Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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Geometry Nodes - Array of objects with caps

I'm attempting to create a lightweight skyscraper generator to use for a scene. Which I intend to use different collections of various meshes to make up the bottom, middle, and top sections to make ...
AxiDes's user avatar
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1 vote
1 answer
27 views

How to use float curve node to flatten geometry from two sides rather than all four sides in geometry nodes

I am trying to show this vein being compressed from only two sides so it "pancakes" and flattens out rather than compresses circularly from all sides. As of right now I have two float curve ...
Stengy02's user avatar
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1 answer
52 views

Use positions of geometry nodes instances in procedural shader

I have a geometry nodes sphere with several objects instanced on its surface in a spiral. I want to shade a circle on the surface of the sphere at the location of each instance. How can I get the ...
stonks3141's user avatar
1 vote
1 answer
61 views

How to make material static?

I have this material applied to a human figure. I want to see what it would be like if the colors were not bouncing around different faces. Does anyone know how to achieve that? Blend file:
Martin Marino's user avatar
1 vote
0 answers
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Bake generator animation?

Hi Im using a great generator called Flower Generator (bought from https://blendermarket.com/products/geonodes-flower-gen) It uses Geometry nodes to grow a plant. It animates the plant via geometry ...
Staiola's user avatar
  • 11
4 votes
1 answer
143 views

How can I prevent moire patterns with my procedural weave texture

I have managed to create a weave like procedural pattern, that looks OK close up. I see nice bumps left-right and up-down with the different colors of the fabric threads (still working on the little '...
JeanMarc's user avatar
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1 vote
0 answers
57 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
Noob Cat's user avatar
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3 votes
1 answer
217 views

Why are wave and checker pattern misaligned

I am trying to overlap a wave pattern (for bump/height) and align it with a checkered pattern. I have divided the wave UV's by PI, which should bring it into phase with the checker texture, but as can ...
JeanMarc's user avatar
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Displace mesh laterally using noise texture in geometry nodes

I need help with replicating the 'Choppiness' setting of the Ocean Modifier using geometry nodes. I can displace the mesh on the z axis and get a very close approximation of the Ocean Modifier with a ...
Jon Rowe's user avatar
0 votes
1 answer
92 views

Geometry Nodes messes up Vector Displacement

Please help me check out the Maths of these nodes. I’m combining the Shader Nodes and Geometry Nodes to create something. This “Multiple Balls” object is using Geometry Nodes to assign “Individual ...
Ian Ambrose's user avatar
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1 answer
26 views

How to create procedural gradient mosaic pattern

How can I combine a gradient and Voronoi (0 randomness) texture to create a gradient mosaic tile effect? Thanks.
JKCapeTown's user avatar
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I am trying to make procedural spines but they do not work each time I draw a new curve

I am trying to create a quick way to make spines along drawn curves but am somewhat new to geometry nodes. The circled spine was the first and the other three are new. Each one seam to act differently ...
Nik's user avatar
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1 vote
2 answers
94 views

How to calculate the distance between vertices couples and show it as text

I wish to create a function using geometry nodes that calculates the distance between consecutive vertices of a mesh, and adds text depicting the calculated distance between each pair of vertices, ...
crucchi's user avatar
  • 59
-2 votes
1 answer
38 views

Make a smooth tile texture with Voronoi texture run through a colour ramp node

I'm making a tile texture using voronoi texture run through a colour ramp node. The red colour part is not blending into the rest of the colour ramp. Any thoughts how to fix this?
JKCapeTown's user avatar
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0 answers
82 views

I want to make a book that tilts randomly

I want to create a book that tilts randomly with geometry nodes as shown in the image! It is not an animation, but a still image I created a node like this. But with my knowledge I could only create ...
InamuraJIN's user avatar
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1 answer
29 views

Procedural material for corrosion

I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. I have tried using the Noise ...
john merrill's user avatar
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1 answer
34 views

Seamless overlapping in procedural material

I'm currently developing a procedural art material. A combination of slate and gold. So far the design is good, but what I can't do is to bring the three different gold materials together, - ...
smice's user avatar
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0 votes
2 answers
116 views

How to Partially Bend a Plane into a Cylinder Using Geometry Nodes in Blender 4.0

I'm currently working on a project in Blender 4.0 where I need to create procedural corn plant leaves using Geometry Nodes. My goal is to generate leaves that I can adjust in number to form a corn ...
Hugo Antoine's user avatar
2 votes
1 answer
42 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
0 votes
1 answer
73 views

Hexagonal Voronoi texture 2

The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
Robert Hintz's user avatar
1 vote
1 answer
56 views

Procedural dot material

Is there a way to procedurally make dots on my mesh just as shown in the images below?
infinitynoobie's user avatar
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0 answers
43 views

How to generate procedural textures for pebbles/round stones?

How to generate textures like the pebbles shown below procedurally in Blender?
sam's user avatar
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2 votes
1 answer
121 views

How to create a crack in the ground that develops over time

I'm relatively new to blender and I'm trying to create an effect where I have a ground plane and a crack should develop from the left to the right of the plane over time. I have no idea where to start,...
Yolo 300565's user avatar
2 votes
2 answers
71 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
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0 answers
36 views

uniform edge extrude - geometry nodes [duplicate]

does anybody have an idea how to extrude line to both sides, like on image? I tried to find something similar but couldn't and cannot figure how to do it. Curve to mesh doesn't fit because I need to ...
Chirva Danylo's user avatar
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0 answers
17 views

Strange Camera Shadow

So, I think I have narrowed down an issue I'm having with a procedural texture. When rendering and my camera is close to the model I get a magenta shadow from the camera, it follows the camera, and ...
EndZz's user avatar
  • 25
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0 answers
65 views

How do i keep geometry nodes instanced meshes when exporting mesh to fbx?

In blender I create a mesh "cube" and create instances of it using Alt+D and place them randomly in the scene. If i export the collection of meshes as an fbx and import it into unreal engine ...
SarahLee's user avatar
  • 161
1 vote
0 answers
44 views

With geometrynodes how do i rotate mesh so it follows the detected face angle

How do I rotate mesh so it follows the detected face angle or another mesh. Detect angle of edges Using the above method I can place either a cube or a sphere in the appropriate location. However if I ...
SarahLee's user avatar
  • 161
0 votes
1 answer
48 views

GN: Instances on curve points and rotating based on surface's normals

This may be a basic question, but I have been struggling with this problem for a few evenings now. I want to create a GN system where I have: a grid, with a noise node to create some displacement a ...
Simonpeterpaul's user avatar
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0 answers
51 views

Help with Procedural Building Interior Stairs (Geo Nodes)

I'm trying to build a geo node setup that allows users to make a building interior. I'm running into an issue adding in stairs. I want to add a delete geometry node to remove the ground floor faces ...
Max Novak's user avatar
1 vote
1 answer
54 views

Using curves how do i generate a grid of 1m x 1m sections with geometry nodes

I have converted a mesh to curves and with geometry nodes, how can i create a grid in 1m x 1m sections or 1m by 2m for example?
SarahLee's user avatar
  • 161
0 votes
2 answers
72 views

Separate horizontal edge loops from a mesh and adjust the transform of each independently using Geometry Nodes

I have a subdivided cube into horizontal levels. With geometry nodes I want to separate all horizontal edges from the mesh and each other so I can adjust the transform of each level. Here is an image ...
SarahLee's user avatar
  • 161
1 vote
0 answers
17 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
0 votes
2 answers
76 views

In Blender 3.5.0 how can you reverse the colour of the Voronoi Texture Distance output using math nodes?

In Blender 3.5.0 how can you reverse the colour of the Voronoi Texture Distance output using math nodes? The current output is black centre, white edges; I'd like white centre, black edges. Please don'...
JKCapeTown's user avatar
0 votes
1 answer
53 views

Intersection of procedural road cause UV artifacts

I am working on a road generator that uses a curve to create a path and a spline parameter to generate UV. However, I have a problem with handling intersections. There appears noticeable artifacts. ...
Chirva Danylo's user avatar
0 votes
0 answers
55 views

SDF Volumetric Morphing Noise in Density Problem

I've been following the tutorial you can find below: https://www.youtube.com/watch?v=9ubfb2K6mL0 Currently I am experiencing some sort of noise/artifacting problem near bounding boxes where I cannot ...
Atahan Bozkurt's user avatar
1 vote
1 answer
118 views

Geometry Nodes: Random Array Using Curves

Trying to make a all purpose Curve (Rotation - Scale - Random objects - etc)... Issue - When Instancing on points i don't know how to make Sure the Stacks Stick Together When Using a Random Scale ...
Kenneth's user avatar
  • 13
0 votes
0 answers
49 views

How to exclude nodes from Geometry nodes calculation?

I'm working on a geometry node setup which will allow me to cycle through objects/collections (+I'm gonna add additional parameters to make a scene creation faster). Objects on the screenshot ...
Arseniy Semenov's user avatar
1 vote
0 answers
52 views

Blender Geometry Nodes Collection instances scale

I´m trying to find a way to scale the proximity geometry mask with collection objects. I would scale the object inside the collection and the mask would always be 2x the size of the object scaled (...
pedro's user avatar
  • 11
0 votes
0 answers
43 views

Create a single mesh by combining the points where two meshes meet using Geometry Node or python

I am studying Geometry Node in Blender and I am currently facing the problem of creating a mesh between two curves using Procedural. Several curves were set using Curve, and meshes were placed at ...
hehehoeho's user avatar
0 votes
0 answers
117 views

Recreate a fabric/texture by using procedural lines and making them stand-out/high displacement/bump

I have been doing some research about what is the best way to recreate this image as a texture. As you can see its a faux leather fabric with this frayed gazar denim stitched on top of it. Only I ...
Rh2's user avatar
  • 1
3 votes
0 answers
104 views

Contour lines every z-level of this stepped landscape

Trying to recreate this holographic animation all by myself with geometry nodes. Watching several tutorials I used a texture map to create the landscape layout. I do not know how to get a selection of ...
fonz55's user avatar
  • 55
0 votes
0 answers
22 views

Automating minimum scale (of volume for said part) for fine detailed objects are going to be 3d printed

I am working on a project in Blender which is fairly simple, using sappling tree gen, solidify and bevel to create a printable 3d sculpture. One thing I'm unable to solve using the above features is ...
Kuut's user avatar
  • 1
1 vote
1 answer
92 views

Material displacement to mesh around UV sphere, strange normals?

I'm trying to follow this Youtube tutorial about convert a material displacement input into a mesh for 3d printing. This works by outputting the displacement as a .exr file which is used in a ...
user977042's user avatar
4 votes
1 answer
420 views

Procedural Recycled Plastic Material

I'm not new to blender but still not really there yet in regards of procedural materials. I'm looking to recreate a recycled plastic material there's already this thread which in turn links to this ...
vavavavava's user avatar
0 votes
0 answers
38 views

Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
JSM_Parametr's user avatar
0 votes
2 answers
74 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
2 votes
0 answers
85 views

The geometry nodes are not being shown in the final render, but they appear correctly in the viewport

Im trying to make a fireworks render for a project (tutorial by Cartesian Caramel) This is how they show up in the viewport : but while rendering they don't show up at all. I want to have the show up ...
Tejas Joshi's user avatar
0 votes
1 answer
77 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
2 votes
1 answer
55 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar

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