Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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12 views

Bake normal map have different intensity

I just finished a house model, to implement in a video game. So I proceded to bake all the maps that I need (normal, diffuse and roughness). Here is the result: While in rendered mode, it looks like ...
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Blender Cubemap image export

I am trying to create a cubemap texture to export to Unity. I attached each texture to each cube face, any idea how to unroll the faces so i can export as an image (not sure how i will export the UV ...
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Is it necessary to use baked texture in cycles?

I have heard that, if we bake the textures then then it will define more quality and it makes more faster in rendering in cycles...
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Baking indirect illumination from emissive material to texture (Cycles)

I make models for video games, and bake most of the details to textures that are used in a separate engine (Unreal, Unity, etc). I've tried out baking in Blender, and while stuff like normal maps and ...
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Blender 2.83.1 Can't find render bake option in cycles

I am making a floor texture and want to create a normal map. I looked up some video's and they refer to the Render -> Bake option in cycles. I can't seem to find it. Here is a screenshot: Am I ...
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how to convert the model to a cartoon

Good day. I have another question. I downloaded a model for blender. and here it is Can someone help me to convert texture to more like a cartoon character. How can i do it. Is there a software to ...
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Help with Exporting/Baking Character with Multiple Textures for Mixamo!

I'm a bit new to Blender and I'm struggling with getting a character ready for use with Mixamo. My character is made up of multiple meshes, textures, and UV maps. From what I understand, I need to ...
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20 views

How to resolve these artifact looking after apply normal map?

There are so many black areas showed up after the normal map connected. Thanks for answering my question. :D I guess this image representing problems better.
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No valid selected objects when baking

I'm learning blender and trying the baking tool now. I'm using a very simple material with just a base color node to try out baking, but I'm getting a "No valid objects selected" error. I ...
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31 views

Bevel Shader Appears Inverted

I am trying to create a simple rounded edge on a bunch of meshes but everything I have tried has resulted in the below image. The steps taken are: Add Bevel Modifier. UV unwrap see image Add Bevel ...
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10 views

Correct settings for baking texture from vertex paint (low poly game asset)

I'm a newbie in blender 2.8 and made a model for a low poly map. Then colored the map with the vertex paint mode so the coloring fits the polygons of the model. I need to import that model and its ...
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162 views

Why does this plane's UVs distort when there is exactly one Subsurf subdivision level set?

Why does the texture skew when you subdivide the plane once?
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New to baking having trouble understanding artifacts

I'm trying to unserstand what is the issue with my model thats generating Oclusion where it shouldn't or weird Normal Map in some places. Like here: It produced a shadow in the low poly version: ....
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How to extract textures?

I'm working on a project in which I want to render the stream lines of a flow simulation in a system. I did the simulation and then I exported the stream lines in x3d format to blender from paraview ...
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Why does my baked normal map looks gliched like this?

There are no overlapped faces, or is it because my seams are bad? I'm trying to bake multiple parts one by one and the first piece I choose to bake always looks good but after that it gliched out like ...
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How to fix the this artifact around the edges when baking? Or is this a normal thing?

I tried to bake normal from a high poly mesh to a low poly ones for video game and there seems to be some artifacts around the edges. Also the hole in the middle should appear more "rounded" ...
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Bake transparent mesh plane (decal) always shows transparent pixels as black

I have 3 mesh planes. A's texture =transparent decal B's texture =oblique texture C's texture =result of baking These 3 planes are places on top of each other. When I bake, transparent pixels of <...
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How do I recognize normal map type? whether it's +Y or -Y?

I downloaded some free models with textures as zip file. How do I know the normal maps used in it are directX type or opengl type? The models look very similar/slightly different when I flip the green ...
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24 views

Divide UV Textures for each Material

I'm trying to bake textures of a single object with two materials on it. I want to pass that object into Unity and have two different materials associated with it. I've looked but all I seem to find ...
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blender 2.83 sharp edges in fbx export

Updated to blender 2.83. But now when exporting to fbx low poly model and importing it back it have everywhere applied sharp edges and shade smooth. How to get rid of it? When I bake high poly later - ...
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39 views

How to project/imprint a texture using a mesh as its source

I have been trying for days now to make a texture from a mesh pattern (Image B). The ideal result would be to end with a texture (using the UVs from the Mesh A) with the pattern imprinted/baked/...
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13 views

Print image on existing baked texture

I'm using Blender 2.79, which for several reasons, is the one that suits my needs. So, I had a 3d model that I imported that had many materials. I needed that model for a game, so I made a smart UV ...
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30 views

Combined Object with different Materials but Seams are obvious

Blender fans and team, I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
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19 views

2.8 - Streched texture

im new using blender and I started to make a simple house with pixel art textures, the question is when i place the images appear stretched ¿is there any way to fix it? here some screenshots:
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Baking texture atlas from objects that have UVs unwrapped using a different method

I have 3 objects with different materials, texture, and UVs. I want to bake color data to one single texture to bring in a Game engine. I've tried unwrapping all objects on a separate UV map and ...
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11 views

Baking Procedural Material into Texture to upload to Sketchfab

I want to upload a model to Sketchfab from Blender but I am not sure how to bake procedural material into texture. Specifically, I have a model of a snake with procedural materials and the upper ...
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66 views

How does this normal map create surface imperfections instead of elevations/bumps?

How do you create a normal map similar to this? In this polyester texture I just purchased, I noticed that the normal map (instead of roughness) is creating the silky look as well as the surface ...
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21 views

Baking diffuse color only with no lights (direct/indirect) of multi texture object yield black

My goal is: to bake object Albedo (which I describe it as far as I know as the row color of materials without any light interaction) and this is what I need. (If you have a way to bake the albedo ...
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26 views

Only one texture per mesh

I am new to blender. I wanted to import de_train from CS 1.6 to an game engine, but there is too much textures and the engine only support one per mesh. Could anyone help me, or link me a tutorial on ...
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1answer
9 views

Blender 2.8 : Black faces when baking ambient occlusion

I have a high poly crater that I'd want to make it into a low poly object. This is my low poly model for the crater. When I try to bake the ambient occlusion, there are solid black faces popping on ...
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1answer
25 views

Simple script for pasting node to every material. Can't figure out

I have model from Sketchup which have like 700 materials and I need to create/paste specific image texture node in every material for baking one diffuse texture to later create one material. My ...
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14 views

Why the textutre baking is not working?

I would like to bake two textures into one in order to make an atlas texture so I will need to use just one material in Unity3D for my model. I have a model with two UVmaps (the original and the ...
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22 views

Trouble baking normals from a high poly mesh to low poly mesh using Blender and Substance Painter

This is a bit of a mixed question as I'm using both Blender and Substance Painter. I am hoping that someone with a Blender > Substance workflow knows what's causing my frustration. I am following <...
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29 views

How to create 1 texture and 1 combined normal of a collection containing 100's of objects (that can not be Joined)

I am building a model for a flight sim, and have the objects and animation done. (Just for context, there are over 500 objects spread over 20 collections, and a large number of empties driving part ...
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18 views

Using blender to simplify a photogrammetry .obj model

I have an obj model created using the photogrammetry software metashape, and I want to use the remesh modifier to simplify the model, but the current texture is laid out in such a way that this would ...
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Baked wetmap looks different than non baked

I have an ocean (canvas) and some rocks (brushes). While running it without bake, it looks good (low res though). Then I try baking it so I can increase resolution, and it paints only a part. I've ...
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26 views

Baking blender low poly to high poly model in substance painter, sharp shadow problem

So I have my low-poly model as I want, I added triangulation and marked sharp edges with mean creases or additional edges if needed. Before exporting to fbx I smoothed it. I made high-poly with ...
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How to uv unwrap and bake image texture (image as plane - alpha) properly?

I tried following this tutorial : https://www.youtube.com/watch?v=1PslkSUNF6s after that i tried to uv unwrap and baked once i set the "image to texture" to alpha clip. somehow, the result comes with ...
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Some of my colored materials come off as black when baked?

I started using Blender for some time but i had not seen this Problem before.And could not find much of an explanation from anywhere on the internet soo i hope you guys know the problem.
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I have a problem with Blender, it bakes the textures to different images

I have 6 materials each have an image because my model have different textures and i solved it with material image texture. But Blender bakes the textures into different images. Because in the UV ...
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21 views

Can Baking AO be done with Eevee?

So far I have been doing this with Cycles, as it is shown in this YT tutorial If you're familiar baking AO with Cycles, it's that method where you create a 2nd UV map, and a 2nd Img Texture node but ...
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Cycles Isn't Rendering Materials From Eevee

I've spent the better part of a day trying to figure out why my renders are coming out black. I've successfully baked out a 4k normal. Easy. Get to diffuse and its nothing but black. I have no idea ...
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5 views

texture incorrect after remove vertexs color

In version 2.79b i refer to this blog (Japanese):http://github.dev7.jp/b/2016/07/16/mgopt/ remove double smart uv project UV Editing -> create new image return default -> bake vertex colors remove ...
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Baking multiple individual textures from single object and material

Is there any way to bake multiple texture images from a single object or material? As an example: I have an object with a material applied to it. That material is made up of different node groups, ...
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1answer
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My Unwrapped Baked texture is mostly bugged

As you can see from this image, every time I try and bake the diffuse for this object, with the indirect and direct influence turned off, the results turn out to be this weird mess of a texture file. ...
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What is the process of taking a model with several different parts and materials and baking them onto one map?

I have created a high-poly model of a fighter plane that I would like to export into Unity. While I am able to export the model into Unity it does not come with the details and artifacts I applied in ...
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39 views

How to Keep the Same Color When Baking a Color Map?

I'm having a really hard time trying to keep the color I have on my characters arm while baking the color of it. The problem is that when I bake a "Combined" bake type with Diffuse, Glossy, ...
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21 views

How can I achieve a Kuwahara painted effect in Blender?

An example of this effect in action, and code for Unity can be seen here. I'm somewhat new to shader coding and converting such work to Blender - I don't suppose anybody has any suggestions on how to ...
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12 views

“No active image found in material XX” when baking in cycles

I know that the error message can come from: 1) Not having an empty image texture in EACH material 2) Having empty material slots when baking These are not the problem. I have quadruple checked it. ...
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1answer
141 views

Baking a normal map on to two (seemingly) identical cubes is producing different results

I'm experimenting with baking normal maps. In my setup I've used the default cube with some notches cut out along the edges for the high resolution object (cube-high-res), and the default cube without ...

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