Questions tagged [unreal-engine]

Use this tag for Blender-specific questions related to Blender and Unreal Engine game engine

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Why does my normal map get all messed up when transferring it from blender to unreal engine?

I am pretty sure that the issue is that the normal map doesn't have non color data on but I am not 100% sure about it and I don't know where to go to do that in unreal engine
Megumik's user avatar
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1 answer
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What is the right way to importing a skeletal mesh from Unreal to Blender?

I tried exporting a skeletal mesh as an FBX file from Unreal with default settings, then importing it in Blender. But the bones are disordered even if "Automatic Bone Orientation" is ...
tan cen's user avatar
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I'm having problems exporting my blender file into Unreal, it is saying "Not found assets with "Export recursive" properties or collection to export"

I'm extremely new at Blender so I'm not sure what I'm doing wrong here. I'm following a tutorial on getting my rigged character into UE5 but I have met an error. I checked for potential errors and I ...
Squishy's user avatar
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28 views

Finishing rooms in blender or unreal engine?

I realize this might be a dumb question, but here goes. So I'm creating a game in unreal engine. My game will have multiple rooms. So I'm wondering if it would be better to create and put together all ...
Fredmastermind's user avatar
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Simple spring animation for game that does not stretch

I wanted to create spring animation for my model's legs in unreal engine 5. First I tried to scale bones, and use contraints to match the height. It worked but spring was deformed, it lost circular ...
Grzegorz Krug's user avatar
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21 views

Why are bones twisting and skin weight weird when imported in unreal?

we are currently trying to get an animation made in blender imported into unreal engine. But when we do the bones twist and the skin weights change: We used autorig pro to create the skeleton and ...
Kristoffer Karstensen's user avatar
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42 views

Animation bending problem when exporting from blender to UE5

I animated a simple blob using an armature using very basic rotations and scaling. It looks fine in blender but when I export it to ue5 the mesh bends inwards breaking completely the animation. I add ...
Iker Eizagirre's user avatar
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15 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
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When I try to bake my texture, the image doesn't come out correctly

I'm new to blender so I'm just starting to learn the functions of this software. I'm trying to import my model into unreal and all my textures are procedural. I first attempted to bake using diffuse ...
Ameb's user avatar
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What is the best way to create feathers for a model so that the model does not slow down game in Unreal Engine 5?

Please tell me the solution. I'm creating a bird-man model in Blender for a game that will be on Unreal Engine 5. It comes down to the feathers. What method should be used to create them so that the ...
Aurumia's user avatar
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Problem when I export from Blender in FBX, no texture is exported [duplicate]

I have been exporting in Blender and wanting to practice with 3D models that I have textured well and I have assigned to the models, but when I export these never carry the texture or color. Only pure ...
Norami's user avatar
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Am I going about this UV Unwrap the wrong way? How can I Unwrap this complex rope

So I’ve spent the best part of few days constructing this Jakung Model sail boat to use in my first game. I have modelled it in Blender and can get a relatively nice UV map of the boat itself but the ...
lostthylacines's user avatar
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10 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
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Blender video edit rendered in Unreal Engine 5 Mac mini M2

Mac mini M2 24 GB RAM, Sonoma 14.1, Blender 3.3.1, unreal engine 5.3 Video clips are from iPhone 12 mini. I get the clips into Blender, make the cuts, transitions etc. Save and set to "Render ...
GoddessGermanika's user avatar
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23 views

Blender Grid Scale Setting Issue

how to set grid setting and UV grid setting in blender in power of 2's (1.0, 2.0, 4.0,8.0,16.0)meters for creating modular assets.
Redrust's user avatar
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How do i keep geometry nodes instanced meshes when exporting mesh to fbx?

In blender I create a mesh "cube" and create instances of it using Alt+D and place them randomly in the scene. If i export the collection of meshes as an fbx and import it into unreal engine ...
SarahLee's user avatar
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Blender Geometry nodes animation like UE GDC opening

I was trying to make this scene from UE gdc opening https://youtu.be/gcElD8KvDLs?list=PLZlv_N0_O1gYUMkyGerbUGedE7y-XQSJR Followed few tuts here and there to get this far but no idea how to make these ...
wisard's user avatar
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After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
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When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
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When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
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My glTF export from Unreal Engine is not opening in Blender

I optimized my file in Unreal Engine then I exported the .glb file (glTF binary) of the whole scene to Blender but some meshes are not opening in Blender and showing an error in the log.
bisma soomro's user avatar
1 vote
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59 views

UV Packing texel density

Is there any way to pack UV or organise UV islands without changing there UV scale? I'm trying to configure a whole scene with 20.48/cm UV texel density. But when i try to automate the storage of my ...
Salvaticus's user avatar
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30 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
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19 views

How can I fold an inflated mesh?

I'm trying to animate a foldable cloth. First I inflated the mesh with a pin system to get puffy stripes. Now I try to fold it by creating a Hook for each stripe but I'm struggling to get something ...
Jade Ledoux's user avatar
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85 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
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80 views

Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!

EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues! I am fairly new to ...
isikdev's user avatar
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49 views

Baking Constraint

I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
Phantom54's user avatar
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49 views

Feasability of Curve Hair With 2 point Cable-Like Attachments For UE5 Groom Sim of Chained Hair Sections As Stylized Hair Skyrockets Number of Bones

ps: sorry for the massive text wall and possibly unhelpful images. The title might a bit confusing so I'll elaborate on it: A bunch of models I'm working on require cable-like 2 point attachments for ...
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Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
1 vote
1 answer
411 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
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0 answers
324 views

Issue with exporting Curve (Geometry node) Hair to Unreal Engine

I am trying to use the new Blender 3.5 Curve hair to create Groom for my character in Unreal Engine 5.2. I successfully export the hair using Send to Unreal addon, but, I don't understand the ...
Chong Zhang's user avatar
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136 views

How to properly set up animations from blender to UE5?

So, I am creating some animations for someone using UE5 and they are attaching the weapon to a socket on the mannequin. I have everything posed in blender, question is, how do I match the position of ...
cameron.kenyon17's user avatar
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54 views

Low poly hair when exporting particles from blender to UE5

I did my hair according to this tutorial: https://www.youtube.com/watch?v=Y5XjRxbwI7A&ab_channel=pinkpocketTV In a blender, the hair looks smooth, but in Unreal it is low-poly and not smoothed. ...
Lisa Skripkka's user avatar
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0 answers
13 views

Artifacts into UE5.1.1

I'm trying to import a FBX file into Unreal Engine 5.1.1 and appear this artifacts on the mesh of the model, I check out the face orientations and recalculate the normals otside and nothing change, ...
Edwin Medina's user avatar
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0 answers
10 views

My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]

Context: I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup. Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
Nicolas Eveno EnfantNicolas's user avatar
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0 answers
26 views

How to properly export a 3d kitchen sink model that uses subdivision surface to Unreal Engine?

I have a very basic model that resembles a kitchen sink. When I export it to unreal engine with the default settings for FBX, the model imports with the sink park deformed and lacking metallic silver ...
Simple Boy's user avatar
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1 answer
611 views

How to make a plane mesh double sided?

I have a simple pingpong table model. I use a plane mesh for the net part, but one side of it appears invisible when imported in unreal engine. Ive seen guides on how to fix it but they only show them ...
Simple Boy's user avatar
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22 views

Importing file from Blender to Unreal Engine

I have a few characters with complex rigs that work in conjunction with wrinkle maps. I’m looking to transfer them to Unreal Engine for use with motion capture. I need the wrinkle maps and their ...
Harrison Killian's user avatar
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63 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
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0 answers
160 views

How to edit only the body shape of a character created in MetaHumans in Blender and export it

Is there a way to edit only the body shape of a character created in MetaHumans in Blender and export it again to Unreal Engine 5, keeping the original rig and other detailed settings? I just want to ...
gecko's user avatar
  • 105
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0 answers
103 views

How to apply texture on old particle system converted to hair curves with Geometry Nodes

I'm new to Geometry Nodes I created a tiger fur with the old Particle System, then converted it in curves, exported the groom mesh in Alembic file and Unreal Engine imported it well, but the root UV ...
Orchidée MUTIMA's user avatar
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0 answers
149 views

Exporting generated point cloud to Unreal with color data

I'm an art student from Paris, used to work with blender and pointclouds, and I have a ploblem that I can't seem to be able to solve. My workflow is (most of the time) what follows : Modeling mesh >...
Kiliannn's user avatar
1 vote
1 answer
382 views

Export stylized hair from blender to ue5 workflow

Good day. I can't find information about exporting stylized hair for anime character from blender to ue5. I want to know how to export it and how to animate it in unreal. I know that I can export ...
Сергей's user avatar
0 votes
1 answer
393 views

How to export a Bezier Curve into Unreal Engine 5?

I'm having trouble trying to export three Bezier curves into Unreal Engine 5. My mesh is a monster that has tubes coming out of his helmet into other areas of his body. The curves move dynamically ...
Silkcrow's user avatar
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0 answers
237 views

Trying To Export Animation Actions With Constraints Into Unreal Engine Via FBX

So I currently have 2 separate actions for 2 Different Rigs, one for my main FPS armature, and one for the weapon. The weapon has a constraint which follows the palm, however, when I attempt to bake ...
Bahoogy's user avatar
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0 answers
5 views

Exporting from Blender to Unreal engine 5 [duplicate]

I have a question when exporting from Blender to Unreal my colors are not the same as in Blender and thhe UV effects added are not kept. Is there any way to fix this? On the left is the object ...
Adonis TheDrugDealer's user avatar
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0 answers
289 views

FBX from blender to Unreal, ERROR: Nearly Zero Tangent and Nearly Zero Bi-Normal

Whenever my model have import to Unreal the following error will pop-up I have checked the normal, uv unwrap and even redo it. Yet, the problem still persist. the following are my blender file with ...
Kenny's user avatar
  • 227
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0 answers
196 views

How to export clouds made from geometry nodes to unreal?

I have this cloud made from geometry nodes. Is it possible to convert it to vdb? Or what would be a better (or possible) way to export them for unreal engine? I have tried fbx - but that doesn't ...
Shaili Dewangan's user avatar
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0 answers
483 views

How to match Maya Units to blender units

So am trying to match my blender Grid I had in maya while in uni but am struggling to do so and thus it make it hard to work with the modular tool kit i had made in maya anyway i can match them up? ...
user162066's user avatar
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0 answers
88 views

Animation error, Blender to Unreal Engine 5

I wish to apologise in advanced if this is not the place to ask, but I am not sure if the root of the problem is cause on Blender side or Unreal. Basically, I try to import an animation to Unreal 5. ...
Kenny's user avatar
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