Questions tagged [procedural]

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Baking Procedural Material into Texture to upload to Sketchfab

I want to upload a model to Sketchfab from Blender but I am not sure how to bake procedural material into texture. Specifically, I have a model of a snake with procedural materials and the upper ...
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29 views

Why is Blender not procedural?

best example, changing the vertices after you add a circle, same with cylinder, sphere segments and so on. I think it is in the most 3D software like Maya, C4D and Houdini of course. Has it something ...
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How can I produce modular assets whose details duplicate instead of scaling when the model is scaled? [closed]

I saw a demo of a building that changed the number of windows in front as it was scaled, while keeping the scale of individual windows and other architecture features the same. What is the proper ...
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1answer
82 views

Why does the “Checker Texture” node produce flicker with “Texture Coordinates Object”?

What you see is a simple plan with no double faces, checked and I'm sure. This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
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22 views

How to create a spiky 'lasercut like' texture

I would like to recreate the structure from the bottom part of this dress (photo attached) However I can't figure out how to visualize this lasercut texture with the holes and spikes plus the ray ...
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26 views

procedural generation of a lesion

How would you approach procedural generation of objects that look like this:
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10 views

Baking multiple individual textures from single object and material

Is there any way to bake multiple texture images from a single object or material? As an example: I have an object with a material applied to it. That material is made up of different node groups, ...
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16 views

How can i change generated texture coordinate point?

I applied a power node to clear my point...i need to change that black point to the point where the arrow is boxed. I applied mapping node...it rotated the point but make it all black. Than i had to ...
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1answer
21 views

Brick texture - controlling the randomness

I'm looking to create a brick like texture, but with 3 different 'subtextures', so much like in this question: Brick texture with multiple colors . However my problem is that I would like to have (...
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60 views

How can i create handwritten letter procedurally?

When i created handwritten letters i got stuck when bending the letters ..and also i can't able to change the thickness in different part of letters. I created some typed letter before..typed letter
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1answer
50 views

Can i make a material move from one point to another with shader node?

I saw it in here . You all probably saw this video before.
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21 views

How to create letter B with nodes?

If i made the both top and bottom part individually it makes a gap in the middle...i tried to make from letter "P" is there a better way to do it?
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1answer
49 views

how to create letter “s” through nodes?

i create part by part . like top of the s first than middle part of s. it doesn't look very professional. is there any better way to do it? letter A
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24 views

How can i create hex pattern with nodes? [duplicate]

I am trying to learn math nodes. I made octagon pattern but i am not able to figured out how to create hex pattern. Octagon pattern
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46 views

(Eevee) How to smudge transition between colors in toon shader?

What I would like to do is create an NPR shader (in Eevee) that replicates the look of a painting. The closest I have gotten in looks (although not very close) is using a matcap that I painted in ...
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17 views

Is there something similar to the C4D shader effector In blender?

I'd like to know if there is something similar to the C4D shader effector? Or, is there a way, in blender, to achieve procedurally a comparable effect to the following c4d animation? https://www....
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10 views

Procedural Material - Texture Bake issues

i've setup a procedural material thats doing some pretty wild things with noise patterns and now i'm wanting to bake the texture in order to do some more manual work in photoshop. The problem I'm ...
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1answer
37 views

How do I have a procedural texture follow the surface of a mesh?

I am trying to texture a high poly sculpted model, making UV unwrapping impractical. The object is a spiral horn. The texture has rows of color that I want to follow the spiral. Is This possible? I've ...
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2answers
54 views

Apply shader color based on distance to mesh surface (Sculpted Mesh)

I have an asymmetrical Mesh with sculpted bubbles on it (edit: and a Multires Modifier). I would like to use a procedural shader and color the elevated bubbly parts differently from the rest. This ...
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1answer
77 views

Liquid Dissolve Effect from Akira

I am trying to recreate the effect in the below GIF, where blobs rise up off a surface. I've tried multiple approaches, but can't seem to find a solution. My main hope for the solution is that it be ...
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1answer
175 views

Blocky noise texture in blender

How do I go about creating a blocky noise texture similar to the one attached. This was done in After Effects using the Fractal Noise effect set to "Block". This answer and this article from the ...
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1answer
31 views

Is there a way to assign materials based on a color map in blender?

I am trying to add Snow stuck to the bottom of a pillar and have created a procedural snow effect using substance designer, but I'd like to have the ability to set the pillar material using blender as ...
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8 views

How to prevent Hair Particles from intersecting? [duplicate]

I'm trying to generate a small town in blender using Hair particles. I'm rendering the particles as a collection of houses.
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1answer
24 views

How to draw text and shapes to a Texture?

Using Python I'm trying to generate a texture with a few lines and text. I've got a proof of concept using Pillow and a function to convert from PIL Image to Blender Image, but I would like to avoid ...
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0answers
21 views

Use blender particle system on terrain that has been displaced using displacement node. 2.8

I created a very substantial procedural system that creates everything procedurally. I went to add the rocks, grass, and leaves to the terrain using the particle system. But when I went to render, ...
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12 views

Is there a font / addon for text with decent topology?

I've been using blender for a little over a year now, mainly as a tool to experiment with text distortion, animation, etc. It's obviously a great program for many things but the built in text-to-mesh ...
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10 views

Material acting differently on duplicated objects

I'm new to Blender and I'm having a problem with one of my materials. I'm making a simple succulent so I made one leaf, duplicated it and scaled/transformed it multiple times. I reset all transforms ...
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0answers
26 views

Procedural generation of terrain/waves based strictly on perlin noise?

So basically I'm trying to make some waves (like an ocean) based strictly on perlin noise where I can control the seed and scalar and stuff. It has to be exact because my goal is to export it into a ...
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0answers
26 views

Procedural Generation of object with random transformation

I am new to blender, so what I am asking may be a very simple thing to do. I am trying to procedurally generate multiples of an object and apply random transformations to it. I have a simple curve and ...
2
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1answer
70 views

Creation of realistic old wax

Tell me please what I must do with node of wax materials that I made. It looks very plastic and I cannot believe that this material is real. You can see what I do in nodes. I think what dust and ...
2
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1answer
27 views

How can I simply map a procedural gradient from the equator to the poles of a sphere?

I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
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1answer
104 views

How to control inner and outer edge of curve modifier separately?

I am working on a project where I need to create circular roof where the inner edge is always in the same position (has always the same radius), but the outer edge can be adjusted (adjustable radius ...
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1answer
130 views

Color with falloff | Animation nodes 2.1 in blender 2.81a

I have these squares that spin 90 degrees when the falloff passes over them, I want them to change color from blue to magenta at the same time, I've made this array to clone one and got the color to ...
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1answer
112 views

Node editor Hexagon

I currently have the Maths expressions addon installed in blender. I know it has a hexagon preset already, but it comes up with this: 1) How do I fix this? 2) How do I make a hexagon?
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331 views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
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1answer
85 views

Animation Nodes : How to add/replace “Get list element” output into a new collection?

Trying to build a basic procedural Cube shaped rooms where One collection will have many pre-made wall presets (wall with window,wall with door etc) AN will take each wall ,make 4 copies with 90 ...
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3answers
164 views

Spreading micromirrors evenly across surface of a helmet model (Particle effect, procedural, instancing)

I am doing a pre-visualization of an art installation. It looks a bit qwirky ;) It is to remember the fall of the berlin-wall etc. etc. So it will be old helmets plated with small mirrors arranged ...
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28 views

Displacement node not following map properly

I'm trying to make a procedural landscape shader, but when I plug in my generated height map, it's not quite working as it ought to. I'm also using the height map to color my terrain, and what's being ...
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1answer
59 views

How to create spiral in blender?

I have attach 2 images of what I'm trying to achieve... I would like to know how to do this stuff by nodes or by random faces selection... I tried inset faces and rotate some vertice but that doesn't ...
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37 views

How to make a wet shader with running raindrops etc?

Im curious how I would go about creating a wet shader that looks a bit like the image below. the image is of need for speed rivals because it has quite a cool running water effect. Water droplets are ...
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1answer
28 views

how i make this texture to have rotation but with a large scale at the same time?

this procedural texture i scale it at 40 k in one axis, but if i try the rotation like for 45 deg or so in that same mapping node it doesn't get affected how i want, it doesnt rotate the whole texture,...
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14 views

How can a add particles to a mesh with a procedural texture? [duplicate]

I have a procedural landscape with mountains that were placed through a noise texture and color ramp method done by Wayward Art Company on Youtube and wanted to add rocks scattered about using ...
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1answer
40 views

Aligning texture [duplicate]

How to make texture look same scale on side of the cylinder as on it's top?
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1answer
76 views

Nodes, undesired pixel/glitch effect

Newbie here trying to make floor detailed tiles only using nodes. The problem is that a certain point I get this effect: I refer to the squared glitches noticeable overall over the shine areas. If ...
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1answer
238 views

Why does this procedural material distort at larger scale?

I'm trying to learn more about procedural textures, and I created a concrete texture loosely following a youtube tutorial. At the scale I worked at, it looked just like I wanted. However, when I tried ...
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0answers
9 views

Grow evenly over object in ivygen [duplicate]

How would you generate an ivygen to generate evenly over the selected object like veins? The current generator just generates in a path and not all over the object.
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0answers
26 views

Fill in object with procedural shader, like vessels in human body [duplicate]

I’m trying to achieve in Blender Cycles (preferably 2.79b) a shader that fills in any object with procedural generation. For example, if I have a model of a hand, I want to fill with vessels inside ...
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37 views

Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
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0answers
38 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
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0answers
19 views

Parametric Coordinates of Mesh Vertexes

I was googling for a couple hours straight and didn't really find anything about my question, which is: I want two points of my mesh to be dependent on some variable, that i can change later. Let'...

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