Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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Adjusting repeated texture with voronoi

im following a CGCookie tutorial and its mainly for repeating 1 or more textures and getting them to overlap. From what I understand its using the voronoi cells to repeat the vector coordinates of the ...
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Rotate edges in global space around their first vertex in Geometry Nodes

I have some mesh edges and would like to rotate them around a global Z, using their first vertex as the origin for that rotation. So far the setup has a couple successes: I can rotate around the ...
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How to rotate a Texture Gradient with Geometry Nodes?

I have a plane, subdivided a couple of times and instanced cones onto the points with Geometry Nodes. The scale is set by a (linear) gradient texture along the X-axis. I was able to translate the ...
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How does image texture box mapping blend work?

When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based ...
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How can I make my texture loopable on a cube

I'm trying to put this loopable wallpaper on this wall and no matter how i mess with the UVs, i cant make it loop. is there some other way to do this? here is the blend file
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Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
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2 answers
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How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
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Convert Mesh to a Top-Down Baked Vector Map Image

I am trying to convert a mesh, into a top-down 2D vector map, to be baked to a image. I have seen it done before, but can't for the life of me find the source. The technique is similar to vector ...
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4 votes
2 answers
347 views

looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
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Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
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How to make make a texture scale absolute [duplicate]

I'm trying to make a shader that has a texture that follows its surface (generated mapping/ object mapping) as well as having said texture stay the exact same scale regardless of distance and without ...
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Using Normal Coordinates to Transform a Texture That Has Camera Coordinates

I am attempting to use normal coordinates to warp a texture that is generated by camera position. What I want is for the texture's lines to be evenly spaced apart no matter the size of the object ...
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Geometry Nodes: Joining geometry breaks material's UV mapping

I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts. While creating the node setup I ...
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Recreate 'Align Euler to Vector" node in shader editor

I am currently looking into aligning a voronoi texture so that each cell has a "local up" that is perpendicular to a spheres surface. The Align Euler to Vector node in geometry nodes ...
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Mapping voronoi cell local space align perpendicular to a spherical surface?

With blenders voronoi texture each cell has a local space. My goal is to use these voronoi cells to scatter a volumetric shader, like the volumetric gizmos below, with each volumetric cell instance ...
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Texture coordinates Question

hello i have simple question is have empty set as as texture coordinated texture and it works ok and here's the question Is there a way to make empty rotate to follow viewport or camera ?
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Problems with Textures [duplicate]

Hello i have 2 problems with textures 1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this here ...
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Correct map procedural brick texture on cube

Could somebody help my place texture to all sides of the box? First I found topic on forum:How can I make my procedural brick texture map correctly to both a cube and cylinder? Then I made a nodeset: ...
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How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
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UV mapping shading different on each part

I was wondering if there is an easy fix for making the texture appear the same on the whole object, despite having multiple cuts in the UV map. It is imported from OnShape as object, that's the reason ...
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I can't bake the texture: "Baking map saved to internal image, save it externally or pack it"

Hello I just started to testing "baking". I created "BaseColor" texture and I joined everything on one model, pressed Ctrl–A Apply > Scale & Rotation and Smart UV. After the ...
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UV Map faces do not match face in edit mode

My faces don't match the UV map faces selected, I've been trying to figure it out the whole day. The UV map is correct and is correctly correlating to the faces, but the texture placement is ...
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Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
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Traceback (most recent call last): BlenderGIS

I'm using the BlenderGIS add on. When importing digital terrain models (or DEMS) which are ESRI ASCII Grid (.asc) files, I get this error message. I'm pretty new to blender but trying to create 3D ...
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2 votes
1 answer
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Use Normal map on something other than base normals

The Bump map node has a Normal input. This lets you make alterations to your Normals before the Bump is applied. The Normal Map node does not have this. It always acts on the base mesh Normals without ...
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7 votes
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How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
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Rotating texture node with non-uniform scale

I've been working on a procedural material and I'm having some trouble with vector mappings. When rotating a vector with a uniform scale it works as I'd expect But when I scale in just one axis I get ...
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Exported FBX is Mapped Incorrectly

so I've imported this coffee shop that I've created in blender in exported it as fbx with embedded textures , but the mapping of those textures is completely missed up , I'm using an Object Vector map ...
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Animation Nodes: How can I rotate a Vector around a given Point

I was wondering how I could rotate a simple 3D Vector around a given point in 3d Space. I am trying to rotate a simple position Vector (1,-2,1) around the world Center (0,0,0) on the Z Axis. If I ...
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6 votes
1 answer
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Geometry Nodes Separate out Alpha Channel from Vertex Colors

I'm using the RGBA channels of the vertex colors on geometry for various effects but I can't find a way to separate out the alpha channel in geometry nodes. Is there a way to access the Alpha channel ...
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3 votes
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Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
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'Project from view' issue Blender 2.93

I am trying to get the background image projected onto the plane below. From the UV editor window, the UVs looks perfectly fine as I want it to be and as it should be, but the textures on the mesh Do ...
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Shader vs. Vector Node - not producing any shadows for displaced geometry

TL;DR: Why are shadows showing when rendering displaced geometry with Shader-Nodes but not with Vector-Nodes? I have created a super simple shader via node setup. I'm using Cycles, and the material ...
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4 answers
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How to mirror a UV map using only vector nodes?

I want to create a material node setup that mirrors a UV map on X and Y axes. If I don't need to prepare a mirrored version of the image (4x the pixels) it will save time and memory. I have managed to ...
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5 votes
2 answers
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How to make a ColorRamp repeat like a Texture node?

The Image Texture node has setting (selected by default) to Repeat. How can I get that effect on a ColorRamp? The node setup below illustrates how the ColorRamp node behaves differently from the Image ...
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5 votes
2 answers
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Camera projection - FOV trouble

I’ve found this amazing solution for camera mapping node in shader itself (better than UV modifier solution - no distortions on lowpoly objects). It works but I went into trouble which I can not ...
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1 vote
1 answer
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Mapping a textures z location from [0 to -40] to [0 - 1] for baking baking sound to f-curve

First off, I am not sure if I'm asking the right question. I'm a modeler first and foremost. Its all I know :) I make music visualizations. Normally, to bake a sound to a value, I press "i" ...
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2 answers
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Pokémon Eye Blink

Okay, I am brand new to Blender, and I am trying to teach myself to animate Pokémon during lockdown out of shear boredom. I'm using version 2.92, and finding tutorials for stuff on the latest version ...
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2 answers
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get the line of sight vector with nodes

I would like to make a material that displays the line of sight vector using the RGB channels : for example, here, let's say i am looking from the camera, the line of sight vector would be : →E(X=0; Y=...
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2 votes
1 answer
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Mapping node is not showing texture

I have a floor texture added to my material as a color. I would like to repeat the texture, make the initial texture smaller. I know I can do that by adding a Mapping Node and adding the vector to the ...
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2 votes
1 answer
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How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
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8 votes
1 answer
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Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
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3 votes
1 answer
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How to compose/ transform 2D object views (front, back, L/R sides, top & bottom) into a single 3D image

[ Can Blender compose/ transform 6 seperate 2D object views (front, back, L/R sides, top & bottom) that have been created in Illustrator (native vector file, 2D) into a 3D image? For example, make ...
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1 vote
1 answer
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Image Texture scaling

After importing a .fbx sofa model I found online, I realized the scale was set to 0.001 so I applied the scale (Ctrl + A, S) to set it to 1 but my image texture is still far too big to display ...
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how to make an extruded block having the same texture

im a beginner in 3d modeling on blender and when i put a texture on an extruded model, it seems to have a glitch or line/moving texture and some of the extruded block(the same block on the model) ...
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3 votes
0 answers
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How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
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1 vote
1 answer
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How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
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1 vote
1 answer
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How to achieve "spherical" mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
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5 votes
1 answer
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Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
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Unreal type, camera-mapped sphere mask in Blender

There is a "Sphere mask"- node in the Unreal- material editor, which you can use to have a spherical gradient texture tracked to the position of the object but always facing the camera and ...
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