Questions tagged [retopology]

Retopologizing is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting

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30 views

How can you transfer details from high poly to low poly?

I sculpted a hand with dyntopo and since it got too dense I tried to retopologize it. I want to transfer the details from the high poly to the low poly mesh. I tried baking the normal map, but the ...
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how should i go about retopologizing something thin like a fin on a fish or shark

I've sculpted this sawfish for a game and need to retopo it which I've done a bit before but I haven't had to retopo anything thin like the fins and i was wondering if anyone knew the best way to go ...
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1answer
35 views

Can I resume retopologizing a mesh in Retopoflow after exiting the tool?

I'm learning how to use Retopoflow 3.0. I've found that after exiting the tool by pressing the tab key that there seems to be no way to activate the tool again and ...
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Retopoflow - How to only do a portion of the mesh?

I have a model that needs Retopology in portion of the mesh only. What I'd like to do is use Retopoflow to do the Retopology in that area but then have Retopoflow copy the rest of the poly's of the ...
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Should I be using the Decimate modifier or Remesh modifier in order to simplify this model?

I downloaded a free bust from Turbosquid that comes in STL format: So I imported it and for obvious reasons it has over 2 million tris. I want to ultimately use it in architectural visualization ...
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1answer
18 views

Retopoflow 3: symetry issue

I am sculpting my first Character and i have to do Retopology since I reached + 3M Polycount. The character is mosty symetric containing some asymetric parts. My Idea was to do the retopo on a ...
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1answer
36 views

Bridge ngon to quads

I want to easily cut an ngon along existing vertices into quads. For testing purposes I cut a cylinder out of a cube, which generates an ngon on top. At the moment I do all cuts manually with the ...
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20 views

Mesh shows up correctly in object mode but not in render view

I have a mesh that shows up correctly in object mode but not in render view. Here are some pictures: This is in rendered mode and as you can see there is weird indentations. This is the image in ...
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2answers
50 views

How can I improve the topology of this object

So I made this object. But when I try to smooth it I can see some weird issues in the geometry. How can I improve the retopology to make those issues disappear?
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1answer
26 views

Is There a Good Way to Change Many Joined Meshes in Order to Make One Mesh With No Inside?

I'm attempting to kitbash a number of different models together to make a new one. The problem that I now have a lot of badly joined together meshes. Ideally, what I would like to do is to join them ...
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How can I ensure a given part of my lowpoly retopo sticks to the correct part of the highpoly sculpt

My character sculpt has a crease on the upper eyelid that has proven to be quite difficult to deal with, as my retopo is quite lowpoly and subdividing it causes the retopo crease to no longer align ...
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How to add road topology on grid-based landscape

I'm trying to make a relatively low-poly rally racing map. Right now I have some roads created with the usual "array modifier + curve modifier, control with a path curve" method, and a grid-...
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1answer
44 views

Where is the option for facets view or face triangles?

There is the facets view in 3DsMax that allows you to see the triangles that cut every quad in two, and in Maya there is a "face triangles" option which does a similar thing but with doted ...
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1answer
30 views

How do I apply maps to a retopologized low poly model?

I have a series of maps created in Substance designer. I wish to apply them to a model. I can apply the maps correctly after uv unwrapping the model. I need to apply the displacement map directly (...
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1answer
29 views

3DsMax's Optimize tool in Blender

I've been looking for something similar to 3Dsmax's Optimize too, Maybe an addon. Being able to connect verts by holding and dragging over the topology on the fly or holding another button to weld or ...
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46 views

About sculpting workflow

I sculped my mesh which is very dense.Then I retopologized it and added a multiresolution modifer to add details(As youtubers suggest).But doing this increases the polycount and actually kills all the ...
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1answer
51 views

How to proceed to UV unwrapping

I used retopoflow 3 beta and retopologized it (retopology for the first time) and I think I am done. But now what? There are 2 modifiers added to the retopology mesh. Should I apply both of them then ...
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266 views

How to know if it's a good or bad retopology?

I retopologized the whole object and I don't really know if it's good or bad. In places it's very dense and in other's it's not so much. Here I am leaving some pictures of my retopoed mesh. I need ...
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Make manifold button (from 3d print addon) delets the whole mesh

I retopologized a model! I exported and imported the retopology mesh into blender for double checking the whole mesh for any kind of wholes or over lapping geometry I used the add on 3D print and ...
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30 views

Can't use dyntopo to add details + need tips for sculpting workflow

So I made a model then sculped it. Made the basic mesh and then added muscles and some other details in sculpt mode! And now should i add details or retopologize it to make it less heavy then again ...
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23 views

How do I make a high resolution mesh? (before retopologizing)

I'm making a character I want to rig and animate. Tutorials I watched say to really polish and have the character in high resolution before going onto retopologizing. I'm not sure about how exactly ...
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36 views

Which order should one to retopologize?

So I'm sculpting a character for the first time and I wanted to ask what the next step would be, retopologizing with or without clothes? Or something different? Does it matter? if i retopologized the ...
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When should I retopologize? [closed]

So it's my first time modelling a character and I have a pretty dense mesh (suprised that my Laptop can still handle it). When should you retopologize a character? Before Hair and clothes so just the ...
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In Front has stopped working in Retopology

I have been using Blender 2.82.1 to retopologize a character when something went wrong with In Front in the Object Properties - Viewport Display tool. Up until now the retopology layer has looked ...
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Moving a vertex in retopology toward or away from you.to the correct surface

While retopologizing a sculpt I have run into an area that can only be seen by looking through multiple layers of the base mesh. Even moving my viewpoint to look out from inside the mesh the vertex it ...