Questions tagged [retopology]

Retopologizing is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting

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how to retopologize a cylinder Boolean properly [duplicate]

I applied a circle shaped Boolean to a cylinder and now have artifacts, I am trying to retopologize it but am not sure how to do it, I have attached the methods I have tried, does anyone know a better ...
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Retopology philosophy

On the right is an ear from a full head. Note the tri geometry throughout. On the left is an attempt at redoing the head into quad-based topology. During the process, I tried Dyntopo in Sculpt mode. ...
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remesh or retoplogy, maybe specific tool?

Still a beginner here. I have this cloth pattern and I cannot seem to find a good way to automatically obtain a good topology on it. Anyone knows of a good method for this case?(screenshot attached) I ...
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rounding Grid Fill edges

Grid Fill often solves topology problems on the tops and bottoms of cylinders but it also adds subtle corners to an object. Is there any way around this? A shade smooth or more subdivisions is not ...
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What is the best way to retopologize a beveled corner to get rid of beveled pinch

I used a bevel modifier and now I have pinched corner, what is the best way to retopologize a 1 segment bevel corner. It is a pretty simple object I am just practicing retopolgy.
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Character is Broken After Remesh

I have created a very basic Character with the help of a Skin Modifier. Then Applied all Modifiers and Joined the Character.But it's too heavy to Animate. So I tried the EXOSIDE Quad Remesher Plugin ...
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21 views

Why is my character still low poly and slightly distorted after baking?

I have been trying to successfully bake my character from a high poly sculpt... the bake settings are: cycles render engine, normal bake type (then diffuse after), with a ray distance set to 0.02m. ...
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41 views

Why are my planes transparent?

I am learning retopology, but the first problem starts at the beginning. Somehow my basic plane is transparent in object-mode. In edit-mode the outlines disappear even, leaving just the origin point ...
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24 views

How does baking work and when should you use it?

Here's where I'm at: I'm retopologizing a character. The mint green indicates the parts I've retopologized. I didn't model these shoes myself because I think that'd be a little too advanced for me. I ...
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549 views

What is the name of vertex with five edges?

I am interested in professional terminology for this kind of vertex - from which the five edges come.
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28 views

Shrinkwrap modifier is not applying properly

I've been trying to retopologize a high poly mesh and everything is going pretty well with it. However there is one section of the mesh that snapping to the nearest face just doesn't work on and I can'...
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28 views

Is there a way to take an object with a mirror side and make it one whole object?

So I have this model that I retopologized, and it has the mirror modifier applied to it. The entire left side is mirrored. I want to rig this model for animation, and I just wanted to know if this ...
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Retopology question: Which direction of the edges?

I’m stuck in this retopology (a sprayer bottle) and need some tips, inspiration or instructions. (1) The question is what direction of the edges you would prefer. (2) Is my approach wise at all? To ...
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How do I merge these objects together while retaining the highest amount of detail?

I'm working on another character model. I've sculpted the hands and feet individually to retain a high amount of detail using a technique in which I crudely construct everything out of spheres, join ...
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Parts of my 3D character model keep vanishing [duplicate]

As i am editing and shaping around and cleaning up the object, vital parts like the entire legs at first, and now the chest as well, they are fully gone in sculpt mode, and edit mode. Why does this ...
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Retopolgy-Smoothing

Former Maya user here, so be patient. I'm retopologizing a character, everything is fine but: How can I Smooth to get even topology without losing the main shape? Smooth brush seems to not work ...
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Loops showing infront of ears

i am currently trying to retopologize this face shown in the images below. However, the planes around the ear are showing in front of the side of the head. Is there any way to solve this?
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50 views

Can't bake high poly normals to low poly

I'm trying to bake the hole and beveled edges of the high poly, but the bake results in either a blank map or a blank map with holes where the UV is. I've tried selecting the high poly first and then ...
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1answer
64 views

Shading issue with holes and n-gons

i made this model using the knife project tool for the holes. Way too late i notices that the n-gon faces give my shading issues. Would it have been the best solution to make them quads directly after ...
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Character Modeling problems- frankensteining meshes and retopo

My first question on the forum. I chose a historical person that I wanted to model. I am an intermediate user, but I still have trouble with modeling the human body accurately, so I am not opposed to ...
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Topology methods for character modeling

I'm still very new to modeling and sculpting in blender. Topology is still a bit confusing to me when it comes to character modeling. I've seen some artists model everything but the head with all the ...
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Why there are little spots during retopology and use subdivison face

Why there are little spots during retopology and use subdivison face modifier?
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Head disappears under Shrinkwrap

I'm adding a Shrinkwrap to my sculpted head but it kind of disappears under the Shrinkwrap; when I hide the Shrinkwrap the head is there. As you can see the eyes and mouth look to have disappeared
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What do these colors mean when entering sculpt mode for retopology?

I'm in the middle of doing retopology of a character mesh I've sculpted. When I enter Sculpt Mode for the retopology mesh, I suddenly see different colored patterns everywhere. What exactly does these ...
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How do I fix vertex error?

https://pasteall.org/blend/b26e8d74f5974163a1ef6b1c932ab26f I want to remove this error So I try to move vertex, but when I enter Edit Mode it does not exist. How can I solve this problem? There is a ...
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41 views

Face topology for animated expressions?

I want to put this face on a sphere in a way where it can be animated, I know the topology needs to be clean for animation, do I need to retopo the whole sphere around the face, or is there a better ...
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Workflow Order for making a Character [closed]

So I am working on a model for an animation I'm doing for my college. I have finished the sculpting and modelling stage but I am stuck on what order to take it from here. I have to retopo it and bake ...
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How to Apply Low Poly Animations to High Poly Mesh

I have made a low poly mesh from a retopo of a higher poly mesh. I made my animation with my low poly mesh. Now, how do I apply the low poly animations to the high poly mesh?
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QuadWrap addon 2.9+

I've bought and installed Quadwrap addon for retopology, but I'm having an hard time using it. I'm trying to do the retopology of a shirt, but it doesn't look handy in any way, and it keeps creates a ...
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Retopology issue- Geometry stretching and I'm not sure why

I made this sculpt in Blender, and then try to do retopology. Thinking I was done, I added the multires modifier, and the shrinkwrap modifier, so I'll be able to project the details from the high poly,...
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What do I when creating a character and I finished the retop?

OK so Ive been working on this project for 1,5 years now and I was finally able to come up with this The right one is the sculpted version, the left one is the retopologized version, quad only. So ...
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I'm following a course on sculpting, but for some reason the retopologized version of my fish is showing up in front of the sculpted model. Why? [duplicate]

I'd first noticed this whenever the guy doing the tutorial had re-enabled the old model's eyes in order to continue sculpting with the eyes visible. I had turned the visibility of the eyes back on, ...
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Why is my rendered image coming out blotchy (color in some places are missing), when it is not looking so in the viewport?

I was trying to model a character (not original, modelling from an already existing character for practice). I did the unwrapping, and texture painted, saved the images also. Mapped those images to ...
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Elbow Topology Tips

This isn't exactly a question, but I'm still seeking help. I don't think my elbow topology is good for animation. Here is it looks like in edit mode and here's how it looks like in pose mode just a ...
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26 views

Weird artifacting when baking my normals

So, I'm attempting to bake a high poly onto a retopo version. I am running into issues, however, where the baked normals looks kind of blocky in parts instead of smooth. I'm kind of new to retopology ...
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1answer
40 views

Problems with retopology after applying union to two cylinders

I would like to ask for some advice on how to retopologize after applying boolean operation union. In the pictures below, I'm using bevel and subdivision modifiers. I've tried something like this: ...
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37 views

How do i fix this merged vertex and blank faces

I'm a newbie at blender, i followed Blender Guru's donut tutorial and I somehow messed the vertex and faces in the donut itself and the icing and cannot undo it because when i realised there's this ...
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1answer
40 views

Restrict vertex movement to surface

I have some messy boolean geometry that I would like to bevel without retopologizing* (similar to this). This requires moving very small or skinny triangular faces to avoid overlapping faces. I've two ...
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Un-subdivide in simple areas only?

There’s the decimate modifier which allows one to unsubdivide and there’s the unsubdivide in edit mode that allows you to unsubdivide in certain selected regions. What I’m looking for is to be able to ...
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26 views

Why arent the vertices snapping to the head

I need to retopolgyz my head but the vertices aren't snapping to the head
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37 views

Plane doesn't mirror correctly

Hey,I'm trying to retopologyze the head but I can't do it because the plane doesnt mirror correctly
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41 views

Glitchy Mesh When Mirror Merging During Retopology

I'm trying to retopoligize my mesh. But my retopoligy mesh is acting glitchy where the mirror modifier meets. I have clipping turned on, so that my mirror modifier will connect. It seems to work ok on ...
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How I fix "sinking" clothes under body

I was just going to unwrap my shirt in low poly after I was unwrapped the body in low poly, but I have a problem. The body is over the shirt, and I tried to inflate the shirt, increase object ...
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216 views

How can I improve the topology in this character model?

I have finished sculpting this person. Now i've started making retopology. Could you check it and tell me, if I am on a right/wrong way. In the future, I am planning to animate this person. So, as ...
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25 views

How to use Hidden Wire and In Front for a low poly retopology?

If I am retopologising on top of a high poly mesh, It gets really confusing when the vertices from behind the object show through the foreground mesh I am working on. Sometimes and I don't know what ...
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2answers
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How to solve this simple problem in retopology?

What should I do in such cases? I tried adding more detail on the fold of the frog's paw and now I dont able to connect this quads:
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50 views

Are triangles allowed in retopology of the model for games? [closed]

I want use this model in Unreal Engine.
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Why does the Smooth Brush behave differently when using it via Slide Relax?

It turns out that the smooth brush behaves differently depending on which brush you activated the smooth on (pressing Shift)? Where does the manual tell you how it works?
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Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
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Volumetric Video Retopology AnimAll

https://youtu.be/Z_BLvMquW2w I have been recording volumetric videos with Record3D the smart phone app, it has an option to export as a sequence of gltf objects. I have two recordings from two phones ...