Questions tagged [artifacts]

questions about strange visual discrepancies in renders

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21 views

weird artifacts in the viewport!

im just getting those artifacts in the viewport ,they just showed up .whats the problem here?
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23 views

Artifacts while rendering in cycles. White pixels shown. (Blend file attached)

I'm starting out with modeling in Blender 2.8 and have created a simple scene. Added an Environment texture to the World. The HDRI image provides lighting / reflections. The materials for the objects ...
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11 views

Volume Scatter intersection artifacts

I've started playing with Blender (which is totally awesome) a few months ago. Now I've experienced weird artifacts, and could not find anyone with the same problem. I'm aiming for the first posted ...
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1answer
30 views

How do I fix my tree leaves turning black when I increase their number?

I've been working on this tree, following a tutorial on YouTube, and performing every detail in the video. Everything has been looking alright except for my particle system which I have set up for my ...
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21 views

Strange, indescribable color glitching near edges when using viewport shading in Blender 2.8

I am new to this website. I've been having a problem with viewport shading after installing 2.8. I am trying to make a VHS cassette (for no particular reason), but I have a problem that hasn't been ...
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1answer
26 views

Shading Issues with the Array Modifier

I'm working on a model of a car wheel. However, before I continue, I want to fix some shading issues I am having. My model has Subdivision surface, Mirror, and Array modifiers, which make up the 10 ...
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83 views

High Poly on Low Poly Baking in Substance Painter

When I bake high poly on low poly I get some issues (artifacts) on my low poly model. Usually those are straight lines from triangulated low poly which cause these issues. I know that this problem can ...
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0answers
16 views

Artifacts on cycles render [duplicate]

I got this weird box artifacts on my model: I thought it was the normal map, so I removed it. But it's still there: How can I get rid of it?
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1answer
30 views

Artifacts on cube after modulo on coordinates

This happens with the following node configuration: It is caused by the modulo (or Fract) operation. I stumbled upon this problem while trying to repeat coordinates on a cube. It works fine on a ...
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1answer
48 views

How to avoid weird artifacts which only appear with ray-tracing enabled with Blender Render?

What's the cause of the weird, checkerboarding on the purple spheres and how do I remove it?
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0answers
27 views

Extrude and Bevel problems with SVG Curves

Alright, so I'm working on a background using a 2D logo I've created for myself in Illustrator. Ive decided that for starters, I want to turn the logo into a 3D object, with each path beveled on the ...
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14 views

Black artifacts on white posts but no doubles to remove [duplicate]

As you watch the video, the first visible white post is pure white. But the others that are seen next have black speckles. I have tried to remove all doubles but there weren't any to remove. https://...
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1answer
54 views

Strange artifacts

I imported a model but after i set the materials, these strange artifact appeared and the lighting seems wrong. I tried to recalculate the normals, disable/enable the autosmooth and other things but ...
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1answer
35 views

How to get rid of black triangles and artefacts?

for the past few days, I've been struggling against artifacts problems with a mesh. I used the boolean modifier on this following cube : After applying the "Difference Operation", here is the ...
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1answer
20 views

Shading artifacts on the render

I am trying to model Cap's Shield but when I render it, there are some artifacts near the star. Can anyone tell me what's the issue here? Blend File (Please your own hdri since the file would be too ...
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20 views

Blender 2.79b Sculpting error and / or bug (?)

This is the surface of the object I'm trying to sculpt, to which I applied a 3x Subdivision Surface modifier. [ This is a wire frame overlay to show the face and edge positioning. Here I'm ...
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35 views

Artifacts in viewport. Recalculate Normals and Remove Double Verticles have no effect

I feel stupid, but I don't know what to do. Bad topology? there is no triangles Wireframe Solidmode. X-ray is off. Render mode is ok, cycles artifacts
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47 views

Smooth shading not so smooth? [duplicate]

I don't understand why I see these edges when rendering my model. They don't appear in object mode, but when I render. And the topology seems dense enough to not produce these edges? Here are some ...
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0answers
94 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
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25 views

Artfacs on Volumetric clouds cycles [duplicate]

I'm trying to make a cloud with some displace, the first with a Voronoi and the second with a cloud, finishing it with a simple volume scatter shader, but when I'm rendering the cloud get same ...
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1answer
328 views

Weird artifacts appeared in eevee because of normal map

I'm was working on a shotgun and suddenly for some reason some weird artifacts appeared on the metal materials. I know that removing the image texture and leaving only a noise texture+bump on the ...
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0answers
42 views

What are these normalmap artifacts in my material?

Blender has always given me minor normal map issues in its renderer and, even since updating to 2.8, I've noticed that these errors are still around. I'm assuming this is an error on my part, but I'm ...
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1answer
43 views

Shading artifacts / Tricky modelling situation

I hope someone can help me out with this. I'm modelling a moka pot, similar to this one: This is what my mesh looks like in the snout area: As shown in Fig. 3, I marked the planes around the ...
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59 views

Has anyone else had weird visual artifacts appear on perfectly normal faces when baking textures in blender render?

I'm trying to bake a UV texture of multiple materials in blender render. All faces in the UV editor are organized and separated enough that there is no possibility of color overlap where I don't want ...
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1answer
158 views

How can I clean up Boolean operations?

I'm trying to create a mesh as shown in the image. The best way I could think to do this was to use the Boolean modifier, which looks nice shaded flat. However, this creates a messy topology with ...
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1answer
97 views

How to stop smooth shading/sub surface distorting render

Im using blender 2.8 and modelling a Pokeball, however, whenever I try to smother out the flat edges with a subsurf or smooth shader it creates weird artefacts. Any suggestions would be greatly ...
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1answer
51 views

Strange artifacts on cycles render [duplicate]

Do you have any idea what is causing these artifacts on my cycles render? I'm using a sun light source to illuminate the scene. 128 samples. I've pasted a screenshot of the material that the ...
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0answers
73 views

Fixing black faces in texture after using dyntopo

Lately I have encountered a problem while sculpting a model created using photogrammetry. When I was using dyntopo to fix areas with wrong topology, newly created faces didn't dynamically unwrap and ...
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2answers
177 views

Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
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0answers
35 views

Weird normal map artifacts after baking in cycles but not in blender render

I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried ...
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1answer
42 views

A fluid artifacts, strange long splashes. What am I doing wrong?

I've checked all the normals, meshes, tried to redraw all, scale down the fluids, tried clean blender installation, another computer with a fresh 2.76 blender. The results are similar. So I guess ...
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1answer
30 views

Weird UV artifacts in final render

In preview render (with enabled RenderLayer) it looks ok: But in actual final render something strange happening with UV map: I tried to reunwrap mesh, change sample count but result is still the ...
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0answers
70 views

Texture painting is totally messed up, resulting in lines and unpainted areas

after a few hours of hairpulling trial end error I ended up more confused than before. I am not extremely familiar with all that blender has to offer, however I decided to take the task of modelling ...
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0answers
23 views

Artifacts on my explosion render

i have a problem , because when i render my project. On my scene appears rectangle.
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0answers
165 views

Edge smoothing problem with solidify + bevel + subsurf

I have started learning blender and I have run into a problem when using solidify, bevel and subsurf together. The problem is that the inner edges of the windows in my object have artifacts: I want ...
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3answers
922 views

White Block Artifacts in Eevee Beta Renders?

Any idea what's causing these two white blotches? They don't appear in the viewport render. here's a viewport screen capture, and here's a render with the spotlight (that's located behind the model) ...
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1answer
176 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
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1answer
60 views

Rendering issue (JPEG artifact on characters mouth/non-transparent background) how do I fix this?

I am rendering a Roblox character in Blender to make a GFX. I seem to be continuously running into this issue, no matter how many times I re-render the image. How do I fix this?
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3answers
269 views

Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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2answers
34 views

Why does my model's eyes have artifacts?

the scene is lit up using three spots placed 120º apart
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0answers
42 views

Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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1answer
85 views

Getting rid of reflective artifacts when using Cycles [duplicate]

I cannot find a way to fix this issue. I tried higher sampling but the artifact still appears. If you look at the image, I added a light behind the lens. But there are fireflies/artifacts in the ...
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1answer
27 views

After “with automatic weights”, nose became weird

After "with automatic weights", nose became weird. Why is this happening? Here's a video that shows the problem: https://youtu.be/1izcoGULxDo Here's the .blend file: https://www.dropbox.com/s/...
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1answer
94 views

Fixing artifacts from an imported Medium sculpt?

I'm creating some assets for a game I'm making using Medium by Oculus, but when I import it into Blender it leaves me with strange lighting artifacts. I tried dissolving some vertices and edges to try ...
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2answers
146 views

Compositing Shadow pass problem

Here is my problem, I need to create 2D aspect animation from 3D model in blender. From the start my rended image is ok But when I transform it, I need to use the Shadow Pass and it looks realy ...
4
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1answer
134 views

Why does cycles' volumetrics leave stepping artifacts?

When I render out my rather sharp volumetrics, I get the kinds of artifacts shown in the images and links below. They are obviously produced by step size, and samples stepping through the volume, and ...
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0answers
26 views

How can I remove these little artifacts from my rendered image? [duplicate]

I've read that too many reflections can cause these artifacts, but I couldn't find a solution to remove them. My sampling was set to 512.
2
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1answer
45 views

Blender boolean modifier difference make distorsion

I'm trying to create a difference between two objects. Let's see my object below : As you can see, I get a really bad result. I would like to show you my shape before applying the boolean modifier. ...
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0answers
181 views

Artifacts when rendering irregular mesh in Cycles (black lines)

when I render with Cycles any mesh (specially planes) with a bit of irregular shape (by using previously, for example, a displacement map) some black lines appear on it. Those black lines are not ...
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1answer
98 views

Blender artifacts when zooming out

I facing the problem that I get artifacts around areas where polygons are close together when zooming out: this is also visible in rendered shading. It seems like some of the polygons disappear: This ...