Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Can you control intensity of AO baking effect on specific material for object A, while baking AO map for Object B which is influenced by A?

You have object B on which you bake AO map, object A should influence it, but I would like some surfaces of object A to have less/more impact than others. I know I can separete surfaces to different ...
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Broken baking texture

When I do bake idmaps I get errors like these spots on the wings, even on texture 4096x, when in xNormal I wanted to bake AO from Hightpoly v. to Lowpoly I get similarly broken effect in same spots. ...
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1 answer
17 views

Cycles baking not working

I am learning how to bake textures in Blender snd I made a simple high poly mesh by subdividing a plane couple of times and poked the faces out. I then added a plane, did no changes to it, and added ...
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How do you bake texture maps for a material with mixed shaders?

For example, say that I have some mystery material that has two or more Principled BSDF shaders mixed together with Mix Shader ...
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Used material isn't reflected in the baked texture

this is my first time making clothing in blender (I'm very new to blender), and I made this with materials from blenderkit. However, as I bake the material into texture, the result won't reflect the ...
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Error texture-baking

When I bake a copy of my composition, the photos placed in the original element are deleted, at the time of baking, the images of the original object are eliminated
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Baked in same image but using different Blend files without replacing last baked data. (Possibe or not?)

What I want to achieve: First I bake several objects in image X. Save it. Then I open another blend file and bake other objects, but I want to bake in the same image X. Is this possible? When I try it,...
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Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on

I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh ...
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1 answer
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My baked textures are mostly black

Hello I'm new to baking textures. I have been following a YouTube tutorial to the tee but my textures are bugged and I don't know why. It's mostly in black like in the pictures. Any help would be ...
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Average Island Scale for multiple oblects in a scene

I want to fabricate my blender file by printing out their UV maps on card stock and fold them together. 'Average Island Scale' works on the same UV set. But I have many objects in my scene and I want ...
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Baked texture is distorted - it has some weird lines

When I try to bake my texture it comes out looking like this: I thought at first it were my textures but it seems to be not the source of the problem. I already tried everything I could imagine that ...
1 vote
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Bake Depth / Displacement in Blender 3.0 and up

In Blender 2.79, I can bake from high poly to low poly mesh easily using Displacement option and changing distance. In Blender 3.0, the only node I can see that should work is Camera Data - Z depth. ...
3 votes
1 answer
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How do you make a material that rotates around a focal point, like a pie chart?

I'm ultimately trying to make a material that emulates how a fan looks. I know how to make a wave texture, and a circular wave texture, but neither of those have all the waves come to a focal point in ...
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Best way to bake multiple spheres and procedural texture

I'm having problems with baking the texture of the balls on this item. What would the best way to bake the texture for the pearls/balls be? Bake once and apply to all 36 balls, or join then unwrap and ...
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Baked texture background is black and an unexpected texture is baked

Sorry for the confusing title but I am trying to bake a texture of a house I made in Blender. I've saved the texture file I will use in hdr format with a white background. However, after I finished ...
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How do I transfer material from high poly mesh to low poly?

I have created a monster in Blender's geometry nodes, and now am in the process of baking everything onto a low poly model. I have now run into some trouble as I am trying to transfer the materials ...
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Baking hard edges without splitting UV islands?

I've been taking apart game assets to study them and there are a few things, I cant figure out how it was done. I have this wood plank here UV mapping for the plank. to my understanding, there should ...
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Emit baking details results in a weird projection

Here is the emission details im trying to project: Onto this mesh, which is the same thing but with a tail, among some sculpting that smooths the transitions between the ears and the tail: The ...
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Baked texture does not match the viewport/procedural nodes

Before baking. The shoe upper is using the brick texture, black and charcoal. Bake settings to the right After baking, the diffuse result does not match the original node setup. Baked result is a ...
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The baking process was not completed properly. There are black areas

I encountered an error in the 'Baking' process as in the image. I did 'normal map' and 'diffuse' operations. The neck, around the eyes and some parts of your body are black. How can I fix these areas.
1 vote
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How to bake vertex colors to texture in purely the python API?

Trying to write a python script using only the blender API to convert vertex colors on a mesh to a texture so I can eventually save it to an .mtl file. How should I go about it? I'm running bpy ...
0 votes
1 answer
11 views

Baking And Unwrapping Alpha

i wanted to ask a qustion, so i just created a procedural "rorschach" like material, and to do it i used only 1/4 of a spehere and mirrored it to x y z plane, so the texture can have 4 side ...
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Bump map textures vs texture wrapping through UV mapping

I'm currently sculpting an organic model of a dragon and was just wondering for the scale and skin details, can I not just use bump maps and vertex colouring instead of texture wrapping the model? ...
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The baked texture is different from the material preview when using a Mapping Node in a Node Group to change the scale of a texture

I've got this procedural texturing node group I like to use to color my models. The problem is when I go to bake the texture, the scaling is set back to default instead of the value I set on the node ...
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1 vote
1 answer
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How to combine different textures into one

Thanks to @moonboots , I managed to edit the textures of our face model for medical research. Now I'd like to combine the base texture with the two additional ones for exporting and sharing the model. ...
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1 answer
51 views

Blender Toon BSDF to flat texture

I'm making a model for a game, and I'm aiming for a neat cel-shaded look. So, in Blender, I used the Toon BSDF on my model. Now, I want to convert the colors and shadows in the model (after applying ...
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Problem with Baking Textures

I have a problem with baking textures specifically baking a simple emission color for some reason baked texure always is transparent and i don't know why
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Dilation width/ pixel edge padding

Dilation width /pixel edge padding; is there any such option for baking in Blender? I know that add-ons such as UV-Packer have an option for this, but does it exist in the recent versions of Blender ...
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25 views

Baked texture is distorted

I have a 3D scanned model that I want to bake to another mesh. But this is the result in this specific area. UVs are not distorted. Does anyone know what causes this?
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How do I bake ambient occlusion for an interior without it being black?

I am trying to bake the ambient occlusion for a structure which has an interior. The outside map is fine but the inside is just black. All the tutorials and help pages I have found are form blender 2....
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21 views

Bake diffuse with alpha, edges are pixelated / aliasing

So I bake some High Poly mesh (this thing is just a test) to a low poly plane. With Diffuse and alpha cut-out. But you can see in bottem left the image has an alpha with pixelated edges. I mean they ...
1 vote
1 answer
40 views

More than 3 hours baking texture?

I'm trying to bake the earth's interior procedural texture, but it says more than 3 hours remaining time. I'm baking it to a 4k image. Bake Type -> Diffuse Contributions -> Only color Does ...
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How would I fix these distorted normal map bake pixels?

I've been using a cage to make normals map info from a High Poly Object to a Low Poly. When previewed inside Blender it appears fine, however, any time I export the baked texture to a game engine what ...
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How to add spaces between UV islands and baked textures?

In the baking process, is there a way I can make the texture baked while having a little bit of offset from the UV islands? Image shown below shows that when I finally bake after I fix UV islands it ...
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Baking diffuse image with view transform applied results in an image with muted colors

Using a simple test scene with a cube and a plane, both using a white diffuse BSDF and a simple area light, I'm trying to bake the diffuse component of this scene in a texture For my specific use-case,...
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34 views

How to repack textures?

I have a model with ready-made materials and textures, but I need to cut this model into separate meshes, respectively, and the textures may no longer match, how can I rebake the textures? (I only ...
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Cannot bake a normal map (high-poly sculpt to low-poly model)

So this seems to be a common issue but I've followed the troubleshooting in other posts here and can't figure out what my issue is. I have a high-poly sculpt and a low-poly version, both with scale/...
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Is there a way to take a mesh that has a material for every face and consolidate all the materials into one?

I am trying to preserve the face colors, of course, and trying to make the scene smaller on my disk. Due to there being exactly 69,393 faces, there are at least that many materials. The blend file on ...
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1 answer
52 views

my normal map is giving me these issues

i did my textures in substance painter and imported into blender however blender is giving me these results but i didn't see this in substance painter, I don't know what is wrong
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32 views

Gaps appear in the model after normal Blender bake

I'm just starting in Blender and this is my first sculpture. After doing the retopology and uv unwrapping (it has seams where it shouldn't, yes), I was about to do the bake of normals. Once it's done, ...
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25 views

Texture Baking vs. Persistent Data

while I try digging deep into Texture Baking Topic, I just got an idea about Comparison Time-Consuming between 'Texture-Baking' vs 'Persistent Data'. For Examaple using Persistent Data to render an ...
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How to bake combined pass via python?

When I use bpy.ops.object.bake(type='COMBINED', pass_filter={'DIRECT'}) then it doesn't bake but in blender cycle bake works. Why is it so and what is the solution?...
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Separation between texture bake and its margin

When I create a cycles bake it ends up with a line separating the texture and the extra margin. I'm using the SimpleBake plugin, so I asked the creator about it, but it seems the problem also happens ...
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1 answer
71 views

Baked texture comes out wrong. (distorted and in two images)

This is extremely confusing for me, so I apologize if I'm not very good at explaining it, but basically what happens is that whenever I try to bake this model's texture: It ends up doing this: Two ...
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Overlay suggest normal is correct, but have issues in baked normal

I'm baking a normal image. Some of the faces are flipped according to the baked image, but Display normal and Face orientation ...
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26 views

How do I save these pbr textures as pngs with the new Base Color using color ramp?

I got this pbr texture from somewhere else and I put it into blender and put a color ramp to change the color and I want to save the pbr textures again but with this color so I can export it somewhere ...
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Export 3D Object with transparent/mix shader texture [duplicate]

I'm using Blender 3.4 , trying to export a 3D object (either OBJ or FBX). My problem is that when exporting, two of my materials are not showing up. These materials are transparent images on top of a ...
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Is it possible to bake an image texture of an object with geometry nodes modifier?

I followed this tutorial to make an object like its made of legos and I was wondering if it is possible to transform it to a mesh with baked texture image. I finally found how to convert it to a mesh ...
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22 views

Blender to Nuke Workflow

I'm in a situation where I have to handover 3D objects made inside Blender to a friend who'll composite them in Nuke. My first attempt at this was to bake the textures and handover the 3D objects in ....
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Normal maps not baking correctly due to correct cage setup?

Using the select to active technique, and when baking from high poly to low poly which is UV unwrapped via automatic unwrap, many smooth planes are made on the bake sheet, is this due to the image ...

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