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Questions tagged [unreal-engine]

Questions related to Blender and Unreal Engine game engine

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12 views

Exported animation from Blender to UE4 is inside floor

I use plugin "Mr Mannequins Tools" to generate full rigged mannequin from UE4, but after exporting some animations(without mesh), it shows them in floor. It seems it has problem only with another ...
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12 views

strange creases in my model

how do i get rid of this crease on my model's hip? help greatly appreciated. the creases dont appear in cycles rendered or look dev, but they do appear in solid mode, and when i exported it to ue4, ...
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22 views

Character Model Hair

I am working on a mid-poly character for a third person shooter in Unreal Engine 4, however I'm running into difficulty with her hair. So far I've been making basic hair cards, mainly just repeating ...
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33 views

Can a animated model interact with a landscape?

Will I have to add a extra effect on my rig to get my model to interact with a landscape in Unreal Engine 4. For example walk on it.
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0answers
17 views

Character Export to UE 4 - clothes on the same rig as body mesh, problems

practicing with clothes. Now I want to export this in UE 4. I didn't found anything specific if I have to rig the clothes extra or if it needs the same skeleton of the body mesh... so i attached the ...
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1answer
61 views

How to use root motion with inverse kinematics?

I have created a simple attack animation using inverse kinematics to animate the arms and legs of a character. Now, I want the animation to use root motion to export it to Unreal Engine 4. I have ...
2
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0answers
18 views

Moving with “Right Mouse Button+WASD” while Editing

[I understand that you can move the view-port camera with Shift+` command and enter walk or flying mode]. What I want to do, is move the view-port while editing by holding down the "Right Mouse ...
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1answer
33 views

Error in exported animation position/size. (Blender to Unreal)

I exported an object and its animations to unreal. All right: I have problems when I work with its animations. See how the size and base position change: Skeletal Mesh (apparently all right): ...
2
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1answer
71 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
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0answers
38 views

Blender for competition? [closed]

I am in a competition. I am literally 2 weeks into game dev, and rarely use Blender. I normally just use it for a brief tutorial, and if it works, it works, if not, I just forget about. So the ...
0
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1answer
43 views

Animation is exported, but does not appear along with the mesh of the object

I did what was done in this video: https://www.youtube.com/watch?v=SWKOOoSKFK8 In the video is basically made 5 identical cubes, one on top of each other, and each with a bone. Result: In the ...
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0answers
30 views

Imported FBX file from Blender is not correctly rendered in Unreal Engine

I'm kinda new to game development, and currently I'm practicing 3D modelling with Blender 3D and learning how to use Unreal Engine for the first time. I am thinking of creating a standard chess game ...
1
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1answer
373 views

No smoothing group information was found when importing obj file in UE4

When I try to import my obj file in Unreal I keep getting this error. "No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in ...
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1answer
110 views

Normal Maps seem to be baked with Low Poly Details

UPDATE: Tried my best to retopo the thing a bit more clean and twist the Y for DirectX. Maybe I have to practice topology, because the result seems still underwhelming, it doesn't look like the ...
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0answers
41 views

Error exporting animation to Unreal 4

Before asking this question, I searched the site to see if anyone had the same problem as me. I saw a few questions, but none of them were the problem I'm having: Exporting a complex item to Unreal ...
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0answers
57 views

Blender 2.8 BoneBreaker Animation Bone Rotation?

After I use Blender 2.8 and Bonebreaker and it fixes one problem it gives me another problem. After fixing my animation it rotates my thighs very oddly in a werid direction, do I need to just simply ...
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0answers
56 views

Break up Model and Texture For Unreal Engine 4 Import

I have a large model (.obj file) that was generated by another piece of software and represents a real world location. I also have a very large texture (.jpg file) that was created from images of that ...
1
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0answers
60 views

UVs overlapping by 87% when exporting for unreal engine 4

Thank you for taking the time to look into this. I am having a couple of issues exporting for use inside of Unreal Engine 4. The problem the engine is giving me is that 87% of my UVs are overlapping. ...
0
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0answers
27 views

Trouble with Light Maps in Unreal Engine 4

Beforehand, this question is manly for those people who have experience working with Blender-genrated object in Unreal Engine 4 (although, probably any general game engine knowledge will suffice). So, ...
0
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3answers
529 views

How to enable auto smooth option for unreal engine?

When i export my object into ue4 it looks awful without auto smooth option I see auto smooth is disabled in unreal engine. Is this possible to enable auto smooth for unreal engine ?
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0answers
48 views

Constraint from Blender to Unreal Engine 4

How can i get constraint from blender to ue4 for example IK in The Foto.Is there any tutorial please. Thanks alot
0
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1answer
133 views

Convert .3ds to .fbx without losing scale

I'm trying to convert a bunch of .3ds files from a game to .fbx, so that I can import then into Unreal Engine. After the import into Unreal Engine all .fbx files have different sizes though. ...
0
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0answers
41 views

Fbx won´t work correctly with UE4

I have a problem with the fbx-models i export from Blender. If i import them in to Unreal Engine everything looks good, but when i look at my project on a other computer, all the materials switch ...
0
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1answer
192 views

Export model and textures from CityGML to UE4 through Blender

In Blender Render I'm facing a problem with imported CityGML building models. I used the Rotterdam dataset available online and used this very good script from batFINGER to import XML files in Blender....
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0answers
218 views

Attach a two handed weapon to UE4 character

I want to make a animation set of a two handed sword, but i don't know how to attach both hands to the weapon, and i dont know how to retarget it to Unreal Engine if necessary need to use more bones, ...
1
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0answers
58 views

Kinect + Ni Mate Export to Fbx

I have a setup with the Kinect + Blender + Ni Mate software here. My recording is all nice and ready. My pose is constrained to the bones of the "Kinect" one. My keyframes are all on empties it ...
0
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0answers
214 views

How to properly export an object.fbx to UE4?

I'll show you step by step what I do, from the creation of the object, to its import into UE4. Maybe it's some small detail that's making it go wrong. In this explanation I will prefer to sin for the ...
0
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1answer
73 views

Attaching Weapons to the character

I am making a character in blender do I want to attach weapons to it do I have to attach them in blender by placing them to right locations or do I have to use sockets in unreal Engine 4 for attaching ...
2
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1answer
134 views

How are quads converted to tris for games?

I know you can export 3d models to other software such as Unreal Engine, but i thought that games use tris instead of quads. When I export will it auto convert, or is there somewhere in blender I have ...
0
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1answer
99 views

Armor disassociated from the mesh, how to associate again correctly?

This happened after I had trouble importing such a character into the Unreal Engine 4. The Unreal Engine 4 accused the following problem: Multiple roots are found in the bone hierarchy we only ...
0
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1answer
24 views

Can I export game from blender to unreal?

Can I export my game made in blender from blender to unreal without any change?
0
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0answers
92 views

Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
0
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1answer
301 views

When exporting a rig from Blender to UE4 and using UE4's IK system, my limbs break

I've tried getting a solution to this for weeks but none of the threads I've found had any answers on them and no one on any of the forums has had a solution either. I assume this is some sort of bug? ...
0
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0answers
28 views

bake and export animations using a armature and object animation to unreal from blender

For the last couple of days ive had trouble getting my animation from blender into unreal. Im making a robotic arm with a big eye at the end, inside of this eye is a camera style aperture. I rigged ...
0
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1answer
69 views

Are UVs important for importing blender mesh into Unreal Engine 4?

I mistakenly disabled 'Generate UVs'. Is it necessary/important for importing in Unreal Engine 4. If so, how do I generate the UVs? I know nothing about it yet so is there any way Blender can auto-...
0
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0answers
196 views

Bone showing up in the wrong spot (UE4)

so lately I've had an issue with importing skeletal meshes into UE4, and having the bones set in the position, scale, and rotation of their parents. All of the animations work just fine, but when I do ...
1
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1answer
321 views

Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
0
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0answers
35 views

How to get rid of tiny animations and extra bones when exporting to unreal

this has been bugging me for almost a year, I would animate a custom rig in blender, then when I would export it, it would export the rig correctly, but the animations are tiny, I found the answer to ...
0
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1answer
260 views

Scaling a object is not working

I am trying to make something bigger in blender With the S key but it is not working. So maybe you guys can help me fix this problem, That would be appreciated! Feel free to ask me question if that ...
1
vote
2answers
118 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
0
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0answers
559 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
0
votes
1answer
422 views

weird bone axis/rotation problems (from blender to UE4)

i'm quite new, to unreal engine en blender. (installed both 1,5 month ago) and i start working on my first game/interactive experience. and i have run in a lot of problems sinds ;p (of course ;)) but ...
1
vote
1answer
755 views

How do I export an object from blender to Unreal Engine 4 correctly? [duplicate]

Now even though I have an object imported in Blender and one that made myself but I can't seem to export them correctly. And how do I make scales match with those of Unreal Engine 4?
0
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1answer
322 views

How to replicate UE4 material in Blender?

How can I replicate the following material in Blender?
0
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1answer
73 views

Cycles or Blender Internal for Game Assets?

I've been thinking about messing around in Unreal Engine 4 for a while and hav begun modelling in Blender. I've only just begun to think about which version I should be using (Cycles vs B.I) Does it ...
2
votes
2answers
631 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
1
vote
1answer
263 views

Importing Rigged Character and animations to Unreal Engine 4

as a title says, I have a problem when importing, mainly, animations to unreal Engine 4. The main problem is, the animation is scaled differently to the character. When I import the animation I also ...
0
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0answers
188 views

Deformed mesh after export

So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below. After exporting (I ...
2
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0answers
109 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
0
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1answer
252 views

FBX export missing cloth modified mesh

Ok I spent hours trying to figure out the cloth modifier trying to get the cape in the pic to work properly. I FINALLY GOT IT lol. Now im having the issue of the exporting it. In blender it works and ...