Questions tagged [smooth]

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Shader smoothing [duplicate]

I have 1 mesh. I assigned 3 materials to different part of geometry in that mesh by going to Edit mode, selecting some faces and assign material. Problem: I wanted to smooth shader, but I noticed that ...
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How to change the edges lines in edit mode after smooth?

I am using Blender 3.0.1. I created a humanoid model. I used subdivision surface to smooth the whole model. Then I want to edit the model again after the smooth. But in edit mode, the lines are still ...
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Smoothing sharp edge

I have this shape imported from an svg file. But I'm not able to make that sharp edge smooth. When I use Bevel, I get weird behaviour from the final vertex: Clamp overlap solves the issue but doen't ...
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2 votes
1 answer
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Why is there uneven smooth shading? [duplicate]

When creating this mug, some crazy shadows appear when connecting the mug's handle to the actual cup. Auto smooth with normals does not fix this. Blend File:
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Get smooth-shaded normals in geometry nodes

I ahve a geometry node setup with a curve with a circle profile. The profile has only a resolution of 5, as the extra details are not useful when using shade smooth. However, this makes the normals (...
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3 votes
1 answer
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How to enable smooth shading in Eevee?

My object in Solid Mode: The same object in Render Preview (with Eevee): I didn't change anything. The only button I pressed is to set my viewport shading to Render Preview. And the smooth shading ...
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Smooth Shading is Not Working

I'm not sure what happened to my scene but the smooth shade option doesn't seem to change much on my objects. The first picture is with smooth shade off and the second is smooth shade on. I'm not sure ...
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7 votes
2 answers
611 views

Can anyone tell me why my cylinder is not in a straight line when I zoom out?

Here is the image of the cylinder; you can see there's a tearing when you see the cylinder clearly. What is the solution to make it smooth? Is it vsync? But it's Blender, not a game.
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Best way to create a Streamlined shape and windows, Part 2

Okay, as a follow on to my first question, wonderfully answered by Moonboots here ( Best way to create this Streamlined shape and windows? ) This is a New Zealand DG class, the same basic method you ...
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2 votes
1 answer
34 views

Best way to create this Streamlined shape and windows?

Good afternoon all, I'm interested in your takes on the best way to create this nose and cab frame? Am I better to extrude it from a single cube or use multiple components? I'm not used to fiddling ...
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How do i bake a normal map for a cylindrical object?

Im having trouble baking a normal map for some basic cylinders. This is an example of what im trying to achieve. (Specifically the top left and right portions of the image). I keep getting results ...
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Smoothing issues on blender sculpt mode

Attached below are two screenshots of the mesh I'm trying to smooth down without any success. I've tried: Shift-left click Smooth brush (adjusting strength & radius) Remeshing + Shrinkwrap ...
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1 vote
1 answer
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Way to Cover Up Or Blur Crease / Ridge In Blender

Following this tutorial and using a mirror modifier, specifically, I was able to create this little bird in Blender But as you can see, there's an obnoxious crease right down the middle and I'm not ...
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How to split edges of flat shaded faces only, while leaving smooth shaded faces merged?

The script below is functional in certain cases. However, it is unable to iterate through objects with linked mesh data, because modifiers cannot be applied to objects with multi-user data. The goal ...
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1 answer
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How do I simplify/straighten faces if Shade Smooth and Edge Split failed

im new to Blender and ran into this problem: The inside is a mess, its supposed to be smooth and the edges around the top have to be clean Thanks for any help!
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Smooth brush problem causes distortion in mesh

Noobie here. Third day without a solution. There is a problem occurring when using the smooth brush in sculpt mode which creates horizontal bumps instead of smoothing. The brush doesn't follow the ...
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2 votes
1 answer
27 views

How to avoid gaps in mesh when using smooth

I downloaded this hat mesh online, and it is originally polygonal. I want it to be smooth, so I use the smooth tool and.... It turns into some weird web of faces. The only solution I thought of is ...
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Cylinder with top sized larger then bottom will not smooth side faces properly?

I have made a cylinder with the top sized up to match the diagram being worked with. This has run me into a problem now however because for some reason the smoothing is now leaving the edges slightly ...
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5 votes
1 answer
80 views

Smooth only some edges in a mesh

I have a mesh (converted from a curve and extruded with solidify modifier). As can be seen, the curved surface in the top show the flat faces. I want to smooth this edges: And keep sharp this edges: ...
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5 votes
4 answers
672 views

How to make a double sided funnel

Trying to make a double sided funnel to replicate this poster: So far what I've tried is making two funnels using the XYZ math surface mesh, rotating one on the x-axis 180, and then joining them ...
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2 votes
2 answers
61 views

How to avoid render artifacts when transitioning from a curved to a flat surface?

I am trying to model a smooth spherical bump in a flat surface. I initially used a bezier curve, converted it to a mesh, used a screw modifier and smooth shading to make the bump. Then I just placed ...
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24 views

I want to smooth the rim of my object

The faces in the edge of the objects need to be flush. I tried to use Auto smooth but it is creating weird artifacts and is not solving my issue.
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1 vote
2 answers
74 views

smoothly connect two meshes at a vertex - smooth transition between objects

I am trying to connect two meshes together. The connection is a single vertex. So: Mesh>Merge>ByDistance The problem occurs when I add the Solidify modifier (Simple/Thickness 0.3/Offset 0). The ...
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1 vote
1 answer
32 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
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1 vote
1 answer
56 views

How to smooth out pixelated meshes

I downloaded a detailed terrain mesh from online. The interior of the mesh looks great, but the outer edge of the model has this rough pixelated look. Now I could try beveling each edge multiple times ...
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1 answer
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Smooth Shading won't work and Shading looks weird

for some reason my shading looks extremely weird. The Topology is a bit messy in some places, but it shouldn't affect the areas as much I think. I also activated smooth shading, but it doesn't really ...
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How do I stop my mesh from warping on sharp edges

Every time I try to create more edges to smoothen the edge it stays warped and I dont know how to clean this up. The edge is always very creased and does not change no matter how many times I try to ...
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6 votes
2 answers
264 views

How can I apply auto smooth to more than 1 object at the same time

How can I apply auto smooth to more than 1 object at the same time. I have tried holding ALT while clicking the Auto Smooth checkbox in the Object properties tab but it does not work for Blender 3.0. ...
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0 answers
29 views

Can somone help me remove these bumps?

I've tried to smooth it out numerous times but it just creates creases or more bumps. I'm totally stumped and have no clue how I can smooth it out so its a nice geometrical helmet. can anyone help me ...
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24 views

Weird Shading Issue with Smooth Shading [duplicate]

I already checked most of the threads presenting a similar issue, and I couldn't find a proper fix. As you can see from the pics, the meshes I highlighted have this weird "edge" that I can't ...
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2 votes
1 answer
201 views

How do you use mirror and shade smooth at the same time?

I'm designing half of an object and then using the mirror tool to make the other half. When I try to smooth the design using the shade smoot tool it leaves a large divot along where the two halves ...
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2 votes
0 answers
40 views

Displacement makes geometry visible even with shade smooth set

I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad. I've ...
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1 vote
0 answers
69 views

Weird Clipping when Shading Smooth?

I'm still quite new to Blender, but I was trying my hand at making a head for the first time. I normally sculpt it from a rounded cube, but I decided to try something different this time. All was ...
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46 views

How to connect objects and keep it smooth?

When I want to join 2 meshes in one object this happen. I am using mirror and smooth modifier. How I can join 2 separated meshes into one object and keep it smooth? What I am doing wrong?
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4 votes
1 answer
179 views

Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

I'm trying to bake a normal map from a high poly to a low poly model. If I bake on low poly with smooth shading I get horrible artifacts :( But if I bake with auto-smoothing then I can see the sharp ...
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1 vote
2 answers
156 views

How to round edges in Blender

I need to make a cylinder 4 cm in lenght, 4 cm in diameter, 2 mm thick. The cylinder needs to be cut into the same shape it has in the photo I uploaded. I used a bezier curve, screw and solidify tool. ...
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0 votes
1 answer
40 views

How can I smoothen out these edges?

How can I smoothen out these pointed edges? I've tried beveling them, subsurface modifiers and subdivide + shade smooth but they didnt help too much.
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1 vote
0 answers
33 views

How to smooth object imported from AutoCAD?

I have been modelling this product and the surface seems to be irregular. I have tried multiple methods to smooth en this but not successful yet I have imported this file from Autocad as a .obj file. ...
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2 votes
1 answer
72 views

Normals Remove Shade Smooth [closed]

Every time I put my Normals on it remove shade smooth. I tried it on an other model and it works fine but not on this. I watched a video to fix that but it was on blender 2.8 and it was only a sphere. ...
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