Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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21 views

Baked normal turned out weird

I am new to blender and was following a tutorial where I wanted to bake a normal map from a high poly mesh to a low poly mesh. On finishing baking the normal map turned out weird. I tried various ...
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13 views

Batch bake materials for exporting to FBX

I have created an architectural visualization in Blender using lots of free models from Blenderkit etc. Now I would like to import them into archviz tool Twinmotion, and FBX seems my best option to ...
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How to avoid this artifacts in baking?

i have some problems with artifacts in baked textures. It is basically a very simple scene but cycles render beautiful artifacts in my images, at least in baking mode (see pictures). The source of the ...
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10 views

Failure with baking because of material [closed]

I bought a .blend file with material, to not model the objects I need. I am building a Three.JS Scene and for this purpose, i want to bake everything, but I am running into some problems. So the ...
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How do I get rid of these horizontal bands in my multiresolution displacement map?

I Tried baking a displacement map from the multires modifier since I've had no issues with baking a normal map that way. But when I set it to calculate from the low res mesh, I get these lines and I'm ...
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Emission Pass bug while creating an automation script for PBR bake passes

I am a newbie to scripting and coding in general so this might be a stupid question. I am trying to design an automation script for SimpleBakes addon to automatically select the necessary PBR bake ...
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45 views

Struggling to Bake textures [closed]

I'm very new to blender. I'm trying to work on my 3d art for a game I'm making in Unity. I've linked my blend file so maybe y'all can figure out something basic I've stuffed up. My problem is with the ...
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1answer
9 views

Bake single frame of ocean modifier into texture

I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image. The goal then would be to export the mesh created with the ocean modifier ...
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Bake shader output into an image texture

I am really new to blender and I am trying to get some basics so forgive me if my question is not clear, uses the wrong terminology, or does not make sense. I understood what is baking by watching ...
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1answer
11 views

Weird anomalies on multiple material texture baking

I am new to blender so bear with me. So I've been testing baking textures on models with multiple materials and it usually goes fine but this time after the bake was completed there were weird ...
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1answer
24 views

Bake Specular Map

I'm trying to bake Specular Map. I have 2 materials. If one of them has Specularity - 0 and another one has - 1, it works correct. Not specular - black color, specular - white color. But any middle ...
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19 views

Is There a way to automatically match UV map for a mesh with same volume shape but different topology?

Is it possible to generate an approximately similar UV unwrapping between two meshes matching in volume but different in topology? I want to make a clean topology for a photoscan model. Thank you.
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How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
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Physical units for baked lightmaps

I want to be able to estimate either the total light falling on an object or the light absorbed by that object, with meaningful units (probably Watts). Based on the discussion here, Blender can and ...
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1answer
29 views

Cycles Bake - Noise texture becomes flat color

While trying to convert some textures from using generated textures (and generated texture coordinates) to UV image textures, I keep running into an issue where I lose a large amount of my textures' ...
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Is there an addon to properly de-noise a baked texture?

I'd like to be able to de-noise a baked texture in Cycles. Is there an addon or a technique that does this better than the compositor? I noticed the compositor leaves a lot to be desired when it comes ...
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11 views

Combined texture bake producing weird results

I have been having some trouble baking from a high poly to a low poly mesh, both of these have been UV unwrapped. As you can see in the image below, the low poly has lots of white noise and the little ...
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1answer
47 views

What's causing these triangle/banding artifacts on my baked shadow texture, and how can I get rid of them?

I'm baking a 1024x1024 Shadow map for a character and I'm getting a lot of triangular artifacts around the eyes and banding around the upper skull and jaw. I don't think I've encountered this before -...
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13 views

Convert bitmap image textures into mesh

I am wanting to convert a texture on a model into mesh features. An edge detection algorithm would probably be best here, but may not me necessary since this particular image has no more than five ...
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32 views

Blender is baking textures completely wrong

I am trying to make a Superhero suit and export it as obj so that i can import it as an accesorry in CC3. But I have very Simple procedural materials on the suit.When I bake these textures it comes ...
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1answer
32 views

I get a "baking map saved to internal image, save it externally or pack it” message when baking textures

For some reason, when trying to bake a texture, I sometimes only get that message (on the bottom) and the image editor only shows a blank/black image. Sometimes it works, sometimes not, no idea why. ...
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1answer
15 views

Blender only bakes part of material

Blender only bakes part of the material. Using Emit as baking type, if that is of any use. First picture showing it only bakes the lower part, second picture showing how it should be. What could be ...
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2answers
16 views

Baking an edge mask image problem

I am using cycles to make an edge mask using a node group (screenshots below). I baked this mask on to a 2048*2048 black square image. I save the image. I apply the image texture to the object, ...
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15 views

Texture baking and UV question

I've currently made a flat mesh and I'm trying to bake a material texture to make a texture to export along side the flat mesh. However there seems to be a problem. I follow the same process where I ...
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18 views

Normal baking errors

Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal ...
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1answer
29 views

Denoise node in compositor changes the color of original image?

I'm using denoise node in compositor to denoise a texture with baked lighting. It's working fine for the denoising part, but it changes the original color of the image. It's no long as saturated/...
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38 views

Why won't my textures bake properly?

I posted another question earlier about trying to export my object keeping all the textures and materials intact and I was told the issue was that I haven't merged the meshes into one and UV unwrapped ...
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6 views

Baking Vertex colors in v2.80

Trying to use a Sun light to light the scene so I can Bake the lighting to the textures so I don't have to painstakingly vert color every individual face to match the lighting. Problem is the baking ...
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22 views

Failing to bake material into a texture

So I want to convert my material into a texture for exportation. Following this tutorial while referencing a lot of others including other posts here. I believe I understand what to do. Switch to ...
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1answer
35 views

adding texture on vertex color by mixrgb makes texture image lighter on white vertex color

When editing a vertex color and then adding an image as texture on it with mixrgb it is lightening the texture image. i only changed the vertex color. When it is on brown the texture image is correct ...
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Why does my bake have problems [.blend file attached]?

Problems with bake from highpoly to lowpoly: highpoly model: https://drive.google.com/file/d/1cb66WKN5wd6q1DfeOgNhLT7ThXan4U7S/view?usp=sharing lowpoly model: https://drive.google.com/file/d/...
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1answer
93 views

Blender Texture bake not working

I am trying to bake a texture into my model but it is not wanting to bake. I have followed all tutorials and it doesn't work and I can't find anyone with the same issue. The error I am getting is &...
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15 views

I'm having problems baking multiple objects

I have a model that's textured and I want to port it into a game engine. The catch is that the model has around 21 different objects. Following a baking tutorial by Grant Abbit, I followed the steps ...
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32 views

Translucency map problem

How do i make translucency map for my nature assets in Unreal Enigne? Weird, i tried to google solution and every time it is about transparent. Can i make it in photoshop? Or should i bake it? (Using ...
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1answer
55 views

How does normal map work?

I don't understand how normal map works on surface of the cube. I shaded smooth my high poly and turn off auto smooth,on low poly I turned off auto smooth, it seems that normal map baked correct but ...
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1answer
25 views

Material baking as black?

I'm not sure why I can't bake this. I've unwrapped it, I tried baking it as glossy when it had the Principled BSDF, deleted the Principled BSDF and tried baking again, but every time it baked as just ...
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1answer
24 views

Cycles - Can't Change Bake Target

I'm having an issue with baking a normal map. Steps to repeat (this is likely a bug, so may not be repeatable.) I made a new material and assigned it to the model being baked. I added Principled ...
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30 views

Sharp angles causing problems when baking normals

I'm trying to bake normals from a high to a low poly in blender, but I keep getting these faulty areas along creases and sharp angels. I can decrease the ray distance and /or extrusion, but then the ...
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1answer
88 views

How to bake displacement map from another mesh (not multires)?

I have a high poly sculpted mesh that I want to use to bake normal and displacement (or height) maps. I had no problem baking the normal map from the high poly to the low poly, however there is no ...
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12 views

My UV unwrapping suddenly got cropped in

I am using the simple bake plug-in in blender and my baked images suddenly got zoomed in by a good amount. I used this plug-in before and it worked fine, but after making edits to my materials this ...
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10 views

How to bake an id map from a high poly to a low?

How can I properly bake an ID map from a high poly mesh to a low poly one? I want to bake a normal map that would go along with an id map. But when I try to bake an id map, bake type: diffuse, ...
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22 views

Texturing and baked normal map problems

hi i have huge problem i don't understand why i see low poly model mesh in render view when i add a baked normal map. Where is this strange black light coming from? I've only added HDR texture and the ...
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10 views

Why won’t Image Sequence texture play as an animation in the exported glb file [duplicate]

I added an Image Sequence texture to an object. I also added a rotation animation. In 3D Viewport, the Image Sequence texture animates, and the object rotates. Yet, when I export to a glb file, the ...
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16 views

Jagged result of baked vertex color

My model has vertex color. I unwrap using Smart UV Project with default (Angle limit 66 and Correct Aspect selected). In shading node, I linked Vectec Color (Col) > Principle BSDF > Material ...
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15 views

Why is my baking not working?

When I try to bake my high poly mesh to a low poly one, it does not visibly insert the deformities to it even after render. I tried fiddling with some values in the shading tab but no dice. After a ...
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1answer
39 views

Is it possible to remove a baked shadow from a texture using Blender?

I have this texture from a game that I'm trying to mod and i was wondering if it's possible to remove the baked shadow on the pants using compositor or another method on blender
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1answer
85 views

Uv unrapping an incredibly complex shape

Firstly, I know that there are several other questions on here that are something like "how do I unwrap a complex shape" and its something they modelled with a couple hundred edges, but to ...
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21 views

Blender 2.91 Cycles bake normals wrong in Unity

I am baking a normal map in Blender Cycles for use in Unity and can't get it right - UV islands are clearly visible in Unity and shading is all wrong. Spent an entire day figuring this out to no avail,...
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32 views

How do I fix light baking artifacts?

I am lightmapping a couple of scenes to import into Mozilla Hubs and I have been dealing with a lot of messiness when making lightmaps (diffuse baking with only direct and indirect select) and I'm ...
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23 views

focus UV unwrap on high-detail area

I have a set of objects. Some of them have low-detail texture (bakeSrc1), some have high-detail one (bakeSrc2). When I want to ...

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