Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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How would I fix my diffuse colors not appearing from my High Poly baking object?

I'm currently attempting to bake down details from a thin string object to a box object so that the box gets the colors and uses less tris than the string. A Simple High Poly to Low Poly bake. My ...
Isaiah's user avatar
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how to add fur to a high poly model for rust/unity?

i'm trying to create a skin for rust, however, i've never dealt with fur textures before. so far i have tried: quick fur via curve, joining it with the "exterior" high poly adding ...
longtermparking's user avatar
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UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
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Why does my texture look odd? UV scemes too obvious for no reason, light behaves oddly, geometry unsmoothed in render

It was modelled Nomad and Zbrush, retopo in 3D Coat, UV mapped in Rizom, textures were painted in Zbrush. The rendering engin used is Evee and the shader is the standard Principled BSDF. I do not ...
lunageese's user avatar
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Is there any way to get rid of pixel bleed happening in UV Bakes that occur along the seams of an object?

I'm trying to bake a 4096x4096 image of my object (diffuse, normal, rough, ambient occlusion) and I'm using a UV that can't be changed (meant to be uploaded to a game tool) and whenever I'm baking, I ...
Troy's user avatar
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How can I merge multiple Unwraped faces of a single object into one image texture?

I'm currently trying to bake a single image texture of a single object, but I'm having trouble with UV of this object. All faces look like they are unwraped individually and I need them to be all ...
lavasap13's user avatar
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Materials with Texture mapping not displaying properly when trying to bake

I am trying to bake multiple materials into 1 image, and i have been following a few tutorials, mainly this one: https://www.youtube.com/watch?v=9airvjDaVh4&t=393s I have some procedural textures, ...
noyou's user avatar
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Bpy: Alpha mode not updating for bake and save

The code below, I am trying to save an image who's alpha mode was set to 'STRAIGHT' then immediately changed to 'NONE', however, I am only getting the straight result when this is completed(See ...
Zak Nelson's user avatar
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Stencling leaves white pixels on UV overlap

I am trying to add a design to my trailer and I've decided to try stenciling it. It's come out pretty well but the ridges have caused some areas to not get colored in. Also, on the ridges themselves ...
Dikianify's user avatar
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How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
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Baking a wheel, the new texture did not bake the light

I am trying to bake a texture, but the image did not copy the light, would you know why? The blend file :
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How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
Joost de Vries's user avatar
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Baking a cube texture, only one face is visible?

I tried to follow a tutorial on how to bake a texture, but it does not work, the second cube has only one face from the first cube, I don't understand why, is it related to the seams ?
oath__'s user avatar
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Baking AO: Certain region is black

When baking AO to this piece, a certain region is black. I tried using the "select non-manifold", "merge by distance" and Recalculate options but nothing resulted. Any idea of what ...
choragora's user avatar
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baked texture are black at edges

how to fix dark edges in baking process? i tried to disable denoising Is there something else i can try? here is the file
ali Atwa's user avatar
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Why does my baked texture look different than my procedural texture?

Why does my baked texture looks slightly more pale and less metallic than the procedural texture? Here is the procedural node network: Here is the baked texture node network: Here is my project ...
Leo Moneymaker Media's user avatar
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Bulk Texture Baking of multiple models in Blender

Is there any way to bake the textures of the 1000s of buildings using any plugins or python scripts in Blender? Each building has two models: High poly model and Low poly Model I want the textures ...
Saif Burki's user avatar
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Diffuse baking issue

I want to bake high-poly's texture onto unwrapped low-poly version, using Diffuse bake type. But it only seems to work around some of the vertices, as show on this picture: The problem doesn't solve ...
TasticAd's user avatar
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Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
Zak Nelson's user avatar
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GPU Compute breaks after trying to bake normal map

I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders. Settings are as follows ...
S4MvR41's user avatar
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Baking large heightmap not creating correctly colored image

If i create a small mesh and bake it out i get the a correctly baked heightmap image. However if i have a large mesh the baked the heightmap the resulting image is almost completely white. How can i ...
SarahLee's user avatar
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Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
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Save/bake Transformed texture

i imported a PNG image in blender using import as plane addon. after importing i added some loopcuts to adjust it. Now i want to bake it again to save it in other software.
Kalpit 3d's user avatar
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Baking multiple normal Maps form multiple materials

Hi I have googled and look at so many post trying to find my problem. I did not find anywhere someone with the same problem while looking. I am trying to bake multiple normal maps from multiple ...
Darnty's user avatar
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Texturing and Baking a really large terrain (for a game)

so first off, this is for a 3rd person video game: Say I have a 15 kilometer square world, which will I’ll need to texture (I’m thinking procedurally) and then bake out into image textures (our engine ...
Effninwall's user avatar
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UVs appearing outside texture while some are still inside

UVs appearing outside texture while some are still inside The ones on the inside are fine. I could move those UVs over to the texture area by pressing G and moving them over, but it will not be ...
cory044's user avatar
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New in Baking. From High to Low mesh

I have followed several tutorials on baking normals onto a low poly mesh. This is my High Mesh: This is my Low Mesh: I am also using a Cage encompassing both the low and high poly mesh: I turned on ...
Bruno Suraski's user avatar
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1 answer
61 views

High to Low poly Texture Baking [duplicate]

I am trying to bake diffuse textures from high-poly to low-poly model and it gives me black result. I did successfully bake textures using this method before, but this time none of my models work. I ...
Alina Nazmeeva's user avatar
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I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
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1 answer
117 views

How to prevent distortion after straightening UV?

Distortion occur after straightening my UV. I use UV square and "Align UV + follow active quad" method. Usually is not much of a problem, but this time I am trying to create a pattern As ...
Kenny's user avatar
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Getting Circular Dependency baking multiple materials (different than others)

I ran into this issue with another project I was working on, so I replicated it using a simpler model (Suzanne). The setup: add Susanne, make two UVs, source and dest. create a few materials and ...
Kevin Milner's user avatar
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Texture baking with cycles, 100% CPU usage, but 0% GPU for the most part

Texture baking multiple objects to one texture using Cycles with OptiX. The CPU usage is mostly 100%, and GPU 0% apart from the times when an object is finished baking, and as the next one begins the ...
hunhow's user avatar
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The baking speed of multiple cloths dropped dramatically

I use Blender 3.6 for my Blender files, and the duration of the camera animation is 15000 frames. At the same time, there are nearly 200 cloths in it, along with one wind force, so I need to bake all ...
Chinboy's user avatar
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Problem With baking normal map with _Multires_

I was trying to figure out how I was able to create my own characters normalmap , I reshaped it and hit the bake button with >> (bake from multires ON and Baketype to normalmap ) Now I Got a ...
Mahdi's user avatar
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Black line on texture after baking

I have an issue with black lines on the texture after baking the model. I have researched on the internet but have not found out how to solve the problem.
Den Didyk's user avatar
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Why does baked position pass look different than connecting position to base color?

When baking a position pass with Bake Type = Position, the position looks binary - each color channel is either completely white or completely black, with no gradient between them. Here is how it ...
hexygen's user avatar
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1 answer
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How to make a specific texture that load in the game as Cloth and make it look like leather

I ve extracted some textures of an outfit from a video game to be precise ( Assassin's Creed : Unity ) along with some meshes What i wanna do is edit the Textures that appear as cloth and make them ...
Kiyaro's user avatar
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1 vote
1 answer
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How to I bake the displacement texture on an image?

Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object. In the end, I should end up with a baked displacement texture, and use it in a "displace" ...
Mathieu Gouin's user avatar
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My materials aren't baking properly

I'm trying to make a mod for a Unity game and my mesh has very simple materials but when I try to bake them into one they just come out as one flat color This is how the model looks And this is how ...
Nicolas Pisonero's user avatar
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Trouble baking normal map from high to low poly model to smooth out edges

I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I'...
Raegfex's user avatar
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66 views

Why does my AO bake have hard edges?

I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
Yecats's user avatar
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148 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
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18 views

Flat Areas Bake with Blocky Colour Chunks

I don't understand why Blender can't bake a flat area without making random blocks on it. I know it did so before. This is Blender 2.93, Cycles render: Red: the top of the base Blue: the cover of the ...
blr's user avatar
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Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
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1 vote
2 answers
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Baking image is partially black, has weird shadows in wrong places

I'm trying to bake a combined image texture for curtains, but the result has random shadows in wrong places. I checked every object, everything unneccessary is disabled for rendering, normals are ...
blender_user_331's user avatar
1 vote
1 answer
111 views

Empty texture when baked

I have main mesh and I also have another mesh that is painted and I need to transfer these colors to the main mesh for my work. I did UV for my mesh. I also added a color attribute to the painted ...
Gr1ston's user avatar
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Use bpy to render bake only the active material's active image

When I click render bake, it will render the active image for every material on an object. I would instead like to only bake the active material. Is there a way to do this that doesn't require ...
Zak Nelson's user avatar
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16 views

Cycles Hates My Materials

So I have this lovely shield I put together as a first time project in Eevee. It looks great, I'm excited, but I need to bake it apparently so I can have all those lovely colors on the FBX file or ...
Xipher's user avatar
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1 answer
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How to turn a 3D model into a normal map?

Not sure the title really explains it, but I have a high poly flower model that I want to turn the top-down view of into a normal map (or other solution?) so that it can be put onto a plane I figured ...
Izzy24's user avatar
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Bake multiple types of textures into a single texture for easy conversion to different styles

I need to take the three textures I have (roughness map, normal map, and diffuse) and bake the information loaded onto each of these into a single diffuse texture. To further illustrate what I mean, ...
Draco1660's user avatar

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