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Questions tagged [retopology]

Re-topology is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting.

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Data transfer modifier layer selection

You bake a mesh's colours to a retopology mesh with data transfer modifier. How do you select a part of the mesh in layer selection? Which information do you put in to transfer colours to the ...
Rebourne Ohc's user avatar
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How to clean meshes produced with cell fracture

I use cell fracture to break an object. The produced fragments have meshes that sometimes have 3 and sometimes 4 vertices. Is there an easy way to remesh? I tried: Object Data Properties / Remesh / ...
user123511's user avatar
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Retopologizing Hard Surface Model - Panel Lines

I'm working on retopologizing a model I'm working on for 3D printing, and which I may use for some other things, as well (IE a high-poly model for baking). The original is kind of a mess of tris, ...
Ambaryerno's user avatar
3 votes
2 answers
106 views

Retopology with vertex paint

I painted colour on my mesh with vertex paint. You are also able to colour the mesh with texture paint, but vertex paint appears easier.When I retopologize with BSurface, the mesh loses the vertex ...
Rebourne Ohc's user avatar
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A Cylinder with too many verts

I have a model that I need to simplify. The issue is that some of the cylinders/tubes that make the model have over 1000 vertices and 3000 edges. (like the one in the image bellow) This wasn't ...
Matheus Fontes Botelho's user avatar
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1 answer
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What are good practices when retopologizing text?

I am trying to add proper topology to text so I can do a beveled edge and a boolean extrude from a shape later on. I am following this video, however I find it pretty confusing when it comes to ...
MicroMachine's user avatar
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1 vote
2 answers
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How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
Blender Lake's user avatar
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How can I perform retopology on my mesh without ruining it's original look?

I have some meshes in my Blender files that I would like to optimize for animating and rigging. It also needs to feature slight beveling at the edges when sub-divided. How can I modify my mesh ...
Kid With Glasses's user avatar
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how to improve 3d scans ? (workflow)

I just got a 3D scanner, and I am a bit wondering about the first scan results. .. way to much face... Sure I could do a retopo, it be a lot of work but I'll manage. Or I could do a remesh using the ...
Peter's user avatar
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My blue edges in poly build gone

Blue edges that I was able to extrude in poly built just by one click gone. Now I can add another polygon by clicking on empty area close to my existing polygons. How to return so useful blue edges? ...
ArinaTim's user avatar
1 vote
1 answer
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How to fix overlapping faces

I want to model a pen (with a special shape). To do this, I made the basic shape of the pen and put ellipses with a subdivision modifier and a shrinkwrap modifier on top. (I don't know if this is the ...
user123511's user avatar
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How should I improve my Retopology? Having trouble with creating proper edge loops

Using Blender 4.1 and Retopoflow 3.4 I'm beginning to learn retopology for better mesh deformation in animation and have given it a few goes now, but am feeling a little stuck. I'm especially having ...
Paddlefruit's user avatar
1 vote
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Are polygons with 3 verticles acceptable for a good topology?

In these days I'm working on a model with complex forms so I'm trying to create a good topology. I'm begginer about this technique so I have watched lots of videos on YT which speak about that. ...
Illdonn's user avatar
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2 votes
2 answers
121 views

Screw modifier of a curve that intersects the rotating axis produces weird faces and problematic normals

I have a curve on the XZ plane that intersects/crosses the Z axis (and its center of geometry) I want to apply a screw modifier with only 4 steps using this curve, and the problem is that after that ...
Iván's user avatar
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Is it possible to animate a character that is using the multi-res modifier

I'm trying to create some characters but I want to keep the details from the sculpt. If I use the multi-res modifier without applying it can I animate the character without any issues?
Jenesequa's user avatar
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Local retopology

I want to re topology some of the cluttered triangular faces on the model, transforming them into regular quadrilateral meshes without changing the original shape of the model. What should I do
mengyuanlan's user avatar
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How to do Retopology using fixed size faces aligned to curved edges of underlying mesh

I am trying to manually retopo a mesh, because I want to make sure the seams of the chair are covered by faces that are oriented along the seams/visible stitches. This is my first venture into retopo (...
JeanMarc's user avatar
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how do i make better topology for my Alastor model to be rigged?

im making an alastor model, ive been modelling for a few years on blender now but i never really got the hang of face topololy, on the account of me only doing robot characters lmao, i just wanted to ...
JustImpact's user avatar
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Small Gaps Between Edges When Using Solidify Modifier On Retopologized Mesh

I'm currently working on a model for a cat head in Blender and am trying retopology for the first time. I used the technique from this tutorial. This is my second attempt and I'm having the same ...
Clare Hayward's user avatar
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What's causing the shrinkwrap artifcting on my model?

I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
SyaoranLi's user avatar
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1 answer
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Retopology Clothing After Knife Project

I'm working on modeling some clothing in Blender using the SimplyCloth plugin. To actually create the mesh itself, I'm using the technique of starting with a 100cm x 100cm plane, subdividing it into a ...
Ambaryerno's user avatar
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How should I retopo an object with multiple cylindrical arch-type structures properly?

This piece is not going to be edited other than UV for textures for baking. Is retopo even necessary on this model?
thael orth's user avatar
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How to automatically snap every vertices around a mesh?

I'm doing retopology on a mesh I sculpted, and sometimes certain vertices aren't placed correctly. Just moving them a tiny bit is enough for them to reposition correctly on the mesh. Is it possible to ...
snoob dogg's user avatar
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I have two versions of my hand retopology. Is it normal to have loops like this? Which one will cause me less problems to UV unwrap?

Here is the first version of the hand retopology. I added more edge loops and changed the edge flow so it could match up with the wrist. Is it normal to have lines that look like this when I use the ...
kf9019's user avatar
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Is this retopology worth salvaging or should I start over from the beginning?

I feel as though I have a lot of unnecessary vertices following through my model. I also have uneven amount of faces, so it's hard for me to close gaps. Some points are in the back and others a ...
kf9019's user avatar
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Too many faces after retopology

I finally finished my retopology, but really confused about applying modifiers to make it smooth. After applying Multires and Shrinkwrap i have so many faces and triangles and it leaving me really ...
banana's user avatar
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What should I do to a quad remesh only on specific parts?

I'm new to blender. What I'm trying to do right now is to get the poly counts of the face of my character down, but leave the poly counts of the eye, nose and lip areas untouched. I've tried doing a ...
Alifarzin's user avatar
1 vote
2 answers
60 views

Messed up topology: Do I need to fix it?

I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
MsBonniePython's user avatar
2 votes
1 answer
36 views

Why I can't see objects on top of retopology?

I have created a retopology mesh of a duck, but the eyes haven't been retopologized yet. I am trying to place the object of the eyes on top of the retopology mesh, but it's not visible. I am wondering ...
Popovici Daria's user avatar
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I am having trouble doing retopology for the hand, and I'm running into issues

I am having trouble doing retopology for the hand. I have a few links/tutorials pulled up, but I can't seem to get it right. As you can see here, I have 12 loops that make up the arm, and 8 loops ...
kf9019's user avatar
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How to join two meshes with different number of loops

I have modeled the head and the body of my character separately, and I’d like to join them. However, the number of loops in the head is signficantly higher than in the body. The only way I have found ...
rsanmcar's user avatar
2 votes
1 answer
99 views

Does the highpoly mesh have to have a clean topology, or the exact subdivided version of the lowpoly for which it will be used as a baking source?

I dyntopo in sculpting a lot and use that Dyntopoed high poly mesh as the baking source for the retopoed lowpoly. I have tested it a few times, never had issues with with the results. But I was ...
Soulstar's user avatar
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33 views

How can i fix this kind of mesh problem?

I am attempting to model a car. While filling in the vertices, I noticed a shading issue in the mesh. Bad topology. I attempted to resolve the problem by deleting vertices and remeshing it myself, ...
بطبوط كشري's user avatar
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1 answer
51 views

How do i get my textures back after retopology?

After retopology i get this , i try to transfer data and stuff , but nothing happens , how to i get my texture back? FILE: https://filebin.net/k1hx9vtyhpfyz0vf
ShuLien022's user avatar
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14 views

What is the workflow for adding details to low poly to bake using normals

I'm attempting to add sort of hard surface modelling details to an existing model in counter strike. So far I have imported the model provided by valve, added the details I want and now need to bake ...
Jakob Ripley's user avatar
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46 views

How to fix spiraling during retopology?

I was following tutorial on retopology, and somehow, I ended up with spiral topology throughout the bottom half of the model. I am not animating the character but posing. I don't want it to be a ...
kf9019's user avatar
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0 answers
38 views

How to do retopology for narrow spaces?

I want to do retopology for a model. I don't know, how I should handle the space between teeth and the mouth. This is my model: And I'm refering to this space: It's almost impossible to move the ...
Aletheia -'s user avatar
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0 answers
50 views

retopology overlapping problem

I'm very confused, I finished my retopology and tried to apply it through the tutorial so then I could rig it, but when I disconnected In Front it became "static". Basically its overlapping ...
banana's user avatar
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0 answers
86 views

When importing a CAD model into Blender, is there a way to make the surfaces split cleanly?

I usually use IRONCAD (CAD for mechanical design) in my work, and when I import a model created with this CAD into Blender, it is imported with a dirty division of the surface tangent to the curved ...
taiga's user avatar
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4 votes
1 answer
330 views

Get perimeter of a plane (Geometry nodes)

I've been learning geometry nodes and am working on a room layout generator, and my floors turn out like this: I want to extrude the mesh upwards to create a volume, but the extrude node also draws ...
Cloud_In_A_Bottle's user avatar
0 votes
1 answer
122 views

How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
2 votes
1 answer
57 views

How do I elegantly build this sort of mesh?

Good day fellow blenderers. Not so much a question of ' how do I do exactly this thing?' but more of a ' is there a best practice approach' type of question. When you have an irregular shape that you ...
pezzatron's user avatar
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Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar
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49 views

Questions about Remeshing (Voxel) in the user manual

in the user manual: https://docs.blender.org/manual/en/latest/modeling/meshes/retopology.html Under Voxel Size, it mentions that "a value of 0.5m will create topological patches that are about 0....
lovedrinking's user avatar
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0 answers
62 views

Retopology and reflections issues (wrong normals)

Retopology and reflections issues (wrong vertex normals) I've started retopology. But I've noticed a problem. Although the topology seems to be clean, the reflection is completely broken compared to ...
masanori's user avatar
1 vote
1 answer
33 views

How should I go about the shoulders on this exceptionally noodly character?

Everything else i've figured out about other shoulders really isn't helping here. I'm going to rig and pose this after this step is done
FearwithaB's user avatar
0 votes
0 answers
22 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 126
1 vote
0 answers
245 views

Retopology after sculpting

Been sculpting for a while and watched vids on retopolgy but absolutely none explain what to do after it. None explain what to do after retop is done in preparing it for animation or exporting it to ...
smokersdeluxx's user avatar
1 vote
1 answer
27 views

Glitch(?) - Script to Replace All Selected Objects with Active object

I'm creating some ways to 'retopologize' CAD assemblies with low-poly objects. I came up with a function that takes all the selected objects and replaces them with the active object, while retaining ...
Wes Tomer's user avatar
  • 153
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0 answers
14 views

Weird snapping when adding loop cuts during retopology

I am new to retopologizing and facing issue with snapping.it seems to be snapping to the mesh according to view and not according to the actual geometry anybody know how to get rid of this or is it ...
Akshayraj's user avatar