Questions tagged [procedural]

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40 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
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0answers
24 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
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18 views

Bake texture from Texture context to image

I created a procedural texture in the Texture context, which I am using for displacement via Displace modifier. Now I want to use the same texture inside the material editor. I could not find a way ...
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0answers
34 views

How is it possible to make a procedural snakeskin texture?

I've seen some posts like this one showing snakeskin procedural textures. How is this possible? From what I've gleamed on reddit, a voronoi texture is used here? How would you morph that texture into ...
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0answers
80 views

Modelling ornamental grass procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
2
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2answers
56 views

Why does my procedural texture look different after cell fracture?

I've got a character out of MakeHuman that I want to break apart like a statue. I've applied a procedural stone texture to the character. I applied the armature modifier, then separated the hand (the ...
2
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1answer
77 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
1
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1answer
51 views

Execute function on object selection

I am using only objects from photogrammetry and the scale is far from ok when I import them. I would like to be able to scale it automatically on selection if its mesh volume is lower than a precise ...
3
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1answer
112 views

How to create a procedural/parametric n-sided star with cycles nodes?

Using cycles nodes, how do I create a parametric n-sided star? I've seen Procedural Star Texture in Blender Cycles, but somehow I feel duplicating node groups and manually typing in the rotation is ...
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0answers
38 views

Cycles: How to apply procedurally made material to a single face properly?

I have a procedurally made material that displays single digit "1" using Generated Texture Coordinate as input to Mapping. Now I want to apply this material to a single Face. With Generated it's not ...
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29 views

Using procedural noise with the displacement modifier

Applying the displace modifier changes to another random noise map. is there a way to "lock" the current generated noise?
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2answers
64 views

How to add dirt on a direction of the object

I have modeled a car and now im trying to texturize it. I would like to make the materials proceduraly, so I have not unwrapped the model (if its necesary I will, but I dont want to bake the textures)....
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1answer
36 views

Creating rings with wave texture?

Trying to make a procedural metal texture. I used this question to help me make the blue wave texture wrap around the object but I also want to have the red wave texture form in rings so that it would ...
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23 views

How can i model Montressor Spaceport from Treasure Planet?

i've started a project about Treasure Planet, some ships are already done, but i don't know how i can model this thing, here is some references : https://youtu.be/MI1_3oqwsFk?list=PL4tadHw-...
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15 views

How to make spiralling longitudinal line material? [duplicate]

Some time ago i read a thread in blender stack exchange discussing how to make a longitudinal line procedural material, the user carlo posted a great reply with a material (carlo's material attached ...
8
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1answer
130 views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
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0answers
40 views

how to have a seamlessly pattern texture with equal scale in a object

how can i have a seamlessly pattern texture with equal scale in a object, i trying to make some procedural textures, but i have issues with the scale its not equal if i plug it to object or generated ...
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0answers
50 views

Procedural Entangled Vines

Is there a way in Blender to procedurally create a group of vines or "cords" "cables" etc that get entangled? Instead of manually moving all vertices to create this entanglement
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0answers
102 views

Blender 2.8 procedural texture defaulting to pink

I am attempting to create a procedural texture to generate land masses, oceans, and clouds on a "planet." I used a series of voronoi and noise textures to generate this image. When I attempt to add ...
3
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0answers
59 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
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0answers
28 views

2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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44 views

Procedural wear and tear on a large number of identical objects

How would one go about generating procedural wear and tear on a large number of otherwise identical objects? I'd like to make the wear different for each object.
3
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0answers
76 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
2
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0answers
34 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
1
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1answer
55 views

The end grain problem

I'm trying to figure out how to create a render that accurately represents the effect of applying a clear coat or oil treatment to a wooden artifact such as a box with finger joinery or dovetail ...
1
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2answers
83 views

Do procedural textures save render time and memory?

After watching several videos on how to make procedural textures I'd like to know if it's worth the effort. So far the benefits of procedural textures I always hear and read is their infinite ...
2
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0answers
62 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
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0answers
27 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
0
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1answer
120 views

How do you loop FBX animations

I have a 39 frame walking cycle from Mixamo and I want to keep looping it through but not where he keeps going back into his first position. I am very new to character animation in Blender so I really ...
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0answers
41 views

Worley noise generator in 2.79?

2.8 has something I'm not investigating yet, but did anyone make an Add-on compatible with 2.79 that generated the Worley texture specifically for Materials?
4
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1answer
422 views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
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0answers
30 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
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0answers
38 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
2
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0answers
64 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
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2answers
289 views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
2
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0answers
61 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
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0answers
14 views

Modeling with math or procedural methods? [duplicate]

I am looking to create a mathematically correct parabolic dish in Blender. I have played around by using proportional editing and whatnot, but in my experience this does not provide the precision that ...
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0answers
20 views

Best way to “autofill” a model with preset 3D pattern or module

I am looking for any plugin or built-in function to fast-modeling repetitive patterns. I explain myself: Having roof tiles and the structure of a roof, how could I fill faces by selecting them? This ...
1
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1answer
428 views

how can I create a procedural circuit board texture

Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
0
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1answer
120 views

node system and procedural in blender

What node system add-ons,other than sverchok, animation nodes and every thing nodes are there in Blender. And, if available, procedural add-ons (not in a node interface) for modeling, animation, etc?
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0answers
10 views

Custom nodes without OSL

I want to make custom nodes, but since custom OSL nodes do not have proper GPU support yet, I was wondering if there was another option. The ultimate aim is to create a noise texture like the perlin ...
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0answers
74 views

Procedural Textures Distorted

I was wondering what caused this weird texture distortion. Every time I try to add noise or distortion using procedural textures, this happens Before distortion it looks like this I want something ...
0
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1answer
32 views

procedural texture randomises its position every frame of animation

So i'm making an animation and the texture on the gloves are procedurally generated. after rendering I noticed that the texture looks really dodgy and moves about but not even in the same way as if I ...
1
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1answer
163 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
7
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2answers
408 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
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0answers
49 views

Fiber like/Neurons Structure Mesh or surface (VFX) in Blender

I'm researching how to achieve and effect like in provided image. Please help me out to figure out how to setup procedural 3d texture for displacement or shall I use another technique?
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1answer
133 views

How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
2
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0answers
29 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
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0answers
78 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
1
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1answer
65 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...