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Questions tagged [fire]

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How to fix pixilated fire in render

Shows fine in the 3d view but renders blocky / pixilated. How can I fix this?
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  • 337
2 votes
1 answer
33 views

How to make taller flames

I'm working on an animation where I need a fire to fill certain vertical area. How can I increase the height of flames in a fire simulation?
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0 answers
15 views

why my fire is broken?

my fire just stays and doesnt move. also i cant change its color? i tried to make fire myself, used quick smoke and other things, but nothing changes. as i understand file in which im working was made ...
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1 vote
0 answers
24 views

Fire Simulation Hitting Border

Trying to make a torch, but the fire simulation keeps going to the top of the border. How do I shorten the flame?
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0 answers
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Weird colors when i open rendered image in After effects or any image viewer

I have a 3D model that does a spin and he is on fire. I render one image. It looks just fine on blender. However when I save the image on my drive and open it with After Effects or with any other ...
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  • 41
0 votes
1 answer
271 views

Smoke simulation not working

I am new to Blender and I am using blender 3.0 I am trying to make a smoke simulation by quick effects but the smoke simulation is not working and also I have a chimney which should work as a effector....
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  • 117
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1 answer
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Baked smoke domain jumps back to origin when being moved part 2

I have this project of a large scale environment, and I have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
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0 answers
36 views

Baked smoke domain jumps back to origin when being moved

I have this project of a large scale environment, and have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
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0 votes
1 answer
56 views

Fire Shader For Pixelated Fire

I learned how to make a voxel fire by importing an OpenVDB of a smoke simulation I had made, and then using the Volume to Mesh modifier to make a cube take the form of the simulation. I then used the ...
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0 answers
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Does an object emitting smoke also behave as an effector?

I'm making a campfire in Blender 2.93 and I'm wondering if I need to make duplicates of the objects and set them to effectors. If my emitters are set to flow, then I can't set them to effector. So if ...
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0 votes
0 answers
23 views

Fire+Smoke Simulation isn´t working with motion

Im trying to make a scene where a helicopter flies in the camera view and shoots rockets at the camera. I want to make a fire and smoke trail behind the rockets but i cant get the simulation to work. ...
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3 votes
1 answer
327 views

Fire Doesn't Rise Up and It looks Fake

I'm initially used Blender 3.0.0 beta on Windows 10 but I duplicated this result on Blender 2.93.6. I can't get a realistic fire simulation. I followed this tutorial https://www.youtube.com/watch?v=...
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30 views

Blocky fire in rendered view

In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
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0 votes
1 answer
90 views

My smoke is blocky even at highish resolutions

I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks. I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
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0 votes
1 answer
76 views

My fire has extremly low resolution

I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution. I know that the Resolution Devisions are just on 64 but I also tried ...
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  • 1
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0 answers
26 views

mantaflow explosion: need more light emitted, reduce graininess

I've been working on an image with a cannon firing, following a mantaflow explosion tutorial. I'm getting pretty excited with the results (see render image), but I need the explosion to emit more ...
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1 vote
0 answers
67 views

Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
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Why is my explosion transparent on Eevee?

I am sorry for not including information before. I recently made an explosion with a particle system on Eevee. In the image, you can see how objects behind it are visible.( I added a black cube and a ...
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0 votes
1 answer
75 views

Why is my smoke sim so grainy?

(This was made in blender 3.0 alpha) So basically I followed this tutorial from Polyfjord, my whole process is basically the same, for those who don't have the time to watch the whole vid: Create a ...
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0 answers
22 views

How to add detail to smoke on Eevee? [duplicate]

I made an explosion animation on blender but my smoke looks flat and artificial. Are there any tips to add detail and shadows to it? I want to render this on Eevee. I also added an image of how it ...
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0 answers
8 views

Fire in eevee starts at the source but then moves to the corner of the domain after a few frames

I am running a fire sim in Eevee and it starts off in the correct position however after a couple of frames it completely leaves the emitter and goes to the corner of the domain, any fixes for this?
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20 views

What is the problem with this simulation or smoke domain?

Why it doesn't show the flames after I bake the simulation in the settings properties. Is there another general property that I'm not guessing well? What I've done> I've made a bezier curve to ...
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0 answers
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how to have small amount of fire on faces on an object

i would like to create a cartoon esque firewall. i want it to look like there is fire coming from every side of the wireframe. i have tried smoke and fire domains but cant get what i want. i would ...
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0 answers
30 views

Smoke not rendered in viewport in smoke and fire simulation

So i have been messing around with the flame and smoke simulation, but for some reason, i cant seem to be able to see my smoke being rendered in my viewport. Here are my settings for the simulation. ...
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0 answers
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Fire Won't Render Properly

I've seen this question a few other times, but I've tried every solution I've found and nothing has worked. Followed a tutorial to create fire, and everything works except that mine won't render ...
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0 answers
46 views

Export to transparent PNG doesn't export everything

I've got a fire simulation in Blender 2.83 and when I export the image the colors at the edge of the fire don't come through. Any ideas? Attached, highlighted in red the left shows the Blender file, ...
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2 votes
1 answer
168 views

How can I slow down a particle driven smoke/fire simulation?

I am working on a flame simulation that is driven by a particle emitter (Emitter > Flow Source) and everything has been going fine. The only problem is that the simulation is going EXTREMELY fast. ...
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0 votes
1 answer
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Cache button and bake button missing in fluid

[ Bake button is missing in fluid panel. Other tutorials said to change the cache settings, but that too is missing! The picture is fully scrolled, there are no more options How to bake?
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14 views

Domain created a separate mesh

Attempted to apply a quick smoke and fire effect to the default cube in blender but instead of setting the cube on fire the domain created a separate mesh and ran the simulation on that. After ...
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1 vote
0 answers
46 views

Smoke/Fire cards or simulations

HI I'm trying to create a really high quality cinematic in blender, In my animation there will be a bunch of boats on fire or smoking, (mostly) in the distance, How should I achieve a high quality ...
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0 votes
1 answer
42 views

How to make this explosion look less orthogonal?

Suggestions on how to make this look more natural without increasing the resolution too greatly? Trying to minimize bake time. https://youtu.be/gKrwqdeRbuY
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0 votes
1 answer
135 views

How to slow down the flames with simulation?

I want to slow down the speed of flames. I am trying to create smaller flames but slower. Which simulation settings do I need to dial? I tried smaller simulation time steps but that made it worsts, I ...
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1 vote
0 answers
81 views

I have problems with the mantaflow fire simulation. The fire is visible through other objects if I use the render engine eevee or the material preview

Hey I have problems with the mantaflow fire simulation. For some reason, the fire is visible through other objects. This happens only in material preview and if I use the render engine eevee. In ...
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0 votes
1 answer
131 views

Multiple Colors Flame + Smoke 1 Domain

Is it possible to have multiple objects that are emitting Flame and Smoke have different colored flame and smoke within the same domain?
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0 answers
50 views

Fire + Smoke Loaded Question

I have a scene where I'm launching cans that have an exhaust port like a rocket or a firework that shoots fire and smoke out of it as its launching. I'm having several issues. First time using this ...
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0 votes
0 answers
15 views

Flame simulation Being Reduced By Noise

I'm working on a match flame simulation where I've gotten the basics of my fire as shown in image 1 But when I add noise to the simulation I lose a great deal of the flames volume and I'm not sure ...
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0 votes
0 answers
41 views

How to get darker fire when the environment is dynamic sky

I am trying to make the flamethrower of charizard(pokemon) like in Anime style but since I am new to blender I can't create a good fire but this is the fire I created. Well the fire is fine but the ...
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1 vote
1 answer
23 views

Why isn't fire being loaded in the render view?

I did some fire simulations in blender about a week ago. I encountered the same problem in all of them, the fire was not loading in the render view, all I get are some huge black pixels. It works well ...
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0 votes
0 answers
28 views

Shading with Float Vector Volumes

Houdini 18.5 has a volume Bake sop that computes the internal scattering of emission based on the density. This is used to minimize the render times because the volume bounces can now be set lower and ...
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1 vote
1 answer
75 views

Volumetric error when rendering mantaflow fire simulation

so I've been working on honing my fire-simulation skills in the Cycles renderer using Mantaflow as I'm set to be using it soon for a project; but while working on looks and so on, I noticed a render ...
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0 votes
1 answer
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fire simulation start frame

I'm trying to do a fire simulation that should look like a meteor. I have applied quick smoke, then smoke and fire on the physics tab but the fire appears right after 100 frames, too late for what I ...
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0 votes
1 answer
43 views

Weird stuffs in smoke + fire sim

So, i've been messing around with this project for a solid total of 10+ hours. And i still can't figure out why the fire is so weird. It has this bobbly blocky thing even in "decent" ...
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0 answers
182 views

Cycles Fire + smoke png renders save empty

I am rendering 2 different fire + smoke simulations with seemingly the exact same settings. One saves to PNG with alpha perfectly. The other seems to render properly but the saved png is blank. After ...
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0 votes
1 answer
57 views

Mantaflow render with transparent background turns out be white screen

So I'm rendering an animation with Mantaflow, but when I render it, even in the render result there is good render, but when I'm saving on a disk it turns out to be white screen. Why? PS: Normal ...
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0 votes
0 answers
35 views

How do i start a particle system in for example frame 80?

I am making a fire extinguisher that spits out fire. and idont want the fire to start at frame 1
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0 votes
1 answer
43 views

Fire simulation won`t be randered

Tried to render fire simulation in Cycles, results are above. I added principled volume node to domain cube. Fire shows up in viewpoint, however does not in rendered image. In viewpoint, fire is shown ...
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0 votes
0 answers
132 views

How do I make Mantaflow fire appear less blocky and more realistic?

The other objects in the scene are set to fire and smoke with sampling sub steps set to 2 and initial velocity turned on, but other than that, they are at the default settings. I'm also using the ...
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0 votes
3 answers
635 views

How do I get the fire to show up for the mantaflow fire and smoke effect in Blender 2.92?

after setting up the explosion and smoke on my objects, then baking them, I am not seeing the fire that supposed to be there. The domain is set to gas and the objects are set to fire and smoke. The ...
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0 votes
1 answer
125 views

How do i have my fire simulation have a better framerate/ quality?

I'm relatively new to blender, so I do not know entirely how to use it. I followed a fire simulation tutorial to a tea, however my frames would only go to 8 frames per second and the quality of the ...
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0 votes
1 answer
217 views

2.92 Fire & Smoke Definition

Using 2.92, trying to work on outdated tutorials and struggling. I have my subdivisions set at 1052 so there’s no reason for the fire and smoke to be blurry, but it still is. There’s no colour mapping ...
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