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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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1answer
11 views

I can't bake my textures on one map - result is black

My object consists of two materials. One of them has a texture attached. What I want is to uv map the whole object to a single texture so I can read it in opengl easily without an mtl file. So, this ...
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1answer
24 views

How can I solve this problem with baking normal map?

I placed highpoly and lowpoly model evenly. Set Ray Distance: 0.08 m (for any other value the problem continue). I use tiled UVs so I bake for every part of model separately. The problem is in the ...
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0answers
25 views

Normal map bakes with transparent areas

I have been trying to bake my high-poly mesh to low-poly mesh but I'm getting a transparent image after baking. My normals are in the right direction. I'm using blender 2.93. Can u guys fix the error?...
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1answer
15 views

How do I make correctly a normal map from highpoly model for lowpoly?

I have highpoly model (without textures and materials): I want to move details from highpoly to lowpoly using NORMAL MAP As I understood it is necessary: I did baking normal map for lowpoly FROM ...
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1answer
38 views

How to move UV island together with texture - that is assigned to that island?

Very often when i finiSh working on UVs and textures for object, im being asked to edit uvs and textures. So what would save me a lot of time, would be if there was an option to move the island ...
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0answers
12 views

Baking color isn't working properly

I've done a billion bakes by now but never ran into this problem. The way it's supposed to look: I know apart from the color, the wood pattern also looks different on the second picture but that is ...
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1answer
20 views

I can still see faces in baked normals

I am trying to create a horse. I sculpted a high poly version, created a remeshed version with applied shrinkwrap modifier. Now I should bake the normals, but the baked normals have sharp edges even ...
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1answer
16 views

Blender 2.79: Baking Problems

Ok, so I'm trying to bake a texture I made in Blender for a Unity game model ,since just importing the blend file ignores materials. However, I've run into a problem. Here's what the model looks like ...
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1answer
15 views

AO bake not working! just black image

I'm trying to bake the AO for my model, but when I bake it, the result is just a black image. Any help would be appreciated, thanks in advance Here's the .blend file: https://mega.nz/file/sNogBSKB#...
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1answer
13 views

Baking Normals in blender - Normal map completely blue

I've seen this problem many times, but I still can't find a solution to it. When I bake the two objects, the normal map is completely blue. Here are my steps: Select both meshes and click alt+g to ...
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0answers
36 views

Stacking UV's for more detail from bake?

I'm texturing a house to use as a prop in my game project and I'm quite happy with how the original model looks in Blender. The baked version however looks quite undetailed, first I tried to increase ...
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0answers
18 views

Atlas-ing going wrong

(I'm a complete newbie so pardon me if I sound stupid) I've been trying to export a model using the CATS plugin but I'm stuck at atlas-ing, every time I try to save an atlas, the image I posted ...
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0answers
8 views

Texture bake does not translate to intended texture

I have been attempting to bake the texture of a model with multiple textures, and for some reason, only one of the textures does not seem to translate to what was intended. The specific region that ...
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1answer
27 views

One material becomes dark/black after baking

tried to bake all my house materials into one. But for some reason my roof texture ends up being black after the diffuse bake. I'm quite new to this stuff, but I'm sure I did it as the baking tutorial ...
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0answers
13 views

Strange normal artifacts

Hey currently blender has been giving me some sort of strange normal error on bakes this is a simple bevel modifier bake. on both high and low model all modifiers have been applied everything is clean ...
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1answer
16 views

I tried to baked my high poly sculpt onto my low poly retopo, but it didn't work? what happened?

Okay so I watched a tutorial on how to do the baking and stuff and got this result: The uv editor shows a janky version of my high poly sculpt but nothing else has changed, my low poly mesh looks ...
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1answer
39 views

How do I transfer my high poly sculpt to my low poly retopo mesh so I can paint it?

I'm a mega beginner, so I'm not exactly sure how to word my question to find good answers. I have been looking through videos and forums but I don't even know what it is I need? I just know I want to ...
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0answers
15 views

Weird deformation/stretch ridges on baked normal map

While trying to bake a normal map using "Bake from multires," I discovered that weird ridge stretch lines were appearing on tail of my normal map. I've tried altering the UV map using smart ...
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0answers
23 views

Texturing windows

I've tried to find an answer to is how to tackle a window texture? I'm trying to make my house to use in unity as just an out door prop and I've played around with roughness and transmission. A ...
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0answers
11 views

Materials for Export to SP

I exported my mesh with only one material, so it would generate only one texture Set when I export it to Substance Painter. Does anyone know how to use different colors for one material, so I can use ...
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2answers
37 views

Bake textures including light / shadows from camera's perspective

EDIT: blend file available at https://pasteall.org/blend/00e3748a22ec43a4825ad76bc6357b85 I am pre-baking textures for a model used in a game, where games art style allows for static lighting. I'm ...
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0answers
13 views

object space normal baking causes flat rendered faces in output texture

Been searching a while looking at posts, but this seems different. If you look at the top right quadrant, that's the matCap view of the surface, everything looks fine. I checked all normals. They're ...
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0answers
10 views

Problem with baking texture

i have a problem where my baked texture is completely wrong,but in the shading tab it looks like it should look like. Wondering if anyone has a solution for this
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0answers
20 views

Baked diffuse texture is incorrect

I need to bake lod diffuse texture for cities skylines. I’m following this tutorial: https://www.youtube.com/watch?v=OhS33IyBtC8 1 but everytime some of lowpoly object’s faces are baked incorrectly. I ...
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0answers
16 views

Baking multiple textures from a high poly object to low poly

This is a high poly object that I created: As you can see it has different textures for different places. This is the low poly version of it: So, I would like to know how I could bake the diffuse a ...
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0answers
2 views

Baking textures for multiple elements that share same materials

I have following scene, where all trees share 2 materials (trunk, leaves). I want to bake multiple textures for the whole scene, dividing them into groups like trees, terrain, rocks ... I began by ...
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1answer
15 views

images as sequence in image texture node doesn't work

I created 3 different oceans with ocean modifier with different displacement and used linear extrapolation to animate it. I then baked the 3 simulations. After that i created a new plane and applied ...
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0answers
10 views

How can you save node group data to be able to be seen within unity?

I don't know if you just cant do it or not but I am creating a stylized texture for low poly assets for a game within unity. I am unable to get the textures working as I have used both a noise node ...
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0answers
12 views

problem with baking normal map - strange colors

I have a problem, I baked my normal map then I had this colors on it. I tried to change the settings in various ways and fix the topologies and no changes. Can you help me and explain why have I this ...
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1answer
37 views

I want to apply an additional texture to my cup on the faces selected in the top screenshot. But the Normal UV map currently takes up all space

The cup is from Blender Guru's tutorial: https://www.youtube.com/watch?v=BIUDZZMfGNI&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U&index=18 Now I want to add a new texture on the side of the cup ...
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0answers
15 views

Ambient occlusion texture baking shadows too dark [duplicate]

When I bake my object using a blank image texture, dark patches appear in the middle of the torso and legs region after baking with bake type: ambient occlusion. This question is similar to this one : ...
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1answer
40 views

Can't bake a proper normal map in Blender 2.9

I'm trying to follow Andrew Price's anvil tutorial but I'm completely stuck at the point where he bakes the normal map from a high-poly sculpted mesh to a basic mesh... I have tried changing the ray ...
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1answer
57 views

Why do I get “baking map saved to internal image, save it externally or pack it” when baking with baking type combine? What does it mean?

Why do I get a message saying Baking map saved to internal image, save it externally or pack it when baking with baking type Combine? What does Internal Image, Save Externally and Pack mean?
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2answers
37 views

How to bake a generated texture from displace modifier to UVs

Is there any way to bake a texture that I generated for Displace modifier? Or any way to recreate it one to one in the shader editor? I need to make a few fixes (to redraw it a bit) and also use it ...
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0answers
19 views

Planetshine in Blender

I am trying to create a simulation of planetshine in Blender. Basically, can we create a simulation of a planet that's reflecting sunlight onto its moon? I am doing this with the Earth and the moon. I ...
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1answer
36 views

How do I make the mat_name = all the materials on an object?

I'm creating a script in Blender and I need the mat_name = " " to be all the materials on the active object. To be more specific, this object has 2 node ...
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0answers
15 views

Texture baking in Blender 2.79 resulting in scanline effect

I'm currently working on a commission in Blender 2.79 and trying to bake the final diffuse texture, and every time I hit bake, Blender gives me an end result with a sort of scanline effect. The entire ...
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1answer
26 views

Why am I getting artifacts in my baked normal map?

I have a material that does some procedurally-generated bump mapping, and I want to bake the results to a texture to improve render times. However, I’ve found that baking a normal map seems to produce ...
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0answers
13 views

Baking help - getting spiky artifacts

I'm trying to bake my textures for use in Roblox Studio. I've managed to get it working, but I've got some weird spiky artefacts on my model after I've imported it. I've tried tons of combinations of ...
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1answer
35 views

Baking not working for complex material

I'm currently working on baking the texture of a tower. I followed the steps highlighted in this other answer Blender 2.8 Bake multiple textures into one but at the moment of baking of the final ...
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0answers
13 views

How to bake one single mesh in 3 textures for Unity?

I need to bake different textures for this house (it's a unique mesh) but I don't know how to do that. I need to bake a texture for the floor, one for the walls and one for the ceiling in 3 different ...
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1answer
32 views

blender texture paint problem: color combining with texture during stencil painting

i was just texture painting using stencil and it was working fine, i dont know what i pressed or what happened but colour is mixing with the image and i cannot turn it off, if i turn color to red or ...
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2answers
89 views

How to bake multiple materials on a single texture [duplicate]

I can not bake my character's materials to a single texture for export into Unity. When I have the "selected to active" I get an error message "no valid objects". See bottom right. ...
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0answers
32 views

Black dots and low detail quality when baking my lowpoly model

I am trying to bake a highpoly model to a lowpoly version I made with retopoflow but I'm getting strange UV issues. 1. I'm getting black dots around the edges of the model which shouldn't be there... ...
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0answers
31 views

Recreating Minecraft-like Voxel Lighting in Eevee or Cycles

I've ported the model of a world from the game Minecraft into Blender to transfer to another game engine altogether, however I can't seem to properly recreate the in-game lighting for baking. From ...
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0answers
64 views

Cycles diffuse bake always has seams/light bleed between intersecting/close geometry regardless of texture resolution

I really hope to get some help because I'm at my wits end trying to get Cycles bake to work with me here. For context, our team is using a mobile game engine to run a 3D explore-able world. The world ...
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0answers
27 views

Why are Normal maps not Baking/Rendering correctly

I've baked my normals from a high poly mesh on the low poly Version UVs are matching (I think) yet there are these odd looking Artefacts in my normal map, Why could this be? [
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0answers
9 views

Baked texture problems

I have two problems with baked texture: 1.Baked texture looks different than render - especially the baseline of the triangle looks bad. 2.It looks much worse with roughness set to 0 for both shaders.....
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0answers
40 views

How to best experience your finished architectural model w/o diving into a game-engine

(Bear with me please, I am re-entering the world of CGI after many years, and I never made it past the "hobbyist" level anyways.) I love I can Navigation->Walk in Blender, but it has two ...
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0answers
12 views

Bake lighting onto plane which has displacement on it

trying to follow this guide: https://www.youtube.com/watch?v=sB09T--_ZvU I have a plane with displacement on it, designed to look like an alien landscape. I want to animate the camera moving round and ...

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