Questions tagged [unreal-engine]
Use this tag for Blender-specific questions related to Blender and Unreal Engine game engine
206
questions
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Jelly effect for octopus animation
So I am making an animated octopus for a UE4 project. I did it the usual way using bones, but I'm not happy with the result, because my octopus definitely lacks this jelly...ish tremble in its body, ...
0
votes
1
answer
12
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What are the correct settings for exporting rigs and meshes (FBX) from Blender 3 to Unreal Engine?
Every setting I try seems to have some issue when importing to Unreal.
The main one being that the root bone is scaled 100 times when importing to Unreal, even though scale is 1 in Blender. I tried ...
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0
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16
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Different trim sheets from blender to unreal
Let's say I want to use two different trim sheets for different uv shells
Something like that:
where there is trim sheet with these blocks (bricks) and there is another one which was used to make ...
0
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0
answers
28
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Big Problems with Blender exported FBX File for Unreal Engine
I have a really annoying problem with Blender....
First of all, I'm a real bloody beginner in Blender and don't have a clue. My problem isn't shown anywhere or I can't find anything about it.
To the ...
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0
answers
33
views
FBX Export with higher subdivision than what's displayed in blender
Is there a way to FBX export a model with higher subdivision than what's displayed in blender?
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11
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Is it possible to import BSDF shader to Unreal Engine? [duplicate]
I'm trying to import my character model to Unreal Engine but model materials (BSDF shaders) won't show on imported FBX file. Is it possible to import stylized BSDF shader to Unreal Engine?
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22
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Do I need to manual retopology?
I used an auto retopology to save time. And I need to import this cloth to the Unreal Engine. I am worried that these meshes are kinda messed up (chaotic) Do I need to manually retopology?
0
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45
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Blender hair Alembic export with tip and root scale information
I am trying to export hair from Blender to UE4 with Alembic format, everything works fine except, I can't export root and tip scale information like the UE Metahuman did, please see the screenshot ...
0
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0
answers
16
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Exported mesh is a different shape than my mesh in blender
My mesh inside of blender looks normal and has all straight edges,:
but when I export it, the edges are moved and multiple faces are intersecting:
My export settings don't seem to be wrong and im ...
0
votes
1
answer
32
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How do I mould a specific portion of a head model to match the shape of the one beneath it?
This is my first time using Blender, for the purpose of fixing an edited head model in the video game Fallen Order. My goal is very simple, I just want to alter the edited head model on top, so that ...
0
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71
views
how to batch find and replace bone by regex with multiple name list
I try to make my own bone rename list for Daz3d character to Ue4
by using Blender's batch rename tool with regex.
The outcome I want is to change bone names separately in a list, for example:
...
0
votes
0
answers
5
views
Exporting animated character with textures and cloth physics to unreal engine [duplicate]
I have been working on a character for a game and made a looping animation of it walking in Blender. I have applied textures to it and also cloth physics to give it an attire. I don't know how to ...
1
vote
2
answers
85
views
Rigify export animation while maintaining proper hierarchy
First step when working with rigify is to create a meta rig, a minimal rig with propor hierarchy.
Once you have the meta rig aligned, you generate a rig, which very different hierarchy and much more ...
0
votes
1
answer
284
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How to Export a Single .fbx animation (w/ workflow to Unreal UE4/5)
How do I export a single animation in Blender in .fbx format?
I have a model with a bunch of mesh+rig+animations+blendspaces, but just want the single animation to be exported not the whole setup.
So ...
0
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0
answers
76
views
Send To Unreal - custom collisions (UCX_) not importing properly
I try to have a simple armature + meshes + collisions exported to unreal
I renamed my collisions with UCX_, then pipeline/Send To Unreal
my meshes and collisions are merged together
I still have to ...
0
votes
1
answer
362
views
Blender animation not importing into Unreal Engine correctly
I am currently trying to import animations into Unreal Engine that I've made for my character using Blender, but no matter what I do the animation doesn't seem to maintain the same sense of motion as ...
0
votes
1
answer
21
views
Apply Sharp with blue lines
In my model I have this blue lines. I know that I can remove it with Crtl + E -> Clear Sharp, but I think I don't need it. When I import this model to Unreal Engine, I need it to look like on the ...
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0
answers
44
views
Difficulty to export model to unreal engine 4
My model is a simple slime. Body and eyes made from uv sphere. Eyes have mirror modifier applied. The slime also has a single bone armature parented, with the maintain volume constraint (for squash ...
0
votes
0
answers
33
views
Plane deformed to sphere has holes at the poles when exported as fbx for Unreal
I have a plane with an image (imported using the image to plane plugin).
I apply a displace modifier with a height map image then two simple deform modifiers to make it a sphere. Then I convert to to ...
0
votes
1
answer
74
views
Blender -> UE5 UVs Breaking
I’m trying to import an .fbx with ~2.7M faces. My workflow is Blender → Zbrush → Blender (for size and pivot point fixes) → UE5 (I also use Substance Painter for texturing but it doesn’t touch the UVs)...
0
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0
answers
63
views
Colorizing low poly models?
Is it a must since I am going to use a color palette for basically all the models? I was thinking UV Project or Lightmap Pack methods should set a basic unwrap and then select the faces I want, scale ...
0
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0
answers
64
views
Merging Objects into a Single Object
I made a vehicle model on Blender to use in an Unreal Engine 4 project. The model i created has different objects such as trunk, top or doors of the vehicle and also has some modifiers on especially ...
1
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0
answers
95
views
Oculus Quest 2 controller 3D tracking data to blender camera?
I was doing some 3D green screen virtual production and I was not getting very clean 3D tracks so my shots didn't look super good.
I was wondering if it was possible to attach a Quest 2 controller to ...
0
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0
answers
27
views
How can I recreate this Unreal Engine 4 Material inside of Blender?
I am trying to recreate this shader in Blender, I'm using Eevee and I can't figure it out, please I need some help
https://imgur.com/7RhnH66
0
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0
answers
301
views
How do I set scale when exporting to FBX for Unreal Engine 4?
So I've got two groups of assets in my Blender file:
An animation with associated objects
A set of static objects that will be attached in Unreal
I'm exporting these to FBX in two separate groups, ...
0
votes
0
answers
136
views
Exporting to FBX removes duplicate object instances when I view it in Unreal?
You can see the objects that are supposed to be there in blender, all these hinges that are duplicates of the original one in the middle.
However, after exporting this to FBX and importing to Unreal, ...
1
vote
1
answer
233
views
Import FBX to Blender loses all material slots
I have a skeletal mesh exported from UE4 with 12 material slots, but when I import it to Blender all of the material slots are missing. I assigned materials to the slots in UE4 before exporting. I'm ...
0
votes
0
answers
87
views
How to create a turn-in-place animation for a humanoid?
I'm trying to create an animation where my humanoid character turns on the spot. I can't figure out how to setup the workflow to avoid foot sliding.
Ideally I would like to rotate the root of the ...
0
votes
0
answers
124
views
Exportin FBX with UCX for Unreal Engine
I am trying to make a script to export my meshes as .fbx for unreal engine, and also I am including the UCX for collision, when I export my asset manually, it's done as one file with the mesh and the ...
0
votes
0
answers
97
views
Best Way to Get my Rigged Character Working in Unreal Engine?
I’ve recently completed a custom realistic character in Blender that’s fully rigged with correct weight painting, optimized custom image textures, and facial shape keys. I would like to finally import ...
0
votes
0
answers
113
views
Make Blender FPS camera match UE4 Camera?
I'm making FPS animations in blender for use in UE4. I added a camera to my Blender scene and parented it to my eye bone.
How would I make the FOV the same as the FOV in UE4 so that the position of ...
0
votes
1
answer
337
views
Is there a way to bake a Child Of constraint with proper subframe interpolation?
I'm exporting animations from Blender into Unreal, this requires them to be baked.
I have a set-up with a separate custom bone for the sword that has a Child Of constraint to the hand. Everything ...
0
votes
1
answer
87
views
How do I record separate cloth simulations for multiple actions and combine them?
I am creating animations for my game character and have thus far created actions for idle, run, dash, and sprint. However, I want to add a cloak to my character using blender's cloth physics and ...
0
votes
0
answers
51
views
Trying to Export Simple Gun Firing Animation from Blender to Unreal
So I am working on a pistol for a game being built in Unreal 4 and made the mesh and that is all working well. But then I animated it for a 20-frame firing animation using bones and the NLA editor and ...
0
votes
0
answers
22
views
Unreal for Environment base) Then export into Blender
is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures
into Blender with all the textures attached, no hassle
To then do ...
2
votes
0
answers
183
views
For FBX export: armature, then subdivision or the other way?
So I've been making some rigs lately, and I found that using the armature modifier first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some ...
1
vote
0
answers
271
views
Degenerate Polygon Help
I am at a loss with this.
I used to do all of my modeling in Maya but I don’t have a license for it anymore so I switched to Blender. I had built all of the models in Maya, exported FBX files, and ...
0
votes
1
answer
368
views
Blender to Unreal Engine import animation troubleshooting - Alembic files looks jagged
Apologies that this issue is primarily regarding Unreal, but I was wondering if any Blender-to-Unreal users have come across this issue when exporting an animated mesh as an alembic into Unreal. Below ...
0
votes
1
answer
767
views
Black Spots On My Mesh in Unreal, but not Blender [closed]
I'm fairly new to Blender, and I'm trying to create a model to import into Unreal. I've noticed an issue where there are black spots that appear in Unreal that I can't find in Blender. I've made ...
0
votes
1
answer
123
views
Exporting entire world from blender to unreal without exporting same asset multiple times
Imagine i have a "world" with a proceduraly generated terrain and a proceduraly generated forest (blender script), using only one tree model but placing it a 100 times with random placement, ...
0
votes
0
answers
48
views
Blender appears to ignore axis export settings when exporting FBX?
Doesn't matter what I choose as forward axis, blender always exports the same.
This happens with a few other settings in the FBX export settings, but not all (Blender ignores some settings but not ...
0
votes
1
answer
43
views
Exporting FBX to unreal engine deforms my mesh
the question is pretty straight, i'm exporting my rigged mesh and the armature to fbx, then i import it from unreal engine and the result is what is shown on the right image, i made some animations in ...
0
votes
1
answer
166
views
A way to export bezier curve with "bevel" (generated mesh) to a fbx mesh?
Im trying to export a bezier curve to use in a game engine but it doesnt automatically convert the curve to a mesh and fails the export. At the moment I have to manually convert it to a mesh and then ...
0
votes
1
answer
58
views
Can I add to a pre-made rig?
Is it possible to add to a pre-existing rig? I'd like to add a facial rig to either the Unreal Mannequin or the Mixamo rig. But when I set it up and parent the new bones to the mesh the rig stays put ...
10
votes
1
answer
642
views
Unwrapping head geometry similar to Epic's MetaHuman Characters?
I'd like to maximize the texture space for a game head model I'm working on.
When following the classic approach on how to unwrap a head (adding a straight line from the back and splitting those seam ...
1
vote
0
answers
158
views
Retargeting armature to human when large offsets in some bones to cater for a custom character's anatomy
Intro:
This question is slightly weighted on the Unreal Engine side, but perhaps I can gather a better understanding from 3D animation artists, thus the question has landed here.
Context:
Unreal ...
0
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0
answers
197
views
How do I animate a cabinet with two doors that swing open and closed
I am learning Blender in order to animate BluePrints in UE 4. My first attempt is a cabinet that has two doors that open outward (think side by side refrigerator or two door cabinet). My model has 3 ...
0
votes
2
answers
754
views
How to Model Smooth Models for Games with Low Poly
I want to model for games.I'm using Unreal Engine for developing a game.And I have a few questions about modelling smooth looking models with low poly:
How many triangles supposed to be in a basic ...
2
votes
2
answers
507
views
Weight painting causing animation issues in UE4, unsure how to fix
Hello there!
I'm working on a game and I got Advanced Locomotion System V4 from the UE Marketplace (Here) which makes use of some really cool animation techniques that look great and has been ...
1
vote
0
answers
140
views
Skeletal mesh exported from UE4 to Blender issue
I have a skeletal mesh character in UE4 and when I Export to FBX and import to Blender the geometry gets all messed up.
Any idea what's causing this?
Thanks