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Questions tagged [smooth]

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Bridged Vertices Show an Indentation

I bridged two objects. In edit and object mode it shows a smooth, single object. ...
bella 's user avatar
  • 39
1 vote
0 answers
9 views

Hide/Smooth seams between repeating spline objects

I am trying to create a spline/curve unit mesh and need help figuring out how I can hide this seams between each segment. Pictured below are screenshots taken from blender of the effect I'm trying to ...
KKochiss's user avatar
3 votes
2 answers
91 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
STRGnine's user avatar
0 votes
0 answers
24 views

How to remove wrinkles caused by fill

I am making a model for 3D printing But the bottom surface I filled has produced many wrinkles, which can lead to poor printing results How can I remove these wrinkles you can get my file from and ...
mengyuanlan's user avatar
0 votes
0 answers
9 views

Bridging two edge loops creates weird effect in smooth shading [duplicate]

I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
Devyn Kyng's user avatar
1 vote
1 answer
36 views

Modeling, why do surfaces look curved? [duplicate]

There is an unnatural shadow on the surface and it feels very strange. It feels strange even with a smooth shader, and it feels strange even when displayed with a flood shade. The direction of the ...
vector man's user avatar
2 votes
1 answer
104 views

Bevel Or Smooth - Sliced Sphere

I am trying to re-create a car lens. Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases. As the ...
Wix wixy's user avatar
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
LaPepega's user avatar
0 votes
1 answer
50 views

How to smooth out only this part of the mesh?

i want this part of the mesh to be smoothed out, similar to how the smooth sculpting tool works, but i only want it to apply to the selected area. I dont want to smooth out the top and bottom edge of ...
eli's user avatar
  • 1
0 votes
0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
  • 1
0 votes
0 answers
12 views

Add modifiers automatically on new objects

With thew new blender 4.1 release, I've started wondering if there is a way to add modifiers automatically for new objects. For example. If I add a new sphere, I want it to come with the new ...
Alexander Martins's user avatar
4 votes
2 answers
158 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
0 votes
2 answers
49 views

Blender Face-Shade Smooth [closed]

I am curious about how to apply the shade smooth value applied to the faces around that face to some faces that do not have shade smoothing applied, as shown in the image. I tried applying Shade ...
user avatar
2 votes
1 answer
148 views

How to smooth sharp edge

I use bridge loop edges and grid fill to give a model inner face. but because the number of vert is small, there are many sharp edge. In addition, SUBSURF modifier doesn't seem to have much effect. I ...
mengyuanlan's user avatar
0 votes
0 answers
20 views

Shading issues on beveled area

I have an auto smoothed object on which i manually added a bevel. A resulting curve is brighter than the rest and I don't know why. Also when I increase angle of auto smooth so it affects all edges I ...
Jacek's user avatar
  • 23
1 vote
1 answer
27 views

When trying to shade smooth the model, it makes this gap between the faces. Why does it do that, and how can I fix it? [duplicate]

I'm still relativly new to blender and I've been working on a model. I'm trying to clean up the topology and smoothe the model, but when trying to apply "shade smooth" (while subdivision ...
Lory Sirus's user avatar
2 votes
1 answer
39 views

How to continue smoothing after subdivision surface is already applied

Can you tell me how can I get rid of the bumps and dents and make the object in the picture smoother and look closer to sphere at the top and on the sides (like a light bulb)? I already applied ...
upstream's user avatar
  • 259
0 votes
0 answers
29 views

How to smooth verticies without subdivision modifier?

I want to smooth verticies to create the cleavage of jacket. I thought I can just delete some verticies, but the result is very bad: How can I smooth this geometry? I can't just give subdiv modifier ...
Сергей's user avatar
0 votes
0 answers
19 views

Why auto smooth doesn't work properly after adding bevel with more than 1 segment?

I have a mesh to which I would like to add a bevel modifier and shade it auto smooth but when I increase number of segments, shading issues are starting to occur. This mesh is a mirrored half of the ...
Jacek's user avatar
  • 23
0 votes
0 answers
17 views

Smooth out vertical gaps in geo relief

New to Blender. Created a geographical relief. At some points points the height difference is that big that I get this result when rendered: Is there a way to smoth them somehow?
Martin Schmelzer's user avatar
3 votes
1 answer
87 views

Shade smooth not uniform problem

the shade smooth isn't uniform i mean that isn't the same on all parts the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
Letz Pro's user avatar
  • 129
3 votes
1 answer
104 views

Curve-shapped mesh edges

I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an ...
YoannS's user avatar
  • 43
1 vote
1 answer
29 views

Rounded mesh from an SVG

I would like to achieve a result like this reference image. I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
PenAndPaper's user avatar
0 votes
0 answers
19 views

Strange black mark in mesh(Not backface)

When look closely model body, i saw this mark Checked Diffuse, Normal, Specular maps there anything like that. I smooth nothing works, recalcuate normals same In weight paint all body is dark blue ...
Hikaru007's user avatar
0 votes
2 answers
63 views

How to smooth (subdivide) a Bézier curve without converting to Mesh

I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
Wy Bert's user avatar
  • 71
0 votes
0 answers
16 views

Joining a complex scan with many vertices and a cube together to create a solid object

how could I smoothly join the geometry of the facial scan and the cube together, without altering any of the existing geometry in the face, to make one solid object? I'm doing this because I wanted to ...
Kenny's user avatar
  • 1
2 votes
1 answer
34 views

How do I round out this curve

Sorry this is a really basic question, but I had this curve which I have a shape following. I would like to round out the corners so it isn't so sharp. Is there a way to do that?
Lewis Isaacs's user avatar
1 vote
0 answers
63 views

Not smooth in corners mesh topology

I made the mesh by bridging two meshes. Both meshes have the same number of edges and are connected correctly. I applied auto-smooth shading and tried to use the subdivision modifier, but nothing ...
maxfry's user avatar
  • 135
0 votes
1 answer
96 views

How to remove a crease to keep a smooth surface?

I want to remove the crease shown on the surface below. I did ask this question before and while I thought I got the solution, the situation has changed a bit. The previous suggestion was to use the ...
LearningSponge's user avatar
0 votes
0 answers
23 views

Round a jagged face by smoothing only the edges tangent to the face

I have a face with jagged edges that I would like to turn into an ellipse by limiting the angle at each vertex in the direction tangent to the face, but keeping the sharp angles normal to the face. ...
Flatline's user avatar
0 votes
0 answers
23 views

How to smooth out coarse geometry?

I have some input geometry that looks like this: I wanted to try to smooth it out so I first did a couple fo steps of the smooth modifier, followed by2 catmull-clark subdivisions: Since the input ...
Makogan's user avatar
  • 231
0 votes
1 answer
43 views

Is there a Blender equivalent to Maya's smooth target brush?

I'm trying to smooth out and deform a mesh for a shape key, where it will average out the geometry between the new shape and the original, like in Maya with a smooth target brush.
Ehi Passiko's user avatar
1 vote
1 answer
52 views

I need help making this needle tube smooth

ive been trying to model a needle but it came out looking sharply polygonal and i need it as a smooth tube
CreeptechArt's user avatar
0 votes
1 answer
32 views

Zbrush to Blender model, wrong/sharp shading issue with Cycles

I have a shading problem when using a model from zbrush to blender. My faces become non-planar and this is ruining all the shading. (Giving artifacts, sharp shadows) How can I solve this shading issue/...
Lolipop's user avatar
1 vote
0 answers
21 views

Smooth joins are not as smooth as shown in the tutorial

Please note: I'm using Blender 2.78 in a Windows 7 - 32 bits - PC. I add 2 cubes and for then I follow these steps: Add a vertical loop cut at the middle of the cube. Delete vertices. Add "...
Mauricio Arias Olave's user avatar
1 vote
0 answers
17 views

bmesh smooth property isn't set

I want to select all sharp edges using a script. I tried something like what's suggested here: https://blender.stackexchange.com/a/41352/177165 which uses a bmesh edge's ...
danilo's user avatar
  • 13
0 votes
1 answer
38 views

How can I smooth these lumps and bumps, to match with that of the surrounding surface?

I am trying to get rid of these creases, lumps and bumps so the result is a continuous smooth surface. I have looked at so many different ways to smooth and flatten, but so far this is the best I ...
MattH77's user avatar
0 votes
0 answers
30 views

How to join objects but keep bevel?

I would like to join two objects but keep the bevel where the two objects meet. What I'm trying to achieve: Here's what it currently looks like:
TrippR's user avatar
  • 115
2 votes
0 answers
106 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
saunders44's user avatar
0 votes
0 answers
25 views

Weird reflections in smooth shading, which cease to exist in edit mode

I am trying to model a spaceship for my mod, and I usually fix the weird smooth by just extruding without moving the extrusion. Sometimes it works well, but sometimes errors like now occur. On the ...
Senery's user avatar
  • 1
0 votes
0 answers
27 views

Edge loop not connecting and i cant edge smooth with G+G

Look at this: This is how it should be. Why are my divided like this? So i though nevermind ill just do it my way, but i cant even edge smooth it wont let me get over the edge to smoothen it. Can ...
Mediation Relax's user avatar
1 vote
1 answer
17 views

Getting completely different results on manual editing vs script

I have a mesh that I am importing and need to edit very simply as: Apply 10 levels of smoothing Apply one level of catmull-clark subdivision When I do this by hand I see this: Which is correct. ...
Makogan's user avatar
  • 231
0 votes
1 answer
37 views

Why does lighting on figure look bad at certain locations?

I'm trying to figure out why I can see some polygons when I put a MatCap on my figure, but I can't see others (figure looks very smooth there). It isn't because of the size of the polygons I don't ...
user280339's user avatar
1 vote
1 answer
37 views

can't join meshes properly

I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
bobbybobby's user avatar
1 vote
1 answer
75 views

Best way to create smooth archway?

I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
Ryan Nyberg's user avatar
1 vote
0 answers
98 views

How to smooth the water mesh in a water simulation?

i am making a water simulation but after baking , the water mesh has flat triangles as shown in the picture below , i tried subdivision surface but it gets the performance way too bad ,and also tried ...
Tune's user avatar
  • 61
1 vote
1 answer
89 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
0 votes
0 answers
25 views

trying to get straight edges on an extrusion

I'm looking for a way to get straight edges after I extrude a face and give it thickness to create a new mesh. When I do so it always comes out jagged on the edges. I'm basically trying to make an ...
daniel nucci's user avatar
0 votes
1 answer
81 views

What is the best way to smooth solid exported from Fusion 360 with a circular hole

Shade Smooth doesn't seem to work with this geometry, as you can see from the following screenshots. What would be the best workflow for making the inside tube (and the rim) be perfectly smooth? ...
Glen Candle's user avatar
  • 1,867
0 votes
2 answers
119 views

How do I get rid of the curves between the map tiles?

I am a newbie and I used the Blender GIS add on to create a 3D map in Blender using Google Maps satellite images. The area I wanted to create was large so I ended up putting different tiles together ...
beluga's user avatar
  • 1