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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Blender tries to over write any remaining textures when i try to smart uv unwrap my model

When i try to smart uv unwrap my model for the current tails logo i have on my model it gets overwritten so i cant even prepare my model for cycles baking for the materials i have on my model. Heres ...
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How to fix my AO Bake being fully white (Blender Internal)?

I have two models, one is just the same as the other but the car has the roof and pillars chopped off. When baking the standard car bakes properly, and the chopped car only bakes in white, the exact ...
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50 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
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30 views

Is Object Space Normals the same as Bent Normals

Is Blenders normals that are using Object space the same as what other engines/applications refer to as bent normals? Bent normals are Tangent normals mixed with some Ambient Occulsion in some way, ...
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Create a single texture for an object that uses more than a texture

I've scanned a little statue and made it into a 3D object using Meshroom. Because the software creates the textures from the images you provide, some of them are too big, and it splits them in 2 or ...
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Baked Texture not coming out right

I've been trying to bake some color masks into my diffuse texture in Cycles Render, and it generally works. The problem is that the baked texture always looks completely different from the original, ...
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22 views

Has anyone else had weird visual artifacts appear on perfectly normal faces when baking textures in blender render?

I'm trying to bake a UV texture of multiple materials in blender render. All faces in the UV editor are organized and separated enough that there is no possibility of color overlap where I don't want ...
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Can I bake a wireframe to a texture map?

I applied subdivide smooth three times(via specials menu) to a body mesh I'm working on, back to object mode, switch to wireframe display (with display all edges disabled), then Blender shows the mesh ...
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What did I do wrong while baking vertex colours onto a texture?

Every question I have come across concerning this has different circumstances, so I'd like to open up my own. The target model is a specifically UV-mapped dae of a human from a videogame, which has ...
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1answer
35 views

how to apply texture paint

I drawn his eyes and mouth in texture paint and saved the image as png file However when I go to layout, my drawing disappears. How do I apply texture paint to my character?
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Export Paper Model addon not exporting textures

Does the Export Paper Model addon (found here) have the capability to map the textures of the model onto the faces of the paper model? The documentation suggests that it does, but I have no idea how ...
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How to map an equirectangular image onto an icosphere in Blender 2.79b

I'm new to Blender 2.79. I'm trying to map an equirectangular image of the night sky (pictured below) onto an icosphere. The problem is, every time I manage to create a material and/or texture for ...
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Bake semi-transparent Material with an Object inside?

is there a way to bake a texture for a game object (to be exported as obj) as follows: The material is sem-transparent and currently rendered with cycles. It contains an object inside that shines ...
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Morphing 3D objects in Blender

I'm thinking about morphing a frog into an octopus in an animation. So I was thinking about modeling/sculpting the two animals, then baking them onto low poly meshes with vector displacement (...
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Blender object with two UVS [duplicate]

I am trying to load in a blender file and export it as an OBJ file with with materials. The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...
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1answer
177 views

How to bake one texture for one mesh with multiple textures blender 2.8

I'm trying to perform material merging into one texture in accordance with the solutions: Baking two textures into one and Baking multiple materials into one texture But due to differences in ...
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1answer
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Texture Baking creates Stripes

When I try to bake this texture, I am getting stripes on the image. The object is just a plane with one side extruded then scaled on the z axis. Link to the .blend file:
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Problem with Scripting a baking procedure

Im am importing alot of models with alot of materials attached. Therefore i wish to bake all of these into a single texture with a python script. I have a alot of trouble with the baking of textures. ...
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Colour space after baking

I've used Blender Cycles to bake a colour texture. After baking, and saving the resulting PNG file, will the baked texture be in sRGB or in Linear colour space? Because if I use the baked texture as-...
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Baking doesn't update texture with 2.8

I have a simple mesh and I have materials added to it. I want to bake them to a texture. When I unwrap the mesh and click bake, it works. To have a simple texture, I decide to reset the texture and ...
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Seams in Baked normal map

I baked a normal map from a higher poly model to a lower one using "selected to active". The ray distane is 1.2m This question is similar to ones asked before, but none of the solutions are similar to ...
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1answer
16 views

Bake hi-res diffuse texture onto low-poly version problem

Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself. Does anyone know the best way of ...
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22 views

I'm having trouble baking diffuse texture

I'm having trouble baking a diffuse texture You can see how it looks in the image view. It´s probably a simple thing, please guide me.
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Baking diffuse maps from high poly model

So I've been racking my brains on this issue for hours now and I just can't seem to figure out a good solution to my problem. I have a high-poly model with just 1 single diffuse map. The problem is ...
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1answer
26 views

How to export a .fbx file with vertex colors for substance painter

I am trying to use vertex colors in order to utilize substance painter's ID mask baking functionality. Is there any way to export vertex colors in the high-poly .fbx file to generate the ID map? I ...
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2answers
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Bake to an object with Solidify?

I am working on some clothing that will be using cloth sim. For this reason, it's best to keep it as a flat mesh without any thickness for the simulation. I then add a solidify modifier after the ...
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1answer
42 views

White Lines on baked textures in Blender

I unwrapped models using Blender Smart UV project (Island Margin : 0.06). After baking texture in blender render, when I zoom in and the model is big in the Blender viewport, everything is fine but ...
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43 views

How can I create a mask by baking?

So I have a plane and an object, I want to create mask image: white where the object is and black where it isn't. How can I perform this? I'm searching for universal solution.
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1answer
38 views

Set Animation Nodes to work with animated baking

I am not able to bake texture sequences with AN generated mesh (like Dynamic Paint or Animated Render baker add-on). It looses vital data on frame change, thus confusing baking. I tried to use ...
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1answer
35 views

Cycles render outputting dark with black patches

I have been trying to figure out why my object is rendering so dark. I have been messing with diffuse and other settings through reading other help forumns. I still can't figure out what the issue is ...
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trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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What's the best way to bake normal map for multiple textures on single map?

I'm currently working on making buildings for games in blender. For my few previous models, i baked all textures into one single map.. I baked color, specular and normal maps for standart pbr ...
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How to get flat shading texture bake as its seen in Material mode? (it triangulates)

The only thing i found that affects triangulation is Split in Bake options. I guess mesh triangulation and recalculation of normals is in order, hmhmmh.
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Cycles Render vs Baked Texture… Not Even Close

i don't get this. so here's my object, in 'preview render' mode. you can see it is almost totally washed out with light. YET, when i bake the texture, i always get a muddy middle-toned colour all ...
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PSD brushes “couldn't load image”

I'm having issues trying to work with sculpt brushes: when trying to load the PSD Image as a texture for the new brush I recieve a "Can't load image" message. After doing this if I go back to the ...
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1answer
87 views

exporting blender material to unity

i created a lime with material in blender. it looks good enough for me in blender editor. i baked it and saved as a png texture file to use in unity. but i could not get same output in unity with this ...
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2answers
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Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
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1answer
138 views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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how bake the diffuse map when in the material I mix principled shader?

I do not understand why in the bake of the diffuse I see only a principled shader node and the other (the red one) is completely ignored Nodes: this is the blend file link tnx in advance
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2answers
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Light direction in Normal Map Bake

I'm new in blender and trying to bake normal from a high resolution mesh to a low poly. But the result of the normal map is casting shadow from sky corresponding to some global illumination that I ...
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Weird normal map artifacts after baking in cycles but not in blender render

I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried ...
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How do I fix the flaws of my red normal map channel?

It's me again and I need your help. Lately,I've been creating my own FNaF textures from scratch and yesterday,I noticed that the normals had these strange spots. I checked the normal map with the ...
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1answer
82 views

How to create uniform checker texture?

How to uniform the checker texture? I tried with this node, but doesn't work...
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87 views

Blender Render baking - Rasterzation and Eevee

Blender Render = Baking a normal map from a High Poly to a Low Poly works fine, it doesn't care about Intersections at all, no errors. Cycles Baking + Cage Baking = Any intersections of mesh result ...
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Blender exporting to unity not working!

i'm new to blender, and i followed various tutorials online to try get into it! I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! The problem ...
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Texture repeating issue

i'm pretty new to blender, today i founded an issue with my texture and i don't know how to solve it. When i applied my texture it looked like very very streched so i modified it by changing the X,Y,Z ...
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Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
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289 views

Blender 2.8 Circular dependency error when baking textures

I have a corridor. The corridor is made up of 2 pieces, a side, and a body(for testing purposes). The side and the body each have one material I UV unwrapped and then made visible in the EEVEE render ...
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1answer
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Automatically exporting baked textures

I have quite a bit of baking to do, so was wondering if there's a way to automatically export the textures after they're done baking? I'm using Blender 2.79b Any help would be greatly appreciated
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Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...