Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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15 views

Trouble with baking Normal Map, it seem to be inverted

I am having some trouble with normal map. The normal I baked does seem to "join" really well. I didn't use an external software to create the map, all of are baked through blender using the &...
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Don't know what goes wrong when I try to bake a normal map

Hey guys im trying to make a mew low poly mesh and get the detail from the high poly one onto the low poly one. However whenever I try to bake the normal map it comes out weird like that on the corner....
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why my baked texture is half black blender 2.9

I have a texture for a shirt and when I render it the image texture is black. The shirt has a sweater on top of it maybe that explains it a little bit. How can I fix this problem?
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23 views

How to Bake Texture Sequence in Cycles?

I would like to use EEVEE's Shader to RGB and Cycles's Fisheye Lnes Camera together. To emulate Shader to RGB in Cycles, I want to render texture sequence of diffuse passes that respond to the ...
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29 views

How to bake wireframe to texture? no i'm not referring to export uv

i'm modeling an hard surface with subdivision, bevels and so on. I would like to bake the final wireframe to texture, with all the subsurf, bevels, bools etc. Is it possible?
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46 views

Why does my materials not show in a bake?

I have a model with various materials assigned. I want to bake all these materials into a texture. It seems that only very few are actually being baked to the image. My Settings Cycles Bake Type: ...
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1answer
30 views

Transfer texture from one mesh to another with transparency?

I learned that in order to transfer a texture from one mesh to another you use Cycles Bake in Emit mode and sending texture image to emission in the shader editor of principled bsdf, selecting one ...
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1answer
43 views

Creating displacement maps from 3D geometry?

I'm working on a pair of drumsticks for an up-close, photorealistic image. I tried making the normal map with some degree of success, but now I'm thinking that a displacement map might be better. ...
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1answer
57 views

Why is my high-poly mesh bake result poor?

I'm new to baking maps in general, so I'm sorry if this is a dumb question. I'm making some drumsticks, and I wanted them to appear used and "beat up", so I sculpted a lot of details into ...
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1answer
11 views

Exporting artefacts with high detail trimsheet w/ booleans

Exporting my high detail trimsheet as an fbx/obj to send to Marmoset for baking, but the output is coming out all whack. I don't know how export writing works, but I guess the result of the ...
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17 views

Export from paraview to blender to unity with colors

I imported a .ply file from Paraview to Blender 2.8, after which using the attribute node I attributed the COL color (a gray scale). Now my problem is to import this mesh (with colors) to UNITY3D. I ...
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1answer
37 views

FBX Blender Export to Unity - Textures will not stay with model (using blender render or cycles render)

I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation). My Goal: Export the model (above) I created in blender with ...
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20 views

Is it possible to add a normal map to a material?

I am using sketchup for modelling and applying textures, then export the model to blender to uv unwrap and bake it to a single texture map and add ao. I usually just use photoshop to generate a normal ...
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12 views

Bake from Hi to Low Poly Distance Artifacts

I'm trying to follow tutorials on YouTube to follow this process but I keep running into a problem where I either get texture transfer only where my low poly mesh penetrates the high poly, or I get ...
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How do I fix black faces and the wrong texture baking?

I'm just trying to bake textures. Please explain to me, as if I was 5, what the Max Ray Distance and Margin settings do and how the interaction of both settings works. I'm trying trail and error on an ...
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bpy.context.scene.render.use_bake_to_vertex_color gone?

Was available in 2.69.3 and no longer in 2.90.1 Is there an alternative way to bake textures to the vertex color now that this method is gone?
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Rendered texture,Final Output

I have created a chessboard and pieces scene. Unwrapped model individually. I am new to blender hence referred one tutorial hence made model as per that. I "shade smooth" all and then with ...
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10 views

Issue with normal bake

First time here so I'll try to be as much specific as I can. I've been working on a Door in Blender and so far the model is going great except for one part. Whenever I try to bake the normal map from ...
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28 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
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17 views

Cycles Render settings for Bake Texture for Game Assets

here I'd like to find out how to set Bake Texture settings for baking interior with the light path in Cycles Render. I have an interior and several objects that I'd bake the texture on this scene: As ...
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Baked Displacement map from multi-res completely flat gray

It worked fine but after uv editing and I dont know what it just went gray, normal map still works fine. I tried scaling it, changing multi-res level, … i dont know what else to try
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1answer
37 views

What is my mistake in creating the uv map of the lantern?

I am trying to make a uv lantern for substance painter use, but I keep running into problems. this is uv map of this lantern After separating the seams, I encounter gaps in the SP, it looks like a ...
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1answer
38 views

Can i bake a texture in headless mode? 2.80

I'm tring to bake an EMIT texture. The script works inside blender, but when launched in headless mode (-b -p) gives me an ...
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16 views

(Ambient Occlusion) I can't bake Hi-Poly obj to Low-Poly

I have bake from Hipoly to Lowpoly object normal map, cage was used. It's oK. Bat I cant bake Ambient Occlusion. All poly is black. I tried set materials for cage and Hipoly obj. Not help. AO on world ...
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1answer
28 views

Texture bake doesn't match viewport

EDIT - new pic attached to bottom I've got a billion nodes making a texture that covers most of the robot. i want to animate it tho, and the poota chuggs even when moving things around in viewport, so ...
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11 views

Baked Normal Map is all messed up

I'm trying to bake a procedural normal map to an image. It's a principled Bsdf material, I added an image to bake to, made it 32-bit float and non-color data. After it was baked, it shows up like this,...
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1answer
27 views

How do I create this specific bake map? Please help!

I had gotten a bake from a friend which I absolutely love! For some odd reason they always refused to help me do it on my own and everyone else I've asked has no clue how to do it. I've searched ...
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1answer
27 views

my baked texture doent match the real time texture

i made a 3d model of a gun and now i want to involve it in an animation and for that i want to bake the texture , so i tried to do a combined bake for a part of my gun Here's the picture before bake ...
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26 views

Normal map edge artifacts

I have a problem with baking normal maps from multires in Blender. I don't know if it's the margin fault (set to 0). Can you help me make a clean baking.
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1answer
38 views

Creating a panoramic, shaped backdrop with UV project modifier

I searched around this place and found a lot of interesting things, but no real answer to my problem so I'm hoping somebody could give me some hints. So, this is kind of a reversed thing to this ...
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1answer
28 views

I deleted my light source… now my bakes look pitch black

If i remember correctly, if you deleted your only light source in a scene, blender would automatically light everything related to bakes as seen in the image below apparently, if you delete your only ...
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1answer
71 views

Bad reflections on some faces in blender, good on substance painter

I've baked the high poly into low poly in substance, everything is right, and I can see perfectly the shading when it comes to the material I use in substance painter. But when I export those maps and ...
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21 views

blender 2.9, baking all materials into one image not working very well

I am currently using blender version 2.9. I am making an object that I plan to import into a 3d model sharing site called sketchfab, but my object has a lot of materials on it that I'd like to bake ...
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22 views

Cycles baked texture is much darker

Im trying to rebake texture from 1 uv to another. For some reason cycles decided to make textures darker then initial image(i baked it before in this same file and it was fine). Bake set to diffuse ...
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17 views

Normal bake contains blocky colors

When baking, the normal map comes out wrong. I'm using a cage, it is uv unwrapped and there no modifiers on the object. The thing is I have done this process on this object multiple times successfully,...
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24 views

is there anyway to bake displacement detail to a mesh so you dont have to use the map

So I recently sculpted a model in blender and was wondering if there's any way to bake the detail from the sculpt into a displacement map, pose the low poly model then add the detail back to the mesh ...
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1answer
40 views

Baking procedural material

So the problem i have is that when baking a procedural material, i get an inconsistent output for the image. This the procedural material This is the baked material: Any ideas on how to resolve the ...
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1answer
16 views

how to bake a roughness map with different intensity reflections

I color my object with two colors, the first color uses metal elements, then for the second color I make it with metal elements as well but for the second material I make it by drawing in a texture ...
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19 views

No active image found in material even though there is an image texture in the material

I've tried replacing the image texture node. I've tried removing it and re-adding it but it still gives me the error that there is no active image found in material. Is there something I'm missing?
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1answer
19 views

How to Generate Background Color of Baked Texture from Island Margins?

I have a high poly model and I want to bake its diffuse texture to a low poly model. So here is what I have: Download the Blender file here: The result of baking from selected to active looks like ...
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17 views

Creating 3D printable 3D-texture on faces with nodes?

Newbe with Blender! (v2.9) Want to set up a correct Nodes-chain in the Shader, to perform: a 3D-texture on only one face of, say ,a cube from a jpg image, defining the displacement along the normal ...
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24 views

Render screen normals for tiling textures in Cycles

I'm currently making a tiling texture using particles and cycles. The particles are instancing cards which have a material with albedo, roughness, normal and an opacity texture applied. I'm able to ...
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101 views

Baking Textures Results in Completely Black Texture

I'm following Dikko's tutorial for baking UDIM textures (https://youtu.be/G7ZNLJMEn0Y) because I want to bake a multiresolution sculpt's details, with the use of a material, into a diffuse texture for ...
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26 views

Run a light bake indefinitely

It's hard to select the number of iterations for baking overnight and I would rather just say "run until I say stop". Is there a proper way to do this or should I just pick a very big number ...
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1answer
40 views

Troubles with Baking Normal Maps

I'm trying to add some wrinkles to these pants by baking a high poly sculpt into a normal map but i get these weird artifacts in my normal map. I'm not sure what I'm doing wrong that would be causing ...
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44 views

Baked textures looking like this, any ideas? New to Blender

I'll try keep it brief: I've had no issues baking textures when I've got just one renderdoc import, however Im having issues now that I'm getting to more complex geometry. In the linked image ( https:/...
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30 views

How can I keep my UVs aligned across LODs?

I've been experimenting with working with multiple LODs inside Blender. The process has been effective and painless in all situations except for UV unwrapping. I have two meshes that are almost ...
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16 views

2.83 Cycles texture baking coming out weird

Blender 2.83.5 I've got some complicated materials in my model that I'd like to try and bake so that render times aren't as crazy. Process outlined below Selected my mesh, and created a new image ...
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22 views

Bake Textures after adding nodes

World, i am fairly new to Blender, so please treat me as a noob. I have the following scenario: I exported a Model from Google Maps, duplicated the model, created a UV Map of the new model, decimated ...
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20 views

How to automatically create image texture for material after baking?

Im often baking textures and need to see result in viewport "flat texture" Sometimes there are hundreds materials, and i always struggle with "Create new Image texture, select bake ...

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