Questions tagged [retopology]

Retopologizing is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting

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13 views

Un-subdivide in simple areas only?

There’s the decimate modifier which allows one to unsubdivide and there’s the unsubdivide in edit mode that allows you to unsubdivide in certain selected regions. What I’m looking for is to be able to ...
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21 views

Why arent the vertices snapping to the head

I need to retopolgyz my head but the vertices aren't snapping to the head
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30 views

Plane doesn't mirror correctly

Hey,I'm trying to retopologyze the head but I can't do it because the plane doesnt mirror correctly
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20 views

Glitchy Mesh When Mirror Merging During Retopology

I'm trying to retopoligize my mesh. But my retopoligy mesh is acting glitchy where the mirror modifier meets. I have clipping turned on, so that my mirror modifier will connect. It seems to work ok on ...
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27 views

How I fix “sinking” clothes under body

I was just going to unwrap my shirt in low poly after I was unwrapped the body in low poly, but I have a problem. The body is over the shirt, and I tried to inflate the shirt, increase object ...
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82 views

How can I improve the topology in this character model?

I have finished sculpting this person. Now i've started making retopology. Could you check it and tell me, if I am on a right/wrong way. In the future, I am planning to animate this person. So, as ...
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18 views

How to use Hidden Wire and In Front for a low poly retopology?

If I am retopologising on top of a high poly mesh, It gets really confusing when the vertices from behind the object show through the foreground mesh I am working on. Sometimes and I don't know what ...
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168 views

How to solve this simple problem in retopology?

What should I do in such cases? I tried adding more detail on the fold of the frog's paw and now I dont able to connect this quads:
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23 views

Are triangles allowed in retopology of the model for games? [closed]

I want use this model in Unreal Engine.
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7 views

Why does the Smooth Brush behave differently when using it via Slide Relax?

It turns out that the smooth brush behaves differently depending on which brush you activated the smooth on (pressing Shift)? Where does the manual tell you how it works?
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63 views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
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17 views

Volumetric Video Retopology AnimAll

https://youtu.be/Z_BLvMquW2w I have been recording volumetric videos with Record3D the smart phone app, it has an option to export as a sequence of gltf objects. I have two recordings from two phones ...
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39 views

How small can you make a model realistically?

all! I have a model that I want to add to a THREE.js scene on the web, so making it as light as possible is the main goal. I'm not an expert, so I have no idea how 'small' one could make a model. ...
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115 views

How to disable this weird see through

I am doing retopology, messing up with settings, but now when I try to edit legs or ear, and I can't see where the mesh is so it become confusing. Backface culling is on, object viewport is set to In ...
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31 views

why does mesh go crazy when I activate a collection?

I have a sculpted head in blender and I'm retopoligizing it. For that process, I have a mirror modifier subdivision surface modifier shrinkwrap modifier Since I don't want to have to high poly of a ...
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30 views

Can't Seem to Fully Isolate Already Separated Islands in UV Editor

This is the first project in Blender, and I managed to create it up to this point using online tutorials for sculpting and retopology, adapting them to how I want my character to look. Now I have to ...
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26 views

Removing triangular faces that show up

So I want a smooth curved face in the red circled area but as you can see triangular faces are showing up. Above is the sort of result I want. ..aand above is how the mesh is like. I am very new to ...
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26 views

Do I need to use the ShrinkWarp modifier during retopology?

Do I need to use the ShrinkWarp modifier during retopology or is it enough to just work with the activated snapping mode? This question came to me when I saw when these guys in the video "...
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31 views

İn which situtations is necessary to retopologize?

İn which situtaions should ı retopologize my model?I saw people retopologizing their models just for their character models in the youtube.why?I retopolgize my decorative models too.I'm planning to ...
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29 views

Remove edges in mirror

I want to modify the topology of a model, but when I was eliminating edge loops with symmetry, I realized that the edges of the opposite side were not erased along with the ones I had selected. Is ...
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2answers
66 views

How can you transfer details from high poly to low poly?

I sculpted a hand with dyntopo and since it got too dense I tried to retopologize it. I want to transfer the details from the high poly to the low poly mesh. I tried baking the normal map, but the ...
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18 views

how should i go about retopologizing something thin like a fin on a fish or shark

I've sculpted this sawfish for a game and need to retopo it which I've done a bit before but I haven't had to retopo anything thin like the fins and i was wondering if anyone knew the best way to go ...
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529 views

Can I resume retopologizing a mesh in Retopoflow after exiting the tool?

I'm learning how to use Retopoflow 3.0. I've found that after exiting the tool by pressing the tab key that there seems to be no way to activate the tool again and ...
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17 views

Retopoflow - How to only do a portion of the mesh?

I have a model that needs Retopology in portion of the mesh only. What I'd like to do is use Retopoflow to do the Retopology in that area but then have Retopoflow copy the rest of the poly's of the ...
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76 views

Should I be using the Decimate modifier or Remesh modifier in order to simplify this model?

I downloaded a free bust from Turbosquid that comes in STL format: So I imported it and for obvious reasons it has over 2 million tris. I want to ultimately use it in architectural visualization ...
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28 views

Retopoflow 3: symetry issue

I am sculpting my first Character and i have to do Retopology since I reached + 3M Polycount. The character is mosty symetric containing some asymetric parts. My Idea was to do the retopo on a ...
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42 views

Bridge ngon to quads

I want to easily cut an ngon along existing vertices into quads. For testing purposes I cut a cylinder out of a cube, which generates an ngon on top. At the moment I do all cuts manually with the ...
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20 views

Mesh shows up correctly in object mode but not in render view

I have a mesh that shows up correctly in object mode but not in render view. Here are some pictures: This is in rendered mode and as you can see there is weird indentations. This is the image in ...
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62 views

How can I improve the topology of this object

So I made this object. But when I try to smooth it I can see some weird issues in the geometry. How can I improve the retopology to make those issues disappear?
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30 views

Is There a Good Way to Change Many Joined Meshes in Order to Make One Mesh With No Inside?

I'm attempting to kitbash a number of different models together to make a new one. The problem that I now have a lot of badly joined together meshes. Ideally, what I would like to do is to join them ...
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38 views

How can I ensure a given part of my lowpoly retopo sticks to the correct part of the highpoly sculpt

My character sculpt has a crease on the upper eyelid that has proven to be quite difficult to deal with, as my retopo is quite lowpoly and subdividing it causes the retopo crease to no longer align ...
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42 views

How to add road topology on grid-based landscape

I'm trying to make a relatively low-poly rally racing map. Right now I have some roads created with the usual "array modifier + curve modifier, control with a path curve" method, and a grid-...
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49 views

Where is the option for facets view or face triangles?

There is the facets view in 3DsMax that allows you to see the triangles that cut every quad in two, and in Maya there is a "face triangles" option which does a similar thing but with doted ...
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37 views

How do I apply maps to a retopologized low poly model?

I have a series of maps created in Substance designer. I wish to apply them to a model. I can apply the maps correctly after uv unwrapping the model. I need to apply the displacement map directly (...
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53 views

3DsMax's Optimize tool in Blender

I've been looking for something similar to 3Dsmax's Optimize too, Maybe an addon. Being able to connect verts by holding and dragging over the topology on the fly or holding another button to weld or ...
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63 views

About sculpting workflow

I sculped my mesh which is very dense.Then I retopologized it and added a multiresolution modifer to add details(As youtubers suggest).But doing this increases the polycount and actually kills all the ...
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91 views

How to proceed to UV unwrapping

I used retopoflow 3 beta and retopologized it (retopology for the first time) and I think I am done. But now what? There are 2 modifiers added to the retopology mesh. Should I apply both of them then ...
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546 views

How to know if it's a good or bad retopology?

I retopologized the whole object and I don't really know if it's good or bad. In places it's very dense and in other's it's not so much. Here I am leaving some pictures of my retopoed mesh. I need ...
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14 views

Make manifold button (from 3d print addon) delets the whole mesh

I retopologized a model! I exported and imported the retopology mesh into blender for double checking the whole mesh for any kind of wholes or over lapping geometry I used the add on 3D print and ...
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37 views

Can't use dyntopo to add details + need tips for sculpting workflow

So I made a model then sculped it. Made the basic mesh and then added muscles and some other details in sculpt mode! And now should i add details or retopologize it to make it less heavy then again ...
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25 views

How do I make a high resolution mesh? (before retopologizing)

I'm making a character I want to rig and animate. Tutorials I watched say to really polish and have the character in high resolution before going onto retopologizing. I'm not sure about how exactly ...
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40 views

Which order should one to retopologize?

So I'm sculpting a character for the first time and I wanted to ask what the next step would be, retopologizing with or without clothes? Or something different? Does it matter? if i retopologized the ...
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39 views

When should I retopologize? [closed]

So it's my first time modelling a character and I have a pretty dense mesh (suprised that my Laptop can still handle it). When should you retopologize a character? Before Hair and clothes so just the ...
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72 views

In Front has stopped working in Retopology

I have been using Blender 2.82.1 to retopologize a character when something went wrong with In Front in the Object Properties - Viewport Display tool. Up until now the retopology layer has looked ...
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24 views

Moving a vertex in retopology toward or away from you.to the correct surface

While retopologizing a sculpt I have run into an area that can only be seen by looking through multiple layers of the base mesh. Even moving my viewpoint to look out from inside the mesh the vertex it ...