Questions tagged [procedural]

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votes
0answers
33 views

Warp around a curve/specific edge with proportional fall off

I am probably missing something obvious, but after two days of searching and attempts could not figure it out. I am trying to procedurally create a mesh from Megascan's opacity map. The mesh should ...
-2
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0answers
25 views

Whats this wire thing called and how can I make it? [closed]

At the very bottom layer there is a wire mesh, how would you make that exactly? As in, not grids.
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0answers
28 views

How to texture inside of model?

If I create a model, and use the alpha channel to cut off half of the model, is there a way to make the inside of the model textured as well? After that, can I modify the extra face? such as applying ...
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0answers
24 views

Is there a way to use material displacement information to create a weight map?

I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...
0
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0answers
15 views

Is there a way to weld a metaball to a mesh?

Not convert the metaball's surface to a mesh, I mean to make a metaball blend with a mesh. Tried to find a way to just ad metaballs' surface to an existing mesh's surface or influence the mesh with a ...
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0answers
17 views

System shuts down while rendering on blender

I am civil engineer currently working with sketchup and lumion for my drawings and rendering. I recently started using blender for modeling furniture and buildings. But while rendering on eevee and ...
2
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1answer
39 views

How to make spikes with displacement

I'm trying to make this shapes in the image, is there a way to make the randomized spikes? My first attempts were with hair particle system but it's not connected, so I tried with sculpting but the ...
2
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1answer
34 views

Baking procedural material

So the problem i have is that when baking a procedural material, i get an inconsistent output for the image. This the procedural material This is the baked material: Any ideas on how to resolve the ...
0
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0answers
27 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
1
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1answer
36 views

procedural wood texture shader

i have found a realy good procedural shader tutorial to learn and use it on my model... but the set up nodes are to big and with the 2.81 is more harder.... i reach to a part that i´m stuck and can´t ...
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0answers
21 views

how do i create a dust cloud while landing on Moon

how do i create a dust cloud while landing on Moon , i want to create an animation with star-ship , and want to land it on a realistic moon surface , how do i mimic the dust plum formed by the thrust
2
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1answer
63 views

How to create a detailed moon surface texture for close up shots?

I started working on my dream animation featuring the moon. So now I wanted to take a close up shot of the moon's surface but the problem is that the textures in the NASA website aren"t that ...
0
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0answers
12 views

How to map a mesh to procedural hair texture?

Im in Blender 2.8 eevee and I have a procedural hair texture that maps lengthwise to bezier curves automatically: I need to map this on a curved mesh (eyebrows), but when I do a basic unwrap like ...
0
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1answer
25 views

Correspond an object's z coordinate to a noise texture?

The displacement modifier moves vertices of an object up or down based on how black or white the corresponding part of the texture is. Is there a way to apply that same principle on multiple separate ...
0
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1answer
31 views

strange texturing artefacts

I made myself a procedural brushed metal texture. I use it to render CAD designed parts in blender. On most of the parts the texture looks great. But sometimes there are strange artefacts in the ...
0
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0answers
24 views

How do you get key frames made from objects automatically following paths? [duplicate]

I am trying to keyframe a ball that is following a path automatically using a driver. The camera is stationary. I can't seem to get the automatic key framer to work?
1
vote
1answer
48 views

How create a map based edge wear shader?

So basically what I have done is made a high poly bake in blender, now using said bake, I want to add edge wear. That is have procedural texture detect the height in the maps and shade the maps "...
-2
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1answer
45 views

Default Cubes: Webs? Easy Enough! (Blender Tutorial) [closed]

In the tutorial "WEBS? Easy Enough!" by DefaultCube, he uses the "poke faces" method on the inside of a filled circle to create "web edges" connected at a center point. ...
5
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1answer
134 views

Creating a tapered pattern in shader nodes

I created this using shader nodes. now i want to taper the bottom instead of straight lines. which nodes will help me to achieve that? Please advise, Thank you,
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0answers
21 views

How do I “bake” the displacement of an procedural material (with the right orientation) to the mesh?

I have a question for you guys! Recently I was searching for a way to better present my digital sketches and bought the realistic clay shaders by jama jurabaev. https://gumroad.com/l/KqHnv Here are ...
-4
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1answer
34 views

how tocreate a full pbr concrete material [closed]

I need to reproduce the concrete wall in the image, with procedural method: in particular: a procedure for create random small holes effect these irregular straight lines in relief some wet spots ...
2
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2answers
1k views

Realistic Cereal

I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
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0answers
32 views

vertex based occlusion with python?

i was wondering if there's a way to bake (scene scale) ambient occlusion information into an object vertex group? I believe the only option is to uv unwrap the terrain, create a new image texture, ...
0
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1answer
41 views

how do I make my textured objects look textured in my render?

As you can see on this top image it looks textured. This is in textured mode in the Eevee engine and it looks exactly the same in Cycles. This Image is what it looks like if it was rendered. It looks ...
4
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1answer
73 views

Where is the Feature output for the Voronoi texture node?

Does anyone know how to find the Feature Output for the Voronoi texture in the shader editor? It didn't show any at all.
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0answers
15 views

Why does my baked output look different from my original textures?

On top, there are images that I have used nodes to obtain. I baked them in Cycles and for some reason, they don't output the same. They seem as they don't carry any data besides the brick node that I ...
1
vote
1answer
28 views

ColorRamp following musgrave islands

I'm trying to create islands using musgrave texture and i would like the ColorRamp colors to follow the shape of the islands that musgrave texture does. for now i got this: but i would like something ...
4
votes
1answer
103 views

Is it possible to create a Voronoi RadialLine?

I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi! Would it be possible for me to make it? Current node configuration I want the texture to look ...
4
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2answers
360 views

Driver with random output between a range of values ( -1 to 1)

I'm looking to make a driver that outputs a random value between a specific range (in this case -1 to 1) as a way to randomly change the factor value of the Simple Deform modifier. So that I can ...
2
votes
1answer
117 views

What does this stone texture node group do?

I am following a procedural stone texture tutorial and they showed this node group, this acts as the starting point for pretty much the whole texture, but I have no idea what it does. It basically ...
0
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1answer
41 views

Modelling a twist like this procedurally

I'm trying to achieve more or less this kind of twist on a model, but I want to do it procedurally rather than by hand. How would I go about this? Picture for reference: Thank you in advance!
1
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2answers
181 views

How can I use the bump node and wave texture node to create ridged spirals around a vase?

I'm trying to replicate the ridged spirals around this vase model that I saw. I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
0
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0answers
25 views

Is there a way to procedurally loop processes in shader nodes

I'm trying to make a node group that can convert values into "binary" (i know the value will still technically be base 10). I made a set of nodes that if they are recursively placed over and ...
2
votes
1answer
29 views

Convert Sphere UV Coordinates to Object Coordinates

I am trying to procedurally flatten out roughly one half of a sphere by using displacement. This would be easy to do by using Object or Texture Coordinates, but since I need these to be preserved for ...
0
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1answer
29 views

Is there an alternative to the Geometry -> Normal Output?

This is the matte I need, created from the mesh with this ring displacement using the "normal" output. I will be using a different displacement in the end but I need this specific ...
2
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1answer
30 views

Strange issue regarding procedural textures

I am fairly new to this software and have been experimenting with the interface for the past month. Recently I wanted to create an object with a voronoi texture but something strange is happening. The ...
3
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0answers
14 views

Is there a way to make a colour input dynamically match the colour of whatever other material/mesh it's touching? [duplicate]

Anyone know if there's a way to set a colour input (for a material) to match the colour of the closest material/mesh? For example, if I had a cube that I wanted to dynamically adopt the colour of the ...
0
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0answers
27 views

Tiling the plane being too repetitive

Does anyone know of any tips to tile a plane without it being really repetitive? I'm trying to make a big ocean. I am following this tutorial: https://www.youtube.com/watch?v=CwJrb3vjAaA, but the way ...
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0answers
31 views

How can I get rid of this warping?

The mountain landscape here was created in eevee with an 8k rock texture. There seems to be warping, especially on the right side of the mountain. How can I get rid of this warping? I used object ...
1
vote
1answer
117 views

How to emulate MixRGB (Mix) with math node for Grayscale?

I would like to do a little research, and I would like to simulate a MixRgb type node with a mathematical node, to mix BW type maps, since the MixRGB mixes 3 channels, it would be enough for me to mix ...
0
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0answers
109 views

How do I replicate the 'Chebychev Crackle' with the new Voronoi node?

I am following this tutorial: https://www.youtube.com/watch?v=9iO-7RbDSw8. After 2.81 the voronoi texture node has changed and I cannot replicate the same Chebychev Crackle effect with the new node. ...
0
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0answers
17 views

Baking Procedural Material into Texture to upload to Sketchfab

I want to upload a model to Sketchfab from Blender but I am not sure how to bake procedural material into texture. Specifically, I have a model of a snake with procedural materials and the upper ...
0
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0answers
30 views

Why is Blender not procedural?

best example, changing the vertices after you add a circle, same with cylinder, sphere segments and so on. I think it is in the most 3D software like Maya, C4D and Houdini of course. Has it something ...
2
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1answer
105 views

Why does the “Checker Texture” node produce flicker with “Texture Coordinates Object”?

What you see is a simple plan with no double faces, checked and I'm sure. This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
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0answers
25 views

How to create a spiky 'lasercut like' texture

I would like to recreate the structure from the bottom part of this dress (photo attached) However I can't figure out how to visualize this lasercut texture with the holes and spikes plus the ray ...
0
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0answers
31 views

procedural generation of a lesion

How would you approach procedural generation of objects that look like this:
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0answers
10 views

Baking multiple individual textures from single object and material

Is there any way to bake multiple texture images from a single object or material? As an example: I have an object with a material applied to it. That material is made up of different node groups, ...
2
votes
1answer
41 views

Brick texture - controlling the randomness

I'm looking to create a brick like texture, but with 3 different 'subtextures', so much like in this question: Brick texture with multiple colors . However my problem is that I would like to have (...
-1
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1answer
65 views

Can i make a material move from one point to another with shader node?

I saw it in here . You all probably saw this video before.
1
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1answer
59 views

how to create letter “s” through nodes?

i create part by part . like top of the s first than middle part of s. it doesn't look very professional. is there any better way to do it? letter A

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