Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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Importing OBJ and exporting as FBX leads to reimported FBX having wrong texture mapping on faces, is there a solution for blender 3?

Issue is reproducible in Blender 3 while in Blender 4 it seems to be fixed, but I am working using older Blender so would be good to find a fix compatible with that. The issue is that importing OBJ ...
biGmazi's user avatar
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Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
Just A Random Cat's user avatar
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2 answers
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Mapping .svg (grease pencil) of face onto 3d model

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
Marsmann's user avatar
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1 answer
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Subdivide and fold selected mesh edges by a fixed angle along the edge normal with geometry nodes?

With a fair amount of help from this community, I've figured out how to align instances along edges -- and get wonderful 3d prints in the process. Which brings me to the current challenge. With the ...
Emma Scott Lavin's user avatar
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How to distort a color attribute

I’m looking to give a natural look to dirt paths by setting up bounding boxes that distorts the color with noise to simulate realistic erosion. In the first 2 images I have successfully set the ...
shezzar's user avatar
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2 answers
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How to transfer relative info with attribute?

I am trying to create a system for aplying same gradient on different objects (hereinafter "objects") and control it with another object(hereinafter "controller"). And now the main ...
Dmitriy's user avatar
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Automated rotations

I am stuck on a problem in Blender. I am trying to create a function that automatically aligns an object based on its dimensions to the world axis. This mean for example the largest axis will be ...
Alessandro leone's user avatar
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65 views

Access 3D world coordinate of specific 2D pixel coordinate in a mapped texture

I have a 2D image texture mapped to a 3D mesh. I have a known location in pixel coordinates in the image (eg. 50 pixels right and 27 pixels down from the top left corner). I want to programmatically ...
CDMM's user avatar
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generated circular UV map [duplicate]

I am struggling a bit with uv mapping. i wanted to texture this circle but i get this instead of a perfect circular wood texture... i even tried spherical on color node but it doesnt seem to be the ...
user_backup's user avatar
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Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
JSM_Parametr's user avatar
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Shader map along normals inside cycles from center to the periphery of an object

Hello Blender Community, I have an object that consists of a simple sphere with geo nodes based tentacles applied to it. I want to create a mask with a color ramp that alters the color beginning from ...
Macks's user avatar
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Light Projection mapping on Cycles

I'm making a 3d projection mapping on a building but first wanted to visualize how would the projection look like on blender and decided to give it a try with spot light projecting my animation on to ...
getitundone's user avatar
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3 answers
81 views

How can I disable texture tiling on the x axis, leaving only the y axis?

Hi. I can't find a solution to an elementary function for 2 days. Can you help me? How can I disable texture tiling on the x axis, leaving only the y axis?
19_Sun's user avatar
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1 answer
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How to place a wave material along the normals of beveled Bézier curve

I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
Simon Baldin's user avatar
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2 answers
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Mapping coordinates not working in Cycles?

everyone! First post. I have this very simple material node setup which both displays in Viewport Shading mode and renders in Eevee perfectly fine with no problem. In Cycles, however, all I get is a ...
Arthur Hakhverdian's user avatar
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Ability to control individual XYZs of mapping node

So, I know about the Separate/Combine XYZ nodes, but they're a little cumbersome & annoying. Is there an addon or something I could get to have my node look something like this? (mockup) I just ...
Cloud_In_A_Bottle's user avatar
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1 answer
190 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
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Map texture on Sphere so it always faces the view / camera [duplicate]

Is there any way to project a 2d square texture on a sphere with some vector magic so it always fills the sphere and aligns with the camera? kinda like the window mapping option in the texture ...
Walter's user avatar
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Geometry nodes: Is there a way to create a point on each UV repetition tile?

For example if I have a plane with an image texture on it and increase the size of the UV map to be bigger than the image. Then the image will repeat a few times to cover the whole plane. I would like ...
muckyu's user avatar
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How can I change to pivot point of Blender raote vector node?

I'm currently making my wavy grass and trying to figure out how to rotate the grass texture in 4x4 tiles now i'm looking for how to change the pivote point of rotate vector node to the bottom center ...
Orange Cat's user avatar
1 vote
1 answer
220 views

Using VDM Brushes procedurally in Geometry Nodes?

I am fascinated by the new possibilities to use VDM Brushes in Blender. I used the VDM Baker Addon to generate a VDM Texture. I thought it might be interesting to use these in Geometry Nodes, to ...
Todes Digga's user avatar
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How do I map a texture along a vector going from multiple objects to the camera? Is it even possible?

I'm trying to make a shader which has a procedural texture mapped along a vector between the camera view and the objects. Imagine the pink arrow as the vector in the picture below. I was able to make ...
Robert Smith's user avatar
1 vote
1 answer
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Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar
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1 answer
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Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
moondustwillcoverme's user avatar
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How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
yoni segev's user avatar
2 votes
0 answers
365 views

How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
Mentalist's user avatar
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Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
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1 vote
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How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
1 vote
1 answer
374 views

How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
Mentalist's user avatar
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Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
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Same name modelling and texture linking

I have folder A and folder B. There are many textures like "Image 1" in folder A, and many terrain models like "Image 2" in folder B. I want to connect the textures of the same ...
GTFRD's user avatar
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1 answer
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How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
0 answers
79 views

Vector Rotate scattered curves along mesh?

how can I rotate scattered curves(converted to mesh and realized) like upward the mesh they're scattered on? But not just upwards, I'd like to know how to do it in all directions along the surface of ...
s0up's user avatar
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2 votes
3 answers
401 views

How exactly does the coordinate system work in Blender shader?

I am trying to understand how the Blender coordinate system works in shader. So I create a plane with this simple shader: I tried to move the coordinate origin point with a vector math node to the ...
Alaskry ibrahim's user avatar
1 vote
0 answers
108 views

Project equirectangular image to a plane correctly

I have a large equirectangular colour image of the earth. I was wondering if there's an easy or fairly correct way to project it so that a section of it correctly renders on a flat plane? Colour image:...
tomh's user avatar
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Shader using DotProduct is creating stranger shadows

I am attempting to create a stylized moss shader. My strategy is to use a dotproduct as shown below to drive an alpha mask. In this example the mask material is applied to a sphere which is slightly ...
David's user avatar
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1 vote
0 answers
103 views

How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
MrChurch2005's user avatar
1 vote
0 answers
56 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
Pieter Léon's user avatar
2 votes
2 answers
856 views

How to use flowmap texture for rotation instances

I wanted to use flowmap texture for direction / rotation of instances generated by geometry nodes. I saw quite nice explanation of basics behind, but ... it says in one part - pure Green channel goes ...
vklidu's user avatar
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How to make snap operator not use transplate?

Just appoint two vertices\edges\face, The snap operator autocomplete. I have achieved the vertices mode, Calculate the translation matrix from vertex1 to vertex2, Then translate the object1's location,...
ff114's user avatar
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2 votes
0 answers
372 views

Dilate/Erode image in Shader Editor?

In the compositor you can dilate/erode an image based on pixel brightness, like this : I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?). I'm ...
ChameleonScales's user avatar
7 votes
2 answers
3k views

How to create Shape Keys in Geometry Nodes, including support for curve handles?

I am trying to replicate the functionality of Shape Keys but in Geometry Nodes. At the core of the setup I am using the technique quellenform introduced in this answer, but I am adding the ability to ...
Mentalist's user avatar
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155 views

How to set Euler rotation order in vector rotate node?

The vector rotate node has a Euler mode. My first problem is that it doesn't state what the Euler rotation order it uses. XYZ? ZYX? YZX?, which is it? My second ...
tempdev nova's user avatar
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3 votes
1 answer
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GN: How to pass bounding box mapping to each realized instance?

In Geometry Nodes I have an instanced object with its material appearing correctly until I drop a Realize Instances node into the tree. What breaks is the mapping. It's my understanding that support ...
Mentalist's user avatar
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2 votes
1 answer
186 views

Rotate edges in global space around their first vertex in Geometry Nodes

I have some mesh edges and would like to rotate them around a global Z, using their first vertex as the origin for that rotation. So far the setup has a couple successes: I can rotate around the ...
ogbog's user avatar
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1 vote
1 answer
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How to rotate a Texture Gradient with Geometry Nodes?

I have a plane, subdivided a couple of times and instanced cones onto the points with Geometry Nodes. The scale is set by a (linear) gradient texture along the X-axis. I was able to translate the ...
MaikThoma's user avatar
2 votes
0 answers
88 views

How does image texture box mapping blend work?

When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based ...
tempdev nova's user avatar
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2 votes
1 answer
38 views

How can I make my texture loopable on a cube

I'm trying to put this loopable wallpaper on this wall and no matter how i mess with the UVs, i cant make it loop. is there some other way to do this? here is the blend file
desperrrr's user avatar
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Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
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1 vote
2 answers
223 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
user117474's user avatar