Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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Light Projection mapping on Cycles

I'm making a 3d projection mapping on a building but first wanted to visualize how would the projection look like on blender and decided to give it a try with spot light projecting my animation on to ...
getitundone's user avatar
1 vote
3 answers
44 views

How can I disable texture tiling on the x axis, leaving only the y axis?

Hi. I can't find a solution to an elementary function for 2 days. Can you help me? How can I disable texture tiling on the x axis, leaving only the y axis?
19_Sun's user avatar
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1 answer
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How to place a wave material along the normals of beveled Bézier curve

I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
Simon Baldin's user avatar
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2 answers
40 views

Mapping coordinates not working in Cycles?

everyone! First post. I have this very simple material node setup which both displays in Viewport Shading mode and renders in Eevee perfectly fine with no problem. In Cycles, however, all I get is a ...
Arthur Hakhverdian's user avatar
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1 answer
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Ability to control individual XYZs of mapping node

So, I know about the Separate/Combine XYZ nodes, but they're a little cumbersome & annoying. Is there an addon or something I could get to have my node look something like this? (mockup) I just ...
Cloud_In_A_Bottle's user avatar
1 vote
1 answer
59 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
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29 views

Map texture on Sphere so it always faces the view / camera [duplicate]

Is there any way to project a 2d square texture on a sphere with some vector magic so it always fills the sphere and aligns with the camera? kinda like the window mapping option in the texture ...
Walter's user avatar
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Geometry nodes: Is there a way to create a point on each UV repetition tile?

For example if I have a plane with an image texture on it and increase the size of the UV map to be bigger than the image. Then the image will repeat a few times to cover the whole plane. I would like ...
muckyu's user avatar
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How can I change to pivot point of Blender raote vector node?

I'm currently making my wavy grass and trying to figure out how to rotate the grass texture in 4x4 tiles now i'm looking for how to change the pivote point of rotate vector node to the bottom center ...
Orange Cat's user avatar
1 vote
1 answer
97 views

Using VDM Brushes procedurally in Geometry Nodes?

I am fascinated by the new possibilities to use VDM Brushes in Blender. I used the VDM Baker Addon to generate a VDM Texture. I thought it might be interesting to use these in Geometry Nodes, to ...
Todes Digga's user avatar
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How do I map a texture along a vector going from multiple objects to the camera? Is it even possible?

I'm trying to make a shader which has a procedural texture mapped along a vector between the camera view and the objects. Imagine the pink arrow as the vector in the picture below. I was able to make ...
Robert Smith's user avatar
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1 answer
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Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar
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1 answer
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Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
moondustwillcoverme's user avatar
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How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
yoni segev's user avatar
2 votes
0 answers
124 views

How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
Mentalist's user avatar
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Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
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How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
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Clip projection mapping to object size

Hi when I use mapping on a object I can scale the texture on the X and Y axis but not on the Z. it there a way to do that so the projection of a texture doesn't go on the other side of the surface.
Giuseppe Bufalo's user avatar
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Blender Vector importing Blank Space

so Im quite new to blender and Im trying to render a logo in 3D. I have the vector of the logo which looks like this, Its a circle with some lettering in the middle. The middle lettering doesnt touch ...
Arteez's user avatar
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1 vote
1 answer
217 views

How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
Mentalist's user avatar
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Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
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How can I shrink the size of a mapped texture?

I have an eye texture as shown below I want to be able to change the size of both the black pupil and the entire eye itself. but I don't think I can do it with mapping because I already have that to ...
desperrrr's user avatar
  • 548
0 votes
1 answer
141 views

Same name modelling and texture linking

I have folder A and folder B. There are many textures like "Image 1" in folder A, and many terrain models like "Image 2" in folder B. I want to connect the textures of the same ...
GTFRD's user avatar
  • 21
1 vote
1 answer
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How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
0 answers
74 views

Vector Rotate scattered curves along mesh?

how can I rotate scattered curves(converted to mesh and realized) like upward the mesh they're scattered on? But not just upwards, I'd like to know how to do it in all directions along the surface of ...
s0up's user avatar
  • 171
2 votes
3 answers
289 views

How exactly does the coordinate system work in Blender shader?

I am trying to understand how the Blender coordinate system works in shader. So I create a plane with this simple shader: I tried to move the coordinate origin point with a vector math node to the ...
Alaskry ibrahim's user avatar
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0 answers
37 views

How to edit live map on BlenderGIS?

Can I animate a live map on BlenderGIS? I wanna make map animations in Blender using BlenderGIS add-on. Currently I came to know that I can export from the live maps and then can animate. But I wanna ...
K. M. Amir Khasru's user avatar
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0 answers
35 views

Object Info node Random value for one axis only

I'd like to randomize only X Location (texture mapping). Is there a way to do it?
veru_z's user avatar
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1 vote
0 answers
81 views

Project equirectangular image to a plane correctly

I have a large equirectangular colour image of the earth. I was wondering if there's an easy or fairly correct way to project it so that a section of it correctly renders on a flat plane? Colour image:...
tomh's user avatar
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Shader using DotProduct is creating stranger shadows

I am attempting to create a stylized moss shader. My strategy is to use a dotproduct as shown below to drive an alpha mask. In this example the mask material is applied to a sphere which is slightly ...
David's user avatar
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1 vote
0 answers
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How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
MrChurch2005's user avatar
1 vote
0 answers
54 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
Pieter Léon's user avatar
2 votes
2 answers
481 views

How to use flowmap texture for rotation instances

I wanted to use flowmap texture for direction / rotation of instances generated by geometry nodes. I saw quite nice explanation of basics behind, but ... it says in one part - pure Green channel goes ...
vklidu's user avatar
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How to make snap operator not use transplate?

Just appoint two vertices\edges\face, The snap operator autocomplete. I have achieved the vertices mode, Calculate the translation matrix from vertex1 to vertex2, Then translate the object1's location,...
ff114's user avatar
  • 21
2 votes
0 answers
258 views

Dilate/Erode image in Shader Editor?

In the compositor you can dilate/erode an image based on pixel brightness, like this : I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?). I'm ...
ChameleonScales's user avatar
7 votes
2 answers
2k views

How to create Shape Keys in Geometry Nodes, including support for curve handles?

I am trying to replicate the functionality of Shape Keys but in Geometry Nodes. At the core of the setup I am using the technique quellenform introduced in this answer, but I am adding the ability to ...
Mentalist's user avatar
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0 votes
0 answers
108 views

How to set Euler rotation order in vector rotate node?

The vector rotate node has a Euler mode. My first problem is that it doesn't state what the Euler rotation order it uses. XYZ? ZYX? YZX?, which is it? My second ...
tempdev nova's user avatar
  • 1,405
3 votes
1 answer
713 views

GN: How to pass bounding box mapping to each realized instance?

In Geometry Nodes I have an instanced object with its material appearing correctly until I drop a Realize Instances node into the tree. What breaks is the mapping. It's my understanding that support ...
Mentalist's user avatar
  • 18.6k
2 votes
1 answer
143 views

Rotate edges in global space around their first vertex in Geometry Nodes

I have some mesh edges and would like to rotate them around a global Z, using their first vertex as the origin for that rotation. So far the setup has a couple successes: I can rotate around the ...
ogbog's user avatar
  • 131
1 vote
1 answer
2k views

How to rotate a Texture Gradient with Geometry Nodes?

I have a plane, subdivided a couple of times and instanced cones onto the points with Geometry Nodes. The scale is set by a (linear) gradient texture along the X-axis. I was able to translate the ...
MaikThoma's user avatar
2 votes
0 answers
76 views

How does image texture box mapping blend work?

When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based ...
tempdev nova's user avatar
  • 1,405
2 votes
1 answer
35 views

How can I make my texture loopable on a cube

I'm trying to put this loopable wallpaper on this wall and no matter how i mess with the UVs, i cant make it loop. is there some other way to do this? here is the blend file
desperrrr's user avatar
  • 548
0 votes
0 answers
54 views

Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
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1 vote
2 answers
189 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
user117474's user avatar
5 votes
2 answers
1k views

looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
rtwhite's user avatar
  • 193
0 votes
1 answer
861 views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
Fig Tickler's user avatar
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0 answers
21 views

How to make make a texture scale absolute [duplicate]

I'm trying to make a shader that has a texture that follows its surface (generated mapping/ object mapping) as well as having said texture stay the exact same scale regardless of distance and without ...
Marigold's user avatar
3 votes
1 answer
2k views

Geometry Nodes: Joining geometry breaks material's UV mapping

I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts. While creating the node setup I ...
Mentalist's user avatar
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1 vote
0 answers
160 views

Mapping voronoi cell local space align perpendicular to a spherical surface?

With blenders voronoi texture each cell has a local space. My goal is to use these voronoi cells to scatter a volumetric shader, like the volumetric gizmos below, with each volumetric cell instance ...
Riley Smith's user avatar
0 votes
0 answers
32 views

Problems with Textures [duplicate]

Hello i have 2 problems with textures 1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this here ...
Loko's user avatar
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