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Cavity shading in different model sizes problem

I have a trouble with cavity shading in viewport. I really like using it, but I notice it doesn't work as I would expect with bigger objects. Is there a way to make it more visible keeping the desired ...
Piotrek B.'s user avatar
1 vote
2 answers
33 views

Smooth Transfered Normals

The shading on my character's face looks generally good, but the shadow below the jaw looks terrible. I'm making a game model, and it's extremely important for me to keep the polygon count low. I want ...
ChalkTraveler's user avatar
2 votes
1 answer
118 views

How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?

When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow. ...
Rend Send's user avatar
0 votes
1 answer
124 views

Eevee Toon Shader Shadows Looking Jagged and Choppy, everything is set to shade smooth

I've tried every other solution on stack exchange but can't find much luck. Sometimes my toon shaders will have this choppy, angular look that isn't ideal. Here is what things look like rendered: But ...
Zack Alves's user avatar
1 vote
1 answer
481 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
Vouk's user avatar
  • 11
3 votes
2 answers
384 views

Make procedural pixelated shadow

I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here). Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
Figre's user avatar
  • 33
0 votes
0 answers
170 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
0 votes
0 answers
96 views

Transparent BSDF makes object and shadow invisible, but not through Mix Shader

this is my first post here, I'm new to Blender and I'm having an issue trying to achieve a certain effect. I'm trying to make an object become invisible when you look at it from certain angles. I'm ...
ernespa's user avatar
0 votes
0 answers
10 views

Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]

As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals. Here's the blend file ...
Brandon Bernal's user avatar
1 vote
1 answer
61 views

Need help removing black line on clothing

I added my sims to Blender 3.6 and noticed there was a black line shadow around her dress. How do I fix this problem?? I tried going to change the shader materials but that was not the problem at all. ...
AsiaWilliams's user avatar
1 vote
1 answer
89 views

Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
Tony Sands's user avatar
2 votes
1 answer
34 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
Monkachu's user avatar
2 votes
0 answers
326 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53
1 vote
0 answers
1k views

Light linking not showing up

I've got Blender 4.0.2 but there is no Light Linking or Shadow Linking in the object properties. There's not even the 'Shading' tab. Any ideas why? Does it need enabling?
Jeff Doule's user avatar
2 votes
1 answer
213 views

Why do I have this weird shading issue?

I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why. I have ...
flolopi's user avatar
  • 45
0 votes
0 answers
101 views

Why is the shading different on these two different parts of the same mesh?

I modeled a Z GT500 front and as I cut gaps on this mesh to finish it I noticed it has a very different lighting/shading despite using the same material, correct face orientation, applied scale; ...
TheNuvolari's user avatar
1 vote
0 answers
74 views

How can I make shading like this?

I'm learning to make models. And I really like this shading style. I can understand the program at a basic level (at a level where I can do toon shading), but I don't know how to make the shadows edge ...
Camerion Camill's user avatar
0 votes
0 answers
92 views

How to fix all the flicker when rendering

I made something in Blender today. But when I rendered it has some black streaks flicker around the faces of object. I'm not sure how to fix the problem, I tried a few methods but it didn't work out ...
Pat's user avatar
  • 1
0 votes
0 answers
90 views

Viewport Render is different from an actual render

So I was playing with Shader to RGB nodes, however I encountered a slight problem. I used an HDRI in EEVEE to make a simple lighting setup for my wooper, but it seems that the viewport render is ...
Mug _in_coffee's user avatar
1 vote
0 answers
102 views

How to render prism refraction with Cycles?

The dispersion (red, green, blue) seems working under normal light conditions by using this methode Video. But in the extreme case of using a prism it does not, the prism stays dark, no matter how ...
PowerNow's user avatar
  • 207
0 votes
1 answer
231 views

Hide Object Keep Ambient Occlusion

I need to hide an object but keep it's shadow and ambient occlusion effect. I am able to hide the object by assigning a transparent shader with Blend Mode: Alpha Blend and Shadow Blend Mode: Opaque. ...
Loma Harshana's user avatar
0 votes
0 answers
129 views

Shader using DotProduct is creating stranger shadows

I am attempting to create a stylized moss shader. My strategy is to use a dotproduct as shown below to drive an alpha mask. In this example the mask material is applied to a sphere which is slightly ...
David's user avatar
  • 1
3 votes
1 answer
241 views

How to make furrows darker?

Another day of the 3D artist. How to make furrows darker? is it possible to make an analogue of "ambient occlusion" using only the Shader Editor? The gradient texture doesn't work as I ...
arachnoden's user avatar
  • 1,369
0 votes
1 answer
47 views

Eevee Casted Shadows Question

Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.
Loko's user avatar
  • 91
0 votes
0 answers
1k views

The shadows in the toon shader are weird

https://www.youtube.com/watch?v=sJTEJKQ0lYw&ab_channel=MrTriPie. I watched the video in this link and followed it. But in my case, there are parts where the shadows are not sharp. The monkey in ...
eoss411's user avatar
0 votes
0 answers
252 views

How to make eye whites stay white at all times on an anime character?

I want to make an anime eye but I can't find any resources on how to make a shader/texture that retains its color no matter the lighting. Any tips?
Blith's user avatar
  • 69
0 votes
1 answer
70 views

How to create procedural square transparent simulated shadow?

I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube. I already know how to create a simulated transparent shadow for a sphere (see ...
GilbertOOl's user avatar
0 votes
1 answer
47 views

How to make shadows invisble for one object to another object?

How to make shadows invisble for one object to another object ? I want ONLY make this two object have shadow-hide relationships, all of the other object ever can shadow be or be shadow on this two. I ...
Fid Zhao's user avatar
1 vote
0 answers
38 views

Issues with Shadows (Followup)

Yesterday I made a post about how my character didn't have any shadows rendered on it, the person who answered the question said he couldn't explain very much without a screenshot, so here's the ...
Agent Evan's user avatar
1 vote
1 answer
39 views

Issues With Shadows

I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
Agent Evan's user avatar
0 votes
1 answer
2k views

Toon shader with transparency end emission

I’m creating a new material to use in my works, in this case, it would be a cartoon-style cel shader, I added image support, lineart, among other resources, but some are missing, because I’m having a ...
Nathan's user avatar
  • 95
0 votes
1 answer
230 views

Contact shadow distortion

When I put on my contact shadows in Eevee, there is a distortion that looks like it is trying to replicate a god ray effect for shadows that I don't want. I added a Vanilla sphere with none of the ...
Valcrome's user avatar
0 votes
1 answer
226 views

how do I make the ghost effect for hands like oculus in blender

I am trying to create the ghost effect / toon effect where anything behind the first layer of mesh is ghosted with just the background. how do I make this in blender. here is a link to some example ...
oculus blender guy's user avatar
0 votes
1 answer
371 views

How to fix shading issue with Object in view port

Strange shading issue in view port. How can I fix this? The Left object is what I'm going for in the view port shading. I've attached the blend file. Using Blender 3.01 on Ubuntu 20.04
Rick T's user avatar
  • 4,769
1 vote
1 answer
508 views

Is there a way to do Stencil Shadows in Blender?

Is There a way to do Stencil Shadows (Stencil buffer) in blender ? or at least a way to cast texture in a shape of seperate mesh
Loko's user avatar
  • 91
4 votes
2 answers
1k views

I'm trying to recreate my logo in Blender but I'm out of ideas

I have made this a long time ago in Photoshop 3D when it had more support for some effects and was easier to customize. I've been playing around with Blender for the first time now and i'm trying to ...
General_Zenon's user avatar
0 votes
0 answers
47 views

Shadows from box projected texture appearing in the wrong places

I'm working on a semi-procedural planet generator, and the clouds are made using a seamless clouds texture set to box project, but for some reason their shadows are appearing in the wrong places. Does ...
Taliesin River's user avatar
2 votes
0 answers
548 views

Does anyone know the best way to change shadow colors?

I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
InfectedBySmile's user avatar
1 vote
2 answers
416 views

Glossy, metallic donut in Cycles reflecting itself with very bright noise

I am trying to make a series of chains and metal fixtures with bearings on them in Blender 2.93, but whenever I use a glossy or principled shader (Metallic: 1, Roughness 0.2, everything else default), ...
user133143's user avatar
0 votes
1 answer
233 views

Hatched Shadow Is It Possible

https://youtu.be/TWADzTHCzoM hey how can I create a scene like in this youtube video. This one was done in UE4 but I want to know how recreate it in blender. As far as I can find only hatched shader ...
Ira Hanna Zulkarnain's user avatar
0 votes
2 answers
284 views

Cycles not showing shadows without Diffuse BSDF?

I have encountered this weird issue: When not using a BDSF in Cycles, the shadows of my mesh are not rendered properly. How can I have my mesh have uniform color, without any variations in shading, ...
i2n's user avatar
  • 55
0 votes
0 answers
71 views

Shader vs. Vector Node - not producing any shadows for displaced geometry

TL;DR: Why are shadows showing when rendering displaced geometry with Shader-Nodes but not with Vector-Nodes? I have created a super simple shader via node setup. I'm using Cycles, and the material ...
i2n's user avatar
  • 55
0 votes
2 answers
708 views

Shading problem with displacement

I am having a problem with my shading when using displacement. This is what it should look like from the tutorial I am following (https://www.youtube.com/watch?app=desktop&v=urQT2tDV1qw) Here ...
Meh Meh's user avatar
  • 25
1 vote
0 answers
92 views

Require help with multiple lights in EEVEE creating a clean and sharp black/white shading (shadows and light bounce)

I'm currently trying out different things for an animation series I've planned and need help with creating sharp and clean black/white shadows and light bounces, when the range of - for example - two (...
Tobbe Widner's user avatar
1 vote
1 answer
63 views

Shadows not Showing up? Also help with color variation in shaders

Here is a link to the blend file Click here to download I created this set of gumdrops with an array modifier. The Rectangle underneath is shaded to like marble and has a couple of image textures and ...
Marmariyis's user avatar
1 vote
0 answers
203 views

Removing shadows from an object, not the shadow being casted

I've got a model that looks best when rendered through the Workbench render engine, but for a specific scene I would like it to still be able to cast shadows. Is there a certain way for the model to ...
OBatts's user avatar
  • 11
1 vote
1 answer
4k views

Viewport shading option "shadow" not displaying shadow

I'm trying to get the viewport to render shadows to help visualize depth when working in an orthogrpahic view. I toggle the shadows option in the viewport shading menu, but it seems like the only ...
Max Hull's user avatar
1 vote
0 answers
465 views

Cycles Textures not showing with shading - Works in Eevee

I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
DrIgnatiusCole's user avatar
6 votes
1 answer
807 views

Can I colorize hair particles based on the Emitters Shading?

I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
BlenderKP's user avatar
10 votes
1 answer
1k views

ignore self-shadows for a cel shaded effect?

So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
Marux's user avatar
  • 222