Questions tagged [vector-mapping]

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32 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
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1answer
35 views

Blender 2.8 Displacement node not working

I am trying to add a displacement node to this mesh to get a brick wall but i can't seem to get it to work on this particular mesh and i don't know why. Can anybody give me some ideas because i looked ...
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0answers
12 views

Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
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2answers
31 views

Ocean displacement map not showing waves

I am following this tutorial: https://www.youtube.com/watch?v=CwJrb3vjAaA He gets the waves on the ocean but I don't. I successfully made waves on a plane but not on the circle (see video). Basically ...
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0answers
37 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
2
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1answer
83 views

How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...
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0answers
16 views

Why is my Projector not working?

I am following this entertaining tutorial by CG Matters on how to make a Projector in Cycles. I believe I have sticked to the instructed steps, but somehow I am not getting the expected image. If I ...
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0answers
31 views

Can I change colors of image textures when applied in blender 2.8?

I'm in the middle of applying materials and textures to a project I'm working on. I've found a lot of good textures and they work very well, but they are not the right color. I've tried using the ...
0
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1answer
28 views

Why does a Wave Texture not follow a rig?

I'm rigging a simple character with a stripey texture and rigify rig. Before rigging, if I move the geo, the texture moves with it, once I parent it to the rig the texture stays still while I move ...
1
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1answer
24 views

Mixing texture paint and exported UV png changes color of png…?

I'm trying to mix a basic texture I made in the texture paint mode, and a transparent png I made from the 'export UV layout' option. They technically both appear, but the transparent one has changed ...
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3answers
374 views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
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0answers
466 views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
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3answers
236 views

cardboard flute - cardboard thickness

I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on ...
2
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0answers
53 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
2
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1answer
204 views

Mapping Node, Box projection, and rotation [duplicate]

Goal I'm trying to map a texture on a cube; Since my texture is not exactly fitting the correct orientation, I need to rotate it. The results are not as expected. Setup description I'm using the ...
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0answers
57 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
1
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1answer
63 views

Change all the input values at once

I've seen people change the X, Y ans Z inputs in the mapping node all at once. How is that done? In this tutorial, Andrew Price does it at 7:44
2
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1answer
52 views

How can I procedurally narrow the pupil of an eye?

I made eyes and need them for different animals. How can I make the pupil narrow?
2
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1answer
45 views

Normal map doesn`t show up on more complicated meshes

The Normal map just won't work on my mesh (it's created using metaballs) but if I try anything simpler, for example, a cube, everything seems to be working. Could it be because of my computer capacity ...
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2answers
174 views

I imported an obj file into Blender and cannot add an uv wrap from a png file

I'm use to modeling in Fusion 360 and then export the file into an obj. I practically use Blender as a rendering tool because Fusion isn't as powerful. Overall still learning how to model in Blender ...
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0answers
44 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
5
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2answers
798 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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1answer
109 views

How to tile/repeat gradient texture based on object polygons faces, in shader editor?

i need to repeat the gradient texture for each polygonal face an object has, it's possible?
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1answer
122 views

Is there a simpler way to get the Vectors of a local axis?

One of things I need quite a bit is the vector of a local axis in the Y direction. Currently I'm doing this by calculating the vector using two known points along that axis: ...
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0answers
30 views

How to adjust multiple object's UVs in one go?

Is there now a simple way to distribute a texture over several objects (with different size and shape) with the same UV map? I need this for a projection mapping with a beamer. I only found this old ...
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1answer
29 views

Why is this texture repeating when its set to clip?

I have positioned the black lines where i want them using object coordinates but for some reason it shows on the top of the hat as well even though the texture is set to clip which i thought prevented ...
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1answer
80 views

Error creating Vector object from csv file in Blender (with python script) [closed]

I'm trying to create a Vector object (from mathutils library), whereby I have a csv file with 3 columns: x coordinate, y coordinate and z coordinate. All I want to do is import this CSV file in ...
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1answer
76 views

How to color vertices of cube

I am trying to color the vertex points of a octahedron and want to have control over how they blend into each other. I am using a mapping node but am not able to achieve the desired result. The ...
0
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1answer
19 views

Proper mapping in Shading view

I have obtained some very nice 3D models complete with textures. I have been trying to replicate the exact colours and contours of the model as posted by the artist but am having problems connecting ...
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0answers
20 views

Map a texture across several faces and equalize distortion when modifying the mesh

This is a simplified version of something I'm trying to do. Is it possible to map a single image across 3 faces of a cube, and have the image scale evenly across all 3 faces when the cube is reshaped ...
2
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1answer
156 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
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0answers
29 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
2
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2answers
307 views

How to model a Coral or Sponge Structure?

Can you please give me advise how to make this model? 1) My target goal image is this (perfect copy of the real object) 2) Now I have a model of a knife, but I don't know how to apply a bump mapping ...
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0answers
88 views

How to do an Equirectangular texture transformation in an Image Texture Node?

To be clear I am not putting this into the World material. Instead I am projecting a 3d image from a locator onto the geo surrounding it. I have had success in lining everything up when using an ...
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0answers
22 views

UV Mapping exporting problem

i m making a body spray in blender & UV mapping it with my own design of JEPG formate . but when i try to export it for KEY SHOT or another software, only can model export but UV mapped image is ...
2
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1answer
244 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
0
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1answer
110 views

Values to straighten wave texture?

I am using the wave texture and am faced with a dilemma: by default, it is rotated in some obscure way. I want the bands of the texture to be aligned with each axis (x, y z) but cannot for the life of ...
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0answers
177 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
0
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2answers
68 views

Unable to flip the fog upside down

I am relatively new to Blender and am doing Andrew Prices' tutorial on Youtube for "Make a Grassy Meadow". I am at minute 44:25 where he flips the mist cube upside down. Unfortunately for me when I ...
1
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1answer
228 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
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0answers
94 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
2
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0answers
158 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
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2answers
232 views

Texture mapping with nodes on walls

So I'm using nodes to make my brick texture tile, but it always get stretched on one side of the wall. It's just one plane subdivided and extended faces. How do I make it look same on all walls?
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1answer
583 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
2
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0answers
73 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
0
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1answer
203 views

Spline auto UV not working

I'm trying to add a simple repeating patter to an extruded spline by clicking "Use UV values as Generated Texture Coordinates" and also using "Generated" mapping in Cycles. Howeever nothing happens at ...
3
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1answer
333 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
1
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1answer
505 views

Rotate (generated) UVs of environment texture without mapping node

I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets. I've successfully rebuilt, the node tree detailed here: Use another node to control Vector ...
7
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3answers
3k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
1
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1answer
318 views

Image Texture box mapping - offsetting vectors on opposite sides?

Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, ...