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Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

0
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2answers
19 views

How to bake brick-wall geomerty into texture image?

I have crated a wall of bricks. How can I bake it into the plane texture (not Normal maps just texture)? Simply i need to be able to bake all selected geometry with materials etc into one texture ...
0
votes
2answers
21 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
0
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0answers
10 views

How to apply the texture made on my high-poly in Sculptris to my low-poly in Blender

I need some help. I have a texture I made in Sculptris by painting my high-poly mesh with the painting tools found within Sculptris. I have now done my low-poly mesh via retopology and I don't know ...
0
votes
1answer
11 views

Trying to Bake Texture, but it's saying that it's a uninitialized image?

I'm trying to bake a principle shadier for a animation, but every time I try to bake it, it tells me that I don't have a image and it's not baking correctly. Don't know what to do.
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0answers
12 views

Why there is no effect on bake

With the help of TexTool addon. Im baking my simple mesh. I have created UV to the mesh and with the TexTool i click on the Tangent Normal and click bake. After the bake process is over there is only ...
2
votes
1answer
13 views

Multires Normal Baking Leaving Blank Image

I know there is a question with this same wording, but the solution given is not working for me. I have a "Venom" head that is modeled and ready to bake out a normal map. I have tried setting ...
0
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0answers
15 views

“Circular reference in texture stack” when baking texture, except target texture not in tree

I am trying to modify a model's UV map in order to fit it whole inside a single texture, but I keep getting the "Circular reference in texture stack" error. After trying every single thing I found on ...
-1
votes
1answer
46 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
0
votes
1answer
31 views

UV map and re texturing it

I have an object that is inside a game and I have its UV map inside the game and on my PC. What I want is to take that UV map and make textures depending on it so when I upload this textures back to ...
0
votes
0answers
32 views

Weird results when baking a texture or texture atlas in Cycles - Blender v2.79 (Windows 10)

Good afternoon all. I want to start out by saying that I am not a 3d artist by any means but I am having some issues when baking a texture or texture atlas in Blender cycles. I have made some voxel(...
1
vote
0answers
22 views

Ambient occlusion bake stops at 0 percent

I am trying to bake textures from high-poly mesh to low-poly. Normals and vertex colors baking right, but ambient occlusion baking resets at 0%. I can see it start baking, but stop after bake of small ...
0
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0answers
12 views

Can't bake normal maps properly

Here's the problem: https://imgur.com/a/2zxANMn As you can see, when the islands are not pointing at straight 90 degrees I get artifacts on the edges. Anti-aliasing doesn't really help (used the ...
1
vote
0answers
29 views

Gaps in Texture Baking

I am having a problem with texture baking and I have not been able to find a solution. When the texture is baked, some of the islands do not line up perfectly with the new texture. I have tried ...
0
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0answers
22 views

Baking displacement map

I have created a node based procedural displacement on a mesh. How can I now bake a displacement map from that in cycles?
0
votes
1answer
22 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
0
votes
0answers
13 views

Problem making a backing in texture, the bake comes out white

Hello, I have an issue, the thing is that before I had a problem doing the bake and I got the typical error "Circular reference" I could solve it, but now I have a second problem and that's why I ask ...
1
vote
1answer
28 views

Why is this bake wrong on one side of the X axis?

I'm trying to bake down some textures for use in a different engine. I've got a problem I haven't seen before. I'm showing a rendered preview so you can see it's not the mat nodes, and a textured ...
0
votes
1answer
56 views

Baking objects always yields a black image

I am new to Blender and I am trying to bake some models in order to export them to Unity, but I always get a black image as a result after baking. Only the land is selected and I haven't connected ...
0
votes
1answer
33 views

Problems with Baking (three materials into one texture)

I am new to blender and I downloaded a model with three different materials shown on 'Textured' mode, I also tried this first on Blender Render and here's what I did. The model is a pokemon, credits ...
0
votes
1answer
24 views

How do I bake a flat texture in Cycles? (2.79)

I've been looking on how to bake a texture from my material colors. I found a question from the past saying that there would be a bake option for "Diffuse Color" but I don't see that in the dropdown ...
2
votes
1answer
58 views

How can I bake camera occlusion?

I'm perfectly willing to entertain answers like, "You shouldn't, do it like this instead," so I'll explain my ultimate goal. I've been working on a model in Blender, including materials, and I'd like ...
0
votes
0answers
25 views

Attempting to assign faces, why isn't the material showing?

I'm trying to assign different materials to parts of this mesh. I've cornered off the areas and unwrapped them, but can't seem to get the material to show up in the UV Map. How do I assign/bake the ...
1
vote
0answers
22 views

Unwanted artifacts in Dynamic Paint wetmap

I have been trying to get the effect of melted wax running down the surface of someone's face. After struggling to recreate the desired viscosity with a fluid sim, I decided to used Dynamic Paint ...
0
votes
0answers
38 views

Cycles Normal Map Bake

I have yet another issue with my learning. You can see my node setup and render image on the screenshot. I have created my material in Substance Painter trial version and the normal was baked from ...
0
votes
1answer
22 views

My baked textures are black. ( file included )

I have tried everything for the last two days, even exported and imported back into a new file and I am just a mess over this because I cannot figure out why my texture baked black. I have included ...
0
votes
0answers
16 views

weird UV baking problems with textures

So I've been trying to bake an image texture of one of my characters so then I can add him to a game called Garry's Mod, but when I went to bake the scene, the textures were completely wrong and piled ...
0
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0answers
16 views

How to bake an adaptive displacement to a Blender Render displacement map

Blender had the experimental feature set enabled, and the scene has an object with a subsurf modifier set to 4 levels. Its material has an image texture plugged into its displacement socket. A copy ...
0
votes
1answer
20 views

Strange baked Ambient Occlusion texture result?

I'm getting some strange results with a lot models within a blender file. The AO baked result looks like this: (it's a car wheel). But if I import a new copy of the model from an fbx file into the ...
1
vote
0answers
28 views

I'm having trouble baking material colors into a image texture (faces with wrong colors)

I'm currently doing a project where I convert Voxel models into a model I can export into another format. I've gotten pretty far, but I've reached a wall. First, here's a screen of my model. Each ...
0
votes
0answers
15 views

How do you bake the AO with the texture in cycles?

How do you bake the AO with the texture in cycles ?
0
votes
0answers
17 views

Blender, AO baking bleeding / tearing

I have been working on multiple weapon models for a browser game. I have already unwrapped the uvs and started a baking ambient occlusion map. I noticed there being bleeding in between objects and I ...
0
votes
0answers
50 views

How to bake a roughness map from a Sculpted mesh?

In this case, I have a little lizard critter I sculpted in Blender, and I have baked the normal map and AO, but I didn't saw an option for roughness. I wanted a roughness map to make the scales on him ...
0
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0answers
32 views

How to bake hair cards with a transparency texture applied onto a new plane

So I have a whole bunch of feathers on textured hair cards and what I'm looking to do is bake those down onto another plane to save a bunch of polygons. However when I do this I get outline of the ...
0
votes
1answer
61 views

One face on the UV map is upside down

I have a simple Chimney model, but when I bake AO it looks like one of the faces is upside down: Shy is it happening and how can it be fixed? Thank you in advance!
1
vote
0answers
46 views

Problem baking Normal Maps from high to low poly - grey result

I selected the High poly mesh first then the low poly. (both have the same coordinates) Created a new image in the uv map called normal map v2. I created a material with an image texture node and ...
0
votes
1answer
85 views

How to bake normals using modifiers only?

I have an UV-unwrapped base mesh that I want to bake tangent normals into. Only detail I need is a few bevel modifiers and a subdivision surface. How can I bake the smooth version without using cage ...
1
vote
0answers
41 views

UV texture grid sizes for Mobile characters [closed]

Is 512x512 a too small for a character in unity? what size texture would be good for a main character in unity? i know that the texture can go up to really high like 8000 but what a reasonable ...
0
votes
1answer
25 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
4
votes
1answer
291 views

How can I get rid of the black dots or black pixels in a float 32-bit EXR baked displacement map?

When I bake a 32-bit displacement map, it has these annoying black dots or black pixels in it: How do I get rid of these?
0
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0answers
19 views

Problem Trying to Bake a Normal Map To Access Blue Values of the Normal Map

I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the ...
2
votes
1answer
50 views

Render sphere surface to HDRI?

I want to bake the surface of a sphere to a equirectangular HDR texture. Is this possible? For baking I did not find an option to bake HDR. My approach was to use a sphere with backfaceculling and a ...
0
votes
0answers
30 views

Add repeating text 6-8 times on a UV Sphere using texture instead of mesh

I have been trying for a day to create something similar to the above. I need to repeat a small text on a UV sphere (ideally created by subdividing a cube and then converting to sphere for equal face ...
0
votes
0answers
24 views

I cant get textures to bake for the life of me

https://www.dropbox.com/s/b7bi1juh1vy4yq5/ModularWalls.blend?dl=0 https://www.dropbox.com/s/ljsh1ct37tkoea2/Brick1.png?dl=0 I'm trying to bake the textures from the "Cube.683" object to cube "Cube....
1
vote
1answer
42 views

Applying roof tilles on cone shaped roof in Blender?

I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference And when I try to unwrap the cone I got this circular shaped projection which is useless ...
1
vote
0answers
41 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
0
votes
0answers
34 views

Whenever I bake a normal map via Selected to Active, it bakes the normals of both the high poly and low poly mesh

As the title explains, I'm trying to sculpt some details into a rock and bake them into a normal map. However, whenever I hit bake and check the image, I can see the low poly mesh has been baked into ...
0
votes
0answers
25 views

How to achieve photorealistic bake with cycles? [duplicate]

We all know the visual differences between baking the scene and rendering the scene. Is there a way to achieve render-like baking?
0
votes
1answer
47 views

My Donut Will Not Bake

I am new to blender but I spent hours watching tutorials online on baking. I created myself a donut and textured it however, when I press A to select all, it only selects the icing which is a separate ...
2
votes
0answers
37 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
0
votes
0answers
15 views

Baked image is missing some objects

I made a building with many different objects and for baking in Blender internal i joined all those objects (with Ctrl + J). Then the door animations were gone! In the baked image the textures of the ...