All Questions
95 questions
10
votes
1
answer
1k
views
ignore self-shadows for a cel shaded effect?
So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
8
votes
1
answer
15k
views
Objects, shadows and reflections not rendering in EEVEE
I started to work with EEVEE short time ago and I was amazed by the capabilities of this engine. However, I noticed something strange when I was rendering some tests. Some objects/reflections/shadows ...
6
votes
1
answer
807
views
Can I colorize hair particles based on the Emitters Shading?
I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
4
votes
2
answers
1k
views
I'm trying to recreate my logo in Blender but I'm out of ideas
I have made this a long time ago in Photoshop 3D when it had more support for some effects and was easier to customize.
I've been playing around with Blender for the first time now and i'm trying to ...
4
votes
2
answers
9k
views
How do I make the render lighting look like the materials preview lighting?
Before I put in "studio lighting" (I followed this simple studio lighting tutorial, with 1250W area lighting from top, left, right) the metal texture looked quite good, however, once rendered in ...
3
votes
2
answers
384
views
Make procedural pixelated shadow
I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here).
Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
3
votes
1
answer
241
views
How to make furrows darker?
Another day of the 3D artist. How to make furrows darker?
is it possible to make an analogue of "ambient occlusion" using only the Shader Editor? The gradient texture doesn't work as I ...
2
votes
1
answer
213
views
Why do I have this weird shading issue?
I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why.
I have ...
2
votes
1
answer
118
views
How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?
When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow.
...
2
votes
1
answer
87
views
Volume absorption boosts light levels of scene and messes with shadows
The first has a volume absorption node that is set to full white and 0 density for the water, it also has a glass BSDF set to white and an IOR of 1.33. The second image is the same, except the volume ...
2
votes
1
answer
34
views
Fix Crease Where Two Objects Meet
Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects.
What I've Done: I made it so that the mountain texture fades to the ...
2
votes
0
answers
326
views
RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2
votes
0
answers
548
views
Does anyone know the best way to change shadow colors?
I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
2
votes
0
answers
265
views
Using a different normal for shadows and shading
I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
2
votes
0
answers
119
views
Scene lighting and setup: how would you get such a render?
Just for fun, i'm trying to recreate a scene from the (nice) movie Cherry 2000. Here's a link to the clip.
I like the aesthetic, but I can't figure out how they did setup their scene; and that's ...
2
votes
0
answers
2k
views
How does "distance" effect ambient occlusion?
In Blender Cycles, there is a distance option for Ambient Occlusion in the World tab.
How does the distance option affect AO? What does moving the distance closer to zero do? What does increasing ...
1
vote
2
answers
2k
views
Pixelated shadow appearing in Cycles when using bump in node editor
I have a fairly simple scene with two cubes and a sphere on a plane. Each of the items has an image texture applied to it and a point lamp provides illumination.
The sphere has a slightly more ...
1
vote
1
answer
63
views
Shadows not Showing up? Also help with color variation in shaders
Here is a link to the blend file
Click here to download
I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
1
vote
1
answer
1k
views
How to Created Stylized Grainy Cel Shading
How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture?
https://www.youtube.com/watch?v=8SHNsKjnAgs
1
vote
1
answer
2k
views
No shadows on transparent object ( Blender 2.8 )
EDIT: I've found a solution that works in my case, i've posted that solution below.
EDIT 2: Fixed "Eevee settings" to "Material settings in Eevee"
So I've got a couple bushes in a scene and I ...
1
vote
2
answers
416
views
Glossy, metallic donut in Cycles reflecting itself with very bright noise
I am trying to make a series of chains and metal fixtures with bearings on them in Blender 2.93, but whenever I use a glossy or principled shader (Metallic: 1, Roughness 0.2, everything else default), ...
1
vote
1
answer
2k
views
Selective ray visibility
In the Object Properties tab I can choose the ray visibility of that object.
In other words I can choose if that object is visible on camera, if it casts shadows on diffuse shaders, on glossy shaders, ...
1
vote
1
answer
1k
views
Blender internal - pure white plane with shadows/gloss
I'm trying to do something like this in Blender internal renderer:
Here are some Cycles-solution using, which I'm trying to replicate in Internal:
How do I make a pure white plane that receives ...
1
vote
1
answer
983
views
Keep texture shadeless, but receive shadows?
I'm working on a VFX shot where I have created a clean plate that is motion tracked to go over a store sign. I made some 3D text to put in its place, but because the clean plate is shadeless, the text ...
1
vote
1
answer
89
views
Viewport shading shadows not related to lights in scene?
Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source...
Also, in Material preview and Render, the "Scene ...
1
vote
1
answer
508
views
Is there a way to do Stencil Shadows in Blender?
Is There a way to do Stencil Shadows (Stencil buffer) in blender ? or at least a way to cast texture in a shape of seperate mesh
1
vote
1
answer
4k
views
Viewport shading option "shadow" not displaying shadow
I'm trying to get the viewport to render shadows to help visualize depth when working in an orthogrpahic view. I toggle the shadows option in the viewport shading menu, but it seems like the only ...
1
vote
2
answers
482
views
Remove drop shadow from label?
I'm completely new to blender, I'm trying to create a simple label for a product as an exercise.
When I use the shrinkwrap modifier to the face of the object in Cycles I get a drop shadow that doesn'...
1
vote
1
answer
1k
views
Bump map causes strange shading [duplicate]
What is causing this strange shading when adding bump/normal maps?
This happens in the viewport and the final render.
See image below were the sun transitions into shadow.
It should be more smooth.
...
1
vote
1
answer
3k
views
Using shadows as texture masks?
I am attempting to make an environment that has hand-painted shadows in the base color texture. This would give me more artistic control over how the shadows are cast. However, I would also like ...
1
vote
1
answer
6k
views
render only the shadows in Cycles
Is it possible to create a matte shadow material in Blender Cycles? For example, both 3DS Max and Maya have a preset material that only renders the shadow on the mesh. It is great for applying to ...
1
vote
2
answers
33
views
Smooth Transfered Normals
The shading on my character's face looks generally good, but the shadow below the jaw looks terrible. I'm making a game model, and it's extremely important for me to keep the polygon count low. I want ...
1
vote
1
answer
481
views
Toon shader broken in Eevee 4.2
System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70
Blender Version: Blender 4.2 LTS
Hi guys! The new Eevee version is out and I ...
1
vote
1
answer
61
views
Need help removing black line on clothing
I added my sims to Blender 3.6 and noticed there was a black line shadow around her dress. How do I fix this problem?? I tried going to change the shader materials but that was not the problem at all. ...
1
vote
0
answers
1k
views
Light linking not showing up
I've got Blender 4.0.2 but there is no Light Linking or Shadow Linking in the object properties. There's not even the 'Shading' tab. Any ideas why? Does it need enabling?
1
vote
0
answers
74
views
How can I make shading like this?
I'm learning to make models. And I really like this shading style. I can understand the program at a basic level (at a level where I can do toon shading), but I don't know how to make the shadows edge ...
1
vote
0
answers
102
views
How to render prism refraction with Cycles?
The dispersion (red, green, blue) seems working under normal light conditions by using this methode Video.
But in the extreme case of using a prism it does not, the prism stays dark, no matter how ...
1
vote
0
answers
38
views
Issues with Shadows (Followup)
Yesterday I made a post about how my character didn't have any shadows rendered on it, the person who answered the question said he couldn't explain very much without a screenshot, so here's the ...
1
vote
1
answer
39
views
Issues With Shadows
I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
1
vote
0
answers
92
views
Require help with multiple lights in EEVEE creating a clean and sharp black/white shading (shadows and light bounce)
I'm currently trying out different things for an animation series I've planned and need help with creating sharp and clean black/white shadows and light bounces, when the range of - for example - two (...
1
vote
0
answers
203
views
Removing shadows from an object, not the shadow being casted
I've got a model that looks best when rendered through the Workbench render engine, but for a specific scene I would like it to still be able to cast shadows. Is there a certain way for the model to ...
1
vote
0
answers
465
views
Cycles Textures not showing with shading - Works in Eevee
I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
1
vote
0
answers
143
views
Material at Viewport Shading some lines seem to appear
I have a problem with my material at Viewport Shading, some lines seem to appear. How can i fix this?
1
vote
1
answer
255
views
Is it possible to have a node value correspond to how much light is hitting that pixel? [duplicate]
The puzzle I'm facing comes from when I was participating in Nodevember, so although I can think of ways to manage this by using baked image sequences or sync'ing up a mask to roughly match the ...
1
vote
0
answers
1k
views
overlapping alpha textures - shading problem [duplicate]
I'm working on a bird that has an object particles system with transparent hair textures. When the textures are not overlapping is not a problem.
There are some weird artifacts going on as soon as ...
1
vote
0
answers
195
views
Create grainy/nosy shadows
How can I accomplish this kind of noisy shadows in Blender?
1
vote
0
answers
43
views
How can I integrate the reflection of CG object over a photograph? [duplicate]
So I'm trying to learn some basic VFX to do CGI in the future, and I've started by putting 3D objects in an image. So far, I've got the shadow catcher working, but I can't figure out how to make the ...
1
vote
0
answers
101
views
Cell shaded effect
Is it possible to get a cell shaded effect on blender similar to the image below?
http://gamegrass.com/game_img/2013/02/01/754.jpg
1
vote
1
answer
1k
views
Conflicting faces rendering as black
In my blend file here, I'm trying to write a shader that uses a gradient to mix between transparency and the surface material.
So far, I've managed that. But when transparent, the object shows black ...
0
votes
2
answers
2k
views
Faces shading looks strangely segmented after extrusions
I extruded something from this Obj model and the shading looks segmented as if there were distinct models.
I have already checked that my normals are not inside out.
Normals look ok: