Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Sharp edges were baked with normal map

I was baking my normal map while I had sharp edges baked with it too even tho it is smooth in the high poly version. It seemed like it almost baked the whole topology with it also..I also smooth out ...
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A certain part of the mesh isn't baked onto any map, like it is ignored

For some reason when I bake any kind of map for this object (diffusion, normal), this "handle" gets ignored: its parts do not appear on the map (images below), so when I apply the map on ...
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How to prevent texture being override by blender

I'm trying to baking a high poly texture to low poly model,and I found that somehow when baking blender always override the default image texture used by high poly model,sometimes explicitly clicks on ...
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Do you have to apply modifiers before baking a normal map?

I am about to bake a really high poly model onto a low poly object and I was wondering if I had to apply my subsurface and displacement modifiers before doing that?
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Blender 3.2 Baking Selected to Active not working properly

I'm having problems with Selected to Active while trying to bake half a dozen materials in a high poly object down to three textures in the low poly. If I select high poly to low poly, the high poly ...
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Weird normals in Blender, why? Imported textures from Substance

So this is how it appears in Substance: Yet it looks like this once imported into Blender: I made sure to export the normal map as OpenGL, the normal map is set to non-color data. Changing the ...
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Using a blender mesh and bake displacement in Z Brush makes my mesh thin [closed]

I'm trying to make the displacement map onto my mesh While in the viewport everything is normal, however, after the apply DispMap button my mesh looks like a thin and weird Are there any solution to ...
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cycles emissive material not baking

hi i am trying to bake everything to than import in Threejs, my initial goal was to have the same looks as i have in Evee render, but Evee doesn't support baking , so i have to go with cycles, tree ...
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How Do You "Smooth" Low Poly Models with Handpainted Textures?

I'm trying to find a way to smooth a low poly model's appearance by using textures. I've made a base color for a model, but it doesn't look nearly as smooth as this professional character artist's ...
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Why is there a black spot on my normals? Only appears on mesh, not on normal texture

This is what it looks like, coupled with the UV Editor showing my normal texture Here is me selecting the portion it is at, and as you can see it does not appear on my normal texture. Why is it ...
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i'm having a very complicated(by my standard) issue on baking

i want to bake a whole scene of multiple object, i'm having quite a few issue with this. first off this is my scene first issue, it has multiple object on it. do i have to bake every single one of ...
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RAM and HDD usage maxes out then crashes when baking AO 4k texures using Textools in version 3.1 but not in 2.81

I'm a bit stumped with this one, all the settings are the same and both versions are installed in the same location (default location on an SSD). The even stranger thing is, the hard drive that maxes ...
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Stuck with blender textures not being rendered in Three JS

I am building a new website with Three JS, and have 0 experience with blender. I’ve asked a blender professional to create a set of 4 different semi-transparent cubes for me. He created it, but ...
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Normal map bake is not seamless after UV unwrapping character

So I UV unwrapped my character first, then I duplicated it to use as a cage, I went on sculpting n inflated the cage mesh a bit, so it doesn't intercept with the high res sculpt that I want to extract ...
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Procedural texture is much lighter when baked (Solved)

Edit: For anyone else having a similar issue, sheen is causing the issue. I set my sheen and specularity to 0 and it bakes correctly now. I was following a procedural texture tutorial to make a ...
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Multires baked texture is overlapped at some parts

My Multires baked texture is overlapped at some parts so the work doesn't look good. Is there any option to make the bake not spread? The UV map doesn't overlapp
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Problem with the baking from multires

I can actually bake the normal map from multires, but at viewport shading mode I can't see the result
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MMD stages imported into blender, then exported as .fbx don't retain textures?

I have imported MMD character models and exported as .fbx and they retained the textures just fine. But I've tried importing a few stages/environment models and exporting them to .fbx just the same, ...
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How to bake a high poly, smooth cube onto a simple, sharp cube?

I am trying to bake the normals of my smooth-edged, high poly cube onto a 6 edged simple cube, but the results are kind of weird, not what I wanted. Here are the values I bake with: The cube I want ...
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Blender texture ao bake problem

I had two problem for this case ,strange dot and weir line ,and I also new for this. this is setting: and my file : https://pasteall.org/blend/1fda215e374a40e69ea0c8735af44791 For that guys ...
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Blender freezes on baking normals (high poly ->low poly)

I'm trying to bake a detailed mesh's normals onto a lowpoly version, and when I press 'bake' the process immediately hops to 15%, tells me it's been baked but the program freezes and there's no ...
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How can I add borders in a emit bake or baked?

I used emit to get this baked image, but I need to make borders with some margin/padding of the images like the image below. EDITED: The purpose itself is to be able to print each piece/section with a ...
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Pieces of a shirt become pixelated when I bake my material for my UV?

When I bake, it makes the chest pieces of a shirt become pixelated. I've tried using different settings and etc to fix it but I can't seem to get it. In the chest piece I do have flipped normals so it'...
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bake depth weighted textures using mix from multiple cameras

I have a simple mesh textured by a equirectangular image : I can easily bake the texture from the panorama to a unwrapped texture : I have 3 other panoramas that can contribute to get a better baked ...
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roughness texture is missing when I export file fbx

I link image texture with roughness and export fbx file, but when I look in 3D view, no roughness appears, only diffuse and normal appear. 1.Why is it and how do i fix this problem? 2.I suspect the ...
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Diffuse Baking is inverse

I am new to Blender. I have been following some tutorials on procedural materials but I am having trouble baking to textures. I am simply just trying figure out how to bake a diffuse texture at the ...
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Baking normals is going how it should

When baking normals after retopology of an high poly mash the map looks horrible and only some of the details get baked The Link to the drive with the blend file https://drive.google.com/drive/...
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Having trouble baking a texture from one UV map to another on Blender 2.71

Using Blender 2.71, I have two UV maps. One UV map is the original UV map, and the second UV map is copied from the original UV map, edited to fit a texture and is ready to bake to the first original ...
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How can I speed up this bake script I wrote?

I wrote a script that handles baking objects textures into an image node that is then attached back to a bsdf node. It works well for the most part. It's just really slow. Like 45 seconds - 90 seconds ...
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Having trouble with baking textures on an image

I am relatively new to UV unwrapping and baking textures, I am trying to bake the colour(diffuse) of different objects that make up a CRT monitor model I made onto an Image("Baking"), I ...
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Texture baking cage for mulitple intersected objects

I created a tree with multiple intersected objects such as the base of branches intersect the trunk body and they are joined as one object. To texture bake it with cage, does the cage has to be one ...
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triangulating low poly before baking causing dotted lines/artifacts

I get all this crazy artifacting when I triangulate my low poly mesh before baking. Before triangulation the bake is just fine. What causes this? I've checked all my normal directions and vertex ...
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baking normals in blender, looks good in view port(blender) but terrible in other software

using cycles. I'm baking textures for a landscape (probably not the best approach but it's small), all other bakes come out good except the normals. it looks like this in blender - however in other ...
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How to stop normal bake from sampling parts of high poly mesh that are identical to low poly mesh

Used this tutorial. My high poly and low poly models are almost identical. The only difference is that the high poly model has a few extra loop cuts and extrusions. Here is the bake. I have circled ...
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Normal map has no seams in Blender, but seams and artifacts when exported to subtance painter or game

I honestly have no idea what is the problem. Is it a map? A mesh? Certainly not flipped normals.
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Baking textures usefull to shorten render times?

So I always thought that bakingtextures is just for assets that you want to export for games but now I have read somewhere that it also helps a lot with render times. My Laptop explodes everytime I ...
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How do you bake with particle instance?

So I've used a low poly hair card with Particle Instance modifier to create fur. but it's quite heavy by the end, and I wanted to reduce the poly count if possible. how would you guys do it? I was ...
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how to copy UV Maps?

So I have a UV map on one mesh and want it to be the exact same as the other, how would I do this?
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Can I do sculpting after i baked it

I did bake my sculpture after coloring and texturing and then I found out that there is something on my sculpture and I need to fix it with sculpting tools. Is it somehow possible to do it? Or I have ...
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How can I bake emission?

I followed these steps : I created an image texture with a 4k image and the alpha disabled, I set the bake type to emit, then I selected the image texture and the object that had the emissive material ...
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Multires baked textures breeak for tangent space view after being exported

After baking normal map and exporting it, it shows very visible seams in tangent space https://prnt.sc/b82A7hwSItby However, this does not happen if you use memory stored bake normal map, the error ...
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AO map shines at a certain angle of view

I have been baking maps for this calculator assignment that I have been working on for a while. AO map seems to be working well but at some view angles, it shines where it is supposed to be dark as ...
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texture baking practices

I've been trying to figure out a good texture baking workflow for hand painted game assets that will be used in Unreal. Right now I usually model low poly and unwrap, I use Zen UV to keep consistent ...
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Retopology Texture bakes with seams

I am currently new here but I've been modeling for around three years. Recently I started working on a project that required me to go out of my comfort zone and create a humanoid figure. Since it ...
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1 answer
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Texture Baking in Blender not working on my models

i got a models, with multi texture, so now i m looking how to bake texture in one image file to put the models in an 3D engine like unreal So this my models : I create a new image I open the flow ...
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Baking Roughness and Normal on Multiple UV is successful, but when I link image texture is partially inactive

I have 2 shader node and 2 UV Map on the same object. Shader Node A : UV Map A/ Shader Node B : UV Map B. After I bake a new texture this object to Multiple UV between A and B (Multiple UV Name: UV ...
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Why are my Baked Textures having Bad Results?

I'm baking a normal map and a roughness map to use on my .obj that will be used in a AR application. Both normal and roughness were created procedurally (using noise texture node and bump). When using ...
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Why my normal map doesn't contain the modified geometry from my high poly to my low poly?

So, I'm still quite new to high->low poly workflows and I'm having an issue where I'm not getting any geo in my normal bakes from my high poly to my low poly. My expectation is to have the ...
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Normal Map has yellow artifacts after baking

Hello I am new to blender and trying to create a cave for a game using Blender. When I create a normal map, there are yellow artifacts on it. I have flipped the normals because I want the cave to be ...
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Pore level details baking

Is it possible to bake the pore details like in the attached pic to a black and white displacement map? I wanted to bake it so I can use the model in other software I used Multires baking but it is ...
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