Questions tagged [procedural]

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1answer
35 views

Is there a way to make a gradient based on an object or a image texture?

I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout] I want to be able to take a ...
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2answers
28 views

How can i procedurally change ring sizes in wave texture?

I got to the point above where i got each ring size different by having the wave texture go through a noise texture. how can i get each ring to not be uniform like the drawing. not exactly like the ...
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0answers
31 views

How to make procedural broken glass material with a particular shape [duplicate]

Hello, I want to create something like this image does, in cycles. Does anyone know how to make procedural broken glass that can look like this ? I am looking for a way to not have the random voronoi ...
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1answer
19 views

Multiple textures with displacement

I've created a sphere where I've displaced parts of the mesh using a noise texture and now want to add a separate metallic material to the displaced areas but can't seem to achieve this despite hours ...
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0answers
35 views

How to get better at blender — the artistic side? [closed]

TLDR: How can I get better at blender when I am good at the tools but not the artistic aspects? Hi! I have been learning blender for about two years now. I am very comfortable with the technology and ...
6
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2answers
1k views

I've created a procedurally animated Rorschach test but I don't know how to stop it from being cut off on the edges?

you can clearly see that the generated image is contained within the square or rather the plane that its on. Is there a way I can apply the texture to the object so that it doesn't reach the edges and ...
3
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0answers
28 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
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1answer
60 views

How to repair procedural texture for animation?

I made an eye and for texturing I used a procedural approach. It looks fine when the character is in rest position, however when in pose position the whole eye turns red (the materials don't work well ...
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1answer
41 views

How to fix my procedural chocolate bloom nodes

My goal My achievement My problem: Most nodes are guessed because I can't properly follow the [0]tutorial since my version of blender is newer[1] [0] https://www.youtube.com/watch?v=-KO_qkM93q8 [1] ...
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1answer
23 views

Box Mapping on just X & Y Axis

I'm box mapping a grunge map to add dirt to the bottom of some assets which works great....except it is projected on the z axis as too. Is there a simple way toto just project on X & Y that I'm ...
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0answers
25 views

Rotate texture to align with face normal

I have a multi-faceted object which is supposed to look like it is built out of brick. I currently have it built as a single mesh and would prefer to keep it that way. I need to brick on each face to ...
2
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1answer
63 views

Procedural material not bending correctly around mesh during animation

I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
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0answers
26 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
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0answers
16 views

Particle system cloud — how to flatten bottom particles

My goal is to have a cloud that can be resized dynamically so I figured a particle system on a cub would be my best best. This way i can just resize the cube to dynamically adjust the size. I'm ...
-2
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1answer
58 views

How to apply procedural material on a mesh? [closed]

I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?
1
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1answer
42 views

How can I achieve box projection with blend for procedural 2D textures using only nodes and without using UV map?

How can I achieve exactly that mapping, without UV and with only nodes? This is the closest that I achived. And it is not bad, but blending doesn't work. And it is very hard to come to a solution ...
2
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1answer
331 views

Influence Geometry Node “Point Distribute” density based on distance to empty

I've been playing around with the new Geometry Nodes features in the 2.92 version of blender, using it to distribute objects on another mesh. The way I have it set up is that when an empty gets close, ...
1
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1answer
66 views

How to show only a portion of an object based on its relation to another object?

------UPDATE------- This is my current progress. I get the effect of masking half of the object but I suppose I more want to only render the faces that within view, not do a hard clip on them like in ...
12
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2answers
239 views

Is it possible to create seamless repeating noise in 3D

I'm very familiar with the following nodes for creating a 2D seamless repeating loop within procedural noise. I have been unable to find a method for repeating in 3 dimensions, this would be ...
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0answers
21 views

Creating brick texture mortar at UV seams

How can I make the brick texture also have mortar towards UV seams? The arrows in the screenshot point toward edges which I've marked as seams and where the mortar is "missing". Thank you ...
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0answers
25 views

Is there a way to project 2D procedural texture on the object without seams?

I want to make procedural texture of the scratches that apears only on edges, but I need to know how to avoid seams. Is there a way to make projection as in Substance painter? How to make Tri-planar ...
7
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3answers
164 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
3
votes
1answer
45 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
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0answers
15 views

Whats a material node/node setup that could restrict an image's palette

I have this basic image pixelizer setup and i want to use a specific color pallete. I want to be able to do something like add a colorramp and it changes the colors from the image to the closest ...
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0answers
82 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
1
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1answer
42 views

How to model this in a flexible and nondestructive way?

I need to model this shape in a way that makes the general shape of the brackets easily editable, without having to extensive re-model and move many vertices each time I need to change the shape. I've ...
0
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0answers
19 views

Modal Operator - LEFTMOUSE Event

I'm new to using Python in Blender and I would really appreciate some help with understanding Modal operators. I copied some code from the Blender documentation and tried changing some of it to do ...
1
vote
1answer
64 views

Is possible simulate Non-Color Image with procedural nodes, from an sRgb image into Shader Editor?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
1
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1answer
61 views

How to non-destructively bevel and extrude a mesh intersection?

In Blender 2.93/2.92, I am looking for ways to more easily create hard surface structures with doorways/archways that are extruded above the surface, in a non-destructive way that allows for quick ...
5
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2answers
215 views

Animated Gradient Node?

I'm working on a knob with some LEDs around it. When the knob is all the way at 0-position only the top and bottom LEDs are on and when all the way to the right 100% all the LEDs will be on. (the LEDs ...
1
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1answer
36 views

How can i shade foam along a coastline, together with a sea shader?

I want to make a procedural texture for terrain, with water, sea foam, sand, moss, and rocks. I have managed to make them all except for the water foam, which i cannot fix along the shoreline. ...
5
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2answers
312 views

Why are there thick edges in Voronoi 3D/4D?

I was playing with Voronoi and discovered that if I use 3D/4D, some of the edges are thicker than others. In my opinion, it looks unnatural and neither colorramp nor greater/less than can solve this ...
1
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1answer
31 views

How to have the texture of a circle separated in bands each with a different factor (or color) in a shader? [duplicate]

I created a simple shader to subdivide a circle in a specified number of bands. Each bands has a number between 0 and 1 and the factor (color) for each band is (previous bands + 1/NumberOfBands); I ...
2
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2answers
51 views

How do you remove the line in the noise texture?

I have a line in my noise texture when I render it, it's really visible. I'm using Cycles, with a spherified, subdivided, cube. I also let it smart UV unwrap, but the gap was still there. blend file
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2answers
40 views

How to apply collision physics without destruction?

The sphere rolls down a plane though I it falls through the tunnel. How can I apply Chris' answer without applying the modifiers? Tried[0] as well [0] Passive rigid body physics not working with ...
1
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0answers
32 views

How can I achieve a procedurally generated mixed color effect on the sides of a dice object?

I have a simple dice object with a material node for the side color and a material node for the dot color. How can I achieve this mixed color effect on the sides of the dice:
15
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3answers
1k views

How to create a twisted spiral tunnel?

I need to to create a twisted tunnel. Example: Though the stripes should have volume since the tunnel is the inner side of spiraled marshmallow tubes. Example: I started adding a screw modifier to a ...
0
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1answer
34 views

How to get procedural shader to deform with bone deformation?

I'm using a procedural shader (Cycles) on a model that I've rigged for animation. When I pose the bones, the texture seems to be projected based on the world space and doesn't move with the ...
2
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1answer
81 views

I want to make a nasty wriggling worms procedural shader

I saw a tutorial to make a spaghetti shader in substance designer, and in that they used some default noise texture that they altered to look like noodles. I want to do something similar in blender, ...
0
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0answers
14 views

why is my procedural texture not displaying properly and something else?

hey guys can someone help me to fix the bump map? is not displaying at all (showing black in the input) when i combine several math nodes (or mixrgb as well) for combining the scratch layers, and when ...
0
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0answers
11 views

Material based on dynamic paint disappears when using ocean modifier

I've created a water material and used dynamic paint to detect when objects are intersecting with the plane, thus generating foam around them: However, when I add the ocean modifier to generate some ...
2
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1answer
130 views

How to make procedural Powder Coat material?

i am Industrial designer and i need a powder coated material, im trying to make it procedural but i cant achieve a realistic solution. Has anyone had any experience with trying to make a material like ...
3
votes
1answer
84 views

How to create a graph(ANN) with blender 2.9+

I want create a graph, or similar, like this: How to do this with geometry nodes(a procedural method) and/or with modifier?
1
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1answer
31 views

Placing Wave Texture In Center Of Geometry

I am a Node Noob and i was wondering how/if i could center this wave texture in the middle of my knob here. I did a knife project on the "pointer" so the UV of the top of the knob where i ...
3
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1answer
26 views

Animate dog character with soft body physics “jello” legs?

I have a model of a dog character (unrigged) that i want to animate with legs that procedurally react to the keyframed animation of the torso. Essentially behaving like a marionette, with the main ...
9
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1answer
417 views

I'm lost in the shader editor

Everytime I hold scroll on my mouse to move, it like somehow teleports down and I have to scroll up again. THis time, it was WAY WORSE, as it went too far down and now I can't find my nodes
2
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1answer
24 views

How can I individually scale the voronoi color chunks? [duplicate]

I'm trying to make sort of a granite slab material for flooring. And i've tried a lot of things, but none seem to make it look good, and using the image doesn't help either since there's changes in ...
2
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4answers
80 views

Repeat a generated texture in Blender 2.91 [duplicate]

I made a nice-looking tile texture: Now I want to repeat it on x and y axes. Is there any easy way to do it? .blend file
1
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0answers
46 views

Scale procedural triangular pattern evenly

I want to make a triangular pattern scale evenly from left to middle - and from middle to right back. I'm getting the issue that the shape is getting rounded toward the middle, and I'm not exactly ...
2
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0answers
11 views

Mapping Driver not applying changes

I am following CGMatters Tutorial on procedural crystals but the added drivers to the mapping node are not making any changes when scaling the object in question. I'll add in an image, if anyone has ...

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