Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [fire]

The tag has no usage guidance.

0
votes
1answer
12 views

Blender explosion animation not rendering

I am trying to create an explosion in Blender. However, when I try to render the explosion, this white box gets bigger in my particle domain but I can see the explosion in the viewport. What am I ...
0
votes
0answers
14 views

I am seeing the domain box in smoke render

as you can see when I render I see transparent box in my rendered view please someone help me
0
votes
0answers
11 views

fire not showing in the render

so I'm trying to make some fire for my animation. When I'm in the viewport everything looks fine. but then I go into render view and I see this can anybody help me? I'm already using my CPU. I've ...
0
votes
1answer
41 views

can't see fire in render

I made a fire+smoke simulation as shown: then when I render, it shows only the block of domain but I want to see fire in rendered view please help me how to fix it the screenshot of rendered view is:
1
vote
1answer
18 views

my fire simulation is not reflecting the right way

so i'm trying to make a fire simulation reflect off my desk but im having a problem. it looks like there's a box there but the only things that are being rendered are the smoke simulation, the plane ...
1
vote
0answers
45 views

How do I create an explosion VFX with the person in the video jumping through the flames and smoke?

I'm trying to achieve the effect shown in the picture using footage of an actor diving and then creating the explosion in blender. I can use masking to get the actor to appear in front of the flames ...
0
votes
1answer
32 views

Exporting fire animation

as mentioned in the title I want to export my fire animation as Collada(.dae), but this makes my smoke domain an actual cube. Any idea how to fix this since I dont want any smoke at all? Thanks in ...
0
votes
0answers
11 views

Blender - Bad Smoke+Fire Cache and Bake Settings help

Im getting really long baking times in my blender. I just have a fire with smoke and a plane but I think I have done something wrong because when I start baking it takes SOOO MUCH RAM. Blender ...
0
votes
0answers
23 views

How to use a single frame of a bake for an animation?

I've currently got a model of a pod-racer, which has an engine exhaust plume. This was created using quick smoke and a custom material (not mine) in another file, and then I copied across the result ...
0
votes
0answers
15 views

Why is alpha socket empty in fire sim?

None of these Greater Than nodes are working with fire sim, because Alpha socket is empty both in RGBA node and RenderLayer pass. The only way to see "alpha channel" is to uncheck Use Alpha in Viewer ...
1
vote
0answers
26 views

I cant render Fire [duplicate]

I have fire in the viewport, but when i enter rendered view or just render the image i only get stuff that looks like dust.
1
vote
1answer
150 views

Smoke shows on render, Fire doesn't

Good day! I am having a problem wherein the fire does not render. I followed a smoke and fire simulation on YouTube. Followed everything in his tutorial. However, the fire in my scene doesn't not ...
1
vote
1answer
45 views

Fire Animation from Particle System Does Not Render

My question is about final rendering. After finally finding what I thought to be the correct node set-up to get my particle system-based smoke and fire animation to work properly, my final hurdle is ...
0
votes
1answer
118 views

Dynamic Paint and Cycles and Fire Simulation

Does Dynamic Paint work with Cycles and Fire Flow in the following way? Fire is moving as determined by Dynamic Paint Vertex Group Not just a single beginning frame of Vertex Group Cycles Render not ...
0
votes
0answers
24 views

Moving Fire Emitter

Im trying to make a dragon spit fire while flying. Everything worked well until I added the High Resolution fire, it does not follow the velocity of the emitter so now there is a fire trail behind the ...
0
votes
0answers
14 views

Question about Quick smoke simulation

I tried to make a smoke and fire animation with "Quick Smoke" function. However, I hit some problems. the smoke and fire generated in view point are different from the result in render mode. If I ...
1
vote
0answers
22 views

How to get PURE fire in Quick Smoke preoperties

another question here for today. Im playing around with fire and smoke simulations, and I was experimenting with "Fire & Smoke", and i get, as expected, fire with smoke. But when i go with "Fire",...
0
votes
0answers
136 views

Domain Box appearing in Fire+Smoke render

I'm new to simulations and I used quick smoke on a particle system because I wanted to make an effect for a project I'm working on. The only problem I'm having is when I switch into rendered view it ...
3
votes
1answer
66 views

Why are there no tutorials of flames in blender render?

I'd like to do a flame animation that doesn't need to be any sort of high quality, that's why I wanted to use blender render. But is it just so bad or why are there no tutorials?
1
vote
0answers
166 views

Black artifacts in Cycles fire animation

as shown in the attached images I have black (shadow?) artifacts in my fire animation. Some frames are fine, like the left one. Some frames have these black patches. The patches move and appear on the ...
0
votes
0answers
17 views

Best way to use fire simulation in multiple projects

I made a fire simulation containing the smoke domain, a smoke and particle emitter, and some wood logs. I created a group containing these objects and saved everything in a .blend file. To use the ...
0
votes
0answers
193 views

GPU render error in blender 2.79 'cuda error: not found in cumodulegettexref'

Was working on a fire simulation render and upgraded to blender 2.79 so that I could get smoke and fire support for gpu renders. I'm using an nvidia geforce gtx570 graphics card, the most recent ...
0
votes
0answers
32 views

blue box of death when rendering multiple flame colors

So Im trying to make an animated logo of an A thats on fire... but Im trying to match the original logo somewhat which has a main flame orange on the A and then blue flames coming up from further down ...
1
vote
1answer
106 views

Fire Simulation Not Rendering [duplicate]

Been working on this fire simulation. I'm new to the simulation but have done a ton of fiddling around with settings and looked at some questions. Why is the domain not rendering correctly? It's ...
1
vote
0answers
40 views

How can I change the shape for the emission of fire?

I created a fire on the base of a circle. How can I change the shape of the base where i emitted the fire? Every time that I do the fire does not emit on top of the additional pieces that I extrude ...
0
votes
0answers
31 views

Why the rendering result of fire is so different than viewport?

I created fire particles by clicking "Quick smoke" and changing flow type to fire. Its appearance is as good as I expected in the viewport, but the quality of rendering result is not so good, even if ...
9
votes
2answers
1k views

How to create fire materials using the new Principled Volume node that visually look the same as the “old method” of fire materials?

There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature. Using the more or ...
0
votes
0answers
59 views

Electric fireplace

What's the best way to create fire in electric fireplace like this? I'm creating interior and I want to achieve most realistic effect I can. I appreciate all the tips. Thank you.
1
vote
0answers
97 views

Fire not showing up in render view

I have a smoke simulation with fire and it is not showing up in my render viewport.
0
votes
0answers
26 views

I can't get render mode to work with my smoke and fire animation [duplicate]

This is what my animation looks like before I go to render mode. But when I go to render mode this is what I get. I can't see my smoke. This is my smoke domain settings I'm using now. Can you tell ...
0
votes
0answers
45 views

blender not rendering smoke animation unless I pre-bake?

Hoping you can help. Have a peculiar situation here. I've included the blend file here. Simple set up. I have a cube as the domain for the smoke, then a mesh object as the flow for the smoke, and an ...
3
votes
1answer
179 views

I want to do -Back to the future- like flame stripes

Im currently trying to recreate the flame stripes from Back to the future. I only need a still frame. This is what i want: And i only get this working with a basic fire sim: Is there a good way to ...
0
votes
0answers
44 views

Scene Only iluminated with a Torch too grainy [duplicate]

I have an scene with one character holding a torch. I want the torch to be the unique light source of the scene. I have used quick fire from Icicles and a color Ramp and an Emitter Shader with a ...
0
votes
0answers
53 views

Star Patterns/Low Resolution appearing in Fire Simulation with a Particle System

Recently I have been trying to create a simple desktop background with my symbol/logo/profile picture. As I have been messing around with the simulations I finally got the type of fire I was looking ...
0
votes
0answers
74 views

Issue with rendering fire on Transparency [duplicate]

I am having an issue with rendering fire on a transparent background. I've gone into the world and changed the alpha from the sky to transparency. I've checked the transparent box under the render ...
2
votes
1answer
76 views

Particle system not rendering, emitter rendering see-through

I need to motion track a fireplace to some footage. Everything looks fine in the render preview, and even in the viewport, however the actual file that renders doesn't have a fire, and the emitter is ...
0
votes
0answers
113 views

Render an animation with fire while there's a transparent background

so I have a question about cycle rendering fire and transparent backgrounds: How do I get an animation that contains fire to render the fire while there's a transparent background So I want to ...
1
vote
1answer
63 views

Fire doesnt render in internal render

I'm trying to render a fire inside a lamp. The crystal of the lamp is the domain. I have added the material to the fire but nothing shows up during the rendering. The fire shows up in te 3d view. Here ...
0
votes
0answers
42 views

Why does the shape of my explosion keep changing?

I've been working on a simulating a Hollywood-style fireball. After playing around with Force Fields and whatnot, I've come across with a shape I'm generally happy with. Blender, however, seems hell ...
2
votes
0answers
795 views

How to get candle flame

Using the fire simulation, I want to create a candle flame. What settings should I use for this? I'm bit confused: the flame goes up or gives extra fire. I'm getting a circular effect at the bottom ...
0
votes
1answer
248 views

Fire + Smoke disappears

I am creating a presentation for a conference on cancer radiation therapy. This includes a 15 second animation of a linac machine. I'm trying to show a helix of smoke created by the machine spinning ...
0
votes
0answers
23 views

Fire shows up in default view but i can't get it to show up in render

I have tried putting in the multiplier as I've seen it in many answers as well as the color ramp but it still only shows up as grey particles in any rendering...?
0
votes
1answer
60 views

How to block fire?

As you can see in the above image, I'm making a fire ghost (in Cycles). I can setup the flames, however, I have two issues: (1) How do I make the flames stick close to the surface but not lose it's ...
1
vote
1answer
99 views

cycles renders fire in single image but not in animation. how to fix?

well the thing is: blender renderes my burning text just fine when rendering a single image. but when i render animation the output is black. i checked like 10 different posts on that and nothing ...
0
votes
1answer
162 views

Fire effect looks different when renderd

Why when looking at the fire in the view port looks better than when its rendered? And if I want the fire just to be static (not an animation) what do I do?I just render it without baking? Thanks
1
vote
1answer
135 views

Add pre-rendered fire to scene

Situation I am working on a visualiser that sprays fire at the start of the drop In my Scene there is a 2D animated background, multiple thousand frames long I have two fire fountains which spray ...
2
votes
1answer
380 views

Managing flame direction (Cycles)

I have a fire on my scene and it goes upwards. I want it going in a horizontal direction. How can I achieve that? Changing Temperature Difference only flips direction in the vertical axis.
1
vote
1answer
624 views

Muzzle flash on a gun

Is there a way to make muzzle flash come out of a gun using the smoke simulator with fire and smoke? I've seen a lot of tutorials that use an object coming out of the gun that lights up, but it doesn'...
0
votes
1answer
4k views

Why is my render not showing quick fire/smoke

I'm trying to render my fire/smoke but it seems that it renders a gray smoke domain instead of my fire/smoke. Any idea? I used the quick smoke effect. Update: here is my file:
2
votes
1answer
452 views

Simulate fire (quick way)

I'm doing an animation on a 2D plane. I have some 3D objects on it. Now I would like to show some fire. I know I can follow some smoke and fire tutorials and add this. But rendering takes very long. ...