Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

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How to color Lazy lightning in shaders or in Geometry nodes

I am quite new to Blender and the whole 3d rendering/animation/modeling scene. I have been following a tutorial by CG Fast-track to make a sword in a stone, and in the final animation process, there ...
Rafa R's user avatar
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15 views

Flickering and smoothing issue in Viewport and Render

i have a problem in Blender 4.0, where when i animate a camera to move, everything in the Render (EEVEE) gets smoother and also shadows and meshes start to flicker (and also lights appear out of the ...
Lord Hypnos's user avatar
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13 views

Topology when the head has less edges than the body

So, I created the head and body separately, not noticing that the number of edges at the base of the head was less than that in the body. If I try to Create more edges by adding edge loops, some ...
MsBonniePython's user avatar
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15 views

Problems Exporting Animation as FBX

I've been trying to export an animated character I made as an FBX file. When the character is exported without the armature, it turns out fine. When I include the armature, it exports weirdly. If I ...
AgentPorg's user avatar
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13 views

Can I use keyframes and the nla editor at the same time?

I'm animating a scene with keyframes in the dope sheet. I have imported a walk cycle for a character in the form of an action. I'm not sure how to add the walk cycle in a part of the scene because it ...
Andrew Barton's user avatar
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okay...im getting a scripting error when trying to port a map from a game to blender

I'm getting an error stating, " Error: Python: File "\Text", line 9 base_dir ="G:\umodel\game\assets" ^ SyntaxError: (unicode error) 'unicodeescape' codec can't decode bytes ...
Full Salvo's user avatar
7 votes
2 answers
2k views

How can I make an animation of objects being sucked in like a vacuum cleaner?

I need to create an animation of a vacuum cleaner, which sucks objects (coins) into itself. Here's the reference of vacuuming I need to create: https://drive.google.com/drive/folders/1UDIC5wVY9qIi-...
Nadiia Zashikhina's user avatar
-1 votes
0 answers
21 views

Eevee Render Settings For my Slow Laptop? [closed]

Basically, the laptop I work on (a chromebook) isn't bad!, I can still make some type of quality Five nights at Freddy's animations, but I wanna make this question if anyone had better setting ...
FnAf Blendur MAUn's user avatar
1 vote
0 answers
17 views

how to disable bone colors from appearing in the timeline editors (dopesheet, graph ect..)

Since a few days in 3.6.4 my bones group colors are making the timeline editor's channels unreadable. It must be an option that I somehow turned on, as it wasn't the case before or when opening the ...
loïc bramoullé's user avatar
1 vote
0 answers
32 views
+50

Geo Nodes: Delete Animated Instances Permanently

I'm trying to make pacman eat these balls permanently. I set up a simulation zone as you can see below to try to make the delete geometry permanent. That works but gives me two new issues: The ...
Black Fox's user avatar
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Need help with character creation and clothing

I started learning Blender a few months ago, just as a hobby, and want to make a few animation videos. I don't worry about quality as I just want to create videos. So far I am using addons (like ...
kgill's user avatar
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1 answer
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How to move the starting of a character animations in blender?

I have a character animation in fbx for which the starting point is wrong. The starting point is too much in the front, so when I use it in runtime, my is quickly teleporting or slidding a few meters ...
BAMB's user avatar
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24 views

How do I make a Seamless Run Cycle?

I have a character using a rig from Mixamo (but not a Mixamo motion). I'm trying to set up a run cycle. The first and last frames are in the same pose when the character's foot makes contact with the ...
BrianG's user avatar
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1 vote
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Object locations don't change in animation

I have a rigged animation object where I want to track the global position of different parts, however their location does not update in frame to frame. e.g. in this Rat model, I want to track the ...
Alter's user avatar
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0 answers
14 views

Rigged mesh intersecting and overlapping during posing process

I hope you're all having a great day! I'm still very much a beginner when it comes to using Blender, and so far, I've just been playing around with it. I have a question about animating rigging. Here'...
alexmic8's user avatar
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7 views

UPBGE Actions Using Joystick Control

I am in the process of creating a playable character in UPBGE 0.36.1. I’m setting it up with a USB gamepad so that A) the character moves faster or slower according to how much the left analog stick ...
Caleb Holmberg's user avatar
2 votes
1 answer
35 views

Geo Nodes - Distribute points on faces

Heyo ya'all! I've been trying to wrap my head around a concept. Is there a way to distrubute points on the faces of an animated mesh, without some disappearing/appearing due to the mesh transformation?...
Normaly's user avatar
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0 answers
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Best Laptob for blender [duplicate]

I would like to buy a better laptop than mine for well learning 3d modelling, sculpting and animation..I have Asus Rog Scar Intel core i7-7700HQ, Nivida Geforce GTX... But it's really slow and can't ...
Kami's user avatar
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-2 votes
1 answer
25 views

I'm looking for an Addon that “assembles” sections of buildings and/or objects in a timelapse like effect [closed]

Kind of like a transformers effect, but more scaling from nothing and sliding in from nowhere kind of thing. Almost like a timelapse of the building being made. Swear I’ve seen something like this, ...
Tom's user avatar
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1 answer
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Smoke Won’t Stop Emitting When “Use Flow” Is Unchecked

I don’t know what information to give. I set a key frame with “Use Flow” checked, then I add a key frame on the next frame, with “Use Flow” unchecked. The properties tab show that it is unchecked, and ...
Koast's user avatar
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Bones not Following Rotation of Armature

I have an animation of my model which I would like to orientate in a different direction. This is normally a trivial thing to do, however, this models bones are not orientating themselves relative to ...
DrIgnatiusCole's user avatar
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0 answers
18 views

How do I animate efficiently with poor frame rate?

I often have large scenes, with maybe 25,000 objects, for example. I have always had the problem of poor frame rate when animating the scene, or even the camera. I'm using a very fast and up to date ...
JB Riley's user avatar
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2 answers
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(geo nodes ) Have multiple concentric rings move as one relative to a bigger ring

sorry for the vague title, I don't know myself exactly what I'm looking for. So I have this setup from this video of ryan king https://youtu.be/H_Ipk9yLXl0 but i want to make the rings move with geo ...
Valérian's user avatar
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0 answers
15 views

is K-Cycles good for animation? [closed]

I've been working on Blender for more than a year now, and I've created various animations. However, I always wanted to reach animation levels with Cycles graphics, but between rendering times and ...
Marco Mazzotta's user avatar
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0 answers
34 views

How i can make more fluent walk animation

i,m beginner and i,m try make a walk cycle animation but the problem is this https://imgur.com/HrPIeOX The animation doesn't look fluid at all and I don't know how to improve it. I use a pose every 5 ...
carlos salas's user avatar
1 vote
1 answer
40 views

Paste flipped keyframe cancels the other ones

When I keyframe a paste flipped pose, it just cancels the other keyframes I have. Blender version: 4.0.2. Archive link:https://workupload.com/file/t3EQL9pecVd Demonstration Video
TalMic's user avatar
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0 answers
34 views

‘Viewport Render Animation’ option seems slower in Blender 4.0 [closed]

I’ve noticed that the ‘Viewport Render Animation’ option in 4.0 renders a lot slower than previous Blender versions. I even did a test on an old project (in which the viewport render used to be super ...
yankeedoodle's user avatar
1 vote
1 answer
25 views

Rigged Animation not showing in Render

My DopeSheet Animation is not showing in the Rendering. It´s my first Character in Blender that is sculpted, retopologized, rigged and finally i`ve tested a little animation. The Modifiers are set to ...
Jandidu's user avatar
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0 answers
13 views

Blender 4 Animation Rendering: Persistent FPS Drop Beyond Animated Segments - Optimization Queries

I am utilizing Blender 4 for a 2D animation rendering process. The timeline and key events in the animation are as follows: t0=0s: Render a background. t1=2s: ...
Pavel Angel Mendoza Villafane's user avatar
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0 answers
29 views

Automatically Camera animation (jumping from one object to another)

I was wondering if there is a script or automation for the Blender Cam to automatically jump from one object to the next. The background is as follows: I am in the process of creating a photo show in ...
Benjamin's user avatar
3 votes
3 answers
488 views

Rotating around an unusual axis

I am trying to make a simple animation. these rings will simply rotate around the diamond. for each ring, I want it to rotate on a different axis. however (excluding the vertical axis), I can't seem ...
The Nightbulb's user avatar
0 votes
0 answers
11 views

How to merge object animations into one..?

I have 6 wheels, each animated; I need to have all animations with just one name ('_AnimWheel'...) for the complete animation to be recognised by the destination train software for this model. How may ...
Dad3353's user avatar
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0 answers
30 views

My animation didn't save [closed]

I decided to make a 5 minute animation. In the process I rendered small parts of my animation to see what it looked like and I was fine. And when everything was ready, I started rendering the entire ...
Snoksix's user avatar
1 vote
1 answer
31 views

when i hit try to mirror bones, my bones decided to deform to have one size smaller than the other...why?

when i hit shift e to add a mirrored armature onto a single point it does this deformed thing (i dont know how else to describe it) that you see in the image attached, and i dont know how to fix it. ...
Full Salvo's user avatar
1 vote
1 answer
35 views

Problem when animating with IK blender 4.0

Well, I'm a beginner, and I was watching a tutorial on the basics of Blender. Right now, I'm stuck here. I got the IK, but the problem is when I try to animate it, for example, crouch, legs open to ...
carlos salas's user avatar
0 votes
0 answers
21 views

Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]

I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on. Would something like this ...
BlenderGuy's user avatar
2 votes
2 answers
124 views

Why deleting a keyframe doesn't affect the anmation?

I'm trying to make an animation using a model. I wanted to duplicate a keyframe, but noticed that this doesn't change anything in a way that my character moves. So I decided to restart the whole ...
Lunee's user avatar
  • 33
0 votes
1 answer
29 views

how to make background like this (in link)? https://www.reddit.com/r/blender/s/bPavVmocgs

https://www.reddit.com/r/blender/s/bPavVmocgs im beginner,if u know any similar tutorials on yt?
milica's user avatar
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0 votes
0 answers
40 views

How do I make my water see-through completely?

enter image description here I have some water I made and need it to be see through so you can see the bottom of the "pool" here are the settings I have and I would like it to look like the ...
Murth's user avatar
  • 221
0 votes
0 answers
24 views

Simple spring animation for game that does not stretch

I wanted to create spring animation for my model's legs in unreal engine 5. First I tried to scale bones, and use contraints to match the height. It worked but spring was deformed, it lost circular ...
Grzegorz Krug's user avatar
0 votes
0 answers
21 views

Why are bones twisting and skin weight weird when imported in unreal?

we are currently trying to get an animation made in blender imported into unreal engine. But when we do the bones twist and the skin weights change: We used autorig pro to create the skeleton and ...
Kristoffer Karstensen's user avatar
3 votes
2 answers
493 views

How to import Krita art into Blender?

I downloaded Krita to create a 2d portal for a project. Now I can't figure out how to import the portal into Blender, because none of Krita's file types match any of Blender's import ones. Is an add-...
Starry-Eyed Donut's user avatar
1 vote
1 answer
11 views

Change Lights Brightness

i have downloaded a police car model with its lights. I've noticed that their brightness is too high, and they're already keyframed to display the light pattern. Is there a way to change their own ...
Ice's user avatar
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0 votes
0 answers
17 views

How can I get the camera to keep an entire object in view during an animation?

I have an animated FBX of a robot that splits into multiple parts during an animation, and then re-forms to make a looping animation. I have a default camera angle that I normally use, but in this ...
Jack Harris's user avatar
1 vote
1 answer
39 views

Images as planes loose quality when imported to the scene? | How do I make this simple animation?

I want to do a simple animation of zooming to different pictures, the camera should be moving to focus on each image and then zoom out to see all images, But when I import Images as planes and render ...
Cr0wnM3's user avatar
  • 23
0 votes
0 answers
28 views

How do I get this bone to stop flying across the screen?

I have this model that has a bone (bn_l_weapon) that controls a weapon, which is loaded in as a separate mesh. In Noesis, the bone behaves normally: In that image, the bone in question is marked in ...
Jack Harris's user avatar
0 votes
0 answers
12 views

Animations not working

Our pipeline is to create an anim in 3ds max (anim works when scrubbing timeline), export as an fbx to blender (anim still works), then export from blender to spatial.io. However something goes wrong ...
Joelmb5000's user avatar
0 votes
0 answers
19 views

Timeline: Marker and Keyframe do not have the same "position"(on the frame)

My issue is that I use markers to switch between cameras. My cameras are animated and my first camera stops at exactly 27.696(I need that for my project). My 2nd camera starts at 27.696 and moves to ...
2sa2's user avatar
  • 3
0 votes
0 answers
28 views

Is there anyway to rotate only a part of an already made animation?

I need to modify an catwalk animation but I can't find anyway to do that.. Basically, I have this catwalk animation that the model mades a turn in to the beginning and I need to remove it, and make ...
gabrielri11's user avatar
0 votes
0 answers
42 views

Animation bending problem when exporting from blender to UE5

I animated a simple blob using an armature using very basic rotations and scaling. It looks fine in blender but when I export it to ue5 the mesh bends inwards breaking completely the animation. I add ...
Iker Eizagirre's user avatar

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