Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Texture baking: some part of my object is always black after baking

I'm a newbie in blender, currently I'm using blender 2.8 to make a character. I followed this tutorial on youtube: https://www.youtube.com/watch?v=JYBPXTful2g The problem is that when I performed ...
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UV Map remains black or checkerboard even when I tried baking: used node shade editor, uv unwrap and more

I am constantly having trouble baking my materials into a texture. So I've tried using tutorials like: https://www.youtube.com/watch?v=TImdwwM75cE but when I try baking my colors, I get the error " ...
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1answer
22 views

Normal/Bump map show in Look Dev but not on Render

I am trying to bake a diffuse texture with all the shaders applied to it, including the bump map effect just applied to the texture instead of having a seperate normal map. In Look Dev I can see the ...
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How to apply multiple image textures and bake them into 1 image

I have tried searching the web have not found a clear solution to this. What I would like to achieve is to apply multiple image textures to a model https://imgur.com/SdFc3pQ and the model in blender ...
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Texture not showing correctly on specific faces

The front of the box the texture dont work on all sides, but the lid has the right texture. Blenderfile and texture here Best regards Melvin
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How to bake a roughness map from a sculpted mesh in Blender 2.8?

I selected the option to bake the roughness map, but the bake doesn't register anything. I just get a grey image with no detail on it. I baked normals, AO and discplacement and these are all fine, why ...
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17 views

How to quality render texture? (Noise problem)

I am an amateur user. I want to create a texture for my model but bake result texture looks noise. How do I create a quality overlay using Ambient Occlusion, where am I making a mistake ? I want it to ...
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10 views

Black Part on Baked Images as Planes

i'm trying to bake a plane with a .png image texture on it. But after baking, there's this black part on the baked image texture where the transparent side is. Is there any solution regarding to this ...
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26 views

Combined bake behaving differently to diffuse

hope all is well! I'm trying to bake a multitextured model in cycles blender(2.8). It bakes the image diffuse texture fine with diffuse bake, with colour enabled and direct and indirect disabled (...
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1answer
38 views

How do I bake this correctly?

Ok, I've been struggling with this all day, I'm trying to bake the materials of the mesh on the left into a single image texture. Everything looks good in the original one, but the baked texture ...
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11 views

Automate Baking Process

I'm new to Blender, and a long time 3dsmax user (~10 years) and I would like to do the switch for good. I want to start experimenting with some small task to automate processes. I love the way ...
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1answer
26 views

How do i bake a material onto an image texture?

Just did some texture painting and wasn't happy how the colours turned out so I added a colour ramp in the node editor, is there any way to bake the new colours made by the colour ramp onto the image ...
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Baked and rendered have different shadows

My scene have only one light, i turned off cast shadow of that light. In live render, there is no shadow, but shadows apprear in baked. Live Render Baked
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Bake a height map in 2.8?

So I've tried browsing the web for some insight on baking a height map on Blender 2.8 for some time. I was just earlier looking at a thread where some guy was asking the same question only to get an ...
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1answer
94 views

How to bake in EEVEE? Cycles baked texture is atrocious!

BTW: I am a complete noob in Blender, sorry if this is a silly question! From what I've found, it seems you can only bake in Cycles. Does anyone know of a way to bake materials in Eevee? When I baked ...
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Exporting entire .blend file/scene's texture as one

Hi i recetly downloaded a now lost .blend file which contains a character i want to port that character over to the source engine for SFM (Source FilMaker) i am currently watching a tutorial from ...
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39 views

Baking eevee result to texture?

i have created a node setup useing the "shader to rgb" node as base. Now im happy with my result and simply want to bake what i see onto a image. (i know how baking works, i have done it a few times ...
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1answer
27 views

How can i get a better result Baking in blender render?

I have a little question here, it is possible improve the result of the baking in this model (Blender Render)? In the image We can see a little deffects like black points ,can i improve that? Edit ...
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1answer
27 views

Transparent shadow not appearing in viewer node

I am trying to create a transparent shadow using the compositor in blender 2.8, i used a image invert and viewer node to get rid of the white portion of the image, but the changed image wont show up ...
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1answer
31 views

How to create a UV layout image?

I want to export my texture and i want to display on it also the UV layout (Like on this image ) : How can i do that ? I can do this in blender or this can be done only in an image editor software ?
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Texture is not baking correctly in Bake Mode: Vertex Colors

I have done vertex paint for one of my models. After vertex paint, I baked the texture, but it spoiled the model. I followed the procedure in this video for baking. The result is below.
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Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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cycles rendering and diffuse map show only clay render but it's not between my used materials

When I bake a diffuse map using my usual baking settings it shows only the clay render color,and the same happens when I switch to render mode with cycles. I tried clay render just for fun but now ...
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19 views

Texture bake in cycles

Is it possible to bake texture without any lights and shadows but i dont want to lose quality of it. I want it to look like unlit texture. When i bake my final work i get this: But i want it to ...
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22 views

Baking surface colour (and metalness) of Principled shader in Cycles without chaning nodes

I've been pleased with the new baking options in cycles that arrived with the Principled shaders. But there still doesn't seem to be a way to bake surface colour or metalness value? Obviously you can ...
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clothing retains color and others do not

So I created characters and shaded them etc etc. I uploaded to Mixamo and a lot of the characters lose their shading. In the case of the image one character retained some color the others did not. Im ...
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1answer
34 views

Weird normals after applying baked normal map

I created a sculpt, then retopologyzed it via Poly Build Tool and Shrinkwrap-Modifier. Now I'm trying to bake a normal map for the low-poly object but its really not looking like it should. The normal ...
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Need to give multiple objects the same name for Marmoset Toolbag baking groups

I need to be able to give all of my high poly models the same name, is there any way to do this? Right now my only option is to apply all of my modifiers and join my models which is highly destructive,...
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19 views

Alpha bake error

I made this tree in Blender 2.8.It has 2 materials 1 with transparent aplha clip, and when I want to bake the materials onto a texture I don't get alpha just black background. What can I do do fix my ...
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1answer
37 views

What is the purpose and idea behind baking in Blender?

I have an interest in the main idea of "baking" and how it plays a role in rendering an image or an animation. Can someone recommend a tutorial on this matter? Thanks.
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29 views

2.8 - Texture baking, how to get a homogeneous/diffuse lighting setup?

What makes a good lighting setup for (base-color) texture baking? I'm trying to bake a base-color texture that comes out of the principles shader. The input maps are base-color. roughness, metallic ...
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22 views

Trouble baking textures to a combined UV, CUDA error at cuCtxCreate: Illegal address, Blender 2.8

I have a character made of several seperate meshes and materials, My goal Is to bring it across into unity as one mesh with one material. I've made a new UV with everything selected and "packed the ...
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1answer
18 views

Baked Normal Map Not Appearing on Mesh

I've been continuing that Blender Anvil Modeling tutorial, and I've gotten stuck on the part in which I'm supposed to bake a normal. I sculpted, and created a high-poly model, and then tried to bake ...
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2answers
101 views

Need help with UV Unwrapping a gun model

I am struggling to unWrapp this weapon model I have created. I am struggling on where to put the seams and the general work flow and direction of unwrapping and how I am meant to do this. I want to be ...
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19 views

Bake texture from Texture context to image

I created a procedural texture in the Texture context, which I am using for displacement via Displace modifier. Now I want to use the same texture inside the material editor. I could not find a way ...
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2answers
42 views

Baked normals Look a Strange

For a few months I'm researching and making little tests to better understing and optimize a LowRes Workflow, And this "error" continue to occurs on this particulary model that I'm working on, It was ...
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38 views

Some Problems facing me in blender 2.8

I downloaded a rig file when i was using blender 2.79 and worked perfectly with rendering , texturing and so son but after i uninstall 2.79 and start to use version 2.8, faced some problems 1)The ...
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23 views

Blender doesn't bake all parts of the mesh

The goal of my project is to animate camera movement of the „scene” photo. I projected texture from photo using UV Mapping „Project from view” while being in CameraView, the Camera has been set ...
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1answer
61 views

help with baking in blender 2.8

I modeled a simple door-handle, UV'ed it, exported it to Substance where I created a base-color, normal and roughness map. With these maps I wanted to bake a final base-color map in cycles, but it ...
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26 views

Baking using Collection Instances (or Object face duplication) does not work

I'm setting up a 'Tiled texture studio', to do so I have set up a collection at 0,0,0 with numerous objects. I then create Collection instances at equal x and y offsets around the tile area. When I ...
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1answer
40 views

Why do baked textures turn out checkered or blocky?

I've been having issues with baking textures recently and I have no clue how this happened and how to fix this. If anyone has suggestions or solutions I'll gladly accept them. Thanks]1
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2.8 Texture Baking with strange results

I am trying to bake Diffuse but have come up with some strange results, as you can see in the image. The original on the right shows that the original diffuse is fine, but the result on the new image ...
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42 views

How to add image texture to objects material?

I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps: UV Unwrap the figure, then bake the vertex paint to a ...
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1answer
36 views

Texture not applied correctly

I baked Ambient Occlusion on top of a texture. Every area receives the matching colors except for the front legs below the knees. When in UV Editing Mode, I see that the legs are indeed in the texture ...
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1answer
52 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
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21 views

Diffuse bake is different than material

I'm trying to bake materials from my model (without shadows and light) to edit it later. The problem is that white squares appear on the texture. When I try to use this texture then my model looks ...
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0answers
21 views

render normal map, diffuse color and height map

I would like to make all the render needed to create a shader I can apply to a plane and get the same result as my composition with plenty of mesh. here are all the meshes view from the side: I ...
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83 views

High Poly on Low Poly Baking in Substance Painter

When I bake high poly on low poly I get some issues (artifacts) on my low poly model. Usually those are straight lines from triangulated low poly which cause these issues. I know that this problem can ...
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2answers
53 views

Bake image from Mix Shader node output to show BSDF base color without light gradients

I've a shading node setup to create a scratched surface, to show wear of paint. I'm using Blender 2.80. See the image below. I would like to export the model to SteamVR, and for that I need a single ...
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1answer
26 views

Bake object with many parts

I need to bake this model for a game, but there are lots of small cylinders. If I join all the objects, the bake comes out with lots of black spots. Do I have to manually bake each object or is there ...