Questions tagged [procedural]

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14 views

How can i shade foam along a coastline, together with a sea shader?

I want to make a procedural texture for terrain, with water sea foam sand, moss and rocks. I have managed to make them all except for the water foam, which i cannot fix along the shoreline. Basically ...
5
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2answers
281 views

Why are there thick edges in Voronoi 3D/4D?

I was playing with Voronoi and discovered that if I use 3D/4D, some of the edges are thicker than others. In my opinion, it looks unnatural and neither colorramp nor greater/less than can solve this ...
1
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1answer
28 views

How to have the texture of a circle separated in bands each with a different factor (or color) in a shader? [duplicate]

I created a simple shader to subdivide a circle in a specified number of bands. Each bands has a number between 0 and 1 and the factor (color) for each band is (previous bands + 1/NumberOfBands); I ...
2
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2answers
45 views

How do you remove the line in the noise texture?

I have a line in my noise texture when I render it, it's really visible. I'm using Cycles, with a spherified, subdivided, cube. I also let it smart UV unwrap, but the gap was still there. blend file
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2answers
37 views

How to apply collision physics without destruction?

The sphere rolls down a plane though I it falls through the tunnel. How can I apply Chris' answer without applying the modifiers? Tried[0] as well [0] Passive rigid body physics not working with ...
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0answers
31 views

How can I achieve a procedurally generated mixed color effect on the sides of a dice object?

I have a simple dice object with a material node for the side color and a material node for the dot color. How can I achieve this mixed color effect on the sides of the dice:
15
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3answers
1k views

How to create a twisted spiral tunnel?

I need to to create a twisted tunnel. Example: Though the stripes should have volume since the tunnel is the inner side of spiraled marshmallow tubes. Example: I started adding a screw modifier to a ...
0
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1answer
25 views

How to get procedural shader to deform with bone deformation?

I'm using a procedural shader (Cycles) on a model that I've rigged for animation. When I pose the bones, the texture seems to be projected based on the world space and doesn't move with the ...
2
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1answer
64 views

I want to make a nasty wriggling worms procedural shader

I saw a tutorial to make a spaghetti shader in substance designer, and in that they used some default noise texture that they altered to look like noodles. I want to do something similar in blender, ...
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0answers
13 views

why is my procedural texture not displaying properly and something else?

hey guys can someone help me to fix the bump map? is not displaying at all (showing black in the input) when i combine several math nodes (or mixrgb as well) for combining the scratch layers, and when ...
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0answers
9 views

Material based on dynamic paint disappears when using ocean modifier

I've created a water material and used dynamic paint to detect when objects are intersecting with the plane, thus generating foam around them: However, when I add the ocean modifier to generate some ...
2
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1answer
42 views

How to make procedural Powder Coat material?

i am Industrial designer and i need a powder coated material, im trying to make it procedural but i cant achieve a realistic solution. Has anyone had any experience with trying to make a material like ...
3
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1answer
54 views

How to create a graph(ANN) with blender 2.9+

I want create a graph, or similar, like this: How to do this with geometry nodes(a procedural method) and/or with modifier?
1
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1answer
24 views

Placing Wave Texture In Center Of Geometry

I am a Node Noob and i was wondering how/if i could center this wave texture in the middle of my knob here. I did a knife project on the "pointer" so the UV of the top of the knob where i ...
3
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1answer
22 views

Animate dog character with soft body physics “jello” legs?

I have a model of a dog character (unrigged) that i want to animate with legs that procedurally react to the keyframed animation of the torso. Essentially behaving like a marionette, with the main ...
9
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1answer
368 views

I'm lost in the shader editor

Everytime I hold scroll on my mouse to move, it like somehow teleports down and I have to scroll up again. THis time, it was WAY WORSE, as it went too far down and now I can't find my nodes
2
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1answer
22 views

How can I individually scale the voronoi color chunks? [duplicate]

I'm trying to make sort of a granite slab material for flooring. And i've tried a lot of things, but none seem to make it look good, and using the image doesn't help either since there's changes in ...
2
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4answers
65 views

Repeat a generated texture in Blender 2.91 [duplicate]

I made a nice-looking tile texture: Now I want to repeat it on x and y axes. Is there any easy way to do it? .blend file
1
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0answers
26 views

Scale procedural triangular pattern evenly

I want to make a triangular pattern scale evenly from left to middle - and from middle to right back. I'm getting the issue that the shape is getting rounded toward the middle, and I'm not exactly ...
2
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0answers
11 views

Mapping Driver not applying changes

I am following CGMatters Tutorial on procedural crystals but the added drivers to the mapping node are not making any changes when scaling the object in question. I'll add in an image, if anyone has ...
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0answers
18 views

Visible fireflies using object's Texture Coordinate

Making a simple procedural metal shader using a Noise Texture node linked to a Normal Map effect from the object's Texture ...
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2answers
24 views

Can dynamic lighting on meshes be translated onto a video clip?

Is it possible to procedurally affect the appearance of a video clip depending on the luminance of an area of a mesh? Question detail: The process I'm trying to do is explained below. import and ...
14
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1answer
365 views

Make special organic procedural texture

I have some problem to make this organic displacement texture I want make it with procedural generator of blender, but I don't know if is possible. [] My example which comes closest to it : if anyone ...
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0answers
15 views

procedural texture driven by image texture? Possible? [duplicate]

I am just messing around and trying to make some kind of object that has a bunch of hearts on it. I have an image of a simple heart and I tried mixing it with a checkerboard texture and it wasnt ...
0
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1answer
24 views

How to add the Procedural Nebula shader to a new blend file

I found a procedural nebular shader online https://www.youtube.com/watch?v=pB1DS7ISoy0 I am new to blender I don't see this shader when I start 2.9, is this an addon, or how do i create the shader in ...
6
votes
1answer
234 views

How do I create a radial metallic gear material procedurally?

I am trying to make a gear material where there are highlights that are like lines facing outward from the gear's center. This image shows what I am trying to accomplish. How can such an effect be ...
0
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1answer
55 views

Help with creating procedural aged golden material?

I'm a beginner to procedural textures and have spent the past few weeks studying it and now I'm wanting to practice making my own. I'm trying to replicate the texture of this coffee table (shown below)...
2
votes
1answer
40 views

How can I create a wire-wove grid material in cycles?

I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone. My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
0
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0answers
29 views

How to create an oblique fence?

Is it possible to create an oblique fence-like structure with modifiers? I tried to create one with array then curve modifier and this is what happens
1
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2answers
94 views

How to create detailed Procedural materials?

I'm trying to create a procedural bumpy skin for lizards or dinosaurs but it's a bit blurry. Is there a way to make these procedural textures in blender more detailed or Sharper? UPDATED: And my ...
11
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2answers
573 views

How can you make a scratched metal procedurally?

I want to use a type of scratched metal thing to use for a robot I'm working on, but I want to know how to do it in a procedural way, just using nodes and math, is there any way I can do that? This is ...
8
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3answers
310 views

How to add gradient map to Blender area light?

I would like to have area lights with linear or circular gradient, so that the light is more realistic without sharp edges and constant brightness. But as soon as add a mapping node it becomes ...
3
votes
1answer
49 views

How can I make this hexagon be exactly the height of the square

I made this hexagon using a tutorial from erindale: https://www.youtube.com/watch?v=mLRqhcPIjg8&t=334s I'm trying to make a pattern using this hexagon (the carpet pattern in "the shining&...
2
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1answer
46 views

Is there a way to loop in some way, the w slider on 4D nodes?

I have a little procedural nodes animation that has a wavering 4d noise texture made by adding the #frame driver to the W value. I would like it to loop, but since the W value is like a random seed, ...
4
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2answers
194 views

Procedural texture of random square clusters

I'm trying to procedurally texture some future tech. It has small squares that seem random. I envision making a noise texture pixelated, and then animating the pixilations to move over a cube object, ...
0
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1answer
35 views

Rendering problem on a procedural cloud

I created a procedural cloud with this tutorial : https://youtu.be/lCvP917Z8uc, but when I duplicate it to create a "Clouds carpet" the invisible cube from which I created my cloud causes my ...
-2
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3answers
83 views

Voronoi Texture in Blender

Trying to achieve this simple Voronoi texture (below) but i'm having trouble figuring out what to plug where; i'm kind a missing a ... combine node?
0
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1answer
73 views

Making Wave Texture Material Like Cardboard Flute

I'm still a newbie and I need a texture, not a mesh or wavy object, Maybe using wave texture, I hope the result is like picture below, I'm using 2.9 Below, is my blender screen capture, it's still ...
2
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1answer
44 views

How to control the flow pattern of the noise texture node?

I want to get the lines of this noise texture to flow in specific directions on certain parts of the mesh (blue indicates the part I want to maintain while the red is what I'm trying to achieve at the ...
0
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0answers
18 views

How can I get this recycled plastic material with a procedural shader? [duplicate]

How can I get this recycled plastic material with a procedural shader?
0
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1answer
39 views

Controlling object visibility with distance to other object's vertices

This is my first post so please forgive any noobish errors. Here's the problem I'm trying to solve. I have a grid made up of hexagonal meshes. I have a cylinder that's either going to translate across ...
1
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0answers
31 views

Procedurally convert other coordinates into UV coordinates

Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates? I currently have a setup like this: The node group gives me a 3D grid so it needs some sort of 3D ...
3
votes
1answer
79 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
3
votes
2answers
183 views

How do I make an individually scaling square set shader?

I've gotten as far as to make the squares, tile them and have control over the size, but I expected them to scale uniformly, but they distort as shown in the image provided. This problem doesn't ...
2
votes
1answer
101 views

Optimal way to fill terrain between roads

TL;DR: Need to fill inside and around the roads with mountains and landscape, using a single mesh, don't know how to do that most efficiently. I've made a road around an A.N.T. Landscape generated ...
5
votes
2answers
423 views

Create non-animated, realistic film noise w/ scratches procedurally

I know I'd probably use a combination of Noise Textures, but I have no idea how I could make it look realistic with varying combinations of random dots, scratch- and hair particles etc. I could only ...
3
votes
1answer
65 views

Procedural leakage shader from roof and others stuff

Any suggestion in creation of leaks(dirt) from horizontal planes (black color planes on picture)? Thank you. I tried myself to do some sort of mask for leaks or dirt ...but not very accurate ...
2
votes
1answer
39 views

Specific style using shader editing nodes

I am trying to play with the shading nodes and wondering if anyone knows how I could achieve some sort of airbrushed or styled effect on my renders. The below image is the kind of style I am after if ...
0
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1answer
58 views

How To Make A Board Game Piece With Vector Displacement [duplicate]

My final outcome will be a flat plane with a displaced board game piece that I can move around. I started by making a cylinder come out of the plane. Then I wanted to use RGB curves to shape a board ...
1
vote
1answer
38 views

How to emit light from base color of a wave texture node?

So as you can see I am trying to recreate the added picture using wave texture node and I want only the red color to emit light. So that to do? and what should be the node set up?

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