Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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Procedural Textures with a Gradient and Constant Colors

I am trying to create a procedural material with the musgrave node that is very dense (black) on the bottom of my plane and then fades into white. However, using the gradient node I can only create a ...
tskn's user avatar
  • 31
2 votes
2 answers
210 views

How to achieve Geospatial Voronoi pattern?

I would like to achieve a voronoi pattern like this: What I want to do is place a curve and control the size of the voronoi cells using proximity. Since there is no way to control the size of the ...
The Kalaakaar's user avatar
3 votes
1 answer
612 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
  • 863
0 votes
0 answers
48 views

How to make rigged vector shadows on 3d mesh?/changing Texture shapes based on lighting/ Making freestyle lines look more 2d like

I want to do flat 2d shadows on a 3d mesh for that cartoon effect in blender. The problem is, from my research, is the human eye can always detect when the shadow wraps perfectly around the mesh, ...
Jessie Ferret's user avatar
0 votes
0 answers
31 views

Procedural Node for Wood Texture For 3D Print

I am trying to 3d print an object which needs a wood texture. I have used shader nodes to create wood texture (is that even the right term? bc i have not used texture node..). I want to try to use a ...
jmm's user avatar
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0 answers
13 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
0 votes
0 answers
22 views

Is it possible to do "Mesh>Sort Elements>Selected" in geometry nodes? [duplicate]

In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
Xostyrka's user avatar
0 votes
0 answers
50 views

Creating Procedural UVs from mesh

I am attempting to create UVs for a series of 3D brush strokes. I only have the mesh data which is built like amorphous tubes as seen in the images below. If I were doing just a few of these I suppose ...
nturley's user avatar
  • 43
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0 answers
32 views

Changing hair cards on the fly

So what I'm trying to make is a procedural hair card geo nodes setup that generates cards for a hair curves system. I was able to make it work so that it generates the card meshes, places the UVs ...
AndrejZ's user avatar
0 votes
0 answers
35 views

Panels on the space station module

I would like to model a space station in Blender. As you can see in the pictures, the individual modules are covered with aluminum panels. Is there any way to procedurally cover an object with panels (...
Saturn V's user avatar
  • 147
1 vote
1 answer
31 views

Particle Board Procedural Texture

I'm trying to make a particle board type texture procedurally for 3d printing and am wondering how to go about it. I attempted to make it with displacement but it turned out too lumpy. Thank you so ...
CNC's user avatar
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11 votes
1 answer
272 views

What is the mathematical role of the Factor attribute in the mix color node?

I am trying to figure exactly how, on a mathematical level, the Factor attribute influences the operations of the Mix Color Node in blender. Say for example you use the Color Burn operation. The ...
Eric de Fromont's user avatar
1 vote
0 answers
23 views

I would like to select a point and find information about connecting vertices using Geometry Nodes

In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
Sooroojdeen's user avatar
0 votes
0 answers
18 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
Blender Lake's user avatar
0 votes
0 answers
24 views

Texture bake procedural material fire not working?

I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial? My Blender fire file
Francis Mike Nathan's user avatar
0 votes
1 answer
45 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
0 votes
0 answers
26 views

How to make anime/toon like 2D Glow Particle Shader, Blender 3.3 eevee

I'm going to make a shader with the same image as above. But I don't know how to organize mesh and UV, and how to implement glow and color. What method should I use? It was being made like this, but ...
Gyeong2's user avatar
1 vote
1 answer
37 views

How do I create dot texture to use for halftone in Blender's Compositor?

I want to create a halftone effect in the Blender's Compositor, and for that, I require a dot texture that can be easily achieved through the voronoi texture node but not through the voronoi texture ...
lost protonbender's user avatar
1 vote
1 answer
22 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
0 votes
1 answer
20 views

How to flip color ramp HSV Far colors

I'm working on a glass dispersion node group based off of this brilliant tutorial on youtube: https://www.youtube.com/watch?v=lEPZ1IUkoB4 I need to flip the colors on the colorramp so that its a ...
MrChurch2005's user avatar
2 votes
1 answer
44 views

Is there a way to improve performance of procedural materials in the viewport without affecting render quality?

Most of my materials are procedural, but they are taxing my viewport performance? Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
The almighty s slave Executor's user avatar
0 votes
0 answers
15 views

How do I make procedural volumetric planetary clouds? [duplicate]

So, I’m making a procedurally generated planet in blender, and I need a way to make realistic looking volumetric clouds that look good from both space, and the surface. Even if I use a sphere around ...
ConsoleCoder's user avatar
0 votes
0 answers
30 views

Geometry Nodes, creating UVs from Volume to mesh results in grey UV map

I am trying to create a procedural UV map from the result of a morph between two objects. The resulting mesh is being calculated and then put into a volume cube --> Volume to mesh node. I would ...
Poppi's user avatar
  • 115
1 vote
1 answer
38 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
Robert Hintz's user avatar
2 votes
1 answer
43 views

Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface

I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
stacksExchanger's user avatar
0 votes
0 answers
41 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
2 votes
2 answers
241 views

How to create a (procedural) ring mask for a 2D object

It's been a minute since I've used Blender, so the title might not be right. I'm trying to create a texture using (preferably procedural) nodes that will create a mask on this ring: that looks like ...
Draco1660's user avatar
0 votes
1 answer
78 views

How could I procedurally generate human faces?

I hope this isn't a common question; this is my first post so hopefully this makes sense. I'm working on a personal project and I want to create an animation that will include a lot of different human ...
ddoubleu's user avatar
1 vote
0 answers
19 views

How to create L shaped brick pattern with shader nodes?

how can I create this L shaped pattern?
Cody Ko In A Box's user avatar
0 votes
1 answer
30 views

Procedural Texture transparency

I'm very nooby in Blender :) I'd like to create some texture like on this tutorial below, but I'd like that the fill of stones (blue colors) became transparent. I'd like to see only the shape between ...
norbre's user avatar
  • 1
0 votes
0 answers
69 views

What's the math behind Noise Texture Node?

Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
Ian Ambrose's user avatar
5 votes
1 answer
147 views

How does Smooth F1 Voronoi work mathematically?

I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges. But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
Ian Ambrose's user avatar
0 votes
1 answer
43 views

How to create a mesh fabric with ability to change color in color ramp procedurally?

I am trying to create this mesh shoe fabric material in Blender procedurally and failing. After a 2hr attempt, the closest result I got is attached below. however, I want to achieve result like the ...
Lokesh Shanmuga's user avatar
1 vote
1 answer
632 views

Replacement for the transfer attribute in Blender 3.4

I'm fairly new to geo-nodes in blender and really want to reproduce an effect I've seen in a tutorial. At the timestamp in this video Cleverpoly uses a "transfer attribute" to bring the ...
Matthew Desmarais's user avatar
5 votes
3 answers
331 views

Shading - Circles array along concentric circles

I am trying to figure out a way to do this but with shaders on a plane: I found this post How do I procedurally spread a number of circles across the sides of a bigger one? that manages to do that to ...
Martín 's user avatar
3 votes
3 answers
109 views

Geo Nodes: How can I reference total frame count for math equations?

Heavily Edited I want to make a procedural animation loop seamlessly and, while iterating, I'd like to vary the total frame count for length (& varied fps renders) without having to manually ...
sevens's user avatar
  • 107
2 votes
1 answer
69 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
0 votes
0 answers
46 views

Can't make fence same on all sides With Geo Nodes

The problem is I can do the rotation on one side of the fence but can't on both together Andy if done only once One of those sides become as 2nd image. There a lot Project Link more improvements to be ...
wisard's user avatar
  • 1
7 votes
3 answers
645 views

How to subdivide triangles into four triangles with Geometry Nodes?

I need to subdivide a mesh of equilateral triangles so that each triangle gets subdivided into four new equilateral triangles. I want to use Geometry Nodes because I want to set the subdivision level ...
Joe Ercolino's user avatar
1 vote
1 answer
77 views

Correct Face Attributes not working

I'm trying to create a mesh with a procedural checkerboard shader, but when I scale the mesh, the material scales as well, even when I have Correct Face Attributes applied. Oddly, it seems to work ...
FreddieF's user avatar
1 vote
1 answer
99 views

'Delete geometry' node not working as expected

I am trying to create a procedural terrain generator in blender. I have created three array modifiers and applied geometry nodes to the produced points. When I set the threshold to 0.5 all of the ...
user166113's user avatar
1 vote
1 answer
41 views

Geometry nodes : Is there a way to assign a material to a specific instance?

Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows: I would like to have the spheres with more than 1 connection to be green and ...
Mehdi Belhous's user avatar
2 votes
1 answer
44 views

Shaders: How do I make a musgrave pattern tri-planar?

I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
Alejandro Gorgal's user avatar
0 votes
0 answers
187 views

Recreating Surface from Curve Network in Geometry Nodes

Many CAD programs (for example: Rhino, Moi, FreeCad) have command Surface from Curve Network, which create mesh from separate curves, like in bellow images: This command work for many shapes, from ...
Xostyrka's user avatar
1 vote
1 answer
29 views

Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar
2 votes
1 answer
343 views

In Blender 3.5, how to make a braid?

It is hard to precisely control the location of the virtual Hair Tie by changing the values on the Braid Hair Curves. The official Blender online document lacks of the detail about this issue: One ...
Blender Lake's user avatar
4 votes
3 answers
192 views

How to modify the radius of the curve based on the proximity with several instanced points along its path ? (geometry nodes)

Okay so; I'm pretty sure this question hasn't been answered here, but I might be wrong and just not know how to formulate my problem. If it is the case, I am extremely sorry. I am rather new to ...
IvyDragon's user avatar
0 votes
1 answer
43 views

Creating random combinations of objects, a group of objects or collections

Consider 10 shirts, 10 pants and 10 shoes. Is there any way in blender I can quickly make a copy of all and make random combinations of all, each combination containing exactly one shirt, one pant and ...
Tejas's user avatar
  • 933
-1 votes
1 answer
74 views

Can I render out a procedural texture onto an image? [duplicate]

...Like if I combine nodes to create a custom texture, can I then output that texture onto an image, so I can use it in other 3d software(unity, unreal etc...)??
I_make_3D's user avatar
2 votes
1 answer
69 views

Accidental procedural ripples

Ok so, a long time ago when I was just starting out with Blender, I was following this tutorial about making soup: https://www.youtube.com/watch?v=yWfeJFJ95gI At some point during the tutorial I did ...
Pixl_0wl's user avatar

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