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Questions tagged [fire]

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Render fire with transparency looks washed out

Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
Ebi's user avatar
  • 751
1 vote
1 answer
41 views

Render of fire with a transperent background

I have a problem with rendering fire with a transparent background. The preview is different from the saved image. How do I render a fire with a transparent background? Domain shader Blender file:
Tobi's user avatar
  • 13
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0 answers
21 views

Fire + Smoke is not baked fluidly

When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
ngerbens's user avatar
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0 answers
13 views

Quick smoke effect doesn't provide fire speed option (3.5)

I'm trying to make my smoke expand faster. I was watching this tutorial: https://youtu.be/ew1cr665u7M?t=60 Don't see any of the fire stuff in Blender 3.5
SmallAngryChild's user avatar
1 vote
0 answers
17 views

Why does the wind force field not do anything?

I'm animating a rocket launch and after hours of tweaking I've come to the conclusion that the wind does nothing (it stays the same if I remove it) the exhaust comes out as a blob like this rather ...
LikedLizard's user avatar
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0 answers
20 views

how would I randomise object in geo nodes

Ive made a scene with multiple poles lit on fire but I can't figure out a way to use geo nodes to randomise the fire so it is different on each pole. I would think there is a way to use geo nodes but ...
Edward Lee davies's user avatar
0 votes
0 answers
25 views

fire with transparency

i tried following this tutorial on realistic fire in blender, and all went very good up until the rendering. Blender apparently renders it with no problems at all but once I save the file it simply ...
Rodrigo Müller's user avatar
8 votes
1 answer
1k views

How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
Gordon Brinkmann's user avatar
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0 answers
21 views

Oil Drum Fire Overspill

Even though I have collisions turned on I seem to get overspill from the flames and smoke
Neil McNally Design's user avatar
0 votes
0 answers
27 views

How can I make a smoke/fire trail for a particle system that has very small particles?

I'm following the missile tutorial from the youtube channel blender made easy and everything worked just fine. But it doesn't work for my project because my missiles and their particle system are way ...
Arceus's user avatar
  • 45
1 vote
0 answers
39 views

Why isn't '#frame/500' for my texture offset not working?

I am working on this tutorial for making a fire simulation using Blender 3.0. This issue I am having happens at 00:03:30 in the video. He is saying that the offset for here should be ...
Skymero's user avatar
  • 11
0 votes
0 answers
120 views

Is it possible to merge two vdb caches into one?

I want to produce a fire animation in Blender that cycles, the first frame being the same as the last. I've tried following a youtube tutorial Looping Smoke-sims in Blender | Quick Tip on Simulations ...
twisted's user avatar
  • 191
1 vote
1 answer
88 views

Is it possible to repeatedly loop through cache data?

The animation I’m working on is illuminated by about 20 torches. Currently 1000 frames. I’d like to use a fire animation, via fluid physics, for the torches, in a efficient way, keeping cache sizes to ...
twisted's user avatar
  • 191
0 votes
0 answers
41 views

how to make flames look more realistic?

So my problem is that my flames always turns out like a cloud of orange paint. The shape gets better when i stop the animation but isnt really pleasing too..
Lamer's user avatar
  • 31
4 votes
1 answer
77 views

Should I be changing temperature min and max or reaction speed if I want my flames to go higher?

Working on a fire simulation and I was confused about which value is more physically correct to adjust because I know adjusting reaction speed slows down or speeds up the fire simulation. Any help ...
MrChurch2005's user avatar
1 vote
0 answers
45 views

How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
MrChurch2005's user avatar
1 vote
1 answer
111 views

Mantaflow Fire very blocky?

i made a Mantaflow Fire+Smoke Simulation and have to problem, that the fire looks very blocky and large. The Smoke looks pretty good nonetheless. It´s a Fire + Smoke Emitter and the Domain Resolution ...
Tim's user avatar
  • 477
0 votes
1 answer
69 views

Rocket Launch Simulation with Mantaflow looks weird

I want to recreate a Rocket Launch and have the problem, that the smoke behaviour looks very different from Real Rocket Launches. I put a Mantaflow Fire/Smoke emitter and Force Field in every engine. ...
Tim's user avatar
  • 477
1 vote
0 answers
42 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
Marcelo Motta's user avatar
0 votes
1 answer
77 views

Cycles isn’t rendering fire/smoke simulations

I have an animation with fire+smoke, but when I render it no fire or smoke shows up and I don’t know the problem, I’m using cycles and the domain has a shader for it. Any help?
Cabbage's user avatar
  • 45
1 vote
0 answers
46 views

How to Create Fire Reflection in Eevee?

I'm making a fireplace. The Eevee rendered image has no fire reflection when using a Principled Volume shader on both stainless steel and glass surface. I tried using a Reflection Cubemap to no avail.
Sek Fukeung's user avatar
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0 answers
34 views

Low quality of fire in eevee and cycles (text and video below) Unsolved

faced with a problem that my fire looks ok in solid mode but when i am using eevee or cycles it looks terribly low-quality and pixellated. it is actually looks more like a smoke but not a fire. Hope ...
Stas Pimenov's user avatar
0 votes
1 answer
275 views

Fire does not appear in the final rendering [closed]

I created a fire in the blender, it appears in the render Mode but does not appear in the final rendering. What to do?
yair biton's user avatar
0 votes
0 answers
74 views

In the Dissolve tab for smoke simulations is the ‘time’ seconds or frames?

I’m currently testing out smoke and fire simulations and I came across the ‘Dissolve’ tab, and I’m not sure whether ‘time’ means frames or seconds.
Cabbage's user avatar
  • 45
1 vote
1 answer
200 views

How to fix pixilated fire in render

Shows fine in the 3d view but renders blocky / pixilated. How can I fix this?
Todahmoon's user avatar
  • 341
1 vote
1 answer
466 views

How to make taller flames

I'm working on an animation where I need a fire to fill certain vertical area. How can I increase the height of flames in a fire simulation?
Mason Heilman's user avatar
1 vote
0 answers
53 views

Fire Simulation Hitting Border

Trying to make a torch, but the fire simulation keeps going to the top of the border. How do I shorten the flame?
Luca5a's user avatar
  • 11
0 votes
1 answer
2k views

Smoke simulation not working

I am new to Blender and I am using blender 3.0 I am trying to make a smoke simulation by quick effects but the smoke simulation is not working and also I have a chimney which should work as a effector....
Mad Human's user avatar
0 votes
1 answer
262 views

Baked smoke domain jumps back to origin when being moved part 2

I have this project of a large scale environment, and I have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
steelshotronin's user avatar
0 votes
0 answers
68 views

Baked smoke domain jumps back to origin when being moved

I have this project of a large scale environment, and have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
steelshotronin's user avatar
0 votes
1 answer
91 views

Fire Shader For Pixelated Fire

I learned how to make a voxel fire by importing an OpenVDB of a smoke simulation I had made, and then using the Volume to Mesh modifier to make a cube take the form of the simulation. I then used the ...
RBlong2us's user avatar
  • 1,224
0 votes
0 answers
26 views

Does an object emitting smoke also behave as an effector?

I'm making a campfire in Blender 2.93 and I'm wondering if I need to make duplicates of the objects and set them to effectors. If my emitters are set to flow, then I can't set them to effector. So if ...
MrChurch2005's user avatar
0 votes
0 answers
46 views

Fire+Smoke Simulation isn´t working with motion

Im trying to make a scene where a helicopter flies in the camera view and shoots rockets at the camera. I want to make a fire and smoke trail behind the rockets but i cant get the simulation to work. ...
MrAims's user avatar
  • 1
4 votes
1 answer
748 views

Fire Doesn't Rise Up and It looks Fake

I'm initially used Blender 3.0.0 beta on Windows 10 but I duplicated this result on Blender 2.93.6. I can't get a realistic fire simulation. I followed this tutorial https://www.youtube.com/watch?v=...
ChristianOConnor's user avatar
0 votes
1 answer
110 views

Blocky fire in rendered view

In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
Sylvester's user avatar
0 votes
2 answers
313 views

My smoke is blocky even at highish resolutions

I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks. I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
Alex Moreán's user avatar
0 votes
1 answer
420 views

My fire has extremly low resolution

I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution. I know that the Resolution Devisions are just on 64 but I also tried ...
Tobias's user avatar
  • 1
2 votes
0 answers
219 views

Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
Tim's user avatar
  • 477
0 votes
1 answer
126 views

Why is my smoke sim so grainy?

(This was made in blender 3.0 alpha) So basically I followed this tutorial from Polyfjord, my whole process is basically the same, for those who don't have the time to watch the whole vid: Create a ...
FrostyShock's user avatar
0 votes
0 answers
41 views

Smoke not rendered in viewport in smoke and fire simulation

So i have been messing around with the flame and smoke simulation, but for some reason, i cant seem to be able to see my smoke being rendered in my viewport. Here are my settings for the simulation. ...
HCHG's user avatar
  • 1
0 votes
0 answers
85 views

Export to transparent PNG doesn't export everything

I've got a fire simulation in Blender 2.83 and when I export the image the colors at the edge of the fire don't come through. Any ideas? Attached, highlighted in red the left shows the Blender file, ...
SpiffyJon's user avatar
2 votes
1 answer
308 views

How can I slow down a particle driven smoke/fire simulation?

I am working on a flame simulation that is driven by a particle emitter (Emitter > Flow Source) and everything has been going fine. The only problem is that the simulation is going EXTREMELY fast. ...
fmotion1's user avatar
  • 1,371
0 votes
1 answer
174 views

Cache button and bake button missing in fluid

[ Bake button is missing in fluid panel. Other tutorials said to change the cache settings, but that too is missing! The picture is fully scrolled, there are no more options How to bake?
thinkingrock13's user avatar
0 votes
0 answers
16 views

Domain created a separate mesh

Attempted to apply a quick smoke and fire effect to the default cube in blender but instead of setting the cube on fire the domain created a separate mesh and ran the simulation on that. After ...
devin's user avatar
  • 1
1 vote
0 answers
108 views

Smoke/Fire cards or simulations

HI I'm trying to create a really high quality cinematic in blender, In my animation there will be a bunch of boats on fire or smoking, (mostly) in the distance, How should I achieve a high quality ...
Damon Read's user avatar
0 votes
1 answer
51 views

How to make this explosion look less orthogonal?

Suggestions on how to make this look more natural without increasing the resolution too greatly? Trying to minimize bake time. https://youtu.be/gKrwqdeRbuY
Lowlande52's user avatar
2 votes
2 answers
477 views

How to slow down the flames with simulation?

I want to slow down the speed of flames. I am trying to create smaller flames but slower. Which simulation settings do I need to dial? I tried smaller simulation time steps but that made it worsts, I ...
yarun can's user avatar
  • 408
1 vote
0 answers
121 views

I have problems with the mantaflow fire simulation. The fire is visible through other objects if I use the render engine eevee or the material preview

Hey I have problems with the mantaflow fire simulation. For some reason, the fire is visible through other objects. This happens only in material preview and if I use the render engine eevee. In ...
Vincent VK's user avatar
0 votes
1 answer
219 views

Multiple Colors Flame + Smoke 1 Domain

Is it possible to have multiple objects that are emitting Flame and Smoke have different colored flame and smoke within the same domain?
Thillythnake's user avatar
0 votes
0 answers
59 views

Fire + Smoke Loaded Question

I have a scene where I'm launching cans that have an exhaust port like a rocket or a firework that shoots fire and smoke out of it as its launching. I'm having several issues. First time using this ...
Thillythnake's user avatar