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Questions tagged [artifacts]

questions about strange visual discrepancies in renders

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Why does my render look like this, with artifacts?

On the viewport it looks ok, but when i render it, it has all this render artifacts... Does anybody have any clue why this is? Thanks!
Gaston Mañé's user avatar
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1 answer
19 views

Strange artifacts on model

I started modelling recently and the model I am working on has some rendering artifacts. I modelled the thing through extrusion and ended up with some distorted section, even if the faces are square ...
Ukk's user avatar
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17 views

What are these strange rainbow artifacts along the edges and how do I get rid of them?

I'm a total beginner to blender and am trying to create a character model. All I have added is a background and a sphere, but there are these rainbow-colored pixels along the edges of the background ...
questionasker347823's user avatar
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29 views

Blender background plane color banding issue

I’m rendering a turntable and getting pretty nasty banding on the background plane. Does anyone know how to fix this? I found an old video on YouTube that suggested changing the color depth to 16-bit ...
Peter Randall's user avatar
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0 answers
18 views

Texture artifacts - only in perspective mode

How do, I have recently started noticing some artifacts on my textures in the viewport while using Blender. I think this is since I moved to 4.1, but definitely 4.2, as that is what I am using now. I ...
3DFileGuy's user avatar
1 vote
0 answers
17 views

Edges Not Smooth with Displacement Modifier Despite Smooth Shading and Auto Smooth

I have a texture that I use with the Displacement Modifier, applied after a Subdivision Modifier with 5 levels on a grid. There's a zoomed-in version of the lower-left corner of this texture on the ...
atek's user avatar
  • 10.1k
5 votes
2 answers
178 views

How to fix edges "radiating" when adding a subsurface modifier

I am creating these button models and they look ok as a base model, and they are easy to manipulate this way. But I want to add a subsurface modifier before exporting them, to make them look more ...
kacpr's user avatar
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0 votes
1 answer
11 views

Artifacts appear when using the subsurface modifier with a hole

An artifact appears when Iusing subsurf
Ruslan Azamatov Ruselaz's user avatar
-1 votes
1 answer
41 views

Shade smooth artifact

I've got a strange smooth shading artifact. I don't see any triangles or messed up topology (that I can tell). I've tried adding more geometry and making sure the edges are even. Does anybody know ...
CowToesies's user avatar
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0 answers
22 views

Why does my fluid explosion sim have odd artifacts?

Does anyone know why I get this odd geometric noise on my fluid explosion simulation? It's rendered at 256 samples with noise and .05 vorticity. Let me know if anyone has any ideas!
Mason's user avatar
  • 33
2 votes
1 answer
33 views

Why I'm getting artifacts with normals of exported mesh?

I've created mesh and exported it in unreal engine 5, where I'm getting strange artifacts like this: when in Blender it looks okay: I thought the problem could be in normals, but looks like there is ...
Сергей's user avatar
4 votes
1 answer
158 views

How do I get rid of the artifacts on this sphere?

I'm currently learning Blender because I need it for a university project. I have some previous C4D experience, but never really learned topology and modelling. I have the following problem: The ...
Metalkeks's user avatar
4 votes
1 answer
65 views

Artifacts on semi transparent object in Material view

I have modeled a simple perfume bottle with some transparency on its body. It's looking fine, but the only issue are the weird 'blocky' artifacts that appear 'only' in Material view. They do not ...
Mr.Coder's user avatar
  • 143
0 votes
1 answer
52 views

Black stripe Artifacts when rendering

I am relatively new to blender and I have a wooden texture table that looks perfectly fine in viewport shading: However, the cycles rendered picture looks like this: Looks like artifacts at the ...
The SkyRider's user avatar
2 votes
2 answers
262 views

Wrinkles in shade auto smooth

I Used a Boolean modifier to make windows on a curved mesh and shaded it auto smooth now I have wrinkles in my mesh. I have no Idea how to fix this or another way to cut windows in to my mesh. Could ...
CowToesies's user avatar
1 vote
0 answers
26 views

Mysterious light streaks on a simple mesh

I'm guessing this has been asked thousands of times but I haven't been able to find a helpful answer yet: I'm getting strange light striping & shadows that show up at specific angles on this ...
Matthew Masurka's user avatar
1 vote
1 answer
29 views

How do I fix the faces of a bevel looking pinched when smooth shading?

When I try to bevel the edges of a corner, the faces of the bevel end up looking pinched when I turn on smooth shading. I've tried a weighted normals modifier and shade smooth by angle but nothing ...
InTheBlender's user avatar
0 votes
0 answers
37 views

What is this fuzzy artifact?

I'm trying to understand what is causing the fuzzy white distortion in my render (see edges of arch & star streaks). I've tried various smoothing and anti-aliasing settings but no luck. I'm a ...
Matthew Masurka's user avatar
0 votes
0 answers
34 views

Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
Piotrek B.'s user avatar
1 vote
1 answer
28 views

Having problems with artifacting and odd geometry bending with rigged model

I am new to rigging so I don't know the more in depth details of what I have to do to get it to work right. Here is a video of what I have... https://youtube.com/shorts/VEwOycbygDw My first problem is ...
Stengy02's user avatar
2 votes
1 answer
31 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
Monkachu's user avatar
1 vote
1 answer
21 views

What can be a reason of dark areas on mesh?

I worked in edit and sculpt modes and clicked some key combination. After that I've got strange dark areas at mesh: What could be a reason of this areas? I haven't changed anything in shader, so the ...
Сергей's user avatar
1 vote
1 answer
55 views

Strange left-over vertices after using a boolean to intersect two objects

I have this simple wall that has 64x16 subdivisions and then an arched wall (created by beveling a wall of the same size but with only 8 vertices). Now I want to intersect them using a boolean so ...
alexmro's user avatar
  • 61
1 vote
2 answers
110 views

How to remove unwanted edge artifacts at borders of Cycles-rendered images?

I'm tried rendering cubic skybox with a procedural Sky Texture in Blender via Cycles and unexpectedly encountered artifacts at boundaries of rendered square images (which a skybox is then assembled in ...
Nazar's user avatar
  • 11
0 votes
0 answers
36 views

What's causing the shrinkwrap artifcting on my model?

I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
SyaoranLi's user avatar
0 votes
0 answers
26 views

Black Bar Artifact in Cycles Render

Attempting to render out a scene and I'm getting a strange black artifact at the top of my render, oddly it doesn't seem to effect the doors, and there is no material overlap. I've tried rendering ...
Mindjourney's user avatar
0 votes
1 answer
18 views

Cycles issue - Edges of the mesh show on some parts of model

I have a number of rocks generated with geometry nodes, then sculpted. The issue is that the edges look split at certain parts of the model, it is almost like the wireframe shows up at some places. ...
nyultap's user avatar
-1 votes
1 answer
40 views

How can I get rid of these artefacts?

I have some curvatures on my mesh and I don't know how to get rid of those. I tried deleting some faces and recreate them but I got them back:
Sergio B's user avatar
0 votes
2 answers
363 views

What's wrong with my front face only option?

I'm new to Blender, and I'm following a tutorial. But when I'm sculpting, I have a problem with the rendering compared to the video. In the tutorial, we use the "Clay strips" brush with an ...
Julien's user avatar
  • 1
0 votes
0 answers
86 views

Overlapping Polygons Causing Render Artifacts

I want to render a model that has overlapping polygons. The viewport and Cycles render show artifacts wherever the overlaps are. Is there a way to fix that in the render settings? Viewport Render ...
hal's user avatar
  • 1
1 vote
1 answer
45 views

Artifacts and flickering in renderd animation but not in rendered view

I rendered an animation and there are weird artifacts that almost look like refractions: There is also weird flickering in the hair, but I assume thats caused by the low sample rate and the low light,...
Jakob Wagner's user avatar
0 votes
0 answers
12 views

My geometry is going wild while sculpting using a brush

Like the title says, I'm sculpting using a brush and the model just creates weird artifacts. I really don't know what I'm doing wrong here.
user1847226's user avatar
0 votes
0 answers
14 views

Cycles render glitches

Im having issues with rendering with cycles as the left side of the blade creates some sort of glitch. Any idea what might be causing this?
Berke Durukan's user avatar
0 votes
0 answers
107 views

Normal Map Baking Artifacts

I have this model, which when baking the normal map always has artifacts in the same place - on the upper ring, into which many "beams/pipes" are inserted. The mesh consists of several ...
Klage's user avatar
  • 1
2 votes
1 answer
60 views

Artifacting in model

I created my first person in Blender. It's looking ok, except for a strange artifacting at the neck. I don't know when it first appeared, I didn't notice it until I was done. You can see from this ...
USMC6072's user avatar
  • 123
0 votes
0 answers
31 views

red normals produce correct shading while blue normals produce bad shading

Isnt it supposed to be like the visible part of the object from the camera should be blue? Also i have this large object with many details, some of the parts look correct with blue normals and some ...
arafium's user avatar
  • 172
0 votes
1 answer
97 views

Shading issue on a line of edges

I'm facing an issue with shading on some edges that appear. Here is a view of the topology. I make sure it's only quad and that the surface is flat, but still this edge line appear. It's seems that ...
BlenderUser356578's user avatar
0 votes
1 answer
123 views

Strange shading 'glitch' on imported glb models

I'm coming across an issue where the textures on this steam mop model are covered in what I can only describe a glitches or artifacts. The model is exported from Adobe Stager as a .glb file and opens ...
PirateDuck's user avatar
0 votes
1 answer
29 views

Modeling Artifacts

I have been modeling a house for the past few days. When I export it, I get these strange artifacts that I can't seem to fix. I've tried cleaning up the mesh and combining vertices by distance, but I ...
Kyle Kenworthy's user avatar
0 votes
2 answers
55 views

Why are my faces warped with strange artifacts?

My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped. How do I fix this issue? https://...
Aeryes's user avatar
  • 111
0 votes
1 answer
98 views

Intersection of procedural road cause UV artifacts

I am working on a road generator that uses a curve to create a path and a spline parameter to generate UV. However, I have a problem with handling intersections. There appears noticeable artifacts. ...
Chirva Danylo's user avatar
0 votes
1 answer
39 views

Artifacts appearing after subdividing

After subdividing my model, artifacts are appearing in what should be sharp corners. Tried using supporting loops, marking sharp and bevel modifiers, but the artifacts remain. This seems to be an ...
Michael Peiffer's user avatar
0 votes
0 answers
44 views

Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
zakattic's user avatar
  • 903
0 votes
0 answers
67 views

Fluid Simulation Low Quality When Dropping on Object

The gold fluid when drops on the object creates meshes (or weird bumps) at point of contact. Even when I bump up the resolution to 700 the edges of the fluid are still not completely smooth. Smoothing ...
Fatima Kayani's user avatar
0 votes
0 answers
52 views

weird artifacts in shadows

I started to get really weird artifacts popping in my scene, i checked a bit everything i thought of but it doesn t seem to fix the issue. Do you guys have an ideas about that kind of stuff? thanks
Florent Lebrun's user avatar
0 votes
1 answer
56 views

How do I get rid of these weird clumps in sculpts?

Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
yua's user avatar
  • 173
2 votes
1 answer
59 views

Striped artifacts on object when applying metalness-map to shader-node

i hope you can help me with this. So i have the problem that my model gets striped artifacts when applying a metalness map I baked out of Substance Designer in the shader node, or even when no ...
Manuel Gerhart's user avatar
0 votes
0 answers
63 views

filtering (moire / banding(?)) problem when downsizing video

During video editing, I noticed this issue when downsampling 4K video to HD. I tried different filtering methods, but the problem remains. Is there any setting or workaround to get rid of it? thx
shq's user avatar
  • 1
2 votes
1 answer
41 views

Line Appearing in Mesh after resizing

I'm a Blender beginner and I'm wondering why a line appears in my mesh after resizing the shown ring of vertices. I shrunk it a little. Before there was no line. My goal is to add more curvature to ...
1aoxomoxoa1's user avatar
0 votes
1 answer
45 views

Lighting artifacts on plane in Eevee

I have a plane with an image projected on it: But in the rendering and viewport, there are these stroboscopic lines that are especially noticeable in animations: I tried playing around with the ...
Eugene D.'s user avatar

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