Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
-1 votes
1 answer
33 views

Noise not showing in GeoNodes when grid size is multiple of face size. Why?

I've made a blender GeoNodes setup where you can input single face size and entire grid size, then offsetting with a noise texture. It's for procedural terrain generation with consistent face size no ...
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Shortest path node question. How to prevent paths from overlapping?

I am trying to create lines that connect point A to point B without overlapping, and I also need the ability to procedurally generate the number of points. So far, I have not been successful in ...
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Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
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How can I make this brush stroke effect procedurally in Blender?

I am trying to recreate the first 4 seconds of this animation with Blender and After Effect. The goal is to use 3D rendering to help me setup the shots and render the halo as an alpha mask, so I can ...
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Non-Destructive Panel Help

I'm working on modeling a spacecraft for 3D printing, and I want to cut panel lines for surface detail. I'd like to use a non-destructive method so I can revise the mesh as needed without having to ...
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How to make this guitar fret dots using shader node?

I just started using blender, so this may be a noob question, as shown in the picture, I want to make these fret dots on the fender strat guitar, and I'm trying to make a procedural material of this ...
0 votes
1 answer
36 views

Blender procedural texture not showing from downloaded file

I have downloaded an ice cream node, blender file, but nothing is appearing in my viewport. In my outliner there is some information, but no nodes are appearing or object showing the node ...
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Make an animated chain along a curve without simulation nodes using Geometry nodes

I want a chain to be animated along a curve but I don't want to use the simulation nodes branch for work because can't trust on it's reliability. Right now I have a chain, got the chain links moving ...
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How to do Black texture node some area and adjust straight line in procedural node / Texture node / Shader node

I'm not very good at Procedural nodes and texture node. I need some help,I want the area number 1 to be black, what should I do? and lines inside in area 2 (roll) it are too straight. How do I get ...
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Get evaluated position of vertex at previous index in a curve line in geometry nodes

Is it possible to get the evaluated position of a vertex at a previous index? I have a simple curve with 10 control points. I want to make a spiral with the following steps: take evaluated position ...
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1 answer
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How could I get these two curves to blend into each other?

I have two curves that intersect each other however this naturally leaves me with unwanted geometry. How can I get them to blend into each other without converting it into a mesh and using a boolean ...
4 votes
2 answers
264 views

Apply a copy of an object to each disconnected curve using the curve modifier

The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
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1 answer
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How do I make the physics more natural?

Don't ask why but this is a cube shaped egg. The egg is cracking and something is popping out. No matter how I play with the mass, force and deleting bakes and rebaking, it doesn't change what it's ...
2 votes
0 answers
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How to make irregular size stones procedural textures?

Hello everyone, I am trying to make a procedural stone texture, but i can't figure it out how to make irregular size stones (just like the image), avoiding the brick patterns where every single one of ...
2 votes
1 answer
60 views

Volume SDF attribute to shaders

I'm trying to create a realistic nebula scene with procedurally generated structures. I want to use the SDF data from generated volume in shader editor to combine with other mask and textures. I ...
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1 answer
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Is there any way of running sphere projection after a modifier?

I have made a displace and decimate modifier pipeline to generate a globe with height map displacement. However the UVs after this process become messy. Even recalculating UVs by geometry nodes still ...
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Trying to build a flow map driver with Geo Nodes

I'm trying to capture an image sequence from file and make Blender understand the directions the white color is going. I've extracted the image sequence from the Dynamic Paint simulation and basically ...
2 votes
0 answers
55 views

Creating a procedural continuous trail following an object

I haven't found a single post which results in an actual trail so i tried making one a while ago; (Render of my old system). But it would break easily and the trail would flip orientation randomly, so ...
2 votes
1 answer
89 views

How to view real time object transform values in geometry nodes spreadsheet

I have a simple scene. One object is only a single vert and another object is an empty. The single vert is just used as place holder, it could be any object with geometry/mesh. A geometry node ...
0 votes
1 answer
62 views

With Geometry nodes. How do you select the lowest instance on the z-axis?

I'm trying to create a procedural island, and I need to find the lowest instance on the z-axis with Geometry nodes. In order to start a curve from that point.
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How do I add a texture for procedural materials as seen in this video?

So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
1 vote
1 answer
27 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
3 votes
1 answer
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Creating Custom Texture

Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web: I tried to create something similar with the following node set ...
0 votes
1 answer
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How to make FLAT grass in particle system, without template multiplying

i achieved effect of flat grass with particle system, and can not replicate it, even with Blender file Could anyone tell me, how particle grass is flat, and not round?
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1 vote
1 answer
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Why does the Edge Vertices node select only the first one?4

I want to iterate over every edge and do a math operation on its vertices, but when I use this method, it only works on the vertex with an index of zero. Am I doing something wrong?
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How to embedded animation/effects to other file format?

I am trying to produce some AR contents using blender. The following questions always bite me as a beginner: Animation did by Procedural Material or Geometry Node, can those be exported into other ...
1 vote
0 answers
69 views

How to make a procedural road network using geo nodes

I'm trying to get a system where I can draw a road using Bezier curves, then having geo nodes do magic to connect the roads at intersections. this is what i came up with and it turns this curve into ...
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2 votes
1 answer
126 views

How to Create Procedural Snowflake like Pattern with Shader Nodes

I'm trying to create a snowflake shape procedurally with Blender's shader nodes. I have a general idea on how it would be created. Somehow I'd need to make the blocky shape thats on the edge of each ...
1 vote
2 answers
42 views

How do I make Musgrave texture not scale with object?

I'm trying to make a wet concrete texture and for the roughness map, I am using a Noise and Musgrave texture. I got something that I really like, however whenever I try to scale up the plane the whole ...
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How can I export a procedural/Geometry Nodes no keframe animation to Element 3d (.obj)

I follow this tutorial https://www.youtube.com/watch?v=_8UqKcAc4nU but I don't know how to export this to Element 3d (.obj). Even if I add the 'Realize Instance' and then apply it, it cancel the ...
0 votes
0 answers
22 views

Particle system problem: how can particles start its animated texture at it's own birth time

My particles is using movie as texture. How can every particle play the animated texture at its own birth time? (cuz now my particle texture starts playing at the global start time uniformly no matter ...
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1 vote
0 answers
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How to set random botttom or top Cone radius in Geometry nodes [duplicate]

Im trying to create random top radius, but when im trying to put Random value in the socket and because random value has circle output and Cone Radius input has diamond shape they dont work I ...
1 vote
1 answer
88 views

How can I add distortion to a voronoi texture?

By running a Voronoi texture through a map range node to invert it (for some reason I don't understand this works better than an invert node) and a color ramp node, I get the following result Now I ...
0 votes
0 answers
46 views

How to make a projector effect in blender Eevee?

Basically I have a 3D model on to which I want to project a video clip. Note : model is not unwrapped and cannot be unwrapped due to bad topology. So this will need to be a non-UV-based solution. I ...
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1 answer
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How can I recreate this polka dot multi color material procedurally

How can I go about recreating this with procedural material? Node setup would be much appreciated. Thank you.
0 votes
0 answers
50 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
2 votes
2 answers
265 views

How to rotate elements of a mesh (a.k.a Mesh Islands) individually in Blender 3.3 Geometry Nodes

TLDR: I need to randomly rotate meshes within an object individually (based on their individual origins), using Geo nodes. We now have a "Scale Elements" Node in Geometry Nodes that will ...
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5 votes
1 answer
338 views

Mathematically, what does Faceforward function mean?

Blender's description of Faceforward function is, quoted from Blender's document: Orients a vector A to point away from a surface B as defined by its normal C. Computes (Dot(B,C)<0)?A:-A I have a ...
1 vote
2 answers
46 views

procedural buffalo horn texture

How to make these layers of horn (lines along glasses) procedural? It has to be simple edit, just change texture image and you are ready for render :)
0 votes
1 answer
69 views

Trouble creating procedural wave geometry like Maya Lin's wave field sculpture

Hi I'm trying to recreate this kind of geometry in blender procedurally if anyone knows how to do this for an beginner/intermediate blender user. Thank you!
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24 views

How can I get a detailed fleece texture in blender [duplicate]

I have a 3D model of this jacket that I made with all the textures and stuff already. I have a fleece texture on it with displacement but it just doesn't look that realistic. I have to do a close up ...
0 votes
1 answer
50 views

How to replicate a dripping material or mesh?

Posting this again. Previously the asset was not viewable as it was a link to an Instagram post. Please view the link in the file I have uploaded the video. I am trying to see how to replicate this ...
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1 vote
1 answer
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Procedural textures squashed!

i followed this tutorial to create a marble procedural texture: https://www.youtube.com/watch?v=vV9zZ3Tu7SI&t=143s. The problem is that the texture appears squashed on the short side of my object (...
2 votes
1 answer
19 views

How to re-randomize the colours from the brick texture node?

I'm making wooden planks with the brick texture node and chose 2 grey colours. As far as I understand, it randomly picks a colour inbetween those two. My result contains a cluster of very similar ...
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1 vote
1 answer
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Interpolate Through Multiple Surfaces with Sverchok

Short Summary I am trying to interpolate through multiple surfaces, using the Sverchok addon. Essentially, I'm looking for a way to replicate the functionality of the Surface Lerp node, but for more ...
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0 answers
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How to create grooves with texture

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
0 votes
0 answers
45 views

Affect Instance Position of particles with another mesh (that is being instanced along a curve) using Geometry Nodes

I want to set up this scene so that the solid sphere is looping along the curve, while also affecting/displacing the offset position of the small particles (that are instanced). This is what I have so ...
0 votes
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Blender - Geometry Nodes - Use a face's X dimension to set curve length and Y dimension to scale instances uniformly on that curve (procedural truss)

Using the ideas from this thread, a curve has been instanced and scaled along the x-axis of each face: Ideally, instances would then be uniformly scaled (to preserve their 45° angle) based on the ...
1 vote
0 answers
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Extrude edge using geometry nodes

Version: Blender 3.3 Goal: use geometry nodes to create a roof rafter system that will align the three boards that form the rafter triangle align properly (hypotenuse board sits on corners of ...

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