Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Baking the normal map of a material

I tried to bake the normal of the material.(I have the normal map and i want it in the shape of the uv map).What is wrong ?) Or,if i want to obtain the normal map in this shape what can i do ?I want ...
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How to export objects (.obj) and textures (.mtl) correctly?

Two questions : How I can write my images textures at the same time as .obj and .mtl? The linked files are missing. How I can write the files paths correctly. I tested the file / external data but ...
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Baking textures basics

I textured a cube with a PBR texture.I had the diffuse,roughtness and normal map.After i unwrap the cube i want to bake the diffuse,roughtness and normal "in the shape of the UV map".Maby this ...
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21 views

Can I bake a Bump Map from a highpoly model?

I wonder if it's possible to bake a bump map from my high poly mesh to my lowpoly one?
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why are the edges of uv unwrap blurred? and how to fix

i used smart uv project and then baked and this is what happened
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Bake texture to another object

Not sure if this is possible, but I got a one object A, that is nice textured. Another object had to be made, but it's a slightly different mesh, not that much ...
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My 3d scan to low poly bake is coming out broken with artifacts

I converted down from about 500,000 poly to 30,000 poly and used instantmesh to retopologize the mesh. Anyone know why this is happening?
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Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
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why is my high poly to low poly texture bake coming out like this?

im trying to bake from high poly to low poly but its coming out like this
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Bake high poly on low poly causes texture glitches (if objects intersect). Why?

I try to bake high poly on low poly (diffuse texture). The result texture looks like it captures the intersections between two objects even if they are on different layers. So the result texture is ...
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How can I bake or otherwise transfer texture information from a textured quad decal to another mesh?

I have a base object, and I also have as a separate object a quad with a texture and a normal map on it. I'd like to apply these to the base mesh. Using texture painting and stencils is out because (...
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1answer
25 views

Problems baking materials in Cycles Render

I've used TextureAtlas to group every part of the model together, I've set up a new UV in the editor, unwrapped the model, unticked Selected to Active, set up a new Image Texture node in the Node ...
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Normal map (not quite right) outline

Im not really sure why the outline of the anvil shows up on the normal map. does anyone know what is causing it?
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Problem with baking normals

I am trying to bake the normals of this model onto a low-poly version of it (basically, almost the same model without a bevel modifier applied). However the normals do not seem to be baked correctly. ...
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Baked texture coming out brown

I'm trying to bake a concrete texture onto a floor that was created using the Archimesh add-on. For some reason, the baked texture is coming out brown as shown below. It appears as it should in the ...
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41 views

Blender crashes during normals bake

my blender crashes with out any warning message while baking high poly on low poly normals map in cycles. Any way to make it work? My hardware: CPU: Intel(R) Core(TM) i5-8600K CPU @ 4.3 GHz 6 ...
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19 views

Possible to convert tangent-space normal map to object-space normal map, given obj + png?

I have a 3d model as a .obj (with uv coordinates) and a tangent-space normal map as a .png. Is it possible in Blender (using just this information as input) to write out a object-space normal as a ....
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Baking color texture from high poly to low poly

I wanted to ask if there is any way to move diffuse map from high poly to low poly. I have a high poly model with textures and would like to move them on the low poly model. Can u help me?
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trouble exporting textures from blender to UE4 [duplicate]

Im new to unreal engine, im using the software to put together an interactive scene in which i can just walk around and admire models that ive made. Im having trouble exporting textures from blender ...
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Blender 2.8 - How to bake lightmaps of complete scene into image?

I'm wondering if baking lightmaps of multiple selected objects is already a working feature in Blender 2.8? I tried: I select all my objects Go into edit more, unwrap / lightpack Open an image editor,...
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How to bake roughness into green channel only for usage with GLTF (Blender 2.8)

I've got a node setup that uses the red channel of the diffuse map for the roughness. I've described this method here. This works really well for wood textures. The node setup looks like: I want to ...
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24 views

Simple way to bake textures of object with many materials? (2.8)

I need to go through each material and add image node for each texture i am baking (diffuse, roughness, specular, etc.) and set it active. When i want to bake different texture i need to go through ...
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1answer
19 views

Baking Textures?

I'm Currently working on a low poly Tank in Blender, I've finished a final render and what to export the Vehicle's material (texture and nodes) to an external UV. I'm hoping to get a single File as a ...
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Multiple textures baked in to one

After I baked multiple texture into one image, the texture become overlapped. No idea why!
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1answer
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Blender crashes on baking (ambient occlusion)

when the Blender Engine reaches 100% on 'Bake' for Ambient Occlusion , Blender getting crashed every time, Is there any other way to do this ? Pl help. Options are - No Duplication
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My diffuse baking miss some part of the model

When i'm trying to bake the diffuse some part of the model is not baked as you can see in the image. Does anyone have an idea where the problem could come from? https://drive.google.com/open?id=1j-...
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Baking a normal map from a sharp edged model to an identical smooth model

I'm in the process of making a video game, and I currently have some low-poly models that have sharp edges where necessary to make them look good acceptable. For a shader I'm trying to implement, it'...
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Blender destroys my normal maps when using BOX to create a normal map

Im currently working on an ONI in blender, the problem is if I bake a normal map normally (just the retopo and then selecting high poly then low poly and then bake) so green spots appear, I searched ...
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A quick way to set all visible objects on a layer to non-rendered (camera icon off in 2.79)?

I'd need a quick way to set the renderability (camera icon) off for all invisible hidden objects in a selected layer. Basically I am trying to make an ao bake but I'd need to turn renderability off ...
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Is it possible to automatically clear unused areas of a texture map with default Blender tools?

I'm a very basic noob in Blender, and I've been unable to find a solution to my goals. I have a basic model and I'm adding a texture, so far so good. The screenshot is a mock-up, not the real thing, ...
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51 views

after applying the normal map my character looks so weird

After applying the normal map this is how my character looks pls help. The file is available here
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21 views

Vertex Baking to textures for Colour ID Map not working 2.79

I don't understand, Only yesterday this baked out just fine and as far as I can tell, I never changed anything. Blender render Add 1 material to model - UV unwrap model - Vertex paint mode and paint ...
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(Beginner) How do i achieve these results?

I am just getting started on trying to create a custom asset library for future use in projects, i am able to make pretty much any basic object in blender however when it comes to exporting and ...
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25 views

High Res Texture Baking has holes

I am currently trying to bake a high res texture to a low poly model. But everytime i add a subsurf modifier to the model and then add loop cuts to get it's original dimensions, i get wholes/seems in ...
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Strange color reproduction when using bake ambient occlusion

I'm a beginner with a blender. I need to learn how to make 3D models that I can use in Unity. I used this guide on YouTube: link. But when I try to use bake, the ambient occlusion gets a different ...
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Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
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How to fix my AO Bake being fully white (Blender Internal)?

I have two models, one is just the same as the other but the car has the roof and pillars chopped off. When baking the standard car bakes properly, and the chopped car only bakes in white, the exact ...
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1answer
103 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
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1answer
41 views

Is Object Space Normals the same as Bent Normals

Is Blenders normals that are using Object space the same as what other engines/applications refer to as bent normals? Bent normals are Tangent normals mixed with some Ambient Occulsion in some way, ...
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Create a single texture for an object that uses more than a texture

I've scanned a little statue and made it into a 3D object using Meshroom. Because the software creates the textures from the images you provide, some of them are too big, and it splits them in 2 or ...
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Baked Texture not coming out right

I've been trying to bake some color masks into my diffuse texture in Cycles Render, and it generally works. The problem is that the baked texture always looks completely different from the original, ...
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Has anyone else had weird visual artifacts appear on perfectly normal faces when baking textures in blender render?

I'm trying to bake a UV texture of multiple materials in blender render. All faces in the UV editor are organized and separated enough that there is no possibility of color overlap where I don't want ...
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Can I bake a wireframe to a texture map?

I applied subdivide smooth three times(via specials menu) to a body mesh I'm working on, back to object mode, switch to wireframe display (with display all edges disabled), then Blender shows the mesh ...
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What did I do wrong while baking vertex colours onto a texture?

Every question I have come across concerning this has different circumstances, so I'd like to open up my own. The target model is a specifically UV-mapped dae of a human from a videogame, which has ...
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48 views

how to apply texture paint

I drawn his eyes and mouth in texture paint and saved the image as png file However when I go to layout, my drawing disappears. How do I apply texture paint to my character?
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Export Paper Model addon not exporting textures

Does the Export Paper Model addon (found here) have the capability to map the textures of the model onto the faces of the paper model? The documentation suggests that it does, but I have no idea how ...
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2answers
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How to map an equirectangular image onto an icosphere in Blender 2.79b

I'm new to Blender 2.79. I'm trying to map an equirectangular image of the night sky (pictured below) onto an icosphere. The problem is, every time I manage to create a material and/or texture for ...
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Bake semi-transparent Material with an Object inside?

is there a way to bake a texture for a game object (to be exported as obj) as follows: The material is sem-transparent and currently rendered with cycles. It contains an object inside that shines ...
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Morphing 3D objects in Blender

I'm thinking about morphing a frog into an octopus in an animation. So I was thinking about modeling/sculpting the two animals, then baking them onto low poly meshes with vector displacement (...
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Blender object with two UVS [duplicate]

I am trying to load in a blender file and export it as an OBJ file with with materials. The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...