Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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12 views

Texture Bake is Always a Black Square Even though I Unwrapped Everything I Need to Unwrap for Game Engine

I unwrapped this object. Here is an image of the unwrap. I tried to bake the diffuse and I set everything exactly the way it should be (aka Cycles, CPU, indirect and direct lighting off) but I just ...
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13 views

i am having a lot of difficulties with baking textures

I have been modelling a quite complex character with a lot of nodes in its shader editor, I want to bake these textures but they keep failing, not showing up, or working as intended. This image I ...
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11 views

Can't Bake Textures with Baketool on An Object with More Than 1 Texture

I have Baketool for Blender and I can't bake this object that has multiple textures. I plan on importing the object into a game engine like Unity so I have to simplify the texture nodes by baking them ...
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25 views

2k 5k even 13k same results in render Quality of my material?

Link to .blend file https://drive.google.com/file/d/1SVpp9TP0znxXCh4schhPmfdOI7aP2n9_/view?usp=sharing My diffuse baking comes out the same way no matter what i do ( yes I did apply all scales , i did ...
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How should I texture paint on my model after I already UV Mapped and created a texture material with a texture atlas?

I used the texture atlas technique to UV map and create the textures for my model. However, now I want to just texture paint pixel like eyes and nose onto the models face(stylistic choice). Could ...
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1answer
23 views

Trying to bake diffuse map without lighting influence (direct or indirect), but there still seems to be some influence. How to prevent it?

I'm trying to bake the color of this object (a boot) to a new image texture: I want the resulting image texture to be flat, without any influence from lights. So I set the bake like this, with only &...
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2answers
36 views

Cannot bake reflections

I am trying to bake a simple plane with mirror like reflection of a HDRi image (roughness set to 0, metallic set to 1). All I get is a flat color and no reflections. tried to add ripples with noise ...
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1answer
29 views

Why is my bake showing as totally flat?

I'm trying to bake a simple normal map for a tile texture to use in a game. I've set up the bake exactly as in a tutorial but for some reason the tiles aren't baking properly to the plane and the ...
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25 views

problem with baking high poly to low poly model

okay, so i'm trying to bake a normal map of a sculpted cracked stone wall on a low poly one. but when I do. it like scatters everything around, and give random weird colors other than your typical ...
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19 views

Why are parts or even entire islands for the UV map not colored when baking texture?

[Added files for reproducing the issue at the end, thanks for the feedback, Nathan] I imported a received trailer model from .fbx and used smart UV project to get the UV layout. I then added a texture ...
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How do I texture bake an object with multiple materials on it?

I was trying to make a flashlight object in blender 3.0 earlier, and when I created the materials for it I just assigned them to specific faces on the object. I want to put this object into Unity, ...
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125 views

how to configure the bake so the result is not blurry?

I'm baking a procedural map linked to the diffuse channel and the result is blurry. how should i configure the bake to avoid this blurring? follow before and after pictures of the bake:
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baking multiple texture types in one click

this is purely a workflow question, is there a way/plugin to bake multiple types (diffuse, normal, AO...) in one click, and avoid the back and forth?
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26 views

How to bake textures from a sculpted model onto a retop version of that model?

So I have a sculpted model of a cat And a retop-version of it And now I want to bake the normal map from the first onto the second model, but 3 Youtube videos later it doesnt work, I mostly get an ...
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46 views

apply a texture

a first question: How do I put a file here? How is it possible to apply a texture made with an object’s bake to this same object with the subdivision modifier applied? I know that in 3ds max it is ...
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21 views

Blender 4k texture baking bakes only a few pixels on the image

I made this gold texture: The object is low poly count: So I use 4k image where I want the textures to be baked on. I use cycles, render samples -> 16, use tiling -> 4096, baking type diffuse (...
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Blender no active image found, add a material or bake to an external file

I have added a material, i added 10... nothing changes I don't even know what bake to an external file is even supposed to mean I followed a tutorial step by step to get to that point, I followed ...
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32 views

How to fix pixelated texture baking problem?

I am using multiple 2k textures from the Materialx library and I want to import my model in unity game engine. While baking the textures its gets pixelated, I try to bake texture in 2k and even 4k ...
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Does anyone know why I'm getting a noisy ambient occlusion bake?

I decided to finally get over the fear of baking in Blender. So far, it's going better than expected, but I've run into this issue where my AO map is super noisy and I don't know why. My image ...
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1answer
35 views

How can I bake the noise texture used here to an image?

I'm trying to export the noise texture I made for this galaxy. https://drive.google.com/file/d/1iLrW776ea-qHJ_Xg00ODR9SPsSf51HBt/view?usp=sharing I need it so I can do something similar to this as I ...
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36 views

Why does this bake produce different results than the unbaked model?

I am trying to bake a procedural map (diffuse only) and the result is not the same as generated by the procedural map. the procedural map is the first image below. the second image is the bake of this ...
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34 views

How do I bake a Procedural Emission Material into a Texture?

I followed this tutorial on how to make a galaxy and now I want to import it into UE4. Problem is, UE4 uses a HLSL, and Blender doesn't. I read somewhere that you can bake it into a texture, but ...
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3answers
49 views

Baked Normal error, looks disconnected on certain faces

As the image shows, there's a disconnection on the pointed edge loop. The model on the left is the high poly model and it doesn't looks like the bake result. It seems like the normal map is not ...
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21 views

My texture and normal bake was unsuccessful - is it possible to paint over this to cover up some of the damage?

I have baked my character (rather unsuccessfully), and am wondering if there is a way to paint over the dark/light areas that didn't bake properly. Currently, when I try to texture paint over them, ...
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15 views

UV Diffuse Baking Issue

I am trying to bake a sword's material ID's and I get this end result. How do I fix this? My sword is made up of multiple separated objects. I made a UV map with all of them. I selected all of them ...
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14 views

Combining baked texture w/ shaders

Been messing around with retopology lately and managed to bake the sculpt details of a high-poly mesh onto its low-poly copy. I can texture paint the low-poly version, however, when I try to add a ...
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26 views

How do you handle shoes on a character you want to animate?

I have this model that I wish to rig and animate, and I want the character to wear shoes. At first I thought I could just create a model that has no feet; it just has shoes attached to it (a little ...
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17 views

AO bakes then disappears at the end of the baking cycle

This is not a question about Black AO or no AO. I'm posting a resolution for a somewhat unique problem (?) I had where my AO bake proceeded normally, but then simply disappeared at the end of the bake ...
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24 views

How does baking work and when should you use it?

Here's where I'm at: I'm retopologizing a character. The mint green indicates the parts I've retopologized. I didn't model these shoes myself because I think that'd be a little too advanced for me. I ...
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2answers
30 views

Baking from high poly to low poly gone wrong

I want to preface this by saying that I am pretty new at this. I made a sculpture, then did a retopo and started the baking process. And the results look like this I tried messing with Max Ray ...
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13 views

I have flipped faces on my normal map, but not on my HP or LP model. What's happening? (Version 2.9.3)

So, i've been modeling a Nintendo Switch for portfolio. I'm pretty new to baking. HighPoly face orientation: LowPoly face orientation: Normal map on SRGB looks good: But when i change to Non-Color......
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Baking grass particles to a flat plane is not working, help please!

I'm just trying to make a tiling grass texture, but when I go to bake it, the renderer seems like it is working hard rendering all of the grass, but the grass doesn't show up in the result. I have no ...
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1answer
64 views

How to make colored Ambient occlusion?

When I bake AO, white color comes out all the time. How can I get an ambient occlusion bake on the color of the object or the texture of the object itself?
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26 views

Baking normal map from multiple materials into one texture problem

I have a problem with normal map baking. I have a lot of objects on scene and they have different materials with base color, normal map, roughness etc.(all maps made in substance designer) And I want ...
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20 views

Baked normals applied incorrectly on final rendering

I had multiple texture images on one material. I baked them to 3 different maps: diffuse, normal and specular. Now I'm trying to make final rendering node system (Cycles engine). Here's what I have ...
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1answer
366 views

Blender 3.0 (or above) texture baking problems

I'm having several bugs when trying to bake textures in Blender 3.0 (or any version above that) for quite some time. I thought something was broken in the alpha version, so I kept using Blender 2.93 ...
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41 views

Bake a texture WITHOUT doing UV Unwrapping?

I am a SketchUp user by trade, but one thing Sketchup can't do is export UV texture maps for objects such as you have to use for .obj fils in something like Tabletop Simulator, which will only import ...
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18 views

Imported model as .fbx and exported to .ply, but UV (or s and t) coordinates are 0 and 1 respectively. Additionally, a texture map is required

I have a model (which I received, not created myself) in .fbx format and I want to export it to .ply format, with vertex color and UVs. Additionally, I want the texture as a texture map in .bmp or ....
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14 views

Blender Crashes when Baking Vertex Color

I am trying to bake the vertex color, by plugging the vertex color directly into the material output slot and having bake set to emission, but Blender immediately freezes, doesn't show any progress ...
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1answer
36 views

Why is my Baked Texture Atlas Black?

Title pretty much says it, I'm pretty new to all of this and I'm trying to follow beginner guides on YouTube. So far I've been able to fineagle things and work them out myself but now I'm at a loss. ...
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27 views

Can't Bake Texture, Diffuse and Normal Just Look Blank

I have this hammer that I plan on using in a Unity game. In order to do this I need to bake the texture but I can only get blank a blank diffuse and normal. I am using Blender 3 on Windows 10. I set ...
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8 views

Blender model completely white after exporting (.fbx) [duplicate]

I'm pretty new to Blender and Unity (started yesterday), and I am having some trouble with something. Basically, I want to use this model in Unity (pretty much transferring it from one game to another)...
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29 views

Blender 3.0 Bake Combined UvMap Border Lines Problem

I am new on bake system. I have a sink and want to bake texture but it is have a big problem. Baked texture uvmap border line seems on object. How can I solve this? I use default bake settings and ...
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24 views

Baking normal Maps creates weird patches

I am facing problem while baking normal map from high poly to low poly character. So I modeled the low poly character first, duplicated it and sculpted in some details using the multi-res modifier. I ...
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20 views

How to Bake Textures with a UV map that is too large

I'm rather new to blender and am attempting to bake textures (using cycles) I made and applied onto a model in order to export it to Unity. However, many of these textures require the uv map to be ...
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1answer
26 views

Is it possible to bake SSS material as a texture?

I understand that SSS material changes depending on the viewing angle. But is it possible to bake it or recreate a similar effect that will not depend on a viewing angle, and bake it as a texture? ...
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19 views

Create a UV map without changing already painted textures [duplicate]

I am a SketchUp user by trade, but one thing Sketchup can't do is export UV texture maps for objects such as you have to use for .obj fils in something like Tabletop Simulator, which will only import ...
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0answers
25 views

how to bake texture from materials correctly?

What is wrong with me? Plane with materials on the left and texture on the right You can answer in python
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1answer
29 views

Baked Image Artifacts

As seen below, when I bake i get these weird artifacts (left side of image). I have tried: Rebaking Re unwrap then rebaking Merging duplicate meshes/vertices
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1answer
46 views

Strange dark stripes on procedural texture

I made a wall with a procedural texture on it. I wanted to bake that texture to an image but Cycles creates some dark stripes on one part of the model which are transfered to the baked texture as well....

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