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Questions tagged [unreal-engine]

Questions related to Blender and Unreal Engine game engine

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5 views

How to get rid of tiny animations and extra bones when exporting to unreal

this has been bugging me for almost a year, I would animate a custom rig in blender, then when I would export it, it would export the rig correctly, but the animations are tiny, I found the answer to ...
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1answer
20 views

Scaling a object is not working

I am trying to make something bigger in blender With the S key but it is not working. So maybe you guys can help me fix this problem, That would be appreciated! Feel free to ask me question if that ...
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2answers
24 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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0answers
58 views

From Rigify to Auto-Rigger Pro Workflow issue

I want to create a "Rigify/Mixamo to ARP3.4 to UE4 animation workflow. I've used "Pro-Rig/Smart" to get re-target SkelMeshes for UE4, but now I'm trying to re-target animations I made in Rigify and ...
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0answers
17 views

Reimport to Unreal from Blender leads to incorrect weights

I wanted to adjust UVs of a skeletal mesh, but have problem with re-importing it back to Unreal. Weight paint applied to each bone is much stronger then weights in Blender which leads to incorrect ...
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1answer
93 views

weird bone axis/rotation problems (from blender to UE4)

i'm quite new, to unreal engine en blender. (installed both 1,5 month ago) and i start working on my first game/interactive experience. and i have run in a lot of problems sinds ;p (of course ;)) but ...
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1answer
86 views

How do I export an object from blender to Unreal Engine 4 correctly? [duplicate]

Now even though I have an object imported in Blender and one that made myself but I can't seem to export them correctly. And how do I make scales match with those of Unreal Engine 4?
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1answer
52 views

How to replicate UE4 material in Blender?

How can I replicate the following material in Blender?
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0answers
53 views

How should I make an afro in Blender for gaming?

I want this character to have an afro so what's the best way to do this? I Tried exporting the model like this to Unreal Engine but it just broke because of alll the little hairs. To make the hair, ...
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0answers
26 views

blender orthographic view problem with large scene scale

If I'm using a unit scale for Unreal Engine (0.01), I can see all edges behind the faces exactly the same as "limit slection to visable" is turned off even though it's turned on. This happens only in ...
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0answers
53 views

Vertex paint transfer to Unreal?

I’m trying to find a way to transfer vertex paints between Blender and Unreal. I want to see what I see on Blender when I import a model into Unreal. For that reason I transfered the material logic I ...
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1answer
33 views

Cycles or Blender Internal for Game Assets?

I've been thinking about messing around in Unreal Engine 4 for a while and hav begun modelling in Blender. I've only just begun to think about which version I should be using (Cycles vs B.I) Does it ...
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1answer
207 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
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0answers
49 views

Importing Rigged Character and animations to Unreal Engine 4

as a title says, I have a problem when importing, mainly, animations to unreal Engine 4. The main problem is, the animation is scaled differently to the character. When I import the animation I also ...
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0answers
57 views

How can I copy the rotation of a tilted hip to a root bone?

I have a armature (from makehuman) and I retarget a BVH animation to it (using makewalk). Then I add a root bone (at 0,0,0) in edit mode. Now, I can copy the hip location from X and Z (since I have -...
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0answers
32 views

Deformed mesh after export

So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below. After exporting (I ...
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0answers
54 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
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1answer
116 views

FBX export missing cloth modified mesh

Ok I spent hours trying to figure out the cloth modifier trying to get the cape in the pic to work properly. I FINALLY GOT IT lol. Now im having the issue of the exporting it. In blender it works and ...
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0answers
10 views

Weights gained when exporting to unreal

I have a mesh of a person wearing a duster. the duster becomes a clothing asset when in unreal and that works fine. problem is when the mesh ends up in unreal the lower arms move the duster at about ...
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1answer
262 views

Trying to combine all my materials into one with my UV maps being seperate

So Im trying to export my materials into one texture which I could then use in Unreal engine for that object. The problem is that I only have 1 object and I have unwrapped it multiple times at ...
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1answer
508 views

Blender Skeletal Mesh into Unreal

I'm learning Blender and Unreal side by side. I've made a mesh and would like to use as my main character's for the game I am building. The mesh looks alright, even comes into the game with all the ...
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2answers
508 views

Trying to make character for UE4 - Need guidance [closed]

I have made a knight character, and I want to give him a skeleton to throw him in UE4, though I have a few things making that less than simple. Mostly, I want to be as accurate to an existing skeleton ...
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0answers
50 views

Weird faces bezier to mesh

I've created a bezier curve and made it a mesh but there's gotta be some problem because when i try to render it (both with cycles or moving it to Unreal Engine) there are a lot of "problematic" faces,...
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0answers
195 views

How to export a mesh with skeleton as FBX for UE4?

i would like to export this mesh as an FBX file. So far i'm able to export the static mesh but without the skeleton. It looks like there are many "lines" but only 8-9 bones for the wheels. This ...
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0answers
125 views

How do I create an Alembic geometry Cache or animation from a series of meshes

I have a series of meshes that I would like to export to unreal and have them read as a geometry cache or animation. I have about 60 meshes and I would like each mesh to be a single frame of an ...
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1answer
695 views

Animation not working in Unreal Engine 4

I'm very new to Blender and Unreal Engine. I'm trying to figure out why my Animations from Blender are not showing up in Unreal Engine 4. Here is a file that I made for testing it out. When I'm ...
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0answers
24 views

Uploading an object from Blender to UE4 looks different

so I have created this ak-47 mesh using blender and when I try to export it to UE4 it looks like this(I exported it as a .fbx file so I don't think this is the problem) As you can see for some ...
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1answer
393 views

Blender Crash on .fbx export

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" ...
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1answer
150 views

How do you rig eyeballs without affecting the rest of the face?

I have a human mesh in blender. It's rigged. I use it in Unreal Engine. Works fine. Now I want to have bones to rotate the eyeball(s). But right now it rotates the eyeball AND part of my face. So ...
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0answers
37 views

Creating and texturing large locations

I'm really sorry if this is very banal question, but i didn't find something i need. Anyway. I need to create really large building and then export it to Unreal Engine 4. It's really complex system ...
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1answer
320 views

Using just Blender to make cloth assets on a model in UE4?

Here's an actual example of a test I'm attempting. I have a small dagger, and I want to add a bit of cloth to the pommel that will flow around while swinging the dagger, or walking around. I have the ...
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0answers
75 views

How can i animate these planes?

I need help with animating these planes. I want to make the planes move with the cylinder but they are nearly impossible to weight paint them and not every Blender physic system is easy to get into ...
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0answers
31 views

Is there any possibility of fitting bones?

I exported a character mesh (with skeleton) from Unreal Engine 4 using an FBX file. I think the bones are not in a good position. Can I do something with it? Later I would like to make a body and ...
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0answers
21 views

Materials incorrectly assigned when exporting to unreal

When I export my object to unreal (using FBX), the materials will assign themselves to the slots occupied by other materials on the object (countertops the color of the sink, etc). Really weird and I ...
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1answer
65 views

From blender to unreal smoothgroup and shading

I have an issue with building a low poly model for Unreal. There is the picture of the model in Substance Designer The same model in Marmoset You can see there are some weird crosses all over the ...
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0answers
550 views

How to import/export textures created through nodes to UE4? [duplicate]

I am trying to export this rock model over to Unreal Engine 4. So far, i can import the mesh, but i cant figure out how to import the textures. keep in mind that the texture is made purely from Nodes (...
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0answers
30 views

Why does armature change normals in UE4?

After hours of testing, I've encountered a strange problem. I have an animated scifi table asset I've imported into UE4. I've also imported the exact same asset without animation. Both assets were ...
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1answer
42 views

Rig moves when switching action in action editor

I can't seem to get around this problem. I have multiple animations in the same file and when I switch actions in the action editor the rig moves, but gets back into place as soon as I edit anything. ...
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0answers
270 views

Unwrap sphere with inverted normals

Hello blender community! I am trying to create a simple sky sphere (not a sky dome!) in blender, so that I can apply a material onto it later on in Unreal Engine 4. The export format is fbx, which ...
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1answer
2k views

how to correctly import .wrl in blender?

I basically know how to import this type of file (file-> import-> X3D Extensible) but when i do this with a wrl file i got from DSI Studio (Program to track brainfibres) the fibres show weird dark ...
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1answer
531 views

Transparent faces on exported FBX

So I am trying to make a model, and in Blender 3D it looks fine, but when I export it to FBX and import it into Unity 3D or Unreal Editor 4 or any other 3D viewing software, you can see inside of it ...
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0answers
76 views

Textures from Blender to Unreal/ How to get textures image

How do i get the textures of my mesh? It might sound stupid, but I'm extreme newbie. When I chose viewport shading: textures or rendered, model looks like I want it to, but when I export it to fbx, ...
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0answers
293 views

Tiling textures across multiple faces

I'm currently trying to get a tiled material to follow flush along different faces, but they are stretched. http://i.imgur.com/C36tqR6.png I would like the squares to continue in the next smaller ...
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0answers
584 views

UE4 FBX “Import into Level” and standard Import scale difference from Blender

I am having trouble getting a fbx scene from Blender to import into UE4 correctly: I saved out the default Box from Blender as fbx, changing nothing in the world or export settings. Importing the ...
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1answer
328 views

Problem Exporting Rig/Character to UE4

When exporting my Rig/Character to fbx. I'll import it to UE4 and everything works but the feet. For some reason, each foot is disconnected and are created as their own Rig/Character in UE4. I don't ...
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0answers
118 views

Rigging & Exporting: Non-Deforming Character Problem

So I've recently tried to learn how to make my own armatures for meshes, and I still don't know if I'm even connecting the armature to the mesh right. One of the main problems that is causing me so ...
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1answer
732 views

why Imported fbx tga from UE4 look black?

why Imported fbx tga from UE4 look black? I'm a novice, and New to texturing and materials, so Please help me finding what am I doing wrong. I exported a static mesh from ue4 then the textures as tga....
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1answer
200 views

Is it possible to “dissolve” a driver and commit its effects on an animated armature?

My ultimate goal is to export an animation from Blender to Unreal. This is generally done by filmbox (FBX) files. However, my animation relies somewhat on drivers, which do not seem to export through ...
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1answer
105 views

Combining different meshes, and UV's of a character?

i am new to the site, so please bear with me. I have created a character for a game (game built in UE4). The character is already rigged and works in the engine, however the character i made is ...
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0answers
27 views

How to Export this to fbx Unreal Engine 4 [duplicate]

Hello guys, i'm very new in blender so can you help me please, i have no idea how to export this to unreal, because I still can't understand how the nodes system works,and what exactly this mesh is. ...