Questions tagged [sculpting]

Questions pertaining to Blender's built in sculpting tools and or plugins.

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Any tips on making mesh flush where they have been joined? Model is already high poly, and re-mesh is giving me undesirable results

Bear with me while I explain away. I modeled the head, body, and the hands separately. After finishing, I joined the objects together. I'm left with these seams where the objects are joined. Usually, ...
kf9019's user avatar
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1 vote
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while sculpting in blender, my inflate brush shows pink lines but doesn't inflate the geometry

I'm Vishakh. I'm new to sculpting in Blender. While sculpting in blender, my inflate brush shows pink lines but doesn't inflate the geometry. I'm not sure what settings need to modified so I reset to ...
Vishakh Viswanadhan's user avatar
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1 answer
27 views

Extrude pattern from modeled mesh

I have been trying multiple methods to extrude motifs from a figure. The end result should look like raised skin off the model. I've tried modeling it on as well as using different modifiers but can't ...
mel's user avatar
  • 55
2 votes
1 answer
66 views

Remove parts of object, which are inside of another object

I want to remove the inside parts to retopo this model (made in nomad) properly: The hair wrapping around the body is also inside the body: I want to remove the parts of the hair inside the body. ...
Aletheia -'s user avatar
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20 views

Same sculpting curve on multiple brushes?

I've looked around the internet, but couldn't find anything about this.. Is there any way to use the same sculpting curve for multiple brushes? I'd like to first draw sharp along a curve to make a ...
Paul Heissenberger's user avatar
1 vote
1 answer
14 views

sculpt tool is stuck to z axis

I have a student working on a sculpt and i'm not sure how they locked the tool to the z axis I can't unlock it or change it's axis to anything else
Tyler C's user avatar
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1 answer
48 views

creating bas relief from 2d vector curves

I am trying to create bas relief type models from curves created from an svg. I filled then extruded the curve, now I want sculpt and/or bevel the parts using the curves as a guide. For example, for ...
CNC's user avatar
  • 67
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1 answer
14 views

sculpting mirror is not topological

Is there possibility to mirror based on topology? Now After Moving the mesh with Armature, sculpting mirror option works in local coordinates without taking the account modified mesh. May be there an ...
Michael Lebedev's user avatar
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21 views

What is happening with my sculpt tools/viewport?

I have just finished sculpting the body of my model and moved on to do the hands separately. I joined the objects, remeshed, and checked the normals of the final object. I have cleared masks and ...
KakunaRattata's user avatar
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1 answer
28 views

How can I smooth these lumps and bumps, to match with that of the surrounding surface?

I am trying to get rid of these creases, lumps and bumps so the result is a continuous smooth surface. I have looked at so many different ways to smooth and flatten, but so far this is the best I ...
MattH77's user avatar
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2 votes
1 answer
21 views

How do I fill/fit an object into the empty space of another (eg the center filling of a cookie)

I'm not actually looking for an answer to help me currently (at least I don't think). Ive managed to move past this step with an acceptable result, but as a beginner, I suspect that there are much ...
random_renderer's user avatar
1 vote
1 answer
35 views

Help creating a texture for cookie - not sure how to improve texture bump with my simple texture node tree

I am trying to recreate this cookie: but I am stuck on how to create this crumbly/cracking like texture. I am using the Voronoi Texture -> Bump, which I think gives me a good starting point in ...
random_renderer's user avatar
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0 answers
19 views

How to configure how much my cursor need to move to blender start computing a brushstroke? (brush deadzone) [closed]

While sculpting i find weird sometimes the distance my cursor has to move, from the moment i touch my tablet with my pen, to start seeing the vertices being affected by my brush, so i was wondering if ...
Jimbets's user avatar
2 votes
1 answer
25 views

Blender sculpting

How can I remove this ring, which makes editing symmetrical along this ring?
Anonymousssss's user avatar
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18 views

The Active Tool Tab in the Properites Editor is Entirely Empty

I was doing some sculpting and went to change some of the settings on the tool I was using, but the Active Tool tab was entirely empty. I don't know what could have caused this and I couldn't find ...
Injaa's user avatar
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2 answers
107 views

Modeling Problem (Persian Helmet)

I want to model a Helmet, and I am attaching a photo so you can see what it looks like. I wanted to know what method you would use to model if you were in my place? And the second question, is it ...
Maxendeer's user avatar
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1 answer
56 views

How do you sculpt without messing up geometry?

I feel like I must be doing something fundamentally wrong in blender. Every time I sculpt I seem to create geometry where faces overlap/edges inside of faces. unintentionally. I can even be very ...
user280339's user avatar
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23 views

How do you shrinkwrap part of a mesh to another mesh with a smooth falloff?

In ZBrush, there is an option called Project All which basically works as a shrinkwrap modifier and projects the low poly to high poly to get the details In order to do that in blender, the way I know ...
Aswin's user avatar
  • 336
1 vote
0 answers
19 views

How can I get a multi-colored object in the solid viewport display like in this Joey Carlino Tutorial?

I'm very new to Blender and I stumbled upon this tutorial Faces are EASY with this trick - Blender tutorial by Joey Carlino. It's a very good tutorial and he explains everything well (I watched it ...
veinsinhereyes's user avatar
2 votes
2 answers
83 views

How to model this type of edges in chocolate's packshots

I need to model this inside of a chocolate usually seen in packshots. I started with block modelling then started sculpting it. I easily sculpted the liquid chocolate in between wafers. But was not ...
Tanishq Gupta's user avatar
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14 views

Softening the corners of the grid without adding polygons

I am creating a landscape, and in order for the game engine to apply its smoothing, I need the height difference of the points not to exceed 25 degrees. I want to see the difference in the height ...
Maxim_R's user avatar
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39 views

Sculpting issues - doesn't smoothen

I have a couple of issues in blender. Sculpting When I sculpt, it isn't smoothened at all. E.g. in the following images, I tried to draw but it just ends up emphasizing all the edges/faces of the ...
okok's user avatar
  • 1
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0 answers
26 views

How to prevent deform sides when in sculpt mode?

I am in the process of sculpting some legs from the Y side. (front) But when I look from the side I can see that it is being deformed. is there a method to prevent deformation of the side of the ...
Alan's user avatar
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16 views

Selection paint brush does not highlight the selected hair

Can't solve this problem no matter I do. The brush works fine but does not highlight the selected hair strands. I already tried to change selection oppacity, but still no effect.
Pierre Rambal-Cochet's user avatar
1 vote
1 answer
141 views

How can I recreate this roof inside Blender?

Hey I am pretty new in Blender and I want to ask if somebody has an idea how I can recreate this roof? [Edit] It does now look like this how can I fill that gap? (Nvm I figured it out! :) : [Edit 2}] ...
Dominik Sievers's user avatar
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0 answers
52 views

Unable to sculpt object with Subdivision Surface modifier

I have used a Subdivision Surface modifier and a Mirror modifier to create my object. I was able to create a body of the object, make a robe and boots, but I wasn't able to sculpt the face. I have ...
William Shaoy's user avatar
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0 answers
24 views

Why does my sculpture looked so vague

As you see in the images above, the sculpture that I made with brushes looks so vague that the final rendering looks the same, how can I solve this problem, thanks!
RaymondGuo_007's user avatar
1 vote
1 answer
20 views

Vertex mesh won't sculpt

hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
mossbeard's user avatar
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26 views

what is the proper way to remesh for sculpting props?

I'm working on a stylized lamp post. I have the low poly and now I want to start sculpting out the high poly. (Just to clarify im not sculpting characters) Usually I use a bevel modifier with subd to ...
bonypoy's user avatar
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Best way to get legs straight

Working on a base model for a project and the automatic weights aren't working properly, tried using the pose brush method but the brush wont let me move just the legs. I am really trying to just ...
MSR's user avatar
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18 views

Multires modifier destroys shading but only when sculpting

Does anyone knows why does this happens? I successfully apply Multires subdivisions when I am on Layout mode, but the same modifier destroys shading? UVs? Textures? when applied in Sculpt mode. Any ...
Sumatra's user avatar
  • 56
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1 answer
34 views

How do I get rid of these weird clumps in sculpts?

Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
yua's user avatar
  • 153
3 votes
1 answer
284 views

How to reducy Poly count just for a specific area?

Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc. But that reduces the Poly count for the whole model. ...
Ari's user avatar
  • 73
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0 answers
10 views

tear problem in sculpt mode

I don't know why this issue is happening. there's a tear on the object's face Can you help me solve this problem?
CCC's user avatar
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30 views

Normal map baking issue

I searched a lot for answers on this but couldn't find any solution that would fix the issue. In the image below you can see that the normal map is not exactly.. normal. I tried playing around with ...
Andrei Cristian's user avatar
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0 answers
7 views

Alpha brush creates indent when applying over another alpha brush stroke

i am trying to apply alpha brush to my sculpt and when i apply an alpha brush stroke over another it creates an indent around the previous stroke and warps the mesh. this is only a new problem as i ...
Will's user avatar
  • 1
-2 votes
1 answer
102 views

Symmetry in sculpt mode is uneven

I am facing problem regarding the symmetry in sculpt mode version 3.3.10.0 . I even brought origin point to the center but still symmetry is uneven.
thanos's user avatar
  • 43
1 vote
1 answer
31 views

Can’t sculpt suddenly

I was happily sculpting away yesterday but when I opened blender today I couldn’t. It’s still a mesh, dyntopo is enabled, I’ve hit ctrl + A and applied rotation & scale. And still I can’t sculpt. ...
moo joo's user avatar
  • 13
2 votes
1 answer
49 views

How to avoid Jagged edges using custom brush in sculpt mode

I have made a custom brush. I have divided my mesh and has almost 1 million vertices. When I'm in sculpt mode, the custom brush pattern looks more smooth, when I exit sculpt mode the edges become ...
blender breath's user avatar
1 vote
1 answer
67 views

What is the shortcut called for inverting the sculpt brush

The default way to invert a sculpt brush is through ctrl left click. I already have ctrl left click set to something else, so I'd like to change the shortcut. I looked through the keymap but nothing ...
Autumn's user avatar
  • 107
0 votes
0 answers
42 views

How can I make this more veil like? Used the cloth modifier but would like it to be more flush with the model. Similar to Greek sculptures

My model. I used cloth modifier. Here is my desired look. Would I achieve this from sculpting instead? Similar to how I made the dress. Would like some recommendations for creating the blindfold as ...
kf9019's user avatar
  • 11
0 votes
0 answers
18 views

Inexplicable problems with sculpting "Draw" tool

all! I've been having a lot of trouble with the "draw" tool lately, which I use frequently to add texture to objects. I can't figure out what I have done wrong or how to fix it, and I wonder ...
Michelle Dickson's user avatar
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0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
0 votes
1 answer
23 views

Clay strips intensity not working with symmetry

I have a problem with clay strips tool when symmetry modifier is enabled - intensity is different on the other side of the symmetry. Problem becomes more apparent the lower the intensity is. On the ...
Kseniia Shcheveva's user avatar
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0 answers
25 views

Sculpting is erasing everything

I'm trying to follow this tutorial https://www.youtube.com/watch?v=SVf-UvySGqI but when I try to use the sculpt brush it just erases everything under it. Any idea how to fix that?
Jan Lubiejewski's user avatar
0 votes
1 answer
31 views

Uneven geometry on semisharp edges

How can I smooth out these harsh edges(circled in red) and make the geometry look more like what I have circled in green. I've tried using the smooth tool in sculpt mode, and while that does seem to ...
M.Cognito's user avatar
0 votes
1 answer
46 views

Sculpt Smooth deletes faces

Smoothing corners deletes entire faces. These are the steps I took: Imported an svg scaled up extruded on Z axis create a mesh, remesh with voxel 0.001 size When I smooth it has this effect: https://...
user2208569's user avatar
0 votes
0 answers
75 views

How do I copy a sculpt mask from one object to another?

I made a mistake while sculpting by making a mask and sculpting only a quarter of my object, thinking I could mirror the object after to create the whole thing. But when I mirror the object, there ...
sairaaj m.'s user avatar
1 vote
1 answer
42 views

How do I fix artifacts caused by sculpting with dyntopo?

When I sculpt using dyntopo, it sometimes causes edges to overlap each other, causing artifacts to appear, which are exaggerated when I turn on shade smooth. Is there any way to fix this? If not, how ...
sairaaj m.'s user avatar
0 votes
0 answers
42 views

Topology Issue after sculpting

Apologies for the interruption, but I've come across an issue with the topology of my 3D model. Prior to sculpting, the topology was perfectly fine, but after completing the sculpting process, it ...
Zel Kojmane's user avatar

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