Questions tagged [retopology]

Retopologizing is the process transforming messy meshes into quad-dominant topology without altering object shape, often after sculpting

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Can I sculpt Details into my High Poly mesh after Retopology is done and still bake it into textures without issues

Can I still make changes, like increase poly count, add more details remove some mishaps etc (keeping the main shape intact ofc) after finishing my retopology and bake them without issues or will I ...
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How can I fix these holes on the mesh?

I'm trying to cover up these holes in the mesh. What is the best way I could do that? Fill faces doesn't work... These holes are part of the model, and there isn't really anything wrong with the mesh ...
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Help with retopology

I'm trying to make a retopology of a sculpture I made and I'm having the problem that you can see in the gif below. I can't move anywhere else, I can only move or extrude up. I'm new to 3D modeling ...
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Attempting to texture paint fills in large random portions?

Im practicing modeling hands and I got to the point where I wanted to try to texture paint. However I ran into a strange issue where on certain sections of the mesh whenever I try to paint a small ...
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"In front" mesh parameter/attribute activate short cut?

Hey english is not my native language, is there a shortcut and keybind to quickly set an object in "in front" mod. Im asking because i m doing some retopology and i already use alt z, shift ...
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Exaggerated normal shadows due to retopology?

I'm having a few issues related to normals with a project that I'm working on, and the general breakdown of what I've done was sculpt out my female model and do retopology on it manually. (I'm ...
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How to properly re-topo this mesh?

I am following some training about retopology. I understand why it is needed and the purpose. I am not looking for automatic retopology. I am practicing with a face, my problem is when linking meshes ...
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Mirror mod not clipping when doing retopo with shrinkwrap enabled

I'm currently working on retopologising a model, and since I'm pretty new(ish) to Blender I've been following guides and tutorials so that I don't make a botch of it. I've got my retopo set up fine, ...
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retopology from low to high poly and normal bake issue

I have made a baseball bat with a grip i blender 2.83.19 and i want to do a retopology of the low poly to the high poly since its not matching the top and bottom of the grip atm. Screen from low poly ...
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Can't connect two line of vertices together of the same object

one half was my body retopology, and for the legs I've made a cylinder. After I created it I connected them into one object, in object mode, but now I can't connect the two together by just pressing F ...
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Can't UV wrap my sculpture because of too many vertices

I have created a sculpture of a person on Blender and when I look on edit mode there is too many vertices. I want to UV unwrap it so I can export it into substance painter to texture paint. I tried ...
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Is there a way to retopo a model that is already rigged and textured without losing said rig and texture?

So, weird question I guess, but I have this model that is fully textured and rigged, but the topology is a mess. (it's a ripped game asset, not sure if... that's allowed...) Is there any way for me to ...
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Retopology rough edges with subdivision

I'm trying to make the retopology for my character but some faces' edges don't want to curve in when i subdivide the surface, any tips?
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Retopology Texture bakes with seams

I am currently new here but I've been modeling for around three years. Recently I started working on a project that required me to go out of my comfort zone and create a humanoid figure. Since it ...
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Reconstructing a cow using a partial point cloud

I am looking to reconstruct a cow from only a partial point cloud. I have converted this into a nice mesh model. But alas, it is only partial view. I found on www.free3d.com a really good mesh model ...
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SMOOTH SHADING ARTIFACTING AFTER JOINING 2 MESHES [duplicate]

I made a separate object to model feet apart from the base mesh before joining it, making it one mesh. I then filled in all the faces between the two and as I did this I found that the smooth shading ...
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Do I need to manual retopology?

I used an auto retopology to save time. And I need to import this cloth to the Unreal Engine. I am worried that these meshes are kinda messed up (chaotic) Do I need to manually retopology?
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Can an auto retopology model be rigged and unwrapped?

Can this model rigged and uv unwrapped? I used auto retopology plugin because I have no time to manual retopology. I need to import this character to Unreal engine.
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Close areas sticking each other after the remesh

guys when ı use remesh close areas sticking each other. How can ı fix this?
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is my head retopo okay?

i would like some feedback and guidance on my first attempt at retopology I'm especially struggling with lips this is my base sculpt this is my retopo mesh here it is subdivided and smoothed
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Gradual polygon reduction

Is there a way in Blender to automatically arrange a gradual mesh transition from highpoly to lowpoly? For a clearer example, I want the front of the first rabbit and the back of the second from this ...
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How do I reduce the amount of faces in the most fluent way possible?

I've been re-topologizing a character for quite a while and everything seems to be working out until I get to the hands. There's a problem where I have too much faces to connect the arm with. What's ...
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BSurface Addon Option Disappeared from Project

I was working on retopologizing this yesterday using the Bsurfaces Addon with no issues. I open the same file today and the Bsurface button under tools is completely gone and when I try to click "...
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How do I limit selection to visible using the "Poly Build" tool?

I'm trying to do retopology with the Poly Build tool, but it keeps on wanting to select faces, edges and vertices from the backside. I don't have this problem with the select tool, only the Poly Build ...
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Why can I see an Object through another?

I am still trying to learn retopology and still struggling with the beginning (like you can see here Why are my planes transparent?) The problem is very basic. The blue cube has viewport visibility &...
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how to retopologize a cylinder Boolean properly [duplicate]

I applied a circle shaped Boolean to a cylinder and now have artifacts, I am trying to retopologize it but am not sure how to do it, I have attached the methods I have tried, does anyone know a better ...
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Retopology philosophy

On the right is an ear from a full head. Note the tri geometry throughout. On the left is an attempt at redoing the head into quad-based topology. During the process, I tried Dyntopo in Sculpt mode. ...
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remesh or retoplogy, maybe specific tool?

Still a beginner here. I have this cloth pattern and I cannot seem to find a good way to automatically obtain a good topology on it. Anyone knows of a good method for this case?(screenshot attached) I ...
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rounding Grid Fill edges

Grid Fill often solves topology problems on the tops and bottoms of cylinders but it also adds subtle corners to an object. Is there any way around this? A shade smooth or more subdivisions is not ...
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What is the best way to retopologize a beveled corner to get rid of beveled pinch

I used a bevel modifier and now I have pinched corner, what is the best way to retopologize a 1 segment bevel corner. It is a pretty simple object I am just practicing retopolgy.
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Why is my character still low poly and slightly distorted after baking?

I have been trying to successfully bake my character from a high poly sculpt... the bake settings are: cycles render engine, normal bake type (then diffuse after), with a ray distance set to 0.02m. ...
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Why are my planes transparent?

I am learning retopology, but the first problem starts at the beginning. Somehow my basic plane is transparent in object-mode. In edit-mode the outlines disappear even, leaving just the origin point ...
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How does baking work and when should you use it?

Here's where I'm at: I'm retopologizing a character. The mint green indicates the parts I've retopologized. I didn't model these shoes myself because I think that'd be a little too advanced for me. I ...
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What is the name of vertex with five edges?

I am interested in professional terminology for this kind of vertex - from which the five edges come.
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Shrinkwrap modifier is not applying properly

I've been trying to retopologize a high poly mesh and everything is going pretty well with it. However there is one section of the mesh that snapping to the nearest face just doesn't work on and I can'...
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Is there a way to take an object with a mirror side and make it one whole object?

So I have this model that I retopologized, and it has the mirror modifier applied to it. The entire left side is mirrored. I want to rig this model for animation, and I just wanted to know if this ...
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Retopology question: Which direction of the edges?

I’m stuck in this retopology (a sprayer bottle) and need some tips, inspiration or instructions. (1) The question is what direction of the edges you would prefer. (2) Is my approach wise at all? To ...
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How do I merge these objects together while retaining the highest amount of detail?

I'm working on another character model. I've sculpted the hands and feet individually to retain a high amount of detail using a technique in which I crudely construct everything out of spheres, join ...
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Parts of my 3D character model keep vanishing [duplicate]

As i am editing and shaping around and cleaning up the object, vital parts like the entire legs at first, and now the chest as well, they are fully gone in sculpt mode, and edit mode. Why does this ...
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Retopolgy-Smoothing

Former Maya user here, so be patient. I'm retopologizing a character, everything is fine but: How can I Smooth to get even topology without losing the main shape? Smooth brush seems to not work ...
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Loops showing infront of ears

i am currently trying to retopologize this face shown in the images below. However, the planes around the ear are showing in front of the side of the head. Is there any way to solve this?
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Can't bake high poly normals to low poly

I'm trying to bake the hole and beveled edges of the high poly, but the bake results in either a blank map or a blank map with holes where the UV is. I've tried selecting the high poly first and then ...
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2 votes
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Shading issue with holes and n-gons

i made this model using the knife project tool for the holes. Way too late i notices that the n-gon faces give my shading issues. Would it have been the best solution to make them quads directly after ...
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Character Modeling problems- frankensteining meshes and retopo

My first question on the forum. I chose a historical person that I wanted to model. I am an intermediate user, but I still have trouble with modeling the human body accurately, so I am not opposed to ...
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Topology methods for character modeling

I'm still very new to modeling and sculpting in blender. Topology is still a bit confusing to me when it comes to character modeling. I've seen some artists model everything but the head with all the ...
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Why there are little spots during retopology and use subdivison face

Why there are little spots during retopology and use subdivison face modifier?
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Head disappears under Shrinkwrap

I'm adding a Shrinkwrap to my sculpted head but it kind of disappears under the Shrinkwrap; when I hide the Shrinkwrap the head is there. As you can see the eyes and mouth look to have disappeared
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What do these colors mean when entering sculpt mode for retopology?

I'm in the middle of doing retopology of a character mesh I've sculpted. When I enter Sculpt Mode for the retopology mesh, I suddenly see different colored patterns everywhere. What exactly does these ...
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2 votes
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How do I fix vertex error?

https://pasteall.org/blend/b26e8d74f5974163a1ef6b1c932ab26f I want to remove this error So I try to move vertex, but when I enter Edit Mode it does not exist. How can I solve this problem? There is a ...
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2 votes
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Face topology for animated expressions?

I want to put this face on a sphere in a way where it can be animated, I know the topology needs to be clean for animation, do I need to retopo the whole sphere around the face, or is there a better ...
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