Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

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Geometry Nodes Terrain LOD system. Stiching holes on LOD borders

Currently I'm trying to develop an LOD (Level of detail) system for a terrain mesh based on geometry nodes. I use a Separate Geometry node to split a grid into circular LOD regions and subdivide the ...
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  • 173
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1 answer
10 views

How can I speed up this bake script I wrote?

I wrote a script that handles baking objects textures into an image node that is then attached back to a bsdf node. It works well for the most part. It's just really slow. Like 45 seconds - 90 seconds ...
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  • 163
2 votes
0 answers
19 views

What do the different types of musgrave texture do?

The musgrave texture properties let's one choose between 5 types of perlin noise. While FBM is just the Fractal Brownian Motion we all know and love it also offers other types like ...
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0 votes
1 answer
37 views

Can anyone suggest procedural snow texture node or dynamic paint appearing on window?

I'm new when it comes to playing with texture node and dynamic paint. I'm not sure which one is better to make this. I wanted a to make a snow falling and sticking to a window. Like random dots of ...
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  • 61
1 vote
1 answer
41 views

Differential Mesh Growth

I'm looking for a way to achieve non-destructive, generative differential mesh growth with blender. I know of the differential growth add-on. That doesnt really work for me as it's destructive ...
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1 vote
2 answers
42 views

How to create Sine "Pulse" with math nodes and "From/To" inputs Amplitude?

Based on this answer:Sine wave using only Math nodes? I have the ability to create an animated waveform with an amplitude from 0 to 1. Very interesting and useful. But now I would like to ask the more ...
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  • 965
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0 answers
12 views

Export object with shaders

I did this eye that I see in one tutorial, I want to export it to substance painter can someone explain in shortly what I have to do to export this into substance painter with all shaders?
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1 answer
33 views

Randomly distributed images shader

I know how to distribute planes with image textures on a plane. But I want to know if it'd be possible to scatter images procedurally with shader nodes.
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4 votes
1 answer
319 views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
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0 votes
0 answers
35 views

Make the sides of a cube with brick texture align with the top

I am using this setup to wrap a brick texture around a cube without using UVs The problem is that the top and the side don't line up so it doesn't look like the cube is made of real bricks How can I ...
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1 vote
1 answer
50 views

How to add circles at the junction points of the Voronoi lines?

As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch. I do not understand if it is possible, I would like if it is, to understand how ...
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20 views

Turn instances into bounding boxes or proxies in the viewport

I am currently doing a large scale scene involving scattering tons of trees. The viewport slows to a crawl then I do so, is their a way to convert the meshes into bounding boxes when in the viewport ...
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2 votes
2 answers
103 views

Geometry Nodes: How to distribute instances on a mesh line to prevent crowding

I'm making a procedural stone path in geometry nodes but I've been struggling with correcting for distortions as the curves change. The issue I've been really stuck on is in the pictures below. As I ...
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3 votes
1 answer
141 views

Baking of Cartoon Eye

I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
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0 votes
0 answers
26 views

Why is my distorted noise texture not giving me it's correct bump normal information?

below I added an image of what I mean. My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone.. I'd love to know ...
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4 votes
1 answer
40 views

procedurally animate order of objects by attribute

I am visualizing data with python and Blender, and I have a graph that I build, and I am wondering how to approach ordering the bars in the graph, based on length of the bar, several times over the ...
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2 votes
1 answer
36 views

Geometry Nodes - How to procedurally generate new points on a mesh relative to an empty?

I have an empty linked to a Displacement Modifier with a Musgrave Texture to procedurally generate hills - nothing special. Plenty of tutorials on that. I can get my plants to move on the terrain with ...
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5 votes
3 answers
419 views

How can I rotate these instances along a curve in geometry nodes

I am trying to make a procedural bridge, is their a way that I can rotate these planks along the curve.
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2 votes
1 answer
49 views

Rock Generator add-on produces duplicate rocks

I'm trying to generate random rock shapes and then export the objects as .obj. If I enter what's in the following script one line at a time in the console all the objects come out looking different, ...
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1 vote
0 answers
28 views

Procedural realistic hair (Hair cards)

What I'm aiming for This is for procedural hair cards. Basically I have one texture atlas containing 12 different hair strand types. And I want for every hair mesh generated by the particle system to ...
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  • 347
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0 answers
19 views

How do I add touches of animation variation to instanced collections?

I have created a vehicle that has a rocket booster at the bottom. I've added a Thruster Flame mesh from Blenderkit into my scene. However, as I have instanced a number of these, they look pretty weird ...
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2 votes
0 answers
32 views

Stone-effect porcelain stoneware: problems with stone veins

I'm having some difficulties reproducing the veins effect in the stone. I can't find a way to make them run along a direction and randomly split here and there. I am using a Voronoi texture but the ...
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0 votes
0 answers
24 views

Did i miss something in this node-tree? Pile-up dirt-material from the ground

I want to make some power-boxes, and i want to have procedural less reflective dirt on it. What do i miss? The dirt should be driven by some noise in the z-axis (also via AO for the small grooves) ...
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8 votes
1 answer
262 views

Is there an alternative to Random per Island for EEVEE?

I am trying to find a way to have random values assigned to each tile so that I can add a variation to the material later. Using the Geometry Node's ...
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1 vote
0 answers
33 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
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3 votes
1 answer
84 views

Is it possible to scatter points inside of an object?

Inside of Houdini it is possible to distribute points inside of an object by first converting it to a volume object then scattering points inside of it, is it possible to achieve this within geometry ...
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9 votes
1 answer
300 views

How do you make this perfect sphere of even quads and triangles?

How do you generate this? It is from: https://developer.blender.org/T57683 p.s. there's a triangle near the center of the image.
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1 vote
1 answer
32 views

Procedural texture disappears in Cycles

i'm a Blender newbie trying to make my first scene without a step-by-step tutorial, and i've found a problem. I'm trying to use texture paint in a scene but it seems that using texture painting with a ...
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15 votes
1 answer
1k views

How can I emulate old photo cracks and creases procedurally?

This is the reference photo I've been using, and after a few attempts at it myself I wasn't able to get anything I was happy with. Essentially I want to be able to add an image into the Shader node ...
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0 votes
1 answer
28 views

Affect spacing of procedurally generated rings?

I am looking to procedurally generate a texture of rings that will get closer to each other the further from the origin point they move, the effect can be reasonably recreated with mesh but i was ...
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  • 49
0 votes
3 answers
63 views

Rendering Geometry Nodes animation using a renderfarm service

I'm new to animating in Blender. I made three simple animations using Geometry Nodes in Blender 3.1.0 Alpha. All three are grids of rectangles, animating procedurally. There are also some procedural ...
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  • 3
4 votes
2 answers
330 views

How can I change binary numbers from from top to bottom?

I created a plane and subdivided it 49 times to create a decent amount of vertices. I did this to instance the numbers 0 and 1 along each point to create a binary animation that randomly changes ...
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1 vote
0 answers
42 views

How can I remove seams over procedural texture

I've created this character and want to create snake scale texture over body using this tutorial ... https://www.youtube.com/watch?v=mJVuodaPHTQ I want to remove seams where joints are present in UV ...
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1 vote
0 answers
32 views

curves that avoid intersection with faces

Im trying to make curves that move around solid faces to simulate vine growth with geometry nodes. I've tried displacing the curves points with the geometry proximity node but to no avail. Is there a ...
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1 vote
0 answers
17 views

Greyscale Image Value as Translation Driver Input

I have a image sequence which from frame to frame changes intensity, black to white and back again. It is uniform in the X/Y matrix of the image. I'm trying to figure out how to sample that changing ...
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3 votes
1 answer
39 views

How to Convert Coordinate Inputs to Negative or Positive Numbers With Texture Nodes

My goal is to make a procedural diamond plate texture, and I want to make it as simple as possible. So, if I can help it, I don't want to just duplicate my Diamond-Shape node group and angle it the ...
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5 votes
2 answers
805 views

Procedural Chrono Trigger portal

I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style. My approach was using a wave texture with polar ...
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0 votes
0 answers
12 views

Is it possible to pipe data into the Wave Texture node from an external source such as a music file? [duplicate]

I was wondering if it would be possible to use wave data from a music file or any external data source and pipe it into the wave texture node so as to sync sound with a procedural texture node. Is ...
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4 votes
1 answer
177 views

how do you layer two procedural textures while keeping opacity?

Trying to figure out how to layer these two textures created from nodes while keeping the opacity. I've tried using mix shader/ mix rgb/ combine rgb nodes but Im fairly new to texturing so I could be ...
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  • 877
0 votes
0 answers
27 views

Possible Material ID workflow in blender?

Basically what I'm after is a color sampler in Shading editor. I have my zbrush sculpt with various colors for different materials, and I would like to apply procedural materials without UVs. Split ...
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0 votes
0 answers
38 views

I want to make a fully procedual cartoonshader, with some uneven halftone-dots and fully controll over most other factors

I have a few topics: I want to make a cartoonish, cell-shaded flat look i can apply on different models reagarding the geometry over a plain rgb color i want some halftone-dots. like the one you use ...
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0 votes
0 answers
13 views

How to render procedural, moving and high-scaled noise in Eevee without flicker?

I am trying to move or rather rotate an object whose texture consists of noise nodes. The visible noise specks / particles / spots are so small that Eevee won't render some of them. On top of that it &...
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2 votes
2 answers
69 views

How can make the mortarsmooth overlap the edge of a brick?

I want to make some cartoonish bricks. I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp. If I change it via a map-range node, I am only ...
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5 votes
1 answer
230 views

What's a good way to get procedural non-standard gradients?

Something like this, this demo was done in Inkscape-- basically a gradient that can be morphed into a shape that isn't the standard gradient shapes that come with the gradient texture node (spherical, ...
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1 vote
0 answers
29 views

Mapping voronoi cell local space align perpendicular to a spherical surface?

With blenders voronoi texture each cell has a local space. My goal is to use these voronoi cells to scatter a volumetric shader, like the volumetric gizmos below, with each volumetric cell instance ...
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0 votes
0 answers
32 views

My donut is wavy instead of bumpy after using procedural displacement!

Hi I am following blender guru's 2019 tutorial (https://www.youtube.com/watch?v=Rh5gAQLtOls) and this is what I want it to look like: But it looks like this, slightly wavy instead of bumpy: This is ...
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  • 75
0 votes
0 answers
69 views

Export procedural textures and animations

I followed this tutorial to make procedural water which I expect to export and use it in Unity. Besides material system node it has an animation. In Unity or is displayed as a blue plane without any ...
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  • 119
5 votes
1 answer
559 views

Is there a way to get height info of any geometry in geometry node editor?

Is there a way to get height info of any geometry in geometry node editor? For example, here I am using a 'Object Info' node to get a geometry. I want to get the height of that object.
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  • 169
0 votes
0 answers
57 views

Procedural text embossed label with Geometry Nodes 3.0

Hi there, I'm trying to make some procedural labels, typewriter style, with some embossing. I'm italian, so I'm struggling to find any exact definition of the style I'm looking for in order to find ...
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0 votes
2 answers
87 views

Vine growth around mesh with GeoNodes

I was wondering if there is a way to procedurally simulate a vine growth in Blender using GeoNode, like this guy did with Houdini (link down below). if anyone has a clue that would be really ...
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