Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

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42 views

How to go about baking fine details into normals

I'm trying to sculpt pretty fine details into my model's normal map. The model is about 350 vertices, but for the detail I want I need to subdivide it a ton of times to not get ugly edges around the ...
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2answers
87 views

Geometry node, face normal directions

I want to place planes facing all the same direction on a tube/cylinder which positioned horizontally using the Geometry Nodes. I could do this if I didn't apply rotation after turning 90 degree. ...
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1answer
32 views

Why are the quads on this imported obj refusing to show smooth when looking from the right?

I have imported a model from turbosquid as an obj and set up the normal and the opacity that was included with the model and the UVs seem to work fine. For some reason every quad is showing as a try ...
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1answer
38 views

I'm Having a normal map issue with a model i downloaded

I downloaded a ripped model but the normal map that came with it causes a weird shading issue on the model and i'm pretty new to modelling so i have no idea what the issue could be Edit: the blend ...
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1answer
43 views

GEO NODES : rotate according to geometry normals of an object

I'm working on an Ivy geo nodes project I draw curves onto a surface, it becomes the trunc and leaves are distributed along the curve. I'd like to rotate the leaves according to the surface normals ...
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1answer
85 views

Geometry nodes - Align Instance object to face orientation

Can someone tell me how to perfect align instanced object to face (normal orientation) ? Blender File: https://pasteall.org/blend/9e7e5be12367483586516dceba987699
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1answer
64 views

How to get split normal of selected vertex in python

I'm trying to get the split normal direction value of a selected vertex using python, but I'm not being able to do it. All help is apreciated
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0answers
22 views

Is it possible to display vertex normals in object mode?

I want to preview how vertex normals will look like after WeightedNormal modifier without actually applying it. Is there any way to do that? I am aware about Y.A.V.N.E. addon but it hasn't been ...
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56 views

Set Normal angle with Geometry Nodes set smooth node

In Geometry Nodes I am able to build curve based shapes by joining curves together with Join Geo, filling the curve then using a solidify modifier and bevel to create an extrude. However the resulting ...
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1answer
21 views

Problem with normal after merging vertices

I was doing some editing on a clone of the object on the left. After some vertices merges, Knife intersect, face deleting etc... the resulted object looks strange... Here you can see the normals are ...
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1answer
29 views

How to fix incorrect split normals for extruding reigons

So I am working on the top lid of a treasure trunk. The treasure trunk has 4 thick leather bands around the object. My problem is that when I try to extrude the 4 bands outwards for thickness, 11/12 ...
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11 views

Emit object based particles orthogonal to faces on a grid / without overlap

I'd like to emit these hexagon reference objects from the faces of another object in the same way that I can for this plane. Specifically, with the orientation of the hexagons relative to the normal ...
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3answers
41 views

Baked Normal error, looks disconnected on certain faces

As the image shows, there's a disconnection on the pointed edge loop. The model on the left is the high poly model and it doesn't looks like the bake result. It seems like the normal map is not ...
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49 views

Tangent/Bitangent vectors in tangent space from OBJ exporter

I've hijacked the obj exporter according to the Mesh Loop documentation in order to do a simplified vertex-attribute export: ...
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0answers
33 views

Normal Bake Problem

I have this wierd problem. My mesh is clean. dont have double faces and my normals are correct and blue. and the problem is just on first picture. The rest of the model is correct!!! this is a ...
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1answer
137 views

Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

I'm trying to bake a normal map from a high poly to a low poly model. If I bake on low poly with smooth shading I get horrible artifacts :( But if I bake with auto-smoothing then I can see the sharp ...
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1answer
28 views

How to apply texture based on normal coordinate?

I'm working on a project where I need to place two different texture one on the blue side and another on the pink side based on the output of Normal Coordinate from the Texture Coordinate node (See ...
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1answer
23 views

Wrong direction for curve segememts [duplicate]

I'm extremely new to Blender. I finished most of the body and clothes and I want to work with the hair. I want to use curves with the hair but upon using curves, the segments (idk what to call them) ...
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2answers
26 views

Baking from high poly to low poly gone wrong

I want to preface this by saying that I am pretty new at this. I made a sculpture, then did a retopo and started the baking process. And the results look like this I tried messing with Max Ray ...
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0answers
13 views

I have flipped faces on my normal map, but not on my HP or LP model. What's happening? (Version 2.9.3)

So, i've been modeling a Nintendo Switch for portfolio. I'm pretty new to baking. HighPoly face orientation: LowPoly face orientation: Normal map on SRGB looks good: But when i change to Non-Color......
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0answers
16 views

Why do these flat planes appear flat? [duplicate]

I'm not very advanced with blender, but for some reason these flat planes keep coming out with shading in all directions. Any idea how to fix this? Looks even worse with shading set to smooth.
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1answer
33 views

Setting vertex normals

I've been trying to set the selected vertex normals of my model to have a common average direction. After some research I came up with this ...
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1answer
114 views

How are UV based tangents calculated?

You can get a UV map based Tangent using the Tangent node set on UV Map, or by using the Attribute Node with the attribute 'tangent' entered (you'll get the tangent of the active UV map.) If I ...
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1answer
14 views

Scaling mesh along the Normals

anyone knows how to scale an object on its normal's? as an example (Screen Shot) when I'm scaling this one its does not scale proportionally on each face normal direction, how can I do that ?
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0answers
24 views

Baking normal map from multiple materials into one texture problem

I have a problem with normal map baking. I have a lot of objects on scene and they have different materials with base color, normal map, roughness etc.(all maps made in substance designer) And I want ...
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0answers
49 views

Blender 3.0 for Windows - face normals not being displayed

In my Blender 3.0 on Windows, the face normals are not showing when I enable them from Viewport Overlays, regardless of what size I set. Also, I checked the color for face normals in Preferences -> ...
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2answers
92 views

Why does the normal map look inconsistent?

Data: 3D RIGGED PEOPLE >> rp_carla_rigged_001_FBX in free-3d-people. Setup for "rp_carla_rigged_001_yup_a.fbx": Default + Eevee + Transparent + Camera(0,-3,1) Color: Normal: Normal ...
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0answers
24 views

Weighted normals more than 100

Can I use more that 100 on Weighted Normals modifier or is there any other way to achieve Left Cube effect? Thx
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0answers
22 views

Weird normals/shading on fbx import

I reimported an fbx into blender after exporting it and it has weird normals and shading properties. The one n the left is the re-imported one and the one on the right is before I reimport it what ...
2
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1answer
28 views

Normals Remove Shade Smooth [closed]

Every time I put my Normals on it remove shade smooth. I tried it on an other model and it works fine but not on this. I watched a video to fix that but it was on blender 2.8 and it was only a sphere. ...
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1answer
33 views

How to extract normals from mesh to png?

How do i get a normal map like this from a simple face mesh in Blender? I need it for further use in the algorithm of face reconstruction.
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0answers
26 views

Material goes wrong when using AO in Base Color

I met a problem when I render my model. So my model looks like this in Solid mode: But when I added material to this and use Ambient Occlusion in Base Color, it looks like this in render preview: If ...
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0answers
15 views

Bump map acting in one direction globally instead of against face normal

I'm trying to create the look of paint chipping off of metal for a robot model. I have a material with a metal texture and a paint texture in seperate shaders. I'm mixing the shaders using texture ...
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0answers
13 views

Why is my baked normal image all grey?

I made other normals that came out right, but the last ones are all grey. In the preview it is purple like it should. Any ideas why? Also my object(anvil) stays totally black, even when I set the ...
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0answers
18 views

How to adjust normals on procedurally generated mesh

I have procedurally generated below mesh(left) using unity 3D because adding separate cubes is resource intensive. However I could not figure out on how to set normals using script in unity. So I am ...
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1answer
59 views

Issue regarding bevel shape and hardened normal shading

I'm trying to use hardened normal chamfers to make this room more interesting, but I'm having issues with the bevel shape and normals. Cuts keeps appearing in corners or rounded edges like the ...
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1answer
30 views

Normal Node Causing Flat Shaded Polys

Why might I be getting flat shaded poly's here? My model is smooth shaded (no hard edges, etc). There's not image texture on the Normal node which is usually where I see this problem come up; the ...
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0answers
49 views

I have smoothed normals at a bevelled edge; how are these edges still this blatantly visable?

In the second image you can see by the light blue lines where I marked edges to be sharp, and the orange faces I have selected I applied Mesh>Normals>Average>FaceArea. In the third image you ...
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1answer
14 views

I changed the normal direction, but it doesn't apply to Renderview

I changed the normal direction using abnormal add-on. When editing, the shadow changes well depending on the normal direction. But after editing, if I look at the render view, it's the same as before ...
1
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1answer
44 views

How to flip normals of a curve with object bevel?

I'm working on this model: I did the antennae and legs using curves with an object bevel. As you can see the generated mesh has normals in the wrong direction. I tried fixing this by selecting all ...
1
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1answer
31 views

Workflow Order for making a Character [closed]

So I am working on a model for an animation I'm doing for my college. I have finished the sculpting and modelling stage but I am stuck on what order to take it from here. I have to retopo it and bake ...
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0answers
19 views

Modeling a Cup cake wrapper when I apply the solidify modifer the normals get messed up and when I make transmission shader I get weird lighting efect

I am modeling a cup cake. to create the wrapper I duplicated the bottom part of the cup cake and kept that as the wrapper. the model seems fine but when I apply the solidify modifer the model gets ...
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0answers
14 views

Blender baked normals causing lighting artifacts

I am baking from low poly to high poly but am getting odd artifacts, they look like shadows from other objects. I have included pictures of what the normal map looks like in blender as well as in ...
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0answers
14 views

The Wireframe Modifier Messes up the normals

I'm using the Wireframe modifier on a very simple Mesh that consist only of cubes On some of the edges the wireframe is just messing up the normals and is creating some sort of double faces and on top ...
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0answers
19 views

Get Position and Orientation of a Faces Normal

Is there a way to get the location and orientation of a face relative to either the global or local coordinate system? In Unreal, I want to create a socket that sits exactly on a particular face (in ...
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0answers
66 views

Was this apparently bad mesh the result of Merging vertices by distance? If so, how do I fix it?

I went through the vertical edges and merged vertices by distance and this happened. I thought I had flipped normals somehow, but I tried recalculating to outside, and tried going to Mesh->Normals-&...
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1answer
32 views

Why is the grass (hair particle) going into the mesh?

I have a simple scene (deleted almost everything from the blend to upload it), and for some reason the hair particles are going straight into the mesh. I tried playing with the transforms, the normals,...
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0answers
18 views

im having difficulty with normals

i have a character in a lot of detailed, however has just under 300,000 faces, i want to place it onto a backup model before it was detailed which has 9000 faces, so pretty low poly compared, i have ...
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0answers
21 views

Adding Custom normals to an object?

How do you put custom normals on a mesh? Im trying to create a seamless cell fracture and Ive been told you can do it with a data transfer modifier, but the original mesh has to have custom normals? ...
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0answers
17 views

Shading issues with custom normals on cell fractured object

Why is the shading doing this? I've followed some steps on here for how to get a seamless cell fracture but this is the result im getting. Custom normals on original mesh before fracture Data ...

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