Questions tagged [artifacts]
questions about strange visual discrepancies in renders
412
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Why does my render look like this, with artifacts?
On the viewport it looks ok, but when i render it, it has all this render artifacts... Does anybody have any clue why this is?
Thanks!
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19
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Strange artifacts on model
I started modelling recently and the model I am working on has some rendering artifacts. I modelled the thing through extrusion and ended up with some distorted section, even if the faces are square ...
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What are these strange rainbow artifacts along the edges and how do I get rid of them?
I'm a total beginner to blender and am trying to create a character model. All I have added is a background and a sphere, but there are these rainbow-colored pixels along the edges of the background ...
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29
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Blender background plane color banding issue
I’m rendering a turntable and getting pretty nasty banding on the background plane. Does anyone know how to fix this? I found an old video on YouTube that suggested changing the color depth to 16-bit ...
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Texture artifacts - only in perspective mode
How do, I have recently started noticing some artifacts on my textures in the viewport while using Blender. I think this is since I moved to 4.1, but definitely 4.2, as that is what I am using now.
I ...
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Edges Not Smooth with Displacement Modifier Despite Smooth Shading and Auto Smooth
I have a texture that I use with the Displacement Modifier, applied after a Subdivision Modifier with 5 levels on a grid. There's a zoomed-in version of the lower-left corner of this texture on the ...
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2
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178
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How to fix edges "radiating" when adding a subsurface modifier
I am creating these button models and they look ok as a base model, and they are easy to manipulate this way. But I want to add a subsurface modifier before exporting them, to make them look more ...
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Artifacts appear when using the subsurface modifier with a hole
An artifact appears when Iusing subsurf
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41
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Shade smooth artifact
I've got a strange smooth shading artifact. I don't see any triangles or messed up topology (that I can tell).
I've tried adding more geometry and making sure the edges are even. Does anybody know ...
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Why does my fluid explosion sim have odd artifacts?
Does anyone know why I get this odd geometric noise on my fluid explosion simulation? It's rendered at 256 samples with noise and .05 vorticity. Let me know if anyone has any ideas!
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answer
33
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Why I'm getting artifacts with normals of exported mesh?
I've created mesh and exported it in unreal engine 5, where I'm getting strange artifacts like this:
when in Blender it looks okay:
I thought the problem could be in normals, but looks like there is ...
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158
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How do I get rid of the artifacts on this sphere?
I'm currently learning Blender because I need it for a university project. I have some previous C4D experience, but never really learned topology and modelling.
I have the following problem: The ...
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answer
65
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Artifacts on semi transparent object in Material view
I have modeled a simple perfume bottle with some transparency on its body. It's looking fine, but the only issue are the weird 'blocky' artifacts that appear 'only' in Material view. They do not ...
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52
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Black stripe Artifacts when rendering
I am relatively new to blender and I have a wooden texture table that looks perfectly fine in viewport shading:
However, the cycles rendered picture looks like this:
Looks like artifacts at the ...
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2
answers
262
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Wrinkles in shade auto smooth
I Used a Boolean modifier to make windows on a curved mesh and shaded it auto smooth now I have wrinkles in my mesh.
I have no Idea how to fix this or another way to cut windows in to my mesh. Could ...
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Mysterious light streaks on a simple mesh
I'm guessing this has been asked thousands of times but I haven't been able to find a helpful answer yet:
I'm getting strange light striping & shadows that show up at specific angles on this ...
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1
answer
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How do I fix the faces of a bevel looking pinched when smooth shading?
When I try to bevel the edges of a corner, the faces of the bevel end up looking pinched when I turn on smooth shading. I've tried a weighted normals modifier and shade smooth by angle but nothing ...
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37
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What is this fuzzy artifact?
I'm trying to understand what is causing the fuzzy white distortion in my render (see edges of arch & star streaks). I've tried various smoothing and anti-aliasing settings but no luck. I'm a ...
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Dark artifacts appering in render when using subsurface shading on joined meshes
I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
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Having problems with artifacting and odd geometry bending with rigged model
I am new to rigging so I don't know the more in depth details of what I have to do to get it to work right.
Here is a video of what I have... https://youtube.com/shorts/VEwOycbygDw
My first problem is ...
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1
answer
31
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Fix Crease Where Two Objects Meet
Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects.
What I've Done: I made it so that the mountain texture fades to the ...
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1
answer
21
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What can be a reason of dark areas on mesh?
I worked in edit and sculpt modes and clicked some key combination. After that I've got strange dark areas at mesh:
What could be a reason of this areas? I haven't changed anything in shader, so the ...
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55
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Strange left-over vertices after using a boolean to intersect two objects
I have this simple wall that has 64x16 subdivisions
and then an arched wall (created by beveling a wall of the same size but with only 8 vertices).
Now I want to intersect them using a boolean so ...
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2
answers
110
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How to remove unwanted edge artifacts at borders of Cycles-rendered images?
I'm tried rendering cubic skybox with a procedural Sky Texture in Blender via Cycles and unexpectedly encountered artifacts at boundaries of rendered square images (which a skybox is then assembled in ...
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36
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What's causing the shrinkwrap artifcting on my model?
I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
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Black Bar Artifact in Cycles Render
Attempting to render out a scene and I'm getting a strange black artifact at the top of my render, oddly it doesn't seem to effect the doors, and there is no material overlap. I've tried rendering ...
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Cycles issue - Edges of the mesh show on some parts of model
I have a number of rocks generated with geometry nodes, then sculpted. The issue is that the edges look split at certain parts of the model, it is almost like the wireframe shows up at some places.
...
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How can I get rid of these artefacts?
I have some curvatures on my mesh and I don't know how to get rid of those. I tried deleting some faces and recreate them but I got them back:
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2
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363
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What's wrong with my front face only option?
I'm new to Blender, and I'm following a tutorial.
But when I'm sculpting, I have a problem with the rendering compared to the video.
In the tutorial, we use the "Clay strips" brush with an ...
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answers
86
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Overlapping Polygons Causing Render Artifacts
I want to render a model that has overlapping polygons. The viewport and Cycles render show artifacts wherever the overlaps are. Is there a way to fix that in the render settings?
Viewport
Render
...
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1
answer
45
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Artifacts and flickering in renderd animation but not in rendered view
I rendered an animation and there are weird artifacts that almost look like refractions:
There is also weird flickering in the hair, but I assume thats caused by the low sample rate and the low light,...
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My geometry is going wild while sculpting using a brush
Like the title says, I'm sculpting using a brush and the model just creates weird artifacts. I really don't know what I'm doing wrong here.
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14
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Cycles render glitches
Im having issues with rendering with cycles as the left side of the blade creates some sort of glitch. Any idea what might be causing this?
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107
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Normal Map Baking Artifacts
I have this model, which when baking the normal map always has artifacts in the same place - on the upper ring, into which many "beams/pipes" are inserted. The mesh consists of several ...
2
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1
answer
60
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Artifacting in model
I created my first person in Blender. It's looking ok, except for a strange artifacting at the neck. I don't know when it first appeared, I didn't notice it until I was done. You can see from this ...
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31
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red normals produce correct shading while blue normals produce bad shading
Isnt it supposed to be like the visible part of the object from the camera should be blue?
Also i have this large object with many details, some of the parts look correct with blue normals and some ...
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1
answer
97
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Shading issue on a line of edges
I'm facing an issue with shading on some edges that appear.
Here is a view of the topology.
I make sure it's only quad and that the surface is flat, but still this edge line appear. It's seems that ...
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1
answer
123
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Strange shading 'glitch' on imported glb models
I'm coming across an issue where the textures on this steam mop model are covered in what I can only describe a glitches or artifacts. The model is exported from Adobe Stager as a .glb file and opens ...
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1
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29
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Modeling Artifacts
I have been modeling a house for the past few days. When I export it, I get these strange artifacts that I can't seem to fix. I've tried cleaning up the mesh and combining vertices by distance, but I ...
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2
answers
55
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Why are my faces warped with strange artifacts?
My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped.
How do I fix this issue?
https://...
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1
answer
98
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Intersection of procedural road cause UV artifacts
I am working on a road generator that uses a curve to create a path and a spline parameter to generate UV.
However, I have a problem with handling intersections. There appears noticeable artifacts. ...
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1
answer
39
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Artifacts appearing after subdividing
After subdividing my model, artifacts are appearing in what should be sharp corners. Tried using supporting loops, marking sharp and bevel modifiers, but the artifacts remain. This seems to be an ...
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answers
44
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Tangent Normal Bake artifacts
I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
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67
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Fluid Simulation Low Quality When Dropping on Object
The gold fluid when drops on the object creates meshes (or weird bumps) at point of contact. Even when I bump up the resolution to 700 the edges of the fluid are still not completely smooth. Smoothing ...
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52
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weird artifacts in shadows
I started to get really weird artifacts popping in my scene, i checked a bit everything i thought of but it doesn t seem to fix the issue. Do you guys have an ideas about that kind of stuff?
thanks
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56
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How do I get rid of these weird clumps in sculpts?
Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
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59
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Striped artifacts on object when applying metalness-map to shader-node
i hope you can help me with this.
So i have the problem that my model gets striped artifacts when applying a metalness map I baked out of Substance Designer in the shader node, or even when no ...
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63
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filtering (moire / banding(?)) problem when downsizing video
During video editing, I noticed this issue when downsampling 4K video to HD.
I tried different filtering methods, but the problem remains.
Is there any setting or workaround to get rid of it? thx
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1
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41
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Line Appearing in Mesh after resizing
I'm a Blender beginner and I'm wondering why a line appears in my mesh after resizing the shown ring of vertices. I shrunk it a little. Before there was no line. My goal is to add more curvature to ...
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45
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Lighting artifacts on plane in Eevee
I have a plane with an image projected on it:
But in the rendering and viewport, there are these stroboscopic lines that are especially noticeable in animations:
I tried playing around with the ...