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Questions tagged [procedural]

The tag has no usage guidance.

1
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0answers
17 views

How do you make a Lego statue out of a character Model?

I want to make a Lego esc statue out of a character Model. The character Model has a texture. My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem. I ...
0
votes
1answer
19 views

How do you loop FBX animations

I have a 39 frame walking cycle from Mixamo and I want to keep looping it through but not where he keeps going back into his first position. I am very new to character animation in Blender so I really ...
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0answers
34 views

How to achieve this? [closed]

I followed this tutorial to the letter and yet I cant get the grainy look with Suzanne head with it. Any way to fix?
0
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0answers
17 views

Worley noise generator in 2.79?

2.8 has something I'm not investigating yet, but did anyone make an Add-on compatible with 2.79 that generated the Worley texture specifically for Materials?
2
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1answer
77 views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
1
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0answers
27 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
1
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0answers
20 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
2
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0answers
53 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
0
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2answers
80 views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
2
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0answers
47 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
0
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0answers
13 views

Modeling with math or procedural methods? [duplicate]

I am looking to create a mathematically correct parabolic dish in Blender. I have played around by using proportional editing and whatnot, but in my experience this does not provide the precision that ...
0
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0answers
15 views

Best way to “autofill” a model with preset 3D pattern or module

I am looking for any plugin or built-in function to fast-modeling repetitive patterns. I explain myself: Having roof tiles and the structure of a roof, how could I fill faces by selecting them? This ...
1
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1answer
149 views

how can I create a procedural circuit board texture

Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
0
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1answer
85 views

node system and procedural in blender

What node system add-ons,other than sverchok, animation nodes and every thing nodes are there in Blender. And, if available, procedural add-ons (not in a node interface) for modeling, animation, etc?
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0answers
9 views

Custom nodes without OSL

I want to make custom nodes, but since custom OSL nodes do not have proper GPU support yet, I was wondering if there was another option. The ultimate aim is to create a noise texture like the perlin ...
0
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0answers
45 views

Procedural Textures Distorted

I was wondering what caused this weird texture distortion. Every time I try to add noise or distortion using procedural textures, this happens Before distortion it looks like this I want something ...
0
votes
1answer
23 views

procedural texture randomises its position every frame of animation

So i'm making an animation and the texture on the gloves are procedurally generated. after rendering I noticed that the texture looks really dodgy and moves about but not even in the same way as if I ...
1
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1answer
106 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
7
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2answers
269 views

3d Volume from 2d Texture

is it somehow possible to generate volumetric information from a 2D Image Texture? I experimented already quite a bit, but with no succes. I thought about using the RGB, or better said, the BW-...
0
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0answers
32 views

Fiber like/Neurons Structure Mesh or surface (VFX) in Blender

I'm researching how to achieve and effect like in provided image. Please help me out to figure out how to setup procedural 3d texture for displacement or shall I use another technique?
0
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1answer
48 views

How to transform (translate, rotate, scale) Vertex Groups using drivers?

I'm trying my hand at procedural modelling using Blender. Houdini is known for procedural modelling, however, I want to achieve the same with an open source software like Blender. I am currently ...
2
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0answers
21 views

A.N.T generator noise settings

The A.N.T generator has a huge set of noise options 19 noise types 10 noise bases So if I want a particular kind of landscape (mountains, fells) how to properly set noise type and basis. Is the ...
1
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0answers
56 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
1
vote
1answer
53 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
2
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1answer
109 views

How to twist radial vector to make spirals?

I'm trying to create a procedural rainbow spiral in cycles like this: The reference created by rotating the center vertex with proportional editing on, then assigning material slots to multiple ...
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1answer
79 views

Substance Designer Questions [closed]

Substance Designer I have heard about because of blender guru, I am a new blender user, I have quit before, but now I am more interested into blender. Substance Designer I heard was a bit popular the ...
0
votes
1answer
61 views

Non-destructive design around a circle/cylinder

I want to create a ring with smooth custom details around its rim. Basically a Blender alternative to SolidWorks wrap function. Does anyone know how to create a ring like the one in the picture? ...
1
vote
1answer
38 views

Is there a way to change the phase of a wood texture?

Is there a way to change the phase of the wood texture that is used for a Displacement Modifier?
1
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1answer
146 views

Gradient in a Checker Texture's individual cells

How can I add a gradient in a Checker Texture's individual cells procedurally? My goal is to create a procedural carbon fiber material.
6
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4answers
530 views

How would I procedurally texture a marble tile floor without the texture spreading across every tile?

Basically I have a tile which I duplicated using an array modifier to make the floor: Then in the node editor I created a procedural marble texture using nodes and got this: The problem with this ...
2
votes
1answer
88 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula X ** 2 + Y ** 2 < R ** 2. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is ...
1
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0answers
54 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
1
vote
1answer
108 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
1
vote
2answers
589 views

How to make a procedural node setup to for raindrop effect for EEVEE?

I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...
2
votes
1answer
137 views

Procedural frosting texture

What do you believe is the best way to make a procedural texture like the one on the photo? I mean the top part. I tried to combine noise and voronoi/musgrave, but it didn`t give the desired amount of ...
3
votes
2answers
355 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
0
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1answer
139 views

Vertices—loop indices vs. unique indices

I need to set the colors of vertices from data generated by third-party simulation. To do this, I need to access the vertices by their unique indices with the Python API. I can do this with bpy.data....
6
votes
1answer
169 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
4
votes
1answer
248 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
5
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1answer
371 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
0
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0answers
68 views

Is it possible to use texture node graph with displace modifier?

I would like to use different textures and combine and animate them. If I use simple texture with displace modifier it works fine. But if I turn on "Use Nodes" to create a node graph for the texture ...
4
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1answer
127 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
2
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1answer
156 views

How to make procedural very large/detailed volcano

I was looking for making a large scale Volcanic eruption, the tutorials I found are either too manual on the train generation or they are too detailed via sculpting that it's simply impractical for ...
5
votes
2answers
568 views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
0
votes
2answers
63 views

Procedural texture is not visible in render

I made procedural texture, but it is only visible in material viewport shading but not in rendered view or rendered image. Can anyone please advise me what is wrong?
1
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0answers
46 views

Mapping from a Start Material to a End Material Type (Procedurally generate materials )

I am not sure if this is even possible. I need to programmatically generate materials from lets say a metal glossy type to material of type diffuse or emission. I need to create maybe 10 materials ...
4
votes
1answer
213 views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
2
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0answers
73 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
0
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0answers
61 views

weird artifacts with procedural texture

In blender cycles I tryed to create a brushed aluminum texture using a node setup with a voronoi texture and a mapping node but when it was rendered I noticed there was a weird ripple artifact when ...
9
votes
2answers
189 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...