Questions tagged [subsurface-scattering]

Subsurface scattering, or 'SSS', is a property of a material that allows light to enter the surface of an object, scatter and then exit at a different point in order to imitate real-world translucent objects.

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About principled bsdf parameter "Subsurface" in node_principled_bsdf.osl

According to Blender manual, Subsurface Mix between diffuse and subsurface scattering it acts as a multiplier for the Subsurface Radius. After checking the source code, I found: ...
Edward lee's user avatar
2 votes
1 answer
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do i need a skull for subsurface scattering

i am trying to make a photorealistic human head render and i was wondering... real human heads have a skull inside them, which probably shadows the sss, stops light from bouncing around inside in ...
Walter's user avatar
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Multi object SSS

So, it seems like multi object SSS in Blender Cycles is not possible, and therefore, when 2 or more meshes with a material that has SSS intersect, it will make an ugly dark line at the intersection. ...
Jekabz's user avatar
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Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
maria's user avatar
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Render issue: How to get the correct skin color

I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
Tchi HU's user avatar
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Subsurface-Modifier Anvil [duplicate]

Hello my fellow Blendercomunity, I'm using Blender for a week now so I ask you - can you help me? I can't figure out how to get rid of that: I tried everything. To better understand my problem, I ...
Marian's user avatar
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How to use 3d texture for surface?

i have downloaded model from poly haven and this is what i got, does anyone can help me how to turn this into surface? sorry, I'm just a newbie
Sam Aldyan's user avatar
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315 views

Subsurface Scattering coloration problems

I feel like this is probably a pretty elementary problem, but I haven't been able to find a solution yet. Basically, if I have an object with subsurface scattering on the material node using ...
refrigerizer's user avatar
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Where is SSS Pass in Blender 3?

I cannot find the Subsurface Render Pass in Blender 3 and up. It is a render pass I have used before but it seems to have been removed in Cycles.
Julian Forbes's user avatar
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Subsurface light flickering with a cycles rendering engine

I got a problem with lanterns in my rendering scene, and I noticed flickering in the lights in my video. I can't try to render with more samples since 25 samples already took me 5 hours. The ...
Apple Sun's user avatar
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277 views

Subsurface scattering different in render than in viewport

When I'm in the viewport the materials on this model look nice without any substantial weird green artifacts but when I render it, the skin on my character becomes really green and gross looking. I ...
Mr Calamari's user avatar
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Subsurface Scattering (SSS) isn't working

I'm a new blender user and I'm following the donut tutorial. I'm trying to give my donut SSS using the cycles render engine, but it doesn't seem to be working. In my donut material I've applied the ...
Otis Jones's user avatar
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Blender Reflection Plane Subsurface Lighting? (3.0.1) (Eevee)

Hi, I'm trying to get these lamps to show their subsurface lighting in the reflections. How do I do this? I was also trying to get a mirror to reflect into the window reflections, however it just ...
Fox GAMING_NTF's user avatar
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1k views

Subsurface Scattering Causes Strange Dark Sections

I am working on a model and I am using subsurface scattering for the skin. It was working well until I got to the face. When I added subsurface scattering, it caused the section around the mouth and ...
Tech Crate's user avatar
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Subsurface Scattering on a proxy object

I have an object that has a very fine geometry. Now I would like to apply Subsurface Scattering, but since the object is made out of a lot of individual tubes, the Subsurface Scattering is not ...
Anton Elmiger's user avatar
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is it possible to have a gradient for SSS value

So I've got a scene with curtain and there's 2 main materials that I use for it, one is with 0 sss basically it's for the part of curtain that's rolled up and second is with 1 sss which is the open ...
Ace's user avatar
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Why does Cycles render Weird even w very low subsurface scattering?

The cycles renders completely different from Eevee even with a very low subsurface scattering of 0.06. Or is 0.06 too high for plants? If i set it to zero it's fine but should it not have some value?
Harry McKenzie's user avatar
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What model does blender use for subsurface scattering material in cycles? [closed]

I was trying to implement subsurface scattering that blender uses in opengl. So I wanted to know what method it uses for subsurface scattering. Is it possible to replicate the effect without ray ...
Aayush Kumar's user avatar
2 votes
1 answer
2k views

Subsurface Scattering (SSS) doesn't work

I followed the following tutorial: "Blender Day 4 - Shading/Texturing/UV - Introduction Series for Beginners" Unfortunately, the Subsurface Scattering doesn't work (see picture below). I ...
Sven S.'s user avatar
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Is it possible to bake SSS material as a texture?

I understand that SSS material changes depending on the viewing angle. But is it possible to bake it or recreate a similar effect that will not depend on a viewing angle, and bake it as a texture? ...
Rumata's user avatar
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How to make light go through this subsurface scattering object in Eevee

Blender 2.93 I have this cat ear, and i want the light to go through it until it hits the front face, the material is subsurface scattering and i enabled Subsurface translucency in material, but the ...
Paul's user avatar
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Subsurface color disappeared from the Render Layers after Blender upgrade. Does it exist in 2.93?

So I upgraded blender from 2.82 to 2.93, and a render layer called "SubsurfaceCol" has disappeared from the Eevee render layers. This layer appears when a material with subsurface radios is ...
3Dimka's user avatar
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1 vote
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350 views

Cycles Subsurface Scattering Intersections

I've noticed that whenever objects with a subsurface scattering material intersect with each other, it creates these dark really obvious outlines across the intersection. I haven't been able to find ...
Arcomade's user avatar
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1 answer
884 views

My Subsurface Scattering Material doesn't look as expected

I wanted to make a certain soap with this kind of look So here's my reference: After seeing that, I immediately thought of bumping subsurface scattering, so I made this simple material with a pretty ...
Fernaldy Wiranata's user avatar
1 vote
1 answer
247 views

How to make objects inside objects block Subsurface Scattering

As we all know inside the human skin the bones, veins and other denser fluids absorb the light more than the soft parts. I want to create the same effect without using textures since they are in a 2D ...
Reuben Tilahun's user avatar
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52 views

Turbosquid model Vray SSS shader to Cycles

I have a problem of bought Turbosquid female character which was build with 3Ds max and Vray translating to Blender Cycles shaders. The main problem is with diffuse and Subsurface scattering. Vray SSS ...
Simon Kuzma's user avatar
0 votes
2 answers
797 views

Weird line shows up on mesh model for a gun, and on Blender Guru's tutorial a weird cube like shape appears with sub surf. Why?

FOR THE ANVIL - It's really frustrating because i see people with the exact same problems as me but i feel like I've tried everything. Recalculated normals. Merge by distance. Getting rid of ngons, ...
Fnalix's user avatar
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7 votes
1 answer
854 views

How do I recreate this translucent/subsurface material?

I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
Poppi's user avatar
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adding vertices in a mesh

so i am a beginner to 3d modelling and am using blender. i want to add vertices inside a cup and i dont know how to do that. further steps include making the liquid inside the cup. need help. a ...
Hajra Nagi's user avatar
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1 answer
63 views

Does any one know how to fix Hidden Vertices With Subsurf modifier?

I added a picture to be more specific when I use the (on cage Function on the modifier) it fixes the problem but when I turn it off it makes the mesh extremely messy
Davis Morgan's user avatar
2 votes
1 answer
3k views

Subsurface scattering always gives red glow [duplicate]

I am trying to create a wax type material with subsurface scattering for a set of hands but whatever I do, the scattering produces a red glow (see attached image), making the wax hands look like ...
Strange_Grass's user avatar
6 votes
1 answer
936 views

How do I create a two sided plane with subsurface scattering for modelling leaves and foliage?

Usually leaves and foliage are modelled as thin polygonal planes with no thickness. Because of the amount of geometry required to achieve dense realistic foliage, modelling them with any thickness ...
Aubrey's user avatar
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2 votes
1 answer
1k views

How to create a raw white rice material?

I'm looking for a very realistic material for rice. I've tried just turning up the subsurf, transmission with various IOR settings, messed around with mixing translucent shaders, tried using layer ...
flipity flop's user avatar
1 vote
0 answers
42 views

how to get rid of these modelling artifacts?

i just ran into a problem. how to do i get rid of these artifacts i am not that much Pro as I have just started modelling I really would like to have a car model of my own but I am unable to find the ...
Muhammad Bin Aslam's user avatar
2 votes
0 answers
425 views

SSS not working correctly on this model (cycles)

I've been working on uv unwrapping and retexturing this model from Daz, unfortunately, the SSS doesn't seem to work right in Cycles. It seems to be somehow inverted, as the main head is more ...
Punished Scout's user avatar
3 votes
0 answers
65 views

How does subsurface scattering RGB radius work? [duplicate]

How does subsurface scattering RGB radius work? Right now, I have a light source and instead of RGB, it is showing cyan magenta and yellow. I don't know why this is happening and I have read ...
John Smith's user avatar
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1 answer
2k views

How to use SSS texture in Blender 2.8?

How do I properly connect the SSS texture in a Blender 2.8 using nodes? Blender 2.8 Without and with the SSS texture:
George's user avatar
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-1 votes
1 answer
323 views

How to use SSS texture in Blender? [duplicate]

How do I properly connect the SSS texture in a Blender using nodes?
George's user avatar
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0 votes
0 answers
227 views

How do I diffuse light that responds to the thickness of an object?

I have an image of a lampshade that I am trying to make a material shader for. I have a bulb inside that is a point light or I have also used a light bulb model with emission for cycles. I am trying ...
The Bright Angle's user avatar
0 votes
1 answer
1k views

Cycles SSS Rendered image has a strange "noise" coloring artifacts [duplicate]

I am pretty new to blender and I was experimenting with a subsurface scattering material and lighting on an imported object. But when I've rendered an image of the object with a material that has a ...
Rareven Brainworks's user avatar
18 votes
1 answer
14k views

How to use Subsurface Scattering in Principled BSDF

The Subsurface Scattering in Principled BSDF is a bit confusing: Where can I find some material presets? What is the difference between Scattering Color and Radius?
jachym michal's user avatar
0 votes
1 answer
2k views

Can you recreate this Subsurface Scattering effect in Cycles?

I have applied a simple Subsurface Scattering and adjusted the Transmission value in the Principled BDSF. In Eevee this really pops. In Cycles it's quite dull. How can I recreate this effect in Cycles?...
Aubrey's user avatar
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0 votes
1 answer
177 views

Solidify Modifier, Subsurface Scattering, and the Principled Shader

I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
Aubrey's user avatar
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0 votes
1 answer
956 views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
StillerMauritz's user avatar
1 vote
1 answer
733 views

What problem is being displayed in this shader?

What phenomenon is causing this waffle-patterning in this transparent texture? I want to research what is happening, but don't know what direction to go. Originally, I started off using a principled ...
pixel_streamer's user avatar
2 votes
0 answers
306 views

Rendering in CUDA / OptiX - Different Results / SSS error?

I have some weird rendering issues with my new RTX 2070 Super graphics card. I'm currently using Blender 2.81a. Image #1 is rendered in CUDA and it's looking right. Image #2 is rendered via the new ...
Meisenmann's user avatar
1 vote
0 answers
111 views

Blender 2.81 Principled BSDF shader with sss not showing diffuse pass

When using the the principled BSDF shader with any amount of sss the diffuse passes are completely black. It seems the sss passes inherit the diffuse pass information. The node tree is just the shader ...
MrKru's user avatar
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0 votes
2 answers
2k views

EEVEE subsurface scattering (SSS) causes artifacts/banding

Why am I getting this banding artifact and not getting translucency (e.g through the ear)? In the various online demonstrations of EEVEE's SSS I've looked at, there's not banding and translucency ...
mattthew's user avatar
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1 vote
0 answers
104 views

How to fix SSS glitch when surfaces of same object clip (Cycles)

For quite a while now I noticed that I get those very shiny lines whenever surfaces clip through each other. The only ways I know for now is post-process or in edit mode move vertexes just enough to ...
Hid's user avatar
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11 votes
2 answers
23k views

Principled BSDF subsurface scattering values for skin material

I had some difficulty finding information about the usage of the Subsurface Scattering parameters in the Principled BSDF node for a skin material, so here are some questions I have that are still ...
Tiago Marinho's user avatar