Questions tagged [edges]

An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.

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Why is my model creating edges when exporting to another format?

So when I'm exporting my model to an .stl for 3D printing, it creates these strange edges within the model. The edges aren't present when in edit mode so I'm unsure to why this might be happening. I'...
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How to Lower Poly count while keeping borders the same shape...I want to reduce polys internally but keep my edges and borders unchanged

Zbrush has a "freeze borders" option. Does blender have a way to keep my edges and borders of a mesh "frozen" in place while reducing the internal polys? I have a large mesh with ...
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How to *actually* snap a vertex to an edge

How do I actually snap a vertex to an edge? I want to snap a vertex to an edge based on an x, y plane (without changing the z). However, if I do that, the vertex moves away from the edge based on ...
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How can I solve these edges to disappear?

I am working on a window frame and I had to add some loop cut and mirror modif. to finish it, but there are some edges what I cannot solve with limited dissolve.
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Face of roof somehow deleted and I can't put it back

I somehow deleted a face to my roof... I tried the fill (f) key but it doesn't fill it in all the way... The second picture is what it does when I fill it in... How can I fill it in like it was before?...
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How to delete edge [closed]

I used a knife tool to make an edge inside my roof... I no longer want this edge but deleting it causes the model to warp and doesn't restore it to normal... How do I get rid of it? Solved: I ...
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1 answer
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Edges orange when I haven't selected them

My edges are orange when I haven't even selected them. Thing i've tried: restarting blender clicking on select then select none clicking on the background checking if they have a crease or not
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Easy way to remove Triangles [duplicate]

Is there an easy way to remove triangles from a triangulated object? Are there any options when importing to not triangulate or options before exporting not to triangulate objects?
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My selection "hacks" or shortcuts aren´t working

When you are in edit mode and press Alt while clicking on an edge it will select all edges that make a loop, the same with faces, right? Well, in my office PC it is the case but something happened in ...
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Loop select, face creation, and extruding creating hollow surface

I have a face where I loop select, create a face, then extrude. However, whenever I do, it creates a hollow surface. In addition, there are some weird artifacts left over from the extruding - faces ...
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How could I continue this selection pattern?

I tried selecting all ring loops and tweak a bit with the checker deselect but this doesn't seem to work, any ideas?
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How to extrude an edge or vertices parallel to itself along its local axis?

I want to extrude this edge for example, straight in the direction shown in the image. I've tried double tapping the X,Y and Z keys and changing the "transform orientation" but none of that ...
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Bridging edge loops along a curve in geonodes

Here's the rundown, I have created a curve and instanced some edge loops that have the same amount of vertices. What I need to do is to bridge each loop with the next in the curve. I don't know if it'...
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How do I go back to the other view mode?

I want go back to the original look of the mesh. Just white and gray but I don't how to get out of it. Could you tell me what I'm doing wrong? Thanks.
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Edges measurement - tool vs edges [duplicate]

I'm really confused about the way measurements are displayed in Blender. At first, I was using the Measure tool from the toolbar, which seem to show the right sizes, but at some random point, ...
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How to tell a vertex to have its normal perpendicular to the tangent of its edge?

I have this mesh containing only edges and vertices with checker-selected vertices and wanted to scale them out in a way that is perpendicular to the tangent line intersecting each vertex. I learned ...
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Blender ignores edge flow

For some reason after I cut some faces with the knife tool, Blender doesn't recognize the new edge flow, see pictures. There are no duplicates vertices or edges, I checked. Although if I delete the ...
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How to select edges for ripping without selecting enclosed faces?

I need to rip apart an object at its seams. Typically, I would do so by selecting a seam, selecting similar edges, and ripping the vertices apart. However, some objects have several seams that form ...
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Vertex slide evenly inwards

I know of the feature vertex/edge sliding (g g or shift-v) but it only slides the vertex along one face while in this gif it slides evenly on both faces. How is the even vertex slide done?
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More efficient mesh than zigzag?

I have a svg with a lot of edges (probably in the 100's of thousands). I was noticing that when I start extruding there's a lot more processing that needs to be done. Is there a way to simplify this ...
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Create face from edges creates wrong face

I am trying to create a simple arrow face. When I select all edges and press F, I get an extra undesired face. [
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Why can't I loop cut this inverted cylinder? [duplicate]

I've cut these holes into my mesh using a bool, but now I can't use loop cut and slide on the result. I mean, the yellow line appears, but it doesn't go all the way around, and skips over edges ...
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Can you use Geometry nodes to subdivide a face but only along certain edges?

As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...
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How can I remove these unnecessary edges? [duplicate]

I somehow ended up with these two selected edges that I do not want. I tried dissolving them, but that did not do anything. Also deleting the two faces on either side and filling them again makes it ...
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How to fix Shrinkwrap not Wrapping on Edges

Beginner here, need help. I'm following a tutorial and doing some small tweaks along the way (see image1). Then I came to shrinkwrap, I notice that the edges are not wrapping around the target base (...
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Python Script to store non-manifold edge indices in list

I want to select a mesh's non-manifold edges and store their indices in a Python List. The following code runs but the list is empty. After running the script, I can see in the Viewport that the ...
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Beveled model has a bad sculpt remesh

I need to sculpt model with beveled edges. But after sculpt remesh, it looks different. I have tried almost everything I know on it: applied all transforms, changed bevel settings and topology, ...
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Using SubSurf on Planes to Generate Sharp Edges

I'm currently modifying a game ripped 3D model and turning it into EVA foam patterns for cosplay - meaning they need to be "flat", ie. not proper manifold meshes like for 3D printing. ...
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Why do I see some edges in object view?

I'm trying to make table and I can't understand what's happening with my topology. I just see some edges in object mode. I suppose something with normals, but I tried to recalculate outside but ...
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How can I get a clean intersection for inner wall corner? [duplicate]

I'm creating a modular kit for a game level. I started out by making a regular wall, and I'm now trying to use it as the basis to create the corners. The wall has a pivot located at one of the bottom ...
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Problem with the bevel tool because of the mirror?

I used the mirror to make my chair and I wanted to round the 4 edges but impossible and I don't want to do one by one because it won't be the same
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How to do border detection in shading?

I want to create a node setup such that I can detect the border of a 2d shape. Below is the image of the 2D floor I have for a room. I want to detect the border of this floor. I've tried to use the ...
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How can I make a transparent cube with the edges being solid black lines

I ve tried searching for it and found nothing, also made a 3D model on the windows program but couldnt make what I was trying, but since Ive never used blender before I need help.
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Why can't I extrude/move/rotate specific vertices/edges? (edit mode)

I was modeling a face and I already had some guide lines for the head but for some reason certain edges and vertices were not selectable even though they were in the same mesh. When I was in vertice ...
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How to fix the messy vertices and edges?

All my vertices and edges are messed up, but the faces are good enough in their positions. It happened after I did the boolean union and deleted the object that was no longer needed. Can anyone help ...
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Select edge after boolean difference to bevel?

I have a shape extruded from an imported svg that has been converted to mesh then modified with a boolean difference so that there can be a slight tapering curve to the extrusion. I would like to ...
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Access edge data in Geometry Nodes

I would like to mark certain edges with custom data, similar to Vertex Groups, and import that Selection into my Geometry Nodes setup to operate on only those specified edges. This is already possible ...
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2 answers
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How to extrude edges along their normals

I am trying to find a way to extrude edges along their normals either by modifiers or geometry nodes, I tried using wireframe and skin modifiers but both show artifacts in some cases. I need this for ...
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I imported an stl into Blender 3.3.0 and I am unable to dissolve two certain edges. How can I do it?

Here is a link to the zip file from CERN: /sites/scoollab.web.cern.ch/files/documents/LINAC_model_resources.zip
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How can I modify vertices, edges and faces in edit mode?

This ultimate newbie question has come from trying to imitate the simple playing around with the Object that the instructor does after 1:58 in this video: https://youtu.be/v8XSQhRcpfM?t=118 I am in ...
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Particle system hairs not in same location as hairs?

So I set a few trees to a particle group, and I set all the origins of each parent tree to its base: However when I add hairs using particle edit the trees are displaced from where the hair was added....
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how to select every nth edge in loop / ring in blender python

I am working on a script for my project and I was wondering if there a way to select every alternate edge in edge ring/edge loop in blender?
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Create SVG "Scan" lines in freestyle / Replicating documented effect

I am observing the documentation page for the freestyle SVG exporter, and would like to know how to reproduce the effect demonstrated in the header image, shown below. I am specifically interested in ...
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Blender Python query/list uv edges from selected uv face to do operations on

This is probably a pretty noob question but I'm trying to iterate through the uv edges of selected uv faces on an object to do operations like: bpy.ops.uv.align(axis="ALIGN_AUTO") I can't ...
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Shift-Alt Not Working when selecting a face, edge, or vertice loop in Blender 3.3

I recently downloaded Blender 3.3. I am having difficulty in selecting a loop of faces, edges, or vertices on an object. In previous versions of Blender, I was able to accomplish this task by ...
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I'm not sure how I would get these 2 objects to mesh cleanly so I can sculpt over them without the edges at both ends

I've tried using new face from edges, but my edge counts don't add up between the objects, so they end up jagged.
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How to draw a perpendicular line in Blender in not original 3D Cursor position?

I'm not talking about the case when we start playing with Blender and our starting point is at the world origin (0, 0, 0). I am talking about the craziest possibilities. I am having certain hanged in ...
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coordinates for object vertices/edges after transform

I'm trying to get the position of some edges connecting to a couple of vertices, that was transformed with the following: ...
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Is there a shortcut to make this edge selection? [duplicate]

Is there a shortcut to do this type of selection quickly? Here's another example with a cylinder: I know I can do it by toggling xray and doing a square / lasso selection, but for some reason I ...
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Why do my UVs stretch on a bevelled edge and not the other?

Forgive me if the question is unclear. Basically I applied a bevel on a set of drawers, fairly straightforward mesh so the UVs are also fairly straightforward as you can see but for some reason there ...
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