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Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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7 views

Issues trying to bake simple handrail on texture

I have a simple handrail I am trying to bake into a plane. I'd need normal map and a combined bake. Normal map seems to work fine. My issue is that the edges are horribly aliased and the bake quality ...
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13 views

Baking Problems (Blender Quits for Ambient Occlusion)

I'm in the BAKING STAGE wherein i'm processing Ambient Occlusion. For some reason, it will quit. I tried the process three times and get the same result -- Blender Quits without any warning. I was ...
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1answer
20 views

Bake without shadows or influence from individual lights

I have an object with 2 materials. Rather than describe them ,here are the nodes: Material 1: Material 2: The reason for the two materials is because the second is more of a decal and should appear ...
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1answer
28 views

How to bake textures with compositing applied?

How to bake textures with compositing applied? I do some compositing with Compositing Nodes and I want to apply it to all of my baked textures. In other words I wanna bake with post-processing to bake ...
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27 views

High Poly to Low Poly Ambient Occlusion for overlay

So I'm trying to take a high and a low poly object and bake both the normal map and a texture that can have an overlay applied to it, using ambient occlusion. I understand that I need to select the ...
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0answers
10 views

Problem with baking Ambient occulsion

The following is the final result of my latest bake AO. as you can see from the highlighter part. The shape of the AO is different to the corresponding UV. Is there a way to solve this? an expert ...
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0answers
8 views

Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...
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0answers
15 views

Baking environment light not working

hey guys I am getting the wrong result everytime I am baking. I am pretty sure I am doing something wrong I am just I am getting the following result from following this guys tuts: https://www....
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1answer
12 views

different assigned materials into one texture?

so i am using blender cycles render and i have this character i colored it with materials assigned to the mesh i need to bake them into one texture i cannot do it because i can only bake one material ...
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22 views

Why do my Ambient Occlusion bake results look like this?

I am new to Blender and so far my only experience with 3d Modelling is with Sketchup. I modelled some Buildings of a Local Airport in Sketchup to use them in a Flightsim. For UV unwrapping and ...
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1answer
60 views

(Solved) Trying to Bake Texture from multiple materials - Blender baking UV texture problem

I'm trying to bake the lighting onto this scene, I believe I did all the steps correctly, but the texture I get when I press Bake just comes out as these diamond-shaped blobs. I tried to google and ...
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0answers
14 views

Baking on wrong image

I'm trying to bake diffuse lighting on a material that has a texture in it. The texture I don't want to touch affects a diffuse and emission shader already in the material. The one I want to bake to ...
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0answers
21 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
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0answers
18 views

Bake new texture out of 2 materials based on textures: Blender Render

Simple question from the new Blender user: I have scanned 3D model I've added rendered picture to it and joint 2 meshes ( 3D scanned and based on rendered pic ) now I have 2 Materials with textures ...
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0answers
11 views

Blender baking is absolutely black after exporting and re-importing mesh

I have a mesh that I modify through scaling and then bake, the result looking like: I then exported it as an obj and re-imported it. But when I try to bake it again I get: The meshes should be ...
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0answers
10 views

UV mapping not working for imported COLLADA model

I've got stuck and I try to figure out where I make mistake in uv mapping. So I added textures to two models - one from Sketchup in dae format and second for simple plane. In render mode everything ...
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0answers
18 views

How can I bake just a diffuse map from high poly to low poly

I've watched all of the tutorials and they are mostly all for Cycles and do not work (I'm using Blender Render). I have an object with a simple material that I need to put on a decimated version of ...
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1answer
40 views

Blender 2.79 cycles normal map bake artifacts

I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong. I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and ...
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1answer
80 views

Can't bake in Render (or UV map)

All of my textures are showing up on the texture viewer and correctly assigned, however it won't let me bake. I'd like to bake to an ambient occlusion, to add some shadows, but it won't let me, saying ...
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0answers
67 views

Broken texure when Cycles bake

Im doing some photoscans and im trying to decrease the amount of tris using blender. So, I first duplicate the model, then I decimate the LowPoly Mesh, after that I unwrap the model, and finally Im ...
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0answers
24 views

Mesh optimization with vertex coloring, blurred coloring in model

So i am trying to optimize a mesh that has vertex coloring without loosing the sharp edges on the coloring. Adding a remesh modifier with the lowest octree that does not compromise the model, then ...
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1answer
16 views

How to texture paint only one part (normal map)?

Ok, Ive baked normals and there are some I want to get rid of completely - meaning go back to the purple color so they dont show up black. I dont need them and want them gone, but need them on other ...
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0answers
21 views

Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...
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1answer
31 views

Cycles weird baking behavior: changes to another image texture mid-bake

Blender enthusiasts! I'm nearly done with Aidy Burrows' Game Asset Creation course and ran into weird baking behavior from Cycles while making my final textures for the game model. Details of the ...
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0answers
13 views

Muliple Objects baked

newbie again: Have a query. Is it better to bake individual objects in a scene, or is it better to join the objects after applying texture to them as one complete object, and then bake the entire ...
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2answers
52 views

How to bake brick-wall geomerty into texture image?

I have crated a wall of bricks. How can I bake it into the plane texture (not Normal maps just texture)? Simply i need to be able to bake all selected geometry with materials etc into one texture ...
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2answers
31 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
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0answers
15 views

How to apply the texture made on my high-poly in Sculptris to my low-poly in Blender

I need some help. I have a texture I made in Sculptris by painting my high-poly mesh with the painting tools found within Sculptris. I have now done my low-poly mesh via retopology and I don't know ...
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1answer
74 views

Trying to Bake Texture, but it's saying that it's a uninitialized image?

I'm trying to bake a principle shadier for a animation, but every time I try to bake it, it tells me that I don't have a image and it's not baking correctly. Don't know what to do.
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0answers
12 views

Why there is no effect on bake

With the help of TexTool addon. Im baking my simple mesh. I have created UV to the mesh and with the TexTool i click on the Tangent Normal and click bake. After the bake process is over there is only ...
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1answer
20 views

Multires Normal Baking Leaving Blank Image

I know there is a question with this same wording, but the solution given is not working for me. I have a "Venom" head that is modeled and ready to bake out a normal map. I have tried setting ...
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0answers
119 views

“Circular reference in texture stack” when baking texture, except target texture not in tree

I am trying to modify a model's UV map in order to fit it whole inside a single texture, but I keep getting the "Circular reference in texture stack" error. After trying every single thing I found on ...
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1answer
58 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
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1answer
45 views

UV map and re texturing it

I have an object that is inside a game and I have its UV map inside the game and on my PC. What I want is to take that UV map and make textures depending on it so when I upload this textures back to ...
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0answers
46 views

Weird results when baking a texture or texture atlas in Cycles - Blender v2.79 (Windows 10)

Good afternoon all. I want to start out by saying that I am not a 3d artist by any means but I am having some issues when baking a texture or texture atlas in Blender cycles. I have made some voxel(...
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0answers
46 views

Ambient occlusion bake stops at 0 percent

I am trying to bake textures from high-poly mesh to low-poly. Normals and vertex colors baking right, but ambient occlusion baking resets at 0%. I can see it start baking, but stop after bake of small ...
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0answers
13 views

Can't bake normal maps properly

Here's the problem: https://imgur.com/a/2zxANMn As you can see, when the islands are not pointing at straight 90 degrees I get artifacts on the edges. Anti-aliasing doesn't really help (used the ...
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0answers
33 views

Gaps in Texture Baking

I am having a problem with texture baking and I have not been able to find a solution. When the texture is baked, some of the islands do not line up perfectly with the new texture. I have tried ...
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0answers
71 views

Baking displacement map

I have created a node based procedural displacement on a mesh. How can I now bake a displacement map from that in cycles?
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1answer
26 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
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0answers
36 views

Problem making a backing in texture, the bake comes out white

Hello, I have an issue, the thing is that before I had a problem doing the bake and I got the typical error "Circular reference" I could solve it, but now I have a second problem and that's why I ask ...
1
vote
1answer
33 views

Why is this bake wrong on one side of the X axis?

I'm trying to bake down some textures for use in a different engine. I've got a problem I haven't seen before. I'm showing a rendered preview so you can see it's not the mat nodes, and a textured ...
0
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1answer
155 views

Baking objects always yields a black image

I am new to Blender and I am trying to bake some models in order to export them to Unity, but I always get a black image as a result after baking. Only the land is selected and I haven't connected ...
0
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1answer
41 views

Problems with Baking (three materials into one texture)

I am new to blender and I downloaded a model with three different materials shown on 'Textured' mode, I also tried this first on Blender Render and here's what I did. The model is a pokemon, credits ...
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1answer
28 views

How do I bake a flat texture in Cycles? (2.79)

I've been looking on how to bake a texture from my material colors. I found a question from the past saying that there would be a bake option for "Diffuse Color" but I don't see that in the dropdown ...
2
votes
1answer
63 views

How can I bake camera occlusion?

I'm perfectly willing to entertain answers like, "You shouldn't, do it like this instead," so I'll explain my ultimate goal. I've been working on a model in Blender, including materials, and I'd like ...
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0answers
30 views

Attempting to assign faces, why isn't the material showing?

I'm trying to assign different materials to parts of this mesh. I've cornered off the areas and unwrapped them, but can't seem to get the material to show up in the UV Map. How do I assign/bake the ...
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0answers
26 views

Unwanted artifacts in Dynamic Paint wetmap

I have been trying to get the effect of melted wax running down the surface of someone's face. After struggling to recreate the desired viscosity with a fluid sim, I decided to used Dynamic Paint ...
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0answers
43 views

Cycles Normal Map Bake

I have yet another issue with my learning. You can see my node setup and render image on the screenshot. I have created my material in Substance Painter trial version and the normal was baked from ...
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1answer
49 views

My baked textures are black. ( file included )

I have tried everything for the last two days, even exported and imported back into a new file and I am just a mess over this because I cannot figure out why my texture baked black. I have included ...