Questions tagged [procedural]

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15 views

How can i model Montressor Spaceport from Treasure Planet?

i've started a project about Treasure Planet, some ships are already done, but i don't know how i can model this thing, here is some references : https://youtu.be/MI1_3oqwsFk?list=PL4tadHw-...
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0answers
11 views

How to make spiralling longitudinal line material? [duplicate]

Some time ago i read a thread in blender stack exchange discussing how to make a longitudinal line procedural material, the user carlo posted a great reply with a material (carlo's material attached ...
8
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1answer
90 views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
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0answers
39 views

how to have a seamlessly pattern texture with equal scale in a object

how can i have a seamlessly pattern texture with equal scale in a object, i trying to make some procedural textures, but i have issues with the scale its not equal if i plug it to object or generated ...
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0answers
42 views

Procedural Entangled Vines

Is there a way in Blender to procedurally create a group of vines or "cords" "cables" etc that get entangled? Instead of manually moving all vertices to create this entanglement
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0answers
38 views

Blender 2.8 procedural texture defaulting to pink

I am attempting to create a procedural texture to generate land masses, oceans, and clouds on a "planet." I used a series of voronoi and noise textures to generate this image. When I attempt to add ...
3
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0answers
44 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
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0answers
20 views

2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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0answers
41 views

Procedural wear and tear on a large number of identical objects

How would one go about generating procedural wear and tear on a large number of otherwise identical objects? I'd like to make the wear different for each object.
3
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0answers
66 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
2
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0answers
30 views

One shared material with different custom property for each object

I'm trying to procedurally generate a scene with several objects (cubes for now!) sharing a single material, but appearing and fading out at different times. So far, I have been able to place the ...
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1answer
49 views

The end grain problem

I'm trying to figure out how to create a render that accurately represents the effect of applying a clear coat or oil treatment to a wooden artifact such as a box with finger joinery or dovetail ...
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2answers
50 views

Do procedural textures save render time and memory?

After watching several videos on how to make procedural textures I'd like to know if it's worth the effort. So far the benefits of procedural textures I always hear and read is their infinite ...
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0answers
45 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
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0answers
27 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
0
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1answer
76 views

How do you loop FBX animations

I have a 39 frame walking cycle from Mixamo and I want to keep looping it through but not where he keeps going back into his first position. I am very new to character animation in Blender so I really ...
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0answers
30 views

Worley noise generator in 2.79?

2.8 has something I'm not investigating yet, but did anyone make an Add-on compatible with 2.79 that generated the Worley texture specifically for Materials?
3
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1answer
273 views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
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0answers
30 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
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0answers
29 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
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0answers
61 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
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2answers
162 views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
2
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0answers
58 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
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0answers
13 views

Modeling with math or procedural methods? [duplicate]

I am looking to create a mathematically correct parabolic dish in Blender. I have played around by using proportional editing and whatnot, but in my experience this does not provide the precision that ...
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0answers
18 views

Best way to “autofill” a model with preset 3D pattern or module

I am looking for any plugin or built-in function to fast-modeling repetitive patterns. I explain myself: Having roof tiles and the structure of a roof, how could I fill faces by selecting them? This ...
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1answer
297 views

how can I create a procedural circuit board texture

Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
0
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1answer
103 views

node system and procedural in blender

What node system add-ons,other than sverchok, animation nodes and every thing nodes are there in Blender. And, if available, procedural add-ons (not in a node interface) for modeling, animation, etc?
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0answers
10 views

Custom nodes without OSL

I want to make custom nodes, but since custom OSL nodes do not have proper GPU support yet, I was wondering if there was another option. The ultimate aim is to create a noise texture like the perlin ...
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0answers
63 views

Procedural Textures Distorted

I was wondering what caused this weird texture distortion. Every time I try to add noise or distortion using procedural textures, this happens Before distortion it looks like this I want something ...
0
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1answer
26 views

procedural texture randomises its position every frame of animation

So i'm making an animation and the texture on the gloves are procedurally generated. after rendering I noticed that the texture looks really dodgy and moves about but not even in the same way as if I ...
1
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1answer
144 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
7
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2answers
363 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
0
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0answers
40 views

Fiber like/Neurons Structure Mesh or surface (VFX) in Blender

I'm researching how to achieve and effect like in provided image. Please help me out to figure out how to setup procedural 3d texture for displacement or shall I use another technique?
0
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1answer
100 views

How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
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0answers
24 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
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0answers
70 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
1
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1answer
60 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
2
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1answer
159 views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
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1answer
100 views

Substance Designer Questions [closed]

Substance Designer I have heard about because of blender guru, I am a new blender user, I have quit before, but now I am more interested into blender. Substance Designer I heard was a bit popular the ...
0
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1answer
68 views

Non-destructive design around a circle/cylinder

I want to create a ring with smooth custom details around its rim. Basically a Blender alternative to SolidWorks wrap function. Does anyone know how to create a ring like the one in the picture? ...
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1answer
42 views

Is there a way to change the phase of a wood texture?

Is there a way to change the phase of the wood texture that is used for a Displacement Modifier?
1
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1answer
166 views

Gradient in a Checker Texture's individual cells

How can I add a gradient in a Checker Texture's individual cells procedurally? My goal is to create a procedural carbon fiber material.
6
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4answers
612 views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
2
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1answer
94 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula X ** 2 + Y ** 2 < R ** 2. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is ...
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0answers
63 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
1
vote
1answer
120 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
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2answers
684 views

How to make a procedural node setup to for raindrop effect for EEVEE?

I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...
2
votes
1answer
174 views

Procedural frosting texture

What do you believe is the best way to make a procedural texture like the one on the photo? I mean the top part. I tried to combine noise and voronoi/musgrave, but it didn`t give the desired amount of ...
2
votes
2answers
385 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
0
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1answer
189 views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with bpy.data....