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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Issue with blender Normal Baking

I tried to bake Normal map in blender, but the baking result is not like the original one. I even tried to bake displacement map but the result is still zero. In this model, I have joined all the ...
mae apacham's user avatar
1 vote
0 answers
11 views

Bake to target with SimpleBake is too pixelated

I'm using the SimpleBake addon to bake from a few higher poly pieces to a single lower poly model, but for some reason the results are more pixelated than they should be. I started off baking at 4k to ...
Hound013's user avatar
0 votes
2 answers
33 views

Bake after Principle BSDF

Some materials in Blender Kit can't be baked. Blender can make bake texture only with bsdf node. But when I use Ambient Occlusion or materials that use mix shader after Principle BSDF I can't connect ...
Nursultan Jumadilov's user avatar
0 votes
0 answers
24 views

Mesh keeps unwrapping as a page of dots in the UV editor

I am trying to bake the textures on the "head piece" of this model so that I can get it into Unity. But every time I smart unwrap my object, the UV editor presents the mesh as a bunch of ...
Engidu's user avatar
  • 11
0 votes
1 answer
14 views

Blender bake texture is black

This previously worked fine, however now any time I bake, I just get a black texture and I have no clue why. I tried looking for answers but their proposed solution didn't do anything for me. Here's ...
Petter Thowsen's user avatar
0 votes
1 answer
28 views

Baking only gives a black image

I have a model in blender that i added a material, but when i try to bake this material using the diffuse method, if i use the direct and color options it gives me a black image. If i select the color ...
Martim Oliveira's user avatar
0 votes
1 answer
24 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
0 votes
1 answer
25 views

No denoiser, how can I install one?

I am running Blender 3.4 on Debian GNU/Linux 12 (bookworm). Each time, I begin a new blend file, denoiser is checked in render settings. But if I try to render, render result comes to be completely ...
Chiara Ani's user avatar
0 votes
0 answers
25 views

Seams on baked normal map and inside of object is completly messed up - how to fix, why does it happen?

Baked from a high poly version to the lower poly, 1k texture. Unsure what to do about these issues. enter image description here File: https://drive.google.com/file/d/...
hunhow's user avatar
  • 3
0 votes
0 answers
10 views

Can't bake texture from one uv map to another

What I want to do: I made a fabric texture for a table cloth and Im trying to bake it into another uv map so that I can add details to only the edges of the texture and upload it to sketchFab with pbr ...
regan's user avatar
  • 1
0 votes
0 answers
17 views

Partially baked normals in blender

all. I got a strange problem for me. When I bake normal map it bakes only partially. And honestly I can't understand why. If I bake color texture all is ok, I have all texture that is placed on my UV. ...
Ivan Palii's user avatar
2 votes
1 answer
122 views

Baking material gets significantly darker than original colors

I have another issue maybe related to my previous thread but I think they are different as the previous one was related to baking multiple times with only slight subtle differences. This issue however ...
Megan Love's user avatar
2 votes
1 answer
36 views

Baking the same object multiple times makes it get slightly darker with each bake

When I Bake my object it gets slightly darker with each bake. So when you start with white it eventually becomes gray and then dark until it's black. Is it maybe lighting that causes this? But I am ...
Megan Love's user avatar
0 votes
0 answers
17 views

Why Is this artifact happening when baking AO?

I'm pretty sure I understand the simple process behind baking but sometimes I have hard times as such because of these weird artifacts. And topology is on point, all quads, with no overlapping verts ...
Layth Gold's user avatar
0 votes
0 answers
47 views

Getting error - You should have active texture to use multires baker

I have been struggling to find the actual problem, I have modelled and sculpt Dinosaur and have applied multiresolution modifier and want to bake Normal map. But whenever I try to Bake, it's giving me ...
Amul Bhatia's user avatar
0 votes
2 answers
25 views

baked texture is different from the preview in shading

Tried to bake texture with cycle. But the baking result is pretty bad. Not sure whether the mesh caused some parts of problems. I am still learning modelling. And there are also some wired shadows in ...
Anna TheGreatest's user avatar
1 vote
0 answers
20 views

need help baking

I am (relavitly) new to Blender. For months now, I've been trying to figure out how to bake this particual lighting into my scene. But despite help from the developer of the Blosm plug-in, I'm at the ...
Matthew Lipscomb's user avatar
0 votes
1 answer
18 views

Problem when baking the textures of the model, the textures become black or disappear

Then I was practising to be able to bake 3D models that I downloaded and mine too, but a problem has occurred that did not happen before and I do not understand now why it happens. The 3D models to ...
Norami's user avatar
  • 1
0 votes
1 answer
22 views

Baking makes repetitive patterns

I am struggling to bake a material that I can then export into software for game creation. Whenever I bake my texture, the baked texture is completely uniform - baking removes the randomness of the ...
Sofie Chernyak's user avatar
0 votes
0 answers
14 views

embed a texture to mesh [duplicate]

sorry if the title is wrong but basically i got a cube mesh, on one of the faces is a texture with a black x on it, is there a way to extrude the x on the face so i can see it without the texture. (...
doggy's user avatar
  • 1
0 votes
0 answers
19 views

How can I use cycles to bake vertex colors of multiple meshes at once?

I'm trying to bake lighting into vertex colors of meshes in a scene, using the following method: change to Cycles rendering (Render > Render Engine > Cycles) Add a color attribute to each 3D ...
Mornedil's user avatar
0 votes
1 answer
17 views

My bake to texture comes out over exposed compared to render window

I'm trying to bake the sun's lighting to a combined texture. It looks great on viewport shading, however I get an over-saturated result when baking to texture. I'm using a Principled BSDF material ...
RavenousHydra's user avatar
1 vote
0 answers
27 views

Making a Shader output into a face attribute in python

is there a way to turn the average color of the faces of an object into an attribute with python ? Maybe this has to do with texture baking, i honestly don't know where to start. Thanks in advance
javelfraise's user avatar
0 votes
1 answer
45 views

How do I add textures to an imported model?

I am new to Blender and need help adding textures to a complex sailing ship model downloaded from CGTrader. The ship is going to be added to an ocean scene that I am working on. The model has over ...
Slushy's user avatar
  • 1
0 votes
1 answer
27 views

Specific parts of the body are black after baking an ambient occlusion map

I am trying to bake an ambient occlusion map from a high poly mesh to a lower one and specific parts stay black, I've tried it with a cage , without one , and a solution from Baking Ambient Occlusion: ...
max's user avatar
  • 3
0 votes
0 answers
19 views

Baking texture | Issues | Low Quality

I've been trying to solve this problem for several days, but I can't figure it out. I made a model of a house. My model is made up of multiple meshes: this is intentional, as having a single mesh I ...
Raffaele De Luca's user avatar
0 votes
0 answers
25 views

Which is correct way of baking roughness map. Emit node or Principle BDSF

So I was baking textures and I wonder why results are slighlty different and which approach is actually correct. I use cycles. blender docs I tried to find some explaination on docs BSDF page. So BSDF ...
Grzegorz Krug's user avatar
0 votes
0 answers
25 views

Normal Baking Is going wrong

I have tried countless amount of times and I have yet to properly bake normal maps, it's either not capturing the details from the high poly, or- it does but the normal capture looks bad, It is a very ...
Layth Gold's user avatar
0 votes
0 answers
17 views

Texture Baking help

Hello to whomever is reading. I have a model that i am trying to bake my textures to, they are non-pbr textures. I am trying to tell blender to bake using those textures but I do not know how to do ...
Jake's user avatar
  • 1
0 votes
0 answers
17 views

MPFB2 Human Export to Sketchup [duplicate]

I have created a character using MPFB2 and now I need to export it to something Sketchup can use (Collada). Unfortunately, the textures aren't coming with it. I have watched countless videos, but ...
jdkoll's user avatar
  • 1
0 votes
1 answer
86 views

Does blender keeps baked textures in "Raw" color space in memory?

I am trying to figure out if blender keeps all baked object in "raw" color space until image is saved or color space matters for empty images: From my testing, intial color space does not ...
Grzegorz Krug's user avatar
0 votes
0 answers
22 views

Why does my normal map get all messed up when transferring it from blender to unreal engine?

I am pretty sure that the issue is that the normal map doesn't have non color data on but I am not 100% sure about it and I don't know where to go to do that in unreal engine
Megumik's user avatar
1 vote
0 answers
16 views

How do I synchronize a UV Map re-packed with the uv-packer add-on with an existing texture map?

I'm customizing VR Chat avatars with Blender (currently 2.9, looking to upgrade to 3.x). This implies they will end up in Unity on their way to VR Chat. I understand how to combines meshes to single ...
thebitmaster's user avatar
0 votes
0 answers
26 views

Blender 4.0 Brightness Baking Dip

I am feeding in a UV Texture to Blender 4.0.1 and baking it out for use elsewhere. As I am testing, am just using a simple Plane, shrunk by 10% in the UVs, to give a wee border. The UV texture is a ...
Rury Nelson's user avatar
1 vote
1 answer
53 views

Combining 2 BSDF nodes for metallic baking

I am trying to bake 2 BSDF nodes into one. They are both metallic, and i was following a video that explains how to bake metallic maps. Normally, i would connect an RGB node that is white to the ...
noyou's user avatar
  • 57
0 votes
0 answers
24 views

Any idea as to why my texture is not showing up after baking in blender, exporting to glb file, and inserting into React three dev environment?

The color of the baked texture shows up fine in react but the texture nodes are not showing at all. I should see a gradient in the color from the gradient texture node and bumps from the magic texture ...
Anonymous's user avatar
3 votes
1 answer
149 views

Why does the normal map bake darken the render?

I'm trying to convert the normal of a material to an image texture, simple thing! It's not even taking a more complex model and baking it to a low poly... But for some reason, every time I bake the ...
Arthur Sally's user avatar
1 vote
0 answers
23 views

Baking normals from high poly to low poly mesh seems to remove all smoothing

I am trying to bake the detail (normals) of this high poly head: onto this low poly version: I'm using the standard process per various online tutorials - (1) create a new image texture and bring it ...
El Grillo's user avatar
1 vote
1 answer
76 views

how to bake shaders / texture into pngs for export

so when I try and bake my shader to turn it into a texture it will either not work at all or it will turn black, my UV map is fine, I'm using only color (for bake type) and I have everything connected ...
Demonic Ninja's user avatar
0 votes
0 answers
62 views

how do I correctly export a blender textured model into unity?

I am trying to export a model from belnder to be used in unity. I followed this video here which seems pretty useful but the textures are not showing up in unity correctly. I like the strategy in the ...
George's user avatar
  • 143
2 votes
1 answer
68 views

It is possible to create a texture that records the vertex movement of a shape key?

Good afternoon I want to know if I can create a texture that shows the vertex movements of a specific shape key in my model. Red channel movements of vertex in X axis Green Channel movements of vertex ...
souleater's user avatar
0 votes
1 answer
30 views

Why are some image textures omitted when I texture bake?

I have a large object with multiple materials, some of which use image textures. I am trying to bake them all into one. For the most part, it works perfectly. However, a select few images do not ...
penguinologic's user avatar
0 votes
0 answers
24 views

Baking problems

When baking a new object, the old image with saved baking disappears and a new image appears. At the same time the same image is selected, the normal node is selected and the image is saved. what ...
Kristina Shklyarova's user avatar
0 votes
0 answers
28 views

Baking Image Textures in Blender yields black image for some parts

I'm the same guy that posted the issue earlier with the sword that wouldn't bake correctly. The question was poorly phrased and would've required too much explanation so I've just gone and made a ...
Tails's user avatar
  • 1
0 votes
0 answers
48 views

When I try to bake my texture, the image doesn't come out correctly

I'm new to blender so I'm just starting to learn the functions of this software. I'm trying to import my model into unreal and all my textures are procedural. I first attempted to bake using diffuse ...
Ameb's user avatar
  • 13
0 votes
1 answer
50 views

How to bake stylized anime lines on an object?

So I am trying to find a way to bake the outlines that I've created here. However, I am having a little bit of trouble. I learned how to create these stylized lines around my asset and I want to bake ...
objectedbear431's user avatar
0 votes
0 answers
32 views

Joining objects without loosing texture paint and material

I'm experiencing terrible performance with Blender 4.0.2 and Macbook Pro M1 16GB Ram, 1 TB SSD with 200GB of free space. Last week Blender was amazing now it crashes everytime I press Undo or even ...
lostthylacines's user avatar
0 votes
1 answer
40 views

Anti-aliasing for Baked Textures

Is it still the only way to apply anti-aliasing to baked textures inside blender to bake it at a higher resolution and scale the texture down?
Tsybe's user avatar
  • 469
0 votes
0 answers
26 views

Blender trying to bake the Color with Shaders(Cycles)

I connected a few nodes in “Shading” to create an interesting gemstone-ish texture for my object.I chose the baking type “diffuse” because of the color input. Sadly everything came out black.
bananaBlend23's user avatar
0 votes
1 answer
22 views

Strange baking behavior

When the light is attached to the object, the baking process renders the light but just by separating the light from the object a little the light is not baked in the texture. What's going on? See ...
aitor's user avatar
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