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10 votes
1 answer
1k views

ignore self-shadows for a cel shaded effect?

So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
Marux's user avatar
  • 222
8 votes
1 answer
15k views

Objects, shadows and reflections not rendering in EEVEE

I started to work with EEVEE short time ago and I was amazed by the capabilities of this engine. However, I noticed something strange when I was rendering some tests. Some objects/reflections/shadows ...
ermac's user avatar
  • 299
6 votes
1 answer
807 views

Can I colorize hair particles based on the Emitters Shading?

I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
BlenderKP's user avatar
4 votes
2 answers
1k views

I'm trying to recreate my logo in Blender but I'm out of ideas

I have made this a long time ago in Photoshop 3D when it had more support for some effects and was easier to customize. I've been playing around with Blender for the first time now and i'm trying to ...
General_Zenon's user avatar
4 votes
2 answers
9k views

How do I make the render lighting look like the materials preview lighting?

Before I put in "studio lighting" (I followed this simple studio lighting tutorial, with 1250W area lighting from top, left, right) the metal texture looked quite good, however, once rendered in ...
mig's user avatar
  • 315
3 votes
2 answers
384 views

Make procedural pixelated shadow

I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here). Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
Figre's user avatar
  • 33
3 votes
1 answer
241 views

How to make furrows darker?

Another day of the 3D artist. How to make furrows darker? is it possible to make an analogue of "ambient occlusion" using only the Shader Editor? The gradient texture doesn't work as I ...
arachnoden's user avatar
  • 1,369
2 votes
1 answer
213 views

Why do I have this weird shading issue?

I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why. I have ...
flolopi's user avatar
  • 45
2 votes
1 answer
118 views

How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?

When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow. ...
Rend Send's user avatar
2 votes
1 answer
87 views

Volume absorption boosts light levels of scene and messes with shadows

The first has a volume absorption node that is set to full white and 0 density for the water, it also has a glass BSDF set to white and an IOR of 1.33. The second image is the same, except the volume ...
Edward Hurley's user avatar
2 votes
1 answer
34 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
Monkachu's user avatar
2 votes
0 answers
326 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53
2 votes
0 answers
548 views

Does anyone know the best way to change shadow colors?

I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
InfectedBySmile's user avatar
2 votes
0 answers
265 views

Using a different normal for shadows and shading

I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
Sergio Diaz Esparza's user avatar
2 votes
0 answers
119 views

Scene lighting and setup: how would you get such a render?

Just for fun, i'm trying to recreate a scene from the (nice) movie Cherry 2000. Here's a link to the clip. I like the aesthetic, but I can't figure out how they did setup their scene; and that's ...
gordie's user avatar
  • 2,608
2 votes
0 answers
2k views

How does "distance" effect ambient occlusion?

In Blender Cycles, there is a distance option for Ambient Occlusion in the World tab. How does the distance option affect AO? What does moving the distance closer to zero do? What does increasing ...
Alex Safayan's user avatar
  • 1,116
1 vote
2 answers
2k views

Pixelated shadow appearing in Cycles when using bump in node editor

I have a fairly simple scene with two cubes and a sphere on a plane. Each of the items has an image texture applied to it and a point lamp provides illumination. The sphere has a slightly more ...
Nathan Osman's user avatar
  • 1,423
1 vote
1 answer
63 views

Shadows not Showing up? Also help with color variation in shaders

Here is a link to the blend file Click here to download I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
Marmariyis's user avatar
1 vote
1 answer
1k views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
iturbina's user avatar
1 vote
1 answer
2k views

No shadows on transparent object ( Blender 2.8 )

EDIT: I've found a solution that works in my case, i've posted that solution below. EDIT 2: Fixed "Eevee settings" to "Material settings in Eevee" So I've got a couple bushes in a scene and I ...
Alex's user avatar
  • 51
1 vote
2 answers
416 views

Glossy, metallic donut in Cycles reflecting itself with very bright noise

I am trying to make a series of chains and metal fixtures with bearings on them in Blender 2.93, but whenever I use a glossy or principled shader (Metallic: 1, Roughness 0.2, everything else default), ...
user133143's user avatar
1 vote
1 answer
2k views

Selective ray visibility

In the Object Properties tab I can choose the ray visibility of that object. In other words I can choose if that object is visible on camera, if it casts shadows on diffuse shaders, on glossy shaders, ...
mugnozzo's user avatar
  • 1,245
1 vote
1 answer
1k views

Blender internal - pure white plane with shadows/gloss

I'm trying to do something like this in Blender internal renderer: Here are some Cycles-solution using, which I'm trying to replicate in Internal: How do I make a pure white plane that receives ...
Niclas's user avatar
  • 661
1 vote
1 answer
983 views

Keep texture shadeless, but receive shadows?

I'm working on a VFX shot where I have created a clean plate that is motion tracked to go over a store sign. I made some 3D text to put in its place, but because the clean plate is shadeless, the text ...
DragonHeart's user avatar
  • 1,544
1 vote
1 answer
89 views

Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
Tony Sands's user avatar
1 vote
1 answer
508 views

Is there a way to do Stencil Shadows in Blender?

Is There a way to do Stencil Shadows (Stencil buffer) in blender ? or at least a way to cast texture in a shape of seperate mesh
Loko's user avatar
  • 91
1 vote
1 answer
4k views

Viewport shading option "shadow" not displaying shadow

I'm trying to get the viewport to render shadows to help visualize depth when working in an orthogrpahic view. I toggle the shadows option in the viewport shading menu, but it seems like the only ...
Max Hull's user avatar
1 vote
2 answers
482 views

Remove drop shadow from label?

I'm completely new to blender, I'm trying to create a simple label for a product as an exercise. When I use the shrinkwrap modifier to the face of the object in Cycles I get a drop shadow that doesn'...
Mike Nicholas's user avatar
1 vote
1 answer
1k views

Bump map causes strange shading [duplicate]

What is causing this strange shading when adding bump/normal maps? This happens in the viewport and the final render. See image below were the sun transitions into shadow. It should be more smooth. ...
Delagone's user avatar
  • 2,108
1 vote
1 answer
3k views

Using shadows as texture masks?

I am attempting to make an environment that has hand-painted shadows in the base color texture. This would give me more artistic control over how the shadows are cast. However, I would also like ...
Sandberg's user avatar
1 vote
1 answer
6k views

render only the shadows in Cycles

Is it possible to create a matte shadow material in Blender Cycles? For example, both 3DS Max and Maya have a preset material that only renders the shadow on the mesh. It is great for applying to ...
HoltH's user avatar
  • 873
1 vote
2 answers
33 views

Smooth Transfered Normals

The shading on my character's face looks generally good, but the shadow below the jaw looks terrible. I'm making a game model, and it's extremely important for me to keep the polygon count low. I want ...
ChalkTraveler's user avatar
1 vote
1 answer
481 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
Vouk's user avatar
  • 11
1 vote
1 answer
61 views

Need help removing black line on clothing

I added my sims to Blender 3.6 and noticed there was a black line shadow around her dress. How do I fix this problem?? I tried going to change the shader materials but that was not the problem at all. ...
AsiaWilliams's user avatar
1 vote
0 answers
1k views

Light linking not showing up

I've got Blender 4.0.2 but there is no Light Linking or Shadow Linking in the object properties. There's not even the 'Shading' tab. Any ideas why? Does it need enabling?
Jeff Doule's user avatar
1 vote
0 answers
74 views

How can I make shading like this?

I'm learning to make models. And I really like this shading style. I can understand the program at a basic level (at a level where I can do toon shading), but I don't know how to make the shadows edge ...
Camerion Camill's user avatar
1 vote
0 answers
102 views

How to render prism refraction with Cycles?

The dispersion (red, green, blue) seems working under normal light conditions by using this methode Video. But in the extreme case of using a prism it does not, the prism stays dark, no matter how ...
PowerNow's user avatar
  • 207
1 vote
0 answers
38 views

Issues with Shadows (Followup)

Yesterday I made a post about how my character didn't have any shadows rendered on it, the person who answered the question said he couldn't explain very much without a screenshot, so here's the ...
Agent Evan's user avatar
1 vote
1 answer
39 views

Issues With Shadows

I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
Agent Evan's user avatar
1 vote
0 answers
92 views

Require help with multiple lights in EEVEE creating a clean and sharp black/white shading (shadows and light bounce)

I'm currently trying out different things for an animation series I've planned and need help with creating sharp and clean black/white shadows and light bounces, when the range of - for example - two (...
Tobbe Widner's user avatar
1 vote
0 answers
203 views

Removing shadows from an object, not the shadow being casted

I've got a model that looks best when rendered through the Workbench render engine, but for a specific scene I would like it to still be able to cast shadows. Is there a certain way for the model to ...
OBatts's user avatar
  • 11
1 vote
0 answers
465 views

Cycles Textures not showing with shading - Works in Eevee

I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
DrIgnatiusCole's user avatar
1 vote
0 answers
143 views

Material at Viewport Shading some lines seem to appear

I have a problem with my material at Viewport Shading, some lines seem to appear. How can i fix this?
Klaidi Marku's user avatar
1 vote
1 answer
255 views

Is it possible to have a node value correspond to how much light is hitting that pixel? [duplicate]

The puzzle I'm facing comes from when I was participating in Nodevember, so although I can think of ways to manage this by using baked image sequences or sync'ing up a mask to roughly match the ...
Ladadadada's user avatar
1 vote
0 answers
1k views

overlapping alpha textures - shading problem [duplicate]

I'm working on a bird that has an object particles system with transparent hair textures. When the textures are not overlapping is not a problem. There are some weird artifacts going on as soon as ...
ArloC's user avatar
  • 11
1 vote
0 answers
195 views

Create grainy/nosy shadows

How can I accomplish this kind of noisy shadows in Blender?
zensir's user avatar
  • 53
1 vote
0 answers
43 views

How can I integrate the reflection of CG object over a photograph? [duplicate]

So I'm trying to learn some basic VFX to do CGI in the future, and I've started by putting 3D objects in an image. So far, I've got the shadow catcher working, but I can't figure out how to make the ...
T.Miller's user avatar
1 vote
0 answers
101 views

Cell shaded effect

Is it possible to get a cell shaded effect on blender similar to the image below? http://gamegrass.com/game_img/2013/02/01/754.jpg
Terry's user avatar
  • 111
1 vote
1 answer
1k views

Conflicting faces rendering as black

In my blend file here, I'm trying to write a shader that uses a gradient to mix between transparency and the surface material. So far, I've managed that. But when transparent, the object shows black ...
SgerbwdGwyn's user avatar
0 votes
2 answers
2k views

Faces shading looks strangely segmented after extrusions

I extruded something from this Obj model and the shading looks segmented as if there were distinct models. I have already checked that my normals are not inside out. Normals look ok:
GUY WHO NEEDS HELP's user avatar