Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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29 views

Correct map procedural brick texture on cube

Could somebody help my place texture to all sides of the box? First I found topic on forum:How can I make my procedural brick texture map correctly to both a cube and cylinder? Then I made a nodeset: ...
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28 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
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26 views

UV mapping shading different on each part

I was wondering if there is an easy fix for making the texture appear the same on the whole object, despite having multiple cuts in the UV map. It is imported from OnShape as object, that's the reason ...
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37 views

I can't bake the texture: "Baking map saved to internal image, save it externally or pack it"

Hello I just started to testing "baking". I created "BaseColor" texture and I joined everything on one model, pressed Ctrl–A Apply > Scale & Rotation and Smart UV. After the ...
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16 views

UV Map faces do not match face in edit mode

My faces don't match the UV map faces selected, I've been trying to figure it out the whole day. The UV map is correct and is correctly correlating to the faces, but the texture placement is ...
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44 views

Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
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55 views

Traceback (most recent call last): BlenderGIS

I'm using the BlenderGIS add on. When importing digital terrain models (or DEMS) which are ESRI ASCII Grid (.asc) files, I get this error message. I'm pretty new to blender but trying to create 3D ...
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1answer
208 views

Use Normal map on something other than base normals

The Bump map node has a Normal input. This lets you make alterations to your Normals before the Bump is applied. The Normal Map node does not have this. It always acts on the base mesh Normals without ...
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1answer
333 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
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1answer
29 views

Rotating texture node with non-uniform scale

I've been working on a procedural material and I'm having some trouble with vector mappings. When rotating a vector with a uniform scale it works as I'd expect But when I scale in just one axis I get ...
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11 views

Exported FBX is Mapped Incorrectly

so I've imported this coffee shop that I've created in blender in exported it as fbx with embedded textures , but the mapping of those textures is completely missed up , I'm using an Object Vector map ...
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1answer
52 views

Animation Nodes: How can I rotate a Vector around a given Point

I was wondering how I could rotate a simple 3D Vector around a given point in 3d Space. I am trying to rotate a simple position Vector (1,-2,1) around the world Center (0,0,0) on the Z Axis. If I ...
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71 views

Geometry Nodes Separate out Alpha Channel from Vertex Colors

I'm using the RGBA channels of the vertex colors on geometry for various effects but I can't find a way to separate out the alpha channel in geometry nodes. Is there a way to access the Alpha channel ...
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31 views

Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
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1answer
346 views

'Project from view' issue Blender 2.93

I am trying to get the background image projected onto the plane below. From the UV editor window, the UVs looks perfectly fine as I want it to be and as it should be, but the textures on the mesh Do ...
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33 views

Shader vs. Vector Node - not producing any shadows for displaced geometry

TL;DR: Why are shadows showing when rendering displaced geometry with Shader-Nodes but not with Vector-Nodes? I have created a super simple shader via node setup. I'm using Cycles, and the material ...
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3answers
212 views

How to mirror a UV map using only vector nodes?

I want to create a material node setup that mirrors a UV map on X and Y axes. If I don't need to prepare a mirrored version of the image (4x the pixels) it will save time and memory. I have managed to ...
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2answers
312 views

How to make a ColorRamp repeat like a Texture node?

The Image Texture node has setting (selected by default) to Repeat. How can I get that effect on a ColorRamp? The node setup below illustrates how the ColorRamp node behaves differently from the Image ...
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2answers
193 views

Camera projection - FOV trouble

I’ve found this amazing solution for camera mapping node in shader itself (better than UV modifier solution - no distortions on lowpoly objects). It works but I went into trouble which I can not ...
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69 views

How to get the position output of a Voronoi texture using only math nodes

Sorry in advance if the title is confusing, I didn't know how else to phrase it. I'm trying to replicate the voronoi texture node and I'm stumped on how to replicate the position vector of the voronoi ...
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1answer
31 views

Mapping a textures z location from [0 to -40] to [0 - 1] for baking baking sound to f-curve

First off, I am not sure if I'm asking the right question. I'm a modeler first and foremost. Its all I know :) I make music visualizations. Normally, to bake a sound to a value, I press "i" ...
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2answers
65 views

Pokémon Eye Blink

Okay, I am brand new to Blender, and I am trying to teach myself to animate Pokémon during lockdown out of shear boredom. I'm using version 2.92, and finding tutorials for stuff on the latest version ...
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2answers
90 views

get the line of sight vector with nodes

I would like to make a material that displays the line of sight vector using the RGB channels : for example, here, let's say i am looking from the camera, the line of sight vector would be : →E(X=0; Y=...
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1answer
78 views

Mapping node is not showing texture

I have a floor texture added to my material as a color. I would like to repeat the texture, make the initial texture smaller. I know I can do that by adding a Mapping Node and adding the vector to the ...
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0answers
34 views

Texture transformations not applying on fbx export

TLDR: Textures moved/stretched in mapping node not exporting with said transformations. For the model I am trying to export, I have two image textures I am using. When I export as an FBX and view with ...
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1answer
59 views

How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
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1answer
829 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
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1answer
37 views

How to compose/ transform 2D object views (front, back, L/R sides, top & bottom) into a single 3D image

[ Can Blender compose/ transform 6 seperate 2D object views (front, back, L/R sides, top & bottom) that have been created in Illustrator (native vector file, 2D) into a 3D image? For example, make ...
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1answer
138 views

Image Texture scaling

After importing a .fbx sofa model I found online, I realized the scale was set to 0.001 so I applied the scale (Ctrl + A, S) to set it to 1 but my image texture is still far too big to display ...
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25 views

how to make an extruded block having the same texture

im a beginner in 3d modeling on blender and when i put a texture on an extruded model, it seems to have a glitch or line/moving texture and some of the extruded block(the same block on the model) ...
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0answers
113 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
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1answer
240 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
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1answer
66 views

How to achieve "spherical" mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
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1answer
104 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
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66 views

Unreal type, camera-mapped sphere mask in Blender

There is a "Sphere mask"- node in the Unreal- material editor, which you can use to have a spherical gradient texture tracked to the position of the object but always facing the camera and ...
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1answer
97 views

The shadow looks like a wave. How do I fix it?

I can't solve it in 3 hours...
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2answers
66 views

Linear environment gradient

How possible to make this environment gradient linear (not spherical like) If I set location on X=0 gradient is no spherical, but I need it on bottom.
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0answers
86 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
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57 views

Is it possible to use geometry normal to make textures using geometry position to face normal rotation

I am attempting to make a semi-procedural material that is intended for use in walls. To ensure proper tiling of the texture, I intended to use geometry position as the vector and normal as the ...
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1answer
224 views

Create a Gradual Gradient with Gradient Texture Node

On a texture painted character, I would like to have a gradual fade from light to dark. But on trying all interpolation modes with the Gradient Texture Node, the gradient is still quite sharp. How can ...
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1answer
237 views

Why am I missing the UV Map option on certain Normal Map Vectors in Blender 2.8?

**I make content for a game called Trainz 2019. I'm currently working on a fictional train. How the textures are add works like this: An image texture to the base color, a parameter texture to ...
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1answer
54 views

Why are there gaps in an imported .svg?

I've traced a bitmap of a political map in inkscape. I've even simplified the nodes of Russia and Canada to have less total nodes than e.g. Brazil. However, Russia and Canada can't seem to import ...
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24 views

Why do I have different nodes on the shader editor than this tutorial?

Specifically the mapping node. Trying to plug a value into the scale and mine doesn’t let me
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0answers
61 views

How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
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0answers
318 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
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1answer
3k views

Blender 2.8 Displacement node not working

I am trying to add a displacement node to this mesh to get a brick wall but i can't seem to get it to work on this particular mesh and i don't know why. Can anybody give me some ideas because i looked ...
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0answers
26 views

Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
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2answers
390 views

Ocean displacement map not showing waves

I am following this tutorial: https://www.youtube.com/watch?v=CwJrb3vjAaA He gets the waves on the ocean but I don't. I successfully made waves on a plane but not on the circle (see video). Basically ...
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0answers
93 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
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1answer
1k views

How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...