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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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What's the best way to bake normal map for multiple textures on single map?

I'm currently working on making buildings for games in blender. For my few previous models, i baked all textures into one single map.. I baked color, specular and normal maps for standart pbr ...
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How to get flat shading texture bake as its seen in Material mode? (it triangulates)

The only thing i found that affects triangulation is Split in Bake options. I guess mesh triangulation and recalculation of normals is in order, hmhmmh.
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Cycles Render vs Baked Texture… Not Even Close

i don't get this. so here's my object, in 'preview render' mode. you can see it is almost totally washed out with light. YET, when i bake the texture, i always get a muddy middle-toned colour all ...
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PSD brushes “couldn't load image”

I'm having issues trying to work with sculpt brushes: when trying to load the PSD Image as a texture for the new brush I recieve a "Can't load image" message. After doing this if I go back to the ...
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1answer
34 views

exporting blender material to unity

i created a lime with material in blender. it looks good enough for me in blender editor. i baked it and saved as a png texture file to use in unity. but i could not get same output in unity with this ...
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2answers
37 views

Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
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1answer
22 views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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how bake the diffuse map when in the material I mix principled shader?

I do not understand why in the bake of the diffuse I see only a principled shader node and the other (the red one) is completely ignored Nodes: this is the blend file link tnx in advance
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2answers
33 views

Light direction in Normal Map Bake

I'm new in blender and trying to bake normal from a high resolution mesh to a low poly. But the result of the normal map is casting shadow from sky corresponding to some global illumination that I ...
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9 views

Weird normal map artifacts after baking in cycles but not in blender render

I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried ...
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How do I fix the flaws of my red normal map channel?

It's me again and I need your help. Lately,I've been creating my own FNaF textures from scratch and yesterday,I noticed that the normals had these strange spots. I checked the normal map with the ...
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1answer
37 views

How to create uniform checker texture?

How to uniform the checker texture? I tried with this node, but doesn't work...
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33 views

Blender Render baking - Rasterzation and Eevee

Blender Render = Baking a normal map from a High Poly to a Low Poly works fine, it doesn't care about Intersections at all, no errors. Cycles Baking + Cage Baking = Any intersections of mesh result ...
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22 views

Blender exporting to unity not working!

i'm new to blender, and i followed various tutorials online to try get into it! I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! The problem ...
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14 views

Texture repeating issue

i'm pretty new to blender, today i founded an issue with my texture and i don't know how to solve it. When i applied my texture it looked like very very streched so i modified it by changing the X,Y,Z ...
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Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
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90 views

Blender 2.8 Circular dependency error when baking textures

I have a corridor. The corridor is made up of 2 pieces, a side, and a body(for testing purposes). The side and the body each have one material I UV unwrapped and then made visible in the EEVEE render ...
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1answer
13 views

Automatically exporting baked textures

I have quite a bit of baking to do, so was wondering if there's a way to automatically export the textures after they're done baking? I'm using Blender 2.79b Any help would be greatly appreciated
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Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...
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1answer
57 views

Texture becomes black when tryng to bake vertex color to texture!

when I UV smart project my model, then open a new file (thats black) where I want my vertex color to bake to. The texture only becomes black. It doesnt make any sense. Please look at attached file: ...
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2answers
31 views

Texture baking is grabbing some textures from the wrong areas

I'm currently trying to bake my textures onto a model for exporting it to Unity3D. Lighting is set up as normal, and a joined copy of the model has been created via duplication, in the exact position ...
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18 views

gradient working in viewport but not working in rendered mode

I'm trying to use gradients as a mask to layer generated textures and it wont render.-
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16 views

Combine Multiple Objects with Multiple Materials and Multiple Textures into ONE

I have a model that's composed of 108 mesh "tiles", each of which has its own unique material and unique texture. How can I combine all of these into 1? I've tried joining the objects which seems ...
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Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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1answer
51 views

Does seam itself affect baking?

Hi. I can't bake properly. after countless time of trying I still don't know what causes this though the set up is exactly same as tutorial video. 'white' space just doesn't show up except for the ...
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1answer
32 views

Weird colors in normals map

so everytime i try to bake normals i get these weired colors Things worth mentioning im using blender (blender cycles) ray distance = .1 Blend file https://drive.google.com/file/d/...
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84 views

In Python how can I name the active selection Low Poly, join the others and name them High Poly?

In a Blender 2.8 script I want to bake multiple high poly objects on one low poly. After selecting everything I want to bake and bake the low poly the active selection, I can rename it "High Poly" ...
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27 views

Blender 2.8 beta texture baking: Sub pixel sized vertical areas in UV map do not get always baked

I am baking color and lighting to texture with the baking feature under render panel. For some reason small sub pixel sized vertical areas in UV map do not get always baked on the texture. Is this a ...
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1answer
30 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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16 views

Baking problems

Before talking about the problem - if there is already any thread, sorry I couldn't find it and that is why I am asking it here now. I have a baking problem, quite nasty and doesn't look that tasty ...
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1answer
37 views

Triangles when baking normal

I usually don't bake normal maps often so I might be doing something completely wrong. I want to bake the normals from a high poly mesh to low poly but I always get these triangles when I bake using '...
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0answers
13 views

Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
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Baked texture dark spots

When baking texture into a model there's a lot of dark spots on it, they're not there in rendered mode. I'm using torus with emission material as a light source. I've tried using another light sources,...
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2answers
91 views

Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
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1answer
68 views

Texture types and how to use them

Good day everyone. I took a 3D model from the game, and it's using a few textures. I opened them, and now I'm a little bit confused. Why does each texture end with _d or _m? _d - is diffuse, right? ...
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2answers
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how to use a texture on each side of the same face

I have walls of paper, for this model, I want to know if you can use different textures in the same lane, for example using a brick texture on the outside of the face, and a white texture on the ...
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1answer
32 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
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27 views

Cycles Bake Issues

I've used Blender for several years now, but I haven't gone deep into anything. I'm looking at improving my current work and I've started using texture baking. So far I have a small understanding of ...
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0answers
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How do I fix unwanted sharp edges baked onto a normal map?

In modeling this knife and handle, I am attempting to bake the high poly mesh onto a low poly version so this can used in game engines, etc. But as I try to bake it, the normal maps aren't looking ...
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41 views

combine multiple, overlapping UV Maps on single object into one map

Forgive me if this is a duplicate question, although I searched quite a bit and I think I need clarification. I have a model of a hoodie I made to export with MakeClothes (part of the MakeHuman stack)...
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1answer
61 views

Baking Multiple Materials into one Object

I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario. ...
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12 views

How do i bake with Blender Render

Im new to render and the whole 3d modeling. I made this building https://imgur.com/a/6791s2P . I want to export it to an game. So i have to bake a texture and export the model in a fbx file. I ...
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1answer
615 views

Bake in Blender 2.8

I have a small problem with the new Blender version 2.8. I wanted to bake some gauges with pre-applied textures (digits, aluminum and some basic colors). The problem I have, is that it will not bake ...
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Why is my baked normal result is so whirly and jaggy?

im trying to apply highpoly to low poly model but the result of it is: here is the original highpoly version, how the result was suppose to look:
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1answer
63 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
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1answer
28 views

How do I make Cycles bake only to the texture which I specify?

Every time I use the bake function, it bakes to the texture that I've selected, but also completely erases some of my other image files. This is extremely annoying because I have to re-open each of my ...
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2answers
301 views

Export baked texture in 2.8

I'm new to blender and I'd like to bake my material into a texture in order to export it to GLTF. Once baked, I do not know where the "baked" texture is, how to visualize it and how to export it out. ...
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1answer
40 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
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1answer
46 views

Trying to Bake Texture But it's Black

So first I'd like to say I'm still a complete wreck at Blender, I'm self taught, which a lot of people are; but I might be making a stupid mistake, though for the life of me I can't figure out what it ...