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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Baking directional lightmaps with Cycles

I've been looking into using the bake feature in Cycles to generate directional lightmaps for use in game engines, rather than just baking diffuse light to a single texture. I'm trying out the Half-...
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Normal baking problem

I've had plenty of experience and usually can troubleshoot baking problems, but this one i haven't seen before. I'm using the 2.79 cycles renderer to bake the normals of a hi-res sculpt into a lower ...
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23 views

Baking low poly mesh hair

I set up hair in Blender and transformed it into a mesh with the 'screw' modifier, then decimated. The result is shown in the top left corner of the picture. Then I sculpted a low poly 'cap' (top ...
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Export nodes as png?

I'm trying to create a custom sword for Skyrim. I have come across a problem with texturing, however; I used nodes to texture my sword, but I can't find a way to export my custom texture as a png. Any ...
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1answer
41 views

Color a surface according to its slope

I want to color a terrain according to how steep the slope is at each point. I've read How do I colour a 3D terrain based on its height?. If I could generate a new surface that is the gradient of my ...
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3answers
32 views

Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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How can I bake a metallic map off my model in Cycles?

I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked ...
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31 views

Bake to texture crashes with several materials using Blender's Python API

I'm trying to bake multi materials from an object to another one. I've set up a test scene with a cube with two simple Cycles materials on it. I select my cube and then launch the script. Although ...
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Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
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20 views

Issue while baking nomal map texture

I'm trying to bake normal map from sculpt to mesh, usually it works fine, but I get same bugged texture in this case. I've done uv-unwrap. I select sculpt, select mesh and press BAKE. And here is what ...
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1answer
21 views

Baking vs texture image

I am trying to understand baking in cycles and was wondering if I use a texture image with emission as input for material output, isn't it the same as baking? DO I need to bake this setup as well and ...
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1answer
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Baking problem (selected to active- cycles)

so I've modelled a high poly character and then i retopologized it using shrinkwrap. So then I followed Andrew Price tutorial on youtube how to bake normals from high poly mesh to low poly by ...
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1answer
24 views

Bake transparent textures onto plane

I'm trying to bake a branch made from a cut out atlas onto a single plane for a tree to be used in a game engine. (Branch mesh with applied textures) (Branch ready to bake onto a flat plane) ...
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21 views

texture baking gray on uvs

Im trying to bake a texture onto the uv and export it so i dont have to start painting the uv from scratch. (or so I can simply use it later for importing) I will point out that i did separate the ...
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29 views

Incorrect normals in baked worldspace normal map

I don't know why, but Blender bakes incorrect normals in the worldspace normal map. As example let's look on this simple plane tilted along the X axis at -45 degrees. The normal vector of this plane ...
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25 views

Serious Issues baking multi-resolution nomal and ao maps

I'm having a hard time trying to bake textures from a multi-res mesh with sculpt data on it. After two days I cannot figure it out. There is no non-manifold geometry on my mesh My normals are correct ...
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1answer
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My texture isn't working with my baked normal

I created my own normal but when I add a texture from Poliigon, it looks really blotchy and weird. How do I get my texture to look more natural with the normal I baked? Here's a copy of the file ...
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Bake each Material to seperate Textures

I have a model with 2 Materials (Cycles). The first material is a normal Diffuse while the second is Emission. The Base-Material is assigned to the object while the second material is used by the ...
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Dark Artifacts in Ambient Occlusion Map bake

These dark artifacts as in the picture keeps appearing when I bake the AO map. It becomes more severe and sperad to other areas when I add a subdivision surface. I checked for overlapping faces but ...
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Bake normal map for hard surface object with lots of sharps

I'm currently working on a shotgun, and I am at the stage of making textures, however; this is a hard surface object with a sufficient amount of detail, meaning it requires a lot of sharps for those ...
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18 views

Baking normals using Cycles giving strange results

I'm trying to bake a normal map for a set of fairy wings I've created in Blender, using the instructions here: Baking normals from high to low poly mesh for game object. The high-detailed mesh is the ...
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11 views

Rebaking multiple texture files

I have a large 3D map of a landscape which is composed of 98 texture files, each 8192 by 8192. I'm trying to down scale this model so that it can be loaded quicker. I already tried baking all the ...
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1answer
28 views

How to remove artifacts from an ambient occlusion bake

This object has had some weirdness with its faces for a while that I've never been able to track down. There are no double vertices and the normals are fine. There are no rips between faces. There ...
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1answer
61 views

Baking high poly model texture to low poly model (2 models)

I've watched quite a few video on how to bake from hi to lo poly models in Blender, but they all dealt with a situation where the high and the low poly model were 1 object. In my situation, I have 2 ...
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1answer
106 views

How to generate a fake top lighting effect?

How can I generate a fake top lighting effect for a stylized game asset.
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29 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
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1answer
87 views

Blender 2.79b Crash: A single object causes the crash, no fix

I am working on a vfx creature for a movie, and I've run into a very specific issue. I haven't found anything on any forum that helps fix this issue. I modeled and rigged a topology version of a ...
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Issues trying to bake simple handrail on texture

I have a simple handrail I am trying to bake into a plane. I'd need normal map and a combined bake. Normal map seems to work fine. My issue is that the edges are horribly aliased and the bake quality ...
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18 views

Baking Problems (Blender Quits for Ambient Occlusion)

I'm in the BAKING STAGE wherein i'm processing Ambient Occlusion. For some reason, it will quit. I tried the process three times and get the same result -- Blender Quits without any warning. I was ...
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1answer
35 views

Bake without shadows or influence from individual lights

I have an object with 2 materials. Rather than describe them ,here are the nodes: Material 1: Material 2: The reason for the two materials is because the second is more of a decal and should appear ...
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1answer
45 views

How to bake textures with compositing applied?

How to bake textures with compositing applied? I do some compositing with Compositing Nodes and I want to apply it to all of my baked textures. In other words I wanna bake with post-processing to bake ...
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63 views

High Poly to Low Poly Ambient Occlusion for overlay

So I'm trying to take a high and a low poly object and bake both the normal map and a texture that can have an overlay applied to it, using ambient occlusion. I understand that I need to select the ...
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10 views

Problem with baking Ambient occulsion

The following is the final result of my latest bake AO. as you can see from the highlighter part. The shape of the AO is different to the corresponding UV. Is there a way to solve this? an expert ...
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Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...
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Baking environment light not working

hey guys I am getting the wrong result everytime I am baking. I am pretty sure I am doing something wrong I am just I am getting the following result from following this guys tuts: https://www....
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1answer
16 views

different assigned materials into one texture?

so i am using blender cycles render and i have this character i colored it with materials assigned to the mesh i need to bake them into one texture i cannot do it because i can only bake one material ...
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43 views

Why do my Ambient Occlusion bake results look like this?

I am new to Blender and so far my only experience with 3d Modelling is with Sketchup. I modelled some Buildings of a Local Airport in Sketchup to use them in a Flightsim. For UV unwrapping and ...
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1answer
74 views

(Solved) Trying to Bake Texture from multiple materials - Blender baking UV texture problem

I'm trying to bake the lighting onto this scene, I believe I did all the steps correctly, but the texture I get when I press Bake just comes out as these diamond-shaped blobs. I tried to google and ...
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38 views

Baking on wrong image

I'm trying to bake diffuse lighting on a material that has a texture in it. The texture I don't want to touch affects a diffuse and emission shader already in the material. The one I want to bake to ...
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26 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
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20 views

Bake new texture out of 2 materials based on textures: Blender Render

Simple question from the new Blender user: I have scanned 3D model I've added rendered picture to it and joint 2 meshes ( 3D scanned and based on rendered pic ) now I have 2 Materials with textures ...
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Blender baking is absolutely black after exporting and re-importing mesh

I have a mesh that I modify through scaling and then bake, the result looking like: I then exported it as an obj and re-imported it. But when I try to bake it again I get: The meshes should be ...
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UV mapping not working for imported COLLADA model

I've got stuck and I try to figure out where I make mistake in uv mapping. So I added textures to two models - one from Sketchup in dae format and second for simple plane. In render mode everything ...
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20 views

How can I bake just a diffuse map from high poly to low poly

I've watched all of the tutorials and they are mostly all for Cycles and do not work (I'm using Blender Render). I have an object with a simple material that I need to put on a decimated version of ...
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1answer
49 views

Blender 2.79 cycles normal map bake artifacts

I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong. I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and ...
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1answer
126 views

Can't bake in Render (or UV map)

All of my textures are showing up on the texture viewer and correctly assigned, however it won't let me bake. I'd like to bake to an ambient occlusion, to add some shadows, but it won't let me, saying ...
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111 views

Broken texure when Cycles bake

Im doing some photoscans and im trying to decrease the amount of tris using blender. So, I first duplicate the model, then I decimate the LowPoly Mesh, after that I unwrap the model, and finally Im ...
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Mesh optimization with vertex coloring, blurred coloring in model

So i am trying to optimize a mesh that has vertex coloring without loosing the sharp edges on the coloring. Adding a remesh modifier with the lowest octree that does not compromise the model, then ...
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1answer
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How to texture paint only one part (normal map)?

Ok, Ive baked normals and there are some I want to get rid of completely - meaning go back to the purple color so they dont show up black. I dont need them and want them gone, but need them on other ...
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Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...