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Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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How to create oil-painting-like texture?

I am trying to replicate something similar to the following screengrabs. . It is an exaggerated 3D texture of an oil painting. Up to this point, I had been trying to sculpt it, primarily using the ...
Hacker man's user avatar
1 vote
2 answers
273 views

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
Noob Cat's user avatar
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-1 votes
0 answers
30 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
ThetaJones's user avatar
0 votes
1 answer
45 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
SkyeBD's user avatar
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2 votes
0 answers
31 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
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0 votes
0 answers
17 views

Geo Node Sample Average Material

With Geo Nodes I am generating spheres along a mesh with multiple materials, I would like to have the spheres inherit the materials they are closest to and when along a border to average the shaders ...
SawyerM's user avatar
1 vote
1 answer
37 views

Geo nodes set Curve Normal > free, unexpected result [closed]

I'm trying to make something in GeometryNodes but the normals are giving me hard time, First, there is flat straight curve (Group input) with Curve to Mesh and an Arc curve as profile, and this fine (...
Hani Tiby's user avatar
4 votes
1 answer
257 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
Altphics 's user avatar
0 votes
1 answer
67 views

Can not select endspoints on curve (sapling tree)

I generated a tree using sapling tree gen i would like to use geometry nodes to select endpoints of each branches to scatter a flower animation growth there. when i plug the endpoint selection node to ...
ant0's user avatar
  • 39
2 votes
1 answer
60 views

Can not scatter properly procedural plant on targeted mesh

I have created a procedural plant using geo nodes that i would like to scatte on a mesh using particles system. When i instance oject selecting the plant as a target, only the curve appears and not ...
ant0's user avatar
  • 39
0 votes
0 answers
11 views

How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
Etienne Sommer's user avatar
2 votes
0 answers
23 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
Echoleta's user avatar
  • 131
0 votes
2 answers
105 views

How to make procedural textures seamless

In the image shown i have taken my character, added a producral scale shader, then I added a uv map, how do I get rid of the seams? I tried looking into triplanar mapping but it is very confusing and ...
Emelia Farraige's user avatar
1 vote
1 answer
41 views

Geo Nodes: Set object scale between spline points

Coming from 3ds max and Raiclone to create parametric models like houses I wonder how to change the scale of an object between 2 spline points on a multiple points spline: I can get that to work ...
1k0's user avatar
  • 13
0 votes
0 answers
30 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
Geri's user avatar
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1 vote
1 answer
79 views

How do you scale the middle of a mesh using Geometry Nodes?

I want to create a series of customizable objects. I am stuck on trying to scale the middle part of a mesh without impacting the edges. Take this mesh, for example: How would I adjust the X axis of ...
Yecats's user avatar
  • 135
1 vote
1 answer
58 views

Why are some mesh faces sized differently on my UV map? [duplicate]

Blender newb here, v4.1. I am attempting to build a tree procedurally from geometry nodes, learning from a couple examples like this one and this one. Honestly things are going great with the ...
Brian Slezak's user avatar
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar
0 votes
0 answers
12 views

How to duplicate a procedural path with array and curve modifier?

I've created this chain following a tutorial using a path. If I extrude or elongated the path the chain will form which is cool. My problem is that I cannot duplicate this chain so I can have a second ...
Enrico Buffa's user avatar
0 votes
0 answers
12 views

Can't bake texture from one uv map to another

What I want to do: I made a fabric texture for a table cloth and Im trying to bake it into another uv map so that I can add details to only the edges of the texture and upload it to sketchFab with pbr ...
regan's user avatar
  • 1
0 votes
0 answers
32 views

Looking for a tiling shader node

I'm looking for a shader node which can repeat a procedural black and white pattern in a tile layout, and allows the tiles to be transformed individually. I wonder if there is a simple way to do this ...
R. Manrique's user avatar
0 votes
0 answers
34 views

"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
jon's user avatar
  • 1
0 votes
1 answer
29 views

Diamond Shapes pattern on Bottle side

I am trying to recreate this texture for a bottle in Blender, but I am hitting many problems. I got a texture that does what I want for the diamond shaped creases on the surface, but when I put it on ...
Richard Costache's user avatar
3 votes
1 answer
103 views

Distribute joints on procedural pipes with geo nodes

I'm trying to make a procedural pipe generator with geo nodes, the thing is that I have no idea how to distribute the joints where I want. The pipes work by extruding vertices. Here is an example: ...
LD Furlán's user avatar
2 votes
1 answer
42 views

Dealing with random scattering

How can I having a different seed for each duplicate mesh ? Ex: If I duplicate my plane, how can I have my plane.002 a different seed than my original plane while keeping the same geometry node set up ...
Marilux Fiorenzani's user avatar
0 votes
1 answer
60 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
excaelest's user avatar
0 votes
1 answer
47 views

Attach Verticle position to Points position

I have a simple geo-nodes setup I created a grid and add mesh to points node to generate points on verticles. After that I animated position of the points and I now make verticles follow them. Does ...
RobenSikk's user avatar
0 votes
1 answer
58 views

Instances growing along and with the growth on the curve?

I am hoping to achieve an effect that looks like thorns growing from vines. I am able to trim the vines and animate them growing, however I would like to add 'thorns' that grow from the trunk along ...
yojimboyd's user avatar
0 votes
0 answers
39 views

How to delete specific part of a mesh that follows a Bezier curve, through geometry nodes?

I am working on meshes which is created based on idea of tessellations, I want mesh to follow a curve (say, Bezier) using geometry nodes, which I am able to do to some extent, but the issue is, once ...
Jayesh's user avatar
  • 1
1 vote
1 answer
37 views

Having issues making a camo-like, abstract procedural texture

I'm trying to recreate this similar to the camouflage look texture procedurally. It's just a sketch. Obviously, the handmade mistakes of my mouse aren't something I want on the texture. I thought I ...
desperrrr's user avatar
  • 644
3 votes
2 answers
190 views

Geometry Nodes - Array of objects with caps

This post was originally asking to solve a different issue with this node setup (gaps in between stacked GN objects), but as that issue has been solved by myself, the question has been edited, with ...
AxiDes's user avatar
  • 236
1 vote
1 answer
40 views

How to use float curve node to flatten geometry from two sides rather than all four sides in geometry nodes

I am trying to show this vein being compressed from only two sides so it "pancakes" and flattens out rather than compresses circularly from all sides. As of right now I have two float curve ...
Stengy02's user avatar
0 votes
1 answer
62 views

Use positions of geometry nodes instances in procedural shader

I have a geometry nodes sphere with several objects instanced on its surface in a spiral. I want to shade a circle on the surface of the sphere at the location of each instance. How can I get the ...
stonks3141's user avatar
1 vote
1 answer
78 views

How to make material static?

I have this material applied to a human figure. I want to see what it would be like if the colors were not bouncing around different faces. Does anyone know how to achieve that? Blend file:
Martin Marino's user avatar
1 vote
0 answers
57 views

Bake generator animation?

Hi Im using a great generator called Flower Generator (bought from https://blendermarket.com/products/geonodes-flower-gen) It uses Geometry nodes to grow a plant. It animates the plant via geometry ...
Staiola's user avatar
  • 11
4 votes
1 answer
202 views

How can I prevent moire patterns with my procedural weave texture

I have managed to create a weave like procedural pattern, that looks OK close up. I see nice bumps left-right and up-down with the different colors of the fabric threads (still working on the little '...
JeanMarc's user avatar
  • 183
1 vote
0 answers
59 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
226 views

Why are wave and checker pattern misaligned

I am trying to overlap a wave pattern (for bump/height) and align it with a checkered pattern. I have divided the wave UV's by PI, which should bring it into phase with the checker texture, but as can ...
JeanMarc's user avatar
  • 183
0 votes
0 answers
137 views

Displace mesh laterally using noise texture in geometry nodes

I need help with replicating the 'Choppiness' setting of the Ocean Modifier using geometry nodes. I can displace the mesh on the z axis and get a very close approximation of the Ocean Modifier with a ...
Jon Rowe's user avatar
0 votes
1 answer
98 views

Geometry Nodes messes up Vector Displacement

Please help me check out the Maths of these nodes. I’m combining the Shader Nodes and Geometry Nodes to create something. This “Multiple Balls” object is using Geometry Nodes to assign “Individual ...
Orange Cat's user avatar
0 votes
1 answer
42 views

How to create procedural gradient mosaic pattern

How can I combine a gradient and Voronoi (0 randomness) texture to create a gradient mosaic tile effect? Thanks.
JKCapeTown's user avatar
0 votes
0 answers
34 views

I am trying to make procedural spines but they do not work each time I draw a new curve

I am trying to create a quick way to make spines along drawn curves but am somewhat new to geometry nodes. The circled spine was the first and the other three are new. Each one seam to act differently ...
Nik's user avatar
  • 1
1 vote
2 answers
101 views

How to calculate the distance between vertices couples and show it as text

I wish to create a function using geometry nodes that calculates the distance between consecutive vertices of a mesh, and adds text depicting the calculated distance between each pair of vertices, ...
crucchi's user avatar
  • 67
-2 votes
1 answer
53 views

Make a smooth tile texture with Voronoi texture run through a colour ramp node

I'm making a tile texture using voronoi texture run through a colour ramp node. The red colour part is not blending into the rest of the colour ramp. Any thoughts how to fix this?
JKCapeTown's user avatar
0 votes
0 answers
97 views

I want to make a book that tilts randomly

I want to create a book that tilts randomly with geometry nodes as shown in the image! It is not an animation, but a still image I created a node like this. But with my knowledge I could only create ...
InamuraJIN's user avatar
0 votes
1 answer
48 views

Procedural material for corrosion

I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. I have tried using the Noise ...
john merrill's user avatar
0 votes
1 answer
41 views

Seamless overlapping in procedural material

I'm currently developing a procedural art material. A combination of slate and gold. So far the design is good, but what I can't do is to bring the three different gold materials together, - ...
smice's user avatar
  • 187
0 votes
2 answers
172 views

How to Partially Bend a Plane into a Cylinder Using Geometry Nodes in Blender 4.0

I'm currently working on a project in Blender 4.0 where I need to create procedural corn plant leaves using Geometry Nodes. My goal is to generate leaves that I can adjust in number to form a corn ...
Hugo Antoine's user avatar
2 votes
1 answer
47 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
0 votes
1 answer
97 views

Hexagonal Voronoi texture 2

The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
Robert Hintz's user avatar

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