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Questions tagged [unreal-engine]

Questions related to Blender and Unreal Engine game engine

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Trouble with Light Maps in Unreal Engine 4

Beforehand, this question is manly for those people who have experience working with Blender-genrated object in Unreal Engine 4 (although, probably any general game engine knowledge will suffice). So, ...
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0answers
14 views

When porting from unreal do you have to rig it again? [on hold]

I plan on porting in unreal engine 4 models to blender and I wanted to know if I have to rig it again.
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3answers
27 views

How to enable auto smooth option for unreal engine?

When i export my object into ue4 it looks awful without auto smooth option I see auto smooth is disabled in unreal engine. Is this possible to enable auto smooth for unreal engine ?
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13 views

Constraint from Blender to Unreal Engine 4

How can i get constraint from blender to ue4 for example IK in The Foto.Is there any tutorial please. Thanks alot
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1answer
20 views

Convert .3ds to .fbx without losing scale

I'm trying to convert a bunch of .3ds files from a game to .fbx, so that I can import then into Unreal Engine. After the import into Unreal Engine all .fbx files have different sizes though. ...
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0answers
27 views

Fbx won´t work correctly with UE4

I have a problem with the fbx-models i export from Blender. If i import them in to Unreal Engine everything looks good, but when i look at my project on a other computer, all the materials switch ...
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1answer
41 views

Export model and textures from CityGML to UE4 through Blender

In Blender Render I'm facing a problem with imported CityGML building models. I used the Rotterdam dataset available online and used this very good script from batFINGER to import XML files in Blender....
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0answers
64 views

Attach a two handed weapon to UE4 character

I want to make a animation set of a two handed sword, but i don't know how to attach both hands to the weapon, and i dont know how to retarget it to Unreal Engine if necessary need to use more bones, ...
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0answers
26 views

Kinect + Ni Mate Export to Fbx

I have a setup with the Kinect + Blender + Ni Mate software here. My recording is all nice and ready. My pose is constrained to the bones of the "Kinect" one. My keyframes are all on empties it ...
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37 views

How to properly export an object.fbx to UE4?

I'll show you step by step what I do, from the creation of the object, to its import into UE4. Maybe it's some small detail that's making it go wrong. In this explanation I will prefer to sin for the ...
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1answer
20 views

Attaching Weapons to the character

I am making a character in blender do I want to attach weapons to it do I have to attach them in blender by placing them to right locations or do I have to use sockets in unreal Engine 4 for attaching ...
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1answer
66 views

How are quads converted to tris for games?

I know you can export 3d models to other software such as Unreal Engine, but i thought that games use tris instead of quads. When I export will it auto convert, or is there somewhere in blender I have ...
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1answer
50 views

Armor disassociated from the mesh, how to associate again correctly?

This happened after I had trouble importing such a character into the Unreal Engine 4. The Unreal Engine 4 accused the following problem: Multiple roots are found in the bone hierarchy we only ...
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1answer
19 views

Can I export game from blender to unreal?

Can I export my game made in blender from blender to unreal without any change?
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0answers
40 views

Blender metarig to Unreal Engine

I am making a game using Blender3D and Unreal Engine and have a three part question: 1) When exporting a human character from Blender3D to Unreal Engine after having used a the Human Metarig (with ...
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1answer
83 views

When exporting a rig from Blender to UE4 and using UE4's IK system, my limbs break

I've tried getting a solution to this for weeks but none of the threads I've found had any answers on them and no one on any of the forums has had a solution either. I assume this is some sort of bug? ...
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0answers
14 views

bake and export animations using a armature and object animation to unreal from blender

For the last couple of days ive had trouble getting my animation from blender into unreal. Im making a robotic arm with a big eye at the end, inside of this eye is a camera style aperture. I rigged ...
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1answer
45 views

Are UVs important for importing blender mesh into Unreal Engine 4?

I mistakenly disabled 'Generate UVs'. Is it necessary/important for importing in Unreal Engine 4. If so, how do I generate the UVs? I know nothing about it yet so is there any way Blender can auto-...
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0answers
107 views

Bone showing up in the wrong spot (UE4)

so lately I've had an issue with importing skeletal meshes into UE4, and having the bones set in the position, scale, and rotation of their parents. All of the animations work just fine, but when I do ...
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1answer
171 views

Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
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0answers
22 views

How to get rid of tiny animations and extra bones when exporting to unreal

this has been bugging me for almost a year, I would animate a custom rig in blender, then when I would export it, it would export the rig correctly, but the animations are tiny, I found the answer to ...
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1answer
117 views

Scaling a object is not working

I am trying to make something bigger in blender With the S key but it is not working. So maybe you guys can help me fix this problem, That would be appreciated! Feel free to ask me question if that ...
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2answers
68 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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0answers
369 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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1answer
280 views

weird bone axis/rotation problems (from blender to UE4)

i'm quite new, to unreal engine en blender. (installed both 1,5 month ago) and i start working on my first game/interactive experience. and i have run in a lot of problems sinds ;p (of course ;)) but ...
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1answer
404 views

How do I export an object from blender to Unreal Engine 4 correctly? [duplicate]

Now even though I have an object imported in Blender and one that made myself but I can't seem to export them correctly. And how do I make scales match with those of Unreal Engine 4?
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1answer
136 views

How to replicate UE4 material in Blender?

How can I replicate the following material in Blender?
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0answers
131 views

Vertex paint transfer to Unreal?

I’m trying to find a way to transfer vertex paints between Blender and Unreal. I want to see what I see on Blender when I import a model into Unreal. For that reason I transfered the material logic I ...
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1answer
60 views

Cycles or Blender Internal for Game Assets?

I've been thinking about messing around in Unreal Engine 4 for a while and hav begun modelling in Blender. I've only just begun to think about which version I should be using (Cycles vs B.I) Does it ...
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1answer
391 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
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1answer
109 views

Importing Rigged Character and animations to Unreal Engine 4

as a title says, I have a problem when importing, mainly, animations to unreal Engine 4. The main problem is, the animation is scaled differently to the character. When I import the animation I also ...
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0answers
117 views

Deformed mesh after export

So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below. After exporting (I ...
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0answers
86 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
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1answer
194 views

FBX export missing cloth modified mesh

Ok I spent hours trying to figure out the cloth modifier trying to get the cape in the pic to work properly. I FINALLY GOT IT lol. Now im having the issue of the exporting it. In blender it works and ...
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Weights gained when exporting to unreal

I have a mesh of a person wearing a duster. the duster becomes a clothing asset when in unreal and that works fine. problem is when the mesh ends up in unreal the lower arms move the duster at about ...
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1answer
449 views

Trying to combine all my materials into one with my UV maps being seperate

So Im trying to export my materials into one texture which I could then use in Unreal engine for that object. The problem is that I only have 1 object and I have unwrapped it multiple times at ...
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1answer
942 views

Blender Skeletal Mesh into Unreal

I'm learning Blender and Unreal side by side. I've made a mesh and would like to use as my main character's for the game I am building. The mesh looks alright, even comes into the game with all the ...
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2answers
1k views

Trying to make character for UE4 - Need guidance [closed]

I have made a knight character, and I want to give him a skeleton to throw him in UE4, though I have a few things making that less than simple. Mostly, I want to be as accurate to an existing skeleton ...
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1answer
80 views

Weird faces bezier to mesh

I've created a bezier curve and made it a mesh but there's gotta be some problem because when i try to render it (both with cycles or moving it to Unreal Engine) there are a lot of "problematic" faces,...
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0answers
247 views

How to export a mesh with skeleton as FBX for UE4?

i would like to export this mesh as an FBX file. So far i'm able to export the static mesh but without the skeleton. It looks like there are many "lines" but only 8-9 bones for the wheels. This ...
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0answers
195 views

How do I create an Alembic geometry Cache or animation from a series of meshes

I have a series of meshes that I would like to export to unreal and have them read as a geometry cache or animation. I have about 60 meshes and I would like each mesh to be a single frame of an ...
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1answer
1k views

Animation not working in Unreal Engine 4

I'm very new to Blender and Unreal Engine. I'm trying to figure out why my Animations from Blender are not showing up in Unreal Engine 4. Here is a file that I made for testing it out. When I'm ...
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1answer
47 views

Uploading an object from Blender to UE4 looks different

so I have created this ak-47 mesh using blender and when I try to export it to UE4 it looks like this(I exported it as a .fbx file so I don't think this is the problem) As you can see for some ...
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1answer
802 views

Blender Crash on .fbx export

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" ...
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1answer
259 views

How do you rig eyeballs without affecting the rest of the face?

I have a human mesh in blender. It's rigged. I use it in Unreal Engine. Works fine. Now I want to have bones to rotate the eyeball(s). But right now it rotates the eyeball AND part of my face. So ...
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0answers
42 views

Creating and texturing large locations

I'm really sorry if this is very banal question, but i didn't find something i need. Anyway. I need to create really large building and then export it to Unreal Engine 4. It's really complex system ...
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1answer
485 views

Using just Blender to make cloth assets on a model in UE4?

Here's an actual example of a test I'm attempting. I have a small dagger, and I want to add a bit of cloth to the pommel that will flow around while swinging the dagger, or walking around. I have the ...
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0answers
78 views

How can i animate these planes?

I need help with animating these planes. I want to make the planes move with the cylinder but they are nearly impossible to weight paint them and not every Blender physic system is easy to get into ...
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0answers
37 views

Is there any possibility of fitting bones?

I exported a character mesh (with skeleton) from Unreal Engine 4 using an FBX file. I think the bones are not in a good position. Can I do something with it? Later I would like to make a body and ...
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1answer
83 views

From blender to unreal smoothgroup and shading

I have an issue with building a low poly model for Unreal. There is the picture of the model in Substance Designer The same model in Marmoset You can see there are some weird crosses all over the ...