Skip to main content

Questions tagged [unreal-engine]

Use this tag for Blender-specific questions related to Blender and Unreal Engine game engine

Filter by
Sorted by
Tagged with
0 votes
1 answer
9 views

Why isn't my mirror modifier working when importing my fbx file into Unreal Engine?

For some reason when i'm importing my model of a knife as an fbx file into Unreal Engine it's halved. I used a mirror modifier when i modeled the knife and i made sure to both apply it and check the &...
AboutTripod48's user avatar
0 votes
0 answers
19 views

Exporting hair curves and cards for UE5: Coloring fur based on image texture?

The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
ninthtale's user avatar
0 votes
0 answers
34 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
0 answers
40 views

How to export Custom Properties to be read in Unreal Engine

The Epic documentation describes a way to export custom attributes to be read as (anim) curves in Unreal. I'm attempting to do this with Blender. I've created a custom property (float) as part of my ...
AnimateAllTheThings's user avatar
2 votes
1 answer
29 views

Why I'm getting artifacts with normals of exported mesh?

I've created mesh and exported it in unreal engine 5, where I'm getting strange artifacts like this: when in Blender it looks okay: I thought the problem could be in normals, but looks like there is ...
Сергей's user avatar
0 votes
1 answer
20 views

Join multiple objects that all use the same material, which has a randomized input

I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect ...
Veggieto's user avatar
4 votes
3 answers
135 views

Is it possible to generate a vertex group using geometry nodes?

I have a mesh completely generated using geometry nodes. I want to assign the vertices procedurally to a vertex group and use it in the armature deform modifier. Is it possible? I tried to use named ...
aarcangeli's user avatar
1 vote
0 answers
27 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
0 votes
0 answers
13 views

Materials won't import to unreal engine [duplicate]

I had recently downloaded this Ludex Gunydr model from Deviant Art, as a placeholder for my boss character, so I imported it into Blender, made sure everything was right, deleted a couple of things, ...
TheLightDub's user avatar
0 votes
0 answers
37 views

Groom: hair cards not following strands during UE animation

I have created a groom component on my character but for some reason the hair cards don’t animate the same way the strands do. The video below shows some of the dark long hair following the trunk ...
Paul Hildebrandt's user avatar
0 votes
0 answers
25 views

Exporting .fbx animation from blender and importing to Unreal Engine deforms mesh

I just got some character assets with a skeleton and mesh and am trying to retarget some animations in blender for the skeleton. I was able to retarget the animation in blender and import it into ...
sznrbrt's user avatar
  • 101
0 votes
0 answers
93 views

Yaw Pitch Roll of camera in local coordinate system

I retrieved camera properties from a bunch of Unreal scenes that I want to reproduce in Blender. The Unreal coordinate system is quite different: it is a left-handed one, cameras face +X instead of -Z ...
David Pagnon's user avatar
1 vote
0 answers
25 views

Are Bendy bone And Spine IK exportable to UE?

Are Bendy Bones and Spine IK exportable to UE?
md al al amin's user avatar
0 votes
0 answers
35 views

How to bake metaballs animation for UE?

I want to make a simple animation using metaballs in blender and import it into Unreal Engine. But since metaballs will only work in blender, apparently I need to bake the animation somehow. If I can ...
Rumata's user avatar
  • 2,749
0 votes
1 answer
38 views

Is there any limitations in fbx for UV's count?

I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
Сергей's user avatar
0 votes
0 answers
30 views

Importing PSA animation to my model only moves head but is still distorted

ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
Mooneon's user avatar
  • 148
0 votes
0 answers
43 views

Flickering Error when I import my .fbx into Unreal Engine (after sculpting)

When I export my Blender-Project and load it into Unreal Engine, it looks like this. Why?
Laura's user avatar
  • 1
0 votes
0 answers
38 views

MTREE Export to Unreal Engine 5

I am using MTREE for creating trees for a game and I wanna export these tree to unreal engine 5. But I can only export the tree itself without the leaves because it is not part of the Mesh. How can I ...
User1's user avatar
  • 1
0 votes
0 answers
38 views

Problem exporting from blender to ue5

why when I try to export a mesh to ue5 from blender I get this massage: "Wood-Stairs has some nearly zero tangents which can create some issues.(Tolerance of 1E-4)" And: "Wood-Stairs ...
xeayne's user avatar
  • 1
0 votes
0 answers
29 views

Why does my normal map get all messed up when transferring it from blender to unreal engine?

I am pretty sure that the issue is that the normal map doesn't have non color data on but I am not 100% sure about it and I don't know where to go to do that in unreal engine
Megumik's user avatar
0 votes
1 answer
75 views

What is the right way to importing a skeletal mesh from Unreal to Blender?

I tried exporting a skeletal mesh as an FBX file from Unreal with default settings, then importing it in Blender. But the bones are disordered even if "Automatic Bone Orientation" is ...
tan cen's user avatar
0 votes
0 answers
67 views

I'm having problems exporting my blender file into Unreal, it is saying "Not found assets with "Export recursive" properties or collection to export"

I'm extremely new at Blender so I'm not sure what I'm doing wrong here. I'm following a tutorial on getting my rigged character into UE5 but I have met an error. I checked for potential errors and I ...
Squishy's user avatar
0 votes
1 answer
39 views

Finishing rooms in blender or unreal engine?

I realize this might be a dumb question, but here goes. So I'm creating a game in unreal engine. My game will have multiple rooms. So I'm wondering if it would be better to create and put together all ...
Fredmastermind's user avatar
0 votes
0 answers
41 views

Simple spring animation for game that does not stretch

I wanted to create spring animation for my model's legs in unreal engine 5. First I tried to scale bones, and use contraints to match the height. It worked but spring was deformed, it lost circular ...
Grzegorz Krug's user avatar
0 votes
0 answers
110 views

Why are bones twisting and skin weight weird when imported in unreal?

we are currently trying to get an animation made in blender imported into unreal engine. But when we do the bones twist and the skin weights change: We used autorig pro to create the skeleton and ...
Kristoffer Karstensen's user avatar
0 votes
0 answers
64 views

Animation bending problem when exporting from blender to UE5

I animated a simple blob using an armature using very basic rotations and scaling. It looks fine in blender but when I export it to ue5 the mesh bends inwards breaking completely the animation. I add ...
Iker Eizagirre's user avatar
0 votes
0 answers
67 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
57 views

When I try to bake my texture, the image doesn't come out correctly

I'm new to blender so I'm just starting to learn the functions of this software. I'm trying to import my model into unreal and all my textures are procedural. I first attempted to bake using diffuse ...
Ameb's user avatar
  • 13
0 votes
1 answer
115 views

What is the best way to create feathers for a model so that the model does not slow down game in Unreal Engine 5?

Please tell me the solution. I'm creating a bird-man model in Blender for a game that will be on Unreal Engine 5. It comes down to the feathers. What method should be used to create them so that the ...
Aurumia's user avatar
  • 11
0 votes
0 answers
19 views

Problem when I export from Blender in FBX, no texture is exported [duplicate]

I have been exporting in Blender and wanting to practice with 3D models that I have textured well and I have assigned to the models, but when I export these never carry the texture or color. Only pure ...
Norami's user avatar
  • 1
0 votes
1 answer
33 views

Am I going about this UV Unwrap the wrong way? How can I Unwrap this complex rope

So I’ve spent the best part of few days constructing this Jakung Model sail boat to use in my first game. I have modelled it in Blender and can get a relatively nice UV map of the boat itself but the ...
lostthylacines's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1
0 votes
0 answers
35 views

Blender video edit rendered in Unreal Engine 5 Mac mini M2

Mac mini M2 24 GB RAM, Sonoma 14.1, Blender 3.3.1, unreal engine 5.3 Video clips are from iPhone 12 mini. I get the clips into Blender, make the cuts, transitions etc. Save and set to "Render ...
GoddessGermanika's user avatar
0 votes
0 answers
28 views

Blender Grid Scale Setting Issue

how to set grid setting and UV grid setting in blender in power of 2's (1.0, 2.0, 4.0,8.0,16.0)meters for creating modular assets.
Redrust's user avatar
  • 33
0 votes
0 answers
170 views

How do i keep geometry nodes instanced meshes when exporting mesh to fbx?

In blender I create a mesh "cube" and create instances of it using Alt+D and place them randomly in the scene. If i export the collection of meshes as an fbx and import it into unreal engine ...
SarahLee's user avatar
  • 161
0 votes
1 answer
107 views

Blender Geometry nodes animation like UE GDC opening

I was trying to make this scene from UE gdc opening https://youtu.be/gcElD8KvDLs?list=PLZlv_N0_O1gYUMkyGerbUGedE7y-XQSJR Followed few tuts here and there to get this far but no idea how to make these ...
wisard's user avatar
  • 3
0 votes
0 answers
123 views

After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
  • 101
0 votes
1 answer
59 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
44 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
0 votes
0 answers
62 views

My glTF export from Unreal Engine is not opening in Blender

I optimized my file in Unreal Engine then I exported the .glb file (glTF binary) of the whole scene to Blender but some meshes are not opening in Blender and showing an error in the log.
bisma soomro's user avatar
1 vote
0 answers
90 views

UV Packing texel density

Is there any way to pack UV or organise UV islands without changing there UV scale? I'm trying to configure a whole scene with 20.48/cm UV texel density. But when i try to automate the storage of my ...
Salvaticus's user avatar
0 votes
0 answers
47 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
0 votes
0 answers
25 views

How can I fold an inflated mesh?

I'm trying to animate a foldable cloth. First I inflated the mesh with a pin system to get puffy stripes. Now I try to fold it by creating a Hook for each stripe but I'm struggling to get something ...
Jade Ledoux's user avatar
0 votes
0 answers
180 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
0 votes
0 answers
100 views

Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!

EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues! I am fairly new to ...
isikdev's user avatar
0 votes
0 answers
59 views

Baking Constraint

I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
Phantom54's user avatar
0 votes
0 answers
55 views

Feasability of Curve Hair With 2 point Cable-Like Attachments For UE5 Groom Sim of Chained Hair Sections As Stylized Hair Skyrockets Number of Bones

ps: sorry for the massive text wall and possibly unhelpful images. The title might a bit confusing so I'll elaborate on it: A bunch of models I'm working on require cable-like 2 point attachments for ...
user avatar
0 votes
0 answers
1k views

Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
2 votes
1 answer
735 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
0 votes
0 answers
435 views

Issue with exporting Curve (Geometry node) Hair to Unreal Engine

I am trying to use the new Blender 3.5 Curve hair to create Groom for my character in Unreal Engine 5.2. I successfully export the hair using Send to Unreal addon, but, I don't understand the ...
Chong Zhang's user avatar

1
2 3 4 5 6