Questions tagged [subsurface-scattering]

Subsurface scattering, or 'SSS', is a property of a material that allows light to enter the surface of an object, scatter and then exit at a different point in order to imitate real-world translucent objects.

Filter by
Sorted by
Tagged with
2
votes
0answers
20 views

How does subsurface scattering RGB radius work? [duplicate]

How does subsurface scattering RGB radius work? Right now, I have a light source and instead of RGB, it is showing cyan magenta and yellow. I don't know why this is happening and I have read ...
0
votes
1answer
30 views

How do I apply a image texture without it getting affected by subsurface scattering?

Here is my problem, I'm working on a character and I want to place a tattoo. I have no problem placing it where I want but the problem is that when I connect it in the node editor panel of my material,...
0
votes
1answer
60 views

How to use SSS texture in Blender 2.8?

How do I properly connect the SSS texture in a Blender 2.8 using nodes? Blender 2.8 Without and with the SSS texture:
0
votes
1answer
43 views

How to use SSS texture in Blender? [duplicate]

How do I properly connect the SSS texture in a Blender using nodes?
0
votes
0answers
22 views

How do I diffuse light that responds to the thickness of an object?

I have an image of a lampshade that I am trying to make a material shader for. I have a bulb inside that is a point light or I have also used a light bulb model with emission for cycles. I am trying ...
0
votes
1answer
59 views

Cycles SSS Rendered image has a strange “noise” coloring artifacts [duplicate]

I am pretty new to blender and I was experimenting with a subsurface scattering material and lighting on an imported object. But when I've rendered an image of the object with a material that has a ...
4
votes
1answer
222 views

Rules and presets for SSS in Principled BSDF

I like Principled BSDF and its intuitive controls. However, the SSS property is confusing when I try to actually use it. Other engines have recommended presets, but I don't know where to find them in ...
0
votes
0answers
21 views

Hair particle systems disappear when materials have subsurface scattering

I was having trouble with getting my hair particle systems to properly show up when there are materials with subsurface scattering in the frame. I am using cycles in blender 2.81. As far as I can ...
0
votes
1answer
156 views

Can you recreate this Subsurface Scattering effect in Cycles?

I have applied a simple Subsurface Scattering and adjusted the Transmission value in the Principled BDSF. In Eevee this really pops. In Cycles it's quite dull. How can I recreate this effect in Cycles?...
0
votes
1answer
26 views

Solidify Modifier, Subsurface Scattering, and the Principled Shader

I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
0
votes
1answer
39 views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
1
vote
1answer
72 views

What problem is being displayed in this shader?

What phenomenon is causing this waffle-patterning in this transparent texture? I want to research what is happening, but don't know what direction to go. Originally, I started off using a principled ...
2
votes
0answers
102 views

Rendering in CUDA / OptiX - Different Results / SSS error?

I have some weird rendering issues with my new RTX 2070 Super graphics card. I'm currently using Blender 2.81a. Image #1 is rendered in CUDA and it's looking right. Image #2 is rendered via the new ...
0
votes
0answers
23 views

when I apply SSS to a model, how do I avoid color changes at the seams?

consider this model note how the seam around the neck and where cloth meets skin stands out in greenish gray
1
vote
0answers
41 views

Blender 2.81 Principled BSDF shader with sss not showing diffuse pass

When using the the principled BSDF shader with any amount of sss the diffuse passes are completely black. It seems the sss passes inherit the diffuse pass information. The node tree is just the shader ...
0
votes
1answer
656 views

EEVEE subsurface scattering (SSS) causes artifacts/banding

Why am I getting this banding artifact and not getting translucency (e.g through the ear)? In the various online demonstrations of EEVEE's SSS I've looked at, there's not banding and translucency ...
1
vote
0answers
32 views

How to fix SSS glitch when surfaces of same object clip (Cycles)

For quite a while now I noticed that I get those very shiny lines whenever surfaces clip through each other. The only ways I know for now is post-process or in edit mode move vertexes just enough to ...
9
votes
2answers
8k views

Principled BSDF subsurface scattering values for skin material

I had some difficulty finding information about the usage of the Subsurface Scattering parameters in the Principled BSDF node for a skin material, so here are some questions I have that are still ...
4
votes
1answer
1k views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
3
votes
0answers
130 views

First attempts with SSS - where is the nose?

I am trying to make the skin for my female mesh and watched some tutorials on Skin Shaders. I tried to rebuild YanSculpts Tutorial https://www.youtube.com/watch?v=ktsyL2Kp5bQ&t=388s and the result ...
1
vote
0answers
195 views

SSS cause seams?

I've got a scene with a character's head and body is a different objects. Everything fit perfectly BUT when I enable the SSS for the skin material I've got that seam between head and the body meshes. ...
0
votes
1answer
57 views

Is there any standard way of measuring SSS according to real-life objects?

I was wondering if there is a standard way measuring SSS in comparison to objects in the real world like the index of refraction measurements. I know that scale plays a large role in its appearance ...
1
vote
0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
3
votes
1answer
724 views

How do you make an SSS texture (Using Principled BSDF) only affect part of a mesh? (Image/gif inside)

(Albedo texture on left and SSS texture on right just for reference) https://i.stack.imgur.com/veTGy.png I've been trying to figure out how to have an SSS shader apply only to certain parts of the ...
2
votes
1answer
3k views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
1
vote
0answers
295 views

Practical Implications of a Thickness Map

So below, I have a thickness map from Substance Painter. I looked into this on the questions here and found a pretty useful post here on thickness maps that might be relevant to anyone trying to ...
5
votes
1answer
1k views

Reconstructing the Principled Shader SSS with standard nodes

I am trying to reproduce an SSS shader that I created using Principled BSDF with standard nodes. (I want to add some complexity to the shader but I really like basic results of Principled). In the ...
1
vote
0answers
108 views

Blender Internal SSS material/node setup not working

trying out an old node setup for Blender Internal, but for some reason its not working. As far as i know, it should be working. Any suggestions will be much appreciated. (Unless it's "use Cycles").
0
votes
0answers
226 views

Where do these bright edges come from? Principled Shader Cycles SSS

I´ve noticed that there are this strange bright edges all around the triangles when using the sss on the standard hard surface Suzanne mesh. Can anyone explain to me how this happens? Is it just a ...
6
votes
2answers
3k views

Can't get SSS to work with Principled BSDF shader

I can't seem to get the SSS to work with the new principled BSDF shader of Blender 2.79. The SSS effect is almost invisible. Please see the image below: Does anyone know how to use this shader for ...
5
votes
1answer
568 views

SSS - How to get a nice falloff between glowing translucent areas and dark spots?

I'm new to Blender and I'm trying to recreate this effect with Cycles. The render below was made with Modo. I've tried using Cycles SSS but results are very different. Can't seem to get that nice ...
13
votes
1answer
6k views

What does the radius vector do on an SSS shader?

What exactly does the radius vector value on a subsurface scattering (SSS) shader do? In his SSS tutorial (making realistic bread), Andrew Price says that the XYZ values translate to the RGB values ...
9
votes
1answer
2k views

Approach for a Cheese material with SSS in Cycles?

I want to make realistic looking cheese, I think the best way to do it is by using Subsurface Scattering in some way. Here is a reference image.
5
votes
2answers
4k views

Cycles SSS seemingly incorrect colour for thin surfaces or small objects

I'm trying to get a similar material to the plastic of a 3D print which is largely dominated by subsurface scattering (SSS): However, a very simple SSS test in cycles produces this: There's an awful ...