Questions tagged [edges]

An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.

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What is causing this stretched shading on the mesh and how can I fix it?

I am modeling a Z GT500 and I have this weird stretched shading/reflection on the rear panel: Despite the topology is somewhat fine. Can looptools fix this or is there any other way? I include a ....
TheNuvolari's user avatar
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Python bmesh: Using selected edges on a curved object to create a face

I am creating a parameterised model of a segmental tunnel-lining ring using Python and I have managed to create all the appropriate vertices and edges for the 'num_segs' number of segments in the ring....
redblue's user avatar
2 votes
2 answers
117 views

How can I remove jump lines created by boolean modifiers?

After applying a boolean modifier, I'm getting these jump lines that connect a cut out to the outer perimeter. In other contexts I've made an object that has an inner and outer set of edges without ...
Seph Reed's user avatar
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3 answers
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Apply loop cut to different parts at once?

How to loop cut all of this selected parts to bottom. When i try to loop cut it only apply to one part.
volki's user avatar
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How to bevel edges smooth and rounded?

I am trying to round edges but if I'm applying more segments it doesn't help.
Nigel's user avatar
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How to paint the edges of a mesh/outline its topology AND have it show after rendering?

Is there anyway to paint the edges of a mesh? I'd like to be able to see the outlined edges and vertices of a mesh outside of edit mode. This question is verbatim what I'm asking, but the wireframe ...
mike's user avatar
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2 votes
1 answer
131 views

How to increase the number of polygons while maintaining mesh curvature in Blender

I have a need to increase the number of polygons in this mesh, maintaining mesh curvature: I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result: The ...
Max's user avatar
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0 answers
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How to fix this ugly crease on this corner?

I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch: Despite the topology isn't that bad: I even tried manually moving the middle ...
TheNuvolari's user avatar
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Can’t remove edges

Hi, I don’t know the terminology, but does anyone know how to remove all the lines running around this bumper. I just want to to be one complete object. Clear seam, sharp, merge or join don’t work
toby's user avatar
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How do I extrude so that it doesn't deform my object?

I have this object that I'm trying to model but there's that extruded object that I'm trying to recreate. The problem that I keep running into is that when I tried loop cutting the object it becomes ...
Bisky's user avatar
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2 votes
1 answer
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"Weld edges into faces" problem

I am trying to follow this tutorial: https://www.youtube.com/watch?v=Ajgnk5FyLrg on exactly 0:32, when he draws an irregular outline on top of a face, then welds it into the face and extrudes, but ...
michalpe's user avatar
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1 answer
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Why my entire edge selection suddenly stop?

When I select the entire edge suddenly the selection stop in that point as show in the picture. Cant figure why!!! What I can do? There's no ngon, no double faces, no double vertex...... Thanks for ...
Lovera's user avatar
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1 vote
1 answer
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Rounding edges with bevel not working

I have this file and I don't know how to round edges the one with red circle. I tried bevel but not working well. The file is [here] (https://we.tl/t-0UjZc79F2y) In the second image with red circle is ...
Ion Apostol's user avatar
0 votes
1 answer
45 views

How I can connect these two points?

How I can connect this 2 points with straight line (verticle)? I can't press For J
Artomidda's user avatar
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1 answer
28 views

How can I highlight the hard edges on a very large (10+ km) model?

I'm modeling a topographic map, imported by GIS Blender. I'd like to create edge lines, similar to topographic maps. Things I've tried and reasons I think that they haven't worked: Use bevels to find ...
Seph Reed's user avatar
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2 votes
1 answer
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Dyamically Keep Edge-Aligned Instances a Fixed, Specified Distance From Main Geometry Edge Vertices Using Geometry Nodes

I have three sets of Instances on Points, where the “Points” are the midpoints of the main geometry edges (Mesh to Points node > Edges). All three sets of Instances are now successfully oriented ...
Emma Scott Lavin's user avatar
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A weird rectangle is appearing when using bevel?

I only wanted this: But when I try to add a loop cut it does this. Please help me make the triangle that appears out of no where not exist in my model. I just wanted to bevel this edge using the ...
MJ DLS's user avatar
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1 vote
1 answer
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How to chain connect a set of vertices

I am trying to find a way to use the Fill function on a.. let's say outline of a mesh. Is there a way to connect the vertices one by one depending on the order I select it in? I am trying to make an ...
John Spoop's user avatar
1 vote
1 answer
38 views

Challenging Transition from Vertical to Horizontal Faces

I'm trying to make a transition from vertical to horizontal faces, but I have no idea how to do it without causing shading issues. I've never seen the pattern like this before and I didn't find ...
DextinteR's user avatar
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0 answers
31 views

How do I snap an existing edge onto a mesh?

I'm trying to snap this edge onto this face so it can countour onto the mesh, but I don't know how to.
Cerulean's user avatar
2 votes
1 answer
56 views

Use Geometry Nodes to Align Instances Along Mesh Edges with Instance Z-Axis Always Aligned to Perpendicular Ajacent Faces?

I'm using Geometry Nodes to to instance two meshes onto another mesh, here an icosphere to start out, such that I can develop sets of modular 3d printable "Hubs" and "Struts" that ...
Emma Scott Lavin's user avatar
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0 answers
16 views

How do I cut edges with the knife tool on one mesh and make it match the edges of another one?

I'm trying to cut a mesh (the head) with the knife tool so I can connect the second mesh (the white headband) to it easier but I'm having an issue. I want to make the knife cut I'm making match the ...
Cerulean's user avatar
3 votes
2 answers
109 views

Select next and previous edge in a loop for selected edge

Need a help to select next and previous edge in a loop for selected edge. This do not work for me properly: ...
APEC's user avatar
  • 570
1 vote
1 answer
26 views

How to connect flat and tilted edges properly?

I create a mesh with this specific pattern and I need to connect this two edges without causing shading issue (img 1). If I just fill them with F key the shading doesn't work properly because the ...
DextinteR's user avatar
2 votes
2 answers
80 views

Split edge ring with edge loops with fixed absolute distance from borders

How can I create edge loops that have a fixed or absolute distance from the borders instead of a percentage factor? Or any suggestions what method to use?
APEC's user avatar
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0 answers
17 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 107
2 votes
1 answer
130 views

Geometry nodes - Edge Split exact edges with Vertex Group

I want to split exact Edges on mesh using Vertex Group I think I need some how use Edge of Vertecies node, but I don't know how
Bicukow's user avatar
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trying to get straight edges on an extrusion

I'm looking for a way to get straight edges after I extrude a face and give it thickness to create a new mesh. When I do so it always comes out jagged on the edges. I'm basically trying to make an ...
daniel nucci's user avatar
1 vote
2 answers
31 views

Why does the mesh have sharp edges even though it has shade smooth?

I was checking my model in viewport "Material Preview", and I noticed that the mesh has sharp edges which is odd since it has "Shade Smooth" on it. This also effects the textures ...
Stephen's user avatar
  • 301
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0 answers
55 views

Fluid Simulation Low Quality When Dropping on Object

The gold fluid when drops on the object creates meshes (or weird bumps) at point of contact. Even when I bump up the resolution to 700 the edges of the fluid are still not completely smooth. Smoothing ...
Fatima Kayani's user avatar
1 vote
1 answer
86 views

How to make bottom of the cube narrower if there are edges in the middle of it?

So, I'm quite new to blender, I am not very familiar with all the terms, so, please bear with me. But I've encountered a rather confusing problem here, since I do not know how to search for the ...
Example person's user avatar
2 votes
1 answer
51 views

Scale Tool Not Scaling Inwards - Only Scales Face Size

I've been trying to scale some faces inwards while working on the accessory rail for an M4 rifle model. However, every time I try to scale the corner faces inwards, they scale individually instead of ...
Carlos Rodriguez's user avatar
1 vote
1 answer
65 views

Need help with smoothing sharp edges

I have been looking around the internet for a solution, but nothing seems to work for me. I have got this model that I am going to 3d print, but at the scale that I am printing the edges are too ...
Kasper's user avatar
  • 13
0 votes
0 answers
33 views

Extrude single edge multiple times

I'd like to extrude a single edge into multiple evenly-sized faces in a single action. As an example, I have this plane: With Ctrl Rightclick I can extrude it many times: The problem is that these ...
reign's user avatar
  • 309
0 votes
0 answers
29 views

"paint bucket tool" for faces/modified dijkstra's algorithm with area weighting?

I have a 2D mesh like the one below. I want to create faces like those that would be created by a "paint bucket" tool in in a raster image editor; i.e., the faces should fill all the ...
marin's user avatar
  • 23
2 votes
2 answers
53 views

join start/end points of non-closed edges to nearest edge

I have a 2D mesh that has some non-closed edges, i.e., edges that end in a single vertex rather than forming a closed loop that could be used to generate a face (Image 1). What I'd like to have is a ...
marin's user avatar
  • 23
1 vote
0 answers
42 views

How to create a cross point for two nearby non-crossing edges?

After some object modifier operations (actually solidify), sometimes it generates edges that should be crossing but actually not, and I want to specify them a crossing point by creating it. By middle-...
jiandingzhe's user avatar
0 votes
1 answer
34 views

How do I get rid of these weird clumps in sculpts?

Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
yua's user avatar
  • 153
2 votes
1 answer
52 views

How to make closed eyes and mouth open

I'm a beginner of blender. I have a human model, and my goal is to let the model make expressions, so I have to make its mouth and eyes open. However, the model is totally closed, just like in the ...
Jin Gordon's user avatar
0 votes
0 answers
51 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
  • 31
0 votes
1 answer
25 views

While extruding, The model connects itself to other faces

I was trying to make a collider mesh for unity and just mapping out the map with knife tool then while cutting a building and extruding it when I clicked left clicked to confrim, it turned into second ...
S-ata-N's user avatar
0 votes
1 answer
66 views

how to do a vertex merge after a split

why is one of these vertices joined correctly and the other is not? they are both in group B Is there another way I could do the same thing?
Moises Hipólito's user avatar
0 votes
0 answers
39 views

How can I seamlessly blend these two objects?

How can I blend these two objects (the two arched objects) so that the edges are smooth rather than having a crevice between them?
Cdubs's user avatar
  • 1
2 votes
1 answer
93 views

Possible to Bevel a Boolean and a Weight Together?

I want to be able to bevel the edges created by a Boole modifier, but at the same time respect the original Edges Data of the object (so that not all of the edges are beveled). Is it possible to do ...
Glen Candle's user avatar
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Loop Select not working on MacBook M1 Pro - Blender 3.6.2

I'm using a Blender 3.6.2 and while attempting to the loop select on a simple cube, it doesn't work. I have tried several combinations of keys (Alt + Left Click, Alt + Right Click, Double-Click, ⇧ ...
Marco Sosa's user avatar
2 votes
1 answer
291 views

Geometry nodes: Split curve to segments by angle

I have a bunch of connected edges as a base mesh. What I want is to split my edges by angle, convert theses edges to a curve and trim that curve by a certain distance. Split Edges node works, but does ...
retr0's user avatar
  • 307
1 vote
1 answer
31 views

How to smooth the edges of a circle?

I tried to make a smooth circle, but somehow its not getting smooth, like on the picture. I made is Shade Smooth, subdivided it a few times, even tried to add a subdivision modifier and I did increase ...
Paul Häni's user avatar
3 votes
1 answer
246 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
3 votes
2 answers
102 views

Edges of the model are visible in Object Mode [duplicate]

I'm not in Edit Mode, but the Edges of the model are visible. How can I hide them in Object Mode? In Blender, I'm not in Edit Mode, but the edges of the model are visible.
Ömer Faruk Gençtürk's user avatar
0 votes
0 answers
19 views

Fix a mishapen curved edge so that it is uniform

I created a curvy shape that ended up with really ugly geometry. When I tried cleaning it up, I ended up warping the curve in places and now I am really unclear on how I can fix it. I thought about ...
Dyb's user avatar
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