Questions tagged [retopology]

Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.

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Get perimeter of a plane (Geometry nodes)

I've been learning geometry nodes and am working on a room layout generator, and my floors turn out like this: I want to extrude the mesh upwards to create a volume, but the extrude node also draws ...
Cloud_In_A_Bottle's user avatar
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How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
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How do I elegantly build this sort of mesh?

Good day fellow blenderers. Not so much a question of ' how do I do exactly this thing?' but more of a ' is there a best practice approach' type of question. When you have an irregular shape that you ...
pezzatron's user avatar
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Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar
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Questions about Remeshing (Voxel) in the user manual

in the user manual: https://docs.blender.org/manual/en/latest/modeling/meshes/retopology.html Under Voxel Size, it mentions that "a value of 0.5m will create topological patches that are about 0....
lovedrinking's user avatar
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Retopology and reflections issues (wrong normals)

Retopology and reflections issues (wrong vertex normals) I've started retopology. But I've noticed a problem. Although the topology seems to be clean, the reflection is completely broken compared to ...
masanori's user avatar
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How should I go about the shoulders on this exceptionally noodly character?

Everything else i've figured out about other shoulders really isn't helping here. I'm going to rig and pose this after this step is done
FearwithaB's user avatar
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Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
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Retopology after sculpting

Been sculpting for a while and watched vids on retopolgy but absolutely none explain what to do after it. None explain what to do after retop is done in preparing it for animation or exporting it to ...
smokersdeluxx's user avatar
1 vote
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Glitch(?) - Script to Replace All Selected Objects with Active object

I'm creating some ways to 'retopologize' CAD assemblies with low-poly objects. I came up with a function that takes all the selected objects and replaces them with the active object, while retaining ...
Wes Tomer's user avatar
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Weird snapping when adding loop cuts during retopology

I am new to retopologizing and facing issue with snapping.it seems to be snapping to the mesh according to view and not according to the actual geometry anybody know how to get rid of this or is it ...
Akshayraj's user avatar
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Retopologize high poly geometry-nodes-generated shape to low poly

I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
Szymon Gołąb's user avatar
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Transfering UV and more after retopolgy

Some time ago i decided to finally buy Quad remesh , so i can work with light versions of super duper heavy characters in animations. But after remeshing those , all data ( uv , textures ) are of ...
ShuLien022's user avatar
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How to retrace this topology?

I have got my hand on this mesh with a very clean topology recently and I want to learn how the creator did it, to no avail. The hardest part is where the groin joint with the thigh. The thigh loop ...
Revan Raven's user avatar
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How to mirror selection without adding new polygons/vertices

Let's say I want to select some vertices on the left arm of a model, I want it to also select the same vertices on the right side, the model already has both sides but without the mirror modifier I ...
INeedHelpWithThisProblemIHave's user avatar
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Re-topology Strategy Needed for Complex Organic Model

Problem: How to conceptualize a strategy for re-topologizing a complex organic shape (e.g. morel mushroom) in Blender 3.6 I sculpted this morel mushroom and now I need to create a re-topologized mesh. ...
Chuctanunda Spiderbone's user avatar
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How do i make these black lines go away?

I'm trying to retopologize this model in Blender 3.6 with the polybuild tool. I'm specifying it's 3.6 because everything's different from version 2.93, obviously, which is what I was using before. In ...
noob97's user avatar
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how do I make the retopology mesh easier to see?

I'm trying to retopologize in blender. Even when I have the 'In Front' option selected as shown in the screenshot, the retopology mesh is hard to see as parts of it hide behind the highpoly. How do I ...
user9395865's user avatar
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How to make holes in chair like in this picture?

Does anyone know how to properly make this holes in chair ? Without boolean. With good retopology.
Almas Iskak's user avatar
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How do you automatically close gaps in a complicated mesh?

I'm adjusting a complicated mesh, and I'm a blender noob. I cut the mesh to break the one mesh into two seperate objects, but now I'm trying to figure out how to reseal or close the area I cut. In the ...
SadArtist's user avatar
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Using LoopTools to flatten quads and N-gons: Can I lock the position of one vertex point?

Hello I'm new here and hope someone can help me. So I have this quad and I need it to be perfectly flat. I discovered the addon LoopTools and using it to flatten ("best fit") works pretty ...
Stefanie's user avatar
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Duplicating topology over a mesh to save time (duplicating topology for fingers)

I have a hand which I am trying to retopologise. And I would like to duplicate the topology on the index finger over to the middle figure. But I need to be able to 'tweak' the topology since the ...
CodeZealot's user avatar
3 votes
2 answers
34 views

Newly created edges show on object

What are these line showing up on the object? They appeared after I subdivide two lines to add new edge to the top. I want to make them disappear on the object while still keeping the edge in the ...
hangan's user avatar
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The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
1 vote
1 answer
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Addon/feature to let me change the density of the retopology?

So basically I’m working on this model with very low detail in the body but very high detail in the mouth. I was hoping to retopologize with a tool or addon instead of doing it by hand but whenever I ...
Ameabo's user avatar
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How would you go about retopologizing hard surface models that have a lot of detail?

So, I made this robotic hand that has a lot of bevels and some booleans. I'm not really sure how i should go about retopologizing all of the details, since I'm only really familiar with retopologizing ...
ricemilk's user avatar
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How to fix UV's

Ive finished making these buildings. Now I want to UV unwrap and project the buildings to transfer to a different project. The problem is my UVs. Ive tried merging by distance and I still have bad UV'...
Tom's user avatar
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Why does normal map look so low poly after baking?

So after I bake the normal map from high poly object to low poly object, it has these weird smooth patches sticking out of it.In the image below, you can see that there are quite a lot of low poly ...
ricemilk's user avatar
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Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
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51 views

Ctrl+Right click create in edit mode, not snapping to face when Xray mode is enabled

I'm trying to do some retopology and I use the Xray mode a lot for this. The strange behavior is for example: Have the High poly mesh ready. Create an empty mesh object, and tab into edit mode. ...
gabe687's user avatar
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Decimate vertices from an edge not attached to any face

i have converted a hair particle in Blender to Mesh, the hair turned to edges containing many vertices, when i try the decimate modifier, i get an error because there is no faces, is there any way to ...
Clover Studio's user avatar
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Low poly models for buildings creation

[INTRO]: I'm currently working on a project that includes an extensive library of high poly building models. The web engine in which we are planning to operate them seems not to handle such a large ...
Jeff's user avatar
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Need help decimating obj, from a CAD program

Im semi experienced in blender and have been running into a issue with rendering. Ive created this generative object made in NTOP. This object will be 3d printed with original STL file. But im looking ...
Lexts's user avatar
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40 views

topology mirror mirrors some vertices in the wrong direction

Ive got a perfectly symmetrical human body that was made with the mirror modifier it has no doubles when i use x mirror everything mirrors perfectly When i use topology mirror and move half of the ...
Metaponta's user avatar
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Making a pattern 2.5 dimension for a mould making process?

I have a detail which I wish to add to mould that I intend to slip cast, see 3D Printing a Mold for a Slipcasting Mold. To do this I require that the model is like a displacement map eliminating any ...
Lyndon Alcock's user avatar
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7 views

How can I fix this shading problem? [duplicate]

First month using blender, familiar with character modeling and proper topology. Ever since I started on the legs of this character, I've noticed awkward shading where it shouldn't be, but I figured ...
Quiblie's user avatar
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weirdly connected edges

I have weird marks (transition) when connecting vertices, could you please give an advice?
Brazil's user avatar
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bind a topology to a blender sculpture

I made a sculpture of a head and then its topology, now I would like to know how to link them so that the culture is in the sculpting mode of the topology?
Prisca's user avatar
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smood shading turning out odd

I am currently working on a model of a cat. I sculpted the model and then finished making retopology. Now I would like to smood shade it and go make materials, but the smooth shading isn't turning out ...
julius's user avatar
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Why does my shrinkwrap modifier restrict vertice movement over a sculpt that I am trying to retopologize?

For whatever reason, my shrinkwrap modifier is restricting me from moving the vertices where I need them to go for topology. I am trying to retopologize a sculpt, and it's impossible to do with this ...
MA Smith's user avatar
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Need help solving this bad edgeflow

I'm fairly new to this and while following a YouTube tutorial I've came across this problem of bad edgeflow as you can see here I don't know how to work around it. I tried cutting with knife tool ...
Wormhole's user avatar
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This modifier is not working in blender 3.0 version?

I m a noob at blender but I'm trying to transition from high res geo to low poly (retopology) geo using multiresolution modifier and Reshape ,its all going wonky idk why? right one is high poly and ...
ruby addams's user avatar
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40 views

How do I fix weird looking smoothed faces?

I have been modeling this for a couple hours now and I have yet to retopologize the model but I was messing around with settings under Mesh/Shading/ And all those settings under there. I don't know ...
Gh0ust's user avatar
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103 views

How to fix bad topology?

I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
Georgi Kovachev's user avatar
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Finger retopology

I finished to retopology my character. After use a multires modifier and a shrinkwrap, this weird thing happen. I sculpt the body first, and then joined the fingers. There is the problem. But, arrived ...
Ivan BAZARRA MORENO's user avatar
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103 views

Multires: No valid subdivisions found to rebuild a lower level

I finished my character and I tried to not loose so much detail after the retopology. I found this video: https://www.youtube.com/watch?v=CTJO4QIyzZE. To sum up, I applied some subdivision surface, ...
Ivan BAZARRA MORENO's user avatar
0 votes
1 answer
131 views

Why is the topology so bad on this mesh with quads?

I am trying to model a Daihatsu Midget II for a video game as I found this car to be iconic and have a relatively simple shape without any complex lines. Despite using quad-gons the model with Shade ...
TheNuvolari's user avatar
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13 views

Fix hovering topology gaps

I have a model where the following is happing a lot: I would like to smooth it out so it kind of blends into each other. The problem is that in sculpt mode smoothing only smooths out the top layer, ...
clankill3r's user avatar
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Retopology faces are going through the model

This is the first retopology I'm doing so I'm not sure if this is supposed to happen. When I do the mouth retopology the faces are going through it. Is this supposed to happen or should I do something ...
Scutller's user avatar
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21 views

How can I remove irregularities in a sculpted character?

I have finished a character and I will now proceed to do the retopology, but I notice that after the sculpting, it has irregularities. Is there any way to remove them? Either by sculpting prior to ...
Ivan BAZARRA MORENO's user avatar