it gets blurry. This is the first time I'm messing around with this kind of stuff. ...
3
votes
0answers
47 views

How to create a procedural volume and use it with the new Volume to Mesh Modifier?

I would like to create a procedural volume, and use it with the new Volume to Mesh Modifier in Blender 2.91. All the examples I found use the Mesh to Volume, or the import a VDB, or some smoke ...
1
vote
1answer
42 views

Planks along a surface using Sverchok

I'm trying to recreate this concept art and i'm having trouble recreating this bit, this dome made of planks Making it by hand, using, for example, lattice to curve a premade stretch of planks, ...
4
votes
1answer
46 views

How could i make a cartoon flower type of shape

Almost like a star shape but with the points rounded off. I used this node setup to make a star like this, but I can't figure out how to round off the edges. I would like to be able to customize the ...
0
votes
0answers
20 views

Procedural salt flat material [duplicate]

Somewhat of a noob here. How might one go about creating this salt flat material in blender? I'm assuming you'd start with the voronoi texture but that's as far as I've gotten. Thanks!
4
votes
1answer
75 views

(procedural) Edgewear for (procedural) real Microdisplacement? for Cycles

I would like to make a procedural shader for glazed, worn ceramics. Right now I am using real micro displacement to create the prodruted parts and I am using the geometry node, bevel and a math node ...
0
votes
0answers
26 views

Interpolating between SVGs

I am very new to Blender. I am trying to create a mesh model to eventually 3D print. I have imported 3 different SVG files, each one is a frame from a video of a running horse. I want to connect the ...
0
votes
1answer
38 views

Redish weapon wood [eevee]

I am making an rpg-7, but can't get the wood material right This is what i want: This is what i was able to make: Node setup: How can i improve, and also add this shiny look to it
4
votes
1answer
63 views

Only show whole dots that aren't obstructed by mask

I'm drawing a dot-pattern, based on a vector grid (a) onto a plane. Based on the position of two empties, that can move on the plane, there are masks (b) generated. I then combine both of them (c), ...
2
votes
2answers
106 views

Is there a way to get continuous radial/polar coordinates?

I'm not exactly sure if that's the right word for it, but basically, I want to be able to generate a gradient around a point like in my picture, but without the seam. the only thing I can think of ...
3
votes
1answer
80 views

Adding a Procedural Crater to a Terrain Created by ANT Landscapes

I created a terrain with ANT landscape that looks like this: I looked up a tutorial on how to create a crater and followed this video from CGMatter. I created a crater that looked like this: Nodes ...
4
votes
1answer
243 views

How to reproduce the Bump Node?

Is it possible to reproduce this node procedurally? I would like to learn more about how Blender nodes work, I'm doing a lot of research and I'm very curious about this node, including the "...
2
votes
1answer
35 views

Make Tileable 45° Rotated Stripes

I'm trying to get this pattern to repeat seamlessly so I can export it to a game engine. It's not too hard to get it working when the stripes are horizontal or vertical, but I'm struggling with the ...
0
votes
0answers
10 views

Motion blur doesnt work for specific cases

How do i get motion blur for case, when geometry is controlled by procedural texture (voronoy noise). Texture tells what vertecies to remove from selection, and its coordinates is controlled by moving ...
8
votes
1answer
340 views

Generate a random square texture from color input

I have defined a color palette using the ColorRamp node, and I would like to generate a random texture with those colors. What is the best way of doing this? I'm new to blender, so please explain like ...
0
votes
0answers
41 views

Procedural brush stroke texture

How do I create a procedural brush stroke texture in cycles such that: (A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in : (B) Each "stroke&...
1
vote
0answers
48 views

How can i create these worn edges?

I've been trying to create worn edges following this tutorial: https://www.youtube.com/watch?v=lYseMQDkPAI&t=375s&ab_channel=thesparkofart, but can't seem to achieve same results. This node ...
0
votes
0answers
15 views

mixing Image texture on top of a procedural texture [duplicate]

i want to add weathering/dirt to the leather armor on a model, but the leather texture is procedural, and i want to use a mostly transparent image texture so i can select where to apply the effect to ...
0
votes
0answers
19 views

Is it possible to use geometry normal to make textures using geometry position to face normal rotation

I am attempting to make a semi-procedural material that is intended for use in walls. To ensure proper tiling of the texture, I intended to use geometry position as the vector and normal as the ...
3
votes
2answers
478 views

Is there a way to combine colors in blender?

Such that, using nodes, we could dynamically combine the hue, saturation and value to two given colors. Example : Red + Blue = Purple / Violet Green + Black = Dark Green Basically, this is my node ...
1
vote
1answer
22 views

Is there a way to change the colour of displaced areas only?

I've created this model and created displacement using a combination of weight painting and the displacement modifier to create some intense wrinkles. Is there way that i can change the colour or ...
0
votes
1answer
49 views

Can I create a noise texture with a “darker end”?

I made a logo in photoshop a while ago and I am now trying to make it in Blender. I'm really new to nodes and I somehow managed to create something that looks quite like the real deal. The only thing ...
4
votes
1answer
71 views

Does anyone know how to make a procedural random tile texture?

I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this: I don't need to make the marble, just looking for the outlines of the ...
1
vote
1answer
49 views

Best way to make particle lines on cylinder

I have a simple glass cylinder that has particle dots on the inside in line patterns going upwards. They will always start from a specific base line and have a random height. They need to be ...
1
vote
1answer
62 views

Baking two procedural materials

I ended up creating an eyeball from this tutorial, but I don't know how to bake these two materials into one image. Only one material is baked. Tell me how to solve this problem, please Eyeball ...
1
vote
0answers
21 views

Can a procedural texture follow the x y z orientation of vertices or do I need to UV unwrap?

So lets say: I want to avoid seams on my model. I'm to lazy to UV unwrap. I want to keep my mesh joined. Would it be possible to create a procedural material that follows the xyz orientation of a ...
4
votes
1answer
160 views

How to create a procedural galia melon material?

I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File Here's where I'm at now: My node setup(sorry for the ...
0
votes
0answers
44 views

Create mesh from procedural volumetric material 'isosurface'

So Rich Sedman wrote an answer / tutorial on how to make a random / organic scaffolding structure using procedural volumtetric materials. He essentially defines an isosurface in math nodes and uses ...
2
votes
0answers
45 views

Warp around a curve/specific edge with proportional fall off

I am probably missing something obvious, but after two days of searching and attempts could not figure it out. I am trying to procedurally create a mesh from Megascan's opacity map. The mesh should ...
0
votes
0answers
29 views

How to texture inside of model?

If I create a model, and use the alpha channel to cut off half of the model, is there a way to make the inside of the model textured as well? After that, can I modify the extra face? such as applying ...
0
votes
0answers
28 views

Is there a way to use material displacement information to create a weight map?

I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...
0
votes
0answers
22 views

Is there a way to weld a metaball to a mesh?

Not convert the metaball's surface to a mesh, I mean to make a metaball blend with a mesh. Tried to find a way to just ad metaballs' surface to an existing mesh's surface or influence the mesh with a ...
0
votes
0answers
18 views

System shuts down while rendering on blender

I am civil engineer currently working with sketchup and lumion for my drawings and rendering. I recently started using blender for modeling furniture and buildings. But while rendering on eevee and ...
2
votes
1answer
48 views

How to make spikes with displacement

I'm trying to make this shapes in the image, is there a way to make the randomized spikes? My first attempts were with hair particle system but it's not connected, so I tried with sculpting but the ...
2
votes
1answer
40 views

Baking procedural material

So the problem i have is that when baking a procedural material, i get an inconsistent output for the image. This the procedural material This is the baked material: Any ideas on how to resolve the ...
0
votes
0answers
29 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
1
vote
1answer
43 views

procedural wood texture shader

i have found a realy good procedural shader tutorial to learn and use it on my model... but the set up nodes are to big and with the 2.81 is more harder.... i reach to a part that i´m stuck and can´t ...
0
votes
0answers
29 views

how do i create a dust cloud while landing on Moon

how do i create a dust cloud while landing on Moon , i want to create an animation with star-ship , and want to land it on a realistic moon surface , how do i mimic the dust plum formed by the thrust
2
votes
1answer
239 views

How to create a detailed moon surface texture for close up shots?

I started working on my dream animation featuring the moon. So now I wanted to take a close up shot of the moon's surface but the problem is that the textures in the NASA website aren"t that ...

1
2 3 4 5 6