Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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2
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1answer
33 views

Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
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1answer
25 views

Striped Glass ball - how do I make the stripes white

I'm currently doing an assignment for college in which I have to create a material for a striped glass ball. I've had this base idea: but the stripes need to be white. How can I make it happen? It is ...
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0answers
17 views

How to stretch a texture towards the center of a 3D object

I'm trying to scale a texture towards the center of a 3D object. I've seen some solutions for 2D objects like planes, but it doesn't work in 3 dimensions. How to do this?
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2answers
77 views

How do I modify vertex groups weights with Geometry Nodes in Blender 3.0?

I am trying to modify the weights of a vertex group in Blender 3.0 in Geometry nodes but I am not able to do it properly. I can't create weights like values instead of boolean type values. As you can ...
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0answers
12 views

Fracture a plane with the voronoi pattern (cell fracture flat geometry issue)

I need to fracture a 2D plane on pieces (I need to keep 'em flat). When I apply cell fracture, the fractured pieces become solid (they are not flat anymore). How can I overcome the issue? I don't mind ...
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0answers
26 views

Cell fracture not working on procedural texture

I'm trying to make a cell fracture on a mesh with a procedural texture. It works fine if I try it on a mesh without a procedural texture or with a procedural texture with less nodes. But on this mesh ...
0
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0answers
27 views

Shadows from box projected texture appearing in the wrong places

I'm working on a semi-procedural planet generator, and the clouds are made using a seamless clouds texture set to box project, but for some reason their shadows are appearing in the wrong places. Does ...
1
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1answer
57 views

Procedural Marble Material

Greetings dear 3D artists! According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
3
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3answers
100 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
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0answers
13 views

Procedural Cloud missing detail

I want to make a cloud, but one that looks more like it was made out of absorbent cotton (reference). I think the difference is that the absorbent cotton cloud should be denser and more detailed. But ...
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0answers
101 views

Randomize position of point distribute geometry nodes

I have this procedural building I created with geometry nodes following a tutorial. I want to use this randomly distribute these objects on a plane while giving the inputs random values. The inputs ...
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0answers
39 views

How do I get displacement from a material to mesh geometry?

I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
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1answer
37 views

color halftone effect with cutsom shape instead of circles

I'd like for my image texture to repeat and taper off similar to a color halftone effect, here is a crude example of what I'm thinking I'd like to do with a cross shape image. Thanks!!
3
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1answer
92 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
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0answers
56 views

Metaball texture grid

I'm trying to make something similar to this: (http://www.davidgobber.com/content/work/14-hofmann-typeface/hofmann_typeface_06.jpg) But where the combined shape is filled and the dots in the grid are ...
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2answers
97 views

Geometry Nodes, how do I keep the particles from sliding with the edited mesh

I want to set up a procedural landscape where the tree distribution is based on the location of the mesh sort of like how I have the displacement set up. However, when I move the mesh the X and Y ...
2
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0answers
44 views

Procedural texture on curved surface without distortion

I have generated a texture that always should have stripes oriented sidewards and stripes oriented downwards. Like in that screenshot (artifacts are from fine lines): But when I try to put the same ...
2
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0answers
51 views

Random wave texture width, but with a normalized amplitude

I've been trying to make a procedural triangle or saw wave texture, where every gradient segment has a random width, but each starts at a value of 0 and linearly raises to 1 (and in the case of a ...
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0answers
13 views

How to keyframe geometry nodes to export animated fbx?

I followed this tutorial Procedural Wave which comes up with a wavy pattern of uv spheres which are procedural instances inside of a cube object. With geometry nodes the Z position value is determined ...
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0answers
7 views

texture coordinates driven by empty won't follow as library override

dear blender community, i am having a problem, i can't figure out. I made a procedual texture which texture coordinates are driven by an empty. I parented the empty to a bone that is parented to ...
2
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1answer
84 views

How to create polygon procedural shape?

I want to create alternative to Agama Materials polygon procedural shape in Blender. It should have any number of side and explode, and it should be able to explode. I tried a lot of technics, radial ...
6
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1answer
117 views

Distort procedural texture along concentric circles

I'm trying to distort a procedural texture along concentric circles, so far without success. I'm not even sure how to illustrate the type of distortion I want, so search google I found this image that ...
7
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2answers
180 views

Hexagonal Voronoi texture

The Voronoi texture uses a square grid, which is apparent at lower values of randomness. However, is it possible to use a hexagonal grid instead? Adding the right linear transformation could make the ...
3
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0answers
110 views

Geometry Nodes: Is it possible to merge multiple curve segments?

I am using Geometry Nodes in Blender 3.0 to generate a bunch of curves and I would like to join them together - ideally converting them to a single curve object. The Join Geometry node allows me to ...
1
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1answer
96 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
13
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1answer
790 views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
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0answers
27 views

How to animate this kind of cloud?

so i tried a new tutorial about making a landscape, and i want to animate this procedural generated cloud. the cloud itself is a shader, as far as i know in order to animate this kind i need to ...
1
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1answer
164 views

How can I pack procedural textures into a .gltf file?

I have a noise texture like this: And I want it to be exported into a .gltf file. However, when I exported this as a .glb, the texture was gone and the cube was just white. I'd like for this to ...
1
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1answer
39 views

Can UV Layers be applied over procedural textures? [duplicate]

I am planning out a future project and I am planning to create a procedural wood texture for the front of a wooden sign. I also have created some PNGs in Illustrator that I want to use as UV layers ...
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1answer
54 views

I need to find out how to add an UV map to a newly made face via a script

This code creates a simple mesh (with two polygons instead of just one), but I am unable to find out how to give each vertex in the mesh a proper and precise place within the UV map. The idea is to ...
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0answers
63 views

How to create a gradient along the edge of an object procedurally? [closed]

I wanted a gradient effect along the edge of an object procedurally made, so that I could add two different colors, gradient used as a factor. I don't know how the original was made, but I think I am ...
1
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1answer
76 views

is there is a node, among geometry nodes, that outputs an object ( orange slot )?

I would like to make a grid of lines: how to transform lines into objects that I can plug into "Point instance" ? I have inspected all the nodes, there is no node, in the current release of ...
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0answers
38 views

Multi-colored stone-like procedural material

I am trying to recreate this: color pattern in blender, but I am unable to do so. For a while now I've been orbitting around something in this fashion: But I couldn't make it look any better. I ...
8
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1answer
340 views

Ping-Pong Node Smoothing

How could I smooth out the top and bottom parts of the triangles?
4
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1answer
290 views

How to make a torus progressively thinner/smaller (not larger) using an array modifier?

I've managed to do an approximation of the opposite of what I want: By pairing an empty to the object offset in the array modifier of a torus, and scaling the empty. However, what I'd like to do is ...
1
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1answer
60 views

Procedural material texture scaling

Hello everyone people! I have the following question. I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
1
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1answer
40 views

Align Texture to Edge Line

Is there any way to align the texture waves between the two selected edge lines with nodes?
0
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0answers
34 views

How to spawn list of meshes along all cube normals

I have separate mesh letters with proper origins My goal is spawn cube and place one letter on every cube side(center), one by one just can't understand how to iterate to make list from it zipped ...
0
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1answer
28 views

Massive amount of objects / characters in Blender

Coming from the Maya world, I had plugins to generate massive amount of objects with minimal impact on performance (like Miarmy or Golaem), and had zillion of options to place and animate them. Do ...
3
votes
1answer
63 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
1
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1answer
92 views

Procedural Repeating Cross/Plus Symbol

I was wondering what would be the most straightforward way to create a procedural repeating cross/plus symbol material that is mapped to "generated" (and not UV). They should also be ...
7
votes
1answer
330 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
0
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0answers
35 views

Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
0
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1answer
143 views

How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
7
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2answers
1k views

How do I procedurally spread a number of circles across the sides of a bigger one?

For a client project, I need to spread small filled circles across a bigger circle in a procedural way, do you have any idea on how to make this work? I am asking since I don't have any idea of how to ...
0
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2answers
44 views

UV cube projection preserving vertex coordinates

When I apply "UV > Cube projection" it centers all the islands somewhere around (0.5,0.5) UV coordinates. I'd like, however, to preserve the the local vertex coordinates. For example if ...
2
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1answer
44 views

How to do something like this thin circular line animation?

This animation shows up at 13 seconds in this video. I would like to do something similar but I'm not exactly sure how it was done in the first place. If it's possible to do this in Blender I'd be ...
0
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1answer
27 views

How to make one layer different roughness than another one procedurally?

So this my object: I want the YELLOW STRIPES to have zero roughness and the metalic grey cube to have a higher Roughness, how can I control that? Here is the node Tree:
2
votes
1answer
1k views

Geometry Nodes: Is it possible to connect point instances with curves? (Blender 3.0)

on my current scene I am trying to create a geometry node system that let's me distribute power poles along a street. The street is made of a curve and I can of course use that curve in combination ...
1
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1answer
98 views

Blending two procedural "reptile-scale" textures - at scale edges

I'm creating procedural creatures with procedural "dragon-skin" or "scales" textures (based on Voronoi texture nodes). I want to blend multiple of these procedural textures ...

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