Questions tagged [procedural]

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7
votes
1answer
267 views

Ping-Pong Node Smoothing

How could I smooth out the top and bottom parts of the triangles?
4
votes
1answer
270 views

How to make a torus progressively thinner/smaller (not larger) using an array modifier?

I've managed to do an approximation of the opposite of what I want: By pairing an empty to the object offset in the array modifier of a torus, and scaling the empty. However, what I'd like to do is ...
0
votes
1answer
53 views

Procedural material texture scaling

Hello everyone people! I have the following question. I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
1
vote
1answer
37 views

Align Texture to Edge Line

Is there any way to align the texture waves between the two selected edge lines with nodes?
0
votes
0answers
28 views

How to spawn list of meshes along all cube normals

I have separate mesh letters with proper origins My goal is spawn cube and place one letter on every cube side(center), one by one just can't understand how to iterate to make list from it zipped ...
0
votes
1answer
26 views

Massive amount of objects / characters in Blender

Coming from the Maya world, I had plugins to generate massive amount of objects with minimal impact on performance (like Miarmy or Golaem), and had zillion of options to place and animate them. Do ...
3
votes
1answer
53 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
1
vote
1answer
68 views

Procedural Repeating Cross/Plus Symbol

I was wondering what would be the most straightforward way to create a procedural repeating cross/plus symbol material that is mapped to "generated" (and not UV). They should also be ...
6
votes
1answer
312 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
0
votes
0answers
29 views

Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
0
votes
1answer
33 views

How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
7
votes
2answers
976 views

How do I procedurally spread a number of circles across the sides of a bigger one?

For a client project, I need to spread small filled circles across a bigger circle in a procedural way, do you have any idea on how to make this work? I am asking since I don't have any idea of how to ...
0
votes
2answers
37 views

UV cube projection preserving vertex coordinates

When I apply "UV > Cube projection" it centers all the islands somewhere around (0.5,0.5) UV coordinates. I'd like, however, to preserve the the local vertex coordinates. For example if ...
2
votes
1answer
40 views

How to do something like this thin circular line animation?

This animation shows up at 13 seconds in this video. I would like to do something similar but I'm not exactly sure how it was done in the first place. If it's possible to do this in Blender I'd be ...
0
votes
1answer
27 views

How to make one layer different roughness than another one procedurally?

So this my object: I want the YELLOW STRIPES to have zero roughness and the metalic grey cube to have a higher Roughness, how can I control that? Here is the node Tree:
1
vote
1answer
220 views

Geometry Nodes: Is it possible to connect point instances with curves? (Blender 3.0)

on my current scene I am trying to create a geometry node system that let's me distribute power poles along a street. The street is made of a curve and I can of course use that curve in combination ...
1
vote
1answer
68 views

Blending two procedural "reptile-scale" textures - at scale edges

I'm creating procedural creatures with procedural "dragon-skin" or "scales" textures (based on Voronoi texture nodes). I want to blend multiple of these procedural textures ...
1
vote
1answer
48 views

Need help with glass material

I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene. But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
16
votes
4answers
3k views

How do I make imperfect window glass?

I want to make a scene where someone sees a reflection in mirrored glass but I want the reflections to look like real windows so I don't want to just use a plane. They have to have some distortion. ...
1
vote
0answers
48 views

How to create Edge wear like this image below?

So I a having been trying to do edge wear like this Marine from WARHAMMER created by Pontus Ryman: I asked him how he produced it, he said he did 100% procedurally in Blender, here is his response: ...
3
votes
1answer
155 views

How to loft between 2 shapes using Geometry nodes?

I would like to loft between 2 circles to make a mesh/faces connecting smaller circle to larger circle, how could I do that? EDIT: To clarify: what is the reason behind this? / What is my end goal? I'...
0
votes
1answer
45 views

how to stop Procedural clouds wobbling when animated

total newbie question here. made procedural clouds (eevee) for a camera fly-through animation following cgmatter's tutorial. when animated their surface is wobbling like ocean waves. can anyone point ...
0
votes
0answers
29 views

Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?

I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender. Using pointiness from the geometry node for that task has two main disadvantages for me: First, I ...
3
votes
2answers
394 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
1
vote
1answer
74 views

How to make this texture? (Table Wood Texture) [closed]

I want to make the white lines appear on the legs of table in blender (just like in reference image attached). I am not good at procedural textures, if anyone can help. Thank You
0
votes
1answer
48 views

the procedural displacement and bump step

After doing the procedural displacement step, my donut looks dosent look quite right. Does anyone know why that is the case? I tried to lower down the noise scale and increase the displacement, but ...
6
votes
2answers
524 views

How to generate "stellated" shapes?

I'm talking about shapes like this: Or this: I've installed "Extra Object" add-on, but I still don't know whether it can generate this kind of shape and where the option is.
2
votes
1answer
70 views

How to tell Geometry Node to place one object next to another dynamically?

I come from a game development background and am not quite sure if this is the right way of thinking in Blender, but let's assume that i have the following tasks: Create a tool that will generate ...
0
votes
1answer
48 views

Vector displacement - How does coordinates and vectors work in Blender?

I'm new to math and vector math. And I don't know how Cartesian coordinates and vectors look like in a object so I've made 2 illustrations to describe what I think it looks like. Please tell me which ...
8
votes
3answers
2k views

Is there a way to make procedural textures not go on infinitely?

I'm looking for a solution to a problem where I need to use just a part of a procedural texture, specifically a single ring from a Wave texture, instead of the infinitely outgoing rings. There are ...
0
votes
1answer
65 views

How to Create Procedural stars using nodes for EEVEE

Is there a way to create procedural stars using nodes? I learnt a few days ago, how to make stars for the background using nodes set up, but what I'd like to know is if it's possible to make scattered ...
3
votes
1answer
88 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
2
votes
1answer
49 views

Geometry Nodes' points tracked to camera

I'm pretty new to Geometry Nodes, and I wanted to have a plane with points that were constantly tracked to an object. In this case I wanted to billboard them to the camera. I know how to do it with ...
7
votes
0answers
47 views

Is there any way to convert generated volumetric shader into the mesh?

Now that we've got Volume to Mesh modifier - which is so cool - we can make meshes from the simulations, like Open VDB sequences, etc. But it seems that it doesn't work with procedurally generated ...
11
votes
2answers
2k views

How can I make the texture look like this?

I have to make texture like this and have no idea how to make it. I tried voronoi + brick and nothing makes it look like this.
0
votes
0answers
25 views

Procedurally generated Ground for 3D printed model bases

Is there a simple\easy way to procedural generate terrain in Blender that I use to create 100 slightly different 3D printed model bases for a WH40K army? Maybe something that makes rocks, or even just ...
1
vote
1answer
24 views

Why is the Minkowski Metric with exponent 0.5 not the same as Euclidean Distance when using Voronoi node?

I am experimenting with the Voronoi Node and I find the following very strange. I think that the Vorinoi Works by placing points in 3D space and then measuring the distance from them. There are ...
0
votes
0answers
182 views

Use point index in geometry node distribution

I'm playing with geometry nodes here and I'm trying to create a way to kinda script the position of each point... for that i'm thinking of creating an attribute that would work as index, something ...
3
votes
2answers
480 views

Geometry nodes after Array

I am exploring the new geometry nodes, my goal is to create a very simple procedural tree: a brown cone and a few green pyramids on top of it 🌲. I would like to apply random variations to the ...
0
votes
0answers
30 views

Looking for help with procedural materials and "polar pinch"

I've been playing around with making procedural planets in Blender 2.8. I was hoping to create the materials and export them to use in Three.js. Creating the material was simple enough, but the only ...
1
vote
1answer
25 views

The Add node isn't working for me, what am I doing wrong?

I have two textures I generated with gradient, greater than, etc. and I used an add node to add them together, but only one part is showing and I don't know why. I'm making a baseball procedurally. ...
0
votes
1answer
26 views

Baked procedural normal map reflect light only some sides

I have baked my Nodes procedural normal texture via cycle rendering and I get some of the results works. However, It worked only for some sides. Not sure why? Does anyone have any clues? Pretty sure ...
6
votes
0answers
76 views

Is there a way to create a dual mesh using geometry nodes?

I'm trying to create a dual mesh, as described by Alessandro Zomparelly, but procedurally using Geometry Nodes. I've only come this far, but now I need to dissolve the vertices of the original mesh, ...
6
votes
2answers
189 views

Icecream close-up - What nodes am I missing?

I'm trying to reproduce this ice cream from another blender forum. Yet I'm miles away from this artist's work. What nodes or settings am I missing? What I want: What I have: Reference hi-res ...
0
votes
1answer
98 views

How do I make animated drool?

How do I animate drool from nothing to a long string of drool with a rounded drop shape. To look exactly like what is on the tongue of this cat. I did this once with Shape keys but it was difficult to ...
2
votes
1answer
91 views

How to invert gloss on a procedural texture?

How can I make the upper layer/exposed part glossy. Currently I have the opposite, the lower part/holes is glossy, while the more exposed outer part is rough. What I want: What I have: I suppose it'...
2
votes
1answer
89 views

Create a Mask with Nodes where There are Shadows (Cycles)

I'm creating a Procedural Earth Shader, and I'd like to add city lights on the dark side of the Earth. I could just use a gradient texture, and map it to the dark side of the Earth, and use that as ...
2
votes
1answer
177 views

How to generate Perlin Noise for materials

I want to generate something like this in the shader editor: However, I can only find standard noise that I can't work with. How can I generate Perlin Noise? Thanks!
0
votes
1answer
90 views

How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
3
votes
2answers
59 views

How to make solid torus knot (sverchok nodes)

I am trying to create a solid torus knot using the sverchok addon. I've started with the following node setup: Which produces: This works to create edges, but does not work to generate polygons. ...

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